Orra Verteporte
Humanoïdemonster base type attack cast speed +% and damage -% final [33]
20% d'Augmentation de la Vitesse d'attaque
20% d'Augmentation de la Vitesse d'attaque
Orra Greengate
| Spectre | N |
|---|---|
| Tags | cold_affinity, cursing_monster, female_rogue_exile, has_bow, human, humanoid, light_armour, medium_height, medium_movement, not_int, not_str, physical_affinity, puncturing_weapon, ranged, red_blood, rogue_exile |
| Packs |
Vie
112%
Évasion
+100%
Ailment Threshold
112%
Résistance
Damage
143%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 80
Attack Time
1.605 Second
Damage Spread
±20%
Expérience
100%
Model Size
100%
Type
ExileRanger1
Metadata
ExileRanger1
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
7,205
Armure
28,790
Score d'Évasion
9,478
Damage
534
Dégâts des sorts
534
Précision
580
Attack Time
1.605
Expérience
10,255
Minion Life
1,563
Minion Damage
427
Ailment Threshold
7,205
Chill
23
Shock
23
Brittle
129
Scorch
23
Sap
63
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 427–641
Chances de coup critique: 5%
Attack Time: 1.605 sec.
Frappez vos ennemis d'un coup puissant.
skill can fire arrows [1]
skill can fire wand projectiles [1]
ExileVulnerability
Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, Physical, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
Vulnérabilité
Temps d'incantation: 0.5 sec.
Temps de recharge: 8 sec.
Maudit tous les ennemis dans la zone ciblée. Cette Malédiction augmente les Dégâts physiques qu'ils subissent. Les attaques qui touchent les ennemis ainsi maudits ont des Chances d'appliquer le Saignement.
La Durée de base est de 11.99 secondes
Les Ennemis Maudits ont 34% d'Augmentation des Dégâts physiques subis
Les Attaques au Toucher contre les Ennemis Maudits ont 25% de chances d'infliger le Saignement
active skill area of effect radius +% final [38]
ExileRainOfArrows
Attack, RangedAttack, MirageArcherCanUse, Area, ProjectileSpeed, Totemable, Trappable, Mineable, Triggerable, Rain
Pluie de flèches
Base Damage: 427–641
Chances de coup critique: 5%
Attack Time: 1.605 sec.
Une multitude de flèches est tirée dans les airs, s'abattant sur la cible après une courte durée.
Rajoutez 18% des Dégâts physiques sous forme de Dégâts de froid
30% de Perte de Dégâts
19% d'Augmentation de la Vitesse d'attaque
18% d'Augmentation de la Vitesse des Projectiles
active skill area of effect radius +% final [21]
animation effect variation [1]
base is projectile [1]
is area damage [1]
spell maximum action distance +% [-35]
ExileHatred
Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Cold, Instant, AreaSpell, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
Haine
Temps d'incantation: 1.2 sec.
Temps de recharge: 0.5 sec.
Une aura qui rajoute une partie des dégâts physiques sous forme de dégâts de froid, affectant le lanceur et ses alliés.
Vous et les Alliés à proximité Rajoutez 36% de vos Dégâts physiques sous forme de Dégâts de froid
active skill area of effect radius +% final [40]
ExileFrenzy
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, MeleeSingleTarget, Multistrikeable, Melee, Triggerable
Frénésie
Base Damage: 427–641
Chances de coup critique: 5%
Attack Time: 1.605 sec.
Une attaque qui octroie au personnage une charge de frénésie au toucher. Les charges de frénésie augmentent votre vitesse d'attaque.
28% de Perte de Dégâts
10% Davantage de Dégâts physiques
10% d'Augmentation des Dégâts physiques par Charge de frénésie
Tire 2 Projectiles supplémentaires
10% d'Augmentation de la Vitesse d'attaque par Charge de frénésie
skill can fire arrows [1]
ExileVaalRainOfArrows
Attack, RangedAttack, Area, ProjectileSpeed, Totemable, Trappable, Mineable, Duration, Vaal, Rain
Pluie de flèches vaal
Base Damage: 427–641
Chances de coup critique: 5%
Attack Time: 1.605 sec.
Une multitude de flèches est tirée dans les airs, s'abattant sur la cible après une courte durée. Les ennemis touchés par les flèches sont cloués sur place, incapables de se déplacer pendant quelques instants.
Rajoutez 18% des Dégâts physiques sous forme de Dégâts de froid
30% de Perte de Dégâts
La Durée de base est de 4.4 secondes
19% d'Augmentation de la Vitesse d'attaque
18% d'Augmentation de la Vitesse des Projectiles
active skill area of effect radius +% final [21]
base is projectile [1]
is area damage [1]
rain of arrows pin [1]
spell maximum action distance +% [-35]
ExileBarrage
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, WandAttack
Tir de barrage
Base Damage: 427–641
Chances de coup critique: 5%
Attack Time: 1.605 sec.
Temps de recharge: 4 sec.
Une succession d'attaques de projectiles individuels à distance qui nécessite un bref instant de préparation. Ces attaques ont une légère dispersion aléatoire. Fonctionne uniquement avec les arcs et les baguettes. Cette Aptitude ne peut être Déclenchée.
60% de Perte de Dégâts
Tire 3 Projectiles supplémentaires
45% d'Augmentation des Dégâts physiques
Tire des Projectiles de manière séquencée
29% Davantage de Vitesse d'attaque
monster reverse point blank damage -% at minimum range [30]
skill can fire arrows [1]
skill can fire wand projectiles [1]
Object Type
version 2
extends "Metadata/Monsters/Exiles/Exile"
Stats
{
set_base_mana_cost_-% = 0
set_mana_regeneration_rate_per_minute_% = 0
}Object Type Codes
version 2 extends "Metadata/Monsters/Exiles/Exile"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Exiles/ExileRanger1"] = {
name = "Orra Greengate",
life = 1.12,
fireResist = 30,
coldResist = 30,
lightningResist = 30,
chaosResist = 20,
damage = 1.43,
damageSpread = 0.2,
attackTime = 1.605,
attackRange = 80,
accuracy = 1,
weaponType1 = "Bow",
skillList = {
"ExileFrenzy",
"Melee",
"ExileVulnerability",
"ExileRainOfArrows",
"ExileVaalRainOfArrows",
"ExileHatred",
"ExileBarrage",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["ExileFrenzy"] = {
name = "Frenzy",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Performs an attack that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Totemable] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"physical_damage_+%_per_frenzy_charge",
"base_attack_speed_+%_per_frenzy_charge",
"active_skill_physical_damage_+%_final",
"skill_can_fire_arrows",
},
levels = {
[1] = {10, 10, 10, levelRequirement = 30, statInterpolation = {}, cost = { }, },
[2] = {0, 2, -20, 10, 10, 10, levelRequirement = 50, statInterpolation = {1, 1, 1}, cost = { }, },
[3] = {0, 2, -28, 10, 10, 10, levelRequirement = 65, statInterpolation = {1, 1, 1}, cost = { }, },
[4] = {0, 2, -36, 10, 10, 10, levelRequirement = 75, statInterpolation = {1, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ExileVulnerability"] = {
name = "Vulnerability",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Curse all targets in an area, causing them to take increased physical damage. Attacks against the cursed enemies have a chance to inflict bleeding.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Duration] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Cascadable] = true,
[SkillType.AppliesCurse] = true,
[SkillType.CanRapidFire] = true,
[SkillType.AreaSpell] = true,
[SkillType.Physical] = true,
[SkillType.InstantNoRepeatWhenHeld] = true,
[SkillType.InstantShiftAttackForLeftMouse] = true,
[SkillType.Hex] = true,
},
statDescriptionScope = "curse_skill_stat_descriptions",
castTime = 0.5,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_skill_effect_duration",
"physical_damage_taken_+%",
"receive_bleeding_chance_%_when_hit_by_attack",
},
levels = {
[1] = {9900, 25, 25, levelRequirement = 24, statInterpolation = {1, 1}, cost = { }, },
[2] = {10010, 25, 2, 25, levelRequirement = 27, statInterpolation = {1, 1, 1}, cost = { }, },
[3] = {10120, 26, 4, 25, levelRequirement = 30, statInterpolation = {1, 1, 1}, cost = { }, },
[4] = {10230, 26, 6, 25, levelRequirement = 33, statInterpolation = {1, 1, 1}, cost = { }, },
[5] = {10340, 27, 8, 25, levelRequirement = 35, statInterpolation = {1, 1, 1}, cost = { }, },
[6] = {10450, 27, 10, 25, levelRequirement = 38, statInterpolation = {1, 1, 1}, cost = { }, },
[7] = {10560, 28, 12, 25, levelRequirement = 40, statInterpolation = {1, 1, 1}, cost = { }, },
[8] = {10670, 28, 14, 25, levelRequirement = 43, statInterpolation = {1, 1, 1}, cost = { }, },
[9] = {10780, 29, 16, 25, levelRequirement = 46, statInterpolation = {1, 1, 1}, cost = { }, },
[10] = {10890, 29, 18, 25, levelRequirement = 48, statInterpolation = {1, 1, 1}, cost = { }, },
[11] = {11000, 30, 20, 25, levelRequirement = 50, statInterpolation = {1, 1, 1}, cost = { }, },
[12] = {11110, 30, 22, 25, levelRequirement = 52, statInterpolation = {1, 1, 1}, cost = { }, },
[13] = {11220, 31, 24, 25, levelRequirement = 54, statInterpolation = {1, 1, 1}, cost = { }, },
[14] = {11330, 31, 26, 25, levelRequirement = 56, statInterpolation = {1, 1, 1}, cost = { }, },
[15] = {11440, 32, 28, 25, levelRequirement = 58, statInterpolation = {1, 1, 1}, cost = { }, },
[16] = {11550, 32, 30, 25, levelRequirement = 60, statInterpolation = {1, 1, 1}, cost = { }, },
[17] = {11660, 33, 32, 25, levelRequirement = 62, statInterpolation = {1, 1, 1}, cost = { }, },
[18] = {11770, 33, 34, 25, levelRequirement = 64, statInterpolation = {1, 1, 1}, cost = { }, },
[19] = {11880, 34, 36, 25, levelRequirement = 66, statInterpolation = {1, 1, 1}, cost = { }, },
[20] = {11990, 34, 38, 25, levelRequirement = 68, statInterpolation = {1, 1, 1}, cost = { }, },
[21] = {12100, 35, 40, 25, levelRequirement = 70, statInterpolation = {1, 1, 1}, cost = { }, },
[22] = {12210, 35, 42, 25, levelRequirement = 72, statInterpolation = {1, 1, 1}, cost = { }, },
[23] = {12320, 36, 44, 25, levelRequirement = 74, statInterpolation = {1, 1, 1}, cost = { }, },
[24] = {12430, 36, 46, 25, levelRequirement = 76, statInterpolation = {1, 1, 1}, cost = { }, },
[25] = {12540, 37, 48, 25, levelRequirement = 78, statInterpolation = {1, 1, 1}, cost = { }, },
[26] = {12650, 37, 50, 25, levelRequirement = 80, statInterpolation = {1, 1, 1}, cost = { }, },
[27] = {12760, 38, 52, 25, levelRequirement = 82, statInterpolation = {1, 1, 1}, cost = { }, },
[28] = {12870, 38, 54, 25, levelRequirement = 84, statInterpolation = {1, 1, 1}, cost = { }, },
[29] = {12980, 39, 56, 25, levelRequirement = 86, statInterpolation = {1, 1, 1}, cost = { }, },
[30] = {13090, 39, 58, 25, levelRequirement = 88, statInterpolation = {1, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ExileRainOfArrows"] = {
name = "Rain of Arrows",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Fires a large number of arrows into the air, to land at the target after a short delay.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Area] = true,
[SkillType.ProjectileSpeed] = true,
[SkillType.Totemable] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
[SkillType.Triggerable] = true,
[SkillType.Rain] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_damage_+%_final",
"animation_effect_variation",
"spell_maximum_action_distance_+%",
"is_area_damage",
"base_is_projectile",
},
levels = {
[1] = {-20, 1, -35, levelRequirement = 2, statInterpolation = {1}, cost = { }, },
[2] = {-20, 1, 1, -35, levelRequirement = 4, statInterpolation = {1, 1}, cost = { }, },
[3] = {-20, 2, 1, -35, levelRequirement = 6, statInterpolation = {1, 1}, cost = { }, },
[4] = {-20, 3, 1, -35, levelRequirement = 9, statInterpolation = {1, 1}, cost = { }, },
[5] = {-20, 10, 4, 1, -35, levelRequirement = 12, statInterpolation = {1, 1, 1}, cost = { }, },
[6] = {-20, 10, 5, 1, -35, levelRequirement = 15, statInterpolation = {1, 1, 1}, cost = { }, },
[7] = {-20, 11, 6, 1, -35, levelRequirement = 19, statInterpolation = {1, 1, 1}, cost = { }, },
[8] = {-20, 11, 15, 7, 1, -35, levelRequirement = 23, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[9] = {-20, 12, 15, 8, 1, -35, levelRequirement = 28, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[10] = {-20, 12, 15, 9, 1, -35, levelRequirement = 33, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[11] = {-25, 13, 15, 10, 10, 1, -35, levelRequirement = 39, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[12] = {-25, 13, 15, 10, 11, 1, -35, levelRequirement = 43, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[13] = {-25, 14, 16, 11, 12, 1, -35, levelRequirement = 46, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[14] = {-25, 14, 16, 12, 13, 1, -35, levelRequirement = 49, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[15] = {-30, 15, 16, 13, 14, 1, -35, levelRequirement = 52, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[16] = {-30, 15, 16, 14, 15, 1, -35, levelRequirement = 55, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[17] = {-30, 16, 17, 15, 16, 1, -35, levelRequirement = 58, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[18] = {-30, 16, 17, 16, 17, 1, -35, levelRequirement = 61, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[19] = {-30, 17, 17, 17, 18, 1, -35, levelRequirement = 64, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[20] = {-30, 17, 17, 18, 19, 1, -35, levelRequirement = 66, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[21] = {-30, 18, 18, 19, 20, 1, -35, levelRequirement = 67, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[22] = {-30, 18, 18, 19, 21, 1, -35, levelRequirement = 68, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[23] = {-30, 19, 18, 20, 22, 1, -35, levelRequirement = 69, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[24] = {-30, 19, 18, 20, 23, 1, -35, levelRequirement = 70, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[25] = {-30, 20, 18, 21, 24, 1, -35, levelRequirement = 71, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[26] = {-30, 20, 18, 21, 25, 1, -35, levelRequirement = 72, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[27] = {-30, 21, 18, 22, 26, 1, -35, levelRequirement = 73, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[28] = {-30, 21, 18, 22, 27, 1, -35, levelRequirement = 74, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[29] = {-30, 22, 19, 23, 28, 1, -35, levelRequirement = 75, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[30] = {-30, 22, 19, 23, 29, 1, -35, levelRequirement = 76, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[31] = {-30, 23, 19, 24, 30, 1, -35, levelRequirement = 77, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[32] = {-30, 23, 19, 24, 31, 1, -35, levelRequirement = 78, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[33] = {-30, 24, 19, 25, 32, 1, -35, levelRequirement = 79, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[34] = {-30, 24, 19, 25, 33, 1, -35, levelRequirement = 80, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[35] = {-30, 25, 19, 26, 34, 1, -35, levelRequirement = 81, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[36] = {-30, 25, 19, 26, 35, 1, -35, levelRequirement = 82, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ExileVaalRainOfArrows"] = {
name = "Vaal Rain of Arrows",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Fires a large number of arrows into the air, to land at the target after a short delay. Enemies hit by the arrows are pinned in place, unable to move for a time.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.Area] = true,
[SkillType.ProjectileSpeed] = true,
[SkillType.Totemable] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
[SkillType.Duration] = true,
[SkillType.Vaal] = true,
[SkillType.Rain] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
duration = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_damage_+%_final",
"base_skill_effect_duration",
"spell_maximum_action_distance_+%",
"base_is_projectile",
"is_area_damage",
"rain_of_arrows_pin",
},
levels = {
[1] = {-20, 3400, -35, levelRequirement = 2, statInterpolation = {1, 1}, cost = { }, },
[2] = {-20, 3450, 1, -35, levelRequirement = 4, statInterpolation = {1, 1, 1}, cost = { }, },
[3] = {-20, 3500, 2, -35, levelRequirement = 6, statInterpolation = {1, 1, 1}, cost = { }, },
[4] = {-20, 3550, 3, -35, levelRequirement = 9, statInterpolation = {1, 1, 1}, cost = { }, },
[5] = {-20, 3600, 10, 4, -35, levelRequirement = 12, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[6] = {-20, 3650, 10, 5, -35, levelRequirement = 15, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[7] = {-20, 3700, 11, 6, -35, levelRequirement = 19, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[8] = {-20, 3750, 11, 15, 7, -35, levelRequirement = 23, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[9] = {-20, 3800, 12, 15, 8, -35, levelRequirement = 28, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[10] = {-20, 3850, 12, 15, 9, -35, levelRequirement = 33, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[11] = {-25, 3900, 13, 15, 10, 10, -35, levelRequirement = 39, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[12] = {-25, 3950, 13, 15, 10, 11, -35, levelRequirement = 43, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[13] = {-25, 4000, 14, 16, 11, 12, -35, levelRequirement = 46, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[14] = {-25, 4050, 14, 16, 12, 13, -35, levelRequirement = 49, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[15] = {-30, 4100, 15, 16, 13, 14, -35, levelRequirement = 52, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[16] = {-30, 4150, 15, 16, 14, 15, -35, levelRequirement = 55, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[17] = {-30, 4200, 16, 17, 15, 16, -35, levelRequirement = 58, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[18] = {-30, 4250, 16, 17, 16, 17, -35, levelRequirement = 61, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[19] = {-30, 4300, 17, 17, 17, 18, -35, levelRequirement = 64, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[20] = {-30, 4350, 17, 17, 18, 19, -35, levelRequirement = 66, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[21] = {-30, 4375, 18, 18, 19, 20, -35, levelRequirement = 67, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[22] = {-30, 4400, 18, 18, 19, 21, -35, levelRequirement = 68, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[23] = {-30, 4425, 19, 18, 20, 22, -35, levelRequirement = 69, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[24] = {-30, 4450, 19, 18, 20, 23, -35, levelRequirement = 70, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[25] = {-30, 4475, 20, 18, 21, 24, -35, levelRequirement = 71, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[26] = {-30, 4500, 20, 18, 21, 25, -35, levelRequirement = 72, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[27] = {-30, 4525, 21, 18, 22, 26, -35, levelRequirement = 73, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[28] = {-30, 4550, 21, 18, 22, 27, -35, levelRequirement = 74, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[29] = {-30, 4575, 22, 19, 23, 28, -35, levelRequirement = 75, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[30] = {-30, 4600, 23, 19, 23, 29, -35, levelRequirement = 76, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[31] = {-30, 4625, 23, 19, 24, 30, -35, levelRequirement = 77, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[32] = {-30, 4650, 24, 19, 24, 31, -35, levelRequirement = 78, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[33] = {-30, 4675, 24, 19, 25, 32, -35, levelRequirement = 79, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[34] = {-30, 4700, 25, 19, 25, 33, -35, levelRequirement = 80, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[35] = {-30, 4725, 25, 19, 26, 34, -35, levelRequirement = 81, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[36] = {-30, 4750, 26, 19, 26, 35, -35, levelRequirement = 82, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ExileHatred"] = {
