요나 언체인드
인간형
monster base type attack cast speed +% and damage -% final [33]
플레이어가 무조건 명중
치명타가 발생하지 않음
20%의 확률로 공격 피해를 막아냄
피격을 막아낼 시 피해의 10%를 받음
플레이어가 무조건 명중
치명타가 발생하지 않음
20%의 확률로 공격 피해를 막아냄
피격을 막아낼 시 피해의 10%를 받음
Jonah Unchained
Spectre | N |
---|---|
Tags | fire_affinity, has_one_hand_sword, has_one_handed_melee, human, humanoid, medium_height, melee, not_int, physical_affinity, plate_armour, red_blood, rogue_exile, slashing_weapon, slow_movement |
Packs |
생명력
128%
방어도
+80%
회피
+20%
Ailment Threshold
128%
저항
30 30 30 20
Damage
143%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 9
Attack Time
1.005 Second
Damage Spread
±20%
경험치
220%
Model Size
100%
Type
ExileMarauder1
Metadata
ExileMarauder1
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
8,235
방어도
51,822
회피
5,687
에너지 보호막
0
Damage
534
주문 피해
534
정확도
290
Attack Time
1.005
경험치
22,561
Ailment Threshold
8,235
Chill
26
Shock
26
Brittle
147
Scorch
26
Sap
72
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 427–641
치명타 확률: 5%
Attack Time: 1.005 초
강력한 일격으로 적들을 쓰러트립니다.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
ExileShieldCharge
Attack, RequiresShield, Melee, Area, Movement, Travel
방패 돌진
Base Damage: 427–641
치명타 확률: 5%
Attack Time: 1.005 초
대상 지점으로 돌진하여 경로상에 있는 적들을 밀어내고 피해를 주며 대상 지점에 도착 시 범위 피해를 줍니다. 또한 이동거리가 멀수록 적들에게 주는 피해가 증가하며 기절시킬 확률이 높아집니다. 연속타격의 보조는 받을 수 없습니다.
공격 속도 20% 증가
최대 돌진 거리에서 적의 기절 한계치 감소 50% 증가
최대 돌진 거리에서 명중 시 피해 65% 증폭
이동 속도 50% 증가
물리 피해의 15%를 추가 화염 피해로 획득
ignores proximity shield [1]
shield charge extra distance [10]
최대 돌진 거리에서 적의 기절 한계치 감소 50% 증가
최대 돌진 거리에서 명중 시 피해 65% 증폭
이동 속도 50% 증가
물리 피해의 15%를 추가 화염 피해로 획득
ignores proximity shield [1]
shield charge extra distance [10]
MonsterHeavyStrike
Attack, MeleeSingleTarget, Multistrikeable, Melee
묵직한 타격
Base Damage: 427–641
치명타 확률: 5%
Attack Time: 1.005 초
적들에게 강력한 일격을 날려 뒤로 밀어냅니다. 철퇴나 셉터, 도끼, 검, 양손 무기가 필요합니다.
명중 시 적을 밀어냄
주는 피해 50% 증폭
적 기절 한계치 30% 감소
주는 피해 50% 증폭
적 기절 한계치 30% 감소
ExileCleave
Attack, Area, Multistrikeable, Melee, ThresholdJewelArea, Physical
회전베기
Base Damage: 427–641
치명타 확률: 5%
Attack Time: 1.005 초
무기(쌍수일 경우 2개 모두)를 크게 휘둘러 범위 내 몬스터들에게 피해를 줍니다. 도끼와 검으로만 사용할 수 있습니다.
쌍수 사용 시, 각 무기의 피해를 합친 수치의 60%를 줌
물리 피해 53% 증가
공격 속도 60% 증가
animation effect variation [1]
is area damage [1]
skill double hits when dual wielding [1]
물리 피해 53% 증가
공격 속도 60% 증가
animation effect variation [1]
is area damage [1]
skill double hits when dual wielding [1]
ExileEnduringCry
Buff, Area, Duration, Warcry, Cooldown
인내의 함성
재사용 대기시간: 8 초
함성을 질러 주변의 모든 적을 도발해 시전자를 공격하게 하고, 인내 충전을 부여합니다. 잠시 생명력 재생 효과를 제공하고, 시전자의 인내 충전에 따라 저항 증가 및 물리 피해 감소 효과가 있는 버프를 부여합니다.
