Prophezeiung Harbinger Rampage
Das Pantheon Fossil Katalysatoren Sphäre des Deliriums Skarabäus Breachstone Emblem Immerwährendes Juwel Weissagungskarte
Orra Grüntor
Orra Greengate

Orra Grüntor

SpectreN
Modmonster base type attack cast speed +% and damage -% final [33]
monster dropped item rarity +% [500]
unique boss curse effect on self +% final [0]
Schnelle Angriffe
Tagsred_blood, human, humanoid, not_str, not_int
Leben+112%
Ausweichen+100%
Widerstand
Teil 11010105
Teil 220202012
Karten30303020
Damage+143%
Genauigkeit+100%
Kritische Trefferchance5%
Multiplikator für kritischen Treffer130%
Attack Distance6 ~ 80
Attack Time1.605 Second
Damage Spread20%
Ailment Threshold112%
Erfahrung220%
TypeExileRanger1
Melee
iconbasicattack
Kritische Trefferchance: 5%
Attack Time: 1.605 Second
Standardangriff
Streckt Eure Gegner mit einem mächtigen Schlag nieder.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
ExileVulnerability
vulnerability
Kritische Trefferchance: 0%
Zauberzeit: 0.5 Second
Abklingzeit: 8 Second
Verwundbarkeit
Verflucht alle Ziele in einem Bereich, wodurch sie erhöhten physischen Schaden erleiden. Angriffe gegen verfluchte Gegner haben eine Chance, Bluten zu verursachen, und angewendete Beeinträchtigungen verursachen den Schaden schneller.
Basisdauer beträgt 12.87 Sekunden
Verfluchte Gegner erleiden 38% erhöhten physischen Schaden
Angriffstreffer gegen verfluchte Gegner haben 20% Chance, Bluten zu verursachen
Auf verfluchte Gegner angewendete Beeinträchtigungen verursachen ihren Schaden 20% schneller

Spell Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable SpellCanCascade AppliesCurse CanRapidFire AreaSpell PhysicalSkill Type91 Type92 Hex
ExileRainOfArrows
rainofarrows
Kritische Trefferchance: 5%
Attack Time: 1.605 Second
Pfeilregen
Schießt eine große Menge Pfeile in die Luft, die nach kurzer Zeit am Zielort landen.
active skill area of effect radius +% final [0]
skill art variation [1]
animation effect variation [1]
Verursacht 30% weniger Schaden
spell maximum action distance +% [-35]
25% erhöhte Projektilgeschwindigkeit
Verursacht 19% des physischen Schadens als extra Kälteschaden
26% erhöhte Angriffsgeschwindigkeit

is_area_damage base_is_projectile Attack ProjectileAttack SkillCanMirageArcher Area ProjectileDamage SkillCanTotem SkillCanTrap SkillCanMine Triggerable FiresArrowsAtTargetLocation
ExileHatred
auracold
Kritische Trefferchance: 0%
Zauberzeit: 1.2 Second
Abklingzeit: 0.5 Second
Hass
Zaubert eine Aura, die den Kälteschaden von Euch und Euren Verbündeten erhöht.
Ihr und Verbündete im Umkreis verursachen 40% des physischen Schadens als extra Kälteschaden
active skill area of effect radius +% final [0]

Spell Area Buff ManaCostReserved Type27 SkillCanTotem Aura ColdSkill Instant AreaSpell CanHaveBlessing Type91 Type92 SecondWindSupport
ExileFrenzy
iconfrenzy
Kritische Trefferchance: 5%
Attack Time: 1.605 Second
Raserei
Führt einen Angriff aus, der dem Charakter bei Treffer eine Raserei-Ladung gewährt. Raserei-Ladungen erhöhen Eure Angriffsgeschwindigkeit.
10% erhöhter physischer Schaden pro Raserei-Ladung
10% erhöhte Angriffsgeschwindigkeit pro Raserei-Ladung
Verursacht 10% mehr physischen Schaden
Feuert 2 zusätzliche Projektile
Verursacht 36% weniger Schaden

skill_can_fire_arrows Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley SkillCanTotem SkillCanTrap SkillCanMine MeleeSingleTarget AttackCanRepeat Melee Triggerable
ExileVaalRainOfArrows
rainofarrows
Kritische Trefferchance: 5%
Attack Time: 1.605 Second
Vaal-Pfeilregen
Schießt eine große Menge Pfeile in die Luft, die nach kurzer Zeit am Zielort landen. Gegner, die von den Pfeilen getroffen werden, sind an den Boden gebunden und können sich für eine kurze Zeit nicht bewegen.
active skill area of effect radius +% final [0]
Verursacht 30% weniger Schaden
spell maximum action distance +% [-35]
Basisdauer beträgt 4.75 Sekunden
26% erhöhte Projektilgeschwindigkeit
Verursacht 19% des physischen Schadens als extra Kälteschaden
26% erhöhte Angriffsgeschwindigkeit

base_is_projectile is_area_damage rain_of_arrows_pin global_always_hit Attack ProjectileAttack Area ProjectileDamage SkillCanTotem SkillCanTrap SkillCanMine Duration Vaal FiresArrowsAtTargetLocation
ExileBarrage
barrage
Kritische Trefferchance: 5%
Attack Time: 1.605 Second
Abklingzeit: 4 Second
Sperrfeuer
Nach einer kurzen Vorbereitungszeit schießt Ihr mehrfach mit einer Fernkampfwaffe. Diese Angriffe haben einen kleinen zufälligen Radius. Funktioniert nur mit Bögen oder Zauberstäben.
Feuert 3 zusätzliche Projektile
Verursacht 60% weniger Schaden
64% erhöhter physischer Schaden
41% mehr Angriffsgeschwindigkeit
monster reverse point blank damage -% at minimum range [30]

skill_can_fire_arrows skill_can_fire_wand_projectiles projectiles_barrage Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley SkillCanTotem SkillCanTrap SkillCanMine
StufeNameErfahrungDamageAttack TimeSpectre LifeRüstungAusweichenEnergieschild
84Orra Grüntor920083717.61.605161521626517096030303020
Melee
iconbasicattack
Kritische Trefferchance: 5%
Attack Time: 1.605 Second
Standardangriff
Streckt Eure Gegner mit einem mächtigen Schlag nieder.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
ExileVulnerability
vulnerability
Kritische Trefferchance: 0%
Zauberzeit: 0.5 Second
Abklingzeit: 8 Second
Verwundbarkeit
Verflucht alle Ziele in einem Bereich, wodurch sie erhöhten physischen Schaden erleiden. Angriffe gegen verfluchte Gegner haben eine Chance, Bluten zu verursachen, und angewendete Beeinträchtigungen verursachen den Schaden schneller.
Basisdauer beträgt 12.76 Sekunden
Verfluchte Gegner erleiden 38% erhöhten physischen Schaden
Angriffstreffer gegen verfluchte Gegner haben 20% Chance, Bluten zu verursachen
Auf verfluchte Gegner angewendete Beeinträchtigungen verursachen ihren Schaden 20% schneller

Spell Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable SpellCanCascade AppliesCurse CanRapidFire AreaSpell PhysicalSkill Type91 Type92 Hex
ExileRainOfArrows
rainofarrows
Kritische Trefferchance: 5%
Attack Time: 1.605 Second
Pfeilregen
Schießt eine große Menge Pfeile in die Luft, die nach kurzer Zeit am Zielort landen.
active skill area of effect radius +% final [0]
skill art variation [1]
animation effect variation [1]
Verursacht 30% weniger Schaden
spell maximum action distance +% [-35]
25% erhöhte Projektilgeschwindigkeit
Verursacht 19% des physischen Schadens als extra Kälteschaden
26% erhöhte Angriffsgeschwindigkeit

is_area_damage base_is_projectile Attack ProjectileAttack SkillCanMirageArcher Area ProjectileDamage SkillCanTotem SkillCanTrap SkillCanMine Triggerable FiresArrowsAtTargetLocation
ExileHatred
auracold
Kritische Trefferchance: 0%
Zauberzeit: 1.2 Second
Abklingzeit: 0.5 Second
Hass
Zaubert eine Aura, die den Kälteschaden von Euch und Euren Verbündeten erhöht.
Ihr und Verbündete im Umkreis verursachen 39% des physischen Schadens als extra Kälteschaden
active skill area of effect radius +% final [0]

Spell Area Buff ManaCostReserved Type27 SkillCanTotem Aura ColdSkill Instant AreaSpell CanHaveBlessing Type91 Type92 SecondWindSupport
ExileFrenzy
iconfrenzy
Kritische Trefferchance: 5%
Attack Time: 1.605 Second
Raserei
Führt einen Angriff aus, der dem Charakter bei Treffer eine Raserei-Ladung gewährt. Raserei-Ladungen erhöhen Eure Angriffsgeschwindigkeit.
10% erhöhter physischer Schaden pro Raserei-Ladung
10% erhöhte Angriffsgeschwindigkeit pro Raserei-Ladung
Verursacht 10% mehr physischen Schaden
Feuert 2 zusätzliche Projektile
Verursacht 36% weniger Schaden

skill_can_fire_arrows Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley SkillCanTotem SkillCanTrap SkillCanMine MeleeSingleTarget AttackCanRepeat Melee Triggerable
ExileVaalRainOfArrows
rainofarrows
Kritische Trefferchance: 5%
Attack Time: 1.605 Second
Vaal-Pfeilregen
Schießt eine große Menge Pfeile in die Luft, die nach kurzer Zeit am Zielort landen. Gegner, die von den Pfeilen getroffen werden, sind an den Boden gebunden und können sich für eine kurze Zeit nicht bewegen.
active skill area of effect radius +% final [0]
Verursacht 30% weniger Schaden
spell maximum action distance +% [-35]
Basisdauer beträgt 4.75 Sekunden
26% erhöhte Projektilgeschwindigkeit
Verursacht 19% des physischen Schadens als extra Kälteschaden
26% erhöhte Angriffsgeschwindigkeit

base_is_projectile is_area_damage rain_of_arrows_pin global_always_hit Attack ProjectileAttack Area ProjectileDamage SkillCanTotem SkillCanTrap SkillCanMine Duration Vaal FiresArrowsAtTargetLocation
ExileBarrage
barrage
Kritische Trefferchance: 5%
Attack Time: 1.605 Second
Abklingzeit: 4 Second
Sperrfeuer
Nach einer kurzen Vorbereitungszeit schießt Ihr mehrfach mit einer Fernkampfwaffe. Diese Angriffe haben einen kleinen zufälligen Radius. Funktioniert nur mit Bögen oder Zauberstäben.
Feuert 3 zusätzliche Projektile
Verursacht 60% weniger Schaden
61% erhöhter physischer Schaden
40% mehr Angriffsgeschwindigkeit
monster reverse point blank damage -% at minimum range [30]

skill_can_fire_arrows skill_can_fire_wand_projectiles projectiles_barrage Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley SkillCanTotem SkillCanTrap SkillCanMine
StufeNameErfahrungDamageAttack TimeSpectre LifeRüstungAusweichenEnergieschild
82Orra Grüntor824063316.41.605134281442515890030303020
Melee
iconbasicattack
Kritische Trefferchance: 5%
Attack Time: 1.605 Second
Standardangriff
Streckt Eure Gegner mit einem mächtigen Schlag nieder.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
ExileVulnerability
vulnerability
Kritische Trefferchance: 0%
Zauberzeit: 0.5 Second
Abklingzeit: 8 Second
Verwundbarkeit
Verflucht alle Ziele in einem Bereich, wodurch sie erhöhten physischen Schaden erleiden. Angriffe gegen verfluchte Gegner haben eine Chance, Bluten zu verursachen, und angewendete Beeinträchtigungen verursachen den Schaden schneller.
Basisdauer beträgt 12.54 Sekunden
Verfluchte Gegner erleiden 37% erhöhten physischen Schaden
Angriffstreffer gegen verfluchte Gegner haben 20% Chance, Bluten zu verursachen
Auf verfluchte Gegner angewendete Beeinträchtigungen verursachen ihren Schaden 20% schneller

Spell Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable SpellCanCascade AppliesCurse CanRapidFire AreaSpell PhysicalSkill Type91 Type92 Hex
ExileRainOfArrows
rainofarrows
Kritische Trefferchance: 5%
Attack Time: 1.605 Second
Pfeilregen
Schießt eine große Menge Pfeile in die Luft, die nach kurzer Zeit am Zielort landen.
active skill area of effect radius +% final [0]
skill art variation [1]
animation effect variation [1]
Verursacht 30% weniger Schaden
spell maximum action distance +% [-35]
23% erhöhte Projektilgeschwindigkeit
Verursacht 19% des physischen Schadens als extra Kälteschaden
24% erhöhte Angriffsgeschwindigkeit

is_area_damage base_is_projectile Attack ProjectileAttack SkillCanMirageArcher Area ProjectileDamage SkillCanTotem SkillCanTrap SkillCanMine Triggerable FiresArrowsAtTargetLocation
ExileHatred
auracold
Kritische Trefferchance: 0%
Zauberzeit: 1.2 Second
Abklingzeit: 0.5 Second
Hass
Zaubert eine Aura, die den Kälteschaden von Euch und Euren Verbündeten erhöht.
Ihr und Verbündete im Umkreis verursachen 38% des physischen Schadens als extra Kälteschaden
active skill area of effect radius +% final [0]

Spell Area Buff ManaCostReserved Type27 SkillCanTotem Aura ColdSkill Instant AreaSpell CanHaveBlessing Type91 Type92 SecondWindSupport
ExileFrenzy
iconfrenzy
Kritische Trefferchance: 5%
Attack Time: 1.605 Second
Raserei
Führt einen Angriff aus, der dem Charakter bei Treffer eine Raserei-Ladung gewährt. Raserei-Ladungen erhöhen Eure Angriffsgeschwindigkeit.
10% erhöhter physischer Schaden pro Raserei-Ladung
10% erhöhte Angriffsgeschwindigkeit pro Raserei-Ladung
Verursacht 10% mehr physischen Schaden
Feuert 2 zusätzliche Projektile
Verursacht 36% weniger Schaden

skill_can_fire_arrows Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley SkillCanTotem SkillCanTrap SkillCanMine MeleeSingleTarget AttackCanRepeat Melee Triggerable
ExileVaalRainOfArrows
rainofarrows
Kritische Trefferchance: 5%
Attack Time: 1.605 Second
Vaal-Pfeilregen
Schießt eine große Menge Pfeile in die Luft, die nach kurzer Zeit am Zielort landen. Gegner, die von den Pfeilen getroffen werden, sind an den Boden gebunden und können sich für eine kurze Zeit nicht bewegen.
active skill area of effect radius +% final [0]
Verursacht 30% weniger Schaden
spell maximum action distance +% [-35]
Basisdauer beträgt 4.65 Sekunden
24% erhöhte Projektilgeschwindigkeit
Verursacht 19% des physischen Schadens als extra Kälteschaden
24% erhöhte Angriffsgeschwindigkeit

base_is_projectile is_area_damage rain_of_arrows_pin global_always_hit Attack ProjectileAttack Area ProjectileDamage SkillCanTotem SkillCanTrap SkillCanMine Duration Vaal FiresArrowsAtTargetLocation
ExileBarrage
barrage
Kritische Trefferchance: 5%
Attack Time: 1.605 Second
Abklingzeit: 4 Second
Sperrfeuer
Nach einer kurzen Vorbereitungszeit schießt Ihr mehrfach mit einer Fernkampfwaffe. Diese Angriffe haben einen kleinen zufälligen Radius. Funktioniert nur mit Bögen oder Zauberstäben.
Feuert 3 zusätzliche Projektile
Verursacht 60% weniger Schaden
56% erhöhter physischer Schaden
37% mehr Angriffsgeschwindigkeit
monster reverse point blank damage -% at minimum range [30]

skill_can_fire_arrows skill_can_fire_wand_projectiles projectiles_barrage Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley SkillCanTotem SkillCanTrap SkillCanMine
StufeNameErfahrungDamageAttack TimeSpectre LifeRüstungAusweichenEnergieschild
78Orra Grüntor6376626331.60590481132813704030303020
Melee
iconbasicattack
Kritische Trefferchance: 5%
Attack Time: 1.605 Second
Standardangriff
Streckt Eure Gegner mit einem mächtigen Schlag nieder.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
ExileVulnerability
vulnerability
Kritische Trefferchance: 0%
Zauberzeit: 0.5 Second
Abklingzeit: 8 Second
Verwundbarkeit
Verflucht alle Ziele in einem Bereich, wodurch sie erhöhten physischen Schaden erleiden. Angriffe gegen verfluchte Gegner haben eine Chance, Bluten zu verursachen, und angewendete Beeinträchtigungen verursachen den Schaden schneller.
Basisdauer beträgt 12.21 Sekunden
Verfluchte Gegner erleiden 35% erhöhten physischen Schaden
Angriffstreffer gegen verfluchte Gegner haben 20% Chance, Bluten zu verursachen
Auf verfluchte Gegner angewendete Beeinträchtigungen verursachen ihren Schaden 20% schneller

Spell Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable SpellCanCascade AppliesCurse CanRapidFire AreaSpell PhysicalSkill Type91 Type92 Hex
ExileRainOfArrows
rainofarrows
Kritische Trefferchance: 5%
Attack Time: 1.605 Second
Pfeilregen
Schießt eine große Menge Pfeile in die Luft, die nach kurzer Zeit am Zielort landen.
active skill area of effect radius +% final [0]
skill art variation [1]
animation effect variation [1]
Verursacht 30% weniger Schaden
spell maximum action distance +% [-35]
21% erhöhte Projektilgeschwindigkeit
Verursacht 18% des physischen Schadens als extra Kälteschaden
22% erhöhte Angriffsgeschwindigkeit

is_area_damage base_is_projectile Attack ProjectileAttack SkillCanMirageArcher Area ProjectileDamage SkillCanTotem SkillCanTrap SkillCanMine Triggerable FiresArrowsAtTargetLocation
ExileHatred
auracold
Kritische Trefferchance: 0%
Zauberzeit: 1.2 Second
Abklingzeit: 0.5 Second
Hass
Zaubert eine Aura, die den Kälteschaden von Euch und Euren Verbündeten erhöht.
Ihr und Verbündete im Umkreis verursachen 37% des physischen Schadens als extra Kälteschaden
active skill area of effect radius +% final [0]

Spell Area Buff ManaCostReserved Type27 SkillCanTotem Aura ColdSkill Instant AreaSpell CanHaveBlessing Type91 Type92 SecondWindSupport
ExileFrenzy
iconfrenzy
Kritische Trefferchance: 5%
Attack Time: 1.605 Second
Raserei
Führt einen Angriff aus, der dem Charakter bei Treffer eine Raserei-Ladung gewährt. Raserei-Ladungen erhöhen Eure Angriffsgeschwindigkeit.
10% erhöhter physischer Schaden pro Raserei-Ladung
10% erhöhte Angriffsgeschwindigkeit pro Raserei-Ladung
Verursacht 10% mehr physischen Schaden
Feuert 2 zusätzliche Projektile
Verursacht 28% weniger Schaden

skill_can_fire_arrows Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley SkillCanTotem SkillCanTrap SkillCanMine MeleeSingleTarget AttackCanRepeat Melee Triggerable
ExileVaalRainOfArrows
rainofarrows
Kritische Trefferchance: 5%
Attack Time: 1.605 Second
Vaal-Pfeilregen
Schießt eine große Menge Pfeile in die Luft, die nach kurzer Zeit am Zielort landen. Gegner, die von den Pfeilen getroffen werden, sind an den Boden gebunden und können sich für eine kurze Zeit nicht bewegen.
active skill area of effect radius +% final [0]
Verursacht 30% weniger Schaden
spell maximum action distance +% [-35]
Basisdauer beträgt 4.53 Sekunden
21% erhöhte Projektilgeschwindigkeit
Verursacht 18% des physischen Schadens als extra Kälteschaden
22% erhöhte Angriffsgeschwindigkeit

base_is_projectile is_area_damage rain_of_arrows_pin global_always_hit Attack ProjectileAttack Area ProjectileDamage SkillCanTotem SkillCanTrap SkillCanMine Duration Vaal FiresArrowsAtTargetLocation
ExileBarrage
barrage
Kritische Trefferchance: 5%
Attack Time: 1.605 Second
Abklingzeit: 4 Second
Sperrfeuer
Nach einer kurzen Vorbereitungszeit schießt Ihr mehrfach mit einer Fernkampfwaffe. Diese Angriffe haben einen kleinen zufälligen Radius. Funktioniert nur mit Bögen oder Zauberstäben.
Feuert 3 zusätzliche Projektile
Verursacht 60% weniger Schaden
51% erhöhter physischer Schaden
33% mehr Angriffsgeschwindigkeit
monster reverse point blank damage -% at minimum range [30]

skill_can_fire_arrows skill_can_fire_wand_projectiles projectiles_barrage Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley SkillCanTotem SkillCanTrap SkillCanMine
StufeNameErfahrungDamageAttack TimeSpectre LifeRüstungAusweichenEnergieschild
73Orra Grüntor473741964.11.6055757834811352030303020
Melee
iconbasicattack
Kritische Trefferchance: 5%
Attack Time: 1.605 Second
Standardangriff
Streckt Eure Gegner mit einem mächtigen Schlag nieder.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
ExileVulnerability
vulnerability
Kritische Trefferchance: 0%
Zauberzeit: 0.5 Second
Abklingzeit: 8 Second
Verwundbarkeit
Verflucht alle Ziele in einem Bereich, wodurch sie erhöhten physischen Schaden erleiden. Angriffe gegen verfluchte Gegner haben eine Chance, Bluten zu verursachen, und angewendete Beeinträchtigungen verursachen den Schaden schneller.
Basisdauer beträgt 11.99 Sekunden
Verfluchte Gegner erleiden 34% erhöhten physischen Schaden
Angriffstreffer gegen verfluchte Gegner haben 20% Chance, Bluten zu verursachen
Auf verfluchte Gegner angewendete Beeinträchtigungen verursachen ihren Schaden 20% schneller

Spell Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable SpellCanCascade AppliesCurse CanRapidFire AreaSpell PhysicalSkill Type91 Type92 Hex
ExileRainOfArrows
rainofarrows
Kritische Trefferchance: 5%
Attack Time: 1.605 Second
Pfeilregen
Schießt eine große Menge Pfeile in die Luft, die nach kurzer Zeit am Zielort landen.
active skill area of effect radius +% final [0]
skill art variation [1]
animation effect variation [1]
Verursacht 30% weniger Schaden
spell maximum action distance +% [-35]
18% erhöhte Projektilgeschwindigkeit
Verursacht 18% des physischen Schadens als extra Kälteschaden
19% erhöhte Angriffsgeschwindigkeit

is_area_damage base_is_projectile Attack ProjectileAttack SkillCanMirageArcher Area ProjectileDamage SkillCanTotem SkillCanTrap SkillCanMine Triggerable FiresArrowsAtTargetLocation
ExileHatred
auracold
Kritische Trefferchance: 0%
Zauberzeit: 1.2 Second
Abklingzeit: 0.5 Second
Hass
Zaubert eine Aura, die den Kälteschaden von Euch und Euren Verbündeten erhöht.
Ihr und Verbündete im Umkreis verursachen 36% des physischen Schadens als extra Kälteschaden
active skill area of effect radius +% final [0]

