ミナラ・アネミナ
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monster base type attack cast speed +% and damage -% final [33]
スペルブロック率が30%
ブロックしたヒットからダメージの15%を受ける
スペルブロック率が30%
ブロックしたヒットからダメージの15%を受ける
Minara Anemina
Spectre | N |
---|---|
Tags | aura_bearer, キャスター, cursing_monster, female_rogue_exile, flesh_armour, has_wand, human, humanoid, lightning_affinity, medium_height, medium_movement, necromancer_exile, not_dex, not_str, physical_affinity, ranged, red_blood, rogue_exile, summoner |
Packs |
ライフ
108%
Energy Shield From Life
100%
Ailment Threshold
108%
耐性
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Damage
143%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 60
Attack Time
0.9 Second
Damage Spread
±20%
経験値
220%
Model Size
100%
Type
ExileWitch1
Metadata
ExileWitch1
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
選択 モンスターレベル
レベル
68
ライフ
6,948
アーマー
28,790
回避力
4,739
エナジーシールド
6,127
Damage
534
スペルダメージ
534
命中
290
Attack Time
0.9
経験値
22,561
Ailment Threshold
6,948
Chill
22
Shock
22
Brittle
124
Scorch
22
Sap
61
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Wrath
Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Lightning, Instant, AreaSpell, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
ラース
クールダウン時間: 1.2 秒
使用者とその仲間のアタックに雷ダメージを追加し、使用者のスペルの雷ダメージを上昇させるオーラを纏う。
半径 +1.8m
プレイヤーおよび近くの味方のアタックは14.46から231.4の追加雷ダメージを与える
プレイヤーおよび近くの味方はスペル雷ダメージが21%上昇する
base deal no damage [1]
プレイヤーおよび近くの味方のアタックは14.46から231.4の追加雷ダメージを与える
プレイヤーおよび近くの味方はスペル雷ダメージが21%上昇する
base deal no damage [1]
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ExileRaiseZombie
Spell, Minion, MinionsCanExplode, Trappable, Totemable, Mineable, Multicastable, Triggerable, CanRapidFire, CreatesMinion
ゾンビ蘇生
キャストタイム: 0.85 秒
クールダウン時間: 2 秒
死体をゾンビミニオンとして蘇生する。そのゾンビは召喚者に付いて行き、近接ストライクを使って敵を攻撃する。
キャラクターサイズが21%増加する
ゾンビの最大蘇生数が+10体される
ミニオンの最大ライフが40%上昇する
ミニオンのダメージが50%上昇する
alternate minion [1]
ゾンビの最大蘇生数が+10体される
ミニオンの最大ライフが40%上昇する
ミニオンのダメージが50%上昇する
alternate minion [1]
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Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 427–641
クリティカル率: 5%
Attack Time: 0.9 秒
強力な一撃で敵を打ち倒す。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
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ExileSummonSkeletons
Spell, Minion, Duration, MinionsCanExplode, Trappable, Totemable, Mineable, Multicastable, Triggerable, CanRapidFire, CreatesMinion, Cooldown
スケルトン召喚
キャストタイム: 1 秒
対象地点にスケルトンウォーリアーミニオンを召喚する。スケルトンウォーリアーミニオンは近接攻撃を行い、しばらくすると死ぬ。スケルトンウォーリアーミニオンが攻撃的な場合は、近くの敵に向かって突進する。
スケルトンの最大召喚数が+15体される
基礎持続時間は40秒
ミニオンの与えるダメージが20%増加する
ミニオンの最大ライフが200%上昇する
ミニオンの元素ダメージが20%低下する
2体のスケルトンウォーリアーを召喚する
基礎持続時間は40秒
ミニオンの与えるダメージが20%増加する
ミニオンの最大ライフが200%上昇する
ミニオンの元素ダメージが20%低下する
2体のスケルトンウォーリアーを召喚する
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ExileConductivity
Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
コンダクティヴィティ
キャストタイム: 0.5 秒
クールダウン時間: 8 秒
範囲内の敵を呪い、敵の雷耐性を下げ、ヒット時に感電する確率を上げる。
基礎持続時間は7秒
呪い状態の敵の雷耐性 -30%
呪い状態の敵に対するヒットの感電付与確率 +25%
active skill area of effect radius +% final [9]
呪い状態の敵の雷耐性 -30%
呪い状態の敵に対するヒットの感電付与確率 +25%
active skill area of effect radius +% final [9]
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ExileArc
Spell, Damage, Trappable, Totemable, Mineable, Chains, Multicastable, Triggerable, Lightning, CanRapidFire
アーク
クリティカル率: 5%
追加ダメージ効率: 50%
キャストタイム: 0.8 秒
対象となる敵に向かって雷が弧を描いて伸び、近くの敵にも連鎖するが、すぐに戻ってくることはない。アークが連鎖するたびに、メインのアークがまだ攻撃していない別の敵に対して、それ以上連鎖することのない副次的なアークが連鎖する。
172.5から517.4の雷ダメージを与える
スキルの範囲が50%減少する
+3回連鎖する
10%の確率で敵を感電させる
スキルの範囲が50%減少する
+3回連鎖する
10%の確率で敵を感電させる
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ExileVaalSummonSkeletons
Spell, Minion, Duration, MinionsCanExplode, Trappable, Totemable, Mineable, Vaal, CreatesMinion
ヴァールスケルトン召喚
キャストタイム: 1 秒
クールダウン時間: 300 秒
強力な将軍に率いられたスケルトン兵、弓兵、メイジ軍団を召喚する。
スケルトンの最大召喚数が+50体される
基礎持続時間は20秒
19体のスケルトンウォーリアーを召喚する
6体のスケルトンアーチャーを召喚する
3体のスケルトンメイジを召喚する
1体のスケルトンジェネラルを召喚する
base display minion actor level [68]
display minion monster type [2]
基礎持続時間は20秒
19体のスケルトンウォーリアーを召喚する
6体のスケルトンアーチャーを召喚する
3体のスケルトンメイジを召喚する
1体のスケルトンジェネラルを召喚する
base display minion actor level [68]
display minion monster type [2]
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Object Type
version 2 extends "Metadata/Monsters/Exiles/Exile" Stats { } Animated { preload_animated_object = "Metadata/Monsters/Statue/Female/RaiseSkeleStatue.ao" }
Object Type Codes
version 2 extends "Metadata/Monsters/Exiles/Exile"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Exiles/ExileWitch1"] = { name = "Minara Anemina", life = 1.08, energyShield = 1, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.43, damageSpread = 0.2, attackTime = 0.9, attackRange = 60, accuracy = 1, weaponType1 = "Wand", weaponType2 = "Shield", skillList = { "Melee", "ExileRaiseZombie", "ExileVaalSummonSkeletons", "ExileSummonSkeletons", "Wrath", "ExileArc", "ExileConductivity", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileRaiseZombie"] = { name = "Raise Zombie", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Raises a zombie minion from a corpse, which will follow you and attack enemies with a melee strike.", skillTypes = { [SkillType.Spell] = true, [SkillType.Minion] = true, [SkillType.MinionsCanExplode] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.CanRapidFire] = true, [SkillType.CreatesMinion] = true, }, statDescriptionScope = "minion_spell_skill_stat_descriptions", castTime = 0.85, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_number_of_zombies_allowed", "active_skill_minion_damage_+%_final", "active_skill_minion_life_+%_final", "base_actor_scale_+%", "alternate_minion", }, levels = { [1] = {6, 10, 0, 1, 1, levelRequirement = 4, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [2] = {6, 10, 0, 2, 1, levelRequirement = 6, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [3] = {6, 10, 0, 3, 1, levelRequirement = 9, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [4] = {6, 10, 0, 4, 1, levelRequirement = 12, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [5] = {6, 10, 0, 5, 1, levelRequirement = 15, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [6] = {6, 10, 0, 6, 1, levelRequirement = 19, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [7] = {6, 10, 0, 7, 1, levelRequirement = 23, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [8] = {6, 50, 0, 8, 1, levelRequirement = 28, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [9] = {6, 50, 0, 9, 1, levelRequirement = 33, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [10] = {6, 50, 0, 10, 1, levelRequirement = 39, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [11] = {6, 50, 0, 11, 1, levelRequirement = 43, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [12] = {6, 50, 0, 12, 1, levelRequirement = 46, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [13] = {10, 50, 0, 13, 1, levelRequirement = 49, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [14] = {10, 50, 0, 14, 1, levelRequirement = 52, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [15] = {10, 50, 0, 15, 1, levelRequirement = 55, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [16] = {10, 50, 0, 16, 1, levelRequirement = 58, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [17] = {10, 50, 40, 17, 1, levelRequirement = 61, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [18] = {10, 50, 40, 18, 1, levelRequirement = 64, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [19] = {10, 50, 40, 19, 1, levelRequirement = 66, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [20] = {10, 50, 40, 20, 1, levelRequirement = 67, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [21] = {10, 50, 40, 21, 1, levelRequirement = 68, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [22] = {10, 50, 40, 22, 1, levelRequirement = 69, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [23] = {10, 50, 40, 23, 1, levelRequirement = 70, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [24] = {10, 50, 40, 24, 1, levelRequirement = 71, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [25] = {10, 50, 40, 25, 1, levelRequirement = 72, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [26] = {10, 50, 40, 26, 1, levelRequirement = 73, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [27] = {10, 50, 40, 27, 1, levelRequirement = 74, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [28] = {10, 50, 40, 28, 1, levelRequirement = 75, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [29] = {10, 50, 40, 29, 1, levelRequirement = 76, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [30] = {10, 50, 40, 30, 1, levelRequirement = 77, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [31] = {10, 50, 40, 31, 1, levelRequirement = 78, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [32] = {10, 50, 40, 32, 1, levelRequirement = 79, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [33] = {10, 50, 40, 33, 1, levelRequirement = 80, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [34] = {10, 50, 40, 34, 1, levelRequirement = 81, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [35] = {10, 50, 40, 35, 1, levelRequirement = 82, statInterpolation = {1, 1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileVaalSummonSkeletons"] = { name = "Vaal Summon Skeletons", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Summons an army of skeletal soldiers, archers and mages, led by a powerful general.", skillTypes = { [SkillType.Spell] = true, [SkillType.Minion] = true, [SkillType.Duration] = true, [SkillType.MinionsCanExplode] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Vaal] = true, [SkillType.CreatesMinion] = true, }, statDescriptionScope = "minion_spell_skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_melee_skeletons_to_summon", "number_of_archer_skeletons_to_summon", "number_of_mage_skeletons_to_summon", "base_number_of_skeletons_allowed", "base_display_minion_actor_level", "number_of_leader_skeletons_to_summon", "base_skill_effect_duration", "display_minion_monster_type", }, levels = { [1] = {11, 1, 0, 29, 3, 1, 20000, 2, levelRequirement = 3, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [2] = {12, 1, 0, 30, 5, 1, 20000, 2, levelRequirement = 5, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [3] = {13, 1, 0, 31, 8, 1, 20000, 2, levelRequirement = 8, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [4] = {14, 2, 0, 32, 10, 1, 20000, 2, levelRequirement = 10, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [5] = {15, 2, 0, 33, 13, 1, 20000, 2, levelRequirement = 13, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [6] = {15, 3, 0, 34, 16, 1, 20000, 2, levelRequirement = 16, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [7] = {16, 3, 0, 35, 19, 1, 20000, 2, levelRequirement = 19, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [8] = {16, 4, 0, 36, 22, 1, 20000, 2, levelRequirement = 22, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [9] = {17, 4, 0, 37, 25, 1, 20000, 2, levelRequirement = 25, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [10] = {17, 5, 0, 38, 28, 1, 20000, 2, levelRequirement = 28, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [11] = {18, 5, 0, 39, 32, 1, 20000, 2, levelRequirement = 32, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [12] = {18, 5, 1, 40, 36, 1, 20000, 2, levelRequirement = 36, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [13] = {18, 6, 1, 41, 40, 1, 20000, 2, levelRequirement = 40, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [14] = {18, 6, 2, 42, 44, 1, 20000, 2, levelRequirement = 44, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [15] = {19, 6, 2, 43, 47, 1, 20000, 2, levelRequirement = 47, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [16] = {19, 6, 3, 44, 50, 1, 20000, 2, levelRequirement = 50, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [17] = {19, 6, 3, 45, 53, 1, 20000, 2, levelRequirement = 53, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [18] = {19, 6, 3, 46, 56, 1, 20000, 2, levelRequirement = 56, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [19] = {19, 6, 3, 47, 59, 1, 20000, 2, levelRequirement = 59, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [20] = {19, 6, 3, 48, 62, 1, 20000, 2, levelRequirement = 62, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [21] = {19, 6, 3, 49, 64, 1, 20000, 2, levelRequirement = 64, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [22] = {19, 6, 3, 50, 66, 1, 20000, 2, levelRequirement = 66, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [23] = {19, 6, 3, 50, 67, 1, 20000, 2, levelRequirement = 67, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [24] = {19, 6, 3, 50, 68, 1, 20000, 2, levelRequirement = 68, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [25] = {19, 6, 3, 50, 69, 1, 20000, 2, levelRequirement = 69, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [26] = {19, 6, 3, 50, 70, 1, 20000, 2, levelRequirement = 70, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [27] = {19, 6, 3, 50, 71, 1, 20000, 2, levelRequirement = 71, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [28] = {19, 6, 3, 50, 72, 1, 20000, 2, levelRequirement = 72, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [29] = {19, 6, 3, 50, 73, 1, 20000, 2, levelRequirement = 73, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [30] = {19, 6, 3, 50, 74, 1, 20000, 2, levelRequirement = 74, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [31] = {19, 6, 3, 50, 75, 1, 20000, 2, levelRequirement = 75, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [32] = {19, 6, 3, 50, 76, 1, 20000, 2, levelRequirement = 76, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [33] = {19, 6, 3, 50, 77, 1, 20000, 2, levelRequirement = 77, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [34] = {19, 6, 3, 50, 78, 1, 20000, 2, levelRequirement = 78, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [35] = {19, 6, 3, 50, 79, 1, 20000, 2, levelRequirement = 79, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [36] = {19, 6, 3, 50, 80, 1, 20000, 2, levelRequirement = 80, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [37] = {19, 6, 3, 50, 81, 1, 20000, 2, levelRequirement = 81, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [38] = {19, 6, 3, 50, 82, 1, 20000, 2, levelRequirement = 82, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [39] = {19, 6, 3, 50, 84, 1, 20000, 2, levelRequirement = 84, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [40] = {19, 6, 3, 50, 86, 1, 20000, 2, levelRequirement = 86, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [41] = {19, 6, 3, 50, 88, 1, 20000, 2, levelRequirement = 88, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileSummonSkeletons"] = { name = "Summon Skeletons", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Summon Skeleton Warrior minions at the targeted location. They use a melee attack and die after a duration. If made aggressive, Skeleton Warriors will also dash towards nearby enemies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Minion] = true, [SkillType.Duration] = true, [SkillType.MinionsCanExplode] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.CanRapidFire] = true, [SkillType.CreatesMinion] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "minion_spell_skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_number_of_skeletons_allowed", "base_skill_effect_duration", "active_skill_elemental_damage_+%_final", "active_skill_minion_life_+%_final", "number_of_melee_skeletons_to_summon", "minion_damage_+%", }, levels = { [1] = {5, 20000, -50, 0, 2, 20, levelRequirement = 4, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [2] = {6, 20000, -50, 0, 2, 20, levelRequirement = 12, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [3] = {7, 20000, -50, 0, 2, 20, levelRequirement = 19, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [4] = {8, 20000, -50, 0, 2, 20, levelRequirement = 23, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [5] = {8, 20000, -50, 5, 2, 20, levelRequirement = 28, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [6] = {9, 20000, -50, 10, 2, 20, levelRequirement = 33, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [7] = {9, 20000, -50, 25, 2, 20, levelRequirement = 39, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [8] = {10, 20000, -50, 50, 2, 20, levelRequirement = 43, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [9] = {11, 20000, -50, 75, 2, 20, levelRequirement = 46, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [10] = {11, 40000, -20, 100, 2, 20, levelRequirement = 49, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [11] = {12, 40000, -20, 125, 2, 20, levelRequirement = 52, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [12] = {12, 40000, -20, 150, 2, 20, levelRequirement = 55, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [13] = {13, 40000, -20, 160, 2, 20, levelRequirement = 58, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [14] = {14, 40000, -20, 170, 2, 20, levelRequirement = 61, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [15] = {14, 40000, -20, 180, 2, 20, levelRequirement = 64, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [16] = {15, 40000, -20, 190, 2, 20, levelRequirement = 66, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [17] = {15, 40000, -20, 195, 2, 20, levelRequirement = 67, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [18] = {15, 40000, -20, 200, 2, 20, levelRequirement = 68, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [19] = {15, 40000, -20, 205, 2, 20, levelRequirement = 69, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [20] = {15, 40000, -20, 210, 2, 20, levelRequirement = 70, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [21] = {15, 40000, -20, 215, 2, 20, levelRequirement = 71, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [22] = {17, 40000, -20, 220, 2, 20, levelRequirement = 72, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [23] = {17, 40000, -20, 230, 2, 20, levelRequirement = 73, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [24] = {17, 40000, -20, 240, 2, 20, levelRequirement = 74, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [25] = {17, 40000, -20, 250, 2, 20, levelRequirement = 75, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [26] = {17, 40000, -20, 260, 2, 20, levelRequirement = 76, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [27] = {17, 40000, -20, 270, 2, 20, levelRequirement = 77, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [28] = {17, 40000, -20, 280, 2, 20, levelRequirement = 78, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [29] = {17, 40000, -20, 290, 2, 20, levelRequirement = 79, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [30] = {17, 40000, -20, 300, 2, 20, levelRequirement = 80, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [31] = {17, 40000, -20, 310, 2, 20, levelRequirement = 81, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [32] = {17, 40000, -20, 320, 2, 20, levelRequirement = 82, statInterpolation = {1, 1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["Wrath"] = { name = "Wrath", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Casts an aura that adds lightning damage to the attacks of you and your allies, and makes your spells deal more lightning damage.