Orra Grüntor
Humanoidmonster base type attack cast speed +% and damage -% final [33]
20% erhöhte Angriffsgeschwindigkeit
20% erhöhte Angriffsgeschwindigkeit
Orra Greengate
| Spectre | N |
|---|---|
| Tags | cold_affinity, cursing_monster, female_rogue_exile, has_bow, human, humanoid, light_armour, medium_height, medium_movement, not_int, not_str, physical_affinity, puncturing_weapon, ranged, red_blood, rogue_exile |
| Packs |
Leben
112%
Ausweichen
+100%
Ailment Threshold
112%
Widerstand
Damage
143%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritische Treffer
+130%
Attack Distance
6 ~ 80
Attack Time
1.605 Second
Damage Spread
±20%
Erfahrung
100%
Model Size
100%
Type
ExileRanger1
Metadata
ExileRanger1
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
7,205
Rüstung
28,790
Ausweichwert
9,478
Damage
534
Zauberschaden
534
Genauigkeit
580
Attack Time
1.605
Erfahrung
10,255
Minion Life
1,563
Minion Damage
427
Ailment Threshold
7,205
Chill
23
Shock
23
Brittle
129
Scorch
23
Sap
63
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 427–641
Kritische Trefferchance: 5%
Attack Time: 1.605 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
skill can fire arrows [1]
skill can fire wand projectiles [1]
ExileVulnerability
Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, Physical, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
Verwundbarkeit
Zauberzeit: 0.5 Sek.
Abklingzeit: 8 Sek.
Verflucht alle Ziele in einem Bereich, wodurch sie erhöhten physischen Schaden erleiden. Angriffe gegen verfluchte Gegner haben eine Chance, Bluten zu verursachen.
Basisdauer beträgt 11.99 Sekunden
Verfluchte Gegner erleiden 34% erhöhten physischen Schaden
Angriffstreffer gegen verfluchte Gegner haben 25% Chance, Bluten zu verursachen
active skill area of effect radius +% final [38]
ExileRainOfArrows
Attack, RangedAttack, MirageArcherCanUse, Area, ProjectileSpeed, Totemable, Trappable, Mineable, Triggerable, Rain
Pfeilregen
Base Damage: 427–641
Kritische Trefferchance: 5%
Attack Time: 1.605 Sek.
Schießt eine große Menge Pfeile in die Luft, die nach kurzer Zeit am Zielort landen.
Verursacht 18% des physischen Schadens als extra Kälteschaden
Verursacht 30% weniger Schaden
19% erhöhte Angriffsgeschwindigkeit
18% erhöhte Projektilgeschwindigkeit
active skill area of effect radius +% final [21]
animation effect variation [1]
base is projectile [1]
is area damage [1]
spell maximum action distance +% [-35]
ExileHatred
Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Cold, Instant, AreaSpell, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
Hass
Zauberzeit: 1.2 Sek.
Abklingzeit: 0.5 Sek.
Zaubert eine Aura, die den Kälteschaden von Euch und Euren Verbündeten erhöht.
Ihr und Verbündete im Umkreis verursachen 36% des physischen Schadens als extra Kälteschaden
active skill area of effect radius +% final [40]
ExileFrenzy
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, MeleeSingleTarget, Multistrikeable, Melee, Triggerable
Raserei
Base Damage: 427–641
Kritische Trefferchance: 5%
Attack Time: 1.605 Sek.
Führt einen Angriff aus, der dem Charakter bei Treffer eine Raserei-Ladung gewährt. Raserei-Ladungen erhöhen Eure Angriffsgeschwindigkeit.
Verursacht 28% weniger Schaden
Verursacht 10% mehr physischen Schaden
10% erhöhter physischer Schaden pro Raserei-Ladung
Feuert 2 zusätzliche Projektile
10% erhöhte Angriffsgeschwindigkeit pro Raserei-Ladung
skill can fire arrows [1]
ExileVaalRainOfArrows
Attack, RangedAttack, Area, ProjectileSpeed, Totemable, Trappable, Mineable, Duration, Vaal, Rain
Vaal-Pfeilregen
Base Damage: 427–641
Kritische Trefferchance: 5%
Attack Time: 1.605 Sek.
Schießt eine große Menge Pfeile in die Luft, die nach kurzer Zeit am Zielort landen. Gegner, die von den Pfeilen getroffen werden, sind an den Boden gebunden und können sich für eine kurze Zeit nicht bewegen.
Verursacht 18% des physischen Schadens als extra Kälteschaden
Verursacht 30% weniger Schaden
Basisdauer beträgt 4.4 Sekunden
19% erhöhte Angriffsgeschwindigkeit
18% erhöhte Projektilgeschwindigkeit
active skill area of effect radius +% final [21]
base is projectile [1]
is area damage [1]
rain of arrows pin [1]
spell maximum action distance +% [-35]
ExileBarrage
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, WandAttack
Sperrfeuer
Base Damage: 427–641
Kritische Trefferchance: 5%
Attack Time: 1.605 Sek.
Abklingzeit: 4 Sek.
Nach einer kurzen Vorbereitungszeit feuert Ihr wiederholt einzelne Projektile mit einem Bogen oder einem Zauberstab. Diese Projektile haben einen kleinen zufälligen Radius. Diese Fertigkeit kann nicht ausgelöst werden.
Verursacht 60% weniger Schaden
Feuert 3 zusätzliche Projektile
45% erhöhter physischer Schaden
Feuert Projektile nacheinander
29% mehr Angriffsgeschwindigkeit
monster reverse point blank damage -% at minimum range [30]
skill can fire arrows [1]
skill can fire wand projectiles [1]
Object Type
version 2
extends "Metadata/Monsters/Exiles/Exile"
Stats
{
set_base_mana_cost_-% = 0
set_mana_regeneration_rate_per_minute_% = 0
}Object Type Codes
version 2 extends "Metadata/Monsters/Exiles/Exile"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Exiles/ExileRanger1"] = {
name = "Orra Greengate",
life = 1.12,
fireResist = 30,
coldResist = 30,
lightningResist = 30,
chaosResist = 20,
damage = 1.43,
damageSpread = 0.2,
attackTime = 1.605,
attackRange = 80,
accuracy = 1,
weaponType1 = "Bow",
skillList = {
"ExileFrenzy",
"Melee",
"ExileVulnerability",
"ExileRainOfArrows",
"ExileVaalRainOfArrows",
"ExileHatred",
"ExileBarrage",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["ExileFrenzy"] = {
name = "Frenzy",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Performs an attack that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Totemable] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"physical_damage_+%_per_frenzy_charge",
"base_attack_speed_+%_per_frenzy_charge",
"active_skill_physical_damage_+%_final",
"skill_can_fire_arrows",
},
levels = {
[1] = {10, 10, 10, levelRequirement = 30, statInterpolation = {}, cost = { }, },
[2] = {0, 2, -20, 10, 10, 10, levelRequirement = 50, statInterpolation = {1, 1, 1}, cost = { }, },
[3] = {0, 2, -28, 10, 10, 10, levelRequirement = 65, statInterpolation = {1, 1, 1}, cost = { }, },
[4] = {0, 2, -36, 10, 10, 10, levelRequirement = 75, statInterpolation = {1, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ExileVulnerability"] = {
name = "Vulnerability",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Curse all targets in an area, causing them to take increased physical damage. Attacks against the cursed enemies have a chance to inflict bleeding.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Duration] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Cascadable] = true,
[SkillType.AppliesCurse] = true,
[SkillType.CanRapidFire] = true,
[SkillType.AreaSpell] = true,
[SkillType.Physical] = true,
[SkillType.InstantNoRepeatWhenHeld] = true,
[SkillType.InstantShiftAttackForLeftMouse] = true,
[SkillType.Hex] = true,
},
statDescriptionScope = "curse_skill_stat_descriptions",
castTime = 0.5,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_skill_effect_duration",
"physical_damage_taken_+%",
"receive_bleeding_chance_%_when_hit_by_attack",
},
levels = {
[1] = {9900, 25, 25, levelRequirement = 24, statInterpolation = {1, 1}, cost = { }, },
[2] = {10010, 25, 2, 25, levelRequirement = 27, statInterpolation = {1, 1, 1}, cost = { }, },
[3] = {10120, 26, 4, 25, levelRequirement = 30, statInterpolation = {1, 1, 1}, cost = { }, },
[4] = {10230, 26, 6, 25, levelRequirement = 33, statInterpolation = {1, 1, 1}, cost = { }, },
[5] = {10340, 27, 8, 25, levelRequirement = 35, statInterpolation = {1, 1, 1}, cost = { }, },
[6] = {10450, 27, 10, 25, levelRequirement = 38, statInterpolation = {1, 1, 1}, cost = { }, },
[7] = {10560, 28, 12, 25, levelRequirement = 40, statInterpolation = {1, 1, 1}, cost = { }, },
[8] = {10670, 28, 14, 25, levelRequirement = 43, statInterpolation = {1, 1, 1}, cost = { }, },
[9] = {10780, 29, 16, 25, levelRequirement = 46, statInterpolation = {1, 1, 1}, cost = { }, },
[10] = {10890, 29, 18, 25, levelRequirement = 48, statInterpolation = {1, 1, 1}, cost = { }, },
[11] = {11000, 30, 20, 25, levelRequirement = 50, statInterpolation = {1, 1, 1}, cost = { }, },
[12] = {11110, 30, 22, 25, levelRequirement = 52, statInterpolation = {1, 1, 1}, cost = { }, },
[13] = {11220, 31, 24, 25, levelRequirement = 54, statInterpolation = {1, 1, 1}, cost = { }, },
[14] = {11330, 31, 26, 25, levelRequirement = 56, statInterpolation = {1, 1, 1}, cost = { }, },
[15] = {11440, 32, 28, 25, levelRequirement = 58, statInterpolation = {1, 1, 1}, cost = { }, },
[16] = {11550, 32, 30, 25, levelRequirement = 60, statInterpolation = {1, 1, 1}, cost = { }, },
[17] = {11660, 33, 32, 25, levelRequirement = 62, statInterpolation = {1, 1, 1}, cost = { }, },
[18] = {11770, 33, 34, 25, levelRequirement = 64, statInterpolation = {1, 1, 1}, cost = { }, },
[19] = {11880, 34, 36, 25, levelRequirement = 66, statInterpolation = {1, 1, 1}, cost = { }, },
[20] = {11990, 34, 38, 25, levelRequirement = 68, statInterpolation = {1, 1, 1}, cost = { }, },
[21] = {12100, 35, 40, 25, levelRequirement = 70, statInterpolation = {1, 1, 1}, cost = { }, },
[22] = {12210, 35, 42, 25, levelRequirement = 72, statInterpolation = {1, 1, 1}, cost = { }, },
[23] = {12320, 36, 44, 25, levelRequirement = 74, statInterpolation = {1, 1, 1}, cost = { }, },
[24] = {12430, 36, 46, 25, levelRequirement = 76, statInterpolation = {1, 1, 1}, cost = { }, },
[25] = {12540, 37, 48, 25, levelRequirement = 78, statInterpolation = {1, 1, 1}, cost = { }, },
[26] = {12650, 37, 50, 25, levelRequirement = 80, statInterpolation = {1, 1, 1}, cost = { }, },
[27] = {12760, 38, 52, 25, levelRequirement = 82, statInterpolation = {1, 1, 1}, cost = { }, },
[28] = {12870, 38, 54, 25, levelRequirement = 84, statInterpolation = {1, 1, 1}, cost = { }, },
[29] = {12980, 39, 56, 25, levelRequirement = 86, statInterpolation = {1, 1, 1}, cost = { }, },
[30] = {13090, 39, 58, 25, levelRequirement = 88, statInterpolation = {1, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ExileRainOfArrows"] = {
name = "Rain of Arrows",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Fires a large number of arrows into the air, to land at the target after a short delay.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Area] = true,
[SkillType.ProjectileSpeed] = true,
[SkillType.Totemable] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
[SkillType.Triggerable] = true,
[SkillType.Rain] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_damage_+%_final",
"animation_effect_variation",
"spell_maximum_action_distance_+%",
"is_area_damage",
"base_is_projectile",
},
levels = {
[1] = {-20, 1, -35, levelRequirement = 2, statInterpolation = {1}, cost = { }, },
[2] = {-20, 1, 1, -35, levelRequirement = 4, statInterpolation = {1, 1}, cost = { }, },
[3] = {-20, 2, 1, -35, levelRequirement = 6, statInterpolation = {1, 1}, cost = { }, },
[4] = {-20, 3, 1, -35, levelRequirement = 9, statInterpolation = {1, 1}, cost = { }, },
[5] = {-20, 10, 4, 1, -35, levelRequirement = 12, statInterpolation = {1, 1, 1}, cost = { }, },
[6] = {-20, 10, 5, 1, -35, levelRequirement = 15, statInterpolation = {1, 1, 1}, cost = { }, },
[7] = {-20, 11, 6, 1, -35, levelRequirement = 19, statInterpolation = {1, 1, 1}, cost = { }, },
[8] = {-20, 11, 15, 7, 1, -35, levelRequirement = 23, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[9] = {-20, 12, 15, 8, 1, -35, levelRequirement = 28, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[10] = {-20, 12, 15, 9, 1, -35, levelRequirement = 33, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[11] = {-25, 13, 15, 10, 10, 1, -35, levelRequirement = 39, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[12] = {-25, 13, 15, 10, 11, 1, -35, levelRequirement = 43, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[13] = {-25, 14, 16, 11, 12, 1, -35, levelRequirement = 46, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[14] = {-25, 14, 16, 12, 13, 1, -35, levelRequirement = 49, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[15] = {-30, 15, 16, 13, 14, 1, -35, levelRequirement = 52, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[16] = {-30, 15, 16, 14, 15, 1, -35, levelRequirement = 55, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[17] = {-30, 16, 17, 15, 16, 1, -35, levelRequirement = 58, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[18] = {-30, 16, 17, 16, 17, 1, -35, levelRequirement = 61, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[19] = {-30, 17, 17, 17, 18, 1, -35, levelRequirement = 64, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[20] = {-30, 17, 17, 18, 19, 1, -35, levelRequirement = 66, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[21] = {-30, 18, 18, 19, 20, 1, -35, levelRequirement = 67, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[22] = {-30, 18, 18, 19, 21, 1, -35, levelRequirement = 68, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[23] = {-30, 19, 18, 20, 22, 1, -35, levelRequirement = 69, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[24] = {-30, 19, 18, 20, 23, 1, -35, levelRequirement = 70, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[25] = {-30, 20, 18, 21, 24, 1, -35, levelRequirement = 71, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[26] = {-30, 20, 18, 21, 25, 1, -35, levelRequirement = 72, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[27] = {-30, 21, 18, 22, 26, 1, -35, levelRequirement = 73, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[28] = {-30, 21, 18, 22, 27, 1, -35, levelRequirement = 74, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[29] = {-30, 22, 19, 23, 28, 1, -35, levelRequirement = 75, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[30] = {-30, 22, 19, 23, 29, 1, -35, levelRequirement = 76, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[31] = {-30, 23, 19, 24, 30, 1, -35, levelRequirement = 77, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[32] = {-30, 23, 19, 24, 31, 1, -35, levelRequirement = 78, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[33] = {-30, 24, 19, 25, 32, 1, -35, levelRequirement = 79, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[34] = {-30, 24, 19, 25, 33, 1, -35, levelRequirement = 80, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[35] = {-30, 25, 19, 26, 34, 1, -35, levelRequirement = 81, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[36] = {-30, 25, 19, 26, 35, 1, -35, levelRequirement = 82, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ExileVaalRainOfArrows"] = {
name = "Vaal Rain of Arrows",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Fires a large number of arrows into the air, to land at the target after a short delay. Enemies hit by the arrows are pinned in place, unable to move for a time.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.Area] = true,
[SkillType.ProjectileSpeed] = true,
[SkillType.Totemable] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
[SkillType.Duration] = true,
[SkillType.Vaal] = true,
[SkillType.Rain] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
duration = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_damage_+%_final",
"base_skill_effect_duration",
"spell_maximum_action_distance_+%",
"base_is_projectile",
"is_area_damage",
"rain_of_arrows_pin",
},
levels = {
[1] = {-20, 3400, -35, levelRequirement = 2, statInterpolation = {1, 1}, cost = { }, },
[2] = {-20, 3450, 1, -35, levelRequirement = 4, statInterpolation = {1, 1, 1}, cost = { }, },
[3] = {-20, 3500, 2, -35, levelRequirement = 6, statInterpolation = {1, 1, 1}, cost = { }, },
[4] = {-20, 3550, 3, -35, levelRequirement = 9, statInterpolation = {1, 1, 1}, cost = { }, },
[5] = {-20, 3600, 10, 4, -35, levelRequirement = 12, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[6] = {-20, 3650, 10, 5, -35, levelRequirement = 15, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[7] = {-20, 3700, 11, 6, -35, levelRequirement = 19, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[8] = {-20, 3750, 11, 15, 7, -35, levelRequirement = 23, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[9] = {-20, 3800, 12, 15, 8, -35, levelRequirement = 28, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[10] = {-20, 3850, 12, 15, 9, -35, levelRequirement = 33, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[11] = {-25, 3900, 13, 15, 10, 10, -35, levelRequirement = 39, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[12] = {-25, 3950, 13, 15, 10, 11, -35, levelRequirement = 43, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[13] = {-25, 4000, 14, 16, 11, 12, -35, levelRequirement = 46, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[14] = {-25, 4050, 14, 16, 12, 13, -35, levelRequirement = 49, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[15] = {-30, 4100, 15, 16, 13, 14, -35, levelRequirement = 52, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[16] = {-30, 4150, 15, 16, 14, 15, -35, levelRequirement = 55, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[17] = {-30, 4200, 16, 17, 15, 16, -35, levelRequirement = 58, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[18] = {-30, 4250, 16, 17, 16, 17, -35, levelRequirement = 61, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[19] = {-30, 4300, 17, 17, 17, 18, -35, levelRequirement = 64, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[20] = {-30, 4350, 17, 17, 18, 19, -35, levelRequirement = 66, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[21] = {-30, 4375, 18, 18, 19, 20, -35, levelRequirement = 67, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[22] = {-30, 4400, 18, 18, 19, 21, -35, levelRequirement = 68, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[23] = {-30, 4425, 19, 18, 20, 22, -35, levelRequirement = 69, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[24] = {-30, 4450, 19, 18, 20, 23, -35, levelRequirement = 70, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[25] = {-30, 4475, 20, 18, 21, 24, -35, levelRequirement = 71, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[26] = {-30, 4500, 20, 18, 21, 25, -35, levelRequirement = 72, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[27] = {-30, 4525, 21, 18, 22, 26, -35, levelRequirement = 73, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[28] = {-30, 4550, 21, 18, 22, 27, -35, levelRequirement = 74, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[29] = {-30, 4575, 22, 19, 23, 28, -35, levelRequirement = 75, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[30] = {-30, 4600, 23, 19, 23, 29, -35, levelRequirement = 76, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[31] = {-30, 4625, 23, 19, 24, 30, -35, levelRequirement = 77, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[32] = {-30, 4650, 24, 19, 24, 31, -35, levelRequirement = 78, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[33] = {-30, 4675, 24, 19, 25, 32, -35, levelRequirement = 79, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[34] = {-30, 4700, 25, 19, 25, 33, -35, levelRequirement = 80, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[35] = {-30, 4725, 25, 19, 26, 34, -35, levelRequirement = 81, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[36] = {-30, 4750, 26, 19, 26, 35, -35, levelRequirement = 82, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ExileHatred"] = {
