Orra Greengate
Humanoide
monster base type attack cast speed +% and damage -% final [33]
Velocidad de ataque aumentada un 20%
SpectreN
Tagscold_affinity, cursing_monster, female_rogue_exile, has_bow, human, humanoid, light_armour, medium_height, medium_movement, not_int, not_str, physical_affinity, puncturing_weapon, ranged, red_blood, rogue_exile
Packs
  • Orra Greengate, Jonah Unchained, Torr Olgosso, Minara Anemina, Ion Darkshroud
  • Vida
    112%
    Evasión
    +100%
    Ailment Threshold
    112%
    Resistencia
    30 30 30 20
    Damage
    143%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de golpe crítico
    +130%
    Attack Distance
    6 ~ 80
    Attack Time
    1.605 Second
    Damage Spread
    ±20%
    Experiencia
    100%
    Model Size
    100%
    Type
    ExileRanger1
    Metadata
    ExileRanger1
    Nivel
    68
    Vida
    7,205
    Armadura
    28,790
    Evasión
    9,478
    Damage
    534
    Daño de hechizos
    534
    Precisión
    580
    Attack Time
    1.605
    Experiencia
    10,255
    Minion Life
    1,563
    Minion Damage
    427
    Ailment Threshold
    7,205
    Chill
    23
    Shock
    23
    Brittle
    129
    Scorch
    23
    Sap
    63
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 427–641
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.605 seg
    Derriba a tus enemigos con un golpe poderoso.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    ExileVulnerability
    Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, Physical, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
    Vulnerabilidad
    Tiempo de lanzamiento: 0.5 seg
    Tiempo de recarga: 8 seg
    Maldice a todos los objetivos en un área para que reciban daño físico aumentado. Los ataques contra los enemigos malditos tienen una probabilidad de aplicar sangrado.
    La duración base es de 11.99 segundos
    Los enemigos malditos reciben daño físico aumentado un 34%
    Los golpes de ataques contra los enemigos malditos tienen un 25% de probabilidad de aplicar sangrado
    active skill area of effect radius +% final [38]
    ExileRainOfArrows
    Attack, RangedAttack, MirageArcherCanUse, Area, ProjectileSpeed, Totemable, Trappable, Mineable, Triggerable, Rain
    Lluvia de flechas
    Base Damage: 427–641
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.605 seg
    Dispara una gran cantidad de flechas al aire que caen sobre el objetivo al cabo de un corto período de tiempo.
    Ganas el 18% del daño físico como daño de hielo extra
    Inflige un 30% menos de daño
    Velocidad de ataque aumentada un 19%
    Velocidad de proyectiles aumentada un 18%
    active skill area of effect radius +% final [21]
    animation effect variation [1]
    base is projectile [1]
    is area damage [1]
    spell maximum action distance +% [-35]
    ExileHatred
    Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Cold, Instant, AreaSpell, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
    Odio
    Tiempo de lanzamiento: 1.2 seg
    Tiempo de recarga: 0.5 seg
    Proyecta un aura que otorga daño de hielo adicional basado en el daño físico a ti y a tus aliados.
    Tú y tus aliados cercanos ganan el 36% del daño físico como daño de hielo extra
    active skill area of effect radius +% final [40]
    ExileFrenzy
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, MeleeSingleTarget, Multistrikeable, Melee, Triggerable
    Frenesí
    Base Damage: 427–641
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.605 seg
    Ejecuta un ataque que otorga una carga de frenesí al personaje si golpea. Las cargas de frenesí aumentan tu velocidad de ataque.
    Inflige un 28% menos de daño
    Inflige un 10% más de daño físico
    Daño físico aumentado un 10% por cada carga de frenesí
    Dispara 2 proyectiles adicionales
    Velocidad de ataque aumentada un 10% por cada carga de frenesí
    skill can fire arrows [1]
    ExileVaalRainOfArrows
    Attack, RangedAttack, Area, ProjectileSpeed, Totemable, Trappable, Mineable, Duration, Vaal, Rain
    Lluvia de flechas vaal
    Base Damage: 427–641
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.605 seg
    Dispara una gran cantidad de flechas al aire que caen sobre el objetivo al cabo de un corto período de tiempo. Los enemigos golpeados por las flechas quedan clavados en el lugar y no pueden moverse durante un tiempo.
    Ganas el 18% del daño físico como daño de hielo extra
    Inflige un 30% menos de daño
    La duración base es de 4.4 segundos
    Velocidad de ataque aumentada un 19%
    Velocidad de proyectiles aumentada un 18%
    active skill area of effect radius +% final [21]
    base is projectile [1]
    is area damage [1]
    rain of arrows pin [1]
    spell maximum action distance +% [-35]
    ExileBarrage
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, WandAttack
    Aluvión
    Base Damage: 427–641
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.605 seg
    Tiempo de recarga: 4 seg
    Después de un corto tiempo de preparación, disparas proyectiles individuales repetidamente con un arco o una varita. Estos proyectiles tienen una pequeña dispersión aleatoria. Esta habilidad no se puede activar.
    Inflige un 60% menos de daño
    Dispara 3 proyectiles adicionales
    Daño físico aumentado un 45%
    Dispara proyectiles secuencialmente
    29% más velocidad de ataque
    monster reverse point blank damage -% at minimum range [30]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Exiles/Exile"
    
    Stats
    {
    	set_base_mana_cost_-% = 0
    	set_mana_regeneration_rate_per_minute_% = 0
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Exiles/Exile"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Exiles/ExileRanger1"] = {
        name = "Orra Greengate",
        life = 1.12,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 1.43,
        damageSpread = 0.2,
        attackTime = 1.605,
        attackRange = 80,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "ExileFrenzy",
            "Melee",
            "ExileVulnerability",
            "ExileRainOfArrows",
            "ExileVaalRainOfArrows",
            "ExileHatred",
            "ExileBarrage",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileFrenzy"] = {
        name = "Frenzy",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Performs an attack that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "physical_damage_+%_per_frenzy_charge",
            "base_attack_speed_+%_per_frenzy_charge",
            "active_skill_physical_damage_+%_final",
            "skill_can_fire_arrows",
        },
        levels = {
            [1] = {10, 10, 10, levelRequirement = 30, statInterpolation = {},  cost = { }, },
            [2] = {0, 2, -20, 10, 10, 10, levelRequirement = 50, statInterpolation = {1, 1, 1},  cost = { }, },
            [3] = {0, 2, -28, 10, 10, 10, levelRequirement = 65, statInterpolation = {1, 1, 1},  cost = { }, },
            [4] = {0, 2, -36, 10, 10, 10, levelRequirement = 75, statInterpolation = {1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileVulnerability"] = {
        name = "Vulnerability",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Curse all targets in an area, causing them to take increased physical damage. Attacks against the cursed enemies have a chance to inflict bleeding.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cascadable] = true,
            [SkillType.AppliesCurse] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Physical] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Hex] = true,
        },
        statDescriptionScope = "curse_skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "physical_damage_taken_+%",
            "receive_bleeding_chance_%_when_hit_by_attack",
        },
        levels = {
            [1] = {9900, 25, 25, levelRequirement = 24, statInterpolation = {1, 1},  cost = { }, },
            [2] = {10010, 25, 2, 25, levelRequirement = 27, statInterpolation = {1, 1, 1},  cost = { }, },
            [3] = {10120, 26, 4, 25, levelRequirement = 30, statInterpolation = {1, 1, 1},  cost = { }, },
            [4] = {10230, 26, 6, 25, levelRequirement = 33, statInterpolation = {1, 1, 1},  cost = { }, },
            [5] = {10340, 27, 8, 25, levelRequirement = 35, statInterpolation = {1, 1, 1},  cost = { }, },
            [6] = {10450, 27, 10, 25, levelRequirement = 38, statInterpolation = {1, 1, 1},  cost = { }, },
            [7] = {10560, 28, 12, 25, levelRequirement = 40, statInterpolation = {1, 1, 1},  cost = { }, },
            [8] = {10670, 28, 14, 25, levelRequirement = 43, statInterpolation = {1, 1, 1},  cost = { }, },
            [9] = {10780, 29, 16, 25, levelRequirement = 46, statInterpolation = {1, 1, 1},  cost = { }, },
            [10] = {10890, 29, 18, 25, levelRequirement = 48, statInterpolation = {1, 1, 1},  cost = { }, },
            [11] = {11000, 30, 20, 25, levelRequirement = 50, statInterpolation = {1, 1, 1},  cost = { }, },
            [12] = {11110, 30, 22, 25, levelRequirement = 52, statInterpolation = {1, 1, 1},  cost = { }, },
            [13] = {11220, 31, 24, 25, levelRequirement = 54, statInterpolation = {1, 1, 1},  cost = { }, },
            [14] = {11330, 31, 26, 25, levelRequirement = 56, statInterpolation = {1, 1, 1},  cost = { }, },
            [15] = {11440, 32, 28, 25, levelRequirement = 58, statInterpolation = {1, 1, 1},  cost = { }, },
            [16] = {11550, 32, 30, 25, levelRequirement = 60, statInterpolation = {1, 1, 1},  cost = { }, },
            [17] = {11660, 33, 32, 25, levelRequirement = 62, statInterpolation = {1, 1, 1},  cost = { }, },
            [18] = {11770, 33, 34, 25, levelRequirement = 64, statInterpolation = {1, 1, 1},  cost = { }, },
            [19] = {11880, 34, 36, 25, levelRequirement = 66, statInterpolation = {1, 1, 1},  cost = { }, },
            [20] = {11990, 34, 38, 25, levelRequirement = 68, statInterpolation = {1, 1, 1},  cost = { }, },
            [21] = {12100, 35, 40, 25, levelRequirement = 70, statInterpolation = {1, 1, 1},  cost = { }, },
            [22] = {12210, 35, 42, 25, levelRequirement = 72, statInterpolation = {1, 1, 1},  cost = { }, },
            [23] = {12320, 36, 44, 25, levelRequirement = 74, statInterpolation = {1, 1, 1},  cost = { }, },
            [24] = {12430, 36, 46, 25, levelRequirement = 76, statInterpolation = {1, 1, 1},  cost = { }, },
            [25] = {12540, 37, 48, 25, levelRequirement = 78, statInterpolation = {1, 1, 1},  cost = { }, },
            [26] = {12650, 37, 50, 25, levelRequirement = 80, statInterpolation = {1, 1, 1},  cost = { }, },
            [27] = {12760, 38, 52, 25, levelRequirement = 82, statInterpolation = {1, 1, 1},  cost = { }, },
            [28] = {12870, 38, 54, 25, levelRequirement = 84, statInterpolation = {1, 1, 1},  cost = { }, },
            [29] = {12980, 39, 56, 25, levelRequirement = 86, statInterpolation = {1, 1, 1},  cost = { }, },
            [30] = {13090, 39, 58, 25, levelRequirement = 88, statInterpolation = {1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileRainOfArrows"] = {
        name = "Rain of Arrows",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires a large number of arrows into the air, to land at the target after a short delay.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Area] = true,
            [SkillType.ProjectileSpeed] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Rain] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "animation_effect_variation",
            "spell_maximum_action_distance_+%",
            "is_area_damage",
            "base_is_projectile",
        },
        levels = {
            [1] = {-20, 1, -35, levelRequirement = 2, statInterpolation = {1},  cost = { }, },
            [2] = {-20, 1, 1, -35, levelRequirement = 4, statInterpolation = {1, 1},  cost = { }, },
            [3] = {-20, 2, 1, -35, levelRequirement = 6, statInterpolation = {1, 1},  cost = { }, },
            [4] = {-20, 3, 1, -35, levelRequirement = 9, statInterpolation = {1, 1},  cost = { }, },
            [5] = {-20, 10, 4, 1, -35, levelRequirement = 12, statInterpolation = {1, 1, 1},  cost = { }, },
            [6] = {-20, 10, 5, 1, -35, levelRequirement = 15, statInterpolation = {1, 1, 1},  cost = { }, },
            [7] = {-20, 11, 6, 1, -35, levelRequirement = 19, statInterpolation = {1, 1, 1},  cost = { }, },
            [8] = {-20, 11, 15, 7, 1, -35, levelRequirement = 23, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [9] = {-20, 12, 15, 8, 1, -35, levelRequirement = 28, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [10] = {-20, 12, 15, 9, 1, -35, levelRequirement = 33, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [11] = {-25, 13, 15, 10, 10, 1, -35, levelRequirement = 39, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [12] = {-25, 13, 15, 10, 11, 1, -35, levelRequirement = 43, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [13] = {-25, 14, 16, 11, 12, 1, -35, levelRequirement = 46, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [14] = {-25, 14, 16, 12, 13, 1, -35, levelRequirement = 49, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [15] = {-30, 15, 16, 13, 14, 1, -35, levelRequirement = 52, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [16] = {-30, 15, 16, 14, 15, 1, -35, levelRequirement = 55, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [17] = {-30, 16, 17, 15, 16, 1, -35, levelRequirement = 58, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [18] = {-30, 16, 17, 16, 17, 1, -35, levelRequirement = 61, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [19] = {-30, 17, 17, 17, 18, 1, -35, levelRequirement = 64, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [20] = {-30, 17, 17, 18, 19, 1, -35, levelRequirement = 66, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [21] = {-30, 18, 18, 19, 20, 1, -35, levelRequirement = 67, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [22] = {-30, 18, 18, 19, 21, 1, -35, levelRequirement = 68, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [23] = {-30, 19, 18, 20, 22, 1, -35, levelRequirement = 69, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [24] = {-30, 19, 18, 20, 23, 1, -35, levelRequirement = 70, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [25] = {-30, 20, 18, 21, 24, 1, -35, levelRequirement = 71, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [26] = {-30, 20, 18, 21, 25, 1, -35, levelRequirement = 72, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [27] = {-30, 21, 18, 22, 26, 1, -35, levelRequirement = 73, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [28] = {-30, 21, 18, 22, 27, 1, -35, levelRequirement = 74, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [29] = {-30, 22, 19, 23, 28, 1, -35, levelRequirement = 75, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [30] = {-30, 22, 19, 23, 29, 1, -35, levelRequirement = 76, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [31] = {-30, 23, 19, 24, 30, 1, -35, levelRequirement = 77, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [32] = {-30, 23, 19, 24, 31, 1, -35, levelRequirement = 78, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [33] = {-30, 24, 19, 25, 32, 1, -35, levelRequirement = 79, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [34] = {-30, 24, 19, 25, 33, 1, -35, levelRequirement = 80, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [35] = {-30, 25, 19, 26, 34, 1, -35, levelRequirement = 81, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [36] = {-30, 25, 19, 26, 35, 1, -35, levelRequirement = 82, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileVaalRainOfArrows"] = {
        name = "Vaal Rain of Arrows",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires a large number of arrows into the air, to land at the target after a short delay. Enemies hit by the arrows are pinned in place, unable to move for a time.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Area] = true,
            [SkillType.ProjectileSpeed] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Duration] = true,
            [SkillType.Vaal] = true,
            [SkillType.Rain] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            duration = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "base_skill_effect_duration",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
            "is_area_damage",
            "rain_of_arrows_pin",
        },
        levels = {
            [1] = {-20, 3400, -35, levelRequirement = 2, statInterpolation = {1, 1},  cost = { }, },
            [2] = {-20, 3450, 1, -35, levelRequirement = 4, statInterpolation = {1, 1, 1},  cost = { }, },
            [3] = {-20, 3500, 2, -35, levelRequirement = 6, statInterpolation = {1, 1, 1},  cost = { }, },
            [4] = {-20, 3550, 3, -35, levelRequirement = 9, statInterpolation = {1, 1, 1},  cost = { }, },
            [5] = {-20, 3600, 10, 4, -35, levelRequirement = 12, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [6] = {-20, 3650, 10, 5, -35, levelRequirement = 15, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [7] = {-20, 3700, 11, 6, -35, levelRequirement = 19, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [8] = {-20, 3750, 11, 15, 7, -35, levelRequirement = 23, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [9] = {-20, 3800, 12, 15, 8, -35, levelRequirement = 28, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [10] = {-20, 3850, 12, 15, 9, -35, levelRequirement = 33, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [11] = {-25, 3900, 13, 15, 10, 10, -35, levelRequirement = 39, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [12] = {-25, 3950, 13, 15, 10, 11, -35, levelRequirement = 43, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [13] = {-25, 4000, 14, 16, 11, 12, -35, levelRequirement = 46, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [14] = {-25, 4050, 14, 16, 12, 13, -35, levelRequirement = 49, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [15] = {-30, 4100, 15, 16, 13, 14, -35, levelRequirement = 52, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [16] = {-30, 4150, 15, 16, 14, 15, -35, levelRequirement = 55, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [17] = {-30, 4200, 16, 17, 15, 16, -35, levelRequirement = 58, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [18] = {-30, 4250, 16, 17, 16, 17, -35, levelRequirement = 61, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [19] = {-30, 4300, 17, 17, 17, 18, -35, levelRequirement = 64, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [20] = {-30, 4350, 17, 17, 18, 19, -35, levelRequirement = 66, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [21] = {-30, 4375, 18, 18, 19, 20, -35, levelRequirement = 67, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [22] = {-30, 4400, 18, 18, 19, 21, -35, levelRequirement = 68, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [23] = {-30, 4425, 19, 18, 20, 22, -35, levelRequirement = 69, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [24] = {-30, 4450, 19, 18, 20, 23, -35, levelRequirement = 70, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [25] = {-30, 4475, 20, 18, 21, 24, -35, levelRequirement = 71, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [26] = {-30, 4500, 20, 18, 21, 25, -35, levelRequirement = 72, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [27] = {-30, 4525, 21, 18, 22, 26, -35, levelRequirement = 73, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [28] = {-30, 4550, 21, 18, 22, 27, -35, levelRequirement = 74, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [29] = {-30, 4575, 22, 19, 23, 28, -35, levelRequirement = 75, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [30] = {-30, 4600, 23, 19, 23, 29, -35, levelRequirement = 76, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [31] = {-30, 4625, 23, 19, 24, 30, -35, levelRequirement = 77, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [32] = {-30, 4650, 24, 19, 24, 31, -35, levelRequirement = 78, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [33] = {-30, 4675, 24, 19, 25, 32, -35, levelRequirement = 79, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [34] = {-30, 4700, 25, 19, 25, 33, -35, levelRequirement = 80, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [35] = {-30, 4725, 25, 19, 26, 34, -35, levelRequirement = 81, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [36] = {-30, 4750, 26, 19, 26, 35, -35, levelRequirement = 82, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileHatred"] = {
