Ion Düstertuch
Humanoid
monster base type attack cast speed +% and damage -% final [33]
Ion Darkshroud
Spectre | N |
---|---|
Tags | chaos_affinity, exile, has_claw, has_dual_wield_melee, has_one_handed_melee, human, humanoid, light_armour, lightning_affinity, medium_height, medium_movement, melee, not_str, physical_affinity, red_blood, rogue_exile, slashing_weapon |
Packs |
Leben
119%
Energy Shield From Life
40%
Ausweichen
+60%
Ailment Threshold
119%
Widerstand
30 30 30 20
Damage
154%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 8
Attack Time
1.395 Second
Damage Spread
±20%
Erfahrung
220%
Model Size
100%
Type
ExileShadow1
Metadata
ExileShadow1_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
7,656
Rüstung
28,790
Ausweichen
7,582
Energieschild
2,451
Damage
575
Zauberschaden
575
Genauigkeit
290
Attack Time
1.395
Erfahrung
22,561
Ailment Threshold
7,656
Chill
24
Shock
24
Brittle
137
Scorch
24
Sap
67
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
ExileViperStrike
Attack, Duration, Multistrikeable, Melee, MeleeSingleTarget, DamageOverTime, Chaos
Vipernschlag
Base Damage: 460–690
Kritische Trefferchance: 5%
Attack Time: 1.395 Sek.
Trifft Gegner, wandelt einen Teil Eures physischen Schadens in Chaosschaden um und wendet Gift an, das von Modifikatoren der Fertigkeitsdauer beeinflusst wird. Beim Tragen zweier Waffen erfolgt der Schlag mit beiden Waffen. Erfordert eine Klaue, einen Dolch oder ein Schwert.
Unterstützte Fertigkeiten verursachen Streuschaden auf umliegende Ziele
Unterstützte Fertigkeiten verursachen 30% weniger Streuschaden auf umliegende Ziele
Verursacht 20% weniger Schaden
Basisdauer beträgt 4 Sekunden
50% erhöhte Angriffsgeschwindigkeit
Verursacht 25% Eures physischen Schadens als extra Chaosschaden
Vergiftet immer bei Treffer
poison duration is skill duration [1]
visual hit effect chaos is green [1]
Unterstützte Fertigkeiten verursachen 30% weniger Streuschaden auf umliegende Ziele
Verursacht 20% weniger Schaden
Basisdauer beträgt 4 Sekunden
50% erhöhte Angriffsgeschwindigkeit
Verursacht 25% Eures physischen Schadens als extra Chaosschaden
Vergiftet immer bei Treffer
poison duration is skill duration [1]
visual hit effect chaos is green [1]
ExileWhirlingBlades
Attack, Melee, Movement, Travel
Wirbelnde Klingen
Base Damage: 460–690
Kritische Trefferchance: 5%
Attack Time: 1.395 Sek.
Ihr bewegt Euch durch Gegner hindurch und verursacht Waffenschaden. Beim Tragen zweier Waffen wird mit beiden Waffen angegriffen und der Schaden von beiden in einem einzigen Treffer verursacht. Funktioniert nur mit Dolchen, Klauen oder Einhandschwertern.
Verursacht 30% weniger Schaden
6% erhöhter physischer Schaden
base skill show average damage instead of dps [1]
cast time overrides attack duration [0]
ignores proximity shield [1]
6% erhöhter physischer Schaden
base skill show average damage instead of dps [1]
cast time overrides attack duration [0]
ignores proximity shield [1]
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 460–690
Kritische Trefferchance: 5%
Attack Time: 1.395 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
ExileFlickerStrike
Attack, Melee, MeleeSingleTarget, Multistrikeable, Movement, Duration, Cooldown
Flimmerschlag
Base Damage: 460–690
Kritische Trefferchance: 5%
Attack Time: 1.395 Sek.
Abklingzeit: 1.7 Sek.
Teleportiert den Charakter zu einem Monster im Umkreis und greift dieses mit einer Nahkampfwaffe an. Falls kein Monster anvisiert ist, wird ein zufälliges gewählt. Gewährt eine Stärkung, die die Bewegungsgeschwindigkeit für eine Dauer erhöht. Die Abklingzeit kann durch das Aufwenden einer Raserei-Ladung umgangen werden.
Verursacht 30% weniger Schaden
Dieser Angriff wird 2 zusätzliche Male wiederholt
Verursacht 20% des physischen Schadens als extra Blitzschaden
55% erhöhte Angriffsgeschwindigkeit
ignores proximity shield [1]
Dieser Angriff wird 2 zusätzliche Male wiederholt
Verursacht 20% des physischen Schadens als extra Blitzschaden
55% erhöhte Angriffsgeschwindigkeit
ignores proximity shield [1]
ExileReave
Attack, Area, Multistrikeable, Melee
Zerreißen
Base Damage: 460–690
Kritische Trefferchance: 5%
Attack Time: 1.395 Sek.
