奔放者强纳
人形
monster base type attack cast speed +% and damage -% final [33]
你的击中无法被闪避
无法造成暴击
20% 攻击伤害格挡率
被格挡的击中对你造成 10% 伤害
Jonah Unchained
幽魂N
标签fire_affinity, has_one_hand_sword, has_one_handed_melee, human, humanoid, medium_height, melee, not_int, physical_affinity, plate_armour, red_blood, rogue_exile, slashing_weapon, slow_movement
Packs
  • 青门欧拉, 奔放者强纳, 托尔, 米娜拉, 暗雾者伊恩
  • 生命
    128%
    护甲
    +80%
    闪避值
    +20%
    异常状态临界值
    128%
    抗性
    30 30 30 20
    伤害
    143%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 9
    攻击间隔
    1.005 秒
    伤害分布
    ±20%
    经验值
    220%
    Model Size
    100%
    类型
    ExileMarauder1
    Metadata
    ExileMarauder1
    等级
    68
    生命
    8,235
    护甲
    51,822
    闪避值
    5,687
    能量护盾
    0
    伤害
    534
    法术伤害
    534
    命中
    290
    攻击间隔
    1.005
    经验值
    22,561
    异常状态临界值
    8,235
    冰缓
    26
    Shock
    26
    Brittle
    147
    Scorch
    26
    Sap
    72
    Melee
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 427–641
    暴击几率: 5%
    攻击间隔: 1.005 秒
    对你的敌人无情痛击。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    ExileShieldCharge
    攻击, RequiresShield, 近战, 范围, 位移, 快行
    重盾冲锋
    基本伤害: 427–641
    暴击几率: 5%
    攻击间隔: 1.005 秒
    向一个目标位置或敌人冲锋,将路径上的敌人推向两旁,同时对你面前的小范围不断造成伤害。当抵达目标时,你对更大范围造成伤害。你穿越的距离越远,造成的伤害就越高,晕眩敌人的几率也越高。
    攻击速度加快 20%
    到达最大冲锋距离时,晕眩门槛减免效果提高 50%
    到达最大冲锋距离时,击中伤害总增 65%
    移动速度加快 50%
    获得额外火焰伤害, 其数值等同于自身物理伤害的 15%
    ignores proximity shield [1]
    shield charge extra distance [10]
    MonsterHeavyStrike
    攻击, 近战单一目标, 攻击可重复, 近战
    重击
    基本伤害: 427–641
    暴击几率: 5%
    攻击间隔: 1.005 秒
    对敌人进行一次强力攻击。限定锤类、短杖、斧类,剑类或长杖。
    击中时击退敌人
    伤害总增 50%
    敌人晕眩门槛降低 30%
    ExileCleave
    攻击, 范围, 攻击可重复, 近战, ThresholdJewelArea
    劈砍
    基本伤害: 427–641
    暴击几率: 5%
    攻击间隔: 1.005 秒
    在身体前方以弧状挥动武器(双持时则挥动两把武器),对前方区域的怪物造成伤害。限定斧类与剑类。
    双持武器时,每把武器联合起来造成 60% 伤害
    物理伤害提高 53%
    攻击速度加快 60%
    animation effect variation [1]
    is area damage [1]
    skill double hits when dual wielding [1]
    ExileEnduringCry
    增益, 范围, 持续时间, 战吼, 冷却
    坚决战吼
    冷却时间: 8 秒
    发出一声战吼,嘲讽周围的敌人,吸引他们攻击,并使自身和周围的友军获得增益。自身和友军还会获得耐力球。
    基础持续时间为 1
    每秒回复 10% 生命
    获得 2 个额外的耐力球

    Object Type

    version 2
    extends "Metadata/Monsters/Exiles/Exile"
    
    Stats
    {
    
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Exiles/Exile"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Exiles/ExileMarauder1"] = {
        name = "Jonah Unchained",
        life = 1.28,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 1.43,
        damageSpread = 0.2,
        attackTime = 1.005,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "Shield",
        skillList = {
            "ExileCleave",
            "ExileShieldCharge",
            "ExileEnduringCry",
            "Melee",
            "MonsterHeavyStrike",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileCleave"] = {
        name = "Cleave",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ThresholdJewelArea] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "physical_damage_+%",
            "attack_speed_+%",
            "active_skill_damage_+%_final",
            "active_skill_merged_damage_+%_final_while_dual_wielding",
            "animation_effect_variation",
            "is_area_damage",
            "skill_double_hits_when_dual_wielding",
        },
        levels = {
            [1] = {29, 0, 15, -40, 1, levelRequirement = 4, statInterpolation = {1, 1, 1},  cost = { }, },
            [2] = {35, 20, 10, -40, 1, levelRequirement = 30, statInterpolation = {1, 1, 1},  cost = { }, },
            [3] = {47, 20, 5, -40, 1, levelRequirement = 50, statInterpolation = {1, 1, 1},  cost = { }, },
            [4] = {53, 60, 0, -40, 1, levelRequirement = 65, statInterpolation = {1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileShieldCharge"] = {
