奔放者强纳
Jonah Unchained

奔放者强纳(Jonah Unchained)

幽魂N
区域
词缀monster_base_type_attack_cast_speed_+%_and_damage_-%_final [33]
global_always_hit [1]
global_cannot_crit [1]
monster_dropped_item_rarity_+% [500]
unique_boss_curse_effect_on_self_+%_final [0]
格挡攻击
base_block_%_damage_taken [10]
标签red_blood, human, humanoid
伤害143%
生命128%
Ailment Threshold128%
攻击暴击率5%
类型ExileMarauder1
攻击距离6 ~ 9
攻击间隔1.005 秒
伤害分布20%
护具+80%
闪避值+20%
命中+100%

Melee
普通攻击
对你的敌人无情痛击.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒

ExileShieldCharge
重盾冲锋
向目标区域或敌人冲锋,在路径上的敌人将会被推向两旁,并反复对你前方小范围区域内造成伤害。 抵达目标处时造成大范围伤害。伤害与击晕几率将视冲锋距离而定。无法被多重打击辅助。
到达最大冲锋距离时,晕眩门槛减免效果提高 50%
移动速度提高 50%
到达最大冲锋距离时,击中总伤害额外提高 65%
攻击速度提高 20%
获得额外火焰伤害, 其数值等同于自身物理伤害的 15%
shield_charge_extra_distance [10]

ignores_proximity_shield 攻击 近战 范围 位移技能 快行技能
施放间隔: 1 秒

HeavyStrike
重击
重击
对敌人进行一次强力攻击并将它们击退。限定锤类、短杖、斧类,剑类或双手武器。
击中时击退敌人
敌人晕眩门槛降低 25%
+5 近战打击范围
20% 几率造成双倍伤害
造成 238.9% 基础攻击伤害

攻击 近战单一目标 攻击可重复 近战
施放间隔: 1 秒

ExileCleave
劈砍
在身体前方以弧状挥动武器(双持时则挥动两把武器), 对前方区域的怪物造成伤害。限定斧类与剑类。
双持武器时,每把武器造成 60% 伤害
物理伤害提高 53%
skill_art_variation [1]
攻击速度提高 60%
animation_effect_variation [1]
造成 100% 基础伤害

is_area_damage skill_double_hits_when_dual_wielding 攻击 范围 攻击可重复 近战 Type53 物理技能
施放间隔: 1 秒

ExileEnduringCry
坚决战吼
发出一道战吼,嘲讽周围敌人,吸引它们的进攻,提供耐力球,并获得瞬时爆发式生命回复。它还基于你身上的耐力球数提供抗性和物理伤害减免。
获得 2 个额外的耐力球
+1 秒基础持续时间
每秒回复 10% 生命

增益 范围 持续时间 战吼 SecondWindSupport
施放间隔: 0.8 秒
冷却时间: 8 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
84奔放者强纳632561370.41.00597522909010258030303020

Melee
普通攻击
对你的敌人无情痛击.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒

ExileShieldCharge
重盾冲锋
向目标区域或敌人冲锋,在路径上的敌人将会被推向两旁,并反复对你前方小范围区域内造成伤害。 抵达目标处时造成大范围伤害。伤害与击晕几率将视冲锋距离而定。无法被多重打击辅助。
到达最大冲锋距离时,晕眩门槛减免效果提高 50%
移动速度提高 50%
到达最大冲锋距离时,击中总伤害额外提高 65%
攻击速度提高 20%
获得额外火焰伤害, 其数值等同于自身物理伤害的 15%
shield_charge_extra_distance [10]

ignores_proximity_shield 攻击 近战 范围 位移技能 快行技能
施放间隔: 1 秒

HeavyStrike
重击
重击
对敌人进行一次强力攻击并将它们击退。限定锤类、短杖、斧类,剑类或双手武器。
击中时击退敌人
敌人晕眩门槛降低 25%
+5 近战打击范围
20% 几率造成双倍伤害
造成 236.5% 基础攻击伤害

攻击 近战单一目标 攻击可重复 近战
施放间隔: 1 秒

ExileCleave
劈砍
在身体前方以弧状挥动武器(双持时则挥动两把武器), 对前方区域的怪物造成伤害。限定斧类与剑类。
双持武器时,每把武器造成 60% 伤害
物理伤害提高 53%
skill_art_variation [1]
攻击速度提高 60%
animation_effect_variation [1]
造成 100% 基础伤害

is_area_damage skill_double_hits_when_dual_wielding 攻击 范围 攻击可重复 近战 Type53 物理技能
施放间隔: 1 秒

ExileEnduringCry
坚决战吼
发出一道战吼,嘲讽周围敌人,吸引它们的进攻,提供耐力球,并获得瞬时爆发式生命回复。它还基于你身上的耐力球数提供抗性和物理伤害减免。
获得 2 个额外的耐力球
+1 秒基础持续时间
每秒回复 10% 生命

增益 范围 持续时间 战吼 SecondWindSupport
施放间隔: 0.8 秒
冷却时间: 8 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
82奔放者强纳566541222.21.0058108255569534030303020

Melee
普通攻击
对你的敌人无情痛击.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒

ExileShieldCharge
重盾冲锋
向目标区域或敌人冲锋,在路径上的敌人将会被推向两旁,并反复对你前方小范围区域内造成伤害。 抵达目标处时造成大范围伤害。伤害与击晕几率将视冲锋距离而定。无法被多重打击辅助。
到达最大冲锋距离时,晕眩门槛减免效果提高 50%
移动速度提高 50%
到达最大冲锋距离时,击中总伤害额外提高 65%
攻击速度提高 20%
获得额外火焰伤害, 其数值等同于自身物理伤害的 15%
shield_charge_extra_distance [10]

ignores_proximity_shield 攻击 近战 范围 位移技能 快行技能
施放间隔: 1 秒

HeavyStrike
重击
重击
对敌人进行一次强力攻击并将它们击退。限定锤类、短杖、斧类,剑类或双手武器。
击中时击退敌人
敌人晕眩门槛降低 25%
+5 近战打击范围
20% 几率造成双倍伤害
造成 231.7% 基础攻击伤害

攻击 近战单一目标 攻击可重复 近战
施放间隔: 1 秒

ExileCleave
劈砍
在身体前方以弧状挥动武器(双持时则挥动两把武器), 对前方区域的怪物造成伤害。限定斧类与剑类。
双持武器时,每把武器造成 60% 伤害
物理伤害提高 53%
skill_art_variation [1]
攻击速度提高 60%
animation_effect_variation [1]
造成 100% 基础伤害

is_area_damage skill_double_hits_when_dual_wielding 攻击 范围 攻击可重复 近战 Type53 物理技能
施放间隔: 1 秒

