미나라 아네미나
인간형
monster base type attack cast speed +% and damage -% final [33]
30%의 확률로 주문 피해를 막아냄
피격을 막아낼 시 피해의 15%를 받음
Minara Anemina
SpectreN
Tagsaura_bearer, 시전, cursing_monster, female_rogue_exile, flesh_armour, has_wand, human, humanoid, lightning_affinity, medium_height, medium_movement, necromancer_exile, not_dex, not_str, physical_affinity, ranged, red_blood, rogue_exile, summoner
Packs
  • 오라 그린게이트, 요나 언체인드, 토르 오글로소, 미나라 아네미나, 이온 다크슈라우드
  • 토르 오글로소, 아르미오스 벨, 자카리 데스마라이스, 요나 언체인드, 다모이 투이, 잔드로 블러드드링커, 비카스 자이언트본, 오라 그린게이트, 디나 모가, 안탈리에 나포라, 아우구스티나 솔라리아, 라엘 푸리아, 반스 애질, 이온 다크슈라우드, 애쉬 레사르, 빌로린 데몬테이머, 오언 그레이퍼, 타인빈 하이도브, 마그누스 스톤쏜, 미나라 아네미나, 이그나 피닉스, 데나 로렌니, 아일렌티아 락, 오리야 오나, 볼트 브라운퍼, 율리시스 모르반트, 아우렐리오 보이드싱어, 울티마 툴레, 오네 트릭스, 키르메스 올리, 바라쿠스 프락시상트, 쏨 임페리얼, 아인슬리 바리치, 세벳 테더레인
  • 생명력
    108%
    Energy Shield From Life
    100%
    Ailment Threshold
    108%
    저항
    30 30 30 20
    Damage
    143%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    6 ~ 60
    Attack Time
    0.9 Second
    Damage Spread
    ±20%
    경험치
    220%
    Model Size
    100%
    Type
    ExileWitch1
    Metadata
    ExileWitch1
    레벨
    68
    생명력
    6,948
    방어도
    28,790
    회피
    4,739
    에너지 보호막
    6,127
    Damage
    534
    주문 피해
    534
    정확도
    290
    Attack Time
    0.9
    경험치
    22,561
    Ailment Threshold
    6,948
    Chill
    22
    Shock
    22
    Brittle
    124
    Scorch
    22
    Sap
    61
    Wrath
    Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Lightning, Instant, AreaSpell, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
    진노
    재사용 대기시간: 1.2 초
    시전자와 동료들의 공격 시 번개 피해를 추가하고, 주문 사용 시 번개 피해를 추가하는 오라를 시전합니다.
    반경 +1.8미터
    자신 및 주변 동료들이 공격 시 번개 피해 14.46~231.4 추가
    자신 및 주변 동료들이 주는 주문 번개 피해 21% 증폭
    base deal no damage [1]
    ExileRaiseZombie
    Spell, Minion, MinionsCanExplode, Trappable, Totemable, Mineable, Multicastable, Triggerable, CanRapidFire, CreatesMinion
    좀비 소환
    시전 속도: 0.85 초
    재사용 대기시간: 2 초
    시신에서 좀비 하나를 소환합니다. 좀비는 시전자를 따라다니며 근접 타격으로 적을 공격합니다.
    캐릭터 크기 21% 증가
    소환 가능한 좀비 최대치 +10
    소환수의 최대 생명력 40% 증폭
    소환수가 주는 피해 50% 증폭
    alternate minion [1]
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 427–641
    치명타 확률: 5%
    Attack Time: 0.9 초
    강력한 일격으로 적들을 쓰러트립니다.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    ExileSummonSkeletons
    Spell, Minion, Duration, MinionsCanExplode, Trappable, Totemable, Mineable, Multicastable, Triggerable, CanRapidFire, CreatesMinion, Cooldown
    해골 소환
    시전 속도: 1 초
    목표 지점에 해골 전사를 소환합니다. 소환수는 근접 공격을 사용하고 지속시간이 지나면 사망합니다. 공격적인 상태가 될 경우 근처의 적들을 향해 질주를 사용하기도 합니다.
    소환 가능한 해골 최대치 +15
    기본 지속시간 40
    소환수가 주는 피해 20% 증가
    소환수의 최대 생명력 200% 증폭
    소환수가 주는 원소 피해 20% 감폭
    해골 전사 2마리 소환
    ExileConductivity
    Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
    전도성
    시전 속도: 0.5 초
    재사용 대기시간: 8 초
    범위 내 모든 대상에게 저주를 걸어 번개 저항을 낮춥니다. 저주 상태에서 피격되는 적은 일정 확률로 감전됩니다.
    기본 지속시간 7
    저주받은 적의 번개 저항 -30%
    저주받은 적 명중 시 감전 확률 +25%
    active skill area of effect radius +% final [9]
    ExileArc
    Spell, Damage, Trappable, Totemable, Mineable, Chains, Multicastable, Triggerable, Lightning, CanRapidFire
    연쇄 번개
    치명타 확률: 5%
    추가 피해 효율: 50%
    시전 속도: 0.8 초
    시전자로부터 대상 적에게 원호 형태의 번개 줄기가 뻗어 나가 다른 적들에게 연쇄되지만, 직전에 연쇄한 적에게 바로 돌아가지는 않습니다. 연쇄될 때마다 본래의 번개 줄기가 명중하지 않은 다른 적 1명에게 2차 번개 줄기가 연쇄로 뻗어 나가며, 2차 줄기는 다시 연쇄되지 않습니다.
    172.5~517.4 번개 피해
    스킬 범위 50% 감소
    연쇄 +3
    10%의 확률로 적을 감전
    ExileVaalSummonSkeletons
    Spell, Minion, Duration, MinionsCanExplode, Trappable, Totemable, Mineable, Vaal, CreatesMinion
    바알 해골 소환
    시전 속도: 1 초
    재사용 대기시간: 300 초
    강력한 장군의 지휘 아래, 해골 병사, 궁수, 마법사로 이루어진 군대를 소환합니다.
    소환 가능한 해골 최대치 +50
    기본 지속시간 20
    해골 전사 19마리 소환
    해골 궁수 6마리 소환
    해골 마법사 3마리 소환
    해골 장군 1마리 소환
    base display minion actor level [68]
    display minion monster type [2]

    Object Type

    version 2
    extends "Metadata/Monsters/Exiles/Exile"
    
    Stats
    {
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Monsters/Statue/Female/RaiseSkeleStatue.ao"
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Exiles/Exile"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Exiles/ExileWitch1"] = {
        name = "Minara Anemina",
        life = 1.08,
        energyShield = 1,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 1.43,
        damageSpread = 0.2,
        attackTime = 0.9,
        attackRange = 60,
        accuracy = 1,
        weaponType1 = "Wand",
        weaponType2 = "Shield",
        skillList = {
            "Melee",
            "ExileRaiseZombie",
            "ExileVaalSummonSkeletons",
            "ExileSummonSkeletons",
            "Wrath",
            "ExileArc",
            "ExileConductivity",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileRaiseZombie"] = {
        name = "Raise Zombie",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Raises a zombie minion from a corpse, which will follow you and attack enemies with a melee strike.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Minion] = true,
            [SkillType.MinionsCanExplode] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.CreatesMinion] = true,
        },
        statDescriptionScope = "minion_spell_skill_stat_descriptions",
        castTime = 0.85,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_number_of_zombies_allowed",
            "active_skill_minion_damage_+%_final",
            "active_skill_minion_life_+%_final",
            "base_actor_scale_+%",
            "alternate_minion",
        },
        levels = {
            [1] = {6, 10, 0, 1, 1, levelRequirement = 4, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [2] = {6, 10, 0, 2, 1, levelRequirement = 6, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [3] = {6, 10, 0, 3, 1, levelRequirement = 9, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [4] = {6, 10, 0, 4, 1, levelRequirement = 12, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [5] = {6, 10, 0, 5, 1, levelRequirement = 15, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [6] = {6, 10, 0, 6, 1, levelRequirement = 19, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [7] = {6, 10, 0, 7, 1, levelRequirement = 23, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [8] = {6, 50, 0, 8, 1, levelRequirement = 28, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [9] = {6, 50, 0, 9, 1, levelRequirement = 33, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [10] = {6, 50, 0, 10, 1, levelRequirement = 39, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [11] = {6, 50, 0, 11, 1, levelRequirement = 43, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [12] = {6, 50, 0, 12, 1, levelRequirement = 46, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [13] = {10, 50, 0, 13, 1, levelRequirement = 49, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [14] = {10, 50, 0, 14, 1, levelRequirement = 52, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [15] = {10, 50, 0, 15, 1, levelRequirement = 55, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [16] = {10, 50, 0, 16, 1, levelRequirement = 58, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [17] = {10, 50, 40, 17, 1, levelRequirement = 61, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [18] = {10, 50, 40, 18, 1, levelRequirement = 64, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [19] = {10, 50, 40, 19, 1, levelRequirement = 66, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [20] = {10, 50, 40, 20, 1, levelRequirement = 67, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [21] = {10, 50, 40, 21, 1, levelRequirement = 68, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [22] = {10, 50, 40, 22, 1, levelRequirement = 69, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [23] = {10, 50, 40, 23, 1, levelRequirement = 70, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [24] = {10, 50, 40, 24, 1, levelRequirement = 71, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [25] = {10, 50, 40, 25, 1, levelRequirement = 72, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [26] = {10, 50, 40, 26, 1, levelRequirement = 73, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [27] = {10, 50, 40, 27, 1, levelRequirement = 74, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [28] = {10, 50, 40, 28, 1, levelRequirement = 75, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [29] = {10, 50, 40, 29, 1, levelRequirement = 76, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [30] = {10, 50, 40, 30, 1, levelRequirement = 77, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [31] = {10, 50, 40, 31, 1, levelRequirement = 78, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [32] = {10, 50, 40, 32, 1, levelRequirement = 79, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [33] = {10, 50, 40, 33, 1, levelRequirement = 80, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [34] = {10, 50, 40, 34, 1, levelRequirement = 81, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [35] = {10, 50, 40, 35, 1, levelRequirement = 82, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileVaalSummonSkeletons"] = {
        name = "Vaal Summon Skeletons",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Summons an army of skeletal soldiers, archers and mages, led by a powerful general.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Minion] = true,
            [SkillType.Duration] = true,
            [SkillType.MinionsCanExplode] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Vaal] = true,
            [SkillType.CreatesMinion] = true,
        },
        statDescriptionScope = "minion_spell_skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_melee_skeletons_to_summon",
            "number_of_archer_skeletons_to_summon",
            "number_of_mage_skeletons_to_summon",
            "base_number_of_skeletons_allowed",
            "base_display_minion_actor_level",