name = "Hatred",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Casts an aura that grants extra cold damage based on physical damage to you and your allies.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Buff] = true,
[SkillType.HasReservation] = true,
[SkillType.TotemCastsAlone] = true,
[SkillType.Totemable] = true,
[SkillType.Aura] = true,
[SkillType.Cold] = true,
[SkillType.Instant] = true,
[SkillType.AreaSpell] = true,
[SkillType.CanHaveBlessing] = true,
[SkillType.InstantNoRepeatWhenHeld] = true,
[SkillType.InstantShiftAttackForLeftMouse] = true,
[SkillType.Cooldown] = true,
},
statDescriptionScope = "aura_skill_stat_descriptions",
castTime = 1.2,
baseFlags = {
area = true,
spell = true,
aura = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"physical_damage_%_to_add_as_cold",
},
levels = {
[1] = {26, levelRequirement = 10, statInterpolation = {1}, cost = { }, },
[2] = {26, 3, levelRequirement = 13, statInterpolation = {1, 1}, cost = { }, },
[3] = {27, 6, levelRequirement = 16, statInterpolation = {1, 1}, cost = { }, },
[4] = {27, 9, levelRequirement = 19, statInterpolation = {1, 1}, cost = { }, },
[5] = {28, 12, levelRequirement = 22, statInterpolation = {1, 1}, cost = { }, },
[6] = {28, 15, levelRequirement = 25, statInterpolation = {1, 1}, cost = { }, },
[7] = {29, 18, levelRequirement = 28, statInterpolation = {1, 1}, cost = { }, },
[8] = {29, 21, levelRequirement = 32, statInterpolation = {1, 1}, cost = { }, },
[9] = {30, 23, levelRequirement = 36, statInterpolation = {1, 1}, cost = { }, },
[10] = {30, 25, levelRequirement = 40, statInterpolation = {1, 1}, cost = { }, },
[11] = {31, 27, levelRequirement = 44, statInterpolation = {1, 1}, cost = { }, },
[12] = {31, 29, levelRequirement = 47, statInterpolation = {1, 1}, cost = { }, },
[13] = {32, 31, levelRequirement = 50, statInterpolation = {1, 1}, cost = { }, },
[14] = {32, 33, levelRequirement = 53, statInterpolation = {1, 1}, cost = { }, },
[15] = {33, 35, levelRequirement = 56, statInterpolation = {1, 1}, cost = { }, },
[16] = {34, 36, levelRequirement = 59, statInterpolation = {1, 1}, cost = { }, },
[17] = {34, 37, levelRequirement = 62, statInterpolation = {1, 1}, cost = { }, },
[18] = {35, 38, levelRequirement = 64, statInterpolation = {1, 1}, cost = { }, },
[19] = {35, 39, levelRequirement = 66, statInterpolation = {1, 1}, cost = { }, },
[20] = {36, 40, levelRequirement = 68, statInterpolation = {1, 1}, cost = { }, },
[21] = {36, 41, levelRequirement = 70, statInterpolation = {1, 1}, cost = { }, },
[22] = {37, 42, levelRequirement = 72, statInterpolation = {1, 1}, cost = { }, },
[23] = {37, 43, levelRequirement = 74, statInterpolation = {1, 1}, cost = { }, },
[24] = {38, 44, levelRequirement = 76, statInterpolation = {1, 1}, cost = { }, },
[25] = {38, 45, levelRequirement = 78, statInterpolation = {1, 1}, cost = { }, },
[26] = {39, 46, levelRequirement = 80, statInterpolation = {1, 1}, cost = { }, },
[27] = {39, 47, levelRequirement = 82, statInterpolation = {1, 1}, cost = { }, },
[28] = {40, 48, levelRequirement = 84, statInterpolation = {1, 1}, cost = { }, },
[29] = {40, 49, levelRequirement = 86, statInterpolation = {1, 1}, cost = { }, },
[30] = {41, 50, levelRequirement = 88, statInterpolation = {1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ExileBarrage"] = {
name = "Barrage",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "After a short preparation time, you fire individual projectiles repeatedly with a Bow or Wand. These projectiles have a small randomised spread. This skill cannot be Triggered.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Totemable] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
[SkillType.WandAttack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"physical_damage_+%",
"active_skill_attack_speed_+%_final",
"number_of_additional_projectiles",
"active_skill_damage_+%_final",
"monster_reverse_point_blank_damage_-%_at_minimum_range",
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"projectiles_barrage",
},
levels = {
[1] = {0, 0, 3, -60, 30, levelRequirement = 3, statInterpolation = {1, 1}, cost = { }, },
[2] = {0, 1, 3, -60, 30, levelRequirement = 10, statInterpolation = {1, 1}, cost = { }, },
[3] = {2, 2, 3, -60, 30, levelRequirement = 13, statInterpolation = {1, 1}, cost = { }, },
[4] = {5, 4, 3, -60, 30, levelRequirement = 16, statInterpolation = {1, 1}, cost = { }, },
[5] = {7, 5, 3, -60, 30, levelRequirement = 19, statInterpolation = {1, 1}, cost = { }, },
[6] = {9, 7, 3, -60, 30, levelRequirement = 22, statInterpolation = {1, 1}, cost = { }, },
[7] = {12, 8, 3, -60, 30, levelRequirement = 25, statInterpolation = {1, 1}, cost = { }, },
[8] = {14, 10, 3, -60, 30, levelRequirement = 28, statInterpolation = {1, 1}, cost = { }, },
[9] = {16, 11, 3, -60, 30, levelRequirement = 32, statInterpolation = {1, 1}, cost = { }, },
[10] = {19, 13, 3, -60, 30, levelRequirement = 36, statInterpolation = {1, 1}, cost = { }, },
[11] = {21, 14, 3, -60, 30, levelRequirement = 40, statInterpolation = {1, 1}, cost = { }, },
[12] = {24, 16, 3, -60, 30, levelRequirement = 44, statInterpolation = {1, 1}, cost = { }, },
[13] = {26, 17, 3, -60, 30, levelRequirement = 47, statInterpolation = {1, 1}, cost = { }, },
[14] = {28, 19, 3, -60, 30, levelRequirement = 50, statInterpolation = {1, 1}, cost = { }, },
[15] = {31, 20, 3, -60, 30, levelRequirement = 53, statInterpolation = {1, 1}, cost = { }, },
[16] = {33, 22, 3, -60, 30, levelRequirement = 56, statInterpolation = {1, 1}, cost = { }, },
[17] = {35, 23, 3, -60, 30, levelRequirement = 59, statInterpolation = {1, 1}, cost = { }, },
[18] = {38, 25, 3, -60, 30, levelRequirement = 62, statInterpolation = {1, 1}, cost = { }, },
[19] = {40, 26, 3, -60, 30, levelRequirement = 64, statInterpolation = {1, 1}, cost = { }, },
[20] = {42, 28, 3, -60, 30, levelRequirement = 66, statInterpolation = {1, 1}, cost = { }, },
[21] = {44, 29, 3, -60, 30, levelRequirement = 67, statInterpolation = {1, 1}, cost = { }, },
[22] = {45, 29, 3, -60, 30, levelRequirement = 68, statInterpolation = {1, 1}, cost = { }, },
[23] = {46, 30, 3, -60, 30, levelRequirement = 69, statInterpolation = {1, 1}, cost = { }, },
[24] = {47, 31, 3, -60, 30, levelRequirement = 70, statInterpolation = {1, 1}, cost = { }, },
[25] = {48, 32, 3, -60, 30, levelRequirement = 71, statInterpolation = {1, 1}, cost = { }, },
[26] = {49, 32, 3, -60, 30, levelRequirement = 72, statInterpolation = {1, 1}, cost = { }, },
[27] = {51, 33, 3, -60, 30, levelRequirement = 73, statInterpolation = {1, 1}, cost = { }, },
[28] = {52, 34, 3, -60, 30, levelRequirement = 74, statInterpolation = {1, 1}, cost = { }, },
[29] = {53, 35, 3, -60, 30, levelRequirement = 75, statInterpolation = {1, 1}, cost = { }, },
[30] = {54, 35, 3, -60, 30, levelRequirement = 76, statInterpolation = {1, 1}, cost = { }, },
[31] = {55, 36, 3, -60, 30, levelRequirement = 77, statInterpolation = {1, 1}, cost = { }, },
[32] = {56, 37, 3, -60, 30, levelRequirement = 78, statInterpolation = {1, 1}, cost = { }, },
[33] = {58, 39, 3, -60, 30, levelRequirement = 79, statInterpolation = {1, 1}, cost = { }, },
[34] = {59, 38, 3, -60, 30, levelRequirement = 80, statInterpolation = {1, 1}, cost = { }, },
[35] = {60, 39, 3, -60, 30, levelRequirement = 81, statInterpolation = {1, 1}, cost = { }, },
[36] = {61, 40, 3, -60, 30, levelRequirement = 82, statInterpolation = {1, 1}, cost = { }, },
[37] = {64, 41, 3, -60, 30, levelRequirement = 84, statInterpolation = {1, 1}, cost = { }, },
[38] = {66, 43, 3, -60, 30, levelRequirement = 86, statInterpolation = {1, 1}, cost = { }, },
[39] = {68, 44, 3, -60, 30, levelRequirement = 88, statInterpolation = {1, 1}, cost = { }, },
},
}
monster base type attack cast speed +% and damage -% final [33]
| Family | MonsterSpeedAndDamageFixup |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | caster_damage Dégâts Attaque Lanceur de sorts Vitesse |
20% d'Augmentation de la Vitesse d'attaque
| Family | IncreasedAttackSpeed |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | Attaque Vitesse |
| key | val |
|---|---|
| Stats.item_drop_slots | 1 |
| Stats.energy_shield_recharge_rate_per_minute_% | 2000 |
| Stats.mana_regeneration_rate_per_minute_% | 0 |
| Stats.base_maximum_mana | 200 |
| Stats.maximum_physical_damage_reduction_% | 75 |
| Stats.max_viper_strike_orbs | 4 |
| Stats.base_maximum_all_resistances_% | 75 |
| Stats.max_fuse_arrow_orbs | 5 |
| Stats.max_fire_beam_stacks | 8 |
| Stats.max_charged_attack_stacks | 10 |
| Stats.base_critical_strike_multiplier | 130 |
| Stats.critical_ailment_dot_multiplier_+ | 30 |
| Stats.max_endurance_charges | 3 |
| Stats.max_frenzy_charges | 3 |
| Stats.max_power_charges | 3 |
| Stats.base_attack_speed_+%_per_frenzy_charge | 5 |
| Stats.base_attack_speed_+%_per_frenzy_charge_if_not_player_minion | 11 |
| Stats.base_cast_speed_+%_per_frenzy_charge | 5 |
| Stats.base_cast_speed_+%_per_frenzy_charge_if_not_player_minion | 11 |
| Stats.movement_velocity_+%_per_frenzy_charge_if_not_player_minion | 5 |
| Stats.object_inherent_damage_+%_final_per_frenzy_charge | 4 |
| Stats.physical_damage_reduction_%_per_endurance_charge | 4 |
| Stats.physical_damage_reduction_%_per_endurance_charge_if_not_player_minion | 11 |
| Stats.resist_all_elements_%_per_endurance_charge | 4 |
| Stats.resist_all_elements_%_per_endurance_charge_if_not_player_minion | 11 |
| Stats.critical_strike_chance_+%_per_power_charge | 50 |
| Stats.critical_strike_chance_+%_per_power_charge_if_not_player_minion | 150 |
| Stats.maximum_block_% | 75 |
| Stats.base_maximum_spell_block_% | 75 |
| Stats.base_number_of_totems_allowed | 1 |
| Stats.base_number_of_traps_allowed | 3 |
| Stats.base_number_of_remote_mines_allowed | 5 |
| Stats.movement_velocity_cap | 128 |
| Stats.maximum_life_leech_rate_%_per_minute | 1200 |
| Stats.maximum_mana_leech_rate_%_per_minute | 1200 |
| Stats.maximum_energy_shield_leech_rate_%_per_minute | 600 |
| Stats.monster_ignite_damage_+%_final | -72 |
| Stats.monster_bleeding_damage_+%_final | -86 |
| Stats.monster_poison_damage_+%_final | -50 |
| Stats.bleeding_moving_damage_%_of_base_override | 500 |
| Stats.max_azurite_debuff_stacks | 10 |
| Stats.impaled_debuff_base_duration_ms | 8000 |
| Stats.impaled_debuff_number_of_reflected_hits | 5 |
| Stats.ignore_skill_weapon_restrictions | 1 |
| Stats.base_total_number_of_sigils_allowed | 3 |
| Stats.maximum_life_leech_amount_per_leech_%_max_life | 10 |
| Stats.maximum_mana_leech_amount_per_leech_%_max_mana | 10 |
| Stats.maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield | 10 |
| Stats.object_inherent_melee_hit_stun_duration_+%_final | 20 |
| Stats.scale_melee_range_to_actor_scale | 1 |
| Stats.use_melee_pattern_range | 1 |
| Stats.actor_scale_+%_limit | 100 |
| Stats.damage_taken_when_hit_+%_final_per_fortification | -1 |
| Stats.base_max_fortification | 20 |
| Stats.soul_eater_maximum_stacks | 45 |
| Stats.base_mana_cost_-% | 0 |
| Stats.additional_life_scaling_index | 10 |
| ObjectMagicProperties.stat_description_list | Metadata/StatDescriptions/monster_stat_descriptions.txt |
| Positioned.blocking | true |
| Positioned.team | 0 |
| Positioned.serialise_collidable | true |
| BaseEvents.server_only | true |
| Actor.basic_action | Move, Flee, StrafeLeft, StrafeRight, Advance, DoNothing, MonsterPickup |
| Actor.slow_animations_go_to_idle | true |
Orra Verteporte
Humanoïdemonster base type attack cast speed +% and damage -% final [33]
20% d'Augmentation de la Vitesse d'attaque
100% d'Augmentation de la Vie maximale
100% d'Augmentation de Zone d'effet
80% d'Augmentation de la taille du personnage
20% d'Augmentation de la Vitesse d'attaque
100% d'Augmentation de la Vie maximale
100% d'Augmentation de Zone d'effet
80% d'Augmentation de la taille du personnage
Orra Greengate
| Spectre | N |
|---|---|
| Tags | cold_affinity, cursing_monster, female_rogue_exile, has_bow, human, humanoid, light_armour, medium_height, medium_movement, not_int, not_str, physical_affinity, puncturing_weapon, ranged, red_blood, rogue_exile |
Vie
112%
Évasion
+100%
Ailment Threshold
112%
Résistance
Damage
143%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 80
Attack Time
1.605 Second
Damage Spread
±20%
Expérience
100%
Model Size
100%
Type
ExileRanger1
Metadata
ExileRanger1Supporter
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
7,205
Armure
28,790
Score d'Évasion
9,478
Damage
534
Dégâts des sorts
534
Précision
580
Attack Time
1.605
Expérience
10,255
Minion Life
1,563
Minion Damage
427
Ailment Threshold
7,205
Chill
23
Shock
23
Brittle
129
Scorch
23
Sap
63
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 427–641
Chances de coup critique: 5%
Attack Time: 1.605 sec.
Frappez vos ennemis d'un coup puissant.
skill can fire arrows [1]
skill can fire wand projectiles [1]
ExileVulnerability
Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, Physical, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
Vulnérabilité
Temps d'incantation: 0.5 sec.
Temps de recharge: 8 sec.
Maudit tous les ennemis dans la zone ciblée. Cette Malédiction augmente les Dégâts physiques qu'ils subissent. Les attaques qui touchent les ennemis ainsi maudits ont des Chances d'appliquer le Saignement.
La Durée de base est de 11.99 secondes
Les Ennemis Maudits ont 34% d'Augmentation des Dégâts physiques subis
Les Attaques au Toucher contre les Ennemis Maudits ont 25% de chances d'infliger le Saignement
active skill area of effect radius +% final [38]
ExileRainOfArrows
Attack, RangedAttack, MirageArcherCanUse, Area, ProjectileSpeed, Totemable, Trappable, Mineable, Triggerable, Rain
Pluie de flèches
Base Damage: 427–641
Chances de coup critique: 5%
Attack Time: 1.605 sec.
Une multitude de flèches est tirée dans les airs, s'abattant sur la cible après une courte durée.
Rajoutez 18% des Dégâts physiques sous forme de Dégâts de froid
30% de Perte de Dégâts
19% d'Augmentation de la Vitesse d'attaque
18% d'Augmentation de la Vitesse des Projectiles
active skill area of effect radius +% final [21]
animation effect variation [1]
base is projectile [1]
is area damage [1]
spell maximum action distance +% [-35]
ExileHatred
Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Cold, Instant, AreaSpell, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
Haine
Temps d'incantation: 1.2 sec.
Temps de recharge: 0.5 sec.
Une aura qui rajoute une partie des dégâts physiques sous forme de dégâts de froid, affectant le lanceur et ses alliés.
Vous et les Alliés à proximité Rajoutez 36% de vos Dégâts physiques sous forme de Dégâts de froid
active skill area of effect radius +% final [40]
ExileFrenzy
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, MeleeSingleTarget, Multistrikeable, Melee, Triggerable
Frénésie
Base Damage: 427–641
Chances de coup critique: 5%
Attack Time: 1.605 sec.
Une attaque qui octroie au personnage une charge de frénésie au toucher. Les charges de frénésie augmentent votre vitesse d'attaque.
28% de Perte de Dégâts
10% Davantage de Dégâts physiques
10% d'Augmentation des Dégâts physiques par Charge de frénésie
Tire 2 Projectiles supplémentaires
10% d'Augmentation de la Vitesse d'attaque par Charge de frénésie
skill can fire arrows [1]
ExileVaalRainOfArrows
Attack, RangedAttack, Area, ProjectileSpeed, Totemable, Trappable, Mineable, Duration, Vaal, Rain
Pluie de flèches vaal
Base Damage: 427–641
Chances de coup critique: 5%
Attack Time: 1.605 sec.
Une multitude de flèches est tirée dans les airs, s'abattant sur la cible après une courte durée. Les ennemis touchés par les flèches sont cloués sur place, incapables de se déplacer pendant quelques instants.
Rajoutez 18% des Dégâts physiques sous forme de Dégâts de froid
30% de Perte de Dégâts
La Durée de base est de 4.4 secondes
19% d'Augmentation de la Vitesse d'attaque
18% d'Augmentation de la Vitesse des Projectiles
active skill area of effect radius +% final [21]
base is projectile [1]
is area damage [1]
rain of arrows pin [1]
spell maximum action distance +% [-35]
ExileBarrage
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, WandAttack
Tir de barrage
Base Damage: 427–641
Chances de coup critique: 5%
Attack Time: 1.605 sec.
Temps de recharge: 4 sec.
Une succession d'attaques de projectiles individuels à distance qui nécessite un bref instant de préparation. Ces attaques ont une légère dispersion aléatoire. Fonctionne uniquement avec les arcs et les baguettes. Cette Aptitude ne peut être Déclenchée.
