米娜菈.艾妮米娜
人形
monster base type attack cast speed +% and damage -% final [33]
30% 法術傷害格擋率
你承受 15% 來自格擋擊中的傷害
30% 法術傷害格擋率
你承受 15% 來自格擋擊中的傷害
Minara Anemina
幽魂 | N |
---|---|
標籤 | aura_bearer, 法術, cursing_monster, female_rogue_exile, flesh_armour, has_wand, human, humanoid, lightning_affinity, medium_height, medium_movement, necromancer_exile, not_dex, not_str, physical_affinity, ranged, red_blood, rogue_exile, summoner |
Packs |
生命
108%
生命轉為護盾
100%
異常狀態臨界值
108%
抗性
30
30
30
20
傷害
143%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 60
攻擊間隔
0.9 秒
傷害分佈
±20%
經驗值
220%
Model Size
100%
類型
ExileWitch1
Metadata
ExileWitch1
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
6,948
護甲
28,790
閃避
4,739
能量護盾
0
傷害
534
法術傷害
534
命中
0
攻擊間隔
0.9
經驗值
22,561
異常狀態臨界值
6,948
冰緩
22
感電
22
易碎
124
焦灼
22
殘喘
61
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
Wrath
法術, 範圍, 增益, 消耗保留, 圖騰施放單獨, 圖騰技能, 光環, 閃電, 立即, 範圍法術, 可祝福, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, 冷卻
雷霆
冷卻時間: 1.2 秒
施放一個光環,使你與受光環影響友方在攻擊時額外附帶閃電傷害,並且造成更多法術閃電傷害。
+1.8 米範圍
你和附近友方的攻擊額外造成 14.46 至 231.4 閃電傷害
你和附近的隊友造成 21% 更多閃電法術傷害
base deal no damage [1]
你和附近友方的攻擊額外造成 14.46 至 231.4 閃電傷害
你和附近的隊友造成 21% 更多閃電法術傷害
base deal no damage [1]
ExileRaiseZombie
法術, 召喚物, 召喚物爆炸, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 可齊射, 創造召喚物
殭屍復甦
施放時間: 0.85 秒
冷卻時間: 2 秒
從一個屍體中復甦一隻殭屍,它會跟隨你並使用近戰打擊攻擊敵人。
增加 21% 角色體型
殭屍復甦上限 +10
召喚物有 40% 更多最大生命
召喚物有 50% 更多傷害
alternate minion [1]
殭屍復甦上限 +10
召喚物有 40% 更多最大生命
召喚物有 50% 更多傷害
alternate minion [1]
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 427–641
暴擊率: 5%
攻擊間隔: 0.9 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
ExileSummonSkeletons
法術, 召喚物, 持續時間, 召喚物爆炸, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 可齊射, 創造召喚物, 冷卻
召喚骷髏
施放時間: 1 秒
在指定位置召喚骷髏戰士。他們會使用近戰攻擊並在持續時間結束後死亡。若他們有侵略性,骷髏戰士會衝刺到附近的敵人。
召喚骷髏上限 +15
+40 秒基礎持續時間
召喚物增加 20% 傷害
召喚物有 200% 更多最大生命
召喚物有 20% 更少元素傷害
召喚 2 隻骷髏戰士
+40 秒基礎持續時間
召喚物增加 20% 傷害
召喚物有 200% 更多最大生命
召喚物有 20% 更少元素傷害
召喚 2 隻骷髏戰士
ExileConductivity
法術, 範圍, 持續時間, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 閃電, 可秘能爆發, 附加詛咒, 可齊射, 範圍法術, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
導電
施放時間: 0.5 秒
冷卻時間: 8 秒
對目標區域降下詛咒,使受到詛咒敵人的閃電抗性降低,並在被擊中時時有機率被感電。
+7 秒基礎持續時間
被詛咒的敵人有 -30% 的閃電抗性
對被詛咒敵人的擊中 +25% 機率造成感電
active skill area of effect radius +% final [9]
被詛咒的敵人有 -30% 的閃電抗性
對被詛咒敵人的擊中 +25% 機率造成感電
active skill area of effect radius +% final [9]
ExileArc
法術, 傷害, 陷阱技能, 圖騰技能, 地雷技能, 連鎖, 法術可重複, 可觸發, 閃電, 可齊射
電弧
暴擊率: 5%
附加傷害效用: 50%
施放時間: 0.8 秒
一道電弧從施放者射向目標,並會彈跳至另其他目標,彈不會立即彈回。每次電弧連鎖,它還會生成一條二段電弧,連鎖到主要電弧尚未擊中的另一個敵人,但這條二段電弧不能再進一步連鎖。
造成 172.5 至 517.4 閃電傷害
減少 50% 範圍效果半徑
連鎖 +3 次
10% 機率感電敵人
減少 50% 範圍效果半徑
連鎖 +3 次
10% 機率感電敵人
ExileVaalSummonSkeletons
法術, 召喚物, 持續時間, 召喚物爆炸, 陷阱技能, 圖騰技能, 地雷技能, 瓦爾, 創造召喚物
瓦爾.召喚骷髏
施放時間: 1 秒
冷卻時間: 300 秒
召喚一支由強大的骷髏將軍所統率,由骷髏戰士、骷髏弓箭手與骷髏法師所組成的骷髏大軍。
召喚骷髏上限 +50
+20 秒基礎持續時間
召喚 19 隻骷髏戰士
召喚 6 隻骷髏弓箭手
召喚 3 隻骷髏法師
召喚 1 隻骷髏將軍
base display minion actor level [68]
display minion monster type [2]
+20 秒基礎持續時間
召喚 19 隻骷髏戰士
召喚 6 隻骷髏弓箭手
召喚 3 隻骷髏法師
召喚 1 隻骷髏將軍
base display minion actor level [68]
display minion monster type [2]
Object Type
version 2 extends "Metadata/Monsters/Exiles/Exile" Stats { } Animated { preload_animated_object = "Metadata/Monsters/Statue/Female/RaiseSkeleStatue.ao" }
Object Type Codes
version 2 extends "Metadata/Monsters/Exiles/Exile"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Exiles/ExileWitch1"] = { name = "Minara Anemina", life = 1.08, energyShield = 1, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.43, damageSpread = 0.2, attackTime = 0.9, attackRange = 60, accuracy = 1, weaponType1 = "Wand", weaponType2 = "Shield", skillList = { "Melee", "ExileRaiseZombie", "ExileVaalSummonSkeletons", "ExileSummonSkeletons", "Wrath", "ExileArc", "ExileConductivity", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileRaiseZombie"] = { name = "Raise Zombie", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Raises a zombie minion from a corpse, which will follow you and attack enemies with a melee strike.", skillTypes = { [SkillType.Spell] = true, [SkillType.Minion] = true, [SkillType.MinionsCanExplode] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.CanRapidFire] = true, [SkillType.CreatesMinion] = true, }, statDescriptionScope = "minion_spell_skill_stat_descriptions", castTime = 0.85, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_number_of_zombies_allowed", "active_skill_minion_damage_+%_final", "active_skill_minion_life_+%_final", "base_actor_scale_+%", "alternate_minion", }, levels = { [1] = {6, 10, 0, 1, 1, levelRequirement = 4, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [2] = {6, 10, 0, 2, 1, levelRequirement = 6, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [3] = {6, 10, 0, 3, 1, levelRequirement = 9, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [4] = {6, 10, 0, 4, 1, levelRequirement = 12, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [5] = {6, 10, 0, 5, 1, levelRequirement = 15, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [6] = {6, 10, 0, 6, 1, levelRequirement = 19, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [7] = {6, 10, 0, 7, 1, levelRequirement = 23, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [8] = {6, 50, 0, 8, 1, levelRequirement = 28, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [9] = {6, 50, 0, 9, 1, levelRequirement = 33, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [10] = {6, 50, 0, 10, 1, levelRequirement = 39, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [11] = {6, 50, 0, 11, 1, levelRequirement = 43, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [12] = {6, 50, 0, 12, 1, levelRequirement = 46, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [13] = {10, 50, 0, 13, 1, levelRequirement = 49, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [14] = {10, 50, 0, 14, 1, levelRequirement = 52, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [15] = {10, 50, 0, 15, 1, levelRequirement = 55, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [16] = {10, 50, 0, 16, 1, levelRequirement = 58, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [17] = {10, 50, 40, 17, 1, levelRequirement = 61, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [18] = {10, 50, 40, 18, 1, levelRequirement = 64, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [19] = {10, 50, 40, 19, 1, levelRequirement = 66, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [20] = {10, 50, 40, 20, 1, levelRequirement = 67, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [21] = {10, 50, 40, 21, 1, levelRequirement = 68, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [22] = {10, 50, 40, 22, 1, levelRequirement = 69, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [23] = {10, 50, 40, 23, 1, levelRequirement = 70, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [24] = {10, 50, 40, 24, 1, levelRequirement = 71, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [25] = {10, 50, 40, 25, 1, levelRequirement = 72, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [26] = {10, 50, 40, 26, 1, levelRequirement = 73, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [27] = {10, 50, 40, 27, 1, levelRequirement = 74, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [28] = {10, 50, 40, 28, 1, levelRequirement = 75, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [29] = {10, 50, 40, 29, 1, levelRequirement = 76, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [30] = {10, 50, 40, 30, 1, levelRequirement = 77, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [31] = {10, 50, 40, 31, 1, levelRequirement = 78, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [32] = {10, 50, 40, 32, 1, levelRequirement = 79, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [33] = {10, 50, 40, 33, 1, levelRequirement = 80, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [34] = {10, 50, 40, 34, 1, levelRequirement = 81, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [35] = {10, 50, 40, 35, 1, levelRequirement = 82, statInterpolation = {1, 1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileVaalSummonSkeletons"] = { name = "Vaal Summon Skeletons", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Summons an army of skeletal soldiers, archers and mages, led by a powerful general.", skillTypes = { [SkillType.Spell] = true, [SkillType.Minion] = true, [SkillType.Duration] = true, [SkillType.MinionsCanExplode] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Vaal] = true, [SkillType.CreatesMinion] = true, }, statDescriptionScope = "minion_spell_skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_melee_skeletons_to_summon", "number_of_archer_skeletons_to_summon", "number_of_mage_skeletons_to_summon", "base_number_of_skeletons_allowed", "base_display_minion_actor_level", "number_of_leader_skeletons_to_summon", "base_skill_effect_duration", "display_minion_monster_type", }, levels = { [1] = {11, 1, 0, 29, 3, 1, 20000, 2, levelRequirement = 3, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [2] = {12, 1, 0, 30, 5, 1, 20000, 2, levelRequirement = 5, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [3] = {13, 1, 0, 31, 8, 1, 20000, 2, levelRequirement = 8, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [4] = {14, 2, 0, 32, 10, 1, 20000, 2, levelRequirement = 10, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [5] = {15, 2, 0, 33, 13, 1, 20000, 2, levelRequirement = 13, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [6] = {15, 3, 0, 34, 16, 1, 20000, 2, levelRequirement = 16, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [7] = {16, 3, 0, 35, 19, 1, 20000, 2, levelRequirement = 19, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [8] = {16, 4, 0, 36, 22, 1, 20000, 2, levelRequirement = 22, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [9] = {17, 4, 0, 37, 25, 1, 20000, 2, levelRequirement = 25, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [10] = {17, 5, 0, 38, 28, 1, 20000, 2, levelRequirement = 28, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [11] = {18, 5, 0, 39, 32, 1, 20000, 2, levelRequirement = 32, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [12] = {18, 5, 1, 40, 36, 1, 20000, 2, levelRequirement = 36, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [13] = {18, 6, 1, 41, 40, 1, 20000, 2, levelRequirement = 40, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [14] = {18, 6, 2, 42, 44, 1, 20000, 2, levelRequirement = 44, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [15] = {19, 6, 2, 43, 47, 1, 20000, 2, levelRequirement = 47, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [16] = {19, 6, 3, 44, 50, 1, 20000, 2, levelRequirement = 50, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [17] = {19, 6, 3, 45, 53, 1, 20000, 2, levelRequirement = 53, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [18] = {19, 6, 3, 46, 56, 1, 20000, 2, levelRequirement = 56, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [19] = {19, 6, 3, 47, 59, 1, 20000, 2, levelRequirement = 59, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [20] = {19, 6, 3, 48, 62, 1, 20000, 2, levelRequirement = 62, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [21] = {19, 6, 3, 49, 64, 1, 20000, 2, levelRequirement = 64, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [22] = {19, 6, 3, 50, 66, 1, 20000, 2, levelRequirement = 66, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [23] = {19, 6, 3, 50, 67, 1, 20000, 2, levelRequirement = 67, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [24] = {19, 6, 3, 50, 68, 1, 20000, 2, levelRequirement = 68, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [25] = {19, 6, 3, 50, 69, 1, 20000, 2, levelRequirement = 69, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [26] = {19, 6, 3, 50, 70, 1, 20000, 2, levelRequirement = 70, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [27] = {19, 6, 3, 50, 71, 1, 20000, 2, levelRequirement = 71, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [28] = {19, 6, 3, 50, 72, 1, 20000, 2, levelRequirement = 72, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [29] = {19, 6, 3, 50, 73, 1, 20000, 2, levelRequirement = 73, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [30] = {19, 6, 3, 50, 74, 1, 20000, 2, levelRequirement = 74, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [31] = {19, 6, 3, 50, 75, 1, 20000, 2, levelRequirement = 75, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [32] = {19, 6, 3, 50, 76, 1, 20000, 2, levelRequirement = 76, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [33] = {19, 6, 3, 50, 77, 1, 20000, 2, levelRequirement = 77, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [34] = {19, 6, 3, 50, 78, 1, 20000, 2, levelRequirement = 78, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [35] = {19, 6, 3, 50, 79, 1, 20000, 2, levelRequirement = 79, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [36] = {19, 6, 3, 50, 80, 1, 20000, 2, levelRequirement = 80, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [37] = {19, 6, 3, 50, 81, 1, 20000, 2, levelRequirement = 81, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [38] = {19, 6, 3, 50, 82, 1, 20000, 2, levelRequirement = 82, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [39] = {19, 6, 3, 50, 84, 1, 20000, 2, levelRequirement = 84, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [40] = {19, 6, 3, 50, 86, 1, 20000, 2, levelRequirement = 86, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [41] = {19, 6, 3, 50, 88, 1, 20000, 2, levelRequirement = 88, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileSummonSkeletons"] = { name = "Summon Skeletons", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Summon Skeleton Warrior minions at the targeted location. They use a melee attack and die after a duration. If made aggressive, Skeleton Warriors will also dash towards nearby enemies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Minion] = true, [SkillType.Duration] = true, [SkillType.MinionsCanExplode] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.CanRapidFire] = true, [SkillType.CreatesMinion] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "minion_spell_skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_number_of_skeletons_allowed", "base_skill_effect_duration", "active_skill_elemental_damage_+%_final", "active_skill_minion_life_+%_final", "number_of_melee_skeletons_to_summon", "minion_damage_+%", }, levels = { [1] = {5, 20000, -50, 0, 2, 20, levelRequirement = 4, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [2] = {6, 20000, -50, 0, 2, 20, levelRequirement = 12, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [3] = {7, 20000, -50, 0, 2, 20, levelRequirement = 19, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [4] = {8, 20000, -50, 0, 2, 20, levelRequirement = 23, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [5] = {8, 20000, -50, 5, 2, 20, levelRequirement = 28, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [6] = {9, 20000, -50, 10, 2, 20, levelRequirement = 33, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [7] = {9, 20000, -50, 25, 2, 20, levelRequirement = 39, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [8] = {10, 20000, -50, 50, 2, 20, levelRequirement = 43, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [9] = {11, 20000, -50, 75, 2, 20, levelRequirement = 46, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [10] = {11, 40000, -20, 100, 2, 20, levelRequirement = 49, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [11] = {12, 40000, -20, 125, 2, 20, levelRequirement = 52, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [12] = {12, 40000, -20, 150, 2, 20, levelRequirement = 55, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [13] = {13, 40000, -20, 160, 2, 20, levelRequirement = 58, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [14] = {14, 40000, -20, 170, 2, 20, levelRequirement = 61, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [15] = {14, 40000, -20, 180, 2, 20, levelRequirement = 64, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [16] = {15, 40000, -20, 190, 2, 20, levelRequirement = 66, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [17] = {15, 40000, -20, 195, 2, 20, levelRequirement = 67, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [18] = {15, 40000, -20, 200, 2, 20, levelRequirement = 68, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [19] = {15, 40000, -20, 205, 2, 20, levelRequirement = 69, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [20] = {15, 40000, -20, 210, 2, 20, levelRequirement = 70, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [21] = {15, 40000, -20, 215, 2, 20, levelRequirement = 71, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [22] = {17, 40000, -20, 220, 2, 20, levelRequirement = 72, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [23] = {17, 40000, -20, 230, 2, 20, levelRequirement = 73, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [24] = {17, 40000, -20, 240, 2, 20, levelRequirement = 74, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [25] = {17, 40000, -20, 250, 2, 20, levelRequirement = 75, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [26] = {17, 40000, -20, 260, 2, 20, levelRequirement = 76, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [27] = {17, 40000, -20, 270, 2, 20, levelRequirement = 77, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [28] = {17, 40000, -20, 280, 2, 20, levelRequirement = 78, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [29] = {17, 40000, -20, 290, 2, 20, levelRequirement = 79, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [30] = {17, 40000, -20, 300, 2, 20, levelRequirement = 80, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [31] = {17, 40000, -20, 310, 2, 20, levelRequirement = 81, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [32] = {17, 40000, -20, 320, 2, 20, levelRequirement = 82, statInterpolation = {1, 1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["Wrath"] = { name = "Wrath", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Casts an aura that adds lightning damage to the attacks of you and your allies, and makes your spells deal more lightning damage.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Buff] = true, [SkillType.HasReservation] = true, [SkillType.TotemCastsAlone] = true, [SkillType.Totemable] = true, [SkillType.Aura] = true, [SkillType.Lightning] = true, [SkillType.Instant] = true, [SkillType.AreaSpell] = true, [SkillType.CanHaveBlessing] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "aura_skill_stat_descriptions", castTime = 0, baseFlags = { area = true, spell = true, aura = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_minimum_added_lightning_damage", "attack_maximum_added_lightning_damage", "active_skill_base_radius_+", "wrath_aura_spell_lightning_damage_+%_final", "base_deal_no_damage", }, levels = { [1] = {0.050000000745058, 0.80000001192093, 0, 15, levelRequirement = 24, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [2] = {0.050000000745058, 0.80000001192093, 1, 15, levelRequirement = 27, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [3] = {0.050000000745058, 0.80000001192093, 2, 15, levelRequirement = 30, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [4] = {0.050000000745058, 0.80000001192093, 3, 16, levelRequirement = 33, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [5] = {0.050000000745058, 0.80000001192093, 4, 16, levelRequirement = 36, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [6] = {0.050000000745058, 0.80000001192093, 5, 16, levelRequirement = 39, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [7] = {0.050000000745058, 0.80000001192093, 6, 17, levelRequirement = 42, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [8] = {0.050000000745058, 0.80000001192093, 7, 17, levelRequirement = 45, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [9] = {0.050000000745058, 0.80000001192093, 8, 17, levelRequirement = 48, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [10] = {0.050000000745058, 0.80000001192093, 9, 18, levelRequirement = 50, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [11] = {0.050000000745058, 0.80000001192093, 10, 18, levelRequirement = 52, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [12] = {0.050000000745058, 0.80000001192093, 11, 18, levelRequirement = 54, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [13] = {0.050000000745058, 0.80000001192093, 12, 19, levelRequirement = 56, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [14] = {0.050000000745058, 0.80000001192093, 13, 19, levelRequirement = 58, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [15] = {0.050000000745058, 0.80000001192093, 14, 19, levelRequirement = 60, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [16] = {0.050000000745058, 0.80000001192093, 15, 20, levelRequirement = 62, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [17] = {0.050000000745058, 0.80000001192093, 16, 20, levelRequirement = 64, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [18] = {0.050000000745058, 0.80000001192093, 17, 20, levelRequirement = 66, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [19] = {0.050000000745058, 0.80000001192093, 18, 21, levelRequirement = 68, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [20] = {0.050000000745058, 0.80000001192093, 19, 21, levelRequirement = 70, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [21] = {0.050000000745058, 0.80000001192093, 20, 21, levelRequirement = 72, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [22] = {0.050000000745058, 0.80000001192093, 21, 22, levelRequirement = 74, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [23] = {0.050000000745058, 0.80000001192093, 22, 22, levelRequirement = 76, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [24] = {0.050000000745058, 0.80000001192093, 23, 22, levelRequirement = 78, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [25] = {0.050000000745058, 0.80000001192093, 24, 23, levelRequirement = 80, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [26] = {0.050000000745058, 0.80000001192093, 25, 23, levelRequirement = 82, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [27] = {0.050000000745058, 0.80000001192093, 26, 23, levelRequirement = 84, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [28] = {0.050000000745058, 0.80000001192093, 27, 24, levelRequirement = 86, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [29] = {0.050000000745058, 0.80000001192093, 28, 24, levelRequirement = 88, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [30] = {0.050000000745058, 0.80000001192093, 29, 24, levelRequirement = 90, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [31] = {0.050000000745058, 0.80000001192093, 29, 24, levelRequirement = 91, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [32] = {0.050000000745058, 0.80000001192093, 30, 25, levelRequirement = 92, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [33] = {0.050000000745058, 0.80000001192093, 30, 25, levelRequirement = 93, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [34] = {0.050000000745058, 0.80000001192093, 31, 25, levelRequirement = 94, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [35] = {0.050000000745058, 0.80000001192093, 31, 25, levelRequirement = 95, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [36] = {0.050000000745058, 0.80000001192093, 32, 25, levelRequirement = 96, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [37] = {0.050000000745058, 0.80000001192093, 32, 25, levelRequirement = 97, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [38] = {0.050000000745058, 0.80000001192093, 33, 26, levelRequirement = 98, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [39] = {0.050000000745058, 0.80000001192093, 33, 26, levelRequirement = 99, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [40] = {0.050000000745058, 0.80000001192093, 34, 26, levelRequirement = 100, statInterpolation = {3, 3, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileArc"] = { name = "Arc", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "An arc of lightning reaches from the caster to a targeted enemy and chains to other enemies, but not immediately back. Each time the arc chains, it will also chain a secondary arc to another enemy that the main arc has not already hit, which cannot chain further.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Chains] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Lightning] = true, [SkillType.CanRapidFire] = true, }, statDescriptionScope = "beam_skill_stat_descriptions", castTime = 0.8, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "base_chance_to_shock_%", "number_of_chains", "skill_range_+%", }, levels = { [1] = {0.5, 1.5, 10, 1, -50, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [2] = {0.5, 1.5, 10, 1, -50, critChance = 5, levelRequirement = 9, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [3] = {0.5, 1.5, 10, 1, -50, critChance = 5, levelRequirement = 25, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [4] = {0.5, 1.5, 10, 1, -50, critChance = 5, levelRequirement = 32, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [5] = {0.5, 1.5, 10, 3, -50, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [6] = {0.5, 1.5, 20, 3, -50, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileConductivity"] = { name = "Conductivity", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Curses all targets in an area, lowering their lightning resistance and giving them a chance to be shocked when hit.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Lightning] = true, [SkillType.Cascadable] = true, [SkillType.AppliesCurse] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Hex] = true, }, statDescriptionScope = "curse_skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "base_lightning_damage_resistance_%", "chance_to_be_shocked_%", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {7000, -30, 25, 9, levelRequirement = 60, statInterpolation = {}, cost = { }, }, }, }
monster base type attack cast speed +% and damage -% final [33]
Id | MonsterSpeedAndDamageFixupComplete |
---|---|
Family | MonsterSpeedAndDamageFixup |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster_damage damage attack caster speed |
30% 法術傷害格擋率
你承受 15% 來自格擋擊中的傷害
Id | MonsterSpellBlock30Bypass15 |
---|---|
Family | MonsterBlockAndBypass |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
米娜菈.艾妮米娜
人形
monster base type attack cast speed +% and damage -% final [33]
30% 法術傷害格擋率
你承受 15% 來自格擋擊中的傷害
增加 100% 最大生命
增加 100% 範圍效果
增加 80% 角色體型
30% 法術傷害格擋率
你承受 15% 來自格擋擊中的傷害
增加 100% 最大生命
增加 100% 範圍效果
增加 80% 角色體型
Minara Anemina
幽魂 | N |
---|---|
標籤 | aura_bearer, 法術, cursing_monster, female_rogue_exile, flesh_armour, has_wand, human, humanoid, lightning_affinity, medium_height, medium_movement, necromancer_exile, not_dex, not_str, physical_affinity, ranged, red_blood, rogue_exile, summoner |
生命
108%
生命轉為護盾
100%
異常狀態臨界值
108%
抗性
30
30
30
20
傷害
143%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 60
攻擊間隔
0.9 秒
傷害分佈
±20%
經驗值
220%
Model Size
100%
類型
ExileWitch1
Metadata
ExileWitch1Supporter
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
6,948
護甲
28,790
閃避
4,739
能量護盾
0
傷害
534
法術傷害
534
命中
0
攻擊間隔
0.9
經驗值
22,561
異常狀態臨界值
6,948
冰緩
22
感電
22
易碎
124
焦灼
22
殘喘
61
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
Wrath
法術, 範圍, 增益, 消耗保留, 圖騰施放單獨, 圖騰技能, 光環, 閃電, 立即, 範圍法術, 可祝福, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, 冷卻
雷霆
冷卻時間: 1.2 秒
施放一個光環,使你與受光環影響友方在攻擊時額外附帶閃電傷害,並且造成更多法術閃電傷害。
+1.8 米範圍
你和附近友方的攻擊額外造成 14.46 至 231.4 閃電傷害
你和附近的隊友造成 21% 更多閃電法術傷害
base deal no damage [1]
你和附近友方的攻擊額外造成 14.46 至 231.4 閃電傷害
你和附近的隊友造成 21% 更多閃電法術傷害
base deal no damage [1]
ExileRaiseZombie
法術, 召喚物, 召喚物爆炸, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 可齊射, 創造召喚物
殭屍復甦
施放時間: 0.85 秒
冷卻時間: 2 秒
從一個屍體中復甦一隻殭屍,它會跟隨你並使用近戰打擊攻擊敵人。
增加 21% 角色體型
殭屍復甦上限 +10
召喚物有 40% 更多最大生命
召喚物有 50% 更多傷害
alternate minion [1]
殭屍復甦上限 +10
召喚物有 40% 更多最大生命
召喚物有 50% 更多傷害
alternate minion [1]
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 427–641
暴擊率: 5%
攻擊間隔: 0.9 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
ExileSummonSkeletons
法術, 召喚物, 持續時間, 召喚物爆炸, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 可齊射, 創造召喚物, 冷卻
召喚骷髏
施放時間: 1 秒
在指定位置召喚骷髏戰士。他們會使用近戰攻擊並在持續時間結束後死亡。若他們有侵略性,骷髏戰士會衝刺到附近的敵人。
召喚骷髏上限 +15
+40 秒基礎持續時間
召喚物增加 20% 傷害
召喚物有 200% 更多最大生命
召喚物有 20% 更少元素傷害
召喚 2 隻骷髏戰士
+40 秒基礎持續時間
召喚物增加 20% 傷害
召喚物有 200% 更多最大生命
召喚物有 20% 更少元素傷害
召喚 2 隻骷髏戰士
ExileConductivity
法術, 範圍, 持續時間, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 閃電, 可秘能爆發, 附加詛咒, 可齊射, 範圍法術, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
導電
施放時間: 0.5 秒
冷卻時間: 8 秒
對目標區域降下詛咒,使受到詛咒敵人的閃電抗性降低,並在被擊中時時有機率被感電。
+7 秒基礎持續時間
被詛咒的敵人有 -30% 的閃電抗性
對被詛咒敵人的擊中 +25% 機率造成感電
active skill area of effect radius +% final [9]
被詛咒的敵人有 -30% 的閃電抗性
對被詛咒敵人的擊中 +25% 機率造成感電
active skill area of effect radius +% final [9]
ExileArc
法術, 傷害, 陷阱技能, 圖騰技能, 地雷技能, 連鎖, 法術可重複, 可觸發, 閃電, 可齊射
電弧
暴擊率: 5%
附加傷害效用: 50%
施放時間: 0.8 秒
一道電弧從施放者射向目標,並會彈跳至另其他目標,彈不會立即彈回。每次電弧連鎖,它還會生成一條二段電弧,連鎖到主要電弧尚未擊中的另一個敵人,但這條二段電弧不能再進一步連鎖。
造成 172.5 至 517.4 閃電傷害
減少 50% 範圍效果半徑
連鎖 +3 次
10% 機率感電敵人
減少 50% 範圍效果半徑
連鎖 +3 次
10% 機率感電敵人
ExileVaalSummonSkeletons
法術, 召喚物, 持續時間, 召喚物爆炸, 陷阱技能, 圖騰技能, 地雷技能, 瓦爾, 創造召喚物
瓦爾.召喚骷髏
施放時間: 1 秒
冷卻時間: 300 秒
召喚一支由強大的骷髏將軍所統率,由骷髏戰士、骷髏弓箭手與骷髏法師所組成的骷髏大軍。
召喚骷髏上限 +50
+20 秒基礎持續時間
召喚 19 隻骷髏戰士
召喚 6 隻骷髏弓箭手
召喚 3 隻骷髏法師
召喚 1 隻骷髏將軍
base display minion actor level [68]
display minion monster type [2]
+20 秒基礎持續時間
召喚 19 隻骷髏戰士
召喚 6 隻骷髏弓箭手
召喚 3 隻骷髏法師
召喚 1 隻骷髏將軍
base display minion actor level [68]
display minion monster type [2]
Object Type
version 2 extends "Metadata/Monsters/Exiles/Exile" Stats { } Animated { preload_animated_object = "Metadata/Monsters/Statue/Female/RaiseSkeleStatue.ao" }
Object Type Codes