            "number_of_leader_skeletons_to_summon",
            "base_skill_effect_duration",
            "display_minion_monster_type",
        },
        levels = {
            [1] = {11, 1, 0, 29, 3, 1, 20000, 2, levelRequirement = 3, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [2] = {12, 1, 0, 30, 5, 1, 20000, 2, levelRequirement = 5, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [3] = {13, 1, 0, 31, 8, 1, 20000, 2, levelRequirement = 8, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [4] = {14, 2, 0, 32, 10, 1, 20000, 2, levelRequirement = 10, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [5] = {15, 2, 0, 33, 13, 1, 20000, 2, levelRequirement = 13, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [6] = {15, 3, 0, 34, 16, 1, 20000, 2, levelRequirement = 16, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [7] = {16, 3, 0, 35, 19, 1, 20000, 2, levelRequirement = 19, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [8] = {16, 4, 0, 36, 22, 1, 20000, 2, levelRequirement = 22, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [9] = {17, 4, 0, 37, 25, 1, 20000, 2, levelRequirement = 25, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [10] = {17, 5, 0, 38, 28, 1, 20000, 2, levelRequirement = 28, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [11] = {18, 5, 0, 39, 32, 1, 20000, 2, levelRequirement = 32, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [12] = {18, 5, 1, 40, 36, 1, 20000, 2, levelRequirement = 36, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [13] = {18, 6, 1, 41, 40, 1, 20000, 2, levelRequirement = 40, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [14] = {18, 6, 2, 42, 44, 1, 20000, 2, levelRequirement = 44, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [15] = {19, 6, 2, 43, 47, 1, 20000, 2, levelRequirement = 47, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [16] = {19, 6, 3, 44, 50, 1, 20000, 2, levelRequirement = 50, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [17] = {19, 6, 3, 45, 53, 1, 20000, 2, levelRequirement = 53, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [18] = {19, 6, 3, 46, 56, 1, 20000, 2, levelRequirement = 56, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [19] = {19, 6, 3, 47, 59, 1, 20000, 2, levelRequirement = 59, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [20] = {19, 6, 3, 48, 62, 1, 20000, 2, levelRequirement = 62, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [21] = {19, 6, 3, 49, 64, 1, 20000, 2, levelRequirement = 64, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [22] = {19, 6, 3, 50, 66, 1, 20000, 2, levelRequirement = 66, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [23] = {19, 6, 3, 50, 67, 1, 20000, 2, levelRequirement = 67, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [24] = {19, 6, 3, 50, 68, 1, 20000, 2, levelRequirement = 68, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [25] = {19, 6, 3, 50, 69, 1, 20000, 2, levelRequirement = 69, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [26] = {19, 6, 3, 50, 70, 1, 20000, 2, levelRequirement = 70, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [27] = {19, 6, 3, 50, 71, 1, 20000, 2, levelRequirement = 71, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [28] = {19, 6, 3, 50, 72, 1, 20000, 2, levelRequirement = 72, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [29] = {19, 6, 3, 50, 73, 1, 20000, 2, levelRequirement = 73, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [30] = {19, 6, 3, 50, 74, 1, 20000, 2, levelRequirement = 74, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [31] = {19, 6, 3, 50, 75, 1, 20000, 2, levelRequirement = 75, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [32] = {19, 6, 3, 50, 76, 1, 20000, 2, levelRequirement = 76, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [33] = {19, 6, 3, 50, 77, 1, 20000, 2, levelRequirement = 77, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [34] = {19, 6, 3, 50, 78, 1, 20000, 2, levelRequirement = 78, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [35] = {19, 6, 3, 50, 79, 1, 20000, 2, levelRequirement = 79, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [36] = {19, 6, 3, 50, 80, 1, 20000, 2, levelRequirement = 80, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [37] = {19, 6, 3, 50, 81, 1, 20000, 2, levelRequirement = 81, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [38] = {19, 6, 3, 50, 82, 1, 20000, 2, levelRequirement = 82, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [39] = {19, 6, 3, 50, 84, 1, 20000, 2, levelRequirement = 84, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [40] = {19, 6, 3, 50, 86, 1, 20000, 2, levelRequirement = 86, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [41] = {19, 6, 3, 50, 88, 1, 20000, 2, levelRequirement = 88, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileSummonSkeletons"] = {
        name = "Summon Skeletons",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Summon Skeleton Warrior minions at the targeted location. They use a melee attack and die after a duration. If made aggressive, Skeleton Warriors will also dash towards nearby enemies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Minion] = true,
            [SkillType.Duration] = true,
            [SkillType.MinionsCanExplode] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.CreatesMinion] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "minion_spell_skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_number_of_skeletons_allowed",
            "base_skill_effect_duration",
            "active_skill_elemental_damage_+%_final",
            "active_skill_minion_life_+%_final",
            "number_of_melee_skeletons_to_summon",
            "minion_damage_+%",
        },
        levels = {
            [1] = {5, 20000, -50, 0, 2, 20, levelRequirement = 4, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [2] = {6, 20000, -50, 0, 2, 20, levelRequirement = 12, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [3] = {7, 20000, -50, 0, 2, 20, levelRequirement = 19, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [4] = {8, 20000, -50, 0, 2, 20, levelRequirement = 23, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [5] = {8, 20000, -50, 5, 2, 20, levelRequirement = 28, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [6] = {9, 20000, -50, 10, 2, 20, levelRequirement = 33, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [7] = {9, 20000, -50, 25, 2, 20, levelRequirement = 39, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [8] = {10, 20000, -50, 50, 2, 20, levelRequirement = 43, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [9] = {11, 20000, -50, 75, 2, 20, levelRequirement = 46, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [10] = {11, 40000, -20, 100, 2, 20, levelRequirement = 49, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [11] = {12, 40000, -20, 125, 2, 20, levelRequirement = 52, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [12] = {12, 40000, -20, 150, 2, 20, levelRequirement = 55, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [13] = {13, 40000, -20, 160, 2, 20, levelRequirement = 58, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [14] = {14, 40000, -20, 170, 2, 20, levelRequirement = 61, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [15] = {14, 40000, -20, 180, 2, 20, levelRequirement = 64, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [16] = {15, 40000, -20, 190, 2, 20, levelRequirement = 66, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [17] = {15, 40000, -20, 195, 2, 20, levelRequirement = 67, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [18] = {15, 40000, -20, 200, 2, 20, levelRequirement = 68, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [19] = {15, 40000, -20, 205, 2, 20, levelRequirement = 69, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [20] = {15, 40000, -20, 210, 2, 20, levelRequirement = 70, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [21] = {15, 40000, -20, 215, 2, 20, levelRequirement = 71, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [22] = {17, 40000, -20, 220, 2, 20, levelRequirement = 72, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [23] = {17, 40000, -20, 230, 2, 20, levelRequirement = 73, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [24] = {17, 40000, -20, 240, 2, 20, levelRequirement = 74, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [25] = {17, 40000, -20, 250, 2, 20, levelRequirement = 75, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [26] = {17, 40000, -20, 260, 2, 20, levelRequirement = 76, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [27] = {17, 40000, -20, 270, 2, 20, levelRequirement = 77, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [28] = {17, 40000, -20, 280, 2, 20, levelRequirement = 78, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [29] = {17, 40000, -20, 290, 2, 20, levelRequirement = 79, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [30] = {17, 40000, -20, 300, 2, 20, levelRequirement = 80, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [31] = {17, 40000, -20, 310, 2, 20, levelRequirement = 81, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [32] = {17, 40000, -20, 320, 2, 20, levelRequirement = 82, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Wrath"] = {
        name = "Wrath",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Casts an aura that adds lightning damage to the attacks of you and your allies, and makes your spells deal more lightning damage.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Buff] = true,
            [SkillType.HasReservation] = true,
            [SkillType.TotemCastsAlone] = true,
            [SkillType.Totemable] = true,
            [SkillType.Aura] = true,
            [SkillType.Lightning] = true,
            [SkillType.Instant] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.CanHaveBlessing] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "aura_skill_stat_descriptions",