name = "Hatred",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Casts an aura that grants extra cold damage based on physical damage to you and your allies.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Buff] = true,
[SkillType.HasReservation] = true,
[SkillType.TotemCastsAlone] = true,
[SkillType.Totemable] = true,
[SkillType.Aura] = true,
[SkillType.Cold] = true,
[SkillType.Instant] = true,
[SkillType.AreaSpell] = true,
[SkillType.CanHaveBlessing] = true,
[SkillType.InstantNoRepeatWhenHeld] = true,
[SkillType.InstantShiftAttackForLeftMouse] = true,
[SkillType.Cooldown] = true,
},
statDescriptionScope = "aura_skill_stat_descriptions",
castTime = 1.2,
baseFlags = {
area = true,
spell = true,
aura = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"physical_damage_%_to_add_as_cold",
},
levels = {
[1] = {26, levelRequirement = 10, statInterpolation = {1}, cost = { }, },
[2] = {26, 3, levelRequirement = 13, statInterpolation = {1, 1}, cost = { }, },
[3] = {27, 6, levelRequirement = 16, statInterpolation = {1, 1}, cost = { }, },
[4] = {27, 9, levelRequirement = 19, statInterpolation = {1, 1}, cost = { }, },
[5] = {28, 12, levelRequirement = 22, statInterpolation = {1, 1}, cost = { }, },
[6] = {28, 15, levelRequirement = 25, statInterpolation = {1, 1}, cost = { }, },
[7] = {29, 18, levelRequirement = 28, statInterpolation = {1, 1}, cost = { }, },
[8] = {29, 21, levelRequirement = 32, statInterpolation = {1, 1}, cost = { }, },
[9] = {30, 23, levelRequirement = 36, statInterpolation = {1, 1}, cost = { }, },
[10] = {30, 25, levelRequirement = 40, statInterpolation = {1, 1}, cost = { }, },
[11] = {31, 27, levelRequirement = 44, statInterpolation = {1, 1}, cost = { }, },
[12] = {31, 29, levelRequirement = 47, statInterpolation = {1, 1}, cost = { }, },
[13] = {32, 31, levelRequirement = 50, statInterpolation = {1, 1}, cost = { }, },
[14] = {32, 33, levelRequirement = 53, statInterpolation = {1, 1}, cost = { }, },
[15] = {33, 35, levelRequirement = 56, statInterpolation = {1, 1}, cost = { }, },
[16] = {34, 36, levelRequirement = 59, statInterpolation = {1, 1}, cost = { }, },
[17] = {34, 37, levelRequirement = 62, statInterpolation = {1, 1}, cost = { }, },
[18] = {35, 38, levelRequirement = 64, statInterpolation = {1, 1}, cost = { }, },
[19] = {35, 39, levelRequirement = 66, statInterpolation = {1, 1}, cost = { }, },
[20] = {36, 40, levelRequirement = 68, statInterpolation = {1, 1}, cost = { }, },
[21] = {36, 41, levelRequirement = 70, statInterpolation = {1, 1}, cost = { }, },
[22] = {37, 42, levelRequirement = 72, statInterpolation = {1, 1}, cost = { }, },
[23] = {37, 43, levelRequirement = 74, statInterpolation = {1, 1}, cost = { }, },
[24] = {38, 44, levelRequirement = 76, statInterpolation = {1, 1}, cost = { }, },
[25] = {38, 45, levelRequirement = 78, statInterpolation = {1, 1}, cost = { }, },
[26] = {39, 46, levelRequirement = 80, statInterpolation = {1, 1}, cost = { }, },
[27] = {39, 47, levelRequirement = 82, statInterpolation = {1, 1}, cost = { }, },
[28] = {40, 48, levelRequirement = 84, statInterpolation = {1, 1}, cost = { }, },
[29] = {40, 49, levelRequirement = 86, statInterpolation = {1, 1}, cost = { }, },
[30] = {41, 50, levelRequirement = 88, statInterpolation = {1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ExileBarrage"] = {
name = "Barrage",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "After a short preparation time, you fire individual projectiles repeatedly with a Bow or Wand. These projectiles have a small randomised spread. This skill cannot be Triggered.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Totemable] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
[SkillType.WandAttack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"physical_damage_+%",
"active_skill_attack_speed_+%_final",
"number_of_additional_projectiles",
"active_skill_damage_+%_final",
"monster_reverse_point_blank_damage_-%_at_minimum_range",
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"projectiles_barrage",
},
levels = {
[1] = {0, 0, 3, -60, 30, levelRequirement = 3, statInterpolation = {1, 1}, cost = { }, },
[2] = {0, 1, 3, -60, 30, levelRequirement = 10, statInterpolation = {1, 1}, cost = { }, },
[3] = {2, 2, 3, -60, 30, levelRequirement = 13, statInterpolation = {1, 1}, cost = { }, },
[4] = {5, 4, 3, -60, 30, levelRequirement = 16, statInterpolation = {1, 1}, cost = { }, },
[5] = {7, 5, 3, -60, 30, levelRequirement = 19, statInterpolation = {1, 1}, cost = { }, },
[6] = {9, 7, 3, -60, 30, levelRequirement = 22, statInterpolation = {1, 1}, cost = { }, },
[7] = {12, 8, 3, -60, 30, levelRequirement = 25, statInterpolation = {1, 1}, cost = { }, },
[8] = {14, 10, 3, -60, 30, levelRequirement = 28, statInterpolation = {1, 1}, cost = { }, },
[9] = {16, 11, 3, -60, 30, levelRequirement = 32, statInterpolation = {1, 1}, cost = { }, },
[10] = {19, 13, 3, -60, 30, levelRequirement = 36, statInterpolation = {1, 1}, cost = { }, },
[11] = {21, 14, 3, -60, 30, levelRequirement = 40, statInterpolation = {1, 1}, cost = { }, },
[12] = {24, 16, 3, -60, 30, levelRequirement = 44, statInterpolation = {1, 1}, cost = { }, },
[13] = {26, 17, 3, -60, 30, levelRequirement = 47, statInterpolation = {1, 1}, cost = { }, },
[14] = {28, 19, 3, -60, 30, levelRequirement = 50, statInterpolation = {1, 1}, cost = { }, },
[15] = {31, 20, 3, -60, 30, levelRequirement = 53, statInterpolation = {1, 1}, cost = { }, },
[16] = {33, 22, 3, -60, 30, levelRequirement = 56, statInterpolation = {1, 1}, cost = { }, },
[17] = {35, 23, 3, -60, 30, levelRequirement = 59, statInterpolation = {1, 1}, cost = { }, },
[18] = {38, 25, 3, -60, 30, levelRequirement = 62, statInterpolation = {1, 1}, cost = { }, },
[19] = {40, 26, 3, -60, 30, levelRequirement = 64, statInterpolation = {1, 1}, cost = { }, },
[20] = {42, 28, 3, -60, 30, levelRequirement = 66, statInterpolation = {1, 1}, cost = { }, },
[21] = {44, 29, 3, -60, 30, levelRequirement = 67, statInterpolation = {1, 1}, cost = { }, },
[22] = {45, 29, 3, -60, 30, levelRequirement = 68, statInterpolation = {1, 1}, cost = { }, },
[23] = {46, 30, 3, -60, 30, levelRequirement = 69, statInterpolation = {1, 1}, cost = { }, },
[24] = {47, 31, 3, -60, 30, levelRequirement = 70, statInterpolation = {1, 1}, cost = { }, },
[25] = {48, 32, 3, -60, 30, levelRequirement = 71, statInterpolation = {1, 1}, cost = { }, },
[26] = {49, 32, 3, -60, 30, levelRequirement = 72, statInterpolation = {1, 1}, cost = { }, },
[27] = {51, 33, 3, -60, 30, levelRequirement = 73, statInterpolation = {1, 1}, cost = { }, },
[28] = {52, 34, 3, -60, 30, levelRequirement = 74, statInterpolation = {1, 1}, cost = { }, },
[29] = {53, 35, 3, -60, 30, levelRequirement = 75, statInterpolation = {1, 1}, cost = { }, },
[30] = {54, 35, 3, -60, 30, levelRequirement = 76, statInterpolation = {1, 1}, cost = { }, },
[31] = {55, 36, 3, -60, 30, levelRequirement = 77, statInterpolation = {1, 1}, cost = { }, },
[32] = {56, 37, 3, -60, 30, levelRequirement = 78, statInterpolation = {1, 1}, cost = { }, },
[33] = {58, 39, 3, -60, 30, levelRequirement = 79, statInterpolation = {1, 1}, cost = { }, },
[34] = {59, 38, 3, -60, 30, levelRequirement = 80, statInterpolation = {1, 1}, cost = { }, },
[35] = {60, 39, 3, -60, 30, levelRequirement = 81, statInterpolation = {1, 1}, cost = { }, },
[36] = {61, 40, 3, -60, 30, levelRequirement = 82, statInterpolation = {1, 1}, cost = { }, },
[37] = {64, 41, 3, -60, 30, levelRequirement = 84, statInterpolation = {1, 1}, cost = { }, },
[38] = {66, 43, 3, -60, 30, levelRequirement = 86, statInterpolation = {1, 1}, cost = { }, },
[39] = {68, 44, 3, -60, 30, levelRequirement = 88, statInterpolation = {1, 1}, cost = { }, },
},
}
monster base type attack cast speed +% and damage -% final [33]
| Family | MonsterSpeedAndDamageFixup |
|---|---|
| Domains | Monster (3) |
| GenerationType | Einzigartig (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | caster_damage Schaden Angriff Zauberer Geschwindigkeit |
20% erhöhte Angriffsgeschwindigkeit
| Family | IncreasedAttackSpeed |
|---|---|
| Domains | Monster (3) |
| GenerationType | Einzigartig (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | Angriff Geschwindigkeit |
| key | val |
|---|---|
| Stats.item_drop_slots | 1 |
| Stats.energy_shield_recharge_rate_per_minute_% | 2000 |
| Stats.mana_regeneration_rate_per_minute_% | 0 |
| Stats.base_maximum_mana | 200 |
| Stats.maximum_physical_damage_reduction_% | 75 |
| Stats.max_viper_strike_orbs | 4 |
| Stats.base_maximum_all_resistances_% | 75 |
| Stats.max_fuse_arrow_orbs | 5 |
| Stats.max_fire_beam_stacks | 8 |
| Stats.max_charged_attack_stacks | 10 |
| Stats.base_critical_strike_multiplier | 130 |
| Stats.critical_ailment_dot_multiplier_+ | 30 |
| Stats.max_endurance_charges | 3 |
| Stats.max_frenzy_charges | 3 |
| Stats.max_power_charges | 3 |
| Stats.base_attack_speed_+%_per_frenzy_charge | 5 |
| Stats.base_attack_speed_+%_per_frenzy_charge_if_not_player_minion | 11 |
| Stats.base_cast_speed_+%_per_frenzy_charge | 5 |
| Stats.base_cast_speed_+%_per_frenzy_charge_if_not_player_minion | 11 |
| Stats.movement_velocity_+%_per_frenzy_charge_if_not_player_minion | 5 |
| Stats.object_inherent_damage_+%_final_per_frenzy_charge | 4 |
| Stats.physical_damage_reduction_%_per_endurance_charge | 4 |
| Stats.physical_damage_reduction_%_per_endurance_charge_if_not_player_minion | 11 |
| Stats.resist_all_elements_%_per_endurance_charge | 4 |
| Stats.resist_all_elements_%_per_endurance_charge_if_not_player_minion | 11 |
| Stats.critical_strike_chance_+%_per_power_charge | 50 |
| Stats.critical_strike_chance_+%_per_power_charge_if_not_player_minion | 150 |
| Stats.maximum_block_% | 75 |
| Stats.base_maximum_spell_block_% | 75 |
| Stats.base_number_of_totems_allowed | 1 |
| Stats.base_number_of_traps_allowed | 3 |
| Stats.base_number_of_remote_mines_allowed | 5 |
| Stats.movement_velocity_cap | 128 |
| Stats.maximum_life_leech_rate_%_per_minute | 1200 |
| Stats.maximum_mana_leech_rate_%_per_minute | 1200 |
| Stats.maximum_energy_shield_leech_rate_%_per_minute | 600 |
| Stats.monster_ignite_damage_+%_final | -72 |
| Stats.monster_bleeding_damage_+%_final | -86 |
| Stats.monster_poison_damage_+%_final | -50 |
| Stats.bleeding_moving_damage_%_of_base_override | 500 |
| Stats.max_azurite_debuff_stacks | 10 |
| Stats.impaled_debuff_base_duration_ms | 8000 |
| Stats.impaled_debuff_number_of_reflected_hits | 5 |
| Stats.ignore_skill_weapon_restrictions | 1 |
| Stats.base_total_number_of_sigils_allowed | 3 |
| Stats.maximum_life_leech_amount_per_leech_%_max_life | 10 |
| Stats.maximum_mana_leech_amount_per_leech_%_max_mana | 10 |
| Stats.maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield | 10 |
| Stats.object_inherent_melee_hit_stun_duration_+%_final | 20 |
| Stats.scale_melee_range_to_actor_scale | 1 |
| Stats.use_melee_pattern_range | 1 |
| Stats.actor_scale_+%_limit | 100 |
| Stats.damage_taken_when_hit_+%_final_per_fortification | -1 |
| Stats.base_max_fortification | 20 |
| Stats.soul_eater_maximum_stacks | 45 |
| Stats.base_mana_cost_-% | 0 |
| Stats.additional_life_scaling_index | 10 |
| ObjectMagicProperties.stat_description_list | Metadata/StatDescriptions/monster_stat_descriptions.txt |
| Positioned.blocking | true |
| Positioned.team | 0 |
| Positioned.serialise_collidable | true |
| BaseEvents.server_only | true |
| Actor.basic_action | Move, Flee, StrafeLeft, StrafeRight, Advance, DoNothing, MonsterPickup |
| Actor.slow_animations_go_to_idle | true |
Orra Grüntor
Humanoidmonster base type attack cast speed +% and damage -% final [33]
20% erhöhte Angriffsgeschwindigkeit
100% erhöhtes maximales Leben
100% vergrößerter Wirkungsbereich
80% vergrößerte Charaktergröße
20% erhöhte Angriffsgeschwindigkeit
100% erhöhtes maximales Leben
100% vergrößerter Wirkungsbereich
80% vergrößerte Charaktergröße
Orra Greengate
| Spectre | N |
|---|---|
| Tags | cold_affinity, cursing_monster, female_rogue_exile, has_bow, human, humanoid, light_armour, medium_height, medium_movement, not_int, not_str, physical_affinity, puncturing_weapon, ranged, red_blood, rogue_exile |
Leben
112%
Ausweichen
+100%
Ailment Threshold
112%
Widerstand
Damage
143%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritische Treffer
+130%
Attack Distance
6 ~ 80
Attack Time
1.605 Second
Damage Spread
±20%
Erfahrung
100%
Model Size
100%
Type
ExileRanger1
Metadata
ExileRanger1Supporter
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
7,205
Rüstung
28,790
Ausweichwert
9,478
Damage
534
Zauberschaden
534
Genauigkeit
580
Attack Time
1.605
Erfahrung
10,255
Minion Life
1,563
Minion Damage
427
Ailment Threshold
7,205
Chill
23
Shock
23
Brittle
129
Scorch
23
Sap
63
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 427–641
Kritische Trefferchance: 5%
Attack Time: 1.605 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
skill can fire arrows [1]
skill can fire wand projectiles [1]
ExileVulnerability
Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, Physical, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
Verwundbarkeit
Zauberzeit: 0.5 Sek.
Abklingzeit: 8 Sek.
Verflucht alle Ziele in einem Bereich, wodurch sie erhöhten physischen Schaden erleiden. Angriffe gegen verfluchte Gegner haben eine Chance, Bluten zu verursachen.
Basisdauer beträgt 11.99 Sekunden
Verfluchte Gegner erleiden 34% erhöhten physischen Schaden
Angriffstreffer gegen verfluchte Gegner haben 25% Chance, Bluten zu verursachen
active skill area of effect radius +% final [38]
ExileRainOfArrows
Attack, RangedAttack, MirageArcherCanUse, Area, ProjectileSpeed, Totemable, Trappable, Mineable, Triggerable, Rain
Pfeilregen
Base Damage: 427–641
Kritische Trefferchance: 5%
Attack Time: 1.605 Sek.
Schießt eine große Menge Pfeile in die Luft, die nach kurzer Zeit am Zielort landen.
Verursacht 18% des physischen Schadens als extra Kälteschaden
Verursacht 30% weniger Schaden
19% erhöhte Angriffsgeschwindigkeit
18% erhöhte Projektilgeschwindigkeit
active skill area of effect radius +% final [21]
animation effect variation [1]
base is projectile [1]
is area damage [1]
spell maximum action distance +% [-35]
ExileHatred
Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Cold, Instant, AreaSpell, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
Hass
Zauberzeit: 1.2 Sek.
Abklingzeit: 0.5 Sek.
Zaubert eine Aura, die den Kälteschaden von Euch und Euren Verbündeten erhöht.
Ihr und Verbündete im Umkreis verursachen 36% des physischen Schadens als extra Kälteschaden
active skill area of effect radius +% final [40]
ExileFrenzy
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, MeleeSingleTarget, Multistrikeable, Melee, Triggerable
Raserei
Base Damage: 427–641
Kritische Trefferchance: 5%
Attack Time: 1.605 Sek.
Führt einen Angriff aus, der dem Charakter bei Treffer eine Raserei-Ladung gewährt. Raserei-Ladungen erhöhen Eure Angriffsgeschwindigkeit.
Verursacht 28% weniger Schaden
Verursacht 10% mehr physischen Schaden
10% erhöhter physischer Schaden pro Raserei-Ladung
Feuert 2 zusätzliche Projektile
10% erhöhte Angriffsgeschwindigkeit pro Raserei-Ladung
skill can fire arrows [1]
ExileVaalRainOfArrows
Attack, RangedAttack, Area, ProjectileSpeed, Totemable, Trappable, Mineable, Duration, Vaal, Rain
Vaal-Pfeilregen
Base Damage: 427–641
Kritische Trefferchance: 5%
Attack Time: 1.605 Sek.
Schießt eine große Menge Pfeile in die Luft, die nach kurzer Zeit am Zielort landen. Gegner, die von den Pfeilen getroffen werden, sind an den Boden gebunden und können sich für eine kurze Zeit nicht bewegen.
Verursacht 18% des physischen Schadens als extra Kälteschaden
Verursacht 30% weniger Schaden
Basisdauer beträgt 4.4 Sekunden
19% erhöhte Angriffsgeschwindigkeit
18% erhöhte Projektilgeschwindigkeit
active skill area of effect radius +% final [21]
base is projectile [1]
is area damage [1]
rain of arrows pin [1]
spell maximum action distance +% [-35]
ExileBarrage
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, WandAttack
Sperrfeuer
Base Damage: 427–641
Kritische Trefferchance: 5%
Attack Time: 1.605 Sek.
Abklingzeit: 4 Sek.
Nach einer kurzen Vorbereitungszeit feuert Ihr wiederholt einzelne Projektile mit einem Bogen oder einem Zauberstab. Diese Projektile haben einen kleinen zufälligen Radius. Diese Fertigkeit kann nicht ausgelöst werden.