ExileEnduringCry
坚决战吼
发出一道战吼,嘲讽周围敌人,吸引它们的进攻,提供耐力球,并获得瞬时爆发式生命回复。它还基于你身上的耐力球数提供抗性和物理伤害减免。
获得 2 个额外的耐力球
+1 秒基础持续时间
每秒回复 10% 生命

增益 范围 持续时间 战吼 SecondWindSupport
施放间隔: 0.8 秒
冷却时间: 8 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
78奔放者强纳43839970.71.0055463196928222030303020

Melee
普通攻击
对你的敌人无情痛击.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒

ExileShieldCharge
重盾冲锋
向目标区域或敌人冲锋,在路径上的敌人将会被推向两旁,并反复对你前方小范围区域内造成伤害。 抵达目标处时造成大范围伤害。伤害与击晕几率将视冲锋距离而定。无法被多重打击辅助。
到达最大冲锋距离时,晕眩门槛减免效果提高 50%
移动速度提高 50%
到达最大冲锋距离时,击中总伤害额外提高 65%
攻击速度提高 20%
获得额外火焰伤害, 其数值等同于自身物理伤害的 15%
shield_charge_extra_distance [10]

ignores_proximity_shield 攻击 近战 范围 位移技能 快行技能
施放间隔: 1 秒

HeavyStrike
重击
重击
对敌人进行一次强力攻击并将它们击退。限定锤类、短杖、斧类,剑类或双手武器。
击中时击退敌人
敌人晕眩门槛降低 25%
+5 近战打击范围
20% 几率造成双倍伤害
造成 224.4% 基础攻击伤害

攻击 近战单一目标 攻击可重复 近战
施放间隔: 1 秒

ExileCleave
劈砍
在身体前方以弧状挥动武器(双持时则挥动两把武器), 对前方区域的怪物造成伤害。限定斧类与剑类。
双持武器时,每把武器造成 60% 伤害
物理伤害提高 53%
skill_art_variation [1]
攻击速度提高 60%
animation_effect_variation [1]
造成 100% 基础伤害

is_area_damage skill_double_hits_when_dual_wielding 攻击 范围 攻击可重复 近战 Type53 物理技能
施放间隔: 1 秒

ExileEnduringCry
坚决战吼
发出一道战吼,嘲讽周围敌人,吸引它们的进攻,提供耐力球,并获得瞬时爆发式生命回复。它还基于你身上的耐力球数提供抗性和物理伤害减免。
获得 2 个额外的耐力球
+1 秒基础持续时间
每秒回复 10% 生命

增益 范围 持续时间 战吼 SecondWindSupport
施放间隔: 0.8 秒
冷却时间: 8 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
73奔放者强纳32570724.31.0053476141706811030303020

Melee
普通攻击
对你的敌人无情痛击.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒

ExileShieldCharge
重盾冲锋
向目标区域或敌人冲锋,在路径上的敌人将会被推向两旁,并反复对你前方小范围区域内造成伤害。 抵达目标处时造成大范围伤害。伤害与击晕几率将视冲锋距离而定。无法被多重打击辅助。
到达最大冲锋距离时,晕眩门槛减免效果提高 50%
移动速度提高 50%
到达最大冲锋距离时,击中总伤害额外提高 65%
攻击速度提高 20%
获得额外火焰伤害, 其数值等同于自身物理伤害的 15%
shield_charge_extra_distance [10]

ignores_proximity_shield 攻击 近战 范围 位移技能 快行技能
施放间隔: 1 秒

HeavyStrike
重击
重击
对敌人进行一次强力攻击并将它们击退。限定锤类、短杖、斧类,剑类或双手武器。
击中时击退敌人
敌人晕眩门槛降低 25%
+4 近战打击范围
20% 几率造成双倍伤害
造成 219.6% 基础攻击伤害

攻击 近战单一目标 攻击可重复 近战
施放间隔: 1 秒

ExileCleave
劈砍
在身体前方以弧状挥动武器(双持时则挥动两把武器), 对前方区域的怪物造成伤害。限定斧类与剑类。
双持武器时,每把武器造成 60% 伤害
物理伤害提高 53%
skill_art_variation [1]
攻击速度提高 60%
animation_effect_variation [1]
造成 100% 基础伤害

is_area_damage skill_double_hits_when_dual_wielding 攻击 范围 攻击可重复 近战 Type53 物理技能
施放间隔: 1 秒

ExileEnduringCry
坚决战吼
发出一道战吼,嘲讽周围敌人,吸引它们的进攻,提供耐力球,并获得瞬时爆发式生命回复。它还基于你身上的耐力球数提供抗性和物理伤害减免。
获得 2 个额外的耐力球
+1 秒基础持续时间
每秒回复 10% 生命

增益 范围 持续时间 战吼 SecondWindSupport
施放间隔: 0.8 秒
冷却时间: 8 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
68奔放者强纳23689537.51.0052204101565617030303020
stance OneHandSwordShield
Cleave60EnemyNearTarget
Cleave 30
NewShieldCharge18TargetNotMediumNear
NewShieldCharge24TargetNotNear IAmAboveLevel66
Melee24OnlyLastTarget IAmBelowLevel40
HeavyStrike24TargetMediumNear
HeavyStrike36TargetMediumNear IAmAboveLevel66
EnduringCry15EnemyMediumNearTarget IAmAboveLevel66 IsNotOnCooldown
Advance9NoRepeat TargetNotNear
StrafeRight3NoRepeat TargetNotMediumNear
StrafeLeft3NoRepeat TargetNotMediumNear

Object Type

version 2
extends "Metadata/Monsters/Exiles/Exile"