Greift in einem Bereich vor Euch an. Jedes Zerreißen, das einen Gegner trifft, gewährt Phasen, die Ihr nach kurzer Zeit immer weiter verliert, wenn Ihr keine Treffer mehr landet. Funktioniert nur mit Dolchen, Klauen und Einhandschwertern.
Dieser Angriff wird 2 zusätzliche Male wiederholt
42% erhöhter physischer Schaden
74% erhöhte Angriffsgeschwindigkeit
80% mehr Wirkungsbereich für jede Phase
active skill area of effect radius +% final [15]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
42% erhöhter physischer Schaden
74% erhöhte Angriffsgeschwindigkeit
80% mehr Wirkungsbereich für jede Phase
active skill area of effect radius +% final [15]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
Object Type
version 2 extends "Metadata/Monsters/Exiles/Exile" Stats { }
Object Type Codes
version 2 extends "Metadata/Monsters/Exiles/Exile"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Exiles/ExileShadow1_"] = { name = "Ion Darkshroud", life = 1.19, energyShield = 0.4, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.54, damageSpread = 0.2, attackTime = 1.395, attackRange = 8, accuracy = 1, weaponType1 = "Claw", weaponType2 = "Claw", skillList = { "ExileWhirlingBlades", "Melee", "ExileFlickerStrike", "ExileViperStrike", "ExileReave", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["ExileWhirlingBlades"] = { name = "Whirling Blades", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.43, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "cast_time_overrides_attack_duration", "physical_damage_+%", "active_skill_damage_+%_final", "ignores_proximity_shield", "base_skill_show_average_damage_instead_of_dps", }, levels = { [1] = {0, 6, -30, levelRequirement = 0, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileFlickerStrike"] = { name = "Flicker Strike", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Movement] = true, [SkillType.Duration] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_speed_+%", "base_melee_attack_repeat_count", "physical_damage_%_to_add_as_lightning", "active_skill_damage_+%_final", "ignores_proximity_shield", }, levels = { [1] = {20, 0, 0, -10, levelRequirement = 28, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [2] = {45, 2, 0, -30, levelRequirement = 45, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [3] = {55, 2, 20, -30, levelRequirement = 60, statInterpolation = {1, 1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileViperStrike"] = { name = "Viper Strike", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Hits enemies, converting some of your physical damage to chaos damage and inflicting poison which will be affected by modifiers to skill duration. If dual wielding, will strike with both weapons. Requires a claw, dagger or sword.", skillTypes = { [SkillType.Attack] = true, [SkillType.Duration] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.DamageOverTime] = true, [SkillType.Chaos] = true, }, statDescriptionScope = "debuff_skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "physical_damage_%_to_add_as_chaos", "base_chance_to_poison_on_hit_%", "base_skill_effect_duration", "poison_duration_is_skill_duration", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {25, 100, 4000, levelRequirement = 4, statInterpolation = {}, cost = { }, }, [2] = {-30, 25, 100, 4000, levelRequirement = 26, statInterpolation = {1}, cost = { }, }, [3] = {-30, 30, -10, 25, 100, 4000, levelRequirement = 45, statInterpolation = {1, 1, 1}, cost = { }, }, [4] = {-30, 50, -20, 25, 100, 4000, levelRequirement = 62, statInterpolation = {1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileReave"] = { name = "Reave", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Attacks an area in front of you. Each Reave that hits an enemy grants stages, which you will begin to lose after a short period without hitting anything. Only works with Daggers, Claws, and One-Handed Swords.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "physical_damage_+%", "attack_speed_+%", "active_skill_area_of_effect_radius_+%_final", "reave_area_of_effect_+%_final_per_stage", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {0, 0, -9, 80, -25, levelRequirement = 1, statInterpolation = {1, 1, 1}, cost = { }, }, [2] = {2, 0, -9, 80, -25, levelRequirement = 2, statInterpolation = {1, 1, 1}, cost = { }, }, [3] = {5, 0, -9, 80, -25, levelRequirement = 4, statInterpolation = {1, 1, 1}, cost = { }, }, [4] = {7, 0, -9, 80, -25, levelRequirement = 8, statInterpolation = {1, 1, 1}, cost = { }, }, [5] = {9, 0, -9, 80, -25, levelRequirement = 12, statInterpolation = {1, 1, 1}, cost = { }, }, [6] = {12, 0, -9, 80, -25, levelRequirement = 16, statInterpolation = {1, 1, 1}, cost = { }, }, [7] = {14, 0, -9, 80, -25, levelRequirement = 21, statInterpolation = {1, 1, 1}, cost = { }, }, [8] = {16, 0, -9, 80, -25, levelRequirement = 26, statInterpolation = {1, 1, 1}, cost = { }, }, [9] = {19, 42, 2, 80, -25, levelRequirement = 32, statInterpolation = {1, 1, 1}, cost = { }, }, [10] = {21, 44, 2, 1, 80, -25, levelRequirement = 38, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [11] = {24, 48, 2, 3, 80, -25, levelRequirement = 42, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [12] = {26, 50, 2, 4, 80, -25, levelRequirement = 46, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [13] = {28, 54, 2, 6, 80, -25, levelRequirement = 49, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [14] = {31, 56, 2, 6, 80, -25, levelRequirement = 52, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [15] = {33, 60, 2, 8, 80, -25, levelRequirement = 55, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [16] = {35, 62, 2, 9, 80, -25, levelRequirement = 58, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [17] = {38, 66, 2, 11, 80, -25, levelRequirement = 61, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [18] = {40, 68, 2, 12, 80, -25, levelRequirement = 64, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [19] = {41, 72, 2, 14, 80, -25, levelRequirement = 66, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [20] = {42, 73, 2, 15, 80, -25, levelRequirement = 67, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [21] = {42, 74, 2, 15, 80, -25, levelRequirement = 68, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [22] = {43, 76, 2, 16, 80, -25, levelRequirement = 69, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [23] = {44, 78, 2, 16, 80, -25, levelRequirement = 70, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [24] = {43, 79, 2, 17, 80, -25, levelRequirement = 71, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [25] = {45, 80, 2, 17, 80, -25, levelRequirement = 72, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [26] = {45, 82, 2, 18, 80, -25, levelRequirement = 73, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [27] = {46, 84, 2, 19, 80, -25, levelRequirement = 74, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [28] = {46, 85, 2, 20, 80, -25, levelRequirement = 75, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [29] = {47, 86, 2, 20, 80, -25, levelRequirement = 76, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [30] = {48, 88, 2, 21, 80, -25, levelRequirement = 77, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [31] = {48, 90, 2, 22, 80, -25, levelRequirement = 78, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [32] = {49, 91, 2, 23, 80, -25, levelRequirement = 79, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [33] = {49, 92, 2, 23, 80, -25, levelRequirement = 80, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [34] = {50, 94, 2, 24, 80, -25, levelRequirement = 81, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [35] = {51, 96, 2, 25, 80, -25, levelRequirement = 82, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [36] = {52, 98, 2, 26, 80, -25, levelRequirement = 84, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [37] = {53, 102, 2, 27, 80, -25, levelRequirement = 86, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [38] = {54, 104, 2, 28, 80, -25, levelRequirement = 88, statInterpolation = {1, 1, 1, 1}, cost = { }, }, }, }
monster base type attack cast speed +% and damage -% final [33]
Id | MonsterSpeedAndDamageFixupComplete |
---|---|
Family | MonsterSpeedAndDamageFixup |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster_damage damage attack caster speed |
Ion Düstertuch
Humanoid
monster base type attack cast speed +% and damage -% final [33]
100% erhöhtes maximales Leben
100% vergrößerter Wirkungsbereich
80% vergrößerte Charaktergröße
100% erhöhtes maximales Leben
100% vergrößerter Wirkungsbereich
80% vergrößerte Charaktergröße
Ion Darkshroud
Spectre | N |
---|---|
Tags | chaos_affinity, exile, has_claw, has_dual_wield_melee, has_one_handed_melee, human, humanoid, light_armour, lightning_affinity, medium_height, medium_movement, melee, not_str, physical_affinity, red_blood, rogue_exile, slashing_weapon |
Leben
119%
Energy Shield From Life
40%
Ausweichen
+60%
Ailment Threshold
119%
Widerstand
30 30 30 20
Damage
154%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 8
Attack Time
1.395 Second
Damage Spread
±20%
Erfahrung
220%
Model Size
100%
Type
ExileShadow1
Metadata
ExileShadow1Supporter
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
7,656
Rüstung
28,790
Ausweichen
7,582
Energieschild
2,451
Damage
575
Zauberschaden
575
Genauigkeit
290
Attack Time
1.395
Erfahrung
22,561
Ailment Threshold
7,656
Chill
24
Shock
24
Brittle
137
Scorch
24
Sap
67
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
ExileViperStrike
Attack, Duration, Multistrikeable, Melee, MeleeSingleTarget, DamageOverTime, Chaos
Vipernschlag
Base Damage: 460–690
Kritische Trefferchance: 5%
Attack Time: 1.395 Sek.
Trifft Gegner, wandelt einen Teil Eures physischen Schadens in Chaosschaden um und wendet Gift an, das von Modifikatoren der Fertigkeitsdauer beeinflusst wird. Beim Tragen zweier Waffen erfolgt der Schlag mit beiden Waffen. Erfordert eine Klaue, einen Dolch oder ein Schwert.
