มินาร่า อเนมิน่า
มนุษย์
monster base type attack cast speed +% and damage -% final [33]
โอกาสบล็อคความเสียหาย เวท 30%
คุณได้รับความเสียหาย 15% จากการปะทะที่บล็อค
Minara Anemina
SpectreN
Tagsaura_bearer, นักเวท, cursing_monster, female_rogue_exile, flesh_armour, has_wand, human, humanoid, lightning_affinity, medium_height, medium_movement, necromancer_exile, not_dex, not_str, physical_affinity, ranged, red_blood, rogue_exile, summoner
Packs
  • ออร์ร่า กรีนเกท, โจนาห์ ไร้พันธนาการ, ทอร์ โอลกอสโซ่, มินาร่า อเนมิน่า, ไอออน ดาร์กชราวด์
  • พลังชีวิต
    108%
    Energy Shield From Life
    100%
    Ailment Threshold
    108%
    ค่าต้านทาน
    30 30 30 20
    Damage
    143%
    ความแม่นยำ
    100%
    โอกาสคริติคอล
    +5%
    ตัวคูณคริติคอล
    +130%
    Attack Distance
    6 ~ 60
    Attack Time
    0.9 Second
    Damage Spread
    ±20%
    ค่าประสบการณ์
    100%
    Model Size
    100%
    Type
    ExileWitch1
    Metadata
    ExileWitch1
    เลเวล
    68
    พลังชีวิต
    0
    ค่าเกราะ
    28,790
    อัตราการหลบหลีก
    4,739
    โล่พลังงาน
    6,617
    Damage
    534
    ความเสียหายเวท
    534
    ความแม่นยำ
    580
    Attack Time
    0.9
    ค่าประสบการณ์
    10,255
    Minion Life
    0
    Minion Energy Shield
    1,435
    Minion Damage
    427
    Ailment Threshold
    6,948
    Chill
    22
    Shock
    22
    Brittle
    124
    Scorch
    22
    Sap
    61
    Wrath
    Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Lightning, Instant, AreaSpell, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
    พิโรธ (Wrath)
    คูลดาวน์: 1.2 วินาที
    ร่ายออร่าที่เสริมความเสียหาย สายฟ้า ให้กับการโจมตี ให้กับคุณและเพื่อนของคุณ และทำให้เวทของคุณสร้างความเสียหาย สายฟ้า เพิ่มขึ้น อีก
    รัศมี +1.8 เมตร
    คุณและเพื่อนที่อยู่ใกล้ สร้างความเสียหาย สายฟ้า เพิ่มเติม 14.46 ถึง 231.4 ด้วยการโจมตี
    คุณและเพื่อนที่อยู่ใกล้ สร้างความเสียหาย เวท สายฟ้า เพิ่มขึ้น อีก 21%
    base deal no damage [1]
    ExileRaiseZombie
    Spell, Minion, MinionsCanExplode, Trappable, Totemable, Mineable, Multicastable, Triggerable, CanRapidFire, CreatesMinion
    ปลุกซอมบี้ (Raise Zombie)
    เวลาร่าย: 0.85 วินาที
    คูลดาวน์: 2 วินาที
    ปลุกมิเนียน ซอมบี้ จากศพหนึ่ง ซึ่งจะติดตามคุณและโจมตีศัตรูด้วย การฟาดประชิด
    เพิ่มขนาดของตัวละคร 21%
    จำนวน ซอมบี้ที่ปลุก สูงสุด +10 ตัว
    มิเนียน มีพลังชีวิตสูงสุด เพิ่มขึ้น อีก 40%
    มิเนียน สร้างความเสียหาย เพิ่มขึ้น อีก 50%
    alternate minion [1]
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    โจมตีธรรมดา (Default Attack)
    Base Damage: 427–641
    โอกาสคริติคอล: 5%
    Attack Time: 0.9 วินาที
    โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    ExileSummonSkeletons
    Spell, Minion, Duration, MinionsCanExplode, Trappable, Totemable, Mineable, Multicastable, Triggerable, CanRapidFire, CreatesMinion, Cooldown
    อัญเชิญโครงกระดูก (Summon Skeletons)
    เวลาร่าย: 1 วินาที
    อัญเชิญมิเนียน นักรบโครงกระดูก มายังตำแหน่งเป้าหมาย มันจะใช้การ โจมตีประชิด และมันจะตายเมื่อผ่านไประยะเวลาหนึ่ง หากทำให้มัน ก้าวร้าว นักรบกระดูกจะพุ่งตัวไปโจมตีศัตรูที่อยู่ใกล้ด้วย
    จำนวน โครงกระดูกอัญเชิญ สูงสุด +15 ตัว
    ระยะเวลาพื้นฐาน 40 วินาที
    มิเนียน สร้างความเสียหาย เพิ่มขึ้น 20%
    มิเนียน มีพลังชีวิตสูงสุด เพิ่มขึ้น อีก 200%
    มิเนียน สร้างความเสียหาย ธาตุ ลดลง อีก 20%
    อัญเชิญ นักรบโครงกระดูก 2 ตัว
    ExileConductivity
    Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
    นำไฟฟ้า (Conductivity)
    เวลาร่าย: 0.5 วินาที
    คูลดาวน์: 8 วินาที
    สาปทุกเป้าหมายในพื้นที่ ทำให้พวกมันมีค่าต้านทาน สายฟ้า น้อยลง และทำให้พวกมันมีโอกาสติดสถานะ ช็อค เมื่อถูกปะทะ
    ระยะเวลาพื้นฐาน 7 วินาที
    ศัตรูที่ถูกสาป มีค่าต้านทาน สายฟ้า -30%
    การปะทะ ศัตรูที่ถูกสาป มีโอกาสสร้างสถานะ ช็อค +25%
    active skill area of effect radius +% final [9]
    ExileArc
    Spell, Damage, Trappable, Totemable, Mineable, Chains, Multicastable, Triggerable, Lightning, CanRapidFire
    สายฟ้าชิ่ง (Arc)
    โอกาสคริติคอล: 5%
    ประสิทธิภาพการเสริมความเสียหาย: 50%
    เวลาร่าย: 0.8 วินาที
    ส่งสายฟ้าฟาดจากผู้ร่ายไปยังศัตรูที่เป็นเป้าหมายและชิ่งไปยังศัตรูตัวอื่นๆ ที่อยู่ใกล้แต่จะไม่ชิ่งกลับมาโดยทันที ทุกครั้งที่สายฟ้าหลักชิ่ง มันจะส่งสายฟ้ารองชิ่งไปยังศัตรูตัวอื่นที่สายฟ้าหลักยังไม่ได้ปะทะ ซึ่งไม่สามารถชิ่งต่อไปได้อีก
    สร้างความเสียหาย สายฟ้า 172.5 ถึง 517.4
    ลดระยะของสกิล 50%
    ชิ่ง +3 ครั้ง
    มีโอกาสสร้างสถานะ ช็อค ต่อศัตรู 10%
    ExileVaalSummonSkeletons
    Spell, Minion, Duration, MinionsCanExplode, Trappable, Totemable, Mineable, Vaal, CreatesMinion
    วาล์ อัญเชิญโครงกระดูก (Vaal Summon Skeletons)
    เวลาร่าย: 1 วินาที
    คูลดาวน์: 300 วินาที
    ปลุกกองทัพโครงกระดูกที่มี ทหาร, นักธนู, นักเวท นำโดย นายพลทรงพลัง
    จำนวน โครงกระดูกอัญเชิญ สูงสุด +50 ตัว
    ระยะเวลาพื้นฐาน 20 วินาที
    อัญเชิญ นักรบโครงกระดูก 19 ตัว
    อัญเชิญ นักธนูโครงกระดูก 6 ตัว
    อัญเชิญ นักเวทโครงกระดูก 3 ตัว
    อัญเชิญ นายพลโครงกระดูก 1 ตัว
    base display minion actor level [68]
    display minion monster type [2]

    Object Type

    version 2
    extends "Metadata/Monsters/Exiles/Exile"
    
    Stats
    {
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Monsters/Statue/Female/RaiseSkeleStatue.ao"
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Exiles/Exile"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Exiles/ExileWitch1"] = {
        name = "Minara Anemina",
        life = 1.08,
        energyShield = 1,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 1.43,
        damageSpread = 0.2,
        attackTime = 0.9,
        attackRange = 60,
        accuracy = 1,
        weaponType1 = "Wand",
        weaponType2 = "Shield",
        skillList = {
            "Melee",
            "ExileRaiseZombie",
            "ExileVaalSummonSkeletons",
            "ExileSummonSkeletons",
            "Wrath",
            "ExileArc",
            "ExileConductivity",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileRaiseZombie"] = {
        name = "Raise Zombie",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Raises a zombie minion from a corpse, which will follow you and attack enemies with a melee strike.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Minion] = true,
            [SkillType.MinionsCanExplode] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.CreatesMinion] = true,
        },
        statDescriptionScope = "minion_spell_skill_stat_descriptions",
        castTime = 0.85,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_number_of_zombies_allowed",
            "active_skill_minion_damage_+%_final",
            "active_skill_minion_life_+%_final",
            "base_actor_scale_+%",
            "alternate_minion",
        },
        levels = {
            [1] = {6, 10, 0, 1, 1, levelRequirement = 4, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [2] = {6, 10, 0, 2, 1, levelRequirement = 6, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [3] = {6, 10, 0, 3, 1, levelRequirement = 9, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [4] = {6, 10, 0, 4, 1, levelRequirement = 12, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [5] = {6, 10, 0, 5, 1, levelRequirement = 15, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [6] = {6, 10, 0, 6, 1, levelRequirement = 19, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [7] = {6, 10, 0, 7, 1, levelRequirement = 23, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [8] = {6, 50, 0, 8, 1, levelRequirement = 28, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [9] = {6, 50, 0, 9, 1, levelRequirement = 33, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [10] = {6, 50, 0, 10, 1, levelRequirement = 39, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [11] = {6, 50, 0, 11, 1, levelRequirement = 43, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [12] = {6, 50, 0, 12, 1, levelRequirement = 46, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [13] = {10, 50, 0, 13, 1, levelRequirement = 49, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [14] = {10, 50, 0, 14, 1, levelRequirement = 52, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [15] = {10, 50, 0, 15, 1, levelRequirement = 55, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [16] = {10, 50, 0, 16, 1, levelRequirement = 58, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [17] = {10, 50, 40, 17, 1, levelRequirement = 61, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [18] = {10, 50, 40, 18, 1, levelRequirement = 64, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [19] = {10, 50, 40, 19, 1, levelRequirement = 66, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [20] = {10, 50, 40, 20, 1, levelRequirement = 67, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [21] = {10, 50, 40, 21, 1, levelRequirement = 68, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [22] = {10, 50, 40, 22, 1, levelRequirement = 69, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [23] = {10, 50, 40, 23, 1, levelRequirement = 70, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [24] = {10, 50, 40, 24, 1, levelRequirement = 71, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [25] = {10, 50, 40, 25, 1, levelRequirement = 72, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [26] = {10, 50, 40, 26, 1, levelRequirement = 73, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [27] = {10, 50, 40, 27, 1, levelRequirement = 74, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [28] = {10, 50, 40, 28, 1, levelRequirement = 75, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [29] = {10, 50, 40, 29, 1, levelRequirement = 76, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [30] = {10, 50, 40, 30, 1, levelRequirement = 77, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [31] = {10, 50, 40, 31, 1, levelRequirement = 78, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [32] = {10, 50, 40, 32, 1, levelRequirement = 79, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [33] = {10, 50, 40, 33, 1, levelRequirement = 80, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [34] = {10, 50, 40, 34, 1, levelRequirement = 81, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [35] = {10, 50, 40, 35, 1, levelRequirement = 82, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileVaalSummonSkeletons"] = {
        name = "Vaal Summon Skeletons",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Summons an army of skeletal soldiers, archers and mages, led by a powerful general.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Minion] = true,
            [SkillType.Duration] = true,
            [SkillType.MinionsCanExplode] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Vaal] = true,
            [SkillType.CreatesMinion] = true,
        },
        statDescriptionScope = "minion_spell_skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_melee_skeletons_to_summon",
            "number_of_archer_skeletons_to_summon",
            "number_of_mage_skeletons_to_summon",
            "base_number_of_skeletons_allowed",
            "base_display_minion_actor_level",
            "number_of_leader_skeletons_to_summon",
            "base_skill_effect_duration",
            "display_minion_monster_type",
        },
        levels = {