        name = "Hatred",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Casts an aura that grants extra cold damage based on physical damage to you and your allies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Buff] = true,
            [SkillType.HasReservation] = true,
            [SkillType.TotemCastsAlone] = true,
            [SkillType.Totemable] = true,
            [SkillType.Aura] = true,
            [SkillType.Cold] = true,
            [SkillType.Instant] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.CanHaveBlessing] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "aura_skill_stat_descriptions",
        castTime = 1.2,
        baseFlags = {
            area = true,
            spell = true,
            aura = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "physical_damage_%_to_add_as_cold",
        },
        levels = {
            [1] = {26, levelRequirement = 10, statInterpolation = {1},  cost = { }, },
            [2] = {26, 3, levelRequirement = 13, statInterpolation = {1, 1},  cost = { }, },
            [3] = {27, 6, levelRequirement = 16, statInterpolation = {1, 1},  cost = { }, },
            [4] = {27, 9, levelRequirement = 19, statInterpolation = {1, 1},  cost = { }, },
            [5] = {28, 12, levelRequirement = 22, statInterpolation = {1, 1},  cost = { }, },
            [6] = {28, 15, levelRequirement = 25, statInterpolation = {1, 1},  cost = { }, },
            [7] = {29, 18, levelRequirement = 28, statInterpolation = {1, 1},  cost = { }, },
            [8] = {29, 21, levelRequirement = 32, statInterpolation = {1, 1},  cost = { }, },
            [9] = {30, 23, levelRequirement = 36, statInterpolation = {1, 1},  cost = { }, },
            [10] = {30, 25, levelRequirement = 40, statInterpolation = {1, 1},  cost = { }, },
            [11] = {31, 27, levelRequirement = 44, statInterpolation = {1, 1},  cost = { }, },
            [12] = {31, 29, levelRequirement = 47, statInterpolation = {1, 1},  cost = { }, },
            [13] = {32, 31, levelRequirement = 50, statInterpolation = {1, 1},  cost = { }, },
            [14] = {32, 33, levelRequirement = 53, statInterpolation = {1, 1},  cost = { }, },
            [15] = {33, 35, levelRequirement = 56, statInterpolation = {1, 1},  cost = { }, },
            [16] = {34, 36, levelRequirement = 59, statInterpolation = {1, 1},  cost = { }, },
            [17] = {34, 37, levelRequirement = 62, statInterpolation = {1, 1},  cost = { }, },
            [18] = {35, 38, levelRequirement = 64, statInterpolation = {1, 1},  cost = { }, },
            [19] = {35, 39, levelRequirement = 66, statInterpolation = {1, 1},  cost = { }, },
            [20] = {36, 40, levelRequirement = 68, statInterpolation = {1, 1},  cost = { }, },
            [21] = {36, 41, levelRequirement = 70, statInterpolation = {1, 1},  cost = { }, },
            [22] = {37, 42, levelRequirement = 72, statInterpolation = {1, 1},  cost = { }, },
            [23] = {37, 43, levelRequirement = 74, statInterpolation = {1, 1},  cost = { }, },
            [24] = {38, 44, levelRequirement = 76, statInterpolation = {1, 1},  cost = { }, },
            [25] = {38, 45, levelRequirement = 78, statInterpolation = {1, 1},  cost = { }, },
            [26] = {39, 46, levelRequirement = 80, statInterpolation = {1, 1},  cost = { }, },
            [27] = {39, 47, levelRequirement = 82, statInterpolation = {1, 1},  cost = { }, },
            [28] = {40, 48, levelRequirement = 84, statInterpolation = {1, 1},  cost = { }, },
            [29] = {40, 49, levelRequirement = 86, statInterpolation = {1, 1},  cost = { }, },
            [30] = {41, 50, levelRequirement = 88, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileBarrage"] = {
        name = "Barrage",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "After a short preparation time, you fire individual projectiles repeatedly with a Bow or Wand. These projectiles have a small randomised spread. This skill cannot be Triggered.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.WandAttack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "physical_damage_+%",
            "active_skill_attack_speed_+%_final",
            "number_of_additional_projectiles",
            "active_skill_damage_+%_final",
            "monster_reverse_point_blank_damage_-%_at_minimum_range",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "projectiles_barrage",
        },
        levels = {
            [1] = {0, 0, 3, -60, 30, levelRequirement = 3, statInterpolation = {1, 1},  cost = { }, },
            [2] = {0, 1, 3, -60, 30, levelRequirement = 10, statInterpolation = {1, 1},  cost = { }, },
            [3] = {2, 2, 3, -60, 30, levelRequirement = 13, statInterpolation = {1, 1},  cost = { }, },
            [4] = {5, 4, 3, -60, 30, levelRequirement = 16, statInterpolation = {1, 1},  cost = { }, },
            [5] = {7, 5, 3, -60, 30, levelRequirement = 19, statInterpolation = {1, 1},  cost = { }, },
            [6] = {9, 7, 3, -60, 30, levelRequirement = 22, statInterpolation = {1, 1},  cost = { }, },
            [7] = {12, 8, 3, -60, 30, levelRequirement = 25, statInterpolation = {1, 1},  cost = { }, },
            [8] = {14, 10, 3, -60, 30, levelRequirement = 28, statInterpolation = {1, 1},  cost = { }, },
            [9] = {16, 11, 3, -60, 30, levelRequirement = 32, statInterpolation = {1, 1},  cost = { }, },
            [10] = {19, 13, 3, -60, 30, levelRequirement = 36, statInterpolation = {1, 1},  cost = { }, },
            [11] = {21, 14, 3, -60, 30, levelRequirement = 40, statInterpolation = {1, 1},  cost = { }, },
            [12] = {24, 16, 3, -60, 30, levelRequirement = 44, statInterpolation = {1, 1},  cost = { }, },
            [13] = {26, 17, 3, -60, 30, levelRequirement = 47, statInterpolation = {1, 1},  cost = { }, },
            [14] = {28, 19, 3, -60, 30, levelRequirement = 50, statInterpolation = {1, 1},  cost = { }, },
            [15] = {31, 20, 3, -60, 30, levelRequirement = 53, statInterpolation = {1, 1},  cost = { }, },
            [16] = {33, 22, 3, -60, 30, levelRequirement = 56, statInterpolation = {1, 1},  cost = { }, },
            [17] = {35, 23, 3, -60, 30, levelRequirement = 59, statInterpolation = {1, 1},  cost = { }, },
            [18] = {38, 25, 3, -60, 30, levelRequirement = 62, statInterpolation = {1, 1},  cost = { }, },
            [19] = {40, 26, 3, -60, 30, levelRequirement = 64, statInterpolation = {1, 1},  cost = { }, },
            [20] = {42, 28, 3, -60, 30, levelRequirement = 66, statInterpolation = {1, 1},  cost = { }, },
            [21] = {44, 29, 3, -60, 30, levelRequirement = 67, statInterpolation = {1, 1},  cost = { }, },
            [22] = {45, 29, 3, -60, 30, levelRequirement = 68, statInterpolation = {1, 1},  cost = { }, },
            [23] = {46, 30, 3, -60, 30, levelRequirement = 69, statInterpolation = {1, 1},  cost = { }, },
            [24] = {47, 31, 3, -60, 30, levelRequirement = 70, statInterpolation = {1, 1},  cost = { }, },
            [25] = {48, 32, 3, -60, 30, levelRequirement = 71, statInterpolation = {1, 1},  cost = { }, },
            [26] = {49, 32, 3, -60, 30, levelRequirement = 72, statInterpolation = {1, 1},  cost = { }, },
            [27] = {51, 33, 3, -60, 30, levelRequirement = 73, statInterpolation = {1, 1},  cost = { }, },
            [28] = {52, 34, 3, -60, 30, levelRequirement = 74, statInterpolation = {1, 1},  cost = { }, },
            [29] = {53, 35, 3, -60, 30, levelRequirement = 75, statInterpolation = {1, 1},  cost = { }, },
            [30] = {54, 35, 3, -60, 30, levelRequirement = 76, statInterpolation = {1, 1},  cost = { }, },
            [31] = {55, 36, 3, -60, 30, levelRequirement = 77, statInterpolation = {1, 1},  cost = { }, },
            [32] = {56, 37, 3, -60, 30, levelRequirement = 78, statInterpolation = {1, 1},  cost = { }, },
            [33] = {58, 39, 3, -60, 30, levelRequirement = 79, statInterpolation = {1, 1},  cost = { }, },
            [34] = {59, 38, 3, -60, 30, levelRequirement = 80, statInterpolation = {1, 1},  cost = { }, },
            [35] = {60, 39, 3, -60, 30, levelRequirement = 81, statInterpolation = {1, 1},  cost = { }, },
            [36] = {61, 40, 3, -60, 30, levelRequirement = 82, statInterpolation = {1, 1},  cost = { }, },
            [37] = {64, 41, 3, -60, 30, levelRequirement = 84, statInterpolation = {1, 1},  cost = { }, },
            [38] = {66, 43, 3, -60, 30, levelRequirement = 86, statInterpolation = {1, 1},  cost = { }, },
            [39] = {68, 44, 3, -60, 30, levelRequirement = 88, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    
    monster base type attack cast speed +% and damage -% final [33]
    FamilyMonsterSpeedAndDamageFixup
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 Global
  • Craft Tagscaster_damage Daño Ataque Lanzador de hechizos Velocidad
    Velocidad de ataque aumentada un 20%
    FamilyIncreasedAttackSpeed
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • attack speed +% Min: 20 Max: 20 Global
  • Craft TagsAtaque Velocidad
    keyval
    Stats.item_drop_slots1
    Stats.energy_shield_recharge_rate_per_minute_%2000
    Stats.mana_regeneration_rate_per_minute_%0
    Stats.base_maximum_mana200
    Stats.maximum_physical_damage_reduction_%75
    Stats.max_viper_strike_orbs4
    Stats.base_maximum_all_resistances_%75
    Stats.max_fuse_arrow_orbs5
    Stats.max_fire_beam_stacks8
    Stats.max_charged_attack_stacks10
    Stats.base_critical_strike_multiplier130
    Stats.critical_ailment_dot_multiplier_+30
    Stats.max_endurance_charges3
    Stats.max_frenzy_charges3
    Stats.max_power_charges3
    Stats.base_attack_speed_+%_per_frenzy_charge5
    Stats.base_attack_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.base_cast_speed_+%_per_frenzy_charge5
    Stats.base_cast_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.movement_velocity_+%_per_frenzy_charge_if_not_player_minion5
    Stats.object_inherent_damage_+%_final_per_frenzy_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge_if_not_player_minion11
    Stats.resist_all_elements_%_per_endurance_charge4
    Stats.resist_all_elements_%_per_endurance_charge_if_not_player_minion11
    Stats.critical_strike_chance_+%_per_power_charge50
    Stats.critical_strike_chance_+%_per_power_charge_if_not_player_minion150
    Stats.maximum_block_%75
    Stats.base_maximum_spell_block_%75
    Stats.base_number_of_totems_allowed1
    Stats.base_number_of_traps_allowed3
    Stats.base_number_of_remote_mines_allowed5
    Stats.movement_velocity_cap128
    Stats.maximum_life_leech_rate_%_per_minute1200
    Stats.maximum_mana_leech_rate_%_per_minute1200
    Stats.maximum_energy_shield_leech_rate_%_per_minute600
    Stats.monster_ignite_damage_+%_final-72
    Stats.monster_bleeding_damage_+%_final-86
    Stats.monster_poison_damage_+%_final-50
    Stats.bleeding_moving_damage_%_of_base_override500
    Stats.max_azurite_debuff_stacks10
    Stats.impaled_debuff_base_duration_ms8000
    Stats.impaled_debuff_number_of_reflected_hits5
    Stats.ignore_skill_weapon_restrictions1
    Stats.base_total_number_of_sigils_allowed3
    Stats.maximum_life_leech_amount_per_leech_%_max_life10
    Stats.maximum_mana_leech_amount_per_leech_%_max_mana10
    Stats.maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield10
    Stats.object_inherent_melee_hit_stun_duration_+%_final20
    Stats.scale_melee_range_to_actor_scale1
    Stats.use_melee_pattern_range1
    Stats.actor_scale_+%_limit100
    Stats.damage_taken_when_hit_+%_final_per_fortification-1
    Stats.base_max_fortification20
    Stats.soul_eater_maximum_stacks45
    Stats.base_mana_cost_-%0
    Stats.additional_life_scaling_index10
    ObjectMagicProperties.stat_description_listMetadata/StatDescriptions/monster_stat_descriptions.txt
    Positioned.blockingtrue
    Positioned.team0
    Positioned.serialise_collidabletrue
    BaseEvents.server_onlytrue
    Actor.basic_actionMove, Flee, StrafeLeft, StrafeRight, Advance, DoNothing, MonsterPickup
    Actor.slow_animations_go_to_idletrue
    Orra Greengate
    Humanoide
    monster base type attack cast speed +% and damage -% final [33]
    Velocidad de ataque aumentada un 20%
    Vida máxima aumentada un 100%
    Área de efecto aumentada un 100%
    Tamaño del personaje aumentado un 80%
    SpectreN
    Tagscold_affinity, cursing_monster, female_rogue_exile, has_bow, human, humanoid, light_armour, medium_height, medium_movement, not_int, not_str, physical_affinity, puncturing_weapon, ranged, red_blood, rogue_exile
    Vida
    112%
    Evasión
    +100%
    Ailment Threshold
    112%
    Resistencia
    30 30 30 20
    Damage
    143%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de golpe crítico
    +130%
    Attack Distance
    6 ~ 80
    Attack Time
    1.605 Second
    Damage Spread
    ±20%
    Experiencia
    100%
    Model Size
    100%
    Type
    ExileRanger1
    Metadata
    ExileRanger1Supporter
    Nivel
    68
    Vida
    7,205
    Armadura
    28,790
    Evasión
    9,478
    Damage
    534
    Daño de hechizos
    534
    Precisión
    580
    Attack Time
    1.605
    Experiencia
    10,255
    Minion Life
    1,563
    Minion Damage
    427
    Ailment Threshold
    7,205
    Chill
    23
    Shock
    23
    Brittle
    129
    Scorch
    23
    Sap
    63
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 427–641
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.605 seg
    Derriba a tus enemigos con un golpe poderoso.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    ExileVulnerability
    Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, Physical, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
    Vulnerabilidad
    Tiempo de lanzamiento: 0.5 seg
    Tiempo de recarga: 8 seg
    Maldice a todos los objetivos en un área para que reciban daño físico aumentado. Los ataques contra los enemigos malditos tienen una probabilidad de aplicar sangrado.
    La duración base es de 11.99 segundos
    Los enemigos malditos reciben daño físico aumentado un 34%
    Los golpes de ataques contra los enemigos malditos tienen un 25% de probabilidad de aplicar sangrado
    active skill area of effect radius +% final [38]
    ExileRainOfArrows
    Attack, RangedAttack, MirageArcherCanUse, Area, ProjectileSpeed, Totemable, Trappable, Mineable, Triggerable, Rain
    Lluvia de flechas
    Base Damage: 427–641
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.605 seg
    Dispara una gran cantidad de flechas al aire que caen sobre el objetivo al cabo de un corto período de tiempo.
    Ganas el 18% del daño físico como daño de hielo extra
    Inflige un 30% menos de daño
    Velocidad de ataque aumentada un 19%
    Velocidad de proyectiles aumentada un 18%
    active skill area of effect radius +% final [21]
    animation effect variation [1]
    base is projectile [1]
    is area damage [1]
    spell maximum action distance +% [-35]
    ExileHatred
    Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Cold, Instant, AreaSpell, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
    Odio
    Tiempo de lanzamiento: 1.2 seg
    Tiempo de recarga: 0.5 seg
    Proyecta un aura que otorga daño de hielo adicional basado en el daño físico a ti y a tus aliados.
    Tú y tus aliados cercanos ganan el 36% del daño físico como daño de hielo extra
    active skill area of effect radius +% final [40]
    ExileFrenzy
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, MeleeSingleTarget, Multistrikeable, Melee, Triggerable
    Frenesí
    Base Damage: 427–641
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.605 seg
    Ejecuta un ataque que otorga una carga de frenesí al personaje si golpea. Las cargas de frenesí aumentan tu velocidad de ataque.
    Inflige un 28% menos de daño
    Inflige un 10% más de daño físico
    Daño físico aumentado un 10% por cada carga de frenesí
    Dispara 2 proyectiles adicionales
    Velocidad de ataque aumentada un 10% por cada carga de frenesí
    skill can fire arrows [1]
    ExileVaalRainOfArrows
    Attack, RangedAttack, Area, ProjectileSpeed, Totemable, Trappable, Mineable, Duration, Vaal, Rain
    Lluvia de flechas vaal
    Base Damage: 427–641
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.605 seg
    Dispara una gran cantidad de flechas al aire que caen sobre el objetivo al cabo de un corto período de tiempo. Los enemigos golpeados por las flechas quedan clavados en el lugar y no pueden moverse durante un tiempo.
    Ganas el 18% del daño físico como daño de hielo extra
    Inflige un 30% menos de daño
    La duración base es de 4.4 segundos
    Velocidad de ataque aumentada un 19%
    Velocidad de proyectiles aumentada un 18%
    active skill area of effect radius +% final [21]
    base is projectile [1]
    is area damage [1]
    rain of arrows pin [1]
    spell maximum action distance +% [-35]
    ExileBarrage
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, WandAttack
    Aluvión
    Base Damage: 427–641
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.605 seg
    Tiempo de recarga: 4 seg
    Después de un corto tiempo de preparación, disparas proyectiles individuales repetidamente con un arco o una varita. Estos proyectiles tienen una pequeña dispersión aleatoria. Esta habilidad no se puede activar.