        castTime = 0,
        baseFlags = {
            area = true,
            spell = true,
            aura = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_minimum_added_lightning_damage",
            "attack_maximum_added_lightning_damage",
            "active_skill_base_radius_+",
            "wrath_aura_spell_lightning_damage_+%_final",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {0.050000000745058, 0.80000001192093, 0, 15, levelRequirement = 24, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [2] = {0.050000000745058, 0.80000001192093, 1, 15, levelRequirement = 27, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [3] = {0.050000000745058, 0.80000001192093, 2, 15, levelRequirement = 30, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [4] = {0.050000000745058, 0.80000001192093, 3, 16, levelRequirement = 33, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [5] = {0.050000000745058, 0.80000001192093, 4, 16, levelRequirement = 36, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [6] = {0.050000000745058, 0.80000001192093, 5, 16, levelRequirement = 39, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [7] = {0.050000000745058, 0.80000001192093, 6, 17, levelRequirement = 42, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [8] = {0.050000000745058, 0.80000001192093, 7, 17, levelRequirement = 45, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [9] = {0.050000000745058, 0.80000001192093, 8, 17, levelRequirement = 48, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [10] = {0.050000000745058, 0.80000001192093, 9, 18, levelRequirement = 50, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [11] = {0.050000000745058, 0.80000001192093, 10, 18, levelRequirement = 52, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [12] = {0.050000000745058, 0.80000001192093, 11, 18, levelRequirement = 54, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [13] = {0.050000000745058, 0.80000001192093, 12, 19, levelRequirement = 56, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [14] = {0.050000000745058, 0.80000001192093, 13, 19, levelRequirement = 58, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [15] = {0.050000000745058, 0.80000001192093, 14, 19, levelRequirement = 60, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [16] = {0.050000000745058, 0.80000001192093, 15, 20, levelRequirement = 62, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [17] = {0.050000000745058, 0.80000001192093, 16, 20, levelRequirement = 64, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [18] = {0.050000000745058, 0.80000001192093, 17, 20, levelRequirement = 66, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [19] = {0.050000000745058, 0.80000001192093, 18, 21, levelRequirement = 68, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [20] = {0.050000000745058, 0.80000001192093, 19, 21, levelRequirement = 70, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [21] = {0.050000000745058, 0.80000001192093, 20, 21, levelRequirement = 72, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [22] = {0.050000000745058, 0.80000001192093, 21, 22, levelRequirement = 74, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [23] = {0.050000000745058, 0.80000001192093, 22, 22, levelRequirement = 76, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [24] = {0.050000000745058, 0.80000001192093, 23, 22, levelRequirement = 78, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [25] = {0.050000000745058, 0.80000001192093, 24, 23, levelRequirement = 80, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [26] = {0.050000000745058, 0.80000001192093, 25, 23, levelRequirement = 82, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [27] = {0.050000000745058, 0.80000001192093, 26, 23, levelRequirement = 84, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [28] = {0.050000000745058, 0.80000001192093, 27, 24, levelRequirement = 86, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [29] = {0.050000000745058, 0.80000001192093, 28, 24, levelRequirement = 88, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [30] = {0.050000000745058, 0.80000001192093, 29, 24, levelRequirement = 90, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [31] = {0.050000000745058, 0.80000001192093, 29, 24, levelRequirement = 91, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [32] = {0.050000000745058, 0.80000001192093, 30, 25, levelRequirement = 92, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [33] = {0.050000000745058, 0.80000001192093, 30, 25, levelRequirement = 93, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [34] = {0.050000000745058, 0.80000001192093, 31, 25, levelRequirement = 94, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [35] = {0.050000000745058, 0.80000001192093, 31, 25, levelRequirement = 95, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [36] = {0.050000000745058, 0.80000001192093, 32, 25, levelRequirement = 96, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [37] = {0.050000000745058, 0.80000001192093, 32, 25, levelRequirement = 97, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [38] = {0.050000000745058, 0.80000001192093, 33, 26, levelRequirement = 98, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [39] = {0.050000000745058, 0.80000001192093, 33, 26, levelRequirement = 99, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [40] = {0.050000000745058, 0.80000001192093, 34, 26, levelRequirement = 100, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileArc"] = {
        name = "Arc",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "An arc of lightning reaches from the caster to a targeted enemy and chains to other enemies, but not immediately back. Each time the arc chains, it will also chain a secondary arc to another enemy that the main arc has not already hit, which cannot chain further.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Chains] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Lightning] = true,
            [SkillType.CanRapidFire] = true,
        },
        statDescriptionScope = "beam_skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "base_chance_to_shock_%",
            "number_of_chains",
            "skill_range_+%",
        },
        levels = {
            [1] = {0.5, 1.5, 10, 1, -50, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [2] = {0.5, 1.5, 10, 1, -50, critChance = 5, levelRequirement = 9, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [3] = {0.5, 1.5, 10, 1, -50, critChance = 5, levelRequirement = 25, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [4] = {0.5, 1.5, 10, 1, -50, critChance = 5, levelRequirement = 32, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [5] = {0.5, 1.5, 10, 3, -50, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [6] = {0.5, 1.5, 20, 3, -50, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileConductivity"] = {
        name = "Conductivity",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Curses all targets in an area, lowering their lightning resistance and giving them a chance to be shocked when hit.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Lightning] = true,
            [SkillType.Cascadable] = true,
            [SkillType.AppliesCurse] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Hex] = true,
        },
        statDescriptionScope = "curse_skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "base_lightning_damage_resistance_%",
            "chance_to_be_shocked_%",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {7000, -30, 25, 9, levelRequirement = 60, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster base type attack cast speed +% and damage -% final [33]
    IdMonsterSpeedAndDamageFixupComplete
    FamilyMonsterSpeedAndDamageFixup
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 Global
  • Craft Tagscaster_damage damage attack caster speed
    30%의 확률로 주문 피해를 막아냄
    피격을 막아낼 시 피해의 15%를 받음
    IdMonsterSpellBlock30Bypass15
    FamilyMonsterBlockAndBypass
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • base spell block % Min: 30 Max: 30 Global
  • base block % damage taken Min: 15 Max: 15 Global
  • Craft Tagsblock
    미나라 아네미나
    인간형
    monster base type attack cast speed +% and damage -% final [33]
    30%의 확률로 주문 피해를 막아냄
    피격을 막아낼 시 피해의 15%를 받음
    최대 생명력 100% 증가
    효과 범위 100% 증가
    캐릭터 크기 80% 증가
    Minara Anemina
    SpectreN
    Tagsaura_bearer, 시전, cursing_monster, female_rogue_exile, flesh_armour, has_wand, human, humanoid, lightning_affinity, medium_height, medium_movement, necromancer_exile, not_dex, not_str, physical_affinity, ranged, red_blood, rogue_exile, summoner
    생명력
    108%
    Energy Shield From Life
    100%
    Ailment Threshold
    108%
    저항
    30 30 30 20
    Damage
    143%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    6 ~ 60
    Attack Time
    0.9 Second
    Damage Spread
    ±20%
    경험치
    220%
    Model Size
    100%
    Type
    ExileWitch1
    Metadata
    ExileWitch1Supporter
    레벨
    68
    생명력
    6,948
    방어도
    28,790
    회피
    4,739
    에너지 보호막
    6,127
    Damage
    534
    주문 피해
    534
    정확도
    290
    Attack Time
    0.9
    경험치
    22,561
    Ailment Threshold
    6,948
    Chill
    22
    Shock
    22
    Brittle
    124
    Scorch
    22
    Sap
    61
    Wrath
    Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Lightning, Instant, AreaSpell, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
    진노
    재사용 대기시간: 1.2 초
    시전자와 동료들의 공격 시 번개 피해를 추가하고, 주문 사용 시 번개 피해를 추가하는 오라를 시전합니다.
    반경 +1.8미터
    자신 및 주변 동료들이 공격 시 번개 피해 14.46~231.4 추가
    자신 및 주변 동료들이 주는 주문 번개 피해 21% 증폭
    base deal no damage [1]
    ExileRaiseZombie
    Spell, Minion, MinionsCanExplode, Trappable, Totemable, Mineable, Multicastable, Triggerable, CanRapidFire, CreatesMinion
    좀비 소환
    시전 속도: 0.85 초
    재사용 대기시간: 2 초
    시신에서 좀비 하나를 소환합니다. 좀비는 시전자를 따라다니며 근접 타격으로 적을 공격합니다.