version 2 extends "Metadata/Monsters/Exiles/Exile"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Exiles/ExileWitch1Supporter"] = { name = "Minara Anemina", life = 1.08, energyShield = 1, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.43, damageSpread = 0.2, attackTime = 0.9, attackRange = 60, accuracy = 1, weaponType1 = "Wand", weaponType2 = "Shield", skillList = { "Melee", "ExileRaiseZombie", "ExileVaalSummonSkeletons", "ExileSummonSkeletons", "Wrath", "ExileArc", "ExileConductivity", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileRaiseZombie"] = { name = "Raise Zombie", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Raises a zombie minion from a corpse, which will follow you and attack enemies with a melee strike.", skillTypes = { [SkillType.Spell] = true, [SkillType.Minion] = true, [SkillType.MinionsCanExplode] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.CanRapidFire] = true, [SkillType.CreatesMinion] = true, }, statDescriptionScope = "minion_spell_skill_stat_descriptions", castTime = 0.85, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_number_of_zombies_allowed", "active_skill_minion_damage_+%_final", "active_skill_minion_life_+%_final", "base_actor_scale_+%", "alternate_minion", }, levels = { [1] = {6, 10, 0, 1, 1, levelRequirement = 4, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [2] = {6, 10, 0, 2, 1, levelRequirement = 6, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [3] = {6, 10, 0, 3, 1, levelRequirement = 9, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [4] = {6, 10, 0, 4, 1, levelRequirement = 12, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [5] = {6, 10, 0, 5, 1, levelRequirement = 15, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [6] = {6, 10, 0, 6, 1, levelRequirement = 19, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [7] = {6, 10, 0, 7, 1, levelRequirement = 23, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [8] = {6, 50, 0, 8, 1, levelRequirement = 28, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [9] = {6, 50, 0, 9, 1, levelRequirement = 33, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [10] = {6, 50, 0, 10, 1, levelRequirement = 39, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [11] = {6, 50, 0, 11, 1, levelRequirement = 43, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [12] = {6, 50, 0, 12, 1, levelRequirement = 46, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [13] = {10, 50, 0, 13, 1, levelRequirement = 49, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [14] = {10, 50, 0, 14, 1, levelRequirement = 52, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [15] = {10, 50, 0, 15, 1, levelRequirement = 55, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [16] = {10, 50, 0, 16, 1, levelRequirement = 58, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [17] = {10, 50, 40, 17, 1, levelRequirement = 61, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [18] = {10, 50, 40, 18, 1, levelRequirement = 64, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [19] = {10, 50, 40, 19, 1, levelRequirement = 66, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [20] = {10, 50, 40, 20, 1, levelRequirement = 67, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [21] = {10, 50, 40, 21, 1, levelRequirement = 68, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [22] = {10, 50, 40, 22, 1, levelRequirement = 69, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [23] = {10, 50, 40, 23, 1, levelRequirement = 70, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [24] = {10, 50, 40, 24, 1, levelRequirement = 71, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [25] = {10, 50, 40, 25, 1, levelRequirement = 72, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [26] = {10, 50, 40, 26, 1, levelRequirement = 73, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [27] = {10, 50, 40, 27, 1, levelRequirement = 74, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [28] = {10, 50, 40, 28, 1, levelRequirement = 75, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [29] = {10, 50, 40, 29, 1, levelRequirement = 76, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [30] = {10, 50, 40, 30, 1, levelRequirement = 77, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [31] = {10, 50, 40, 31, 1, levelRequirement = 78, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [32] = {10, 50, 40, 32, 1, levelRequirement = 79, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [33] = {10, 50, 40, 33, 1, levelRequirement = 80, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [34] = {10, 50, 40, 34, 1, levelRequirement = 81, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [35] = {10, 50, 40, 35, 1, levelRequirement = 82, statInterpolation = {1, 1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileVaalSummonSkeletons"] = { name = "Vaal Summon Skeletons", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Summons an army of skeletal soldiers, archers and mages, led by a powerful general.", skillTypes = { [SkillType.Spell] = true, [SkillType.Minion] = true, [SkillType.Duration] = true, [SkillType.MinionsCanExplode] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Vaal] = true, [SkillType.CreatesMinion] = true, }, statDescriptionScope = "minion_spell_skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_melee_skeletons_to_summon", "number_of_archer_skeletons_to_summon", "number_of_mage_skeletons_to_summon", "base_number_of_skeletons_allowed", "base_display_minion_actor_level", "number_of_leader_skeletons_to_summon", "base_skill_effect_duration", "display_minion_monster_type", }, levels = { [1] = {11, 1, 0, 29, 3, 1, 20000, 2, levelRequirement = 3, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [2] = {12, 1, 0, 30, 5, 1, 20000, 2, levelRequirement = 5, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [3] = {13, 1, 0, 31, 8, 1, 20000, 2, levelRequirement = 8, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [4] = {14, 2, 0, 32, 10, 1, 20000, 2, levelRequirement = 10, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [5] = {15, 2, 0, 33, 13, 1, 20000, 2, levelRequirement = 13, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [6] = {15, 3, 0, 34, 16, 1, 20000, 2, levelRequirement = 16, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [7] = {16, 3, 0, 35, 19, 1, 20000, 2, levelRequirement = 19, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [8] = {16, 4, 0, 36, 22, 1, 20000, 2, levelRequirement = 22, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [9] = {17, 4, 0, 37, 25, 1, 20000, 2, levelRequirement = 25, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [10] = {17, 5, 0, 38, 28, 1, 20000, 2, levelRequirement = 28, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [11] = {18, 5, 0, 39, 32, 1, 20000, 2, levelRequirement = 32, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [12] = {18, 5, 1, 40, 36, 1, 20000, 2, levelRequirement = 36, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [13] = {18, 6, 1, 41, 40, 1, 20000, 2, levelRequirement = 40, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [14] = {18, 6, 2, 42, 44, 1, 20000, 2, levelRequirement = 44, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [15] = {19, 6, 2, 43, 47, 1, 20000, 2, levelRequirement = 47, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [16] = {19, 6, 3, 44, 50, 1, 20000, 2, levelRequirement = 50, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [17] = {19, 6, 3, 45, 53, 1, 20000, 2, levelRequirement = 53, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [18] = {19, 6, 3, 46, 56, 1, 20000, 2, levelRequirement = 56, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [19] = {19, 6, 3, 47, 59, 1, 20000, 2, levelRequirement = 59, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [20] = {19, 6, 3, 48, 62, 1, 20000, 2, levelRequirement = 62, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [21] = {19, 6, 3, 49, 64, 1, 20000, 2, levelRequirement = 64, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [22] = {19, 6, 3, 50, 66, 1, 20000, 2, levelRequirement = 66, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [23] = {19, 6, 3, 50, 67, 1, 20000, 2, levelRequirement = 67, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [24] = {19, 6, 3, 50, 68, 1, 20000, 2, levelRequirement = 68, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [25] = {19, 6, 3, 50, 69, 1, 20000, 2, levelRequirement = 69, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [26] = {19, 6, 3, 50, 70, 1, 20000, 2, levelRequirement = 70, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [27] = {19, 6, 3, 50, 71, 1, 20000, 2, levelRequirement = 71, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [28] = {19, 6, 3, 50, 72, 1, 20000, 2, levelRequirement = 72, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [29] = {19, 6, 3, 50, 73, 1, 20000, 2, levelRequirement = 73, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [30] = {19, 6, 3, 50, 74, 1, 20000, 2, levelRequirement = 74, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [31] = {19, 6, 3, 50, 75, 1, 20000, 2, levelRequirement = 75, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [32] = {19, 6, 3, 50, 76, 1, 20000, 2, levelRequirement = 76, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [33] = {19, 6, 3, 50, 77, 1, 20000, 2, levelRequirement = 77, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [34] = {19, 6, 3, 50, 78, 1, 20000, 2, levelRequirement = 78, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [35] = {19, 6, 3, 50, 79, 1, 20000, 2, levelRequirement = 79, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [36] = {19, 6, 3, 50, 80, 1, 20000, 2, levelRequirement = 80, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [37] = {19, 6, 3, 50, 81, 1, 20000, 2, levelRequirement = 81, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [38] = {19, 6, 3, 50, 82, 1, 20000, 2, levelRequirement = 82, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [39] = {19, 6, 3, 50, 84, 1, 20000, 2, levelRequirement = 84, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [40] = {19, 6, 3, 50, 86, 1, 20000, 2, levelRequirement = 86, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [41] = {19, 6, 3, 50, 88, 1, 20000, 2, levelRequirement = 88, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileSummonSkeletons"] = { name = "Summon Skeletons", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Summon Skeleton Warrior minions at the targeted location. They use a melee attack and die after a duration. If made aggressive, Skeleton Warriors will also dash towards nearby enemies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Minion] = true, [SkillType.Duration] = true, [SkillType.MinionsCanExplode] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.CanRapidFire] = true, [SkillType.CreatesMinion] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "minion_spell_skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_number_of_skeletons_allowed", "base_skill_effect_duration", "active_skill_elemental_damage_+%_final", "active_skill_minion_life_+%_final", "number_of_melee_skeletons_to_summon", "minion_damage_+%", }, levels = { [1] = {5, 20000, -50, 0, 2, 20, levelRequirement = 4, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [2] = {6, 20000, -50, 0, 2, 20, levelRequirement = 12, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [3] = {7, 20000, -50, 0, 2, 20, levelRequirement = 19, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [4] = {8, 20000, -50, 0, 2, 20, levelRequirement = 23, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [5] = {8, 20000, -50, 5, 2, 20, levelRequirement = 28, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [6] = {9, 20000, -50, 10, 2, 20, levelRequirement = 33, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [7] = {9, 20000, -50, 25, 2, 20, levelRequirement = 39, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [8] = {10, 20000, -50, 50, 2, 20, levelRequirement = 43, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [9] = {11, 20000, -50, 75, 2, 20, levelRequirement = 46, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [10] = {11, 40000, -20, 100, 2, 20, levelRequirement = 49, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [11] = {12, 40000, -20, 125, 2, 20, levelRequirement = 52, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [12] = {12, 40000, -20, 150, 2, 20, levelRequirement = 55, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [13] = {13, 40000, -20, 160, 2, 20, levelRequirement = 58, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [14] = {14, 40000, -20, 170, 2, 20, levelRequirement = 61, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [15] = {14, 40000, -20, 180, 2, 20, levelRequirement = 64, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [16] = {15, 40000, -20, 190, 2, 20, levelRequirement = 66, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [17] = {15, 40000, -20, 195, 2, 20, levelRequirement = 67, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [18] = {15, 40000, -20, 200, 2, 20, levelRequirement = 68, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [19] = {15, 40000, -20, 205, 2, 20, levelRequirement = 69, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [20] = {15, 40000, -20, 210, 2, 20, levelRequirement = 70, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [21] = {15, 40000, -20, 215, 2, 20, levelRequirement = 71, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [22] = {17, 40000, -20, 220, 2, 20, levelRequirement = 72, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [23] = {17, 40000, -20, 230, 2, 20, levelRequirement = 73, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [24] = {17, 40000, -20, 240, 2, 20, levelRequirement = 74, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [25] = {17, 40000, -20, 250, 2, 20, levelRequirement = 75, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [26] = {17, 40000, -20, 260, 2, 20, levelRequirement = 76, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [27] = {17, 40000, -20, 270, 2, 20, levelRequirement = 77, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [28] = {17, 40000, -20, 280, 2, 20, levelRequirement = 78, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [29] = {17, 40000, -20, 290, 2, 20, levelRequirement = 79, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [30] = {17, 40000, -20, 300, 2, 20, levelRequirement = 80, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [31] = {17, 40000, -20, 310, 2, 20, levelRequirement = 81, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [32] = {17, 40000, -20, 320, 2, 20, levelRequirement = 82, statInterpolation = {1, 1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["Wrath"] = { name = "Wrath", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Casts an aura that adds lightning damage to the attacks of you and your allies, and makes your spells deal more lightning damage.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Buff] = true, [SkillType.HasReservation] = true, [SkillType.TotemCastsAlone] = true, [SkillType.Totemable] = true, [SkillType.Aura] = true, [SkillType.Lightning] = true, [SkillType.Instant] = true, [SkillType.AreaSpell] = true, [SkillType.CanHaveBlessing] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "aura_skill_stat_descriptions", castTime = 0, baseFlags = { area = true, spell = true, aura = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_minimum_added_lightning_damage", "attack_maximum_added_lightning_damage", "active_skill_base_radius_+", "wrath_aura_spell_lightning_damage_+%_final", "base_deal_no_damage", }, levels = { [1] = {0.050000000745058, 0.80000001192093, 0, 15, levelRequirement = 24, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [2] = {0.050000000745058, 0.80000001192093, 1, 15, levelRequirement = 27, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [3] = {0.050000000745058, 0.80000001192093, 2, 15, levelRequirement = 30, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [4] = {0.050000000745058, 0.80000001192093, 3, 16, levelRequirement = 33, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [5] = {0.050000000745058, 0.80000001192093, 4, 16, levelRequirement = 36, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [6] = {0.050000000745058, 0.80000001192093, 5, 16, levelRequirement = 39, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [7] = {0.050000000745058, 0.80000001192093, 6, 17, levelRequirement = 42, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [8] = {0.050000000745058, 0.80000001192093, 7, 17, levelRequirement = 45, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [9] = {0.050000000745058, 0.80000001192093, 8, 17, levelRequirement = 48, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [10] = {0.050000000745058, 0.80000001192093, 9, 18, levelRequirement = 50, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [11] = {0.050000000745058, 0.80000001192093, 10, 18, levelRequirement = 52, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [12] = {0.050000000745058, 0.80000001192093, 11, 18, levelRequirement = 54, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [13] = {0.050000000745058, 0.80000001192093, 12, 19, levelRequirement = 56, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [14] = {0.050000000745058, 0.80000001192093, 13, 19, levelRequirement = 58, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [15] = {0.050000000745058, 0.80000001192093, 14, 19, levelRequirement = 60, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [16] = {0.050000000745058, 0.80000001192093, 15, 20, levelRequirement = 62, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [17] = {0.050000000745058, 0.80000001192093, 16, 20, levelRequirement = 64, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [18] = {0.050000000745058, 0.80000001192093, 17, 20, levelRequirement = 66, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [19] = {0.050000000745058, 0.80000001192093, 18, 21, levelRequirement = 68, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [20] = {0.050000000745058, 0.80000001192093, 19, 21, levelRequirement = 70, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [21] = {0.050000000745058, 0.80000001192093, 20, 21, levelRequirement = 72, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [22] = {0.050000000745058, 0.80000001192093, 21, 22, levelRequirement = 74, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [23] = {0.050000000745058, 0.80000001192093, 22, 22, levelRequirement = 76, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [24] = {0.050000000745058, 0.80000001192093, 23, 22, levelRequirement = 78, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [25] = {0.050000000745058, 0.80000001192093, 24, 23, levelRequirement = 80, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [26] = {0.050000000745058, 0.80000001192093, 25, 23, levelRequirement = 82, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [27] = {0.050000000745058, 0.80000001192093, 26, 23, levelRequirement = 84, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [28] = {0.050000000745058, 0.80000001192093, 27, 24, levelRequirement = 86, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [29] = {0.050000000745058, 0.80000001192093, 28, 24, levelRequirement = 88, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [30] = {0.050000000745058, 0.80000001192093, 29, 24, levelRequirement = 90, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [31] = {0.050000000745058, 0.80000001192093, 29, 24, levelRequirement = 91, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [32] = {0.050000000745058, 0.80000001192093, 30, 25, levelRequirement = 92, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [33] = {0.050000000745058, 0.80000001192093, 30, 25, levelRequirement = 93, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [34] = {0.050000000745058, 0.80000001192093, 31, 25, levelRequirement = 94, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [35] = {0.050000000745058, 0.80000001192093, 31, 25, levelRequirement = 95, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [36] = {0.050000000745058, 0.80000001192093, 32, 25, levelRequirement = 96, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [37] = {0.050000000745058, 0.80000001192093, 32, 25, levelRequirement = 97, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [38] = {0.050000000745058, 0.80000001192093, 33, 26, levelRequirement = 98, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [39] = {0.050000000745058, 0.80000001192093, 33, 26, levelRequirement = 99, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [40] = {0.050000000745058, 0.80000001192093, 34, 26, levelRequirement = 100, statInterpolation = {3, 3, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileArc"] = { name = "Arc", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "An arc of lightning reaches from the caster to a targeted enemy and chains to other enemies, but not immediately back. Each time the arc chains, it will also chain a secondary arc to another enemy that the main arc has not already hit, which cannot chain further.