Stats
{

}

Object Type Codes

version 2
extends "Metadata/Monsters/Exiles/Exile"
火焰抗性冰霜抗性闪电抗性混沌抗性
1010105
20202012
30303020
Path of Building
Spectre
-- Data\3_0\Spectres.lua
minions["Metadata/Monsters/Exiles/ExileMarauder1"] = {
    name = "Jonah Unchained",
    life = 1.28,
    fireResist = 30,
    coldResist = 30,
    lightningResist = 30,
    chaosResist = 20,
    damage = 1.43,
    damageSpread = 0.2,
    attackTime = 1.005,
    attackRange = 9,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    weaponType2 = "Shield",
    skillList = {
        "ExileCleave",
        "ExileShieldCharge",
        "ExileEnduringCry",
        "Melee",
        "HeavyStrike",
    },
    modList = {
    },
}
-- Data\3_0\Skills\spectre.lua
skills["ExileCleave"] = {
    name = "Cleave",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.Type53] = true,
        [SkillType.PhysicalSkill] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "cleave_damage_+%_final_while_dual_wielding",
        "physical_damage_+%",
        "skill_art_variation",
        "attack_speed_+%",
        "animation_effect_variation",
        "active_skill_damage_+%_final",
        "is_area_damage",
        "skill_double_hits_when_dual_wielding",
    },
    levels = {
        [1] = {-40, 29, 1, 0, 1, 15, levelRequirement = 4, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [2] = {-40, 35, 1, 20, 1, 10, levelRequirement = 30, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [3] = {-40, 47, 1, 20, 1, 5, levelRequirement = 50, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [4] = {-40, 53, 1, 60, 1, 0, levelRequirement = 65, statInterpolation = {1, 1, 1, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["ExileShieldCharge"] = {
    name = "Shield Charge",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Charges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing damage in a small area in front of you. You deal damage in a larger area when you reach the target. The further you travel, the more damage you deal, and the greater your chance of stunning enemies. Cannot be supported by Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Shield] = true,
        [SkillType.Melee] = true,
        [SkillType.Area] = true,
        [SkillType.MovementSkill] = true,
        [SkillType.TravelSkill] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "shield_charge_scaling_stun_threshold_reduction_+%_at_maximum_range",
        "base_movement_velocity_+%",
        "shield_charge_damage_+%_maximum",
        "attack_speed_+%",
        "physical_damage_%_to_add_as_fire",
        "shield_charge_extra_distance",
        "ignores_proximity_shield",
    },
    levels = {
        [1] = {50, 50, 75, 10, 0, 10, levelRequirement = 4, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [2] = {50, 50, 65, 10, 0, 10, levelRequirement = 20, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [3] = {50, 50, 65, 15, 15, 10, levelRequirement = 40, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [4] = {50, 50, 65, 20, 15, 10, levelRequirement = 60, statInterpolation = {1, 1, 1, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["ExileEnduringCry"] = {
    name = "Enduring Cry",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Performs a warcry, taunting all nearby enemies to attack the user and granting endurance charges. Gives a brief burst of life regeneration, as well as a buff which grants resistances and physical damage reduction based on your endurance charges.",
    skillTypes = {
        [SkillType.Buff] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Warcry] = true,
        [SkillType.SecondWindSupport] = true,
    },
    statDescriptionScope = "buff_skill_stat_descriptions",
    castTime = 0.8,
    baseFlags = {
        area = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "enduring_cry_grants_x_additional_endurance_charges",
        "base_skill_effect_duration",
        "life_regeneration_rate_per_minute_%",
    },
    levels = {
        [1] = {2, 1000, 600, levelRequirement = 4, statInterpolation = {1, 1, 1},  },
        [2] = {2, 1000, 600, levelRequirement = 7, statInterpolation = {1, 1, 1},  },
        [3] = {2, 1000, 600, levelRequirement = 10, statInterpolation = {1, 1, 1},  },
        [4] = {2, 1000, 600, levelRequirement = 14, statInterpolation = {1, 1, 1},  },
        [5] = {2, 1000, 600, levelRequirement = 18, statInterpolation = {1, 1, 1},  },
        [6] = {2, 1000, 600, levelRequirement = 22, statInterpolation = {1, 1, 1},  },
        [7] = {2, 1000, 600, levelRequirement = 24, statInterpolation = {1, 1, 1},  },
        [8] = {2, 1000, 600, levelRequirement = 28, statInterpolation = {1, 1, 1},  },
        [9] = {2, 1000, 600, levelRequirement = 32, statInterpolation = {1, 1, 1},  },
        [10] = {2, 1000, 600, levelRequirement = 36, statInterpolation = {1, 1, 1},  },
        [11] = {2, 1000, 600, levelRequirement = 40, statInterpolation = {1, 1, 1},  },
        [12] = {2, 1000, 600, levelRequirement = 44, statInterpolation = {1, 1, 1},  },
        [13] = {2, 1000, 600, levelRequirement = 48, statInterpolation = {1, 1, 1},  },
        [14] = {2, 1000, 600, levelRequirement = 52, statInterpolation = {1, 1, 1},  },
        [15] = {2, 1000, 600, levelRequirement = 56, statInterpolation = {1, 1, 1},  },
        [16] = {2, 1000, 600, levelRequirement = 60, statInterpolation = {1, 1, 1},  },
        [17] = {2, 1000, 600, levelRequirement = 63, statInterpolation = {1, 1, 1},  },
        [18] = {2, 1000, 600, levelRequirement = 66, statInterpolation = {1, 1, 1},  },
        [19] = {2, 1000, 600, levelRequirement = 67, statInterpolation = {1, 1, 1},  },
        [20] = {2, 1000, 600, levelRequirement = 68, statInterpolation = {1, 1, 1},  },
        [21] = {2, 1000, 600, levelRequirement = 69, statInterpolation = {1, 1, 1},  },
        [22] = {2, 1000, 600, levelRequirement = 70, statInterpolation = {1, 1, 1},  },
        [23] = {2, 1000, 600, levelRequirement = 71, statInterpolation = {1, 1, 1},  },
        [24] = {2, 1000, 600, levelRequirement = 72, statInterpolation = {1, 1, 1},  },
        [25] = {2, 1000, 600, levelRequirement = 73, statInterpolation = {1, 1, 1},  },
        [26] = {2, 1000, 600, levelRequirement = 74, statInterpolation = {1, 1, 1},  },
