Иона Тёмный саван
Гуманоид
monster base type attack cast speed +% and damage -% final [33]
Ion Darkshroud
Spectre | N |
---|---|
Tags | chaos_affinity, exile, has_claw, has_dual_wield_melee, has_one_handed_melee, human, humanoid, light_armour, lightning_affinity, medium_height, medium_movement, melee, not_str, physical_affinity, red_blood, rogue_exile, slashing_weapon |
Packs |
Здоровье
119%
Energy Shield From Life
40%
Уклонение
+60%
Ailment Threshold
119%
Сопротивление
30 30 30 20
Damage
154%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 8
Attack Time
1.395 Second
Damage Spread
±20%
Опыт
220%
Model Size
100%
Type
ExileShadow1
Metadata
ExileShadow1_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
7,656
Броня
28,790
Уклонение
7,582
Энергетический щит
2,451
Damage
575
Урон от чар
575
Точность
290
Attack Time
1.395
Опыт
22,561
Ailment Threshold
7,656
Chill
24
Shock
24
Brittle
137
Scorch
24
Sap
67
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
ExileViperStrike
Attack, Duration, Multistrikeable, Melee, MeleeSingleTarget, DamageOverTime, Chaos
Удар гадюки
Base Damage: 460–690
Шанс критического удара: 5%
Attack Time: 1.395 сек.
Герой бьёт врага, превращая часть своего физического урона в урон хаосом и накладывая яд, на который действуют модификаторы длительности умения. При ношении парного оружия наносит удар каждым оружием. Умение требует кинжал, когти или меч.
Усиленные умения наносят урон по области целям вокруг
Усиленные умения наносят на 30% меньше урона по окружающим врагам
Наносит на 20% меньше урона
Базовая длительность - 4 секунд(-ы)
50% повышение скорости атаки
Добавляет 25% от вашего физического урона в виде дополнительного урона хаосом
Всегда отравляет при нанесении удара
poison duration is skill duration [1]
visual hit effect chaos is green [1]
Усиленные умения наносят на 30% меньше урона по окружающим врагам
Наносит на 20% меньше урона
Базовая длительность - 4 секунд(-ы)
50% повышение скорости атаки
Добавляет 25% от вашего физического урона в виде дополнительного урона хаосом
Всегда отравляет при нанесении удара
poison duration is skill duration [1]
visual hit effect chaos is green [1]
ExileWhirlingBlades
Attack, Melee, Movement, Travel
Шквал клинков
Base Damage: 460–690
Шанс критического удара: 5%
Attack Time: 1.395 сек.
Герой устремляется вперёд сквозь врагов, по пути нанося урон от оружия. При ношении оружия в каждой руке атакует обеими руками сразу. Умение требует кинжал, когти или одноручный меч.
Наносит на 30% меньше урона
6% увеличение физического урона
base skill show average damage instead of dps [1]
cast time overrides attack duration [0]
ignores proximity shield [1]
6% увеличение физического урона
base skill show average damage instead of dps [1]
cast time overrides attack duration [0]
ignores proximity shield [1]
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 460–690
Шанс критического удара: 5%
Attack Time: 1.395 сек.
Герой наносит обычный удар.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
ExileFlickerStrike
Attack, Melee, MeleeSingleTarget, Multistrikeable, Movement, Duration, Cooldown
Внезапный удар
Base Damage: 460–690
Шанс критического удара: 5%
Attack Time: 1.395 сек.
Перезарядка: 1.7 сек.
Герой переносится к находящемуся рядом врагу и бьет его оружием ближнего боя. Если враг не выбран, герой перенесется к случайному врагу. Дарует положительный эффект, временно увеличивающий скорость передвижения. Умение можно мгновенно перезарядить, потратив заряд ярости.
Наносит на 30% меньше урона
Эта атака повторяется 2 дополнительных раза
Дарует 20% от физического урона в виде дополнительного урона от молнии
55% повышение скорости атаки
ignores proximity shield [1]
Эта атака повторяется 2 дополнительных раза
Дарует 20% от физического урона в виде дополнительного урона от молнии
55% повышение скорости атаки
ignores proximity shield [1]
ExileReave
Attack, Area, Multistrikeable, Melee
Опустошение
Base Damage: 460–690
Шанс критического удара: 5%
Attack Time: 1.395 сек.
Герой атакует небольшую область перед собой. Каждое попадание по врагу дарует стадии, которые герой вскоре начинает терять, если не наносит новых ударов. Умение работает только с кинжалами, когтями и одноручными мечами.