Spell Area Buff ManaCostReserved Type27 SkillCanTotem Aura ColdSkill Instant AreaSpell CanHaveBlessing Type91 Type92 SecondWindSupport
ExileFrenzy
iconfrenzy
Kritische Trefferchance: 5%
Attack Time: 1.605 Second
Raserei
Führt einen Angriff aus, der dem Charakter bei Treffer eine Raserei-Ladung gewährt. Raserei-Ladungen erhöhen Eure Angriffsgeschwindigkeit.
10% erhöhter physischer Schaden pro Raserei-Ladung
10% erhöhte Angriffsgeschwindigkeit pro Raserei-Ladung
Verursacht 10% mehr physischen Schaden
Feuert 2 zusätzliche Projektile
Verursacht 28% weniger Schaden

skill_can_fire_arrows Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley SkillCanTotem SkillCanTrap SkillCanMine MeleeSingleTarget AttackCanRepeat Melee Triggerable
ExileVaalRainOfArrows
rainofarrows
Kritische Trefferchance: 5%
Attack Time: 1.605 Second
Vaal-Pfeilregen
Schießt eine große Menge Pfeile in die Luft, die nach kurzer Zeit am Zielort landen. Gegner, die von den Pfeilen getroffen werden, sind an den Boden gebunden und können sich für eine kurze Zeit nicht bewegen.
active skill area of effect radius +% final [0]
Verursacht 30% weniger Schaden
spell maximum action distance +% [-35]
Basisdauer beträgt 4.4 Sekunden
18% erhöhte Projektilgeschwindigkeit
Verursacht 18% des physischen Schadens als extra Kälteschaden
19% erhöhte Angriffsgeschwindigkeit

base_is_projectile is_area_damage rain_of_arrows_pin global_always_hit Attack ProjectileAttack Area ProjectileDamage SkillCanTotem SkillCanTrap SkillCanMine Duration Vaal FiresArrowsAtTargetLocation
ExileBarrage
barrage
Kritische Trefferchance: 5%
Attack Time: 1.605 Second
Abklingzeit: 4 Second
Sperrfeuer
Nach einer kurzen Vorbereitungszeit schießt Ihr mehrfach mit einer Fernkampfwaffe. Diese Angriffe haben einen kleinen zufälligen Radius. Funktioniert nur mit Bögen oder Zauberstäben.
Feuert 3 zusätzliche Projektile
Verursacht 60% weniger Schaden
45% erhöhter physischer Schaden
29% mehr Angriffsgeschwindigkeit
monster reverse point blank damage -% at minimum range [30]

skill_can_fire_arrows skill_can_fire_wand_projectiles projectiles_barrage Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley SkillCanTotem SkillCanTrap SkillCanMine
StufeNameErfahrungDamageAttack TimeSpectre LifeRüstungAusweichenEnergieschild
68Orra Grüntor344571456.91.605365161279362030303020
stance Bow
RainOfArrows ExileRainOfArrows60EnemyNearTarget
RainOfArrows ExileRainOfArrows15TargetNotNear
RainOfArrows ExileRainOfArrows6TargetNear
RainOfArrows ExileVaalRainOfArrows60EnemyNearTarget OnLessThan50PercentLife
RainOfArrows ExileVaalRainOfArrows15TargetNotNear OnLessThan50PercentLife
RainOfArrows ExileVaalRainOfArrows6TargetNear OnLessThan50PercentLife
Melee15OnlyLastTarget IAmBelowLevel40
Frenzy 6
Frenzy18IAmAboveLevel66
CastAuraColdDamage300IAmAboveLevel39 IAmBelowLevel67
CastAuraColdDamage300IAmAboveLevel66
Vulnerability60TargetNotCursed TargetIsCurseable TargetNotFar IAmAboveLevel66 IsNotOnCooldown
Barrage 12
StrafeLeft3NoRepeat TargetMediumNear
StrafeRight3NoRepeat TargetMediumNear
Flee6NoRepeat TargetMediumNear TargetIsEnemy
Flee6NoRepeat TargetNear TargetIsEnemy

Object Type

version 2
extends "Metadata/Monsters/Exiles/Exile"

Stats
{
	set_base_mana_cost_-% = 0
	set_mana_regeneration_rate_per_minute_% = 0
}

Object Type Codes

version 2
extends "Metadata/Monsters/Exiles/Exile"
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Exiles/ExileRanger1"] = {
    name = "Orra Greengate",
    life = 1.12,
    fireResist = 30,
    coldResist = 30,
    lightningResist = 30,
    chaosResist = 20,
    damage = 1.43,
    damageSpread = 0.2,
    attackTime = 1.605,
    attackRange = 80,
    accuracy = 1,
    weaponType1 = "Bow",
    skillList = {
        "ExileFrenzy",
        "Melee",
        "ExileVulnerability",
        "ExileRainOfArrows",
        "ExileVaalRainOfArrows",
        "ExileHatred",
        "ExileBarrage",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileFrenzy"] = {
    name = "Frenzy",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Performs an attack that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "physical_damage_+%_per_frenzy_charge",
        "base_attack_speed_+%_per_frenzy_charge",
        "active_skill_physical_damage_+%_final",
        "skill_can_fire_arrows",
    },
    levels = {
        [1] = {10, 10, 10, levelRequirement = 30, statInterpolation = {1, 1, 1},  cost = { }, },
        [2] = {10, 10, 10, 0, 2, -20, levelRequirement = 50, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [3] = {10, 10, 10, 0, 2, -28, levelRequirement = 65, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [4] = {10, 10, 10, 0, 2, -36, levelRequirement = 75, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileVulnerability"] = {
    name = "Vulnerability",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Curse all targets in an area, causing them to take increased physical damage. Attacks against the cursed enemies have a chance to inflict bleeding, and ailments inflicted on them will deal damage faster.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.SpellCanCascade] = true,
        [SkillType.AppliesCurse] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.PhysicalSkill] = true,
        [SkillType.Type91] = true,
        [SkillType.Type92] = true,
        [SkillType.Hex] = true,
    },
    statDescriptionScope = "curse_skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "active_skill_base_radius_+",
        "physical_damage_taken_+%",
        "receive_bleeding_chance_%_when_hit_by_attack",
        "enemy_damaging_ailments_deal_damage_+%_faster_against_self",
    },
    levels = {
        [1] = {9900, 0, 25, 20, 20, levelRequirement = 24, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [2] = {10010, 0, 25, 20, 20, levelRequirement = 27, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [3] = {10120, 0, 26, 20, 20, levelRequirement = 30, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [4] = {10230, 0, 26, 20, 20, levelRequirement = 33, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [5] = {10340, 0, 27, 20, 20, levelRequirement = 35, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [6] = {10450, 0, 27, 20, 20, levelRequirement = 38, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [7] = {10560, 0, 28, 20, 20, levelRequirement = 40, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [8] = {10670, 0, 28, 20, 20, levelRequirement = 43, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [9] = {10780, 0, 29, 20, 20, levelRequirement = 46, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [10] = {10890, 0, 29, 20, 20, levelRequirement = 48, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [11] = {11000, 0, 30, 20, 20, levelRequirement = 50, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [12] = {11110, 0, 30, 20, 20, levelRequirement = 52, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [13] = {11220, 0, 31, 20, 20, levelRequirement = 54, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [14] = {11330, 0, 31, 20, 20, levelRequirement = 56, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [15] = {11440, 0, 32, 20, 20, levelRequirement = 58, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [16] = {11550, 0, 32, 20, 20, levelRequirement = 60, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [17] = {11660, 0, 33, 20, 20, levelRequirement = 62, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [18] = {11770, 0, 33, 20, 20, levelRequirement = 64, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [19] = {11880, 0, 34, 20, 20, levelRequirement = 66, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [20] = {11990, 0, 34, 20, 20, levelRequirement = 68, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [21] = {12100, 0, 35, 20, 20, levelRequirement = 70, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [22] = {12210, 0, 35, 20, 20, levelRequirement = 72, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [23] = {12320, 0, 36, 20, 20, levelRequirement = 74, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [24] = {12430, 0, 36, 20, 20, levelRequirement = 76, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [25] = {12540, 0, 37, 20, 20, levelRequirement = 78, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [26] = {12650, 0, 37, 20, 20, levelRequirement = 80, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [27] = {12760, 0, 38, 20, 20, levelRequirement = 82, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [28] = {12870, 0, 38, 20, 20, levelRequirement = 84, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [29] = {12980, 0, 39, 20, 20, levelRequirement = 86, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [30] = {13090, 0, 39, 20, 20, levelRequirement = 88, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileRainOfArrows"] = {
    name = "Rain of Arrows",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fires a large number of arrows into the air, to land at the target after a short delay.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Area] = true,
        [SkillType.ProjectileDamage] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.Triggerable] = true,
        [SkillType.FiresArrowsAtTargetLocation] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_area_of_effect_radius_+%_final",
        "skill_art_variation",
        "animation_effect_variation",
        "active_skill_damage_+%_final",
        "spell_maximum_action_distance_+%",
        "is_area_damage",
        "base_is_projectile",
    },
    levels = {
        [1] = {0, 1, 1, -20, -35, levelRequirement = 2, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [2] = {0, 1, 1, -20, -35, levelRequirement = 4, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [3] = {0, 1, 1, -20, -35, levelRequirement = 6, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [4] = {0, 1, 1, -20, -35, levelRequirement = 9, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [5] = {0, 1, 1, -20, -35, 10, levelRequirement = 12, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [6] = {0, 1, 1, -20, -35, 10, levelRequirement = 15, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [7] = {0, 1, 1, -20, -35, 11, levelRequirement = 19, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [8] = {0, 1, 1, -20, -35, 11, 15, levelRequirement = 23, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [9] = {0, 1, 1, -20, -35, 12, 15, levelRequirement = 28, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [10] = {0, 1, 1, -20, -35, 12, 15, levelRequirement = 33, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [11] = {0, 1, 1, -25, -35, 13, 15, 10, levelRequirement = 39, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [12] = {0, 1, 1, -25, -35, 13, 15, 10, levelRequirement = 43, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [13] = {0, 1, 1, -25, -35, 14, 16, 11, levelRequirement = 46, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [14] = {0, 1, 1, -25, -35, 14, 16, 12, levelRequirement = 49, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [15] = {0, 1, 1, -30, -35, 15, 16, 13, levelRequirement = 52, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [16] = {0, 1, 1, -30, -35, 15, 16, 14, levelRequirement = 55, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [17] = {0, 1, 1, -30, -35, 16, 17, 15, levelRequirement = 58, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [18] = {0, 1, 1, -30, -35, 16, 17, 16, levelRequirement = 61, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [19] = {0, 1, 1, -30, -35, 17, 17, 17, levelRequirement = 64, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [20] = {0, 1, 1, -30, -35, 17, 17, 18, levelRequirement = 66, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [21] = {0, 1, 1, -30, -35, 18, 18, 19, levelRequirement = 67, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [22] = {0, 1, 1, -30, -35, 18, 18, 19, levelRequirement = 68, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [23] = {0, 1, 1, -30, -35, 19, 18, 20, levelRequirement = 69, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [24] = {0, 1, 1, -30, -35, 19, 18, 20, levelRequirement = 70, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [25] = {0, 1, 1, -30, -35, 20, 18, 21, levelRequirement = 71, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [26] = {0, 1, 1, -30, -35, 20, 18, 21, levelRequirement = 72, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [27] = {0, 1, 1, -30, -35, 21, 18, 22, levelRequirement = 73, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [28] = {0, 1, 1, -30, -35, 21, 18, 22, levelRequirement = 74, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [29] = {0, 1, 1, -30, -35, 22, 19, 23, levelRequirement = 75, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [30] = {0, 1, 1, -30, -35, 22, 19, 23, levelRequirement = 76, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [31] = {0, 1, 1, -30, -35, 23, 19, 24, levelRequirement = 77, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [32] = {0, 1, 1, -30, -35, 23, 19, 24, levelRequirement = 78, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [33] = {0, 1, 1, -30, -35, 24, 19, 25, levelRequirement = 79, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [34] = {0, 1, 1, -30, -35, 24, 19, 25, levelRequirement = 80, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [35] = {0, 1, 1, -30, -35, 25, 19, 26, levelRequirement = 81, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [36] = {0, 1, 1, -30, -35, 25, 19, 26, levelRequirement = 82, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileVaalRainOfArrows"] = {
    name = "Vaal Rain of Arrows",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fires a large number of arrows into the air, to land at the target after a short delay. Enemies hit by the arrows are pinned in place, unable to move for a time.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.Area] = true,
        [SkillType.ProjectileDamage] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.Duration] = true,
        [SkillType.Vaal] = true,
        [SkillType.FiresArrowsAtTargetLocation] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        duration = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_area_of_effect_radius_+%_final",
        "active_skill_damage_+%_final",
        "spell_maximum_action_distance_+%",
        "base_skill_effect_duration",
        "base_is_projectile",
        "is_area_damage",
        "rain_of_arrows_pin",
        "global_always_hit",
    },
    levels = {
        [1] = {0, -20, -35, 3400, levelRequirement = 2, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [2] = {0, -20, -35, 3450, levelRequirement = 4, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [3] = {0, -20, -35, 3500, levelRequirement = 6, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [4] = {0, -20, -35, 3550, levelRequirement = 9, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [5] = {0, -20, -35, 3600, 10, levelRequirement = 12, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [6] = {0, -20, -35, 3650, 10, levelRequirement = 15, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [7] = {0, -20, -35, 3700, 11, levelRequirement = 19, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [8] = {0, -20, -35, 3750, 11, 15, levelRequirement = 23, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [9] = {0, -20, -35, 3800, 12, 15, levelRequirement = 28, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [10] = {0, -20, -35, 3850, 12, 15, levelRequirement = 33, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [11] = {0, -25, -35, 3900, 13, 15, 10, levelRequirement = 39, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [12] = {0, -25, -35, 3950, 13, 15, 10, levelRequirement = 43, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [13] = {0, -25, -35, 4000, 14, 16, 11, levelRequirement = 46, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [14] = {0, -25, -35, 4050, 14, 16, 12, levelRequirement = 49, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [15] = {0, -30, -35, 4100, 15, 16, 13, levelRequirement = 52, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [16] = {0, -30, -35, 4150, 15, 16, 14, levelRequirement = 55, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [17] = {0, -30, -35, 4200, 16, 17, 15, levelRequirement = 58, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [18] = {0, -30, -35, 4250, 16, 17, 16, levelRequirement = 61, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [19] = {0, -30, -35, 4300, 17, 17, 17, levelRequirement = 64, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [20] = {0, -30, -35, 4350, 17, 17, 18, levelRequirement = 66, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [21] = {0, -30, -35, 4375, 18, 18, 19, levelRequirement = 67, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [22] = {0, -30, -35, 4400, 18, 18, 19, levelRequirement = 68, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [23] = {0, -30, -35, 4425, 19, 18, 20, levelRequirement = 69, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [24] = {0, -30, -35, 4450, 19, 18, 20, levelRequirement = 70, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [25] = {0, -30, -35, 4475, 20, 18, 21, levelRequirement = 71, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [26] = {0, -30, -35, 4500, 20, 18, 21, levelRequirement = 72, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [27] = {0, -30, -35, 4525, 21, 18, 22, levelRequirement = 73, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [28] = {0, -30, -35, 4550, 21, 18, 22, levelRequirement = 74, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [29] = {0, -30, -35, 4575, 22, 19, 23, levelRequirement = 75, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [30] = {0, -30, -35, 4600, 23, 19, 23, levelRequirement = 76, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [31] = {0, -30, -35, 4625, 23, 19, 24, levelRequirement = 77, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [32] = {0, -30, -35, 4650, 24, 19, 24, levelRequirement = 78, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [33] = {0, -30, -35, 4675, 24, 19, 25, levelRequirement = 79, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [34] = {0, -30, -35, 4700, 25, 19, 25, levelRequirement = 80, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [35] = {0, -30, -35, 4725, 25, 19, 26, levelRequirement = 81, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [36] = {0, -30, -35, 4750, 26, 19, 26, levelRequirement = 82, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileHatred"] = {
    name = "Hatred",
    hidden = true,
    color = "2",
    baseEffectiveness = 1.5,
    incrementalEffectiveness = 0.025,
    description = "Casts an aura that grants extra cold damage based on physical damage to you and your allies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Buff] = true,
        [SkillType.ManaCostReserved] = true,
        [SkillType.Type27] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.Aura] = true,
        [SkillType.ColdSkill] = true,
        [SkillType.Instant] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.CanHaveBlessing] = true,
        [SkillType.Type91] = true,
        [SkillType.Type92] = true,
        [SkillType.SecondWindSupport] = true,
    },
    statDescriptionScope = "aura_skill_stat_descriptions",
    castTime = 1.2,
    baseFlags = {
        area = true,
        spell = true,
        aura = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "physical_damage_%_to_add_as_cold",
        "active_skill_area_of_effect_radius_+%_final",
    },
    levels = {
        [1] = {26, 0, levelRequirement = 10, statInterpolation = {1, 1},  cost = { }, },
        [2] = {26, 0, levelRequirement = 13, statInterpolation = {1, 1},  cost = { }, },
        [3] = {27, 0, levelRequirement = 16, statInterpolation = {1, 1},  cost = { }, },
        [4] = {27, 0, levelRequirement = 19, statInterpolation = {1, 1},  cost = { }, },
        [5] = {28, 0, levelRequirement = 22, statInterpolation = {1, 1},  cost = { }, },
        [6] = {28, 0, levelRequirement = 25, statInterpolation = {1, 1},  cost = { }, },
        [7] = {29, 0, levelRequirement = 28, statInterpolation = {1, 1},  cost = { }, },
        [8] = {29, 0, levelRequirement = 32, statInterpolation = {1, 1},  cost = { }, },
        [9] = {30, 0, levelRequirement = 36, statInterpolation = {1, 1},  cost = { }, },
        [10] = {30, 0, levelRequirement = 40, statInterpolation = {1, 1},  cost = { }, },
        [11] = {31, 0, levelRequirement = 44, statInterpolation = {1, 1},  cost = { }, },
        [12] = {31, 0, levelRequirement = 47, statInterpolation = {1, 1},  cost = { }, },
        [13] = {32, 0, levelRequirement = 50, statInterpolation = {1, 1},  cost = { }, },
        [14] = {32, 0, levelRequirement = 53, statInterpolation = {1, 1},  cost = { }, },
        [15] = {33, 0, levelRequirement = 56, statInterpolation = {1, 1},  cost = { }, },
        [16] = {34, 0, levelRequirement = 59, statInterpolation = {1, 1},  cost = { }, },
        [17] = {34, 0, levelRequirement = 62, statInterpolation = {1, 1},  cost = { }, },
        [18] = {35, 0, levelRequirement = 64, statInterpolation = {1, 1},  cost = { }, },
        [19] = {35, 0, levelRequirement = 66, statInterpolation = {1, 1},  cost = { }, },
        [20] = {36, 0, levelRequirement = 68, statInterpolation = {1, 1},  cost = { }, },
        [21] = {36, 0, levelRequirement = 70, statInterpolation = {1, 1},  cost = { }, },
        [22] = {37, 0, levelRequirement = 72, statInterpolation = {1, 1},  cost = { }, },
        [23] = {37, 0, levelRequirement = 74, statInterpolation = {1, 1},  cost = { }, },
        [24] = {38, 0, levelRequirement = 76, statInterpolation = {1, 1},  cost = { }, },
        [25] = {38, 0, levelRequirement = 78, statInterpolation = {1, 1},  cost = { }, },
        [26] = {39, 0, levelRequirement = 80, statInterpolation = {1, 1},  cost = { }, },
        [27] = {39, 0, levelRequirement = 82, statInterpolation = {1, 1},  cost = { }, },
        [28] = {40, 0, levelRequirement = 84, statInterpolation = {1, 1},  cost = { }, },
        [29] = {40, 0, levelRequirement = 86, statInterpolation = {1, 1},  cost = { }, },
        [30] = {41, 0, levelRequirement = 88, statInterpolation = {1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileBarrage"] = {
    name = "Barrage",
    hidden = true,
    color = "2",
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    description = "After a short preparation time, you attack repeatedly with a ranged weapon. These attacks have a small randomised spread. Only works with Bows and Wands.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanMine] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_additional_projectiles",
        "active_skill_damage_+%_final",
        "physical_damage_+%",
        "active_skill_attack_speed_+%_final",
        "monster_reverse_point_blank_damage_-%_at_minimum_range",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "projectiles_barrage",
    },
    levels = {
        [1] = {3, -60, 0, 0, 30, levelRequirement = 3, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [2] = {3, -60, 0, 1, 30, levelRequirement = 10, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [3] = {3, -60, 2, 2, 30, levelRequirement = 13, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [4] = {3, -60, 5, 4, 30, levelRequirement = 16, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [5] = {3, -60, 7, 5, 30, levelRequirement = 19, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [6] = {3, -60, 9, 7, 30, levelRequirement = 22, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [7] = {3, -60, 12, 8, 30, levelRequirement = 25, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [8] = {3, -60, 14, 10, 30, levelRequirement = 28, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [9] = {3, -60, 16, 11, 30, levelRequirement = 32, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [10] = {3, -60, 19, 13, 30, levelRequirement = 36, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [11] = {3, -60, 21, 14, 30, levelRequirement = 40, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [12] = {3, -60, 24, 16, 30, levelRequirement = 44, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [13] = {3, -60, 26, 17, 30, levelRequirement = 47, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [14] = {3, -60, 28, 19, 30, levelRequirement = 50, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [15] = {3, -60, 31, 20, 30, levelRequirement = 53, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [16] = {3, -60, 33, 22, 30, levelRequirement = 56, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [17] = {3, -60, 35, 23, 30, levelRequirement = 59, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [18] = {3, -60, 38, 25, 30, levelRequirement = 62, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [19] = {3, -60, 40, 26, 30, levelRequirement = 64, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [20] = {3, -60, 42, 28, 30, levelRequirement = 66, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [21] = {3, -60, 44, 29, 30, levelRequirement = 67, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [22] = {3, -60, 45, 29, 30, levelRequirement = 68, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [23] = {3, -60, 46, 30, 30, levelRequirement = 69, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [24] = {3, -60, 47, 31, 30, levelRequirement = 70, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [25] = {3, -60, 48, 32, 30, levelRequirement = 71, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [26] = {3, -60, 49, 32, 30, levelRequirement = 72, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [27] = {3, -60, 51, 33, 30, levelRequirement = 73, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [28] = {3, -60, 52, 34, 30, levelRequirement = 74, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [29] = {3, -60, 53, 35, 30, levelRequirement = 75, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [30] = {3, -60, 54, 35, 30, levelRequirement = 76, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [31] = {3, -60, 55, 36, 30, levelRequirement = 77, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [32] = {3, -60, 56, 37, 30, levelRequirement = 78, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [33] = {3, -60, 58, 39, 30, levelRequirement = 79, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [34] = {3, -60, 59, 38, 30, levelRequirement = 80, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [35] = {3, -60, 60, 39, 30, levelRequirement = 81, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [36] = {3, -60, 61, 40, 30, levelRequirement = 82, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [37] = {3, -60, 64, 41, 30, levelRequirement = 84, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [38] = {3, -60, 66, 43, 30, levelRequirement = 86, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [39] = {3, -60, 68, 44, 30, levelRequirement = 88, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
    },
}
monster base type attack cast speed +% and damage -% final [33]

monster base type attack cast speed +% and damage -% final [33]

Mod IdMonsterSpeedAndDamageFixupComplete
GroupMonsterSpeedAndDamageFixup
DomainsMonster (3)
GenerationTypeEinzigartig (3)
Req. level1
Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 Global
  • Craft TagsAngriff Zauberer Geschwindigkeit
    ModType Tagscaster_damage damage attack caster speed
    monster dropped item rarity +% [500]

    monster dropped item rarity +% [500]

    Mod IdMonsterExile1
    GroupMonsterDroppedItemRarity
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • monster dropped item rarity +% Min: 500 Max: 500 Global
  • Spawn Tags
  • default: 0
  • unique boss curse effect on self +% final [0]

    unique boss curse effect on self +% final [0]

    Mod IdExileMonsterReducedCurseEffect
    GroupCurseEffect
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • unique boss curse effect on self +% final Min: 0 Max: 0 Global
  • Craft TagsZauberer Fluch
    ModType Tagscaster curse
    Schnelle Angriffe

    Schnelle Angriffe

    Mod IdMonsterImplicitFastAttack4
    GroupIncreasedAttackSpeed
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • attack speed +% Min: 20 Max: 20 Global
  • Craft TagsAngriff Geschwindigkeit
    ModType Tagsattack speed
    Orra Grüntor
    'Stadtviertel'-Karte
    Orra Greengate

    Orra Grüntor

    SpectreN
    Area'Stadtviertel'-Karte
    Modmonster base type attack cast speed +% and damage -% final [33]
    monster dropped item rarity +% [500]
    unique boss curse effect on self +% final [0]
    Schnelle Angriffe
    Extra Leben
    Tagsred_blood, human, humanoid, not_str, not_int
    Leben+112%
    Ausweichen+100%
    Widerstand
    Teil 11515157
    Teil 230303020
    Karten40404025
    Damage+143%
    Genauigkeit+100%
    Kritische Trefferchance5%
    Multiplikator für kritischen Treffer130%
    Attack Distance6 ~ 80
    Attack Time1.605 Second
    Damage Spread20%
    Ailment Threshold112%
    Erfahrung220%
    TypeExileRanger1MapBoss
    Melee
    iconbasicattack
    Kritische Trefferchance: 5%
    Attack Time: 1.605 Second
    Standardangriff
    Streckt Eure Gegner mit einem mächtigen Schlag nieder.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
    ExileVulnerability
    vulnerability
    Kritische Trefferchance: 0%
    Zauberzeit: 0.5 Second
    Abklingzeit: 8 Second
    Verwundbarkeit
    Verflucht alle Ziele in einem Bereich, wodurch sie erhöhten physischen Schaden erleiden. Angriffe gegen verfluchte Gegner haben eine Chance, Bluten zu verursachen, und angewendete Beeinträchtigungen verursachen den Schaden schneller.
    Basisdauer beträgt 12.87 Sekunden
    Verfluchte Gegner erleiden 38% erhöhten physischen Schaden
    Angriffstreffer gegen verfluchte Gegner haben 20% Chance, Bluten zu verursachen
    Auf verfluchte Gegner angewendete Beeinträchtigungen verursachen ihren Schaden 20% schneller