        [27] = {2, 1000, 600, levelRequirement = 75, statInterpolation = {1, 1, 1},  },
        [28] = {2, 1000, 600, levelRequirement = 76, statInterpolation = {1, 1, 1},  },
        [29] = {2, 1000, 600, levelRequirement = 77, statInterpolation = {1, 1, 1},  },
        [30] = {2, 1000, 600, levelRequirement = 78, statInterpolation = {1, 1, 1},  },
        [31] = {2, 1000, 600, levelRequirement = 79, statInterpolation = {1, 1, 1},  },
        [32] = {2, 1000, 600, levelRequirement = 80, statInterpolation = {1, 1, 1},  },
        [33] = {2, 1000, 600, levelRequirement = 81, statInterpolation = {1, 1, 1},  },
        [34] = {2, 1000, 600, levelRequirement = 82, statInterpolation = {1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["HeavyStrike"] = {
    name = "Heavy Strike",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Attacks enemies with a forceful blow, knocking them back. Requires a Mace, Sceptre, Axe, Sword or Two-Handed Weapon.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "global_knockback",
        "base_stun_threshold_reduction_+%",
        "melee_range_+",
        "chance_to_deal_double_damage_%",
    },
    levels = {
        [1] = {1, 25, 2, 20, baseMultiplier = 1.76, levelRequirement = 1, statInterpolation = {1, 1, 1, 1},  },
        [2] = {1, 25, 2, 20, baseMultiplier = 1.784, levelRequirement = 2, statInterpolation = {1, 1, 1, 1},  },
        [3] = {1, 25, 2, 20, baseMultiplier = 1.808, levelRequirement = 4, statInterpolation = {1, 1, 1, 1},  },
        [4] = {1, 25, 2, 20, baseMultiplier = 1.833, levelRequirement = 7, statInterpolation = {1, 1, 1, 1},  },
        [5] = {1, 25, 2, 20, baseMultiplier = 1.857, levelRequirement = 11, statInterpolation = {1, 1, 1, 1},  },
        [6] = {1, 25, 2, 20, baseMultiplier = 1.881, levelRequirement = 16, statInterpolation = {1, 1, 1, 1},  },
        [7] = {1, 25, 3, 20, baseMultiplier = 1.905, levelRequirement = 20, statInterpolation = {1, 1, 1, 1},  },
        [8] = {1, 25, 3, 20, baseMultiplier = 1.929, levelRequirement = 24, statInterpolation = {1, 1, 1, 1},  },
        [9] = {1, 25, 3, 20, baseMultiplier = 1.954, levelRequirement = 28, statInterpolation = {1, 1, 1, 1},  },
        [10] = {1, 25, 3, 20, baseMultiplier = 1.978, levelRequirement = 32, statInterpolation = {1, 1, 1, 1},  },
        [11] = {1, 25, 3, 20, baseMultiplier = 2.002, levelRequirement = 36, statInterpolation = {1, 1, 1, 1},  },
        [12] = {1, 25, 3, 20, baseMultiplier = 2.026, levelRequirement = 40, statInterpolation = {1, 1, 1, 1},  },
        [13] = {1, 25, 3, 20, baseMultiplier = 2.051, levelRequirement = 44, statInterpolation = {1, 1, 1, 1},  },
        [14] = {1, 25, 4, 20, baseMultiplier = 2.075, levelRequirement = 48, statInterpolation = {1, 1, 1, 1},  },
        [15] = {1, 25, 4, 20, baseMultiplier = 2.099, levelRequirement = 52, statInterpolation = {1, 1, 1, 1},  },
        [16] = {1, 25, 4, 20, baseMultiplier = 2.123, levelRequirement = 56, statInterpolation = {1, 1, 1, 1},  },
        [17] = {1, 25, 4, 20, baseMultiplier = 2.147, levelRequirement = 60, statInterpolation = {1, 1, 1, 1},  },
        [18] = {1, 25, 4, 20, baseMultiplier = 2.172, levelRequirement = 64, statInterpolation = {1, 1, 1, 1},  },
        [19] = {1, 25, 4, 20, baseMultiplier = 2.196, levelRequirement = 67, statInterpolation = {1, 1, 1, 1},  },
        [20] = {1, 25, 4, 20, baseMultiplier = 2.22, levelRequirement = 70, statInterpolation = {1, 1, 1, 1},  },
        [21] = {1, 25, 5, 20, baseMultiplier = 2.244, levelRequirement = 72, statInterpolation = {1, 1, 1, 1},  },
        [22] = {1, 25, 5, 20, baseMultiplier = 2.268, levelRequirement = 74, statInterpolation = {1, 1, 1, 1},  },
        [23] = {1, 25, 5, 20, baseMultiplier = 2.293, levelRequirement = 76, statInterpolation = {1, 1, 1, 1},  },
        [24] = {1, 25, 5, 20, baseMultiplier = 2.317, levelRequirement = 78, statInterpolation = {1, 1, 1, 1},  },
        [25] = {1, 25, 5, 20, baseMultiplier = 2.341, levelRequirement = 80, statInterpolation = {1, 1, 1, 1},  },
        [26] = {1, 25, 5, 20, baseMultiplier = 2.365, levelRequirement = 82, statInterpolation = {1, 1, 1, 1},  },
        [27] = {1, 25, 5, 20, baseMultiplier = 2.389, levelRequirement = 84, statInterpolation = {1, 1, 1, 1},  },
        [28] = {1, 25, 6, 20, baseMultiplier = 2.414, levelRequirement = 86, statInterpolation = {1, 1, 1, 1},  },
        [29] = {1, 25, 6, 20, baseMultiplier = 2.438, levelRequirement = 88, statInterpolation = {1, 1, 1, 1},  },
        [30] = {1, 25, 6, 20, baseMultiplier = 2.462, levelRequirement = 90, statInterpolation = {1, 1, 1, 1},  },
        [31] = {1, 25, 6, 20, baseMultiplier = 2.474, levelRequirement = 91, statInterpolation = {1, 1, 1, 1},  },
        [32] = {1, 25, 6, 20, baseMultiplier = 2.486, levelRequirement = 92, statInterpolation = {1, 1, 1, 1},  },
        [33] = {1, 25, 6, 20, baseMultiplier = 2.498, levelRequirement = 93, statInterpolation = {1, 1, 1, 1},  },
        [34] = {1, 25, 6, 20, baseMultiplier = 2.511, levelRequirement = 94, statInterpolation = {1, 1, 1, 1},  },
        [35] = {1, 25, 7, 20, baseMultiplier = 2.523, levelRequirement = 95, statInterpolation = {1, 1, 1, 1},  },
        [36] = {1, 25, 7, 20, baseMultiplier = 2.535, levelRequirement = 96, statInterpolation = {1, 1, 1, 1},  },
        [37] = {1, 25, 7, 20, baseMultiplier = 2.547, levelRequirement = 97, statInterpolation = {1, 1, 1, 1},  },
        [38] = {1, 25, 7, 20, baseMultiplier = 2.559, levelRequirement = 98, statInterpolation = {1, 1, 1, 1},  },
        [39] = {1, 25, 7, 20, baseMultiplier = 2.571, levelRequirement = 99, statInterpolation = {1, 1, 1, 1},  },
        [40] = {1, 25, 7, 20, baseMultiplier = 2.583, levelRequirement = 100, statInterpolation = {1, 1, 1, 1},  },
    },
}
幽魂N
区域
词缀monster_base_type_attack_cast_speed_+%_and_damage_-%_final [33]
global_always_hit [1]
global_cannot_crit [1]
monster_dropped_item_rarity_+% [500]
unique_boss_curse_effect_on_self_+%_final [0]
monster_no_map_drops [1]
格挡攻击
base_block_%_damage_taken [10]
标签red_blood, human, humanoid
伤害143%
生命255%
Ailment Threshold255%
攻击暴击率5%
类型ExileMarauderDelve1
攻击距离6 ~ 9
攻击间隔1.005 秒
伤害分布20%
护具+80%
闪避值+20%
命中+100%

