Минара Анемина
Гуманоид
monster base type attack cast speed +% and damage -% final [33]
30% шанс блокировать урон от чар
Вы получаете 15% урона от заблокированных ударов
Minara Anemina
SpectreN
Tagsaura_bearer, Чародейский, cursing_monster, female_rogue_exile, flesh_armour, has_wand, human, humanoid, lightning_affinity, medium_height, medium_movement, necromancer_exile, not_dex, not_str, physical_affinity, ranged, red_blood, rogue_exile, summoner
Packs
  • Орра Зеленые врата, Иона Освобожденный, Торр Олгоссон, Минара Анемина, Иона Тёмный саван
  • Здоровье
    108%
    Energy Shield From Life
    100%
    Ailment Threshold
    108%
    Сопротивление
    30 30 30 20
    Damage
    143%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 60
    Attack Time
    0.9 Second
    Damage Spread
    ±20%
    Опыт
    220%
    Model Size
    100%
    Type
    ExileWitch1
    Metadata
    ExileWitch1
    Уровень
    68
    Здоровье
    6,948
    Броня
    28,790
    Уклонение
    4,739
    Энергетический щит
    6,127
    Damage
    534
    Урон от чар
    534
    Точность
    290
    Attack Time
    0.9
    Опыт
    22,561
    Ailment Threshold
    6,948
    Chill
    22
    Shock
    22
    Brittle
    124
    Scorch
    22
    Sap
    61
    Wrath
    Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Lightning, Instant, AreaSpell, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
    Грозный гнев
    Перезарядка: 1.2 сек.
    Герой окружает себя аурой, которая добавляет к атакам урон от молний, а чары начинают наносить больше урона от молнии. Аура действует как на героя, так и на его союзников.
    +1.8 м к радиусу
    Вы и ближайшие союзники наносите от 14.46 до 231.4 дополнительного урона от молнии атаками
    Вы и ближайшие союзники наносите на 21% больше урона от молнии чарами
    base deal no damage [1]
    ExileRaiseZombie
    Spell, Minion, MinionsCanExplode, Trappable, Totemable, Mineable, Multicastable, Triggerable, CanRapidFire, CreatesMinion
    Поднятие зомби
    Время применения: 0.85 сек.
    Перезарядка: 2 сек.
    Герой создаёт ходячего мертвеца из трупа. Мертвец будет следовать за героем и атаковать врагов в ближнем бою.
    21% увеличение размера персонажа
    +10 к максимуму поднятых зомби
    Приспешники имеют на 40% больше максимума здоровья
    Приспешники наносят на 50% больше урона
    alternate minion [1]
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Атака
    Base Damage: 427–641
    Шанс критического удара: 5%
    Attack Time: 0.9 сек.
    Герой наносит обычный удар.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    ExileSummonSkeletons
    Spell, Minion, Duration, MinionsCanExplode, Trappable, Totemable, Mineable, Multicastable, Triggerable, CanRapidFire, CreatesMinion, Cooldown
    Сотворение скелетов
    Время применения: 1 сек.
    Герой создаёт скелетов-воинов в указанном месте. Скелеты сражаются на стороне героя, используя атаку ближнего боя, и со временем рассыпаются. Если сделать их агрессивными, то воины-скелеты будут использовать рывок для приближения к врагам.
    +15 к максимуму призванных скелетов
    Базовая длительность - 40 секунд(-ы)
    20% увеличение урона приспешников
    Приспешники имеют на 200% больше максимума здоровья
    Приспешники наносят на 20% меньше урона от стихий
    Призывает скелетов-воинов: 2
    ExileConductivity
    Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
    Проводимость
    Время применения: 0.5 сек.
    Перезарядка: 8 сек.
    Герой проклинает всех врагов в области, cнижая их сопротивление молнии и повышая шанс наложить на них шок при ударе.
    Базовая длительность - 7 секунд(-ы)
    Проклятые враги имеют -30% к сопротивлению молнии
    Удары по проклятым врагам имеют +25% шанс наложить шок
    active skill area of effect radius +% final [9]
    ExileArc
    Spell, Damage, Trappable, Totemable, Mineable, Chains, Multicastable, Triggerable, Lightning, CanRapidFire
    Цепь молний
    Шанс критического удара: 5%
    Эффективность добавленного урона: 50%
    Время применения: 0.8 сек.
    Герой выпускает в указанного врага молнию, которая поражает по цепи других врагов, но не может сразу вернуться к противнику, получившему удар предыдущим. Каждый удар по цепи будет одновременно выпускать молнию во второго врага, которого главная цепь ещё не поразила, но второстепенные молнии не могут разветвляться дальше.
    Наносит от 172.5 до 517.4 урона от молнии
    50% уменьшение радиуса действия умения
    Поражает целей по цепи: +3
    10% шанс наложить шок на врагов
    ExileVaalSummonSkeletons
    Spell, Minion, Duration, MinionsCanExplode, Trappable, Totemable, Mineable, Vaal, CreatesMinion
    Сотворение скелетов ваал
    Время применения: 1 сек.
    Перезарядка: 300 сек.
    Герой создаёт целую армию скелетов-солдат, лучников и магов, возглавляемую сильным полководцем.
    +50 к максимуму призванных скелетов
    Базовая длительность - 20 секунд(-ы)
    Призывает скелетов-воинов: 19
    Призывает скелетов-лучников: 6
    Призывает скелетов-магов: 3
    Призывает скелетов-генералов: 1
    base display minion actor level [68]
    display minion monster type [2]

    Object Type

    version 2
    extends "Metadata/Monsters/Exiles/Exile"
    
    Stats
    {
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Monsters/Statue/Female/RaiseSkeleStatue.ao"
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Exiles/Exile"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Exiles/ExileWitch1"] = {
        name = "Minara Anemina",
        life = 1.08,
        energyShield = 1,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 1.43,
        damageSpread = 0.2,
        attackTime = 0.9,
        attackRange = 60,
        accuracy = 1,
        weaponType1 = "Wand",
        weaponType2 = "Shield",
        skillList = {
            "Melee",
            "ExileRaiseZombie",
            "ExileVaalSummonSkeletons",
            "ExileSummonSkeletons",
            "Wrath",
            "ExileArc",
            "ExileConductivity",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileRaiseZombie"] = {
        name = "Raise Zombie",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Raises a zombie minion from a corpse, which will follow you and attack enemies with a melee strike.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Minion] = true,
            [SkillType.MinionsCanExplode] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.CreatesMinion] = true,
        },
        statDescriptionScope = "minion_spell_skill_stat_descriptions",
        castTime = 0.85,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_number_of_zombies_allowed",
            "active_skill_minion_damage_+%_final",
            "active_skill_minion_life_+%_final",
            "base_actor_scale_+%",
            "alternate_minion",
        },
        levels = {
            [1] = {6, 10, 0, 1, 1, levelRequirement = 4, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [2] = {6, 10, 0, 2, 1, levelRequirement = 6, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [3] = {6, 10, 0, 3, 1, levelRequirement = 9, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [4] = {6, 10, 0, 4, 1, levelRequirement = 12, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [5] = {6, 10, 0, 5, 1, levelRequirement = 15, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [6] = {6, 10, 0, 6, 1, levelRequirement = 19, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [7] = {6, 10, 0, 7, 1, levelRequirement = 23, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [8] = {6, 50, 0, 8, 1, levelRequirement = 28, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [9] = {6, 50, 0, 9, 1, levelRequirement = 33, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [10] = {6, 50, 0, 10, 1, levelRequirement = 39, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [11] = {6, 50, 0, 11, 1, levelRequirement = 43, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [12] = {6, 50, 0, 12, 1, levelRequirement = 46, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [13] = {10, 50, 0, 13, 1, levelRequirement = 49, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [14] = {10, 50, 0, 14, 1, levelRequirement = 52, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [15] = {10, 50, 0, 15, 1, levelRequirement = 55, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [16] = {10, 50, 0, 16, 1, levelRequirement = 58, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [17] = {10, 50, 40, 17, 1, levelRequirement = 61, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [18] = {10, 50, 40, 18, 1, levelRequirement = 64, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [19] = {10, 50, 40, 19, 1, levelRequirement = 66, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [20] = {10, 50, 40, 20, 1, levelRequirement = 67, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [21] = {10, 50, 40, 21, 1, levelRequirement = 68, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [22] = {10, 50, 40, 22, 1, levelRequirement = 69, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [23] = {10, 50, 40, 23, 1, levelRequirement = 70, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [24] = {10, 50, 40, 24, 1, levelRequirement = 71, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [25] = {10, 50, 40, 25, 1, levelRequirement = 72, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [26] = {10, 50, 40, 26, 1, levelRequirement = 73, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [27] = {10, 50, 40, 27, 1, levelRequirement = 74, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [28] = {10, 50, 40, 28, 1, levelRequirement = 75, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [29] = {10, 50, 40, 29, 1, levelRequirement = 76, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [30] = {10, 50, 40, 30, 1, levelRequirement = 77, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [31] = {10, 50, 40, 31, 1, levelRequirement = 78, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [32] = {10, 50, 40, 32, 1, levelRequirement = 79, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [33] = {10, 50, 40, 33, 1, levelRequirement = 80, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [34] = {10, 50, 40, 34, 1, levelRequirement = 81, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [35] = {10, 50, 40, 35, 1, levelRequirement = 82, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileVaalSummonSkeletons"] = {
        name = "Vaal Summon Skeletons",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Summons an army of skeletal soldiers, archers and mages, led by a powerful general.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Minion] = true,
            [SkillType.Duration] = true,
            [SkillType.MinionsCanExplode] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Vaal] = true,
            [SkillType.CreatesMinion] = true,