Verursacht 60% weniger Schaden
Feuert 3 zusätzliche Projektile
45% erhöhter physischer Schaden
Feuert Projektile nacheinander
29% mehr Angriffsgeschwindigkeit
monster reverse point blank damage -% at minimum range [30]
skill can fire arrows [1]
skill can fire wand projectiles [1]
Object Type
version 2
extends "Metadata/Monsters/Exiles/Exile"
Stats
{
set_base_mana_cost_-% = 0
set_mana_regeneration_rate_per_minute_% = 0
}Object Type Codes
version 2 extends "Metadata/Monsters/Exiles/Exile"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Exiles/ExileRanger1Supporter"] = {
name = "Orra Greengate",
life = 1.12,
fireResist = 30,
coldResist = 30,
lightningResist = 30,
chaosResist = 20,
damage = 1.43,
damageSpread = 0.2,
attackTime = 1.605,
attackRange = 80,
accuracy = 1,
weaponType1 = "Bow",
skillList = {
"ExileFrenzy",
"Melee",
"ExileVulnerability",
"ExileRainOfArrows",
"ExileVaalRainOfArrows",
"ExileHatred",
"ExileBarrage",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["ExileFrenzy"] = {
name = "Frenzy",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Performs an attack that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Totemable] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"physical_damage_+%_per_frenzy_charge",
"base_attack_speed_+%_per_frenzy_charge",
"active_skill_physical_damage_+%_final",
"skill_can_fire_arrows",
},
levels = {
[1] = {10, 10, 10, levelRequirement = 30, statInterpolation = {}, cost = { }, },
[2] = {0, 2, -20, 10, 10, 10, levelRequirement = 50, statInterpolation = {1, 1, 1}, cost = { }, },
[3] = {0, 2, -28, 10, 10, 10, levelRequirement = 65, statInterpolation = {1, 1, 1}, cost = { }, },
[4] = {0, 2, -36, 10, 10, 10, levelRequirement = 75, statInterpolation = {1, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ExileVulnerability"] = {
name = "Vulnerability",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Curse all targets in an area, causing them to take increased physical damage. Attacks against the cursed enemies have a chance to inflict bleeding.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Duration] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Cascadable] = true,
[SkillType.AppliesCurse] = true,
[SkillType.CanRapidFire] = true,
[SkillType.AreaSpell] = true,
[SkillType.Physical] = true,
[SkillType.InstantNoRepeatWhenHeld] = true,
[SkillType.InstantShiftAttackForLeftMouse] = true,
[SkillType.Hex] = true,
},
statDescriptionScope = "curse_skill_stat_descriptions",
castTime = 0.5,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_skill_effect_duration",
"physical_damage_taken_+%",
"receive_bleeding_chance_%_when_hit_by_attack",
},
levels = {
[1] = {9900, 25, 25, levelRequirement = 24, statInterpolation = {1, 1}, cost = { }, },
[2] = {10010, 25, 2, 25, levelRequirement = 27, statInterpolation = {1, 1, 1}, cost = { }, },
[3] = {10120, 26, 4, 25, levelRequirement = 30, statInterpolation = {1, 1, 1}, cost = { }, },
[4] = {10230, 26, 6, 25, levelRequirement = 33, statInterpolation = {1, 1, 1}, cost = { }, },
[5] = {10340, 27, 8, 25, levelRequirement = 35, statInterpolation = {1, 1, 1}, cost = { }, },
[6] = {10450, 27, 10, 25, levelRequirement = 38, statInterpolation = {1, 1, 1}, cost = { }, },
[7] = {10560, 28, 12, 25, levelRequirement = 40, statInterpolation = {1, 1, 1}, cost = { }, },
[8] = {10670, 28, 14, 25, levelRequirement = 43, statInterpolation = {1, 1, 1}, cost = { }, },
[9] = {10780, 29, 16, 25, levelRequirement = 46, statInterpolation = {1, 1, 1}, cost = { }, },
[10] = {10890, 29, 18, 25, levelRequirement = 48, statInterpolation = {1, 1, 1}, cost = { }, },
[11] = {11000, 30, 20, 25, levelRequirement = 50, statInterpolation = {1, 1, 1}, cost = { }, },
[12] = {11110, 30, 22, 25, levelRequirement = 52, statInterpolation = {1, 1, 1}, cost = { }, },
[13] = {11220, 31, 24, 25, levelRequirement = 54, statInterpolation = {1, 1, 1}, cost = { }, },
[14] = {11330, 31, 26, 25, levelRequirement = 56, statInterpolation = {1, 1, 1}, cost = { }, },
[15] = {11440, 32, 28, 25, levelRequirement = 58, statInterpolation = {1, 1, 1}, cost = { }, },
[16] = {11550, 32, 30, 25, levelRequirement = 60, statInterpolation = {1, 1, 1}, cost = { }, },
[17] = {11660, 33, 32, 25, levelRequirement = 62, statInterpolation = {1, 1, 1}, cost = { }, },
[18] = {11770, 33, 34, 25, levelRequirement = 64, statInterpolation = {1, 1, 1}, cost = { }, },
[19] = {11880, 34, 36, 25, levelRequirement = 66, statInterpolation = {1, 1, 1}, cost = { }, },
[20] = {11990, 34, 38, 25, levelRequirement = 68, statInterpolation = {1, 1, 1}, cost = { }, },
[21] = {12100, 35, 40, 25, levelRequirement = 70, statInterpolation = {1, 1, 1}, cost = { }, },
[22] = {12210, 35, 42, 25, levelRequirement = 72, statInterpolation = {1, 1, 1}, cost = { }, },
[23] = {12320, 36, 44, 25, levelRequirement = 74, statInterpolation = {1, 1, 1}, cost = { }, },
[24] = {12430, 36, 46, 25, levelRequirement = 76, statInterpolation = {1, 1, 1}, cost = { }, },
[25] = {12540, 37, 48, 25, levelRequirement = 78, statInterpolation = {1, 1, 1}, cost = { }, },
[26] = {12650, 37, 50, 25, levelRequirement = 80, statInterpolation = {1, 1, 1}, cost = { }, },
[27] = {12760, 38, 52, 25, levelRequirement = 82, statInterpolation = {1, 1, 1}, cost = { }, },
[28] = {12870, 38, 54, 25, levelRequirement = 84, statInterpolation = {1, 1, 1}, cost = { }, },
[29] = {12980, 39, 56, 25, levelRequirement = 86, statInterpolation = {1, 1, 1}, cost = { }, },
[30] = {13090, 39, 58, 25, levelRequirement = 88, statInterpolation = {1, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ExileRainOfArrows"] = {
name = "Rain of Arrows",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Fires a large number of arrows into the air, to land at the target after a short delay.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Area] = true,
[SkillType.ProjectileSpeed] = true,
[SkillType.Totemable] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
[SkillType.Triggerable] = true,
[SkillType.Rain] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_damage_+%_final",
"animation_effect_variation",
"spell_maximum_action_distance_+%",
"is_area_damage",
"base_is_projectile",
},
levels = {
[1] = {-20, 1, -35, levelRequirement = 2, statInterpolation = {1}, cost = { }, },
[2] = {-20, 1, 1, -35, levelRequirement = 4, statInterpolation = {1, 1}, cost = { }, },
[3] = {-20, 2, 1, -35, levelRequirement = 6, statInterpolation = {1, 1}, cost = { }, },
[4] = {-20, 3, 1, -35, levelRequirement = 9, statInterpolation = {1, 1}, cost = { }, },
[5] = {-20, 10, 4, 1, -35, levelRequirement = 12, statInterpolation = {1, 1, 1}, cost = { }, },
[6] = {-20, 10, 5, 1, -35, levelRequirement = 15, statInterpolation = {1, 1, 1}, cost = { }, },
[7] = {-20, 11, 6, 1, -35, levelRequirement = 19, statInterpolation = {1, 1, 1}, cost = { }, },
[8] = {-20, 11, 15, 7, 1, -35, levelRequirement = 23, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[9] = {-20, 12, 15, 8, 1, -35, levelRequirement = 28, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[10] = {-20, 12, 15, 9, 1, -35, levelRequirement = 33, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[11] = {-25, 13, 15, 10, 10, 1, -35, levelRequirement = 39, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[12] = {-25, 13, 15, 10, 11, 1, -35, levelRequirement = 43, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[13] = {-25, 14, 16, 11, 12, 1, -35, levelRequirement = 46, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[14] = {-25, 14, 16, 12, 13, 1, -35, levelRequirement = 49, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[15] = {-30, 15, 16, 13, 14, 1, -35, levelRequirement = 52, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[16] = {-30, 15, 16, 14, 15, 1, -35, levelRequirement = 55, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[17] = {-30, 16, 17, 15, 16, 1, -35, levelRequirement = 58, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[18] = {-30, 16, 17, 16, 17, 1, -35, levelRequirement = 61, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[19] = {-30, 17, 17, 17, 18, 1, -35, levelRequirement = 64, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[20] = {-30, 17, 17, 18, 19, 1, -35, levelRequirement = 66, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[21] = {-30, 18, 18, 19, 20, 1, -35, levelRequirement = 67, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[22] = {-30, 18, 18, 19, 21, 1, -35, levelRequirement = 68, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[23] = {-30, 19, 18, 20, 22, 1, -35, levelRequirement = 69, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[24] = {-30, 19, 18, 20, 23, 1, -35, levelRequirement = 70, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[25] = {-30, 20, 18, 21, 24, 1, -35, levelRequirement = 71, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[26] = {-30, 20, 18, 21, 25, 1, -35, levelRequirement = 72, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[27] = {-30, 21, 18, 22, 26, 1, -35, levelRequirement = 73, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[28] = {-30, 21, 18, 22, 27, 1, -35, levelRequirement = 74, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[29] = {-30, 22, 19, 23, 28, 1, -35, levelRequirement = 75, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[30] = {-30, 22, 19, 23, 29, 1, -35, levelRequirement = 76, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[31] = {-30, 23, 19, 24, 30, 1, -35, levelRequirement = 77, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[32] = {-30, 23, 19, 24, 31, 1, -35, levelRequirement = 78, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[33] = {-30, 24, 19, 25, 32, 1, -35, levelRequirement = 79, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[34] = {-30, 24, 19, 25, 33, 1, -35, levelRequirement = 80, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[35] = {-30, 25, 19, 26, 34, 1, -35, levelRequirement = 81, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[36] = {-30, 25, 19, 26, 35, 1, -35, levelRequirement = 82, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ExileVaalRainOfArrows"] = {
name = "Vaal Rain of Arrows",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Fires a large number of arrows into the air, to land at the target after a short delay. Enemies hit by the arrows are pinned in place, unable to move for a time.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.Area] = true,
[SkillType.ProjectileSpeed] = true,
[SkillType.Totemable] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
[SkillType.Duration] = true,
[SkillType.Vaal] = true,
[SkillType.Rain] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
duration = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_damage_+%_final",
"base_skill_effect_duration",
"spell_maximum_action_distance_+%",
"base_is_projectile",
"is_area_damage",
"rain_of_arrows_pin",
},
levels = {
[1] = {-20, 3400, -35, levelRequirement = 2, statInterpolation = {1, 1}, cost = { }, },
[2] = {-20, 3450, 1, -35, levelRequirement = 4, statInterpolation = {1, 1, 1}, cost = { }, },
[3] = {-20, 3500, 2, -35, levelRequirement = 6, statInterpolation = {1, 1, 1}, cost = { }, },
[4] = {-20, 3550, 3, -35, levelRequirement = 9, statInterpolation = {1, 1, 1}, cost = { }, },
[5] = {-20, 3600, 10, 4, -35, levelRequirement = 12, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[6] = {-20, 3650, 10, 5, -35, levelRequirement = 15, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[7] = {-20, 3700, 11, 6, -35, levelRequirement = 19, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[8] = {-20, 3750, 11, 15, 7, -35, levelRequirement = 23, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[9] = {-20, 3800, 12, 15, 8, -35, levelRequirement = 28, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[10] = {-20, 3850, 12, 15, 9, -35, levelRequirement = 33, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[11] = {-25, 3900, 13, 15, 10, 10, -35, levelRequirement = 39, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[12] = {-25, 3950, 13, 15, 10, 11, -35, levelRequirement = 43, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[13] = {-25, 4000, 14, 16, 11, 12, -35, levelRequirement = 46, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[14] = {-25, 4050, 14, 16, 12, 13, -35, levelRequirement = 49, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[15] = {-30, 4100, 15, 16, 13, 14, -35, levelRequirement = 52, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[16] = {-30, 4150, 15, 16, 14, 15, -35, levelRequirement = 55, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[17] = {-30, 4200, 16, 17, 15, 16, -35, levelRequirement = 58, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[18] = {-30, 4250, 16, 17, 16, 17, -35, levelRequirement = 61, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[19] = {-30, 4300, 17, 17, 17, 18, -35, levelRequirement = 64, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[20] = {-30, 4350, 17, 17, 18, 19, -35, levelRequirement = 66, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[21] = {-30, 4375, 18, 18, 19, 20, -35, levelRequirement = 67, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[22] = {-30, 4400, 18, 18, 19, 21, -35, levelRequirement = 68, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[23] = {-30, 4425, 19, 18, 20, 22, -35, levelRequirement = 69, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[24] = {-30, 4450, 19, 18, 20, 23, -35, levelRequirement = 70, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[25] = {-30, 4475, 20, 18, 21, 24, -35, levelRequirement = 71, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[26] = {-30, 4500, 20, 18, 21, 25, -35, levelRequirement = 72, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[27] = {-30, 4525, 21, 18, 22, 26, -35, levelRequirement = 73, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[28] = {-30, 4550, 21, 18, 22, 27, -35, levelRequirement = 74, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[29] = {-30, 4575, 22, 19, 23, 28, -35, levelRequirement = 75, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[30] = {-30, 4600, 23, 19, 23, 29, -35, levelRequirement = 76, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[31] = {-30, 4625, 23, 19, 24, 30, -35, levelRequirement = 77, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[32] = {-30, 4650, 24, 19, 24, 31, -35, levelRequirement = 78, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[33] = {-30, 4675, 24, 19, 25, 32, -35, levelRequirement = 79, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[34] = {-30, 4700, 25, 19, 25, 33, -35, levelRequirement = 80, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[35] = {-30, 4725, 25, 19, 26, 34, -35, levelRequirement = 81, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[36] = {-30, 4750, 26, 19, 26, 35, -35, levelRequirement = 82, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ExileHatred"] = {
name = "Hatred",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Casts an aura that grants extra cold damage based on physical damage to you and your allies.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Buff] = true,
[SkillType.HasReservation] = true,
[SkillType.TotemCastsAlone] = true,
[SkillType.Totemable] = true,
[SkillType.Aura] = true,
[SkillType.Cold] = true,
[SkillType.Instant] = true,
[SkillType.AreaSpell] = true,
[SkillType.CanHaveBlessing] = true,
[SkillType.InstantNoRepeatWhenHeld] = true,
[SkillType.InstantShiftAttackForLeftMouse] = true,
[SkillType.Cooldown] = true,
},
statDescriptionScope = "aura_skill_stat_descriptions",
castTime = 1.2,
baseFlags = {
area = true,
spell = true,
aura = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"physical_damage_%_to_add_as_cold",
},
levels = {
[1] = {26, levelRequirement = 10, statInterpolation = {1}, cost = { }, },
[2] = {26, 3, levelRequirement = 13, statInterpolation = {1, 1}, cost = { }, },
[3] = {27, 6, levelRequirement = 16, statInterpolation = {1, 1}, cost = { }, },
[4] = {27, 9, levelRequirement = 19, statInterpolation = {1, 1}, cost = { }, },
[5] = {28, 12, levelRequirement = 22, statInterpolation = {1, 1}, cost = { }, },
[6] = {28, 15, levelRequirement = 25, statInterpolation = {1, 1}, cost = { }, },
[7] = {29, 18, levelRequirement = 28, statInterpolation = {1, 1}, cost = { }, },
[8] = {29, 21, levelRequirement = 32, statInterpolation = {1, 1}, cost = { }, },
[9] = {30, 23, levelRequirement = 36, statInterpolation = {1, 1}, cost = { }, },
[10] = {30, 25, levelRequirement = 40, statInterpolation = {1, 1}, cost = { }, },
[11] = {31, 27, levelRequirement = 44, statInterpolation = {1, 1}, cost = { }, },
[12] = {31, 29, levelRequirement = 47, statInterpolation = {1, 1}, cost = { }, },
[13] = {32, 31, levelRequirement = 50, statInterpolation = {1, 1}, cost = { }, },
[14] = {32, 33, levelRequirement = 53, statInterpolation = {1, 1}, cost = { }, },
[15] = {33, 35, levelRequirement = 56, statInterpolation = {1, 1}, cost = { }, },
[16] = {34, 36, levelRequirement = 59, statInterpolation = {1, 1}, cost = { }, },
[17] = {34, 37, levelRequirement = 62, statInterpolation = {1, 1}, cost = { }, },
[18] = {35, 38, levelRequirement = 64, statInterpolation = {1, 1}, cost = { }, },
[19] = {35, 39, levelRequirement = 66, statInterpolation = {1, 1}, cost = { }, },
[20] = {36, 40, levelRequirement = 68, statInterpolation = {1, 1}, cost = { }, },
[21] = {36, 41, levelRequirement = 70, statInterpolation = {1, 1}, cost = { }, },
[22] = {37, 42, levelRequirement = 72, statInterpolation = {1, 1}, cost = { }, },
[23] = {37, 43, levelRequirement = 74, statInterpolation = {1, 1}, cost = { }, },
[24] = {38, 44, levelRequirement = 76, statInterpolation = {1, 1}, cost = { }, },
[25] = {38, 45, levelRequirement = 78, statInterpolation = {1, 1}, cost = { }, },
[26] = {39, 46, levelRequirement = 80, statInterpolation = {1, 1}, cost = { }, },
[27] = {39, 47, levelRequirement = 82, statInterpolation = {1, 1}, cost = { }, },
[28] = {40, 48, levelRequirement = 84, statInterpolation = {1, 1}, cost = { }, },
[29] = {40, 49, levelRequirement = 86, statInterpolation = {1, 1}, cost = { }, },
[30] = {41, 50, levelRequirement = 88, statInterpolation = {1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ExileBarrage"] = {
name = "Barrage",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "After a short preparation time, you fire individual projectiles repeatedly with a Bow or Wand. These projectiles have a small randomised spread. This skill cannot be Triggered.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Totemable] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
[SkillType.WandAttack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"physical_damage_+%",
"active_skill_attack_speed_+%_final",
"number_of_additional_projectiles",
"active_skill_damage_+%_final",
"monster_reverse_point_blank_damage_-%_at_minimum_range",
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"projectiles_barrage",
},
levels = {
[1] = {0, 0, 3, -60, 30, levelRequirement = 3, statInterpolation = {1, 1}, cost = { }, },
[2] = {0, 1, 3, -60, 30, levelRequirement = 10, statInterpolation = {1, 1}, cost = { }, },
[3] = {2, 2, 3, -60, 30, levelRequirement = 13, statInterpolation = {1, 1}, cost = { }, },
[4] = {5, 4, 3, -60, 30, levelRequirement = 16, statInterpolation = {1, 1}, cost = { }, },
[5] = {7, 5, 3, -60, 30, levelRequirement = 19, statInterpolation = {1, 1}, cost = { }, },
[6] = {9, 7, 3, -60, 30, levelRequirement = 22, statInterpolation = {1, 1}, cost = { }, },
[7] = {12, 8, 3, -60, 30, levelRequirement = 25, statInterpolation = {1, 1}, cost = { }, },
[8] = {14, 10, 3, -60, 30, levelRequirement = 28, statInterpolation = {1, 1}, cost = { }, },
[9] = {16, 11, 3, -60, 30, levelRequirement = 32, statInterpolation = {1, 1}, cost = { }, },
[10] = {19, 13, 3, -60, 30, levelRequirement = 36, statInterpolation = {1, 1}, cost = { }, },
[11] = {21, 14, 3, -60, 30, levelRequirement = 40, statInterpolation = {1, 1}, cost = { }, },
[12] = {24, 16, 3, -60, 30, levelRequirement = 44, statInterpolation = {1, 1}, cost = { }, },
[13] = {26, 17, 3, -60, 30, levelRequirement = 47, statInterpolation = {1, 1}, cost = { }, },
[14] = {28, 19, 3, -60, 30, levelRequirement = 50, statInterpolation = {1, 1}, cost = { }, },
[15] = {31, 20, 3, -60, 30, levelRequirement = 53, statInterpolation = {1, 1}, cost = { }, },
[16] = {33, 22, 3, -60, 30, levelRequirement = 56, statInterpolation = {1, 1}, cost = { }, },
[17] = {35, 23, 3, -60, 30, levelRequirement = 59, statInterpolation = {1, 1}, cost = { }, },
[18] = {38, 25, 3, -60, 30, levelRequirement = 62, statInterpolation = {1, 1}, cost = { }, },
[19] = {40, 26, 3, -60, 30, levelRequirement = 64, statInterpolation = {1, 1}, cost = { }, },
[20] = {42, 28, 3, -60, 30, levelRequirement = 66, statInterpolation = {1, 1}, cost = { }, },
[21] = {44, 29, 3, -60, 30, levelRequirement = 67, statInterpolation = {1, 1}, cost = { }, },
[22] = {45, 29, 3, -60, 30, levelRequirement = 68, statInterpolation = {1, 1}, cost = { }, },
[23] = {46, 30, 3, -60, 30, levelRequirement = 69, statInterpolation = {1, 1}, cost = { }, },
[24] = {47, 31, 3, -60, 30, levelRequirement = 70, statInterpolation = {1, 1}, cost = { }, },
[25] = {48, 32, 3, -60, 30, levelRequirement = 71, statInterpolation = {1, 1}, cost = { }, },
[26] = {49, 32, 3, -60, 30, levelRequirement = 72, statInterpolation = {1, 1}, cost = { }, },
[27] = {51, 33, 3, -60, 30, levelRequirement = 73, statInterpolation = {1, 1}, cost = { }, },
[28] = {52, 34, 3, -60, 30, levelRequirement = 74, statInterpolation = {1, 1}, cost = { }, },
[29] = {53, 35, 3, -60, 30, levelRequirement = 75, statInterpolation = {1, 1}, cost = { }, },
[30] = {54, 35, 3, -60, 30, levelRequirement = 76, statInterpolation = {1, 1}, cost = { }, },
[31] = {55, 36, 3, -60, 30, levelRequirement = 77, statInterpolation = {1, 1}, cost = { }, },
[32] = {56, 37, 3, -60, 30, levelRequirement = 78, statInterpolation = {1, 1}, cost = { }, },
[33] = {58, 39, 3, -60, 30, levelRequirement = 79, statInterpolation = {1, 1}, cost = { }, },
[34] = {59, 38, 3, -60, 30, levelRequirement = 80, statInterpolation = {1, 1}, cost = { }, },
[35] = {60, 39, 3, -60, 30, levelRequirement = 81, statInterpolation = {1, 1}, cost = { }, },
[36] = {61, 40, 3, -60, 30, levelRequirement = 82, statInterpolation = {1, 1}, cost = { }, },
[37] = {64, 41, 3, -60, 30, levelRequirement = 84, statInterpolation = {1, 1}, cost = { }, },
[38] = {66, 43, 3, -60, 30, levelRequirement = 86, statInterpolation = {1, 1}, cost = { }, },
[39] = {68, 44, 3, -60, 30, levelRequirement = 88, statInterpolation = {1, 1}, cost = { }, },
},
}
monster base type attack cast speed +% and damage -% final [33]
| Family | MonsterSpeedAndDamageFixup |
|---|---|
| Domains | Monster (3) |
| GenerationType | Einzigartig (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | caster_damage Schaden Angriff Zauberer Geschwindigkeit |
20% erhöhte Angriffsgeschwindigkeit
| Family | IncreasedAttackSpeed |
|---|---|
| Domains | Monster (3) |
| GenerationType | Einzigartig (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | Angriff Geschwindigkeit |
100% erhöhtes maximales Leben
100% vergrößerter Wirkungsbereich
80% vergrößerte Charaktergröße
| Family | MonsterSupporterGigantism |
|---|---|
| Domains | Monster (3) |
| GenerationType | Einzigartig (3) |
| Req. level | 1 |
| Stats |
Orra Grüntor
HumanoidGebiet: 'Stadtviertel'-Karte
Monster gewähren 100% erhöhte Erfahrung
15000% erhöhte Seltenheit fallen gelassener Gegenstände
monster base type attack cast speed +% and damage -% final [33]
20% erhöhte Angriffsgeschwindigkeit
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
15000% erhöhte Seltenheit fallen gelassener Gegenstände
monster base type attack cast speed +% and damage -% final [33]
20% erhöhte Angriffsgeschwindigkeit
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Orra Greengate
| Spectre | N |
|---|---|
| Area | 'Stadtviertel'-Karte |
| Tags | cold_affinity, cursing_monster, female_rogue_exile, has_bow, human, humanoid, light_armour, medium_movement, medium_small_height, non_unique_map_boss, not_int, not_str, physical_affinity, puncturing_weapon, ranged, red_blood, rogue_exile |
Leben
224%
Ausweichen
+100%
Ailment Threshold
224%
Widerstand
Damage
144%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritische Treffer
+130%
Attack Distance
6 ~ 80
Attack Time
1.605 Second
Damage Spread
±20%
Erfahrung
200%
Model Size
100%
Type
ExileRanger1MapBoss
Metadata
ExileRanger1MapBoss
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
71
Leben
463,036
Rüstung
36,473
Ausweichwert
10,520
Damage
733
Zauberschaden
1,095
Genauigkeit
652
Attack Time
1.07535
Erfahrung
120,439
Minion Life
97,815
Minion Damage
592
Ailment Threshold
263,930
Chill
835
Shock
835
Brittle
4,721
Scorch
835
Sap
2,306
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 1165–1747
Kritische Trefferchance: 5%
Attack Time: 1.605 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
skill can fire arrows [1]
skill can fire wand projectiles [1]
ExileVulnerability
Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, Physical, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
Verwundbarkeit
Zauberzeit: 0.5 Sek.