        name = "Shield Charge",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Charges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing damage in a small area in front of you. You deal damage in a larger area when you reach the target. The further you travel, the more damage you deal, and the greater your chance of stunning enemies.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RequiresShield] = true,
            [SkillType.Melee] = true,
            [SkillType.Area] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "shield_charge_damage_+%_maximum",
            "attack_speed_+%",
            "physical_damage_%_to_add_as_fire",
            "shield_charge_scaling_stun_threshold_reduction_+%_at_maximum_range",
            "base_movement_velocity_+%",
            "shield_charge_extra_distance",
            "ignores_proximity_shield",
        },
        levels = {
            [1] = {75, 10, 0, 50, 50, 10, levelRequirement = 4, statInterpolation = {1, 1, 1},  cost = { }, },
            [2] = {65, 10, 0, 50, 50, 10, levelRequirement = 20, statInterpolation = {1, 1, 1},  cost = { }, },
            [3] = {65, 15, 15, 50, 50, 10, levelRequirement = 40, statInterpolation = {1, 1, 1},  cost = { }, },
            [4] = {65, 20, 15, 50, 50, 10, levelRequirement = 60, statInterpolation = {1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileEnduringCry"] = {
        name = "Enduring Cry",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Performs a warcry, taunting all nearby enemies to attack the user and granting a buff to the user and nearby allies. The user and allied players also gain endurance charges.",
        skillTypes = {
            [SkillType.Buff] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Warcry] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "buff_skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
            area = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "enduring_cry_grants_x_additional_endurance_charges",
            "base_skill_effect_duration",
            "life_regeneration_rate_per_minute_%",
        },
        levels = {
            [1] = {2, 1000, 600, levelRequirement = 4, statInterpolation = {},  cost = { }, },
            [2] = {2, 1000, 600, levelRequirement = 7, statInterpolation = {},  cost = { }, },
            [3] = {2, 1000, 600, levelRequirement = 10, statInterpolation = {},  cost = { }, },
            [4] = {2, 1000, 600, levelRequirement = 14, statInterpolation = {},  cost = { }, },
            [5] = {2, 1000, 600, levelRequirement = 18, statInterpolation = {},  cost = { }, },
            [6] = {2, 1000, 600, levelRequirement = 22, statInterpolation = {},  cost = { }, },
            [7] = {2, 1000, 600, levelRequirement = 24, statInterpolation = {},  cost = { }, },
            [8] = {2, 1000, 600, levelRequirement = 28, statInterpolation = {},  cost = { }, },
            [9] = {2, 1000, 600, levelRequirement = 32, statInterpolation = {},  cost = { }, },
            [10] = {2, 1000, 600, levelRequirement = 36, statInterpolation = {},  cost = { }, },
            [11] = {2, 1000, 600, levelRequirement = 40, statInterpolation = {},  cost = { }, },
            [12] = {2, 1000, 600, levelRequirement = 44, statInterpolation = {},  cost = { }, },
            [13] = {2, 1000, 600, levelRequirement = 48, statInterpolation = {},  cost = { }, },
            [14] = {2, 1000, 600, levelRequirement = 52, statInterpolation = {},  cost = { }, },
            [15] = {2, 1000, 600, levelRequirement = 56, statInterpolation = {},  cost = { }, },
            [16] = {2, 1000, 600, levelRequirement = 60, statInterpolation = {},  cost = { }, },
            [17] = {2, 1000, 600, levelRequirement = 63, statInterpolation = {},  cost = { }, },
            [18] = {2, 1000, 600, levelRequirement = 66, statInterpolation = {},  cost = { }, },
            [19] = {2, 1000, 600, levelRequirement = 67, statInterpolation = {},  cost = { }, },
            [20] = {2, 1000, 600, levelRequirement = 68, statInterpolation = {},  cost = { }, },
            [21] = {2, 1000, 600, levelRequirement = 69, statInterpolation = {},  cost = { }, },
            [22] = {2, 1000, 600, levelRequirement = 70, statInterpolation = {},  cost = { }, },