기본 지속시간 1초
1초마다 생명력의 10% 재생
인내 충전 2개 추가 부여
1초마다 생명력의 10% 재생
인내 충전 2개 추가 부여
Object Type
version 2 extends "Metadata/Monsters/Exiles/Exile" Stats { }
Object Type Codes
version 2 extends "Metadata/Monsters/Exiles/Exile"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Exiles/ExileMarauder1"] = { name = "Jonah Unchained", life = 1.28, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.43, damageSpread = 0.2, attackTime = 1.005, attackRange = 9, accuracy = 1, weaponType1 = "One Hand Sword", weaponType2 = "Shield", skillList = { "ExileCleave", "ExileShieldCharge", "ExileEnduringCry", "Melee", "MonsterHeavyStrike", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["ExileCleave"] = { name = "Cleave", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ThresholdJewelArea] = true, [SkillType.Physical] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "physical_damage_+%", "attack_speed_+%", "active_skill_damage_+%_final", "active_skill_merged_damage_+%_final_while_dual_wielding", "animation_effect_variation", "is_area_damage", "skill_double_hits_when_dual_wielding", }, levels = { [1] = {29, 0, 15, -40, 1, levelRequirement = 4, statInterpolation = {1, 1, 1}, cost = { }, }, [2] = {35, 20, 10, -40, 1, levelRequirement = 30, statInterpolation = {1, 1, 1}, cost = { }, }, [3] = {47, 20, 5, -40, 1, levelRequirement = 50, statInterpolation = {1, 1, 1}, cost = { }, }, [4] = {53, 60, 0, -40, 1, levelRequirement = 65, statInterpolation = {1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileShieldCharge"] = { name = "Shield Charge", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Charges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing damage in a small area in front of you. You deal damage in a larger area when you reach the target. The further you travel, the more damage you deal, and the greater your chance of stunning enemies. Cannot be supported by Multistrike.", skillTypes = { [SkillType.Attack] = true, [SkillType.RequiresShield] = true, [SkillType.Melee] = true, [SkillType.Area] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "shield_charge_damage_+%_maximum", "attack_speed_+%", "physical_damage_%_to_add_as_fire", "shield_charge_scaling_stun_threshold_reduction_+%_at_maximum_range", "base_movement_velocity_+%", "shield_charge_extra_distance", "ignores_proximity_shield", }, levels = { [1] = {75, 10, 0, 50, 50, 10, levelRequirement = 4, statInterpolation = {1, 1, 1}, cost = { }, }, [2] = {65, 10, 0, 50, 50, 10, levelRequirement = 20, statInterpolation = {1, 1, 1}, cost = { }, }, [3] = {65, 15, 15, 50, 50, 10, levelRequirement = 40, statInterpolation = {1, 1, 1}, cost = { }, }, [4] = {65, 20, 15, 50, 50, 10, levelRequirement = 60, statInterpolation = {1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileEnduringCry"] = { name = "Enduring Cry", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Performs a warcry, taunting all nearby enemies to attack the user and granting endurance charges. Gives a brief burst of life regeneration, as well as a buff which grants resistances and physical damage reduction based on your endurance charges.", skillTypes = { [SkillType.Buff] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Warcry] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "buff_skill_stat_descriptions", castTime = 0.8, baseFlags = { area = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "enduring_cry_grants_x_additional_endurance_charges", "base_skill_effect_duration", "life_regeneration_rate_per_minute_%", }, levels = { [1] = {2, 1000, 600, levelRequirement = 4, statInterpolation = {}, cost = { }, }, [2] = {2, 1000, 600, levelRequirement = 7, statInterpolation = {}, cost = { }, }, [3] = {2, 1000, 600, levelRequirement = 10, statInterpolation = {}, cost = { }, }, [4] = {2, 1000, 600, levelRequirement = 14, statInterpolation = {}, cost = { }, }, [5] = {2, 1000, 600, levelRequirement = 18, statInterpolation = {}, cost = { }, }, [6] = {2, 1000, 600, levelRequirement = 22, statInterpolation = {}, cost = { }, }, [7] = {2, 1000, 600, levelRequirement = 24, statInterpolation = {}, cost = { }, }, [8] = {2, 1000, 600, levelRequirement = 28, statInterpolation = {}, cost = { }, }, [9] = {2, 1000, 600, levelRequirement = 32, statInterpolation = {}, cost = { }, }, [10] = {2, 1000, 600, levelRequirement = 36, statInterpolation = {}, cost = { }, }, [11] = {2, 1000, 600, levelRequirement = 40, statInterpolation = {}, cost = { }, }, [12] = {2, 1000, 600, levelRequirement = 44, statInterpolation = {}, cost = { }, }, [13] = {2, 1000, 600, levelRequirement = 48, statInterpolation = {}, cost = { }, }, [14] = {2, 1000, 600, levelRequirement = 52, statInterpolation = {}, cost = { }, }, [15] = {2, 1000, 600, levelRequirement = 56, statInterpolation = {}, cost = { }, }, [16] = {2, 1000, 600, levelRequirement = 60, statInterpolation = {}, cost = { }, }, [17] = {2, 1000, 600, levelRequirement = 63, statInterpolation = {}, cost = { }, }, [18] = {2, 1000, 600, levelRequirement = 66, statInterpolation = {}, cost = { }, }, [19] = {2, 1000, 600, levelRequirement = 67, statInterpolation = {}, cost = { }, }, [20] = {2, 1000, 600, levelRequirement = 68, statInterpolation = {}, cost = { }, }, [21] = {2, 1000, 600, levelRequirement = 69, statInterpolation = {}, cost = { }, }, [22] = {2, 1000, 600, levelRequirement = 70, statInterpolation = {}, cost = { }, }, [23] = {2, 1000, 600, levelRequirement = 71, statInterpolation = {}, cost = { }, }, [24] = {2, 1000, 600, levelRequirement = 72, statInterpolation = {}, cost = { }, }, [25] = {2, 1000, 600, levelRequirement = 73, statInterpolation = {}, cost = { }, }, [26] = {2, 1000, 600, levelRequirement = 74, statInterpolation = {}, cost = { }, }, [27] = {2, 1000, 600, levelRequirement = 75, statInterpolation = {}, cost = { }, }, [28] = {2, 1000, 600, levelRequirement = 76, statInterpolation = {}, cost = { }, }, [29] = {2, 1000, 600, levelRequirement = 77, statInterpolation = {}, cost = { }, }, [30] = {2, 1000, 600, levelRequirement = 78, statInterpolation = {}, cost = { }, }, [31] = {2, 1000, 600, levelRequirement = 79, statInterpolation = {}, cost = { }, }, [32] = {2, 1000, 600, levelRequirement = 80, statInterpolation = {}, cost = { }, }, [33] = {2, 1000, 600, levelRequirement = 81, statInterpolation = {}, cost = { }, }, [34] = {2, 1000, 600, levelRequirement = 82, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterHeavyStrike"] = { name = "Heavy Strike", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Attacks enemies with a forceful blow, knocking them back. Requires a Mace, Sceptre, Axe, Sword or Two-Handed Weapon.", skillTypes = { [SkillType.Attack] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "base_stun_threshold_reduction_+%", "active_skill_damage_+%_final", "global_knockback", }, levels = { [1] = {30, 50, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster base type attack cast speed +% and damage -% final [33]
Id | MonsterSpeedAndDamageFixupComplete |
---|---|
Family | MonsterSpeedAndDamageFixup |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster_damage damage attack caster speed |
플레이어가 무조건 명중
Id | MonsterAlwaysHits |
---|---|
Family | AlwaysHits |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats | |
Craft Tags | attack |
치명타가 발생하지 않음
Id | MonsterCannotCrit_ |
---|---|
Family | CannotCrit |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats | |
Craft Tags | critical |
20%의 확률로 공격 피해를 막아냄
피격을 막아낼 시 피해의 10%를 받음
Id | MonsterAttackBlock30Bypass10 |
---|---|
Family | MonsterBlockAndBypass |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
요나 언체인드
인간형
monster base type attack cast speed +% and damage -% final [33]
플레이어가 무조건 명중
치명타가 발생하지 않음
20%의 확률로 공격 피해를 막아냄
피격을 막아낼 시 피해의 10%를 받음
최대 생명력 100% 증가
효과 범위 100% 증가
캐릭터 크기 80% 증가
플레이어가 무조건 명중
치명타가 발생하지 않음
20%의 확률로 공격 피해를 막아냄
피격을 막아낼 시 피해의 10%를 받음
최대 생명력 100% 증가
효과 범위 100% 증가
캐릭터 크기 80% 증가
Jonah Unchained
Spectre | N |
---|---|
Tags | fire_affinity, has_one_hand_sword, has_one_handed_melee, human, humanoid, medium_height, melee, not_int, physical_affinity, plate_armour, red_blood, rogue_exile, slashing_weapon, slow_movement |
생명력
128%
방어도
+80%
회피
+20%
Ailment Threshold
128%
저항
30 30 30 20
Damage
143%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 9
Attack Time
1.005 Second
Damage Spread
±20%
경험치
220%
Model Size
100%
Type
ExileMarauder1
Metadata
ExileMarauder1Supporter
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
8,235
방어도
51,822
회피
5,687
에너지 보호막
0
Damage
534
주문 피해
534
정확도
290
Attack Time
1.005
경험치
22,561
Ailment Threshold
8,235
Chill
26
Shock
26
Brittle
147
Scorch
26
Sap
72
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 427–641
치명타 확률: 5%
Attack Time: 1.005 초
강력한 일격으로 적들을 쓰러트립니다.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
ExileShieldCharge
Attack, RequiresShield, Melee, Area, Movement, Travel
방패 돌진
Base Damage: 427–641
치명타 확률: 5%
Attack Time: 1.005 초
대상 지점으로 돌진하여 경로상에 있는 적들을 밀어내고 피해를 주며 대상 지점에 도착 시 범위 피해를 줍니다. 또한 이동거리가 멀수록 적들에게 주는 피해가 증가하며 기절시킬 확률이 높아집니다. 연속타격의 보조는 받을 수 없습니다.