Эта атака повторяется 2 дополнительных раза
42% увеличение физического урона
74% повышение скорости атаки
На 80% больше области действия за каждую стадию
active skill area of effect radius +% final [15]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
42% увеличение физического урона
74% повышение скорости атаки
На 80% больше области действия за каждую стадию
active skill area of effect radius +% final [15]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
Object Type
version 2 extends "Metadata/Monsters/Exiles/Exile" Stats { }
Object Type Codes
version 2 extends "Metadata/Monsters/Exiles/Exile"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Exiles/ExileShadow1_"] = { name = "Ion Darkshroud", life = 1.19, energyShield = 0.4, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.54, damageSpread = 0.2, attackTime = 1.395, attackRange = 8, accuracy = 1, weaponType1 = "Claw", weaponType2 = "Claw", skillList = { "ExileWhirlingBlades", "Melee", "ExileFlickerStrike", "ExileViperStrike", "ExileReave", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["ExileWhirlingBlades"] = { name = "Whirling Blades", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.43, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "cast_time_overrides_attack_duration", "physical_damage_+%", "active_skill_damage_+%_final", "ignores_proximity_shield", "base_skill_show_average_damage_instead_of_dps", }, levels = { [1] = {0, 6, -30, levelRequirement = 0, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileFlickerStrike"] = { name = "Flicker Strike", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Movement] = true, [SkillType.Duration] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_speed_+%", "base_melee_attack_repeat_count", "physical_damage_%_to_add_as_lightning", "active_skill_damage_+%_final", "ignores_proximity_shield", }, levels = { [1] = {20, 0, 0, -10, levelRequirement = 28, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [2] = {45, 2, 0, -30, levelRequirement = 45, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [3] = {55, 2, 20, -30, levelRequirement = 60, statInterpolation = {1, 1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileViperStrike"] = { name = "Viper Strike", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Hits enemies, converting some of your physical damage to chaos damage and inflicting poison which will be affected by modifiers to skill duration. If dual wielding, will strike with both weapons. Requires a claw, dagger or sword.", skillTypes = { [SkillType.Attack] = true, [SkillType.Duration] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.DamageOverTime] = true, [SkillType.Chaos] = true, }, statDescriptionScope = "debuff_skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "physical_damage_%_to_add_as_chaos", "base_chance_to_poison_on_hit_%", "base_skill_effect_duration", "poison_duration_is_skill_duration", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {25, 100, 4000, levelRequirement = 4, statInterpolation = {}, cost = { }, }, [2] = {-30, 25, 100, 4000, levelRequirement = 26, statInterpolation = {1}, cost = { }, }, [3] = {-30, 30, -10, 25, 100, 4000, levelRequirement = 45, statInterpolation = {1, 1, 1}, cost = { }, }, [4] = {-30, 50, -20, 25, 100, 4000, levelRequirement = 62, statInterpolation = {1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileReave"] = { name = "Reave", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Attacks an area in front of you. Each Reave that hits an enemy grants stages, which you will begin to lose after a short period without hitting anything. Only works with Daggers, Claws, and One-Handed Swords.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "physical_damage_+%", "attack_speed_+%", "active_skill_area_of_effect_radius_+%_final", "reave_area_of_effect_+%_final_per_stage", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {0, 0, -9, 80, -25, levelRequirement = 1, statInterpolation = {1, 1, 1}, cost = { }, }, [2] = {2, 0, -9, 80, -25, levelRequirement = 2, statInterpolation = {1, 1, 1}, cost = { }, }, [3] = {5, 0, -9, 80, -25, levelRequirement = 4, statInterpolation = {1, 1, 1}, cost = { }, }, [4] = {7, 0, -9, 80, -25, levelRequirement = 8, statInterpolation = {1, 1, 1}, cost = { }, }, [5] = {9, 0, -9, 80, -25, levelRequirement = 12, statInterpolation = {1, 1, 1}, cost = { }, }, [6] = {12, 0, -9, 80, -25, levelRequirement = 16, statInterpolation = {1, 1, 1}, cost = { }, }, [7] = {14, 0, -9, 80, -25, levelRequirement = 21, statInterpolation = {1, 1, 1}, cost = { }, }, [8] = {16, 0, -9, 80, -25, levelRequirement = 26, statInterpolation = {1, 1, 1}, cost = { }, }, [9] = {19, 42, 2, 80, -25, levelRequirement = 32, statInterpolation = {1, 1, 1}, cost = { }, }, [10] = {21, 44, 2, 1, 80, -25, levelRequirement = 38, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [11] = {24, 