    Spell Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable SpellCanCascade AppliesCurse CanRapidFire AreaSpell PhysicalSkill Type91 Type92 Hex
    ExileRainOfArrows
    rainofarrows
    Kritische Trefferchance: 5%
    Attack Time: 1.605 Second
    Pfeilregen
    Schießt eine große Menge Pfeile in die Luft, die nach kurzer Zeit am Zielort landen.
    active skill area of effect radius +% final [0]
    skill art variation [1]
    animation effect variation [1]
    Verursacht 30% weniger Schaden
    spell maximum action distance +% [-35]
    25% erhöhte Projektilgeschwindigkeit
    Verursacht 19% des physischen Schadens als extra Kälteschaden
    26% erhöhte Angriffsgeschwindigkeit

    is_area_damage base_is_projectile Attack ProjectileAttack SkillCanMirageArcher Area ProjectileDamage SkillCanTotem SkillCanTrap SkillCanMine Triggerable FiresArrowsAtTargetLocation
    ExileHatred
    auracold
    Kritische Trefferchance: 0%
    Zauberzeit: 1.2 Second
    Abklingzeit: 0.5 Second
    Hass
    Zaubert eine Aura, die den Kälteschaden von Euch und Euren Verbündeten erhöht.
    Ihr und Verbündete im Umkreis verursachen 40% des physischen Schadens als extra Kälteschaden
    active skill area of effect radius +% final [0]

    Spell Area Buff ManaCostReserved Type27 SkillCanTotem Aura ColdSkill Instant AreaSpell CanHaveBlessing Type91 Type92 SecondWindSupport
    ExileFrenzy
    iconfrenzy
    Kritische Trefferchance: 5%
    Attack Time: 1.605 Second
    Raserei
    Führt einen Angriff aus, der dem Charakter bei Treffer eine Raserei-Ladung gewährt. Raserei-Ladungen erhöhen Eure Angriffsgeschwindigkeit.
    10% erhöhter physischer Schaden pro Raserei-Ladung
    10% erhöhte Angriffsgeschwindigkeit pro Raserei-Ladung
    Verursacht 10% mehr physischen Schaden
    Feuert 2 zusätzliche Projektile
    Verursacht 36% weniger Schaden

    skill_can_fire_arrows Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley SkillCanTotem SkillCanTrap SkillCanMine MeleeSingleTarget AttackCanRepeat Melee Triggerable
    ExileVaalRainOfArrows
    rainofarrows
    Kritische Trefferchance: 5%
    Attack Time: 1.605 Second
    Vaal-Pfeilregen
    Schießt eine große Menge Pfeile in die Luft, die nach kurzer Zeit am Zielort landen. Gegner, die von den Pfeilen getroffen werden, sind an den Boden gebunden und können sich für eine kurze Zeit nicht bewegen.
    active skill area of effect radius +% final [0]
    Verursacht 30% weniger Schaden
    spell maximum action distance +% [-35]
    Basisdauer beträgt 4.75 Sekunden
    26% erhöhte Projektilgeschwindigkeit
    Verursacht 19% des physischen Schadens als extra Kälteschaden
    26% erhöhte Angriffsgeschwindigkeit

    base_is_projectile is_area_damage rain_of_arrows_pin global_always_hit Attack ProjectileAttack Area ProjectileDamage SkillCanTotem SkillCanTrap SkillCanMine Duration Vaal FiresArrowsAtTargetLocation
    ExileBarrage
    barrage
    Kritische Trefferchance: 5%
    Attack Time: 1.605 Second
    Abklingzeit: 4 Second
    Sperrfeuer
    Nach einer kurzen Vorbereitungszeit schießt Ihr mehrfach mit einer Fernkampfwaffe. Diese Angriffe haben einen kleinen zufälligen Radius. Funktioniert nur mit Bögen oder Zauberstäben.
    Feuert 3 zusätzliche Projektile
    Verursacht 60% weniger Schaden
    64% erhöhter physischer Schaden
    41% mehr Angriffsgeschwindigkeit
    monster reverse point blank damage -% at minimum range [30]

    skill_can_fire_arrows skill_can_fire_wand_projectiles projectiles_barrage Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley SkillCanTotem SkillCanTrap SkillCanMine
    StufeNameErfahrungDamageAttack TimeSpectre LifeRüstungAusweichenEnergieschild
    84Orra Grüntor920083717.61.605161521626517096040404025
    Melee
    iconbasicattack
    Kritische Trefferchance: 5%
    Attack Time: 1.605 Second
    Standardangriff
    Streckt Eure Gegner mit einem mächtigen Schlag nieder.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
    ExileVulnerability
    vulnerability
    Kritische Trefferchance: 0%
    Zauberzeit: 0.5 Second
    Abklingzeit: 8 Second
    Verwundbarkeit
    Verflucht alle Ziele in einem Bereich, wodurch sie erhöhten physischen Schaden erleiden. Angriffe gegen verfluchte Gegner haben eine Chance, Bluten zu verursachen, und angewendete Beeinträchtigungen verursachen den Schaden schneller.
    Basisdauer beträgt 12.76 Sekunden
    Verfluchte Gegner erleiden 38% erhöhten physischen Schaden
    Angriffstreffer gegen verfluchte Gegner haben 20% Chance, Bluten zu verursachen
    Auf verfluchte Gegner angewendete Beeinträchtigungen verursachen ihren Schaden 20% schneller

    Spell Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable SpellCanCascade AppliesCurse CanRapidFire AreaSpell PhysicalSkill Type91 Type92 Hex
    ExileRainOfArrows
    rainofarrows
    Kritische Trefferchance: 5%
    Attack Time: 1.605 Second
    Pfeilregen
    Schießt eine große Menge Pfeile in die Luft, die nach kurzer Zeit am Zielort landen.
    active skill area of effect radius +% final [0]
    skill art variation [1]
    animation effect variation [1]
    Verursacht 30% weniger Schaden
    spell maximum action distance +% [-35]
    25% erhöhte Projektilgeschwindigkeit
    Verursacht 19% des physischen Schadens als extra Kälteschaden
    26% erhöhte Angriffsgeschwindigkeit

    is_area_damage base_is_projectile Attack ProjectileAttack SkillCanMirageArcher Area ProjectileDamage SkillCanTotem SkillCanTrap SkillCanMine Triggerable FiresArrowsAtTargetLocation
    ExileHatred
    auracold
    Kritische Trefferchance: 0%
    Zauberzeit: 1.2 Second
    Abklingzeit: 0.5 Second
    Hass
    Zaubert eine Aura, die den Kälteschaden von Euch und Euren Verbündeten erhöht.
    Ihr und Verbündete im Umkreis verursachen 39% des physischen Schadens als extra Kälteschaden
    active skill area of effect radius +% final [0]

    Spell Area Buff ManaCostReserved Type27 SkillCanTotem Aura ColdSkill Instant AreaSpell CanHaveBlessing Type91 Type92 SecondWindSupport
    ExileFrenzy
    iconfrenzy
    Kritische Trefferchance: 5%
    Attack Time: 1.605 Second
    Raserei
    Führt einen Angriff aus, der dem Charakter bei Treffer eine Raserei-Ladung gewährt. Raserei-Ladungen erhöhen Eure Angriffsgeschwindigkeit.
    10% erhöhter physischer Schaden pro Raserei-Ladung
    10% erhöhte Angriffsgeschwindigkeit pro Raserei-Ladung
    Verursacht 10% mehr physischen Schaden
    Feuert 2 zusätzliche Projektile
    Verursacht 36% weniger Schaden

    skill_can_fire_arrows Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley SkillCanTotem SkillCanTrap SkillCanMine MeleeSingleTarget AttackCanRepeat Melee Triggerable
    ExileVaalRainOfArrows
    rainofarrows
    Kritische Trefferchance: 5%
    Attack Time: 1.605 Second
    Vaal-Pfeilregen
    Schießt eine große Menge Pfeile in die Luft, die nach kurzer Zeit am Zielort landen. Gegner, die von den Pfeilen getroffen werden, sind an den Boden gebunden und können sich für eine kurze Zeit nicht bewegen.
    active skill area of effect radius +% final [0]
    Verursacht 30% weniger Schaden
    spell maximum action distance +% [-35]
    Basisdauer beträgt 4.75 Sekunden
    26% erhöhte Projektilgeschwindigkeit
    Verursacht 19% des physischen Schadens als extra Kälteschaden
    26% erhöhte Angriffsgeschwindigkeit

    base_is_projectile is_area_damage rain_of_arrows_pin global_always_hit Attack ProjectileAttack Area ProjectileDamage SkillCanTotem SkillCanTrap SkillCanMine Duration Vaal FiresArrowsAtTargetLocation
    ExileBarrage
    barrage
    Kritische Trefferchance: 5%
    Attack Time: 1.605 Second
    Abklingzeit: 4 Second
    Sperrfeuer
    Nach einer kurzen Vorbereitungszeit schießt Ihr mehrfach mit einer Fernkampfwaffe. Diese Angriffe haben einen kleinen zufälligen Radius. Funktioniert nur mit Bögen oder Zauberstäben.
    Feuert 3 zusätzliche Projektile
    Verursacht 60% weniger Schaden
    61% erhöhter physischer Schaden
    40% mehr Angriffsgeschwindigkeit
    monster reverse point blank damage -% at minimum range [30]

    skill_can_fire_arrows skill_can_fire_wand_projectiles projectiles_barrage Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley SkillCanTotem SkillCanTrap SkillCanMine
    StufeNameErfahrungDamageAttack TimeSpectre LifeRüstungAusweichenEnergieschild
    82Orra Grüntor824063316.41.605134281442515890040404025
    Melee
    iconbasicattack
    Kritische Trefferchance: 5%
    Attack Time: 1.605 Second
    Standardangriff
    Streckt Eure Gegner mit einem mächtigen Schlag nieder.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
    ExileVulnerability
    vulnerability
    Kritische Trefferchance: 0%
    Zauberzeit: 0.5 Second
    Abklingzeit: 8 Second
    Verwundbarkeit
    Verflucht alle Ziele in einem Bereich, wodurch sie erhöhten physischen Schaden erleiden. Angriffe gegen verfluchte Gegner haben eine Chance, Bluten zu verursachen, und angewendete Beeinträchtigungen verursachen den Schaden schneller.
    Basisdauer beträgt 12.54 Sekunden
    Verfluchte Gegner erleiden 37% erhöhten physischen Schaden
    Angriffstreffer gegen verfluchte Gegner haben 20% Chance, Bluten zu verursachen
    Auf verfluchte Gegner angewendete Beeinträchtigungen verursachen ihren Schaden 20% schneller

    Spell Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable SpellCanCascade AppliesCurse CanRapidFire AreaSpell PhysicalSkill Type91 Type92 Hex
    ExileRainOfArrows
    rainofarrows
    Kritische Trefferchance: 5%
    Attack Time: 1.605 Second
    Pfeilregen
    Schießt eine große Menge Pfeile in die Luft, die nach kurzer Zeit am Zielort landen.
    active skill area of effect radius +% final [0]
    skill art variation [1]
    animation effect variation [1]
    Verursacht 30% weniger Schaden
    spell maximum action distance +% [-35]
    23% erhöhte Projektilgeschwindigkeit
    Verursacht 19% des physischen Schadens als extra Kälteschaden
    24% erhöhte Angriffsgeschwindigkeit

    is_area_damage base_is_projectile Attack ProjectileAttack SkillCanMirageArcher Area ProjectileDamage SkillCanTotem SkillCanTrap SkillCanMine Triggerable FiresArrowsAtTargetLocation
    ExileHatred
    auracold
    Kritische Trefferchance: 0%
    Zauberzeit: 1.2 Second
    Abklingzeit: 0.5 Second
    Hass
    Zaubert eine Aura, die den Kälteschaden von Euch und Euren Verbündeten erhöht.
    Ihr und Verbündete im Umkreis verursachen 38% des physischen Schadens als extra Kälteschaden
    active skill area of effect radius +% final [0]

    Spell Area Buff ManaCostReserved Type27 SkillCanTotem Aura ColdSkill Instant AreaSpell CanHaveBlessing Type91 Type92 SecondWindSupport
    ExileFrenzy
    iconfrenzy
    Kritische Trefferchance: 5%
    Attack Time: 1.605 Second
    Raserei
    Führt einen Angriff aus, der dem Charakter bei Treffer eine Raserei-Ladung gewährt. Raserei-Ladungen erhöhen Eure Angriffsgeschwindigkeit.
    10% erhöhter physischer Schaden pro Raserei-Ladung
    10% erhöhte Angriffsgeschwindigkeit pro Raserei-Ladung
    Verursacht 10% mehr physischen Schaden
    Feuert 2 zusätzliche Projektile
    Verursacht 36% weniger Schaden

    skill_can_fire_arrows Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley SkillCanTotem SkillCanTrap SkillCanMine MeleeSingleTarget AttackCanRepeat Melee Triggerable
    ExileVaalRainOfArrows
    rainofarrows
    Kritische Trefferchance: 5%
    Attack Time: 1.605 Second
    Vaal-Pfeilregen
    Schießt eine große Menge Pfeile in die Luft, die nach kurzer Zeit am Zielort landen. Gegner, die von den Pfeilen getroffen werden, sind an den Boden gebunden und können sich für eine kurze Zeit nicht bewegen.
    active skill area of effect radius +% final [0]
    Verursacht 30% weniger Schaden
    spell maximum action distance +% [-35]
    Basisdauer beträgt 4.65 Sekunden
    24% erhöhte Projektilgeschwindigkeit
    Verursacht 19% des physischen Schadens als extra Kälteschaden
    24% erhöhte Angriffsgeschwindigkeit

    base_is_projectile is_area_damage rain_of_arrows_pin global_always_hit Attack ProjectileAttack Area ProjectileDamage SkillCanTotem SkillCanTrap SkillCanMine Duration Vaal FiresArrowsAtTargetLocation
    ExileBarrage
    barrage
    Kritische Trefferchance: 5%
    Attack Time: 1.605 Second
    Abklingzeit: 4 Second
    Sperrfeuer
    Nach einer kurzen Vorbereitungszeit schießt Ihr mehrfach mit einer Fernkampfwaffe. Diese Angriffe haben einen kleinen zufälligen Radius. Funktioniert nur mit Bögen oder Zauberstäben.
    Feuert 3 zusätzliche Projektile
    Verursacht 60% weniger Schaden
    56% erhöhter physischer Schaden
    37% mehr Angriffsgeschwindigkeit
    monster reverse point blank damage -% at minimum range [30]

    skill_can_fire_arrows skill_can_fire_wand_projectiles projectiles_barrage Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley SkillCanTotem SkillCanTrap SkillCanMine
    StufeNameErfahrungDamageAttack TimeSpectre LifeRüstungAusweichenEnergieschild
    78Orra Grüntor6376626331.60590481132813704040404025
    Melee
    iconbasicattack
    Kritische Trefferchance: 5%
    Attack Time: 1.605 Second
    Standardangriff
    Streckt Eure Gegner mit einem mächtigen Schlag nieder.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
    ExileVulnerability
    vulnerability
    Kritische Trefferchance: 0%
    Zauberzeit: 0.5 Second
    Abklingzeit: 8 Second
    Verwundbarkeit
    Verflucht alle Ziele in einem Bereich, wodurch sie erhöhten physischen Schaden erleiden. Angriffe gegen verfluchte Gegner haben eine Chance, Bluten zu verursachen, und angewendete Beeinträchtigungen verursachen den Schaden schneller.
    Basisdauer beträgt 12.43 Sekunden
    Verfluchte Gegner erleiden 36% erhöhten physischen Schaden
    Angriffstreffer gegen verfluchte Gegner haben 20% Chance, Bluten zu verursachen
    Auf verfluchte Gegner angewendete Beeinträchtigungen verursachen ihren Schaden 20% schneller

    Spell Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable SpellCanCascade AppliesCurse CanRapidFire AreaSpell PhysicalSkill Type91 Type92 Hex
    ExileRainOfArrows
    rainofarrows
    Kritische Trefferchance: 5%
    Attack Time: 1.605 Second
    Pfeilregen
    Schießt eine große Menge Pfeile in die Luft, die nach kurzer Zeit am Zielort landen.
    active skill area of effect radius +% final [0]
    skill art variation [1]
    animation effect variation [1]
    Verursacht 30% weniger Schaden
    spell maximum action distance +% [-35]
    23% erhöhte Projektilgeschwindigkeit
    Verursacht 19% des physischen Schadens als extra Kälteschaden
    24% erhöhte Angriffsgeschwindigkeit

    is_area_damage base_is_projectile Attack ProjectileAttack SkillCanMirageArcher Area ProjectileDamage SkillCanTotem SkillCanTrap SkillCanMine Triggerable FiresArrowsAtTargetLocation
    ExileHatred
    auracold
    Kritische Trefferchance: 0%
    Zauberzeit: 1.2 Second
    Abklingzeit: 0.5 Second
    Hass
    Zaubert eine Aura, die den Kälteschaden von Euch und Euren Verbündeten erhöht.
    Ihr und Verbündete im Umkreis verursachen 38% des physischen Schadens als extra Kälteschaden
    active skill area of effect radius +% final [0]

    Spell Area Buff ManaCostReserved Type27 SkillCanTotem Aura ColdSkill Instant AreaSpell CanHaveBlessing Type91 Type92 SecondWindSupport
    ExileFrenzy
    iconfrenzy
    Kritische Trefferchance: 5%
    Attack Time: 1.605 Second
    Raserei
    Führt einen Angriff aus, der dem Charakter bei Treffer eine Raserei-Ladung gewährt. Raserei-Ladungen erhöhen Eure Angriffsgeschwindigkeit.
    10% erhöhter physischer Schaden pro Raserei-Ladung
    10% erhöhte Angriffsgeschwindigkeit pro Raserei-Ladung
    Verursacht 10% mehr physischen Schaden
    Feuert 2 zusätzliche Projektile
    Verursacht 36% weniger Schaden

    skill_can_fire_arrows Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley SkillCanTotem SkillCanTrap SkillCanMine MeleeSingleTarget AttackCanRepeat Melee Triggerable
    ExileVaalRainOfArrows
    rainofarrows
    Kritische Trefferchance: 5%
    Attack Time: 1.605 Second
    Vaal-Pfeilregen
    Schießt eine große Menge Pfeile in die Luft, die nach kurzer Zeit am Zielort landen. Gegner, die von den Pfeilen getroffen werden, sind an den Boden gebunden und können sich für eine kurze Zeit nicht bewegen.
    active skill area of effect radius +% final [0]
    Verursacht 30% weniger Schaden
    spell maximum action distance +% [-35]
    Basisdauer beträgt 4.63 Sekunden
    23% erhöhte Projektilgeschwindigkeit
    Verursacht 19% des physischen Schadens als extra Kälteschaden
    24% erhöhte Angriffsgeschwindigkeit

    base_is_projectile is_area_damage rain_of_arrows_pin global_always_hit Attack ProjectileAttack Area ProjectileDamage SkillCanTotem SkillCanTrap SkillCanMine Duration Vaal FiresArrowsAtTargetLocation
    ExileBarrage
    barrage
    Kritische Trefferchance: 5%
    Attack Time: 1.605 Second
    Abklingzeit: 4 Second
    Sperrfeuer
    Nach einer kurzen Vorbereitungszeit schießt Ihr mehrfach mit einer Fernkampfwaffe. Diese Angriffe haben einen kleinen zufälligen Radius. Funktioniert nur mit Bögen oder Zauberstäben.
    Feuert 3 zusätzliche Projektile
    Verursacht 60% weniger Schaden
    55% erhöhter physischer Schaden
    36% mehr Angriffsgeschwindigkeit
    monster reverse point blank damage -% at minimum range [30]

    skill_can_fire_arrows skill_can_fire_wand_projectiles projectiles_barrage Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley SkillCanTotem SkillCanTrap SkillCanMine
    StufeNameErfahrungDamageAttack TimeSpectre LifeRüstungAusweichenEnergieschild
    77Orra Grüntor604722484.21.60583071066013202040404025
    stance Bow
    RainOfArrows ExileRainOfArrows60EnemyNearTarget
    RainOfArrows ExileRainOfArrows15TargetNotNear
    RainOfArrows ExileRainOfArrows6TargetNear
    RainOfArrows ExileVaalRainOfArrows60EnemyNearTarget OnLessThan50PercentLife
    RainOfArrows ExileVaalRainOfArrows15TargetNotNear OnLessThan50PercentLife
    RainOfArrows ExileVaalRainOfArrows6TargetNear OnLessThan50PercentLife
    Melee15OnlyLastTarget IAmBelowLevel40
    Frenzy 6
    Frenzy18IAmAboveLevel66
    CastAuraColdDamage300IAmAboveLevel39 IAmBelowLevel67
    CastAuraColdDamage300IAmAboveLevel66
    Vulnerability60TargetNotCursed TargetIsCurseable TargetNotFar IAmAboveLevel66 IsNotOnCooldown
    Barrage 12
    StrafeLeft3NoRepeat TargetMediumNear
    StrafeRight3NoRepeat TargetMediumNear
    Flee6NoRepeat TargetMediumNear TargetIsEnemy
    Flee6NoRepeat TargetNear TargetIsEnemy

    Object Type

    version 2
    extends "Metadata/Monsters/Exiles/Exile"
    
    Stats
    {
    	set_base_mana_cost_-% = 0
    	set_mana_regeneration_rate_per_minute_% = 0
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Exiles/Exile"
    