Unterstützte Fertigkeiten verursachen Streuschaden auf umliegende Ziele
Unterstützte Fertigkeiten verursachen 30% weniger Streuschaden auf umliegende Ziele
Verursacht 20% weniger Schaden
Basisdauer beträgt 4 Sekunden
50% erhöhte Angriffsgeschwindigkeit
Verursacht 25% Eures physischen Schadens als extra Chaosschaden
Vergiftet immer bei Treffer
poison duration is skill duration [1]
visual hit effect chaos is green [1]
Unterstützte Fertigkeiten verursachen 30% weniger Streuschaden auf umliegende Ziele
Verursacht 20% weniger Schaden
Basisdauer beträgt 4 Sekunden
50% erhöhte Angriffsgeschwindigkeit
Verursacht 25% Eures physischen Schadens als extra Chaosschaden
Vergiftet immer bei Treffer
poison duration is skill duration [1]
visual hit effect chaos is green [1]
ExileWhirlingBlades
Attack, Melee, Movement, Travel
Wirbelnde Klingen
Base Damage: 460–690
Kritische Trefferchance: 5%
Attack Time: 1.395 Sek.
Ihr bewegt Euch durch Gegner hindurch und verursacht Waffenschaden. Beim Tragen zweier Waffen wird mit beiden Waffen angegriffen und der Schaden von beiden in einem einzigen Treffer verursacht. Funktioniert nur mit Dolchen, Klauen oder Einhandschwertern.
Verursacht 30% weniger Schaden
6% erhöhter physischer Schaden
base skill show average damage instead of dps [1]
cast time overrides attack duration [0]
ignores proximity shield [1]
6% erhöhter physischer Schaden
base skill show average damage instead of dps [1]
cast time overrides attack duration [0]
ignores proximity shield [1]
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 460–690
Kritische Trefferchance: 5%
Attack Time: 1.395 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
ExileFlickerStrike
Attack, Melee, MeleeSingleTarget, Multistrikeable, Movement, Duration, Cooldown
Flimmerschlag
Base Damage: 460–690
Kritische Trefferchance: 5%
Attack Time: 1.395 Sek.
Abklingzeit: 1.7 Sek.
Teleportiert den Charakter zu einem Monster im Umkreis und greift dieses mit einer Nahkampfwaffe an. Falls kein Monster anvisiert ist, wird ein zufälliges gewählt. Gewährt eine Stärkung, die die Bewegungsgeschwindigkeit für eine Dauer erhöht. Die Abklingzeit kann durch das Aufwenden einer Raserei-Ladung umgangen werden.
Verursacht 30% weniger Schaden
Dieser Angriff wird 2 zusätzliche Male wiederholt
Verursacht 20% des physischen Schadens als extra Blitzschaden
55% erhöhte Angriffsgeschwindigkeit
ignores proximity shield [1]
Dieser Angriff wird 2 zusätzliche Male wiederholt
Verursacht 20% des physischen Schadens als extra Blitzschaden
55% erhöhte Angriffsgeschwindigkeit
ignores proximity shield [1]
ExileReave
Attack, Area, Multistrikeable, Melee
Zerreißen
Base Damage: 460–690
Kritische Trefferchance: 5%
Attack Time: 1.395 Sek.
Greift in einem Bereich vor Euch an. Jedes Zerreißen, das einen Gegner trifft, gewährt Phasen, die Ihr nach kurzer Zeit immer weiter verliert, wenn Ihr keine Treffer mehr landet. Funktioniert nur mit Dolchen, Klauen und Einhandschwertern.