Melee
普通攻击
对你的敌人无情痛击.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒

ExileShieldCharge
重盾冲锋
向目标区域或敌人冲锋,在路径上的敌人将会被推向两旁,并反复对你前方小范围区域内造成伤害。 抵达目标处时造成大范围伤害。伤害与击晕几率将视冲锋距离而定。无法被多重打击辅助。
到达最大冲锋距离时,晕眩门槛减免效果提高 50%
移动速度提高 50%
到达最大冲锋距离时,击中总伤害额外提高 65%
攻击速度提高 20%
获得额外火焰伤害, 其数值等同于自身物理伤害的 15%
shield_charge_extra_distance [10]

ignores_proximity_shield 攻击 近战 范围 位移技能 快行技能
施放间隔: 1 秒

HeavyStrike
重击
重击
对敌人进行一次强力攻击并将它们击退。限定锤类、短杖、斧类,剑类或双手武器。
击中时击退敌人
敌人晕眩门槛降低 25%
+5 近战打击范围
20% 几率造成双倍伤害
造成 238.9% 基础攻击伤害

攻击 近战单一目标 攻击可重复 近战
施放间隔: 1 秒

ExileCleave
劈砍
在身体前方以弧状挥动武器(双持时则挥动两把武器), 对前方区域的怪物造成伤害。限定斧类与剑类。
双持武器时,每把武器造成 60% 伤害
物理伤害提高 53%
skill_art_variation [1]
攻击速度提高 60%
animation_effect_variation [1]
造成 100% 基础伤害

is_area_damage skill_double_hits_when_dual_wielding 攻击 范围 攻击可重复 近战 Type53 物理技能
施放间隔: 1 秒

ExileEnduringCry
坚决战吼
发出一道战吼,嘲讽周围敌人,吸引它们的进攻,提供耐力球,并获得瞬时爆发式生命回复。它还基于你身上的耐力球数提供抗性和物理伤害减免。
获得 2 个额外的耐力球
+1 秒基础持续时间
每秒回复 10% 生命

增益 范围 持续时间 战吼 SecondWindSupport
施放间隔: 0.8 秒
冷却时间: 8 秒

WalkEmergeExile
walk_emerge_distance [200]施放间隔: 1 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
84奔放者强纳632561370.41.005194282909010258030303020

Melee
普通攻击
对你的敌人无情痛击.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒

ExileShieldCharge
重盾冲锋
向目标区域或敌人冲锋,在路径上的敌人将会被推向两旁,并反复对你前方小范围区域内造成伤害。 抵达目标处时造成大范围伤害。伤害与击晕几率将视冲锋距离而定。无法被多重打击辅助。
到达最大冲锋距离时,晕眩门槛减免效果提高 50%
移动速度提高 50%
到达最大冲锋距离时,击中总伤害额外提高 65%
攻击速度提高 20%
获得额外火焰伤害, 其数值等同于自身物理伤害的 15%
shield_charge_extra_distance [10]

ignores_proximity_shield 攻击 近战 范围 位移技能 快行技能
施放间隔: 1 秒

HeavyStrike
重击
重击
对敌人进行一次强力攻击并将它们击退。限定锤类、短杖、斧类,剑类或双手武器。
击中时击退敌人
敌人晕眩门槛降低 25%
+5 近战打击范围
20% 几率造成双倍伤害
造成 236.5% 基础攻击伤害

攻击 近战单一目标 攻击可重复 近战
施放间隔: 1 秒

ExileCleave
劈砍
在身体前方以弧状挥动武器(双持时则挥动两把武器), 对前方区域的怪物造成伤害。限定斧类与剑类。
双持武器时,每把武器造成 60% 伤害
物理伤害提高 53%
skill_art_variation [1]
攻击速度提高 60%
animation_effect_variation [1]
造成 100% 基础伤害

is_area_damage skill_double_hits_when_dual_wielding 攻击 范围 攻击可重复 近战 Type53 物理技能
施放间隔: 1 秒

ExileEnduringCry
坚决战吼
发出一道战吼,嘲讽周围敌人,吸引它们的进攻,提供耐力球,并获得瞬时爆发式生命回复。它还基于你身上的耐力球数提供抗性和物理伤害减免。
获得 2 个额外的耐力球
+1 秒基础持续时间
每秒回复 10% 生命

增益 范围 持续时间 战吼 SecondWindSupport
施放间隔: 0.8 秒
冷却时间: 8 秒

WalkEmergeExile
walk_emerge_distance [200]施放间隔: 1 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
82奔放者强纳566541222.21.00516152255569534030303020

Melee
普通攻击
对你的敌人无情痛击.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒

ExileShieldCharge
重盾冲锋
向目标区域或敌人冲锋,在路径上的敌人将会被推向两旁,并反复对你前方小范围区域内造成伤害。 抵达目标处时造成大范围伤害。伤害与击晕几率将视冲锋距离而定。无法被多重打击辅助。
到达最大冲锋距离时,晕眩门槛减免效果提高 50%
移动速度提高 50%
到达最大冲锋距离时,击中总伤害额外提高 65%
攻击速度提高 20%
获得额外火焰伤害, 其数值等同于自身物理伤害的 15%
shield_charge_extra_distance [10]

ignores_proximity_shield 攻击 近战 范围 位移技能 快行技能
施放间隔: 1 秒

HeavyStrike
重击
重击
对敌人进行一次强力攻击并将它们击退。限定锤类、短杖、斧类,剑类或双手武器。
击中时击退敌人
敌人晕眩门槛降低 25%
+5 近战打击范围
20% 几率造成双倍伤害
造成 231.7% 基础攻击伤害

攻击 近战单一目标 攻击可重复 近战
施放间隔: 1 秒

ExileCleave
劈砍
在身体前方以弧状挥动武器(双持时则挥动两把武器), 对前方区域的怪物造成伤害。限定斧类与剑类。
双持武器时,每把武器造成 60% 伤害
物理伤害提高 53%
skill_art_variation [1]
攻击速度提高 60%
animation_effect_variation [1]
造成 100% 基础伤害

is_area_damage skill_double_hits_when_dual_wielding 攻击 范围 攻击可重复 近战 Type53 物理技能
施放间隔: 1 秒