    Path of Building
    Spectre
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Exiles/ExileRanger1MapBoss"] = {
        name = "Orra Greengate",
        life = 1.12,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.43,
        damageSpread = 0.2,
        attackTime = 1.605,
        attackRange = 80,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "ExileFrenzy",
            "Melee",
            "ExileVulnerability",
            "ExileRainOfArrows",
            "ExileVaalRainOfArrows",
            "ExileHatred",
            "ExileBarrage",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileFrenzy"] = {
        name = "Frenzy",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Performs an attack that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.ProjectileAttack] = true,
            [SkillType.SkillCanMirageArcher] = true,
            [SkillType.Projectile] = true,
            [SkillType.SkillCanVolley] = true,
            [SkillType.SkillCanTotem] = true,
            [SkillType.SkillCanTrap] = true,
            [SkillType.SkillCanMine] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.AttackCanRepeat] = true,
            [SkillType.Melee] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "physical_damage_+%_per_frenzy_charge",
            "base_attack_speed_+%_per_frenzy_charge",
            "active_skill_physical_damage_+%_final",
            "skill_can_fire_arrows",
        },
        levels = {
            [1] = {10, 10, 10, levelRequirement = 30, statInterpolation = {1, 1, 1},  cost = { }, },
            [2] = {10, 10, 10, 0, 2, -20, levelRequirement = 50, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [3] = {10, 10, 10, 0, 2, -28, levelRequirement = 65, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [4] = {10, 10, 10, 0, 2, -36, levelRequirement = 75, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.ProjectileAttack] = true,
            [SkillType.SkillCanMirageArcher] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.AttackCanRepeat] = true,
            [SkillType.Melee] = true,
            [SkillType.SkillCanVolley] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileVulnerability"] = {
        name = "Vulnerability",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Curse all targets in an area, causing them to take increased physical damage. Attacks against the cursed enemies have a chance to inflict bleeding, and ailments inflicted on them will deal damage faster.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.SkillCanTrap] = true,
            [SkillType.SkillCanTotem] = true,
            [SkillType.SkillCanMine] = true,
            [SkillType.SpellCanRepeat] = true,
            [SkillType.Triggerable] = true,
            [SkillType.SpellCanCascade] = true,
            [SkillType.AppliesCurse] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.PhysicalSkill] = true,
            [SkillType.Type91] = true,
            [SkillType.Type92] = true,
            [SkillType.Hex] = true,
        },
        statDescriptionScope = "curse_skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "active_skill_base_radius_+",
            "physical_damage_taken_+%",
            "receive_bleeding_chance_%_when_hit_by_attack",
            "enemy_damaging_ailments_deal_damage_+%_faster_against_self",
        },
        levels = {
            [1] = {9900, 0, 25, 20, 20, levelRequirement = 24, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [2] = {10010, 0, 25, 20, 20, levelRequirement = 27, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [3] = {10120, 0, 26, 20, 20, levelRequirement = 30, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [4] = {10230, 0, 26, 20, 20, levelRequirement = 33, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [5] = {10340, 0, 27, 20, 20, levelRequirement = 35, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [6] = {10450, 0, 27, 20, 20, levelRequirement = 38, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [7] = {10560, 0, 28, 20, 20, levelRequirement = 40, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [8] = {10670, 0, 28, 20, 20, levelRequirement = 43, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [9] = {10780, 0, 29, 20, 20, levelRequirement = 46, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [10] = {10890, 0, 29, 20, 20, levelRequirement = 48, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [11] = {11000, 0, 30, 20, 20, levelRequirement = 50, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [12] = {11110, 0, 30, 20, 20, levelRequirement = 52, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [13] = {11220, 0, 31, 20, 20, levelRequirement = 54, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [14] = {11330, 0, 31, 20, 20, levelRequirement = 56, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [15] = {11440, 0, 32, 20, 20, levelRequirement = 58, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [16] = {11550, 0, 32, 20, 20, levelRequirement = 60, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [17] = {11660, 0, 33, 20, 20, levelRequirement = 62, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [18] = {11770, 0, 33, 20, 20, levelRequirement = 64, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [19] = {11880, 0, 34, 20, 20, levelRequirement = 66, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [20] = {11990, 0, 34, 20, 20, levelRequirement = 68, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [21] = {12100, 0, 35, 20, 20, levelRequirement = 70, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [22] = {12210, 0, 35, 20, 20, levelRequirement = 72, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [23] = {12320, 0, 36, 20, 20, levelRequirement = 74, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [24] = {12430, 0, 36, 20, 20, levelRequirement = 76, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [25] = {12540, 0, 37, 20, 20, levelRequirement = 78, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [26] = {12650, 0, 37, 20, 20, levelRequirement = 80, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [27] = {12760, 0, 38, 20, 20, levelRequirement = 82, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [28] = {12870, 0, 38, 20, 20, levelRequirement = 84, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [29] = {12980, 0, 39, 20, 20, levelRequirement = 86, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [30] = {13090, 0, 39, 20, 20, levelRequirement = 88, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileRainOfArrows"] = {
        name = "Rain of Arrows",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires a large number of arrows into the air, to land at the target after a short delay.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.ProjectileAttack] = true,
            [SkillType.SkillCanMirageArcher] = true,
            [SkillType.Area] = true,
            [SkillType.ProjectileDamage] = true,
            [SkillType.SkillCanTotem] = true,
            [SkillType.SkillCanTrap] = true,
            [SkillType.SkillCanMine] = true,
            [SkillType.Triggerable] = true,
            [SkillType.FiresArrowsAtTargetLocation] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_area_of_effect_radius_+%_final",
            "skill_art_variation",
            "animation_effect_variation",
            "active_skill_damage_+%_final",
            "spell_maximum_action_distance_+%",
            "is_area_damage",
            "base_is_projectile",
        },
        levels = {
            [1] = {0, 1, 1, -20, -35, levelRequirement = 2, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [2] = {0, 1, 1, -20, -35, levelRequirement = 4, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [3] = {0, 1, 1, -20, -35, levelRequirement = 6, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [4] = {0, 1, 1, -20, -35, levelRequirement = 9, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [5] = {0, 1, 1, -20, -35, 10, levelRequirement = 12, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [6] = {0, 1, 1, -20, -35, 10, levelRequirement = 15, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [7] = {0, 1, 1, -20, -35, 11, levelRequirement = 19, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [8] = {0, 1, 1, -20, -35, 11, 15, levelRequirement = 23, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  cost = { }, },
            [9] = {0, 1, 1, -20, -35, 12, 15, levelRequirement = 28, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  cost = { }, },
            [10] = {0, 1, 1, -20, -35, 12, 15, levelRequirement = 33, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  cost = { }, },
            [11] = {0, 1, 1, -25, -35, 13, 15, 10, levelRequirement = 39, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  cost = { }, },
            [12] = {0, 1, 1, -25, -35, 13, 15, 10, levelRequirement = 43, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  cost = { }, },
            [13] = {0, 1, 1, -25, -35, 14, 16, 11, levelRequirement = 46, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  cost = { }, },
            [14] = {0, 1, 1, -25, -35, 14, 16, 12, levelRequirement = 49, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  cost = { }, },
            [15] = {0, 1, 1, -30, -35, 15, 16, 13, levelRequirement = 52, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  cost = { }, },
            [16] = {0, 1, 1, -30, -35, 15, 16, 14, levelRequirement = 55, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  cost = { }, },
            [17] = {0, 1, 1, -30, -35, 16, 17, 15, levelRequirement = 58, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  cost = { }, },
            [18] = {0, 1, 1, -30, -35, 16, 17, 16, levelRequirement = 61, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  cost = { }, },
            [19] = {0, 1, 1, -30, -35, 17, 17, 17, levelRequirement = 64, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  cost = { }, },
            [20] = {0, 1, 1, -30, -35, 17, 17, 18, levelRequirement = 66, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  cost = { }, },
            [21] = {0, 1, 1, -30, -35, 18, 18, 19, levelRequirement = 67, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  cost = { }, },
            [22] = {0, 1, 1, -30, -35, 18, 18, 19, levelRequirement = 68, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  cost = { }, },
            [23] = {0, 1, 1, -30, -35, 19, 18, 20, levelRequirement = 69, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  cost = { }, },
            [24] = {0, 1, 1, -30, -35, 19, 18, 20, levelRequirement = 70, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  cost = { }, },
            [25] = {0, 1, 1, -30, -35, 20, 18, 21, levelRequirement = 71, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  cost = { }, },
            [26] = {0, 1, 1, -30, -35, 20, 18, 21, levelRequirement = 72, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  cost = { }, },
            [27] = {0, 1, 1, -30, -35, 21, 18, 22, levelRequirement = 73, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  cost = { }, },
            [28] = {0, 1, 1, -30, -35, 21, 18, 22, levelRequirement = 74, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  cost = { }, },
            [29] = {0, 1, 1, -30, -35, 22, 19, 23, levelRequirement = 75, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  cost = { }, },
            [30] = {0, 1, 1, -30, -35, 22, 19, 23, levelRequirement = 76, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  cost = { }, },
            [31] = {0, 1, 1, -30, -35, 23, 19, 24, levelRequirement = 77, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  cost = { }, },
            [32] = {0, 1, 1, -30, -35, 23, 19, 24, levelRequirement = 78, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  cost = { }, },
            [33] = {0, 1, 1, -30, -35, 24, 19, 25, levelRequirement = 79, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  cost = { }, },
            [34] = {0, 1, 1, -30, -35, 24, 19, 25, levelRequirement = 80, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  cost = { }, },
            [35] = {0, 1, 1, -30, -35, 25, 19, 26, levelRequirement = 81, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  cost = { }, },
            [36] = {0, 1, 1, -30, -35, 25, 19, 26, levelRequirement = 82, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileVaalRainOfArrows"] = {
        name = "Vaal Rain of Arrows",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires a large number of arrows into the air, to land at the target after a short delay. Enemies hit by the arrows are pinned in place, unable to move for a time.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.ProjectileAttack] = true,
            [SkillType.Area] = true,
            [SkillType.ProjectileDamage] = true,
            [SkillType.SkillCanTotem] = true,
            [SkillType.SkillCanTrap] = true,
            [SkillType.SkillCanMine] = true,
            [SkillType.Duration] = true,
            [SkillType.Vaal] = true,
            [SkillType.FiresArrowsAtTargetLocation] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            duration = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_area_of_effect_radius_+%_final",
            "active_skill_damage_+%_final",
            "spell_maximum_action_distance_+%",
            "base_skill_effect_duration",
            "base_is_projectile",
            "is_area_damage",
            "rain_of_arrows_pin",
            "global_always_hit",
        },
        levels = {
            [1] = {0, -20, -35, 3400, levelRequirement = 2, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [2] = {0, -20, -35, 3450, levelRequirement = 4, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [3] = {0, -20, -35, 3500, levelRequirement = 6, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [4] = {0, -20, -35, 3550, levelRequirement = 9, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [5] = {0, -20, -35, 3600, 10, levelRequirement = 12, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [6] = {0, -20, -35, 3650, 10, levelRequirement = 15, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [7] = {0, -20, -35, 3700, 11, levelRequirement = 19, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [8] = {0, -20, -35, 3750, 11, 15, levelRequirement = 23, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [9] = {0, -20, -35, 3800, 12, 15, levelRequirement = 28, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [10] = {0, -20, -35, 3850, 12, 15, levelRequirement = 33, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [11] = {0, -25, -35, 3900, 13, 15, 10, levelRequirement = 39, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  cost = { }, },
            [12] = {0, -25, -35, 3950, 13, 15, 10, levelRequirement = 43, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  cost = { }, },
            [13] = {0, -25, -35, 4000, 14, 16, 11, levelRequirement = 46, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  cost = { }, },
            [14] = {0, -25, -35, 4050, 14, 16, 12, levelRequirement = 49, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  cost = { }, },
            [15] = {0, -30, -35, 4100, 15, 16, 13, levelRequirement = 52, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  cost = { }, },
            [16] = {0, -30, -35, 4150, 15, 16, 14, levelRequirement = 55, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  cost = { }, },
            [17] = {0, -30, -35, 4200, 16, 17, 15, levelRequirement = 58, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  cost = { }, },
            [18] = {0, -30, -35, 4250, 16, 17, 16, levelRequirement = 61, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  cost = { }, },
            [19] = {0, -30, -35, 4300, 17, 17, 17, levelRequirement = 64, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  cost = { }, },
            [20] = {0, -30, -35, 4350, 17, 17, 18, levelRequirement = 66, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  cost = { }, },
            [21] = {0, -30, -35, 4375, 18, 18, 19, levelRequirement = 67, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  cost = { }, },
            [22] = {0, -30, -35, 4400, 18, 18, 19, levelRequirement = 68, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  cost = { }, },
            [23] = {0, -30, -35, 4425, 19, 18, 20, levelRequirement = 69, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  cost = { }, },
            [24] = {0, -30, -35, 4450, 19, 18, 20, levelRequirement = 70, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  cost = { }, },
            [25] = {0, -30, -35, 4475, 20, 18, 21, levelRequirement = 71, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  cost = { }, },
            [26] = {0, -30, -35, 4500, 20, 18, 21, levelRequirement = 72, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  cost = { }, },
            [27] = {0, -30, -35, 4525, 21, 18, 22, levelRequirement = 73, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  cost = { }, },
            [28] = {0, -30, -35, 4550, 21, 18, 22, levelRequirement = 74, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  cost = { }, },
            [29] = {0, -30, -35, 4575, 22, 19, 23, levelRequirement = 75, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  cost = { }, },
            [30] = {0, -30, -35, 4600, 23, 19, 23, levelRequirement = 76, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  cost = { }, },
            [31] = {0, -30, -35, 4625, 23, 19, 24, levelRequirement = 77, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  cost = { }, },
            [32] = {0, -30, -35, 4650, 24, 19, 24, levelRequirement = 78, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  cost = { }, },
            [33] = {0, -30, -35, 4675, 24, 19, 25, levelRequirement = 79, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  cost = { }, },
            [34] = {0, -30, -35, 4700, 25, 19, 25, levelRequirement = 80, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  cost = { }, },
            [35] = {0, -30, -35, 4725, 25, 19, 26, levelRequirement = 81, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  cost = { }, },
            [36] = {0, -30, -35, 4750, 26, 19, 26, levelRequirement = 82, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileHatred"] = {
        name = "Hatred",
        hidden = true,
        color = "2",
        baseEffectiveness = 1.5,
        incrementalEffectiveness = 0.025,
        description = "Casts an aura that grants extra cold damage based on physical damage to you and your allies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Buff] = true,
            [SkillType.ManaCostReserved] = true,
            [SkillType.Type27] = true,
            [SkillType.SkillCanTotem] = true,
            [SkillType.Aura] = true,
            [SkillType.ColdSkill] = true,
            [SkillType.Instant] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.CanHaveBlessing] = true,
            [SkillType.Type91] = true,
            [SkillType.Type92] = true,
            [SkillType.SecondWindSupport] = true,
        },
        statDescriptionScope = "aura_skill_stat_descriptions",
        castTime = 1.2,
        baseFlags = {
            area = true,
            spell = true,
            aura = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "physical_damage_%_to_add_as_cold",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {26, 0, levelRequirement = 10, statInterpolation = {1, 1},  cost = { }, },
            [2] = {26, 0, levelRequirement = 13, statInterpolation = {1, 1},  cost = { }, },
            [3] = {27, 0, levelRequirement = 16, statInterpolation = {1, 1},  cost = { }, },
            [4] = {27, 0, levelRequirement = 19, statInterpolation = {1, 1},  cost = { }, },
            [5] = {28, 0, levelRequirement = 22, statInterpolation = {1, 1},  cost = { }, },
            [6] = {28, 0, levelRequirement = 25, statInterpolation = {1, 1},  cost = { }, },
            [7] = {29, 0, levelRequirement = 28, statInterpolation = {1, 1},  cost = { }, },
            [8] = {29, 0, levelRequirement = 32, statInterpolation = {1, 1},  cost = { }, },
            [9] = {30, 0, levelRequirement = 36, statInterpolation = {1, 1},  cost = { }, },
            [10] = {30, 0, levelRequirement = 40, statInterpolation = {1, 1},  cost = { }, },
            [11] = {31, 0, levelRequirement = 44, statInterpolation = {1, 1},  cost = { }, },
            [12] = {31, 0, levelRequirement = 47, statInterpolation = {1, 1},  cost = { }, },
            [13] = {32, 0, levelRequirement = 50, statInterpolation = {1, 1},  cost = { }, },
            [14] = {32, 0, levelRequirement = 53, statInterpolation = {1, 1},  cost = { }, },
            [15] = {33, 0, levelRequirement = 56, statInterpolation = {1, 1},  cost = { }, },
            [16] = {34, 0, levelRequirement = 59, statInterpolation = {1, 1},  cost = { }, },
            [17] = {34, 0, levelRequirement = 62, statInterpolation = {1, 1},  cost = { }, },
            [18] = {35, 0, levelRequirement = 64, statInterpolation = {1, 1},  cost = { }, },
            [19] = {35, 0, levelRequirement = 66, statInterpolation = {1, 1},  cost = { }, },
            [20] = {36, 0, levelRequirement = 68, statInterpolation = {1, 1},  cost = { }, },
            [21] = {36, 0, levelRequirement = 70, statInterpolation = {1, 1},  cost = { }, },
            [22] = {37, 0, levelRequirement = 72, statInterpolation = {1, 1},  cost = { }, },
            [23] = {37, 0, levelRequirement = 74, statInterpolation = {1, 1},  cost = { }, },
            [24] = {38, 0, levelRequirement = 76, statInterpolation = {1, 1},  cost = { }, },
            [25] = {38, 0, levelRequirement = 78, statInterpolation = {1, 1},  cost = { }, },
            [26] = {39, 0, levelRequirement = 80, statInterpolation = {1, 1},  cost = { }, },
            [27] = {39, 0, levelRequirement = 82, statInterpolation = {1, 1},  cost = { }, },
            [28] = {40, 0, levelRequirement = 84, statInterpolation = {1, 1},  cost = { }, },
            [29] = {40, 0, levelRequirement = 86, statInterpolation = {1, 1},  cost = { }, },
            [30] = {41, 0, levelRequirement = 88, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileBarrage"] = {
        name = "Barrage",
        hidden = true,
        color = "2",
        baseEffectiveness = 1,
        incrementalEffectiveness = 0,
        description = "After a short preparation time, you attack repeatedly with a ranged weapon. These attacks have a small randomised spread. Only works with Bows and Wands.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.ProjectileAttack] = true,
            [SkillType.SkillCanMirageArcher] = true,
            [SkillType.Projectile] = true,
            [SkillType.SkillCanVolley] = true,
            [SkillType.SkillCanTotem] = true,
            [SkillType.SkillCanTrap] = true,
            [SkillType.SkillCanMine] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_additional_projectiles",
            "active_skill_damage_+%_final",
            "physical_damage_+%",
            "active_skill_attack_speed_+%_final",
            "monster_reverse_point_blank_damage_-%_at_minimum_range",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "projectiles_barrage",
        },
        levels = {
            [1] = {3, -60, 0, 0, 30, levelRequirement = 3, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [2] = {3, -60, 0, 1, 30, levelRequirement = 10, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [3] = {3, -60, 2, 2, 30, levelRequirement = 13, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [4] = {3, -60, 5, 4, 30, levelRequirement = 16, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [5] = {3, -60, 7, 5, 30, levelRequirement = 19, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [6] = {3, -60, 9, 7, 30, levelRequirement = 22, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [7] = {3, -60, 12, 8, 30, levelRequirement = 25, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [8] = {3, -60, 14, 10, 30, levelRequirement = 28, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [9] = {3, -60, 16, 11, 30, levelRequirement = 32, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [10] = {3, -60, 19, 13, 30, levelRequirement = 36, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [11] = {3, -60, 21, 14, 30, levelRequirement = 40, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [12] = {3, -60, 24, 16, 30, levelRequirement = 44, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [13] = {3, -60, 26, 17, 30, levelRequirement = 47, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [14] = {3, -60, 28, 19, 30, levelRequirement = 50, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [15] = {3, -60, 31, 20, 30, levelRequirement = 53, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [16] = {3, -60, 33, 22, 30, levelRequirement = 56, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [17] = {3, -60, 35, 23, 30, levelRequirement = 59, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [18] = {3, -60, 38, 25, 30, levelRequirement = 62, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [19] = {3, -60, 40, 26, 30, levelRequirement = 64, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [20] = {3, -60, 42, 28, 30, levelRequirement = 66, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [21] = {3, -60, 44, 29, 30, levelRequirement = 67, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [22] = {3, -60, 45, 29, 30, levelRequirement = 68, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [23] = {3, -60, 46, 30, 30, levelRequirement = 69, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [24] = {3, -60, 47, 31, 30, levelRequirement = 70, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [25] = {3, -60, 48, 32, 30, levelRequirement = 71, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [26] = {3, -60, 49, 32, 30, levelRequirement = 72, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [27] = {3, -60, 51, 33, 30, levelRequirement = 73, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [28] = {3, -60, 52, 34, 30, levelRequirement = 74, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [29] = {3, -60, 53, 35, 30, levelRequirement = 75, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [30] = {3, -60, 54, 35, 30, levelRequirement = 76, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [31] = {3, -60, 55, 36, 30, levelRequirement = 77, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [32] = {3, -60, 56, 37, 30, levelRequirement = 78, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [33] = {3, -60, 58, 39, 30, levelRequirement = 79, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [34] = {3, -60, 59, 38, 30, levelRequirement = 80, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [35] = {3, -60, 60, 39, 30, levelRequirement = 81, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [36] = {3, -60, 61, 40, 30, levelRequirement = 82, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [37] = {3, -60, 64, 41, 30, levelRequirement = 84, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [38] = {3, -60, 66, 43, 30, levelRequirement = 86, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [39] = {3, -60, 68, 44, 30, levelRequirement = 88, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        },
    }
    
    monster base type attack cast speed +% and damage -% final [33]

    monster base type attack cast speed +% and damage -% final [33]

    Mod IdMonsterSpeedAndDamageFixupComplete
    GroupMonsterSpeedAndDamageFixup
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 Global
  • Craft TagsAngriff Zauberer Geschwindigkeit
    ModType Tagscaster_damage damage attack caster speed
    monster dropped item rarity +% [500]

    monster dropped item rarity +% [500]

    Mod IdMonsterExile1
    GroupMonsterDroppedItemRarity
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • monster dropped item rarity +% Min: 500 Max: 500 Global
  • Spawn Tags
  • default: 0
  • unique boss curse effect on self +% final [0]

    unique boss curse effect on self +% final [0]

    Mod IdExileMonsterReducedCurseEffect
    GroupCurseEffect
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • unique boss curse effect on self +% final Min: 0 Max: 0 Global
  • Craft TagsZauberer Fluch
    ModType Tagscaster curse
    Schnelle Angriffe

    Schnelle Angriffe

    Mod IdMonsterImplicitFastAttack4
    GroupIncreasedAttackSpeed
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • attack speed +% Min: 20 Max: 20 Global
  • Craft TagsAngriff Geschwindigkeit
    ModType Tagsattack speed
    Extra Leben

    Extra Leben

    Mod IdMonsterExileLifeInMerciless_
    GroupMonsterExileLifeInMerciless
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • maximum life +% Min: 100 Max: 100 Global
  • Craft TagsLebenMana Leben
    ModType Tagsresource life
    Orra Grüntor
    Orra Greengate

    Orra Grüntor

    SpectreN
    Modmonster base type attack cast speed +% and damage -% final [33]
    monster dropped item rarity +% [500]
    unique boss curse effect on self +% final [0]
    Schnelle Angriffe
    Tagsred_blood, human, humanoid, not_str, not_int
    Leben+112%
    Ausweichen+100%
    Widerstand
    Teil 11515157
    Teil 230303020
    Karten40404025
    Damage+143%
    Genauigkeit+100%
    Kritische Trefferchance5%
    Multiplikator für kritischen Treffer130%
    Attack Distance6 ~ 80
    Attack Time1.605 Second
    Damage Spread20%
    Ailment Threshold112%
    Erfahrung220%
    TypeExileRanger1MapBoss
    Melee
    iconbasicattack
    Kritische Trefferchance: 5%
    Attack Time: 1.605 Second
    Standardangriff
    Streckt Eure Gegner mit einem mächtigen Schlag nieder.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
    ExileVulnerability
    vulnerability
    Kritische Trefferchance: 0%
    Zauberzeit: 0.5 Second
    Abklingzeit: 8 Second
    Verwundbarkeit
    Verflucht alle Ziele in einem Bereich, wodurch sie erhöhten physischen Schaden erleiden. Angriffe gegen verfluchte Gegner haben eine Chance, Bluten zu verursachen, und angewendete Beeinträchtigungen verursachen den Schaden schneller.
    Basisdauer beträgt 12.87 Sekunden
    Verfluchte Gegner erleiden 38% erhöhten physischen Schaden
    Angriffstreffer gegen verfluchte Gegner haben 20% Chance, Bluten zu verursachen
    Auf verfluchte Gegner angewendete Beeinträchtigungen verursachen ihren Schaden 20% schneller

    Spell Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable SpellCanCascade AppliesCurse CanRapidFire AreaSpell PhysicalSkill Type91 Type92 Hex
    ExileRainOfArrows
    rainofarrows
    Kritische Trefferchance: 5%
    Attack Time: 1.605 Second
    Pfeilregen
    Schießt eine große Menge Pfeile in die Luft, die nach kurzer Zeit am Zielort landen.
    active skill area of effect radius +% final [0]
    skill art variation [1]
    animation effect variation [1]
    Verursacht 30% weniger Schaden
    spell maximum action distance +% [-35]
    25% erhöhte Projektilgeschwindigkeit
    Verursacht 19% des physischen Schadens als extra Kälteschaden
    26% erhöhte Angriffsgeschwindigkeit

    is_area_damage base_is_projectile Attack ProjectileAttack SkillCanMirageArcher Area ProjectileDamage SkillCanTotem SkillCanTrap SkillCanMine Triggerable FiresArrowsAtTargetLocation
    ExileHatred
    auracold
    Kritische Trefferchance: 0%
    Zauberzeit: 1.2 Second
    Abklingzeit: 0.5 Second
    Hass
    Zaubert eine Aura, die den Kälteschaden von Euch und Euren Verbündeten erhöht.
    Ihr und Verbündete im Umkreis verursachen 40% des physischen Schadens als extra Kälteschaden
    active skill area of effect radius +% final [0]

    Spell Area Buff ManaCostReserved Type27 SkillCanTotem Aura ColdSkill Instant AreaSpell CanHaveBlessing Type91 Type92 SecondWindSupport
    ExileFrenzy
    iconfrenzy
    Kritische Trefferchance: 5%
    Attack Time: 1.605 Second
    Raserei
    Führt einen Angriff aus, der dem Charakter bei Treffer eine Raserei-Ladung gewährt. Raserei-Ladungen erhöhen Eure Angriffsgeschwindigkeit.
    10% erhöhter physischer Schaden pro Raserei-Ladung
    10% erhöhte Angriffsgeschwindigkeit pro Raserei-Ladung
    Verursacht 10% mehr physischen Schaden
    Feuert 2 zusätzliche Projektile
    Verursacht 36% weniger Schaden

    skill_can_fire_arrows Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley SkillCanTotem SkillCanTrap SkillCanMine MeleeSingleTarget AttackCanRepeat Melee Triggerable
    ExileVaalRainOfArrows
    rainofarrows
    Kritische Trefferchance: 5%
    Attack Time: 1.605 Second
    Vaal-Pfeilregen
    Schießt eine große Menge Pfeile in die Luft, die nach kurzer Zeit am Zielort landen. Gegner, die von den Pfeilen getroffen werden, sind an den Boden gebunden und können sich für eine kurze Zeit nicht bewegen.
    active skill area of effect radius +% final [0]
    Verursacht 30% weniger Schaden
    spell maximum action distance +% [-35]
    Basisdauer beträgt 4.75 Sekunden
    26% erhöhte Projektilgeschwindigkeit
    Verursacht 19% des physischen Schadens als extra Kälteschaden
    26% erhöhte Angriffsgeschwindigkeit

    base_is_projectile is_area_damage rain_of_arrows_pin global_always_hit Attack ProjectileAttack Area ProjectileDamage SkillCanTotem SkillCanTrap SkillCanMine Duration Vaal FiresArrowsAtTargetLocation
    ExileBarrage
    barrage
    Kritische Trefferchance: 5%
    Attack Time: 1.605 Second
    Abklingzeit: 4 Second
    Sperrfeuer
    Nach einer kurzen Vorbereitungszeit schießt Ihr mehrfach mit einer Fernkampfwaffe. Diese Angriffe haben einen kleinen zufälligen Radius. Funktioniert nur mit Bögen oder Zauberstäben.
    Feuert 3 zusätzliche Projektile
    Verursacht 60% weniger Schaden
    64% erhöhter physischer Schaden
    41% mehr Angriffsgeschwindigkeit
    monster reverse point blank damage -% at minimum range [30]

    skill_can_fire_arrows skill_can_fire_wand_projectiles projectiles_barrage Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley SkillCanTotem SkillCanTrap SkillCanMine
    StufeNameErfahrungDamageAttack TimeSpectre LifeRüstungAusweichenEnergieschild
    84Orra Grüntor920083717.61.605161521626517096040404025
    Melee
    iconbasicattack
    Kritische Trefferchance: 5%
    Attack Time: 1.605 Second
    Standardangriff
    Streckt Eure Gegner mit einem mächtigen Schlag nieder.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
    ExileVulnerability
    vulnerability
    Kritische Trefferchance: 0%
    Zauberzeit: 0.5 Second
    Abklingzeit: 8 Second
    Verwundbarkeit
    Verflucht alle Ziele in einem Bereich, wodurch sie erhöhten physischen Schaden erleiden. Angriffe gegen verfluchte Gegner haben eine Chance, Bluten zu verursachen, und angewendete Beeinträchtigungen verursachen den Schaden schneller.
    Basisdauer beträgt 12.76 Sekunden
    Verfluchte Gegner erleiden 38% erhöhten physischen Schaden
    Angriffstreffer gegen verfluchte Gegner haben 20% Chance, Bluten zu verursachen
    Auf verfluchte Gegner angewendete Beeinträchtigungen verursachen ihren Schaden 20% schneller