Dieser Angriff wird 2 zusätzliche Male wiederholt
42% erhöhter physischer Schaden
74% erhöhte Angriffsgeschwindigkeit
80% mehr Wirkungsbereich für jede Phase
active skill area of effect radius +% final [15]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
42% erhöhter physischer Schaden
74% erhöhte Angriffsgeschwindigkeit
80% mehr Wirkungsbereich für jede Phase
active skill area of effect radius +% final [15]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
Object Type
version 2 extends "Metadata/Monsters/Exiles/Exile" Stats { }
Object Type Codes
version 2 extends "Metadata/Monsters/Exiles/Exile"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Exiles/ExileShadow1Supporter"] = { name = "Ion Darkshroud", life = 1.19, energyShield = 0.4, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.54, damageSpread = 0.2, attackTime = 1.395, attackRange = 8, accuracy = 1, weaponType1 = "Claw", weaponType2 = "Claw", skillList = { "ExileWhirlingBlades", "Melee", "ExileFlickerStrike", "ExileViperStrike", "ExileReave", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["ExileWhirlingBlades"] = { name = "Whirling Blades", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.43, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "cast_time_overrides_attack_duration", "physical_damage_+%", "active_skill_damage_+%_final", "ignores_proximity_shield", "base_skill_show_average_damage_instead_of_dps", }, levels = { [1] = {0, 6, -30, levelRequirement = 0, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileFlickerStrike"] = { name = "Flicker Strike", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Movement] = true, [SkillType.Duration] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_speed_+%", "base_melee_attack_repeat_count", "physical_damage_%_to_add_as_lightning", "active_skill_damage_+%_final", "ignores_proximity_shield", }, levels = { [1] = {20, 0, 0, -10, levelRequirement = 28, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [2] = {45, 2, 0, -30, levelRequirement = 45, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [3] = {55, 2, 20, -30, levelRequirement = 60, statInterpolation = {1, 1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileViperStrike"] = { name = "Viper Strike", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Hits enemies, converting some of your physical damage to chaos damage and inflicting poison which will be affected by modifiers to skill duration. If dual wielding, will strike with both weapons. Requires a claw, dagger or sword.", skillTypes = { [SkillType.Attack] = true, [SkillType.Duration] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.DamageOverTime] = true, [SkillType.Chaos] = true, }, statDescriptionScope = "debuff_skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "physical_damage_%_to_add_as_chaos", "base_chance_to_poison_on_hit_%", "base_skill_effect_duration", "poison_duration_is_skill_duration", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {25, 100, 4000, levelRequirement = 4, statInterpolation = {}, cost = { }, }, [2] = {-30, 25, 100, 4000, levelRequirement = 26, statInterpolation = {1}, cost = { }, }, [3] = {-30, 30, -10, 25, 100, 4000, levelRequirement = 45, statInterpolation = {1, 1, 1}, cost = { }, }, [4] = {-30, 50, -20, 25, 100, 4000, levelRequirement = 62, statInterpolation = {1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileReave"] = { name = "Reave", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Attacks an area in front of you. Each Reave that hits an enemy grants stages, which you will begin to lose after a short period without hitting anything. Only works with Daggers, Claws, and One-Handed Swords.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "physical_damage_+%", "attack_speed_+%", "active_skill_area_of_effect_radius_+%_final", "reave_area_of_effect_+%_final_per_stage", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {0, 0, -9, 80, -25, levelRequirement = 1, statInterpolation = {1, 1, 1}, cost = { }, }, [2] = {2, 0, -9, 80, -25, levelRequirement = 2, statInterpolation = {1, 1, 1}, cost = { }, }, [3] = {5, 0, -9, 80, -25, levelRequirement = 4, statInterpolation = {1, 1, 1}, cost = { }, }, [4] = {7, 0, -9, 80, -25, levelRequirement = 8, statInterpolation = {1, 1, 1}, cost = { }, }, [5] = {9, 0, -9, 80, -25, levelRequirement = 12, statInterpolation = {1, 1, 1}, cost = { }, }, [6] = {12, 0, -9, 80, -25, levelRequirement = 16, statInterpolation = {1, 1, 1}, cost = { }, }, [7] = {14, 0, -9, 80, -25, levelRequirement = 21, statInterpolation = {1, 1, 1}, cost = { }, }, [8] = {16, 0, -9, 80, -25, levelRequirement = 26, statInterpolation = {1, 1, 1}, cost = { }, }, [9] = {19, 42, 2, 80, -25, levelRequirement = 32, statInterpolation = {1, 1, 1}, cost = { }, }, [10] = {21, 44, 2, 1, 80, -25, levelRequirement = 38, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [11] = {24, 48, 2, 3, 80, -25, levelRequirement = 42, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [12] = {26, 50, 2, 4, 80, -25, levelRequirement = 46, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [13] = {28, 54, 2, 6, 80, -25, levelRequirement = 49, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [14] = {31, 56, 2, 6, 80, -25, levelRequirement = 52, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [15] = {33, 60, 2, 8, 80, -25, levelRequirement = 55, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [16] = {35, 62, 2, 9, 80, -25, levelRequirement = 58, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [17] = {38, 