            [23] = {2, 1000, 600, levelRequirement = 71, statInterpolation = {},  cost = { }, },
            [24] = {2, 1000, 600, levelRequirement = 72, statInterpolation = {},  cost = { }, },
            [25] = {2, 1000, 600, levelRequirement = 73, statInterpolation = {},  cost = { }, },
            [26] = {2, 1000, 600, levelRequirement = 74, statInterpolation = {},  cost = { }, },
            [27] = {2, 1000, 600, levelRequirement = 75, statInterpolation = {},  cost = { }, },
            [28] = {2, 1000, 600, levelRequirement = 76, statInterpolation = {},  cost = { }, },
            [29] = {2, 1000, 600, levelRequirement = 77, statInterpolation = {},  cost = { }, },
            [30] = {2, 1000, 600, levelRequirement = 78, statInterpolation = {},  cost = { }, },
            [31] = {2, 1000, 600, levelRequirement = 79, statInterpolation = {},  cost = { }, },
            [32] = {2, 1000, 600, levelRequirement = 80, statInterpolation = {},  cost = { }, },
            [33] = {2, 1000, 600, levelRequirement = 81, statInterpolation = {},  cost = { }, },
            [34] = {2, 1000, 600, levelRequirement = 82, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterHeavyStrike"] = {
        name = "Heavy Strike",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Attacks enemies with a forceful blow. Requires a Mace, Sceptre, Axe, Sword or Staff.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_stun_threshold_reduction_+%",
            "active_skill_damage_+%_final",
            "global_knockback",
        },
        levels = {
            [1] = {30, 50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster base type attack cast speed +% and damage -% final [33]
    IdMonsterSpeedAndDamageFixupComplete
    FamilyMonsterSpeedAndDamageFixup
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 全域
  • Craft Tagscaster_damage damage attack caster speed
    你的击中无法被闪避
    IdMonsterAlwaysHits
    FamilyAlwaysHits
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • global always hit Min: 1 Max: 1 全域
  • Craft Tagsattack
    无法造成暴击
    IdMonsterCannotCrit_
    FamilyCannotCrit
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • global cannot crit Min: 1 Max: 1 全域
  • Craft Tagscritical
    20% 攻击伤害格挡率
    被格挡的击中对你造成 10% 伤害
    IdMonsterAttackBlock30Bypass10
    FamilyMonsterBlockAndBypass
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster base block % Min: 20 Max: 20 全域
  • base block % damage taken Min: 10 Max: 10 全域
  • Craft Tagsblock
    奔放者强纳
    人形
    monster base type attack cast speed +% and damage -% final [33]
    你的击中无法被闪避
    无法造成暴击
    20% 攻击伤害格挡率
    被格挡的击中对你造成 10% 伤害
    生命上限提高 100%
    效果区域扩大 100%
    角色体型增大 80%
    Jonah Unchained
    幽魂N
    标签fire_affinity, has_one_hand_sword, has_one_handed_melee, human, humanoid, medium_height, melee, not_int, physical_affinity, plate_armour, red_blood, rogue_exile, slashing_weapon, slow_movement
    生命
    128%
    护甲
    +80%
    闪避值
    +20%
    异常状态临界值
    128%
    抗性
    30 30 30 20
    伤害
    143%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 9
    攻击间隔
    1.005 秒
    伤害分布
    ±20%
    经验值
    220%
    Model Size
    100%
    类型
    ExileMarauder1
    Metadata
    ExileMarauder1Supporter
    等级
    68
    生命
    8,235
    护甲
    51,822
    闪避值
    5,687
    能量护盾
    0
    伤害
    534
    法术伤害
    534
    命中
    290
    攻击间隔
    1.005
    经验值
    22,561
    异常状态临界值
    8,235
    冰缓
    26
    Shock
    26
    Brittle
    147
    Scorch
    26
    Sap
    72
    Melee
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 427–641
    暴击几率: 5%
    攻击间隔: 1.005 秒
    对你的敌人无情痛击。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    ExileShieldCharge
    攻击, RequiresShield, 近战, 范围, 位移, 快行
    重盾冲锋
    基本伤害: 427–641
    暴击几率: 5%
    攻击间隔: 1.005 秒
    向一个目标位置或敌人冲锋,将路径上的敌人推向两旁,同时对你面前的小范围不断造成伤害。当抵达目标时,你对更大范围造成伤害。你穿越的距离越远,造成的伤害就越高,晕眩敌人的几率也越高。
    攻击速度加快 20%
    到达最大冲锋距离时,晕眩门槛减免效果提高 50%
    到达最大冲锋距离时,击中伤害总增 65%
    移动速度加快 50%
    获得额外火焰伤害, 其数值等同于自身物理伤害的 15%
    ignores proximity shield [1]
    shield charge extra distance [10]
    MonsterHeavyStrike