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Buff] = true, [SkillType.HasReservation] = true, [SkillType.TotemCastsAlone] = true, [SkillType.Totemable] = true, [SkillType.Aura] = true, [SkillType.Lightning] = true, [SkillType.Instant] = true, [SkillType.AreaSpell] = true, [SkillType.CanHaveBlessing] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "aura_skill_stat_descriptions", castTime = 0, baseFlags = { area = true, spell = true, aura = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_minimum_added_lightning_damage", "attack_maximum_added_lightning_damage", "active_skill_base_radius_+", "wrath_aura_spell_lightning_damage_+%_final", "base_deal_no_damage", }, levels = { [1] = {0.050000000745058, 0.80000001192093, 0, 15, levelRequirement = 24, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [2] = {0.050000000745058, 0.80000001192093, 1, 15, levelRequirement = 27, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [3] = {0.050000000745058, 0.80000001192093, 2, 15, levelRequirement = 30, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [4] = {0.050000000745058, 0.80000001192093, 3, 16, levelRequirement = 33, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [5] = {0.050000000745058, 0.80000001192093, 4, 16, levelRequirement = 36, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [6] = {0.050000000745058, 0.80000001192093, 5, 16, levelRequirement = 39, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [7] = {0.050000000745058, 0.80000001192093, 6, 17, levelRequirement = 42, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [8] = {0.050000000745058, 0.80000001192093, 7, 17, levelRequirement = 45, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [9] = {0.050000000745058, 0.80000001192093, 8, 17, levelRequirement = 48, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [10] = {0.050000000745058, 0.80000001192093, 9, 18, levelRequirement = 50, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [11] = {0.050000000745058, 0.80000001192093, 10, 18, levelRequirement = 52, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [12] = {0.050000000745058, 0.80000001192093, 11, 18, levelRequirement = 54, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [13] = {0.050000000745058, 0.80000001192093, 12, 19, levelRequirement = 56, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [14] = {0.050000000745058, 0.80000001192093, 13, 19, levelRequirement = 58, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [15] = {0.050000000745058, 0.80000001192093, 14, 19, levelRequirement = 60, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [16] = {0.050000000745058, 0.80000001192093, 15, 20, levelRequirement = 62, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [17] = {0.050000000745058, 0.80000001192093, 16, 20, levelRequirement = 64, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [18] = {0.050000000745058, 0.80000001192093, 17, 20, levelRequirement = 66, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [19] = {0.050000000745058, 0.80000001192093, 18, 21, levelRequirement = 68, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [20] = {0.050000000745058, 0.80000001192093, 19, 21, levelRequirement = 70, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [21] = {0.050000000745058, 0.80000001192093, 20, 21, levelRequirement = 72, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [22] = {0.050000000745058, 0.80000001192093, 21, 22, levelRequirement = 74, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [23] = {0.050000000745058, 0.80000001192093, 22, 22, levelRequirement = 76, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [24] = {0.050000000745058, 0.80000001192093, 23, 22, levelRequirement = 78, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [25] = {0.050000000745058, 0.80000001192093, 24, 23, levelRequirement = 80, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [26] = {0.050000000745058, 0.80000001192093, 25, 23, levelRequirement = 82, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [27] = {0.050000000745058, 0.80000001192093, 26, 23, levelRequirement = 84, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [28] = {0.050000000745058, 0.80000001192093, 27, 24, levelRequirement = 86, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [29] = {0.050000000745058, 0.80000001192093, 28, 24, levelRequirement = 88, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [30] = {0.050000000745058, 0.80000001192093, 29, 24, levelRequirement = 90, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [31] = {0.050000000745058, 0.80000001192093, 29, 24, levelRequirement = 91, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [32] = {0.050000000745058, 0.80000001192093, 30, 25, levelRequirement = 92, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [33] = {0.050000000745058, 0.80000001192093, 30, 25, levelRequirement = 93, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [34] = {0.050000000745058, 0.80000001192093, 31, 25, levelRequirement = 94, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [35] = {0.050000000745058, 0.80000001192093, 31, 25, levelRequirement = 95, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [36] = {0.050000000745058, 0.80000001192093, 32, 25, levelRequirement = 96, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [37] = {0.050000000745058, 0.80000001192093, 32, 25, levelRequirement = 97, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [38] = {0.050000000745058, 0.80000001192093, 33, 26, levelRequirement = 98, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [39] = {0.050000000745058, 0.80000001192093, 33, 26, levelRequirement = 99, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [40] = {0.050000000745058, 0.80000001192093, 34, 26, levelRequirement = 100, statInterpolation = {3, 3, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileArc"] = { name = "Arc", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "An arc of lightning reaches from the caster to a targeted enemy and chains to other enemies, but not immediately back. Each time the arc chains, it will also chain a secondary arc to another enemy that the main arc has not already hit, which cannot chain further.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Chains] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Lightning] = true, [SkillType.CanRapidFire] = true, }, statDescriptionScope = "beam_skill_stat_descriptions", castTime = 0.8, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "base_chance_to_shock_%", "number_of_chains", "skill_range_+%", }, levels = { [1] = {0.5, 1.5, 10, 1, -50, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [2] = {0.5, 1.5, 10, 1, -50, critChance = 5, levelRequirement = 9, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [3] = {0.5, 1.5, 10, 1, -50, critChance = 5, levelRequirement = 25, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [4] = {0.5, 1.5, 10, 1, -50, critChance = 5, levelRequirement = 32, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [5] = {0.5, 1.5, 10, 3, -50, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [6] = {0.5, 1.5, 20, 3, -50, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileConductivity"] = { name = "Conductivity", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Curses all targets in an area, lowering their lightning resistance and giving them a chance to be shocked when hit.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Lightning] = true, [SkillType.Cascadable] = true, [SkillType.AppliesCurse] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Hex] = true, }, statDescriptionScope = "curse_skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "base_lightning_damage_resistance_%", "chance_to_be_shocked_%", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {7000, -30, 25, 9, levelRequirement = 60, statInterpolation = {}, cost = { }, }, }, }
monster base type attack cast speed +% and damage -% final [33]
Id | MonsterSpeedAndDamageFixupComplete |
---|---|
Family | MonsterSpeedAndDamageFixup |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster_damage damage attack caster speed |
スペルブロック率が30%
ブロックしたヒットからダメージの15%を受ける
Id | MonsterSpellBlock30Bypass15 |
---|---|
Family | MonsterBlockAndBypass |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
ミナラ・アネミナ
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monster base type attack cast speed +% and damage -% final [33]
スペルブロック率が30%
ブロックしたヒットからダメージの15%を受ける
最大ライフが100%増加する
効果範囲が100%増加する
キャラクターサイズが80%増加する
スペルブロック率が30%
ブロックしたヒットからダメージの15%を受ける
最大ライフが100%増加する
効果範囲が100%増加する
キャラクターサイズが80%増加する
Minara Anemina
Spectre | N |
---|---|
Tags | aura_bearer, キャスター, cursing_monster, female_rogue_exile, flesh_armour, has_wand, human, humanoid, lightning_affinity, medium_height, medium_movement, necromancer_exile, not_dex, not_str, physical_affinity, ranged, red_blood, rogue_exile, summoner |
ライフ
108%
Energy Shield From Life
100%
Ailment Threshold
108%
耐性
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Damage
143%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 60
Attack Time
0.9 Second
Damage Spread
±20%
経験値
220%
Model Size
100%
Type
ExileWitch1
Metadata
ExileWitch1Supporter
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
選択 モンスターレベル
レベル
68
ライフ
6,948
アーマー
28,790
回避力
4,739
エナジーシールド
6,127
Damage
534
スペルダメージ
534
命中
290
Attack Time
0.9
経験値
22,561
Ailment Threshold
6,948
Chill
22
Shock
22
Brittle
124
Scorch
22
Sap
61
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Wrath
Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Lightning, Instant, AreaSpell, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
ラース
クールダウン時間: 1.2 秒
使用者とその仲間のアタックに雷ダメージを追加し、使用者のスペルの雷ダメージを上昇させるオーラを纏う。
半径 +1.8m
プレイヤーおよび近くの味方のアタックは14.46から231.4の追加雷ダメージを与える
プレイヤーおよび近くの味方はスペル雷ダメージが21%上昇する
base deal no damage [1]
プレイヤーおよび近くの味方のアタックは14.46から231.4の追加雷ダメージを与える
プレイヤーおよび近くの味方はスペル雷ダメージが21%上昇する
base deal no damage [1]
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ExileRaiseZombie
Spell, Minion, MinionsCanExplode, Trappable, Totemable, Mineable, Multicastable, Triggerable, CanRapidFire, CreatesMinion
ゾンビ蘇生
キャストタイム: 0.85 秒
クールダウン時間: 2 秒
死体をゾンビミニオンとして蘇生する。そのゾンビは召喚者に付いて行き、近接ストライクを使って敵を攻撃する。
キャラクターサイズが21%増加する
ゾンビの最大蘇生数が+10体される
ミニオンの最大ライフが40%上昇する
ミニオンのダメージが50%上昇する
alternate minion [1]
ゾンビの最大蘇生数が+10体される
ミニオンの最大ライフが40%上昇する
ミニオンのダメージが50%上昇する
alternate minion [1]
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Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 427–641
クリティカル率: 5%
Attack Time: 0.9 秒
強力な一撃で敵を打ち倒す。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
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ExileSummonSkeletons
Spell, Minion, Duration, MinionsCanExplode, Trappable, Totemable, Mineable, Multicastable, Triggerable, CanRapidFire, CreatesMinion, Cooldown
スケルトン召喚
キャストタイム: 1 秒
対象地点にスケルトンウォーリアーミニオンを召喚する。スケルトンウォーリアーミニオンは近接攻撃を行い、しばらくすると死ぬ。スケルトンウォーリアーミニオンが攻撃的な場合は、近くの敵に向かって突進する。
スケルトンの最大召喚数が+15体される
基礎持続時間は40秒
ミニオンの与えるダメージが20%増加する
ミニオンの最大ライフが200%上昇する
ミニオンの元素ダメージが20%低下する
2体のスケルトンウォーリアーを召喚する
基礎持続時間は40秒
ミニオンの与えるダメージが20%増加する
ミニオンの最大ライフが200%上昇する
ミニオンの元素ダメージが20%低下する
2体のスケルトンウォーリアーを召喚する
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ExileConductivity
Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
コンダクティヴィティ
キャストタイム: 0.5 秒
クールダウン時間: 8 秒
範囲内の敵を呪い、敵の雷耐性を下げ、ヒット時に感電する確率を上げる。
基礎持続時間は7秒
呪い状態の敵の雷耐性 -30%
呪い状態の敵に対するヒットの感電付与確率 +25%
active skill area of effect radius +% final [9]
呪い状態の敵の雷耐性 -30%
呪い状態の敵に対するヒットの感電付与確率 +25%
active skill area of effect radius +% final [9]
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ExileArc
Spell, Damage, Trappable, Totemable, Mineable, Chains, Multicastable, Triggerable, Lightning, CanRapidFire
アーク
クリティカル率: 5%
追加ダメージ効率: 50%
キャストタイム: 0.8 秒
対象となる敵に向かって雷が弧を描いて伸び、近くの敵にも連鎖するが、すぐに戻ってくることはない。アークが連鎖するたびに、メインのアークがまだ攻撃していない別の敵に対して、それ以上連鎖することのない副次的なアークが連鎖する。
172.5から517.4の雷ダメージを与える
スキルの範囲が50%減少する
+3回連鎖する
10%の確率で敵を感電させる
スキルの範囲が50%減少する
+3回連鎖する
10%の確率で敵を感電させる