    캐릭터 크기 21% 증가
    소환 가능한 좀비 최대치 +10
    소환수의 최대 생명력 40% 증폭
    소환수가 주는 피해 50% 증폭
    alternate minion [1]
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 427–641
    치명타 확률: 5%
    Attack Time: 0.9 초
    강력한 일격으로 적들을 쓰러트립니다.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    ExileSummonSkeletons
    Spell, Minion, Duration, MinionsCanExplode, Trappable, Totemable, Mineable, Multicastable, Triggerable, CanRapidFire, CreatesMinion, Cooldown
    해골 소환
    시전 속도: 1 초
    목표 지점에 해골 전사를 소환합니다. 소환수는 근접 공격을 사용하고 지속시간이 지나면 사망합니다. 공격적인 상태가 될 경우 근처의 적들을 향해 질주를 사용하기도 합니다.
    소환 가능한 해골 최대치 +15
    기본 지속시간 40
    소환수가 주는 피해 20% 증가
    소환수의 최대 생명력 200% 증폭
    소환수가 주는 원소 피해 20% 감폭
    해골 전사 2마리 소환
    ExileConductivity
    Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
    전도성
    시전 속도: 0.5 초
    재사용 대기시간: 8 초
    범위 내 모든 대상에게 저주를 걸어 번개 저항을 낮춥니다. 저주 상태에서 피격되는 적은 일정 확률로 감전됩니다.
    기본 지속시간 7
    저주받은 적의 번개 저항 -30%
    저주받은 적 명중 시 감전 확률 +25%
    active skill area of effect radius +% final [9]
    ExileArc
    Spell, Damage, Trappable, Totemable, Mineable, Chains, Multicastable, Triggerable, Lightning, CanRapidFire
    연쇄 번개
    치명타 확률: 5%
    추가 피해 효율: 50%
    시전 속도: 0.8 초
    시전자로부터 대상 적에게 원호 형태의 번개 줄기가 뻗어 나가 다른 적들에게 연쇄되지만, 직전에 연쇄한 적에게 바로 돌아가지는 않습니다. 연쇄될 때마다 본래의 번개 줄기가 명중하지 않은 다른 적 1명에게 2차 번개 줄기가 연쇄로 뻗어 나가며, 2차 줄기는 다시 연쇄되지 않습니다.
    172.5~517.4 번개 피해
    스킬 범위 50% 감소
    연쇄 +3
    10%의 확률로 적을 감전
    ExileVaalSummonSkeletons
    Spell, Minion, Duration, MinionsCanExplode, Trappable, Totemable, Mineable, Vaal, CreatesMinion
    바알 해골 소환
    시전 속도: 1 초
    재사용 대기시간: 300 초
    강력한 장군의 지휘 아래, 해골 병사, 궁수, 마법사로 이루어진 군대를 소환합니다.
    소환 가능한 해골 최대치 +50
    기본 지속시간 20
    해골 전사 19마리 소환
    해골 궁수 6마리 소환
    해골 마법사 3마리 소환
    해골 장군 1마리 소환
    base display minion actor level [68]
    display minion monster type [2]

    Object Type

    version 2
    extends "Metadata/Monsters/Exiles/Exile"
    
    Stats
    {
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Monsters/Statue/Female/RaiseSkeleStatue.ao"
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Exiles/Exile"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Exiles/ExileWitch1Supporter"] = {
        name = "Minara Anemina",
        life = 1.08,
        energyShield = 1,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 1.43,
        damageSpread = 0.2,
        attackTime = 0.9,
        attackRange = 60,
        accuracy = 1,
        weaponType1 = "Wand",
        weaponType2 = "Shield",
        skillList = {
            "Melee",
            "ExileRaiseZombie",
            "ExileVaalSummonSkeletons",
            "ExileSummonSkeletons",
            "Wrath",
            "ExileArc",
            "ExileConductivity",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileRaiseZombie"] = {
        name = "Raise Zombie",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Raises a zombie minion from a corpse, which will follow you and attack enemies with a melee strike.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Minion] = true,
            [SkillType.MinionsCanExplode] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.CreatesMinion] = true,
        },
        statDescriptionScope = "minion_spell_skill_stat_descriptions",
        castTime = 0.85,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_number_of_zombies_allowed",
            "active_skill_minion_damage_+%_final",
            "active_skill_minion_life_+%_final",
            "base_actor_scale_+%",
            "alternate_minion",
        },
        levels = {
            [1] = {6, 10, 0, 1, 1, levelRequirement = 4, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [2] = {6, 10, 0, 2, 1, levelRequirement = 6, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [3] = {6, 10, 0, 3, 1, levelRequirement = 9, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [4] = {6, 10, 0, 4, 1, levelRequirement = 12, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [5] = {6, 10, 0, 5, 1, levelRequirement = 15, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [6] = {6, 10, 0, 6, 1, levelRequirement = 19, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [7] = {6, 10, 0, 7, 1, levelRequirement = 23, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [8] = {6, 50, 0, 8, 1, levelRequirement = 28, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [9] = {6, 50, 0, 9, 1, levelRequirement = 33, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [10] = {6, 50, 0, 10, 1, levelRequirement = 39, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [11] = {6, 50, 0, 11, 1, levelRequirement = 43, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [12] = {6, 50, 0, 12, 1, levelRequirement = 46, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [13] = {10, 50, 0, 13, 1, levelRequirement = 49, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [14] = {10, 50, 0, 14, 1, levelRequirement = 52, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [15] = {10, 50, 0, 15, 1, levelRequirement = 55, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [16] = {10, 50, 0, 16, 1, levelRequirement = 58, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [17] = {10, 50, 40, 17, 1, levelRequirement = 61, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [18] = {10, 50, 40, 18, 1, levelRequirement = 64, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [19] = {10, 50, 40, 19, 1, levelRequirement = 66, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [20] = {10, 50, 40, 20, 1, levelRequirement = 67, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [21] = {10, 50, 40, 21, 1, levelRequirement = 68, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [22] = {10, 50, 40, 22, 1, levelRequirement = 69, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [23] = {10, 50, 40, 23, 1, levelRequirement = 70, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [24] = {10, 50, 40, 24, 1, levelRequirement = 71, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [25] = {10, 50, 40, 25, 1, levelRequirement = 72, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [26] = {10, 50, 40, 26, 1, levelRequirement = 73, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [27] = {10, 50, 40, 27, 1, levelRequirement = 74, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [28] = {10, 50, 40, 28, 1, levelRequirement = 75, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [29] = {10, 50, 40, 29, 1, levelRequirement = 76, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [30] = {10, 50, 40, 30, 1, levelRequirement = 77, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [31] = {10, 50, 40, 31, 1, levelRequirement = 78, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [32] = {10, 50, 40, 32, 1, levelRequirement = 79, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [33] = {10, 50, 40, 33, 1, levelRequirement = 80, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [34] = {10, 50, 40, 34, 1, levelRequirement = 81, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [35] = {10, 50, 40, 35, 1, levelRequirement = 82, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileVaalSummonSkeletons"] = {
        name = "Vaal Summon Skeletons",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Summons an army of skeletal soldiers, archers and mages, led by a powerful general.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Minion] = true,
            [SkillType.Duration] = true,
            [SkillType.MinionsCanExplode] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Vaal] = true,
            [SkillType.CreatesMinion] = true,
        },
        statDescriptionScope = "minion_spell_skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_melee_skeletons_to_summon",
            "number_of_archer_skeletons_to_summon",
            "number_of_mage_skeletons_to_summon",
            "base_number_of_skeletons_allowed",
            "base_display_minion_actor_level",
            "number_of_leader_skeletons_to_summon",
            "base_skill_effect_duration",
            "display_minion_monster_type",
        },
        levels = {
            [1] = {11, 1, 0, 29, 3, 1, 20000, 2, levelRequirement = 3, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [2] = {12, 1, 0, 30, 5, 1, 20000, 2, levelRequirement = 5, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [3] = {13, 1, 0, 31, 8, 1, 20000, 2, levelRequirement = 8, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [4] = {14, 2, 0, 32, 10, 1, 20000, 2, levelRequirement = 10, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [5] = {15, 2, 0, 33, 13, 1, 20000, 2, levelRequirement = 13, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [6] = {15, 3, 0, 34, 16, 1, 20000, 2, levelRequirement = 16, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [7] = {16, 3, 0, 35, 19, 1, 20000, 2, levelRequirement = 19, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [8] = {16, 4, 0, 36, 22, 1, 20000, 2, levelRequirement = 22, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [9] = {17, 4, 0, 37, 25, 1, 20000, 2, levelRequirement = 25, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [10] = {17, 5, 0, 38, 28, 1, 20000, 2, levelRequirement = 28, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [11] = {18, 5, 0, 39, 32, 1, 20000, 2, levelRequirement = 32, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [12] = {18, 5, 1, 40, 36, 1, 20000, 2, levelRequirement = 36, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [13] = {18, 6, 1, 41, 40, 1, 20000, 2, levelRequirement = 40, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [14] = {18, 6, 2, 42, 44, 1, 20000, 2, levelRequirement = 44, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [15] = {19, 6, 2, 43, 47, 1, 20000, 2, levelRequirement = 47, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [16] = {19, 6, 3, 44, 50, 1, 20000, 2, levelRequirement = 50, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [17] = {19, 6, 3, 45, 53, 1, 20000, 2, levelRequirement = 53, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [18] = {19, 6, 3, 46, 56, 1, 20000, 2, levelRequirement = 56, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [19] = {19, 6, 3, 47, 59, 1, 20000, 2, levelRequirement = 59, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [20] = {19, 6, 3, 48, 62, 1, 20000, 2, levelRequirement = 62, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [21] = {19, 6, 3, 49, 64, 1, 20000, 2, levelRequirement = 64, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [22] = {19, 6, 3, 50, 66, 1, 20000, 2, levelRequirement = 66, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [23] = {19, 6, 3, 50, 67, 1, 20000, 2, levelRequirement = 67, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [24] = {19, 6, 3, 50, 68, 1, 20000, 2, levelRequirement = 68, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [25] = {19, 6, 3, 50, 69, 1, 20000, 2, levelRequirement = 69, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [26] = {19, 6, 3, 50, 70, 1, 20000, 2, levelRequirement = 70, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [27] = {19, 6, 3, 50, 71, 1, 20000, 2, levelRequirement = 71, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [28] = {19, 6, 3, 50, 72, 1, 20000, 2, levelRequirement = 72, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [29] = {19, 6, 3, 50, 73, 1, 20000, 2, levelRequirement = 73, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [30] = {19, 6, 3, 50, 74, 1, 20000, 2, levelRequirement = 74, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [31] = {19, 6, 3, 50, 75, 1, 20000, 2, levelRequirement = 75, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [32] = {19, 6, 3, 50, 76, 1, 20000, 2, levelRequirement = 76, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [33] = {19, 6, 3, 50, 77, 1, 20000, 2, levelRequirement = 77, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [34] = {19, 6, 3, 50, 78, 1, 20000, 2, levelRequirement = 78, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [35] = {19, 6, 3, 50, 79, 1, 20000, 2, levelRequirement = 79, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [36] = {19, 6, 3, 50, 80, 1, 20000, 2, levelRequirement = 80, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [37] = {19, 6, 3, 50, 81, 1, 20000, 2, levelRequirement = 81, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [38] = {19, 6, 3, 50, 82, 1, 20000, 2, levelRequirement = 82, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [39] = {19, 6, 3, 50, 84, 1, 20000, 2, levelRequirement = 84, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [40] = {19, 6, 3, 50, 86, 1, 20000, 2, levelRequirement = 86, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [41] = {19, 6, 3, 50, 88, 1, 20000, 2, levelRequirement = 88, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileSummonSkeletons"] = {
        name = "Summon Skeletons",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Summon Skeleton Warrior minions at the targeted location. They use a melee attack and die after a duration. If made aggressive, Skeleton Warriors will also dash towards nearby enemies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Minion] = true,
            [SkillType.Duration] = true,
            [SkillType.MinionsCanExplode] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.CreatesMinion] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "minion_spell_skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_number_of_skeletons_allowed",
            "base_skill_effect_duration",
            "active_skill_elemental_damage_+%_final",
            "active_skill_minion_life_+%_final",
            "number_of_melee_skeletons_to_summon",
            "minion_damage_+%",
        },
        levels = {
            [1] = {5, 20000, -50, 0, 2, 20, levelRequirement = 4, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [2] = {6, 20000, -50, 0, 2, 20, levelRequirement = 12, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [3] = {7, 20000, -50, 0, 2, 20, levelRequirement = 19, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [4] = {8, 20000, -50, 0, 2, 20, levelRequirement = 23, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [5] = {8, 20000, -50, 5, 2, 20, levelRequirement = 28, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [6] = {9, 20000, -50, 10, 2, 20, levelRequirement = 33, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [7] = {9, 20000, -50, 25, 2, 20, levelRequirement = 39, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [8] = {10, 20000, -50, 50, 2, 20, levelRequirement = 43, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [9] = {11, 20000, -50, 75, 2, 20, levelRequirement = 46, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [10] = {11, 40000, -20, 100, 2, 20, levelRequirement = 49, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [11] = {12, 40000, -20, 125, 2, 20, levelRequirement = 52, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [12] = {12, 40000, -20, 150, 2, 20, levelRequirement = 55, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [13] = {13, 40000, -20, 160, 2, 20, levelRequirement = 58, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [14] = {14, 40000, -20, 170, 2, 20, levelRequirement = 61, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [15] = {14, 40000, -20, 180, 2, 20, levelRequirement = 64, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [16] = {15, 40000, -20, 190, 2, 20, levelRequirement = 66, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [17] = {15, 40000, -20, 195, 2, 20, levelRequirement = 67, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [18] = {15, 40000, -20, 200, 2, 20, levelRequirement = 68, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [19] = {15, 40000, -20, 205, 2, 20, levelRequirement = 69, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [20] = {15, 40000, -20, 210, 2, 20, levelRequirement = 70, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [21] = {15, 40000, -20, 215, 2, 20, levelRequirement = 71, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [22] = {17, 40000, -20, 220, 2, 20, levelRequirement = 72, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [23] = {17, 40000, -20, 230, 2, 20, levelRequirement = 73, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [24] = {17, 40000, -20, 240, 2, 20, levelRequirement = 74, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [25] = {17, 40000, -20, 250, 2, 20, levelRequirement = 75, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [26] = {17, 40000, -20, 260, 2, 20, levelRequirement = 76, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [27] = {17, 40000, -20, 270, 2, 20, levelRequirement = 77, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [28] = {17, 40000, -20, 280, 2, 20, levelRequirement = 78, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [29] = {17, 40000, -20, 290, 2, 20, levelRequirement = 79, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [30] = {17, 40000, -20, 300, 2, 20, levelRequirement = 80, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [31] = {17, 40000, -20, 310, 2, 20, levelRequirement = 81, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [32] = {17, 40000, -20, 320, 2, 20, levelRequirement = 82, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Wrath"] = {
        name = "Wrath",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Casts an aura that adds lightning damage to the attacks of you and your allies, and makes your spells deal more lightning damage.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Buff] = true,
            [SkillType.HasReservation] = true,
            [SkillType.TotemCastsAlone] = true,
            [SkillType.Totemable] = true,
            [SkillType.Aura] = true,
            [SkillType.Lightning] = true,
            [SkillType.Instant] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.CanHaveBlessing] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "aura_skill_stat_descriptions",
        castTime = 0,
        baseFlags = {
            area = true,
            spell = true,
            aura = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_minimum_added_lightning_damage",
            "attack_maximum_added_lightning_damage",
            "active_skill_base_radius_+",
            "wrath_aura_spell_lightning_damage_+%_final",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {0.050000000745058, 0.80000001192093, 0, 15, levelRequirement = 24, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [2] = {0.050000000745058, 0.80000001192093, 1, 15, levelRequirement = 27, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [3] = {0.050000000745058, 0.80000001192093, 2, 15, levelRequirement = 30, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [4] = {0.050000000745058, 0.80000001192093, 3, 16, levelRequirement = 33, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [5] = {0.050000000745058, 0.80000001192093, 4, 16, levelRequirement = 36, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [6] = {0.050000000745058, 0.80000001192093, 5, 16, levelRequirement = 39, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [7] = {0.050000000745058, 0.80000001192093, 6, 17, levelRequirement = 42, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [8] = {0.050000000745058, 0.80000001192093, 7, 17, levelRequirement = 45, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [9] = {0.050000000745058, 0.80000001192093, 8, 17, levelRequirement = 48, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [10] = {0.050000000745058, 0.80000001192093, 9, 18, levelRequirement = 50, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [11] = {0.050000000745058, 0.80000001192093, 10, 18, levelRequirement = 52, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [12] = {0.050000000745058, 0.80000001192093, 11, 18, levelRequirement = 54, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [13] = {0.050000000745058, 0.80000001192093, 12, 