    攻击, 近战单一目标, 攻击可重复, 近战
    重击
    基本伤害: 427–641
    暴击几率: 5%
    攻击间隔: 1.005 秒
    对敌人进行一次强力攻击。限定锤类、短杖、斧类,剑类或长杖。
    击中时击退敌人
    伤害总增 50%
    敌人晕眩门槛降低 30%
    ExileCleave
    攻击, 范围, 攻击可重复, 近战, ThresholdJewelArea
    劈砍
    基本伤害: 427–641
    暴击几率: 5%
    攻击间隔: 1.005 秒
    在身体前方以弧状挥动武器(双持时则挥动两把武器),对前方区域的怪物造成伤害。限定斧类与剑类。
    双持武器时,每把武器联合起来造成 60% 伤害
    物理伤害提高 53%
    攻击速度加快 60%
    animation effect variation [1]
    is area damage [1]
    skill double hits when dual wielding [1]
    ExileEnduringCry
    增益, 范围, 持续时间, 战吼, 冷却
    坚决战吼
    冷却时间: 8 秒
    发出一声战吼,嘲讽周围的敌人,吸引他们攻击,并使自身和周围的友军获得增益。自身和友军还会获得耐力球。
    基础持续时间为 1
    每秒回复 10% 生命
    获得 2 个额外的耐力球

    Object Type

    version 2
    extends "Metadata/Monsters/Exiles/Exile"
    
    Stats
    {
    
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Exiles/Exile"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Exiles/ExileMarauder1Supporter"] = {
        name = "Jonah Unchained",
        life = 1.28,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 1.43,
        damageSpread = 0.2,
        attackTime = 1.005,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "Shield",
        skillList = {
            "ExileCleave",
            "ExileShieldCharge",
            "ExileEnduringCry",
            "Melee",
            "MonsterHeavyStrike",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileCleave"] = {
        name = "Cleave",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ThresholdJewelArea] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "physical_damage_+%",
            "attack_speed_+%",
            "active_skill_damage_+%_final",
            "active_skill_merged_damage_+%_final_while_dual_wielding",
            "animation_effect_variation",
            "is_area_damage",
            "skill_double_hits_when_dual_wielding",
        },
        levels = {
            [1] = {29, 0, 15, -40, 1, levelRequirement = 4, statInterpolation = {1, 1, 1},  cost = { }, },
            [2] = {35, 20, 10, -40, 1, levelRequirement = 30, statInterpolation = {1, 1, 1},  cost = { }, },
            [3] = {47, 20, 5, -40, 1, levelRequirement = 50, statInterpolation = {1, 1, 1},  cost = { }, },
            [4] = {53, 60, 0, -40, 1, levelRequirement = 65, statInterpolation = {1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileShieldCharge"] = {
        name = "Shield Charge",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Charges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing damage in a small area in front of you. You deal damage in a larger area when you reach the target. The further you travel, the more damage you deal, and the greater your chance of stunning enemies.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RequiresShield] = true,
            [SkillType.Melee] = true,
            [SkillType.Area] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "shield_charge_damage_+%_maximum",
            "attack_speed_+%",
            "physical_damage_%_to_add_as_fire",
            "shield_charge_scaling_stun_threshold_reduction_+%_at_maximum_range",
            "base_movement_velocity_+%",
            "shield_charge_extra_distance",
            "ignores_proximity_shield",
        },
        levels = {
            [1] = {75, 10, 0, 50, 50, 10, levelRequirement = 4, statInterpolation = {1, 1, 1},  cost = { }, },
            [2] = {65, 10, 0, 50, 50, 10, levelRequirement = 20, statInterpolation = {1, 1, 1},  cost = { }, },
            [3] = {65, 15, 15, 50, 50, 10, levelRequirement = 40, statInterpolation = {1, 1, 1},  cost = { }, },
            [4] = {65, 20, 15, 50, 50, 10, levelRequirement = 60, statInterpolation = {1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileEnduringCry"] = {
        name = "Enduring Cry",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Performs a warcry, taunting all nearby enemies to attack the user and granting a buff to the user and nearby allies. The user and allied players also gain endurance charges.",
        skillTypes = {