공격 속도 20% 증가
최대 돌진 거리에서 적의 기절 한계치 감소 50% 증가
최대 돌진 거리에서 명중 시 피해 65% 증폭
이동 속도 50% 증가
물리 피해의 15%를 추가 화염 피해로 획득
ignores proximity shield [1]
shield charge extra distance [10]
최대 돌진 거리에서 적의 기절 한계치 감소 50% 증가
최대 돌진 거리에서 명중 시 피해 65% 증폭
이동 속도 50% 증가
물리 피해의 15%를 추가 화염 피해로 획득
ignores proximity shield [1]
shield charge extra distance [10]
MonsterHeavyStrike
Attack, MeleeSingleTarget, Multistrikeable, Melee
묵직한 타격
Base Damage: 427–641
치명타 확률: 5%
Attack Time: 1.005 초
적들에게 강력한 일격을 날려 뒤로 밀어냅니다. 철퇴나 셉터, 도끼, 검, 양손 무기가 필요합니다.
명중 시 적을 밀어냄
주는 피해 50% 증폭
적 기절 한계치 30% 감소
주는 피해 50% 증폭
적 기절 한계치 30% 감소
ExileCleave
Attack, Area, Multistrikeable, Melee, ThresholdJewelArea, Physical
회전베기
Base Damage: 427–641
치명타 확률: 5%
Attack Time: 1.005 초
무기(쌍수일 경우 2개 모두)를 크게 휘둘러 범위 내 몬스터들에게 피해를 줍니다. 도끼와 검으로만 사용할 수 있습니다.
쌍수 사용 시, 각 무기의 피해를 합친 수치의 60%를 줌
물리 피해 53% 증가
공격 속도 60% 증가
animation effect variation [1]
is area damage [1]
skill double hits when dual wielding [1]
물리 피해 53% 증가
공격 속도 60% 증가
animation effect variation [1]
is area damage [1]
skill double hits when dual wielding [1]
ExileEnduringCry
Buff, Area, Duration, Warcry, Cooldown
인내의 함성
재사용 대기시간: 8 초
함성을 질러 주변의 모든 적을 도발해 시전자를 공격하게 하고, 인내 충전을 부여합니다. 잠시 생명력 재생 효과를 제공하고, 시전자의 인내 충전에 따라 저항 증가 및 물리 피해 감소 효과가 있는 버프를 부여합니다.
기본 지속시간 1초
1초마다 생명력의 10% 재생
인내 충전 2개 추가 부여
1초마다 생명력의 10% 재생
인내 충전 2개 추가 부여
Object Type
version 2 extends "Metadata/Monsters/Exiles/Exile" Stats { }
Object Type Codes
version 2 extends "Metadata/Monsters/Exiles/Exile"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Exiles/ExileMarauder1Supporter"] = { name = "Jonah Unchained", life = 1.28, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.43, damageSpread = 0.2, attackTime = 1.005, attackRange = 9, accuracy = 1, weaponType1 = "One Hand Sword", weaponType2 = "Shield", skillList = { "ExileCleave", "ExileShieldCharge", "ExileEnduringCry", "Melee", "MonsterHeavyStrike", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["ExileCleave"] = { name = "Cleave", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ThresholdJewelArea] = true, [SkillType.Physical] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "physical_damage_+%", "attack_speed_+%", "active_skill_damage_+%_final", "active_skill_merged_damage_+%_final_while_dual_wielding", "animation_effect_variation", "is_area_damage", "skill_double_hits_when_dual_wielding", }, levels = { [1] = {29, 0, 15, -40, 1, levelRequirement = 4, statInterpolation = {1, 1, 1}, cost = { }, }, [2] = {35, 20, 10, -40, 1, levelRequirement = 30, statInterpolation = {1, 1, 1}, cost = { }, }, [3] = {47, 20, 5, -40, 1, levelRequirement = 50, statInterpolation = {1, 1, 1}, cost = { }, }, [4] = {53, 60, 0, -40, 1, levelRequirement = 65, statInterpolation = {1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileShieldCharge"] = { name = "Shield Charge", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Charges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing damage in a small area in front of you. You deal damage in a larger area when you reach the target. The further you travel, the more damage you deal, and the greater your chance of stunning enemies. Cannot be supported by Multistrike.", skillTypes = { [SkillType.Attack] = true, [SkillType.RequiresShield] = true, [SkillType.Melee] = true, [SkillType.Area] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "shield_charge_damage_+%_maximum", "attack_speed_+%", "physical_damage_%_to_add_as_fire", "shield_charge_scaling_stun_threshold_reduction_+%_at_maximum_range", "base_movement_velocity_+%", "shield_charge_extra_distance", "ignores_proximity_shield", }, levels = { [1] = {75, 10, 0, 50, 50, 10, levelRequirement = 4, statInterpolation = {1, 1, 1}, cost = { }, }, [2] = {65, 10, 0, 50, 50, 10, levelRequirement = 20, statInterpolation = {1, 1, 1}, cost = { }, }, [3] = {65, 15, 15, 50, 50, 10, levelRequirement = 40, statInterpolation = {1, 1, 1}, cost = { }, }, [4] = {65, 20, 15, 50, 50, 10, levelRequirement = 60, statInterpolation = {1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileEnduringCry"] = { name = "Enduring Cry", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Performs a warcry, taunting all nearby enemies to attack the user and granting endurance charges. Gives a brief burst of life regeneration, as well as a buff which grants resistances and physical damage reduction based on your endurance charges.", skillTypes = { [SkillType.Buff] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Warcry] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "buff_skill_stat_descriptions", castTime = 0.8, baseFlags = { area = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "enduring_cry_grants_x_additional_endurance_charges", "base_skill_effect_duration", "life_regeneration_rate_per_minute_%", }, levels = { [1] = {2, 1000, 600, levelRequirement = 4, statInterpolation = {}, cost = { }, }, [2] = {2, 1000, 600, levelRequirement = 7, statInterpolation = {}, cost = { }, }, [3] = {2, 1000, 600, levelRequirement = 10, statInterpolation = {}, cost = { }, }, [4] = {2, 1000, 600, levelRequirement = 14, statInterpolation = {}, cost = { }, }, [5] = {2, 1000, 600, levelRequirement = 18, statInterpolation = {}, cost = { }, }, [6] = {2, 1000, 600, levelRequirement = 22, statInterpolation = {}, cost = { }, }, [7] = {2, 1000, 600, levelRequirement = 24, statInterpolation = {}, cost = { }, }, [8] = {2, 1000, 600, levelRequirement = 28, statInterpolation = {}, cost = { }, }, [9] = {2, 1000, 600, levelRequirement = 32, statInterpolation = {}, cost = { }, }, [10] = {2, 1000, 600, levelRequirement = 36, statInterpolation = {}, cost = { }, }, [11] = {2, 1000, 600, levelRequirement = 40, statInterpolation = {}, cost = { }, }, [12] = {2, 1000, 600, levelRequirement = 44, statInterpolation = {}, cost = { }, }, [13] = {2, 1000, 600, levelRequirement = 48, statInterpolation = {}, cost = { }, }, [14] = {2, 1000, 600, levelRequirement = 52, statInterpolation = {}, cost = { }, }, [15] = {2, 1000, 600, levelRequirement = 56, statInterpolation = {}, cost = { }, }, [16] = {2, 1000, 600, levelRequirement = 60, statInterpolation = {}, cost = { }, }, [17] = {2, 1000, 600, levelRequirement = 63, statInterpolation = {}, cost = { }, }, [18] = {2, 1000, 600, levelRequirement = 66, statInterpolation = {}, cost = { }, }, [19] = {2, 1000, 600, levelRequirement = 67, statInterpolation = {}, cost = { }, }, [20] = {2, 1000, 600, levelRequirement = 68, statInterpolation = {}, cost = { }, }, [21] = {2, 1000, 600, levelRequirement = 69, statInterpolation = {}, cost = { }, }, [22] = {2, 1000, 600, levelRequirement = 70, statInterpolation = {}, cost = { }, }, [23] = {2, 1000, 600, levelRequirement = 71, statInterpolation = {}, cost = { }, }, [24] = {2, 1000, 600, levelRequirement = 72, statInterpolation = {}, cost = { }, }, [25] = {2, 1000, 600, levelRequirement = 73, statInterpolation = {}, cost = { }, }, [26] = {2, 1000, 600, levelRequirement = 74, statInterpolation = {}, cost = { }, }, [27] = {2, 1000, 600, levelRequirement = 75, statInterpolation = {}, cost = { }, }, [28] = {2, 1000, 600, levelRequirement = 76, statInterpolation = {}, cost = { }, }, [29] = {2, 1000, 600, levelRequirement = 77, statInterpolation = {}, cost = { }, }, [30] = {2, 1000, 600, levelRequirement = 78, statInterpolation = {}, cost = { }, }, [31] = {2, 