    Spell Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable SpellCanCascade AppliesCurse CanRapidFire AreaSpell PhysicalSkill Type91 Type92 Hex
    ExileRainOfArrows
    rainofarrows
    Kritische Trefferchance: 5%
    Attack Time: 1.605 Second
    Pfeilregen
    Schießt eine große Menge Pfeile in die Luft, die nach kurzer Zeit am Zielort landen.
    active skill area of effect radius +% final [0]
    skill art variation [1]
    animation effect variation [1]
    Verursacht 30% weniger Schaden
    spell maximum action distance +% [-35]
    25% erhöhte Projektilgeschwindigkeit
    Verursacht 19% des physischen Schadens als extra Kälteschaden
    26% erhöhte Angriffsgeschwindigkeit

    is_area_damage base_is_projectile Attack ProjectileAttack SkillCanMirageArcher Area ProjectileDamage SkillCanTotem SkillCanTrap SkillCanMine Triggerable FiresArrowsAtTargetLocation
    ExileHatred
    auracold
    Kritische Trefferchance: 0%
    Zauberzeit: 1.2 Second
    Abklingzeit: 0.5 Second
    Hass
    Zaubert eine Aura, die den Kälteschaden von Euch und Euren Verbündeten erhöht.
    Ihr und Verbündete im Umkreis verursachen 39% des physischen Schadens als extra Kälteschaden
    active skill area of effect radius +% final [0]

    Spell Area Buff ManaCostReserved Type27 SkillCanTotem Aura ColdSkill Instant AreaSpell CanHaveBlessing Type91 Type92 SecondWindSupport
    ExileFrenzy
    iconfrenzy
    Kritische Trefferchance: 5%
    Attack Time: 1.605 Second
    Raserei
    Führt einen Angriff aus, der dem Charakter bei Treffer eine Raserei-Ladung gewährt. Raserei-Ladungen erhöhen Eure Angriffsgeschwindigkeit.
    10% erhöhter physischer Schaden pro Raserei-Ladung
    10% erhöhte Angriffsgeschwindigkeit pro Raserei-Ladung
    Verursacht 10% mehr physischen Schaden
    Feuert 2 zusätzliche Projektile
    Verursacht 36% weniger Schaden

    skill_can_fire_arrows Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley SkillCanTotem SkillCanTrap SkillCanMine MeleeSingleTarget AttackCanRepeat Melee Triggerable
    ExileVaalRainOfArrows
    rainofarrows
    Kritische Trefferchance: 5%
    Attack Time: 1.605 Second
    Vaal-Pfeilregen
    Schießt eine große Menge Pfeile in die Luft, die nach kurzer Zeit am Zielort landen. Gegner, die von den Pfeilen getroffen werden, sind an den Boden gebunden und können sich für eine kurze Zeit nicht bewegen.
    active skill area of effect radius +% final [0]
    Verursacht 30% weniger Schaden
    spell maximum action distance +% [-35]
    Basisdauer beträgt 4.75 Sekunden
    26% erhöhte Projektilgeschwindigkeit
    Verursacht 19% des physischen Schadens als extra Kälteschaden
    26% erhöhte Angriffsgeschwindigkeit

    base_is_projectile is_area_damage rain_of_arrows_pin global_always_hit Attack ProjectileAttack Area ProjectileDamage SkillCanTotem SkillCanTrap SkillCanMine Duration Vaal FiresArrowsAtTargetLocation
    ExileBarrage
    barrage
    Kritische Trefferchance: 5%
    Attack Time: 1.605 Second
    Abklingzeit: 4 Second
    Sperrfeuer
    Nach einer kurzen Vorbereitungszeit schießt Ihr mehrfach mit einer Fernkampfwaffe. Diese Angriffe haben einen kleinen zufälligen Radius. Funktioniert nur mit Bögen oder Zauberstäben.
    Feuert 3 zusätzliche Projektile
    Verursacht 60% weniger Schaden
    61% erhöhter physischer Schaden
    40% mehr Angriffsgeschwindigkeit
    monster reverse point blank damage -% at minimum range [30]

    skill_can_fire_arrows skill_can_fire_wand_projectiles projectiles_barrage Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley SkillCanTotem SkillCanTrap SkillCanMine
    StufeNameErfahrungDamageAttack TimeSpectre LifeRüstungAusweichenEnergieschild
    82Orra Grüntor824063316.41.605134281442515890040404025
    Melee
    iconbasicattack
    Kritische Trefferchance: 5%
    Attack Time: 1.605 Second
    Standardangriff
    Streckt Eure Gegner mit einem mächtigen Schlag nieder.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
    ExileVulnerability
    vulnerability
    Kritische Trefferchance: 0%
    Zauberzeit: 0.5 Second
    Abklingzeit: 8 Second
    Verwundbarkeit
    Verflucht alle Ziele in einem Bereich, wodurch sie erhöhten physischen Schaden erleiden. Angriffe gegen verfluchte Gegner haben eine Chance, Bluten zu verursachen, und angewendete Beeinträchtigungen verursachen den Schaden schneller.
    Basisdauer beträgt 12.54 Sekunden
    Verfluchte Gegner erleiden 37% erhöhten physischen Schaden
    Angriffstreffer gegen verfluchte Gegner haben 20% Chance, Bluten zu verursachen
    Auf verfluchte Gegner angewendete Beeinträchtigungen verursachen ihren Schaden 20% schneller

    Spell Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable SpellCanCascade AppliesCurse CanRapidFire AreaSpell PhysicalSkill Type91 Type92 Hex
    ExileRainOfArrows
    rainofarrows
    Kritische Trefferchance: 5%
    Attack Time: 1.605 Second
    Pfeilregen
    Schießt eine große Menge Pfeile in die Luft, die nach kurzer Zeit am Zielort landen.
    active skill area of effect radius +% final [0]
    skill art variation [1]
    animation effect variation [1]
    Verursacht 30% weniger Schaden
    spell maximum action distance +% [-35]
    23% erhöhte Projektilgeschwindigkeit
    Verursacht 19% des physischen Schadens als extra Kälteschaden
    24% erhöhte Angriffsgeschwindigkeit

    is_area_damage base_is_projectile Attack ProjectileAttack SkillCanMirageArcher Area ProjectileDamage SkillCanTotem SkillCanTrap SkillCanMine Triggerable FiresArrowsAtTargetLocation
    ExileHatred
    auracold
    Kritische Trefferchance: 0%
    Zauberzeit: 1.2 Second
    Abklingzeit: 0.5 Second
    Hass
    Zaubert eine Aura, die den Kälteschaden von Euch und Euren Verbündeten erhöht.
    Ihr und Verbündete im Umkreis verursachen 38% des physischen Schadens als extra Kälteschaden
    active skill area of effect radius +% final [0]

    Spell Area Buff ManaCostReserved Type27 SkillCanTotem Aura ColdSkill Instant AreaSpell CanHaveBlessing Type91 Type92 SecondWindSupport
    ExileFrenzy
    iconfrenzy
    Kritische Trefferchance: 5%
    Attack Time: 1.605 Second
    Raserei
    Führt einen Angriff aus, der dem Charakter bei Treffer eine Raserei-Ladung gewährt. Raserei-Ladungen erhöhen Eure Angriffsgeschwindigkeit.
    10% erhöhter physischer Schaden pro Raserei-Ladung
    10% erhöhte Angriffsgeschwindigkeit pro Raserei-Ladung
    Verursacht 10% mehr physischen Schaden
    Feuert 2 zusätzliche Projektile
    Verursacht 36% weniger Schaden

    skill_can_fire_arrows Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley SkillCanTotem SkillCanTrap SkillCanMine MeleeSingleTarget AttackCanRepeat Melee Triggerable
    ExileVaalRainOfArrows
    rainofarrows
    Kritische Trefferchance: 5%
    Attack Time: 1.605 Second
    Vaal-Pfeilregen
    Schießt eine große Menge Pfeile in die Luft, die nach kurzer Zeit am Zielort landen. Gegner, die von den Pfeilen getroffen werden, sind an den Boden gebunden und können sich für eine kurze Zeit nicht bewegen.
    active skill area of effect radius +% final [0]
    Verursacht 30% weniger Schaden
    spell maximum action distance +% [-35]
    Basisdauer beträgt 4.65 Sekunden
    24% erhöhte Projektilgeschwindigkeit
    Verursacht 19% des physischen Schadens als extra Kälteschaden
    24% erhöhte Angriffsgeschwindigkeit

    base_is_projectile is_area_damage rain_of_arrows_pin global_always_hit Attack ProjectileAttack Area ProjectileDamage SkillCanTotem SkillCanTrap SkillCanMine Duration Vaal FiresArrowsAtTargetLocation
    ExileBarrage
    barrage
    Kritische Trefferchance: 5%
    Attack Time: 1.605 Second
    Abklingzeit: 4 Second
    Sperrfeuer
    Nach einer kurzen Vorbereitungszeit schießt Ihr mehrfach mit einer Fernkampfwaffe. Diese Angriffe haben einen kleinen zufälligen Radius. Funktioniert nur mit Bögen oder Zauberstäben.
    Feuert 3 zusätzliche Projektile
    Verursacht 60% weniger Schaden
    56% erhöhter physischer Schaden
    37% mehr Angriffsgeschwindigkeit
    monster reverse point blank damage -% at minimum range [30]

    skill_can_fire_arrows skill_can_fire_wand_projectiles projectiles_barrage Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley SkillCanTotem SkillCanTrap SkillCanMine
    StufeNameErfahrungDamageAttack TimeSpectre LifeRüstungAusweichenEnergieschild
    78Orra Grüntor6376626331.60590481132813704040404025
    Melee
    iconbasicattack
    Kritische Trefferchance: 5%
    Attack Time: 1.605 Second
    Standardangriff
    Streckt Eure Gegner mit einem mächtigen Schlag nieder.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
    ExileVulnerability
    vulnerability
    Kritische Trefferchance: 0%
    Zauberzeit: 0.5 Second
    Abklingzeit: 8 Second
    Verwundbarkeit
    Verflucht alle Ziele in einem Bereich, wodurch sie erhöhten physischen Schaden erleiden. Angriffe gegen verfluchte Gegner haben eine Chance, Bluten zu verursachen, und angewendete Beeinträchtigungen verursachen den Schaden schneller.
    Basisdauer beträgt 12.21 Sekunden
    Verfluchte Gegner erleiden 35% erhöhten physischen Schaden
    Angriffstreffer gegen verfluchte Gegner haben 20% Chance, Bluten zu verursachen
    Auf verfluchte Gegner angewendete Beeinträchtigungen verursachen ihren Schaden 20% schneller

    Spell Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable SpellCanCascade AppliesCurse CanRapidFire AreaSpell PhysicalSkill Type91 Type92 Hex
    ExileRainOfArrows
    rainofarrows
    Kritische Trefferchance: 5%
    Attack Time: 1.605 Second
    Pfeilregen
    Schießt eine große Menge Pfeile in die Luft, die nach kurzer Zeit am Zielort landen.
    active skill area of effect radius +% final [0]
    skill art variation [1]
    animation effect variation [1]
    Verursacht 30% weniger Schaden
    spell maximum action distance +% [-35]
    21% erhöhte Projektilgeschwindigkeit
    Verursacht 18% des physischen Schadens als extra Kälteschaden
    22% erhöhte Angriffsgeschwindigkeit

    is_area_damage base_is_projectile Attack ProjectileAttack SkillCanMirageArcher Area ProjectileDamage SkillCanTotem SkillCanTrap SkillCanMine Triggerable FiresArrowsAtTargetLocation
    ExileHatred
    auracold
    Kritische Trefferchance: 0%
    Zauberzeit: 1.2 Second
    Abklingzeit: 0.5 Second
    Hass
    Zaubert eine Aura, die den Kälteschaden von Euch und Euren Verbündeten erhöht.
    Ihr und Verbündete im Umkreis verursachen 37% des physischen Schadens als extra Kälteschaden
    active skill area of effect radius +% final [0]

    Spell Area Buff ManaCostReserved Type27 SkillCanTotem Aura ColdSkill Instant AreaSpell CanHaveBlessing Type91 Type92 SecondWindSupport
    ExileFrenzy
    iconfrenzy
    Kritische Trefferchance: 5%
    Attack Time: 1.605 Second
    Raserei
    Führt einen Angriff aus, der dem Charakter bei Treffer eine Raserei-Ladung gewährt. Raserei-Ladungen erhöhen Eure Angriffsgeschwindigkeit.
    10% erhöhter physischer Schaden pro Raserei-Ladung
    10% erhöhte Angriffsgeschwindigkeit pro Raserei-Ladung
    Verursacht 10% mehr physischen Schaden
    Feuert 2 zusätzliche Projektile
    Verursacht 28% weniger Schaden

    skill_can_fire_arrows Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley SkillCanTotem SkillCanTrap SkillCanMine MeleeSingleTarget AttackCanRepeat Melee Triggerable
    ExileVaalRainOfArrows
    rainofarrows
    Kritische Trefferchance: 5%
    Attack Time: 1.605 Second
    Vaal-Pfeilregen
    Schießt eine große Menge Pfeile in die Luft, die nach kurzer Zeit am Zielort landen. Gegner, die von den Pfeilen getroffen werden, sind an den Boden gebunden und können sich für eine kurze Zeit nicht bewegen.
    active skill area of effect radius +% final [0]
    Verursacht 30% weniger Schaden
    spell maximum action distance +% [-35]
    Basisdauer beträgt 4.53 Sekunden
    21% erhöhte Projektilgeschwindigkeit
    Verursacht 18% des physischen Schadens als extra Kälteschaden
    22% erhöhte Angriffsgeschwindigkeit

    base_is_projectile is_area_damage rain_of_arrows_pin global_always_hit Attack ProjectileAttack Area ProjectileDamage SkillCanTotem SkillCanTrap SkillCanMine Duration Vaal FiresArrowsAtTargetLocation
    ExileBarrage
    barrage
    Kritische Trefferchance: 5%
    Attack Time: 1.605 Second
    Abklingzeit: 4 Second
    Sperrfeuer
    Nach einer kurzen Vorbereitungszeit schießt Ihr mehrfach mit einer Fernkampfwaffe. Diese Angriffe haben einen kleinen zufälligen Radius. Funktioniert nur mit Bögen oder Zauberstäben.
    Feuert 3 zusätzliche Projektile
    Verursacht 60% weniger Schaden
    51% erhöhter physischer Schaden
    33% mehr Angriffsgeschwindigkeit
    monster reverse point blank damage -% at minimum range [30]

    skill_can_fire_arrows skill_can_fire_wand_projectiles projectiles_barrage Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley SkillCanTotem SkillCanTrap SkillCanMine
    StufeNameErfahrungDamageAttack TimeSpectre LifeRüstungAusweichenEnergieschild
    73Orra Grüntor473741964.11.6055757834811352040404025
    Melee
    iconbasicattack
    Kritische Trefferchance: 5%
    Attack Time: 1.605 Second
    Standardangriff
    Streckt Eure Gegner mit einem mächtigen Schlag nieder.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
    ExileVulnerability
    vulnerability
    Kritische Trefferchance: 0%
    Zauberzeit: 0.5 Second
    Abklingzeit: 8 Second
    Verwundbarkeit
    Verflucht alle Ziele in einem Bereich, wodurch sie erhöhten physischen Schaden erleiden. Angriffe gegen verfluchte Gegner haben eine Chance, Bluten zu verursachen, und angewendete Beeinträchtigungen verursachen den Schaden schneller.
    Basisdauer beträgt 11.99 Sekunden
    Verfluchte Gegner erleiden 34% erhöhten physischen Schaden
    Angriffstreffer gegen verfluchte Gegner haben 20% Chance, Bluten zu verursachen
    Auf verfluchte Gegner angewendete Beeinträchtigungen verursachen ihren Schaden 20% schneller

    Spell Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable SpellCanCascade AppliesCurse CanRapidFire AreaSpell PhysicalSkill Type91 Type92 Hex
    ExileRainOfArrows
    rainofarrows
    Kritische Trefferchance: 5%
    Attack Time: 1.605 Second
    Pfeilregen
    Schießt eine große Menge Pfeile in die Luft, die nach kurzer Zeit am Zielort landen.
    active skill area of effect radius +% final [0]
    skill art variation [1]
    animation effect variation [1]
    Verursacht 30% weniger Schaden
    spell maximum action distance +% [-35]
    18% erhöhte Projektilgeschwindigkeit
    Verursacht 18% des physischen Schadens als extra Kälteschaden
    19% erhöhte Angriffsgeschwindigkeit

    is_area_damage base_is_projectile Attack ProjectileAttack SkillCanMirageArcher Area ProjectileDamage SkillCanTotem SkillCanTrap SkillCanMine Triggerable FiresArrowsAtTargetLocation
    ExileHatred
    auracold
    Kritische Trefferchance: 0%
    Zauberzeit: 1.2 Second
    Abklingzeit: 0.5 Second
    Hass
    Zaubert eine Aura, die den Kälteschaden von Euch und Euren Verbündeten erhöht.
    Ihr und Verbündete im Umkreis verursachen 36% des physischen Schadens als extra Kälteschaden
    active skill area of effect radius +% final [0]

    Spell Area Buff ManaCostReserved Type27 SkillCanTotem Aura ColdSkill Instant AreaSpell CanHaveBlessing Type91 Type92 SecondWindSupport
    ExileFrenzy
    iconfrenzy
    Kritische Trefferchance: 5%
    Attack Time: 1.605 Second
    Raserei
    Führt einen Angriff aus, der dem Charakter bei Treffer eine Raserei-Ladung gewährt. Raserei-Ladungen erhöhen Eure Angriffsgeschwindigkeit.
    10% erhöhter physischer Schaden pro Raserei-Ladung
    10% erhöhte Angriffsgeschwindigkeit pro Raserei-Ladung
    Verursacht 10% mehr physischen Schaden
    Feuert 2 zusätzliche Projektile
    Verursacht 28% weniger Schaden

    skill_can_fire_arrows Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley SkillCanTotem SkillCanTrap SkillCanMine MeleeSingleTarget AttackCanRepeat Melee Triggerable
    ExileVaalRainOfArrows
    rainofarrows
    Kritische Trefferchance: 5%
    Attack Time: 1.605 Second
    Vaal-Pfeilregen
    Schießt eine große Menge Pfeile in die Luft, die nach kurzer Zeit am Zielort landen. Gegner, die von den Pfeilen getroffen werden, sind an den Boden gebunden und können sich für eine kurze Zeit nicht bewegen.
    active skill area of effect radius +% final [0]
    Verursacht 30% weniger Schaden
    spell maximum action distance +% [-35]
    Basisdauer beträgt 4.4 Sekunden
    18% erhöhte Projektilgeschwindigkeit
    Verursacht 18% des physischen Schadens als extra Kälteschaden
    19% erhöhte Angriffsgeschwindigkeit

    base_is_projectile is_area_damage rain_of_arrows_pin global_always_hit Attack ProjectileAttack Area ProjectileDamage SkillCanTotem SkillCanTrap SkillCanMine Duration Vaal FiresArrowsAtTargetLocation
    ExileBarrage
    barrage
    Kritische Trefferchance: 5%
    Attack Time: 1.605 Second
    Abklingzeit: 4 Second
    Sperrfeuer
    Nach einer kurzen Vorbereitungszeit schießt Ihr mehrfach mit einer Fernkampfwaffe. Diese Angriffe haben einen kleinen zufälligen Radius. Funktioniert nur mit Bögen oder Zauberstäben.
    Feuert 3 zusätzliche Projektile
    Verursacht 60% weniger Schaden
    45% erhöhter physischer Schaden
    29% mehr Angriffsgeschwindigkeit
    monster reverse point blank damage -% at minimum range [30]

    skill_can_fire_arrows skill_can_fire_wand_projectiles projectiles_barrage Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley SkillCanTotem SkillCanTrap SkillCanMine
    StufeNameErfahrungDamageAttack TimeSpectre LifeRüstungAusweichenEnergieschild
    68Orra Grüntor344571456.91.605365161279362040404025
    stance Bow
    RainOfArrows ExileRainOfArrows60EnemyNearTarget
    RainOfArrows ExileRainOfArrows15TargetNotNear
    RainOfArrows ExileRainOfArrows6TargetNear
    RainOfArrows ExileVaalRainOfArrows60EnemyNearTarget OnLessThan50PercentLife
    RainOfArrows ExileVaalRainOfArrows15TargetNotNear OnLessThan50PercentLife
    RainOfArrows ExileVaalRainOfArrows6TargetNear OnLessThan50PercentLife
    Melee15OnlyLastTarget IAmBelowLevel40
    Frenzy 6
    Frenzy18IAmAboveLevel66
    CastAuraColdDamage300IAmAboveLevel39 IAmBelowLevel67
    CastAuraColdDamage300IAmAboveLevel66
    Vulnerability60TargetNotCursed TargetIsCurseable TargetNotFar IAmAboveLevel66 IsNotOnCooldown
    Barrage 12
    StrafeLeft3NoRepeat TargetMediumNear
    StrafeRight3NoRepeat TargetMediumNear
    Flee6NoRepeat TargetMediumNear TargetIsEnemy
    Flee6NoRepeat TargetNear TargetIsEnemy

    Object Type

    version 2
    extends "Metadata/Monsters/Exiles/Exile"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    Stats
    {
    	set_base_mana_cost_-% = 0
    	set_mana_regeneration_rate_per_minute_% = 0
    }
    