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Chains] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Lightning] = true, [SkillType.CanRapidFire] = true, }, statDescriptionScope = "beam_skill_stat_descriptions", castTime = 0.8, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "base_chance_to_shock_%", "number_of_chains", "skill_range_+%", }, levels = { [1] = {0.5, 1.5, 10, 1, -50, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [2] = {0.5, 1.5, 10, 1, -50, critChance = 5, levelRequirement = 9, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [3] = {0.5, 1.5, 10, 1, -50, critChance = 5, levelRequirement = 25, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [4] = {0.5, 1.5, 10, 1, -50, critChance = 5, levelRequirement = 32, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [5] = {0.5, 1.5, 10, 3, -50, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [6] = {0.5, 1.5, 20, 3, -50, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileConductivity"] = { name = "Conductivity", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Curses all targets in an area, lowering their lightning resistance and giving them a chance to be shocked when hit.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Lightning] = true, [SkillType.Cascadable] = true, [SkillType.AppliesCurse] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Hex] = true, }, statDescriptionScope = "curse_skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "base_lightning_damage_resistance_%", "chance_to_be_shocked_%", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {7000, -30, 25, 9, levelRequirement = 60, statInterpolation = {}, cost = { }, }, }, }
monster base type attack cast speed +% and damage -% final [33]
Id | MonsterSpeedAndDamageFixupComplete |
---|---|
Family | MonsterSpeedAndDamageFixup |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster_damage damage attack caster speed |
30% 法術傷害格擋率
你承受 15% 來自格擋擊中的傷害
Id | MonsterSpellBlock30Bypass15 |
---|---|
Family | MonsterBlockAndBypass |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
增加 100% 最大生命
增加 100% 範圍效果
增加 80% 角色體型
Id | MonsterSupporterGigantism1 |
---|---|
Family | MonsterSupporterGigantism |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
米娜菈.艾妮米娜
人形
monster base type attack cast speed +% and damage -% final [33]
30% 法術傷害格擋率
你承受 15% 來自格擋擊中的傷害
30% 法術傷害格擋率
你承受 15% 來自格擋擊中的傷害
Minara Anemina
幽魂 | N |
---|---|
標籤 | aura_bearer, 法術, cursing_monster, delve_monster, exile, female_rogue_exile, flesh_armour, has_wand, human, humanoid, lightning_affinity, medium_height, medium_movement, necromancer_exile, no_pantheon_mod, not_dex, not_str, physical_affinity, ranged, red_blood, summoner |
生命
108%
生命轉為護盾
100%
異常狀態臨界值
108%
抗性
30
30
30
20
傷害
143%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 60
攻擊間隔
0.9 秒
傷害分佈
±20%
經驗值
220%
Model Size
100%
類型
ExileWitchDelve1
Metadata
DelveExileWitch1
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
6,948
護甲
28,790
閃避
4,739
能量護盾
0
傷害
534
法術傷害
534
命中
0
攻擊間隔
0.9
經驗值
22,561
異常狀態臨界值
6,948
冰緩
22
感電
22
易碎
124
焦灼
22
殘喘
61
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
Wrath
法術, 範圍, 增益, 消耗保留, 圖騰施放單獨, 圖騰技能, 光環, 閃電, 立即, 範圍法術, 可祝福, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, 冷卻
雷霆
冷卻時間: 1.2 秒
施放一個光環,使你與受光環影響友方在攻擊時額外附帶閃電傷害,並且造成更多法術閃電傷害。
+1.8 米範圍
你和附近友方的攻擊額外造成 14.46 至 231.4 閃電傷害
你和附近的隊友造成 21% 更多閃電法術傷害
base deal no damage [1]
你和附近友方的攻擊額外造成 14.46 至 231.4 閃電傷害
你和附近的隊友造成 21% 更多閃電法術傷害
base deal no damage [1]
ExileRaiseZombie
法術, 召喚物, 召喚物爆炸, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 可齊射, 創造召喚物
殭屍復甦
施放時間: 0.85 秒
冷卻時間: 2 秒
從一個屍體中復甦一隻殭屍,它會跟隨你並使用近戰打擊攻擊敵人。
增加 21% 角色體型
殭屍復甦上限 +10
召喚物有 40% 更多最大生命
召喚物有 50% 更多傷害
alternate minion [1]
殭屍復甦上限 +10
召喚物有 40% 更多最大生命
召喚物有 50% 更多傷害
alternate minion [1]
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 427–641
暴擊率: 5%
攻擊間隔: 0.9 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
ExileSummonSkeletons
法術, 召喚物, 持續時間, 召喚物爆炸, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 可齊射, 創造召喚物, 冷卻
召喚骷髏
施放時間: 1 秒
在指定位置召喚骷髏戰士。他們會使用近戰攻擊並在持續時間結束後死亡。若他們有侵略性,骷髏戰士會衝刺到附近的敵人。
召喚骷髏上限 +15
+40 秒基礎持續時間
召喚物增加 20% 傷害
召喚物有 200% 更多最大生命
召喚物有 20% 更少元素傷害
召喚 2 隻骷髏戰士
+40 秒基礎持續時間
召喚物增加 20% 傷害
召喚物有 200% 更多最大生命
召喚物有 20% 更少元素傷害
召喚 2 隻骷髏戰士
ExileConductivity
法術, 範圍, 持續時間, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 閃電, 可秘能爆發, 附加詛咒, 可齊射, 範圍法術, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
導電
施放時間: 0.5 秒
冷卻時間: 8 秒
對目標區域降下詛咒,使受到詛咒敵人的閃電抗性降低,並在被擊中時時有機率被感電。
+7 秒基礎持續時間
被詛咒的敵人有 -30% 的閃電抗性
對被詛咒敵人的擊中 +25% 機率造成感電
active skill area of effect radius +% final [9]
被詛咒的敵人有 -30% 的閃電抗性
對被詛咒敵人的擊中 +25% 機率造成感電
active skill area of effect radius +% final [9]
ExileArc
法術, 傷害, 陷阱技能, 圖騰技能, 地雷技能, 連鎖, 法術可重複, 可觸發, 閃電, 可齊射
電弧
暴擊率: 5%
附加傷害效用: 50%
施放時間: 0.8 秒
一道電弧從施放者射向目標,並會彈跳至另其他目標,彈不會立即彈回。每次電弧連鎖,它還會生成一條二段電弧,連鎖到主要電弧尚未擊中的另一個敵人,但這條二段電弧不能再進一步連鎖。
造成 172.5 至 517.4 閃電傷害
減少 50% 範圍效果半徑
連鎖 +3 次
10% 機率感電敵人
減少 50% 範圍效果半徑
連鎖 +3 次
10% 機率感電敵人
ExileVaalSummonSkeletons
法術, 召喚物, 持續時間, 召喚物爆炸, 陷阱技能, 圖騰技能, 地雷技能, 瓦爾, 創造召喚物
瓦爾.召喚骷髏
施放時間: 1 秒
冷卻時間: 300 秒
召喚一支由強大的骷髏將軍所統率,由骷髏戰士、骷髏弓箭手與骷髏法師所組成的骷髏大軍。
召喚骷髏上限 +50
+20 秒基礎持續時間
召喚 19 隻骷髏戰士
召喚 6 隻骷髏弓箭手
召喚 3 隻骷髏法師
召喚 1 隻骷髏將軍
base display minion actor level [68]
display minion monster type [2]
+20 秒基礎持續時間
召喚 19 隻骷髏戰士
召喚 6 隻骷髏弓箭手
召喚 3 隻骷髏法師
召喚 1 隻骷髏將軍
base display minion actor level [68]
display minion monster type [2]
WalkEmergeExile
walk emerge distance [200]
Object Type
version 2 extends "Metadata/Monsters/Exiles/Exile" Stats { } Animated { preload_animated_object = "Metadata/Monsters/Statue/Female/RaiseSkeleStatue.ao" }
Object Type Codes
version 2 extends "Metadata/Monsters/Exiles/Exile"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Exiles/DelveExileWitch1"] = { name = "Minara Anemina", life = 1.08, energyShield = 1, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.43, damageSpread = 0.2, attackTime = 0.9, attackRange = 60, accuracy = 1, weaponType1 = "Wand", weaponType2 = "Shield", skillList = { "Melee", "ExileRaiseZombie", "ExileVaalSummonSkeletons", "ExileSummonSkeletons", "Wrath", "ExileArc", "ExileConductivity", "WalkEmergeExile", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileRaiseZombie"] = { name = "Raise Zombie", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Raises a zombie minion from a corpse, which will follow you and attack enemies with a melee strike.", skillTypes = { [SkillType.Spell] = true, [SkillType.Minion] = true, [SkillType.MinionsCanExplode] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.CanRapidFire] = true, [SkillType.CreatesMinion] = true, }, statDescriptionScope = "minion_spell_skill_stat_descriptions", castTime = 0.85, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_number_of_zombies_allowed", "active_skill_minion_damage_+%_final", "active_skill_minion_life_+%_final", "base_actor_scale_+%", "alternate_minion", }, levels = { [1] = {6, 10, 0, 1, 1, levelRequirement = 4, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [2] = {6, 10, 0, 2, 1, levelRequirement = 6, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [3] = {6, 10, 0, 3, 1, levelRequirement = 9, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [4] = {6, 10, 0, 4, 1, levelRequirement = 12, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [5] = {6, 10, 0, 5, 1, levelRequirement = 15, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [6] = {6, 10, 0, 6, 1, levelRequirement = 19, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [7] = {6, 10, 0, 7, 1, levelRequirement = 23, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [8] = {6, 50, 0, 8, 1, levelRequirement = 28, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [9] = {6, 50, 0, 9, 1, levelRequirement = 33, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [10] = {6, 50, 0, 10, 1, levelRequirement = 39, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [11] = {6, 50, 0, 11, 1, levelRequirement = 43, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [12] = {6, 50, 0, 12, 1, levelRequirement = 46, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [13] = {10, 50, 0, 13, 1, levelRequirement = 49, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [14] = {10, 50, 0, 14, 1, levelRequirement = 52, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [15] = {10, 50, 0, 15, 1, levelRequirement = 55, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [16] = {10, 50, 0, 16, 1, levelRequirement = 58, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [17] = {10, 50, 40, 17, 1, levelRequirement = 61, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [18] = {10, 50, 40, 18, 1, levelRequirement = 64, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [19] = {10, 50, 40, 19, 1, levelRequirement = 66, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [20] = {10, 50, 40, 20, 1, levelRequirement = 67, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [21] = {10, 50, 40, 21, 1, levelRequirement = 68, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [22] = {10, 50, 40, 22, 1, levelRequirement = 69, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [23] = {10, 50, 40, 23, 1, levelRequirement = 70, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [24] = {10, 50, 40, 24, 1, levelRequirement = 71, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [25] = {10, 50, 40, 25, 1, levelRequirement = 72, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [26] = {10, 50, 40, 26, 1, levelRequirement = 73, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [27] = {10, 50, 40, 27, 1, levelRequirement = 74, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [28] = {10, 50, 40, 28, 1, levelRequirement = 75, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [29] = {10, 50, 40, 29, 1, levelRequirement = 76, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [30] = {10, 50, 40, 30, 1, levelRequirement = 77, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [31] = {10, 50, 40, 31, 1, levelRequirement = 78, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [32] = {10, 50, 40, 32, 1, levelRequirement = 79, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [33] = {10, 50, 40, 33, 1, levelRequirement = 80, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [34] = {10, 50, 40, 34, 1, levelRequirement = 81, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [35] = {10, 50, 40, 35, 1, levelRequirement = 82, statInterpolation = {1, 1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileVaalSummonSkeletons"] = { name = "Vaal Summon Skeletons", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Summons an army of skeletal soldiers, archers and mages, led by a powerful general.", skillTypes = { [SkillType.Spell] = true, [SkillType.Minion] = true, [SkillType.Duration] = true, [SkillType.MinionsCanExplode] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Vaal] = true, [SkillType.CreatesMinion] = true, }, statDescriptionScope = "minion_spell_skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_melee_skeletons_to_summon", "number_of_archer_skeletons_to_summon", "number_of_mage_skeletons_to_summon", "base_number_of_skeletons_allowed", "base_display_minion_actor_level", "number_of_leader_skeletons_to_summon", "base_skill_effect_duration", "display_minion_monster_type", }, levels = { [1] = {11, 1, 0, 29, 3, 1, 20000, 2, levelRequirement = 3, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [2] = {12, 1, 0, 30, 5, 1, 20000, 2, levelRequirement = 5, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [3] = {13, 1, 0, 31, 8, 1, 20000, 2, levelRequirement = 8, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [4] = {14, 2, 0, 32, 10, 1, 20000, 2, levelRequirement = 10, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [5] = {15, 2, 0, 33, 13, 1, 20000, 2, levelRequirement = 13, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [6] = {15, 3, 0, 34, 16, 1, 20000, 2, levelRequirement = 16, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [7] = {16, 3, 0, 35, 19, 1, 20000, 2, levelRequirement = 19, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [8] = {16, 4, 0, 36, 22, 1, 20000, 2, levelRequirement = 22, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [9] = {17, 4, 0, 37, 25, 1, 20000, 2, levelRequirement = 25, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [10] = {17, 5, 0, 38, 28, 1, 20000, 2, levelRequirement = 28, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [11] = {18, 5, 0, 39, 32, 1, 20000, 2, levelRequirement = 32, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [12] = {18, 5, 1, 40, 36, 1, 20000, 2, levelRequirement = 36, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [13] = {18, 6, 1, 41, 40, 1, 20000, 2, levelRequirement = 40, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [14] = {18, 6, 2, 42, 44, 1, 20000, 2, levelRequirement = 44, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [15] = {19, 6, 2, 43, 47, 1, 20000, 2, levelRequirement = 47, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [16] = {19, 6, 3, 44, 50, 1, 20000, 2, levelRequirement = 50, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [17] = {19, 6, 3, 45, 53, 1, 20000, 2, levelRequirement = 53, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [18] = {19, 6, 3, 46, 56, 1, 20000, 2, levelRequirement = 56, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [19] = {19, 6, 3, 47, 59, 1, 20000, 2, levelRequirement = 59, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [20] = {19, 6, 3, 48, 62, 1, 20000, 2, levelRequirement = 62, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [21] = {19, 6, 3, 49, 64, 1, 20000, 2, levelRequirement = 64, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [22] = {19, 6, 3, 50, 66, 1, 20000, 2, levelRequirement = 66, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [23] = {19, 6, 3, 50, 67, 1, 20000, 2, levelRequirement = 67, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [24] = {19, 6, 3, 50, 68, 1, 20000, 2, levelRequirement = 68, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [25] = {19, 6, 3, 50, 69, 1, 20000, 2, levelRequirement = 69, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [26] = {19, 6, 3, 50, 70, 1, 20000, 2, levelRequirement = 70, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [27] = {19, 6, 3, 50, 71, 1, 20000, 2, levelRequirement = 71, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [28] = {19, 6, 3, 50, 72, 1, 20000, 2, levelRequirement = 72, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [29] = {19, 6, 3, 50, 73, 1, 20000, 2, levelRequirement = 73, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [30] = {19, 6, 3, 50, 74, 1, 20000, 2, levelRequirement = 74, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [31] = {19, 6, 3, 50, 75, 1, 20000, 2, levelRequirement = 75, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [32] = {19, 6, 3, 50, 76, 1, 20000, 2, levelRequirement = 76, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [33] = {19, 6, 3, 50, 77, 1, 20000, 2, levelRequirement = 77, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [34] = {19, 6, 3, 50, 78, 1, 20000, 2, levelRequirement = 78, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [35] = {19, 6, 3, 50, 79, 1, 20000, 2, levelRequirement = 79, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [36] = {19, 6, 3, 50, 80, 1, 20000, 2, levelRequirement = 80, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [37] = {19, 6, 3, 50, 81, 1, 20000, 2, levelRequirement = 81, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [38] = {19, 6, 3, 50, 82, 1, 20000, 2, levelRequirement = 82, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [39] = {19, 6, 3, 50, 84, 1, 20000, 2, levelRequirement = 84, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [40] = {19, 6, 3, 50, 86, 1, 20000, 2, levelRequirement = 86, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [41] = {19, 6, 3, 50, 88, 1, 20000, 2, levelRequirement = 88, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileSummonSkeletons"] = { name = "Summon Skeletons", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Summon Skeleton Warrior minions at the targeted location. They use a melee attack and die after a duration. If made aggressive, Skeleton Warriors will also dash towards nearby enemies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Minion] = true, [SkillType.Duration] = true, [SkillType.MinionsCanExplode] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.CanRapidFire] = true, [SkillType.CreatesMinion] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "minion_spell_skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_number_of_skeletons_allowed", "base_skill_effect_duration", "active_skill_elemental_damage_+%_final", "active_skill_minion_life_+%_final", "number_of_melee_skeletons_to_summon", "minion_damage_+%", }, levels = { [1] = {5, 20000, -50, 0, 2, 20, levelRequirement = 4, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [2] = {6, 20000, -50, 0, 2, 20, levelRequirement = 12, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [3] = {7, 20000, -50, 0, 2, 20, levelRequirement = 19, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [4] = {8, 20000, -50, 0, 2, 20, levelRequirement = 23, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [5] = {8, 20000, -50, 5, 2, 20, levelRequirement = 28, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [6] = {9, 20000, -50, 10, 2, 20, levelRequirement = 33, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [7] = {9, 20000, -50, 25, 2, 20, levelRequirement = 39, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [8] = {10, 20000, -50, 50, 2, 20, levelRequirement = 43, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [9] = {11, 20000, -50, 75, 2, 20, levelRequirement = 46, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [10] = {11, 40000, -20, 100, 2, 20, levelRequirement = 49, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [11] = {12, 40000, -20, 125, 2, 20, levelRequirement = 52, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [12] = {12, 40000, -20, 150, 2, 20, levelRequirement = 55, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [13] = {13, 40000, -20, 160, 2, 20, levelRequirement = 58, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [14] = {14, 40000, -20, 170, 2, 20, levelRequirement = 61, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [15] = {14, 40000, -20, 180, 2, 20, levelRequirement = 64, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [16] = {15, 40000, -20, 190, 2, 20, levelRequirement = 66, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [17] = {15, 40000, -20, 195, 2, 20, levelRequirement = 67, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [18] = {15, 40000, -20, 200, 2, 20, levelRequirement = 68, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [19] = {15, 40000, -20, 205, 2, 20, levelRequirement = 69, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [20] = {15, 40000, -20, 210, 2, 20, levelRequirement = 70, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [21] = {15, 