    Inflige un 60% menos de daño
    Dispara 3 proyectiles adicionales
    Daño físico aumentado un 45%
    Dispara proyectiles secuencialmente
    29% más velocidad de ataque
    monster reverse point blank damage -% at minimum range [30]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Exiles/Exile"
    
    Stats
    {
    	set_base_mana_cost_-% = 0
    	set_mana_regeneration_rate_per_minute_% = 0
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Exiles/Exile"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Exiles/ExileRanger1Supporter"] = {
        name = "Orra Greengate",
        life = 1.12,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 1.43,
        damageSpread = 0.2,
        attackTime = 1.605,
        attackRange = 80,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "ExileFrenzy",
            "Melee",
            "ExileVulnerability",
            "ExileRainOfArrows",
            "ExileVaalRainOfArrows",
            "ExileHatred",
            "ExileBarrage",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileFrenzy"] = {
        name = "Frenzy",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Performs an attack that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "physical_damage_+%_per_frenzy_charge",
            "base_attack_speed_+%_per_frenzy_charge",
            "active_skill_physical_damage_+%_final",
            "skill_can_fire_arrows",
        },
        levels = {
            [1] = {10, 10, 10, levelRequirement = 30, statInterpolation = {},  cost = { }, },
            [2] = {0, 2, -20, 10, 10, 10, levelRequirement = 50, statInterpolation = {1, 1, 1},  cost = { }, },
            [3] = {0, 2, -28, 10, 10, 10, levelRequirement = 65, statInterpolation = {1, 1, 1},  cost = { }, },
            [4] = {0, 2, -36, 10, 10, 10, levelRequirement = 75, statInterpolation = {1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileVulnerability"] = {
        name = "Vulnerability",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Curse all targets in an area, causing them to take increased physical damage. Attacks against the cursed enemies have a chance to inflict bleeding.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cascadable] = true,
            [SkillType.AppliesCurse] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Physical] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Hex] = true,
        },
        statDescriptionScope = "curse_skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "physical_damage_taken_+%",
            "receive_bleeding_chance_%_when_hit_by_attack",
        },
        levels = {
            [1] = {9900, 25, 25, levelRequirement = 24, statInterpolation = {1, 1},  cost = { }, },
            [2] = {10010, 25, 2, 25, levelRequirement = 27, statInterpolation = {1, 1, 1},  cost = { }, },
            [3] = {10120, 26, 4, 25, levelRequirement = 30, statInterpolation = {1, 1, 1},  cost = { }, },
            [4] = {10230, 26, 6, 25, levelRequirement = 33, statInterpolation = {1, 1, 1},  cost = { }, },
            [5] = {10340, 27, 8, 25, levelRequirement = 35, statInterpolation = {1, 1, 1},  cost = { }, },
            [6] = {10450, 27, 10, 25, levelRequirement = 38, statInterpolation = {1, 1, 1},  cost = { }, },
            [7] = {10560, 28, 12, 25, levelRequirement = 40, statInterpolation = {1, 1, 1},  cost = { }, },
            [8] = {10670, 28, 14, 25, levelRequirement = 43, statInterpolation = {1, 1, 1},  cost = { }, },
            [9] = {10780, 29, 16, 25, levelRequirement = 46, statInterpolation = {1, 1, 1},  cost = { }, },
            [10] = {10890, 29, 18, 25, levelRequirement = 48, statInterpolation = {1, 1, 1},  cost = { }, },
            [11] = {11000, 30, 20, 25, levelRequirement = 50, statInterpolation = {1, 1, 1},  cost = { }, },
            [12] = {11110, 30, 22, 25, levelRequirement = 52, statInterpolation = {1, 1, 1},  cost = { }, },
            [13] = {11220, 31, 24, 25, levelRequirement = 54, statInterpolation = {1, 1, 1},  cost = { }, },
            [14] = {11330, 31, 26, 25, levelRequirement = 56, statInterpolation = {1, 1, 1},  cost = { }, },
            [15] = {11440, 32, 28, 25, levelRequirement = 58, statInterpolation = {1, 1, 1},  cost = { }, },
            [16] = {11550, 32, 30, 25, levelRequirement = 60, statInterpolation = {1, 1, 1},  cost = { }, },
            [17] = {11660, 33, 32, 25, levelRequirement = 62, statInterpolation = {1, 1, 1},  cost = { }, },
            [18] = {11770, 33, 34, 25, levelRequirement = 64, statInterpolation = {1, 1, 1},  cost = { }, },
            [19] = {11880, 34, 36, 25, levelRequirement = 66, statInterpolation = {1, 1, 1},  cost = { }, },
            [20] = {11990, 34, 38, 25, levelRequirement = 68, statInterpolation = {1, 1, 1},  cost = { }, },
            [21] = {12100, 35, 40, 25, levelRequirement = 70, statInterpolation = {1, 1, 1},  cost = { }, },
            [22] = {12210, 35, 42, 25, levelRequirement = 72, statInterpolation = {1, 1, 1},  cost = { }, },
            [23] = {12320, 36, 44, 25, levelRequirement = 74, statInterpolation = {1, 1, 1},  cost = { }, },
            [24] = {12430, 36, 46, 25, levelRequirement = 76, statInterpolation = {1, 1, 1},  cost = { }, },
            [25] = {12540, 37, 48, 25, levelRequirement = 78, statInterpolation = {1, 1, 1},  cost = { }, },
            [26] = {12650, 37, 50, 25, levelRequirement = 80, statInterpolation = {1, 1, 1},  cost = { }, },
            [27] = {12760, 38, 52, 25, levelRequirement = 82, statInterpolation = {1, 1, 1},  cost = { }, },
            [28] = {12870, 38, 54, 25, levelRequirement = 84, statInterpolation = {1, 1, 1},  cost = { }, },
            [29] = {12980, 39, 56, 25, levelRequirement = 86, statInterpolation = {1, 1, 1},  cost = { }, },
            [30] = {13090, 39, 58, 25, levelRequirement = 88, statInterpolation = {1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileRainOfArrows"] = {
        name = "Rain of Arrows",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires a large number of arrows into the air, to land at the target after a short delay.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Area] = true,
            [SkillType.ProjectileSpeed] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Rain] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "animation_effect_variation",
            "spell_maximum_action_distance_+%",
            "is_area_damage",
            "base_is_projectile",
        },
        levels = {
            [1] = {-20, 1, -35, levelRequirement = 2, statInterpolation = {1},  cost = { }, },
            [2] = {-20, 1, 1, -35, levelRequirement = 4, statInterpolation = {1, 1},  cost = { }, },
            [3] = {-20, 2, 1, -35, levelRequirement = 6, statInterpolation = {1, 1},  cost = { }, },
            [4] = {-20, 3, 1, -35, levelRequirement = 9, statInterpolation = {1, 1},  cost = { }, },
            [5] = {-20, 10, 4, 1, -35, levelRequirement = 12, statInterpolation = {1, 1, 1},  cost = { }, },
            [6] = {-20, 10, 5, 1, -35, levelRequirement = 15, statInterpolation = {1, 1, 1},  cost = { }, },
            [7] = {-20, 11, 6, 1, -35, levelRequirement = 19, statInterpolation = {1, 1, 1},  cost = { }, },
            [8] = {-20, 11, 15, 7, 1, -35, levelRequirement = 23, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [9] = {-20, 12, 15, 8, 1, -35, levelRequirement = 28, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [10] = {-20, 12, 15, 9, 1, -35, levelRequirement = 33, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [11] = {-25, 13, 15, 10, 10, 1, -35, levelRequirement = 39, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [12] = {-25, 13, 15, 10, 11, 1, -35, levelRequirement = 43, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [13] = {-25, 14, 16, 11, 12, 1, -35, levelRequirement = 46, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [14] = {-25, 14, 16, 12, 13, 1, -35, levelRequirement = 49, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [15] = {-30, 15, 16, 13, 14, 1, -35, levelRequirement = 52, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [16] = {-30, 15, 16, 14, 15, 1, -35, levelRequirement = 55, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [17] = {-30, 16, 17, 15, 16, 1, -35, levelRequirement = 58, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [18] = {-30, 16, 17, 16, 17, 1, -35, levelRequirement = 61, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [19] = {-30, 17, 17, 17, 18, 1, -35, levelRequirement = 64, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [20] = {-30, 17, 17, 18, 19, 1, -35, levelRequirement = 66, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [21] = {-30, 18, 18, 19, 20, 1, -35, levelRequirement = 67, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [22] = {-30, 18, 18, 19, 21, 1, -35, levelRequirement = 68, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [23] = {-30, 19, 18, 20, 22, 1, -35, levelRequirement = 69, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [24] = {-30, 19, 18, 20, 23, 1, -35, levelRequirement = 70, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [25] = {-30, 20, 18, 21, 24, 1, -35, levelRequirement = 71, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [26] = {-30, 20, 18, 21, 25, 1, -35, levelRequirement = 72, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [27] = {-30, 21, 18, 22, 26, 1, -35, levelRequirement = 73, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [28] = {-30, 21, 18, 22, 27, 1, -35, levelRequirement = 74, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [29] = {-30, 22, 19, 23, 28, 1, -35, levelRequirement = 75, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [30] = {-30, 22, 19, 23, 29, 1, -35, levelRequirement = 76, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [31] = {-30, 23, 19, 24, 30, 1, -35, levelRequirement = 77, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [32] = {-30, 23, 19, 24, 31, 1, -35, levelRequirement = 78, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [33] = {-30, 24, 19, 25, 32, 1, -35, levelRequirement = 79, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [34] = {-30, 24, 19, 25, 33, 1, -35, levelRequirement = 80, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [35] = {-30, 25, 19, 26, 34, 1, -35, levelRequirement = 81, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [36] = {-30, 25, 19, 26, 35, 1, -35, levelRequirement = 82, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileVaalRainOfArrows"] = {
        name = "Vaal Rain of Arrows",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires a large number of arrows into the air, to land at the target after a short delay. Enemies hit by the arrows are pinned in place, unable to move for a time.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Area] = true,
            [SkillType.ProjectileSpeed] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Duration] = true,
            [SkillType.Vaal] = true,
            [SkillType.Rain] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            duration = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "base_skill_effect_duration",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
            "is_area_damage",
            "rain_of_arrows_pin",
        },
        levels = {
            [1] = {-20, 3400, -35, levelRequirement = 2, statInterpolation = {1, 1},  cost = { }, },
            [2] = {-20, 3450, 1, -35, levelRequirement = 4, statInterpolation = {1, 1, 1},  cost = { }, },
            [3] = {-20, 3500, 2, -35, levelRequirement = 6, statInterpolation = {1, 1, 1},  cost = { }, },
            [4] = {-20, 3550, 3, -35, levelRequirement = 9, statInterpolation = {1, 1, 1},  cost = { }, },
            [5] = {-20, 3600, 10, 4, -35, levelRequirement = 12, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [6] = {-20, 3650, 10, 5, -35, levelRequirement = 15, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [7] = {-20, 3700, 11, 6, -35, levelRequirement = 19, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [8] = {-20, 3750, 11, 15, 7, -35, levelRequirement = 23, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [9] = {-20, 3800, 12, 15, 8, -35, levelRequirement = 28, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [10] = {-20, 3850, 12, 15, 9, -35, levelRequirement = 33, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [11] = {-25, 3900, 13, 15, 10, 10, -35, levelRequirement = 39, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [12] = {-25, 3950, 13, 15, 10, 11, -35, levelRequirement = 43, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [13] = {-25, 4000, 14, 16, 11, 12, -35, levelRequirement = 46, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [14] = {-25, 4050, 14, 16, 12, 13, -35, levelRequirement = 49, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [15] = {-30, 4100, 15, 16, 13, 14, -35, levelRequirement = 52, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [16] = {-30, 4150, 15, 16, 14, 15, -35, levelRequirement = 55, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [17] = {-30, 4200, 16, 17, 15, 16, -35, levelRequirement = 58, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [18] = {-30, 4250, 16, 17, 16, 17, -35, levelRequirement = 61, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [19] = {-30, 4300, 17, 17, 17, 18, -35, levelRequirement = 64, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [20] = {-30, 4350, 17, 17, 18, 19, -35, levelRequirement = 66, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [21] = {-30, 4375, 18, 18, 19, 20, -35, levelRequirement = 67, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [22] = {-30, 4400, 18, 18, 19, 21, -35, levelRequirement = 68, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [23] = {-30, 4425, 19, 18, 20, 22, -35, levelRequirement = 69, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [24] = {-30, 4450, 19, 18, 20, 23, -35, levelRequirement = 70, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [25] = {-30, 4475, 20, 18, 21, 24, -35, levelRequirement = 71, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [26] = {-30, 4500, 20, 18, 21, 25, -35, levelRequirement = 72, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [27] = {-30, 4525, 21, 18, 22, 26, -35, levelRequirement = 73, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [28] = {-30, 4550, 21, 18, 22, 27, -35, levelRequirement = 74, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [29] = {-30, 4575, 22, 19, 23, 28, -35, levelRequirement = 75, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [30] = {-30, 4600, 23, 19, 23, 29, -35, levelRequirement = 76, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [31] = {-30, 4625, 23, 19, 24, 30, -35, levelRequirement = 77, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [32] = {-30, 4650, 24, 19, 24, 31, -35, levelRequirement = 78, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [33] = {-30, 4675, 24, 19, 25, 32, -35, levelRequirement = 79, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [34] = {-30, 4700, 25, 19, 25, 33, -35, levelRequirement = 80, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [35] = {-30, 4725, 25, 19, 26, 34, -35, levelRequirement = 81, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [36] = {-30, 4750, 26, 19, 26, 35, -35, levelRequirement = 82, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileHatred"] = {
        name = "Hatred",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Casts an aura that grants extra cold damage based on physical damage to you and your allies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Buff] = true,
            [SkillType.HasReservation] = true,
            [SkillType.TotemCastsAlone] = true,
            [SkillType.Totemable] = true,
            [SkillType.Aura] = true,
            [SkillType.Cold] = true,
            [SkillType.Instant] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.CanHaveBlessing] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "aura_skill_stat_descriptions",
        castTime = 1.2,
        baseFlags = {
            area = true,
            spell = true,
            aura = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "physical_damage_%_to_add_as_cold",
        },
        levels = {
            [1] = {26, levelRequirement = 10, statInterpolation = {1},  cost = { }, },
            [2] = {26, 3, levelRequirement = 13, statInterpolation = {1, 1},  cost = { }, },
            [3] = {27, 6, levelRequirement = 16, statInterpolation = {1, 1},  cost = { }, },
            [4] = {27, 9, levelRequirement = 19, statInterpolation = {1, 1},  cost = { }, },
            [5] = {28, 12, levelRequirement = 22, statInterpolation = {1, 1},  cost = { }, },
            [6] = {28, 15, levelRequirement = 25, statInterpolation = {1, 1},  cost = { }, },
            [7] = {29, 18, levelRequirement = 28, statInterpolation = {1, 1},  cost = { }, },
            [8] = {29, 21, levelRequirement = 32, statInterpolation = {1, 1},  cost = { }, },
            [9] = {30, 23, levelRequirement = 36, statInterpolation = {1, 1},  cost = { }, },
            [10] = {30, 25, levelRequirement = 40, statInterpolation = {1, 1},  cost = { }, },
            [11] = {31, 27, levelRequirement = 44, statInterpolation = {1, 1},  cost = { }, },
            [12] = {31, 29, levelRequirement = 47, statInterpolation = {1, 1},  cost = { }, },
            [13] = {32, 31, levelRequirement = 50, statInterpolation = {1, 1},  cost = { }, },
            [14] = {32, 33, levelRequirement = 53, statInterpolation = {1, 1},  cost = { }, },
            [15] = {33, 35, levelRequirement = 56, statInterpolation = {1, 1},  cost = { }, },
            [16] = {34, 36, levelRequirement = 59, statInterpolation = {1, 1},  cost = { }, },
            [17] = {34, 37, levelRequirement = 62, statInterpolation = {1, 1},  cost = { }, },
            [18] = {35, 38, levelRequirement = 64, statInterpolation = {1, 1},  cost = { }, },
            [19] = {35, 39, levelRequirement = 66, statInterpolation = {1, 1},  cost = { }, },
            [20] = {36, 40, levelRequirement = 68, statInterpolation = {1, 1},  cost = { }, },
            [21] = {36, 41, levelRequirement = 70, statInterpolation = {1, 1},  cost = { }, },
            [22] = {37, 42, levelRequirement = 72, statInterpolation = {1, 1},  cost = { }, },
            [23] = {37, 43, levelRequirement = 74, statInterpolation = {1, 1},  cost = { }, },
            [24] = {38, 44, levelRequirement = 76, statInterpolation = {1, 1},  cost = { }, },
            [25] = {38, 45, levelRequirement = 78, statInterpolation = {1, 1},  cost = { }, },
            [26] = {39, 46, levelRequirement = 80, statInterpolation = {1, 1},  cost = { }, },
            [27] = {39, 47, levelRequirement = 82, statInterpolation = {1, 1},  cost = { }, },
            [28] = {40, 48, levelRequirement = 84, statInterpolation = {1, 1},  cost = { }, },
            [29] = {40, 49, levelRequirement = 86, statInterpolation = {1, 1},  cost = { }, },
            [30] = {41, 50, levelRequirement = 88, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileBarrage"] = {
        name = "Barrage",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "After a short preparation time, you fire individual projectiles repeatedly with a Bow or Wand. These projectiles have a small randomised spread. This skill cannot be Triggered.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.WandAttack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "physical_damage_+%",
            "active_skill_attack_speed_+%_final",
            "number_of_additional_projectiles",
            "active_skill_damage_+%_final",
            "monster_reverse_point_blank_damage_-%_at_minimum_range",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "projectiles_barrage",
        },
        levels = {
            [1] = {0, 0, 3, -60, 30, levelRequirement = 3, statInterpolation = {1, 1},  cost = { }, },
            [2] = {0, 1, 3, -60, 30, levelRequirement = 10, statInterpolation = {1, 1},  cost = { }, },
            [3] = {2, 2, 3, -60, 30, levelRequirement = 13, statInterpolation = {1, 1},  cost = { }, },
            [4] = {5, 4, 3, -60, 30, levelRequirement = 16, statInterpolation = {1, 1},  cost = { }, },
            [5] = {7, 5, 3, -60, 30, levelRequirement = 19, statInterpolation = {1, 1},  cost = { }, },
            [6] = {9, 7, 3, -60, 30, levelRequirement = 22, statInterpolation = {1, 1},  cost = { }, },
            [7] = {12, 8, 3, -60, 30, levelRequirement = 25, statInterpolation = {1, 1},  cost = { }, },
            [8] = {14, 10, 3, -60, 30, levelRequirement = 28, statInterpolation = {1, 1},  cost = { }, },
            [9] = {16, 11, 3, -60, 30, levelRequirement = 32, statInterpolation = {1, 1},  cost = { }, },
            [10] = {19, 13, 3, -60, 30, levelRequirement = 36, statInterpolation = {1, 1},  cost = { }, },
            [11] = {21, 14, 3, -60, 30, levelRequirement = 40, statInterpolation = {1, 1},  cost = { }, },
            [12] = {24, 16, 3, -60, 30, levelRequirement = 44, statInterpolation = {1, 1},  cost = { }, },
            [13] = {26, 17, 3, -60, 30, levelRequirement = 47, statInterpolation = {1, 1},  cost = { }, },
            [14] = {28, 19, 3, -60, 30, levelRequirement = 50, statInterpolation = {1, 1},  cost = { }, },
            [15] = {31, 20, 3, -60, 30, levelRequirement = 53, statInterpolation = {1, 1},  cost = { }, },
            [16] = {33, 22, 3, -60, 30, levelRequirement = 56, statInterpolation = {1, 1},  cost = { }, },
            [17] = {35, 23, 3, -60, 30, levelRequirement = 59, statInterpolation = {1, 1},  cost = { }, },
            [18] = {38, 25, 3, -60, 30, levelRequirement = 62, statInterpolation = {1, 1},  cost = { }, },
            [19] = {40, 26, 3, -60, 30, levelRequirement = 64, statInterpolation = {1, 1},  cost = { }, },
            [20] = {42, 28, 3, -60, 30, levelRequirement = 66, statInterpolation = {1, 1},  cost = { }, },
            [21] = {44, 29, 3, -60, 30, levelRequirement = 67, statInterpolation = {1, 1},  cost = { }, },
            [22] = {45, 29, 3, -60, 30, levelRequirement = 68, statInterpolation = {1, 1},  cost = { }, },
            [23] = {46, 30, 3, -60, 30, levelRequirement = 69, statInterpolation = {1, 1},  cost = { }, },
            [24] = {47, 31, 3, -60, 30, levelRequirement = 70, statInterpolation = {1, 1},  cost = { }, },
            [25] = {48, 32, 3, -60, 30, levelRequirement = 71, statInterpolation = {1, 1},  cost = { }, },
            [26] = {49, 32, 3, -60, 30, levelRequirement = 72, statInterpolation = {1, 1},  cost = { }, },
            [27] = {51, 33, 3, -60, 30, levelRequirement = 73, statInterpolation = {1, 1},  cost = { }, },
            [28] = {52, 34, 3, -60, 30, levelRequirement = 74, statInterpolation = {1, 1},  cost = { }, },
            [29] = {53, 35, 3, -60, 30, levelRequirement = 75, statInterpolation = {1, 1},  cost = { }, },
            [30] = {54, 35, 3, -60, 30, levelRequirement = 76, statInterpolation = {1, 1},  cost = { }, },
            [31] = {55, 36, 3, -60, 30, levelRequirement = 77, statInterpolation = {1, 1},  cost = { }, },
            [32] = {56, 37, 3, -60, 30, levelRequirement = 78, statInterpolation = {1, 1},  cost = { }, },
            [33] = {58, 39, 3, -60, 30, levelRequirement = 79, statInterpolation = {1, 1},  cost = { }, },
            [34] = {59, 38, 3, -60, 30, levelRequirement = 80, statInterpolation = {1, 1},  cost = { }, },
            [35] = {60, 39, 3, -60, 30, levelRequirement = 81, statInterpolation = {1, 1},  cost = { }, },
            [36] = {61, 40, 3, -60, 30, levelRequirement = 82, statInterpolation = {1, 1},  cost = { }, },
            [37] = {64, 41, 3, -60, 30, levelRequirement = 84, statInterpolation = {1, 1},  cost = { }, },
            [38] = {66, 43, 3, -60, 30, levelRequirement = 86, statInterpolation = {1, 1},  cost = { }, },
            [39] = {68, 44, 3, -60, 30, levelRequirement = 88, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    
    monster base type attack cast speed +% and damage -% final [33]
    FamilyMonsterSpeedAndDamageFixup
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 Global
  • Craft Tagscaster_damage Daño Ataque Lanzador de hechizos Velocidad
    Velocidad de ataque aumentada un 20%
    FamilyIncreasedAttackSpeed
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • attack speed +% Min: 20 Max: 20 Global
  • Craft TagsAtaque Velocidad
    Vida máxima aumentada un 100%
    Área de efecto aumentada un 100%
    Tamaño del personaje aumentado un 80%
    FamilyMonsterSupporterGigantism
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • maximum life +% Min: 100 Max: 100 Global
  • base actor scale +% Min: 80 Max: 80 Global
  • base skill area of effect +% Min: 100 Max: 100 Global
  • Orra Greengate
    Humanoide
    Los monstruos otorgan la experiencia aumentada un 100%
    La rareza de los objetos arrojados está aumentada un 15000%
    monster base type attack cast speed +% and damage -% final [33]
    Velocidad de ataque aumentada un 20%
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    SpectreN
    AreaMapa de Recinto
    Tagscold_affinity, cursing_monster, female_rogue_exile, has_bow, human, humanoid, light_armour, medium_movement, medium_small_height, non_unique_map_boss, not_int, not_str, physical_affinity, puncturing_weapon, ranged, red_blood, rogue_exile
    Vida
    224%
    Evasión
    +100%
    Ailment Threshold
    224%
    Resistencia
    40 40 40 25
    Damage
    144%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de golpe crítico
    +130%
    Attack Distance
    6 ~ 80
    Attack Time
    1.605 Second
    Damage Spread
    ±20%
    Experiencia
    200%
    Model Size
    100%
    Type
    ExileRanger1MapBoss
    Metadata
    ExileRanger1MapBoss
    Nivel
    71
    Vida
    463,036
    Armadura
    36,473
    Evasión
    10,520
    Damage
    733
    Daño de hechizos
    1,095
    Precisión
    652
    Attack Time
    1.07535
    Experiencia
    120,439
    Minion Life
    97,815
    Minion Damage
    592
    Ailment Threshold
    263,930
    Chill
    835
    Shock
    835
    Brittle
    4,721
    Scorch
    835
    Sap
    2,306
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 1165–1747
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.605 seg
    Derriba a tus enemigos con un golpe poderoso.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    ExileVulnerability
    Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, Physical, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
    Vulnerabilidad
    Tiempo de lanzamiento: 0.5 seg
    Tiempo de recarga: 8 seg
    Maldice a todos los objetivos en un área para que reciban daño físico aumentado. Los ataques contra los enemigos malditos tienen una probabilidad de aplicar sangrado.