19, levelRequirement = 56, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [14] = {0.050000000745058, 0.80000001192093, 13, 19, levelRequirement = 58, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [15] = {0.050000000745058, 0.80000001192093, 14, 19, levelRequirement = 60, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [16] = {0.050000000745058, 0.80000001192093, 15, 20, levelRequirement = 62, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [17] = {0.050000000745058, 0.80000001192093, 16, 20, levelRequirement = 64, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [18] = {0.050000000745058, 0.80000001192093, 17, 20, levelRequirement = 66, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [19] = {0.050000000745058, 0.80000001192093, 18, 21, levelRequirement = 68, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [20] = {0.050000000745058, 0.80000001192093, 19, 21, levelRequirement = 70, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [21] = {0.050000000745058, 0.80000001192093, 20, 21, levelRequirement = 72, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [22] = {0.050000000745058, 0.80000001192093, 21, 22, levelRequirement = 74, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [23] = {0.050000000745058, 0.80000001192093, 22, 22, levelRequirement = 76, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [24] = {0.050000000745058, 0.80000001192093, 23, 22, levelRequirement = 78, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [25] = {0.050000000745058, 0.80000001192093, 24, 23, levelRequirement = 80, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [26] = {0.050000000745058, 0.80000001192093, 25, 23, levelRequirement = 82, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [27] = {0.050000000745058, 0.80000001192093, 26, 23, levelRequirement = 84, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [28] = {0.050000000745058, 0.80000001192093, 27, 24, levelRequirement = 86, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [29] = {0.050000000745058, 0.80000001192093, 28, 24, levelRequirement = 88, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [30] = {0.050000000745058, 0.80000001192093, 29, 24, levelRequirement = 90, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [31] = {0.050000000745058, 0.80000001192093, 29, 24, levelRequirement = 91, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [32] = {0.050000000745058, 0.80000001192093, 30, 25, levelRequirement = 92, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [33] = {0.050000000745058, 0.80000001192093, 30, 25, levelRequirement = 93, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [34] = {0.050000000745058, 0.80000001192093, 31, 25, levelRequirement = 94, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [35] = {0.050000000745058, 0.80000001192093, 31, 25, levelRequirement = 95, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [36] = {0.050000000745058, 0.80000001192093, 32, 25, levelRequirement = 96, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [37] = {0.050000000745058, 0.80000001192093, 32, 25, levelRequirement = 97, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [38] = {0.050000000745058, 0.80000001192093, 33, 26, levelRequirement = 98, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [39] = {0.050000000745058, 0.80000001192093, 33, 26, levelRequirement = 99, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [40] = {0.050000000745058, 0.80000001192093, 34, 26, levelRequirement = 100, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileArc"] = {
        name = "Arc",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "An arc of lightning reaches from the caster to a targeted enemy and chains to other enemies, but not immediately back. Each time the arc chains, it will also chain a secondary arc to another enemy that the main arc has not already hit, which cannot chain further.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Chains] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Lightning] = true,
            [SkillType.CanRapidFire] = true,
        },
        statDescriptionScope = "beam_skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "base_chance_to_shock_%",
            "number_of_chains",
            "skill_range_+%",
        },
        levels = {
            [1] = {0.5, 1.5, 10, 1, -50, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [2] = {0.5, 1.5, 10, 1, -50, critChance = 5, levelRequirement = 9, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [3] = {0.5, 1.5, 10, 1, -50, critChance = 5, levelRequirement = 25, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [4] = {0.5, 1.5, 10, 1, -50, critChance = 5, levelRequirement = 32, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [5] = {0.5, 1.5, 10, 3, -50, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [6] = {0.5, 1.5, 20, 3, -50, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileConductivity"] = {
        name = "Conductivity",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Curses all targets in an area, lowering their lightning resistance and giving them a chance to be shocked when hit.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Lightning] = true,
            [SkillType.Cascadable] = true,
            [SkillType.AppliesCurse] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Hex] = true,
        },
        statDescriptionScope = "curse_skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "base_lightning_damage_resistance_%",
            "chance_to_be_shocked_%",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {7000, -30, 25, 9, levelRequirement = 60, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster base type attack cast speed +% and damage -% final [33]
    IdMonsterSpeedAndDamageFixupComplete
    FamilyMonsterSpeedAndDamageFixup
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 Global
  • Craft Tagscaster_damage damage attack caster speed
    30%의 확률로 주문 피해를 막아냄
    피격을 막아낼 시 피해의 15%를 받음
    IdMonsterSpellBlock30Bypass15
    FamilyMonsterBlockAndBypass
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • base spell block % Min: 30 Max: 30 Global
  • base block % damage taken Min: 15 Max: 15 Global
  • Craft Tagsblock
    최대 생명력 100% 증가
    효과 범위 100% 증가
    캐릭터 크기 80% 증가
    IdMonsterSupporterGigantism1
    FamilyMonsterSupporterGigantism
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • maximum life +% Min: 100 Max: 100 Global
  • base actor scale +% Min: 80 Max: 80 Global
  • base skill area of effect +% Min: 100 Max: 100 Global
  • 미나라 아네미나
    인간형
    monster base type attack cast speed +% and damage -% final [33]
    monster no map drops [1]
    30%의 확률로 주문 피해를 막아냄
    피격을 막아낼 시 피해의 15%를 받음
    Minara Anemina
    SpectreN
    Tagsaura_bearer, 시전, cursing_monster, delve_monster, exile, female_rogue_exile, flesh_armour, has_wand, human, humanoid, lightning_affinity, medium_height, medium_movement, necromancer_exile, no_pantheon_mod, not_dex, not_str, physical_affinity, ranged, red_blood, summoner
    생명력
    108%
    Energy Shield From Life
    100%
    Ailment Threshold
    108%
    저항
    30 30 30 20
    Damage
    143%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    6 ~ 60
    Attack Time
    0.9 Second
    Damage Spread
    ±20%
    경험치
    220%
    Model Size
    100%
    Type
    ExileWitchDelve1
    Metadata
    DelveExileWitch1
    레벨
    68
    생명력
    6,948
    방어도
    28,790
    회피
    4,739
    에너지 보호막
    6,127
    Damage
    534
    주문 피해
    534
    정확도
    290
    Attack Time
    0.9
    경험치
    22,561
    Ailment Threshold
    6,948
    Chill
    22
    Shock
    22
    Brittle
    124
    Scorch
    22
    Sap
    61
    Wrath
    Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Lightning, Instant, AreaSpell, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
    진노
    재사용 대기시간: 1.2 초
    시전자와 동료들의 공격 시 번개 피해를 추가하고, 주문 사용 시 번개 피해를 추가하는 오라를 시전합니다.
    반경 +1.8미터
    자신 및 주변 동료들이 공격 시 번개 피해 14.46~231.4 추가
    자신 및 주변 동료들이 주는 주문 번개 피해 21% 증폭
    base deal no damage [1]
    ExileRaiseZombie
    Spell, Minion, MinionsCanExplode, Trappable, Totemable, Mineable, Multicastable, Triggerable, CanRapidFire, CreatesMinion
    좀비 소환
    시전 속도: 0.85 초
    재사용 대기시간: 2 초
    시신에서 좀비 하나를 소환합니다. 좀비는 시전자를 따라다니며 근접 타격으로 적을 공격합니다.
    캐릭터 크기 21% 증가
    소환 가능한 좀비 최대치 +10
    소환수의 최대 생명력 40% 증폭
    소환수가 주는 피해 50% 증폭
    alternate minion [1]
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 427–641
    치명타 확률: 5%
    Attack Time: 0.9 초
    강력한 일격으로 적들을 쓰러트립니다.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    ExileSummonSkeletons
    Spell, Minion, Duration, MinionsCanExplode, Trappable, Totemable, Mineable, Multicastable, Triggerable, CanRapidFire, CreatesMinion, Cooldown
    해골 소환
    시전 속도: 1 초
    목표 지점에 해골 전사를 소환합니다. 소환수는 근접 공격을 사용하고 지속시간이 지나면 사망합니다. 공격적인 상태가 될 경우 근처의 적들을 향해 질주를 사용하기도 합니다.
    소환 가능한 해골 최대치 +15
    기본 지속시간 40
    소환수가 주는 피해 20% 증가
    소환수의 최대 생명력 200% 증폭
    소환수가 주는 원소 피해 20% 감폭
    해골 전사 2마리 소환
    ExileConductivity
    Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
    전도성
    시전 속도: 0.5 초
    재사용 대기시간: 8 초
    범위 내 모든 대상에게 저주를 걸어 번개 저항을 낮춥니다. 저주 상태에서 피격되는 적은 일정 확률로 감전됩니다.
    기본 지속시간 7
    저주받은 적의 번개 저항 -30%
    저주받은 적 명중 시 감전 확률 +25%
    active skill area of effect radius +% final [9]
    ExileArc
    Spell, Damage, Trappable, Totemable, Mineable, Chains, Multicastable, Triggerable, Lightning, CanRapidFire
    연쇄 번개
    치명타 확률: 5%
    추가 피해 효율: 50%
    시전 속도: 0.8 초
    시전자로부터 대상 적에게 원호 형태의 번개 줄기가 뻗어 나가 다른 적들에게 연쇄되지만, 직전에 연쇄한 적에게 바로 돌아가지는 않습니다. 연쇄될 때마다 본래의 번개 줄기가 명중하지 않은 다른 적 1명에게 2차 번개 줄기가 연쇄로 뻗어 나가며, 2차 줄기는 다시 연쇄되지 않습니다.
    172.5~517.4 번개 피해
    스킬 범위 50% 감소
    연쇄 +3
    10%의 확률로 적을 감전
    ExileVaalSummonSkeletons
    Spell, Minion, Duration, MinionsCanExplode, Trappable, Totemable, Mineable, Vaal, CreatesMinion
    바알 해골 소환
    시전 속도: 1 초
    재사용 대기시간: 300 초
    강력한 장군의 지휘 아래, 해골 병사, 궁수, 마법사로 이루어진 군대를 소환합니다.