    StateMachine
    {
    	define_shared_state = "add_effects;"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Exiles/Exile"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    StateMachine
    {
    	on_or_create_state_add_effects_1 = "AddEffectPackToVisualSlotAttachedObject( Metadata/Effects/Microtransactions/Weapon_effects/Weapon_effects/green/dryad/Bow/dryad_epk.epk, OffHand );"
    }
    Path of Building
    Spectre
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Exiles/ExileRanger1MapBossStandalone"] = {
        name = "Orra Greengate",
        life = 1.12,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.43,
        damageSpread = 0.2,
        attackTime = 1.605,
        attackRange = 80,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "ExileFrenzy",
            "Melee",
            "ExileVulnerability",
            "ExileRainOfArrows",
            "ExileVaalRainOfArrows",
            "ExileHatred",
            "ExileBarrage",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileFrenzy"] = {
        name = "Frenzy",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Performs an attack that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.ProjectileAttack] = true,
            [SkillType.SkillCanMirageArcher] = true,
            [SkillType.Projectile] = true,
            [SkillType.SkillCanVolley] = true,
            [SkillType.SkillCanTotem] = true,
            [SkillType.SkillCanTrap] = true,
            [SkillType.SkillCanMine] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.AttackCanRepeat] = true,
            [SkillType.Melee] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "physical_damage_+%_per_frenzy_charge",
            "base_attack_speed_+%_per_frenzy_charge",
            "active_skill_physical_damage_+%_final",
            "skill_can_fire_arrows",
        },
        levels = {
            [1] = {10, 10, 10, levelRequirement = 30, statInterpolation = {1, 1, 1},  cost = { }, },
            [2] = {10, 10, 10, 0, 2, -20, levelRequirement = 50, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [3] = {10, 10, 10, 0, 2, -28, levelRequirement = 65, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [4] = {10, 10, 10, 0, 2, -36, levelRequirement = 75, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.ProjectileAttack] = true,
            [SkillType.SkillCanMirageArcher] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.AttackCanRepeat] = true,
            [SkillType.Melee] = true,
            [SkillType.SkillCanVolley] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileVulnerability"] = {
        name = "Vulnerability",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Curse all targets in an area, causing them to take increased physical damage. Attacks against the cursed enemies have a chance to inflict bleeding, and ailments inflicted on them will deal damage faster.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.SkillCanTrap] = true,
            [SkillType.SkillCanTotem] = true,
            [SkillType.SkillCanMine] = true,
            [SkillType.SpellCanRepeat] = true,
            [SkillType.Triggerable] = true,
            [SkillType.SpellCanCascade] = true,
            [SkillType.AppliesCurse] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.PhysicalSkill] = true,
            [SkillType.Type91] = true,
            [SkillType.Type92] = true,
            [SkillType.Hex] = true,
        },
        statDescriptionScope = "curse_skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "active_skill_base_radius_+",
            "physical_damage_taken_+%",
            "receive_bleeding_chance_%_when_hit_by_attack",
            "enemy_damaging_ailments_deal_damage_+%_faster_against_self",
        },
        levels = {
            [1] = {9900, 0, 25, 20, 20, levelRequirement = 24, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [2] = {10010, 0, 25, 20, 20, levelRequirement = 27, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [3] = {10120, 0, 26, 20, 20, levelRequirement = 30, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [4] = {10230, 0, 26, 20, 20, levelRequirement = 33, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [5] = {10340, 0, 27, 20, 20, levelRequirement = 35, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [6] = {10450, 0, 27, 20, 20, levelRequirement = 38, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [7] = {10560, 0, 28, 20, 20, levelRequirement = 40, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [8] = {10670, 0, 28, 20, 20, levelRequirement = 43, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [9] = {10780, 0, 29, 20, 20, levelRequirement = 46, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [10] = {10890, 0, 29, 20, 20, levelRequirement = 48, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [11] = {11000, 0, 30, 20, 20, levelRequirement = 50, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [12] = {11110, 0, 30, 20, 20, levelRequirement = 52, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [13] = {11220, 0, 31, 20, 20, levelRequirement = 54, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [14] = {11330, 0, 31, 20, 20, levelRequirement = 56, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [15] = {11440, 0, 32, 20, 20, levelRequirement = 58, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [16] = {11550, 0, 32, 20, 20, levelRequirement = 60, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [17] = {11660, 0, 33, 20, 20, levelRequirement = 62, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [18] = {11770, 0, 33, 20, 20, levelRequirement = 64, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [19] = {11880, 0, 34, 20, 20, levelRequirement = 66, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [20] = {11990, 0, 34, 20, 20, levelRequirement = 68, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [21] = {12100, 0, 35, 20, 20, levelRequirement = 70, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [22] = {12210, 0, 35, 20, 20, levelRequirement = 72, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [23] = {12320, 0, 36, 20, 20, levelRequirement = 74, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [24] = {12430, 0, 36, 20, 20, levelRequirement = 76, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [25] = {12540, 0, 37, 20, 20, levelRequirement = 78, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [26] = {12650, 0, 37, 20, 20, levelRequirement = 80, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [27] = {12760, 0, 38, 20, 20, levelRequirement = 82, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [28] = {12870, 0, 38, 20, 20, levelRequirement = 84, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [29] = {12980, 0, 39, 20, 20, levelRequirement = 86, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [30] = {13090, 0, 39, 20, 20, levelRequirement = 88, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileRainOfArrows"] = {
        name = "Rain of Arrows",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires a large number of arrows into the air, to land at the target after a short delay.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.ProjectileAttack] = true,
            [SkillType.SkillCanMirageArcher] = true,
            [SkillType.Area] = true,
            [SkillType.ProjectileDamage] = true,
            [SkillType.SkillCanTotem] = true,
            [SkillType.SkillCanTrap] = true,
            [SkillType.SkillCanMine] = true,
            [SkillType.Triggerable] = true,
            [SkillType.FiresArrowsAtTargetLocation] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_area_of_effect_radius_+%_final",
            "skill_art_variation",
            "animation_effect_variation",
            "active_skill_damage_+%_final",
            "spell_maximum_action_distance_+%",
            "is_area_damage",
            "base_is_projectile",
        },
        levels = {
            [1] = {0, 1, 1, -20, -35, levelRequirement = 2, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [2] = {0, 1, 1, -20, -35, levelRequirement = 4, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [3] = {0, 1, 1, -20, -35, levelRequirement = 6, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [4] = {0, 1, 1, -20, -35, levelRequirement = 9, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [5] = {0, 1, 1, -20, -35, 10, levelRequirement = 12, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [6] = {0, 1, 1, -20, -35, 10, levelRequirement = 15, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [7] = {0, 1, 1, -20, -35, 11, levelRequirement = 19, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [8] = {0, 1, 1, -20, -35, 11, 15, levelRequirement = 23, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  cost = { }, },
            [9] = {0, 1, 1, -20, -35, 12, 15, levelRequirement = 28, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  cost = { }, },
            [10] = {0, 1, 1, -20, -35, 12, 15, levelRequirement = 33, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  cost = { }, },
            [11] = {0, 1, 1, -25, -35, 13, 15, 10, levelRequirement = 39, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  cost = { }, },
            [12] = {0, 1, 1, -25, -35, 13, 15, 10, levelRequirement = 43, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  cost = { }, },
            [13] = {0, 1, 1, -25, -35, 14, 16, 11, levelRequirement = 46, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  cost = { }, },
            [14] = {0, 1, 1, -25, -35, 14, 16, 12, levelRequirement = 49, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  cost = { }, },
            [15] = {0, 1, 1, -30, -35, 15, 16, 13, levelRequirement = 52, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  cost = { }, },
            [16] = {0, 1, 1, -30, -35, 15, 16, 14, levelRequirement = 55, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  cost = { }, },
            [17] = {0, 1, 1, -30, -35, 16, 17, 15, levelRequirement = 58, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  cost = { }, },
            [18] = {0, 1, 1, -30, -35, 16, 17, 16, levelRequirement = 61, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  cost = { }, },
            [19] = {0, 1, 1, -30, -35, 17, 17, 17, levelRequirement = 64, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  cost = { }, },
            [20] = {0, 1, 1, -30, -35, 17, 17, 18, levelRequirement = 66, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  cost = { }, },
            [21] = {0, 1, 1, -30, -35, 18, 18, 19, levelRequirement = 67, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  cost = { }, },
            [22] = {0, 1, 1, -30, -35, 18, 18, 19, levelRequirement = 68, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  cost = { }, },
            [23] = {0, 1, 1, -30, -35, 19, 18, 20, levelRequirement = 69, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  cost = { }, },
            [24] = {0, 1, 1, -30, -35, 19, 18, 20, levelRequirement = 70, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  cost = { }, },
            [25] = {0, 1, 1, -30, -35, 20, 18, 21, levelRequirement = 71, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  cost = { }, },
            [26] = {0, 1, 1, -30, -35, 20, 18, 21, levelRequirement = 72, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  cost = { }, },
            [27] = {0, 1, 1, -30, -35, 21, 18, 22, levelRequirement = 73, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  cost = { }, },
            [28] = {0, 1, 1, -30, -35, 21, 18, 22, levelRequirement = 74, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  cost = { }, },
            [29] = {0, 1, 1, -30, -35, 22, 19, 23, levelRequirement = 75, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  cost = { }, },
            [30] = {0, 1, 1, -30, -35, 22, 19, 23, levelRequirement = 76, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  cost = { }, },
            [31] = {0, 1, 1, -30, -35, 23, 19, 24, levelRequirement = 77, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  cost = { }, },
            [32] = {0, 1, 1, -30, -35, 23, 19, 24, levelRequirement = 78, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  cost = { }, },
            [33] = {0, 1, 1, -30, -35, 24, 19, 25, levelRequirement = 79, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  cost = { }, },
            [34] = {0, 1, 1, -30, -35, 24, 19, 25, levelRequirement = 80, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  cost = { }, },
            [35] = {0, 1, 1, -30, -35, 25, 19, 26, levelRequirement = 81, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  cost = { }, },
            [36] = {0, 1, 1, -30, -35, 25, 19, 26, levelRequirement = 82, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileVaalRainOfArrows"] = {
        name = "Vaal Rain of Arrows",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires a large number of arrows into the air, to land at the target after a short delay. Enemies hit by the arrows are pinned in place, unable to move for a time.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.ProjectileAttack] = true,
            [SkillType.Area] = true,
            [SkillType.ProjectileDamage] = true,
            [SkillType.SkillCanTotem] = true,
            [SkillType.SkillCanTrap] = true,
            [SkillType.SkillCanMine] = true,
            [SkillType.Duration] = true,
            [SkillType.Vaal] = true,
            [SkillType.FiresArrowsAtTargetLocation] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            duration = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_area_of_effect_radius_+%_final",
            "active_skill_damage_+%_final",
            "spell_maximum_action_distance_+%",
            "base_skill_effect_duration",
            "base_is_projectile",
            "is_area_damage",
            "rain_of_arrows_pin",
            "global_always_hit",
        },
        levels = {
            [1] = {0, -20, -35, 3400, levelRequirement = 2, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [2] = {0, -20, -35, 3450, levelRequirement = 4, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [3] = {0, -20, -35, 3500, levelRequirement = 6, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [4] = {0, -20, -35, 3550, levelRequirement = 9, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [5] = {0, -20, -35, 3600, 10, levelRequirement = 12, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [6] = {0, -20, -35, 3650, 10, levelRequirement = 15, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [7] = {0, -20, -35, 3700, 11, levelRequirement = 19, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [8] = {0, -20, -35, 3750, 11, 15, levelRequirement = 23, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [9] = {0, -20, -35, 3800, 12, 15, levelRequirement = 28, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [10] = {0, -20, -35, 3850, 12, 15, levelRequirement = 33, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [11] = {0, -25, -35, 3900, 13, 15, 10, levelRequirement = 39, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  cost = { }, },
            [12] = {0, -25, -35, 3950, 13, 15, 10, levelRequirement = 43, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  cost = { }, },
            [13] = {0, -25, -35, 4000, 14, 16, 11, levelRequirement = 46, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  cost = { }, },
            [14] = {0, -25, -35, 4050, 14, 16, 12, levelRequirement = 49, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  cost = { }, },
            [15] = {0, -30, -35, 4100, 15, 16, 13, levelRequirement = 52, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  cost = { }, },
            [16] = {0, -30, -35, 4150, 15, 16, 14, levelRequirement = 55, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  cost = { }, },
            [17] = {0, -30, -35, 4200, 16, 17, 15, levelRequirement = 58, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  cost = { }, },
            [18] = {0, -30, -35, 4250, 16, 17, 16, levelRequirement = 61, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  cost = { }, },
            [19] = {0, -30, -35, 4300, 17, 17, 17, levelRequirement = 64, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  cost = { }, },
            [20] = {0, -30, -35, 4350, 17, 17, 18, levelRequirement = 66, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  cost = { }, },
            [21] = {0, -30, -35, 4375, 18, 18, 19, levelRequirement = 67, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  cost = { }, },
            [22] = {0, -30, -35, 4400, 18, 18, 19, levelRequirement = 68, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  cost = { }, },
            [23] = {0, -30, -35, 4425, 19, 18, 20, levelRequirement = 69, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  cost = { }, },
            [24] = {0, -30, -35, 4450, 19, 18, 20, levelRequirement = 70, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  cost = { }, },
            [25] = {0, -30, -35, 4475, 20, 18, 21, levelRequirement = 71, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  cost = { }, },
            [26] = {0, -30, -35, 4500, 20, 18, 21, levelRequirement = 72, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  cost = { }, },
            [27] = {0, -30, -35, 4525, 21, 18, 22, levelRequirement = 73, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  cost = { }, },
            [28] = {0, -30, -35, 4550, 21, 18, 22, levelRequirement = 74, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  cost = { }, },
            [29] = {0, -30, -35, 4575, 22, 19, 23, levelRequirement = 75, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  cost = { }, },
            [30] = {0, -30, -35, 4600, 23, 19, 23, levelRequirement = 76, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  cost = { }, },
            [31] = {0, -30, -35, 4625, 23, 19, 24, levelRequirement = 77, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  cost = { }, },
            [32] = {0, -30, -35, 4650, 24, 19, 24, levelRequirement = 78, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  cost = { }, },
            [33] = {0, -30, -35, 4675, 24, 19, 25, levelRequirement = 79, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  cost = { }, },
            [34] = {0, -30, -35, 4700, 25, 19, 25, levelRequirement = 80, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  cost = { }, },
            [35] = {0, -30, -35, 4725, 25, 19, 26, levelRequirement = 81, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  cost = { }, },
            [36] = {0, -30, -35, 4750, 26, 19, 26, levelRequirement = 82, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileHatred"] = {
        name = "Hatred",
        hidden = true,
        color = "2",
        baseEffectiveness = 1.5,
        incrementalEffectiveness = 0.025,
        description = "Casts an aura that grants extra cold damage based on physical damage to you and your allies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Buff] = true,
            [SkillType.ManaCostReserved] = true,
            [SkillType.Type27] = true,
            [SkillType.SkillCanTotem] = true,
            [SkillType.Aura] = true,
            [SkillType.ColdSkill] = true,
            [SkillType.Instant] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.CanHaveBlessing] = true,
            [SkillType.Type91] = true,
            [SkillType.Type92] = true,
            [SkillType.SecondWindSupport] = true,
        },
        statDescriptionScope = "aura_skill_stat_descriptions",
        castTime = 1.2,
        baseFlags = {
            area = true,
            spell = true,
            aura = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "physical_damage_%_to_add_as_cold",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {26, 0, levelRequirement = 10, statInterpolation = {1, 1},  cost = { }, },
            [2] = {26, 0, levelRequirement = 13, statInterpolation = {1, 1},  cost = { }, },
            [3] = {27, 0, levelRequirement = 16, statInterpolation = {1, 1},  cost = { }, },
            [4] = {27, 0, levelRequirement = 19, statInterpolation = {1, 1},  cost = { }, },
            [5] = {28, 0, levelRequirement = 22, statInterpolation = {1, 1},  cost = { }, },
            [6] = {28, 0, levelRequirement = 25, statInterpolation = {1, 1},  cost = { }, },
            [7] = {29, 0, levelRequirement = 28, statInterpolation = {1, 1},  cost = { }, },
            [8] = {29, 0, levelRequirement = 32, statInterpolation = {1, 1},  cost = { }, },
            [9] = {30, 0, levelRequirement = 36, statInterpolation = {1, 1},  cost = { }, },
            [10] = {30, 0, levelRequirement = 40, statInterpolation = {1, 1},  cost = { }, },
            [11] = {31, 0, levelRequirement = 44, statInterpolation = {1, 1},  cost = { }, },
            [12] = {31, 0, levelRequirement = 47, statInterpolation = {1, 1},  cost = { }, },
            [13] = {32, 0, levelRequirement = 50, statInterpolation = {1, 1},  cost = { }, },
            [14] = {32, 0, levelRequirement = 53, statInterpolation = {1, 1},  cost = { }, },
            [15] = {33, 0, levelRequirement = 56, statInterpolation = {1, 1},  cost = { }, },
            [16] = {34, 0, levelRequirement = 59, statInterpolation = {1, 1},  cost = { }, },
            [17] = {34, 0, levelRequirement = 62, statInterpolation = {1, 1},  cost = { }, },
            [18] = {35, 0, levelRequirement = 64, statInterpolation = {1, 1},  cost = { }, },
            [19] = {35, 0, levelRequirement = 66, statInterpolation = {1, 1},  cost = { }, },
            [20] = {36, 0, levelRequirement = 68, statInterpolation = {1, 1},  cost = { }, },
            [21] = {36, 0, levelRequirement = 70, statInterpolation = {1, 1},  cost = { }, },
            [22] = {37, 0, levelRequirement = 72, statInterpolation = {1, 1},  cost = { }, },
            [23] = {37, 0, levelRequirement = 74, statInterpolation = {1, 1},  cost = { }, },
            [24] = {38, 0, levelRequirement = 76, statInterpolation = {1, 1},  cost = { }, },
            [25] = {38, 0, levelRequirement = 78, statInterpolation = {1, 1},  cost = { }, },
            [26] = {39, 0, levelRequirement = 80, statInterpolation = {1, 1},  cost = { }, },
            [27] = {39, 0, levelRequirement = 82, statInterpolation = {1, 1},  cost = { }, },
            [28] = {40, 0, levelRequirement = 84, statInterpolation = {1, 1},  cost = { }, },
            [29] = {40, 0, levelRequirement = 86, statInterpolation = {1, 1},  cost = { }, },
            [30] = {41, 0, levelRequirement = 88, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileBarrage"] = {
        name = "Barrage",
        hidden = true,
        color = "2",
        baseEffectiveness = 1,
        incrementalEffectiveness = 0,
        description = "After a short preparation time, you attack repeatedly with a ranged weapon. These attacks have a small randomised spread. Only works with Bows and Wands.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.ProjectileAttack] = true,
            [SkillType.SkillCanMirageArcher] = true,
            [SkillType.Projectile] = true,
            [SkillType.SkillCanVolley] = true,
            [SkillType.SkillCanTotem] = true,
            [SkillType.SkillCanTrap] = true,
            [SkillType.SkillCanMine] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_additional_projectiles",
            "active_skill_damage_+%_final",
            "physical_damage_+%",
            "active_skill_attack_speed_+%_final",
            "monster_reverse_point_blank_damage_-%_at_minimum_range",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "projectiles_barrage",
        },
        levels = {
            [1] = {3, -60, 0, 0, 30, levelRequirement = 3, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [2] = {3, -60, 0, 1, 30, levelRequirement = 10, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [3] = {3, -60, 2, 2, 30, levelRequirement = 13, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [4] = {3, -60, 5, 4, 30, levelRequirement = 16, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [5] = {3, -60, 7, 5, 30, levelRequirement = 19, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [6] = {3, -60, 9, 7, 30, levelRequirement = 22, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [7] = {3, -60, 12, 8, 30, levelRequirement = 25, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [8] = {3, -60, 14, 10, 30, levelRequirement = 28, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [9] = {3, -60, 16, 11, 30, levelRequirement = 32, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [10] = {3, -60, 19, 13, 30, levelRequirement = 36, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [11] = {3, -60, 21, 14, 30, levelRequirement = 40, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [12] = {3, -60, 24, 16, 30, levelRequirement = 44, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [13] = {3, -60, 26, 17, 30, levelRequirement = 47, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [14] = {3, -60, 28, 19, 30, levelRequirement = 50, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [15] = {3, -60, 31, 20, 30, levelRequirement = 53, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [16] = {3, -60, 33, 22, 30, levelRequirement = 56, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [17] = {3, -60, 35, 23, 30, levelRequirement = 59, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [18] = {3, -60, 38, 25, 30, levelRequirement = 62, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [19] = {3, -60, 40, 26, 30, levelRequirement = 64, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [20] = {3, -60, 42, 28, 30, levelRequirement = 66, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [21] = {3, -60, 44, 29, 30, levelRequirement = 67, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [22] = {3, -60, 45, 29, 30, levelRequirement = 68, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [23] = {3, -60, 46, 30, 30, levelRequirement = 69, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [24] = {3, -60, 47, 31, 30, levelRequirement = 70, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [25] = {3, -60, 48, 32, 30, levelRequirement = 71, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [26] = {3, -60, 49, 32, 30, levelRequirement = 72, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [27] = {3, -60, 51, 33, 30, levelRequirement = 73, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [28] = {3, -60, 52, 34, 30, levelRequirement = 74, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [29] = {3, -60, 53, 35, 30, levelRequirement = 75, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [30] = {3, -60, 54, 35, 30, levelRequirement = 76, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [31] = {3, -60, 55, 36, 30, levelRequirement = 77, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [32] = {3, -60, 56, 37, 30, levelRequirement = 78, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [33] = {3, -60, 58, 39, 30, levelRequirement = 79, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [34] = {3, -60, 59, 38, 30, levelRequirement = 80, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [35] = {3, -60, 60, 39, 30, levelRequirement = 81, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [36] = {3, -60, 61, 40, 30, levelRequirement = 82, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [37] = {3, -60, 64, 41, 30, levelRequirement = 84, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [38] = {3, -60, 66, 43, 30, levelRequirement = 86, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [39] = {3, -60, 68, 44, 30, levelRequirement = 88, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        },
    }
    
    monster base type attack cast speed +% and damage -% final [33]

    monster base type attack cast speed +% and damage -% final [33]

    Mod IdMonsterSpeedAndDamageFixupComplete
    GroupMonsterSpeedAndDamageFixup
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 Global
  • Craft TagsAngriff Zauberer Geschwindigkeit
    ModType Tagscaster_damage damage attack caster speed
    monster dropped item rarity +% [500]

    monster dropped item rarity +% [500]

    Mod IdMonsterExile1
    GroupMonsterDroppedItemRarity
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • monster dropped item rarity +% Min: 500 Max: 500 Global
  • Spawn Tags
  • default: 0
  • unique boss curse effect on self +% final [0]

    unique boss curse effect on self +% final [0]

    Mod IdExileMonsterReducedCurseEffect
    GroupCurseEffect
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • unique boss curse effect on self +% final Min: 0 Max: 0 Global
  • Craft TagsZauberer Fluch
    ModType Tagscaster curse
    Schnelle Angriffe

    Schnelle Angriffe

    Mod IdMonsterImplicitFastAttack4
    GroupIncreasedAttackSpeed
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • attack speed +% Min: 20 Max: 20 Global
  • Craft TagsAngriff Geschwindigkeit
    ModType Tagsattack speed
    Orra Grüntor
    Orra Greengate

    Orra Grüntor

    SpectreN
    Modmonster base type attack cast speed +% and damage -% final [33]
    monster dropped item rarity +% [500]
    unique boss curse effect on self +% final [0]
    Schnelle Angriffe
    Tagsred_blood, human, humanoid, not_str, not_int
    Leben+112%
    Ausweichen+100%
    Widerstand
    Teil 11515157
    Teil 230303020
    Karten40404025
    Damage+143%
    Genauigkeit+100%
    Kritische Trefferchance5%
    Multiplikator für kritischen Treffer130%
    Attack Distance6 ~ 80
    Attack Time1.605 Second
    Damage Spread20%
    Ailment Threshold112%
    Erfahrung220%
    TypeExileRanger1MapBoss
    

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	corpse_usable = false
    }
    
    Stats
    {
    	cannot_be_damaged = 1
    	base_cannot_be_stunned = 1
    	cannot_be_knocked_back = 1
    	is_hidden_monster = 1
    	immune_to_curses = 1
    	immune_to_auras_from_other_entities = 1
    	set_immune_vaal_lighting_warp = 1
    }
    
    Transitionable
    {
    	
    }
    
    Preload
    {
    	preload_object = "Metadata/Monsters/ElderBosses/ElderAbsorb"
    	preload_object = "Metadata/MiscellaneousObjects/ElderPortal"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    	on_transition = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target.epk );"
    	create_transitioned = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target_instant.epk );"
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/entrance.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/absorb/absorb.ao"
    }
    Path of Building
    Spectre
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Exiles/ExileRanger1MapBossElder"] = {
        name = "Orra Greengate",
        life = 1.12,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.43,
        damageSpread = 0.2,
        attackTime = 1.605,
        attackRange = 80,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
        },
        modList = {
        },
    }
    
    monster base type attack cast speed +% and damage -% final [33]

    monster base type attack cast speed +% and damage -% final [33]

    Mod IdMonsterSpeedAndDamageFixupComplete
    GroupMonsterSpeedAndDamageFixup
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 Global
  • Craft TagsAngriff Zauberer Geschwindigkeit
    ModType Tagscaster_damage damage attack caster speed
    monster dropped item rarity +% [500]

    monster dropped item rarity +% [500]

    Mod IdMonsterExile1
    GroupMonsterDroppedItemRarity
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • monster dropped item rarity +% Min: 500 Max: 500 Global
  • Spawn Tags
  • default: 0
  • unique boss curse effect on self +% final [0]

    unique boss curse effect on self +% final [0]

    Mod IdExileMonsterReducedCurseEffect
    GroupCurseEffect
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • unique boss curse effect on self +% final Min: 0 Max: 0 Global
  • Craft TagsZauberer Fluch
    ModType Tagscaster curse
    Schnelle Angriffe

    Schnelle Angriffe

    Mod IdMonsterImplicitFastAttack4
    GroupIncreasedAttackSpeed
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • attack speed +% Min: 20 Max: 20 Global
  • Craft TagsAngriff Geschwindigkeit
    ModType Tagsattack speed
    Orra Grüntor
    Orra Greengate

    Orra Grüntor

    SpectreN
    Modmonster base type attack cast speed +% and damage -% final [33]
    monster dropped item rarity +% [500]
    unique boss curse effect on self +% final [0]
    Schnelle Angriffe
    monster no map drops [1]
    Tagsred_blood, human, humanoid, not_str, not_int
    Leben+224%
    Ausweichen+100%
    Widerstand
    Teil 11010105
    Teil 220202012
    Karten30303020
    Damage+143%
    Genauigkeit+100%
    Kritische Trefferchance5%
    Multiplikator für kritischen Treffer130%
    Attack Distance6 ~ 80
    Attack Time1.605 Second
    Damage Spread20%
    Ailment Threshold224%
    Erfahrung220%
    TypeExileRangerDelve1
    Melee
    iconbasicattack
    Kritische Trefferchance: 5%
    Attack Time: 1.605 Second
    Standardangriff
    Streckt Eure Gegner mit einem mächtigen Schlag nieder.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
    ExileVulnerability
    vulnerability
    Kritische Trefferchance: 0%
    Zauberzeit: 0.5 Second
    Abklingzeit: 8 Second
    Verwundbarkeit
    Verflucht alle Ziele in einem Bereich, wodurch sie erhöhten physischen Schaden erleiden. Angriffe gegen verfluchte Gegner haben eine Chance, Bluten zu verursachen, und angewendete Beeinträchtigungen verursachen den Schaden schneller.
    Basisdauer beträgt 12.87 Sekunden
    Verfluchte Gegner erleiden 38% erhöhten physischen Schaden
    Angriffstreffer gegen verfluchte Gegner haben 20% Chance, Bluten zu verursachen
    Auf verfluchte Gegner angewendete Beeinträchtigungen verursachen ihren Schaden 20% schneller