        },
        statDescriptionScope = "minion_spell_skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_melee_skeletons_to_summon",
            "number_of_archer_skeletons_to_summon",
            "number_of_mage_skeletons_to_summon",
            "base_number_of_skeletons_allowed",
            "base_display_minion_actor_level",
            "number_of_leader_skeletons_to_summon",
            "base_skill_effect_duration",
            "display_minion_monster_type",
        },
        levels = {
            [1] = {11, 1, 0, 29, 3, 1, 20000, 2, levelRequirement = 3, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [2] = {12, 1, 0, 30, 5, 1, 20000, 2, levelRequirement = 5, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [3] = {13, 1, 0, 31, 8, 1, 20000, 2, levelRequirement = 8, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [4] = {14, 2, 0, 32, 10, 1, 20000, 2, levelRequirement = 10, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [5] = {15, 2, 0, 33, 13, 1, 20000, 2, levelRequirement = 13, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [6] = {15, 3, 0, 34, 16, 1, 20000, 2, levelRequirement = 16, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [7] = {16, 3, 0, 35, 19, 1, 20000, 2, levelRequirement = 19, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [8] = {16, 4, 0, 36, 22, 1, 20000, 2, levelRequirement = 22, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [9] = {17, 4, 0, 37, 25, 1, 20000, 2, levelRequirement = 25, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [10] = {17, 5, 0, 38, 28, 1, 20000, 2, levelRequirement = 28, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [11] = {18, 5, 0, 39, 32, 1, 20000, 2, levelRequirement = 32, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [12] = {18, 5, 1, 40, 36, 1, 20000, 2, levelRequirement = 36, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [13] = {18, 6, 1, 41, 40, 1, 20000, 2, levelRequirement = 40, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [14] = {18, 6, 2, 42, 44, 1, 20000, 2, levelRequirement = 44, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [15] = {19, 6, 2, 43, 47, 1, 20000, 2, levelRequirement = 47, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [16] = {19, 6, 3, 44, 50, 1, 20000, 2, levelRequirement = 50, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [17] = {19, 6, 3, 45, 53, 1, 20000, 2, levelRequirement = 53, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [18] = {19, 6, 3, 46, 56, 1, 20000, 2, levelRequirement = 56, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [19] = {19, 6, 3, 47, 59, 1, 20000, 2, levelRequirement = 59, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [20] = {19, 6, 3, 48, 62, 1, 20000, 2, levelRequirement = 62, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [21] = {19, 6, 3, 49, 64, 1, 20000, 2, levelRequirement = 64, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [22] = {19, 6, 3, 50, 66, 1, 20000, 2, levelRequirement = 66, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [23] = {19, 6, 3, 50, 67, 1, 20000, 2, levelRequirement = 67, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [24] = {19, 6, 3, 50, 68, 1, 20000, 2, levelRequirement = 68, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [25] = {19, 6, 3, 50, 69, 1, 20000, 2, levelRequirement = 69, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [26] = {19, 6, 3, 50, 70, 1, 20000, 2, levelRequirement = 70, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [27] = {19, 6, 3, 50, 71, 1, 20000, 2, levelRequirement = 71, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [28] = {19, 6, 3, 50, 72, 1, 20000, 2, levelRequirement = 72, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [29] = {19, 6, 3, 50, 73, 1, 20000, 2, levelRequirement = 73, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [30] = {19, 6, 3, 50, 74, 1, 20000, 2, levelRequirement = 74, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [31] = {19, 6, 3, 50, 75, 1, 20000, 2, levelRequirement = 75, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [32] = {19, 6, 3, 50, 76, 1, 20000, 2, levelRequirement = 76, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [33] = {19, 6, 3, 50, 77, 1, 20000, 2, levelRequirement = 77, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [34] = {19, 6, 3, 50, 78, 1, 20000, 2, levelRequirement = 78, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [35] = {19, 6, 3, 50, 79, 1, 20000, 2, levelRequirement = 79, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [36] = {19, 6, 3, 50, 80, 1, 20000, 2, levelRequirement = 80, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [37] = {19, 6, 3, 50, 81, 1, 20000, 2, levelRequirement = 81, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [38] = {19, 6, 3, 50, 82, 1, 20000, 2, levelRequirement = 82, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [39] = {19, 6, 3, 50, 84, 1, 20000, 2, levelRequirement = 84, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [40] = {19, 6, 3, 50, 86, 1, 20000, 2, levelRequirement = 86, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [41] = {19, 6, 3, 50, 88, 1, 20000, 2, levelRequirement = 88, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileSummonSkeletons"] = {
        name = "Summon Skeletons",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Summon Skeleton Warrior minions at the targeted location. They use a melee attack and die after a duration. If made aggressive, Skeleton Warriors will also dash towards nearby enemies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Minion] = true,
            [SkillType.Duration] = true,
            [SkillType.MinionsCanExplode] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.CreatesMinion] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "minion_spell_skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_number_of_skeletons_allowed",
            "base_skill_effect_duration",
            "active_skill_elemental_damage_+%_final",
            "active_skill_minion_life_+%_final",
            "number_of_melee_skeletons_to_summon",
            "minion_damage_+%",
        },
        levels = {
            [1] = {5, 20000, -50, 0, 2, 20, levelRequirement = 4, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [2] = {6, 20000, -50, 0, 2, 20, levelRequirement = 12, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [3] = {7, 20000, -50, 0, 2, 20, levelRequirement = 19, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [4] = {8, 20000, -50, 0, 2, 20, levelRequirement = 23, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [5] = {8, 20000, -50, 5, 2, 20, levelRequirement = 28, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [6] = {9, 20000, -50, 10, 2, 20, levelRequirement = 33, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [7] = {9, 20000, -50, 25, 2, 20, levelRequirement = 39, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [8] = {10, 20000, -50, 50, 2, 20, levelRequirement = 43, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [9] = {11, 20000, -50, 75, 2, 20, levelRequirement = 46, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [10] = {11, 40000, -20, 100, 2, 20, levelRequirement = 49, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [11] = {12, 40000, -20, 125, 2, 20, levelRequirement = 52, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [12] = {12, 40000, -20, 150, 2, 20, levelRequirement = 55, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [13] = {13, 40000, -20, 160, 2, 20, levelRequirement = 58, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [14] = {14, 40000, -20, 170, 2, 20, levelRequirement = 61, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [15] = {14, 40000, -20, 180, 2, 20, levelRequirement = 64, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [16] = {15, 40000, -20, 190, 2, 20, levelRequirement = 66, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [17] = {15, 40000, -20, 195, 2, 20, levelRequirement = 67, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [18] = {15, 40000, -20, 200, 2, 20, levelRequirement = 68, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [19] = {15, 40000, -20, 205, 2, 20, levelRequirement = 69, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [20] = {15, 40000, -20, 210, 2, 20, levelRequirement = 70, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [21] = {15, 40000, -20, 215, 2, 20, levelRequirement = 71, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [22] = {17, 40000, -20, 220, 2, 20, levelRequirement = 72, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [23] = {17, 40000, -20, 230, 2, 20, levelRequirement = 73, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [24] = {17, 40000, -20, 240, 2, 20, levelRequirement = 74, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [25] = {17, 40000, -20, 250, 2, 20, levelRequirement = 75, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [26] = {17, 40000, -20, 260, 2, 20, levelRequirement = 76, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [27] = {17, 40000, -20, 270, 2, 20, levelRequirement = 77, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [28] = {17, 40000, -20, 280, 2, 20, levelRequirement = 78, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [29] = {17, 40000, -20, 290, 2, 20, levelRequirement = 79, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [30] = {17, 40000, -20, 300, 2, 20, levelRequirement = 80, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [31] = {17, 40000, -20, 310, 2, 20, levelRequirement = 81, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [32] = {17, 40000, -20, 320, 2, 20, levelRequirement = 82, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Wrath"] = {
        name = "Wrath",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Casts an aura that adds lightning damage to the attacks of you and your allies, and makes your spells deal more lightning damage.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Buff] = true,
            [SkillType.HasReservation] = true,
            [SkillType.TotemCastsAlone] = true,
            [SkillType.Totemable] = true,
            [SkillType.Aura] = true,
            [SkillType.Lightning] = true,
            [SkillType.Instant] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.CanHaveBlessing] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "aura_skill_stat_descriptions",
        castTime = 0,
        baseFlags = {
            area = true,
            spell = true,
            aura = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_minimum_added_lightning_damage",
            "attack_maximum_added_lightning_damage",
            "active_skill_base_radius_+",