1000, 600, levelRequirement = 79, statInterpolation = {}, cost = { }, }, [32] = {2, 1000, 600, levelRequirement = 80, statInterpolation = {}, cost = { }, }, [33] = {2, 1000, 600, levelRequirement = 81, statInterpolation = {}, cost = { }, }, [34] = {2, 1000, 600, levelRequirement = 82, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterHeavyStrike"] = { name = "Heavy Strike", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Attacks enemies with a forceful blow, knocking them back. Requires a Mace, Sceptre, Axe, Sword or Two-Handed Weapon.", skillTypes = { [SkillType.Attack] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "base_stun_threshold_reduction_+%", "active_skill_damage_+%_final", "global_knockback", }, levels = { [1] = {30, 50, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster base type attack cast speed +% and damage -% final [33]
Id | MonsterSpeedAndDamageFixupComplete |
---|---|
Family | MonsterSpeedAndDamageFixup |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster_damage damage attack caster speed |
플레이어가 무조건 명중
Id | MonsterAlwaysHits |
---|---|
Family | AlwaysHits |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats | |
Craft Tags | attack |
치명타가 발생하지 않음
Id | MonsterCannotCrit_ |
---|---|
Family | CannotCrit |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats | |
Craft Tags | critical |
20%의 확률로 공격 피해를 막아냄
피격을 막아낼 시 피해의 10%를 받음
Id | MonsterAttackBlock30Bypass10 |
---|---|
Family | MonsterBlockAndBypass |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
최대 생명력 100% 증가
효과 범위 100% 증가
캐릭터 크기 80% 증가
Id | MonsterSupporterGigantism1 |
---|---|
Family | MonsterSupporterGigantism |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
요나 언체인드
인간형
monster base type attack cast speed +% and damage -% final [33]
플레이어가 무조건 명중
치명타가 발생하지 않음
monster no map drops [1]
20%의 확률로 공격 피해를 막아냄
피격을 막아낼 시 피해의 10%를 받음
플레이어가 무조건 명중
치명타가 발생하지 않음
monster no map drops [1]
20%의 확률로 공격 피해를 막아냄
피격을 막아낼 시 피해의 10%를 받음
Jonah Unchained
Spectre | N |
---|---|
Tags | delve_monster, exile, fire_affinity, has_one_hand_sword, has_one_handed_melee, human, humanoid, medium_height, melee, no_pantheon_mod, not_int, physical_affinity, plate_armour, red_blood, slashing_weapon, slow_movement |
생명력
128%
방어도
+80%
회피
+20%
Ailment Threshold
128%
저항
30 30 30 20
Damage
143%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 9
Attack Time
1.005 Second
Damage Spread
±20%
경험치
220%
Model Size
100%
Type
ExileMarauderDelve1
Metadata
DelveExileMarauder1
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
8,235
방어도
51,822
회피
5,687
에너지 보호막
0
Damage
534
주문 피해
534
정확도
290
Attack Time
1.005
경험치
22,561
Ailment Threshold
8,235
Chill
26
Shock
26
Brittle
147
Scorch
26
Sap
72
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 427–641
치명타 확률: 5%
Attack Time: 1.005 초
강력한 일격으로 적들을 쓰러트립니다.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
ExileShieldCharge
Attack, RequiresShield, Melee, Area, Movement, Travel
방패 돌진
Base Damage: 427–641
치명타 확률: 5%
Attack Time: 1.005 초
대상 지점으로 돌진하여 경로상에 있는 적들을 밀어내고 피해를 주며 대상 지점에 도착 시 범위 피해를 줍니다. 또한 이동거리가 멀수록 적들에게 주는 피해가 증가하며 기절시킬 확률이 높아집니다. 연속타격의 보조는 받을 수 없습니다.
공격 속도 20% 증가
최대 돌진 거리에서 적의 기절 한계치 감소 50% 증가
최대 돌진 거리에서 명중 시 피해 65% 증폭
이동 속도 50% 증가
물리 피해의 15%를 추가 화염 피해로 획득
ignores proximity shield [1]
shield charge extra distance [10]
최대 돌진 거리에서 적의 기절 한계치 감소 50% 증가
최대 돌진 거리에서 명중 시 피해 65% 증폭
이동 속도 50% 증가
물리 피해의 15%를 추가 화염 피해로 획득
ignores proximity shield [1]
shield charge extra distance [10]
MonsterHeavyStrike
Attack, MeleeSingleTarget, Multistrikeable, Melee
묵직한 타격
Base Damage: 427–641
치명타 확률: 5%
Attack Time: 1.005 초
적들에게 강력한 일격을 날려 뒤로 밀어냅니다. 철퇴나 셉터, 도끼, 검, 양손 무기가 필요합니다.