    Spell Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable SpellCanCascade AppliesCurse CanRapidFire AreaSpell PhysicalSkill Type91 Type92 Hex
    ExileRainOfArrows
    rainofarrows
    Kritische Trefferchance: 5%
    Attack Time: 1.605 Second
    Pfeilregen
    Schießt eine große Menge Pfeile in die Luft, die nach kurzer Zeit am Zielort landen.
    active skill area of effect radius +% final [0]
    skill art variation [1]
    animation effect variation [1]
    Verursacht 30% weniger Schaden
    spell maximum action distance +% [-35]
    25% erhöhte Projektilgeschwindigkeit
    Verursacht 19% des physischen Schadens als extra Kälteschaden
    26% erhöhte Angriffsgeschwindigkeit

    is_area_damage base_is_projectile Attack ProjectileAttack SkillCanMirageArcher Area ProjectileDamage SkillCanTotem SkillCanTrap SkillCanMine Triggerable FiresArrowsAtTargetLocation
    ExileHatred
    auracold
    Kritische Trefferchance: 0%
    Zauberzeit: 1.2 Second
    Abklingzeit: 0.5 Second
    Hass
    Zaubert eine Aura, die den Kälteschaden von Euch und Euren Verbündeten erhöht.
    Ihr und Verbündete im Umkreis verursachen 40% des physischen Schadens als extra Kälteschaden
    active skill area of effect radius +% final [0]

    Spell Area Buff ManaCostReserved Type27 SkillCanTotem Aura ColdSkill Instant AreaSpell CanHaveBlessing Type91 Type92 SecondWindSupport
    ExileFrenzy
    iconfrenzy
    Kritische Trefferchance: 5%
    Attack Time: 1.605 Second
    Raserei
    Führt einen Angriff aus, der dem Charakter bei Treffer eine Raserei-Ladung gewährt. Raserei-Ladungen erhöhen Eure Angriffsgeschwindigkeit.
    10% erhöhter physischer Schaden pro Raserei-Ladung
    10% erhöhte Angriffsgeschwindigkeit pro Raserei-Ladung
    Verursacht 10% mehr physischen Schaden
    Feuert 2 zusätzliche Projektile
    Verursacht 36% weniger Schaden

    skill_can_fire_arrows Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley SkillCanTotem SkillCanTrap SkillCanMine MeleeSingleTarget AttackCanRepeat Melee Triggerable
    ExileVaalRainOfArrows
    rainofarrows
    Kritische Trefferchance: 5%
    Attack Time: 1.605 Second
    Vaal-Pfeilregen
    Schießt eine große Menge Pfeile in die Luft, die nach kurzer Zeit am Zielort landen. Gegner, die von den Pfeilen getroffen werden, sind an den Boden gebunden und können sich für eine kurze Zeit nicht bewegen.
    active skill area of effect radius +% final [0]
    Verursacht 30% weniger Schaden
    spell maximum action distance +% [-35]
    Basisdauer beträgt 4.75 Sekunden
    26% erhöhte Projektilgeschwindigkeit
    Verursacht 19% des physischen Schadens als extra Kälteschaden
    26% erhöhte Angriffsgeschwindigkeit

    base_is_projectile is_area_damage rain_of_arrows_pin global_always_hit Attack ProjectileAttack Area ProjectileDamage SkillCanTotem SkillCanTrap SkillCanMine Duration Vaal FiresArrowsAtTargetLocation
    ExileBarrage
    barrage
    Kritische Trefferchance: 5%
    Attack Time: 1.605 Second
    Abklingzeit: 4 Second
    Sperrfeuer
    Nach einer kurzen Vorbereitungszeit schießt Ihr mehrfach mit einer Fernkampfwaffe. Diese Angriffe haben einen kleinen zufälligen Radius. Funktioniert nur mit Bögen oder Zauberstäben.
    Feuert 3 zusätzliche Projektile
    Verursacht 60% weniger Schaden
    64% erhöhter physischer Schaden
    41% mehr Angriffsgeschwindigkeit
    monster reverse point blank damage -% at minimum range [30]

    skill_can_fire_arrows skill_can_fire_wand_projectiles projectiles_barrage Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley SkillCanTotem SkillCanTrap SkillCanMine
    WalkEmergeExile
    walk emerge distance [200]
    StufeNameErfahrungDamageAttack TimeSpectre LifeRüstungAusweichenEnergieschild
    84Orra Grüntor920083717.61.605246851626517096030303020
    Melee
    iconbasicattack
    Kritische Trefferchance: 5%
    Attack Time: 1.605 Second
    Standardangriff
    Streckt Eure Gegner mit einem mächtigen Schlag nieder.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
    ExileVulnerability
    vulnerability
    Kritische Trefferchance: 0%
    Zauberzeit: 0.5 Second
    Abklingzeit: 8 Second
    Verwundbarkeit
    Verflucht alle Ziele in einem Bereich, wodurch sie erhöhten physischen Schaden erleiden. Angriffe gegen verfluchte Gegner haben eine Chance, Bluten zu verursachen, und angewendete Beeinträchtigungen verursachen den Schaden schneller.
    Basisdauer beträgt 12.76 Sekunden
    Verfluchte Gegner erleiden 38% erhöhten physischen Schaden
    Angriffstreffer gegen verfluchte Gegner haben 20% Chance, Bluten zu verursachen
    Auf verfluchte Gegner angewendete Beeinträchtigungen verursachen ihren Schaden 20% schneller

    Spell Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable SpellCanCascade AppliesCurse CanRapidFire AreaSpell PhysicalSkill Type91 Type92 Hex
    ExileRainOfArrows
    rainofarrows
    Kritische Trefferchance: 5%
    Attack Time: 1.605 Second
    Pfeilregen
    Schießt eine große Menge Pfeile in die Luft, die nach kurzer Zeit am Zielort landen.
    active skill area of effect radius +% final [0]
    skill art variation [1]
    animation effect variation [1]
    Verursacht 30% weniger Schaden
    spell maximum action distance +% [-35]
    25% erhöhte Projektilgeschwindigkeit
    Verursacht 19% des physischen Schadens als extra Kälteschaden
    26% erhöhte Angriffsgeschwindigkeit

    is_area_damage base_is_projectile Attack ProjectileAttack SkillCanMirageArcher Area ProjectileDamage SkillCanTotem SkillCanTrap SkillCanMine Triggerable FiresArrowsAtTargetLocation
    ExileHatred
    auracold
    Kritische Trefferchance: 0%
    Zauberzeit: 1.2 Second
    Abklingzeit: 0.5 Second
    Hass
    Zaubert eine Aura, die den Kälteschaden von Euch und Euren Verbündeten erhöht.
    Ihr und Verbündete im Umkreis verursachen 39% des physischen Schadens als extra Kälteschaden
    active skill area of effect radius +% final [0]

    Spell Area Buff ManaCostReserved Type27 SkillCanTotem Aura ColdSkill Instant AreaSpell CanHaveBlessing Type91 Type92 SecondWindSupport
    ExileFrenzy
    iconfrenzy
    Kritische Trefferchance: 5%
    Attack Time: 1.605 Second
    Raserei
    Führt einen Angriff aus, der dem Charakter bei Treffer eine Raserei-Ladung gewährt. Raserei-Ladungen erhöhen Eure Angriffsgeschwindigkeit.
    10% erhöhter physischer Schaden pro Raserei-Ladung
    10% erhöhte Angriffsgeschwindigkeit pro Raserei-Ladung
    Verursacht 10% mehr physischen Schaden
    Feuert 2 zusätzliche Projektile
    Verursacht 36% weniger Schaden

    skill_can_fire_arrows Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley SkillCanTotem SkillCanTrap SkillCanMine MeleeSingleTarget AttackCanRepeat Melee Triggerable
    ExileVaalRainOfArrows
    rainofarrows
    Kritische Trefferchance: 5%
    Attack Time: 1.605 Second
    Vaal-Pfeilregen
    Schießt eine große Menge Pfeile in die Luft, die nach kurzer Zeit am Zielort landen. Gegner, die von den Pfeilen getroffen werden, sind an den Boden gebunden und können sich für eine kurze Zeit nicht bewegen.
    active skill area of effect radius +% final [0]
    Verursacht 30% weniger Schaden
    spell maximum action distance +% [-35]
    Basisdauer beträgt 4.75 Sekunden
    26% erhöhte Projektilgeschwindigkeit
    Verursacht 19% des physischen Schadens als extra Kälteschaden
    26% erhöhte Angriffsgeschwindigkeit

    base_is_projectile is_area_damage rain_of_arrows_pin global_always_hit Attack ProjectileAttack Area ProjectileDamage SkillCanTotem SkillCanTrap SkillCanMine Duration Vaal FiresArrowsAtTargetLocation
    ExileBarrage
    barrage
    Kritische Trefferchance: 5%
    Attack Time: 1.605 Second
    Abklingzeit: 4 Second
    Sperrfeuer
    Nach einer kurzen Vorbereitungszeit schießt Ihr mehrfach mit einer Fernkampfwaffe. Diese Angriffe haben einen kleinen zufälligen Radius. Funktioniert nur mit Bögen oder Zauberstäben.
    Feuert 3 zusätzliche Projektile
    Verursacht 60% weniger Schaden
    61% erhöhter physischer Schaden
    40% mehr Angriffsgeschwindigkeit
    monster reverse point blank damage -% at minimum range [30]

    skill_can_fire_arrows skill_can_fire_wand_projectiles projectiles_barrage Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley SkillCanTotem SkillCanTrap SkillCanMine
    WalkEmergeExile
    walk emerge distance [200]
    StufeNameErfahrungDamageAttack TimeSpectre LifeRüstungAusweichenEnergieschild
    82Orra Grüntor824063316.41.605205221442515890030303020
    Melee
    iconbasicattack
    Kritische Trefferchance: 5%
    Attack Time: 1.605 Second
    Standardangriff
    Streckt Eure Gegner mit einem mächtigen Schlag nieder.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
    ExileVulnerability
    vulnerability
    Kritische Trefferchance: 0%
    Zauberzeit: 0.5 Second
    Abklingzeit: 8 Second
    Verwundbarkeit
    Verflucht alle Ziele in einem Bereich, wodurch sie erhöhten physischen Schaden erleiden. Angriffe gegen verfluchte Gegner haben eine Chance, Bluten zu verursachen, und angewendete Beeinträchtigungen verursachen den Schaden schneller.
    Basisdauer beträgt 12.54 Sekunden
    Verfluchte Gegner erleiden 37% erhöhten physischen Schaden
    Angriffstreffer gegen verfluchte Gegner haben 20% Chance, Bluten zu verursachen
    Auf verfluchte Gegner angewendete Beeinträchtigungen verursachen ihren Schaden 20% schneller

    Spell Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable SpellCanCascade AppliesCurse CanRapidFire AreaSpell PhysicalSkill Type91 Type92 Hex
    ExileRainOfArrows
    rainofarrows
    Kritische Trefferchance: 5%
    Attack Time: 1.605 Second
    Pfeilregen
    Schießt eine große Menge Pfeile in die Luft, die nach kurzer Zeit am Zielort landen.
    active skill area of effect radius +% final [0]
    skill art variation [1]
    animation effect variation [1]
    Verursacht 30% weniger Schaden
    spell maximum action distance +% [-35]
    23% erhöhte Projektilgeschwindigkeit
    Verursacht 19% des physischen Schadens als extra Kälteschaden
    24% erhöhte Angriffsgeschwindigkeit

    is_area_damage base_is_projectile Attack ProjectileAttack SkillCanMirageArcher Area ProjectileDamage SkillCanTotem SkillCanTrap SkillCanMine Triggerable FiresArrowsAtTargetLocation
    ExileHatred
    auracold
    Kritische Trefferchance: 0%
    Zauberzeit: 1.2 Second
    Abklingzeit: 0.5 Second
    Hass
    Zaubert eine Aura, die den Kälteschaden von Euch und Euren Verbündeten erhöht.
    Ihr und Verbündete im Umkreis verursachen 38% des physischen Schadens als extra Kälteschaden
    active skill area of effect radius +% final [0]

    Spell Area Buff ManaCostReserved Type27 SkillCanTotem Aura ColdSkill Instant AreaSpell CanHaveBlessing Type91 Type92 SecondWindSupport
    ExileFrenzy
    iconfrenzy
    Kritische Trefferchance: 5%
    Attack Time: 1.605 Second
    Raserei
    Führt einen Angriff aus, der dem Charakter bei Treffer eine Raserei-Ladung gewährt. Raserei-Ladungen erhöhen Eure Angriffsgeschwindigkeit.
    10% erhöhter physischer Schaden pro Raserei-Ladung
    10% erhöhte Angriffsgeschwindigkeit pro Raserei-Ladung
    Verursacht 10% mehr physischen Schaden
    Feuert 2 zusätzliche Projektile
    Verursacht 36% weniger Schaden

    skill_can_fire_arrows Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley SkillCanTotem SkillCanTrap SkillCanMine MeleeSingleTarget AttackCanRepeat Melee Triggerable
    ExileVaalRainOfArrows
    rainofarrows
    Kritische Trefferchance: 5%
    Attack Time: 1.605 Second
    Vaal-Pfeilregen
    Schießt eine große Menge Pfeile in die Luft, die nach kurzer Zeit am Zielort landen. Gegner, die von den Pfeilen getroffen werden, sind an den Boden gebunden und können sich für eine kurze Zeit nicht bewegen.
    active skill area of effect radius +% final [0]
    Verursacht 30% weniger Schaden
    spell maximum action distance +% [-35]
    Basisdauer beträgt 4.65 Sekunden
    24% erhöhte Projektilgeschwindigkeit
    Verursacht 19% des physischen Schadens als extra Kälteschaden
    24% erhöhte Angriffsgeschwindigkeit

    base_is_projectile is_area_damage rain_of_arrows_pin global_always_hit Attack ProjectileAttack Area ProjectileDamage SkillCanTotem SkillCanTrap SkillCanMine Duration Vaal FiresArrowsAtTargetLocation
    ExileBarrage
    barrage
    Kritische Trefferchance: 5%
    Attack Time: 1.605 Second
    Abklingzeit: 4 Second
    Sperrfeuer
    Nach einer kurzen Vorbereitungszeit schießt Ihr mehrfach mit einer Fernkampfwaffe. Diese Angriffe haben einen kleinen zufälligen Radius. Funktioniert nur mit Bögen oder Zauberstäben.
    Feuert 3 zusätzliche Projektile
    Verursacht 60% weniger Schaden
    56% erhöhter physischer Schaden
    37% mehr Angriffsgeschwindigkeit
    monster reverse point blank damage -% at minimum range [30]

    skill_can_fire_arrows skill_can_fire_wand_projectiles projectiles_barrage Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley SkillCanTotem SkillCanTrap SkillCanMine
    WalkEmergeExile
    walk emerge distance [200]
    StufeNameErfahrungDamageAttack TimeSpectre LifeRüstungAusweichenEnergieschild
    78Orra Grüntor6376626331.605138291132813704030303020
    Melee
    iconbasicattack
    Kritische Trefferchance: 5%
    Attack Time: 1.605 Second
    Standardangriff
    Streckt Eure Gegner mit einem mächtigen Schlag nieder.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
    ExileVulnerability
    vulnerability
    Kritische Trefferchance: 0%
    Zauberzeit: 0.5 Second
    Abklingzeit: 8 Second
    Verwundbarkeit
    Verflucht alle Ziele in einem Bereich, wodurch sie erhöhten physischen Schaden erleiden. Angriffe gegen verfluchte Gegner haben eine Chance, Bluten zu verursachen, und angewendete Beeinträchtigungen verursachen den Schaden schneller.
    Basisdauer beträgt 12.21 Sekunden
    Verfluchte Gegner erleiden 35% erhöhten physischen Schaden
    Angriffstreffer gegen verfluchte Gegner haben 20% Chance, Bluten zu verursachen
    Auf verfluchte Gegner angewendete Beeinträchtigungen verursachen ihren Schaden 20% schneller

    Spell Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable SpellCanCascade AppliesCurse CanRapidFire AreaSpell PhysicalSkill Type91 Type92 Hex
    ExileRainOfArrows
    rainofarrows
    Kritische Trefferchance: 5%
    Attack Time: 1.605 Second
    Pfeilregen
    Schießt eine große Menge Pfeile in die Luft, die nach kurzer Zeit am Zielort landen.
    active skill area of effect radius +% final [0]
    skill art variation [1]
    animation effect variation [1]
    Verursacht 30% weniger Schaden
    spell maximum action distance +% [-35]
    21% erhöhte Projektilgeschwindigkeit
    Verursacht 18% des physischen Schadens als extra Kälteschaden
    22% erhöhte Angriffsgeschwindigkeit

    is_area_damage base_is_projectile Attack ProjectileAttack SkillCanMirageArcher Area ProjectileDamage SkillCanTotem SkillCanTrap SkillCanMine Triggerable FiresArrowsAtTargetLocation
    ExileHatred
    auracold
    Kritische Trefferchance: 0%
    Zauberzeit: 1.2 Second
    Abklingzeit: 0.5 Second
    Hass
    Zaubert eine Aura, die den Kälteschaden von Euch und Euren Verbündeten erhöht.
    Ihr und Verbündete im Umkreis verursachen 37% des physischen Schadens als extra Kälteschaden
    active skill area of effect radius +% final [0]

    Spell Area Buff ManaCostReserved Type27 SkillCanTotem Aura ColdSkill Instant AreaSpell CanHaveBlessing Type91 Type92 SecondWindSupport
    ExileFrenzy
    iconfrenzy
    Kritische Trefferchance: 5%
    Attack Time: 1.605 Second
    Raserei
    Führt einen Angriff aus, der dem Charakter bei Treffer eine Raserei-Ladung gewährt. Raserei-Ladungen erhöhen Eure Angriffsgeschwindigkeit.
    10% erhöhter physischer Schaden pro Raserei-Ladung
    10% erhöhte Angriffsgeschwindigkeit pro Raserei-Ladung
    Verursacht 10% mehr physischen Schaden
    Feuert 2 zusätzliche Projektile
    Verursacht 28% weniger Schaden

    skill_can_fire_arrows Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley SkillCanTotem SkillCanTrap SkillCanMine MeleeSingleTarget AttackCanRepeat Melee Triggerable
    ExileVaalRainOfArrows
    rainofarrows
    Kritische Trefferchance: 5%
    Attack Time: 1.605 Second
    Vaal-Pfeilregen
    Schießt eine große Menge Pfeile in die Luft, die nach kurzer Zeit am Zielort landen. Gegner, die von den Pfeilen getroffen werden, sind an den Boden gebunden und können sich für eine kurze Zeit nicht bewegen.
    active skill area of effect radius +% final [0]
    Verursacht 30% weniger Schaden
    spell maximum action distance +% [-35]
    Basisdauer beträgt 4.53 Sekunden
    21% erhöhte Projektilgeschwindigkeit
    Verursacht 18% des physischen Schadens als extra Kälteschaden
    22% erhöhte Angriffsgeschwindigkeit

    base_is_projectile is_area_damage rain_of_arrows_pin global_always_hit Attack ProjectileAttack Area ProjectileDamage SkillCanTotem SkillCanTrap SkillCanMine Duration Vaal FiresArrowsAtTargetLocation
    ExileBarrage
    barrage
    Kritische Trefferchance: 5%
    Attack Time: 1.605 Second
    Abklingzeit: 4 Second
    Sperrfeuer
    Nach einer kurzen Vorbereitungszeit schießt Ihr mehrfach mit einer Fernkampfwaffe. Diese Angriffe haben einen kleinen zufälligen Radius. Funktioniert nur mit Bögen oder Zauberstäben.
    Feuert 3 zusätzliche Projektile
    Verursacht 60% weniger Schaden
    51% erhöhter physischer Schaden
    33% mehr Angriffsgeschwindigkeit
    monster reverse point blank damage -% at minimum range [30]

    skill_can_fire_arrows skill_can_fire_wand_projectiles projectiles_barrage Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley SkillCanTotem SkillCanTrap SkillCanMine
    WalkEmergeExile
    walk emerge distance [200]
    StufeNameErfahrungDamageAttack TimeSpectre LifeRüstungAusweichenEnergieschild
    73Orra Grüntor473741964.11.6058799834811352030303020
    Melee
    iconbasicattack
    Kritische Trefferchance: 5%
    Attack Time: 1.605 Second
    Standardangriff
    Streckt Eure Gegner mit einem mächtigen Schlag nieder.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
    ExileVulnerability
    vulnerability
    Kritische Trefferchance: 0%
    Zauberzeit: 0.5 Second
    Abklingzeit: 8 Second
    Verwundbarkeit
    Verflucht alle Ziele in einem Bereich, wodurch sie erhöhten physischen Schaden erleiden. Angriffe gegen verfluchte Gegner haben eine Chance, Bluten zu verursachen, und angewendete Beeinträchtigungen verursachen den Schaden schneller.
    Basisdauer beträgt 11.99 Sekunden
    Verfluchte Gegner erleiden 34% erhöhten physischen Schaden
    Angriffstreffer gegen verfluchte Gegner haben 20% Chance, Bluten zu verursachen
    Auf verfluchte Gegner angewendete Beeinträchtigungen verursachen ihren Schaden 20% schneller

    Spell Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable SpellCanCascade AppliesCurse CanRapidFire AreaSpell PhysicalSkill Type91 Type92 Hex
    ExileRainOfArrows
    rainofarrows
    Kritische Trefferchance: 5%
    Attack Time: 1.605 Second
    Pfeilregen
    Schießt eine große Menge Pfeile in die Luft, die nach kurzer Zeit am Zielort landen.
    active skill area of effect radius +% final [0]
    skill art variation [1]
    animation effect variation [1]
    Verursacht 30% weniger Schaden
    spell maximum action distance +% [-35]
    18% erhöhte Projektilgeschwindigkeit
    Verursacht 18% des physischen Schadens als extra Kälteschaden
    19% erhöhte Angriffsgeschwindigkeit

    is_area_damage base_is_projectile Attack ProjectileAttack SkillCanMirageArcher Area ProjectileDamage SkillCanTotem SkillCanTrap SkillCanMine Triggerable FiresArrowsAtTargetLocation
    ExileHatred
    auracold
    Kritische Trefferchance: 0%
    Zauberzeit: 1.2 Second
    Abklingzeit: 0.5 Second
    Hass
    Zaubert eine Aura, die den Kälteschaden von Euch und Euren Verbündeten erhöht.
    Ihr und Verbündete im Umkreis verursachen 36% des physischen Schadens als extra Kälteschaden
    active skill area of effect radius +% final [0]

    Spell Area Buff ManaCostReserved Type27 SkillCanTotem Aura ColdSkill Instant AreaSpell CanHaveBlessing Type91 Type92 SecondWindSupport
    ExileFrenzy
    iconfrenzy
    Kritische Trefferchance: 5%
    Attack Time: 1.605 Second
    Raserei
    Führt einen Angriff aus, der dem Charakter bei Treffer eine Raserei-Ladung gewährt. Raserei-Ladungen erhöhen Eure Angriffsgeschwindigkeit.
    10% erhöhter physischer Schaden pro Raserei-Ladung
    10% erhöhte Angriffsgeschwindigkeit pro Raserei-Ladung
    Verursacht 10% mehr physischen Schaden
    Feuert 2 zusätzliche Projektile
    Verursacht 28% weniger Schaden

    skill_can_fire_arrows Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley SkillCanTotem SkillCanTrap SkillCanMine MeleeSingleTarget AttackCanRepeat Melee Triggerable
    ExileVaalRainOfArrows
    rainofarrows
    Kritische Trefferchance: 5%
    Attack Time: 1.605 Second
    Vaal-Pfeilregen
    Schießt eine große Menge Pfeile in die Luft, die nach kurzer Zeit am Zielort landen. Gegner, die von den Pfeilen getroffen werden, sind an den Boden gebunden und können sich für eine kurze Zeit nicht bewegen.
    active skill area of effect radius +% final [0]
    Verursacht 30% weniger Schaden
    spell maximum action distance +% [-35]
    Basisdauer beträgt 4.4 Sekunden
    18% erhöhte Projektilgeschwindigkeit
    Verursacht 18% des physischen Schadens als extra Kälteschaden
    19% erhöhte Angriffsgeschwindigkeit

    base_is_projectile is_area_damage rain_of_arrows_pin global_always_hit Attack ProjectileAttack Area ProjectileDamage SkillCanTotem SkillCanTrap SkillCanMine Duration Vaal FiresArrowsAtTargetLocation
    ExileBarrage
    barrage
    Kritische Trefferchance: 5%
    Attack Time: 1.605 Second
    Abklingzeit: 4 Second
    Sperrfeuer
    Nach einer kurzen Vorbereitungszeit schießt Ihr mehrfach mit einer Fernkampfwaffe. Diese Angriffe haben einen kleinen zufälligen Radius. Funktioniert nur mit Bögen oder Zauberstäben.
    Feuert 3 zusätzliche Projektile
    Verursacht 60% weniger Schaden
    45% erhöhter physischer Schaden
    29% mehr Angriffsgeschwindigkeit
    monster reverse point blank damage -% at minimum range [30]

    skill_can_fire_arrows skill_can_fire_wand_projectiles projectiles_barrage Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley SkillCanTotem SkillCanTrap SkillCanMine
    WalkEmergeExile
    walk emerge distance [200]
    StufeNameErfahrungDamageAttack TimeSpectre LifeRüstungAusweichenEnergieschild
    68Orra Grüntor344571456.91.605557961279362030303020
    stance Bow
    RainOfArrows ExileRainOfArrows60EnemyNearTarget
    RainOfArrows ExileRainOfArrows15TargetNotNear
    RainOfArrows ExileRainOfArrows6TargetNear
    RainOfArrows ExileVaalRainOfArrows60EnemyNearTarget OnLessThan50PercentLife
    RainOfArrows ExileVaalRainOfArrows15TargetNotNear OnLessThan50PercentLife
    RainOfArrows ExileVaalRainOfArrows6TargetNear OnLessThan50PercentLife
    Melee15OnlyLastTarget IAmBelowLevel40
    Frenzy 6
    Frenzy18IAmAboveLevel66
    CastAuraColdDamage300IAmAboveLevel39 IAmBelowLevel67
    CastAuraColdDamage300IAmAboveLevel66
    Vulnerability60TargetNotCursed TargetIsCurseable TargetNotFar IAmAboveLevel66 IsNotOnCooldown
    Barrage 12
    StrafeLeft3NoRepeat TargetMediumNear
    StrafeRight3NoRepeat TargetMediumNear
    Flee6NoRepeat TargetMediumNear TargetIsEnemy
    Flee6NoRepeat TargetNear TargetIsEnemy