    소환 가능한 해골 최대치 +50
    기본 지속시간 20
    해골 전사 19마리 소환
    해골 궁수 6마리 소환
    해골 마법사 3마리 소환
    해골 장군 1마리 소환
    base display minion actor level [68]
    display minion monster type [2]
    WalkEmergeExile
    walk emerge distance [200]

    Object Type

    version 2
    extends "Metadata/Monsters/Exiles/Exile"
    
    Stats
    {
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Monsters/Statue/Female/RaiseSkeleStatue.ao"
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Exiles/Exile"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Exiles/DelveExileWitch1"] = {
        name = "Minara Anemina",
        life = 1.08,
        energyShield = 1,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 1.43,
        damageSpread = 0.2,
        attackTime = 0.9,
        attackRange = 60,
        accuracy = 1,
        weaponType1 = "Wand",
        weaponType2 = "Shield",
        skillList = {
            "Melee",
            "ExileRaiseZombie",
            "ExileVaalSummonSkeletons",
            "ExileSummonSkeletons",
            "Wrath",
            "ExileArc",
            "ExileConductivity",
            "WalkEmergeExile",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileRaiseZombie"] = {
        name = "Raise Zombie",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Raises a zombie minion from a corpse, which will follow you and attack enemies with a melee strike.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Minion] = true,
            [SkillType.MinionsCanExplode] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.CreatesMinion] = true,
        },
        statDescriptionScope = "minion_spell_skill_stat_descriptions",
        castTime = 0.85,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_number_of_zombies_allowed",
            "active_skill_minion_damage_+%_final",
            "active_skill_minion_life_+%_final",
            "base_actor_scale_+%",
            "alternate_minion",
        },
        levels = {
            [1] = {6, 10, 0, 1, 1, levelRequirement = 4, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [2] = {6, 10, 0, 2, 1, levelRequirement = 6, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [3] = {6, 10, 0, 3, 1, levelRequirement = 9, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [4] = {6, 10, 0, 4, 1, levelRequirement = 12, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [5] = {6, 10, 0, 5, 1, levelRequirement = 15, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [6] = {6, 10, 0, 6, 1, levelRequirement = 19, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [7] = {6, 10, 0, 7, 1, levelRequirement = 23, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [8] = {6, 50, 0, 8, 1, levelRequirement = 28, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [9] = {6, 50, 0, 9, 1, levelRequirement = 33, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [10] = {6, 50, 0, 10, 1, levelRequirement = 39, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [11] = {6, 50, 0, 11, 1, levelRequirement = 43, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [12] = {6, 50, 0, 12, 1, levelRequirement = 46, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [13] = {10, 50, 0, 13, 1, levelRequirement = 49, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [14] = {10, 50, 0, 14, 1, levelRequirement = 52, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [15] = {10, 50, 0, 15, 1, levelRequirement = 55, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [16] = {10, 50, 0, 16, 1, levelRequirement = 58, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [17] = {10, 50, 40, 17, 1, levelRequirement = 61, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [18] = {10, 50, 40, 18, 1, levelRequirement = 64, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [19] = {10, 50, 40, 19, 1, levelRequirement = 66, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [20] = {10, 50, 40, 20, 1, levelRequirement = 67, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [21] = {10, 50, 40, 21, 1, levelRequirement = 68, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [22] = {10, 50, 40, 22, 1, levelRequirement = 69, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [23] = {10, 50, 40, 23, 1, levelRequirement = 70, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [24] = {10, 50, 40, 24, 1, levelRequirement = 71, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [25] = {10, 50, 40, 25, 1, levelRequirement = 72, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [26] = {10, 50, 40, 26, 1, levelRequirement = 73, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [27] = {10, 50, 40, 27, 1, levelRequirement = 74, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [28] = {10, 50, 40, 28, 1, levelRequirement = 75, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [29] = {10, 50, 40, 29, 1, levelRequirement = 76, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [30] = {10, 50, 40, 30, 1, levelRequirement = 77, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [31] = {10, 50, 40, 31, 1, levelRequirement = 78, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [32] = {10, 50, 40, 32, 1, levelRequirement = 79, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [33] = {10, 50, 40, 33, 1, levelRequirement = 80, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [34] = {10, 50, 40, 34, 1, levelRequirement = 81, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [35] = {10, 50, 40, 35, 1, levelRequirement = 82, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileVaalSummonSkeletons"] = {
        name = "Vaal Summon Skeletons",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Summons an army of skeletal soldiers, archers and mages, led by a powerful general.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Minion] = true,
            [SkillType.Duration] = true,
            [SkillType.MinionsCanExplode] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Vaal] = true,
            [SkillType.CreatesMinion] = true,
        },
        statDescriptionScope = "minion_spell_skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_melee_skeletons_to_summon",
            "number_of_archer_skeletons_to_summon",
            "number_of_mage_skeletons_to_summon",
            "base_number_of_skeletons_allowed",
            "base_display_minion_actor_level",
            "number_of_leader_skeletons_to_summon",
            "base_skill_effect_duration",
            "display_minion_monster_type",
        },
        levels = {
            [1] = {11, 1, 0, 29, 3, 1, 20000, 2, levelRequirement = 3, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [2] = {12, 1, 0, 30, 5, 1, 20000, 2, levelRequirement = 5, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [3] = {13, 1, 0, 31, 8, 1, 20000, 2, levelRequirement = 8, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [4] = {14, 2, 0, 32, 10, 1, 20000, 2, levelRequirement = 10, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [5] = {15, 2, 0, 33, 13, 1, 20000, 2, levelRequirement = 13, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [6] = {15, 3, 0, 34, 16, 1, 20000, 2, levelRequirement = 16, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [7] = {16, 3, 0, 35, 19, 1, 20000, 2, levelRequirement = 19, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [8] = {16, 4, 0, 36, 22, 1, 20000, 2, levelRequirement = 22, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [9] = {17, 4, 0, 37, 25, 1, 20000, 2, levelRequirement = 25, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [10] = {17, 5, 0, 38, 28, 1, 20000, 2, levelRequirement = 28, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [11] = {18, 5, 0, 39, 32, 1, 20000, 2, levelRequirement = 32, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [12] = {18, 5, 1, 40, 36, 1, 20000, 2, levelRequirement = 36, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [13] = {18, 6, 1, 41, 40, 1, 20000, 2, levelRequirement = 40, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [14] = {18, 6, 2, 42, 44, 1, 20000, 2, levelRequirement = 44, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [15] = {19, 6, 2, 43, 47, 1, 20000, 2, levelRequirement = 47, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [16] = {19, 6, 3, 44, 50, 1, 20000, 2, levelRequirement = 50, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [17] = {19, 6, 3, 45, 53, 1, 20000, 2, levelRequirement = 53, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [18] = {19, 6, 3, 46, 56, 1, 20000, 2, levelRequirement = 56, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [19] = {19, 6, 3, 47, 59, 1, 20000, 2, levelRequirement = 59, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [20] = {19, 6, 3, 48, 62, 1, 20000, 2, levelRequirement = 62, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [21] = {19, 6, 3, 49, 64, 1, 20000, 2, levelRequirement = 64, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [22] = {19, 6, 3, 50, 66, 1, 20000, 2, levelRequirement = 66, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [23] = {19, 6, 3, 50, 67, 1, 20000, 2, levelRequirement = 67, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [24] = {19, 6, 3, 50, 68, 1, 20000, 2, levelRequirement = 68, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [25] = {19, 6, 3, 50, 69, 1, 20000, 2, levelRequirement = 69, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [26] = {19, 6, 3, 50, 70, 1, 20000, 2, levelRequirement = 70, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [27] = {19, 6, 3, 50, 71, 1, 20000, 2, levelRequirement = 71, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [28] = {19, 6, 3, 50, 72, 1, 20000, 2, levelRequirement = 72, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [29] = {19, 6, 3, 50, 73, 1, 20000, 2, levelRequirement = 73, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [30] = {19, 6, 3, 50, 74, 1, 20000, 2, levelRequirement = 74, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [31] = {19, 6, 3, 50, 75, 1, 20000, 2, levelRequirement = 75, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [32] = {19, 6, 3, 50, 76, 1, 20000, 2, levelRequirement = 76, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [33] = {19, 6, 3, 50, 77, 1, 20000, 2, levelRequirement = 77, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [34] = {19, 6, 3, 50, 78, 1, 20000, 2, levelRequirement = 78, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [35] = {19, 6, 3, 50, 79, 1, 20000, 2, levelRequirement = 79, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [36] = {19, 6, 3, 50, 80, 1, 20000, 2, levelRequirement = 80, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [37] = {19, 6, 3, 50, 81, 1, 20000, 2, levelRequirement = 81, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [38] = {19, 6, 3, 50, 82, 1, 20000, 2, levelRequirement = 82, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [39] = {19, 6, 3, 50, 84, 1, 20000, 2, levelRequirement = 84, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [40] = {19, 6, 3, 50, 86, 1, 20000, 2, levelRequirement = 86, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [41] = {19, 6, 3, 50, 88, 1, 20000, 2, levelRequirement = 88, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileSummonSkeletons"] = {
        name = "Summon Skeletons",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Summon Skeleton Warrior minions at the targeted location. They use a melee attack and die after a duration. If made aggressive, Skeleton Warriors will also dash towards nearby enemies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Minion] = true,
            [SkillType.Duration] = true,
            [SkillType.MinionsCanExplode] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.CreatesMinion] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "minion_spell_skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_number_of_skeletons_allowed",
            "base_skill_effect_duration",
            "active_skill_elemental_damage_+%_final",
            "active_skill_minion_life_+%_final",
            "number_of_melee_skeletons_to_summon",
            "minion_damage_+%",
        },
        levels = {