48, 2, 3, 80, -25, levelRequirement = 42, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [12] = {26, 50, 2, 4, 80, -25, levelRequirement = 46, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [13] = {28, 54, 2, 6, 80, -25, levelRequirement = 49, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [14] = {31, 56, 2, 6, 80, -25, levelRequirement = 52, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [15] = {33, 60, 2, 8, 80, -25, levelRequirement = 55, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [16] = {35, 62, 2, 9, 80, -25, levelRequirement = 58, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [17] = {38, 66, 2, 11, 80, -25, levelRequirement = 61, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [18] = {40, 68, 2, 12, 80, -25, levelRequirement = 64, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [19] = {41, 72, 2, 14, 80, -25, levelRequirement = 66, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [20] = {42, 73, 2, 15, 80, -25, levelRequirement = 67, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [21] = {42, 74, 2, 15, 80, -25, levelRequirement = 68, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [22] = {43, 76, 2, 16, 80, -25, levelRequirement = 69, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [23] = {44, 78, 2, 16, 80, -25, levelRequirement = 70, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [24] = {43, 79, 2, 17, 80, -25, levelRequirement = 71, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [25] = {45, 80, 2, 17, 80, -25, levelRequirement = 72, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [26] = {45, 82, 2, 18, 80, -25, levelRequirement = 73, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [27] = {46, 84, 2, 19, 80, -25, levelRequirement = 74, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [28] = {46, 85, 2, 20, 80, -25, levelRequirement = 75, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [29] = {47, 86, 2, 20, 80, -25, levelRequirement = 76, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [30] = {48, 88, 2, 21, 80, -25, levelRequirement = 77, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [31] = {48, 90, 2, 22, 80, -25, levelRequirement = 78, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [32] = {49, 91, 2, 23, 80, -25, levelRequirement = 79, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [33] = {49, 92, 2, 23, 80, -25, levelRequirement = 80, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [34] = {50, 94, 2, 24, 80, -25, levelRequirement = 81, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [35] = {51, 96, 2, 25, 80, -25, levelRequirement = 82, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [36] = {52, 98, 2, 26, 80, -25, levelRequirement = 84, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [37] = {53, 102, 2, 27, 80, -25, levelRequirement = 86, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [38] = {54, 104, 2, 28, 80, -25, levelRequirement = 88, statInterpolation = {1, 1, 1, 1}, cost = { }, }, }, }
monster base type attack cast speed +% and damage -% final [33]
Id | MonsterSpeedAndDamageFixupComplete |
---|---|
Family | MonsterSpeedAndDamageFixup |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster_damage damage attack caster speed |
Иона Тёмный саван
Гуманоид
monster base type attack cast speed +% and damage -% final [33]
100% увеличение максимума здоровья
100% увеличение области действия
80% увеличение размера персонажа
100% увеличение максимума здоровья
100% увеличение области действия
80% увеличение размера персонажа
Ion Darkshroud
Spectre | N |
---|---|
Tags | chaos_affinity, exile, has_claw, has_dual_wield_melee, has_one_handed_melee, human, humanoid, light_armour, lightning_affinity, medium_height, medium_movement, melee, not_str, physical_affinity, red_blood, rogue_exile, slashing_weapon |
Здоровье
119%
Energy Shield From Life
40%
Уклонение
+60%
Ailment Threshold
119%
Сопротивление
30 30 30 20
Damage
154%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 8
Attack Time
1.395 Second
Damage Spread
±20%
Опыт
220%
Model Size
100%
Type
ExileShadow1
Metadata
ExileShadow1Supporter
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
7,656
Броня
28,790
Уклонение
7,582
Энергетический щит
2,451
Damage
575
Урон от чар
575
Точность
290
Attack Time
1.395
Опыт
22,561
Ailment Threshold
7,656
Chill
24
Shock
24
Brittle
137
Scorch
24
Sap
67
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
ExileViperStrike
Attack, Duration, Multistrikeable, Melee, MeleeSingleTarget, DamageOverTime, Chaos
Удар гадюки
Base Damage: 460–690
Шанс критического удара: 5%
Attack Time: 1.395 сек.
Герой бьёт врага, превращая часть своего физического урона в урон хаосом и накладывая яд, на который действуют модификаторы длительности умения. При ношении парного оружия наносит удар каждым оружием. Умение требует кинжал, когти или меч.