            "wrath_aura_spell_lightning_damage_+%_final",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {0.050000000745058, 0.80000001192093, 0, 15, levelRequirement = 24, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [2] = {0.050000000745058, 0.80000001192093, 1, 15, levelRequirement = 27, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [3] = {0.050000000745058, 0.80000001192093, 2, 15, levelRequirement = 30, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [4] = {0.050000000745058, 0.80000001192093, 3, 16, levelRequirement = 33, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [5] = {0.050000000745058, 0.80000001192093, 4, 16, levelRequirement = 36, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [6] = {0.050000000745058, 0.80000001192093, 5, 16, levelRequirement = 39, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [7] = {0.050000000745058, 0.80000001192093, 6, 17, levelRequirement = 42, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [8] = {0.050000000745058, 0.80000001192093, 7, 17, levelRequirement = 45, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [9] = {0.050000000745058, 0.80000001192093, 8, 17, levelRequirement = 48, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [10] = {0.050000000745058, 0.80000001192093, 9, 18, levelRequirement = 50, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [11] = {0.050000000745058, 0.80000001192093, 10, 18, levelRequirement = 52, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [12] = {0.050000000745058, 0.80000001192093, 11, 18, levelRequirement = 54, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [13] = {0.050000000745058, 0.80000001192093, 12, 19, levelRequirement = 56, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [14] = {0.050000000745058, 0.80000001192093, 13, 19, levelRequirement = 58, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [15] = {0.050000000745058, 0.80000001192093, 14, 19, levelRequirement = 60, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [16] = {0.050000000745058, 0.80000001192093, 15, 20, levelRequirement = 62, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [17] = {0.050000000745058, 0.80000001192093, 16, 20, levelRequirement = 64, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [18] = {0.050000000745058, 0.80000001192093, 17, 20, levelRequirement = 66, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [19] = {0.050000000745058, 0.80000001192093, 18, 21, levelRequirement = 68, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [20] = {0.050000000745058, 0.80000001192093, 19, 21, levelRequirement = 70, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [21] = {0.050000000745058, 0.80000001192093, 20, 21, levelRequirement = 72, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [22] = {0.050000000745058, 0.80000001192093, 21, 22, levelRequirement = 74, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [23] = {0.050000000745058, 0.80000001192093, 22, 22, levelRequirement = 76, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [24] = {0.050000000745058, 0.80000001192093, 23, 22, levelRequirement = 78, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [25] = {0.050000000745058, 0.80000001192093, 24, 23, levelRequirement = 80, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [26] = {0.050000000745058, 0.80000001192093, 25, 23, levelRequirement = 82, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [27] = {0.050000000745058, 0.80000001192093, 26, 23, levelRequirement = 84, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [28] = {0.050000000745058, 0.80000001192093, 27, 24, levelRequirement = 86, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [29] = {0.050000000745058, 0.80000001192093, 28, 24, levelRequirement = 88, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [30] = {0.050000000745058, 0.80000001192093, 29, 24, levelRequirement = 90, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [31] = {0.050000000745058, 0.80000001192093, 29, 24, levelRequirement = 91, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [32] = {0.050000000745058, 0.80000001192093, 30, 25, levelRequirement = 92, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [33] = {0.050000000745058, 0.80000001192093, 30, 25, levelRequirement = 93, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [34] = {0.050000000745058, 0.80000001192093, 31, 25, levelRequirement = 94, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [35] = {0.050000000745058, 0.80000001192093, 31, 25, levelRequirement = 95, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [36] = {0.050000000745058, 0.80000001192093, 32, 25, levelRequirement = 96, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [37] = {0.050000000745058, 0.80000001192093, 32, 25, levelRequirement = 97, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [38] = {0.050000000745058, 0.80000001192093, 33, 26, levelRequirement = 98, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [39] = {0.050000000745058, 0.80000001192093, 33, 26, levelRequirement = 99, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [40] = {0.050000000745058, 0.80000001192093, 34, 26, levelRequirement = 100, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileArc"] = {
        name = "Arc",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "An arc of lightning reaches from the caster to a targeted enemy and chains to other enemies, but not immediately back. Each time the arc chains, it will also chain a secondary arc to another enemy that the main arc has not already hit, which cannot chain further.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Chains] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Lightning] = true,
            [SkillType.CanRapidFire] = true,
        },
        statDescriptionScope = "beam_skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "base_chance_to_shock_%",
            "number_of_chains",
            "skill_range_+%",
        },
        levels = {
            [1] = {0.5, 1.5, 10, 1, -50, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [2] = {0.5, 1.5, 10, 1, -50, critChance = 5, levelRequirement = 9, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [3] = {0.5, 1.5, 10, 1, -50, critChance = 5, levelRequirement = 25, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [4] = {0.5, 1.5, 10, 1, -50, critChance = 5, levelRequirement = 32, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [5] = {0.5, 1.5, 10, 3, -50, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [6] = {0.5, 1.5, 20, 3, -50, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileConductivity"] = {
        name = "Conductivity",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Curses all targets in an area, lowering their lightning resistance and giving them a chance to be shocked when hit.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Lightning] = true,
            [SkillType.Cascadable] = true,
            [SkillType.AppliesCurse] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Hex] = true,
        },
        statDescriptionScope = "curse_skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "base_lightning_damage_resistance_%",
            "chance_to_be_shocked_%",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {7000, -30, 25, 9, levelRequirement = 60, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster base type attack cast speed +% and damage -% final [33]
    IdMonsterSpeedAndDamageFixupComplete
    FamilyMonsterSpeedAndDamageFixup
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 Global
  • Craft Tagscaster_damage damage attack caster speed
    30% шанс блокировать урон от чар
    Вы получаете 15% урона от заблокированных ударов
    IdMonsterSpellBlock30Bypass15
    FamilyMonsterBlockAndBypass
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • base spell block % Min: 30 Max: 30 Global
  • base block % damage taken Min: 15 Max: 15 Global
  • Craft Tagsblock
    Минара Анемина
    Гуманоид
    monster base type attack cast speed +% and damage -% final [33]
    30% шанс блокировать урон от чар
    Вы получаете 15% урона от заблокированных ударов
    100% увеличение максимума здоровья
    100% увеличение области действия
    80% увеличение размера персонажа
    Minara Anemina
    SpectreN
    Tagsaura_bearer, Чародейский, cursing_monster, female_rogue_exile, flesh_armour, has_wand, human, humanoid, lightning_affinity, medium_height, medium_movement, necromancer_exile, not_dex, not_str, physical_affinity, ranged, red_blood, rogue_exile, summoner
    Здоровье
    108%
    Energy Shield From Life
    100%
    Ailment Threshold
    108%
    Сопротивление
    30 30 30 20
    Damage
    143%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 60
    Attack Time
    0.9 Second
    Damage Spread
    ±20%
    Опыт
    220%
    Model Size
    100%
    Type
    ExileWitch1
    Metadata
    ExileWitch1Supporter
    Уровень
    68
    Здоровье
    6,948
    Броня
    28,790
    Уклонение
    4,739
    Энергетический щит
    6,127
    Damage
    534
    Урон от чар
    534
    Точность
    290
    Attack Time
    0.9
    Опыт
    22,561
    Ailment Threshold
    6,948
    Chill
    22
    Shock
    22
    Brittle
    124
    Scorch
    22
    Sap
    61
    Wrath
    Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Lightning, Instant, AreaSpell, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
    Грозный гнев
    Перезарядка: 1.2 сек.
    Герой окружает себя аурой, которая добавляет к атакам урон от молний, а чары начинают наносить больше урона от молнии. Аура действует как на героя, так и на его союзников.
    +1.8 м к радиусу
    Вы и ближайшие союзники наносите от 14.46 до 231.4 дополнительного урона от молнии атаками
    Вы и ближайшие союзники наносите на 21% больше урона от молнии чарами
    base deal no damage [1]
    ExileRaiseZombie
    Spell, Minion, MinionsCanExplode, Trappable, Totemable, Mineable, Multicastable, Triggerable, CanRapidFire, CreatesMinion
    Поднятие зомби
    Время применения: 0.85 сек.
    Перезарядка: 2 сек.
    Герой создаёт ходячего мертвеца из трупа. Мертвец будет следовать за героем и атаковать врагов в ближнем бою.
    21% увеличение размера персонажа
    +10 к максимуму поднятых зомби
    Приспешники имеют на 40% больше максимума здоровья
    Приспешники наносят на 50% больше урона
    alternate minion [1]
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Атака
    Base Damage: 427–641
    Шанс критического удара: 5%
    Attack Time: 0.9 сек.
    Герой наносит обычный удар.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    ExileSummonSkeletons
    Spell, Minion, Duration, MinionsCanExplode, Trappable, Totemable, Mineable, Multicastable, Triggerable, CanRapidFire, CreatesMinion, Cooldown
    Сотворение скелетов
    Время применения: 1 сек.
    Герой создаёт скелетов-воинов в указанном месте. Скелеты сражаются на стороне героя, используя атаку ближнего боя, и со временем рассыпаются. Если сделать их агрессивными, то воины-скелеты будут использовать рывок для приближения к врагам.