            [SkillType.Buff] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Warcry] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "buff_skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
            area = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "enduring_cry_grants_x_additional_endurance_charges",
            "base_skill_effect_duration",
            "life_regeneration_rate_per_minute_%",
        },
        levels = {
            [1] = {2, 1000, 600, levelRequirement = 4, statInterpolation = {},  cost = { }, },
            [2] = {2, 1000, 600, levelRequirement = 7, statInterpolation = {},  cost = { }, },
            [3] = {2, 1000, 600, levelRequirement = 10, statInterpolation = {},  cost = { }, },
            [4] = {2, 1000, 600, levelRequirement = 14, statInterpolation = {},  cost = { }, },
            [5] = {2, 1000, 600, levelRequirement = 18, statInterpolation = {},  cost = { }, },
            [6] = {2, 1000, 600, levelRequirement = 22, statInterpolation = {},  cost = { }, },
            [7] = {2, 1000, 600, levelRequirement = 24, statInterpolation = {},  cost = { }, },
            [8] = {2, 1000, 600, levelRequirement = 28, statInterpolation = {},  cost = { }, },
            [9] = {2, 1000, 600, levelRequirement = 32, statInterpolation = {},  cost = { }, },
            [10] = {2, 1000, 600, levelRequirement = 36, statInterpolation = {},  cost = { }, },
            [11] = {2, 1000, 600, levelRequirement = 40, statInterpolation = {},  cost = { }, },
            [12] = {2, 1000, 600, levelRequirement = 44, statInterpolation = {},  cost = { }, },
            [13] = {2, 1000, 600, levelRequirement = 48, statInterpolation = {},  cost = { }, },
            [14] = {2, 1000, 600, levelRequirement = 52, statInterpolation = {},  cost = { }, },
            [15] = {2, 1000, 600, levelRequirement = 56, statInterpolation = {},  cost = { }, },
            [16] = {2, 1000, 600, levelRequirement = 60, statInterpolation = {},  cost = { }, },
            [17] = {2, 1000, 600, levelRequirement = 63, statInterpolation = {},  cost = { }, },
            [18] = {2, 1000, 600, levelRequirement = 66, statInterpolation = {},  cost = { }, },
            [19] = {2, 1000, 600, levelRequirement = 67, statInterpolation = {},  cost = { }, },
            [20] = {2, 1000, 600, levelRequirement = 68, statInterpolation = {},  cost = { }, },
            [21] = {2, 1000, 600, levelRequirement = 69, statInterpolation = {},  cost = { }, },
            [22] = {2, 1000, 600, levelRequirement = 70, statInterpolation = {},  cost = { }, },
            [23] = {2, 1000, 600, levelRequirement = 71, statInterpolation = {},  cost = { }, },
            [24] = {2, 1000, 600, levelRequirement = 72, statInterpolation = {},  cost = { }, },
            [25] = {2, 1000, 600, levelRequirement = 73, statInterpolation = {},  cost = { }, },
            [26] = {2, 1000, 600, levelRequirement = 74, statInterpolation = {},  cost = { }, },
            [27] = {2, 1000, 600, levelRequirement = 75, statInterpolation = {},  cost = { }, },
            [28] = {2, 1000, 600, levelRequirement = 76, statInterpolation = {},  cost = { }, },
            [29] = {2, 1000, 600, levelRequirement = 77, statInterpolation = {},  cost = { }, },
            [30] = {2, 1000, 600, levelRequirement = 78, statInterpolation = {},  cost = { }, },
            [31] = {2, 1000, 600, levelRequirement = 79, statInterpolation = {},  cost = { }, },
            [32] = {2, 1000, 600, levelRequirement = 80, statInterpolation = {},  cost = { }, },
            [33] = {2, 1000, 600, levelRequirement = 81, statInterpolation = {},  cost = { }, },
            [34] = {2, 1000, 600, levelRequirement = 82, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterHeavyStrike"] = {
        name = "Heavy Strike",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Attacks enemies with a forceful blow. Requires a Mace, Sceptre, Axe, Sword or Staff.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_stun_threshold_reduction_+%",
            "active_skill_damage_+%_final",
            "global_knockback",
        },