66, 2, 11, 80, -25, levelRequirement = 61, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [18] = {40, 68, 2, 12, 80, -25, levelRequirement = 64, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [19] = {41, 72, 2, 14, 80, -25, levelRequirement = 66, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [20] = {42, 73, 2, 15, 80, -25, levelRequirement = 67, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [21] = {42, 74, 2, 15, 80, -25, levelRequirement = 68, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [22] = {43, 76, 2, 16, 80, -25, levelRequirement = 69, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [23] = {44, 78, 2, 16, 80, -25, levelRequirement = 70, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [24] = {43, 79, 2, 17, 80, -25, levelRequirement = 71, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [25] = {45, 80, 2, 17, 80, -25, levelRequirement = 72, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [26] = {45, 82, 2, 18, 80, -25, levelRequirement = 73, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [27] = {46, 84, 2, 19, 80, -25, levelRequirement = 74, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [28] = {46, 85, 2, 20, 80, -25, levelRequirement = 75, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [29] = {47, 86, 2, 20, 80, -25, levelRequirement = 76, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [30] = {48, 88, 2, 21, 80, -25, levelRequirement = 77, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [31] = {48, 90, 2, 22, 80, -25, levelRequirement = 78, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [32] = {49, 91, 2, 23, 80, -25, levelRequirement = 79, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [33] = {49, 92, 2, 23, 80, -25, levelRequirement = 80, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [34] = {50, 94, 2, 24, 80, -25, levelRequirement = 81, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [35] = {51, 96, 2, 25, 80, -25, levelRequirement = 82, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [36] = {52, 98, 2, 26, 80, -25, levelRequirement = 84, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [37] = {53, 102, 2, 27, 80, -25, levelRequirement = 86, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [38] = {54, 104, 2, 28, 80, -25, levelRequirement = 88, statInterpolation = {1, 1, 1, 1}, cost = { }, }, }, }
monster base type attack cast speed +% and damage -% final [33]
Id | MonsterSpeedAndDamageFixupComplete |
---|---|
Family | MonsterSpeedAndDamageFixup |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster_damage damage attack caster speed |
100% erhöhtes maximales Leben
100% vergrößerter Wirkungsbereich
80% vergrößerte Charaktergröße
Id | MonsterSupporterGigantism1 |
---|---|
Family | MonsterSupporterGigantism |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
Ion Düstertuch
Humanoid
monster base type attack cast speed +% and damage -% final [33]
Ion Darkshroud
Spectre | N |
---|---|
Tags | chaos_affinity, delve_monster, exile, has_claw, has_dual_wield_melee, has_one_handed_melee, human, humanoid, light_armour, lightning_affinity, medium_height, medium_movement, melee, no_pantheon_mod, not_str, physical_affinity, red_blood, slashing_weapon |
Leben
119%
Energy Shield From Life
40%
Ausweichen
+60%
Ailment Threshold
119%
Widerstand
30 30 30 20
Damage
154%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 8
Attack Time
1.395 Second
Damage Spread
±20%
Erfahrung
220%
Model Size
100%
Type
ExileShadowDelve1
Metadata
DelveExileShadow1
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
7,656
Rüstung
28,790
Ausweichen
7,582
Energieschild
2,451
Damage
575
Zauberschaden
575
Genauigkeit
290
Attack Time
1.395
Erfahrung
22,561
Ailment Threshold
7,656
Chill
24
Shock
24
Brittle
137
Scorch
24
Sap
67
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
ExileViperStrike
Attack, Duration, Multistrikeable, Melee, MeleeSingleTarget, DamageOverTime, Chaos
Vipernschlag
Base Damage: 460–690
Kritische Trefferchance: 5%
Attack Time: 1.395 Sek.
Trifft Gegner, wandelt einen Teil Eures physischen Schadens in Chaosschaden um und wendet Gift an, das von Modifikatoren der Fertigkeitsdauer beeinflusst wird. Beim Tragen zweier Waffen erfolgt der Schlag mit beiden Waffen. Erfordert eine Klaue, einen Dolch oder ein Schwert.
Unterstützte Fertigkeiten verursachen Streuschaden auf umliegende Ziele
Unterstützte Fertigkeiten verursachen 30% weniger Streuschaden auf umliegende Ziele
Verursacht 20% weniger Schaden
Basisdauer beträgt 4 Sekunden
50% erhöhte Angriffsgeschwindigkeit
Verursacht 25% Eures physischen Schadens als extra Chaosschaden
Vergiftet immer bei Treffer
poison duration is skill duration [1]
visual hit effect chaos is green [1]
Unterstützte Fertigkeiten verursachen 30% weniger Streuschaden auf umliegende Ziele
Verursacht 20% weniger Schaden
Basisdauer beträgt 4 Sekunden
50% erhöhte Angriffsgeschwindigkeit
Verursacht 25% Eures physischen Schadens als extra Chaosschaden
Vergiftet immer bei Treffer
poison duration is skill duration [1]
visual hit effect chaos is green [1]
ExileWhirlingBlades
Attack, Melee, Movement, Travel
Wirbelnde Klingen
Base Damage: 460–690
Kritische Trefferchance: 5%
Attack Time: 1.395 Sek.
Ihr bewegt Euch durch Gegner hindurch und verursacht Waffenschaden. Beim Tragen zweier Waffen wird mit beiden Waffen angegriffen und der Schaden von beiden in einem einzigen Treffer verursacht. Funktioniert nur mit Dolchen, Klauen oder Einhandschwertern.