    +15 к максимуму призванных скелетов
    Базовая длительность - 40 секунд(-ы)
    20% увеличение урона приспешников
    Приспешники имеют на 200% больше максимума здоровья
    Приспешники наносят на 20% меньше урона от стихий
    Призывает скелетов-воинов: 2
    ExileConductivity
    Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
    Проводимость
    Время применения: 0.5 сек.
    Перезарядка: 8 сек.
    Герой проклинает всех врагов в области, cнижая их сопротивление молнии и повышая шанс наложить на них шок при ударе.
    Базовая длительность - 7 секунд(-ы)
    Проклятые враги имеют -30% к сопротивлению молнии
    Удары по проклятым врагам имеют +25% шанс наложить шок
    active skill area of effect radius +% final [9]
    ExileArc
    Spell, Damage, Trappable, Totemable, Mineable, Chains, Multicastable, Triggerable, Lightning, CanRapidFire
    Цепь молний
    Шанс критического удара: 5%
    Эффективность добавленного урона: 50%
    Время применения: 0.8 сек.
    Герой выпускает в указанного врага молнию, которая поражает по цепи других врагов, но не может сразу вернуться к противнику, получившему удар предыдущим. Каждый удар по цепи будет одновременно выпускать молнию во второго врага, которого главная цепь ещё не поразила, но второстепенные молнии не могут разветвляться дальше.
    Наносит от 172.5 до 517.4 урона от молнии
    50% уменьшение радиуса действия умения
    Поражает целей по цепи: +3
    10% шанс наложить шок на врагов
    ExileVaalSummonSkeletons
    Spell, Minion, Duration, MinionsCanExplode, Trappable, Totemable, Mineable, Vaal, CreatesMinion
    Сотворение скелетов ваал
    Время применения: 1 сек.
    Перезарядка: 300 сек.
    Герой создаёт целую армию скелетов-солдат, лучников и магов, возглавляемую сильным полководцем.
    +50 к максимуму призванных скелетов
    Базовая длительность - 20 секунд(-ы)
    Призывает скелетов-воинов: 19
    Призывает скелетов-лучников: 6
    Призывает скелетов-магов: 3
    Призывает скелетов-генералов: 1
    base display minion actor level [68]
    display minion monster type [2]

    Object Type

    version 2
    extends "Metadata/Monsters/Exiles/Exile"
    
    Stats
    {
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Monsters/Statue/Female/RaiseSkeleStatue.ao"
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Exiles/Exile"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Exiles/ExileWitch1Supporter"] = {
        name = "Minara Anemina",
        life = 1.08,
        energyShield = 1,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 1.43,
        damageSpread = 0.2,
        attackTime = 0.9,
        attackRange = 60,
        accuracy = 1,
        weaponType1 = "Wand",
        weaponType2 = "Shield",
        skillList = {
            "Melee",
            "ExileRaiseZombie",
            "ExileVaalSummonSkeletons",
            "ExileSummonSkeletons",
            "Wrath",
            "ExileArc",
            "ExileConductivity",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileRaiseZombie"] = {
        name = "Raise Zombie",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Raises a zombie minion from a corpse, which will follow you and attack enemies with a melee strike.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Minion] = true,
            [SkillType.MinionsCanExplode] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.CreatesMinion] = true,
        },
        statDescriptionScope = "minion_spell_skill_stat_descriptions",
        castTime = 0.85,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_number_of_zombies_allowed",
            "active_skill_minion_damage_+%_final",
            "active_skill_minion_life_+%_final",
            "base_actor_scale_+%",
            "alternate_minion",
        },
        levels = {
            [1] = {6, 10, 0, 1, 1, levelRequirement = 4, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [2] = {6, 10, 0, 2, 1, levelRequirement = 6, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [3] = {6, 10, 0, 3, 1, levelRequirement = 9, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [4] = {6, 10, 0, 4, 1, levelRequirement = 12, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [5] = {6, 10, 0, 5, 1, levelRequirement = 15, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [6] = {6, 10, 0, 6, 1, levelRequirement = 19, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [7] = {6, 10, 0, 7, 1, levelRequirement = 23, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [8] = {6, 50, 0, 8, 1, levelRequirement = 28, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [9] = {6, 50, 0, 9, 1, levelRequirement = 33, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [10] = {6, 50, 0, 10, 1, levelRequirement = 39, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [11] = {6, 50, 0, 11, 1, levelRequirement = 43, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [12] = {6, 50, 0, 12, 1, levelRequirement = 46, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [13] = {10, 50, 0, 13, 1, levelRequirement = 49, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [14] = {10, 50, 0, 14, 1, levelRequirement = 52, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [15] = {10, 50, 0, 15, 1, levelRequirement = 55, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [16] = {10, 50, 0, 16, 1, levelRequirement = 58, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [17] = {10, 50, 40, 17, 1, levelRequirement = 61, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [18] = {10, 50, 40, 18, 1, levelRequirement = 64, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [19] = {10, 50, 40, 19, 1, levelRequirement = 66, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [20] = {10, 50, 40, 20, 1, levelRequirement = 67, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [21] = {10, 50, 40, 21, 1, levelRequirement = 68, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [22] = {10, 50, 40, 22, 1, levelRequirement = 69, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [23] = {10, 50, 40, 23, 1, levelRequirement = 70, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [24] = {10, 50, 40, 24, 1, levelRequirement = 71, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [25] = {10, 50, 40, 25, 1, levelRequirement = 72, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [26] = {10, 50, 40, 26, 1, levelRequirement = 73, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [27] = {10, 50, 40, 27, 1, levelRequirement = 74, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [28] = {10, 50, 40, 28, 1, levelRequirement = 75, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [29] = {10, 50, 40, 29, 1, levelRequirement = 76, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [30] = {10, 50, 40, 30, 1, levelRequirement = 77, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [31] = {10, 50, 40, 31, 1, levelRequirement = 78, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [32] = {10, 50, 40, 32, 1, levelRequirement = 79, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [33] = {10, 50, 40, 33, 1, levelRequirement = 80, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [34] = {10, 50, 40, 34, 1, levelRequirement = 81, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [35] = {10, 50, 40, 35, 1, levelRequirement = 82, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileVaalSummonSkeletons"] = {
        name = "Vaal Summon Skeletons",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Summons an army of skeletal soldiers, archers and mages, led by a powerful general.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Minion] = true,
            [SkillType.Duration] = true,
            [SkillType.MinionsCanExplode] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Vaal] = true,
            [SkillType.CreatesMinion] = true,
        },
        statDescriptionScope = "minion_spell_skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_melee_skeletons_to_summon",
            "number_of_archer_skeletons_to_summon",
            "number_of_mage_skeletons_to_summon",
            "base_number_of_skeletons_allowed",
            "base_display_minion_actor_level",
            "number_of_leader_skeletons_to_summon",
            "base_skill_effect_duration",
            "display_minion_monster_type",
        },
        levels = {
            [1] = {11, 1, 0, 29, 3, 1, 20000, 2, levelRequirement = 3, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [2] = {12, 1, 0, 30, 5, 1, 20000, 2, levelRequirement = 5, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [3] = {13, 1, 0, 31, 8, 1, 20000, 2, levelRequirement = 8, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [4] = {14, 2, 0, 32, 10, 1, 20000, 2, levelRequirement = 10, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [5] = {15, 2, 0, 33, 13, 1, 20000, 2, levelRequirement = 13, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [6] = {15, 3, 0, 34, 16, 1, 20000, 2, levelRequirement = 16, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [7] = {16, 3, 0, 35, 19, 1, 20000, 2, levelRequirement = 19, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [8] = {16, 4, 0, 36, 22, 1, 20000, 2, levelRequirement = 22, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [9] = {17, 4, 0, 37, 25, 1, 20000, 2, levelRequirement = 25, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [10] = {17, 5, 0, 38, 28, 1, 20000, 2, levelRequirement = 28, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [11] = {18, 5, 0, 39, 32, 1, 20000, 2, levelRequirement = 32, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [12] = {18, 5, 1, 40, 36, 1, 20000, 2, levelRequirement = 36, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [13] = {18, 6, 1, 41, 40, 1, 20000, 2, levelRequirement = 40, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [14] = {18, 6, 2, 42, 44, 1, 20000, 2, levelRequirement = 44, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [15] = {19, 6, 2, 43, 47, 1, 20000, 2, levelRequirement = 47, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [16] = {19, 6, 3, 44, 50, 1, 20000, 2, levelRequirement = 50, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [17] = {19, 6, 3, 45, 53, 1, 20000, 2, levelRequirement = 53, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [18] = {19, 6, 3, 46, 56, 1, 20000, 2, levelRequirement = 56, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [19] = {19, 6, 3, 47, 59, 1, 20000, 2, levelRequirement = 59, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [20] = {19, 6, 3, 48, 62, 1, 20000, 2, levelRequirement = 62, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [21] = {19, 6, 3, 49, 64, 1, 20000, 2, levelRequirement = 64, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [22] = {19, 6, 3, 50, 66, 1, 20000, 2, levelRequirement = 66, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [23] = {19, 6, 3, 50, 67, 1, 20000, 2, levelRequirement = 67, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [24] = {19, 6, 3, 50, 68, 1, 20000, 2, levelRequirement = 68, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [25] = {19, 6, 3, 50, 69, 1, 20000, 2, levelRequirement = 69, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [26] = {19, 6, 3, 50, 70, 1, 20000, 2, levelRequirement = 70, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [27] = {19, 6, 3, 50, 71, 1, 20000, 2, levelRequirement = 71, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [28] = {19, 6, 3, 50, 72, 1, 20000, 2, levelRequirement = 72, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [29] = {19, 6, 3, 50, 73, 1, 20000, 2, levelRequirement = 73, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [30] = {19, 6, 3, 50, 74, 1, 20000, 2, levelRequirement = 74, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [31] = {19, 6, 3, 50, 75, 1, 20000, 2, levelRequirement = 75, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [32] = {19, 6, 3, 50, 76, 1, 20000, 2, levelRequirement = 76, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [33] = {19, 6, 3, 50, 77, 1, 20000, 2, levelRequirement = 77, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [34] = {19, 6, 3, 50, 78, 1, 20000, 2, levelRequirement = 78, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [35] = {19, 6, 3, 50, 79, 1, 20000, 2, levelRequirement = 79, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [36] = {19, 6, 3, 50, 80, 1, 20000, 2, levelRequirement = 80, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [37] = {19, 6, 3, 50, 81, 1, 20000, 2, levelRequirement = 81, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [38] = {19, 6, 3, 50, 82, 1, 20000, 2, levelRequirement = 82, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [39] = {19, 6, 3, 50, 84, 1, 20000, 2, levelRequirement = 84, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [40] = {19, 6, 3, 50, 86, 1, 20000, 2, levelRequirement = 86, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [41] = {19, 6, 3, 50, 88, 1, 20000, 2, levelRequirement = 88, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileSummonSkeletons"] = {
        name = "Summon Skeletons",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Summon Skeleton Warrior minions at the targeted location. They use a melee attack and die after a duration. If made aggressive, Skeleton Warriors will also dash towards nearby enemies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Minion] = true,
            [SkillType.Duration] = true,
            [SkillType.MinionsCanExplode] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.CreatesMinion] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "minion_spell_skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_number_of_skeletons_allowed",
            "base_skill_effect_duration",
            "active_skill_elemental_damage_+%_final",
            "active_skill_minion_life_+%_final",
            "number_of_melee_skeletons_to_summon",
            "minion_damage_+%",
        },
        levels = {
            [1] = {5, 20000, -50, 0, 2, 20, levelRequirement = 4, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [2] = {6, 20000, -50, 0, 2, 20, levelRequirement = 12, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [3] = {7, 20000, -50, 0, 2, 20, levelRequirement = 19, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [4] = {8, 20000, -50, 0, 2, 20, levelRequirement = 23, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [5] = {8, 20000, -50, 5, 2, 20, levelRequirement = 28, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [6] = {9, 20000, -50, 10, 2, 20, levelRequirement = 33, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [7] = {9, 20000, -50, 25, 2, 20, levelRequirement = 39, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [8] = {10, 20000, -50, 50, 2, 20, levelRequirement = 43, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [9] = {11, 20000, -50, 75, 2, 20, levelRequirement = 46, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [10] = {11, 40000, -20, 100, 2, 20, levelRequirement = 49, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [11] = {12, 40000, -20, 125, 2, 20, levelRequirement = 52, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [12] = {12, 40000, -20, 150, 2, 20, levelRequirement = 55, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [13] = {13, 40000, -20, 160, 2, 20, levelRequirement = 58, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [14] = {14, 40000, -20, 170, 2, 20, levelRequirement = 61, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [15] = {14, 40000, -20, 180, 2, 20, levelRequirement = 64, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [16] = {15, 40000, -20, 190, 2, 20, levelRequirement = 66, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [17] = {15, 40000, -20, 195, 2, 20, levelRequirement = 67, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [18] = {15, 40000, -20, 200, 2, 20, levelRequirement = 68, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [19] = {15, 40000, -20, 205, 2, 20, levelRequirement = 69, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [20] = {15, 40000, -20, 210, 2, 20, levelRequirement = 70, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [21] = {15, 40000, -20, 215, 2, 20, levelRequirement = 71, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [22] = {17, 40000, -20, 220, 2, 20, levelRequirement = 72, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [23] = {17, 40000, -20, 230, 2, 20, levelRequirement = 73, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [24] = {17, 40000, -20, 240, 2, 20, levelRequirement = 74, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [25] = {17, 40000, -20, 250, 2, 20, levelRequirement = 75, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [26] = {17, 40000, -20, 260, 2, 20, levelRequirement = 76, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [27] = {17, 40000, -20, 270, 2, 20, levelRequirement = 77, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [28] = {17, 40000, -20, 280, 2, 20, levelRequirement = 78, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [29] = {17, 40000, -20, 290, 2, 20, levelRequirement = 79, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [30] = {17, 40000, -20, 300, 2, 20, levelRequirement = 80, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [31] = {17, 40000, -20, 310, 2, 20, levelRequirement = 81, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [32] = {17, 40000, -20, 320, 2, 20, levelRequirement = 82, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Wrath"] = {
        name = "Wrath",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Casts an aura that adds lightning damage to the attacks of you and your allies, and makes your spells deal more lightning damage.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Buff] = true,
            [SkillType.HasReservation] = true,
            [SkillType.TotemCastsAlone] = true,
            [SkillType.Totemable] = true,
            [SkillType.Aura] = true,
            [SkillType.Lightning] = true,
            [SkillType.Instant] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.CanHaveBlessing] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "aura_skill_stat_descriptions",
        castTime = 0,
        baseFlags = {
            area = true,
            spell = true,
            aura = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_minimum_added_lightning_damage",
            "attack_maximum_added_lightning_damage",
            "active_skill_base_radius_+",
            "wrath_aura_spell_lightning_damage_+%_final",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {0.050000000745058, 0.80000001192093, 0, 15, levelRequirement = 24, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [2] = {0.050000000745058, 0.80000001192093, 1, 15, levelRequirement = 27, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [3] = {0.050000000745058, 0.80000001192093, 2, 15, levelRequirement = 30, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [4] = {0.050000000745058, 0.80000001192093, 3, 16, levelRequirement = 33, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [5] = {0.050000000745058, 0.80000001192093, 4, 16, levelRequirement = 36, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [6] = {0.050000000745058, 0.80000001192093, 5, 16, levelRequirement = 39, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [7] = {0.050000000745058, 0.80000001192093, 6, 17, levelRequirement = 42, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [8] = {0.050000000745058, 0.80000001192093, 7, 17, levelRequirement = 45, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [9] = {0.050000000745058, 0.80000001192093, 8, 17, levelRequirement = 48, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [10] = {0.050000000745058, 0.80000001192093, 9, 18, levelRequirement = 50, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [11] = {0.050000000745058, 0.80000001192093, 10, 18, levelRequirement = 52, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [12] = {0.050000000745058, 0.80000001192093, 11, 18, levelRequirement = 54, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [13] = {0.050000000745058, 0.80000001192093, 12, 19, levelRequirement = 56, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [14] = {0.050000000745058, 0.80000001192093, 13, 19, levelRequirement = 58, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [15] = {0.050000000745058, 0.80000001192093, 14, 19, levelRequirement = 60, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [16] = {0.050000000745058, 0.80000001192093, 15, 20, levelRequirement = 62, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [17] = {0.050000000745058, 0.80000001192093, 16, 20, levelRequirement = 64, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [18] = {0.050000000745058, 0.80000001192093, 17, 20, levelRequirement = 66, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [19] = {0.050000000745058, 0.80000001192093, 18, 21, levelRequirement = 68, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [20] = {0.050000000745058, 0.80000001192093, 19, 21, levelRequirement = 70, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [21] = {0.050000000745058, 0.80000001192093, 20, 21, levelRequirement = 72, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [22] = {0.050000000745058, 0.80000001192093, 21, 22, levelRequirement = 74, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [23] = {0.050000000745058, 0.80000001192093, 22, 22, levelRequirement = 76, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [24] = {0.050000000745058, 0.80000001192093, 23, 22, levelRequirement = 78, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [25] = {0.050000000745058, 0.80000001192093, 24, 23, levelRequirement = 80, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [26] = {0.050000000745058, 0.80000001192093, 25, 23, levelRequirement = 82, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [27] = {0.050000000745058, 0.80000001192093, 26, 23, levelRequirement = 84, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [28] = {0.050000000745058, 0.80000001192093, 27, 24, levelRequirement = 86, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [29] = {0.050000000745058, 0.80000001192093, 28, 24, levelRequirement = 88, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [30] = {0.050000000745058, 0.80000001192093, 29, 24, levelRequirement = 90, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [31] = {0.050000000745058, 0.80000001192093, 29, 24, levelRequirement = 91, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [32] = {0.050000000745058, 0.80000001192093, 30, 25, levelRequirement = 92, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [33] = {0.050000000745058, 0.80000001192093, 30, 25, levelRequirement = 93, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [34] = {0.050000000745058, 0.80000001192093, 31, 25, levelRequirement = 94, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [35] = {0.050000000745058, 0.80000001192093, 31, 25, levelRequirement = 95, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [36] = {0.050000000745058, 0.80000001192093, 32, 25, levelRequirement = 96, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [37] = {0.050000000745058, 0.80000001192093, 32, 25, levelRequirement = 97, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [38] = {0.050000000745058, 0.80000001192093, 33, 26, levelRequirement = 98, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [39] = {0.050000000745058, 0.80000001192093, 33, 26, levelRequirement = 99, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [40] = {0.050000000745058, 0.80000001192093, 34, 26, levelRequirement = 100, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileArc"] = {
        name = "Arc",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "An arc of lightning reaches from the caster to a targeted enemy and chains to other enemies, but not immediately back. Each time the arc chains, it will also chain a secondary arc to another enemy that the main arc has not already hit, which cannot chain further.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Chains] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Lightning] = true,
            [SkillType.CanRapidFire] = true,
        },
        statDescriptionScope = "beam_skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "base_chance_to_shock_%",
            "number_of_chains",
            "skill_range_+%",
        },
        levels = {
            [1] = {0.5, 1.5, 10, 1, -50, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [2] = {0.5, 1.5, 10, 1, -50, critChance = 5, levelRequirement = 9, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [3] = {0.5, 1.5, 10, 1, -50, critChance = 5, levelRequirement = 25, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [4] = {0.5, 1.5, 10, 1, -50, critChance = 5, levelRequirement = 32, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [5] = {0.5, 1.5, 10, 3, -50, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [6] = {0.5, 1.5, 20, 3, -50, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileConductivity"] = {
        name = "Conductivity",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Curses all targets in an area, lowering their lightning resistance and giving them a chance to be shocked when hit.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Lightning] = true,
            [SkillType.Cascadable] = true,
            [SkillType.AppliesCurse] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Hex] = true,
        },
        statDescriptionScope = "curse_skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "base_lightning_damage_resistance_%",
            "chance_to_be_shocked_%",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {7000, -30, 25, 9, levelRequirement = 60, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster base type attack cast speed +% and damage -% final [33]
    IdMonsterSpeedAndDamageFixupComplete
    FamilyMonsterSpeedAndDamageFixup
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 Global
  • Craft Tagscaster_damage damage attack caster speed
    30% шанс блокировать урон от чар
    Вы получаете 15% урона от заблокированных ударов
    IdMonsterSpellBlock30Bypass15
    FamilyMonsterBlockAndBypass
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • base spell block % Min: 30 Max: 30 Global
  • base block % damage taken Min: 15 Max: 15 Global
  • Craft Tagsblock
    100% увеличение максимума здоровья
    100% увеличение области действия
    80% увеличение размера персонажа
    IdMonsterSupporterGigantism1
    FamilyMonsterSupporterGigantism
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • maximum life +% Min: 100 Max: 100 Global
  • base actor scale +% Min: 80 Max: 80 Global
  • base skill area of effect +% Min: 100 Max: 100 Global
  • Минара Анемина
    Гуманоид
    monster base type attack cast speed +% and damage -% final [33]
    30% шанс блокировать урон от чар
    Вы получаете 15% урона от заблокированных ударов
    Minara Anemina
    SpectreN
    Tagsaura_bearer, Чародейский, cursing_monster, delve_monster, exile, female_rogue_exile, flesh_armour, has_wand, human, humanoid, lightning_affinity, medium_height, medium_movement, necromancer_exile, no_pantheon_mod, not_dex, not_str, physical_affinity, ranged, red_blood, summoner
    Здоровье
    108%
    Energy Shield From Life
    100%
    Ailment Threshold
    108%
    Сопротивление
    30 30 30 20
    Damage
    143%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 60
    Attack Time
    0.9 Second
    Damage Spread
    ±20%
    Опыт
    220%
    Model Size
    100%
    Type
    ExileWitchDelve1
    Metadata
    DelveExileWitch1
    Уровень
    68
    Здоровье
    6,948
    Броня
    28,790
    Уклонение
    4,739
    Энергетический щит
    6,127
    Damage
    534
    Урон от чар
    534
    Точность
    290
    Attack Time
    0.9
    Опыт
    22,561
    Ailment Threshold
    6,948
    Chill
    22
    Shock
    22
    Brittle
    124
    Scorch
    22
    Sap
    61
    Wrath
    Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Lightning, Instant, AreaSpell, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
    Грозный гнев
    Перезарядка: 1.2 сек.
    Герой окружает себя аурой, которая добавляет к атакам урон от молний, а чары начинают наносить больше урона от молнии. Аура действует как на героя, так и на его союзников.
    +1.8 м к радиусу
    Вы и ближайшие союзники наносите от 14.46 до 231.4 дополнительного урона от молнии атаками
    Вы и ближайшие союзники наносите на 21% больше урона от молнии чарами
    base deal no damage [1]
    ExileRaiseZombie
    Spell, Minion, MinionsCanExplode, Trappable, Totemable, Mineable, Multicastable, Triggerable, CanRapidFire, CreatesMinion
    Поднятие зомби
    Время применения: 0.85 сек.
    Перезарядка: 2 сек.
    Герой создаёт ходячего мертвеца из трупа. Мертвец будет следовать за героем и атаковать врагов в ближнем бою.
    21% увеличение размера персонажа
    +10 к максимуму поднятых зомби
    Приспешники имеют на 40% больше максимума здоровья
    Приспешники наносят на 50% больше урона
    alternate minion [1]
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Атака
    Base Damage: 427–641
    Шанс критического удара: 5%
    Attack Time: 0.9 сек.
    Герой наносит обычный удар.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    ExileSummonSkeletons
    Spell, Minion, Duration, MinionsCanExplode, Trappable, Totemable, Mineable, Multicastable, Triggerable, CanRapidFire, CreatesMinion, Cooldown
    Сотворение скелетов
    Время применения: 1 сек.
    Герой создаёт скелетов-воинов в указанном месте. Скелеты сражаются на стороне героя, используя атаку ближнего боя, и со временем рассыпаются. Если сделать их агрессивными, то воины-скелеты будут использовать рывок для приближения к врагам.
    +15 к максимуму призванных скелетов
    Базовая длительность - 40 секунд(-ы)
    20% увеличение урона приспешников
    Приспешники имеют на 200% больше максимума здоровья
    Приспешники наносят на 20% меньше урона от стихий
    Призывает скелетов-воинов: 2
    ExileConductivity
    Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
    Проводимость
    Время применения: 0.5 сек.
    Перезарядка: 8 сек.
    Герой проклинает всех врагов в области, cнижая их сопротивление молнии и повышая шанс наложить на них шок при ударе.
    Базовая длительность - 7 секунд(-ы)
    Проклятые враги имеют -30% к сопротивлению молнии
    Удары по проклятым врагам имеют +25% шанс наложить шок
    active skill area of effect radius +% final [9]
    ExileArc
    Spell, Damage, Trappable, Totemable, Mineable, Chains, Multicastable, Triggerable, Lightning, CanRapidFire
    Цепь молний
    Шанс критического удара: 5%
    Эффективность добавленного урона: 50%
    Время применения: 0.8 сек.
    Герой выпускает в указанного врага молнию, которая поражает по цепи других врагов, но не может сразу вернуться к противнику, получившему удар предыдущим. Каждый удар по цепи будет одновременно выпускать молнию во второго врага, которого главная цепь ещё не поразила, но второстепенные молнии не могут разветвляться дальше.
    Наносит от 172.5 до 517.4 урона от молнии
    50% уменьшение радиуса действия умения
    Поражает целей по цепи: +3
    10% шанс наложить шок на врагов
    ExileVaalSummonSkeletons
    Spell, Minion, Duration, MinionsCanExplode, Trappable, Totemable, Mineable, Vaal, CreatesMinion
    Сотворение скелетов ваал
    Время применения: 1 сек.
    Перезарядка: 300 сек.
    Герой создаёт целую армию скелетов-солдат, лучников и магов, возглавляемую сильным полководцем.