60% de Perte de Dégâts
Tire 3 Projectiles supplémentaires
45% d'Augmentation des Dégâts physiques
Tire des Projectiles de manière séquencée
29% Davantage de Vitesse d'attaque
monster reverse point blank damage -% at minimum range [30]
skill can fire arrows [1]
skill can fire wand projectiles [1]
Object Type
version 2
extends "Metadata/Monsters/Exiles/Exile"
Stats
{
set_base_mana_cost_-% = 0
set_mana_regeneration_rate_per_minute_% = 0
}Object Type Codes
version 2 extends "Metadata/Monsters/Exiles/Exile"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Exiles/ExileRanger1Supporter"] = {
name = "Orra Greengate",
life = 1.12,
fireResist = 30,
coldResist = 30,
lightningResist = 30,
chaosResist = 20,
damage = 1.43,
damageSpread = 0.2,
attackTime = 1.605,
attackRange = 80,
accuracy = 1,
weaponType1 = "Bow",
skillList = {
"ExileFrenzy",
"Melee",
"ExileVulnerability",
"ExileRainOfArrows",
"ExileVaalRainOfArrows",
"ExileHatred",
"ExileBarrage",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["ExileFrenzy"] = {
name = "Frenzy",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Performs an attack that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Totemable] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"physical_damage_+%_per_frenzy_charge",
"base_attack_speed_+%_per_frenzy_charge",
"active_skill_physical_damage_+%_final",
"skill_can_fire_arrows",
},
levels = {
[1] = {10, 10, 10, levelRequirement = 30, statInterpolation = {}, cost = { }, },
[2] = {0, 2, -20, 10, 10, 10, levelRequirement = 50, statInterpolation = {1, 1, 1}, cost = { }, },
[3] = {0, 2, -28, 10, 10, 10, levelRequirement = 65, statInterpolation = {1, 1, 1}, cost = { }, },
[4] = {0, 2, -36, 10, 10, 10, levelRequirement = 75, statInterpolation = {1, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ExileVulnerability"] = {
name = "Vulnerability",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Curse all targets in an area, causing them to take increased physical damage. Attacks against the cursed enemies have a chance to inflict bleeding.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Duration] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Cascadable] = true,
[SkillType.AppliesCurse] = true,
[SkillType.CanRapidFire] = true,
[SkillType.AreaSpell] = true,
[SkillType.Physical] = true,
[SkillType.InstantNoRepeatWhenHeld] = true,
[SkillType.InstantShiftAttackForLeftMouse] = true,
[SkillType.Hex] = true,
},
statDescriptionScope = "curse_skill_stat_descriptions",
castTime = 0.5,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_skill_effect_duration",
"physical_damage_taken_+%",
"receive_bleeding_chance_%_when_hit_by_attack",
},
levels = {
[1] = {9900, 25, 25, levelRequirement = 24, statInterpolation = {1, 1}, cost = { }, },
[2] = {10010, 25, 2, 25, levelRequirement = 27, statInterpolation = {1, 1, 1}, cost = { }, },
[3] = {10120, 26, 4, 25, levelRequirement = 30, statInterpolation = {1, 1, 1}, cost = { }, },
[4] = {10230, 26, 6, 25, levelRequirement = 33, statInterpolation = {1, 1, 1}, cost = { }, },
[5] = {10340, 27, 8, 25, levelRequirement = 35, statInterpolation = {1, 1, 1}, cost = { }, },
[6] = {10450, 27, 10, 25, levelRequirement = 38, statInterpolation = {1, 1, 1}, cost = { }, },
[7] = {10560, 28, 12, 25, levelRequirement = 40, statInterpolation = {1, 1, 1}, cost = { }, },
[8] = {10670, 28, 14, 25, levelRequirement = 43, statInterpolation = {1, 1, 1}, cost = { }, },
[9] = {10780, 29, 16, 25, levelRequirement = 46, statInterpolation = {1, 1, 1}, cost = { }, },
[10] = {10890, 29, 18, 25, levelRequirement = 48, statInterpolation = {1, 1, 1}, cost = { }, },
[11] = {11000, 30, 20, 25, levelRequirement = 50, statInterpolation = {1, 1, 1}, cost = { }, },
[12] = {11110, 30, 22, 25, levelRequirement = 52, statInterpolation = {1, 1, 1}, cost = { }, },
[13] = {11220, 31, 24, 25, levelRequirement = 54, statInterpolation = {1, 1, 1}, cost = { }, },
[14] = {11330, 31, 26, 25, levelRequirement = 56, statInterpolation = {1, 1, 1}, cost = { }, },
[15] = {11440, 32, 28, 25, levelRequirement = 58, statInterpolation = {1, 1, 1}, cost = { }, },
[16] = {11550, 32, 30, 25, levelRequirement = 60, statInterpolation = {1, 1, 1}, cost = { }, },
[17] = {11660, 33, 32, 25, levelRequirement = 62, statInterpolation = {1, 1, 1}, cost = { }, },
[18] = {11770, 33, 34, 25, levelRequirement = 64, statInterpolation = {1, 1, 1}, cost = { }, },
[19] = {11880, 34, 36, 25, levelRequirement = 66, statInterpolation = {1, 1, 1}, cost = { }, },
[20] = {11990, 34, 38, 25, levelRequirement = 68, statInterpolation = {1, 1, 1}, cost = { }, },
[21] = {12100, 35, 40, 25, levelRequirement = 70, statInterpolation = {1, 1, 1}, cost = { }, },
[22] = {12210, 35, 42, 25, levelRequirement = 72, statInterpolation = {1, 1, 1}, cost = { }, },
[23] = {12320, 36, 44, 25, levelRequirement = 74, statInterpolation = {1, 1, 1}, cost = { }, },
[24] = {12430, 36, 46, 25, levelRequirement = 76, statInterpolation = {1, 1, 1}, cost = { }, },
[25] = {12540, 37, 48, 25, levelRequirement = 78, statInterpolation = {1, 1, 1}, cost = { }, },
[26] = {12650, 37, 50, 25, levelRequirement = 80, statInterpolation = {1, 1, 1}, cost = { }, },
[27] = {12760, 38, 52, 25, levelRequirement = 82, statInterpolation = {1, 1, 1}, cost = { }, },
[28] = {12870, 38, 54, 25, levelRequirement = 84, statInterpolation = {1, 1, 1}, cost = { }, },
[29] = {12980, 39, 56, 25, levelRequirement = 86, statInterpolation = {1, 1, 1}, cost = { }, },
[30] = {13090, 39, 58, 25, levelRequirement = 88, statInterpolation = {1, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ExileRainOfArrows"] = {
name = "Rain of Arrows",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Fires a large number of arrows into the air, to land at the target after a short delay.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Area] = true,
[SkillType.ProjectileSpeed] = true,
[SkillType.Totemable] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
[SkillType.Triggerable] = true,
[SkillType.Rain] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_damage_+%_final",
"animation_effect_variation",
"spell_maximum_action_distance_+%",
"is_area_damage",
"base_is_projectile",
},
levels = {
[1] = {-20, 1, -35, levelRequirement = 2, statInterpolation = {1}, cost = { }, },
[2] = {-20, 1, 1, -35, levelRequirement = 4, statInterpolation = {1, 1}, cost = { }, },
[3] = {-20, 2, 1, -35, levelRequirement = 6, statInterpolation = {1, 1}, cost = { }, },
[4] = {-20, 3, 1, -35, levelRequirement = 9, statInterpolation = {1, 1}, cost = { }, },
[5] = {-20, 10, 4, 1, -35, levelRequirement = 12, statInterpolation = {1, 1, 1}, cost = { }, },
[6] = {-20, 10, 5, 1, -35, levelRequirement = 15, statInterpolation = {1, 1, 1}, cost = { }, },
[7] = {-20, 11, 6, 1, -35, levelRequirement = 19, statInterpolation = {1, 1, 1}, cost = { }, },
[8] = {-20, 11, 15, 7, 1, -35, levelRequirement = 23, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[9] = {-20, 12, 15, 8, 1, -35, levelRequirement = 28, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[10] = {-20, 12, 15, 9, 1, -35, levelRequirement = 33, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[11] = {-25, 13, 15, 10, 10, 1, -35, levelRequirement = 39, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[12] = {-25, 13, 15, 10, 11, 1, -35, levelRequirement = 43, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[13] = {-25, 14, 16, 11, 12, 1, -35, levelRequirement = 46, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[14] = {-25, 14, 16, 12, 13, 1, -35, levelRequirement = 49, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[15] = {-30, 15, 16, 13, 14, 1, -35, levelRequirement = 52, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[16] = {-30, 15, 16, 14, 15, 1, -35, levelRequirement = 55, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[17] = {-30, 16, 17, 15, 16, 1, -35, levelRequirement = 58, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[18] = {-30, 16, 17, 16, 17, 1, -35, levelRequirement = 61, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[19] = {-30, 17, 17, 17, 18, 1, -35, levelRequirement = 64, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[20] = {-30, 17, 17, 18, 19, 1, -35, levelRequirement = 66, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[21] = {-30, 18, 18, 19, 20, 1, -35, levelRequirement = 67, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[22] = {-30, 18, 18, 19, 21, 1, -35, levelRequirement = 68, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[23] = {-30, 19, 18, 20, 22, 1, -35, levelRequirement = 69, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[24] = {-30, 19, 18, 20, 23, 1, -35, levelRequirement = 70, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[25] = {-30, 20, 18, 21, 24, 1, -35, levelRequirement = 71, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[26] = {-30, 20, 18, 21, 25, 1, -35, levelRequirement = 72, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[27] = {-30, 21, 18, 22, 26, 1, -35, levelRequirement = 73, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[28] = {-30, 21, 18, 22, 27, 1, -35, levelRequirement = 74, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[29] = {-30, 22, 19, 23, 28, 1, -35, levelRequirement = 75, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[30] = {-30, 22, 19, 23, 29, 1, -35, levelRequirement = 76, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[31] = {-30, 23, 19, 24, 30, 1, -35, levelRequirement = 77, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[32] = {-30, 23, 19, 24, 31, 1, -35, levelRequirement = 78, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[33] = {-30, 24, 19, 25, 32, 1, -35, levelRequirement = 79, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[34] = {-30, 24, 19, 25, 33, 1, -35, levelRequirement = 80, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[35] = {-30, 25, 19, 26, 34, 1, -35, levelRequirement = 81, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[36] = {-30, 25, 19, 26, 35, 1, -35, levelRequirement = 82, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ExileVaalRainOfArrows"] = {
name = "Vaal Rain of Arrows",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Fires a large number of arrows into the air, to land at the target after a short delay. Enemies hit by the arrows are pinned in place, unable to move for a time.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.Area] = true,
[SkillType.ProjectileSpeed] = true,
[SkillType.Totemable] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
[SkillType.Duration] = true,
[SkillType.Vaal] = true,
[SkillType.Rain] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
duration = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_damage_+%_final",
"base_skill_effect_duration",
"spell_maximum_action_distance_+%",
"base_is_projectile",
"is_area_damage",
"rain_of_arrows_pin",
},
levels = {
[1] = {-20, 3400, -35, levelRequirement = 2, statInterpolation = {1, 1}, cost = { }, },
[2] = {-20, 3450, 1, -35, levelRequirement = 4, statInterpolation = {1, 1, 1}, cost = { }, },
[3] = {-20, 3500, 2, -35, levelRequirement = 6, statInterpolation = {1, 1, 1}, cost = { }, },
[4] = {-20, 3550, 3, -35, levelRequirement = 9, statInterpolation = {1, 1, 1}, cost = { }, },
[5] = {-20, 3600, 10, 4, -35, levelRequirement = 12, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[6] = {-20, 3650, 10, 5, -35, levelRequirement = 15, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[7] = {-20, 3700, 11, 6, -35, levelRequirement = 19, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[8] = {-20, 3750, 11, 15, 7, -35, levelRequirement = 23, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[9] = {-20, 3800, 12, 15, 8, -35, levelRequirement = 28, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[10] = {-20, 3850, 12, 15, 9, -35, levelRequirement = 33, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[11] = {-25, 3900, 13, 15, 10, 10, -35, levelRequirement = 39, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[12] = {-25, 3950, 13, 15, 10, 11, -35, levelRequirement = 43, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[13] = {-25, 4000, 14, 16, 11, 12, -35, levelRequirement = 46, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[14] = {-25, 4050, 14, 16, 12, 13, -35, levelRequirement = 49, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[15] = {-30, 4100, 15, 16, 13, 14, -35, levelRequirement = 52, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[16] = {-30, 4150, 15, 16, 14, 15, -35, levelRequirement = 55, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[17] = {-30, 4200, 16, 17, 15, 16, -35, levelRequirement = 58, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[18] = {-30, 4250, 16, 17, 16, 17, -35, levelRequirement = 61, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[19] = {-30, 4300, 17, 17, 17, 18, -35, levelRequirement = 64, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[20] = {-30, 4350, 17, 17, 18, 19, -35, levelRequirement = 66, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[21] = {-30, 4375, 18, 18, 19, 20, -35, levelRequirement = 67, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[22] = {-30, 4400, 18, 18, 19, 21, -35, levelRequirement = 68, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[23] = {-30, 4425, 19, 18, 20, 22, -35, levelRequirement = 69, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[24] = {-30, 4450, 19, 18, 20, 23, -35, levelRequirement = 70, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[25] = {-30, 4475, 20, 18, 21, 24, -35, levelRequirement = 71, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[26] = {-30, 4500, 20, 18, 21, 25, -35, levelRequirement = 72, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[27] = {-30, 4525, 21, 18, 22, 26, -35, levelRequirement = 73, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[28] = {-30, 4550, 21, 18, 22, 27, -35, levelRequirement = 74, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[29] = {-30, 4575, 22, 19, 23, 28, -35, levelRequirement = 75, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[30] = {-30, 4600, 23, 19, 23, 29, -35, levelRequirement = 76, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[31] = {-30, 4625, 23, 19, 24, 30, -35, levelRequirement = 77, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[32] = {-30, 4650, 24, 19, 24, 31, -35, levelRequirement = 78, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[33] = {-30, 4675, 24, 19, 25, 32, -35, levelRequirement = 79, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[34] = {-30, 4700, 25, 19, 25, 33, -35, levelRequirement = 80, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[35] = {-30, 4725, 25, 19, 26, 34, -35, levelRequirement = 81, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[36] = {-30, 4750, 26, 19, 26, 35, -35, levelRequirement = 82, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ExileHatred"] = {
name = "Hatred",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Casts an aura that grants extra cold damage based on physical damage to you and your allies.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Buff] = true,
[SkillType.HasReservation] = true,
[SkillType.TotemCastsAlone] = true,
[SkillType.Totemable] = true,
[SkillType.Aura] = true,
[SkillType.Cold] = true,
[SkillType.Instant] = true,
[SkillType.AreaSpell] = true,
[SkillType.CanHaveBlessing] = true,
[SkillType.InstantNoRepeatWhenHeld] = true,
[SkillType.InstantShiftAttackForLeftMouse] = true,
[SkillType.Cooldown] = true,
},
statDescriptionScope = "aura_skill_stat_descriptions",
castTime = 1.2,
baseFlags = {
area = true,
spell = true,
aura = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"physical_damage_%_to_add_as_cold",
},
levels = {
[1] = {26, levelRequirement = 10, statInterpolation = {1}, cost = { }, },
[2] = {26, 3, levelRequirement = 13, statInterpolation = {1, 1}, cost = { }, },
[3] = {27, 6, levelRequirement = 16, statInterpolation = {1, 1}, cost = { }, },
[4] = {27, 9, levelRequirement = 19, statInterpolation = {1, 1}, cost = { }, },
[5] = {28, 12, levelRequirement = 22, statInterpolation = {1, 1}, cost = { }, },
[6] = {28, 15, levelRequirement = 25, statInterpolation = {1, 1}, cost = { }, },
[7] = {29, 18, levelRequirement = 28, statInterpolation = {1, 1}, cost = { }, },
[8] = {29, 21, levelRequirement = 32, statInterpolation = {1, 1}, cost = { }, },
[9] = {30, 23, levelRequirement = 36, statInterpolation = {1, 1}, cost = { }, },
[10] = {30, 25, levelRequirement = 40, statInterpolation = {1, 1}, cost = { }, },
[11] = {31, 27, levelRequirement = 44, statInterpolation = {1, 1}, cost = { }, },
[12] = {31, 29, levelRequirement = 47, statInterpolation = {1, 1}, cost = { }, },
[13] = {32, 31, levelRequirement = 50, statInterpolation = {1, 1}, cost = { }, },
[14] = {32, 33, levelRequirement = 53, statInterpolation = {1, 1}, cost = { }, },
[15] = {33, 35, levelRequirement = 56, statInterpolation = {1, 1}, cost = { }, },
[16] = {34, 36, levelRequirement = 59, statInterpolation = {1, 1}, cost = { }, },
[17] = {34, 37, levelRequirement = 62, statInterpolation = {1, 1}, cost = { }, },
[18] = {35, 38, levelRequirement = 64, statInterpolation = {1, 1}, cost = { }, },
[19] = {35, 39, levelRequirement = 66, statInterpolation = {1, 1}, cost = { }, },
[20] = {36, 40, levelRequirement = 68, statInterpolation = {1, 1}, cost = { }, },
[21] = {36, 41, levelRequirement = 70, statInterpolation = {1, 1}, cost = { }, },
[22] = {37, 42, levelRequirement = 72, statInterpolation = {1, 1}, cost = { }, },
[23] = {37, 43, levelRequirement = 74, statInterpolation = {1, 1}, cost = { }, },
[24] = {38, 44, levelRequirement = 76, statInterpolation = {1, 1}, cost = { }, },
[25] = {38, 45, levelRequirement = 78, statInterpolation = {1, 1}, cost = { }, },
[26] = {39, 46, levelRequirement = 80, statInterpolation = {1, 1}, cost = { }, },
[27] = {39, 47, levelRequirement = 82, statInterpolation = {1, 1}, cost = { }, },
[28] = {40, 48, levelRequirement = 84, statInterpolation = {1, 1}, cost = { }, },
[29] = {40, 49, levelRequirement = 86, statInterpolation = {1, 1}, cost = { }, },
[30] = {41, 50, levelRequirement = 88, statInterpolation = {1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ExileBarrage"] = {
name = "Barrage",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "After a short preparation time, you fire individual projectiles repeatedly with a Bow or Wand. These projectiles have a small randomised spread. This skill cannot be Triggered.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Totemable] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
[SkillType.WandAttack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"physical_damage_+%",
"active_skill_attack_speed_+%_final",
"number_of_additional_projectiles",
"active_skill_damage_+%_final",
"monster_reverse_point_blank_damage_-%_at_minimum_range",
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"projectiles_barrage",
},
levels = {
[1] = {0, 0, 3, -60, 30, levelRequirement = 3, statInterpolation = {1, 1}, cost = { }, },
[2] = {0, 1, 3, -60, 30, levelRequirement = 10, statInterpolation = {1, 1}, cost = { }, },
[3] = {2, 2, 3, -60, 30, levelRequirement = 13, statInterpolation = {1, 1}, cost = { }, },
[4] = {5, 4, 3, -60, 30, levelRequirement = 16, statInterpolation = {1, 1}, cost = { }, },
[5] = {7, 5, 3, -60, 30, levelRequirement = 19, statInterpolation = {1, 1}, cost = { }, },
[6] = {9, 7, 3, -60, 30, levelRequirement = 22, statInterpolation = {1, 1}, cost = { }, },
[7] = {12, 8, 3, -60, 30, levelRequirement = 25, statInterpolation = {1, 1}, cost = { }, },
[8] = {14, 10, 3, -60, 30, levelRequirement = 28, statInterpolation = {1, 1}, cost = { }, },
[9] = {16, 11, 3, -60, 30, levelRequirement = 32, statInterpolation = {1, 1}, cost = { }, },
[10] = {19, 13, 3, -60, 30, levelRequirement = 36, statInterpolation = {1, 1}, cost = { }, },
[11] = {21, 14, 3, -60, 30, levelRequirement = 40, statInterpolation = {1, 1}, cost = { }, },
[12] = {24, 16, 3, -60, 30, levelRequirement = 44, statInterpolation = {1, 1}, cost = { }, },
[13] = {26, 17, 3, -60, 30, levelRequirement = 47, statInterpolation = {1, 1}, cost = { }, },
[14] = {28, 19, 3, -60, 30, levelRequirement = 50, statInterpolation = {1, 1}, cost = { }, },
[15] = {31, 20, 3, -60, 30, levelRequirement = 53, statInterpolation = {1, 1}, cost = { }, },
[16] = {33, 22, 3, -60, 30, levelRequirement = 56, statInterpolation = {1, 1}, cost = { }, },
[17] = {35, 23, 3, -60, 30, levelRequirement = 59, statInterpolation = {1, 1}, cost = { }, },
[18] = {38, 25, 3, -60, 30, levelRequirement = 62, statInterpolation = {1, 1}, cost = { }, },
[19] = {40, 26, 3, -60, 30, levelRequirement = 64, statInterpolation = {1, 1}, cost = { }, },
[20] = {42, 28, 3, -60, 30, levelRequirement = 66, statInterpolation = {1, 1}, cost = { }, },
[21] = {44, 29, 3, -60, 30, levelRequirement = 67, statInterpolation = {1, 1}, cost = { }, },
[22] = {45, 29, 3, -60, 30, levelRequirement = 68, statInterpolation = {1, 1}, cost = { }, },
[23] = {46, 30, 3, -60, 30, levelRequirement = 69, statInterpolation = {1, 1}, cost = { }, },
[24] = {47, 31, 3, -60, 30, levelRequirement = 70, statInterpolation = {1, 1}, cost = { }, },
[25] = {48, 32, 3, -60, 30, levelRequirement = 71, statInterpolation = {1, 1}, cost = { }, },
[26] = {49, 32, 3, -60, 30, levelRequirement = 72, statInterpolation = {1, 1}, cost = { }, },
[27] = {51, 33, 3, -60, 30, levelRequirement = 73, statInterpolation = {1, 1}, cost = { }, },
[28] = {52, 34, 3, -60, 30, levelRequirement = 74, statInterpolation = {1, 1}, cost = { }, },
[29] = {53, 35, 3, -60, 30, levelRequirement = 75, statInterpolation = {1, 1}, cost = { }, },
[30] = {54, 35, 3, -60, 30, levelRequirement = 76, statInterpolation = {1, 1}, cost = { }, },
[31] = {55, 36, 3, -60, 30, levelRequirement = 77, statInterpolation = {1, 1}, cost = { }, },
[32] = {56, 37, 3, -60, 30, levelRequirement = 78, statInterpolation = {1, 1}, cost = { }, },
[33] = {58, 39, 3, -60, 30, levelRequirement = 79, statInterpolation = {1, 1}, cost = { }, },
[34] = {59, 38, 3, -60, 30, levelRequirement = 80, statInterpolation = {1, 1}, cost = { }, },
[35] = {60, 39, 3, -60, 30, levelRequirement = 81, statInterpolation = {1, 1}, cost = { }, },
[36] = {61, 40, 3, -60, 30, levelRequirement = 82, statInterpolation = {1, 1}, cost = { }, },
[37] = {64, 41, 3, -60, 30, levelRequirement = 84, statInterpolation = {1, 1}, cost = { }, },
[38] = {66, 43, 3, -60, 30, levelRequirement = 86, statInterpolation = {1, 1}, cost = { }, },
[39] = {68, 44, 3, -60, 30, levelRequirement = 88, statInterpolation = {1, 1}, cost = { }, },
},
}
monster base type attack cast speed +% and damage -% final [33]
| Family | MonsterSpeedAndDamageFixup |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | caster_damage Dégâts Attaque Lanceur de sorts Vitesse |
20% d'Augmentation de la Vitesse d'attaque
| Family | IncreasedAttackSpeed |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | Attaque Vitesse |
100% d'Augmentation de la Vie maximale
100% d'Augmentation de Zone d'effet
80% d'Augmentation de la taille du personnage
| Family | MonsterSupporterGigantism |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats |
Orra Verteporte
HumanoïdeZone : Quartier, Carte
100% d'Augmentation de l'Expérience octroyée par les Monstres
15000% d'Augmentation de la Rareté des Objets cédés
monster base type attack cast speed +% and damage -% final [33]
20% d'Augmentation de la Vitesse d'attaque
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
15000% d'Augmentation de la Rareté des Objets cédés
monster base type attack cast speed +% and damage -% final [33]
20% d'Augmentation de la Vitesse d'attaque
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Orra Greengate
| Spectre | N |
|---|---|
| Area | Quartier, Carte |
| Tags | cold_affinity, cursing_monster, female_rogue_exile, has_bow, human, humanoid, light_armour, medium_movement, medium_small_height, non_unique_map_boss, not_int, not_str, physical_affinity, puncturing_weapon, ranged, red_blood, rogue_exile |
Vie
224%
Évasion
+100%
Ailment Threshold
224%
Résistance
Damage
144%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 80
Attack Time
1.605 Second
Damage Spread
±20%
Expérience
200%
Model Size
100%
Type
ExileRanger1MapBoss
Metadata
ExileRanger1MapBoss
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
71
Vie
463,036
Armure
36,473
Score d'Évasion
10,520
Damage
733
Dégâts des sorts
1,095
Précision
652
Attack Time
1.07535
Expérience
120,439
Minion Life
97,815
Minion Damage
592
Ailment Threshold
263,930
Chill
835
Shock
835
Brittle
4,721
Scorch
835
Sap
2,306
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 1165–1747
Chances de coup critique: 5%
Attack Time: 1.605 sec.