명중 시 적을 밀어냄
주는 피해 50% 증폭
적 기절 한계치 30% 감소
주는 피해 50% 증폭
적 기절 한계치 30% 감소
ExileCleave
Attack, Area, Multistrikeable, Melee, ThresholdJewelArea, Physical
회전베기
Base Damage: 427–641
치명타 확률: 5%
Attack Time: 1.005 초
무기(쌍수일 경우 2개 모두)를 크게 휘둘러 범위 내 몬스터들에게 피해를 줍니다. 도끼와 검으로만 사용할 수 있습니다.
쌍수 사용 시, 각 무기의 피해를 합친 수치의 60%를 줌
물리 피해 53% 증가
공격 속도 60% 증가
animation effect variation [1]
is area damage [1]
skill double hits when dual wielding [1]
물리 피해 53% 증가
공격 속도 60% 증가
animation effect variation [1]
is area damage [1]
skill double hits when dual wielding [1]
ExileEnduringCry
Buff, Area, Duration, Warcry, Cooldown
인내의 함성
재사용 대기시간: 8 초
함성을 질러 주변의 모든 적을 도발해 시전자를 공격하게 하고, 인내 충전을 부여합니다. 잠시 생명력 재생 효과를 제공하고, 시전자의 인내 충전에 따라 저항 증가 및 물리 피해 감소 효과가 있는 버프를 부여합니다.
기본 지속시간 1초
1초마다 생명력의 10% 재생
인내 충전 2개 추가 부여
1초마다 생명력의 10% 재생
인내 충전 2개 추가 부여
WalkEmergeExile
walk emerge distance [200]
Object Type
version 2 extends "Metadata/Monsters/Exiles/Exile" Stats { }
Object Type Codes
version 2 extends "Metadata/Monsters/Exiles/Exile"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Exiles/DelveExileMarauder1"] = { name = "Jonah Unchained", life = 1.28, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.43, damageSpread = 0.2, attackTime = 1.005, attackRange = 9, accuracy = 1, weaponType1 = "One Hand Sword", weaponType2 = "Shield", skillList = { "ExileCleave", "ExileShieldCharge", "ExileEnduringCry", "Melee", "MonsterHeavyStrike", "WalkEmergeExile", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["ExileCleave"] = { name = "Cleave", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ThresholdJewelArea] = true, [SkillType.Physical] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "physical_damage_+%", "attack_speed_+%", "active_skill_damage_+%_final", "active_skill_merged_damage_+%_final_while_dual_wielding", "animation_effect_variation", "is_area_damage", "skill_double_hits_when_dual_wielding", }, levels = { [1] = {29, 0, 15, -40, 1, levelRequirement = 4, statInterpolation = {1, 1, 1}, cost = { }, }, [2] = {35, 20, 10, -40, 1, levelRequirement = 30, statInterpolation = {1, 1, 1}, cost = { }, }, [3] = {47, 20, 5, -40, 1, levelRequirement = 50, statInterpolation = {1, 1, 1}, cost = { }, }, [4] = {53, 60, 0, -40, 1, levelRequirement = 65, statInterpolation = {1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileShieldCharge"] = { name = "Shield Charge", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Charges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing damage in a small area in front of you. You deal damage in a larger area when you reach the target. The further you travel, the more damage you deal, and the greater your chance of stunning enemies. Cannot be supported by Multistrike.", skillTypes = { [SkillType.Attack] = true, [SkillType.RequiresShield] = true, [SkillType.Melee] = true, [SkillType.Area] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "shield_charge_damage_+%_maximum", "attack_speed_+%", "physical_damage_%_to_add_as_fire", "shield_charge_scaling_stun_threshold_reduction_+%_at_maximum_range", "base_movement_velocity_+%", "shield_charge_extra_distance", "ignores_proximity_shield", }, levels = { [1] = {75, 10, 0, 50, 50, 10, levelRequirement = 4, statInterpolation = {1, 1, 1}, cost = { }, }, [2] = {65, 10, 0, 50, 50, 10, levelRequirement = 20, statInterpolation = {1, 1, 1}, cost = { }, }, [3] = {65, 15, 15, 50, 50, 10, levelRequirement = 40, statInterpolation = {1, 1, 1}, cost = { }, }, [4] = {65, 20, 15, 50, 50, 10, levelRequirement = 60, statInterpolation = {1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileEnduringCry"] = { name = "Enduring Cry", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Performs a warcry, taunting all nearby enemies to attack the user and granting endurance charges. Gives a brief burst of life regeneration, as well as a buff which grants resistances and physical damage reduction based on your endurance charges.", skillTypes = { [SkillType.Buff] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Warcry] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "buff_skill_stat_descriptions", castTime = 0.8, baseFlags = { area = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "enduring_cry_grants_x_additional_endurance_charges", "base_skill_effect_duration", "life_regeneration_rate_per_minute_%", }, levels = { [1] = {2, 