ExileEnduringCry
坚决战吼
发出一道战吼,嘲讽周围敌人,吸引它们的进攻,提供耐力球,并获得瞬时爆发式生命回复。它还基于你身上的耐力球数提供抗性和物理伤害减免。
获得 2 个额外的耐力球
+1 秒基础持续时间
每秒回复 10% 生命

增益 范围 持续时间 战吼 SecondWindSupport
施放间隔: 0.8 秒
冷却时间: 8 秒

WalkEmergeExile
walk_emerge_distance [200]施放间隔: 1 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
78奔放者强纳43839970.71.00510884196928222030303020

Melee
普通攻击
对你的敌人无情痛击.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒

ExileShieldCharge
重盾冲锋
向目标区域或敌人冲锋,在路径上的敌人将会被推向两旁,并反复对你前方小范围区域内造成伤害。 抵达目标处时造成大范围伤害。伤害与击晕几率将视冲锋距离而定。无法被多重打击辅助。
到达最大冲锋距离时,晕眩门槛减免效果提高 50%
移动速度提高 50%
到达最大冲锋距离时,击中总伤害额外提高 65%
攻击速度提高 20%
获得额外火焰伤害, 其数值等同于自身物理伤害的 15%
shield_charge_extra_distance [10]

ignores_proximity_shield 攻击 近战 范围 位移技能 快行技能
施放间隔: 1 秒

HeavyStrike
重击
重击
对敌人进行一次强力攻击并将它们击退。限定锤类、短杖、斧类,剑类或双手武器。
击中时击退敌人
敌人晕眩门槛降低 25%
+5 近战打击范围
20% 几率造成双倍伤害
造成 224.4% 基础攻击伤害

攻击 近战单一目标 攻击可重复 近战
施放间隔: 1 秒

ExileCleave
劈砍
在身体前方以弧状挥动武器(双持时则挥动两把武器), 对前方区域的怪物造成伤害。限定斧类与剑类。
双持武器时,每把武器造成 60% 伤害
物理伤害提高 53%
skill_art_variation [1]
攻击速度提高 60%
animation_effect_variation [1]
造成 100% 基础伤害

is_area_damage skill_double_hits_when_dual_wielding 攻击 范围 攻击可重复 近战 Type53 物理技能
施放间隔: 1 秒

ExileEnduringCry
坚决战吼
发出一道战吼,嘲讽周围敌人,吸引它们的进攻,提供耐力球,并获得瞬时爆发式生命回复。它还基于你身上的耐力球数提供抗性和物理伤害减免。
获得 2 个额外的耐力球
+1 秒基础持续时间
每秒回复 10% 生命

增益 范围 持续时间 战吼 SecondWindSupport
施放间隔: 0.8 秒
冷却时间: 8 秒

WalkEmergeExile
walk_emerge_distance [200]施放间隔: 1 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
73奔放者强纳32570724.31.0056925141706811030303020

Melee
普通攻击
对你的敌人无情痛击.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒

ExileShieldCharge
重盾冲锋
向目标区域或敌人冲锋,在路径上的敌人将会被推向两旁,并反复对你前方小范围区域内造成伤害。 抵达目标处时造成大范围伤害。伤害与击晕几率将视冲锋距离而定。无法被多重打击辅助。
到达最大冲锋距离时,晕眩门槛减免效果提高 50%
移动速度提高 50%
到达最大冲锋距离时,击中总伤害额外提高 65%
攻击速度提高 20%
获得额外火焰伤害, 其数值等同于自身物理伤害的 15%
shield_charge_extra_distance [10]

ignores_proximity_shield 攻击 近战 范围 位移技能 快行技能
施放间隔: 1 秒

HeavyStrike
重击
重击
对敌人进行一次强力攻击并将它们击退。限定锤类、短杖、斧类,剑类或双手武器。
击中时击退敌人
敌人晕眩门槛降低 25%
+4 近战打击范围
20% 几率造成双倍伤害
造成 219.6% 基础攻击伤害

攻击 近战单一目标 攻击可重复 近战
施放间隔: 1 秒

ExileCleave
劈砍
在身体前方以弧状挥动武器(双持时则挥动两把武器), 对前方区域的怪物造成伤害。限定斧类与剑类。
双持武器时,每把武器造成 60% 伤害
物理伤害提高 53%
skill_art_variation [1]
攻击速度提高 60%
animation_effect_variation [1]
造成 100% 基础伤害

is_area_damage skill_double_hits_when_dual_wielding 攻击 范围 攻击可重复 近战 Type53 物理技能
施放间隔: 1 秒

ExileEnduringCry
坚决战吼
发出一道战吼,嘲讽周围敌人,吸引它们的进攻,提供耐力球,并获得瞬时爆发式生命回复。它还基于你身上的耐力球数提供抗性和物理伤害减免。
获得 2 个额外的耐力球
+1 秒基础持续时间
每秒回复 10% 生命

增益 范围 持续时间 战吼 SecondWindSupport
施放间隔: 0.8 秒
冷却时间: 8 秒

WalkEmergeExile
walk_emerge_distance [200]施放间隔: 1 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
68奔放者强纳23689537.51.0054391101565617030303020
stance OneHandSwordShield
Cleave60EnemyNearTarget
Cleave 30
NewShieldCharge18TargetNotMediumNear
NewShieldCharge24TargetNotNear IAmAboveLevel66
Melee24OnlyLastTarget IAmBelowLevel40
HeavyStrike24TargetMediumNear
HeavyStrike36TargetMediumNear IAmAboveLevel66
EnduringCry15EnemyMediumNearTarget IAmAboveLevel66 IsNotOnCooldown
Advance9NoRepeat TargetNotNear
StrafeRight3NoRepeat TargetNotMediumNear
StrafeLeft3NoRepeat TargetNotMediumNear

Object Type

version 2
extends "Metadata/Monsters/Exiles/Exile"