Abklingzeit: 8 Sek.
Verflucht alle Ziele in einem Bereich, wodurch sie erhöhten physischen Schaden erleiden. Angriffe gegen verfluchte Gegner haben eine Chance, Bluten zu verursachen.
Basisdauer beträgt 12.1 Sekunden
Verfluchte Gegner erleiden 35% erhöhten physischen Schaden
Angriffstreffer gegen verfluchte Gegner haben 25% Chance, Bluten zu verursachen
active skill area of effect radius +% final [40]
ExileRainOfArrows
Attack, RangedAttack, MirageArcherCanUse, Area, ProjectileSpeed, Totemable, Trappable, Mineable, Triggerable, Rain
Pfeilregen
Base Damage: 1165–1747
Kritische Trefferchance: 5%
Attack Time: 1.605 Sek.
Schießt eine große Menge Pfeile in die Luft, die nach kurzer Zeit am Zielort landen.
Verursacht 18% des physischen Schadens als extra Kälteschaden
Verursacht 30% weniger Schaden
21% erhöhte Angriffsgeschwindigkeit
20% erhöhte Projektilgeschwindigkeit
active skill area of effect radius +% final [24]
animation effect variation [1]
base is projectile [1]
is area damage [1]
spell maximum action distance +% [-35]
ExileHatred
Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Cold, Instant, AreaSpell, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
Hass
Zauberzeit: 1.2 Sek.
Abklingzeit: 0.5 Sek.
Zaubert eine Aura, die den Kälteschaden von Euch und Euren Verbündeten erhöht.
Ihr und Verbündete im Umkreis verursachen 36% des physischen Schadens als extra Kälteschaden
active skill area of effect radius +% final [41]
ExileFrenzy
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, MeleeSingleTarget, Multistrikeable, Melee, Triggerable
Raserei
Base Damage: 1165–1747
Kritische Trefferchance: 5%
Attack Time: 1.605 Sek.
Führt einen Angriff aus, der dem Charakter bei Treffer eine Raserei-Ladung gewährt. Raserei-Ladungen erhöhen Eure Angriffsgeschwindigkeit.
Verursacht 28% weniger Schaden
Verursacht 10% mehr physischen Schaden
10% erhöhter physischer Schaden pro Raserei-Ladung
Feuert 2 zusätzliche Projektile
10% erhöhte Angriffsgeschwindigkeit pro Raserei-Ladung
skill can fire arrows [1]
ExileVaalRainOfArrows
Attack, RangedAttack, Area, ProjectileSpeed, Totemable, Trappable, Mineable, Duration, Vaal, Rain
Vaal-Pfeilregen
Base Damage: 1165–1747
Kritische Trefferchance: 5%
Attack Time: 1.605 Sek.
Schießt eine große Menge Pfeile in die Luft, die nach kurzer Zeit am Zielort landen. Gegner, die von den Pfeilen getroffen werden, sind an den Boden gebunden und können sich für eine kurze Zeit nicht bewegen.
Verursacht 18% des physischen Schadens als extra Kälteschaden
Verursacht 30% weniger Schaden
Basisdauer beträgt 4.48 Sekunden
21% erhöhte Angriffsgeschwindigkeit
20% erhöhte Projektilgeschwindigkeit
active skill area of effect radius +% final [24]
base is projectile [1]
is area damage [1]
rain of arrows pin [1]
spell maximum action distance +% [-35]
ExileBarrage
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, WandAttack
Sperrfeuer
Base Damage: 1165–1747
Kritische Trefferchance: 5%
Attack Time: 1.605 Sek.
Abklingzeit: 4 Sek.
Nach einer kurzen Vorbereitungszeit feuert Ihr wiederholt einzelne Projektile mit einem Bogen oder einem Zauberstab. Diese Projektile haben einen kleinen zufälligen Radius. Diese Fertigkeit kann nicht ausgelöst werden.
Verursacht 60% weniger Schaden
Feuert 3 zusätzliche Projektile
48% erhöhter physischer Schaden
Feuert Projektile nacheinander
32% mehr Angriffsgeschwindigkeit
monster reverse point blank damage -% at minimum range [30]
skill can fire arrows [1]
skill can fire wand projectiles [1]
Object Type
version 2
extends "Metadata/Monsters/Exiles/ExileMapBoss"
Stats
{
set_base_mana_cost_-% = 0
set_mana_regeneration_rate_per_minute_% = 0
}Object Type Codes
version 2 extends "Metadata/Monsters/Exiles/ExileMapBoss"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Exiles/ExileRanger1MapBoss"] = {
name = "Orra Greengate",
life = 2.24,
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
damage = 1.44,
damageSpread = 0.2,
attackTime = 1.605,
attackRange = 80,
accuracy = 1,
weaponType1 = "Bow",
skillList = {
"ExileFrenzy",
"Melee",
"ExileVulnerability",
"ExileRainOfArrows",
"ExileVaalRainOfArrows",
"ExileHatred",
"ExileBarrage",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["ExileFrenzy"] = {
name = "Frenzy",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Performs an attack that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Totemable] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"physical_damage_+%_per_frenzy_charge",
"base_attack_speed_+%_per_frenzy_charge",
"active_skill_physical_damage_+%_final",
"skill_can_fire_arrows",
},
levels = {
[1] = {10, 10, 10, levelRequirement = 30, statInterpolation = {}, cost = { }, },
[2] = {0, 2, -20, 10, 10, 10, levelRequirement = 50, statInterpolation = {1, 1, 1}, cost = { }, },
[3] = {0, 2, -28, 10, 10, 10, levelRequirement = 65, statInterpolation = {1, 1, 1}, cost = { }, },
[4] = {0, 2, -36, 10, 10, 10, levelRequirement = 75, statInterpolation = {1, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ExileVulnerability"] = {
name = "Vulnerability",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Curse all targets in an area, causing them to take increased physical damage. Attacks against the cursed enemies have a chance to inflict bleeding.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Duration] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Cascadable] = true,
[SkillType.AppliesCurse] = true,
[SkillType.CanRapidFire] = true,
[SkillType.AreaSpell] = true,
[SkillType.Physical] = true,
[SkillType.InstantNoRepeatWhenHeld] = true,
[SkillType.InstantShiftAttackForLeftMouse] = true,
[SkillType.Hex] = true,
},
statDescriptionScope = "curse_skill_stat_descriptions",
castTime = 0.5,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_skill_effect_duration",
"physical_damage_taken_+%",
"receive_bleeding_chance_%_when_hit_by_attack",
},
levels = {
[1] = {9900, 25, 25, levelRequirement = 24, statInterpolation = {1, 1}, cost = { }, },
[2] = {10010, 25, 2, 25, levelRequirement = 27, statInterpolation = {1, 1, 1}, cost = { }, },
[3] = {10120, 26, 4, 25, levelRequirement = 30, statInterpolation = {1, 1, 1}, cost = { }, },
[4] = {10230, 26, 6, 25, levelRequirement = 33, statInterpolation = {1, 1, 1}, cost = { }, },
[5] = {10340, 27, 8, 25, levelRequirement = 35, statInterpolation = {1, 1, 1}, cost = { }, },
[6] = {10450, 27, 10, 25, levelRequirement = 38, statInterpolation = {1, 1, 1}, cost = { }, },
[7] = {10560, 28, 12, 25, levelRequirement = 40, statInterpolation = {1, 1, 1}, cost = { }, },
[8] = {10670, 28, 14, 25, levelRequirement = 43, statInterpolation = {1, 1, 1}, cost = { }, },
[9] = {10780, 29, 16, 25, levelRequirement = 46, statInterpolation = {1, 1, 1}, cost = { }, },
[10] = {10890, 29, 18, 25, levelRequirement = 48, statInterpolation = {1, 1, 1}, cost = { }, },
[11] = {11000, 30, 20, 25, levelRequirement = 50, statInterpolation = {1, 1, 1}, cost = { }, },
[12] = {11110, 30, 22, 25, levelRequirement = 52, statInterpolation = {1, 1, 1}, cost = { }, },
[13] = {11220, 31, 24, 25, levelRequirement = 54, statInterpolation = {1, 1, 1}, cost = { }, },
[14] = {11330, 31, 26, 25, levelRequirement = 56, statInterpolation = {1, 1, 1}, cost = { }, },
[15] = {11440, 32, 28, 25, levelRequirement = 58, statInterpolation = {1, 1, 1}, cost = { }, },
[16] = {11550, 32, 30, 25, levelRequirement = 60, statInterpolation = {1, 1, 1}, cost = { }, },
[17] = {11660, 33, 32, 25, levelRequirement = 62, statInterpolation = {1, 1, 1}, cost = { }, },
[18] = {11770, 33, 34, 25, levelRequirement = 64, statInterpolation = {1, 1, 1}, cost = { }, },
[19] = {11880, 34, 36, 25, levelRequirement = 66, statInterpolation = {1, 1, 1}, cost = { }, },
[20] = {11990, 34, 38, 25, levelRequirement = 68, statInterpolation = {1, 1, 1}, cost = { }, },
[21] = {12100, 35, 40, 25, levelRequirement = 70, statInterpolation = {1, 1, 1}, cost = { }, },
[22] = {12210, 35, 42, 25, levelRequirement = 72, statInterpolation = {1, 1, 1}, cost = { }, },
[23] = {12320, 36, 44, 25, levelRequirement = 74, statInterpolation = {1, 1, 1}, cost = { }, },
[24] = {12430, 36, 46, 25, levelRequirement = 76, statInterpolation = {1, 1, 1}, cost = { }, },
[25] = {12540, 37, 48, 25, levelRequirement = 78, statInterpolation = {1, 1, 1}, cost = { }, },
[26] = {12650, 37, 50, 25, levelRequirement = 80, statInterpolation = {1, 1, 1}, cost = { }, },
[27] = {12760, 38, 52, 25, levelRequirement = 82, statInterpolation = {1, 1, 1}, cost = { }, },
[28] = {12870, 38, 54, 25, levelRequirement = 84, statInterpolation = {1, 1, 1}, cost = { }, },
[29] = {12980, 39, 56, 25, levelRequirement = 86, statInterpolation = {1, 1, 1}, cost = { }, },
[30] = {13090, 39, 58, 25, levelRequirement = 88, statInterpolation = {1, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ExileRainOfArrows"] = {
name = "Rain of Arrows",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Fires a large number of arrows into the air, to land at the target after a short delay.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Area] = true,
[SkillType.ProjectileSpeed] = true,
[SkillType.Totemable] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
[SkillType.Triggerable] = true,
[SkillType.Rain] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_damage_+%_final",
"animation_effect_variation",
"spell_maximum_action_distance_+%",
"is_area_damage",
"base_is_projectile",
},
levels = {
[1] = {-20, 1, -35, levelRequirement = 2, statInterpolation = {1}, cost = { }, },
[2] = {-20, 1, 1, -35, levelRequirement = 4, statInterpolation = {1, 1}, cost = { }, },
[3] = {-20, 2, 1, -35, levelRequirement = 6, statInterpolation = {1, 1}, cost = { }, },
[4] = {-20, 3, 1, -35, levelRequirement = 9, statInterpolation = {1, 1}, cost = { }, },
[5] = {-20, 10, 4, 1, -35, levelRequirement = 12, statInterpolation = {1, 1, 1}, cost = { }, },
[6] = {-20, 10, 5, 1, -35, levelRequirement = 15, statInterpolation = {1, 1, 1}, cost = { }, },
[7] = {-20, 11, 6, 1, -35, levelRequirement = 19, statInterpolation = {1, 1, 1}, cost = { }, },
[8] = {-20, 11, 15, 7, 1, -35, levelRequirement = 23, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[9] = {-20, 12, 15, 8, 1, -35, levelRequirement = 28, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[10] = {-20, 12, 15, 9, 1, -35, levelRequirement = 33, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[11] = {-25, 13, 15, 10, 10, 1, -35, levelRequirement = 39, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[12] = {-25, 13, 15, 10, 11, 1, -35, levelRequirement = 43, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[13] = {-25, 14, 16, 11, 12, 1, -35, levelRequirement = 46, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[14] = {-25, 14, 16, 12, 13, 1, -35, levelRequirement = 49, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[15] = {-30, 15, 16, 13, 14, 1, -35, levelRequirement = 52, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[16] = {-30, 15, 16, 14, 15, 1, -35, levelRequirement = 55, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[17] = {-30, 16, 17, 15, 16, 1, -35, levelRequirement = 58, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[18] = {-30, 16, 17, 16, 17, 1, -35, levelRequirement = 61, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[19] = {-30, 17, 17, 17, 18, 1, -35, levelRequirement = 64, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[20] = {-30, 17, 17, 18, 19, 1, -35, levelRequirement = 66, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[21] = {-30, 18, 18, 19, 20, 1, -35, levelRequirement = 67, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[22] = {-30, 18, 18, 19, 21, 1, -35, levelRequirement = 68, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[23] = {-30, 19, 18, 20, 22, 1, -35, levelRequirement = 69, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[24] = {-30, 19, 18, 20, 23, 1, -35, levelRequirement = 70, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[25] = {-30, 20, 18, 21, 24, 1, -35, levelRequirement = 71, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[26] = {-30, 20, 18, 21, 25, 1, -35, levelRequirement = 72, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[27] = {-30, 21, 18, 22, 26, 1, -35, levelRequirement = 73, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[28] = {-30, 21, 18, 22, 27, 1, -35, levelRequirement = 74, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[29] = {-30, 22, 19, 23, 28, 1, -35, levelRequirement = 75, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[30] = {-30, 22, 19, 23, 29, 1, -35, levelRequirement = 76, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[31] = {-30, 23, 19, 24, 30, 1, -35, levelRequirement = 77, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[32] = {-30, 23, 19, 24, 31, 1, -35, levelRequirement = 78, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[33] = {-30, 24, 19, 25, 32, 1, -35, levelRequirement = 79, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[34] = {-30, 24, 19, 25, 33, 1, -35, levelRequirement = 80, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[35] = {-30, 25, 19, 26, 34, 1, -35, levelRequirement = 81, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[36] = {-30, 25, 19, 26, 35, 1, -35, levelRequirement = 82, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ExileVaalRainOfArrows"] = {
name = "Vaal Rain of Arrows",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Fires a large number of arrows into the air, to land at the target after a short delay. Enemies hit by the arrows are pinned in place, unable to move for a time.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.Area] = true,
[SkillType.ProjectileSpeed] = true,
[SkillType.Totemable] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
[SkillType.Duration] = true,
[SkillType.Vaal] = true,
[SkillType.Rain] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
duration = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_damage_+%_final",
"base_skill_effect_duration",
"spell_maximum_action_distance_+%",
"base_is_projectile",
"is_area_damage",
"rain_of_arrows_pin",
},
levels = {
[1] = {-20, 3400, -35, levelRequirement = 2, statInterpolation = {1, 1}, cost = { }, },
[2] = {-20, 3450, 1, -35, levelRequirement = 4, statInterpolation = {1, 1, 1}, cost = { }, },
[3] = {-20, 3500, 2, -35, levelRequirement = 6, statInterpolation = {1, 1, 1}, cost = { }, },
[4] = {-20, 3550, 3, -35, levelRequirement = 9, statInterpolation = {1, 1, 1}, cost = { }, },
[5] = {-20, 3600, 10, 4, -35, levelRequirement = 12, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[6] = {-20, 3650, 10, 5, -35, levelRequirement = 15, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[7] = {-20, 3700, 11, 6, -35, levelRequirement = 19, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[8] = {-20, 3750, 11, 15, 7, -35, levelRequirement = 23, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[9] = {-20, 3800, 12, 15, 8, -35, levelRequirement = 28, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[10] = {-20, 3850, 12, 15, 9, -35, levelRequirement = 33, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[11] = {-25, 3900, 13, 15, 10, 10, -35, levelRequirement = 39, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[12] = {-25, 3950, 13, 15, 10, 11, -35, levelRequirement = 43, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[13] = {-25, 4000, 14, 16, 11, 12, -35, levelRequirement = 46, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[14] = {-25, 4050, 14, 16, 12, 13, -35, levelRequirement = 49, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[15] = {-30, 4100, 15, 16, 13, 14, -35, levelRequirement = 52, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[16] = {-30, 4150, 15, 16, 14, 15, -35, levelRequirement = 55, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[17] = {-30, 4200, 16, 17, 15, 16, -35, levelRequirement = 58, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[18] = {-30, 4250, 16, 17, 16, 17, -35, levelRequirement = 61, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[19] = {-30, 4300, 17, 17, 17, 18, -35, levelRequirement = 64, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[20] = {-30, 4350, 17, 17, 18, 19, -35, levelRequirement = 66, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[21] = {-30, 4375, 18, 18, 19, 20, -35, levelRequirement = 67, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[22] = {-30, 4400, 18, 18, 19, 21, -35, levelRequirement = 68, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[23] = {-30, 4425, 19, 18, 20, 22, -35, levelRequirement = 69, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[24] = {-30, 4450, 19, 18, 20, 23, -35, levelRequirement = 70, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[25] = {-30, 4475, 20, 18, 21, 24, -35, levelRequirement = 71, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[26] = {-30, 4500, 20, 18, 21, 25, -35, levelRequirement = 72, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[27] = {-30, 4525, 21, 18, 22, 26, -35, levelRequirement = 73, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[28] = {-30, 4550, 21, 18, 22, 27, -35, levelRequirement = 74, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[29] = {-30, 4575, 22, 19, 23, 28, -35, levelRequirement = 75, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[30] = {-30, 4600, 23, 19, 23, 29, -35, levelRequirement = 76, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[31] = {-30, 4625, 23, 19, 24, 30, -35, levelRequirement = 77, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[32] = {-30, 4650, 24, 19, 24, 31, -35, levelRequirement = 78, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[33] = {-30, 4675, 24, 19, 25, 32, -35, levelRequirement = 79, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[34] = {-30, 4700, 25, 19, 25, 33, -35, levelRequirement = 80, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[35] = {-30, 4725, 25, 19, 26, 34, -35, levelRequirement = 81, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[36] = {-30, 4750, 26, 19, 26, 35, -35, levelRequirement = 82, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ExileHatred"] = {