    Object Type

    version 2
    extends "Metadata/Monsters/Exiles/Exile"
    
    Stats
    {
    	set_base_mana_cost_-% = 0
    	set_mana_regeneration_rate_per_minute_% = 0
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Exiles/Exile"
    
    Path of Building
    Spectre
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Exiles/DelveExileRanger1"] = {
        name = "Orra Greengate",
        life = 2.24,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 1.43,
        damageSpread = 0.2,
        attackTime = 1.605,
        attackRange = 80,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "ExileFrenzy",
            "Melee",
            "ExileVulnerability",
            "ExileRainOfArrows",
            "ExileVaalRainOfArrows",
            "ExileHatred",
            "ExileBarrage",
            "WalkEmergeExile",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileFrenzy"] = {
        name = "Frenzy",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Performs an attack that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.ProjectileAttack] = true,
            [SkillType.SkillCanMirageArcher] = true,
            [SkillType.Projectile] = true,
            [SkillType.SkillCanVolley] = true,
            [SkillType.SkillCanTotem] = true,
            [SkillType.SkillCanTrap] = true,
            [SkillType.SkillCanMine] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.AttackCanRepeat] = true,
            [SkillType.Melee] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "physical_damage_+%_per_frenzy_charge",
            "base_attack_speed_+%_per_frenzy_charge",
            "active_skill_physical_damage_+%_final",
            "skill_can_fire_arrows",
        },
        levels = {
            [1] = {10, 10, 10, levelRequirement = 30, statInterpolation = {1, 1, 1},  cost = { }, },
            [2] = {10, 10, 10, 0, 2, -20, levelRequirement = 50, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [3] = {10, 10, 10, 0, 2, -28, levelRequirement = 65, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [4] = {10, 10, 10, 0, 2, -36, levelRequirement = 75, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.ProjectileAttack] = true,
            [SkillType.SkillCanMirageArcher] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.AttackCanRepeat] = true,
            [SkillType.Melee] = true,
            [SkillType.SkillCanVolley] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileVulnerability"] = {
        name = "Vulnerability",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Curse all targets in an area, causing them to take increased physical damage. Attacks against the cursed enemies have a chance to inflict bleeding, and ailments inflicted on them will deal damage faster.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.SkillCanTrap] = true,
            [SkillType.SkillCanTotem] = true,
            [SkillType.SkillCanMine] = true,
            [SkillType.SpellCanRepeat] = true,
            [SkillType.Triggerable] = true,
            [SkillType.SpellCanCascade] = true,
            [SkillType.AppliesCurse] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.PhysicalSkill] = true,
            [SkillType.Type91] = true,
            [SkillType.Type92] = true,
            [SkillType.Hex] = true,
        },
        statDescriptionScope = "curse_skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "active_skill_base_radius_+",
            "physical_damage_taken_+%",
            "receive_bleeding_chance_%_when_hit_by_attack",
            "enemy_damaging_ailments_deal_damage_+%_faster_against_self",
        },
        levels = {
            [1] = {9900, 0, 25, 20, 20, levelRequirement = 24, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [2] = {10010, 0, 25, 20, 20, levelRequirement = 27, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [3] = {10120, 0, 26, 20, 20, levelRequirement = 30, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [4] = {10230, 0, 26, 20, 20, levelRequirement = 33, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [5] = {10340, 0, 27, 20, 20, levelRequirement = 35, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [6] = {10450, 0, 27, 20, 20, levelRequirement = 38, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [7] = {10560, 0, 28, 20, 20, levelRequirement = 40, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [8] = {10670, 0, 28, 20, 20, levelRequirement = 43, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [9] = {10780, 0, 29, 20, 20, levelRequirement = 46, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [10] = {10890, 0, 29, 20, 20, levelRequirement = 48, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [11] = {11000, 0, 30, 20, 20, levelRequirement = 50, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [12] = {11110, 0, 30, 20, 20, levelRequirement = 52, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [13] = {11220, 0, 31, 20, 20, levelRequirement = 54, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [14] = {11330, 0, 31, 20, 20, levelRequirement = 56, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [15] = {11440, 0, 32, 20, 20, levelRequirement = 58, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [16] = {11550, 0, 32, 20, 20, levelRequirement = 60, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [17] = {11660, 0, 33, 20, 20, levelRequirement = 62, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [18] = {11770, 0, 33, 20, 20, levelRequirement = 64, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [19] = {11880, 0, 34, 20, 20, levelRequirement = 66, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [20] = {11990, 0, 34, 20, 20, levelRequirement = 68, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [21] = {12100, 0, 35, 20, 20, levelRequirement = 70, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [22] = {12210, 0, 35, 20, 20, levelRequirement = 72, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [23] = {12320, 0, 36, 20, 20, levelRequirement = 74, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [24] = {12430, 0, 36, 20, 20, levelRequirement = 76, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [25] = {12540, 0, 37, 20, 20, levelRequirement = 78, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [26] = {12650, 0, 37, 20, 20, levelRequirement = 80, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [27] = {12760, 0, 38, 20, 20, levelRequirement = 82, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [28] = {12870, 0, 38, 20, 20, levelRequirement = 84, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [29] = {12980, 0, 39, 20, 20, levelRequirement = 86, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [30] = {13090, 0, 39, 20, 20, levelRequirement = 88, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileRainOfArrows"] = {
        name = "Rain of Arrows",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires a large number of arrows into the air, to land at the target after a short delay.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.ProjectileAttack] = true,
            [SkillType.SkillCanMirageArcher] = true,
            [SkillType.Area] = true,
            [SkillType.ProjectileDamage] = true,
            [SkillType.SkillCanTotem] = true,
            [SkillType.SkillCanTrap] = true,
            [SkillType.SkillCanMine] = true,
            [SkillType.Triggerable] = true,
            [SkillType.FiresArrowsAtTargetLocation] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_area_of_effect_radius_+%_final",
            "skill_art_variation",
            "animation_effect_variation",
            "active_skill_damage_+%_final",
            "spell_maximum_action_distance_+%",
            "is_area_damage",
            "base_is_projectile",
        },
        levels = {
            [1] = {0, 1, 1, -20, -35, levelRequirement = 2, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [2] = {0, 1, 1, -20, -35, levelRequirement = 4, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [3] = {0, 1, 1, -20, -35, levelRequirement = 6, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [4] = {0, 1, 1, -20, -35, levelRequirement = 9, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [5] = {0, 1, 1, -20, -35, 10, levelRequirement = 12, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [6] = {0, 1, 1, -20, -35, 10, levelRequirement = 15, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [7] = {0, 1, 1, -20, -35, 11, levelRequirement = 19, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [8] = {0, 1, 1, -20, -35, 11, 15, levelRequirement = 23, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  cost = { }, },
            [9] = {0, 1, 1, -20, -35, 12, 15, levelRequirement = 28, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  cost = { }, },
            [10] = {0, 1, 1, -20, -35, 12, 15, levelRequirement = 33, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  cost = { }, },
            [11] = {0, 1, 1, -25, -35, 13, 15, 10, levelRequirement = 39, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  cost = { }, },
            [12] = {0, 1, 1, -25, -35, 13, 15, 10, levelRequirement = 43, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  cost = { }, },
            [13] = {0, 1, 1, -25, -35, 14, 16, 11, levelRequirement = 46, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  cost = { }, },
            [14] = {0, 1, 1, -25, -35, 14, 16, 12, levelRequirement = 49, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  cost = { }, },
            [15] = {0, 1, 1, -30, -35, 15, 16, 13, levelRequirement = 52, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  cost = { }, },
            [16] = {0, 1, 1, -30, -35, 15, 16, 14, levelRequirement = 55, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  cost = { }, },
            [17] = {0, 1, 1, -30, -35, 16, 17, 15, levelRequirement = 58, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  cost = { }, },
            [18] = {0, 1, 1, -30, -35, 16, 17, 16, levelRequirement = 61, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  cost = { }, },
            [19] = {0, 1, 1, -30, -35, 17, 17, 17, levelRequirement = 64, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  cost = { }, },
            [20] = {0, 1, 1, -30, -35, 17, 17, 18, levelRequirement = 66, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  cost = { }, },
            [21] = {0, 1, 1, -30, -35, 18, 18, 19, levelRequirement = 67, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  cost = { }, },
            [22] = {0, 1, 1, -30, -35, 18, 18, 19, levelRequirement = 68, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  cost = { }, },
            [23] = {0, 1, 1, -30, -35, 19, 18, 20, levelRequirement = 69, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  cost = { }, },
            [24] = {0, 1, 1, -30, -35, 19, 18, 20, levelRequirement = 70, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  cost = { }, },
            [25] = {0, 1, 1, -30, -35, 20, 18, 21, levelRequirement = 71, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  cost = { }, },
            [26] = {0, 1, 1, -30, -35, 20, 18, 21, levelRequirement = 72, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  cost = { }, },
            [27] = {0, 1, 1, -30, -35, 21, 18, 22, levelRequirement = 73, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  cost = { }, },
            [28] = {0, 1, 1, -30, -35, 21, 18, 22, levelRequirement = 74, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  cost = { }, },
            [29] = {0, 1, 1, -30, -35, 22, 19, 23, levelRequirement = 75, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  cost = { }, },
            [30] = {0, 1, 1, -30, -35, 22, 19, 23, levelRequirement = 76, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  cost = { }, },
            [31] = {0, 1, 1, -30, -35, 23, 19, 24, levelRequirement = 77, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  cost = { }, },
            [32] = {0, 1, 1, -30, -35, 23, 19, 24, levelRequirement = 78, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  cost = { }, },
            [33] = {0, 1, 1, -30, -35, 24, 19, 25, levelRequirement = 79, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  cost = { }, },
            [34] = {0, 1, 1, -30, -35, 24, 19, 25, levelRequirement = 80, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  cost = { }, },
            [35] = {0, 1, 1, -30, -35, 25, 19, 26, levelRequirement = 81, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  cost = { }, },
            [36] = {0, 1, 1, -30, -35, 25, 19, 26, levelRequirement = 82, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileVaalRainOfArrows"] = {
        name = "Vaal Rain of Arrows",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires a large number of arrows into the air, to land at the target after a short delay. Enemies hit by the arrows are pinned in place, unable to move for a time.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.ProjectileAttack] = true,
            [SkillType.Area] = true,
            [SkillType.ProjectileDamage] = true,
            [SkillType.SkillCanTotem] = true,
            [SkillType.SkillCanTrap] = true,
            [SkillType.SkillCanMine] = true,
            [SkillType.Duration] = true,
            [SkillType.Vaal] = true,
            [SkillType.FiresArrowsAtTargetLocation] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            duration = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_area_of_effect_radius_+%_final",
            "active_skill_damage_+%_final",
            "spell_maximum_action_distance_+%",
            "base_skill_effect_duration",
            "base_is_projectile",
            "is_area_damage",
            "rain_of_arrows_pin",
            "global_always_hit",
        },
        levels = {
            [1] = {0, -20, -35, 3400, levelRequirement = 2, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [2] = {0, -20, -35, 3450, levelRequirement = 4, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [3] = {0, -20, -35, 3500, levelRequirement = 6, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [4] = {0, -20, -35, 3550, levelRequirement = 9, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [5] = {0, -20, -35, 3600, 10, levelRequirement = 12, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [6] = {0, -20, -35, 3650, 10, levelRequirement = 15, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [7] = {0, -20, -35, 3700, 11, levelRequirement = 19, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [8] = {0, -20, -35, 3750, 11, 15, levelRequirement = 23, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [9] = {0, -20, -35, 3800, 12, 15, levelRequirement = 28, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [10] = {0, -20, -35, 3850, 12, 15, levelRequirement = 33, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [11] = {0, -25, -35, 3900, 13, 15, 10, levelRequirement = 39, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  cost = { }, },
            [12] = {0, -25, -35, 3950, 13, 15, 10, levelRequirement = 43, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  cost = { }, },
            [13] = {0, -25, -35, 4000, 14, 16, 11, levelRequirement = 46, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  cost = { }, },
            [14] = {0, -25, -35, 4050, 14, 16, 12, levelRequirement = 49, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  cost = { }, },
            [15] = {0, -30, -35, 4100, 15, 16, 13, levelRequirement = 52, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  cost = { }, },
            [16] = {0, -30, -35, 4150, 15, 16, 14, levelRequirement = 55, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  cost = { }, },
            [17] = {0, -30, -35, 4200, 16, 17, 15, levelRequirement = 58, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  cost = { }, },
            [18] = {0, -30, -35, 4250, 16, 17, 16, levelRequirement = 61, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  cost = { }, },
            [19] = {0, -30, -35, 4300, 17, 17, 17, levelRequirement = 64, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  cost = { }, },
            [20] = {0, -30, -35, 4350, 17, 17, 18, levelRequirement = 66, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  cost = { }, },
            [21] = {0, -30, -35, 4375, 18, 18, 19, levelRequirement = 67, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  cost = { }, },
            [22] = {0, -30, -35, 4400, 18, 18, 19, levelRequirement = 68, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  cost = { }, },
            [23] = {0, -30, -35, 4425, 19, 18, 20, levelRequirement = 69, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  cost = { }, },
            [24] = {0, -30, -35, 4450, 19, 18, 20, levelRequirement = 70, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  cost = { }, },
            [25] = {0, -30, -35, 4475, 20, 18, 21, levelRequirement = 71, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  cost = { }, },
            [26] = {0, -30, -35, 4500, 20, 18, 21, levelRequirement = 72, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  cost = { }, },
            [27] = {0, -30, -35, 4525, 21, 18, 22, levelRequirement = 73, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  cost = { }, },
            [28] = {0, -30, -35, 4550, 21, 18, 22, levelRequirement = 74, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  cost = { }, },
            [29] = {0, -30, -35, 4575, 22, 19, 23, levelRequirement = 75, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  cost = { }, },
            [30] = {0, -30, -35, 4600, 23, 19, 23, levelRequirement = 76, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  cost = { }, },
            [31] = {0, -30, -35, 4625, 23, 19, 24, levelRequirement = 77, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  cost = { }, },
            [32] = {0, -30, -35, 4650, 24, 19, 24, levelRequirement = 78, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  cost = { }, },
            [33] = {0, -30, -35, 4675, 24, 19, 25, levelRequirement = 79, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  cost = { }, },
            [34] = {0, -30, -35, 4700, 25, 19, 25, levelRequirement = 80, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  cost = { }, },
            [35] = {0, -30, -35, 4725, 25, 19, 26, levelRequirement = 81, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  cost = { }, },
            [36] = {0, -30, -35, 4750, 26, 19, 26, levelRequirement = 82, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileHatred"] = {
        name = "Hatred",
        hidden = true,
        color = "2",
        baseEffectiveness = 1.5,
        incrementalEffectiveness = 0.025,
        description = "Casts an aura that grants extra cold damage based on physical damage to you and your allies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Buff] = true,
            [SkillType.ManaCostReserved] = true,
            [SkillType.Type27] = true,
            [SkillType.SkillCanTotem] = true,
            [SkillType.Aura] = true,
            [SkillType.ColdSkill] = true,
            [SkillType.Instant] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.CanHaveBlessing] = true,
            [SkillType.Type91] = true,
            [SkillType.Type92] = true,
            [SkillType.SecondWindSupport] = true,
        },
        statDescriptionScope = "aura_skill_stat_descriptions",
        castTime = 1.2,
        baseFlags = {
            area = true,
            spell = true,
            aura = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "physical_damage_%_to_add_as_cold",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {26, 0, levelRequirement = 10, statInterpolation = {1, 1},  cost = { }, },
            [2] = {26, 0, levelRequirement = 13, statInterpolation = {1, 1},  cost = { }, },
            [3] = {27, 0, levelRequirement = 16, statInterpolation = {1, 1},  cost = { }, },
            [4] = {27, 0, levelRequirement = 19, statInterpolation = {1, 1},  cost = { }, },
            [5] = {28, 0, levelRequirement = 22, statInterpolation = {1, 1},  cost = { }, },
            [6] = {28, 0, levelRequirement = 25, statInterpolation = {1, 1},  cost = { }, },
            [7] = {29, 0, levelRequirement = 28, statInterpolation = {1, 1},  cost = { }, },
            [8] = {29, 0, levelRequirement = 32, statInterpolation = {1, 1},  cost = { }, },
            [9] = {30, 0, levelRequirement = 36, statInterpolation = {1, 1},  cost = { }, },
            [10] = {30, 0, levelRequirement = 40, statInterpolation = {1, 1},  cost = { }, },
            [11] = {31, 0, levelRequirement = 44, statInterpolation = {1, 1},  cost = { }, },
            [12] = {31, 0, levelRequirement = 47, statInterpolation = {1, 1},  cost = { }, },
            [13] = {32, 0, levelRequirement = 50, statInterpolation = {1, 1},  cost = { }, },
            [14] = {32, 0, levelRequirement = 53, statInterpolation = {1, 1},  cost = { }, },
            [15] = {33, 0, levelRequirement = 56, statInterpolation = {1, 1},  cost = { }, },
            [16] = {34, 0, levelRequirement = 59, statInterpolation = {1, 1},  cost = { }, },
            [17] = {34, 0, levelRequirement = 62, statInterpolation = {1, 1},  cost = { }, },
            [18] = {35, 0, levelRequirement = 64, statInterpolation = {1, 1},  cost = { }, },
            [19] = {35, 0, levelRequirement = 66, statInterpolation = {1, 1},  cost = { }, },
            [20] = {36, 0, levelRequirement = 68, statInterpolation = {1, 1},  cost = { }, },
            [21] = {36, 0, levelRequirement = 70, statInterpolation = {1, 1},  cost = { }, },
            [22] = {37, 0, levelRequirement = 72, statInterpolation = {1, 1},  cost = { }, },
            [23] = {37, 0, levelRequirement = 74, statInterpolation = {1, 1},  cost = { }, },
            [24] = {38, 0, levelRequirement = 76, statInterpolation = {1, 1},  cost = { }, },
            [25] = {38, 0, levelRequirement = 78, statInterpolation = {1, 1},  cost = { }, },
            [26] = {39, 0, levelRequirement = 80, statInterpolation = {1, 1},  cost = { }, },
            [27] = {39, 0, levelRequirement = 82, statInterpolation = {1, 1},  cost = { }, },
            [28] = {40, 0, levelRequirement = 84, statInterpolation = {1, 1},  cost = { }, },
            [29] = {40, 0, levelRequirement = 86, statInterpolation = {1, 1},  cost = { }, },
            [30] = {41, 0, levelRequirement = 88, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileBarrage"] = {
        name = "Barrage",
        hidden = true,
        color = "2",
        baseEffectiveness = 1,
        incrementalEffectiveness = 0,
        description = "After a short preparation time, you attack repeatedly with a ranged weapon. These attacks have a small randomised spread. Only works with Bows and Wands.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.ProjectileAttack] = true,
            [SkillType.SkillCanMirageArcher] = true,
            [SkillType.Projectile] = true,
            [SkillType.SkillCanVolley] = true,
            [SkillType.SkillCanTotem] = true,
            [SkillType.SkillCanTrap] = true,
            [SkillType.SkillCanMine] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_additional_projectiles",
            "active_skill_damage_+%_final",
            "physical_damage_+%",
            "active_skill_attack_speed_+%_final",
            "monster_reverse_point_blank_damage_-%_at_minimum_range",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "projectiles_barrage",
        },
        levels = {
            [1] = {3, -60, 0, 0, 30, levelRequirement = 3, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [2] = {3, -60, 0, 1, 30, levelRequirement = 10, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [3] = {3, -60, 2, 2, 30, levelRequirement = 13, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [4] = {3, -60, 5, 4, 30, levelRequirement = 16, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [5] = {3, -60, 7, 5, 30, levelRequirement = 19, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [6] = {3, -60, 9, 7, 30, levelRequirement = 22, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [7] = {3, -60, 12, 8, 30, levelRequirement = 25, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [8] = {3, -60, 14, 10, 30, levelRequirement = 28, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [9] = {3, -60, 16, 11, 30, levelRequirement = 32, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [10] = {3, -60, 19, 13, 30, levelRequirement = 36, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [11] = {3, -60, 21, 14, 30, levelRequirement = 40, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [12] = {3, -60, 24, 16, 30, levelRequirement = 44, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [13] = {3, -60, 26, 17, 30, levelRequirement = 47, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [14] = {3, -60, 28, 19, 30, levelRequirement = 50, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [15] = {3, -60, 31, 20, 30, levelRequirement = 53, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [16] = {3, -60, 33, 22, 30, levelRequirement = 56, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [17] = {3, -60, 35, 23, 30, levelRequirement = 59, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [18] = {3, -60, 38, 25, 30, levelRequirement = 62, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [19] = {3, -60, 40, 26, 30, levelRequirement = 64, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [20] = {3, -60, 42, 28, 30, levelRequirement = 66, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [21] = {3, -60, 44, 29, 30, levelRequirement = 67, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [22] = {3, -60, 45, 29, 30, levelRequirement = 68, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [23] = {3, -60, 46, 30, 30, levelRequirement = 69, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [24] = {3, -60, 47, 31, 30, levelRequirement = 70, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [25] = {3, -60, 48, 32, 30, levelRequirement = 71, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [26] = {3, -60, 49, 32, 30, levelRequirement = 72, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [27] = {3, -60, 51, 33, 30, levelRequirement = 73, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [28] = {3, -60, 52, 34, 30, levelRequirement = 74, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [29] = {3, -60, 53, 35, 30, levelRequirement = 75, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [30] = {3, -60, 54, 35, 30, levelRequirement = 76, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [31] = {3, -60, 55, 36, 30, levelRequirement = 77, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [32] = {3, -60, 56, 37, 30, levelRequirement = 78, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [33] = {3, -60, 58, 39, 30, levelRequirement = 79, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [34] = {3, -60, 59, 38, 30, levelRequirement = 80, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [35] = {3, -60, 60, 39, 30, levelRequirement = 81, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [36] = {3, -60, 61, 40, 30, levelRequirement = 82, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [37] = {3, -60, 64, 41, 30, levelRequirement = 84, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [38] = {3, -60, 66, 43, 30, levelRequirement = 86, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [39] = {3, -60, 68, 44, 30, levelRequirement = 88, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeExile"] = {
        name = "WalkEmergeExile",
        hidden = true,
        color = 4,
        baseEffectiveness = 1,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {200, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
        },
    }
    
    monster base type attack cast speed +% and damage -% final [33]

    monster base type attack cast speed +% and damage -% final [33]

    Mod IdMonsterSpeedAndDamageFixupComplete
    GroupMonsterSpeedAndDamageFixup
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 Global
  • Craft TagsAngriff Zauberer Geschwindigkeit
    ModType Tagscaster_damage damage attack caster speed
    monster dropped item rarity +% [500]

    monster dropped item rarity +% [500]

    Mod IdMonsterExile1
    GroupMonsterDroppedItemRarity
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • monster dropped item rarity +% Min: 500 Max: 500 Global
  • Spawn Tags
  • default: 0
  • unique boss curse effect on self +% final [0]

    unique boss curse effect on self +% final [0]

    Mod IdExileMonsterReducedCurseEffect
    GroupCurseEffect
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • unique boss curse effect on self +% final Min: 0 Max: 0 Global
  • Craft TagsZauberer Fluch
    ModType Tagscaster curse
    Schnelle Angriffe

    Schnelle Angriffe

    Mod IdMonsterImplicitFastAttack4
    GroupIncreasedAttackSpeed
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • attack speed +% Min: 20 Max: 20 Global
  • Craft TagsAngriff Geschwindigkeit
    ModType Tagsattack speed
    monster no map drops [1]

    monster no map drops [1]

    Mod IdMonsterNoMapDrops
    GroupMonsterNoMapDrops
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • Wiki Edit

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