            [1] = {11, 1, 0, 29, 3, 1, 20000, 2, levelRequirement = 3, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [2] = {12, 1, 0, 30, 5, 1, 20000, 2, levelRequirement = 5, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [3] = {13, 1, 0, 31, 8, 1, 20000, 2, levelRequirement = 8, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [4] = {14, 2, 0, 32, 10, 1, 20000, 2, levelRequirement = 10, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [5] = {15, 2, 0, 33, 13, 1, 20000, 2, levelRequirement = 13, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [6] = {15, 3, 0, 34, 16, 1, 20000, 2, levelRequirement = 16, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [7] = {16, 3, 0, 35, 19, 1, 20000, 2, levelRequirement = 19, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [8] = {16, 4, 0, 36, 22, 1, 20000, 2, levelRequirement = 22, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [9] = {17, 4, 0, 37, 25, 1, 20000, 2, levelRequirement = 25, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [10] = {17, 5, 0, 38, 28, 1, 20000, 2, levelRequirement = 28, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [11] = {18, 5, 0, 39, 32, 1, 20000, 2, levelRequirement = 32, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [12] = {18, 5, 1, 40, 36, 1, 20000, 2, levelRequirement = 36, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [13] = {18, 6, 1, 41, 40, 1, 20000, 2, levelRequirement = 40, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [14] = {18, 6, 2, 42, 44, 1, 20000, 2, levelRequirement = 44, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [15] = {19, 6, 2, 43, 47, 1, 20000, 2, levelRequirement = 47, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [16] = {19, 6, 3, 44, 50, 1, 20000, 2, levelRequirement = 50, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [17] = {19, 6, 3, 45, 53, 1, 20000, 2, levelRequirement = 53, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [18] = {19, 6, 3, 46, 56, 1, 20000, 2, levelRequirement = 56, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [19] = {19, 6, 3, 47, 59, 1, 20000, 2, levelRequirement = 59, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [20] = {19, 6, 3, 48, 62, 1, 20000, 2, levelRequirement = 62, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [21] = {19, 6, 3, 49, 64, 1, 20000, 2, levelRequirement = 64, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [22] = {19, 6, 3, 50, 66, 1, 20000, 2, levelRequirement = 66, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [23] = {19, 6, 3, 50, 67, 1, 20000, 2, levelRequirement = 67, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [24] = {19, 6, 3, 50, 68, 1, 20000, 2, levelRequirement = 68, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [25] = {19, 6, 3, 50, 69, 1, 20000, 2, levelRequirement = 69, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [26] = {19, 6, 3, 50, 70, 1, 20000, 2, levelRequirement = 70, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [27] = {19, 6, 3, 50, 71, 1, 20000, 2, levelRequirement = 71, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [28] = {19, 6, 3, 50, 72, 1, 20000, 2, levelRequirement = 72, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [29] = {19, 6, 3, 50, 73, 1, 20000, 2, levelRequirement = 73, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [30] = {19, 6, 3, 50, 74, 1, 20000, 2, levelRequirement = 74, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [31] = {19, 6, 3, 50, 75, 1, 20000, 2, levelRequirement = 75, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [32] = {19, 6, 3, 50, 76, 1, 20000, 2, levelRequirement = 76, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [33] = {19, 6, 3, 50, 77, 1, 20000, 2, levelRequirement = 77, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [34] = {19, 6, 3, 50, 78, 1, 20000, 2, levelRequirement = 78, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [35] = {19, 6, 3, 50, 79, 1, 20000, 2, levelRequirement = 79, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [36] = {19, 6, 3, 50, 80, 1, 20000, 2, levelRequirement = 80, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [37] = {19, 6, 3, 50, 81, 1, 20000, 2, levelRequirement = 81, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [38] = {19, 6, 3, 50, 82, 1, 20000, 2, levelRequirement = 82, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [39] = {19, 6, 3, 50, 84, 1, 20000, 2, levelRequirement = 84, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [40] = {19, 6, 3, 50, 86, 1, 20000, 2, levelRequirement = 86, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [41] = {19, 6, 3, 50, 88, 1, 20000, 2, levelRequirement = 88, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileSummonSkeletons"] = {
        name = "Summon Skeletons",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Summon Skeleton Warrior minions at the targeted location. They use a melee attack and die after a duration. If made aggressive, Skeleton Warriors will also dash towards nearby enemies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Minion] = true,
            [SkillType.Duration] = true,
            [SkillType.MinionsCanExplode] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.CreatesMinion] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "minion_spell_skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_number_of_skeletons_allowed",
            "base_skill_effect_duration",
            "active_skill_elemental_damage_+%_final",
            "active_skill_minion_life_+%_final",
            "number_of_melee_skeletons_to_summon",
            "minion_damage_+%",
        },
        levels = {
            [1] = {5, 20000, -50, 0, 2, 20, levelRequirement = 4, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [2] = {6, 20000, -50, 0, 2, 20, levelRequirement = 12, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [3] = {7, 20000, -50, 0, 2, 20, levelRequirement = 19, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [4] = {8, 20000, -50, 0, 2, 20, levelRequirement = 23, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [5] = {8, 20000, -50, 5, 2, 20, levelRequirement = 28, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [6] = {9, 20000, -50, 10, 2, 20, levelRequirement = 33, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [7] = {9, 20000, -50, 25, 2, 20, levelRequirement = 39, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [8] = {10, 20000, -50, 50, 2, 20, levelRequirement = 43, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [9] = {11, 20000, -50, 75, 2, 20, levelRequirement = 46, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [10] = {11, 40000, -20, 100, 2, 20, levelRequirement = 49, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [11] = {12, 40000, -20, 125, 2, 20, levelRequirement = 52, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [12] = {12, 40000, -20, 150, 2, 20, levelRequirement = 55, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [13] = {13, 40000, -20, 160, 2, 20, levelRequirement = 58, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [14] = {14, 40000, -20, 170, 2, 20, levelRequirement = 61, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [15] = {14, 40000, -20, 180, 2, 20, levelRequirement = 64, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [16] = {15, 40000, -20, 190, 2, 20, levelRequirement = 66, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [17] = {15, 40000, -20, 195, 2, 20, levelRequirement = 67, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [18] = {15, 40000, -20, 200, 2, 20, levelRequirement = 68, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [19] = {15, 40000, -20, 205, 2, 20, levelRequirement = 69, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [20] = {15, 40000, -20, 210, 2, 20, levelRequirement = 70, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [21] = {15, 40000, -20, 215, 2, 20, levelRequirement = 71, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [22] = {17, 40000, -20, 220, 2, 20, levelRequirement = 72, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [23] = {17, 40000, -20, 230, 2, 20, levelRequirement = 73, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [24] = {17, 40000, -20, 240, 2, 20, levelRequirement = 74, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [25] = {17, 40000, -20, 250, 2, 20, levelRequirement = 75, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [26] = {17, 40000, -20, 260, 2, 20, levelRequirement = 76, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [27] = {17, 40000, -20, 270, 2, 20, levelRequirement = 77, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [28] = {17, 40000, -20, 280, 2, 20, levelRequirement = 78, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [29] = {17, 40000, -20, 290, 2, 20, levelRequirement = 79, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [30] = {17, 40000, -20, 300, 2, 20, levelRequirement = 80, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [31] = {17, 40000, -20, 310, 2, 20, levelRequirement = 81, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [32] = {17, 40000, -20, 320, 2, 20, levelRequirement = 82, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Wrath"] = {
        name = "Wrath",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Casts an aura that adds lightning damage to the attacks of you and your allies, and makes your spells deal more lightning damage.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Buff] = true,
            [SkillType.HasReservation] = true,
            [SkillType.TotemCastsAlone] = true,
            [SkillType.Totemable] = true,
            [SkillType.Aura] = true,
            [SkillType.Lightning] = true,
            [SkillType.Instant] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.CanHaveBlessing] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "aura_skill_stat_descriptions",
        castTime = 0,
        baseFlags = {
            area = true,
            spell = true,
            aura = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_minimum_added_lightning_damage",
            "attack_maximum_added_lightning_damage",
            "active_skill_base_radius_+",