        levels = {
            [1] = {30, 50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster base type attack cast speed +% and damage -% final [33]
    IdMonsterSpeedAndDamageFixupComplete
    FamilyMonsterSpeedAndDamageFixup
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 全域
  • Craft Tagscaster_damage damage attack caster speed
    你的击中无法被闪避
    IdMonsterAlwaysHits
    FamilyAlwaysHits
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • global always hit Min: 1 Max: 1 全域
  • Craft Tagsattack
    无法造成暴击
    IdMonsterCannotCrit_
    FamilyCannotCrit
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • global cannot crit Min: 1 Max: 1 全域
  • Craft Tagscritical
    20% 攻击伤害格挡率
    被格挡的击中对你造成 10% 伤害
    IdMonsterAttackBlock30Bypass10
    FamilyMonsterBlockAndBypass
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster base block % Min: 20 Max: 20 全域
  • base block % damage taken Min: 10 Max: 10 全域
  • Craft Tagsblock
    生命上限提高 100%
    效果区域扩大 100%
    角色体型增大 80%
    IdMonsterSupporterGigantism1
    FamilyMonsterSupporterGigantism
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • maximum life +% Min: 100 Max: 100 全域
  • base actor scale +% Min: 80 Max: 80 全域
  • base skill area of effect +% Min: 100 Max: 100 全域
  • 奔放者强纳
    人形
    monster base type attack cast speed +% and damage -% final [33]
    你的击中无法被闪避
    无法造成暴击
    20% 攻击伤害格挡率
    被格挡的击中对你造成 10% 伤害
    Jonah Unchained
    幽魂N
    标签delve_monster, exile, fire_affinity, has_one_hand_sword, has_one_handed_melee, human, humanoid, medium_height, melee, no_pantheon_mod, not_int, physical_affinity, plate_armour, red_blood, slashing_weapon, slow_movement
    生命
    128%
    护甲
    +80%
    闪避值
    +20%
    异常状态临界值
    128%
    抗性
    30 30 30 20
    伤害
    143%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 9
    攻击间隔
    1.005 秒
    伤害分布
    ±20%
    经验值
    220%
    Model Size
    100%
    类型
    ExileMarauderDelve1
    Metadata
    DelveExileMarauder1
    等级
    68
    生命
    8,235
    护甲
    51,822
    闪避值
    5,687
    能量护盾
    0
    伤害
    534
    法术伤害
    534
    命中
    290
    攻击间隔
    1.005
    经验值
    22,561
    异常状态临界值
    8,235
    冰缓
    26
    Shock
    26
    Brittle
    147
    Scorch
    26
    Sap
    72
    Melee
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 427–641
    暴击几率: 5%
    攻击间隔: 1.005 秒
    对你的敌人无情痛击。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    ExileShieldCharge
    攻击, RequiresShield, 近战, 范围, 位移, 快行
    重盾冲锋
    基本伤害: 427–641
    暴击几率: 5%
    攻击间隔: 1.005 秒
    向一个目标位置或敌人冲锋,将路径上的敌人推向两旁,同时对你面前的小范围不断造成伤害。当抵达目标时,你对更大范围造成伤害。你穿越的距离越远,造成的伤害就越高,晕眩敌人的几率也越高。
    攻击速度加快 20%
    到达最大冲锋距离时,晕眩门槛减免效果提高 50%
    到达最大冲锋距离时,击中伤害总增 65%
    移动速度加快 50%
    获得额外火焰伤害, 其数值等同于自身物理伤害的 15%
    ignores proximity shield [1]
    shield charge extra distance [10]
    MonsterHeavyStrike
    攻击, 近战单一目标, 攻击可重复, 近战
    重击
    基本伤害: 427–641
    暴击几率: 5%
    攻击间隔: 1.005 秒
    对敌人进行一次强力攻击。限定锤类、短杖、斧类,剑类或长杖。
    击中时击退敌人
    伤害总增 50%
    敌人晕眩门槛降低 30%
    ExileCleave
    攻击, 范围, 攻击可重复, 近战, ThresholdJewelArea
    劈砍
    基本伤害: 427–641
    暴击几率: 5%
    攻击间隔: 1.005 秒
    在身体前方以弧状挥动武器(双持时则挥动两把武器),对前方区域的怪物造成伤害。限定斧类与剑类。
    双持武器时,每把武器联合起来造成 60% 伤害
    物理伤害提高 53%
    攻击速度加快 60%
    animation effect variation [1]
    is area damage [1]
    skill double hits when dual wielding [1]
    ExileEnduringCry
    增益, 范围, 持续时间, 战吼, 冷却
    坚决战吼
    冷却时间: 8 秒
    发出一声战吼,嘲讽周围的敌人,吸引他们攻击,并使自身和周围的友军获得增益。自身和友军还会获得耐力球。
    基础持续时间为 1
    每秒回复 10% 生命
    获得 2 个额外的耐力球
    WalkEmergeExile
    walk emerge distance [200]

    Object Type

    version 2
    extends "Metadata/Monsters/Exiles/Exile"
    
    Stats
    {
    
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Exiles/Exile"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Exiles/DelveExileMarauder1"] = {
        name = "Jonah Unchained",
        life = 1.28,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 1.43,
        damageSpread = 0.2,
        attackTime = 1.005,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "Shield",
        skillList = {
            "ExileCleave",