name = "Hatred",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Casts an aura that grants extra cold damage based on physical damage to you and your allies.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Buff] = true,
[SkillType.HasReservation] = true,
[SkillType.TotemCastsAlone] = true,
[SkillType.Totemable] = true,
[SkillType.Aura] = true,
[SkillType.Cold] = true,
[SkillType.Instant] = true,
[SkillType.AreaSpell] = true,
[SkillType.CanHaveBlessing] = true,
[SkillType.InstantNoRepeatWhenHeld] = true,
[SkillType.InstantShiftAttackForLeftMouse] = true,
[SkillType.Cooldown] = true,
},
statDescriptionScope = "aura_skill_stat_descriptions",
castTime = 1.2,
baseFlags = {
area = true,
spell = true,
aura = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"physical_damage_%_to_add_as_cold",
},
levels = {
[1] = {26, levelRequirement = 10, statInterpolation = {1}, cost = { }, },
[2] = {26, 3, levelRequirement = 13, statInterpolation = {1, 1}, cost = { }, },
[3] = {27, 6, levelRequirement = 16, statInterpolation = {1, 1}, cost = { }, },
[4] = {27, 9, levelRequirement = 19, statInterpolation = {1, 1}, cost = { }, },
[5] = {28, 12, levelRequirement = 22, statInterpolation = {1, 1}, cost = { }, },
[6] = {28, 15, levelRequirement = 25, statInterpolation = {1, 1}, cost = { }, },
[7] = {29, 18, levelRequirement = 28, statInterpolation = {1, 1}, cost = { }, },
[8] = {29, 21, levelRequirement = 32, statInterpolation = {1, 1}, cost = { }, },
[9] = {30, 23, levelRequirement = 36, statInterpolation = {1, 1}, cost = { }, },
[10] = {30, 25, levelRequirement = 40, statInterpolation = {1, 1}, cost = { }, },
[11] = {31, 27, levelRequirement = 44, statInterpolation = {1, 1}, cost = { }, },
[12] = {31, 29, levelRequirement = 47, statInterpolation = {1, 1}, cost = { }, },
[13] = {32, 31, levelRequirement = 50, statInterpolation = {1, 1}, cost = { }, },
[14] = {32, 33, levelRequirement = 53, statInterpolation = {1, 1}, cost = { }, },
[15] = {33, 35, levelRequirement = 56, statInterpolation = {1, 1}, cost = { }, },
[16] = {34, 36, levelRequirement = 59, statInterpolation = {1, 1}, cost = { }, },
[17] = {34, 37, levelRequirement = 62, statInterpolation = {1, 1}, cost = { }, },
[18] = {35, 38, levelRequirement = 64, statInterpolation = {1, 1}, cost = { }, },
[19] = {35, 39, levelRequirement = 66, statInterpolation = {1, 1}, cost = { }, },
[20] = {36, 40, levelRequirement = 68, statInterpolation = {1, 1}, cost = { }, },
[21] = {36, 41, levelRequirement = 70, statInterpolation = {1, 1}, cost = { }, },
[22] = {37, 42, levelRequirement = 72, statInterpolation = {1, 1}, cost = { }, },
[23] = {37, 43, levelRequirement = 74, statInterpolation = {1, 1}, cost = { }, },
[24] = {38, 44, levelRequirement = 76, statInterpolation = {1, 1}, cost = { }, },
[25] = {38, 45, levelRequirement = 78, statInterpolation = {1, 1}, cost = { }, },
[26] = {39, 46, levelRequirement = 80, statInterpolation = {1, 1}, cost = { }, },
[27] = {39, 47, levelRequirement = 82, statInterpolation = {1, 1}, cost = { }, },
[28] = {40, 48, levelRequirement = 84, statInterpolation = {1, 1}, cost = { }, },
[29] = {40, 49, levelRequirement = 86, statInterpolation = {1, 1}, cost = { }, },
[30] = {41, 50, levelRequirement = 88, statInterpolation = {1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ExileBarrage"] = {
name = "Barrage",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "After a short preparation time, you fire individual projectiles repeatedly with a Bow or Wand. These projectiles have a small randomised spread. This skill cannot be Triggered.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Totemable] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
[SkillType.WandAttack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"physical_damage_+%",
"active_skill_attack_speed_+%_final",
"number_of_additional_projectiles",
"active_skill_damage_+%_final",
"monster_reverse_point_blank_damage_-%_at_minimum_range",
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"projectiles_barrage",
},
levels = {
[1] = {0, 0, 3, -60, 30, levelRequirement = 3, statInterpolation = {1, 1}, cost = { }, },
[2] = {0, 1, 3, -60, 30, levelRequirement = 10, statInterpolation = {1, 1}, cost = { }, },
[3] = {2, 2, 3, -60, 30, levelRequirement = 13, statInterpolation = {1, 1}, cost = { }, },
[4] = {5, 4, 3, -60, 30, levelRequirement = 16, statInterpolation = {1, 1}, cost = { }, },
[5] = {7, 5, 3, -60, 30, levelRequirement = 19, statInterpolation = {1, 1}, cost = { }, },
[6] = {9, 7, 3, -60, 30, levelRequirement = 22, statInterpolation = {1, 1}, cost = { }, },
[7] = {12, 8, 3, -60, 30, levelRequirement = 25, statInterpolation = {1, 1}, cost = { }, },
[8] = {14, 10, 3, -60, 30, levelRequirement = 28, statInterpolation = {1, 1}, cost = { }, },
[9] = {16, 11, 3, -60, 30, levelRequirement = 32, statInterpolation = {1, 1}, cost = { }, },
[10] = {19, 13, 3, -60, 30, levelRequirement = 36, statInterpolation = {1, 1}, cost = { }, },
[11] = {21, 14, 3, -60, 30, levelRequirement = 40, statInterpolation = {1, 1}, cost = { }, },
[12] = {24, 16, 3, -60, 30, levelRequirement = 44, statInterpolation = {1, 1}, cost = { }, },
[13] = {26, 17, 3, -60, 30, levelRequirement = 47, statInterpolation = {1, 1}, cost = { }, },
[14] = {28, 19, 3, -60, 30, levelRequirement = 50, statInterpolation = {1, 1}, cost = { }, },
[15] = {31, 20, 3, -60, 30, levelRequirement = 53, statInterpolation = {1, 1}, cost = { }, },
[16] = {33, 22, 3, -60, 30, levelRequirement = 56, statInterpolation = {1, 1}, cost = { }, },
[17] = {35, 23, 3, -60, 30, levelRequirement = 59, statInterpolation = {1, 1}, cost = { }, },
[18] = {38, 25, 3, -60, 30, levelRequirement = 62, statInterpolation = {1, 1}, cost = { }, },
[19] = {40, 26, 3, -60, 30, levelRequirement = 64, statInterpolation = {1, 1}, cost = { }, },
[20] = {42, 28, 3, -60, 30, levelRequirement = 66, statInterpolation = {1, 1}, cost = { }, },
[21] = {44, 29, 3, -60, 30, levelRequirement = 67, statInterpolation = {1, 1}, cost = { }, },
[22] = {45, 29, 3, -60, 30, levelRequirement = 68, statInterpolation = {1, 1}, cost = { }, },
[23] = {46, 30, 3, -60, 30, levelRequirement = 69, statInterpolation = {1, 1}, cost = { }, },
[24] = {47, 31, 3, -60, 30, levelRequirement = 70, statInterpolation = {1, 1}, cost = { }, },
[25] = {48, 32, 3, -60, 30, levelRequirement = 71, statInterpolation = {1, 1}, cost = { }, },
[26] = {49, 32, 3, -60, 30, levelRequirement = 72, statInterpolation = {1, 1}, cost = { }, },
[27] = {51, 33, 3, -60, 30, levelRequirement = 73, statInterpolation = {1, 1}, cost = { }, },
[28] = {52, 34, 3, -60, 30, levelRequirement = 74, statInterpolation = {1, 1}, cost = { }, },
[29] = {53, 35, 3, -60, 30, levelRequirement = 75, statInterpolation = {1, 1}, cost = { }, },
[30] = {54, 35, 3, -60, 30, levelRequirement = 76, statInterpolation = {1, 1}, cost = { }, },
[31] = {55, 36, 3, -60, 30, levelRequirement = 77, statInterpolation = {1, 1}, cost = { }, },
[32] = {56, 37, 3, -60, 30, levelRequirement = 78, statInterpolation = {1, 1}, cost = { }, },
[33] = {58, 39, 3, -60, 30, levelRequirement = 79, statInterpolation = {1, 1}, cost = { }, },
[34] = {59, 38, 3, -60, 30, levelRequirement = 80, statInterpolation = {1, 1}, cost = { }, },
[35] = {60, 39, 3, -60, 30, levelRequirement = 81, statInterpolation = {1, 1}, cost = { }, },
[36] = {61, 40, 3, -60, 30, levelRequirement = 82, statInterpolation = {1, 1}, cost = { }, },
[37] = {64, 41, 3, -60, 30, levelRequirement = 84, statInterpolation = {1, 1}, cost = { }, },
[38] = {66, 43, 3, -60, 30, levelRequirement = 86, statInterpolation = {1, 1}, cost = { }, },
[39] = {68, 44, 3, -60, 30, levelRequirement = 88, statInterpolation = {1, 1}, cost = { }, },
},
}
Monster gewähren 100% erhöhte Erfahrung
15000% erhöhte Seltenheit fallen gelassener Gegenstände
| Family | MonsterMapBoss |
|---|---|
| Domains | Monster (3) |
| GenerationType | Einzigartig (3) |
| Req. level | 1 |
| Stats |
monster base type attack cast speed +% and damage -% final [33]
| Family | MonsterSpeedAndDamageFixup |
|---|---|
| Domains | Monster (3) |
| GenerationType | Einzigartig (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | caster_damage Schaden Angriff Zauberer Geschwindigkeit |
20% erhöhte Angriffsgeschwindigkeit
| Family | IncreasedAttackSpeed |
|---|---|
| Domains | Monster (3) |
| GenerationType | Einzigartig (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | Angriff Geschwindigkeit |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | Monster (3) |
| GenerationType | Einzigartig (3) |
| Req. level | 1 |
| Stats |
| key | val |
|---|---|
| Stats.item_drop_slots | 1 |
| Stats.energy_shield_recharge_rate_per_minute_% | 2000 |
| Stats.mana_regeneration_rate_per_minute_% | 0 |
| Stats.base_maximum_mana | 200 |
| Stats.maximum_physical_damage_reduction_% | 75 |
| Stats.max_viper_strike_orbs | 4 |
| Stats.base_maximum_all_resistances_% | 75 |
| Stats.max_fuse_arrow_orbs | 5 |
| Stats.max_fire_beam_stacks | 8 |
| Stats.max_charged_attack_stacks | 10 |
| Stats.base_critical_strike_multiplier | 130 |
| Stats.critical_ailment_dot_multiplier_+ | 30 |
| Stats.max_endurance_charges | 3 |
| Stats.max_frenzy_charges | 3 |
| Stats.max_power_charges | 3 |
| Stats.base_attack_speed_+%_per_frenzy_charge | 5 |
| Stats.base_attack_speed_+%_per_frenzy_charge_if_not_player_minion | 11 |
| Stats.base_cast_speed_+%_per_frenzy_charge | 5 |
| Stats.base_cast_speed_+%_per_frenzy_charge_if_not_player_minion | 11 |
| Stats.movement_velocity_+%_per_frenzy_charge_if_not_player_minion | 5 |
| Stats.object_inherent_damage_+%_final_per_frenzy_charge | 4 |
| Stats.physical_damage_reduction_%_per_endurance_charge | 4 |
| Stats.physical_damage_reduction_%_per_endurance_charge_if_not_player_minion | 11 |
| Stats.resist_all_elements_%_per_endurance_charge | 4 |
| Stats.resist_all_elements_%_per_endurance_charge_if_not_player_minion | 11 |
| Stats.critical_strike_chance_+%_per_power_charge | 50 |
| Stats.critical_strike_chance_+%_per_power_charge_if_not_player_minion | 150 |
| Stats.maximum_block_% | 75 |
| Stats.base_maximum_spell_block_% | 75 |
| Stats.base_number_of_totems_allowed | 1 |
| Stats.base_number_of_traps_allowed | 3 |
| Stats.base_number_of_remote_mines_allowed | 5 |
| Stats.movement_velocity_cap | 128 |
| Stats.maximum_life_leech_rate_%_per_minute | 1200 |
| Stats.maximum_mana_leech_rate_%_per_minute | 1200 |
| Stats.maximum_energy_shield_leech_rate_%_per_minute | 600 |
| Stats.monster_ignite_damage_+%_final | -72 |
| Stats.monster_bleeding_damage_+%_final | -86 |
| Stats.monster_poison_damage_+%_final | -50 |
| Stats.bleeding_moving_damage_%_of_base_override | 500 |
| Stats.max_azurite_debuff_stacks | 10 |
| Stats.impaled_debuff_base_duration_ms | 8000 |
| Stats.impaled_debuff_number_of_reflected_hits | 5 |
| Stats.ignore_skill_weapon_restrictions | 1 |
| Stats.base_total_number_of_sigils_allowed | 3 |
| Stats.maximum_life_leech_amount_per_leech_%_max_life | 10 |
| Stats.maximum_mana_leech_amount_per_leech_%_max_mana | 10 |
| Stats.maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield | 10 |
| Stats.object_inherent_melee_hit_stun_duration_+%_final | 20 |
| Stats.scale_melee_range_to_actor_scale | 1 |
| Stats.use_melee_pattern_range | 1 |
| Stats.actor_scale_+%_limit | 100 |
| Stats.damage_taken_when_hit_+%_final_per_fortification | -1 |
| Stats.base_max_fortification | 20 |
| Stats.soul_eater_maximum_stacks | 45 |
| Stats.base_mana_cost_-% | 0 |
| ObjectMagicProperties.stat_description_list | Metadata/StatDescriptions/monster_stat_descriptions.txt |
| Positioned.blocking | true |
| Positioned.team | 0 |
| Positioned.serialise_collidable | true |
| BaseEvents.server_only | true |
| Actor.basic_action | Move, Flee, StrafeLeft, StrafeRight, Advance, DoNothing, MonsterPickup |
| Actor.slow_animations_go_to_idle | true |
Orra Grüntor
HumanoidMonster gewähren 100% erhöhte Erfahrung
15000% erhöhte Seltenheit fallen gelassener Gegenstände
monster base type attack cast speed +% and damage -% final [33]
20% erhöhte Angriffsgeschwindigkeit
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
15000% erhöhte Seltenheit fallen gelassener Gegenstände
monster base type attack cast speed +% and damage -% final [33]
20% erhöhte Angriffsgeschwindigkeit
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Orra Greengate
| Spectre | N |
|---|---|
| Tags | cold_affinity, cursing_monster, has_bow, human, humanoid, light_armour, medium_movement, medium_small_height, not_int, not_str, physical_affinity, puncturing_weapon, ranged, red_blood, standalone_map_boss |
Leben
224%
Ausweichen
+100%
Ailment Threshold
224%
Widerstand
Damage
144%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritische Treffer
+130%
Attack Distance
6 ~ 80
Attack Time
1.605 Second
Damage Spread
±20%
Erfahrung
200%
Model Size
100%
Type
ExileRanger1MapBoss
Metadata
ExileRanger1MapBossStandalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
312,136
Rüstung
28,790
Ausweichwert
9,478
Damage
613
Zauberschaden
914
Genauigkeit
580
Attack Time
1.07535
Erfahrung
112,805
Minion Life
67,705
Minion Damage
489
Ailment Threshold
196,646
Chill
622
Shock
622
Brittle
3,518
Scorch
622
Sap
1,718
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 973–1459
Kritische Trefferchance: 5%
Attack Time: 1.605 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
skill can fire arrows [1]
skill can fire wand projectiles [1]
ExileVulnerability
Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, Physical, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
Verwundbarkeit
Zauberzeit: 0.5 Sek.
Abklingzeit: 8 Sek.
Verflucht alle Ziele in einem Bereich, wodurch sie erhöhten physischen Schaden erleiden. Angriffe gegen verfluchte Gegner haben eine Chance, Bluten zu verursachen.
Basisdauer beträgt 11.99 Sekunden
Verfluchte Gegner erleiden 34% erhöhten physischen Schaden
Angriffstreffer gegen verfluchte Gegner haben 25% Chance, Bluten zu verursachen
active skill area of effect radius +% final [38]
ExileRainOfArrows
Attack, RangedAttack, MirageArcherCanUse, Area, ProjectileSpeed, Totemable, Trappable, Mineable, Triggerable, Rain
Pfeilregen
Base Damage: 973–1459
Kritische Trefferchance: 5%
Attack Time: 1.605 Sek.
Schießt eine große Menge Pfeile in die Luft, die nach kurzer Zeit am Zielort landen.
Verursacht 18% des physischen Schadens als extra Kälteschaden
Verursacht 30% weniger Schaden
19% erhöhte Angriffsgeschwindigkeit
18% erhöhte Projektilgeschwindigkeit
active skill area of effect radius +% final [21]
animation effect variation [1]
base is projectile [1]
is area damage [1]
spell maximum action distance +% [-35]
ExileHatred
Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Cold, Instant, AreaSpell, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
Hass
Zauberzeit: 1.2 Sek.