Verursacht 30% weniger Schaden
6% erhöhter physischer Schaden
base skill show average damage instead of dps [1]
cast time overrides attack duration [0]
ignores proximity shield [1]
6% erhöhter physischer Schaden
base skill show average damage instead of dps [1]
cast time overrides attack duration [0]
ignores proximity shield [1]
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 460–690
Kritische Trefferchance: 5%
Attack Time: 1.395 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
ExileFlickerStrike
Attack, Melee, MeleeSingleTarget, Multistrikeable, Movement, Duration, Cooldown
Flimmerschlag
Base Damage: 460–690
Kritische Trefferchance: 5%
Attack Time: 1.395 Sek.
Abklingzeit: 1.7 Sek.
Teleportiert den Charakter zu einem Monster im Umkreis und greift dieses mit einer Nahkampfwaffe an. Falls kein Monster anvisiert ist, wird ein zufälliges gewählt. Gewährt eine Stärkung, die die Bewegungsgeschwindigkeit für eine Dauer erhöht. Die Abklingzeit kann durch das Aufwenden einer Raserei-Ladung umgangen werden.
Verursacht 30% weniger Schaden
Dieser Angriff wird 2 zusätzliche Male wiederholt
Verursacht 20% des physischen Schadens als extra Blitzschaden
55% erhöhte Angriffsgeschwindigkeit
ignores proximity shield [1]
Dieser Angriff wird 2 zusätzliche Male wiederholt
Verursacht 20% des physischen Schadens als extra Blitzschaden
55% erhöhte Angriffsgeschwindigkeit
ignores proximity shield [1]
ExileReave
Attack, Area, Multistrikeable, Melee
Zerreißen
Base Damage: 460–690
Kritische Trefferchance: 5%
Attack Time: 1.395 Sek.
Greift in einem Bereich vor Euch an. Jedes Zerreißen, das einen Gegner trifft, gewährt Phasen, die Ihr nach kurzer Zeit immer weiter verliert, wenn Ihr keine Treffer mehr landet. Funktioniert nur mit Dolchen, Klauen und Einhandschwertern.
Dieser Angriff wird 2 zusätzliche Male wiederholt
42% erhöhter physischer Schaden
74% erhöhte Angriffsgeschwindigkeit
80% mehr Wirkungsbereich für jede Phase
active skill area of effect radius +% final [15]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
42% erhöhter physischer Schaden
74% erhöhte Angriffsgeschwindigkeit
80% mehr Wirkungsbereich für jede Phase
active skill area of effect radius +% final [15]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
WalkEmergeExile
walk emerge distance [200]
Object Type
version 2 extends "Metadata/Monsters/Exiles/Exile" Stats { }
Object Type Codes
version 2 extends "Metadata/Monsters/Exiles/Exile"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Exiles/DelveExileShadow1"] = { name = "Ion Darkshroud", life = 1.19, energyShield = 0.4, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.54, damageSpread = 0.2, attackTime = 1.395, attackRange = 8, accuracy = 1, weaponType1 = "Claw", weaponType2 = "Claw", skillList = { "ExileWhirlingBlades", "Melee", "ExileFlickerStrike", "ExileViperStrike", "ExileReave", "WalkEmergeExile", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["ExileWhirlingBlades"] = { name = "Whirling Blades", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.43, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "cast_time_overrides_attack_duration", "physical_damage_+%", "active_skill_damage_+%_final", "ignores_proximity_shield", "base_skill_show_average_damage_instead_of_dps", }, levels = { [1] = {0, 6, -30, levelRequirement = 0, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileFlickerStrike"] = { name = "Flicker Strike", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Movement] = true, [SkillType.Duration] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_speed_+%", "base_melee_attack_repeat_count", "physical_damage_%_to_add_as_lightning", "active_skill_damage_+%_final", "ignores_proximity_shield", }, levels = { [1] = {20, 0, 0, -10, levelRequirement = 28, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [2] = {45, 2, 0, -30, levelRequirement = 45, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [3] = {55, 2, 20, -30, levelRequirement = 60, statInterpolation = {1, 1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileViperStrike"] = { name = "Viper Strike", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Hits enemies, converting some of your physical damage to chaos damage and inflicting poison which will be affected by modifiers to skill duration. If dual wielding, will strike with both weapons. Requires a claw, dagger or sword.", skillTypes = { [SkillType.Attack] = true, [SkillType.Duration] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.DamageOverTime] = true, [SkillType.Chaos] = true, }, statDescriptionScope = "debuff_skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "physical_damage_%_to_add_as_chaos", "base_chance_to_poison_on_hit_%", "base_skill_effect_duration", "poison_duration_is_skill_duration", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {25, 100, 4000, levelRequirement = 4, statInterpolation = {}, cost = { }, }, [2] = {-30, 25, 100, 4000, levelRequirement = 26, statInterpolation = {1}, cost = { }, }, [3] = {-30, 30, -10, 25, 100, 4000, levelRequirement = 45, statInterpolation = {1, 1, 1}, cost = { }, }, [4] = {-30, 50, -20, 25, 100, 4000, levelRequirement = 62, statInterpolation = {1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileReave"] = { name = "Reave", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Attacks an area in front of you. Each Reave that hits an enemy grants stages, which you will begin to lose after a short period without hitting anything. Only works with Daggers, Claws, and One-Handed Swords.