    La duración base es de 12.1 segundos
    Los enemigos malditos reciben daño físico aumentado un 35%
    Los golpes de ataques contra los enemigos malditos tienen un 25% de probabilidad de aplicar sangrado
    active skill area of effect radius +% final [40]
    ExileRainOfArrows
    Attack, RangedAttack, MirageArcherCanUse, Area, ProjectileSpeed, Totemable, Trappable, Mineable, Triggerable, Rain
    Lluvia de flechas
    Base Damage: 1165–1747
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.605 seg
    Dispara una gran cantidad de flechas al aire que caen sobre el objetivo al cabo de un corto período de tiempo.
    Ganas el 18% del daño físico como daño de hielo extra
    Inflige un 30% menos de daño
    Velocidad de ataque aumentada un 21%
    Velocidad de proyectiles aumentada un 20%
    active skill area of effect radius +% final [24]
    animation effect variation [1]
    base is projectile [1]
    is area damage [1]
    spell maximum action distance +% [-35]
    ExileHatred
    Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Cold, Instant, AreaSpell, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
    Odio
    Tiempo de lanzamiento: 1.2 seg
    Tiempo de recarga: 0.5 seg
    Proyecta un aura que otorga daño de hielo adicional basado en el daño físico a ti y a tus aliados.
    Tú y tus aliados cercanos ganan el 36% del daño físico como daño de hielo extra
    active skill area of effect radius +% final [41]
    ExileFrenzy
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, MeleeSingleTarget, Multistrikeable, Melee, Triggerable
    Frenesí
    Base Damage: 1165–1747
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.605 seg
    Ejecuta un ataque que otorga una carga de frenesí al personaje si golpea. Las cargas de frenesí aumentan tu velocidad de ataque.
    Inflige un 28% menos de daño
    Inflige un 10% más de daño físico
    Daño físico aumentado un 10% por cada carga de frenesí
    Dispara 2 proyectiles adicionales
    Velocidad de ataque aumentada un 10% por cada carga de frenesí
    skill can fire arrows [1]
    ExileVaalRainOfArrows
    Attack, RangedAttack, Area, ProjectileSpeed, Totemable, Trappable, Mineable, Duration, Vaal, Rain
    Lluvia de flechas vaal
    Base Damage: 1165–1747
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.605 seg
    Dispara una gran cantidad de flechas al aire que caen sobre el objetivo al cabo de un corto período de tiempo. Los enemigos golpeados por las flechas quedan clavados en el lugar y no pueden moverse durante un tiempo.
    Ganas el 18% del daño físico como daño de hielo extra
    Inflige un 30% menos de daño
    La duración base es de 4.48 segundos
    Velocidad de ataque aumentada un 21%
    Velocidad de proyectiles aumentada un 20%
    active skill area of effect radius +% final [24]
    base is projectile [1]
    is area damage [1]
    rain of arrows pin [1]
    spell maximum action distance +% [-35]
    ExileBarrage
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, WandAttack
    Aluvión
    Base Damage: 1165–1747
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.605 seg
    Tiempo de recarga: 4 seg
    Después de un corto tiempo de preparación, disparas proyectiles individuales repetidamente con un arco o una varita. Estos proyectiles tienen una pequeña dispersión aleatoria. Esta habilidad no se puede activar.
    Inflige un 60% menos de daño
    Dispara 3 proyectiles adicionales
    Daño físico aumentado un 48%
    Dispara proyectiles secuencialmente
    32% más velocidad de ataque
    monster reverse point blank damage -% at minimum range [30]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Exiles/ExileMapBoss"
    
    Stats
    {
    	set_base_mana_cost_-% = 0
    	set_mana_regeneration_rate_per_minute_% = 0
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Exiles/ExileMapBoss"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Exiles/ExileRanger1MapBoss"] = {
        name = "Orra Greengate",
        life = 2.24,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.44,
        damageSpread = 0.2,
        attackTime = 1.605,
        attackRange = 80,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "ExileFrenzy",
            "Melee",
            "ExileVulnerability",
            "ExileRainOfArrows",
            "ExileVaalRainOfArrows",
            "ExileHatred",
            "ExileBarrage",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileFrenzy"] = {
        name = "Frenzy",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Performs an attack that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "physical_damage_+%_per_frenzy_charge",
            "base_attack_speed_+%_per_frenzy_charge",
            "active_skill_physical_damage_+%_final",
            "skill_can_fire_arrows",
        },
        levels = {
            [1] = {10, 10, 10, levelRequirement = 30, statInterpolation = {},  cost = { }, },
            [2] = {0, 2, -20, 10, 10, 10, levelRequirement = 50, statInterpolation = {1, 1, 1},  cost = { }, },
            [3] = {0, 2, -28, 10, 10, 10, levelRequirement = 65, statInterpolation = {1, 1, 1},  cost = { }, },
            [4] = {0, 2, -36, 10, 10, 10, levelRequirement = 75, statInterpolation = {1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileVulnerability"] = {
        name = "Vulnerability",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Curse all targets in an area, causing them to take increased physical damage. Attacks against the cursed enemies have a chance to inflict bleeding.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cascadable] = true,
            [SkillType.AppliesCurse] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Physical] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Hex] = true,
        },
        statDescriptionScope = "curse_skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "physical_damage_taken_+%",
            "receive_bleeding_chance_%_when_hit_by_attack",
        },
        levels = {
            [1] = {9900, 25, 25, levelRequirement = 24, statInterpolation = {1, 1},  cost = { }, },
            [2] = {10010, 25, 2, 25, levelRequirement = 27, statInterpolation = {1, 1, 1},  cost = { }, },
            [3] = {10120, 26, 4, 25, levelRequirement = 30, statInterpolation = {1, 1, 1},  cost = { }, },
            [4] = {10230, 26, 6, 25, levelRequirement = 33, statInterpolation = {1, 1, 1},  cost = { }, },
            [5] = {10340, 27, 8, 25, levelRequirement = 35, statInterpolation = {1, 1, 1},  cost = { }, },
            [6] = {10450, 27, 10, 25, levelRequirement = 38, statInterpolation = {1, 1, 1},  cost = { }, },
            [7] = {10560, 28, 12, 25, levelRequirement = 40, statInterpolation = {1, 1, 1},  cost = { }, },
            [8] = {10670, 28, 14, 25, levelRequirement = 43, statInterpolation = {1, 1, 1},  cost = { }, },
            [9] = {10780, 29, 16, 25, levelRequirement = 46, statInterpolation = {1, 1, 1},  cost = { }, },
            [10] = {10890, 29, 18, 25, levelRequirement = 48, statInterpolation = {1, 1, 1},  cost = { }, },
            [11] = {11000, 30, 20, 25, levelRequirement = 50, statInterpolation = {1, 1, 1},  cost = { }, },
            [12] = {11110, 30, 22, 25, levelRequirement = 52, statInterpolation = {1, 1, 1},  cost = { }, },
            [13] = {11220, 31, 24, 25, levelRequirement = 54, statInterpolation = {1, 1, 1},  cost = { }, },
            [14] = {11330, 31, 26, 25, levelRequirement = 56, statInterpolation = {1, 1, 1},  cost = { }, },
            [15] = {11440, 32, 28, 25, levelRequirement = 58, statInterpolation = {1, 1, 1},  cost = { }, },
            [16] = {11550, 32, 30, 25, levelRequirement = 60, statInterpolation = {1, 1, 1},  cost = { }, },
            [17] = {11660, 33, 32, 25, levelRequirement = 62, statInterpolation = {1, 1, 1},  cost = { }, },
            [18] = {11770, 33, 34, 25, levelRequirement = 64, statInterpolation = {1, 1, 1},  cost = { }, },
            [19] = {11880, 34, 36, 25, levelRequirement = 66, statInterpolation = {1, 1, 1},  cost = { }, },
            [20] = {11990, 34, 38, 25, levelRequirement = 68, statInterpolation = {1, 1, 1},  cost = { }, },
            [21] = {12100, 35, 40, 25, levelRequirement = 70, statInterpolation = {1, 1, 1},  cost = { }, },
            [22] = {12210, 35, 42, 25, levelRequirement = 72, statInterpolation = {1, 1, 1},  cost = { }, },
            [23] = {12320, 36, 44, 25, levelRequirement = 74, statInterpolation = {1, 1, 1},  cost = { }, },
            [24] = {12430, 36, 46, 25, levelRequirement = 76, statInterpolation = {1, 1, 1},  cost = { }, },
            [25] = {12540, 37, 48, 25, levelRequirement = 78, statInterpolation = {1, 1, 1},  cost = { }, },
            [26] = {12650, 37, 50, 25, levelRequirement = 80, statInterpolation = {1, 1, 1},  cost = { }, },
            [27] = {12760, 38, 52, 25, levelRequirement = 82, statInterpolation = {1, 1, 1},  cost = { }, },
            [28] = {12870, 38, 54, 25, levelRequirement = 84, statInterpolation = {1, 1, 1},  cost = { }, },
            [29] = {12980, 39, 56, 25, levelRequirement = 86, statInterpolation = {1, 1, 1},  cost = { }, },
            [30] = {13090, 39, 58, 25, levelRequirement = 88, statInterpolation = {1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileRainOfArrows"] = {
        name = "Rain of Arrows",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires a large number of arrows into the air, to land at the target after a short delay.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Area] = true,
            [SkillType.ProjectileSpeed] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Rain] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "animation_effect_variation",
            "spell_maximum_action_distance_+%",
            "is_area_damage",
            "base_is_projectile",
        },
        levels = {
            [1] = {-20, 1, -35, levelRequirement = 2, statInterpolation = {1},  cost = { }, },
            [2] = {-20, 1, 1, -35, levelRequirement = 4, statInterpolation = {1, 1},  cost = { }, },
            [3] = {-20, 2, 1, -35, levelRequirement = 6, statInterpolation = {1, 1},  cost = { }, },
            [4] = {-20, 3, 1, -35, levelRequirement = 9, statInterpolation = {1, 1},  cost = { }, },
            [5] = {-20, 10, 4, 1, -35, levelRequirement = 12, statInterpolation = {1, 1, 1},  cost = { }, },
            [6] = {-20, 10, 5, 1, -35, levelRequirement = 15, statInterpolation = {1, 1, 1},  cost = { }, },
            [7] = {-20, 11, 6, 1, -35, levelRequirement = 19, statInterpolation = {1, 1, 1},  cost = { }, },
            [8] = {-20, 11, 15, 7, 1, -35, levelRequirement = 23, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [9] = {-20, 12, 15, 8, 1, -35, levelRequirement = 28, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [10] = {-20, 12, 15, 9, 1, -35, levelRequirement = 33, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [11] = {-25, 13, 15, 10, 10, 1, -35, levelRequirement = 39, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [12] = {-25, 13, 15, 10, 11, 1, -35, levelRequirement = 43, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [13] = {-25, 14, 16, 11, 12, 1, -35, levelRequirement = 46, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [14] = {-25, 14, 16, 12, 13, 1, -35, levelRequirement = 49, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [15] = {-30, 15, 16, 13, 14, 1, -35, levelRequirement = 52, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [16] = {-30, 15, 16, 14, 15, 1, -35, levelRequirement = 55, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [17] = {-30, 16, 17, 15, 16, 1, -35, levelRequirement = 58, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [18] = {-30, 16, 17, 16, 17, 1, -35, levelRequirement = 61, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [19] = {-30, 17, 17, 17, 18, 1, -35, levelRequirement = 64, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [20] = {-30, 17, 17, 18, 19, 1, -35, levelRequirement = 66, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [21] = {-30, 18, 18, 19, 20, 1, -35, levelRequirement = 67, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [22] = {-30, 18, 18, 19, 21, 1, -35, levelRequirement = 68, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [23] = {-30, 19, 18, 20, 22, 1, -35, levelRequirement = 69, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [24] = {-30, 19, 18, 20, 23, 1, -35, levelRequirement = 70, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [25] = {-30, 20, 18, 21, 24, 1, -35, levelRequirement = 71, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [26] = {-30, 20, 18, 21, 25, 1, -35, levelRequirement = 72, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [27] = {-30, 21, 18, 22, 26, 1, -35, levelRequirement = 73, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [28] = {-30, 21, 18, 22, 27, 1, -35, levelRequirement = 74, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [29] = {-30, 22, 19, 23, 28, 1, -35, levelRequirement = 75, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [30] = {-30, 22, 19, 23, 29, 1, -35, levelRequirement = 76, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [31] = {-30, 23, 19, 24, 30, 1, -35, levelRequirement = 77, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [32] = {-30, 23, 19, 24, 31, 1, -35, levelRequirement = 78, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [33] = {-30, 24, 19, 25, 32, 1, -35, levelRequirement = 79, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [34] = {-30, 24, 19, 25, 33, 1, -35, levelRequirement = 80, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [35] = {-30, 25, 19, 26, 34, 1, -35, levelRequirement = 81, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [36] = {-30, 25, 19, 26, 35, 1, -35, levelRequirement = 82, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileVaalRainOfArrows"] = {
        name = "Vaal Rain of Arrows",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires a large number of arrows into the air, to land at the target after a short delay. Enemies hit by the arrows are pinned in place, unable to move for a time.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Area] = true,
            [SkillType.ProjectileSpeed] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Duration] = true,
            [SkillType.Vaal] = true,
            [SkillType.Rain] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            duration = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "base_skill_effect_duration",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
            "is_area_damage",
            "rain_of_arrows_pin",
        },
        levels = {
            [1] = {-20, 3400, -35, levelRequirement = 2, statInterpolation = {1, 1},  cost = { }, },
            [2] = {-20, 3450, 1, -35, levelRequirement = 4, statInterpolation = {1, 1, 1},  cost = { }, },
            [3] = {-20, 3500, 2, -35, levelRequirement = 6, statInterpolation = {1, 1, 1},  cost = { }, },
            [4] = {-20, 3550, 3, -35, levelRequirement = 9, statInterpolation = {1, 1, 1},  cost = { }, },
            [5] = {-20, 3600, 10, 4, -35, levelRequirement = 12, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [6] = {-20, 3650, 10, 5, -35, levelRequirement = 15, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [7] = {-20, 3700, 11, 6, -35, levelRequirement = 19, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [8] = {-20, 3750, 11, 15, 7, -35, levelRequirement = 23, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [9] = {-20, 3800, 12, 15, 8, -35, levelRequirement = 28, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [10] = {-20, 3850, 12, 15, 9, -35, levelRequirement = 33, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [11] = {-25, 3900, 13, 15, 10, 10, -35, levelRequirement = 39, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [12] = {-25, 3950, 13, 15, 10, 11, -35, levelRequirement = 43, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [13] = {-25, 4000, 14, 16, 11, 12, -35, levelRequirement = 46, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [14] = {-25, 4050, 14, 16, 12, 13, -35, levelRequirement = 49, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [15] = {-30, 4100, 15, 16, 13, 14, -35, levelRequirement = 52, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [16] = {-30, 4150, 15, 16, 14, 15, -35, levelRequirement = 55, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [17] = {-30, 4200, 16, 17, 15, 16, -35, levelRequirement = 58, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [18] = {-30, 4250, 16, 17, 16, 17, -35, levelRequirement = 61, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [19] = {-30, 4300, 17, 17, 17, 18, -35, levelRequirement = 64, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [20] = {-30, 4350, 17, 17, 18, 19, -35, levelRequirement = 66, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [21] = {-30, 4375, 18, 18, 19, 20, -35, levelRequirement = 67, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [22] = {-30, 4400, 18, 18, 19, 21, -35, levelRequirement = 68, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [23] = {-30, 4425, 19, 18, 20, 22, -35, levelRequirement = 69, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [24] = {-30, 4450, 19, 18, 20, 23, -35, levelRequirement = 70, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [25] = {-30, 4475, 20, 18, 21, 24, -35, levelRequirement = 71, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [26] = {-30, 4500, 20, 18, 21, 25, -35, levelRequirement = 72, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [27] = {-30, 4525, 21, 18, 22, 26, -35, levelRequirement = 73, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [28] = {-30, 4550, 21, 18, 22, 27, -35, levelRequirement = 74, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [29] = {-30, 4575, 22, 19, 23, 28, -35, levelRequirement = 75, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [30] = {-30, 4600, 23, 19, 23, 29, -35, levelRequirement = 76, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [31] = {-30, 4625, 23, 19, 24, 30, -35, levelRequirement = 77, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [32] = {-30, 4650, 24, 19, 24, 31, -35, levelRequirement = 78, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [33] = {-30, 4675, 24, 19, 25, 32, -35, levelRequirement = 79, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [34] = {-30, 4700, 25, 19, 25, 33, -35, levelRequirement = 80, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [35] = {-30, 4725, 25, 19, 26, 34, -35, levelRequirement = 81, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [36] = {-30, 4750, 26, 19, 26, 35, -35, levelRequirement = 82, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileHatred"] = {