Frappez vos ennemis d'un coup puissant.
skill can fire arrows [1]
skill can fire wand projectiles [1]
ExileVulnerability
Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, Physical, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
Vulnérabilité
Temps d'incantation: 0.5 sec.
Temps de recharge: 8 sec.
Maudit tous les ennemis dans la zone ciblée. Cette Malédiction augmente les Dégâts physiques qu'ils subissent. Les attaques qui touchent les ennemis ainsi maudits ont des Chances d'appliquer le Saignement.
La Durée de base est de 12.1 secondes
Les Ennemis Maudits ont 35% d'Augmentation des Dégâts physiques subis
Les Attaques au Toucher contre les Ennemis Maudits ont 25% de chances d'infliger le Saignement
active skill area of effect radius +% final [40]
ExileRainOfArrows
Attack, RangedAttack, MirageArcherCanUse, Area, ProjectileSpeed, Totemable, Trappable, Mineable, Triggerable, Rain
Pluie de flèches
Base Damage: 1165–1747
Chances de coup critique: 5%
Attack Time: 1.605 sec.
Une multitude de flèches est tirée dans les airs, s'abattant sur la cible après une courte durée.
Rajoutez 18% des Dégâts physiques sous forme de Dégâts de froid
30% de Perte de Dégâts
21% d'Augmentation de la Vitesse d'attaque
20% d'Augmentation de la Vitesse des Projectiles
active skill area of effect radius +% final [24]
animation effect variation [1]
base is projectile [1]
is area damage [1]
spell maximum action distance +% [-35]
ExileHatred
Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Cold, Instant, AreaSpell, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
Haine
Temps d'incantation: 1.2 sec.
Temps de recharge: 0.5 sec.
Une aura qui rajoute une partie des dégâts physiques sous forme de dégâts de froid, affectant le lanceur et ses alliés.
Vous et les Alliés à proximité Rajoutez 36% de vos Dégâts physiques sous forme de Dégâts de froid
active skill area of effect radius +% final [41]
ExileFrenzy
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, MeleeSingleTarget, Multistrikeable, Melee, Triggerable
Frénésie
Base Damage: 1165–1747
Chances de coup critique: 5%
Attack Time: 1.605 sec.
Une attaque qui octroie au personnage une charge de frénésie au toucher. Les charges de frénésie augmentent votre vitesse d'attaque.
28% de Perte de Dégâts
10% Davantage de Dégâts physiques
10% d'Augmentation des Dégâts physiques par Charge de frénésie
Tire 2 Projectiles supplémentaires
10% d'Augmentation de la Vitesse d'attaque par Charge de frénésie
skill can fire arrows [1]
ExileVaalRainOfArrows
Attack, RangedAttack, Area, ProjectileSpeed, Totemable, Trappable, Mineable, Duration, Vaal, Rain
Pluie de flèches vaal
Base Damage: 1165–1747
Chances de coup critique: 5%
Attack Time: 1.605 sec.
Une multitude de flèches est tirée dans les airs, s'abattant sur la cible après une courte durée. Les ennemis touchés par les flèches sont cloués sur place, incapables de se déplacer pendant quelques instants.
Rajoutez 18% des Dégâts physiques sous forme de Dégâts de froid
30% de Perte de Dégâts
La Durée de base est de 4.48 secondes
21% d'Augmentation de la Vitesse d'attaque
20% d'Augmentation de la Vitesse des Projectiles
active skill area of effect radius +% final [24]
base is projectile [1]
is area damage [1]
rain of arrows pin [1]
spell maximum action distance +% [-35]
ExileBarrage
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, WandAttack
Tir de barrage
Base Damage: 1165–1747
Chances de coup critique: 5%
Attack Time: 1.605 sec.
Temps de recharge: 4 sec.
Une succession d'attaques de projectiles individuels à distance qui nécessite un bref instant de préparation. Ces attaques ont une légère dispersion aléatoire. Fonctionne uniquement avec les arcs et les baguettes. Cette Aptitude ne peut être Déclenchée.
60% de Perte de Dégâts
Tire 3 Projectiles supplémentaires
48% d'Augmentation des Dégâts physiques
Tire des Projectiles de manière séquencée
32% Davantage de Vitesse d'attaque
monster reverse point blank damage -% at minimum range [30]
skill can fire arrows [1]
skill can fire wand projectiles [1]
Object Type
version 2
extends "Metadata/Monsters/Exiles/ExileMapBoss"
Stats
{
set_base_mana_cost_-% = 0
set_mana_regeneration_rate_per_minute_% = 0
}Object Type Codes
version 2 extends "Metadata/Monsters/Exiles/ExileMapBoss"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Exiles/ExileRanger1MapBoss"] = {
name = "Orra Greengate",
life = 2.24,
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
damage = 1.44,
damageSpread = 0.2,
attackTime = 1.605,
attackRange = 80,
accuracy = 1,
weaponType1 = "Bow",
skillList = {
"ExileFrenzy",
"Melee",
"ExileVulnerability",
"ExileRainOfArrows",
"ExileVaalRainOfArrows",
"ExileHatred",
"ExileBarrage",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["ExileFrenzy"] = {
name = "Frenzy",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Performs an attack that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Totemable] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"physical_damage_+%_per_frenzy_charge",
"base_attack_speed_+%_per_frenzy_charge",
"active_skill_physical_damage_+%_final",
"skill_can_fire_arrows",
},
levels = {
[1] = {10, 10, 10, levelRequirement = 30, statInterpolation = {}, cost = { }, },
[2] = {0, 2, -20, 10, 10, 10, levelRequirement = 50, statInterpolation = {1, 1, 1}, cost = { }, },
[3] = {0, 2, -28, 10, 10, 10, levelRequirement = 65, statInterpolation = {1, 1, 1}, cost = { }, },
[4] = {0, 2, -36, 10, 10, 10, levelRequirement = 75, statInterpolation = {1, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ExileVulnerability"] = {
name = "Vulnerability",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Curse all targets in an area, causing them to take increased physical damage. Attacks against the cursed enemies have a chance to inflict bleeding.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Duration] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Cascadable] = true,
[SkillType.AppliesCurse] = true,
[SkillType.CanRapidFire] = true,
[SkillType.AreaSpell] = true,
[SkillType.Physical] = true,
[SkillType.InstantNoRepeatWhenHeld] = true,
[SkillType.InstantShiftAttackForLeftMouse] = true,
[SkillType.Hex] = true,
},
statDescriptionScope = "curse_skill_stat_descriptions",
castTime = 0.5,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_skill_effect_duration",
"physical_damage_taken_+%",
"receive_bleeding_chance_%_when_hit_by_attack",
},
levels = {
[1] = {9900, 25, 25, levelRequirement = 24, statInterpolation = {1, 1}, cost = { }, },
[2] = {10010, 25, 2, 25, levelRequirement = 27, statInterpolation = {1, 1, 1}, cost = { }, },
[3] = {10120, 26, 4, 25, levelRequirement = 30, statInterpolation = {1, 1, 1}, cost = { }, },
[4] = {10230, 26, 6, 25, levelRequirement = 33, statInterpolation = {1, 1, 1}, cost = { }, },
[5] = {10340, 27, 8, 25, levelRequirement = 35, statInterpolation = {1, 1, 1}, cost = { }, },
[6] = {10450, 27, 10, 25, levelRequirement = 38, statInterpolation = {1, 1, 1}, cost = { }, },
[7] = {10560, 28, 12, 25, levelRequirement = 40, statInterpolation = {1, 1, 1}, cost = { }, },
[8] = {10670, 28, 14, 25, levelRequirement = 43, statInterpolation = {1, 1, 1}, cost = { }, },
[9] = {10780, 29, 16, 25, levelRequirement = 46, statInterpolation = {1, 1, 1}, cost = { }, },
[10] = {10890, 29, 18, 25, levelRequirement = 48, statInterpolation = {1, 1, 1}, cost = { }, },
[11] = {11000, 30, 20, 25, levelRequirement = 50, statInterpolation = {1, 1, 1}, cost = { }, },
[12] = {11110, 30, 22, 25, levelRequirement = 52, statInterpolation = {1, 1, 1}, cost = { }, },
[13] = {11220, 31, 24, 25, levelRequirement = 54, statInterpolation = {1, 1, 1}, cost = { }, },
[14] = {11330, 31, 26, 25, levelRequirement = 56, statInterpolation = {1, 1, 1}, cost = { }, },
[15] = {11440, 32, 28, 25, levelRequirement = 58, statInterpolation = {1, 1, 1}, cost = { }, },
[16] = {11550, 32, 30, 25, levelRequirement = 60, statInterpolation = {1, 1, 1}, cost = { }, },
[17] = {11660, 33, 32, 25, levelRequirement = 62, statInterpolation = {1, 1, 1}, cost = { }, },
[18] = {11770, 33, 34, 25, levelRequirement = 64, statInterpolation = {1, 1, 1}, cost = { }, },
[19] = {11880, 34, 36, 25, levelRequirement = 66, statInterpolation = {1, 1, 1}, cost = { }, },
[20] = {11990, 34, 38, 25, levelRequirement = 68, statInterpolation = {1, 1, 1}, cost = { }, },
[21] = {12100, 35, 40, 25, levelRequirement = 70, statInterpolation = {1, 1, 1}, cost = { }, },
[22] = {12210, 35, 42, 25, levelRequirement = 72, statInterpolation = {1, 1, 1}, cost = { }, },
[23] = {12320, 36, 44, 25, levelRequirement = 74, statInterpolation = {1, 1, 1}, cost = { }, },
[24] = {12430, 36, 46, 25, levelRequirement = 76, statInterpolation = {1, 1, 1}, cost = { }, },
[25] = {12540, 37, 48, 25, levelRequirement = 78, statInterpolation = {1, 1, 1}, cost = { }, },
[26] = {12650, 37, 50, 25, levelRequirement = 80, statInterpolation = {1, 1, 1}, cost = { }, },
[27] = {12760, 38, 52, 25, levelRequirement = 82, statInterpolation = {1, 1, 1}, cost = { }, },
[28] = {12870, 38, 54, 25, levelRequirement = 84, statInterpolation = {1, 1, 1}, cost = { }, },
[29] = {12980, 39, 56, 25, levelRequirement = 86, statInterpolation = {1, 1, 1}, cost = { }, },
[30] = {13090, 39, 58, 25, levelRequirement = 88, statInterpolation = {1, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ExileRainOfArrows"] = {
name = "Rain of Arrows",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Fires a large number of arrows into the air, to land at the target after a short delay.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Area] = true,
[SkillType.ProjectileSpeed] = true,
[SkillType.Totemable] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
[SkillType.Triggerable] = true,
[SkillType.Rain] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_damage_+%_final",
"animation_effect_variation",
"spell_maximum_action_distance_+%",
"is_area_damage",
"base_is_projectile",
},
levels = {
[1] = {-20, 1, -35, levelRequirement = 2, statInterpolation = {1}, cost = { }, },
[2] = {-20, 1, 1, -35, levelRequirement = 4, statInterpolation = {1, 1}, cost = { }, },
[3] = {-20, 2, 1, -35, levelRequirement = 6, statInterpolation = {1, 1}, cost = { }, },
[4] = {-20, 3, 1, -35, levelRequirement = 9, statInterpolation = {1, 1}, cost = { }, },
[5] = {-20, 10, 4, 1, -35, levelRequirement = 12, statInterpolation = {1, 1, 1}, cost = { }, },
[6] = {-20, 10, 5, 1, -35, levelRequirement = 15, statInterpolation = {1, 1, 1}, cost = { }, },
[7] = {-20, 11, 6, 1, -35, levelRequirement = 19, statInterpolation = {1, 1, 1}, cost = { }, },
[8] = {-20, 11, 15, 7, 1, -35, levelRequirement = 23, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[9] = {-20, 12, 15, 8, 1, -35, levelRequirement = 28, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[10] = {-20, 12, 15, 9, 1, -35, levelRequirement = 33, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[11] = {-25, 13, 15, 10, 10, 1, -35, levelRequirement = 39, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[12] = {-25, 13, 15, 10, 11, 1, -35, levelRequirement = 43, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[13] = {-25, 14, 16, 11, 12, 1, -35, levelRequirement = 46, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[14] = {-25, 14, 16, 12, 13, 1, -35, levelRequirement = 49, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[15] = {-30, 15, 16, 13, 14, 1, -35, levelRequirement = 52, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[16] = {-30, 15, 16, 14, 15, 1, -35, levelRequirement = 55, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[17] = {-30, 16, 17, 15, 16, 1, -35, levelRequirement = 58, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[18] = {-30, 16, 17, 16, 17, 1, -35, levelRequirement = 61, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[19] = {-30, 17, 17, 17, 18, 1, -35, levelRequirement = 64, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[20] = {-30, 17, 17, 18, 19, 1, -35, levelRequirement = 66, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[21] = {-30, 18, 18, 19, 20, 1, -35, levelRequirement = 67, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[22] = {-30, 18, 18, 19, 21, 1, -35, levelRequirement = 68, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[23] = {-30, 19, 18, 20, 22, 1, -35, levelRequirement = 69, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[24] = {-30, 19, 18, 20, 23, 1, -35, levelRequirement = 70, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[25] = {-30, 20, 18, 21, 24, 1, -35, levelRequirement = 71, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[26] = {-30, 20, 18, 21, 25, 1, -35, levelRequirement = 72, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[27] = {-30, 21, 18, 22, 26, 1, -35, levelRequirement = 73, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[28] = {-30, 21, 18, 22, 27, 1, -35, levelRequirement = 74, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[29] = {-30, 22, 19, 23, 28, 1, -35, levelRequirement = 75, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[30] = {-30, 22, 19, 23, 29, 1, -35, levelRequirement = 76, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[31] = {-30, 23, 19, 24, 30, 1, -35, levelRequirement = 77, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[32] = {-30, 23, 19, 24, 31, 1, -35, levelRequirement = 78, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[33] = {-30, 24, 19, 25, 32, 1, -35, levelRequirement = 79, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[34] = {-30, 24, 19, 25, 33, 1, -35, levelRequirement = 80, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[35] = {-30, 25, 19, 26, 34, 1, -35, levelRequirement = 81, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[36] = {-30, 25, 19, 26, 35, 1, -35, levelRequirement = 82, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ExileVaalRainOfArrows"] = {
name = "Vaal Rain of Arrows",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Fires a large number of arrows into the air, to land at the target after a short delay. Enemies hit by the arrows are pinned in place, unable to move for a time.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.Area] = true,
[SkillType.ProjectileSpeed] = true,
[SkillType.Totemable] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
[SkillType.Duration] = true,
[SkillType.Vaal] = true,
[SkillType.Rain] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
duration = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_damage_+%_final",
"base_skill_effect_duration",
"spell_maximum_action_distance_+%",
"base_is_projectile",
"is_area_damage",
"rain_of_arrows_pin",
},
levels = {
[1] = {-20, 3400, -35, levelRequirement = 2, statInterpolation = {1, 1}, cost = { }, },
[2] = {-20, 3450, 1, -35, levelRequirement = 4, statInterpolation = {1, 1, 1}, cost = { }, },
[3] = {-20, 3500, 2, -35, levelRequirement = 6, statInterpolation = {1, 1, 1}, cost = { }, },
[4] = {-20, 3550, 3, -35, levelRequirement = 9, statInterpolation = {1, 1, 1}, cost = { }, },