Abklingzeit: 0.5 Sek.
Zaubert eine Aura, die den Kälteschaden von Euch und Euren Verbündeten erhöht.
Ihr und Verbündete im Umkreis verursachen 36% des physischen Schadens als extra Kälteschaden
active skill area of effect radius +% final [40]
ExileFrenzy
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, MeleeSingleTarget, Multistrikeable, Melee, Triggerable
Raserei
Base Damage: 973–1459
Kritische Trefferchance: 5%
Attack Time: 1.605 Sek.
Führt einen Angriff aus, der dem Charakter bei Treffer eine Raserei-Ladung gewährt. Raserei-Ladungen erhöhen Eure Angriffsgeschwindigkeit.
Verursacht 28% weniger Schaden
Verursacht 10% mehr physischen Schaden
10% erhöhter physischer Schaden pro Raserei-Ladung
Feuert 2 zusätzliche Projektile
10% erhöhte Angriffsgeschwindigkeit pro Raserei-Ladung
skill can fire arrows [1]
ExileVaalRainOfArrows
Attack, RangedAttack, Area, ProjectileSpeed, Totemable, Trappable, Mineable, Duration, Vaal, Rain
Vaal-Pfeilregen
Base Damage: 973–1459
Kritische Trefferchance: 5%
Attack Time: 1.605 Sek.
Schießt eine große Menge Pfeile in die Luft, die nach kurzer Zeit am Zielort landen. Gegner, die von den Pfeilen getroffen werden, sind an den Boden gebunden und können sich für eine kurze Zeit nicht bewegen.
Verursacht 18% des physischen Schadens als extra Kälteschaden
Verursacht 30% weniger Schaden
Basisdauer beträgt 4.4 Sekunden
19% erhöhte Angriffsgeschwindigkeit
18% erhöhte Projektilgeschwindigkeit
active skill area of effect radius +% final [21]
base is projectile [1]
is area damage [1]
rain of arrows pin [1]
spell maximum action distance +% [-35]
ExileBarrage
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, WandAttack
Sperrfeuer
Base Damage: 973–1459
Kritische Trefferchance: 5%
Attack Time: 1.605 Sek.
Abklingzeit: 4 Sek.
Nach einer kurzen Vorbereitungszeit feuert Ihr wiederholt einzelne Projektile mit einem Bogen oder einem Zauberstab. Diese Projektile haben einen kleinen zufälligen Radius. Diese Fertigkeit kann nicht ausgelöst werden.
Verursacht 60% weniger Schaden
Feuert 3 zusätzliche Projektile
45% erhöhter physischer Schaden
Feuert Projektile nacheinander
29% mehr Angriffsgeschwindigkeit
monster reverse point blank damage -% at minimum range [30]
skill can fire arrows [1]
skill can fire wand projectiles [1]
Object Type
version 2
extends "Metadata/Monsters/Exiles/ExileMapBoss"
extends "Metadata/Monsters/StandaloneMapBoss"
Stats
{
set_base_mana_cost_-% = 0
set_mana_regeneration_rate_per_minute_% = 0
}
StateMachine
{
define_shared_state = "add_effects;"
}Object Type Codes
version 2
extends "Metadata/Monsters/Exiles/ExileMapBoss"
extends "Metadata/Monsters/StandaloneMapBoss"
StateMachine
{
on_or_create_state_add_effects_1 = "AddEffectPackToVisualSlotAttachedObject( Metadata/Effects/Microtransactions/Weapon_effects/Weapon_effects/green/dryad/Bow/dryad_epk.epk, OffHand );"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Exiles/ExileRanger1MapBossStandalone"] = {
name = "Orra Greengate",
life = 2.24,
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
damage = 1.44,
damageSpread = 0.2,
attackTime = 1.605,
attackRange = 80,
accuracy = 1,
weaponType1 = "Bow",
skillList = {
"ExileFrenzy",
"Melee",
"ExileVulnerability",
"ExileRainOfArrows",
"ExileVaalRainOfArrows",
"ExileHatred",
"ExileBarrage",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["ExileFrenzy"] = {
name = "Frenzy",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Performs an attack that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Totemable] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"physical_damage_+%_per_frenzy_charge",
"base_attack_speed_+%_per_frenzy_charge",
"active_skill_physical_damage_+%_final",
"skill_can_fire_arrows",
},
levels = {
[1] = {10, 10, 10, levelRequirement = 30, statInterpolation = {}, cost = { }, },
[2] = {0, 2, -20, 10, 10, 10, levelRequirement = 50, statInterpolation = {1, 1, 1}, cost = { }, },
[3] = {0, 2, -28, 10, 10, 10, levelRequirement = 65, statInterpolation = {1, 1, 1}, cost = { }, },
[4] = {0, 2, -36, 10, 10, 10, levelRequirement = 75, statInterpolation = {1, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ExileVulnerability"] = {
name = "Vulnerability",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Curse all targets in an area, causing them to take increased physical damage. Attacks against the cursed enemies have a chance to inflict bleeding.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Duration] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Cascadable] = true,
[SkillType.AppliesCurse] = true,
[SkillType.CanRapidFire] = true,
[SkillType.AreaSpell] = true,
[SkillType.Physical] = true,
[SkillType.InstantNoRepeatWhenHeld] = true,
[SkillType.InstantShiftAttackForLeftMouse] = true,
[SkillType.Hex] = true,
},
statDescriptionScope = "curse_skill_stat_descriptions",
castTime = 0.5,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_skill_effect_duration",
"physical_damage_taken_+%",
"receive_bleeding_chance_%_when_hit_by_attack",
},
levels = {
[1] = {9900, 25, 25, levelRequirement = 24, statInterpolation = {1, 1}, cost = { }, },
[2] = {10010, 25, 2, 25, levelRequirement = 27, statInterpolation = {1, 1, 1}, cost = { }, },
[3] = {10120, 26, 4, 25, levelRequirement = 30, statInterpolation = {1, 1, 1}, cost = { }, },
[4] = {10230, 26, 6, 25, levelRequirement = 33, statInterpolation = {1, 1, 1}, cost = { }, },
[5] = {10340, 27, 8, 25, levelRequirement = 35, statInterpolation = {1, 1, 1}, cost = { }, },
[6] = {10450, 27, 10, 25, levelRequirement = 38, statInterpolation = {1, 1, 1}, cost = { }, },
[7] = {10560, 28, 12, 25, levelRequirement = 40, statInterpolation = {1, 1, 1}, cost = { }, },
[8] = {10670, 28, 14, 25, levelRequirement = 43, statInterpolation = {1, 1, 1}, cost = { }, },
[9] = {10780, 29, 16, 25, levelRequirement = 46, statInterpolation = {1, 1, 1}, cost = { }, },
[10] = {10890, 29, 18, 25, levelRequirement = 48, statInterpolation = {1, 1, 1}, cost = { }, },
[11] = {11000, 30, 20, 25, levelRequirement = 50, statInterpolation = {1, 1, 1}, cost = { }, },
[12] = {11110, 30, 22, 25, levelRequirement = 52, statInterpolation = {1, 1, 1}, cost = { }, },
[13] = {11220, 31, 24, 25, levelRequirement = 54, statInterpolation = {1, 1, 1}, cost = { }, },
[14] = {11330, 31, 26, 25, levelRequirement = 56, statInterpolation = {1, 1, 1}, cost = { }, },
[15] = {11440, 32, 28, 25, levelRequirement = 58, statInterpolation = {1, 1, 1}, cost = { }, },
[16] = {11550, 32, 30, 25, levelRequirement = 60, statInterpolation = {1, 1, 1}, cost = { }, },
[17] = {11660, 33, 32, 25, levelRequirement = 62, statInterpolation = {1, 1, 1}, cost = { }, },
[18] = {11770, 33, 34, 25, levelRequirement = 64, statInterpolation = {1, 1, 1}, cost = { }, },
[19] = {11880, 34, 36, 25, levelRequirement = 66, statInterpolation = {1, 1, 1}, cost = { }, },
[20] = {11990, 34, 38, 25, levelRequirement = 68, statInterpolation = {1, 1, 1}, cost = { }, },
[21] = {12100, 35, 40, 25, levelRequirement = 70, statInterpolation = {1, 1, 1}, cost = { }, },
[22] = {12210, 35, 42, 25, levelRequirement = 72, statInterpolation = {1, 1, 1}, cost = { }, },
[23] = {12320, 36, 44, 25, levelRequirement = 74, statInterpolation = {1, 1, 1}, cost = { }, },
[24] = {12430, 36, 46, 25, levelRequirement = 76, statInterpolation = {1, 1, 1}, cost = { }, },
[25] = {12540, 37, 48, 25, levelRequirement = 78, statInterpolation = {1, 1, 1}, cost = { }, },
[26] = {12650, 37, 50, 25, levelRequirement = 80, statInterpolation = {1, 1, 1}, cost = { }, },
[27] = {12760, 38, 52, 25, levelRequirement = 82, statInterpolation = {1, 1, 1}, cost = { }, },
[28] = {12870, 38, 54, 25, levelRequirement = 84, statInterpolation = {1, 1, 1}, cost = { }, },
[29] = {12980, 39, 56, 25, levelRequirement = 86, statInterpolation = {1, 1, 1}, cost = { }, },
[30] = {13090, 39, 58, 25, levelRequirement = 88, statInterpolation = {1, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ExileRainOfArrows"] = {
name = "Rain of Arrows",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Fires a large number of arrows into the air, to land at the target after a short delay.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Area] = true,
[SkillType.ProjectileSpeed] = true,
[SkillType.Totemable] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
[SkillType.Triggerable] = true,
[SkillType.Rain] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_damage_+%_final",
"animation_effect_variation",
"spell_maximum_action_distance_+%",
"is_area_damage",
"base_is_projectile",
},
levels = {
[1] = {-20, 1, -35, levelRequirement = 2, statInterpolation = {1}, cost = { }, },
[2] = {-20, 1, 1, -35, levelRequirement = 4, statInterpolation = {1, 1}, cost = { }, },
[3] = {-20, 2, 1, -35, levelRequirement = 6, statInterpolation = {1, 1}, cost = { }, },
[4] = {-20, 3, 1, -35, levelRequirement = 9, statInterpolation = {1, 1}, cost = { }, },
[5] = {-20, 10, 4, 1, -35, levelRequirement = 12, statInterpolation = {1, 1, 1}, cost = { }, },
[6] = {-20, 10, 5, 1, -35, levelRequirement = 15, statInterpolation = {1, 1, 1}, cost = { }, },
[7] = {-20, 11, 6, 1, -35, levelRequirement = 19, statInterpolation = {1, 1, 1}, cost = { }, },
[8] = {-20, 11, 15, 7, 1, -35, levelRequirement = 23, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[9] = {-20, 12, 15, 8, 1, -35, levelRequirement = 28, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[10] = {-20, 12, 15, 9, 1, -35, levelRequirement = 33, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[11] = {-25, 13, 15, 10, 10, 1, -35, levelRequirement = 39, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[12] = {-25, 13, 15, 10, 11, 1, -35, levelRequirement = 43, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[13] = {-25, 14, 16, 11, 12, 1, -35, levelRequirement = 46, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[14] = {-25, 14, 16, 12, 13, 1, -35, levelRequirement = 49, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[15] = {-30, 15, 16, 13, 14, 1, -35, levelRequirement = 52, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[16] = {-30, 15, 16, 14, 15, 1, -35, levelRequirement = 55, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[17] = {-30, 16, 17, 15, 16, 1, -35, levelRequirement = 58, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[18] = {-30, 16, 17, 16, 17, 1, -35, levelRequirement = 61, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[19] = {-30, 17, 17, 17, 18, 1, -35, levelRequirement = 64, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[20] = {-30, 17, 17, 18, 19, 1, -35, levelRequirement = 66, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[21] = {-30, 18, 18, 19, 20, 1, -35, levelRequirement = 67, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[22] = {-30, 18, 18, 19, 21, 1, -35, levelRequirement = 68, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[23] = {-30, 19, 18, 20, 22, 1, -35, levelRequirement = 69, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[24] = {-30, 19, 18, 20, 23, 1, -35, levelRequirement = 70, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[25] = {-30, 20, 18, 21, 24, 1, -35, levelRequirement = 71, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[26] = {-30, 20, 18, 21, 25, 1, -35, levelRequirement = 72, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[27] = {-30, 21, 18, 22, 26, 1, -35, levelRequirement = 73, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[28] = {-30, 21, 18, 22, 27, 1, -35, levelRequirement = 74, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[29] = {-30, 22, 19, 23, 28, 1, -35, levelRequirement = 75, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[30] = {-30, 22, 19, 23, 29, 1, -35, levelRequirement = 76, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[31] = {-30, 23, 19, 24, 30, 1, -35, levelRequirement = 77, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[32] = {-30, 23, 19, 24, 31, 1, -35, levelRequirement = 78, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[33] = {-30, 24, 19, 25, 32, 1, -35, levelRequirement = 79, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[34] = {-30, 24, 19, 25, 33, 1, -35, levelRequirement = 80, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[35] = {-30, 25, 19, 26, 34, 1, -35, levelRequirement = 81, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[36] = {-30, 25, 19, 26, 35, 1, -35, levelRequirement = 82, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ExileVaalRainOfArrows"] = {
name = "Vaal Rain of Arrows",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Fires a large number of arrows into the air, to land at the target after a short delay. Enemies hit by the arrows are pinned in place, unable to move for a time.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.Area] = true,
[SkillType.ProjectileSpeed] = true,
[SkillType.Totemable] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
[SkillType.Duration] = true,
[SkillType.Vaal] = true,
[SkillType.Rain] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
duration = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_damage_+%_final",
"base_skill_effect_duration",
"spell_maximum_action_distance_+%",
"base_is_projectile",
"is_area_damage",
"rain_of_arrows_pin",
},
levels = {
[1] = {-20, 3400, -35, levelRequirement = 2, statInterpolation = {1, 1}, cost = { }, },
[2] = {-20, 3450, 1, -35, levelRequirement = 4, statInterpolation = {1, 1, 1}, cost = { }, },
[3] = {-20, 3500, 2, -35, levelRequirement = 6, statInterpolation = {1, 1, 1}, cost = { }, },
[4] = {-20, 3550, 3, -35, levelRequirement = 9, statInterpolation = {1, 1, 1}, cost = { }, },
[5] = {-20, 3600, 10, 4, -35, levelRequirement = 12, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[6] = {-20, 3650, 10, 5, -35, levelRequirement = 15, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[7] = {-20, 3700, 11, 6, -35, levelRequirement = 19, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[8] = {-20, 3750, 11, 15, 7, -35, levelRequirement = 23, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[9] = {-20, 3800, 12, 15, 8, -35, levelRequirement = 28, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[10] = {-20, 3850, 12, 15, 9, -35, levelRequirement = 33, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[11] = {-25, 3900, 13, 15, 10, 10, -35, levelRequirement = 39, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[12] = {-25, 3950, 13, 15, 10, 11, -35, levelRequirement = 43, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[13] = {-25, 4000, 14, 16, 11, 12, -35, levelRequirement = 46, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[14] = {-25, 4050, 14, 16, 12, 13, -35, levelRequirement = 49, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[15] = {-30, 4100, 15, 16, 13, 14, -35, levelRequirement = 52, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[16] = {-30, 4150, 15, 16, 14, 15, -35, levelRequirement = 55, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[17] = {-30, 4200, 16, 17, 15, 16, -35, levelRequirement = 58, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[18] = {-30, 4250, 16, 17, 16, 17, -35, levelRequirement = 61, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[19] = {-30, 4300, 17, 17, 17, 18, -35, levelRequirement = 64, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[20] = {-30, 4350, 17, 17, 18, 19, -35, levelRequirement = 66, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[21] = {-30, 4375, 18, 18, 19, 20, -35, levelRequirement = 67, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[22] = {-30, 4400, 18, 18, 19, 21, -35, levelRequirement = 68, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[23] = {-30, 4425, 19, 18, 20, 22, -35, levelRequirement = 69, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[24] = {-30, 4450, 19, 18, 20, 23, -35, levelRequirement = 70, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[25] = {-30, 4475, 20, 18, 21, 24, -35, levelRequirement = 71, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[26] = {-30, 4500, 20, 18, 21, 25, -35, levelRequirement = 72, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[27] = {-30, 4525, 21, 18, 22, 26, -35, levelRequirement = 73, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[28] = {-30, 4550, 21, 18, 22, 27, -35, levelRequirement = 74, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[29] = {-30, 4575, 22, 19, 23, 28, -35, levelRequirement = 75, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[30] = {-30, 4600, 23, 19, 23, 29, -35, levelRequirement = 76, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[31] = {-30, 4625, 23, 19, 24, 30, -35, levelRequirement = 77, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[32] = {-30, 4650, 24, 19, 24, 31, -35, levelRequirement = 78, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[33] = {-30, 4675, 24, 19, 25, 32, -35, levelRequirement = 79, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[34] = {-30, 4700, 25, 19, 25, 33, -35, levelRequirement = 80, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[35] = {-30, 4725, 25, 19, 26, 34, -35, levelRequirement = 81, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[36] = {-30, 4750, 26, 19, 26, 35, -35, levelRequirement = 82, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ExileHatred"] = {