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ExileVaalSummonSkeletons
Spell, Minion, Duration, MinionsCanExplode, Trappable, Totemable, Mineable, Vaal, CreatesMinion
ヴァールスケルトン召喚
キャストタイム: 1 秒
クールダウン時間: 300 秒
強力な将軍に率いられたスケルトン兵、弓兵、メイジ軍団を召喚する。
スケルトンの最大召喚数が+50体される
基礎持続時間は20秒
19体のスケルトンウォーリアーを召喚する
6体のスケルトンアーチャーを召喚する
3体のスケルトンメイジを召喚する
1体のスケルトンジェネラルを召喚する
base display minion actor level [68]
display minion monster type [2]
基礎持続時間は20秒
19体のスケルトンウォーリアーを召喚する
6体のスケルトンアーチャーを召喚する
3体のスケルトンメイジを召喚する
1体のスケルトンジェネラルを召喚する
base display minion actor level [68]
display minion monster type [2]
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Object Type
version 2 extends "Metadata/Monsters/Exiles/Exile" Stats { } Animated { preload_animated_object = "Metadata/Monsters/Statue/Female/RaiseSkeleStatue.ao" }
Object Type Codes
version 2 extends "Metadata/Monsters/Exiles/Exile"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Exiles/ExileWitch1Supporter"] = { name = "Minara Anemina", life = 1.08, energyShield = 1, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.43, damageSpread = 0.2, attackTime = 0.9, attackRange = 60, accuracy = 1, weaponType1 = "Wand", weaponType2 = "Shield", skillList = { "Melee", "ExileRaiseZombie", "ExileVaalSummonSkeletons", "ExileSummonSkeletons", "Wrath", "ExileArc", "ExileConductivity", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileRaiseZombie"] = { name = "Raise Zombie", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Raises a zombie minion from a corpse, which will follow you and attack enemies with a melee strike.", skillTypes = { [SkillType.Spell] = true, [SkillType.Minion] = true, [SkillType.MinionsCanExplode] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.CanRapidFire] = true, [SkillType.CreatesMinion] = true, }, statDescriptionScope = "minion_spell_skill_stat_descriptions", castTime = 0.85, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_number_of_zombies_allowed", "active_skill_minion_damage_+%_final", "active_skill_minion_life_+%_final", "base_actor_scale_+%", "alternate_minion", }, levels = { [1] = {6, 10, 0, 1, 1, levelRequirement = 4, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [2] = {6, 10, 0, 2, 1, levelRequirement = 6, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [3] = {6, 10, 0, 3, 1, levelRequirement = 9, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [4] = {6, 10, 0, 4, 1, levelRequirement = 12, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [5] = {6, 10, 0, 5, 1, levelRequirement = 15, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [6] = {6, 10, 0, 6, 1, levelRequirement = 19, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [7] = {6, 10, 0, 7, 1, levelRequirement = 23, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [8] = {6, 50, 0, 8, 1, levelRequirement = 28, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [9] = {6, 50, 0, 9, 1, levelRequirement = 33, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [10] = {6, 50, 0, 10, 1, levelRequirement = 39, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [11] = {6, 50, 0, 11, 1, levelRequirement = 43, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [12] = {6, 50, 0, 12, 1, levelRequirement = 46, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [13] = {10, 50, 0, 13, 1, levelRequirement = 49, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [14] = {10, 50, 0, 14, 1, levelRequirement = 52, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [15] = {10, 50, 0, 15, 1, levelRequirement = 55, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [16] = {10, 50, 0, 16, 1, levelRequirement = 58, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [17] = {10, 50, 40, 17, 1, levelRequirement = 61, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [18] = {10, 50, 40, 18, 1, levelRequirement = 64, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [19] = {10, 50, 40, 19, 1, levelRequirement = 66, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [20] = {10, 50, 40, 20, 1, levelRequirement = 67, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [21] = {10, 50, 40, 21, 1, levelRequirement = 68, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [22] = {10, 50, 40, 22, 1, levelRequirement = 69, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [23] = {10, 50, 40, 23, 1, levelRequirement = 70, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [24] = {10, 50, 40, 24, 1, levelRequirement = 71, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [25] = {10, 50, 40, 25, 1, levelRequirement = 72, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [26] = {10, 50, 40, 26, 1, levelRequirement = 73, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [27] = {10, 50, 40, 27, 1, levelRequirement = 74, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [28] = {10, 50, 40, 28, 1, levelRequirement = 75, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [29] = {10, 50, 40, 29, 1, levelRequirement = 76, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [30] = {10, 50, 40, 30, 1, levelRequirement = 77, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [31] = {10, 50, 40, 31, 1, levelRequirement = 78, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [32] = {10, 50, 40, 32, 1, levelRequirement = 79, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [33] = {10, 50, 40, 33, 1, levelRequirement = 80, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [34] = {10, 50, 40, 34, 1, levelRequirement = 81, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [35] = {10, 50, 40, 35, 1, levelRequirement = 82, statInterpolation = {1, 1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileVaalSummonSkeletons"] = { name = "Vaal Summon Skeletons", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Summons an army of skeletal soldiers, archers and mages, led by a powerful general.", skillTypes = { [SkillType.Spell] = true, [SkillType.Minion] = true, [SkillType.Duration] = true, [SkillType.MinionsCanExplode] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Vaal] = true, [SkillType.CreatesMinion] = true, }, statDescriptionScope = "minion_spell_skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_melee_skeletons_to_summon", "number_of_archer_skeletons_to_summon", "number_of_mage_skeletons_to_summon", "base_number_of_skeletons_allowed", "base_display_minion_actor_level", "number_of_leader_skeletons_to_summon", "base_skill_effect_duration", "display_minion_monster_type", }, levels = { [1] = {11, 1, 0, 29, 3, 1, 20000, 2, levelRequirement = 3, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [2] = {12, 1, 0, 30, 5, 1, 20000, 2, levelRequirement = 5, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [3] = {13, 1, 0, 31, 8, 1, 20000, 2, levelRequirement = 8, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [4] = {14, 2, 0, 32, 10, 1, 20000, 2, levelRequirement = 10, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [5] = {15, 2, 0, 33, 13, 1, 20000, 2, levelRequirement = 13, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [6] = {15, 3, 0, 34, 16, 1, 20000, 2, levelRequirement = 16, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [7] = {16, 3, 0, 35, 19, 1, 20000, 2, levelRequirement = 19, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [8] = {16, 4, 0, 36, 22, 1, 20000, 2, levelRequirement = 22, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [9] = {17, 4, 0, 37, 25, 1, 20000, 2, levelRequirement = 25, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [10] = {17, 5, 0, 38, 28, 1, 20000, 2, levelRequirement = 28, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [11] = {18, 5, 0, 39, 32, 1, 20000, 2, levelRequirement = 32, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [12] = {18, 5, 1, 40, 36, 1, 20000, 2, levelRequirement = 36, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [13] = {18, 6, 1, 41, 40, 1, 20000, 2, levelRequirement = 40, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [14] = {18, 6, 2, 42, 44, 1, 20000, 2, levelRequirement = 44, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [15] = {19, 6, 2, 43, 47, 1, 20000, 2, levelRequirement = 47, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [16] = {19, 6, 3, 44, 50, 1, 20000, 2, levelRequirement = 50, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [17] = {19, 6, 3, 45, 53, 1, 20000, 2, levelRequirement = 53, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [18] = {19, 6, 3, 46, 56, 1, 20000, 2, levelRequirement = 56, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [19] = {19, 6, 3, 47, 59, 1, 20000, 2, levelRequirement = 59, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [20] = {19, 6, 3, 48, 62, 1, 20000, 2, levelRequirement = 62, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [21] = {19, 6, 3, 49, 64, 1, 20000, 2, levelRequirement = 64, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [22] = {19, 6, 3, 50, 66, 1, 20000, 2, levelRequirement = 66, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [23] = {19, 6, 3, 50, 67, 1, 20000, 2, levelRequirement = 67, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [24] = {19, 6, 3, 50, 68, 1, 20000, 2, levelRequirement = 68, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [25] = {19, 6, 3, 50, 69, 1, 20000, 2, levelRequirement = 69, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [26] = {19, 6, 3, 50, 70, 1, 20000, 2, levelRequirement = 70, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [27] = {19, 6, 3, 50, 71, 1, 20000, 2, levelRequirement = 71, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [28] = {19, 6, 3, 50, 72, 1, 20000, 2, levelRequirement = 72, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [29] = {19, 6, 3, 50, 73, 1, 20000, 2, levelRequirement = 73, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [30] = {19, 6, 3, 50, 74, 1, 20000, 2, levelRequirement = 74, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [31] = {19, 6, 3, 50, 75, 1, 20000, 2, levelRequirement = 75, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [32] = {19, 6, 3, 50, 76, 1, 20000, 2, levelRequirement = 76, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [33] = {19, 6, 3, 50, 77, 1, 20000, 2, levelRequirement = 77, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [34] = {19, 6, 3, 50, 78, 1, 20000, 2, levelRequirement = 78, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [35] = {19, 6, 3, 50, 79, 1, 20000, 2, levelRequirement = 79, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [36] = {19, 