            "ExileShieldCharge",
            "ExileEnduringCry",
            "Melee",
            "MonsterHeavyStrike",
            "WalkEmergeExile",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileCleave"] = {
        name = "Cleave",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ThresholdJewelArea] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "physical_damage_+%",
            "attack_speed_+%",
            "active_skill_damage_+%_final",
            "active_skill_merged_damage_+%_final_while_dual_wielding",
            "animation_effect_variation",
            "is_area_damage",
            "skill_double_hits_when_dual_wielding",
        },
        levels = {
            [1] = {29, 0, 15, -40, 1, levelRequirement = 4, statInterpolation = {1, 1, 1},  cost = { }, },
            [2] = {35, 20, 10, -40, 1, levelRequirement = 30, statInterpolation = {1, 1, 1},  cost = { }, },
            [3] = {47, 20, 5, -40, 1, levelRequirement = 50, statInterpolation = {1, 1, 1},  cost = { }, },
            [4] = {53, 60, 0, -40, 1, levelRequirement = 65, statInterpolation = {1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileShieldCharge"] = {
        name = "Shield Charge",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Charges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing damage in a small area in front of you. You deal damage in a larger area when you reach the target. The further you travel, the more damage you deal, and the greater your chance of stunning enemies.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RequiresShield] = true,
            [SkillType.Melee] = true,
            [SkillType.Area] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "shield_charge_damage_+%_maximum",
            "attack_speed_+%",
            "physical_damage_%_to_add_as_fire",
            "shield_charge_scaling_stun_threshold_reduction_+%_at_maximum_range",
            "base_movement_velocity_+%",
            "shield_charge_extra_distance",
            "ignores_proximity_shield",
        },
        levels = {
            [1] = {75, 10, 0, 50, 50, 10, levelRequirement = 4, statInterpolation = {1, 1, 1},  cost = { }, },
            [2] = {65, 10, 0, 50, 50, 10, levelRequirement = 20, statInterpolation = {1, 1, 1},  cost = { }, },
            [3] = {65, 15, 15, 50, 50, 10, levelRequirement = 40, statInterpolation = {1, 1, 1},  cost = { }, },
            [4] = {65, 20, 15, 50, 50, 10, levelRequirement = 60, statInterpolation = {1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileEnduringCry"] = {
        name = "Enduring Cry",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Performs a warcry, taunting all nearby enemies to attack the user and granting a buff to the user and nearby allies. The user and allied players also gain endurance charges.",
        skillTypes = {
            [SkillType.Buff] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Warcry] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "buff_skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
            area = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "enduring_cry_grants_x_additional_endurance_charges",
            "base_skill_effect_duration",
            "life_regeneration_rate_per_minute_%",
        },
        levels = {
            [1] = {2, 1000, 600, levelRequirement = 4, statInterpolation = {},  cost = { }, },
            [2] = {2, 1000, 600, levelRequirement = 7, statInterpolation = {},  cost = { }, },
            [3] = {2, 1000, 600, levelRequirement = 10, statInterpolation = {},  cost = { }, },
            [4] = {2, 1000, 600, levelRequirement = 14, statInterpolation = {},  cost = { }, },
            [5] = {2, 1000, 600, levelRequirement = 18, statInterpolation = {},  cost = { }, },
            [6] = {2, 1000, 600, levelRequirement = 22, statInterpolation = {},  cost = { }, },
            [7] = {2, 1000, 600, levelRequirement = 24, statInterpolation = {},  cost = { }, },
            [8] = {2, 1000, 600, levelRequirement = 28, statInterpolation = {},  cost = { }, },