name = "Hatred",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Casts an aura that grants extra cold damage based on physical damage to you and your allies.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Buff] = true,
[SkillType.HasReservation] = true,
[SkillType.TotemCastsAlone] = true,
[SkillType.Totemable] = true,
[SkillType.Aura] = true,
[SkillType.Cold] = true,
[SkillType.Instant] = true,
[SkillType.AreaSpell] = true,
[SkillType.CanHaveBlessing] = true,
[SkillType.InstantNoRepeatWhenHeld] = true,
[SkillType.InstantShiftAttackForLeftMouse] = true,
[SkillType.Cooldown] = true,
},
statDescriptionScope = "aura_skill_stat_descriptions",
castTime = 1.2,
baseFlags = {
area = true,
spell = true,
aura = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"physical_damage_%_to_add_as_cold",
},
levels = {
[1] = {26, levelRequirement = 10, statInterpolation = {1}, cost = { }, },
[2] = {26, 3, levelRequirement = 13, statInterpolation = {1, 1}, cost = { }, },
[3] = {27, 6, levelRequirement = 16, statInterpolation = {1, 1}, cost = { }, },
[4] = {27, 9, levelRequirement = 19, statInterpolation = {1, 1}, cost = { }, },
[5] = {28, 12, levelRequirement = 22, statInterpolation = {1, 1}, cost = { }, },
[6] = {28, 15, levelRequirement = 25, statInterpolation = {1, 1}, cost = { }, },
[7] = {29, 18, levelRequirement = 28, statInterpolation = {1, 1}, cost = { }, },
[8] = {29, 21, levelRequirement = 32, statInterpolation = {1, 1}, cost = { }, },
[9] = {30, 23, levelRequirement = 36, statInterpolation = {1, 1}, cost = { }, },
[10] = {30, 25, levelRequirement = 40, statInterpolation = {1, 1}, cost = { }, },
[11] = {31, 27, levelRequirement = 44, statInterpolation = {1, 1}, cost = { }, },
[12] = {31, 29, levelRequirement = 47, statInterpolation = {1, 1}, cost = { }, },
[13] = {32, 31, levelRequirement = 50, statInterpolation = {1, 1}, cost = { }, },
[14] = {32, 33, levelRequirement = 53, statInterpolation = {1, 1}, cost = { }, },
[15] = {33, 35, levelRequirement = 56, statInterpolation = {1, 1}, cost = { }, },
[16] = {34, 36, levelRequirement = 59, statInterpolation = {1, 1}, cost = { }, },
[17] = {34, 37, levelRequirement = 62, statInterpolation = {1, 1}, cost = { }, },
[18] = {35, 38, levelRequirement = 64, statInterpolation = {1, 1}, cost = { }, },
[19] = {35, 39, levelRequirement = 66, statInterpolation = {1, 1}, cost = { }, },
[20] = {36, 40, levelRequirement = 68, statInterpolation = {1, 1}, cost = { }, },
[21] = {36, 41, levelRequirement = 70, statInterpolation = {1, 1}, cost = { }, },
[22] = {37, 42, levelRequirement = 72, statInterpolation = {1, 1}, cost = { }, },
[23] = {37, 43, levelRequirement = 74, statInterpolation = {1, 1}, cost = { }, },
[24] = {38, 44, levelRequirement = 76, statInterpolation = {1, 1}, cost = { }, },
[25] = {38, 45, levelRequirement = 78, statInterpolation = {1, 1}, cost = { }, },
[26] = {39, 46, levelRequirement = 80, statInterpolation = {1, 1}, cost = { }, },
[27] = {39, 47, levelRequirement = 82, statInterpolation = {1, 1}, cost = { }, },
[28] = {40, 48, levelRequirement = 84, statInterpolation = {1, 1}, cost = { }, },
[29] = {40, 49, levelRequirement = 86, statInterpolation = {1, 1}, cost = { }, },
[30] = {41, 50, levelRequirement = 88, statInterpolation = {1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ExileBarrage"] = {
name = "Barrage",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "After a short preparation time, you fire individual projectiles repeatedly with a Bow or Wand. These projectiles have a small randomised spread. This skill cannot be Triggered.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Totemable] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
[SkillType.WandAttack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"physical_damage_+%",
"active_skill_attack_speed_+%_final",
"number_of_additional_projectiles",
"active_skill_damage_+%_final",
"monster_reverse_point_blank_damage_-%_at_minimum_range",
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"projectiles_barrage",
},
levels = {
[1] = {0, 0, 3, -60, 30, levelRequirement = 3, statInterpolation = {1, 1}, cost = { }, },
[2] = {0, 1, 3, -60, 30, levelRequirement = 10, statInterpolation = {1, 1}, cost = { }, },
[3] = {2, 2, 3, -60, 30, levelRequirement = 13, statInterpolation = {1, 1}, cost = { }, },
[4] = {5, 4, 3, -60, 30, levelRequirement = 16, statInterpolation = {1, 1}, cost = { }, },
[5] = {7, 5, 3, -60, 30, levelRequirement = 19, statInterpolation = {1, 1}, cost = { }, },
[6] = {9, 7, 3, -60, 30, levelRequirement = 22, statInterpolation = {1, 1}, cost = { }, },
[7] = {12, 8, 3, -60, 30, levelRequirement = 25, statInterpolation = {1, 1}, cost = { }, },
[8] = {14, 10, 3, -60, 30, levelRequirement = 28, statInterpolation = {1, 1}, cost = { }, },
[9] = {16, 11, 3, -60, 30, levelRequirement = 32, statInterpolation = {1, 1}, cost = { }, },
[10] = {19, 13, 3, -60, 30, levelRequirement = 36, statInterpolation = {1, 1}, cost = { }, },
[11] = {21, 14, 3, -60, 30, levelRequirement = 40, statInterpolation = {1, 1}, cost = { }, },
[12] = {24, 16, 3, -60, 30, levelRequirement = 44, statInterpolation = {1, 1}, cost = { }, },
[13] = {26, 17, 3, -60, 30, levelRequirement = 47, statInterpolation = {1, 1}, cost = { }, },
[14] = {28, 19, 3, -60, 30, levelRequirement = 50, statInterpolation = {1, 1}, cost = { }, },
[15] = {31, 20, 3, -60, 30, levelRequirement = 53, statInterpolation = {1, 1}, cost = { }, },
[16] = {33, 22, 3, -60, 30, levelRequirement = 56, statInterpolation = {1, 1}, cost = { }, },
[17] = {35, 23, 3, -60, 30, levelRequirement = 59, statInterpolation = {1, 1}, cost = { }, },
[18] = {38, 25, 3, -60, 30, levelRequirement = 62, statInterpolation = {1, 1}, cost = { }, },
[19] = {40, 26, 3, -60, 30, levelRequirement = 64, statInterpolation = {1, 1}, cost = { }, },
[20] = {42, 28, 3, -60, 30, levelRequirement = 66, statInterpolation = {1, 1}, cost = { }, },
[21] = {44, 29, 3, -60, 30, levelRequirement = 67, statInterpolation = {1, 1}, cost = { }, },
[22] = {45, 29, 3, -60, 30, levelRequirement = 68, statInterpolation = {1, 1}, cost = { }, },
[23] = {46, 30, 3, -60, 30, levelRequirement = 69, statInterpolation = {1, 1}, cost = { }, },
[24] = {47, 31, 3, -60, 30, levelRequirement = 70, statInterpolation = {1, 1}, cost = { }, },
[25] = {48, 32, 3, -60, 30, levelRequirement = 71, statInterpolation = {1, 1}, cost = { }, },
[26] = {49, 32, 3, -60, 30, levelRequirement = 72, statInterpolation = {1, 1}, cost = { }, },
[27] = {51, 33, 3, -60, 30, levelRequirement = 73, statInterpolation = {1, 1}, cost = { }, },
[28] = {52, 34, 3, -60, 30, levelRequirement = 74, statInterpolation = {1, 1}, cost = { }, },
[29] = {53, 35, 3, -60, 30, levelRequirement = 75, statInterpolation = {1, 1}, cost = { }, },
[30] = {54, 35, 3, -60, 30, levelRequirement = 76, statInterpolation = {1, 1}, cost = { }, },
[31] = {55, 36, 3, -60, 30, levelRequirement = 77, statInterpolation = {1, 1}, cost = { }, },
[32] = {56, 37, 3, -60, 30, levelRequirement = 78, statInterpolation = {1, 1}, cost = { }, },
[33] = {58, 39, 3, -60, 30, levelRequirement = 79, statInterpolation = {1, 1}, cost = { }, },
[34] = {59, 38, 3, -60, 30, levelRequirement = 80, statInterpolation = {1, 1}, cost = { }, },
[35] = {60, 39, 3, -60, 30, levelRequirement = 81, statInterpolation = {1, 1}, cost = { }, },
[36] = {61, 40, 3, -60, 30, levelRequirement = 82, statInterpolation = {1, 1}, cost = { }, },
[37] = {64, 41, 3, -60, 30, levelRequirement = 84, statInterpolation = {1, 1}, cost = { }, },
[38] = {66, 43, 3, -60, 30, levelRequirement = 86, statInterpolation = {1, 1}, cost = { }, },
[39] = {68, 44, 3, -60, 30, levelRequirement = 88, statInterpolation = {1, 1}, cost = { }, },
},
}
Monster gewähren 100% erhöhte Erfahrung
15000% erhöhte Seltenheit fallen gelassener Gegenstände
| Family | MonsterMapBoss |
|---|---|
| Domains | Monster (3) |
| GenerationType | Einzigartig (3) |
| Req. level | 1 |
| Stats |
monster base type attack cast speed +% and damage -% final [33]
| Family | MonsterSpeedAndDamageFixup |
|---|---|
| Domains | Monster (3) |
| GenerationType | Einzigartig (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | caster_damage Schaden Angriff Zauberer Geschwindigkeit |
20% erhöhte Angriffsgeschwindigkeit
| Family | IncreasedAttackSpeed |
|---|---|
| Domains | Monster (3) |
| GenerationType | Einzigartig (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | Angriff Geschwindigkeit |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | Monster (3) |
| GenerationType | Einzigartig (3) |
| Req. level | 1 |
| Stats |
| key | val |
|---|---|
| Stats.monster_uses_map_boss_difficulty_scaling | 1 |
| Stats.base_mana_cost_-% | 0 |
| Stats.mana_regeneration_rate_per_minute_% | 0 |
| StateMachine.define_shared_state | add_effects; |
Orra Grüntor
HumanoidMonster gewähren 100% erhöhte Erfahrung
15000% erhöhte Seltenheit fallen gelassener Gegenstände
monster base type attack cast speed +% and damage -% final [33]
20% erhöhte Angriffsgeschwindigkeit
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
15000% erhöhte Seltenheit fallen gelassener Gegenstände
monster base type attack cast speed +% and damage -% final [33]
20% erhöhte Angriffsgeschwindigkeit
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Orra Greengate
| Spectre | N |
|---|---|
| Tags | elder_map_boss, has_bow, human, humanoid, light_armour, medium_movement, medium_small_height, non_attacking, not_int, not_str, puncturing_weapon, red_blood |
Leben
224%
Ausweichen
+100%
Ailment Threshold
224%
Widerstand
Damage
144%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritische Treffer
+130%
Attack Distance
6 ~ 80
Attack Time
1.605 Second
Damage Spread
±20%
Erfahrung
200%
Model Size
100%
Type
ExileRanger1MapBoss
Metadata
ExileRanger1MapBossElder
Object Type
version 2
extends "Metadata/Monsters/Monster"
Life
{
corpse_usable = false
}
Stats
{
base_cannot_be_damaged = 1
base_cannot_be_stunned = 1
cannot_be_knocked_back = 1
is_hidden_monster = 1
immune_to_curses = 1
immune_to_auras_from_other_entities = 1
set_immune_vaal_lighting_warp = 1
}
Transitionable
{
}
Preload
{
preload_object = "Metadata/Monsters/ElderBosses/ElderAbsorb"
preload_object = "Metadata/MiscellaneousObjects/ElderPortal"
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
Transitionable
{
on_transition = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target.epk );"
create_transitioned = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target_instant.epk );"
}
Animated
{
preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/entrance.ao"
preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/absorb/absorb.ao"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Exiles/ExileRanger1MapBossElder"] = {
name = "Orra Greengate",
life = 2.24,
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
damage = 1.44,
damageSpread = 0.2,
attackTime = 1.605,
attackRange = 80,
accuracy = 1,
weaponType1 = "Bow",
skillList = {
},
modList = {
},
}
Monster gewähren 100% erhöhte Erfahrung
15000% erhöhte Seltenheit fallen gelassener Gegenstände
| Family | MonsterMapBoss |
|---|---|
| Domains | Monster (3) |
| GenerationType | Einzigartig (3) |
| Req. level | 1 |
| Stats |
monster base type attack cast speed +% and damage -% final [33]
| Family | MonsterSpeedAndDamageFixup |
|---|---|
| Domains | Monster (3) |
| GenerationType | Einzigartig (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | caster_damage Schaden Angriff Zauberer Geschwindigkeit |
20% erhöhte Angriffsgeschwindigkeit
| Family | IncreasedAttackSpeed |
|---|---|
| Domains | Monster (3) |
| GenerationType | Einzigartig (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | Angriff Geschwindigkeit |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | Monster (3) |
| GenerationType | Einzigartig (3) |
| Req. level | 1 |
| Stats |
Orra Grüntor
Humanoidmonster base type attack cast speed +% and damage -% final [33]
20% erhöhte Angriffsgeschwindigkeit
20% erhöhte Angriffsgeschwindigkeit
Orra Greengate
| Spectre | N |
|---|---|
| Tags | cold_affinity, cursing_monster, delve_monster, exile, female_rogue_exile, has_bow, human, humanoid, light_armour, medium_height, medium_movement, no_pantheon_mod, not_int, not_str, physical_affinity, puncturing_weapon, ranged, red_blood |
Leben
112%
Ausweichen
+100%
Ailment Threshold
112%
Widerstand
Damage
143%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritische Treffer
+130%
Attack Distance
6 ~ 80
Attack Time
1.605 Second
Damage Spread
±20%
Erfahrung
100%
Model Size
100%
Type
ExileRangerDelve1
Metadata
DelveExileRanger1
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
7,205
Rüstung
28,790
Ausweichwert
9,478
Damage
534
Zauberschaden
534
Genauigkeit
580
Attack Time
1.605
Erfahrung
10,255
Minion Life
1,563
Minion Damage
427
Ailment Threshold
7,205
Chill
23
Shock
23
Brittle
129
Scorch
23
Sap
63
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 427–641
Kritische Trefferchance: 5%
Attack Time: 1.605 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
skill can fire arrows [1]
skill can fire wand projectiles [1]
ExileVulnerability
Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, Physical, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
Verwundbarkeit
Zauberzeit: 0.5 Sek.
Abklingzeit: 8 Sek.
Verflucht alle Ziele in einem Bereich, wodurch sie erhöhten physischen Schaden erleiden. Angriffe gegen verfluchte Gegner haben eine Chance, Bluten zu verursachen.
Basisdauer beträgt 11.99 Sekunden
Verfluchte Gegner erleiden 34% erhöhten physischen Schaden
Angriffstreffer gegen verfluchte Gegner haben 25% Chance, Bluten zu verursachen
active skill area of effect radius +% final [38]
ExileRainOfArrows
Attack, RangedAttack, MirageArcherCanUse, Area, ProjectileSpeed, Totemable, Trappable, Mineable, Triggerable, Rain
Pfeilregen
Base Damage: 427–641
Kritische Trefferchance: 5%
Attack Time: 1.605 Sek.
Schießt eine große Menge Pfeile in die Luft, die nach kurzer Zeit am Zielort landen.
Verursacht 18% des physischen Schadens als extra Kälteschaden
Verursacht 30% weniger Schaden
19% erhöhte Angriffsgeschwindigkeit
18% erhöhte Projektilgeschwindigkeit
active skill area of effect radius +% final [21]
animation effect variation [1]
base is projectile [1]
is area damage [1]
spell maximum action distance +% [-35]
ExileHatred
Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Cold, Instant, AreaSpell, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
Hass
Zauberzeit: 1.2 Sek.
Abklingzeit: 0.5 Sek.
Zaubert eine Aura, die den Kälteschaden von Euch und Euren Verbündeten erhöht.
Ihr und Verbündete im Umkreis verursachen 36% des physischen Schadens als extra Kälteschaden
active skill area of effect radius +% final [40]
ExileFrenzy
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, MeleeSingleTarget, Multistrikeable, Melee, Triggerable
Raserei
Base Damage: 427–641
Kritische Trefferchance: 5%
Attack Time: 1.605 Sek.
Führt einen Angriff aus, der dem Charakter bei Treffer eine Raserei-Ladung gewährt. Raserei-Ladungen erhöhen Eure Angriffsgeschwindigkeit.
Verursacht 28% weniger Schaden
Verursacht 10% mehr physischen Schaden
10% erhöhter physischer Schaden pro Raserei-Ladung
Feuert 2 zusätzliche Projektile
10% erhöhte Angriffsgeschwindigkeit pro Raserei-Ladung
skill can fire arrows [1]
ExileVaalRainOfArrows
Attack, RangedAttack, Area, ProjectileSpeed, Totemable, Trappable, Mineable, Duration, Vaal, Rain
Vaal-Pfeilregen
Base Damage: 427–641
Kritische Trefferchance: 5%
Attack Time: 1.605 Sek.
Schießt eine große Menge Pfeile in die Luft, die nach kurzer Zeit am Zielort landen. Gegner, die von den Pfeilen getroffen werden, sind an den Boden gebunden und können sich für eine kurze Zeit nicht bewegen.
Verursacht 18% des physischen Schadens als extra Kälteschaden
Verursacht 30% weniger Schaden
Basisdauer beträgt 4.4 Sekunden
19% erhöhte Angriffsgeschwindigkeit
18% erhöhte Projektilgeschwindigkeit
active skill area of effect radius +% final [21]
base is projectile [1]
is area damage [1]
rain of arrows pin [1]
spell maximum action distance +% [-35]
ExileBarrage
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, WandAttack
Sperrfeuer
Base Damage: 427–641
Kritische Trefferchance: 5%
Attack Time: 1.605 Sek.
Abklingzeit: 4 Sek.
Nach einer kurzen Vorbereitungszeit feuert Ihr wiederholt einzelne Projektile mit einem Bogen oder einem Zauberstab. Diese Projektile haben einen kleinen zufälligen Radius. Diese Fertigkeit kann nicht ausgelöst werden.