[5] = {-20, 3600, 10, 4, -35, levelRequirement = 12, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[6] = {-20, 3650, 10, 5, -35, levelRequirement = 15, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[7] = {-20, 3700, 11, 6, -35, levelRequirement = 19, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[8] = {-20, 3750, 11, 15, 7, -35, levelRequirement = 23, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[9] = {-20, 3800, 12, 15, 8, -35, levelRequirement = 28, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[10] = {-20, 3850, 12, 15, 9, -35, levelRequirement = 33, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[11] = {-25, 3900, 13, 15, 10, 10, -35, levelRequirement = 39, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[12] = {-25, 3950, 13, 15, 10, 11, -35, levelRequirement = 43, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[13] = {-25, 4000, 14, 16, 11, 12, -35, levelRequirement = 46, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[14] = {-25, 4050, 14, 16, 12, 13, -35, levelRequirement = 49, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[15] = {-30, 4100, 15, 16, 13, 14, -35, levelRequirement = 52, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[16] = {-30, 4150, 15, 16, 14, 15, -35, levelRequirement = 55, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[17] = {-30, 4200, 16, 17, 15, 16, -35, levelRequirement = 58, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[18] = {-30, 4250, 16, 17, 16, 17, -35, levelRequirement = 61, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[19] = {-30, 4300, 17, 17, 17, 18, -35, levelRequirement = 64, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[20] = {-30, 4350, 17, 17, 18, 19, -35, levelRequirement = 66, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[21] = {-30, 4375, 18, 18, 19, 20, -35, levelRequirement = 67, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[22] = {-30, 4400, 18, 18, 19, 21, -35, levelRequirement = 68, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[23] = {-30, 4425, 19, 18, 20, 22, -35, levelRequirement = 69, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[24] = {-30, 4450, 19, 18, 20, 23, -35, levelRequirement = 70, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[25] = {-30, 4475, 20, 18, 21, 24, -35, levelRequirement = 71, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[26] = {-30, 4500, 20, 18, 21, 25, -35, levelRequirement = 72, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[27] = {-30, 4525, 21, 18, 22, 26, -35, levelRequirement = 73, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[28] = {-30, 4550, 21, 18, 22, 27, -35, levelRequirement = 74, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[29] = {-30, 4575, 22, 19, 23, 28, -35, levelRequirement = 75, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[30] = {-30, 4600, 23, 19, 23, 29, -35, levelRequirement = 76, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[31] = {-30, 4625, 23, 19, 24, 30, -35, levelRequirement = 77, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[32] = {-30, 4650, 24, 19, 24, 31, -35, levelRequirement = 78, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[33] = {-30, 4675, 24, 19, 25, 32, -35, levelRequirement = 79, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[34] = {-30, 4700, 25, 19, 25, 33, -35, levelRequirement = 80, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[35] = {-30, 4725, 25, 19, 26, 34, -35, levelRequirement = 81, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[36] = {-30, 4750, 26, 19, 26, 35, -35, levelRequirement = 82, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ExileHatred"] = {
name = "Hatred",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Casts an aura that grants extra cold damage based on physical damage to you and your allies.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Buff] = true,
[SkillType.HasReservation] = true,
[SkillType.TotemCastsAlone] = true,
[SkillType.Totemable] = true,
[SkillType.Aura] = true,
[SkillType.Cold] = true,
[SkillType.Instant] = true,
[SkillType.AreaSpell] = true,
[SkillType.CanHaveBlessing] = true,
[SkillType.InstantNoRepeatWhenHeld] = true,
[SkillType.InstantShiftAttackForLeftMouse] = true,
[SkillType.Cooldown] = true,
},
statDescriptionScope = "aura_skill_stat_descriptions",
castTime = 1.2,
baseFlags = {
area = true,
spell = true,
aura = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"physical_damage_%_to_add_as_cold",
},
levels = {
[1] = {26, levelRequirement = 10, statInterpolation = {1}, cost = { }, },
[2] = {26, 3, levelRequirement = 13, statInterpolation = {1, 1}, cost = { }, },
[3] = {27, 6, levelRequirement = 16, statInterpolation = {1, 1}, cost = { }, },
[4] = {27, 9, levelRequirement = 19, statInterpolation = {1, 1}, cost = { }, },
[5] = {28, 12, levelRequirement = 22, statInterpolation = {1, 1}, cost = { }, },
[6] = {28, 15, levelRequirement = 25, statInterpolation = {1, 1}, cost = { }, },
[7] = {29, 18, levelRequirement = 28, statInterpolation = {1, 1}, cost = { }, },
[8] = {29, 21, levelRequirement = 32, statInterpolation = {1, 1}, cost = { }, },
[9] = {30, 23, levelRequirement = 36, statInterpolation = {1, 1}, cost = { }, },
[10] = {30, 25, levelRequirement = 40, statInterpolation = {1, 1}, cost = { }, },
[11] = {31, 27, levelRequirement = 44, statInterpolation = {1, 1}, cost = { }, },
[12] = {31, 29, levelRequirement = 47, statInterpolation = {1, 1}, cost = { }, },
[13] = {32, 31, levelRequirement = 50, statInterpolation = {1, 1}, cost = { }, },
[14] = {32, 33, levelRequirement = 53, statInterpolation = {1, 1}, cost = { }, },
[15] = {33, 35, levelRequirement = 56, statInterpolation = {1, 1}, cost = { }, },
[16] = {34, 36, levelRequirement = 59, statInterpolation = {1, 1}, cost = { }, },
[17] = {34, 37, levelRequirement = 62, statInterpolation = {1, 1}, cost = { }, },
[18] = {35, 38, levelRequirement = 64, statInterpolation = {1, 1}, cost = { }, },
[19] = {35, 39, levelRequirement = 66, statInterpolation = {1, 1}, cost = { }, },
[20] = {36, 40, levelRequirement = 68, statInterpolation = {1, 1}, cost = { }, },
[21] = {36, 41, levelRequirement = 70, statInterpolation = {1, 1}, cost = { }, },
[22] = {37, 42, levelRequirement = 72, statInterpolation = {1, 1}, cost = { }, },
[23] = {37, 43, levelRequirement = 74, statInterpolation = {1, 1}, cost = { }, },
[24] = {38, 44, levelRequirement = 76, statInterpolation = {1, 1}, cost = { }, },
[25] = {38, 45, levelRequirement = 78, statInterpolation = {1, 1}, cost = { }, },
[26] = {39, 46, levelRequirement = 80, statInterpolation = {1, 1}, cost = { }, },
[27] = {39, 47, levelRequirement = 82, statInterpolation = {1, 1}, cost = { }, },
[28] = {40, 48, levelRequirement = 84, statInterpolation = {1, 1}, cost = { }, },
[29] = {40, 49, levelRequirement = 86, statInterpolation = {1, 1}, cost = { }, },
[30] = {41, 50, levelRequirement = 88, statInterpolation = {1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ExileBarrage"] = {
name = "Barrage",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "After a short preparation time, you fire individual projectiles repeatedly with a Bow or Wand. These projectiles have a small randomised spread. This skill cannot be Triggered.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Totemable] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
[SkillType.WandAttack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"physical_damage_+%",
"active_skill_attack_speed_+%_final",
"number_of_additional_projectiles",
"active_skill_damage_+%_final",
"monster_reverse_point_blank_damage_-%_at_minimum_range",
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"projectiles_barrage",
},
levels = {
[1] = {0, 0, 3, -60, 30, levelRequirement = 3, statInterpolation = {1, 1}, cost = { }, },
[2] = {0, 1, 3, -60, 30, levelRequirement = 10, statInterpolation = {1, 1}, cost = { }, },
[3] = {2, 2, 3, -60, 30, levelRequirement = 13, statInterpolation = {1, 1}, cost = { }, },
[4] = {5, 4, 3, -60, 30, levelRequirement = 16, statInterpolation = {1, 1}, cost = { }, },
[5] = {7, 5, 3, -60, 30, levelRequirement = 19, statInterpolation = {1, 1}, cost = { }, },
[6] = {9, 7, 3, -60, 30, levelRequirement = 22, statInterpolation = {1, 1}, cost = { }, },
[7] = {12, 8, 3, -60, 30, levelRequirement = 25, statInterpolation = {1, 1}, cost = { }, },
[8] = {14, 10, 3, -60, 30, levelRequirement = 28, statInterpolation = {1, 1}, cost = { }, },
[9] = {16, 11, 3, -60, 30, levelRequirement = 32, statInterpolation = {1, 1}, cost = { }, },
[10] = {19, 13, 3, -60, 30, levelRequirement = 36, statInterpolation = {1, 1}, cost = { }, },
[11] = {21, 14, 3, -60, 30, levelRequirement = 40, statInterpolation = {1, 1}, cost = { }, },
[12] = {24, 16, 3, -60, 30, levelRequirement = 44, statInterpolation = {1, 1}, cost = { }, },
[13] = {26, 17, 3, -60, 30, levelRequirement = 47, statInterpolation = {1, 1}, cost = { }, },
[14] = {28, 19, 3, -60, 30, levelRequirement = 50, statInterpolation = {1, 1}, cost = { }, },
[15] = {31, 20, 3, -60, 30, levelRequirement = 53, statInterpolation = {1, 1}, cost = { }, },
[16] = {33, 22, 3, -60, 30, levelRequirement = 56, statInterpolation = {1, 1}, cost = { }, },
[17] = {35, 23, 3, -60, 30, levelRequirement = 59, statInterpolation = {1, 1}, cost = { }, },
[18] = {38, 25, 3, -60, 30, levelRequirement = 62, statInterpolation = {1, 1}, cost = { }, },
[19] = {40, 26, 3, -60, 30, levelRequirement = 64, statInterpolation = {1, 1}, cost = { }, },
[20] = {42, 28, 3, -60, 30, levelRequirement = 66, statInterpolation = {1, 1}, cost = { }, },
[21] = {44, 29, 3, -60, 30, levelRequirement = 67, statInterpolation = {1, 1}, cost = { }, },
[22] = {45, 29, 3, -60, 30, levelRequirement = 68, statInterpolation = {1, 1}, cost = { }, },
[23] = {46, 30, 3, -60, 30, levelRequirement = 69, statInterpolation = {1, 1}, cost = { }, },
[24] = {47, 31, 3, -60, 30, levelRequirement = 70, statInterpolation = {1, 1}, cost = { }, },
[25] = {48, 32, 3, -60, 30, levelRequirement = 71, statInterpolation = {1, 1}, cost = { }, },
[26] = {49, 32, 3, -60, 30, levelRequirement = 72, statInterpolation = {1, 1}, cost = { }, },
[27] = {51, 33, 3, -60, 30, levelRequirement = 73, statInterpolation = {1, 1}, cost = { }, },
[28] = {52, 34, 3, -60, 30, levelRequirement = 74, statInterpolation = {1, 1}, cost = { }, },
[29] = {53, 35, 3, -60, 30, levelRequirement = 75, statInterpolation = {1, 1}, cost = { }, },
[30] = {54, 35, 3, -60, 30, levelRequirement = 76, statInterpolation = {1, 1}, cost = { }, },
[31] = {55, 36, 3, -60, 30, levelRequirement = 77, statInterpolation = {1, 1}, cost = { }, },
[32] = {56, 37, 3, -60, 30, levelRequirement = 78, statInterpolation = {1, 1}, cost = { }, },
[33] = {58, 39, 3, -60, 30, levelRequirement = 79, statInterpolation = {1, 1}, cost = { }, },
[34] = {59, 38, 3, -60, 30, levelRequirement = 80, statInterpolation = {1, 1}, cost = { }, },
[35] = {60, 39, 3, -60, 30, levelRequirement = 81, statInterpolation = {1, 1}, cost = { }, },
[36] = {61, 40, 3, -60, 30, levelRequirement = 82, statInterpolation = {1, 1}, cost = { }, },
[37] = {64, 41, 3, -60, 30, levelRequirement = 84, statInterpolation = {1, 1}, cost = { }, },
[38] = {66, 43, 3, -60, 30, levelRequirement = 86, statInterpolation = {1, 1}, cost = { }, },
[39] = {68, 44, 3, -60, 30, levelRequirement = 88, statInterpolation = {1, 1}, cost = { }, },
},
}
100% d'Augmentation de l'Expérience octroyée par les Monstres
15000% d'Augmentation de la Rareté des Objets cédés
| Family | MonsterMapBoss |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats |
monster base type attack cast speed +% and damage -% final [33]
| Family | MonsterSpeedAndDamageFixup |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | caster_damage Dégâts Attaque Lanceur de sorts Vitesse |
20% d'Augmentation de la Vitesse d'attaque
| Family | IncreasedAttackSpeed |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | Attaque Vitesse |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats |
| key | val |
|---|---|
| Stats.item_drop_slots | 1 |
| Stats.energy_shield_recharge_rate_per_minute_% | 2000 |
| Stats.mana_regeneration_rate_per_minute_% | 0 |
| Stats.base_maximum_mana | 200 |
| Stats.maximum_physical_damage_reduction_% | 75 |
| Stats.max_viper_strike_orbs | 4 |
| Stats.base_maximum_all_resistances_% | 75 |
| Stats.max_fuse_arrow_orbs | 5 |
| Stats.max_fire_beam_stacks | 8 |
| Stats.max_charged_attack_stacks | 10 |
| Stats.base_critical_strike_multiplier | 130 |
| Stats.critical_ailment_dot_multiplier_+ | 30 |
| Stats.max_endurance_charges | 3 |
| Stats.max_frenzy_charges | 3 |
| Stats.max_power_charges | 3 |
| Stats.base_attack_speed_+%_per_frenzy_charge | 5 |
| Stats.base_attack_speed_+%_per_frenzy_charge_if_not_player_minion | 11 |
| Stats.base_cast_speed_+%_per_frenzy_charge | 5 |
| Stats.base_cast_speed_+%_per_frenzy_charge_if_not_player_minion | 11 |
| Stats.movement_velocity_+%_per_frenzy_charge_if_not_player_minion | 5 |
| Stats.object_inherent_damage_+%_final_per_frenzy_charge | 4 |
| Stats.physical_damage_reduction_%_per_endurance_charge | 4 |
| Stats.physical_damage_reduction_%_per_endurance_charge_if_not_player_minion | 11 |
| Stats.resist_all_elements_%_per_endurance_charge | 4 |
| Stats.resist_all_elements_%_per_endurance_charge_if_not_player_minion | 11 |
| Stats.critical_strike_chance_+%_per_power_charge | 50 |
| Stats.critical_strike_chance_+%_per_power_charge_if_not_player_minion | 150 |
| Stats.maximum_block_% | 75 |
| Stats.base_maximum_spell_block_% | 75 |
| Stats.base_number_of_totems_allowed | 1 |
| Stats.base_number_of_traps_allowed | 3 |
| Stats.base_number_of_remote_mines_allowed | 5 |
| Stats.movement_velocity_cap | 128 |
| Stats.maximum_life_leech_rate_%_per_minute | 1200 |
| Stats.maximum_mana_leech_rate_%_per_minute | 1200 |
| Stats.maximum_energy_shield_leech_rate_%_per_minute | 600 |
| Stats.monster_ignite_damage_+%_final | -72 |
| Stats.monster_bleeding_damage_+%_final | -86 |
| Stats.monster_poison_damage_+%_final | -50 |
| Stats.bleeding_moving_damage_%_of_base_override | 500 |
| Stats.max_azurite_debuff_stacks | 10 |
| Stats.impaled_debuff_base_duration_ms | 8000 |
| Stats.impaled_debuff_number_of_reflected_hits | 5 |
| Stats.ignore_skill_weapon_restrictions | 1 |
| Stats.base_total_number_of_sigils_allowed | 3 |
| Stats.maximum_life_leech_amount_per_leech_%_max_life | 10 |
| Stats.maximum_mana_leech_amount_per_leech_%_max_mana | 10 |
| Stats.maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield | 10 |
| Stats.object_inherent_melee_hit_stun_duration_+%_final | 20 |
| Stats.scale_melee_range_to_actor_scale | 1 |
| Stats.use_melee_pattern_range | 1 |
| Stats.actor_scale_+%_limit | 100 |
| Stats.damage_taken_when_hit_+%_final_per_fortification | -1 |
| Stats.base_max_fortification | 20 |
| Stats.soul_eater_maximum_stacks | 45 |
| Stats.base_mana_cost_-% | 0 |
| ObjectMagicProperties.stat_description_list | Metadata/StatDescriptions/monster_stat_descriptions.txt |
| Positioned.blocking | true |
| Positioned.team | 0 |
| Positioned.serialise_collidable | true |
| BaseEvents.server_only | true |
| Actor.basic_action | Move, Flee, StrafeLeft, StrafeRight, Advance, DoNothing, MonsterPickup |
| Actor.slow_animations_go_to_idle | true |
Orra Verteporte
Humanoïde100% d'Augmentation de l'Expérience octroyée par les Monstres
15000% d'Augmentation de la Rareté des Objets cédés
monster base type attack cast speed +% and damage -% final [33]
20% d'Augmentation de la Vitesse d'attaque
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
15000% d'Augmentation de la Rareté des Objets cédés
monster base type attack cast speed +% and damage -% final [33]
20% d'Augmentation de la Vitesse d'attaque
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Orra Greengate
| Spectre | N |
|---|---|
| Tags | cold_affinity, cursing_monster, has_bow, human, humanoid, light_armour, medium_movement, medium_small_height, not_int, not_str, physical_affinity, puncturing_weapon, ranged, red_blood, standalone_map_boss |
Vie
224%
Évasion
+100%
Ailment Threshold
224%
Résistance
Damage
144%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 80
Attack Time
1.605 Second
Damage Spread
±20%
Expérience
200%
Model Size
100%
Type
ExileRanger1MapBoss
Metadata
ExileRanger1MapBossStandalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
312,136
Armure
28,790
Score d'Évasion
9,478
Damage
613
Dégâts des sorts
914
Précision
580
Attack Time
1.07535
Expérience
112,805
Minion Life
67,705
Minion Damage
489
Ailment Threshold
196,646
Chill
622
Shock
622
Brittle
3,518
Scorch
622
Sap
1,718
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 973–1459
Chances de coup critique: 5%
Attack Time: 1.605 sec.
Frappez vos ennemis d'un coup puissant.
skill can fire arrows [1]
skill can fire wand projectiles [1]
ExileVulnerability
Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, Physical, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
Vulnérabilité
Temps d'incantation: 0.5 sec.
Temps de recharge: 8 sec.