Stats
{

}

Object Type Codes

version 2
extends "Metadata/Monsters/Exiles/Exile"
火焰抗性冰霜抗性闪电抗性混沌抗性
1010105
20202012
30303020
Path of Building
Spectre
-- Data\3_0\Spectres.lua
minions["Metadata/Monsters/Exiles/DelveExileMarauder1"] = {
    name = "Jonah Unchained",
    life = 2.55,
    fireResist = 30,
    coldResist = 30,
    lightningResist = 30,
    chaosResist = 20,
    damage = 1.43,
    damageSpread = 0.2,
    attackTime = 1.005,
    attackRange = 9,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    weaponType2 = "Shield",
    skillList = {
        "ExileCleave",
        "ExileShieldCharge",
        "ExileEnduringCry",
        "Melee",
        "HeavyStrike",
        "WalkEmergeExile",
    },
    modList = {
    },
}
-- Data\3_0\Skills\spectre.lua
skills["ExileCleave"] = {
    name = "Cleave",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.Type53] = true,
        [SkillType.PhysicalSkill] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "cleave_damage_+%_final_while_dual_wielding",
        "physical_damage_+%",
        "skill_art_variation",
        "attack_speed_+%",
        "animation_effect_variation",
        "active_skill_damage_+%_final",
        "is_area_damage",
        "skill_double_hits_when_dual_wielding",
    },
    levels = {
        [1] = {-40, 29, 1, 0, 1, 15, levelRequirement = 4, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [2] = {-40, 35, 1, 20, 1, 10, levelRequirement = 30, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [3] = {-40, 47, 1, 20, 1, 5, levelRequirement = 50, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [4] = {-40, 53, 1, 60, 1, 0, levelRequirement = 65, statInterpolation = {1, 1, 1, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["ExileShieldCharge"] = {
    name = "Shield Charge",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Charges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing damage in a small area in front of you. You deal damage in a larger area when you reach the target. The further you travel, the more damage you deal, and the greater your chance of stunning enemies. Cannot be supported by Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Shield] = true,
        [SkillType.Melee] = true,
        [SkillType.Area] = true,
        [SkillType.MovementSkill] = true,
        [SkillType.TravelSkill] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "shield_charge_scaling_stun_threshold_reduction_+%_at_maximum_range",
        "base_movement_velocity_+%",
        "shield_charge_damage_+%_maximum",
        "attack_speed_+%",
        "physical_damage_%_to_add_as_fire",
        "shield_charge_extra_distance",
        "ignores_proximity_shield",
    },
    levels = {
        [1] = {50, 50, 75, 10, 0, 10, levelRequirement = 4, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [2] = {50, 50, 65, 10, 0, 10, levelRequirement = 20, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [3] = {50, 50, 65, 15, 15, 10, levelRequirement = 40, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [4] = {50, 50, 65, 20, 15, 10, levelRequirement = 60, statInterpolation = {1, 1, 1, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["ExileEnduringCry"] = {
    name = "Enduring Cry",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Performs a warcry, taunting all nearby enemies to attack the user and granting endurance charges. Gives a brief burst of life regeneration, as well as a buff which grants resistances and physical damage reduction based on your endurance charges.",
    skillTypes = {
        [SkillType.Buff] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Warcry] = true,
        [SkillType.SecondWindSupport] = true,
    },
    statDescriptionScope = "buff_skill_stat_descriptions",
    castTime = 0.8,
    baseFlags = {
        area = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "enduring_cry_grants_x_additional_endurance_charges",
        "base_skill_effect_duration",
        "life_regeneration_rate_per_minute_%",
    },
    levels = {
        [1] = {2, 1000, 600, levelRequirement = 4, statInterpolation = {1, 1, 1},  },
        [2] = {2, 1000, 600, levelRequirement = 7, statInterpolation = {1, 1, 1},  },
        [3] = {2, 1000, 600, levelRequirement = 10, statInterpolation = {1, 1, 1},  },
        [4] = {2, 1000, 600, levelRequirement = 14, statInterpolation = {1, 1, 1},  },
        [5] = {2, 1000, 600, levelRequirement = 18, statInterpolation = {1, 1, 1},  },
        [6] = {2, 1000, 600, levelRequirement = 22, statInterpolation = {1, 1, 1},  },
        [7] = {2, 1000, 600, levelRequirement = 24, statInterpolation = {1, 1, 1},  },
        [8] = {2, 1000, 600, levelRequirement = 28, statInterpolation = {1, 1, 1},  },
        [9] = {2, 1000, 600, levelRequirement = 32, statInterpolation = {1, 1, 1},  },
        [10] = {2, 1000, 600, levelRequirement = 36, statInterpolation = {1, 1, 1},  },
        [11] = {2, 1000, 600, levelRequirement = 40, statInterpolation = {1, 1, 1},  },
        [12] = {2, 1000, 600, levelRequirement = 44, statInterpolation = {1, 1, 1},  },
        [13] = {2, 1000, 600, levelRequirement = 48, statInterpolation = {1, 1, 1},  },
        [14] = {2, 1000, 600, levelRequirement = 52, statInterpolation = {1, 1, 1},  },
        [15] = {2, 1000, 600, levelRequirement = 56, statInterpolation = {1, 1, 1},  },
        [16] = {2, 1000, 600, levelRequirement = 60, statInterpolation = {1, 1, 1},  },
        [17] = {2, 1000, 600, levelRequirement = 63, statInterpolation = {1, 1, 1},  },
        [18] = {2, 1000, 600, levelRequirement = 66, statInterpolation = {1, 1, 1},  },
        [19] = {2, 1000, 600, levelRequirement = 67, statInterpolation = {1, 1, 1},  },
        [20] = {2, 1000, 600, levelRequirement = 68, statInterpolation = {1, 1, 1},  },
        [21] = {2, 1000, 600, levelRequirement = 69, statInterpolation = {1, 1, 1},  },
        [22] = {2, 1000, 600, levelRequirement = 70, statInterpolation = {1, 1, 1},  },
        [23] = {2, 1000, 600, levelRequirement = 71, statInterpolation = {1, 1, 1},  },
        [24] = {2, 1000, 600, levelRequirement = 72, statInterpolation = {1, 1, 1},  },