Verursacht 60% weniger Schaden
Feuert 3 zusätzliche Projektile
45% erhöhter physischer Schaden
Feuert Projektile nacheinander
29% mehr Angriffsgeschwindigkeit
monster reverse point blank damage -% at minimum range [30]
skill can fire arrows [1]
skill can fire wand projectiles [1]
WalkEmergeExile
walk emerge distance [200]
Object Type
version 2
extends "Metadata/Monsters/Exiles/Exile"
Stats
{
set_base_mana_cost_-% = 0
set_mana_regeneration_rate_per_minute_% = 0
}Object Type Codes
version 2 extends "Metadata/Monsters/Exiles/Exile"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Exiles/DelveExileRanger1"] = {
name = "Orra Greengate",
life = 1.12,
fireResist = 30,
coldResist = 30,
lightningResist = 30,
chaosResist = 20,
damage = 1.43,
damageSpread = 0.2,
attackTime = 1.605,
attackRange = 80,
accuracy = 1,
weaponType1 = "Bow",
skillList = {
"ExileFrenzy",
"Melee",
"ExileVulnerability",
"ExileRainOfArrows",
"ExileVaalRainOfArrows",
"ExileHatred",
"ExileBarrage",
"WalkEmergeExile",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["ExileFrenzy"] = {
name = "Frenzy",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Performs an attack that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Totemable] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"physical_damage_+%_per_frenzy_charge",
"base_attack_speed_+%_per_frenzy_charge",
"active_skill_physical_damage_+%_final",
"skill_can_fire_arrows",
},
levels = {
[1] = {10, 10, 10, levelRequirement = 30, statInterpolation = {}, cost = { }, },
[2] = {0, 2, -20, 10, 10, 10, levelRequirement = 50, statInterpolation = {1, 1, 1}, cost = { }, },
[3] = {0, 2, -28, 10, 10, 10, levelRequirement = 65, statInterpolation = {1, 1, 1}, cost = { }, },
[4] = {0, 2, -36, 10, 10, 10, levelRequirement = 75, statInterpolation = {1, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ExileVulnerability"] = {
name = "Vulnerability",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Curse all targets in an area, causing them to take increased physical damage. Attacks against the cursed enemies have a chance to inflict bleeding.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Duration] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Cascadable] = true,
[SkillType.AppliesCurse] = true,
[SkillType.CanRapidFire] = true,
[SkillType.AreaSpell] = true,
[SkillType.Physical] = true,
[SkillType.InstantNoRepeatWhenHeld] = true,
[SkillType.InstantShiftAttackForLeftMouse] = true,
[SkillType.Hex] = true,
},
statDescriptionScope = "curse_skill_stat_descriptions",
castTime = 0.5,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_skill_effect_duration",
"physical_damage_taken_+%",
"receive_bleeding_chance_%_when_hit_by_attack",
},
levels = {
[1] = {9900, 25, 25, levelRequirement = 24, statInterpolation = {1, 1}, cost = { }, },
[2] = {10010, 25, 2, 25, levelRequirement = 27, statInterpolation = {1, 1, 1}, cost = { }, },
[3] = {10120, 26, 4, 25, levelRequirement = 30, statInterpolation = {1, 1, 1}, cost = { }, },
[4] = {10230, 26, 6, 25, levelRequirement = 33, statInterpolation = {1, 1, 1}, cost = { }, },
[5] = {10340, 27, 8, 25, levelRequirement = 35, statInterpolation = {1, 1, 1}, cost = { }, },
[6] = {10450, 27, 10, 25, levelRequirement = 38, statInterpolation = {1, 1, 1}, cost = { }, },
[7] = {10560, 28, 12, 25, levelRequirement = 40, statInterpolation = {1, 1, 1}, cost = { }, },
[8] = {10670, 28, 14, 25, levelRequirement = 43, statInterpolation = {1, 1, 1}, cost = { }, },
[9] = {10780, 29, 16, 25, levelRequirement = 46, statInterpolation = {1, 1, 1}, cost = { }, },
[10] = {10890, 29, 18, 25, levelRequirement = 48, statInterpolation = {1, 1, 1}, cost = { }, },
[11] = {11000, 30, 20, 25, levelRequirement = 50, statInterpolation = {1, 1, 1}, cost = { }, },
[12] = {11110, 30, 22, 25, levelRequirement = 52, statInterpolation = {1, 1, 1}, cost = { }, },
[13] = {11220, 31, 24, 25, levelRequirement = 54, statInterpolation = {1, 1, 1}, cost = { }, },
[14] = {11330, 31, 26, 25, levelRequirement = 56, statInterpolation = {1, 1, 1}, cost = { }, },
[15] = {11440, 32, 28, 25, levelRequirement = 58, statInterpolation = {1, 1, 1}, cost = { }, },
[16] = {11550, 32, 30, 25, levelRequirement = 60, statInterpolation = {1, 1, 1}, cost = { }, },
[17] = {11660, 33, 32, 25, levelRequirement = 62, statInterpolation = {1, 1, 1}, cost = { }, },
[18] = {11770, 33, 34, 25, levelRequirement = 64, statInterpolation = {1, 1, 1}, cost = { }, },
[19] = {11880, 34, 36, 25, levelRequirement = 66, statInterpolation = {1, 1, 1}, cost = { }, },
[20] = {11990, 34, 38, 25, levelRequirement = 68, statInterpolation = {1, 1, 1}, cost = { }, },
[21] = {12100, 35, 40, 25, levelRequirement = 70, statInterpolation = {1, 1, 1}, cost = { }, },
[22] = {12210, 35, 42, 25, levelRequirement = 72, statInterpolation = {1, 1, 1}, cost = { }, },
[23] = {12320, 36, 44, 25, levelRequirement = 74, statInterpolation = {1, 1, 1}, cost = { }, },
[24] = {12430, 36, 46, 25, levelRequirement = 76, statInterpolation = {1, 1, 1}, cost = { }, },
[25] = {12540, 37, 48, 25, levelRequirement = 78, statInterpolation = {1, 1, 1}, cost = { }, },
[26] = {12650, 37, 50, 25, levelRequirement = 80, statInterpolation = {1, 1, 1}, cost = { }, },
[27] = {12760, 38, 52, 25, levelRequirement = 82, statInterpolation = {1, 1, 1}, cost = { }, },
[28] = {12870, 38, 54, 25, levelRequirement = 84, statInterpolation = {1, 1, 1}, cost = { }, },
[29] = {12980, 39, 56, 25, levelRequirement = 86, statInterpolation = {1, 1, 1}, cost = { }, },
[30] = {13090, 39, 58, 25, levelRequirement = 88, statInterpolation = {1, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ExileRainOfArrows"] = {
name = "Rain of Arrows",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Fires a large number of arrows into the air, to land at the target after a short delay.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Area] = true,
[SkillType.ProjectileSpeed] = true,
[SkillType.Totemable] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
[SkillType.Triggerable] = true,
[SkillType.Rain] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_damage_+%_final",
"animation_effect_variation",
"spell_maximum_action_distance_+%",
"is_area_damage",
"base_is_projectile",
},
levels = {
[1] = {-20, 1, -35, levelRequirement = 2, statInterpolation = {1}, cost = { }, },
[2] = {-20, 1, 1, -35, levelRequirement = 4, statInterpolation = {1, 1}, cost = { }, },
[3] = {-20, 2, 1, -35, levelRequirement = 6, statInterpolation = {1, 1}, cost = { }, },
[4] = {-20, 3, 1, -35, levelRequirement = 9, statInterpolation = {1, 1}, cost = { }, },
[5] = {-20, 10, 4, 1, -35, levelRequirement = 12, statInterpolation = {1, 1, 1}, cost = { }, },
[6] = {-20, 10, 5, 1, -35, levelRequirement = 15, statInterpolation = {1, 1, 1}, cost = { }, },
[7] = {-20, 11, 6, 1, -35, levelRequirement = 19, statInterpolation = {1, 1, 1}, cost = { }, },
[8] = {-20, 11, 15, 7, 1, -35, levelRequirement = 23, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[9] = {-20, 12, 15, 8, 1, -35, levelRequirement = 28, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[10] = {-20, 12, 15, 9, 1, -35, levelRequirement = 33, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[11] = {-25, 13, 15, 10, 10, 1, -35, levelRequirement = 39, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[12] = {-25, 13, 15, 10, 11, 1, -35, levelRequirement = 43, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[13] = {-25, 14, 16, 11, 12, 1, -35, levelRequirement = 46, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[14] = {-25, 14, 16, 12, 13, 1, -35, levelRequirement = 49, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[15] = {-30, 15, 16, 13, 14, 1, -35, levelRequirement = 52, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[16] = {-30, 15, 16, 14, 15, 1, -35, levelRequirement = 55, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[17] = {-30, 16, 17, 15, 16, 1, -35, levelRequirement = 58, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[18] = {-30, 16, 17, 16, 17, 1, -35, levelRequirement = 61, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[19] = {-30, 17, 17, 17, 18, 1, -35, levelRequirement = 64, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[20] = {-30, 17, 17, 18, 19, 1, -35, levelRequirement = 66, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[21] = {-30, 18, 18, 19, 20, 1, -35, levelRequirement = 67, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[22] = {-30, 18, 18, 19, 21, 1, -35, levelRequirement = 68, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[23] = {-30, 19, 18, 20, 22, 1, -35, levelRequirement = 69, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[24] = {-30, 19, 18, 20, 23, 1, -35, levelRequirement = 70, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[25] = {-30, 20, 18, 21, 24, 1, -35, levelRequirement = 71, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[26] = {-30, 20, 18, 21, 25, 1, -35, levelRequirement = 72, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[27] = {-30, 21, 18, 22, 26, 1, -35, levelRequirement = 73, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[28] = {-30, 21, 18, 22, 27, 1, -35, levelRequirement = 74, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[29] = {-30, 22, 19, 23, 28, 1, -35, levelRequirement = 75, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[30] = {-30, 22, 19, 23, 29, 1, -35, levelRequirement = 76, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[31] = {-30, 23, 19, 24, 30, 1, -35, levelRequirement = 77, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[32] = {-30, 23, 19, 24, 31, 1, -35, levelRequirement = 78, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[33] = {-30, 24, 19, 25, 32, 1, -35, levelRequirement = 79, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[34] = {-30, 24, 19, 25, 33, 1, -35, levelRequirement = 80, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[35] = {-30, 25, 19, 26, 34, 1, -35, levelRequirement = 81, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[36] = {-30, 25, 19, 26, 35, 1, -35, levelRequirement = 82, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ExileVaalRainOfArrows"] = {
name = "Vaal Rain of Arrows",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Fires a large number of arrows into the air, to land at the target after a short delay. Enemies hit by the arrows are pinned in place, unable to move for a time.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.Area] = true,
[SkillType.ProjectileSpeed] = true,
[SkillType.Totemable] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
[SkillType.Duration] = true,
[SkillType.Vaal] = true,
[SkillType.Rain] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
duration = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_damage_+%_final",
"base_skill_effect_duration",
"spell_maximum_action_distance_+%",
"base_is_projectile",
"is_area_damage",
"rain_of_arrows_pin",
},
levels = {
[1] = {-20, 3400, -35, levelRequirement = 2, statInterpolation = {1, 1}, cost = { }, },
[2] = {-20, 3450, 1, -35, levelRequirement = 4, statInterpolation = {1, 1, 1}, cost = { }, },
[3] = {-20, 3500, 2, -35, levelRequirement = 6, statInterpolation = {1, 1, 1}, cost = { }, },
[4] = {-20, 3550, 3, -35, levelRequirement = 9, statInterpolation = {1, 1, 1}, cost = { }, },
[5] = {-20, 3600, 10, 4, -35, levelRequirement = 12, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[6] = {-20, 3650, 10, 5, -35, levelRequirement = 15, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[7] = {-20, 3700, 11, 6, -35, levelRequirement = 19, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[8] = {-20, 3750, 11, 15, 7, -35, levelRequirement = 23, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[9] = {-20, 3800, 12, 15, 8, -35, levelRequirement = 28, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[10] = {-20, 3850, 12, 15, 9, -35, levelRequirement = 33, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[11] = {-25, 3900, 13, 15, 10, 10, -35, levelRequirement = 39, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[12] = {-25, 3950, 13, 15, 10, 11, -35, levelRequirement = 43, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[13] = {-25, 4000, 14, 16, 11, 12, -35, levelRequirement = 46, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[14] = {-25, 4050, 14, 16, 12, 13, -35, levelRequirement = 49, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[15] = {-30, 4100, 15, 16, 13, 14, -35, levelRequirement = 52, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[16] = {-30, 4150, 15, 16, 14, 15, -35, levelRequirement = 55, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[17] = {-30, 4200, 16, 17, 15, 16, -35, levelRequirement = 58, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[18] = {-30, 4250, 16, 17, 16, 17, -35, levelRequirement = 61, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[19] = {-30, 4300, 17, 17, 17, 18, -35, levelRequirement = 64, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[20] = {-30, 4350, 17, 17, 18, 19, -35, levelRequirement = 66, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[21] = {-30, 4375, 18, 18, 19, 20, -35, levelRequirement = 67, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[22] = {-30, 4400, 18, 18, 19, 21, -35, levelRequirement = 68, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[23] = {-30, 4425, 19, 18, 20, 22, -35, levelRequirement = 69, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[24] = {-30, 4450, 19, 18, 20, 23, -35, levelRequirement = 70, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[25] = {-30, 4475, 20, 18, 21, 24, -35, levelRequirement = 71, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[26] = {-30, 4500, 20, 18, 21, 25, -35, levelRequirement = 72, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[27] = {-30, 4525, 21, 18, 22, 26, -35, levelRequirement = 73, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[28] = {-30, 4550, 21, 18, 22, 27, -35, levelRequirement = 74, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[29] = {-30, 4575, 22, 19, 23, 28, -35, levelRequirement = 75, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[30] = {-30, 4600, 23, 19, 23, 29, -35, levelRequirement = 76, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[31] = {-30, 4625, 23, 19, 24, 30, -35, levelRequirement = 77, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[32] = {-30, 4650, 24, 19, 24, 31, -35, levelRequirement = 78, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[33] = {-30, 4675, 24, 19, 25, 32, -35, levelRequirement = 79, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[34] = {-30, 4700, 25, 19, 25, 33, -35, levelRequirement = 80, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[35] = {-30, 4725, 25, 19, 26, 34, -35, levelRequirement = 81, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[36] = {-30, 4750, 26, 19, 26, 35, -35, levelRequirement = 82, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ExileHatred"] = {
name = "Hatred",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Casts an aura that grants extra cold damage based on physical damage to you and your allies.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Buff] = true,
[SkillType.HasReservation] = true,
[SkillType.TotemCastsAlone] = true,
[SkillType.Totemable] = true,
[SkillType.Aura] = true,
[SkillType.Cold] = true,
[SkillType.Instant] = true,
[SkillType.AreaSpell] = true,
[SkillType.CanHaveBlessing] = true,
[SkillType.InstantNoRepeatWhenHeld] = true,
[SkillType.InstantShiftAttackForLeftMouse] = true,
[SkillType.Cooldown] = true,
},
statDescriptionScope = "aura_skill_stat_descriptions",
castTime = 1.2,
baseFlags = {
area = true,
spell = true,
aura = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"physical_damage_%_to_add_as_cold",
},
levels = {
[1] = {26, levelRequirement = 10, statInterpolation = {1}, cost = { }, },
[2] = {26, 3, levelRequirement = 13, statInterpolation = {1, 1}, cost = { }, },
[3] = {27, 6, levelRequirement = 16, statInterpolation = {1, 1}, cost = { }, },
[4] = {27, 9, levelRequirement = 19, statInterpolation = {1, 1}, cost = { }, },
[5] = {28, 12, levelRequirement = 22, statInterpolation = {1, 1}, cost = { }, },
[6] = {28, 15, levelRequirement = 25, statInterpolation = {1, 1}, cost = { }, },
[7] = {29, 18, levelRequirement = 28, statInterpolation = {1, 1}, cost = { }, },
[8] = {29, 21, levelRequirement = 32, statInterpolation = {1, 1}, cost = { }, },
[9] = {30, 23, levelRequirement = 36, statInterpolation = {1, 1}, cost = { }, },
[10] = {30, 25, levelRequirement = 40, statInterpolation = {1, 1}, cost = { }, },
[11] = {31, 27, levelRequirement = 44, statInterpolation = {1, 1}, cost = { }, },
[12] = {31, 29, levelRequirement = 47, statInterpolation = {1, 1}, cost = { }, },
[13] = {32, 31, levelRequirement = 50, statInterpolation = {1, 1}, cost = { }, },
[14] = {32, 33, levelRequirement = 53, statInterpolation = {1, 1}, cost = { }, },
[15] = {33, 35, levelRequirement = 56, statInterpolation = {1, 1}, cost = { }, },
[16] = {34, 36, levelRequirement = 59, statInterpolation = {1, 1}, cost = { }, },
[17] = {34, 37, levelRequirement = 62, statInterpolation = {1, 1}, cost = { }, },
[18] = {35, 38, levelRequirement = 64, statInterpolation = {1, 1}, cost = { }, },
[19] = {35, 39, levelRequirement = 66, statInterpolation = {1, 1}, cost = { }, },
[20] = {36, 40, levelRequirement = 68, statInterpolation = {1, 1}, cost = { }, },
[21] = {36, 41, levelRequirement = 70, statInterpolation = {1, 1}, cost = { }, },
[22] = {37, 42, levelRequirement = 72, statInterpolation = {1, 1}, cost = { }, },
[23] = {37, 43, levelRequirement = 74, statInterpolation = {1, 1}, cost = { }, },
[24] = {38, 44, levelRequirement = 76, statInterpolation = {1, 1}, cost = { }, },
[25] = {38, 45, levelRequirement = 78, statInterpolation = {1, 1}, cost = { }, },
[26] = {39, 46, levelRequirement = 80, statInterpolation = {1, 1}, cost = { }, },
[27] = {39, 47, levelRequirement = 82, statInterpolation = {1, 1}, cost = { }, },
[28] = {40, 48, levelRequirement = 84, statInterpolation = {1, 1}, cost = { }, },
[29] = {40, 49, levelRequirement = 86, statInterpolation = {1, 1}, cost = { }, },
[30] = {41, 50, levelRequirement = 88, statInterpolation = {1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ExileBarrage"] = {
name = "Barrage",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "After a short preparation time, you fire individual projectiles repeatedly with a Bow or Wand. These projectiles have a small randomised spread. This skill cannot be Triggered.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Totemable] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
[SkillType.WandAttack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"physical_damage_+%",
"active_skill_attack_speed_+%_final",
"number_of_additional_projectiles",
"active_skill_damage_+%_final",
"monster_reverse_point_blank_damage_-%_at_minimum_range",
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"projectiles_barrage",
},
levels = {
[1] = {0, 0, 3, -60, 30, levelRequirement = 3, statInterpolation = {1, 1}, cost = { }, },
[2] = {0, 1, 3, -60, 30, levelRequirement = 10, statInterpolation = {1, 1}, cost = { }, },
[3] = {2, 2, 3, -60, 30, levelRequirement = 13, statInterpolation = {1, 1}, cost = { }, },
[4] = {5, 4, 3, -60, 30, levelRequirement = 16, statInterpolation = {1, 1}, cost = { }, },
[5] = {7, 5, 3, -60, 30, levelRequirement = 19, statInterpolation = {1, 1}, cost = { }, },
[6] = {9, 7, 3, -60, 30, levelRequirement = 22, statInterpolation = {1, 1}, cost = { }, },
[7] = {12, 8, 3, -60, 30, levelRequirement = 25, statInterpolation = {1, 1}, cost = { }, },
[8] = {14, 10, 3, -60, 30, levelRequirement = 28, statInterpolation = {1, 1}, cost = { }, },
[9] = {16, 11, 3, -60, 30, levelRequirement = 32, statInterpolation = {1, 1}, cost = { }, },
[10] = {19, 13, 3, -60, 30, levelRequirement = 36, statInterpolation = {1, 1}, cost = { }, },
[11] = {21, 14, 3, -60, 30, levelRequirement = 40, statInterpolation = {1, 1}, cost = { }, },
[12] = {24, 16, 3, -60, 30, levelRequirement = 44, statInterpolation = {1, 1}, cost = { }, },
[13] = {26, 17, 3, -60, 30, levelRequirement = 47, statInterpolation = {1, 1}, cost = { }, },
[14] = {28, 19, 3, -60, 30, levelRequirement = 50, statInterpolation = {1, 1}, cost = { }, },
[15] = {31, 20, 3, -60, 30, levelRequirement = 53, statInterpolation = {1, 1}, cost = { }, },
[16] = {33, 22, 3, -60, 30, levelRequirement = 56, statInterpolation = {1, 1}, cost = { }, },
[17] = {35, 23, 3, -60, 30, levelRequirement = 59, statInterpolation = {1, 1}, cost = { }, },
[18] = {38, 25, 3, -60, 30, levelRequirement = 62, statInterpolation = {1, 1}, cost = { }, },
[19] = {40, 26, 3, -60, 30, levelRequirement = 64, statInterpolation = {1, 1}, cost = { }, },
[20] = {42, 28, 3, -60, 30, levelRequirement = 66, statInterpolation = {1, 1}, cost = { }, },
[21] = {44, 29, 3, -60, 30, levelRequirement = 67, statInterpolation = {1, 1}, cost = { }, },
[22] = {45, 29, 3, -60, 30, levelRequirement = 68, statInterpolation = {1, 1}, cost = { }, },
[23] = {46, 30, 3, -60, 30, levelRequirement = 69, statInterpolation = {1, 1}, cost = { }, },
[24] = {47, 31, 3, -60, 30, levelRequirement = 70, statInterpolation = {1, 1}, cost = { }, },
[25] = {48, 32, 3, -60, 30, levelRequirement = 71, statInterpolation = {1, 1}, cost = { }, },
[26] = {49, 32, 3, -60, 30, levelRequirement = 72, statInterpolation = {1, 1}, cost = { }, },
[27] = {51, 33, 3, -60, 30, levelRequirement = 73, statInterpolation = {1, 1}, cost = { }, },
[28] = {52, 34, 3, -60, 30, levelRequirement = 74, statInterpolation = {1, 1}, cost = { }, },
[29] = {53, 35, 3, -60, 30, levelRequirement = 75, statInterpolation = {1, 1}, cost = { }, },
[30] = {54, 35, 3, -60, 30, levelRequirement = 76, statInterpolation = {1, 1}, cost = { }, },
[31] = {55, 36, 3, -60, 30, levelRequirement = 77, statInterpolation = {1, 1}, cost = { }, },
[32] = {56, 37, 3, -60, 30, levelRequirement = 78, statInterpolation = {1, 1}, cost = { }, },
[33] = {58, 39, 3, -60, 30, levelRequirement = 79, statInterpolation = {1, 1}, cost = { }, },
[34] = {59, 38, 3, -60, 30, levelRequirement = 80, statInterpolation = {1, 1}, cost = { }, },
[35] = {60, 39, 3, -60, 30, levelRequirement = 81, statInterpolation = {1, 1}, cost = { }, },
[36] = {61, 40, 3, -60, 30, levelRequirement = 82, statInterpolation = {1, 1}, cost = { }, },
[37] = {64, 41, 3, -60, 30, levelRequirement = 84, statInterpolation = {1, 1}, cost = { }, },
[38] = {66, 43, 3, -60, 30, levelRequirement = 86, statInterpolation = {1, 1}, cost = { }, },
[39] = {68, 44, 3, -60, 30, levelRequirement = 88, statInterpolation = {1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WalkEmergeExile"] = {
name = "WalkEmergeExile",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"walk_emerge_distance",
},
levels = {
[1] = {200, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
monster base type attack cast speed +% and damage -% final [33]
| Family | MonsterSpeedAndDamageFixup |
|---|---|
| Domains | Monster (3) |
| GenerationType | Einzigartig (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | caster_damage Schaden Angriff Zauberer Geschwindigkeit |
20% erhöhte Angriffsgeschwindigkeit
| Family | IncreasedAttackSpeed |
|---|---|
| Domains | Monster (3) |
| GenerationType | Einzigartig (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | Angriff Geschwindigkeit |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.