            "wrath_aura_spell_lightning_damage_+%_final",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {0.050000000745058, 0.80000001192093, 0, 15, levelRequirement = 24, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [2] = {0.050000000745058, 0.80000001192093, 1, 15, levelRequirement = 27, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [3] = {0.050000000745058, 0.80000001192093, 2, 15, levelRequirement = 30, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [4] = {0.050000000745058, 0.80000001192093, 3, 16, levelRequirement = 33, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [5] = {0.050000000745058, 0.80000001192093, 4, 16, levelRequirement = 36, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [6] = {0.050000000745058, 0.80000001192093, 5, 16, levelRequirement = 39, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [7] = {0.050000000745058, 0.80000001192093, 6, 17, levelRequirement = 42, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [8] = {0.050000000745058, 0.80000001192093, 7, 17, levelRequirement = 45, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [9] = {0.050000000745058, 0.80000001192093, 8, 17, levelRequirement = 48, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [10] = {0.050000000745058, 0.80000001192093, 9, 18, levelRequirement = 50, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [11] = {0.050000000745058, 0.80000001192093, 10, 18, levelRequirement = 52, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [12] = {0.050000000745058, 0.80000001192093, 11, 18, levelRequirement = 54, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [13] = {0.050000000745058, 0.80000001192093, 12, 19, levelRequirement = 56, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [14] = {0.050000000745058, 0.80000001192093, 13, 19, levelRequirement = 58, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [15] = {0.050000000745058, 0.80000001192093, 14, 19, levelRequirement = 60, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [16] = {0.050000000745058, 0.80000001192093, 15, 20, levelRequirement = 62, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [17] = {0.050000000745058, 0.80000001192093, 16, 20, levelRequirement = 64, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [18] = {0.050000000745058, 0.80000001192093, 17, 20, levelRequirement = 66, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [19] = {0.050000000745058, 0.80000001192093, 18, 21, levelRequirement = 68, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [20] = {0.050000000745058, 0.80000001192093, 19, 21, levelRequirement = 70, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [21] = {0.050000000745058, 0.80000001192093, 20, 21, levelRequirement = 72, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [22] = {0.050000000745058, 0.80000001192093, 21, 22, levelRequirement = 74, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [23] = {0.050000000745058, 0.80000001192093, 22, 22, levelRequirement = 76, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [24] = {0.050000000745058, 0.80000001192093, 23, 22, levelRequirement = 78, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [25] = {0.050000000745058, 0.80000001192093, 24, 23, levelRequirement = 80, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [26] = {0.050000000745058, 0.80000001192093, 25, 23, levelRequirement = 82, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [27] = {0.050000000745058, 0.80000001192093, 26, 23, levelRequirement = 84, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [28] = {0.050000000745058, 0.80000001192093, 27, 24, levelRequirement = 86, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [29] = {0.050000000745058, 0.80000001192093, 28, 24, levelRequirement = 88, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [30] = {0.050000000745058, 0.80000001192093, 29, 24, levelRequirement = 90, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [31] = {0.050000000745058, 0.80000001192093, 29, 24, levelRequirement = 91, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [32] = {0.050000000745058, 0.80000001192093, 30, 25, levelRequirement = 92, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [33] = {0.050000000745058, 0.80000001192093, 30, 25, levelRequirement = 93, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [34] = {0.050000000745058, 0.80000001192093, 31, 25, levelRequirement = 94, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [35] = {0.050000000745058, 0.80000001192093, 31, 25, levelRequirement = 95, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [36] = {0.050000000745058, 0.80000001192093, 32, 25, levelRequirement = 96, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [37] = {0.050000000745058, 0.80000001192093, 32, 25, levelRequirement = 97, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [38] = {0.050000000745058, 0.80000001192093, 33, 26, levelRequirement = 98, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [39] = {0.050000000745058, 0.80000001192093, 33, 26, levelRequirement = 99, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [40] = {0.050000000745058, 0.80000001192093, 34, 26, levelRequirement = 100, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileArc"] = {
        name = "Arc",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "An arc of lightning reaches from the caster to a targeted enemy and chains to other enemies, but not immediately back. Each time the arc chains, it will also chain a secondary arc to another enemy that the main arc has not already hit, which cannot chain further.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Chains] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Lightning] = true,
            [SkillType.CanRapidFire] = true,
        },
        statDescriptionScope = "beam_skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "base_chance_to_shock_%",
            "number_of_chains",
            "skill_range_+%",
        },
        levels = {
            [1] = {0.5, 1.5, 10, 1, -50, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [2] = {0.5, 1.5, 10, 1, -50, critChance = 5, levelRequirement = 9, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [3] = {0.5, 1.5, 10, 1, -50, critChance = 5, levelRequirement = 25, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [4] = {0.5, 1.5, 10, 1, -50, critChance = 5, levelRequirement = 32, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [5] = {0.5, 1.5, 10, 3, -50, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [6] = {0.5, 1.5, 20, 3, -50, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileConductivity"] = {
        name = "Conductivity",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Curses all targets in an area, lowering their lightning resistance and giving them a chance to be shocked when hit.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Lightning] = true,
            [SkillType.Cascadable] = true,
            [SkillType.AppliesCurse] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Hex] = true,
        },
        statDescriptionScope = "curse_skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "base_lightning_damage_resistance_%",
            "chance_to_be_shocked_%",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {7000, -30, 25, 9, levelRequirement = 60, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster base type attack cast speed +% and damage -% final [33]
    FamilyMonsterSpeedAndDamageFixup
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 Global
  • Craft Tagscaster_damage ความเสียหาย โจมตี นักเวท ความเร็ว
    โอกาสบล็อคความเสียหาย เวท 30%
    คุณได้รับความเสียหาย 15% จากการปะทะที่บล็อค
    FamilyMonsterBlockAndBypass
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • base spell block % Min: 30 Max: 30 Global
  • base block % damage taken Min: 15 Max: 15 Global
  • Craft Tagsblock
    keyval
    Stats.item_drop_slots1
    Stats.energy_shield_recharge_rate_per_minute_%2000
    Stats.mana_regeneration_rate_per_minute_%100
    Stats.base_maximum_mana200
    Stats.maximum_physical_damage_reduction_%75
    Stats.max_viper_strike_orbs4
    Stats.base_maximum_all_resistances_%75
    Stats.max_fuse_arrow_orbs5
    Stats.max_fire_beam_stacks8
    Stats.max_charged_attack_stacks10
    Stats.base_critical_strike_multiplier130
    Stats.critical_ailment_dot_multiplier_+30
    Stats.max_endurance_charges3
    Stats.max_frenzy_charges3
    Stats.max_power_charges3
    Stats.base_attack_speed_+%_per_frenzy_charge5
    Stats.base_attack_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.base_cast_speed_+%_per_frenzy_charge5
    Stats.base_cast_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.movement_velocity_+%_per_frenzy_charge_if_not_player_minion5
    Stats.object_inherent_damage_+%_final_per_frenzy_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge_if_not_player_minion11
    Stats.resist_all_elements_%_per_endurance_charge4
    Stats.resist_all_elements_%_per_endurance_charge_if_not_player_minion11
    Stats.critical_strike_chance_+%_per_power_charge50
    Stats.critical_strike_chance_+%_per_power_charge_if_not_player_minion150
    Stats.maximum_block_%75
    Stats.base_maximum_spell_block_%75
    Stats.base_number_of_totems_allowed1
    Stats.base_number_of_traps_allowed3
    Stats.base_number_of_remote_mines_allowed5
    Stats.movement_velocity_cap128
    Stats.maximum_life_leech_rate_%_per_minute1200
    Stats.maximum_mana_leech_rate_%_per_minute1200
    Stats.maximum_energy_shield_leech_rate_%_per_minute600
    Stats.monster_ignite_damage_+%_final-72
    Stats.monster_bleeding_damage_+%_final-86
    Stats.monster_poison_damage_+%_final-50
    Stats.bleeding_moving_damage_%_of_base_override500
    Stats.max_azurite_debuff_stacks10
    Stats.impaled_debuff_base_duration_ms8000
    Stats.impaled_debuff_number_of_reflected_hits5
    Stats.ignore_skill_weapon_restrictions1
    Stats.base_total_number_of_sigils_allowed3
    Stats.maximum_life_leech_amount_per_leech_%_max_life10
    Stats.maximum_mana_leech_amount_per_leech_%_max_mana10
    Stats.maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield10
    Stats.object_inherent_melee_hit_stun_duration_+%_final20
    Stats.scale_melee_range_to_actor_scale1
    Stats.use_melee_pattern_range1
    Stats.actor_scale_+%_limit100
    Stats.damage_taken_when_hit_+%_final_per_fortification-1
    Stats.base_max_fortification20
    Stats.soul_eater_maximum_stacks45
    Stats.base_mana_cost_-%100
    Stats.additional_life_scaling_index10
    ObjectMagicProperties.stat_description_listMetadata/StatDescriptions/monster_stat_descriptions.txt
    Positioned.blockingtrue
    Positioned.team0
    Positioned.serialise_collidabletrue
    BaseEvents.server_onlytrue
    Actor.basic_actionMove, Flee, StrafeLeft, StrafeRight, Advance, DoNothing, MonsterPickup
    Actor.slow_animations_go_to_idletrue
    Animated.preload_animated_objectMetadata/Monsters/Statue/Female/RaiseSkeleStatue.ao
    มินาร่า อเนมิน่า
    มนุษย์
    monster base type attack cast speed +% and damage -% final [33]
    โอกาสบล็อคความเสียหาย เวท 30%
    คุณได้รับความเสียหาย 15% จากการปะทะที่บล็อค
    เพิ่มพลังชีวิตสูงสุด 100%
    เพิ่มพื้นที่ส่งผล 100%
    เพิ่มขนาดของตัวละคร 80%
    Minara Anemina
    SpectreN
    Tagsaura_bearer, นักเวท, cursing_monster, female_rogue_exile, flesh_armour, has_wand, human, humanoid, lightning_affinity, medium_height, medium_movement, necromancer_exile, not_dex, not_str, physical_affinity, ranged, red_blood, rogue_exile, summoner
    พลังชีวิต
    108%
    Energy Shield From Life
    100%
    Ailment Threshold
    108%
    ค่าต้านทาน
    30 30 30 20
    Damage
    143%
    ความแม่นยำ
    100%
    โอกาสคริติคอล
    +5%
    ตัวคูณคริติคอล
    +130%
    Attack Distance
    6 ~ 60
    Attack Time
    0.9 Second
    Damage Spread
    ±20%
    ค่าประสบการณ์
    100%
    Model Size
    100%
    Type
    ExileWitch1
    Metadata
    ExileWitch1Supporter
    เลเวล
    68
    พลังชีวิต
    0
    ค่าเกราะ
    28,790
    อัตราการหลบหลีก
    4,739
    โล่พลังงาน
    6,617
    Damage
    534
    ความเสียหายเวท
    534
    ความแม่นยำ
    580
    Attack Time
    0.9
    ค่าประสบการณ์
    10,255
    Minion Life
    0
    Minion Energy Shield
    1,435
    Minion Damage
    427
    Ailment Threshold
    6,948
    Chill
    22
    Shock
    22
    Brittle
    124
    Scorch
    22
    Sap
    61
    Wrath
    Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Lightning, Instant, AreaSpell, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
    พิโรธ (Wrath)
    คูลดาวน์: 1.2 วินาที
    ร่ายออร่าที่เสริมความเสียหาย สายฟ้า ให้กับการโจมตี ให้กับคุณและเพื่อนของคุณ และทำให้เวทของคุณสร้างความเสียหาย สายฟ้า เพิ่มขึ้น อีก
    รัศมี +1.8 เมตร
    คุณและเพื่อนที่อยู่ใกล้ สร้างความเสียหาย สายฟ้า เพิ่มเติม 14.46 ถึง 231.4 ด้วยการโจมตี
    คุณและเพื่อนที่อยู่ใกล้ สร้างความเสียหาย เวท สายฟ้า เพิ่มขึ้น อีก 21%