Maudit tous les ennemis dans la zone ciblée. Cette Malédiction augmente les Dégâts physiques qu'ils subissent. Les attaques qui touchent les ennemis ainsi maudits ont des Chances d'appliquer le Saignement.
La Durée de base est de 11.99 secondes
Les Ennemis Maudits ont 34% d'Augmentation des Dégâts physiques subis
Les Attaques au Toucher contre les Ennemis Maudits ont 25% de chances d'infliger le Saignement
active skill area of effect radius +% final [38]
ExileRainOfArrows
Attack, RangedAttack, MirageArcherCanUse, Area, ProjectileSpeed, Totemable, Trappable, Mineable, Triggerable, Rain
Pluie de flèches
Base Damage: 973–1459
Chances de coup critique: 5%
Attack Time: 1.605 sec.
Une multitude de flèches est tirée dans les airs, s'abattant sur la cible après une courte durée.
Rajoutez 18% des Dégâts physiques sous forme de Dégâts de froid
30% de Perte de Dégâts
19% d'Augmentation de la Vitesse d'attaque
18% d'Augmentation de la Vitesse des Projectiles
active skill area of effect radius +% final [21]
animation effect variation [1]
base is projectile [1]
is area damage [1]
spell maximum action distance +% [-35]
ExileHatred
Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Cold, Instant, AreaSpell, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
Haine
Temps d'incantation: 1.2 sec.
Temps de recharge: 0.5 sec.
Une aura qui rajoute une partie des dégâts physiques sous forme de dégâts de froid, affectant le lanceur et ses alliés.
Vous et les Alliés à proximité Rajoutez 36% de vos Dégâts physiques sous forme de Dégâts de froid
active skill area of effect radius +% final [40]
ExileFrenzy
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, MeleeSingleTarget, Multistrikeable, Melee, Triggerable
Frénésie
Base Damage: 973–1459
Chances de coup critique: 5%
Attack Time: 1.605 sec.
Une attaque qui octroie au personnage une charge de frénésie au toucher. Les charges de frénésie augmentent votre vitesse d'attaque.
28% de Perte de Dégâts
10% Davantage de Dégâts physiques
10% d'Augmentation des Dégâts physiques par Charge de frénésie
Tire 2 Projectiles supplémentaires
10% d'Augmentation de la Vitesse d'attaque par Charge de frénésie
skill can fire arrows [1]
ExileVaalRainOfArrows
Attack, RangedAttack, Area, ProjectileSpeed, Totemable, Trappable, Mineable, Duration, Vaal, Rain
Pluie de flèches vaal
Base Damage: 973–1459
Chances de coup critique: 5%
Attack Time: 1.605 sec.
Une multitude de flèches est tirée dans les airs, s'abattant sur la cible après une courte durée. Les ennemis touchés par les flèches sont cloués sur place, incapables de se déplacer pendant quelques instants.
Rajoutez 18% des Dégâts physiques sous forme de Dégâts de froid
30% de Perte de Dégâts
La Durée de base est de 4.4 secondes
19% d'Augmentation de la Vitesse d'attaque
18% d'Augmentation de la Vitesse des Projectiles
active skill area of effect radius +% final [21]
base is projectile [1]
is area damage [1]
rain of arrows pin [1]
spell maximum action distance +% [-35]
ExileBarrage
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, WandAttack
Tir de barrage
Base Damage: 973–1459
Chances de coup critique: 5%
Attack Time: 1.605 sec.
Temps de recharge: 4 sec.
Une succession d'attaques de projectiles individuels à distance qui nécessite un bref instant de préparation. Ces attaques ont une légère dispersion aléatoire. Fonctionne uniquement avec les arcs et les baguettes. Cette Aptitude ne peut être Déclenchée.
60% de Perte de Dégâts
Tire 3 Projectiles supplémentaires
45% d'Augmentation des Dégâts physiques
Tire des Projectiles de manière séquencée
29% Davantage de Vitesse d'attaque
monster reverse point blank damage -% at minimum range [30]
skill can fire arrows [1]
skill can fire wand projectiles [1]
Object Type
version 2
extends "Metadata/Monsters/Exiles/ExileMapBoss"
extends "Metadata/Monsters/StandaloneMapBoss"
Stats
{
set_base_mana_cost_-% = 0
set_mana_regeneration_rate_per_minute_% = 0
}
StateMachine
{
define_shared_state = "add_effects;"
}Object Type Codes
version 2
extends "Metadata/Monsters/Exiles/ExileMapBoss"
extends "Metadata/Monsters/StandaloneMapBoss"
StateMachine
{
on_or_create_state_add_effects_1 = "AddEffectPackToVisualSlotAttachedObject( Metadata/Effects/Microtransactions/Weapon_effects/Weapon_effects/green/dryad/Bow/dryad_epk.epk, OffHand );"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Exiles/ExileRanger1MapBossStandalone"] = {
name = "Orra Greengate",
life = 2.24,
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
damage = 1.44,
damageSpread = 0.2,
attackTime = 1.605,
attackRange = 80,
accuracy = 1,
weaponType1 = "Bow",
skillList = {
"ExileFrenzy",
"Melee",
"ExileVulnerability",
"ExileRainOfArrows",
"ExileVaalRainOfArrows",
"ExileHatred",
"ExileBarrage",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["ExileFrenzy"] = {
name = "Frenzy",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Performs an attack that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Totemable] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"physical_damage_+%_per_frenzy_charge",
"base_attack_speed_+%_per_frenzy_charge",
"active_skill_physical_damage_+%_final",
"skill_can_fire_arrows",
},
levels = {
[1] = {10, 10, 10, levelRequirement = 30, statInterpolation = {}, cost = { }, },
[2] = {0, 2, -20, 10, 10, 10, levelRequirement = 50, statInterpolation = {1, 1, 1}, cost = { }, },
[3] = {0, 2, -28, 10, 10, 10, levelRequirement = 65, statInterpolation = {1, 1, 1}, cost = { }, },
[4] = {0, 2, -36, 10, 10, 10, levelRequirement = 75, statInterpolation = {1, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ExileVulnerability"] = {
name = "Vulnerability",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Curse all targets in an area, causing them to take increased physical damage. Attacks against the cursed enemies have a chance to inflict bleeding.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Duration] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Cascadable] = true,
[SkillType.AppliesCurse] = true,
[SkillType.CanRapidFire] = true,
[SkillType.AreaSpell] = true,
[SkillType.Physical] = true,
[SkillType.InstantNoRepeatWhenHeld] = true,
[SkillType.InstantShiftAttackForLeftMouse] = true,
[SkillType.Hex] = true,
},
statDescriptionScope = "curse_skill_stat_descriptions",
castTime = 0.5,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_skill_effect_duration",
"physical_damage_taken_+%",
"receive_bleeding_chance_%_when_hit_by_attack",
},
levels = {
[1] = {9900, 25, 25, levelRequirement = 24, statInterpolation = {1, 1}, cost = { }, },
[2] = {10010, 25, 2, 25, levelRequirement = 27, statInterpolation = {1, 1, 1}, cost = { }, },
[3] = {10120, 26, 4, 25, levelRequirement = 30, statInterpolation = {1, 1, 1}, cost = { }, },
[4] = {10230, 26, 6, 25, levelRequirement = 33, statInterpolation = {1, 1, 1}, cost = { }, },
[5] = {10340, 27, 8, 25, levelRequirement = 35, statInterpolation = {1, 1, 1}, cost = { }, },
[6] = {10450, 27, 10, 25, levelRequirement = 38, statInterpolation = {1, 1, 1}, cost = { }, },
[7] = {10560, 28, 12, 25, levelRequirement = 40, statInterpolation = {1, 1, 1}, cost = { }, },
[8] = {10670, 28, 14, 25, levelRequirement = 43, statInterpolation = {1, 1, 1}, cost = { }, },
[9] = {10780, 29, 16, 25, levelRequirement = 46, statInterpolation = {1, 1, 1}, cost = { }, },
[10] = {10890, 29, 18, 25, levelRequirement = 48, statInterpolation = {1, 1, 1}, cost = { }, },
[11] = {11000, 30, 20, 25, levelRequirement = 50, statInterpolation = {1, 1, 1}, cost = { }, },
[12] = {11110, 30, 22, 25, levelRequirement = 52, statInterpolation = {1, 1, 1}, cost = { }, },
[13] = {11220, 31, 24, 25, levelRequirement = 54, statInterpolation = {1, 1, 1}, cost = { }, },
[14] = {11330, 31, 26, 25, levelRequirement = 56, statInterpolation = {1, 1, 1}, cost = { }, },
[15] = {11440, 32, 28, 25, levelRequirement = 58, statInterpolation = {1, 1, 1}, cost = { }, },
[16] = {11550, 32, 30, 25, levelRequirement = 60, statInterpolation = {1, 1, 1}, cost = { }, },
[17] = {11660, 33, 32, 25, levelRequirement = 62, statInterpolation = {1, 1, 1}, cost = { }, },
[18] = {11770, 33, 34, 25, levelRequirement = 64, statInterpolation = {1, 1, 1}, cost = { }, },
[19] = {11880, 34, 36, 25, levelRequirement = 66, statInterpolation = {1, 1, 1}, cost = { }, },
[20] = {11990, 34, 38, 25, levelRequirement = 68, statInterpolation = {1, 1, 1}, cost = { }, },
[21] = {12100, 35, 40, 25, levelRequirement = 70, statInterpolation = {1, 1, 1}, cost = { }, },
[22] = {12210, 35, 42, 25, levelRequirement = 72, statInterpolation = {1, 1, 1}, cost = { }, },
[23] = {12320, 36, 44, 25, levelRequirement = 74, statInterpolation = {1, 1, 1}, cost = { }, },
[24] = {12430, 36, 46, 25, levelRequirement = 76, statInterpolation = {1, 1, 1}, cost = { }, },
[25] = {12540, 37, 48, 25, levelRequirement = 78, statInterpolation = {1, 1, 1}, cost = { }, },
[26] = {12650, 37, 50, 25, levelRequirement = 80, statInterpolation = {1, 1, 1}, cost = { }, },
[27] = {12760, 38, 52, 25, levelRequirement = 82, statInterpolation = {1, 1, 1}, cost = { }, },
[28] = {12870, 38, 54, 25, levelRequirement = 84, statInterpolation = {1, 1, 1}, cost = { }, },
[29] = {12980, 39, 56, 25, levelRequirement = 86, statInterpolation = {1, 1, 1}, cost = { }, },
[30] = {13090, 39, 58, 25, levelRequirement = 88, statInterpolation = {1, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ExileRainOfArrows"] = {
name = "Rain of Arrows",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Fires a large number of arrows into the air, to land at the target after a short delay.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Area] = true,
[SkillType.ProjectileSpeed] = true,
[SkillType.Totemable] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
[SkillType.Triggerable] = true,
[SkillType.Rain] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_damage_+%_final",
"animation_effect_variation",
"spell_maximum_action_distance_+%",
"is_area_damage",
"base_is_projectile",
},
levels = {
[1] = {-20, 1, -35, levelRequirement = 2, statInterpolation = {1}, cost = { }, },
[2] = {-20, 1, 1, -35, levelRequirement = 4, statInterpolation = {1, 1}, cost = { }, },
[3] = {-20, 2, 1, -35, levelRequirement = 6, statInterpolation = {1, 1}, cost = { }, },
[4] = {-20, 3, 1, -35, levelRequirement = 9, statInterpolation = {1, 1}, cost = { }, },
[5] = {-20, 10, 4, 1, -35, levelRequirement = 12, statInterpolation = {1, 1, 1}, cost = { }, },
[6] = {-20, 10, 5, 1, -35, levelRequirement = 15, statInterpolation = {1, 1, 1}, cost = { }, },
[7] = {-20, 11, 6, 1, -35, levelRequirement = 19, statInterpolation = {1, 1, 1}, cost = { }, },
[8] = {-20, 11, 15, 7, 1, -35, levelRequirement = 23, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[9] = {-20, 12, 15, 8, 1, -35, levelRequirement = 28, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[10] = {-20, 12, 15, 9, 1, -35, levelRequirement = 33, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[11] = {-25, 13, 15, 10, 10, 1, -35, levelRequirement = 39, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[12] = {-25, 13, 15, 10, 11, 1, -35, levelRequirement = 43, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[13] = {-25, 14, 16, 11, 12, 1, -35, levelRequirement = 46, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[14] = {-25, 14, 16, 12, 13, 1, -35, levelRequirement = 49, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[15] = {-30, 15, 16, 13, 14, 1, -35, levelRequirement = 52, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[16] = {-30, 15, 16, 14, 15, 1, -35, levelRequirement = 55, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[17] = {-30, 16, 17, 15, 16, 1, -35, levelRequirement = 58, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[18] = {-30, 16, 17, 16, 17, 1, -35, levelRequirement = 61, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[19] = {-30, 17, 17, 17, 18, 1, -35, levelRequirement = 64, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[20] = {-30, 17, 17, 18, 19, 1, -35, levelRequirement = 66, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[21] = {-30, 18, 18, 19, 20, 1, -35, levelRequirement = 67, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[22] = {-30, 18, 18, 19, 21, 1, -35, levelRequirement = 68, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[23] = {-30, 19, 18, 20, 22, 1, -35, levelRequirement = 69, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[24] = {-30, 19, 18, 20, 23, 1, -35, levelRequirement = 70, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[25] = {-30, 20, 18, 21, 24, 1, -35, levelRequirement = 71, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[26] = {-30, 20, 18, 21, 25, 1, -35, levelRequirement = 72, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[27] = {-30, 21, 18, 22, 26, 1, -35, levelRequirement = 73, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[28] = {-30, 21, 18, 22, 27, 1, -35, levelRequirement = 74, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[29] = {-30, 22, 19, 23, 28, 1, -35, levelRequirement = 75, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[30] = {-30, 22, 19, 23, 29, 1, -35, levelRequirement = 76, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[31] = {-30, 23, 19, 24, 30, 1, -35, levelRequirement = 77, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[32] = {-30, 23, 19, 24, 31, 1, -35, levelRequirement = 78, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[33] = {-30, 24, 19, 25, 32, 1, -35, levelRequirement = 79, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[34] = {-30, 24, 19, 25, 33, 1, -35, levelRequirement = 80, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[35] = {-30, 25, 19, 26, 34, 1, -35, levelRequirement = 81, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[36] = {-30, 25, 19, 26, 35, 1, -35, levelRequirement = 82, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ExileVaalRainOfArrows"] = {
name = "Vaal Rain of Arrows",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Fires a large number of arrows into the air, to land at the target after a short delay. Enemies hit by the arrows are pinned in place, unable to move for a time.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.Area] = true,
[SkillType.ProjectileSpeed] = true,
[SkillType.Totemable] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
[SkillType.Duration] = true,
[SkillType.Vaal] = true,
[SkillType.Rain] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
duration = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_damage_+%_final",
"base_skill_effect_duration",
"spell_maximum_action_distance_+%",
"base_is_projectile",
"is_area_damage",
"rain_of_arrows_pin",
},
levels = {
[1] = {-20, 3400, -35, levelRequirement = 2, statInterpolation = {1, 1}, cost = { }, },
[2] = {-20, 3450, 1, -35, levelRequirement = 4, statInterpolation = {1, 1, 1}, cost = { }, },
[3] = {-20, 3500, 2, -35, levelRequirement = 6, statInterpolation = {1, 1, 1}, cost = { }, },
[4] = {-20, 3550, 3, -35, levelRequirement = 9, statInterpolation = {1, 1, 1}, cost = { }, },
[5] = {-20, 3600, 10, 4, -35, levelRequirement = 12, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[6] = {-20, 3650, 10, 5, -35, levelRequirement = 15, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[7] = {-20, 3700, 11, 6, -35, levelRequirement = 19, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[8] = {-20, 3750, 11, 15, 7, -35, levelRequirement = 23, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[9] = {-20, 3800, 12, 15, 8, -35, levelRequirement = 28, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[10] = {-20, 3850, 12, 15, 9, -35, levelRequirement = 33, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[11] = {-25, 3900, 13, 15, 10, 10, -35, levelRequirement = 39, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[12] = {-25, 3950, 13, 15, 10, 11, -35, levelRequirement = 43, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[13] = {-25, 4000, 14, 16, 11, 12, -35, levelRequirement = 46, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[14] = {-25, 4050, 14, 16, 12, 13, -35, levelRequirement = 49, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[15] = {-30, 4100, 15, 16, 13, 14, -35, levelRequirement = 52, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[16] = {-30, 4150, 15, 16, 14, 15, -35, levelRequirement = 55, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[17] = {-30, 4200, 16, 17, 15, 16, -35, levelRequirement = 58, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[18] = {-30, 4250, 16, 17, 16, 17, -35, levelRequirement = 61, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[19] = {-30, 4300, 17, 17, 17, 18, -35, levelRequirement = 64, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[20] = {-30, 4350, 17, 17, 18, 19, -35, levelRequirement = 66, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[21] = {-30, 4375, 18, 18, 19, 20, -35, levelRequirement = 67, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[22] = {-30, 4400, 18, 18, 19, 21, -35, levelRequirement = 68, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[23] = {-30, 4425, 19, 18, 20, 22, -35, levelRequirement = 69, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[24] = {-30, 4450, 19, 18, 20, 23, -35, levelRequirement = 70, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[25] = {-30, 4475, 20, 18, 21, 24, -35, levelRequirement = 71, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[26] = {-30, 4500, 20, 18, 21, 25, -35, levelRequirement = 72, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[27] = {-30, 4525, 21, 18, 22, 26, -35, levelRequirement = 73, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[28] = {-30, 4550, 21, 18, 22, 27, -35, levelRequirement = 74, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[29] = {-30, 4575, 22, 19, 23, 28, -35, levelRequirement = 75, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[30] = {-30, 4600, 23, 19, 23, 29, -35, levelRequirement = 76, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[31] = {-30, 4625, 23, 19, 24, 30, -35, levelRequirement = 77, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[32] = {-30, 4650, 24, 19, 24, 31, -35, levelRequirement = 78, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[33] = {-30, 4675, 24, 19, 25, 32, -35, levelRequirement = 79, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[34] = {-30, 4700, 25, 19, 25, 33, -35, levelRequirement = 80, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[35] = {-30, 4725, 25, 19, 26, 34, -35, levelRequirement = 81, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[36] = {-30, 4750, 26, 19, 26, 35, -35, levelRequirement = 82, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ExileHatred"] = {