    +50 к максимуму призванных скелетов
    Базовая длительность - 20 секунд(-ы)
    Призывает скелетов-воинов: 19
    Призывает скелетов-лучников: 6
    Призывает скелетов-магов: 3
    Призывает скелетов-генералов: 1
    base display minion actor level [68]
    display minion monster type [2]
    WalkEmergeExile
    walk emerge distance [200]

    Object Type

    version 2
    extends "Metadata/Monsters/Exiles/Exile"
    
    Stats
    {
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Monsters/Statue/Female/RaiseSkeleStatue.ao"
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Exiles/Exile"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Exiles/DelveExileWitch1"] = {
        name = "Minara Anemina",
        life = 1.08,
        energyShield = 1,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 1.43,
        damageSpread = 0.2,
        attackTime = 0.9,
        attackRange = 60,
        accuracy = 1,
        weaponType1 = "Wand",
        weaponType2 = "Shield",
        skillList = {
            "Melee",
            "ExileRaiseZombie",
            "ExileVaalSummonSkeletons",
            "ExileSummonSkeletons",
            "Wrath",
            "ExileArc",
            "ExileConductivity",
            "WalkEmergeExile",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileRaiseZombie"] = {
        name = "Raise Zombie",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Raises a zombie minion from a corpse, which will follow you and attack enemies with a melee strike.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Minion] = true,
            [SkillType.MinionsCanExplode] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.CreatesMinion] = true,
        },
        statDescriptionScope = "minion_spell_skill_stat_descriptions",
        castTime = 0.85,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_number_of_zombies_allowed",
            "active_skill_minion_damage_+%_final",
            "active_skill_minion_life_+%_final",
            "base_actor_scale_+%",
            "alternate_minion",
        },
        levels = {
            [1] = {6, 10, 0, 1, 1, levelRequirement = 4, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [2] = {6, 10, 0, 2, 1, levelRequirement = 6, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [3] = {6, 10, 0, 3, 1, levelRequirement = 9, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [4] = {6, 10, 0, 4, 1, levelRequirement = 12, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [5] = {6, 10, 0, 5, 1, levelRequirement = 15, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [6] = {6, 10, 0, 6, 1, levelRequirement = 19, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [7] = {6, 10, 0, 7, 1, levelRequirement = 23, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [8] = {6, 50, 0, 8, 1, levelRequirement = 28, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [9] = {6, 50, 0, 9, 1, levelRequirement = 33, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [10] = {6, 50, 0, 10, 1, levelRequirement = 39, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [11] = {6, 50, 0, 11, 1, levelRequirement = 43, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [12] = {6, 50, 0, 12, 1, levelRequirement = 46, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [13] = {10, 50, 0, 13, 1, levelRequirement = 49, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [14] = {10, 50, 0, 14, 1, levelRequirement = 52, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [15] = {10, 50, 0, 15, 1, levelRequirement = 55, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [16] = {10, 50, 0, 16, 1, levelRequirement = 58, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [17] = {10, 50, 40, 17, 1, levelRequirement = 61, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [18] = {10, 50, 40, 18, 1, levelRequirement = 64, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [19] = {10, 50, 40, 19, 1, levelRequirement = 66, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [20] = {10, 50, 40, 20, 1, levelRequirement = 67, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [21] = {10, 50, 40, 21, 1, levelRequirement = 68, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [22] = {10, 50, 40, 22, 1, levelRequirement = 69, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [23] = {10, 50, 40, 23, 1, levelRequirement = 70, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [24] = {10, 50, 40, 24, 1, levelRequirement = 71, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [25] = {10, 50, 40, 25, 1, levelRequirement = 72, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [26] = {10, 50, 40, 26, 1, levelRequirement = 73, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [27] = {10, 50, 40, 27, 1, levelRequirement = 74, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [28] = {10, 50, 40, 28, 1, levelRequirement = 75, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [29] = {10, 50, 40, 29, 1, levelRequirement = 76, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [30] = {10, 50, 40, 30, 1, levelRequirement = 77, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [31] = {10, 50, 40, 31, 1, levelRequirement = 78, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [32] = {10, 50, 40, 32, 1, levelRequirement = 79, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [33] = {10, 50, 40, 33, 1, levelRequirement = 80, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [34] = {10, 50, 40, 34, 1, levelRequirement = 81, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [35] = {10, 50, 40, 35, 1, levelRequirement = 82, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileVaalSummonSkeletons"] = {
        name = "Vaal Summon Skeletons",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Summons an army of skeletal soldiers, archers and mages, led by a powerful general.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Minion] = true,
            [SkillType.Duration] = true,
            [SkillType.MinionsCanExplode] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Vaal] = true,
            [SkillType.CreatesMinion] = true,
        },
        statDescriptionScope = "minion_spell_skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_melee_skeletons_to_summon",
            "number_of_archer_skeletons_to_summon",
            "number_of_mage_skeletons_to_summon",
            "base_number_of_skeletons_allowed",
            "base_display_minion_actor_level",
            "number_of_leader_skeletons_to_summon",
            "base_skill_effect_duration",
            "display_minion_monster_type",
        },
        levels = {
            [1] = {11, 1, 0, 29, 3, 1, 20000, 2, levelRequirement = 3, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [2] = {12, 1, 0, 30, 5, 1, 20000, 2, levelRequirement = 5, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [3] = {13, 1, 0, 31, 8, 1, 20000, 2, levelRequirement = 8, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [4] = {14, 2, 0, 32, 10, 1, 20000, 2, levelRequirement = 10, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [5] = {15, 2, 0, 33, 13, 1, 20000, 2, levelRequirement = 13, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [6] = {15, 3, 0, 34, 16, 1, 20000, 2, levelRequirement = 16, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [7] = {16, 3, 0, 35, 19, 1, 20000, 2, levelRequirement = 19, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [8] = {16, 4, 0, 36, 22, 1, 20000, 2, levelRequirement = 22, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [9] = {17, 4, 0, 37, 25, 1, 20000, 2, levelRequirement = 25, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [10] = {17, 5, 0, 38, 28, 1, 20000, 2, levelRequirement = 28, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [11] = {18, 5, 0, 39, 32, 1, 20000, 2, levelRequirement = 32, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [12] = {18, 5, 1, 40, 36, 1, 20000, 2, levelRequirement = 36, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [13] = {18, 6, 1, 41, 40, 1, 20000, 2, levelRequirement = 40, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [14] = {18, 6, 2, 42, 44, 1, 20000, 2, levelRequirement = 44, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [15] = {19, 6, 2, 43, 47, 1, 20000, 2, levelRequirement = 47, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [16] = {19, 6, 3, 44, 50, 1, 20000, 2, levelRequirement = 50, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [17] = {19, 6, 3, 45, 53, 1, 20000, 2, levelRequirement = 53, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [18] = {19, 6, 3, 46, 56, 1, 20000, 2, levelRequirement = 56, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [19] = {19, 6, 3, 47, 59, 1, 20000, 2, levelRequirement = 59, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [20] = {19, 6, 3, 48, 62, 1, 20000, 2, levelRequirement = 62, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [21] = {19, 6, 3, 49, 64, 1, 20000, 2, levelRequirement = 64, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [22] = {19, 6, 3, 50, 66, 1, 20000, 2, levelRequirement = 66, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [23] = {19, 6, 3, 50, 67, 1, 20000, 2, levelRequirement = 67, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [24] = {19, 6, 3, 50, 68, 1, 20000, 2, levelRequirement = 68, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [25] = {19, 6, 3, 50, 69, 1, 20000, 2, levelRequirement = 69, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [26] = {19, 6, 3, 50, 70, 1, 20000, 2, levelRequirement = 70, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [27] = {19, 6, 3, 50, 71, 1, 20000, 2, levelRequirement = 71, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [28] = {19, 6, 3, 50, 72, 1, 20000, 2, levelRequirement = 72, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [29] = {19, 6, 3, 50, 73, 1, 20000, 2, levelRequirement = 73, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [30] = {19, 6, 3, 50, 74, 1, 20000, 2, levelRequirement = 74, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [31] = {19, 6, 3, 50, 75, 1, 20000, 2, levelRequirement = 75, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [32] = {19, 6, 3, 50, 76, 1, 20000, 2, levelRequirement = 76, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [33] = {19, 6, 3, 50, 77, 1, 20000, 2, levelRequirement = 77, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [34] = {19, 6, 3, 50, 78, 1, 20000, 2, levelRequirement = 78, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [35] = {19, 6, 3, 50, 79, 1, 20000, 2, levelRequirement = 79, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [36] = {19, 6, 3, 50, 80, 1, 20000, 2, levelRequirement = 80, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [37] = {19, 6, 3, 50, 81, 1, 20000, 2, levelRequirement = 81, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [38] = {19, 6, 3, 50, 82, 1, 20000, 2, levelRequirement = 82, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [39] = {19, 6, 3, 50, 84, 1, 20000, 2, levelRequirement = 84, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [40] = {19, 6, 3, 50, 86, 1, 20000, 2, levelRequirement = 86, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [41] = {19, 6, 3, 50, 88, 1, 20000, 2, levelRequirement = 88, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileSummonSkeletons"] = {
        name = "Summon Skeletons",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Summon Skeleton Warrior minions at the targeted location. They use a melee attack and die after a duration. If made aggressive, Skeleton Warriors will also dash towards nearby enemies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Minion] = true,
            [SkillType.Duration] = true,
            [SkillType.MinionsCanExplode] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.CreatesMinion] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "minion_spell_skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_number_of_skeletons_allowed",
            "base_skill_effect_duration",
            "active_skill_elemental_damage_+%_final",
            "active_skill_minion_life_+%_final",
            "number_of_melee_skeletons_to_summon",
            "minion_damage_+%",
        },
        levels = {