6, 3, 50, 80, 1, 20000, 2, levelRequirement = 80, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [37] = {19, 6, 3, 50, 81, 1, 20000, 2, levelRequirement = 81, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [38] = {19, 6, 3, 50, 82, 1, 20000, 2, levelRequirement = 82, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [39] = {19, 6, 3, 50, 84, 1, 20000, 2, levelRequirement = 84, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [40] = {19, 6, 3, 50, 86, 1, 20000, 2, levelRequirement = 86, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [41] = {19, 6, 3, 50, 88, 1, 20000, 2, levelRequirement = 88, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileSummonSkeletons"] = { name = "Summon Skeletons", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Summon Skeleton Warrior minions at the targeted location. They use a melee attack and die after a duration. If made aggressive, Skeleton Warriors will also dash towards nearby enemies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Minion] = true, [SkillType.Duration] = true, [SkillType.MinionsCanExplode] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.CanRapidFire] = true, [SkillType.CreatesMinion] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "minion_spell_skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_number_of_skeletons_allowed", "base_skill_effect_duration", "active_skill_elemental_damage_+%_final", "active_skill_minion_life_+%_final", "number_of_melee_skeletons_to_summon", "minion_damage_+%", }, levels = { [1] = {5, 20000, -50, 0, 2, 20, levelRequirement = 4, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [2] = {6, 20000, -50, 0, 2, 20, levelRequirement = 12, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [3] = {7, 20000, -50, 0, 2, 20, levelRequirement = 19, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [4] = {8, 20000, -50, 0, 2, 20, levelRequirement = 23, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [5] = {8, 20000, -50, 5, 2, 20, levelRequirement = 28, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [6] = {9, 20000, -50, 10, 2, 20, levelRequirement = 33, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [7] = {9, 20000, -50, 25, 2, 20, levelRequirement = 39, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [8] = {10, 20000, -50, 50, 2, 20, levelRequirement = 43, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [9] = {11, 20000, -50, 75, 2, 20, levelRequirement = 46, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [10] = {11, 40000, -20, 100, 2, 20, levelRequirement = 49, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [11] = {12, 40000, -20, 125, 2, 20, levelRequirement = 52, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [12] = {12, 40000, -20, 150, 2, 20, levelRequirement = 55, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [13] = {13, 40000, -20, 160, 2, 20, levelRequirement = 58, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [14] = {14, 40000, -20, 170, 2, 20, levelRequirement = 61, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [15] = {14, 40000, -20, 180, 2, 20, levelRequirement = 64, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [16] = {15, 40000, -20, 190, 2, 20, levelRequirement = 66, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [17] = {15, 40000, -20, 195, 2, 20, levelRequirement = 67, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [18] = {15, 40000, -20, 200, 2, 20, levelRequirement = 68, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [19] = {15, 40000, -20, 205, 2, 20, levelRequirement = 69, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [20] = {15, 40000, -20, 210, 2, 20, levelRequirement = 70, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [21] = {15, 40000, -20, 215, 2, 20, levelRequirement = 71, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [22] = {17, 40000, -20, 220, 2, 20, levelRequirement = 72, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [23] = {17, 40000, -20, 230, 2, 20, levelRequirement = 73, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [24] = {17, 40000, -20, 240, 2, 20, levelRequirement = 74, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [25] = {17, 40000, -20, 250, 2, 20, levelRequirement = 75, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [26] = {17, 40000, -20, 260, 2, 20, levelRequirement = 76, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [27] = {17, 40000, -20, 270, 2, 20, levelRequirement = 77, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [28] = {17, 40000, -20, 280, 2, 20, levelRequirement = 78, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [29] = {17, 40000, -20, 290, 2, 20, levelRequirement = 79, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [30] = {17, 40000, -20, 300, 2, 20, levelRequirement = 80, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [31] = {17, 40000, -20, 310, 2, 20, levelRequirement = 81, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [32] = {17, 40000, -20, 320, 2, 20, levelRequirement = 82, statInterpolation = {1, 1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["Wrath"] = { name = "Wrath", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Casts an aura that adds lightning damage to the attacks of you and your allies, and makes your spells deal more lightning damage.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Buff] = true, [SkillType.HasReservation] = true, [SkillType.TotemCastsAlone] = true, [SkillType.Totemable] = true, [SkillType.Aura] = true, [SkillType.Lightning] = true, [SkillType.Instant] = true, [SkillType.AreaSpell] = true, [SkillType.CanHaveBlessing] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "aura_skill_stat_descriptions", castTime = 0, baseFlags = { area = true, spell = true, aura = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_minimum_added_lightning_damage", "attack_maximum_added_lightning_damage", "active_skill_base_radius_+", "wrath_aura_spell_lightning_damage_+%_final", "base_deal_no_damage", }, levels = { [1] = {0.050000000745058, 0.80000001192093, 0, 15, levelRequirement = 24, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [2] = {0.050000000745058, 0.80000001192093, 1, 15, levelRequirement = 27, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [3] = {0.050000000745058, 0.80000001192093, 2, 15, levelRequirement = 30, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [4] = {0.050000000745058, 0.80000001192093, 3, 16, levelRequirement = 33, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [5] = {0.050000000745058, 0.80000001192093, 4, 16, levelRequirement = 36, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [6] = {0.050000000745058, 0.80000001192093, 5, 16, levelRequirement = 39, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [7] = {0.050000000745058, 0.80000001192093, 6, 17, levelRequirement = 42, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [8] = {0.050000000745058, 0.80000001192093, 7, 17, levelRequirement = 45, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [9] = {0.050000000745058, 0.80000001192093, 8, 17, levelRequirement = 48, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [10] = {0.050000000745058, 0.80000001192093, 9, 18, levelRequirement = 50, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [11] = {0.050000000745058, 0.80000001192093, 10, 18, levelRequirement = 52, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [12] = {0.050000000745058, 0.80000001192093, 11, 18, levelRequirement = 54, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [13] = {0.050000000745058, 0.80000001192093, 12, 19, levelRequirement = 56, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [14] = {0.050000000745058, 0.80000001192093, 13, 19, levelRequirement = 58, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [15] = {0.050000000745058, 0.80000001192093, 14, 19, levelRequirement = 60, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [16] = {0.050000000745058, 0.80000001192093, 15, 20, levelRequirement = 62, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [17] = {0.050000000745058, 0.80000001192093, 16, 20, levelRequirement = 64, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [18] = {0.050000000745058, 0.80000001192093, 17, 20, levelRequirement = 66, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [19] = {0.050000000745058, 0.80000001192093, 18, 21, levelRequirement = 68, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [20] = {0.050000000745058, 0.80000001192093, 19, 21, levelRequirement = 70, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [21] = {0.050000000745058, 0.80000001192093, 20, 21, levelRequirement = 72, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [22] = {0.050000000745058, 0.80000001192093, 21, 22, levelRequirement = 74, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [23] = {0.050000000745058, 0.80000001192093, 22, 22, levelRequirement = 76, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [24] = {0.050000000745058, 0.80000001192093, 23, 22, levelRequirement = 78, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [25] = {0.050000000745058, 0.80000001192093, 24, 23, levelRequirement = 80, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [26] = {0.050000000745058, 0.80000001192093, 25, 23, levelRequirement = 82, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [27] = {0.050000000745058, 0.80000001192093, 26, 23, levelRequirement = 84, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [28] = {0.050000000745058, 0.80000001192093, 27, 24, levelRequirement = 86, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [29] = {0.050000000745058, 0.80000001192093, 28, 24, levelRequirement = 88, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [30] = {0.050000000745058, 0.80000001192093, 29, 24, levelRequirement = 90, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [31] = {0.050000000745058, 0.80000001192093, 29, 24, levelRequirement = 91, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [32] = {0.050000000745058, 0.80000001192093, 30, 25, levelRequirement = 92, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [33] = {0.050000000745058, 0.80000001192093, 30, 25, levelRequirement = 93, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [34] = {0.050000000745058, 0.80000001192093, 31, 25, levelRequirement = 94, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [35] = {0.050000000745058, 0.80000001192093, 31, 25, levelRequirement = 95, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [36] = {0.050000000745058, 0.80000001192093, 32, 25, levelRequirement = 96, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [37] = {0.050000000745058, 0.80000001192093, 32, 25, levelRequirement = 97, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [38] = {0.050000000745058, 0.80000001192093, 33, 26, levelRequirement = 98, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [39] = {0.050000000745058, 0.80000001192093, 33, 26, levelRequirement = 99, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [40] = {0.050000000745058, 0.80000001192093, 34, 26, levelRequirement = 100, statInterpolation = {3, 3, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileArc"] = { name = "Arc", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "An arc of lightning reaches from the caster to a targeted enemy and chains to other enemies, but not immediately back. Each time the arc chains, it will also chain a secondary arc to another enemy that the main arc has not already hit, which cannot chain further.