            [1] = {5, 20000, -50, 0, 2, 20, levelRequirement = 4, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [2] = {6, 20000, -50, 0, 2, 20, levelRequirement = 12, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [3] = {7, 20000, -50, 0, 2, 20, levelRequirement = 19, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [4] = {8, 20000, -50, 0, 2, 20, levelRequirement = 23, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [5] = {8, 20000, -50, 5, 2, 20, levelRequirement = 28, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [6] = {9, 20000, -50, 10, 2, 20, levelRequirement = 33, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [7] = {9, 20000, -50, 25, 2, 20, levelRequirement = 39, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [8] = {10, 20000, -50, 50, 2, 20, levelRequirement = 43, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [9] = {11, 20000, -50, 75, 2, 20, levelRequirement = 46, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [10] = {11, 40000, -20, 100, 2, 20, levelRequirement = 49, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [11] = {12, 40000, -20, 125, 2, 20, levelRequirement = 52, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [12] = {12, 40000, -20, 150, 2, 20, levelRequirement = 55, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [13] = {13, 40000, -20, 160, 2, 20, levelRequirement = 58, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [14] = {14, 40000, -20, 170, 2, 20, levelRequirement = 61, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [15] = {14, 40000, -20, 180, 2, 20, levelRequirement = 64, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [16] = {15, 40000, -20, 190, 2, 20, levelRequirement = 66, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [17] = {15, 40000, -20, 195, 2, 20, levelRequirement = 67, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [18] = {15, 40000, -20, 200, 2, 20, levelRequirement = 68, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [19] = {15, 40000, -20, 205, 2, 20, levelRequirement = 69, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [20] = {15, 40000, -20, 210, 2, 20, levelRequirement = 70, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [21] = {15, 40000, -20, 215, 2, 20, levelRequirement = 71, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [22] = {17, 40000, -20, 220, 2, 20, levelRequirement = 72, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [23] = {17, 40000, -20, 230, 2, 20, levelRequirement = 73, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [24] = {17, 40000, -20, 240, 2, 20, levelRequirement = 74, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [25] = {17, 40000, -20, 250, 2, 20, levelRequirement = 75, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [26] = {17, 40000, -20, 260, 2, 20, levelRequirement = 76, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [27] = {17, 40000, -20, 270, 2, 20, levelRequirement = 77, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [28] = {17, 40000, -20, 280, 2, 20, levelRequirement = 78, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [29] = {17, 40000, -20, 290, 2, 20, levelRequirement = 79, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [30] = {17, 40000, -20, 300, 2, 20, levelRequirement = 80, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [31] = {17, 40000, -20, 310, 2, 20, levelRequirement = 81, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [32] = {17, 40000, -20, 320, 2, 20, levelRequirement = 82, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Wrath"] = {
        name = "Wrath",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Casts an aura that adds lightning damage to the attacks of you and your allies, and makes your spells deal more lightning damage.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Buff] = true,
            [SkillType.HasReservation] = true,
            [SkillType.TotemCastsAlone] = true,
            [SkillType.Totemable] = true,
            [SkillType.Aura] = true,
            [SkillType.Lightning] = true,
            [SkillType.Instant] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.CanHaveBlessing] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "aura_skill_stat_descriptions",
        castTime = 0,
        baseFlags = {
            area = true,
            spell = true,
            aura = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_minimum_added_lightning_damage",
            "attack_maximum_added_lightning_damage",
            "active_skill_base_radius_+",
            "wrath_aura_spell_lightning_damage_+%_final",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {0.050000000745058, 0.80000001192093, 0, 15, levelRequirement = 24, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [2] = {0.050000000745058, 0.80000001192093, 1, 15, levelRequirement = 27, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [3] = {0.050000000745058, 0.80000001192093, 2, 15, levelRequirement = 30, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [4] = {0.050000000745058, 0.80000001192093, 3, 16, levelRequirement = 33, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [5] = {0.050000000745058, 0.80000001192093, 4, 16, levelRequirement = 36, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [6] = {0.050000000745058, 0.80000001192093, 5, 16, levelRequirement = 39, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [7] = {0.050000000745058, 0.80000001192093, 6, 17, levelRequirement = 42, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [8] = {0.050000000745058, 0.80000001192093, 7, 17, levelRequirement = 45, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [9] = {0.050000000745058, 0.80000001192093, 8, 17, levelRequirement = 48, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [10] = {0.050000000745058, 0.80000001192093, 9, 18, levelRequirement = 50, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [11] = {0.050000000745058, 0.80000001192093, 10, 18, levelRequirement = 52, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [12] = {0.050000000745058, 0.80000001192093, 11, 18, levelRequirement = 54, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [13] = {0.050000000745058, 0.80000001192093, 12, 19, levelRequirement = 56, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [14] = {0.050000000745058, 0.80000001192093, 13, 19, levelRequirement = 58, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [15] = {0.050000000745058, 0.80000001192093, 14, 19, levelRequirement = 60, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [16] = {0.050000000745058, 0.80000001192093, 15, 20, levelRequirement = 62, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [17] = {0.050000000745058, 0.80000001192093, 16, 20, levelRequirement = 64, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [18] = {0.050000000745058, 0.80000001192093, 17, 20, levelRequirement = 66, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [19] = {0.050000000745058, 0.80000001192093, 18, 21, levelRequirement = 68, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [20] = {0.050000000745058, 0.80000001192093, 19, 21, levelRequirement = 70, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [21] = {0.050000000745058, 0.80000001192093, 20, 21, levelRequirement = 72, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [22] = {0.050000000745058, 0.80000001192093, 21, 22, levelRequirement = 74, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [23] = {0.050000000745058, 0.80000001192093, 22, 22, levelRequirement = 76, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [24] = {0.050000000745058, 0.80000001192093, 23, 22, levelRequirement = 78, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [25] = {0.050000000745058, 0.80000001192093, 24, 23, levelRequirement = 80, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [26] = {0.050000000745058, 0.80000001192093, 25, 23, levelRequirement = 82, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [27] = {0.050000000745058, 0.80000001192093, 26, 23, levelRequirement = 84, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [28] = {0.050000000745058, 0.80000001192093, 27, 24, levelRequirement = 86, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [29] = {0.050000000745058, 0.80000001192093, 28, 24, levelRequirement = 88, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [30] = {0.050000000745058, 0.80000001192093, 29, 24, levelRequirement = 90, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [31] = {0.050000000745058, 0.80000001192093, 29, 24, levelRequirement = 91, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [32] = {0.050000000745058, 0.80000001192093, 30, 25, levelRequirement = 92, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [33] = {0.050000000745058, 0.80000001192093, 30, 25, levelRequirement = 93, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [34] = {0.050000000745058, 0.80000001192093, 31, 25, levelRequirement = 94, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [35] = {0.050000000745058, 0.80000001192093, 31, 25, levelRequirement = 95, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [36] = {0.050000000745058, 0.80000001192093, 32, 25, levelRequirement = 96, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [37] = {0.050000000745058, 0.80000001192093, 32, 25, levelRequirement = 97, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [38] = {0.050000000745058, 0.80000001192093, 33, 26, levelRequirement = 98, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [39] = {0.050000000745058, 0.80000001192093, 33, 26, levelRequirement = 99, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [40] = {0.050000000745058, 0.80000001192093, 34, 26, levelRequirement = 100, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileArc"] = {
        name = "Arc",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "An arc of lightning reaches from the caster to a targeted enemy and chains to other enemies, but not immediately back. Each time the arc chains, it will also chain a secondary arc to another enemy that the main arc has not already hit, which cannot chain further.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Chains] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Lightning] = true,
            [SkillType.CanRapidFire] = true,
        },
        statDescriptionScope = "beam_skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "base_chance_to_shock_%",
            "number_of_chains",
            "skill_range_+%",
        },
        levels = {
            [1] = {0.5, 1.5, 10, 1, -50, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [2] = {0.5, 1.5, 10, 1, -50, critChance = 5, levelRequirement = 9, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [3] = {0.5, 1.5, 10, 1, -50, critChance = 5, levelRequirement = 25, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [4] = {0.5, 1.5, 10, 1, -50, critChance = 5, levelRequirement = 32, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [5] = {0.5, 1.5, 10, 3, -50, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [6] = {0.5, 1.5, 20, 3, -50, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileConductivity"] = {
        name = "Conductivity",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Curses all targets in an area, lowering their lightning resistance and giving them a chance to be shocked when hit.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Lightning] = true,
            [SkillType.Cascadable] = true,
            [SkillType.AppliesCurse] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Hex] = true,
        },
        statDescriptionScope = "curse_skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "base_lightning_damage_resistance_%",
            "chance_to_be_shocked_%",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {7000, -30, 25, 9, levelRequirement = 60, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeExile"] = {
        name = "WalkEmergeExile",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {200, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster base type attack cast speed +% and damage -% final [33]
    IdMonsterSpeedAndDamageFixupComplete
    FamilyMonsterSpeedAndDamageFixup
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 Global
  • Craft Tagscaster_damage damage attack caster speed
    monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • 30%의 확률로 주문 피해를 막아냄
    피격을 막아낼 시 피해의 15%를 받음
    IdMonsterSpellBlock30Bypass15
    FamilyMonsterBlockAndBypass
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • base spell block % Min: 30 Max: 30 Global
  • base block % damage taken Min: 15 Max: 15 Global
  • Craft Tagsblock
    Edit

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