            [1] = {5, 20000, -50, 0, 2, 20, levelRequirement = 4, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [2] = {6, 20000, -50, 0, 2, 20, levelRequirement = 12, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [3] = {7, 20000, -50, 0, 2, 20, levelRequirement = 19, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [4] = {8, 20000, -50, 0, 2, 20, levelRequirement = 23, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [5] = {8, 20000, -50, 5, 2, 20, levelRequirement = 28, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [6] = {9, 20000, -50, 10, 2, 20, levelRequirement = 33, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [7] = {9, 20000, -50, 25, 2, 20, levelRequirement = 39, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [8] = {10, 20000, -50, 50, 2, 20, levelRequirement = 43, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [9] = {11, 20000, -50, 75, 2, 20, levelRequirement = 46, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [10] = {11, 40000, -20, 100, 2, 20, levelRequirement = 49, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [11] = {12, 40000, -20, 125, 2, 20, levelRequirement = 52, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [12] = {12, 40000, -20, 150, 2, 20, levelRequirement = 55, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [13] = {13, 40000, -20, 160, 2, 20, levelRequirement = 58, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [14] = {14, 40000, -20, 170, 2, 20, levelRequirement = 61, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [15] = {14, 40000, -20, 180, 2, 20, levelRequirement = 64, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [16] = {15, 40000, -20, 190, 2, 20, levelRequirement = 66, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [17] = {15, 40000, -20, 195, 2, 20, levelRequirement = 67, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [18] = {15, 40000, -20, 200, 2, 20, levelRequirement = 68, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [19] = {15, 40000, -20, 205, 2, 20, levelRequirement = 69, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [20] = {15, 40000, -20, 210, 2, 20, levelRequirement = 70, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [21] = {15, 40000, -20, 215, 2, 20, levelRequirement = 71, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [22] = {17, 40000, -20, 220, 2, 20, levelRequirement = 72, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [23] = {17, 40000, -20, 230, 2, 20, levelRequirement = 73, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [24] = {17, 40000, -20, 240, 2, 20, levelRequirement = 74, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [25] = {17, 40000, -20, 250, 2, 20, levelRequirement = 75, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [26] = {17, 40000, -20, 260, 2, 20, levelRequirement = 76, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [27] = {17, 40000, -20, 270, 2, 20, levelRequirement = 77, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [28] = {17, 40000, -20, 280, 2, 20, levelRequirement = 78, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [29] = {17, 40000, -20, 290, 2, 20, levelRequirement = 79, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [30] = {17, 40000, -20, 300, 2, 20, levelRequirement = 80, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [31] = {17, 40000, -20, 310, 2, 20, levelRequirement = 81, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [32] = {17, 40000, -20, 320, 2, 20, levelRequirement = 82, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Wrath"] = {
        name = "Wrath",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Casts an aura that adds lightning damage to the attacks of you and your allies, and makes your spells deal more lightning damage.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Buff] = true,
            [SkillType.HasReservation] = true,
            [SkillType.TotemCastsAlone] = true,
            [SkillType.Totemable] = true,
            [SkillType.Aura] = true,
            [SkillType.Lightning] = true,
            [SkillType.Instant] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.CanHaveBlessing] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "aura_skill_stat_descriptions",
        castTime = 0,
        baseFlags = {
            area = true,
            spell = true,
            aura = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_minimum_added_lightning_damage",
            "attack_maximum_added_lightning_damage",
            "active_skill_base_radius_+",
            "wrath_aura_spell_lightning_damage_+%_final",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {0.050000000745058, 0.80000001192093, 0, 15, levelRequirement = 24, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [2] = {0.050000000745058, 0.80000001192093, 1, 15, levelRequirement = 27, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [3] = {0.050000000745058, 0.80000001192093, 2, 15, levelRequirement = 30, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [4] = {0.050000000745058, 0.80000001192093, 3, 16, levelRequirement = 33, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [5] = {0.050000000745058, 0.80000001192093, 4, 16, levelRequirement = 36, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [6] = {0.050000000745058, 0.80000001192093, 5, 16, levelRequirement = 39, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [7] = {0.050000000745058, 0.80000001192093, 6, 17, levelRequirement = 42, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [8] = {0.050000000745058, 0.80000001192093, 7, 17, levelRequirement = 45, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [9] = {0.050000000745058, 0.80000001192093, 8, 17, levelRequirement = 48, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [10] = {0.050000000745058, 0.80000001192093, 9, 18, levelRequirement = 50, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [11] = {0.050000000745058, 0.80000001192093, 10, 18, levelRequirement = 52, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [12] = {0.050000000745058, 0.80000001192093, 11, 18, levelRequirement = 54, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [13] = {0.050000000745058, 0.80000001192093, 12, 19, levelRequirement = 56, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [14] = {0.050000000745058, 0.80000001192093, 13, 19, levelRequirement = 58, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [15] = {0.050000000745058, 0.80000001192093, 14, 19, levelRequirement = 60, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [16] = {0.050000000745058, 0.80000001192093, 15, 20, levelRequirement = 62, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [17] = {0.050000000745058, 0.80000001192093, 16, 20, levelRequirement = 64, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [18] = {0.050000000745058, 0.80000001192093, 17, 20, levelRequirement = 66, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [19] = {0.050000000745058, 0.80000001192093, 18, 21, levelRequirement = 68, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [20] = {0.050000000745058, 0.80000001192093, 19, 21, levelRequirement = 70, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [21] = {0.050000000745058, 0.80000001192093, 20, 21, levelRequirement = 72, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [22] = {0.050000000745058, 0.80000001192093, 21, 22, levelRequirement = 74, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [23] = {0.050000000745058, 0.80000001192093, 22, 22, levelRequirement = 76, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [24] = {0.050000000745058, 0.80000001192093, 23, 22, levelRequirement = 78, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [25] = {0.050000000745058, 0.80000001192093, 24, 23, levelRequirement = 80, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [26] = {0.050000000745058, 0.80000001192093, 25, 23, levelRequirement = 82, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [27] = {0.050000000745058, 0.80000001192093, 26, 23, levelRequirement = 84, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [28] = {0.050000000745058, 0.80000001192093, 27, 24, levelRequirement = 86, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [29] = {0.050000000745058, 0.80000001192093, 28, 24, levelRequirement = 88, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [30] = {0.050000000745058, 0.80000001192093, 29, 24, levelRequirement = 90, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [31] = {0.050000000745058, 0.80000001192093, 29, 24, levelRequirement = 91, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [32] = {0.050000000745058, 0.80000001192093, 30, 25, levelRequirement = 92, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [33] = {0.050000000745058, 0.80000001192093, 30, 25, levelRequirement = 93, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [34] = {0.050000000745058, 0.80000001192093, 31, 25, levelRequirement = 94, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [35] = {0.050000000745058, 0.80000001192093, 31, 25, levelRequirement = 95, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [36] = {0.050000000745058, 0.80000001192093, 32, 25, levelRequirement = 96, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [37] = {0.050000000745058, 0.80000001192093, 32, 25, levelRequirement = 97, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [38] = {0.050000000745058, 0.80000001192093, 33, 26, levelRequirement = 98, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [39] = {0.050000000745058, 0.80000001192093, 33, 26, levelRequirement = 99, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [40] = {0.050000000745058, 0.80000001192093, 34, 26, levelRequirement = 100, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileArc"] = {
        name = "Arc",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "An arc of lightning reaches from the caster to a targeted enemy and chains to other enemies, but not immediately back. Each time the arc chains, it will also chain a secondary arc to another enemy that the main arc has not already hit, which cannot chain further.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Chains] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Lightning] = true,
            [SkillType.CanRapidFire] = true,
        },
        statDescriptionScope = "beam_skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "base_chance_to_shock_%",
            "number_of_chains",
            "skill_range_+%",
        },
        levels = {
            [1] = {0.5, 1.5, 10, 1, -50, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [2] = {0.5, 1.5, 10, 1, -50, critChance = 5, levelRequirement = 9, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [3] = {0.5, 1.5, 10, 1, -50, critChance = 5, levelRequirement = 25, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [4] = {0.5, 1.5, 10, 1, -50, critChance = 5, levelRequirement = 32, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [5] = {0.5, 1.5, 10, 3, -50, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [6] = {0.5, 1.5, 20, 3, -50, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileConductivity"] = {
        name = "Conductivity",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Curses all targets in an area, lowering their lightning resistance and giving them a chance to be shocked when hit.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Lightning] = true,
            [SkillType.Cascadable] = true,
            [SkillType.AppliesCurse] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Hex] = true,
        },
        statDescriptionScope = "curse_skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "base_lightning_damage_resistance_%",
            "chance_to_be_shocked_%",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {7000, -30, 25, 9, levelRequirement = 60, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeExile"] = {
        name = "WalkEmergeExile",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {200, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster base type attack cast speed +% and damage -% final [33]
    IdMonsterSpeedAndDamageFixupComplete
    FamilyMonsterSpeedAndDamageFixup
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 Global
  • Craft Tagscaster_damage damage attack caster speed
    30% шанс блокировать урон от чар
    Вы получаете 15% урона от заблокированных ударов
    IdMonsterSpellBlock30Bypass15
    FamilyMonsterBlockAndBypass
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • base spell block % Min: 30 Max: 30 Global
  • base block % damage taken Min: 15 Max: 15 Global
  • Craft Tagsblock
    Edit

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