        name = "Hatred",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Casts an aura that grants extra cold damage based on physical damage to you and your allies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Buff] = true,
            [SkillType.HasReservation] = true,
            [SkillType.TotemCastsAlone] = true,
            [SkillType.Totemable] = true,
            [SkillType.Aura] = true,
            [SkillType.Cold] = true,
            [SkillType.Instant] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.CanHaveBlessing] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "aura_skill_stat_descriptions",
        castTime = 1.2,
        baseFlags = {
            area = true,
            spell = true,
            aura = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "physical_damage_%_to_add_as_cold",
        },
        levels = {
            [1] = {26, levelRequirement = 10, statInterpolation = {1},  cost = { }, },
            [2] = {26, 3, levelRequirement = 13, statInterpolation = {1, 1},  cost = { }, },
            [3] = {27, 6, levelRequirement = 16, statInterpolation = {1, 1},  cost = { }, },
            [4] = {27, 9, levelRequirement = 19, statInterpolation = {1, 1},  cost = { }, },
            [5] = {28, 12, levelRequirement = 22, statInterpolation = {1, 1},  cost = { }, },
            [6] = {28, 15, levelRequirement = 25, statInterpolation = {1, 1},  cost = { }, },
            [7] = {29, 18, levelRequirement = 28, statInterpolation = {1, 1},  cost = { }, },
            [8] = {29, 21, levelRequirement = 32, statInterpolation = {1, 1},  cost = { }, },
            [9] = {30, 23, levelRequirement = 36, statInterpolation = {1, 1},  cost = { }, },
            [10] = {30, 25, levelRequirement = 40, statInterpolation = {1, 1},  cost = { }, },
            [11] = {31, 27, levelRequirement = 44, statInterpolation = {1, 1},  cost = { }, },
            [12] = {31, 29, levelRequirement = 47, statInterpolation = {1, 1},  cost = { }, },
            [13] = {32, 31, levelRequirement = 50, statInterpolation = {1, 1},  cost = { }, },
            [14] = {32, 33, levelRequirement = 53, statInterpolation = {1, 1},  cost = { }, },
            [15] = {33, 35, levelRequirement = 56, statInterpolation = {1, 1},  cost = { }, },
            [16] = {34, 36, levelRequirement = 59, statInterpolation = {1, 1},  cost = { }, },
            [17] = {34, 37, levelRequirement = 62, statInterpolation = {1, 1},  cost = { }, },
            [18] = {35, 38, levelRequirement = 64, statInterpolation = {1, 1},  cost = { }, },
            [19] = {35, 39, levelRequirement = 66, statInterpolation = {1, 1},  cost = { }, },
            [20] = {36, 40, levelRequirement = 68, statInterpolation = {1, 1},  cost = { }, },
            [21] = {36, 41, levelRequirement = 70, statInterpolation = {1, 1},  cost = { }, },
            [22] = {37, 42, levelRequirement = 72, statInterpolation = {1, 1},  cost = { }, },
            [23] = {37, 43, levelRequirement = 74, statInterpolation = {1, 1},  cost = { }, },
            [24] = {38, 44, levelRequirement = 76, statInterpolation = {1, 1},  cost = { }, },
            [25] = {38, 45, levelRequirement = 78, statInterpolation = {1, 1},  cost = { }, },
            [26] = {39, 46, levelRequirement = 80, statInterpolation = {1, 1},  cost = { }, },
            [27] = {39, 47, levelRequirement = 82, statInterpolation = {1, 1},  cost = { }, },
            [28] = {40, 48, levelRequirement = 84, statInterpolation = {1, 1},  cost = { }, },
            [29] = {40, 49, levelRequirement = 86, statInterpolation = {1, 1},  cost = { }, },
            [30] = {41, 50, levelRequirement = 88, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileBarrage"] = {
        name = "Barrage",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "After a short preparation time, you fire individual projectiles repeatedly with a Bow or Wand. These projectiles have a small randomised spread. This skill cannot be Triggered.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.WandAttack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "physical_damage_+%",
            "active_skill_attack_speed_+%_final",
            "number_of_additional_projectiles",
            "active_skill_damage_+%_final",
            "monster_reverse_point_blank_damage_-%_at_minimum_range",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "projectiles_barrage",
        },
        levels = {
            [1] = {0, 0, 3, -60, 30, levelRequirement = 3, statInterpolation = {1, 1},  cost = { }, },
            [2] = {0, 1, 3, -60, 30, levelRequirement = 10, statInterpolation = {1, 1},  cost = { }, },
            [3] = {2, 2, 3, -60, 30, levelRequirement = 13, statInterpolation = {1, 1},  cost = { }, },
            [4] = {5, 4, 3, -60, 30, levelRequirement = 16, statInterpolation = {1, 1},  cost = { }, },
            [5] = {7, 5, 3, -60, 30, levelRequirement = 19, statInterpolation = {1, 1},  cost = { }, },
            [6] = {9, 7, 3, -60, 30, levelRequirement = 22, statInterpolation = {1, 1},  cost = { }, },
            [7] = {12, 8, 3, -60, 30, levelRequirement = 25, statInterpolation = {1, 1},  cost = { }, },
            [8] = {14, 10, 3, -60, 30, levelRequirement = 28, statInterpolation = {1, 1},  cost = { }, },
            [9] = {16, 11, 3, -60, 30, levelRequirement = 32, statInterpolation = {1, 1},  cost = { }, },
            [10] = {19, 13, 3, -60, 30, levelRequirement = 36, statInterpolation = {1, 1},  cost = { }, },
            [11] = {21, 14, 3, -60, 30, levelRequirement = 40, statInterpolation = {1, 1},  cost = { }, },
            [12] = {24, 16, 3, -60, 30, levelRequirement = 44, statInterpolation = {1, 1},  cost = { }, },
            [13] = {26, 17, 3, -60, 30, levelRequirement = 47, statInterpolation = {1, 1},  cost = { }, },
            [14] = {28, 19, 3, -60, 30, levelRequirement = 50, statInterpolation = {1, 1},  cost = { }, },
            [15] = {31, 20, 3, -60, 30, levelRequirement = 53, statInterpolation = {1, 1},  cost = { }, },
            [16] = {33, 22, 3, -60, 30, levelRequirement = 56, statInterpolation = {1, 1},  cost = { }, },
            [17] = {35, 23, 3, -60, 30, levelRequirement = 59, statInterpolation = {1, 1},  cost = { }, },
            [18] = {38, 25, 3, -60, 30, levelRequirement = 62, statInterpolation = {1, 1},  cost = { }, },
            [19] = {40, 26, 3, -60, 30, levelRequirement = 64, statInterpolation = {1, 1},  cost = { }, },
            [20] = {42, 28, 3, -60, 30, levelRequirement = 66, statInterpolation = {1, 1},  cost = { }, },
            [21] = {44, 29, 3, -60, 30, levelRequirement = 67, statInterpolation = {1, 1},  cost = { }, },
            [22] = {45, 29, 3, -60, 30, levelRequirement = 68, statInterpolation = {1, 1},  cost = { }, },
            [23] = {46, 30, 3, -60, 30, levelRequirement = 69, statInterpolation = {1, 1},  cost = { }, },
            [24] = {47, 31, 3, -60, 30, levelRequirement = 70, statInterpolation = {1, 1},  cost = { }, },
            [25] = {48, 32, 3, -60, 30, levelRequirement = 71, statInterpolation = {1, 1},  cost = { }, },
            [26] = {49, 32, 3, -60, 30, levelRequirement = 72, statInterpolation = {1, 1},  cost = { }, },
            [27] = {51, 33, 3, -60, 30, levelRequirement = 73, statInterpolation = {1, 1},  cost = { }, },
            [28] = {52, 34, 3, -60, 30, levelRequirement = 74, statInterpolation = {1, 1},  cost = { }, },
            [29] = {53, 35, 3, -60, 30, levelRequirement = 75, statInterpolation = {1, 1},  cost = { }, },
            [30] = {54, 35, 3, -60, 30, levelRequirement = 76, statInterpolation = {1, 1},  cost = { }, },
            [31] = {55, 36, 3, -60, 30, levelRequirement = 77, statInterpolation = {1, 1},  cost = { }, },
            [32] = {56, 37, 3, -60, 30, levelRequirement = 78, statInterpolation = {1, 1},  cost = { }, },
            [33] = {58, 39, 3, -60, 30, levelRequirement = 79, statInterpolation = {1, 1},  cost = { }, },
            [34] = {59, 38, 3, -60, 30, levelRequirement = 80, statInterpolation = {1, 1},  cost = { }, },
            [35] = {60, 39, 3, -60, 30, levelRequirement = 81, statInterpolation = {1, 1},  cost = { }, },
            [36] = {61, 40, 3, -60, 30, levelRequirement = 82, statInterpolation = {1, 1},  cost = { }, },
            [37] = {64, 41, 3, -60, 30, levelRequirement = 84, statInterpolation = {1, 1},  cost = { }, },
            [38] = {66, 43, 3, -60, 30, levelRequirement = 86, statInterpolation = {1, 1},  cost = { }, },
            [39] = {68, 44, 3, -60, 30, levelRequirement = 88, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    
    Los monstruos otorgan la experiencia aumentada un 100%
    La rareza de los objetos arrojados está aumentada un 15000%
    FamilyMonsterMapBoss
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • monster base type attack cast speed +% and damage -% final [33]
    FamilyMonsterSpeedAndDamageFixup
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 Global
  • Craft Tagscaster_damage Daño Ataque Lanzador de hechizos Velocidad
    Velocidad de ataque aumentada un 20%
    FamilyIncreasedAttackSpeed
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • attack speed +% Min: 20 Max: 20 Global
  • Craft TagsAtaque Velocidad
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • keyval
    Stats.item_drop_slots1
    Stats.energy_shield_recharge_rate_per_minute_%2000
    Stats.mana_regeneration_rate_per_minute_%0
    Stats.base_maximum_mana200
    Stats.maximum_physical_damage_reduction_%75
    Stats.max_viper_strike_orbs4
    Stats.base_maximum_all_resistances_%75
    Stats.max_fuse_arrow_orbs5
    Stats.max_fire_beam_stacks8
    Stats.max_charged_attack_stacks10
    Stats.base_critical_strike_multiplier130
    Stats.critical_ailment_dot_multiplier_+30
    Stats.max_endurance_charges3
    Stats.max_frenzy_charges3
    Stats.max_power_charges3
    Stats.base_attack_speed_+%_per_frenzy_charge5
    Stats.base_attack_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.base_cast_speed_+%_per_frenzy_charge5
    Stats.base_cast_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.movement_velocity_+%_per_frenzy_charge_if_not_player_minion5
    Stats.object_inherent_damage_+%_final_per_frenzy_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge_if_not_player_minion11
    Stats.resist_all_elements_%_per_endurance_charge4
    Stats.resist_all_elements_%_per_endurance_charge_if_not_player_minion11
    Stats.critical_strike_chance_+%_per_power_charge50
    Stats.critical_strike_chance_+%_per_power_charge_if_not_player_minion150
    Stats.maximum_block_%75
    Stats.base_maximum_spell_block_%75
    Stats.base_number_of_totems_allowed1
    Stats.base_number_of_traps_allowed3
    Stats.base_number_of_remote_mines_allowed5
    Stats.movement_velocity_cap128
    Stats.maximum_life_leech_rate_%_per_minute1200
    Stats.maximum_mana_leech_rate_%_per_minute1200
    Stats.maximum_energy_shield_leech_rate_%_per_minute600
    Stats.monster_ignite_damage_+%_final-72
    Stats.monster_bleeding_damage_+%_final-86
    Stats.monster_poison_damage_+%_final-50
    Stats.bleeding_moving_damage_%_of_base_override500
    Stats.max_azurite_debuff_stacks10
    Stats.impaled_debuff_base_duration_ms8000
    Stats.impaled_debuff_number_of_reflected_hits5
    Stats.ignore_skill_weapon_restrictions1
    Stats.base_total_number_of_sigils_allowed3
    Stats.maximum_life_leech_amount_per_leech_%_max_life10
    Stats.maximum_mana_leech_amount_per_leech_%_max_mana10
    Stats.maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield10
    Stats.object_inherent_melee_hit_stun_duration_+%_final20
    Stats.scale_melee_range_to_actor_scale1
    Stats.use_melee_pattern_range1
    Stats.actor_scale_+%_limit100
    Stats.damage_taken_when_hit_+%_final_per_fortification-1
    Stats.base_max_fortification20
    Stats.soul_eater_maximum_stacks45
    Stats.base_mana_cost_-%0
    ObjectMagicProperties.stat_description_listMetadata/StatDescriptions/monster_stat_descriptions.txt
    Positioned.blockingtrue
    Positioned.team0
    Positioned.serialise_collidabletrue
    BaseEvents.server_onlytrue
    Actor.basic_actionMove, Flee, StrafeLeft, StrafeRight, Advance, DoNothing, MonsterPickup
    Actor.slow_animations_go_to_idletrue
    Orra Greengate
    Humanoide
    Los monstruos otorgan la experiencia aumentada un 100%
    La rareza de los objetos arrojados está aumentada un 15000%
    monster base type attack cast speed +% and damage -% final [33]
    Velocidad de ataque aumentada un 20%
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    SpectreN
    Tagscold_affinity, cursing_monster, has_bow, human, humanoid, light_armour, medium_movement, medium_small_height, not_int, not_str, physical_affinity, puncturing_weapon, ranged, red_blood, standalone_map_boss
    Vida
    224%
    Evasión
    +100%
    Ailment Threshold
    224%
    Resistencia
    40 40 40 25
    Damage
    144%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de golpe crítico
    +130%
    Attack Distance
    6 ~ 80
    Attack Time
    1.605 Second
    Damage Spread
    ±20%
    Experiencia
    200%
    Model Size
    100%
    Type
    ExileRanger1MapBoss
    Metadata
    ExileRanger1MapBossStandalone
    Nivel
    68
    Vida
    312,136
    Armadura
    28,790
    Evasión
    9,478
    Damage
    613
    Daño de hechizos
    914
    Precisión
    580
    Attack Time
    1.07535
    Experiencia
    112,805
    Minion Life
    67,705
    Minion Damage
    489
    Ailment Threshold
    196,646
    Chill
    622
    Shock
    622
    Brittle
    3,518
    Scorch
    622
    Sap
    1,718
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 973–1459
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.605 seg
    Derriba a tus enemigos con un golpe poderoso.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    ExileVulnerability
    Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, Physical, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
    Vulnerabilidad
    Tiempo de lanzamiento: 0.5 seg
    Tiempo de recarga: 8 seg
    Maldice a todos los objetivos en un área para que reciban daño físico aumentado. Los ataques contra los enemigos malditos tienen una probabilidad de aplicar sangrado.
    La duración base es de 11.99 segundos
    Los enemigos malditos reciben daño físico aumentado un 34%
    Los golpes de ataques contra los enemigos malditos tienen un 25% de probabilidad de aplicar sangrado
    active skill area of effect radius +% final [38]
    ExileRainOfArrows
    Attack, RangedAttack, MirageArcherCanUse, Area, ProjectileSpeed, Totemable, Trappable, Mineable, Triggerable, Rain
    Lluvia de flechas
    Base Damage: 973–1459
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.605 seg
    Dispara una gran cantidad de flechas al aire que caen sobre el objetivo al cabo de un corto período de tiempo.
    Ganas el 18% del daño físico como daño de hielo extra
    Inflige un 30% menos de daño
    Velocidad de ataque aumentada un 19%
    Velocidad de proyectiles aumentada un 18%
    active skill area of effect radius +% final [21]
    animation effect variation [1]
    base is projectile [1]
    is area damage [1]
    spell maximum action distance +% [-35]
    ExileHatred
    Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Cold, Instant, AreaSpell, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
    Odio
    Tiempo de lanzamiento: 1.2 seg
    Tiempo de recarga: 0.5 seg
    Proyecta un aura que otorga daño de hielo adicional basado en el daño físico a ti y a tus aliados.