Усиленные умения наносят урон по области целям вокруг
Усиленные умения наносят на 30% меньше урона по окружающим врагам
Наносит на 20% меньше урона
Базовая длительность - 4 секунд(-ы)
50% повышение скорости атаки
Добавляет 25% от вашего физического урона в виде дополнительного урона хаосом
Всегда отравляет при нанесении удара
poison duration is skill duration [1]
visual hit effect chaos is green [1]
Усиленные умения наносят на 30% меньше урона по окружающим врагам
Наносит на 20% меньше урона
Базовая длительность - 4 секунд(-ы)
50% повышение скорости атаки
Добавляет 25% от вашего физического урона в виде дополнительного урона хаосом
Всегда отравляет при нанесении удара
poison duration is skill duration [1]
visual hit effect chaos is green [1]
ExileWhirlingBlades
Attack, Melee, Movement, Travel
Шквал клинков
Base Damage: 460–690
Шанс критического удара: 5%
Attack Time: 1.395 сек.
Герой устремляется вперёд сквозь врагов, по пути нанося урон от оружия. При ношении оружия в каждой руке атакует обеими руками сразу. Умение требует кинжал, когти или одноручный меч.
Наносит на 30% меньше урона
6% увеличение физического урона
base skill show average damage instead of dps [1]
cast time overrides attack duration [0]
ignores proximity shield [1]
6% увеличение физического урона
base skill show average damage instead of dps [1]
cast time overrides attack duration [0]
ignores proximity shield [1]
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 460–690
Шанс критического удара: 5%
Attack Time: 1.395 сек.
Герой наносит обычный удар.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
ExileFlickerStrike
Attack, Melee, MeleeSingleTarget, Multistrikeable, Movement, Duration, Cooldown
Внезапный удар
Base Damage: 460–690
Шанс критического удара: 5%
Attack Time: 1.395 сек.
Перезарядка: 1.7 сек.
Герой переносится к находящемуся рядом врагу и бьет его оружием ближнего боя. Если враг не выбран, герой перенесется к случайному врагу. Дарует положительный эффект, временно увеличивающий скорость передвижения. Умение можно мгновенно перезарядить, потратив заряд ярости.
Наносит на 30% меньше урона
Эта атака повторяется 2 дополнительных раза
Дарует 20% от физического урона в виде дополнительного урона от молнии
55% повышение скорости атаки
ignores proximity shield [1]
Эта атака повторяется 2 дополнительных раза
Дарует 20% от физического урона в виде дополнительного урона от молнии
55% повышение скорости атаки
ignores proximity shield [1]
ExileReave
Attack, Area, Multistrikeable, Melee
Опустошение
Base Damage: 460–690
Шанс критического удара: 5%
Attack Time: 1.395 сек.
Герой атакует небольшую область перед собой. Каждое попадание по врагу дарует стадии, которые герой вскоре начинает терять, если не наносит новых ударов. Умение работает только с кинжалами, когтями и одноручными мечами.
Эта атака повторяется 2 дополнительных раза
42% увеличение физического урона
74% повышение скорости атаки
На 80% больше области действия за каждую стадию
active skill area of effect radius +% final [15]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
42% увеличение физического урона
74% повышение скорости атаки
На 80% больше области действия за каждую стадию
active skill area of effect radius +% final [15]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
Object Type
version 2 extends "Metadata/Monsters/Exiles/Exile" Stats { }
Object Type Codes
version 2 extends "Metadata/Monsters/Exiles/Exile"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Exiles/ExileShadow1Supporter"] = { name = "Ion Darkshroud", life = 1.19, energyShield = 0.4, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.54, damageSpread = 0.2, attackTime = 1.395, attackRange = 8, accuracy = 1, weaponType1 = "Claw", weaponType2 = "Claw", skillList = { "ExileWhirlingBlades", "Melee", "ExileFlickerStrike", "ExileViperStrike", "ExileReave", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["ExileWhirlingBlades"] = { name = "Whirling Blades", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.43, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "cast_time_overrides_attack_duration", "physical_damage_+%", "active_skill_damage_+%_final", "ignores_proximity_shield", "base_skill_show_average_damage_instead_of_dps", }, levels = { [1] = {0, 6, -30, levelRequirement = 0, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileFlickerStrike"] = { name = "Flicker Strike", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Movement] = true, [SkillType.Duration] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_speed_+%", "base_melee_attack_repeat_count", "physical_damage_%_to_add_as_lightning", "active_skill_damage_+%_final", "ignores_proximity_shield", }, levels = { [1] = {20, 0, 0, -10, levelRequirement = 28, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [2] = {45, 2, 0, -30, levelRequirement = 45, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [3] = {55, 2, 20, -30, levelRequirement = 60, statInterpolation = {1, 1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileViperStrike"] = { name = "Viper Strike", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Hits enemies, converting some of your physical damage to chaos damage and inflicting poison which will be affected by modifiers to skill duration. If dual wielding, will strike with both weapons. Requires a claw, dagger or sword.", skillTypes = { [SkillType.Attack] = true, [SkillType.Duration] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.DamageOverTime] = true, [SkillType.Chaos] = true, }, statDescriptionScope = "debuff_skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "physical_damage_%_to_add_as_chaos", "base_chance_to_poison_on_hit_%", "base_skill_effect_duration", "poison_duration_is_skill_duration", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {25, 100, 4000, levelRequirement = 4, statInterpolation = {}, cost = { }, }, [2] = {-30, 25, 100, 4000, levelRequirement = 26, statInterpolation = {1}, cost = { }, }, [3] = {-30, 30, -10, 25, 100, 4000, levelRequirement = 45, statInterpolation = {1, 1, 1}, cost = { }, }, [4] = {-30, 50, -20, 25, 100, 4000, levelRequirement = 62, statInterpolation = {1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileReave"] = { name = "Reave", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Attacks an area in front of you. Each Reave that hits an enemy grants stages, which you will begin to lose after a short period without hitting anything. Only works with Daggers, Claws, and One-Handed Swords.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "physical_damage_+%", "attack_speed_+%", "active_skill_area_of_effect_radius_+%_final", "reave_area_of_effect_+%_final_per_stage", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {0, 0, -9, 80, -25, levelRequirement = 1, statInterpolation = {1, 1, 1}, cost = { }, }, [2] = {2, 0, -9, 80, -25, levelRequirement = 2, statInterpolation = {1, 1, 1}, cost = { }, }, [3] = {5, 0, -9, 80, -25, levelRequirement = 4, statInterpolation = {1, 1, 1}, cost = { }, }, [4] = {7, 0, -9, 80, -25, levelRequirement = 8, statInterpolation = {1, 1, 1}, cost = { }, }, [5] = {9, 0, -9, 80, -25, levelRequirement = 12, statInterpolation = {1, 1, 1}, cost = { }, }, [6] = {12, 0, -9, 80, -25, levelRequirement = 16, statInterpolation = {1, 1, 1}, cost = { }, }, [7] = {14, 0, -9, 80, -25, levelRequirement = 21, statInterpolation = {1, 1, 1}, cost = { }, }, [8] = {16, 0, -9, 80, -25, levelRequirement = 26, statInterpolation = {1, 1, 1}, cost = { }, }, [9] = {19, 42, 2, 80, -25, levelRequirement = 32, statInterpolation = {1, 1, 1}, cost = { }, }, [10] = {21, 44, 2, 1, 80, -25, levelRequirement = 38, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [11] = {24, 48, 2, 3, 80, -25, levelRequirement = 42, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [12] = {26, 50, 2, 4, 80, -25, levelRequirement = 46, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [13] = {28, 54, 2, 6, 80, -25, levelRequirement = 49, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [14] = {31, 56, 2, 6, 80, -25, levelRequirement = 52, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [15] = {33, 60, 2, 8, 80, -25, levelRequirement = 55, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [16] = {35, 62, 2, 9, 80, -25, levelRequirement = 58, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [17] = {38, 66, 2, 11, 80, -25, levelRequirement = 61, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [18] = {40, 68, 2, 12, 80, -25, levelRequirement = 64, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [19] = {41, 72, 2, 14, 80, -25, levelRequirement = 66, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [20] = {42, 73, 2, 15, 80, -25, levelRequirement = 67, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [21] = {42, 74, 2, 15, 80, -25, levelRequirement = 68, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [22] = {43, 76, 2, 16, 80, -25, levelRequirement = 69, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [23] = {44, 78, 2, 16, 80, -25, levelRequirement = 70, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [24] = {43, 79, 2, 17, 80, -25, levelRequirement = 71, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [25] = {45, 80, 2, 17, 80, -25, levelRequirement = 72, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [26] = {45, 82, 2, 18, 80, -25, levelRequirement = 73, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [27] = {46, 84, 2, 19, 80, -25, levelRequirement = 74, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [28] = {46, 85, 2, 20, 80, -25, levelRequirement = 75, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [29] = {47, 86, 2, 20, 80, -25, levelRequirement = 76, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [30] = {48, 88, 2, 21, 80, -25, levelRequirement = 77, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [31] = {48, 90, 2, 22, 80, -25, levelRequirement = 78, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [32] = {49, 91, 2, 23, 80, -25, levelRequirement = 79, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [33] = {49, 92, 2, 23, 80, -25, levelRequirement = 80, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [34] = {50, 94, 2, 24, 80, -25, levelRequirement = 81, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [35] = {51, 96, 2, 25, 80, -25, levelRequirement = 82, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [36] = {52, 98, 2, 26, 80, -25, levelRequirement = 84, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [37] = {53, 102, 2, 27, 80, -25, levelRequirement = 86, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [38] = {54, 104, 2, 28, 80, -25, levelRequirement = 88, statInterpolation = {1, 1, 1, 1}, cost = { }, }, }, }
monster base type attack cast speed +% and damage -% final [33]
Id | MonsterSpeedAndDamageFixupComplete |
---|---|
Family | MonsterSpeedAndDamageFixup |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster_damage damage attack caster speed |
100% увеличение максимума здоровья
100% увеличение области действия
80% увеличение размера персонажа
Id | MonsterSupporterGigantism1 |
---|---|
Family | MonsterSupporterGigantism |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
Иона Тёмный саван
Гуманоид
monster base type attack cast speed +% and damage -% final [33]
Ion Darkshroud
Spectre | N |
---|---|
Tags | chaos_affinity, delve_monster, exile, has_claw, has_dual_wield_melee, has_one_handed_melee, human, humanoid, light_armour, lightning_affinity, medium_height, medium_movement, melee, no_pantheon_mod, not_str, physical_affinity, red_blood, slashing_weapon |
Здоровье
119%
Energy Shield From Life
40%
Уклонение
+60%
Ailment Threshold
119%
Сопротивление
30 30 30 20
Damage
154%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 8
Attack Time
1.395 Second
Damage Spread
±20%
Опыт
220%
Model Size
100%
Type
ExileShadowDelve1
Metadata
DelveExileShadow1
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
7,656
Броня
28,790
Уклонение
7,582
Энергетический щит
2,451
Damage
575
Урон от чар
575
Точность
290
Attack Time
1.395
Опыт
22,561
Ailment Threshold
7,656
Chill
24
Shock
24
Brittle
137
Scorch
24
Sap
67
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
ExileViperStrike
Attack, Duration, Multistrikeable, Melee, MeleeSingleTarget, DamageOverTime, Chaos
Удар гадюки
Base Damage: 460–690
Шанс критического удара: 5%
Attack Time: 1.395 сек.
Герой бьёт врага, превращая часть своего физического урона в урон хаосом и накладывая яд, на который действуют модификаторы длительности умения. При ношении парного оружия наносит удар каждым оружием. Умение требует кинжал, когти или меч.
Усиленные умения наносят урон по области целям вокруг
Усиленные умения наносят на 30% меньше урона по окружающим врагам
Наносит на 20% меньше урона
Базовая длительность - 4 секунд(-ы)
50% повышение скорости атаки
Добавляет 25% от вашего физического урона в виде дополнительного урона хаосом
Всегда отравляет при нанесении удара
poison duration is skill duration [1]
visual hit effect chaos is green [1]
Усиленные умения наносят на 30% меньше урона по окружающим врагам
Наносит на 20% меньше урона
Базовая длительность - 4 секунд(-ы)
50% повышение скорости атаки
Добавляет 25% от вашего физического урона в виде дополнительного урона хаосом
Всегда отравляет при нанесении удара
poison duration is skill duration [1]
visual hit effect chaos is green [1]
ExileWhirlingBlades
Attack, Melee, Movement, Travel
Шквал клинков
Base Damage: 460–690
Шанс критического удара: 5%
Attack Time: 1.395 сек.
Герой устремляется вперёд сквозь врагов, по пути нанося урон от оружия. При ношении оружия в каждой руке атакует обеими руками сразу. Умение требует кинжал, когти или одноручный меч.