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "physical_damage_+%", "attack_speed_+%", "active_skill_area_of_effect_radius_+%_final", "reave_area_of_effect_+%_final_per_stage", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {0, 0, -9, 80, -25, levelRequirement = 1, statInterpolation = {1, 1, 1}, cost = { }, }, [2] = {2, 0, -9, 80, -25, levelRequirement = 2, statInterpolation = {1, 1, 1}, cost = { }, }, [3] = {5, 0, -9, 80, -25, levelRequirement = 4, statInterpolation = {1, 1, 1}, cost = { }, }, [4] = {7, 0, -9, 80, -25, levelRequirement = 8, statInterpolation = {1, 1, 1}, cost = { }, }, [5] = {9, 0, -9, 80, -25, levelRequirement = 12, statInterpolation = {1, 1, 1}, cost = { }, }, [6] = {12, 0, -9, 80, -25, levelRequirement = 16, statInterpolation = {1, 1, 1}, cost = { }, }, [7] = {14, 0, -9, 80, -25, levelRequirement = 21, statInterpolation = {1, 1, 1}, cost = { }, }, [8] = {16, 0, -9, 80, -25, levelRequirement = 26, statInterpolation = {1, 1, 1}, cost = { }, }, [9] = {19, 42, 2, 80, -25, levelRequirement = 32, statInterpolation = {1, 1, 1}, cost = { }, }, [10] = {21, 44, 2, 1, 80, -25, levelRequirement = 38, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [11] = {24, 48, 2, 3, 80, -25, levelRequirement = 42, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [12] = {26, 50, 2, 4, 80, -25, levelRequirement = 46, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [13] = {28, 54, 2, 6, 80, -25, levelRequirement = 49, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [14] = {31, 56, 2, 6, 80, -25, levelRequirement = 52, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [15] = {33, 60, 2, 8, 80, -25, levelRequirement = 55, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [16] = {35, 62, 2, 9, 80, -25, levelRequirement = 58, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [17] = {38, 66, 2, 11, 80, -25, levelRequirement = 61, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [18] = {40, 68, 2, 12, 80, -25, levelRequirement = 64, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [19] = {41, 72, 2, 14, 80, -25, levelRequirement = 66, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [20] = {42, 73, 2, 15, 80, -25, levelRequirement = 67, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [21] = {42, 74, 2, 15, 80, -25, levelRequirement = 68, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [22] = {43, 76, 2, 16, 80, -25, levelRequirement = 69, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [23] = {44, 78, 2, 16, 80, -25, levelRequirement = 70, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [24] = {43, 79, 2, 17, 80, -25, levelRequirement = 71, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [25] = {45, 80, 2, 17, 80, -25, levelRequirement = 72, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [26] = {45, 82, 2, 18, 80, -25, levelRequirement = 73, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [27] = {46, 84, 2, 19, 80, -25, levelRequirement = 74, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [28] = {46, 85, 2, 20, 80, -25, levelRequirement = 75, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [29] = {47, 86, 2, 20, 80, -25, levelRequirement = 76, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [30] = {48, 88, 2, 21, 80, -25, levelRequirement = 77, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [31] = {48, 90, 2, 22, 80, -25, levelRequirement = 78, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [32] = {49, 91, 2, 23, 80, -25, levelRequirement = 79, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [33] = {49, 92, 2, 23, 80, -25, levelRequirement = 80, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [34] = {50, 94, 2, 24, 80, -25, levelRequirement = 81, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [35] = {51, 96, 2, 25, 80, -25, levelRequirement = 82, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [36] = {52, 98, 2, 26, 80, -25, levelRequirement = 84, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [37] = {53, 102, 2, 27, 80, -25, levelRequirement = 86, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [38] = {54, 104, 2, 28, 80, -25, levelRequirement = 88, statInterpolation = {1, 1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeExile"] = { name = "WalkEmergeExile", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {200, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster base type attack cast speed +% and damage -% final [33]
Id | MonsterSpeedAndDamageFixupComplete |
---|---|
Family | MonsterSpeedAndDamageFixup |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster_damage damage attack caster speed |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.