1000, 600, levelRequirement = 4, statInterpolation = {}, cost = { }, }, [2] = {2, 1000, 600, levelRequirement = 7, statInterpolation = {}, cost = { }, }, [3] = {2, 1000, 600, levelRequirement = 10, statInterpolation = {}, cost = { }, }, [4] = {2, 1000, 600, levelRequirement = 14, statInterpolation = {}, cost = { }, }, [5] = {2, 1000, 600, levelRequirement = 18, statInterpolation = {}, cost = { }, }, [6] = {2, 1000, 600, levelRequirement = 22, statInterpolation = {}, cost = { }, }, [7] = {2, 1000, 600, levelRequirement = 24, statInterpolation = {}, cost = { }, }, [8] = {2, 1000, 600, levelRequirement = 28, statInterpolation = {}, cost = { }, }, [9] = {2, 1000, 600, levelRequirement = 32, statInterpolation = {}, cost = { }, }, [10] = {2, 1000, 600, levelRequirement = 36, statInterpolation = {}, cost = { }, }, [11] = {2, 1000, 600, levelRequirement = 40, statInterpolation = {}, cost = { }, }, [12] = {2, 1000, 600, levelRequirement = 44, statInterpolation = {}, cost = { }, }, [13] = {2, 1000, 600, levelRequirement = 48, statInterpolation = {}, cost = { }, }, [14] = {2, 1000, 600, levelRequirement = 52, statInterpolation = {}, cost = { }, }, [15] = {2, 1000, 600, levelRequirement = 56, statInterpolation = {}, cost = { }, }, [16] = {2, 1000, 600, levelRequirement = 60, statInterpolation = {}, cost = { }, }, [17] = {2, 1000, 600, levelRequirement = 63, statInterpolation = {}, cost = { }, }, [18] = {2, 1000, 600, levelRequirement = 66, statInterpolation = {}, cost = { }, }, [19] = {2, 1000, 600, levelRequirement = 67, statInterpolation = {}, cost = { }, }, [20] = {2, 1000, 600, levelRequirement = 68, statInterpolation = {}, cost = { }, }, [21] = {2, 1000, 600, levelRequirement = 69, statInterpolation = {}, cost = { }, }, [22] = {2, 1000, 600, levelRequirement = 70, statInterpolation = {}, cost = { }, }, [23] = {2, 1000, 600, levelRequirement = 71, statInterpolation = {}, cost = { }, }, [24] = {2, 1000, 600, levelRequirement = 72, statInterpolation = {}, cost = { }, }, [25] = {2, 1000, 600, levelRequirement = 73, statInterpolation = {}, cost = { }, }, [26] = {2, 1000, 600, levelRequirement = 74, statInterpolation = {}, cost = { }, }, [27] = {2, 1000, 600, levelRequirement = 75, statInterpolation = {}, cost = { }, }, [28] = {2, 1000, 600, levelRequirement = 76, statInterpolation = {}, cost = { }, }, [29] = {2, 1000, 600, levelRequirement = 77, statInterpolation = {}, cost = { }, }, [30] = {2, 1000, 600, levelRequirement = 78, statInterpolation = {}, cost = { }, }, [31] = {2, 1000, 600, levelRequirement = 79, statInterpolation = {}, cost = { }, }, [32] = {2, 1000, 600, levelRequirement = 80, statInterpolation = {}, cost = { }, }, [33] = {2, 1000, 600, levelRequirement = 81, statInterpolation = {}, cost = { }, }, [34] = {2, 1000, 600, levelRequirement = 82, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterHeavyStrike"] = { name = "Heavy Strike", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Attacks enemies with a forceful blow, knocking them back. Requires a Mace, Sceptre, Axe, Sword or Two-Handed Weapon.", skillTypes = { [SkillType.Attack] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "base_stun_threshold_reduction_+%", "active_skill_damage_+%_final", "global_knockback", }, levels = { [1] = {30, 50, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeExile"] = { name = "WalkEmergeExile", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {200, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster base type attack cast speed +% and damage -% final [33]
Id | MonsterSpeedAndDamageFixupComplete |
---|---|
Family | MonsterSpeedAndDamageFixup |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster_damage damage attack caster speed |
플레이어가 무조건 명중
Id | MonsterAlwaysHits |
---|---|
Family | AlwaysHits |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats | |
Craft Tags | attack |
치명타가 발생하지 않음
Id | MonsterCannotCrit_ |
---|---|
Family | CannotCrit |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats | |
Craft Tags | critical |
monster no map drops [1]
Id | MonsterNoMapDrops |
---|---|
Family | MonsterNoMapDrops |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
20%의 확률로 공격 피해를 막아냄
피격을 막아낼 시 피해의 10%를 받음
Id | MonsterAttackBlock30Bypass10 |
---|---|
Family | MonsterBlockAndBypass |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.