        [25] = {2, 1000, 600, levelRequirement = 73, statInterpolation = {1, 1, 1},  },
        [26] = {2, 1000, 600, levelRequirement = 74, statInterpolation = {1, 1, 1},  },
        [27] = {2, 1000, 600, levelRequirement = 75, statInterpolation = {1, 1, 1},  },
        [28] = {2, 1000, 600, levelRequirement = 76, statInterpolation = {1, 1, 1},  },
        [29] = {2, 1000, 600, levelRequirement = 77, statInterpolation = {1, 1, 1},  },
        [30] = {2, 1000, 600, levelRequirement = 78, statInterpolation = {1, 1, 1},  },
        [31] = {2, 1000, 600, levelRequirement = 79, statInterpolation = {1, 1, 1},  },
        [32] = {2, 1000, 600, levelRequirement = 80, statInterpolation = {1, 1, 1},  },
        [33] = {2, 1000, 600, levelRequirement = 81, statInterpolation = {1, 1, 1},  },
        [34] = {2, 1000, 600, levelRequirement = 82, statInterpolation = {1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["HeavyStrike"] = {
    name = "Heavy Strike",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Attacks enemies with a forceful blow, knocking them back. Requires a Mace, Sceptre, Axe, Sword or Two-Handed Weapon.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "global_knockback",
        "base_stun_threshold_reduction_+%",
        "melee_range_+",
        "chance_to_deal_double_damage_%",
    },
    levels = {
        [1] = {1, 25, 2, 20, baseMultiplier = 1.76, levelRequirement = 1, statInterpolation = {1, 1, 1, 1},  },
        [2] = {1, 25, 2, 20, baseMultiplier = 1.784, levelRequirement = 2, statInterpolation = {1, 1, 1, 1},  },
        [3] = {1, 25, 2, 20, baseMultiplier = 1.808, levelRequirement = 4, statInterpolation = {1, 1, 1, 1},  },
        [4] = {1, 25, 2, 20, baseMultiplier = 1.833, levelRequirement = 7, statInterpolation = {1, 1, 1, 1},  },
        [5] = {1, 25, 2, 20, baseMultiplier = 1.857, levelRequirement = 11, statInterpolation = {1, 1, 1, 1},  },
        [6] = {1, 25, 2, 20, baseMultiplier = 1.881, levelRequirement = 16, statInterpolation = {1, 1, 1, 1},  },
        [7] = {1, 25, 3, 20, baseMultiplier = 1.905, levelRequirement = 20, statInterpolation = {1, 1, 1, 1},  },
        [8] = {1, 25, 3, 20, baseMultiplier = 1.929, levelRequirement = 24, statInterpolation = {1, 1, 1, 1},  },
        [9] = {1, 25, 3, 20, baseMultiplier = 1.954, levelRequirement = 28, statInterpolation = {1, 1, 1, 1},  },
        [10] = {1, 25, 3, 20, baseMultiplier = 1.978, levelRequirement = 32, statInterpolation = {1, 1, 1, 1},  },
        [11] = {1, 25, 3, 20, baseMultiplier = 2.002, levelRequirement = 36, statInterpolation = {1, 1, 1, 1},  },
        [12] = {1, 25, 3, 20, baseMultiplier = 2.026, levelRequirement = 40, statInterpolation = {1, 1, 1, 1},  },
        [13] = {1, 25, 3, 20, baseMultiplier = 2.051, levelRequirement = 44, statInterpolation = {1, 1, 1, 1},  },
        [14] = {1, 25, 4, 20, baseMultiplier = 2.075, levelRequirement = 48, statInterpolation = {1, 1, 1, 1},  },
        [15] = {1, 25, 4, 20, baseMultiplier = 2.099, levelRequirement = 52, statInterpolation = {1, 1, 1, 1},  },
        [16] = {1, 25, 4, 20, baseMultiplier = 2.123, levelRequirement = 56, statInterpolation = {1, 1, 1, 1},  },
        [17] = {1, 25, 4, 20, baseMultiplier = 2.147, levelRequirement = 60, statInterpolation = {1, 1, 1, 1},  },
        [18] = {1, 25, 4, 20, baseMultiplier = 2.172, levelRequirement = 64, statInterpolation = {1, 1, 1, 1},  },
        [19] = {1, 25, 4, 20, baseMultiplier = 2.196, levelRequirement = 67, statInterpolation = {1, 1, 1, 1},  },
        [20] = {1, 25, 4, 20, baseMultiplier = 2.22, levelRequirement = 70, statInterpolation = {1, 1, 1, 1},  },
        [21] = {1, 25, 5, 20, baseMultiplier = 2.244, levelRequirement = 72, statInterpolation = {1, 1, 1, 1},  },
        [22] = {1, 25, 5, 20, baseMultiplier = 2.268, levelRequirement = 74, statInterpolation = {1, 1, 1, 1},  },
        [23] = {1, 25, 5, 20, baseMultiplier = 2.293, levelRequirement = 76, statInterpolation = {1, 1, 1, 1},  },
        [24] = {1, 25, 5, 20, baseMultiplier = 2.317, levelRequirement = 78, statInterpolation = {1, 1, 1, 1},  },
        [25] = {1, 25, 5, 20, baseMultiplier = 2.341, levelRequirement = 80, statInterpolation = {1, 1, 1, 1},  },
        [26] = {1, 25, 5, 20, baseMultiplier = 2.365, levelRequirement = 82, statInterpolation = {1, 1, 1, 1},  },
        [27] = {1, 25, 5, 20, baseMultiplier = 2.389, levelRequirement = 84, statInterpolation = {1, 1, 1, 1},  },
        [28] = {1, 25, 6, 20, baseMultiplier = 2.414, levelRequirement = 86, statInterpolation = {1, 1, 1, 1},  },
        [29] = {1, 25, 6, 20, baseMultiplier = 2.438, levelRequirement = 88, statInterpolation = {1, 1, 1, 1},  },
        [30] = {1, 25, 6, 20, baseMultiplier = 2.462, levelRequirement = 90, statInterpolation = {1, 1, 1, 1},  },
        [31] = {1, 25, 6, 20, baseMultiplier = 2.474, levelRequirement = 91, statInterpolation = {1, 1, 1, 1},  },
        [32] = {1, 25, 6, 20, baseMultiplier = 2.486, levelRequirement = 92, statInterpolation = {1, 1, 1, 1},  },
        [33] = {1, 25, 6, 20, baseMultiplier = 2.498, levelRequirement = 93, statInterpolation = {1, 1, 1, 1},  },
        [34] = {1, 25, 6, 20, baseMultiplier = 2.511, levelRequirement = 94, statInterpolation = {1, 1, 1, 1},  },
        [35] = {1, 25, 7, 20, baseMultiplier = 2.523, levelRequirement = 95, statInterpolation = {1, 1, 1, 1},  },
        [36] = {1, 25, 7, 20, baseMultiplier = 2.535, levelRequirement = 96, statInterpolation = {1, 1, 1, 1},  },
        [37] = {1, 25, 7, 20, baseMultiplier = 2.547, levelRequirement = 97, statInterpolation = {1, 1, 1, 1},  },
        [38] = {1, 25, 7, 20, baseMultiplier = 2.559, levelRequirement = 98, statInterpolation = {1, 1, 1, 1},  },
        [39] = {1, 25, 7, 20, baseMultiplier = 2.571, levelRequirement = 99, statInterpolation = {1, 1, 1, 1},  },
        [40] = {1, 25, 7, 20, baseMultiplier = 2.583, levelRequirement = 100, statInterpolation = {1, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["WalkEmergeExile"] = {
    name = "WalkEmergeExile",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_distance",
    },
    levels = {
        [1] = {200, levelRequirement = 1, statInterpolation = {1},  },
    },
}