    base deal no damage [1]
    ExileRaiseZombie
    Spell, Minion, MinionsCanExplode, Trappable, Totemable, Mineable, Multicastable, Triggerable, CanRapidFire, CreatesMinion
    ปลุกซอมบี้ (Raise Zombie)
    เวลาร่าย: 0.85 วินาที
    คูลดาวน์: 2 วินาที
    ปลุกมิเนียน ซอมบี้ จากศพหนึ่ง ซึ่งจะติดตามคุณและโจมตีศัตรูด้วย การฟาดประชิด
    เพิ่มขนาดของตัวละคร 21%
    จำนวน ซอมบี้ที่ปลุก สูงสุด +10 ตัว
    มิเนียน มีพลังชีวิตสูงสุด เพิ่มขึ้น อีก 40%
    มิเนียน สร้างความเสียหาย เพิ่มขึ้น อีก 50%
    alternate minion [1]
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    โจมตีธรรมดา (Default Attack)
    Base Damage: 427–641
    โอกาสคริติคอล: 5%
    Attack Time: 0.9 วินาที
    โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    ExileSummonSkeletons
    Spell, Minion, Duration, MinionsCanExplode, Trappable, Totemable, Mineable, Multicastable, Triggerable, CanRapidFire, CreatesMinion, Cooldown
    อัญเชิญโครงกระดูก (Summon Skeletons)
    เวลาร่าย: 1 วินาที
    อัญเชิญมิเนียน นักรบโครงกระดูก มายังตำแหน่งเป้าหมาย มันจะใช้การ โจมตีประชิด และมันจะตายเมื่อผ่านไประยะเวลาหนึ่ง หากทำให้มัน ก้าวร้าว นักรบกระดูกจะพุ่งตัวไปโจมตีศัตรูที่อยู่ใกล้ด้วย
    จำนวน โครงกระดูกอัญเชิญ สูงสุด +15 ตัว
    ระยะเวลาพื้นฐาน 40 วินาที
    มิเนียน สร้างความเสียหาย เพิ่มขึ้น 20%
    มิเนียน มีพลังชีวิตสูงสุด เพิ่มขึ้น อีก 200%
    มิเนียน สร้างความเสียหาย ธาตุ ลดลง อีก 20%
    อัญเชิญ นักรบโครงกระดูก 2 ตัว
    ExileConductivity
    Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
    นำไฟฟ้า (Conductivity)
    เวลาร่าย: 0.5 วินาที
    คูลดาวน์: 8 วินาที
    สาปทุกเป้าหมายในพื้นที่ ทำให้พวกมันมีค่าต้านทาน สายฟ้า น้อยลง และทำให้พวกมันมีโอกาสติดสถานะ ช็อค เมื่อถูกปะทะ
    ระยะเวลาพื้นฐาน 7 วินาที
    ศัตรูที่ถูกสาป มีค่าต้านทาน สายฟ้า -30%
    การปะทะ ศัตรูที่ถูกสาป มีโอกาสสร้างสถานะ ช็อค +25%
    active skill area of effect radius +% final [9]
    ExileArc
    Spell, Damage, Trappable, Totemable, Mineable, Chains, Multicastable, Triggerable, Lightning, CanRapidFire
    สายฟ้าชิ่ง (Arc)
    โอกาสคริติคอล: 5%
    ประสิทธิภาพการเสริมความเสียหาย: 50%
    เวลาร่าย: 0.8 วินาที
    ส่งสายฟ้าฟาดจากผู้ร่ายไปยังศัตรูที่เป็นเป้าหมายและชิ่งไปยังศัตรูตัวอื่นๆ ที่อยู่ใกล้แต่จะไม่ชิ่งกลับมาโดยทันที ทุกครั้งที่สายฟ้าหลักชิ่ง มันจะส่งสายฟ้ารองชิ่งไปยังศัตรูตัวอื่นที่สายฟ้าหลักยังไม่ได้ปะทะ ซึ่งไม่สามารถชิ่งต่อไปได้อีก
    สร้างความเสียหาย สายฟ้า 172.5 ถึง 517.4
    ลดระยะของสกิล 50%
    ชิ่ง +3 ครั้ง
    มีโอกาสสร้างสถานะ ช็อค ต่อศัตรู 10%
    ExileVaalSummonSkeletons
    Spell, Minion, Duration, MinionsCanExplode, Trappable, Totemable, Mineable, Vaal, CreatesMinion
    วาล์ อัญเชิญโครงกระดูก (Vaal Summon Skeletons)
    เวลาร่าย: 1 วินาที
    คูลดาวน์: 300 วินาที
    ปลุกกองทัพโครงกระดูกที่มี ทหาร, นักธนู, นักเวท นำโดย นายพลทรงพลัง
    จำนวน โครงกระดูกอัญเชิญ สูงสุด +50 ตัว
    ระยะเวลาพื้นฐาน 20 วินาที
    อัญเชิญ นักรบโครงกระดูก 19 ตัว
    อัญเชิญ นักธนูโครงกระดูก 6 ตัว
    อัญเชิญ นักเวทโครงกระดูก 3 ตัว
    อัญเชิญ นายพลโครงกระดูก 1 ตัว
    base display minion actor level [68]
    display minion monster type [2]

    Object Type

    version 2
    extends "Metadata/Monsters/Exiles/Exile"
    
    Stats
    {
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Monsters/Statue/Female/RaiseSkeleStatue.ao"
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Exiles/Exile"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Exiles/ExileWitch1Supporter"] = {
        name = "Minara Anemina",
        life = 1.08,
        energyShield = 1,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 1.43,
        damageSpread = 0.2,
        attackTime = 0.9,
        attackRange = 60,
        accuracy = 1,
        weaponType1 = "Wand",
        weaponType2 = "Shield",
        skillList = {
            "Melee",
            "ExileRaiseZombie",
            "ExileVaalSummonSkeletons",
            "ExileSummonSkeletons",
            "Wrath",
            "ExileArc",
            "ExileConductivity",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileRaiseZombie"] = {
        name = "Raise Zombie",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Raises a zombie minion from a corpse, which will follow you and attack enemies with a melee strike.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Minion] = true,
            [SkillType.MinionsCanExplode] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.CreatesMinion] = true,
        },
        statDescriptionScope = "minion_spell_skill_stat_descriptions",
        castTime = 0.85,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_number_of_zombies_allowed",
            "active_skill_minion_damage_+%_final",
            "active_skill_minion_life_+%_final",
            "base_actor_scale_+%",
            "alternate_minion",
        },
        levels = {
            [1] = {6, 10, 0, 1, 1, levelRequirement = 4, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [2] = {6, 10, 0, 2, 1, levelRequirement = 6, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [3] = {6, 10, 0, 3, 1, levelRequirement = 9, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [4] = {6, 10, 0, 4, 1, levelRequirement = 12, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [5] = {6, 10, 0, 5, 1, levelRequirement = 15, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [6] = {6, 10, 0, 6, 1, levelRequirement = 19, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [7] = {6, 10, 0, 7, 1, levelRequirement = 23, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [8] = {6, 50, 0, 8, 1, levelRequirement = 28, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [9] = {6, 50, 0, 9, 1, levelRequirement = 33, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [10] = {6, 50, 0, 10, 1, levelRequirement = 39, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [11] = {6, 50, 0, 11, 1, levelRequirement = 43, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [12] = {6, 50, 0, 12, 1, levelRequirement = 46, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [13] = {10, 50, 0, 13, 1, levelRequirement = 49, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [14] = {10, 50, 0, 14, 1, levelRequirement = 52, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [15] = {10, 50, 0, 15, 1, levelRequirement = 55, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [16] = {10, 50, 0, 16, 1, levelRequirement = 58, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [17] = {10, 50, 40, 17, 1, levelRequirement = 61, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [18] = {10, 50, 40, 18, 1, levelRequirement = 64, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [19] = {10, 50, 40, 19, 1, levelRequirement = 66, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [20] = {10, 50, 40, 20, 1, levelRequirement = 67, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [21] = {10, 50, 40, 21, 1, levelRequirement = 68, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [22] = {10, 50, 40, 22, 1, levelRequirement = 69, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [23] = {10, 50, 40, 23, 1, levelRequirement = 70, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [24] = {10, 50, 40, 24, 1, levelRequirement = 71, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [25] = {10, 50, 40, 25, 1, levelRequirement = 72, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [26] = {10, 50, 40, 26, 1, levelRequirement = 73, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [27] = {10, 50, 40, 27, 1, levelRequirement = 74, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [28] = {10, 50, 40, 28, 1, levelRequirement = 75, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [29] = {10, 50, 40, 29, 1, levelRequirement = 76, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [30] = {10, 50, 40, 30, 1, levelRequirement = 77, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [31] = {10, 50, 40, 31, 1, levelRequirement = 78, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [32] = {10, 50, 40, 32, 1, levelRequirement = 79, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [33] = {10, 50, 40, 33, 1, levelRequirement = 80, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [34] = {10, 50, 40, 34, 1, levelRequirement = 81, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [35] = {10, 50, 40, 35, 1, levelRequirement = 82, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileVaalSummonSkeletons"] = {
        name = "Vaal Summon Skeletons",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Summons an army of skeletal soldiers, archers and mages, led by a powerful general.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Minion] = true,
            [SkillType.Duration] = true,
            [SkillType.MinionsCanExplode] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Vaal] = true,
            [SkillType.CreatesMinion] = true,
        },
        statDescriptionScope = "minion_spell_skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_melee_skeletons_to_summon",
            "number_of_archer_skeletons_to_summon",
            "number_of_mage_skeletons_to_summon",
            "base_number_of_skeletons_allowed",
            "base_display_minion_actor_level",
            "number_of_leader_skeletons_to_summon",
            "base_skill_effect_duration",
            "display_minion_monster_type",
        },
        levels = {
            [1] = {11, 1, 0, 29, 3, 1, 20000, 2, levelRequirement = 3, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [2] = {12, 1, 0, 30, 5, 1, 20000, 2, levelRequirement = 5, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [3] = {13, 1, 0, 31, 8, 1, 20000, 2, levelRequirement = 8, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [4] = {14, 2, 0, 32, 10, 1, 20000, 2, levelRequirement = 10, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [5] = {15, 2, 0, 33, 13, 1, 20000, 2, levelRequirement = 13, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [6] = {15, 3, 0, 34, 16, 1, 20000, 2, levelRequirement = 16, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [7] = {16, 3, 0, 35, 19, 1, 20000, 2, levelRequirement = 19, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [8] = {16, 4, 0, 36, 22, 1, 20000, 2, levelRequirement = 22, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [9] = {17, 4, 0, 37, 25, 1, 20000, 2, levelRequirement = 25, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [10] = {17, 5, 0, 38, 28, 1, 20000, 2, levelRequirement = 28, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [11] = {18, 5, 0, 39, 32, 1, 20000, 2, levelRequirement = 32, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [12] = {18, 5, 1, 40, 36, 1, 20000, 2, levelRequirement = 36, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [13] = {18, 6, 1, 41, 40, 1, 20000, 2, levelRequirement = 40, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [14] = {18, 6, 2, 42, 44, 1, 20000, 2, levelRequirement = 44, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [15] = {19, 6, 2, 43, 47, 1, 20000, 2, levelRequirement = 47, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [16] = {19, 6, 3, 44, 50, 1, 20000, 2, levelRequirement = 50, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [17] = {19, 6, 3, 45, 53, 1, 20000, 2, levelRequirement = 53, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [18] = {19, 6, 3, 46, 56, 1, 20000, 2, levelRequirement = 56, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [19] = {19, 6, 3, 47, 59, 1, 20000, 2, levelRequirement = 59, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [20] = {19, 6, 3, 48, 62, 1, 20000, 2, levelRequirement = 62, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [21] = {19, 6, 3, 49, 64, 1, 20000, 2, levelRequirement = 64, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [22] = {19, 6, 3, 50, 66, 1, 20000, 2, levelRequirement = 66, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [23] = {19, 6, 3, 50, 67, 1, 20000, 2, levelRequirement = 67, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [24] = {19, 6, 3, 50, 68, 1, 20000, 2, levelRequirement = 68, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [25] = {19, 6, 3, 50, 69, 1, 20000, 2, levelRequirement = 69, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [26] = {19, 6, 3, 50, 70, 1, 20000, 2, levelRequirement = 70, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [27] = {19, 6, 3, 50, 71, 1, 20000, 2, levelRequirement = 71, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [28] = {19, 6, 3, 50, 72, 1, 20000, 2, levelRequirement = 72, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [29] = {19, 6, 3, 50, 73, 1, 20000, 2, levelRequirement = 73, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [30] = {19, 6, 3, 50, 74, 1, 20000, 2, levelRequirement = 74, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [31] = {19, 6, 3, 50, 75, 1, 20000, 2, levelRequirement = 75, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [32] = {19, 6, 3, 50, 76, 1, 20000, 2, levelRequirement = 76, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [33] = {19, 6, 3, 50, 77, 1, 20000, 2, levelRequirement = 77, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [34] = {19, 6, 3, 50, 78, 1, 20000, 2, levelRequirement = 78, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [35] = {19, 6, 3, 50, 79, 1, 20000, 2, levelRequirement = 79, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [36] = {19, 6, 3, 50, 80, 1, 20000, 2, levelRequirement = 80, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [37] = {19, 6, 3, 50, 81, 1, 20000, 2, levelRequirement = 81, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [38] = {19, 6, 3, 50, 82, 1, 20000, 2, levelRequirement = 82, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [39] = {19, 6, 3, 50, 84, 1, 20000, 2, levelRequirement = 84, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [40] = {19, 6, 3, 50, 86, 1, 20000, 2, levelRequirement = 86, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [41] = {19, 6, 3, 50, 88, 1, 20000, 2, levelRequirement = 88, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileSummonSkeletons"] = {
        name = "Summon Skeletons",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Summon Skeleton Warrior minions at the targeted location. They use a melee attack and die after a duration. If made aggressive, Skeleton Warriors will also dash towards nearby enemies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Minion] = true,
            [SkillType.Duration] = true,
            [SkillType.MinionsCanExplode] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.CreatesMinion] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "minion_spell_skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_number_of_skeletons_allowed",
            "base_skill_effect_duration",
            "active_skill_elemental_damage_+%_final",
            "active_skill_minion_life_+%_final",
            "number_of_melee_skeletons_to_summon",
            "minion_damage_+%",
        },
        levels = {
            [1] = {5, 20000, -50, 0, 2, 20, levelRequirement = 4, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [2] = {6, 20000, -50, 0, 2, 20, levelRequirement = 12, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [3] = {7, 20000, -50, 0, 2, 20, levelRequirement = 19, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [4] = {8, 20000, -50, 0, 2, 20, levelRequirement = 23, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [5] = {8, 20000, -50, 5, 2, 20, levelRequirement = 28, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [6] = {9, 20000, -50, 10, 2, 20, levelRequirement = 33, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [7] = {9, 20000, -50, 25, 2, 20, levelRequirement = 39, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [8] = {10, 20000, -50, 50, 2, 20, levelRequirement = 43, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [9] = {11, 20000, -50, 75, 2, 20, levelRequirement = 46, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [10] = {11, 40000, -20, 100, 2, 20, levelRequirement = 49, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [11] = {12, 40000, -20, 125, 2, 20, levelRequirement = 52, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [12] = {12, 40000, -20, 150, 2, 20, levelRequirement = 55, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [13] = {13, 40000, -20, 160, 2, 20, levelRequirement = 58, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [14] = {14, 40000, -20, 170, 2, 20, levelRequirement = 61, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [15] = {14, 40000, -20, 180, 2, 20, levelRequirement = 64, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [16] = {15, 40000, -20, 190, 2, 20, levelRequirement = 66, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [17] = {15, 40000, -20, 195, 2, 20, levelRequirement = 67, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [18] = {15, 40000, -20, 200, 2, 20, levelRequirement = 68, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [19] = {15, 40000, -20, 205, 2, 20, levelRequirement = 69, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [20] = {15, 40000, -20, 210, 2, 20, levelRequirement = 70, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [21] = {15, 40000, -20, 215, 2, 20, levelRequirement = 71, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [22] = {17, 40000, -20, 220, 2, 20, levelRequirement = 72, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [23] = {17, 40000, -20, 230, 2, 20, levelRequirement = 73, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [24] = {17, 40000, -20, 240, 2, 20, levelRequirement = 74, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [25] = {17, 40000, -20, 250, 2, 20, levelRequirement = 75, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [26] = {17, 40000, -20, 260, 2, 20, levelRequirement = 76, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [27] = {17, 40000, -20, 270, 2, 20, levelRequirement = 77, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [28] = {17, 40000, -20, 280, 2, 20, levelRequirement = 78, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [29] = {17, 40000, -20, 290, 2, 20, levelRequirement = 79, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [30] = {17, 40000, -20, 300, 2, 20, levelRequirement = 80, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [31] = {17, 40000, -20, 310, 2, 20, levelRequirement = 81, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [32] = {17, 40000, -20, 320, 2, 20, levelRequirement = 82, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Wrath"] = {
        name = "Wrath",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Casts an aura that adds lightning damage to the attacks of you and your allies, and makes your spells deal more lightning damage.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Buff] = true,
            [SkillType.HasReservation] = true,
            [SkillType.TotemCastsAlone] = true,
            [SkillType.Totemable] = true,
            [SkillType.Aura] = true,
            [SkillType.Lightning] = true,
            [SkillType.Instant] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.CanHaveBlessing] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "aura_skill_stat_descriptions",
        castTime = 0,
        baseFlags = {
            area = true,
            spell = true,
            aura = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_minimum_added_lightning_damage",
            "attack_maximum_added_lightning_damage",
            "active_skill_base_radius_+",
            "wrath_aura_spell_lightning_damage_+%_final",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {0.050000000745058, 0.80000001192093, 0, 15, levelRequirement = 24, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [2] = {0.050000000745058, 0.80000001192093, 1, 15, levelRequirement = 27, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [3] = {0.050000000745058, 0.80000001192093, 2, 15, levelRequirement = 30, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [4] = {0.050000000745058, 0.80000001192093, 3, 16, levelRequirement = 33, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [5] = {0.050000000745058, 0.80000001192093, 4, 16, levelRequirement = 36, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [6] = {0.050000000745058, 0.80000001192093, 5, 16, levelRequirement = 39, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [7] = {0.050000000745058, 0.80000001192093, 6, 17, levelRequirement = 42, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [8] = {0.050000000745058, 0.80000001192093, 7, 17, levelRequirement = 45, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [9] = {0.050000000745058, 0.80000001192093, 8, 17, levelRequirement = 48, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [10] = {0.050000000745058, 0.80000001192093, 9, 18, levelRequirement = 50, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [11] = {0.050000000745058, 0.80000001192093, 10, 18, levelRequirement = 52, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [12] = {0.050000000745058, 0.80000001192093, 11, 18, levelRequirement = 54, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [13] = {0.050000000745058, 0.80000001192093, 12, 19, levelRequirement = 56, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [14] = {0.050000000745058, 0.80000001192093, 13, 19, levelRequirement = 58, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [15] = {0.050000000745058, 0.80000001192093, 14, 19, levelRequirement = 60, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [16] = {0.050000000745058, 0.80000001192093, 15, 20, levelRequirement = 62, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [17] = {0.050000000745058, 0.80000001192093, 16, 20, levelRequirement = 64, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [18] = {0.050000000745058, 0.80000001192093, 17, 20, levelRequirement = 66, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [19] = {0.050000000745058, 0.80000001192093, 18, 21, levelRequirement = 68, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [20] = {0.050000000745058, 0.80000001192093, 19, 21, levelRequirement = 70, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [21] = {0.050000000745058, 0.80000001192093, 20, 21, levelRequirement = 72, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [22] = {0.050000000745058, 0.80000001192093, 21, 22, levelRequirement = 74, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [23] = {0.050000000745058, 0.80000001192093, 22, 22, levelRequirement = 76, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [24] = {0.050000000745058, 0.80000001192093, 23, 22, levelRequirement = 78, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [25] = {0.050000000745058, 0.80000001192093, 24, 23, levelRequirement = 80, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [26] = {0.050000000745058, 0.80000001192093, 25, 23, levelRequirement = 82, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [27] = {0.050000000745058, 