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Chains] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Lightning] = true, [SkillType.CanRapidFire] = true, }, statDescriptionScope = "beam_skill_stat_descriptions", castTime = 0.8, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "base_chance_to_shock_%", "number_of_chains", "skill_range_+%", }, levels = { [1] = {0.5, 1.5, 10, 1, -50, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [2] = {0.5, 1.5, 10, 1, -50, critChance = 5, levelRequirement = 9, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [3] = {0.5, 1.5, 10, 1, -50, critChance = 5, levelRequirement = 25, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [4] = {0.5, 1.5, 10, 1, -50, critChance = 5, levelRequirement = 32, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [5] = {0.5, 1.5, 10, 3, -50, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [6] = {0.5, 1.5, 20, 3, -50, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileConductivity"] = { name = "Conductivity", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Curses all targets in an area, lowering their lightning resistance and giving them a chance to be shocked when hit.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Lightning] = true, [SkillType.Cascadable] = true, [SkillType.AppliesCurse] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Hex] = true, }, statDescriptionScope = "curse_skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "base_lightning_damage_resistance_%", "chance_to_be_shocked_%", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {7000, -30, 25, 9, levelRequirement = 60, statInterpolation = {}, cost = { }, }, }, }
monster base type attack cast speed +% and damage -% final [33]
Id | MonsterSpeedAndDamageFixupComplete |
---|---|
Family | MonsterSpeedAndDamageFixup |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster_damage damage attack caster speed |
スペルブロック率が30%
ブロックしたヒットからダメージの15%を受ける
Id | MonsterSpellBlock30Bypass15 |
---|---|
Family | MonsterBlockAndBypass |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
最大ライフが100%増加する
効果範囲が100%増加する
キャラクターサイズが80%増加する
Id | MonsterSupporterGigantism1 |
---|---|
Family | MonsterSupporterGigantism |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
ミナラ・アネミナ
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monster base type attack cast speed +% and damage -% final [33]
スペルブロック率が30%
ブロックしたヒットからダメージの15%を受ける
スペルブロック率が30%
ブロックしたヒットからダメージの15%を受ける
Minara Anemina
Spectre | N |
---|---|
Tags | aura_bearer, キャスター, cursing_monster, delve_monster, exile, female_rogue_exile, flesh_armour, has_wand, human, humanoid, lightning_affinity, medium_height, medium_movement, necromancer_exile, no_pantheon_mod, not_dex, not_str, physical_affinity, ranged, red_blood, summoner |
ライフ
108%
Energy Shield From Life
100%
Ailment Threshold
108%
耐性
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Damage
143%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 60
Attack Time
0.9 Second
Damage Spread
±20%
経験値
220%
Model Size
100%
Type
ExileWitchDelve1
Metadata
DelveExileWitch1
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
選択 モンスターレベル
レベル
68
ライフ
6,948
アーマー
28,790
回避力
4,739
エナジーシールド
6,127
Damage
534
スペルダメージ
534
命中
290
Attack Time
0.9
経験値
22,561
Ailment Threshold
6,948
Chill
22
Shock
22
Brittle
124
Scorch
22
Sap
61
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Wrath
Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Lightning, Instant, AreaSpell, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
ラース
クールダウン時間: 1.2 秒
使用者とその仲間のアタックに雷ダメージを追加し、使用者のスペルの雷ダメージを上昇させるオーラを纏う。
半径 +1.8m
プレイヤーおよび近くの味方のアタックは14.46から231.4の追加雷ダメージを与える
プレイヤーおよび近くの味方はスペル雷ダメージが21%上昇する
base deal no damage [1]
プレイヤーおよび近くの味方のアタックは14.46から231.4の追加雷ダメージを与える
プレイヤーおよび近くの味方はスペル雷ダメージが21%上昇する
base deal no damage [1]
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ExileRaiseZombie
Spell, Minion, MinionsCanExplode, Trappable, Totemable, Mineable, Multicastable, Triggerable, CanRapidFire, CreatesMinion
ゾンビ蘇生
キャストタイム: 0.85 秒
クールダウン時間: 2 秒
死体をゾンビミニオンとして蘇生する。そのゾンビは召喚者に付いて行き、近接ストライクを使って敵を攻撃する。
キャラクターサイズが21%増加する
ゾンビの最大蘇生数が+10体される
ミニオンの最大ライフが40%上昇する
ミニオンのダメージが50%上昇する
alternate minion [1]
ゾンビの最大蘇生数が+10体される
ミニオンの最大ライフが40%上昇する
ミニオンのダメージが50%上昇する
alternate minion [1]
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Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 427–641
クリティカル率: 5%
Attack Time: 0.9 秒
強力な一撃で敵を打ち倒す。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
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ExileSummonSkeletons
Spell, Minion, Duration, MinionsCanExplode, Trappable, Totemable, Mineable, Multicastable, Triggerable, CanRapidFire, CreatesMinion, Cooldown
スケルトン召喚
キャストタイム: 1 秒
対象地点にスケルトンウォーリアーミニオンを召喚する。スケルトンウォーリアーミニオンは近接攻撃を行い、しばらくすると死ぬ。スケルトンウォーリアーミニオンが攻撃的な場合は、近くの敵に向かって突進する。
スケルトンの最大召喚数が+15体される
基礎持続時間は40秒
ミニオンの与えるダメージが20%増加する
ミニオンの最大ライフが200%上昇する
ミニオンの元素ダメージが20%低下する
2体のスケルトンウォーリアーを召喚する
基礎持続時間は40秒
ミニオンの与えるダメージが20%増加する
ミニオンの最大ライフが200%上昇する
ミニオンの元素ダメージが20%低下する
2体のスケルトンウォーリアーを召喚する
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ExileConductivity
Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
コンダクティヴィティ
キャストタイム: 0.5 秒
クールダウン時間: 8 秒
範囲内の敵を呪い、敵の雷耐性を下げ、ヒット時に感電する確率を上げる。
基礎持続時間は7秒
呪い状態の敵の雷耐性 -30%
呪い状態の敵に対するヒットの感電付与確率 +25%
active skill area of effect radius +% final [9]
呪い状態の敵の雷耐性 -30%
呪い状態の敵に対するヒットの感電付与確率 +25%
active skill area of effect radius +% final [9]
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ExileArc
Spell, Damage, Trappable, Totemable, Mineable, Chains, Multicastable, Triggerable, Lightning, CanRapidFire
アーク
クリティカル率: 5%
追加ダメージ効率: 50%
キャストタイム: 0.8 秒
対象となる敵に向かって雷が弧を描いて伸び、近くの敵にも連鎖するが、すぐに戻ってくることはない。アークが連鎖するたびに、メインのアークがまだ攻撃していない別の敵に対して、それ以上連鎖することのない副次的なアークが連鎖する。
172.5から517.4の雷ダメージを与える
スキルの範囲が50%減少する
+3回連鎖する
10%の確率で敵を感電させる
スキルの範囲が50%減少する
+3回連鎖する
10%の確率で敵を感電させる
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ExileVaalSummonSkeletons
Spell, Minion, Duration, MinionsCanExplode, Trappable, Totemable, Mineable, Vaal, CreatesMinion
ヴァールスケルトン召喚
キャストタイム: 1 秒
クールダウン時間: 300 秒
強力な将軍に率いられたスケルトン兵、弓兵、メイジ軍団を召喚する。
スケルトンの最大召喚数が+50体される
基礎持続時間は20秒
19体のスケルトンウォーリアーを召喚する
6体のスケルトンアーチャーを召喚する
3体のスケルトンメイジを召喚する
1体のスケルトンジェネラルを召喚する
base display minion actor level [68]
display minion monster type [2]
基礎持続時間は20秒
19体のスケルトンウォーリアーを召喚する
6体のスケルトンアーチャーを召喚する
3体のスケルトンメイジを召喚する
1体のスケルトンジェネラルを召喚する
base display minion actor level [68]
display minion monster type [2]
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WalkEmergeExile
walk emerge distance [200]
Object Type
version 2 extends "Metadata/Monsters/Exiles/Exile" Stats { } Animated { preload_animated_object = "Metadata/Monsters/Statue/Female/RaiseSkeleStatue.ao" }
Object Type Codes
version 2 extends "Metadata/Monsters/Exiles/Exile"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Exiles/DelveExileWitch1"] = { name = "Minara Anemina", life = 1.08, energyShield = 1, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.43, damageSpread = 0.2, attackTime = 0.9, attackRange = 60, accuracy = 1, weaponType1 = "Wand", weaponType2 = "Shield", skillList = { "Melee", "ExileRaiseZombie", "ExileVaalSummonSkeletons", "ExileSummonSkeletons", "Wrath", "ExileArc", "ExileConductivity", "WalkEmergeExile", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileRaiseZombie"] = { name = "Raise Zombie", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Raises a zombie minion from a corpse, which will follow you and attack enemies with a melee strike.", skillTypes = { [SkillType.Spell] = true, [SkillType.Minion] = true, [SkillType.MinionsCanExplode] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.CanRapidFire] = true, [SkillType.CreatesMinion] = true, }, statDescriptionScope = "minion_spell_skill_stat_descriptions", castTime = 0.85, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_number_of_zombies_allowed", "active_skill_minion_damage_+%_final", "active_skill_minion_life_+%_final", "base_actor_scale_+%", "alternate_minion", }, levels = { [1] = {6, 10, 0, 1, 1, levelRequirement = 4, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [2] = {6, 10, 0, 2, 1, levelRequirement = 6, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [3] = {6, 10, 0, 3, 1, levelRequirement = 9, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [4] = {6, 10, 0, 4, 1, levelRequirement = 12, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [5] = {6, 10, 0, 5, 1, levelRequirement = 15, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [6] = {6, 10, 0, 6, 1, levelRequirement = 19, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [7] = {6, 10, 0, 7, 1, levelRequirement = 23, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [8] = {6, 50, 0, 8, 1, levelRequirement = 28, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [9] = {6, 50, 0, 9, 1, levelRequirement = 33, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [10] = {6, 50, 0, 10, 1, levelRequirement = 39, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [11] = {6, 50, 0, 11, 1, levelRequirement = 43, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [12] = {6, 50, 0, 12, 1, levelRequirement = 46, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [13] = {10, 50, 0, 13, 1, levelRequirement = 49, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [14] = {10, 50, 0, 14, 1, levelRequirement = 52, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [15] = {10, 50, 0, 15, 1, levelRequirement = 55, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [16] = {10, 50, 0, 16, 1, levelRequirement = 58, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [17] = {10, 50, 40, 17, 1, levelRequirement = 61, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [18] = {10, 50, 40, 18, 1, levelRequirement = 64, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [19] = {10, 50, 40, 19, 1, levelRequirement = 66, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [20] = {10, 50, 40, 20, 1, levelRequirement = 67, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [21] = {10, 50, 40, 21, 1, levelRequirement = 68, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [22] = {10, 50, 40, 22, 1, levelRequirement = 69, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [23] = {10, 50, 40, 23, 1, levelRequirement = 70, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [24] = {10, 50, 40, 24, 1, levelRequirement = 71, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [25] = {10, 50, 40, 25, 1, levelRequirement = 72, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [26] = {10, 50, 40, 26, 1, levelRequirement = 73, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [27] = {10, 50, 40, 27, 1, levelRequirement = 74, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [28] = {10, 50, 40, 28, 1, levelRequirement = 75, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [29] = {10, 50, 40, 29, 1, levelRequirement = 76, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [30] = {10, 50, 40, 30, 1, levelRequirement = 77, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [31] = {10, 50, 40, 31, 1, levelRequirement = 78, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [32] = {10, 50, 40, 32, 1, levelRequirement = 79, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [33] = {10, 50, 40, 33, 1, levelRequirement = 80, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [34] = {10, 50, 40, 34, 1, levelRequirement = 81, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [35] = {10, 50, 40, 35, 1, levelRequirement = 82, statInterpolation = {1, 1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileVaalSummonSkeletons"] = { name = "Vaal Summon Skeletons", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Summons an army of skeletal soldiers, archers and mages, led by a powerful general.", skillTypes = { [SkillType.Spell] = true, [SkillType.Minion] = true, [SkillType.Duration] = true, [SkillType.MinionsCanExplode] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Vaal] = true, [SkillType.CreatesMinion] = true, }, statDescriptionScope = "minion_spell_skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_melee_skeletons_to_summon", "number_of_archer_skeletons_to_summon", "number_of_mage_skeletons_to_summon", "base_number_of_skeletons_allowed", "base_display_minion_actor_level", "number_of_leader_skeletons_to_summon", "base_skill_effect_duration", "display_minion_monster_type", }, levels = { [1] = {11, 1, 0, 29, 3, 1, 20000, 2, levelRequirement = 3, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [2] = {12, 1, 0, 30, 5, 1, 20000, 2, levelRequirement = 5, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [3] = {13, 1, 0, 31, 8, 1, 20000, 2, levelRequirement = 8, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [4] = {14, 2, 0, 32, 10, 1, 20000, 2, levelRequirement = 10, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [5] = {15, 2, 0, 33, 13, 1, 20000, 2, levelRequirement = 13, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [6] = {15, 3, 0, 34, 16, 1, 20000, 2, levelRequirement = 16, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [7] = {16, 3, 0, 35, 19, 1, 20000, 2, levelRequirement = 19, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [8] = {16, 4, 0, 36, 22, 1, 20000, 2, levelRequirement = 22, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [9] = {17, 4, 0, 37, 25, 1, 20000, 2, levelRequirement = 25, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [10] = {17, 5, 0, 38, 28, 1, 20000, 2, levelRequirement = 28, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [11] = {18, 5, 0, 39, 32, 1, 20000, 2, levelRequirement = 32, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [12] = {18, 5, 1, 40, 36, 1, 20000, 2, levelRequirement = 36, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [13] = {18, 6, 1, 41, 40, 1, 20000, 2, levelRequirement = 40, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [14] = {18, 6, 2, 42, 44, 1, 20000, 2, levelRequirement = 44, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [15] = {19, 6, 2, 43, 47, 1, 20000, 2, levelRequirement = 47, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [16] = {19, 6, 3, 44, 50, 1, 20000, 2, levelRequirement = 50, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [17] = {19, 6, 3, 45, 53, 1, 20000, 2, levelRequirement = 53, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [18] = {19, 6, 3, 46, 56, 1, 20000, 2, levelRequirement = 56, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [19] = {19, 6, 3, 47, 59, 1, 20000, 2, levelRequirement = 59, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [20] = {19, 6, 3, 48, 62, 1, 20000, 2, levelRequirement = 62, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [21] = {19, 6, 3, 49, 64, 1, 20000, 2, levelRequirement = 64, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [22] = {19, 6, 3, 50, 66, 1, 20000, 2, levelRequirement = 66, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [23] = {19, 6, 3, 50, 67, 1, 20000, 2, levelRequirement = 67, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [24] = {19, 6, 3, 50, 68, 1, 20000, 2, levelRequirement = 68, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [25] = {19, 6, 3, 50, 69, 1, 20000, 2, levelRequirement = 69, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [26] = {19, 6, 3, 50, 70, 1, 20000, 2, levelRequirement = 70, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [27] = {19, 6, 3, 50, 71, 1, 20000, 2, levelRequirement = 71, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [28] = {19, 6, 3, 50, 72, 1, 20000, 2, levelRequirement = 72, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [29] = {19, 6, 3, 50, 73, 1, 20000, 2, levelRequirement = 73, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [30] = {19, 6, 3, 50, 74, 1, 20000, 2, levelRequirement = 74, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [31] = {19, 6, 3, 50, 75, 1, 20000, 2, levelRequirement = 75, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [32] = {19, 6, 3, 50, 76, 1, 20000, 2, levelRequirement = 76, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [33] = {19, 6, 3, 50, 77, 1, 20000, 2, levelRequirement = 77, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [34] = {19, 6, 3, 50, 78, 1, 20000, 2, levelRequirement = 78, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [35] = {19, 6, 3, 50, 79, 1, 20000, 2, levelRequirement = 79, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [36] = {19, 6, 3, 50, 80, 1, 20000, 2, levelRequirement = 80, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [37] = {19, 6, 3, 50, 81, 1, 20000, 2, levelRequirement = 81, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [38] = {19, 6, 3, 50, 82, 1, 20000, 2, levelRequirement = 82, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [39] = {19, 6, 3, 50, 84, 1, 20000, 2, levelRequirement = 84, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [40] = {19, 6, 3, 50, 86, 1, 20000, 2, levelRequirement = 86, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [41] = {19, 6, 3, 50, 88, 1, 20000, 2, levelRequirement = 88, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileSummonSkeletons"] = { name = "Summon Skeletons", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Summon Skeleton Warrior minions at the targeted location. They use a melee attack and die after a duration. If made aggressive, Skeleton Warriors will also dash towards nearby enemies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Minion] = true, [SkillType.Duration] = true, [SkillType.MinionsCanExplode] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.CanRapidFire] = true, [SkillType.CreatesMinion] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "minion_spell_skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_number_of_skeletons_allowed", "base_skill_effect_duration", "active_skill_elemental_damage_+%_final", "active_skill_minion_life_+%_final", "number_of_melee_skeletons_to_summon", "minion_damage_+%", }, levels = { [1] = {5, 20000, -50, 0, 2, 20, levelRequirement = 4, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [2] = {6, 20000, -50, 0, 2, 20, levelRequirement = 12, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [3] = {7, 20000, -50, 0, 2, 20, levelRequirement = 19, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [4] = {8, 20000, -50, 0, 2, 20, levelRequirement = 23, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [5] = {8, 20000, -50, 5, 2, 20, levelRequirement = 28, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [6] = {9, 20000, -50, 10, 2, 20, levelRequirement = 33, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [7] = {9, 20000, -50, 25, 2, 20, levelRequirement = 39, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [8] = {10, 20000, -50, 50, 2, 20, levelRequirement = 43, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [9] = {11, 20000, -50, 75, 2, 20, levelRequirement = 46, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [10] = {11, 40000, -20, 100, 2, 20, levelRequirement = 49, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [11] = {12, 40000, -20, 125, 2, 20, levelRequirement = 52, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [12] = {12, 40000, -20, 150, 2, 20, levelRequirement = 55, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [13] = {13, 40000, -20, 160, 2, 20, levelRequirement = 58, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [14] = {14, 40000, -20, 170, 2, 20, levelRequirement = 61, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [15] = {14, 40000, -20, 180, 2, 20, levelRequirement = 64, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [16] = {15, 40000, -20, 190, 2, 20, levelRequirement = 66, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [17] = {15, 40000, -20, 195, 2, 20, levelRequirement = 67, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [18] = {15, 