    Tú y tus aliados cercanos ganan el 36% del daño físico como daño de hielo extra
    active skill area of effect radius +% final [40]
    ExileFrenzy
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, MeleeSingleTarget, Multistrikeable, Melee, Triggerable
    Frenesí
    Base Damage: 973–1459
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.605 seg
    Ejecuta un ataque que otorga una carga de frenesí al personaje si golpea. Las cargas de frenesí aumentan tu velocidad de ataque.
    Inflige un 28% menos de daño
    Inflige un 10% más de daño físico
    Daño físico aumentado un 10% por cada carga de frenesí
    Dispara 2 proyectiles adicionales
    Velocidad de ataque aumentada un 10% por cada carga de frenesí
    skill can fire arrows [1]
    ExileVaalRainOfArrows
    Attack, RangedAttack, Area, ProjectileSpeed, Totemable, Trappable, Mineable, Duration, Vaal, Rain
    Lluvia de flechas vaal
    Base Damage: 973–1459
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.605 seg
    Dispara una gran cantidad de flechas al aire que caen sobre el objetivo al cabo de un corto período de tiempo. Los enemigos golpeados por las flechas quedan clavados en el lugar y no pueden moverse durante un tiempo.
    Ganas el 18% del daño físico como daño de hielo extra
    Inflige un 30% menos de daño
    La duración base es de 4.4 segundos
    Velocidad de ataque aumentada un 19%
    Velocidad de proyectiles aumentada un 18%
    active skill area of effect radius +% final [21]
    base is projectile [1]
    is area damage [1]
    rain of arrows pin [1]
    spell maximum action distance +% [-35]
    ExileBarrage
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, WandAttack
    Aluvión
    Base Damage: 973–1459
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.605 seg
    Tiempo de recarga: 4 seg
    Después de un corto tiempo de preparación, disparas proyectiles individuales repetidamente con un arco o una varita. Estos proyectiles tienen una pequeña dispersión aleatoria. Esta habilidad no se puede activar.
    Inflige un 60% menos de daño
    Dispara 3 proyectiles adicionales
    Daño físico aumentado un 45%
    Dispara proyectiles secuencialmente
    29% más velocidad de ataque
    monster reverse point blank damage -% at minimum range [30]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Exiles/ExileMapBoss"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    Stats
    {
    	set_base_mana_cost_-% = 0
    	set_mana_regeneration_rate_per_minute_% = 0
    }
    
    StateMachine
    {
    	define_shared_state = "add_effects;"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Exiles/ExileMapBoss"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    StateMachine
    {
    	on_or_create_state_add_effects_1 = "AddEffectPackToVisualSlotAttachedObject( Metadata/Effects/Microtransactions/Weapon_effects/Weapon_effects/green/dryad/Bow/dryad_epk.epk, OffHand );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Exiles/ExileRanger1MapBossStandalone"] = {
        name = "Orra Greengate",
        life = 2.24,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.44,
        damageSpread = 0.2,
        attackTime = 1.605,
        attackRange = 80,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "ExileFrenzy",
            "Melee",
            "ExileVulnerability",
            "ExileRainOfArrows",
            "ExileVaalRainOfArrows",
            "ExileHatred",
            "ExileBarrage",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileFrenzy"] = {
        name = "Frenzy",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Performs an attack that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "physical_damage_+%_per_frenzy_charge",
            "base_attack_speed_+%_per_frenzy_charge",
            "active_skill_physical_damage_+%_final",
            "skill_can_fire_arrows",
        },
        levels = {
            [1] = {10, 10, 10, levelRequirement = 30, statInterpolation = {},  cost = { }, },
            [2] = {0, 2, -20, 10, 10, 10, levelRequirement = 50, statInterpolation = {1, 1, 1},  cost = { }, },
            [3] = {0, 2, -28, 10, 10, 10, levelRequirement = 65, statInterpolation = {1, 1, 1},  cost = { }, },
            [4] = {0, 2, -36, 10, 10, 10, levelRequirement = 75, statInterpolation = {1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileVulnerability"] = {
        name = "Vulnerability",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Curse all targets in an area, causing them to take increased physical damage. Attacks against the cursed enemies have a chance to inflict bleeding.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cascadable] = true,
            [SkillType.AppliesCurse] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Physical] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Hex] = true,
        },
        statDescriptionScope = "curse_skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "physical_damage_taken_+%",
            "receive_bleeding_chance_%_when_hit_by_attack",
        },
        levels = {
            [1] = {9900, 25, 25, levelRequirement = 24, statInterpolation = {1, 1},  cost = { }, },
            [2] = {10010, 25, 2, 25, levelRequirement = 27, statInterpolation = {1, 1, 1},  cost = { }, },
            [3] = {10120, 26, 4, 25, levelRequirement = 30, statInterpolation = {1, 1, 1},  cost = { }, },
            [4] = {10230, 26, 6, 25, levelRequirement = 33, statInterpolation = {1, 1, 1},  cost = { }, },
            [5] = {10340, 27, 8, 25, levelRequirement = 35, statInterpolation = {1, 1, 1},  cost = { }, },
            [6] = {10450, 27, 10, 25, levelRequirement = 38, statInterpolation = {1, 1, 1},  cost = { }, },
            [7] = {10560, 28, 12, 25, levelRequirement = 40, statInterpolation = {1, 1, 1},  cost = { }, },
            [8] = {10670, 28, 14, 25, levelRequirement = 43, statInterpolation = {1, 1, 1},  cost = { }, },
            [9] = {10780, 29, 16, 25, levelRequirement = 46, statInterpolation = {1, 1, 1},  cost = { }, },
            [10] = {10890, 29, 18, 25, levelRequirement = 48, statInterpolation = {1, 1, 1},  cost = { }, },
            [11] = {11000, 30, 20, 25, levelRequirement = 50, statInterpolation = {1, 1, 1},  cost = { }, },
            [12] = {11110, 30, 22, 25, levelRequirement = 52, statInterpolation = {1, 1, 1},  cost = { }, },
            [13] = {11220, 31, 24, 25, levelRequirement = 54, statInterpolation = {1, 1, 1},  cost = { }, },
            [14] = {11330, 31, 26, 25, levelRequirement = 56, statInterpolation = {1, 1, 1},  cost = { }, },
            [15] = {11440, 32, 28, 25, levelRequirement = 58, statInterpolation = {1, 1, 1},  cost = { }, },
            [16] = {11550, 32, 30, 25, levelRequirement = 60, statInterpolation = {1, 1, 1},  cost = { }, },
            [17] = {11660, 33, 32, 25, levelRequirement = 62, statInterpolation = {1, 1, 1},  cost = { }, },
            [18] = {11770, 33, 34, 25, levelRequirement = 64, statInterpolation = {1, 1, 1},  cost = { }, },
            [19] = {11880, 34, 36, 25, levelRequirement = 66, statInterpolation = {1, 1, 1},  cost = { }, },
            [20] = {11990, 34, 38, 25, levelRequirement = 68, statInterpolation = {1, 1, 1},  cost = { }, },
            [21] = {12100, 35, 40, 25, levelRequirement = 70, statInterpolation = {1, 1, 1},  cost = { }, },
            [22] = {12210, 35, 42, 25, levelRequirement = 72, statInterpolation = {1, 1, 1},  cost = { }, },
            [23] = {12320, 36, 44, 25, levelRequirement = 74, statInterpolation = {1, 1, 1},  cost = { }, },
            [24] = {12430, 36, 46, 25, levelRequirement = 76, statInterpolation = {1, 1, 1},  cost = { }, },
            [25] = {12540, 37, 48, 25, levelRequirement = 78, statInterpolation = {1, 1, 1},  cost = { }, },
            [26] = {12650, 37, 50, 25, levelRequirement = 80, statInterpolation = {1, 1, 1},  cost = { }, },
            [27] = {12760, 38, 52, 25, levelRequirement = 82, statInterpolation = {1, 1, 1},  cost = { }, },
            [28] = {12870, 38, 54, 25, levelRequirement = 84, statInterpolation = {1, 1, 1},  cost = { }, },
            [29] = {12980, 39, 56, 25, levelRequirement = 86, statInterpolation = {1, 1, 1},  cost = { }, },
            [30] = {13090, 39, 58, 25, levelRequirement = 88, statInterpolation = {1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileRainOfArrows"] = {
        name = "Rain of Arrows",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires a large number of arrows into the air, to land at the target after a short delay.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Area] = true,
            [SkillType.ProjectileSpeed] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Rain] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "animation_effect_variation",
            "spell_maximum_action_distance_+%",
            "is_area_damage",
            "base_is_projectile",
        },
        levels = {
            [1] = {-20, 1, -35, levelRequirement = 2, statInterpolation = {1},  cost = { }, },
            [2] = {-20, 1, 1, -35, levelRequirement = 4, statInterpolation = {1, 1},  cost = { }, },
            [3] = {-20, 2, 1, -35, levelRequirement = 6, statInterpolation = {1, 1},  cost = { }, },
            [4] = {-20, 3, 1, -35, levelRequirement = 9, statInterpolation = {1, 1},  cost = { }, },
            [5] = {-20, 10, 4, 1, -35, levelRequirement = 12, statInterpolation = {1, 1, 1},  cost = { }, },
            [6] = {-20, 10, 5, 1, -35, levelRequirement = 15, statInterpolation = {1, 1, 1},  cost = { }, },
            [7] = {-20, 11, 6, 1, -35, levelRequirement = 19, statInterpolation = {1, 1, 1},  cost = { }, },
            [8] = {-20, 11, 15, 7, 1, -35, levelRequirement = 23, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [9] = {-20, 12, 15, 8, 1, -35, levelRequirement = 28, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [10] = {-20, 12, 15, 9, 1, -35, levelRequirement = 33, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [11] = {-25, 13, 15, 10, 10, 1, -35, levelRequirement = 39, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [12] = {-25, 13, 15, 10, 11, 1, -35, levelRequirement = 43, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [13] = {-25, 14, 16, 11, 12, 1, -35, levelRequirement = 46, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [14] = {-25, 14, 16, 12, 13, 1, -35, levelRequirement = 49, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [15] = {-30, 15, 16, 13, 14, 1, -35, levelRequirement = 52, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [16] = {-30, 15, 16, 14, 15, 1, -35, levelRequirement = 55, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [17] = {-30, 16, 17, 15, 16, 1, -35, levelRequirement = 58, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [18] = {-30, 16, 17, 16, 17, 1, -35, levelRequirement = 61, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [19] = {-30, 17, 17, 17, 18, 1, -35, levelRequirement = 64, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [20] = {-30, 17, 17, 18, 19, 1, -35, levelRequirement = 66, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [21] = {-30, 18, 18, 19, 20, 1, -35, levelRequirement = 67, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [22] = {-30, 18, 18, 19, 21, 1, -35, levelRequirement = 68, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [23] = {-30, 19, 18, 20, 22, 1, -35, levelRequirement = 69, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [24] = {-30, 19, 18, 20, 23, 1, -35, levelRequirement = 70, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [25] = {-30, 20, 18, 21, 24, 1, -35, levelRequirement = 71, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [26] = {-30, 20, 18, 21, 25, 1, -35, levelRequirement = 72, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [27] = {-30, 21, 18, 22, 26, 1, -35, levelRequirement = 73, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [28] = {-30, 21, 18, 22, 27, 1, -35, levelRequirement = 74, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [29] = {-30, 22, 19, 23, 28, 1, -35, levelRequirement = 75, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [30] = {-30, 22, 19, 23, 29, 1, -35, levelRequirement = 76, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [31] = {-30, 23, 19, 24, 30, 1, -35, levelRequirement = 77, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [32] = {-30, 23, 19, 24, 31, 1, -35, levelRequirement = 78, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [33] = {-30, 24, 19, 25, 32, 1, -35, levelRequirement = 79, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [34] = {-30, 24, 19, 25, 33, 1, -35, levelRequirement = 80, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [35] = {-30, 25, 19, 26, 34, 1, -35, levelRequirement = 81, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [36] = {-30, 25, 19, 26, 35, 1, -35, levelRequirement = 82, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileVaalRainOfArrows"] = {
        name = "Vaal Rain of Arrows",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires a large number of arrows into the air, to land at the target after a short delay. Enemies hit by the arrows are pinned in place, unable to move for a time.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Area] = true,
            [SkillType.ProjectileSpeed] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Duration] = true,
            [SkillType.Vaal] = true,
            [SkillType.Rain] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            duration = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "base_skill_effect_duration",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
            "is_area_damage",
            "rain_of_arrows_pin",
        },
        levels = {
            [1] = {-20, 3400, -35, levelRequirement = 2, statInterpolation = {1, 1},  cost = { }, },
            [2] = {-20, 3450, 1, -35, levelRequirement = 4, statInterpolation = {1, 1, 1},  cost = { }, },
            [3] = {-20, 3500, 2, -35, levelRequirement = 6, statInterpolation = {1, 1, 1},  cost = { }, },
            [4] = {-20, 3550, 3, -35, levelRequirement = 9, statInterpolation = {1, 1, 1},  cost = { }, },
            [5] = {-20, 3600, 10, 4, -35, levelRequirement = 12, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [6] = {-20, 3650, 10, 5, -35, levelRequirement = 15, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [7] = {-20, 3700, 11, 6, -35, levelRequirement = 19, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [8] = {-20, 3750, 11, 15, 7, -35, levelRequirement = 23, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [9] = {-20, 3800, 12, 15, 8, -35, levelRequirement = 28, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [10] = {-20, 3850, 12, 15, 9, -35, levelRequirement = 33, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [11] = {-25, 3900, 13, 15, 10, 10, -35, levelRequirement = 39, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [12] = {-25, 3950, 13, 15, 10, 11, -35, levelRequirement = 43, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [13] = {-25, 4000, 14, 16, 11, 12, -35, levelRequirement = 46, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [14] = {-25, 4050, 14, 16, 12, 13, -35, levelRequirement = 49, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [15] = {-30, 4100, 15, 16, 13, 14, -35, levelRequirement = 52, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [16] = {-30, 4150, 15, 16, 14, 15, -35, levelRequirement = 55, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [17] = {-30, 4200, 16, 17, 15, 16, -35, levelRequirement = 58, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [18] = {-30, 4250, 16, 17, 16, 17, -35, levelRequirement = 61, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [19] = {-30, 4300, 17, 17, 17, 18, -35, levelRequirement = 64, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [20] = {-30, 4350, 17, 17, 18, 19, -35, levelRequirement = 66, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [21] = {-30, 4375, 18, 18, 19, 20, -35, levelRequirement = 67, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [22] = {-30, 4400, 18, 18, 19, 21, -35, levelRequirement = 68, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [23] = {-30, 4425, 19, 18, 20, 22, -35, levelRequirement = 69, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [24] = {-30, 4450, 19, 18, 20, 23, -35, levelRequirement = 70, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [25] = {-30, 4475, 20, 18, 21, 24, -35, levelRequirement = 71, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [26] = {-30, 4500, 20, 18, 21, 25, -35, levelRequirement = 72, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [27] = {-30, 4525, 21, 18, 22, 26, -35, levelRequirement = 73, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [28] = {-30, 4550, 21, 18, 22, 27, -35, levelRequirement = 74, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [29] = {-30, 4575, 22, 19, 23, 28, -35, levelRequirement = 75, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [30] = {-30, 4600, 23, 19, 23, 29, -35, levelRequirement = 76, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [31] = {-30, 4625, 23, 19, 24, 30, -35, levelRequirement = 77, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [32] = {-30, 4650, 24, 19, 24, 31, -35, levelRequirement = 78, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [33] = {-30, 4675, 24, 19, 25, 32, -35, levelRequirement = 79, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [34] = {-30, 4700, 25, 19, 25, 33, -35, levelRequirement = 80, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [35] = {-30, 4725, 25, 19, 26, 34, -35, levelRequirement = 81, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [36] = {-30, 4750, 26, 19, 26, 35, -35, levelRequirement = 82, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileHatred"] = {