0.80000001192093, 26, 23, levelRequirement = 84, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [28] = {0.050000000745058, 0.80000001192093, 27, 24, levelRequirement = 86, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [29] = {0.050000000745058, 0.80000001192093, 28, 24, levelRequirement = 88, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [30] = {0.050000000745058, 0.80000001192093, 29, 24, levelRequirement = 90, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [31] = {0.050000000745058, 0.80000001192093, 29, 24, levelRequirement = 91, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [32] = {0.050000000745058, 0.80000001192093, 30, 25, levelRequirement = 92, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [33] = {0.050000000745058, 0.80000001192093, 30, 25, levelRequirement = 93, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [34] = {0.050000000745058, 0.80000001192093, 31, 25, levelRequirement = 94, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [35] = {0.050000000745058, 0.80000001192093, 31, 25, levelRequirement = 95, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [36] = {0.050000000745058, 0.80000001192093, 32, 25, levelRequirement = 96, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [37] = {0.050000000745058, 0.80000001192093, 32, 25, levelRequirement = 97, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [38] = {0.050000000745058, 0.80000001192093, 33, 26, levelRequirement = 98, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [39] = {0.050000000745058, 0.80000001192093, 33, 26, levelRequirement = 99, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [40] = {0.050000000745058, 0.80000001192093, 34, 26, levelRequirement = 100, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileArc"] = {
        name = "Arc",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "An arc of lightning reaches from the caster to a targeted enemy and chains to other enemies, but not immediately back. Each time the arc chains, it will also chain a secondary arc to another enemy that the main arc has not already hit, which cannot chain further.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Chains] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Lightning] = true,
            [SkillType.CanRapidFire] = true,
        },
        statDescriptionScope = "beam_skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "base_chance_to_shock_%",
            "number_of_chains",
            "skill_range_+%",
        },
        levels = {
            [1] = {0.5, 1.5, 10, 1, -50, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [2] = {0.5, 1.5, 10, 1, -50, critChance = 5, levelRequirement = 9, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [3] = {0.5, 1.5, 10, 1, -50, critChance = 5, levelRequirement = 25, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [4] = {0.5, 1.5, 10, 1, -50, critChance = 5, levelRequirement = 32, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [5] = {0.5, 1.5, 10, 3, -50, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [6] = {0.5, 1.5, 20, 3, -50, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileConductivity"] = {
        name = "Conductivity",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Curses all targets in an area, lowering their lightning resistance and giving them a chance to be shocked when hit.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Lightning] = true,
            [SkillType.Cascadable] = true,
            [SkillType.AppliesCurse] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Hex] = true,
        },
        statDescriptionScope = "curse_skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "base_lightning_damage_resistance_%",
            "chance_to_be_shocked_%",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {7000, -30, 25, 9, levelRequirement = 60, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster base type attack cast speed +% and damage -% final [33]
    FamilyMonsterSpeedAndDamageFixup
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 Global
  • Craft Tagscaster_damage ความเสียหาย โจมตี นักเวท ความเร็ว
    โอกาสบล็อคความเสียหาย เวท 30%
    คุณได้รับความเสียหาย 15% จากการปะทะที่บล็อค
    FamilyMonsterBlockAndBypass
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • base spell block % Min: 30 Max: 30 Global
  • base block % damage taken Min: 15 Max: 15 Global
  • Craft Tagsblock
    เพิ่มพลังชีวิตสูงสุด 100%
    เพิ่มพื้นที่ส่งผล 100%
    เพิ่มขนาดของตัวละคร 80%
    FamilyMonsterSupporterGigantism
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • maximum life +% Min: 100 Max: 100 Global
  • base actor scale +% Min: 80 Max: 80 Global
  • base skill area of effect +% Min: 100 Max: 100 Global
  • มินาร่า อเนมิน่า
    มนุษย์
    monster base type attack cast speed +% and damage -% final [33]
    โอกาสบล็อคความเสียหาย เวท 30%
    คุณได้รับความเสียหาย 15% จากการปะทะที่บล็อค
    Minara Anemina
    SpectreN
    Tagsaura_bearer, นักเวท, cursing_monster, delve_monster, exile, female_rogue_exile, flesh_armour, has_wand, human, humanoid, lightning_affinity, medium_height, medium_movement, necromancer_exile, no_pantheon_mod, not_dex, not_str, physical_affinity, ranged, red_blood, summoner
    พลังชีวิต
    108%
    Energy Shield From Life
    100%
    Ailment Threshold
    108%
    ค่าต้านทาน
    30 30 30 20
    Damage
    143%
    ความแม่นยำ
    100%
    โอกาสคริติคอล
    +5%
    ตัวคูณคริติคอล
    +130%
    Attack Distance
    6 ~ 60
    Attack Time
    0.9 Second
    Damage Spread
    ±20%
    ค่าประสบการณ์
    100%
    Model Size
    100%
    Type
    ExileWitchDelve1
    Metadata
    DelveExileWitch1
    เลเวล
    68
    พลังชีวิต
    0
    ค่าเกราะ
    28,790
    อัตราการหลบหลีก
    4,739
    โล่พลังงาน
    6,617
    Damage
    534
    ความเสียหายเวท
    534
    ความแม่นยำ
    580
    Attack Time
    0.9
    ค่าประสบการณ์
    10,255
    Minion Life
    0
    Minion Energy Shield
    1,435
    Minion Damage
    427
    Ailment Threshold
    6,948
    Chill
    22
    Shock
    22
    Brittle
    124
    Scorch
    22
    Sap
    61
    Wrath
    Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Lightning, Instant, AreaSpell, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
    พิโรธ (Wrath)
    คูลดาวน์: 1.2 วินาที
    ร่ายออร่าที่เสริมความเสียหาย สายฟ้า ให้กับการโจมตี ให้กับคุณและเพื่อนของคุณ และทำให้เวทของคุณสร้างความเสียหาย สายฟ้า เพิ่มขึ้น อีก
    รัศมี +1.8 เมตร
    คุณและเพื่อนที่อยู่ใกล้ สร้างความเสียหาย สายฟ้า เพิ่มเติม 14.46 ถึง 231.4 ด้วยการโจมตี
    คุณและเพื่อนที่อยู่ใกล้ สร้างความเสียหาย เวท สายฟ้า เพิ่มขึ้น อีก 21%
    base deal no damage [1]
    ExileRaiseZombie
    Spell, Minion, MinionsCanExplode, Trappable, Totemable, Mineable, Multicastable, Triggerable, CanRapidFire, CreatesMinion
    ปลุกซอมบี้ (Raise Zombie)
    เวลาร่าย: 0.85 วินาที
    คูลดาวน์: 2 วินาที
    ปลุกมิเนียน ซอมบี้ จากศพหนึ่ง ซึ่งจะติดตามคุณและโจมตีศัตรูด้วย การฟาดประชิด
    เพิ่มขนาดของตัวละคร 21%
    จำนวน ซอมบี้ที่ปลุก สูงสุด +10 ตัว
    มิเนียน มีพลังชีวิตสูงสุด เพิ่มขึ้น อีก 40%
    มิเนียน สร้างความเสียหาย เพิ่มขึ้น อีก 50%
    alternate minion [1]
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    โจมตีธรรมดา (Default Attack)
    Base Damage: 427–641
    โอกาสคริติคอล: 5%
    Attack Time: 0.9 วินาที
    โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    ExileSummonSkeletons
    Spell, Minion, Duration, MinionsCanExplode, Trappable, Totemable, Mineable, Multicastable, Triggerable, CanRapidFire, CreatesMinion, Cooldown
    อัญเชิญโครงกระดูก (Summon Skeletons)
    เวลาร่าย: 1 วินาที
    อัญเชิญมิเนียน นักรบโครงกระดูก มายังตำแหน่งเป้าหมาย มันจะใช้การ โจมตีประชิด และมันจะตายเมื่อผ่านไประยะเวลาหนึ่ง หากทำให้มัน ก้าวร้าว นักรบกระดูกจะพุ่งตัวไปโจมตีศัตรูที่อยู่ใกล้ด้วย
    จำนวน โครงกระดูกอัญเชิญ สูงสุด +15 ตัว
    ระยะเวลาพื้นฐาน 40 วินาที
    มิเนียน สร้างความเสียหาย เพิ่มขึ้น 20%
    มิเนียน มีพลังชีวิตสูงสุด เพิ่มขึ้น อีก 200%
    มิเนียน สร้างความเสียหาย ธาตุ ลดลง อีก 20%
    อัญเชิญ นักรบโครงกระดูก 2 ตัว
    ExileConductivity
    Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
    นำไฟฟ้า (Conductivity)
    เวลาร่าย: 0.5 วินาที
    คูลดาวน์: 8 วินาที
    สาปทุกเป้าหมายในพื้นที่ ทำให้พวกมันมีค่าต้านทาน สายฟ้า น้อยลง และทำให้พวกมันมีโอกาสติดสถานะ ช็อค เมื่อถูกปะทะ
    ระยะเวลาพื้นฐาน 7 วินาที
    ศัตรูที่ถูกสาป มีค่าต้านทาน สายฟ้า -30%
    การปะทะ ศัตรูที่ถูกสาป มีโอกาสสร้างสถานะ ช็อค +25%
    active skill area of effect radius +% final [9]
    ExileArc
    Spell, Damage, Trappable, Totemable, Mineable, Chains, Multicastable, Triggerable, Lightning, CanRapidFire
    สายฟ้าชิ่ง (Arc)
    โอกาสคริติคอล: 5%
    ประสิทธิภาพการเสริมความเสียหาย: 50%
    เวลาร่าย: 0.8 วินาที
    ส่งสายฟ้าฟาดจากผู้ร่ายไปยังศัตรูที่เป็นเป้าหมายและชิ่งไปยังศัตรูตัวอื่นๆ ที่อยู่ใกล้แต่จะไม่ชิ่งกลับมาโดยทันที ทุกครั้งที่สายฟ้าหลักชิ่ง มันจะส่งสายฟ้ารองชิ่งไปยังศัตรูตัวอื่นที่สายฟ้าหลักยังไม่ได้ปะทะ ซึ่งไม่สามารถชิ่งต่อไปได้อีก
    สร้างความเสียหาย สายฟ้า 172.5 ถึง 517.4
    ลดระยะของสกิล 50%
    ชิ่ง +3 ครั้ง
    มีโอกาสสร้างสถานะ ช็อค ต่อศัตรู 10%
    ExileVaalSummonSkeletons
    Spell, Minion, Duration, MinionsCanExplode, Trappable, Totemable, Mineable, Vaal, CreatesMinion
    วาล์ อัญเชิญโครงกระดูก (Vaal Summon Skeletons)
    เวลาร่าย: 1 วินาที
    คูลดาวน์: 300 วินาที
    ปลุกกองทัพโครงกระดูกที่มี ทหาร, นักธนู, นักเวท นำโดย นายพลทรงพลัง
    จำนวน โครงกระดูกอัญเชิญ สูงสุด +50 ตัว
    ระยะเวลาพื้นฐาน 20 วินาที
    อัญเชิญ นักรบโครงกระดูก 19 ตัว
    อัญเชิญ นักธนูโครงกระดูก 6 ตัว
    อัญเชิญ นักเวทโครงกระดูก 3 ตัว
    อัญเชิญ นายพลโครงกระดูก 1 ตัว
    base display minion actor level [68]
    display minion monster type [2]
    WalkEmergeExile
    walk emerge distance [200]

    Object Type

    version 2
    extends "Metadata/Monsters/Exiles/Exile"
    
    Stats
    {
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Monsters/Statue/Female/RaiseSkeleStatue.ao"
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Exiles/Exile"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Exiles/DelveExileWitch1"] = {
        name = "Minara Anemina",
        life = 1.08,
        energyShield = 1,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 1.43,
        damageSpread = 0.2,
        attackTime = 0.9,
        attackRange = 60,
        accuracy = 1,
        weaponType1 = "Wand",
        weaponType2 = "Shield",
        skillList = {
            "Melee",
            "ExileRaiseZombie",
            "ExileVaalSummonSkeletons",
            "ExileSummonSkeletons",
            "Wrath",
            "ExileArc",
            "ExileConductivity",
            "WalkEmergeExile",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileRaiseZombie"] = {
        name = "Raise Zombie",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Raises a zombie minion from a corpse, which will follow you and attack enemies with a melee strike.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Minion] = true,
            [SkillType.MinionsCanExplode] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.CreatesMinion] = true,
        },
        statDescriptionScope = "minion_spell_skill_stat_descriptions",
        castTime = 0.85,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_number_of_zombies_allowed",
            "active_skill_minion_damage_+%_final",
            "active_skill_minion_life_+%_final",
            "base_actor_scale_+%",