40000, -20, 200, 2, 20, levelRequirement = 68, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [19] = {15, 40000, -20, 205, 2, 20, levelRequirement = 69, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [20] = {15, 40000, -20, 210, 2, 20, levelRequirement = 70, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [21] = {15, 40000, -20, 215, 2, 20, levelRequirement = 71, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [22] = {17, 40000, -20, 220, 2, 20, levelRequirement = 72, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [23] = {17, 40000, -20, 230, 2, 20, levelRequirement = 73, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [24] = {17, 40000, -20, 240, 2, 20, levelRequirement = 74, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [25] = {17, 40000, -20, 250, 2, 20, levelRequirement = 75, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [26] = {17, 40000, -20, 260, 2, 20, levelRequirement = 76, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [27] = {17, 40000, -20, 270, 2, 20, levelRequirement = 77, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [28] = {17, 40000, -20, 280, 2, 20, levelRequirement = 78, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [29] = {17, 40000, -20, 290, 2, 20, levelRequirement = 79, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [30] = {17, 40000, -20, 300, 2, 20, levelRequirement = 80, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [31] = {17, 40000, -20, 310, 2, 20, levelRequirement = 81, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [32] = {17, 40000, -20, 320, 2, 20, levelRequirement = 82, statInterpolation = {1, 1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["Wrath"] = { name = "Wrath", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Casts an aura that adds lightning damage to the attacks of you and your allies, and makes your spells deal more lightning damage.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Buff] = true, [SkillType.HasReservation] = true, [SkillType.TotemCastsAlone] = true, [SkillType.Totemable] = true, [SkillType.Aura] = true, [SkillType.Lightning] = true, [SkillType.Instant] = true, [SkillType.AreaSpell] = true, [SkillType.CanHaveBlessing] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "aura_skill_stat_descriptions", castTime = 0, baseFlags = { area = true, spell = true, aura = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_minimum_added_lightning_damage", "attack_maximum_added_lightning_damage", "active_skill_base_radius_+", "wrath_aura_spell_lightning_damage_+%_final", "base_deal_no_damage", }, levels = { [1] = {0.050000000745058, 0.80000001192093, 0, 15, levelRequirement = 24, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [2] = {0.050000000745058, 0.80000001192093, 1, 15, levelRequirement = 27, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [3] = {0.050000000745058, 0.80000001192093, 2, 15, levelRequirement = 30, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [4] = {0.050000000745058, 0.80000001192093, 3, 16, levelRequirement = 33, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [5] = {0.050000000745058, 0.80000001192093, 4, 16, levelRequirement = 36, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [6] = {0.050000000745058, 0.80000001192093, 5, 16, levelRequirement = 39, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [7] = {0.050000000745058, 0.80000001192093, 6, 17, levelRequirement = 42, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [8] = {0.050000000745058, 0.80000001192093, 7, 17, levelRequirement = 45, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [9] = {0.050000000745058, 0.80000001192093, 8, 17, levelRequirement = 48, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [10] = {0.050000000745058, 0.80000001192093, 9, 18, levelRequirement = 50, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [11] = {0.050000000745058, 0.80000001192093, 10, 18, levelRequirement = 52, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [12] = {0.050000000745058, 0.80000001192093, 11, 18, levelRequirement = 54, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [13] = {0.050000000745058, 0.80000001192093, 12, 19, levelRequirement = 56, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [14] = {0.050000000745058, 0.80000001192093, 13, 19, levelRequirement = 58, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [15] = {0.050000000745058, 0.80000001192093, 14, 19, levelRequirement = 60, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [16] = {0.050000000745058, 0.80000001192093, 15, 20, levelRequirement = 62, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [17] = {0.050000000745058, 0.80000001192093, 16, 20, levelRequirement = 64, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [18] = {0.050000000745058, 0.80000001192093, 17, 20, levelRequirement = 66, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [19] = {0.050000000745058, 0.80000001192093, 18, 21, levelRequirement = 68, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [20] = {0.050000000745058, 0.80000001192093, 19, 21, levelRequirement = 70, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [21] = {0.050000000745058, 0.80000001192093, 20, 21, levelRequirement = 72, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [22] = {0.050000000745058, 0.80000001192093, 21, 22, levelRequirement = 74, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [23] = {0.050000000745058, 0.80000001192093, 22, 22, levelRequirement = 76, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [24] = {0.050000000745058, 0.80000001192093, 23, 22, levelRequirement = 78, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [25] = {0.050000000745058, 0.80000001192093, 24, 23, levelRequirement = 80, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [26] = {0.050000000745058, 0.80000001192093, 25, 23, levelRequirement = 82, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [27] = {0.050000000745058, 0.80000001192093, 26, 23, levelRequirement = 84, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [28] = {0.050000000745058, 0.80000001192093, 27, 24, levelRequirement = 86, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [29] = {0.050000000745058, 0.80000001192093, 28, 24, levelRequirement = 88, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [30] = {0.050000000745058, 0.80000001192093, 29, 24, levelRequirement = 90, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [31] = {0.050000000745058, 0.80000001192093, 29, 24, levelRequirement = 91, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [32] = {0.050000000745058, 0.80000001192093, 30, 25, levelRequirement = 92, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [33] = {0.050000000745058, 0.80000001192093, 30, 25, levelRequirement = 93, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [34] = {0.050000000745058, 0.80000001192093, 31, 25, levelRequirement = 94, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [35] = {0.050000000745058, 0.80000001192093, 31, 25, levelRequirement = 95, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [36] = {0.050000000745058, 0.80000001192093, 32, 25, levelRequirement = 96, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [37] = {0.050000000745058, 0.80000001192093, 32, 25, levelRequirement = 97, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [38] = {0.050000000745058, 0.80000001192093, 33, 26, levelRequirement = 98, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [39] = {0.050000000745058, 0.80000001192093, 33, 26, levelRequirement = 99, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [40] = {0.050000000745058, 0.80000001192093, 34, 26, levelRequirement = 100, statInterpolation = {3, 3, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileArc"] = { name = "Arc", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "An arc of lightning reaches from the caster to a targeted enemy and chains to other enemies, but not immediately back. Each time the arc chains, it will also chain a secondary arc to another enemy that the main arc has not already hit, which cannot chain further.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Chains] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Lightning] = true, [SkillType.CanRapidFire] = true, }, statDescriptionScope = "beam_skill_stat_descriptions", castTime = 0.8, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "base_chance_to_shock_%", "number_of_chains", "skill_range_+%", }, levels = { [1] = {0.5, 1.5, 10, 1, -50, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [2] = {0.5, 1.5, 10, 1, -50, critChance = 5, levelRequirement = 9, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [3] = {0.5, 1.5, 10, 1, -50, critChance = 5, levelRequirement = 25, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [4] = {0.5, 1.5, 10, 1, -50, critChance = 5, levelRequirement = 32, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [5] = {0.5, 1.5, 10, 3, -50, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [6] = {0.5, 1.5, 20, 3, -50, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileConductivity"] = { name = "Conductivity", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Curses all targets in an area, lowering their lightning resistance and giving them a chance to be shocked when hit.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Lightning] = true, [SkillType.Cascadable] = true, [SkillType.AppliesCurse] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Hex] = true, }, statDescriptionScope = "curse_skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "base_lightning_damage_resistance_%", "chance_to_be_shocked_%", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {7000, -30, 25, 9, levelRequirement = 60, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeExile"] = { name = "WalkEmergeExile", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {200, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster base type attack cast speed +% and damage -% final [33]
Id | MonsterSpeedAndDamageFixupComplete |
---|---|
Family | MonsterSpeedAndDamageFixup |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster_damage damage attack caster speed |
スペルブロック率が30%
ブロックしたヒットからダメージの15%を受ける
Id | MonsterSpellBlock30Bypass15 |
---|---|
Family | MonsterBlockAndBypass |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
編集
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.