Наносит на 30% меньше урона
6% увеличение физического урона
base skill show average damage instead of dps [1]
cast time overrides attack duration [0]
ignores proximity shield [1]
6% увеличение физического урона
base skill show average damage instead of dps [1]
cast time overrides attack duration [0]
ignores proximity shield [1]
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 460–690
Шанс критического удара: 5%
Attack Time: 1.395 сек.
Герой наносит обычный удар.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
ExileFlickerStrike
Attack, Melee, MeleeSingleTarget, Multistrikeable, Movement, Duration, Cooldown
Внезапный удар
Base Damage: 460–690
Шанс критического удара: 5%
Attack Time: 1.395 сек.
Перезарядка: 1.7 сек.
Герой переносится к находящемуся рядом врагу и бьет его оружием ближнего боя. Если враг не выбран, герой перенесется к случайному врагу. Дарует положительный эффект, временно увеличивающий скорость передвижения. Умение можно мгновенно перезарядить, потратив заряд ярости.
Наносит на 30% меньше урона
Эта атака повторяется 2 дополнительных раза
Дарует 20% от физического урона в виде дополнительного урона от молнии
55% повышение скорости атаки
ignores proximity shield [1]
Эта атака повторяется 2 дополнительных раза
Дарует 20% от физического урона в виде дополнительного урона от молнии
55% повышение скорости атаки
ignores proximity shield [1]
ExileReave
Attack, Area, Multistrikeable, Melee
Опустошение
Base Damage: 460–690
Шанс критического удара: 5%
Attack Time: 1.395 сек.
Герой атакует небольшую область перед собой. Каждое попадание по врагу дарует стадии, которые герой вскоре начинает терять, если не наносит новых ударов. Умение работает только с кинжалами, когтями и одноручными мечами.
Эта атака повторяется 2 дополнительных раза
42% увеличение физического урона
74% повышение скорости атаки
На 80% больше области действия за каждую стадию
active skill area of effect radius +% final [15]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
42% увеличение физического урона
74% повышение скорости атаки
На 80% больше области действия за каждую стадию
active skill area of effect radius +% final [15]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
WalkEmergeExile
walk emerge distance [200]
Object Type
version 2 extends "Metadata/Monsters/Exiles/Exile" Stats { }
Object Type Codes
version 2 extends "Metadata/Monsters/Exiles/Exile"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Exiles/DelveExileShadow1"] = { name = "Ion Darkshroud", life = 1.19, energyShield = 0.4, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.54, damageSpread = 0.2, attackTime = 1.395, attackRange = 8, accuracy = 1, weaponType1 = "Claw", weaponType2 = "Claw", skillList = { "ExileWhirlingBlades", "Melee", "ExileFlickerStrike", "ExileViperStrike", "ExileReave", "WalkEmergeExile", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["ExileWhirlingBlades"] = { name = "Whirling Blades", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.43, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "cast_time_overrides_attack_duration", "physical_damage_+%", "active_skill_damage_+%_final", "ignores_proximity_shield", "base_skill_show_average_damage_instead_of_dps", }, levels = { [1] = {0, 6, -30, levelRequirement = 0, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileFlickerStrike"] = { name = "Flicker Strike", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Movement] = true, [SkillType.Duration] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_speed_+%", "base_melee_attack_repeat_count", "physical_damage_%_to_add_as_lightning", "active_skill_damage_+%_final", "ignores_proximity_shield", }, levels = { [1] = {20, 0, 0, -10, levelRequirement = 28, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [2] = {45, 2, 0, -30, levelRequirement = 45, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [3] = {55, 2, 20, -30, levelRequirement = 60, statInterpolation = {1, 1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileViperStrike"] = { name = "Viper Strike", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Hits enemies, converting some of your physical damage to chaos damage and inflicting poison which will be affected by modifiers to skill duration. If dual wielding, will strike with both weapons. Requires a claw, dagger or sword.", skillTypes = { [SkillType.Attack] = true, [SkillType.Duration] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.DamageOverTime] = true, [SkillType.Chaos] = true, }, statDescriptionScope = "debuff_skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "physical_damage_%_to_add_as_chaos", "base_chance_to_poison_on_hit_%", "base_skill_effect_duration", "poison_duration_is_skill_duration", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {25, 100, 4000, levelRequirement = 4, statInterpolation = {}, cost = { }, }, [2] = {-30, 25, 100, 4000, levelRequirement = 26, statInterpolation = {1}, cost = { }, }, [3] = {-30, 30, -10, 25, 100, 4000, levelRequirement = 45, statInterpolation = {1, 1, 1}, cost = { }, }, [4] = {-30, 50, -20, 25, 100, 4000, levelRequirement = 62, statInterpolation = {1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileReave"] = { name = "Reave", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Attacks an area in front of you. Each Reave that hits an enemy grants stages, which you will begin to lose after a short period without hitting anything. Only works with Daggers, Claws, and One-Handed Swords.