            "alternate_minion",
        },
        levels = {
            [1] = {6, 10, 0, 1, 1, levelRequirement = 4, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [2] = {6, 10, 0, 2, 1, levelRequirement = 6, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [3] = {6, 10, 0, 3, 1, levelRequirement = 9, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [4] = {6, 10, 0, 4, 1, levelRequirement = 12, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [5] = {6, 10, 0, 5, 1, levelRequirement = 15, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [6] = {6, 10, 0, 6, 1, levelRequirement = 19, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [7] = {6, 10, 0, 7, 1, levelRequirement = 23, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [8] = {6, 50, 0, 8, 1, levelRequirement = 28, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [9] = {6, 50, 0, 9, 1, levelRequirement = 33, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [10] = {6, 50, 0, 10, 1, levelRequirement = 39, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [11] = {6, 50, 0, 11, 1, levelRequirement = 43, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [12] = {6, 50, 0, 12, 1, levelRequirement = 46, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [13] = {10, 50, 0, 13, 1, levelRequirement = 49, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [14] = {10, 50, 0, 14, 1, levelRequirement = 52, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [15] = {10, 50, 0, 15, 1, levelRequirement = 55, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [16] = {10, 50, 0, 16, 1, levelRequirement = 58, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [17] = {10, 50, 40, 17, 1, levelRequirement = 61, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [18] = {10, 50, 40, 18, 1, levelRequirement = 64, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [19] = {10, 50, 40, 19, 1, levelRequirement = 66, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [20] = {10, 50, 40, 20, 1, levelRequirement = 67, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [21] = {10, 50, 40, 21, 1, levelRequirement = 68, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [22] = {10, 50, 40, 22, 1, levelRequirement = 69, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [23] = {10, 50, 40, 23, 1, levelRequirement = 70, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [24] = {10, 50, 40, 24, 1, levelRequirement = 71, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [25] = {10, 50, 40, 25, 1, levelRequirement = 72, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [26] = {10, 50, 40, 26, 1, levelRequirement = 73, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [27] = {10, 50, 40, 27, 1, levelRequirement = 74, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [28] = {10, 50, 40, 28, 1, levelRequirement = 75, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [29] = {10, 50, 40, 29, 1, levelRequirement = 76, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [30] = {10, 50, 40, 30, 1, levelRequirement = 77, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [31] = {10, 50, 40, 31, 1, levelRequirement = 78, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [32] = {10, 50, 40, 32, 1, levelRequirement = 79, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [33] = {10, 50, 40, 33, 1, levelRequirement = 80, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [34] = {10, 50, 40, 34, 1, levelRequirement = 81, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [35] = {10, 50, 40, 35, 1, levelRequirement = 82, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileVaalSummonSkeletons"] = {
        name = "Vaal Summon Skeletons",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Summons an army of skeletal soldiers, archers and mages, led by a powerful general.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Minion] = true,
            [SkillType.Duration] = true,
            [SkillType.MinionsCanExplode] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Vaal] = true,
            [SkillType.CreatesMinion] = true,
        },
        statDescriptionScope = "minion_spell_skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_melee_skeletons_to_summon",
            "number_of_archer_skeletons_to_summon",
            "number_of_mage_skeletons_to_summon",
            "base_number_of_skeletons_allowed",
            "base_display_minion_actor_level",
            "number_of_leader_skeletons_to_summon",
            "base_skill_effect_duration",
            "display_minion_monster_type",
        },
        levels = {
            [1] = {11, 1, 0, 29, 3, 1, 20000, 2, levelRequirement = 3, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [2] = {12, 1, 0, 30, 5, 1, 20000, 2, levelRequirement = 5, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [3] = {13, 1, 0, 31, 8, 1, 20000, 2, levelRequirement = 8, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [4] = {14, 2, 0, 32, 10, 1, 20000, 2, levelRequirement = 10, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [5] = {15, 2, 0, 33, 13, 1, 20000, 2, levelRequirement = 13, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [6] = {15, 3, 0, 34, 16, 1, 20000, 2, levelRequirement = 16, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [7] = {16, 3, 0, 35, 19, 1, 20000, 2, levelRequirement = 19, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [8] = {16, 4, 0, 36, 22, 1, 20000, 2, levelRequirement = 22, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [9] = {17, 4, 0, 37, 25, 1, 20000, 2, levelRequirement = 25, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [10] = {17, 5, 0, 38, 28, 1, 20000, 2, levelRequirement = 28, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [11] = {18, 5, 0, 39, 32, 1, 20000, 2, levelRequirement = 32, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [12] = {18, 5, 1, 40, 36, 1, 20000, 2, levelRequirement = 36, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [13] = {18, 6, 1, 41, 40, 1, 20000, 2, levelRequirement = 40, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [14] = {18, 6, 2, 42, 44, 1, 20000, 2, levelRequirement = 44, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [15] = {19, 6, 2, 43, 47, 1, 20000, 2, levelRequirement = 47, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [16] = {19, 6, 3, 44, 50, 1, 20000, 2, levelRequirement = 50, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [17] = {19, 6, 3, 45, 53, 1, 20000, 2, levelRequirement = 53, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [18] = {19, 6, 3, 46, 56, 1, 20000, 2, levelRequirement = 56, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [19] = {19, 6, 3, 47, 59, 1, 20000, 2, levelRequirement = 59, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [20] = {19, 6, 3, 48, 62, 1, 20000, 2, levelRequirement = 62, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [21] = {19, 6, 3, 49, 64, 1, 20000, 2, levelRequirement = 64, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [22] = {19, 6, 3, 50, 66, 1, 20000, 2, levelRequirement = 66, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [23] = {19, 6, 3, 50, 67, 1, 20000, 2, levelRequirement = 67, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [24] = {19, 6, 3, 50, 68, 1, 20000, 2, levelRequirement = 68, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [25] = {19, 6, 3, 50, 69, 1, 20000, 2, levelRequirement = 69, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [26] = {19, 6, 3, 50, 70, 1, 20000, 2, levelRequirement = 70, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [27] = {19, 6, 3, 50, 71, 1, 20000, 2, levelRequirement = 71, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [28] = {19, 6, 3, 50, 72, 1, 20000, 2, levelRequirement = 72, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [29] = {19, 6, 3, 50, 73, 1, 20000, 2, levelRequirement = 73, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [30] = {19, 6, 3, 50, 74, 1, 20000, 2, levelRequirement = 74, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [31] = {19, 6, 3, 50, 75, 1, 20000, 2, levelRequirement = 75, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [32] = {19, 6, 3, 50, 76, 1, 20000, 2, levelRequirement = 76, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [33] = {19, 6, 3, 50, 77, 1, 20000, 2, levelRequirement = 77, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [34] = {19, 6, 3, 50, 78, 1, 20000, 2, levelRequirement = 78, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [35] = {19, 6, 3, 50, 79, 1, 20000, 2, levelRequirement = 79, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [36] = {19, 6, 3, 50, 80, 1, 20000, 2, levelRequirement = 80, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [37] = {19, 6, 3, 50, 81, 1, 20000, 2, levelRequirement = 81, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [38] = {19, 6, 3, 50, 82, 1, 20000, 2, levelRequirement = 82, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [39] = {19, 6, 3, 50, 84, 1, 20000, 2, levelRequirement = 84, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [40] = {19, 6, 3, 50, 86, 1, 20000, 2, levelRequirement = 86, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [41] = {19, 6, 3, 50, 88, 1, 20000, 2, levelRequirement = 88, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileSummonSkeletons"] = {
        name = "Summon Skeletons",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Summon Skeleton Warrior minions at the targeted location. They use a melee attack and die after a duration. If made aggressive, Skeleton Warriors will also dash towards nearby enemies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Minion] = true,
            [SkillType.Duration] = true,
            [SkillType.MinionsCanExplode] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.CreatesMinion] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "minion_spell_skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_number_of_skeletons_allowed",
            "base_skill_effect_duration",
            "active_skill_elemental_damage_+%_final",
            "active_skill_minion_life_+%_final",
            "number_of_melee_skeletons_to_summon",
            "minion_damage_+%",
        },
        levels = {