            [9] = {2, 1000, 600, levelRequirement = 32, statInterpolation = {},  cost = { }, },
            [10] = {2, 1000, 600, levelRequirement = 36, statInterpolation = {},  cost = { }, },
            [11] = {2, 1000, 600, levelRequirement = 40, statInterpolation = {},  cost = { }, },
            [12] = {2, 1000, 600, levelRequirement = 44, statInterpolation = {},  cost = { }, },
            [13] = {2, 1000, 600, levelRequirement = 48, statInterpolation = {},  cost = { }, },
            [14] = {2, 1000, 600, levelRequirement = 52, statInterpolation = {},  cost = { }, },
            [15] = {2, 1000, 600, levelRequirement = 56, statInterpolation = {},  cost = { }, },
            [16] = {2, 1000, 600, levelRequirement = 60, statInterpolation = {},  cost = { }, },
            [17] = {2, 1000, 600, levelRequirement = 63, statInterpolation = {},  cost = { }, },
            [18] = {2, 1000, 600, levelRequirement = 66, statInterpolation = {},  cost = { }, },
            [19] = {2, 1000, 600, levelRequirement = 67, statInterpolation = {},  cost = { }, },
            [20] = {2, 1000, 600, levelRequirement = 68, statInterpolation = {},  cost = { }, },
            [21] = {2, 1000, 600, levelRequirement = 69, statInterpolation = {},  cost = { }, },
            [22] = {2, 1000, 600, levelRequirement = 70, statInterpolation = {},  cost = { }, },
            [23] = {2, 1000, 600, levelRequirement = 71, statInterpolation = {},  cost = { }, },
            [24] = {2, 1000, 600, levelRequirement = 72, statInterpolation = {},  cost = { }, },
            [25] = {2, 1000, 600, levelRequirement = 73, statInterpolation = {},  cost = { }, },
            [26] = {2, 1000, 600, levelRequirement = 74, statInterpolation = {},  cost = { }, },
            [27] = {2, 1000, 600, levelRequirement = 75, statInterpolation = {},  cost = { }, },
            [28] = {2, 1000, 600, levelRequirement = 76, statInterpolation = {},  cost = { }, },
            [29] = {2, 1000, 600, levelRequirement = 77, statInterpolation = {},  cost = { }, },
            [30] = {2, 1000, 600, levelRequirement = 78, statInterpolation = {},  cost = { }, },
            [31] = {2, 1000, 600, levelRequirement = 79, statInterpolation = {},  cost = { }, },
            [32] = {2, 1000, 600, levelRequirement = 80, statInterpolation = {},  cost = { }, },
            [33] = {2, 1000, 600, levelRequirement = 81, statInterpolation = {},  cost = { }, },
            [34] = {2, 1000, 600, levelRequirement = 82, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterHeavyStrike"] = {
        name = "Heavy Strike",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Attacks enemies with a forceful blow. Requires a Mace, Sceptre, Axe, Sword or Staff.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_stun_threshold_reduction_+%",
            "active_skill_damage_+%_final",
            "global_knockback",
        },
        levels = {
            [1] = {30, 50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeExile"] = {
        name = "WalkEmergeExile",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {200, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster base type attack cast speed +% and damage -% final [33]
    IdMonsterSpeedAndDamageFixupComplete
    FamilyMonsterSpeedAndDamageFixup
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 全域
  • Craft Tagscaster_damage damage attack caster speed
    你的击中无法被闪避
    IdMonsterAlwaysHits
    FamilyAlwaysHits
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • global always hit Min: 1 Max: 1 全域
  • Craft Tagsattack
    无法造成暴击
    IdMonsterCannotCrit_
    FamilyCannotCrit
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • global cannot crit Min: 1 Max: 1 全域
  • Craft Tagscritical
    20% 攻击伤害格挡率
    被格挡的击中对你造成 10% 伤害
    IdMonsterAttackBlock30Bypass10
    FamilyMonsterBlockAndBypass
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster base block % Min: 20 Max: 20 全域
  • base block % damage taken Min: 10 Max: 10 全域
  • Craft Tagsblock
    Edit

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