name = "Hatred",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Casts an aura that grants extra cold damage based on physical damage to you and your allies.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Buff] = true,
[SkillType.HasReservation] = true,
[SkillType.TotemCastsAlone] = true,
[SkillType.Totemable] = true,
[SkillType.Aura] = true,
[SkillType.Cold] = true,
[SkillType.Instant] = true,
[SkillType.AreaSpell] = true,
[SkillType.CanHaveBlessing] = true,
[SkillType.InstantNoRepeatWhenHeld] = true,
[SkillType.InstantShiftAttackForLeftMouse] = true,
[SkillType.Cooldown] = true,
},
statDescriptionScope = "aura_skill_stat_descriptions",
castTime = 1.2,
baseFlags = {
area = true,
spell = true,
aura = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"physical_damage_%_to_add_as_cold",
},
levels = {
[1] = {26, levelRequirement = 10, statInterpolation = {1}, cost = { }, },
[2] = {26, 3, levelRequirement = 13, statInterpolation = {1, 1}, cost = { }, },
[3] = {27, 6, levelRequirement = 16, statInterpolation = {1, 1}, cost = { }, },
[4] = {27, 9, levelRequirement = 19, statInterpolation = {1, 1}, cost = { }, },
[5] = {28, 12, levelRequirement = 22, statInterpolation = {1, 1}, cost = { }, },
[6] = {28, 15, levelRequirement = 25, statInterpolation = {1, 1}, cost = { }, },
[7] = {29, 18, levelRequirement = 28, statInterpolation = {1, 1}, cost = { }, },
[8] = {29, 21, levelRequirement = 32, statInterpolation = {1, 1}, cost = { }, },
[9] = {30, 23, levelRequirement = 36, statInterpolation = {1, 1}, cost = { }, },
[10] = {30, 25, levelRequirement = 40, statInterpolation = {1, 1}, cost = { }, },
[11] = {31, 27, levelRequirement = 44, statInterpolation = {1, 1}, cost = { }, },
[12] = {31, 29, levelRequirement = 47, statInterpolation = {1, 1}, cost = { }, },
[13] = {32, 31, levelRequirement = 50, statInterpolation = {1, 1}, cost = { }, },
[14] = {32, 33, levelRequirement = 53, statInterpolation = {1, 1}, cost = { }, },
[15] = {33, 35, levelRequirement = 56, statInterpolation = {1, 1}, cost = { }, },
[16] = {34, 36, levelRequirement = 59, statInterpolation = {1, 1}, cost = { }, },
[17] = {34, 37, levelRequirement = 62, statInterpolation = {1, 1}, cost = { }, },
[18] = {35, 38, levelRequirement = 64, statInterpolation = {1, 1}, cost = { }, },
[19] = {35, 39, levelRequirement = 66, statInterpolation = {1, 1}, cost = { }, },
[20] = {36, 40, levelRequirement = 68, statInterpolation = {1, 1}, cost = { }, },
[21] = {36, 41, levelRequirement = 70, statInterpolation = {1, 1}, cost = { }, },
[22] = {37, 42, levelRequirement = 72, statInterpolation = {1, 1}, cost = { }, },
[23] = {37, 43, levelRequirement = 74, statInterpolation = {1, 1}, cost = { }, },
[24] = {38, 44, levelRequirement = 76, statInterpolation = {1, 1}, cost = { }, },
[25] = {38, 45, levelRequirement = 78, statInterpolation = {1, 1}, cost = { }, },
[26] = {39, 46, levelRequirement = 80, statInterpolation = {1, 1}, cost = { }, },
[27] = {39, 47, levelRequirement = 82, statInterpolation = {1, 1}, cost = { }, },
[28] = {40, 48, levelRequirement = 84, statInterpolation = {1, 1}, cost = { }, },
[29] = {40, 49, levelRequirement = 86, statInterpolation = {1, 1}, cost = { }, },
[30] = {41, 50, levelRequirement = 88, statInterpolation = {1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ExileBarrage"] = {
name = "Barrage",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "After a short preparation time, you fire individual projectiles repeatedly with a Bow or Wand. These projectiles have a small randomised spread. This skill cannot be Triggered.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Totemable] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
[SkillType.WandAttack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"physical_damage_+%",
"active_skill_attack_speed_+%_final",
"number_of_additional_projectiles",
"active_skill_damage_+%_final",
"monster_reverse_point_blank_damage_-%_at_minimum_range",
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"projectiles_barrage",
},
levels = {
[1] = {0, 0, 3, -60, 30, levelRequirement = 3, statInterpolation = {1, 1}, cost = { }, },
[2] = {0, 1, 3, -60, 30, levelRequirement = 10, statInterpolation = {1, 1}, cost = { }, },
[3] = {2, 2, 3, -60, 30, levelRequirement = 13, statInterpolation = {1, 1}, cost = { }, },
[4] = {5, 4, 3, -60, 30, levelRequirement = 16, statInterpolation = {1, 1}, cost = { }, },
[5] = {7, 5, 3, -60, 30, levelRequirement = 19, statInterpolation = {1, 1}, cost = { }, },
[6] = {9, 7, 3, -60, 30, levelRequirement = 22, statInterpolation = {1, 1}, cost = { }, },
[7] = {12, 8, 3, -60, 30, levelRequirement = 25, statInterpolation = {1, 1}, cost = { }, },
[8] = {14, 10, 3, -60, 30, levelRequirement = 28, statInterpolation = {1, 1}, cost = { }, },
[9] = {16, 11, 3, -60, 30, levelRequirement = 32, statInterpolation = {1, 1}, cost = { }, },
[10] = {19, 13, 3, -60, 30, levelRequirement = 36, statInterpolation = {1, 1}, cost = { }, },
[11] = {21, 14, 3, -60, 30, levelRequirement = 40, statInterpolation = {1, 1}, cost = { }, },
[12] = {24, 16, 3, -60, 30, levelRequirement = 44, statInterpolation = {1, 1}, cost = { }, },
[13] = {26, 17, 3, -60, 30, levelRequirement = 47, statInterpolation = {1, 1}, cost = { }, },
[14] = {28, 19, 3, -60, 30, levelRequirement = 50, statInterpolation = {1, 1}, cost = { }, },
[15] = {31, 20, 3, -60, 30, levelRequirement = 53, statInterpolation = {1, 1}, cost = { }, },
[16] = {33, 22, 3, -60, 30, levelRequirement = 56, statInterpolation = {1, 1}, cost = { }, },
[17] = {35, 23, 3, -60, 30, levelRequirement = 59, statInterpolation = {1, 1}, cost = { }, },
[18] = {38, 25, 3, -60, 30, levelRequirement = 62, statInterpolation = {1, 1}, cost = { }, },
[19] = {40, 26, 3, -60, 30, levelRequirement = 64, statInterpolation = {1, 1}, cost = { }, },
[20] = {42, 28, 3, -60, 30, levelRequirement = 66, statInterpolation = {1, 1}, cost = { }, },
[21] = {44, 29, 3, -60, 30, levelRequirement = 67, statInterpolation = {1, 1}, cost = { }, },
[22] = {45, 29, 3, -60, 30, levelRequirement = 68, statInterpolation = {1, 1}, cost = { }, },
[23] = {46, 30, 3, -60, 30, levelRequirement = 69, statInterpolation = {1, 1}, cost = { }, },
[24] = {47, 31, 3, -60, 30, levelRequirement = 70, statInterpolation = {1, 1}, cost = { }, },
[25] = {48, 32, 3, -60, 30, levelRequirement = 71, statInterpolation = {1, 1}, cost = { }, },
[26] = {49, 32, 3, -60, 30, levelRequirement = 72, statInterpolation = {1, 1}, cost = { }, },
[27] = {51, 33, 3, -60, 30, levelRequirement = 73, statInterpolation = {1, 1}, cost = { }, },
[28] = {52, 34, 3, -60, 30, levelRequirement = 74, statInterpolation = {1, 1}, cost = { }, },
[29] = {53, 35, 3, -60, 30, levelRequirement = 75, statInterpolation = {1, 1}, cost = { }, },
[30] = {54, 35, 3, -60, 30, levelRequirement = 76, statInterpolation = {1, 1}, cost = { }, },
[31] = {55, 36, 3, -60, 30, levelRequirement = 77, statInterpolation = {1, 1}, cost = { }, },
[32] = {56, 37, 3, -60, 30, levelRequirement = 78, statInterpolation = {1, 1}, cost = { }, },
[33] = {58, 39, 3, -60, 30, levelRequirement = 79, statInterpolation = {1, 1}, cost = { }, },
[34] = {59, 38, 3, -60, 30, levelRequirement = 80, statInterpolation = {1, 1}, cost = { }, },
[35] = {60, 39, 3, -60, 30, levelRequirement = 81, statInterpolation = {1, 1}, cost = { }, },
[36] = {61, 40, 3, -60, 30, levelRequirement = 82, statInterpolation = {1, 1}, cost = { }, },
[37] = {64, 41, 3, -60, 30, levelRequirement = 84, statInterpolation = {1, 1}, cost = { }, },
[38] = {66, 43, 3, -60, 30, levelRequirement = 86, statInterpolation = {1, 1}, cost = { }, },
[39] = {68, 44, 3, -60, 30, levelRequirement = 88, statInterpolation = {1, 1}, cost = { }, },
},
}
100% d'Augmentation de l'Expérience octroyée par les Monstres
15000% d'Augmentation de la Rareté des Objets cédés
| Family | MonsterMapBoss |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats |
monster base type attack cast speed +% and damage -% final [33]
| Family | MonsterSpeedAndDamageFixup |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | caster_damage Dégâts Attaque Lanceur de sorts Vitesse |
20% d'Augmentation de la Vitesse d'attaque
| Family | IncreasedAttackSpeed |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | Attaque Vitesse |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats |
| key | val |
|---|---|
| Stats.monster_uses_map_boss_difficulty_scaling | 1 |
| Stats.base_mana_cost_-% | 0 |
| Stats.mana_regeneration_rate_per_minute_% | 0 |
| StateMachine.define_shared_state | add_effects; |
Orra Verteporte
Humanoïde100% d'Augmentation de l'Expérience octroyée par les Monstres
15000% d'Augmentation de la Rareté des Objets cédés
monster base type attack cast speed +% and damage -% final [33]
20% d'Augmentation de la Vitesse d'attaque
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
15000% d'Augmentation de la Rareté des Objets cédés
monster base type attack cast speed +% and damage -% final [33]
20% d'Augmentation de la Vitesse d'attaque
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Orra Greengate
| Spectre | N |
|---|---|
| Tags | elder_map_boss, has_bow, human, humanoid, light_armour, medium_movement, medium_small_height, non_attacking, not_int, not_str, puncturing_weapon, red_blood |
Vie
224%
Évasion
+100%
Ailment Threshold
224%
Résistance
Damage
144%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 80
Attack Time
1.605 Second
Damage Spread
±20%
Expérience
200%
Model Size
100%
Type
ExileRanger1MapBoss
Metadata
ExileRanger1MapBossElder
Object Type
version 2
extends "Metadata/Monsters/Monster"
Life
{
corpse_usable = false
}
Stats
{
base_cannot_be_damaged = 1
base_cannot_be_stunned = 1
cannot_be_knocked_back = 1
is_hidden_monster = 1
immune_to_curses = 1
immune_to_auras_from_other_entities = 1
set_immune_vaal_lighting_warp = 1
}
Transitionable
{
}
Preload
{
preload_object = "Metadata/Monsters/ElderBosses/ElderAbsorb"
preload_object = "Metadata/MiscellaneousObjects/ElderPortal"
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
Transitionable
{
on_transition = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target.epk );"
create_transitioned = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target_instant.epk );"
}
Animated
{
preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/entrance.ao"
preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/absorb/absorb.ao"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Exiles/ExileRanger1MapBossElder"] = {
name = "Orra Greengate",
life = 2.24,
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
damage = 1.44,
damageSpread = 0.2,
attackTime = 1.605,
attackRange = 80,
accuracy = 1,
weaponType1 = "Bow",
skillList = {
},
modList = {
},
}
100% d'Augmentation de l'Expérience octroyée par les Monstres
15000% d'Augmentation de la Rareté des Objets cédés
| Family | MonsterMapBoss |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats |
monster base type attack cast speed +% and damage -% final [33]
| Family | MonsterSpeedAndDamageFixup |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | caster_damage Dégâts Attaque Lanceur de sorts Vitesse |
20% d'Augmentation de la Vitesse d'attaque
| Family | IncreasedAttackSpeed |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | Attaque Vitesse |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats |
Orra Verteporte
Humanoïdemonster base type attack cast speed +% and damage -% final [33]
20% d'Augmentation de la Vitesse d'attaque
20% d'Augmentation de la Vitesse d'attaque
Orra Greengate
| Spectre | N |
|---|---|
| Tags | cold_affinity, cursing_monster, delve_monster, exile, female_rogue_exile, has_bow, human, humanoid, light_armour, medium_height, medium_movement, no_pantheon_mod, not_int, not_str, physical_affinity, puncturing_weapon, ranged, red_blood |
Vie
112%
Évasion
+100%
Ailment Threshold
112%
Résistance
Damage
143%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 80
Attack Time
1.605 Second
Damage Spread
±20%
Expérience
100%
Model Size
100%
Type
ExileRangerDelve1
Metadata
DelveExileRanger1
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
7,205
Armure
28,790
Score d'Évasion
9,478
Damage
534
Dégâts des sorts
534
Précision
580
Attack Time
1.605
Expérience
10,255
Minion Life
1,563
Minion Damage
427
Ailment Threshold
7,205
Chill
23
Shock
23
Brittle
129
Scorch
23
Sap
63
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 427–641
Chances de coup critique: 5%
Attack Time: 1.605 sec.
Frappez vos ennemis d'un coup puissant.
skill can fire arrows [1]
skill can fire wand projectiles [1]
ExileVulnerability
Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, Physical, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
Vulnérabilité
Temps d'incantation: 0.5 sec.
Temps de recharge: 8 sec.
Maudit tous les ennemis dans la zone ciblée. Cette Malédiction augmente les Dégâts physiques qu'ils subissent. Les attaques qui touchent les ennemis ainsi maudits ont des Chances d'appliquer le Saignement.
La Durée de base est de 11.99 secondes
Les Ennemis Maudits ont 34% d'Augmentation des Dégâts physiques subis
Les Attaques au Toucher contre les Ennemis Maudits ont 25% de chances d'infliger le Saignement
active skill area of effect radius +% final [38]
ExileRainOfArrows
Attack, RangedAttack, MirageArcherCanUse, Area, ProjectileSpeed, Totemable, Trappable, Mineable, Triggerable, Rain
Pluie de flèches
Base Damage: 427–641
Chances de coup critique: 5%
Attack Time: 1.605 sec.
Une multitude de flèches est tirée dans les airs, s'abattant sur la cible après une courte durée.
Rajoutez 18% des Dégâts physiques sous forme de Dégâts de froid
30% de Perte de Dégâts
19% d'Augmentation de la Vitesse d'attaque
18% d'Augmentation de la Vitesse des Projectiles
active skill area of effect radius +% final [21]
animation effect variation [1]
base is projectile [1]
is area damage [1]
spell maximum action distance +% [-35]
ExileHatred
Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Cold, Instant, AreaSpell, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
Haine
Temps d'incantation: 1.2 sec.
Temps de recharge: 0.5 sec.
Une aura qui rajoute une partie des dégâts physiques sous forme de dégâts de froid, affectant le lanceur et ses alliés.
Vous et les Alliés à proximité Rajoutez 36% de vos Dégâts physiques sous forme de Dégâts de froid
active skill area of effect radius +% final [40]
ExileFrenzy
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, MeleeSingleTarget, Multistrikeable, Melee, Triggerable
Frénésie
Base Damage: 427–641
Chances de coup critique: 5%
Attack Time: 1.605 sec.
Une attaque qui octroie au personnage une charge de frénésie au toucher. Les charges de frénésie augmentent votre vitesse d'attaque.
28% de Perte de Dégâts
10% Davantage de Dégâts physiques
10% d'Augmentation des Dégâts physiques par Charge de frénésie
Tire 2 Projectiles supplémentaires
10% d'Augmentation de la Vitesse d'attaque par Charge de frénésie
skill can fire arrows [1]
ExileVaalRainOfArrows
Attack, RangedAttack, Area, ProjectileSpeed, Totemable, Trappable, Mineable, Duration, Vaal, Rain
Pluie de flèches vaal
Base Damage: 427–641
Chances de coup critique: 5%
Attack Time: 1.605 sec.
Une multitude de flèches est tirée dans les airs, s'abattant sur la cible après une courte durée. Les ennemis touchés par les flèches sont cloués sur place, incapables de se déplacer pendant quelques instants.
Rajoutez 18% des Dégâts physiques sous forme de Dégâts de froid
30% de Perte de Dégâts
La Durée de base est de 4.4 secondes
19% d'Augmentation de la Vitesse d'attaque
18% d'Augmentation de la Vitesse des Projectiles
active skill area of effect radius +% final [21]
base is projectile [1]
is area damage [1]
rain of arrows pin [1]
spell maximum action distance +% [-35]
ExileBarrage
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, WandAttack
Tir de barrage
Base Damage: 427–641
Chances de coup critique: 5%
Attack Time: 1.605 sec.
Temps de recharge: 4 sec.
Une succession d'attaques de projectiles individuels à distance qui nécessite un bref instant de préparation. Ces attaques ont une légère dispersion aléatoire. Fonctionne uniquement avec les arcs et les baguettes. Cette Aptitude ne peut être Déclenchée.