            [1] = {5, 20000, -50, 0, 2, 20, levelRequirement = 4, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [2] = {6, 20000, -50, 0, 2, 20, levelRequirement = 12, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [3] = {7, 20000, -50, 0, 2, 20, levelRequirement = 19, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [4] = {8, 20000, -50, 0, 2, 20, levelRequirement = 23, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [5] = {8, 20000, -50, 5, 2, 20, levelRequirement = 28, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [6] = {9, 20000, -50, 10, 2, 20, levelRequirement = 33, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [7] = {9, 20000, -50, 25, 2, 20, levelRequirement = 39, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [8] = {10, 20000, -50, 50, 2, 20, levelRequirement = 43, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [9] = {11, 20000, -50, 75, 2, 20, levelRequirement = 46, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [10] = {11, 40000, -20, 100, 2, 20, levelRequirement = 49, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [11] = {12, 40000, -20, 125, 2, 20, levelRequirement = 52, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [12] = {12, 40000, -20, 150, 2, 20, levelRequirement = 55, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [13] = {13, 40000, -20, 160, 2, 20, levelRequirement = 58, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [14] = {14, 40000, -20, 170, 2, 20, levelRequirement = 61, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [15] = {14, 40000, -20, 180, 2, 20, levelRequirement = 64, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [16] = {15, 40000, -20, 190, 2, 20, levelRequirement = 66, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [17] = {15, 40000, -20, 195, 2, 20, levelRequirement = 67, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [18] = {15, 40000, -20, 200, 2, 20, levelRequirement = 68, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [19] = {15, 40000, -20, 205, 2, 20, levelRequirement = 69, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [20] = {15, 40000, -20, 210, 2, 20, levelRequirement = 70, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [21] = {15, 40000, -20, 215, 2, 20, levelRequirement = 71, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [22] = {17, 40000, -20, 220, 2, 20, levelRequirement = 72, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [23] = {17, 40000, -20, 230, 2, 20, levelRequirement = 73, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [24] = {17, 40000, -20, 240, 2, 20, levelRequirement = 74, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [25] = {17, 40000, -20, 250, 2, 20, levelRequirement = 75, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [26] = {17, 40000, -20, 260, 2, 20, levelRequirement = 76, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [27] = {17, 40000, -20, 270, 2, 20, levelRequirement = 77, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [28] = {17, 40000, -20, 280, 2, 20, levelRequirement = 78, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [29] = {17, 40000, -20, 290, 2, 20, levelRequirement = 79, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [30] = {17, 40000, -20, 300, 2, 20, levelRequirement = 80, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [31] = {17, 40000, -20, 310, 2, 20, levelRequirement = 81, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [32] = {17, 40000, -20, 320, 2, 20, levelRequirement = 82, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Wrath"] = {
        name = "Wrath",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Casts an aura that adds lightning damage to the attacks of you and your allies, and makes your spells deal more lightning damage.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Buff] = true,
            [SkillType.HasReservation] = true,
            [SkillType.TotemCastsAlone] = true,
            [SkillType.Totemable] = true,
            [SkillType.Aura] = true,
            [SkillType.Lightning] = true,
            [SkillType.Instant] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.CanHaveBlessing] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "aura_skill_stat_descriptions",
        castTime = 0,
        baseFlags = {
            area = true,
            spell = true,
            aura = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_minimum_added_lightning_damage",
            "attack_maximum_added_lightning_damage",
            "active_skill_base_radius_+",
            "wrath_aura_spell_lightning_damage_+%_final",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {0.050000000745058, 0.80000001192093, 0, 15, levelRequirement = 24, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [2] = {0.050000000745058, 0.80000001192093, 1, 15, levelRequirement = 27, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [3] = {0.050000000745058, 0.80000001192093, 2, 15, levelRequirement = 30, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [4] = {0.050000000745058, 0.80000001192093, 3, 16, levelRequirement = 33, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [5] = {0.050000000745058, 0.80000001192093, 4, 16, levelRequirement = 36, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [6] = {0.050000000745058, 0.80000001192093, 5, 16, levelRequirement = 39, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [7] = {0.050000000745058, 0.80000001192093, 6, 17, levelRequirement = 42, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [8] = {0.050000000745058, 0.80000001192093, 7, 17, levelRequirement = 45, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [9] = {0.050000000745058, 0.80000001192093, 8, 17, levelRequirement = 48, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [10] = {0.050000000745058, 0.80000001192093, 9, 18, levelRequirement = 50, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [11] = {0.050000000745058, 0.80000001192093, 10, 18, levelRequirement = 52, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [12] = {0.050000000745058, 0.80000001192093, 11, 18, levelRequirement = 54, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [13] = {0.050000000745058, 0.80000001192093, 12, 19, levelRequirement = 56, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [14] = {0.050000000745058, 0.80000001192093, 13, 19, levelRequirement = 58, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [15] = {0.050000000745058, 0.80000001192093, 14, 19, levelRequirement = 60, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [16] = {0.050000000745058, 0.80000001192093, 15, 20, levelRequirement = 62, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [17] = {0.050000000745058, 0.80000001192093, 16, 20, levelRequirement = 64, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [18] = {0.050000000745058, 0.80000001192093, 17, 20, levelRequirement = 66, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [19] = {0.050000000745058, 0.80000001192093, 18, 21, levelRequirement = 68, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [20] = {0.050000000745058, 0.80000001192093, 19, 21, levelRequirement = 70, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [21] = {0.050000000745058, 0.80000001192093, 20, 21, levelRequirement = 72, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [22] = {0.050000000745058, 0.80000001192093, 21, 22, levelRequirement = 74, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [23] = {0.050000000745058, 0.80000001192093, 22, 22, levelRequirement = 76, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [24] = {0.050000000745058, 0.80000001192093, 23, 22, levelRequirement = 78, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [25] = {0.050000000745058, 0.80000001192093, 24, 23, levelRequirement = 80, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [26] = {0.050000000745058, 0.80000001192093, 25, 23, levelRequirement = 82, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [27] = {0.050000000745058, 0.80000001192093, 26, 23, levelRequirement = 84, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [28] = {0.050000000745058, 0.80000001192093, 27, 24, levelRequirement = 86, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [29] = {0.050000000745058, 0.80000001192093, 28, 24, levelRequirement = 88, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [30] = {0.050000000745058, 0.80000001192093, 29, 24, levelRequirement = 90, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [31] = {0.050000000745058, 0.80000001192093, 29, 24, levelRequirement = 91, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [32] = {0.050000000745058, 0.80000001192093, 30, 25, levelRequirement = 92, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [33] = {0.050000000745058, 0.80000001192093, 30, 25, levelRequirement = 93, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [34] = {0.050000000745058, 0.80000001192093, 31, 25, levelRequirement = 94, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [35] = {0.050000000745058, 0.80000001192093, 31, 25, levelRequirement = 95, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [36] = {0.050000000745058, 0.80000001192093, 32, 25, levelRequirement = 96, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [37] = {0.050000000745058, 0.80000001192093, 32, 25, levelRequirement = 97, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [38] = {0.050000000745058, 0.80000001192093, 33, 26, levelRequirement = 98, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [39] = {0.050000000745058, 0.80000001192093, 33, 26, levelRequirement = 99, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [40] = {0.050000000745058, 0.80000001192093, 34, 26, levelRequirement = 100, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileArc"] = {
        name = "Arc",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "An arc of lightning reaches from the caster to a targeted enemy and chains to other enemies, but not immediately back. Each time the arc chains, it will also chain a secondary arc to another enemy that the main arc has not already hit, which cannot chain further.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Chains] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Lightning] = true,
            [SkillType.CanRapidFire] = true,
        },
        statDescriptionScope = "beam_skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "base_chance_to_shock_%",
            "number_of_chains",
            "skill_range_+%",
        },
        levels = {
            [1] = {0.5, 1.5, 10, 1, -50, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [2] = {0.5, 1.5, 10, 1, -50, critChance = 5, levelRequirement = 9, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [3] = {0.5, 1.5, 10, 1, -50, critChance = 5, levelRequirement = 25, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [4] = {0.5, 1.5, 10, 1, -50, critChance = 5, levelRequirement = 32, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [5] = {0.5, 1.5, 10, 3, -50, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [6] = {0.5, 1.5, 20, 3, -50, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileConductivity"] = {
        name = "Conductivity",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Curses all targets in an area, lowering their lightning resistance and giving them a chance to be shocked when hit.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Lightning] = true,
            [SkillType.Cascadable] = true,
            [SkillType.AppliesCurse] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Hex] = true,
        },
        statDescriptionScope = "curse_skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "base_lightning_damage_resistance_%",
            "chance_to_be_shocked_%",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {7000, -30, 25, 9, levelRequirement = 60, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeExile"] = {
        name = "WalkEmergeExile",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {200, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster base type attack cast speed +% and damage -% final [33]
    FamilyMonsterSpeedAndDamageFixup
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 Global
  • Craft Tagscaster_damage ความเสียหาย โจมตี นักเวท ความเร็ว
    โอกาสบล็อคความเสียหาย เวท 30%
    คุณได้รับความเสียหาย 15% จากการปะทะที่บล็อค
    FamilyMonsterBlockAndBypass
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • base spell block % Min: 30 Max: 30 Global
  • base block % damage taken Min: 15 Max: 15 Global
  • Craft Tagsblock
    Edit

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