40000, -20, 215, 2, 20, levelRequirement = 71, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [22] = {17, 40000, -20, 220, 2, 20, levelRequirement = 72, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [23] = {17, 40000, -20, 230, 2, 20, levelRequirement = 73, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [24] = {17, 40000, -20, 240, 2, 20, levelRequirement = 74, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [25] = {17, 40000, -20, 250, 2, 20, levelRequirement = 75, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [26] = {17, 40000, -20, 260, 2, 20, levelRequirement = 76, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [27] = {17, 40000, -20, 270, 2, 20, levelRequirement = 77, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [28] = {17, 40000, -20, 280, 2, 20, levelRequirement = 78, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [29] = {17, 40000, -20, 290, 2, 20, levelRequirement = 79, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [30] = {17, 40000, -20, 300, 2, 20, levelRequirement = 80, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [31] = {17, 40000, -20, 310, 2, 20, levelRequirement = 81, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [32] = {17, 40000, -20, 320, 2, 20, levelRequirement = 82, statInterpolation = {1, 1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["Wrath"] = { name = "Wrath", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Casts an aura that adds lightning damage to the attacks of you and your allies, and makes your spells deal more lightning damage.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Buff] = true, [SkillType.HasReservation] = true, [SkillType.TotemCastsAlone] = true, [SkillType.Totemable] = true, [SkillType.Aura] = true, [SkillType.Lightning] = true, [SkillType.Instant] = true, [SkillType.AreaSpell] = true, [SkillType.CanHaveBlessing] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "aura_skill_stat_descriptions", castTime = 0, baseFlags = { area = true, spell = true, aura = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_minimum_added_lightning_damage", "attack_maximum_added_lightning_damage", "active_skill_base_radius_+", "wrath_aura_spell_lightning_damage_+%_final", "base_deal_no_damage", }, levels = { [1] = {0.050000000745058, 0.80000001192093, 0, 15, levelRequirement = 24, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [2] = {0.050000000745058, 0.80000001192093, 1, 15, levelRequirement = 27, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [3] = {0.050000000745058, 0.80000001192093, 2, 15, levelRequirement = 30, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [4] = {0.050000000745058, 0.80000001192093, 3, 16, levelRequirement = 33, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [5] = {0.050000000745058, 0.80000001192093, 4, 16, levelRequirement = 36, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [6] = {0.050000000745058, 0.80000001192093, 5, 16, levelRequirement = 39, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [7] = {0.050000000745058, 0.80000001192093, 6, 17, levelRequirement = 42, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [8] = {0.050000000745058, 0.80000001192093, 7, 17, levelRequirement = 45, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [9] = {0.050000000745058, 0.80000001192093, 8, 17, levelRequirement = 48, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [10] = {0.050000000745058, 0.80000001192093, 9, 18, levelRequirement = 50, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [11] = {0.050000000745058, 0.80000001192093, 10, 18, levelRequirement = 52, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [12] = {0.050000000745058, 0.80000001192093, 11, 18, levelRequirement = 54, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [13] = {0.050000000745058, 0.80000001192093, 12, 19, levelRequirement = 56, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [14] = {0.050000000745058, 0.80000001192093, 13, 19, levelRequirement = 58, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [15] = {0.050000000745058, 0.80000001192093, 14, 19, levelRequirement = 60, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [16] = {0.050000000745058, 0.80000001192093, 15, 20, levelRequirement = 62, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [17] = {0.050000000745058, 0.80000001192093, 16, 20, levelRequirement = 64, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [18] = {0.050000000745058, 0.80000001192093, 17, 20, levelRequirement = 66, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [19] = {0.050000000745058, 0.80000001192093, 18, 21, levelRequirement = 68, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [20] = {0.050000000745058, 0.80000001192093, 19, 21, levelRequirement = 70, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [21] = {0.050000000745058, 0.80000001192093, 20, 21, levelRequirement = 72, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [22] = {0.050000000745058, 0.80000001192093, 21, 22, levelRequirement = 74, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [23] = {0.050000000745058, 0.80000001192093, 22, 22, levelRequirement = 76, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [24] = {0.050000000745058, 0.80000001192093, 23, 22, levelRequirement = 78, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [25] = {0.050000000745058, 0.80000001192093, 24, 23, levelRequirement = 80, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [26] = {0.050000000745058, 0.80000001192093, 25, 23, levelRequirement = 82, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [27] = {0.050000000745058, 0.80000001192093, 26, 23, levelRequirement = 84, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [28] = {0.050000000745058, 0.80000001192093, 27, 24, levelRequirement = 86, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [29] = {0.050000000745058, 0.80000001192093, 28, 24, levelRequirement = 88, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [30] = {0.050000000745058, 0.80000001192093, 29, 24, levelRequirement = 90, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [31] = {0.050000000745058, 0.80000001192093, 29, 24, levelRequirement = 91, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [32] = {0.050000000745058, 0.80000001192093, 30, 25, levelRequirement = 92, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [33] = {0.050000000745058, 0.80000001192093, 30, 25, levelRequirement = 93, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [34] = {0.050000000745058, 0.80000001192093, 31, 25, levelRequirement = 94, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [35] = {0.050000000745058, 0.80000001192093, 31, 25, levelRequirement = 95, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [36] = {0.050000000745058, 0.80000001192093, 32, 25, levelRequirement = 96, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [37] = {0.050000000745058, 0.80000001192093, 32, 25, levelRequirement = 97, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [38] = {0.050000000745058, 0.80000001192093, 33, 26, levelRequirement = 98, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [39] = {0.050000000745058, 0.80000001192093, 33, 26, levelRequirement = 99, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [40] = {0.050000000745058, 0.80000001192093, 34, 26, levelRequirement = 100, statInterpolation = {3, 3, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileArc"] = { name = "Arc", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "An arc of lightning reaches from the caster to a targeted enemy and chains to other enemies, but not immediately back. Each time the arc chains, it will also chain a secondary arc to another enemy that the main arc has not already hit, which cannot chain further.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Chains] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Lightning] = true, [SkillType.CanRapidFire] = true, }, statDescriptionScope = "beam_skill_stat_descriptions", castTime = 0.8, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "base_chance_to_shock_%", "number_of_chains", "skill_range_+%", }, levels = { [1] = {0.5, 1.5, 10, 1, -50, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [2] = {0.5, 1.5, 10, 1, -50, critChance = 5, levelRequirement = 9, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [3] = {0.5, 1.5, 10, 1, -50, critChance = 5, levelRequirement = 25, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [4] = {0.5, 1.5, 10, 1, -50, critChance = 5, levelRequirement = 32, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [5] = {0.5, 1.5, 10, 3, -50, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [6] = {0.5, 1.5, 20, 3, -50, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileConductivity"] = { name = "Conductivity", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Curses all targets in an area, lowering their lightning resistance and giving them a chance to be shocked when hit.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Lightning] = true, [SkillType.Cascadable] = true, [SkillType.AppliesCurse] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Hex] = true, }, statDescriptionScope = "curse_skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "base_lightning_damage_resistance_%", "chance_to_be_shocked_%", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {7000, -30, 25, 9, levelRequirement = 60, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeExile"] = { name = "WalkEmergeExile", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {200, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster base type attack cast speed +% and damage -% final [33]
Id | MonsterSpeedAndDamageFixupComplete |
---|---|
Family | MonsterSpeedAndDamageFixup |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster_damage damage attack caster speed |
30% 法術傷害格擋率
你承受 15% 來自格擋擊中的傷害
Id | MonsterSpellBlock30Bypass15 |
---|---|
Family | MonsterBlockAndBypass |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.