        name = "Hatred",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Casts an aura that grants extra cold damage based on physical damage to you and your allies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Buff] = true,
            [SkillType.HasReservation] = true,
            [SkillType.TotemCastsAlone] = true,
            [SkillType.Totemable] = true,
            [SkillType.Aura] = true,
            [SkillType.Cold] = true,
            [SkillType.Instant] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.CanHaveBlessing] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "aura_skill_stat_descriptions",
        castTime = 1.2,
        baseFlags = {
            area = true,
            spell = true,
            aura = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "physical_damage_%_to_add_as_cold",
        },
        levels = {
            [1] = {26, levelRequirement = 10, statInterpolation = {1},  cost = { }, },
            [2] = {26, 3, levelRequirement = 13, statInterpolation = {1, 1},  cost = { }, },
            [3] = {27, 6, levelRequirement = 16, statInterpolation = {1, 1},  cost = { }, },
            [4] = {27, 9, levelRequirement = 19, statInterpolation = {1, 1},  cost = { }, },
            [5] = {28, 12, levelRequirement = 22, statInterpolation = {1, 1},  cost = { }, },
            [6] = {28, 15, levelRequirement = 25, statInterpolation = {1, 1},  cost = { }, },
            [7] = {29, 18, levelRequirement = 28, statInterpolation = {1, 1},  cost = { }, },
            [8] = {29, 21, levelRequirement = 32, statInterpolation = {1, 1},  cost = { }, },
            [9] = {30, 23, levelRequirement = 36, statInterpolation = {1, 1},  cost = { }, },
            [10] = {30, 25, levelRequirement = 40, statInterpolation = {1, 1},  cost = { }, },
            [11] = {31, 27, levelRequirement = 44, statInterpolation = {1, 1},  cost = { }, },
            [12] = {31, 29, levelRequirement = 47, statInterpolation = {1, 1},  cost = { }, },
            [13] = {32, 31, levelRequirement = 50, statInterpolation = {1, 1},  cost = { }, },
            [14] = {32, 33, levelRequirement = 53, statInterpolation = {1, 1},  cost = { }, },
            [15] = {33, 35, levelRequirement = 56, statInterpolation = {1, 1},  cost = { }, },
            [16] = {34, 36, levelRequirement = 59, statInterpolation = {1, 1},  cost = { }, },
            [17] = {34, 37, levelRequirement = 62, statInterpolation = {1, 1},  cost = { }, },
            [18] = {35, 38, levelRequirement = 64, statInterpolation = {1, 1},  cost = { }, },
            [19] = {35, 39, levelRequirement = 66, statInterpolation = {1, 1},  cost = { }, },
            [20] = {36, 40, levelRequirement = 68, statInterpolation = {1, 1},  cost = { }, },
            [21] = {36, 41, levelRequirement = 70, statInterpolation = {1, 1},  cost = { }, },
            [22] = {37, 42, levelRequirement = 72, statInterpolation = {1, 1},  cost = { }, },
            [23] = {37, 43, levelRequirement = 74, statInterpolation = {1, 1},  cost = { }, },
            [24] = {38, 44, levelRequirement = 76, statInterpolation = {1, 1},  cost = { }, },
            [25] = {38, 45, levelRequirement = 78, statInterpolation = {1, 1},  cost = { }, },
            [26] = {39, 46, levelRequirement = 80, statInterpolation = {1, 1},  cost = { }, },
            [27] = {39, 47, levelRequirement = 82, statInterpolation = {1, 1},  cost = { }, },
            [28] = {40, 48, levelRequirement = 84, statInterpolation = {1, 1},  cost = { }, },
            [29] = {40, 49, levelRequirement = 86, statInterpolation = {1, 1},  cost = { }, },
            [30] = {41, 50, levelRequirement = 88, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileBarrage"] = {
        name = "Barrage",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "After a short preparation time, you fire individual projectiles repeatedly with a Bow or Wand. These projectiles have a small randomised spread. This skill cannot be Triggered.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.WandAttack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "physical_damage_+%",
            "active_skill_attack_speed_+%_final",
            "number_of_additional_projectiles",
            "active_skill_damage_+%_final",
            "monster_reverse_point_blank_damage_-%_at_minimum_range",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "projectiles_barrage",
        },
        levels = {
            [1] = {0, 0, 3, -60, 30, levelRequirement = 3, statInterpolation = {1, 1},  cost = { }, },
            [2] = {0, 1, 3, -60, 30, levelRequirement = 10, statInterpolation = {1, 1},  cost = { }, },
            [3] = {2, 2, 3, -60, 30, levelRequirement = 13, statInterpolation = {1, 1},  cost = { }, },
            [4] = {5, 4, 3, -60, 30, levelRequirement = 16, statInterpolation = {1, 1},  cost = { }, },
            [5] = {7, 5, 3, -60, 30, levelRequirement = 19, statInterpolation = {1, 1},  cost = { }, },
            [6] = {9, 7, 3, -60, 30, levelRequirement = 22, statInterpolation = {1, 1},  cost = { }, },
            [7] = {12, 8, 3, -60, 30, levelRequirement = 25, statInterpolation = {1, 1},  cost = { }, },
            [8] = {14, 10, 3, -60, 30, levelRequirement = 28, statInterpolation = {1, 1},  cost = { }, },
            [9] = {16, 11, 3, -60, 30, levelRequirement = 32, statInterpolation = {1, 1},  cost = { }, },
            [10] = {19, 13, 3, -60, 30, levelRequirement = 36, statInterpolation = {1, 1},  cost = { }, },
            [11] = {21, 14, 3, -60, 30, levelRequirement = 40, statInterpolation = {1, 1},  cost = { }, },
            [12] = {24, 16, 3, -60, 30, levelRequirement = 44, statInterpolation = {1, 1},  cost = { }, },
            [13] = {26, 17, 3, -60, 30, levelRequirement = 47, statInterpolation = {1, 1},  cost = { }, },
            [14] = {28, 19, 3, -60, 30, levelRequirement = 50, statInterpolation = {1, 1},  cost = { }, },
            [15] = {31, 20, 3, -60, 30, levelRequirement = 53, statInterpolation = {1, 1},  cost = { }, },
            [16] = {33, 22, 3, -60, 30, levelRequirement = 56, statInterpolation = {1, 1},  cost = { }, },
            [17] = {35, 23, 3, -60, 30, levelRequirement = 59, statInterpolation = {1, 1},  cost = { }, },
            [18] = {38, 25, 3, -60, 30, levelRequirement = 62, statInterpolation = {1, 1},  cost = { }, },
            [19] = {40, 26, 3, -60, 30, levelRequirement = 64, statInterpolation = {1, 1},  cost = { }, },
            [20] = {42, 28, 3, -60, 30, levelRequirement = 66, statInterpolation = {1, 1},  cost = { }, },
            [21] = {44, 29, 3, -60, 30, levelRequirement = 67, statInterpolation = {1, 1},  cost = { }, },
            [22] = {45, 29, 3, -60, 30, levelRequirement = 68, statInterpolation = {1, 1},  cost = { }, },
            [23] = {46, 30, 3, -60, 30, levelRequirement = 69, statInterpolation = {1, 1},  cost = { }, },
            [24] = {47, 31, 3, -60, 30, levelRequirement = 70, statInterpolation = {1, 1},  cost = { }, },
            [25] = {48, 32, 3, -60, 30, levelRequirement = 71, statInterpolation = {1, 1},  cost = { }, },
            [26] = {49, 32, 3, -60, 30, levelRequirement = 72, statInterpolation = {1, 1},  cost = { }, },
            [27] = {51, 33, 3, -60, 30, levelRequirement = 73, statInterpolation = {1, 1},  cost = { }, },
            [28] = {52, 34, 3, -60, 30, levelRequirement = 74, statInterpolation = {1, 1},  cost = { }, },
            [29] = {53, 35, 3, -60, 30, levelRequirement = 75, statInterpolation = {1, 1},  cost = { }, },
            [30] = {54, 35, 3, -60, 30, levelRequirement = 76, statInterpolation = {1, 1},  cost = { }, },
            [31] = {55, 36, 3, -60, 30, levelRequirement = 77, statInterpolation = {1, 1},  cost = { }, },
            [32] = {56, 37, 3, -60, 30, levelRequirement = 78, statInterpolation = {1, 1},  cost = { }, },
            [33] = {58, 39, 3, -60, 30, levelRequirement = 79, statInterpolation = {1, 1},  cost = { }, },
            [34] = {59, 38, 3, -60, 30, levelRequirement = 80, statInterpolation = {1, 1},  cost = { }, },
            [35] = {60, 39, 3, -60, 30, levelRequirement = 81, statInterpolation = {1, 1},  cost = { }, },
            [36] = {61, 40, 3, -60, 30, levelRequirement = 82, statInterpolation = {1, 1},  cost = { }, },
            [37] = {64, 41, 3, -60, 30, levelRequirement = 84, statInterpolation = {1, 1},  cost = { }, },
            [38] = {66, 43, 3, -60, 30, levelRequirement = 86, statInterpolation = {1, 1},  cost = { }, },
            [39] = {68, 44, 3, -60, 30, levelRequirement = 88, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    
    Los monstruos otorgan la experiencia aumentada un 100%
    La rareza de los objetos arrojados está aumentada un 15000%
    FamilyMonsterMapBoss
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • monster base type attack cast speed +% and damage -% final [33]
    FamilyMonsterSpeedAndDamageFixup
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 Global
  • Craft Tagscaster_damage Daño Ataque Lanzador de hechizos Velocidad
    Velocidad de ataque aumentada un 20%
    FamilyIncreasedAttackSpeed
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • attack speed +% Min: 20 Max: 20 Global
  • Craft TagsAtaque Velocidad
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • keyval
    Stats.monster_uses_map_boss_difficulty_scaling1
    Stats.base_mana_cost_-%0
    Stats.mana_regeneration_rate_per_minute_%0
    StateMachine.define_shared_stateadd_effects;
    Orra Greengate
    Humanoide
    Los monstruos otorgan la experiencia aumentada un 100%
    La rareza de los objetos arrojados está aumentada un 15000%
    monster base type attack cast speed +% and damage -% final [33]
    Velocidad de ataque aumentada un 20%
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    SpectreN
    Tagselder_map_boss, has_bow, human, humanoid, light_armour, medium_movement, medium_small_height, non_attacking, not_int, not_str, puncturing_weapon, red_blood
    Vida
    224%
    Evasión
    +100%
    Ailment Threshold
    224%
    Resistencia
    40 40 40 25
    Damage
    144%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de golpe crítico
    +130%
    Attack Distance
    6 ~ 80
    Attack Time
    1.605 Second
    Damage Spread
    ±20%
    Experiencia
    200%
    Model Size
    100%
    Type
    ExileRanger1MapBoss
    Metadata
    ExileRanger1MapBossElder

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	corpse_usable = false
    }
    
    Stats
    {
    	base_cannot_be_damaged = 1
    	base_cannot_be_stunned = 1
    	cannot_be_knocked_back = 1
    	is_hidden_monster = 1
    	immune_to_curses = 1
    	immune_to_auras_from_other_entities = 1
    	set_immune_vaal_lighting_warp = 1
    }
    
    Transitionable
    {
    	
    }
    
    Preload
    {
    	preload_object = "Metadata/Monsters/ElderBosses/ElderAbsorb"
    	preload_object = "Metadata/MiscellaneousObjects/ElderPortal"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    	on_transition = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target.epk );"
    	create_transitioned = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target_instant.epk );"
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/entrance.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/absorb/absorb.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Exiles/ExileRanger1MapBossElder"] = {
        name = "Orra Greengate",
        life = 2.24,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.44,
        damageSpread = 0.2,
        attackTime = 1.605,
        attackRange = 80,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
        },
        modList = {
        },
    }
    
    Los monstruos otorgan la experiencia aumentada un 100%
    La rareza de los objetos arrojados está aumentada un 15000%
    FamilyMonsterMapBoss
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • monster base type attack cast speed +% and damage -% final [33]
    FamilyMonsterSpeedAndDamageFixup
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 Global
  • Craft Tagscaster_damage Daño Ataque Lanzador de hechizos Velocidad
    Velocidad de ataque aumentada un 20%
    FamilyIncreasedAttackSpeed
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • attack speed +% Min: 20 Max: 20 Global
  • Craft TagsAtaque Velocidad
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • Orra Greengate
    Humanoide
    monster base type attack cast speed +% and damage -% final [33]
    Velocidad de ataque aumentada un 20%
    SpectreN
    Tagscold_affinity, cursing_monster, delve_monster, exile, female_rogue_exile, has_bow, human, humanoid, light_armour, medium_height, medium_movement, no_pantheon_mod, not_int, not_str, physical_affinity, puncturing_weapon, ranged, red_blood
    Vida
    112%
    Evasión
    +100%
    Ailment Threshold
    112%
    Resistencia
    30 30 30 20
    Damage
    143%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de golpe crítico
    +130%
    Attack Distance
    6 ~ 80
    Attack Time
    1.605 Second
    Damage Spread
    ±20%
    Experiencia
    100%
    Model Size
    100%
    Type
    ExileRangerDelve1
    Metadata
    DelveExileRanger1
    Nivel
    68
    Vida
    7,205
    Armadura
    28,790
    Evasión
    9,478
    Damage
    534
    Daño de hechizos
    534
    Precisión
    580
    Attack Time
    1.605
    Experiencia
    10,255
    Minion Life
    1,563
    Minion Damage
    427
    Ailment Threshold
    7,205
    Chill
    23
    Shock
    23
    Brittle
    129
    Scorch
    23
    Sap
    63
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 427–641
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.605 seg
    Derriba a tus enemigos con un golpe poderoso.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    ExileVulnerability
    Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, Physical, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
    Vulnerabilidad
    Tiempo de lanzamiento: 0.5 seg
    Tiempo de recarga: 8 seg
    Maldice a todos los objetivos en un área para que reciban daño físico aumentado. Los ataques contra los enemigos malditos tienen una probabilidad de aplicar sangrado.
    La duración base es de 11.99 segundos
    Los enemigos malditos reciben daño físico aumentado un 34%
    Los golpes de ataques contra los enemigos malditos tienen un 25% de probabilidad de aplicar sangrado
    active skill area of effect radius +% final [38]
    ExileRainOfArrows
    Attack, RangedAttack, MirageArcherCanUse, Area, ProjectileSpeed, Totemable, Trappable, Mineable, Triggerable, Rain
    Lluvia de flechas
    Base Damage: 427–641
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.605 seg
    Dispara una gran cantidad de flechas al aire que caen sobre el objetivo al cabo de un corto período de tiempo.
    Ganas el 18% del daño físico como daño de hielo extra
    Inflige un 30% menos de daño
    Velocidad de ataque aumentada un 19%
    Velocidad de proyectiles aumentada un 18%
    active skill area of effect radius +% final [21]
    animation effect variation [1]
    base is projectile [1]
    is area damage [1]
    spell maximum action distance +% [-35]
    ExileHatred
    Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Cold, Instant, AreaSpell, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
    Odio
    Tiempo de lanzamiento: 1.2 seg
    Tiempo de recarga: 0.5 seg
    Proyecta un aura que otorga daño de hielo adicional basado en el daño físico a ti y a tus aliados.
    Tú y tus aliados cercanos ganan el 36% del daño físico como daño de hielo extra
    active skill area of effect radius +% final [40]
    ExileFrenzy
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, MeleeSingleTarget, Multistrikeable, Melee, Triggerable
    Frenesí
    Base Damage: 427–641
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.605 seg
    Ejecuta un ataque que otorga una carga de frenesí al personaje si golpea. Las cargas de frenesí aumentan tu velocidad de ataque.
    Inflige un 28% menos de daño
    Inflige un 10% más de daño físico
    Daño físico aumentado un 10% por cada carga de frenesí
    Dispara 2 proyectiles adicionales
    Velocidad de ataque aumentada un 10% por cada carga de frenesí
    skill can fire arrows [1]
    ExileVaalRainOfArrows
    Attack, RangedAttack, Area, ProjectileSpeed, Totemable, Trappable, Mineable, Duration, Vaal, Rain
    Lluvia de flechas vaal
    Base Damage: 427–641
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.605 seg
    Dispara una gran cantidad de flechas al aire que caen sobre el objetivo al cabo de un corto período de tiempo. Los enemigos golpeados por las flechas quedan clavados en el lugar y no pueden moverse durante un tiempo.
    Ganas el 18% del daño físico como daño de hielo extra
    Inflige un 30% menos de daño
    La duración base es de 4.4 segundos
    Velocidad de ataque aumentada un 19%
    Velocidad de proyectiles aumentada un 18%
    active skill area of effect radius +% final [21]
    base is projectile [1]
    is area damage [1]
    rain of arrows pin [1]
    spell maximum action distance +% [-35]
    ExileBarrage
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, WandAttack
    Aluvión
    Base Damage: 427–641
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.605 seg
    Tiempo de recarga: 4 seg
    Después de un corto tiempo de preparación, disparas proyectiles individuales repetidamente con un arco o una varita. Estos proyectiles tienen una pequeña dispersión aleatoria. Esta habilidad no se puede activar.