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "physical_damage_+%", "attack_speed_+%", "active_skill_area_of_effect_radius_+%_final", "reave_area_of_effect_+%_final_per_stage", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {0, 0, -9, 80, -25, levelRequirement = 1, statInterpolation = {1, 1, 1}, cost = { }, }, [2] = {2, 0, -9, 80, -25, levelRequirement = 2, statInterpolation = {1, 1, 1}, cost = { }, }, [3] = {5, 0, -9, 80, -25, levelRequirement = 4, statInterpolation = {1, 1, 1}, cost = { }, }, [4] = {7, 0, -9, 80, -25, levelRequirement = 8, statInterpolation = {1, 1, 1}, cost = { }, }, [5] = {9, 0, -9, 80, -25, levelRequirement = 12, statInterpolation = {1, 1, 1}, cost = { }, }, [6] = {12, 0, -9, 80, -25, levelRequirement = 16, statInterpolation = {1, 1, 1}, cost = { }, }, [7] = {14, 0, -9, 80, -25, levelRequirement = 21, statInterpolation = {1, 1, 1}, cost = { }, }, [8] = {16, 0, -9, 80, -25, levelRequirement = 26, statInterpolation = {1, 1, 1}, cost = { }, }, [9] = {19, 42, 2, 80, -25, levelRequirement = 32, statInterpolation = {1, 1, 1}, cost = { }, }, [10] = {21, 44, 2, 1, 80, -25, levelRequirement = 38, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [11] = {24, 48, 2, 3, 80, -25, levelRequirement = 42, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [12] = {26, 50, 2, 4, 80, -25, levelRequirement = 46, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [13] = {28, 54, 2, 6, 80, -25, levelRequirement = 49, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [14] = {31, 56, 2, 6, 80, -25, levelRequirement = 52, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [15] = {33, 60, 2, 8, 80, -25, levelRequirement = 55, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [16] = {35, 62, 2, 9, 80, -25, levelRequirement = 58, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [17] = {38, 66, 2, 11, 80, -25, levelRequirement = 61, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [18] = {40, 68, 2, 12, 80, -25, levelRequirement = 64, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [19] = {41, 72, 2, 14, 80, -25, levelRequirement = 66, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [20] = {42, 73, 2, 15, 80, -25, levelRequirement = 67, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [21] = {42, 74, 2, 15, 80, -25, levelRequirement = 68, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [22] = {43, 76, 2, 16, 80, -25, levelRequirement = 69, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [23] = {44, 78, 2, 16, 80, -25, levelRequirement = 70, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [24] = {43, 79, 2, 17, 80, -25, levelRequirement = 71, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [25] = {45, 80, 2, 17, 80, -25, levelRequirement = 72, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [26] = {45, 82, 2, 18, 80, -25, levelRequirement = 73, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [27] = {46, 84, 2, 19, 80, -25, levelRequirement = 74, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [28] = {46, 85, 2, 20, 80, -25, levelRequirement = 75, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [29] = {47, 86, 2, 20, 80, -25, levelRequirement = 76, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [30] = {48, 88, 2, 21, 80, -25, levelRequirement = 77, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [31] = {48, 90, 2, 22, 80, -25, levelRequirement = 78, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [32] = {49, 91, 2, 23, 80, -25, levelRequirement = 79, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [33] = {49, 92, 2, 23, 80, -25, levelRequirement = 80, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [34] = {50, 94, 2, 24, 80, -25, levelRequirement = 81, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [35] = {51, 96, 2, 25, 80, -25, levelRequirement = 82, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [36] = {52, 98, 2, 26, 80, -25, levelRequirement = 84, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [37] = {53, 102, 2, 27, 80, -25, levelRequirement = 86, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [38] = {54, 104, 2, 28, 80, -25, levelRequirement = 88, statInterpolation = {1, 1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeExile"] = { name = "WalkEmergeExile", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {200, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster base type attack cast speed +% and damage -% final [33]
Id | MonsterSpeedAndDamageFixupComplete |
---|---|
Family | MonsterSpeedAndDamageFixup |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster_damage damage attack caster speed |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.