    Inflige un 60% menos de daño
    Dispara 3 proyectiles adicionales
    Daño físico aumentado un 45%
    Dispara proyectiles secuencialmente
    29% más velocidad de ataque
    monster reverse point blank damage -% at minimum range [30]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    WalkEmergeExile
    walk emerge distance [200]

    Object Type

    version 2
    extends "Metadata/Monsters/Exiles/Exile"
    
    Stats
    {
    	set_base_mana_cost_-% = 0
    	set_mana_regeneration_rate_per_minute_% = 0
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Exiles/Exile"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Exiles/DelveExileRanger1"] = {
        name = "Orra Greengate",
        life = 1.12,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 1.43,
        damageSpread = 0.2,
        attackTime = 1.605,
        attackRange = 80,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "ExileFrenzy",
            "Melee",
            "ExileVulnerability",
            "ExileRainOfArrows",
            "ExileVaalRainOfArrows",
            "ExileHatred",
            "ExileBarrage",
            "WalkEmergeExile",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileFrenzy"] = {
        name = "Frenzy",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Performs an attack that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "physical_damage_+%_per_frenzy_charge",
            "base_attack_speed_+%_per_frenzy_charge",
            "active_skill_physical_damage_+%_final",
            "skill_can_fire_arrows",
        },
        levels = {
            [1] = {10, 10, 10, levelRequirement = 30, statInterpolation = {},  cost = { }, },
            [2] = {0, 2, -20, 10, 10, 10, levelRequirement = 50, statInterpolation = {1, 1, 1},  cost = { }, },
            [3] = {0, 2, -28, 10, 10, 10, levelRequirement = 65, statInterpolation = {1, 1, 1},  cost = { }, },
            [4] = {0, 2, -36, 10, 10, 10, levelRequirement = 75, statInterpolation = {1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileVulnerability"] = {
        name = "Vulnerability",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Curse all targets in an area, causing them to take increased physical damage. Attacks against the cursed enemies have a chance to inflict bleeding.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cascadable] = true,
            [SkillType.AppliesCurse] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Physical] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Hex] = true,
        },
        statDescriptionScope = "curse_skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "physical_damage_taken_+%",
            "receive_bleeding_chance_%_when_hit_by_attack",
        },
        levels = {
            [1] = {9900, 25, 25, levelRequirement = 24, statInterpolation = {1, 1},  cost = { }, },
            [2] = {10010, 25, 2, 25, levelRequirement = 27, statInterpolation = {1, 1, 1},  cost = { }, },
            [3] = {10120, 26, 4, 25, levelRequirement = 30, statInterpolation = {1, 1, 1},  cost = { }, },
            [4] = {10230, 26, 6, 25, levelRequirement = 33, statInterpolation = {1, 1, 1},  cost = { }, },
            [5] = {10340, 27, 8, 25, levelRequirement = 35, statInterpolation = {1, 1, 1},  cost = { }, },
            [6] = {10450, 27, 10, 25, levelRequirement = 38, statInterpolation = {1, 1, 1},  cost = { }, },
            [7] = {10560, 28, 12, 25, levelRequirement = 40, statInterpolation = {1, 1, 1},  cost = { }, },
            [8] = {10670, 28, 14, 25, levelRequirement = 43, statInterpolation = {1, 1, 1},  cost = { }, },
            [9] = {10780, 29, 16, 25, levelRequirement = 46, statInterpolation = {1, 1, 1},  cost = { }, },
            [10] = {10890, 29, 18, 25, levelRequirement = 48, statInterpolation = {1, 1, 1},  cost = { }, },
            [11] = {11000, 30, 20, 25, levelRequirement = 50, statInterpolation = {1, 1, 1},  cost = { }, },
            [12] = {11110, 30, 22, 25, levelRequirement = 52, statInterpolation = {1, 1, 1},  cost = { }, },
            [13] = {11220, 31, 24, 25, levelRequirement = 54, statInterpolation = {1, 1, 1},  cost = { }, },
            [14] = {11330, 31, 26, 25, levelRequirement = 56, statInterpolation = {1, 1, 1},  cost = { }, },
            [15] = {11440, 32, 28, 25, levelRequirement = 58, statInterpolation = {1, 1, 1},  cost = { }, },
            [16] = {11550, 32, 30, 25, levelRequirement = 60, statInterpolation = {1, 1, 1},  cost = { }, },
            [17] = {11660, 33, 32, 25, levelRequirement = 62, statInterpolation = {1, 1, 1},  cost = { }, },
            [18] = {11770, 33, 34, 25, levelRequirement = 64, statInterpolation = {1, 1, 1},  cost = { }, },
            [19] = {11880, 34, 36, 25, levelRequirement = 66, statInterpolation = {1, 1, 1},  cost = { }, },
            [20] = {11990, 34, 38, 25, levelRequirement = 68, statInterpolation = {1, 1, 1},  cost = { }, },
            [21] = {12100, 35, 40, 25, levelRequirement = 70, statInterpolation = {1, 1, 1},  cost = { }, },
            [22] = {12210, 35, 42, 25, levelRequirement = 72, statInterpolation = {1, 1, 1},  cost = { }, },
            [23] = {12320, 36, 44, 25, levelRequirement = 74, statInterpolation = {1, 1, 1},  cost = { }, },
            [24] = {12430, 36, 46, 25, levelRequirement = 76, statInterpolation = {1, 1, 1},  cost = { }, },
            [25] = {12540, 37, 48, 25, levelRequirement = 78, statInterpolation = {1, 1, 1},  cost = { }, },
            [26] = {12650, 37, 50, 25, levelRequirement = 80, statInterpolation = {1, 1, 1},  cost = { }, },
            [27] = {12760, 38, 52, 25, levelRequirement = 82, statInterpolation = {1, 1, 1},  cost = { }, },
            [28] = {12870, 38, 54, 25, levelRequirement = 84, statInterpolation = {1, 1, 1},  cost = { }, },
            [29] = {12980, 39, 56, 25, levelRequirement = 86, statInterpolation = {1, 1, 1},  cost = { }, },
            [30] = {13090, 39, 58, 25, levelRequirement = 88, statInterpolation = {1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileRainOfArrows"] = {
        name = "Rain of Arrows",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires a large number of arrows into the air, to land at the target after a short delay.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Area] = true,
            [SkillType.ProjectileSpeed] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Rain] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "animation_effect_variation",
            "spell_maximum_action_distance_+%",
            "is_area_damage",
            "base_is_projectile",
        },
        levels = {
            [1] = {-20, 1, -35, levelRequirement = 2, statInterpolation = {1},  cost = { }, },
            [2] = {-20, 1, 1, -35, levelRequirement = 4, statInterpolation = {1, 1},  cost = { }, },
            [3] = {-20, 2, 1, -35, levelRequirement = 6, statInterpolation = {1, 1},  cost = { }, },
            [4] = {-20, 3, 1, -35, levelRequirement = 9, statInterpolation = {1, 1},  cost = { }, },
            [5] = {-20, 10, 4, 1, -35, levelRequirement = 12, statInterpolation = {1, 1, 1},  cost = { }, },
            [6] = {-20, 10, 5, 1, -35, levelRequirement = 15, statInterpolation = {1, 1, 1},  cost = { }, },
            [7] = {-20, 11, 6, 1, -35, levelRequirement = 19, statInterpolation = {1, 1, 1},  cost = { }, },
            [8] = {-20, 11, 15, 7, 1, -35, levelRequirement = 23, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [9] = {-20, 12, 15, 8, 1, -35, levelRequirement = 28, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [10] = {-20, 12, 15, 9, 1, -35, levelRequirement = 33, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [11] = {-25, 13, 15, 10, 10, 1, -35, levelRequirement = 39, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [12] = {-25, 13, 15, 10, 11, 1, -35, levelRequirement = 43, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [13] = {-25, 14, 16, 11, 12, 1, -35, levelRequirement = 46, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [14] = {-25, 14, 16, 12, 13, 1, -35, levelRequirement = 49, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [15] = {-30, 15, 16, 13, 14, 1, -35, levelRequirement = 52, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [16] = {-30, 15, 16, 14, 15, 1, -35, levelRequirement = 55, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [17] = {-30, 16, 17, 15, 16, 1, -35, levelRequirement = 58, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [18] = {-30, 16, 17, 16, 17, 1, -35, levelRequirement = 61, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [19] = {-30, 17, 17, 17, 18, 1, -35, levelRequirement = 64, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [20] = {-30, 17, 17, 18, 19, 1, -35, levelRequirement = 66, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [21] = {-30, 18, 18, 19, 20, 1, -35, levelRequirement = 67, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [22] = {-30, 18, 18, 19, 21, 1, -35, levelRequirement = 68, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [23] = {-30, 19, 18, 20, 22, 1, -35, levelRequirement = 69, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [24] = {-30, 19, 18, 20, 23, 1, -35, levelRequirement = 70, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [25] = {-30, 20, 18, 21, 24, 1, -35, levelRequirement = 71, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [26] = {-30, 20, 18, 21, 25, 1, -35, levelRequirement = 72, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [27] = {-30, 21, 18, 22, 26, 1, -35, levelRequirement = 73, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [28] = {-30, 21, 18, 22, 27, 1, -35, levelRequirement = 74, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [29] = {-30, 22, 19, 23, 28, 1, -35, levelRequirement = 75, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [30] = {-30, 22, 19, 23, 29, 1, -35, levelRequirement = 76, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [31] = {-30, 23, 19, 24, 30, 1, -35, levelRequirement = 77, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [32] = {-30, 23, 19, 24, 31, 1, -35, levelRequirement = 78, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [33] = {-30, 24, 19, 25, 32, 1, -35, levelRequirement = 79, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [34] = {-30, 24, 19, 25, 33, 1, -35, levelRequirement = 80, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [35] = {-30, 25, 19, 26, 34, 1, -35, levelRequirement = 81, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [36] = {-30, 25, 19, 26, 35, 1, -35, levelRequirement = 82, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileVaalRainOfArrows"] = {
        name = "Vaal Rain of Arrows",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires a large number of arrows into the air, to land at the target after a short delay. Enemies hit by the arrows are pinned in place, unable to move for a time.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Area] = true,
            [SkillType.ProjectileSpeed] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Duration] = true,
            [SkillType.Vaal] = true,
            [SkillType.Rain] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            duration = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "base_skill_effect_duration",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
            "is_area_damage",
            "rain_of_arrows_pin",
        },
        levels = {
            [1] = {-20, 3400, -35, levelRequirement = 2, statInterpolation = {1, 1},  cost = { }, },
            [2] = {-20, 3450, 1, -35, levelRequirement = 4, statInterpolation = {1, 1, 1},  cost = { }, },
            [3] = {-20, 3500, 2, -35, levelRequirement = 6, statInterpolation = {1, 1, 1},  cost = { }, },
            [4] = {-20, 3550, 3, -35, levelRequirement = 9, statInterpolation = {1, 1, 1},  cost = { }, },
            [5] = {-20, 3600, 10, 4, -35, levelRequirement = 12, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [6] = {-20, 3650, 10, 5, -35, levelRequirement = 15, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [7] = {-20, 3700, 11, 6, -35, levelRequirement = 19, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [8] = {-20, 3750, 11, 15, 7, -35, levelRequirement = 23, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [9] = {-20, 3800, 12, 15, 8, -35, levelRequirement = 28, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [10] = {-20, 3850, 12, 15, 9, -35, levelRequirement = 33, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [11] = {-25, 3900, 13, 15, 10, 10, -35, levelRequirement = 39, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [12] = {-25, 3950, 13, 15, 10, 11, -35, levelRequirement = 43, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [13] = {-25, 4000, 14, 16, 11, 12, -35, levelRequirement = 46, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [14] = {-25, 4050, 14, 16, 12, 13, -35, levelRequirement = 49, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [15] = {-30, 4100, 15, 16, 13, 14, -35, levelRequirement = 52, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [16] = {-30, 4150, 15, 16, 14, 15, -35, levelRequirement = 55, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [17] = {-30, 4200, 16, 17, 15, 16, -35, levelRequirement = 58, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [18] = {-30, 4250, 16, 17, 16, 17, -35, levelRequirement = 61, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [19] = {-30, 4300, 17, 17, 17, 18, -35, levelRequirement = 64, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [20] = {-30, 4350, 17, 17, 18, 19, -35, levelRequirement = 66, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [21] = {-30, 4375, 18, 18, 19, 20, -35, levelRequirement = 67, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [22] = {-30, 4400, 18, 18, 19, 21, -35, levelRequirement = 68, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [23] = {-30, 4425, 19, 18, 20, 22, -35, levelRequirement = 69, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [24] = {-30, 4450, 19, 18, 20, 23, -35, levelRequirement = 70, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [25] = {-30, 4475, 20, 18, 21, 24, -35, levelRequirement = 71, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [26] = {-30, 4500, 20, 18, 21, 25, -35, levelRequirement = 72, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [27] = {-30, 4525, 21, 18, 22, 26, -35, levelRequirement = 73, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [28] = {-30, 4550, 21, 18, 22, 27, -35, levelRequirement = 74, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [29] = {-30, 4575, 22, 19, 23, 28, -35, levelRequirement = 75, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [30] = {-30, 4600, 23, 19, 23, 29, -35, levelRequirement = 76, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [31] = {-30, 4625, 23, 19, 24, 30, -35, levelRequirement = 77, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [32] = {-30, 4650, 24, 19, 24, 31, -35, levelRequirement = 78, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [33] = {-30, 4675, 24, 19, 25, 32, -35, levelRequirement = 79, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [34] = {-30, 4700, 25, 19, 25, 33, -35, levelRequirement = 80, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [35] = {-30, 4725, 25, 19, 26, 34, -35, levelRequirement = 81, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [36] = {-30, 4750, 26, 19, 26, 35, -35, levelRequirement = 82, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileHatred"] = {
        name = "Hatred",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Casts an aura that grants extra cold damage based on physical damage to you and your allies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Buff] = true,
            [SkillType.HasReservation] = true,
            [SkillType.TotemCastsAlone] = true,
            [SkillType.Totemable] = true,
            [SkillType.Aura] = true,
            [SkillType.Cold] = true,
            [SkillType.Instant] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.CanHaveBlessing] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "aura_skill_stat_descriptions",
        castTime = 1.2,
        baseFlags = {
            area = true,
            spell = true,
            aura = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "physical_damage_%_to_add_as_cold",
        },
        levels = {
            [1] = {26, levelRequirement = 10, statInterpolation = {1},  cost = { }, },
            [2] = {26, 3, levelRequirement = 13, statInterpolation = {1, 1},  cost = { }, },
            [3] = {27, 6, levelRequirement = 16, statInterpolation = {1, 1},  cost = { }, },
            [4] = {27, 9, levelRequirement = 19, statInterpolation = {1, 1},  cost = { }, },
            [5] = {28, 12, levelRequirement = 22, statInterpolation = {1, 1},  cost = { }, },
            [6] = {28, 15, levelRequirement = 25, statInterpolation = {1, 1},  cost = { }, },
            [7] = {29, 18, levelRequirement = 28, statInterpolation = {1, 1},  cost = { }, },
            [8] = {29, 21, levelRequirement = 32, statInterpolation = {1, 1},  cost = { }, },
            [9] = {30, 23, levelRequirement = 36, statInterpolation = {1, 1},  cost = { }, },
            [10] = {30, 25, levelRequirement = 40, statInterpolation = {1, 1},  cost = { }, },
            [11] = {31, 27, levelRequirement = 44, statInterpolation = {1, 1},  cost = { }, },
            [12] = {31, 29, levelRequirement = 47, statInterpolation = {1, 1},  cost = { }, },
            [13] = {32, 31, levelRequirement = 50, statInterpolation = {1, 1},  cost = { }, },
            [14] = {32, 33, levelRequirement = 53, statInterpolation = {1, 1},  cost = { }, },
            [15] = {33, 35, levelRequirement = 56, statInterpolation = {1, 1},  cost = { }, },
            [16] = {34, 36, levelRequirement = 59, statInterpolation = {1, 1},  cost = { }, },
            [17] = {34, 37, levelRequirement = 62, statInterpolation = {1, 1},  cost = { }, },
            [18] = {35, 38, levelRequirement = 64, statInterpolation = {1, 1},  cost = { }, },
            [19] = {35, 39, levelRequirement = 66, statInterpolation = {1, 1},  cost = { }, },
            [20] = {36, 40, levelRequirement = 68, statInterpolation = {1, 1},  cost = { }, },
            [21] = {36, 41, levelRequirement = 70, statInterpolation = {1, 1},  cost = { }, },
            [22] = {37, 42, levelRequirement = 72, statInterpolation = {1, 1},  cost = { }, },
            [23] = {37, 43, levelRequirement = 74, statInterpolation = {1, 1},  cost = { }, },
            [24] = {38, 44, levelRequirement = 76, statInterpolation = {1, 1},  cost = { }, },
            [25] = {38, 45, levelRequirement = 78, statInterpolation = {1, 1},  cost = { }, },
            [26] = {39, 46, levelRequirement = 80, statInterpolation = {1, 1},  cost = { }, },
            [27] = {39, 47, levelRequirement = 82, statInterpolation = {1, 1},  cost = { }, },
            [28] = {40, 48, levelRequirement = 84, statInterpolation = {1, 1},  cost = { }, },
            [29] = {40, 49, levelRequirement = 86, statInterpolation = {1, 1},  cost = { }, },
            [30] = {41, 50, levelRequirement = 88, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileBarrage"] = {
        name = "Barrage",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "After a short preparation time, you fire individual projectiles repeatedly with a Bow or Wand. These projectiles have a small randomised spread. This skill cannot be Triggered.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.WandAttack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "physical_damage_+%",
            "active_skill_attack_speed_+%_final",
            "number_of_additional_projectiles",
            "active_skill_damage_+%_final",
            "monster_reverse_point_blank_damage_-%_at_minimum_range",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "projectiles_barrage",
        },
        levels = {
            [1] = {0, 0, 3, -60, 30, levelRequirement = 3, statInterpolation = {1, 1},  cost = { }, },
            [2] = {0, 1, 3, -60, 30, levelRequirement = 10, statInterpolation = {1, 1},  cost = { }, },
            [3] = {2, 2, 3, -60, 30, levelRequirement = 13, statInterpolation = {1, 1},  cost = { }, },
            [4] = {5, 4, 3, -60, 30, levelRequirement = 16, statInterpolation = {1, 1},  cost = { }, },
            [5] = {7, 5, 3, -60, 30, levelRequirement = 19, statInterpolation = {1, 1},  cost = { }, },
            [6] = {9, 7, 3, -60, 30, levelRequirement = 22, statInterpolation = {1, 1},  cost = { }, },
            [7] = {12, 8, 3, -60, 30, levelRequirement = 25, statInterpolation = {1, 1},  cost = { }, },
            [8] = {14, 10, 3, -60, 30, levelRequirement = 28, statInterpolation = {1, 1},  cost = { }, },
            [9] = {16, 11, 3, -60, 30, levelRequirement = 32, statInterpolation = {1, 1},  cost = { }, },
            [10] = {19, 13, 3, -60, 30, levelRequirement = 36, statInterpolation = {1, 1},  cost = { }, },
            [11] = {21, 14, 3, -60, 30, levelRequirement = 40, statInterpolation = {1, 1},  cost = { }, },
            [12] = {24, 16, 3, -60, 30, levelRequirement = 44, statInterpolation = {1, 1},  cost = { }, },
            [13] = {26, 17, 3, -60, 30, levelRequirement = 47, statInterpolation = {1, 1},  cost = { }, },
            [14] = {28, 19, 3, -60, 30, levelRequirement = 50, statInterpolation = {1, 1},  cost = { }, },
            [15] = {31, 20, 3, -60, 30, levelRequirement = 53, statInterpolation = {1, 1},  cost = { }, },
            [16] = {33, 22, 3, -60, 30, levelRequirement = 56, statInterpolation = {1, 1},  cost = { }, },
            [17] = {35, 23, 3, -60, 30, levelRequirement = 59, statInterpolation = {1, 1},  cost = { }, },
            [18] = {38, 25, 3, -60, 30, levelRequirement = 62, statInterpolation = {1, 1},  cost = { }, },
            [19] = {40, 26, 3, -60, 30, levelRequirement = 64, statInterpolation = {1, 1},  cost = { }, },
            [20] = {42, 28, 3, -60, 30, levelRequirement = 66, statInterpolation = {1, 1},  cost = { }, },
            [21] = {44, 29, 3, -60, 30, levelRequirement = 67, statInterpolation = {1, 1},  cost = { }, },
            [22] = {45, 29, 3, -60, 30, levelRequirement = 68, statInterpolation = {1, 1},  cost = { }, },
            [23] = {46, 30, 3, -60, 30, levelRequirement = 69, statInterpolation = {1, 1},  cost = { }, },
            [24] = {47, 31, 3, -60, 30, levelRequirement = 70, statInterpolation = {1, 1},  cost = { }, },
            [25] = {48, 32, 3, -60, 30, levelRequirement = 71, statInterpolation = {1, 1},  cost = { }, },
            [26] = {49, 32, 3, -60, 30, levelRequirement = 72, statInterpolation = {1, 1},  cost = { }, },
            [27] = {51, 33, 3, -60, 30, levelRequirement = 73, statInterpolation = {1, 1},  cost = { }, },
            [28] = {52, 34, 3, -60, 30, levelRequirement = 74, statInterpolation = {1, 1},  cost = { }, },
            [29] = {53, 35, 3, -60, 30, levelRequirement = 75, statInterpolation = {1, 1},  cost = { }, },
            [30] = {54, 35, 3, -60, 30, levelRequirement = 76, statInterpolation = {1, 1},  cost = { }, },
            [31] = {55, 36, 3, -60, 30, levelRequirement = 77, statInterpolation = {1, 1},  cost = { }, },
            [32] = {56, 37, 3, -60, 30, levelRequirement = 78, statInterpolation = {1, 1},  cost = { }, },
            [33] = {58, 39, 3, -60, 30, levelRequirement = 79, statInterpolation = {1, 1},  cost = { }, },
            [34] = {59, 38, 3, -60, 30, levelRequirement = 80, statInterpolation = {1, 1},  cost = { }, },
            [35] = {60, 39, 3, -60, 30, levelRequirement = 81, statInterpolation = {1, 1},  cost = { }, },
            [36] = {61, 40, 3, -60, 30, levelRequirement = 82, statInterpolation = {1, 1},  cost = { }, },
            [37] = {64, 41, 3, -60, 30, levelRequirement = 84, statInterpolation = {1, 1},  cost = { }, },
            [38] = {66, 43, 3, -60, 30, levelRequirement = 86, statInterpolation = {1, 1},  cost = { }, },
            [39] = {68, 44, 3, -60, 30, levelRequirement = 88, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeExile"] = {
        name = "WalkEmergeExile",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {200, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster base type attack cast speed +% and damage -% final [33]
    FamilyMonsterSpeedAndDamageFixup
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 Global
  • Craft Tagscaster_damage Daño Ataque Lanzador de hechizos Velocidad
    Velocidad de ataque aumentada un 20%
    FamilyIncreasedAttackSpeed
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • attack speed +% Min: 20 Max: 20 Global
  • Craft TagsAtaque Velocidad
    Edit

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