60% de Perte de Dégâts
Tire 3 Projectiles supplémentaires
45% d'Augmentation des Dégâts physiques
Tire des Projectiles de manière séquencée
29% Davantage de Vitesse d'attaque
monster reverse point blank damage -% at minimum range [30]
skill can fire arrows [1]
skill can fire wand projectiles [1]
WalkEmergeExile
walk emerge distance [200]
Object Type
version 2
extends "Metadata/Monsters/Exiles/Exile"
Stats
{
set_base_mana_cost_-% = 0
set_mana_regeneration_rate_per_minute_% = 0
}Object Type Codes
version 2 extends "Metadata/Monsters/Exiles/Exile"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Exiles/DelveExileRanger1"] = {
name = "Orra Greengate",
life = 1.12,
fireResist = 30,
coldResist = 30,
lightningResist = 30,
chaosResist = 20,
damage = 1.43,
damageSpread = 0.2,
attackTime = 1.605,
attackRange = 80,
accuracy = 1,
weaponType1 = "Bow",
skillList = {
"ExileFrenzy",
"Melee",
"ExileVulnerability",
"ExileRainOfArrows",
"ExileVaalRainOfArrows",
"ExileHatred",
"ExileBarrage",
"WalkEmergeExile",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["ExileFrenzy"] = {
name = "Frenzy",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Performs an attack that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Totemable] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"physical_damage_+%_per_frenzy_charge",
"base_attack_speed_+%_per_frenzy_charge",
"active_skill_physical_damage_+%_final",
"skill_can_fire_arrows",
},
levels = {
[1] = {10, 10, 10, levelRequirement = 30, statInterpolation = {}, cost = { }, },
[2] = {0, 2, -20, 10, 10, 10, levelRequirement = 50, statInterpolation = {1, 1, 1}, cost = { }, },
[3] = {0, 2, -28, 10, 10, 10, levelRequirement = 65, statInterpolation = {1, 1, 1}, cost = { }, },
[4] = {0, 2, -36, 10, 10, 10, levelRequirement = 75, statInterpolation = {1, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ExileVulnerability"] = {
name = "Vulnerability",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Curse all targets in an area, causing them to take increased physical damage. Attacks against the cursed enemies have a chance to inflict bleeding.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Duration] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Cascadable] = true,
[SkillType.AppliesCurse] = true,
[SkillType.CanRapidFire] = true,
[SkillType.AreaSpell] = true,
[SkillType.Physical] = true,
[SkillType.InstantNoRepeatWhenHeld] = true,
[SkillType.InstantShiftAttackForLeftMouse] = true,
[SkillType.Hex] = true,
},
statDescriptionScope = "curse_skill_stat_descriptions",
castTime = 0.5,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_skill_effect_duration",
"physical_damage_taken_+%",
"receive_bleeding_chance_%_when_hit_by_attack",
},
levels = {
[1] = {9900, 25, 25, levelRequirement = 24, statInterpolation = {1, 1}, cost = { }, },
[2] = {10010, 25, 2, 25, levelRequirement = 27, statInterpolation = {1, 1, 1}, cost = { }, },
[3] = {10120, 26, 4, 25, levelRequirement = 30, statInterpolation = {1, 1, 1}, cost = { }, },
[4] = {10230, 26, 6, 25, levelRequirement = 33, statInterpolation = {1, 1, 1}, cost = { }, },
[5] = {10340, 27, 8, 25, levelRequirement = 35, statInterpolation = {1, 1, 1}, cost = { }, },
[6] = {10450, 27, 10, 25, levelRequirement = 38, statInterpolation = {1, 1, 1}, cost = { }, },
[7] = {10560, 28, 12, 25, levelRequirement = 40, statInterpolation = {1, 1, 1}, cost = { }, },
[8] = {10670, 28, 14, 25, levelRequirement = 43, statInterpolation = {1, 1, 1}, cost = { }, },
[9] = {10780, 29, 16, 25, levelRequirement = 46, statInterpolation = {1, 1, 1}, cost = { }, },
[10] = {10890, 29, 18, 25, levelRequirement = 48, statInterpolation = {1, 1, 1}, cost = { }, },
[11] = {11000, 30, 20, 25, levelRequirement = 50, statInterpolation = {1, 1, 1}, cost = { }, },
[12] = {11110, 30, 22, 25, levelRequirement = 52, statInterpolation = {1, 1, 1}, cost = { }, },
[13] = {11220, 31, 24, 25, levelRequirement = 54, statInterpolation = {1, 1, 1}, cost = { }, },
[14] = {11330, 31, 26, 25, levelRequirement = 56, statInterpolation = {1, 1, 1}, cost = { }, },
[15] = {11440, 32, 28, 25, levelRequirement = 58, statInterpolation = {1, 1, 1}, cost = { }, },
[16] = {11550, 32, 30, 25, levelRequirement = 60, statInterpolation = {1, 1, 1}, cost = { }, },
[17] = {11660, 33, 32, 25, levelRequirement = 62, statInterpolation = {1, 1, 1}, cost = { }, },
[18] = {11770, 33, 34, 25, levelRequirement = 64, statInterpolation = {1, 1, 1}, cost = { }, },
[19] = {11880, 34, 36, 25, levelRequirement = 66, statInterpolation = {1, 1, 1}, cost = { }, },
[20] = {11990, 34, 38, 25, levelRequirement = 68, statInterpolation = {1, 1, 1}, cost = { }, },
[21] = {12100, 35, 40, 25, levelRequirement = 70, statInterpolation = {1, 1, 1}, cost = { }, },
[22] = {12210, 35, 42, 25, levelRequirement = 72, statInterpolation = {1, 1, 1}, cost = { }, },
[23] = {12320, 36, 44, 25, levelRequirement = 74, statInterpolation = {1, 1, 1}, cost = { }, },
[24] = {12430, 36, 46, 25, levelRequirement = 76, statInterpolation = {1, 1, 1}, cost = { }, },
[25] = {12540, 37, 48, 25, levelRequirement = 78, statInterpolation = {1, 1, 1}, cost = { }, },
[26] = {12650, 37, 50, 25, levelRequirement = 80, statInterpolation = {1, 1, 1}, cost = { }, },
[27] = {12760, 38, 52, 25, levelRequirement = 82, statInterpolation = {1, 1, 1}, cost = { }, },
[28] = {12870, 38, 54, 25, levelRequirement = 84, statInterpolation = {1, 1, 1}, cost = { }, },
[29] = {12980, 39, 56, 25, levelRequirement = 86, statInterpolation = {1, 1, 1}, cost = { }, },
[30] = {13090, 39, 58, 25, levelRequirement = 88, statInterpolation = {1, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ExileRainOfArrows"] = {
name = "Rain of Arrows",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Fires a large number of arrows into the air, to land at the target after a short delay.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Area] = true,
[SkillType.ProjectileSpeed] = true,
[SkillType.Totemable] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
[SkillType.Triggerable] = true,
[SkillType.Rain] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_damage_+%_final",
"animation_effect_variation",
"spell_maximum_action_distance_+%",
"is_area_damage",
"base_is_projectile",
},
levels = {
[1] = {-20, 1, -35, levelRequirement = 2, statInterpolation = {1}, cost = { }, },
[2] = {-20, 1, 1, -35, levelRequirement = 4, statInterpolation = {1, 1}, cost = { }, },
[3] = {-20, 2, 1, -35, levelRequirement = 6, statInterpolation = {1, 1}, cost = { }, },
[4] = {-20, 3, 1, -35, levelRequirement = 9, statInterpolation = {1, 1}, cost = { }, },
[5] = {-20, 10, 4, 1, -35, levelRequirement = 12, statInterpolation = {1, 1, 1}, cost = { }, },
[6] = {-20, 10, 5, 1, -35, levelRequirement = 15, statInterpolation = {1, 1, 1}, cost = { }, },
[7] = {-20, 11, 6, 1, -35, levelRequirement = 19, statInterpolation = {1, 1, 1}, cost = { }, },
[8] = {-20, 11, 15, 7, 1, -35, levelRequirement = 23, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[9] = {-20, 12, 15, 8, 1, -35, levelRequirement = 28, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[10] = {-20, 12, 15, 9, 1, -35, levelRequirement = 33, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[11] = {-25, 13, 15, 10, 10, 1, -35, levelRequirement = 39, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[12] = {-25, 13, 15, 10, 11, 1, -35, levelRequirement = 43, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[13] = {-25, 14, 16, 11, 12, 1, -35, levelRequirement = 46, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[14] = {-25, 14, 16, 12, 13, 1, -35, levelRequirement = 49, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[15] = {-30, 15, 16, 13, 14, 1, -35, levelRequirement = 52, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[16] = {-30, 15, 16, 14, 15, 1, -35, levelRequirement = 55, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[17] = {-30, 16, 17, 15, 16, 1, -35, levelRequirement = 58, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[18] = {-30, 16, 17, 16, 17, 1, -35, levelRequirement = 61, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[19] = {-30, 17, 17, 17, 18, 1, -35, levelRequirement = 64, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[20] = {-30, 17, 17, 18, 19, 1, -35, levelRequirement = 66, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[21] = {-30, 18, 18, 19, 20, 1, -35, levelRequirement = 67, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[22] = {-30, 18, 18, 19, 21, 1, -35, levelRequirement = 68, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[23] = {-30, 19, 18, 20, 22, 1, -35, levelRequirement = 69, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[24] = {-30, 19, 18, 20, 23, 1, -35, levelRequirement = 70, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[25] = {-30, 20, 18, 21, 24, 1, -35, levelRequirement = 71, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[26] = {-30, 20, 18, 21, 25, 1, -35, levelRequirement = 72, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[27] = {-30, 21, 18, 22, 26, 1, -35, levelRequirement = 73, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[28] = {-30, 21, 18, 22, 27, 1, -35, levelRequirement = 74, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[29] = {-30, 22, 19, 23, 28, 1, -35, levelRequirement = 75, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[30] = {-30, 22, 19, 23, 29, 1, -35, levelRequirement = 76, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[31] = {-30, 23, 19, 24, 30, 1, -35, levelRequirement = 77, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[32] = {-30, 23, 19, 24, 31, 1, -35, levelRequirement = 78, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[33] = {-30, 24, 19, 25, 32, 1, -35, levelRequirement = 79, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[34] = {-30, 24, 19, 25, 33, 1, -35, levelRequirement = 80, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[35] = {-30, 25, 19, 26, 34, 1, -35, levelRequirement = 81, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[36] = {-30, 25, 19, 26, 35, 1, -35, levelRequirement = 82, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ExileVaalRainOfArrows"] = {
name = "Vaal Rain of Arrows",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Fires a large number of arrows into the air, to land at the target after a short delay. Enemies hit by the arrows are pinned in place, unable to move for a time.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.Area] = true,
[SkillType.ProjectileSpeed] = true,
[SkillType.Totemable] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
[SkillType.Duration] = true,
[SkillType.Vaal] = true,
[SkillType.Rain] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
duration = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_damage_+%_final",
"base_skill_effect_duration",
"spell_maximum_action_distance_+%",
"base_is_projectile",
"is_area_damage",
"rain_of_arrows_pin",
},
levels = {
[1] = {-20, 3400, -35, levelRequirement = 2, statInterpolation = {1, 1}, cost = { }, },
[2] = {-20, 3450, 1, -35, levelRequirement = 4, statInterpolation = {1, 1, 1}, cost = { }, },
[3] = {-20, 3500, 2, -35, levelRequirement = 6, statInterpolation = {1, 1, 1}, cost = { }, },
[4] = {-20, 3550, 3, -35, levelRequirement = 9, statInterpolation = {1, 1, 1}, cost = { }, },
[5] = {-20, 3600, 10, 4, -35, levelRequirement = 12, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[6] = {-20, 3650, 10, 5, -35, levelRequirement = 15, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[7] = {-20, 3700, 11, 6, -35, levelRequirement = 19, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[8] = {-20, 3750, 11, 15, 7, -35, levelRequirement = 23, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[9] = {-20, 3800, 12, 15, 8, -35, levelRequirement = 28, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[10] = {-20, 3850, 12, 15, 9, -35, levelRequirement = 33, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[11] = {-25, 3900, 13, 15, 10, 10, -35, levelRequirement = 39, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[12] = {-25, 3950, 13, 15, 10, 11, -35, levelRequirement = 43, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[13] = {-25, 4000, 14, 16, 11, 12, -35, levelRequirement = 46, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[14] = {-25, 4050, 14, 16, 12, 13, -35, levelRequirement = 49, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[15] = {-30, 4100, 15, 16, 13, 14, -35, levelRequirement = 52, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[16] = {-30, 4150, 15, 16, 14, 15, -35, levelRequirement = 55, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[17] = {-30, 4200, 16, 17, 15, 16, -35, levelRequirement = 58, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[18] = {-30, 4250, 16, 17, 16, 17, -35, levelRequirement = 61, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[19] = {-30, 4300, 17, 17, 17, 18, -35, levelRequirement = 64, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[20] = {-30, 4350, 17, 17, 18, 19, -35, levelRequirement = 66, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[21] = {-30, 4375, 18, 18, 19, 20, -35, levelRequirement = 67, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[22] = {-30, 4400, 18, 18, 19, 21, -35, levelRequirement = 68, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[23] = {-30, 4425, 19, 18, 20, 22, -35, levelRequirement = 69, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[24] = {-30, 4450, 19, 18, 20, 23, -35, levelRequirement = 70, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[25] = {-30, 4475, 20, 18, 21, 24, -35, levelRequirement = 71, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[26] = {-30, 4500, 20, 18, 21, 25, -35, levelRequirement = 72, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[27] = {-30, 4525, 21, 18, 22, 26, -35, levelRequirement = 73, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[28] = {-30, 4550, 21, 18, 22, 27, -35, levelRequirement = 74, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[29] = {-30, 4575, 22, 19, 23, 28, -35, levelRequirement = 75, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[30] = {-30, 4600, 23, 19, 23, 29, -35, levelRequirement = 76, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[31] = {-30, 4625, 23, 19, 24, 30, -35, levelRequirement = 77, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[32] = {-30, 4650, 24, 19, 24, 31, -35, levelRequirement = 78, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[33] = {-30, 4675, 24, 19, 25, 32, -35, levelRequirement = 79, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[34] = {-30, 4700, 25, 19, 25, 33, -35, levelRequirement = 80, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[35] = {-30, 4725, 25, 19, 26, 34, -35, levelRequirement = 81, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
[36] = {-30, 4750, 26, 19, 26, 35, -35, levelRequirement = 82, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ExileHatred"] = {
name = "Hatred",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Casts an aura that grants extra cold damage based on physical damage to you and your allies.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Buff] = true,
[SkillType.HasReservation] = true,
[SkillType.TotemCastsAlone] = true,
[SkillType.Totemable] = true,
[SkillType.Aura] = true,
[SkillType.Cold] = true,
[SkillType.Instant] = true,
[SkillType.AreaSpell] = true,
[SkillType.CanHaveBlessing] = true,
[SkillType.InstantNoRepeatWhenHeld] = true,
[SkillType.InstantShiftAttackForLeftMouse] = true,
[SkillType.Cooldown] = true,
},
statDescriptionScope = "aura_skill_stat_descriptions",
castTime = 1.2,
baseFlags = {
area = true,
spell = true,
aura = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"physical_damage_%_to_add_as_cold",
},
levels = {
[1] = {26, levelRequirement = 10, statInterpolation = {1}, cost = { }, },
[2] = {26, 3, levelRequirement = 13, statInterpolation = {1, 1}, cost = { }, },
[3] = {27, 6, levelRequirement = 16, statInterpolation = {1, 1}, cost = { }, },
[4] = {27, 9, levelRequirement = 19, statInterpolation = {1, 1}, cost = { }, },
[5] = {28, 12, levelRequirement = 22, statInterpolation = {1, 1}, cost = { }, },
[6] = {28, 15, levelRequirement = 25, statInterpolation = {1, 1}, cost = { }, },
[7] = {29, 18, levelRequirement = 28, statInterpolation = {1, 1}, cost = { }, },
[8] = {29, 21, levelRequirement = 32, statInterpolation = {1, 1}, cost = { }, },
[9] = {30, 23, levelRequirement = 36, statInterpolation = {1, 1}, cost = { }, },
[10] = {30, 25, levelRequirement = 40, statInterpolation = {1, 1}, cost = { }, },
[11] = {31, 27, levelRequirement = 44, statInterpolation = {1, 1}, cost = { }, },
[12] = {31, 29, levelRequirement = 47, statInterpolation = {1, 1}, cost = { }, },
[13] = {32, 31, levelRequirement = 50, statInterpolation = {1, 1}, cost = { }, },
[14] = {32, 33, levelRequirement = 53, statInterpolation = {1, 1}, cost = { }, },
[15] = {33, 35, levelRequirement = 56, statInterpolation = {1, 1}, cost = { }, },
[16] = {34, 36, levelRequirement = 59, statInterpolation = {1, 1}, cost = { }, },
[17] = {34, 37, levelRequirement = 62, statInterpolation = {1, 1}, cost = { }, },
[18] = {35, 38, levelRequirement = 64, statInterpolation = {1, 1}, cost = { }, },
[19] = {35, 39, levelRequirement = 66, statInterpolation = {1, 1}, cost = { }, },
[20] = {36, 40, levelRequirement = 68, statInterpolation = {1, 1}, cost = { }, },
[21] = {36, 41, levelRequirement = 70, statInterpolation = {1, 1}, cost = { }, },
[22] = {37, 42, levelRequirement = 72, statInterpolation = {1, 1}, cost = { }, },
[23] = {37, 43, levelRequirement = 74, statInterpolation = {1, 1}, cost = { }, },
[24] = {38, 44, levelRequirement = 76, statInterpolation = {1, 1}, cost = { }, },
[25] = {38, 45, levelRequirement = 78, statInterpolation = {1, 1}, cost = { }, },
[26] = {39, 46, levelRequirement = 80, statInterpolation = {1, 1}, cost = { }, },
[27] = {39, 47, levelRequirement = 82, statInterpolation = {1, 1}, cost = { }, },
[28] = {40, 48, levelRequirement = 84, statInterpolation = {1, 1}, cost = { }, },
[29] = {40, 49, levelRequirement = 86, statInterpolation = {1, 1}, cost = { }, },
[30] = {41, 50, levelRequirement = 88, statInterpolation = {1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ExileBarrage"] = {
name = "Barrage",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "After a short preparation time, you fire individual projectiles repeatedly with a Bow or Wand. These projectiles have a small randomised spread. This skill cannot be Triggered.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Totemable] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
[SkillType.WandAttack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"physical_damage_+%",
"active_skill_attack_speed_+%_final",
"number_of_additional_projectiles",
"active_skill_damage_+%_final",
"monster_reverse_point_blank_damage_-%_at_minimum_range",
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"projectiles_barrage",
},
levels = {
[1] = {0, 0, 3, -60, 30, levelRequirement = 3, statInterpolation = {1, 1}, cost = { }, },
[2] = {0, 1, 3, -60, 30, levelRequirement = 10, statInterpolation = {1, 1}, cost = { }, },
[3] = {2, 2, 3, -60, 30, levelRequirement = 13, statInterpolation = {1, 1}, cost = { }, },
[4] = {5, 4, 3, -60, 30, levelRequirement = 16, statInterpolation = {1, 1}, cost = { }, },
[5] = {7, 5, 3, -60, 30, levelRequirement = 19, statInterpolation = {1, 1}, cost = { }, },
[6] = {9, 7, 3, -60, 30, levelRequirement = 22, statInterpolation = {1, 1}, cost = { }, },
[7] = {12, 8, 3, -60, 30, levelRequirement = 25, statInterpolation = {1, 1}, cost = { }, },
[8] = {14, 10, 3, -60, 30, levelRequirement = 28, statInterpolation = {1, 1}, cost = { }, },
[9] = {16, 11, 3, -60, 30, levelRequirement = 32, statInterpolation = {1, 1}, cost = { }, },
[10] = {19, 13, 3, -60, 30, levelRequirement = 36, statInterpolation = {1, 1}, cost = { }, },
[11] = {21, 14, 3, -60, 30, levelRequirement = 40, statInterpolation = {1, 1}, cost = { }, },
[12] = {24, 16, 3, -60, 30, levelRequirement = 44, statInterpolation = {1, 1}, cost = { }, },
[13] = {26, 17, 3, -60, 30, levelRequirement = 47, statInterpolation = {1, 1}, cost = { }, },
[14] = {28, 19, 3, -60, 30, levelRequirement = 50, statInterpolation = {1, 1}, cost = { }, },
[15] = {31, 20, 3, -60, 30, levelRequirement = 53, statInterpolation = {1, 1}, cost = { }, },
[16] = {33, 22, 3, -60, 30, levelRequirement = 56, statInterpolation = {1, 1}, cost = { }, },
[17] = {35, 23, 3, -60, 30, levelRequirement = 59, statInterpolation = {1, 1}, cost = { }, },
[18] = {38, 25, 3, -60, 30, levelRequirement = 62, statInterpolation = {1, 1}, cost = { }, },
[19] = {40, 26, 3, -60, 30, levelRequirement = 64, statInterpolation = {1, 1}, cost = { }, },
[20] = {42, 28, 3, -60, 30, levelRequirement = 66, statInterpolation = {1, 1}, cost = { }, },
[21] = {44, 29, 3, -60, 30, levelRequirement = 67, statInterpolation = {1, 1}, cost = { }, },
[22] = {45, 29, 3, -60, 30, levelRequirement = 68, statInterpolation = {1, 1}, cost = { }, },
[23] = {46, 30, 3, -60, 30, levelRequirement = 69, statInterpolation = {1, 1}, cost = { }, },
[24] = {47, 31, 3, -60, 30, levelRequirement = 70, statInterpolation = {1, 1}, cost = { }, },
[25] = {48, 32, 3, -60, 30, levelRequirement = 71, statInterpolation = {1, 1}, cost = { }, },
[26] = {49, 32, 3, -60, 30, levelRequirement = 72, statInterpolation = {1, 1}, cost = { }, },
[27] = {51, 33, 3, -60, 30, levelRequirement = 73, statInterpolation = {1, 1}, cost = { }, },
[28] = {52, 34, 3, -60, 30, levelRequirement = 74, statInterpolation = {1, 1}, cost = { }, },
[29] = {53, 35, 3, -60, 30, levelRequirement = 75, statInterpolation = {1, 1}, cost = { }, },
[30] = {54, 35, 3, -60, 30, levelRequirement = 76, statInterpolation = {1, 1}, cost = { }, },
[31] = {55, 36, 3, -60, 30, levelRequirement = 77, statInterpolation = {1, 1}, cost = { }, },
[32] = {56, 37, 3, -60, 30, levelRequirement = 78, statInterpolation = {1, 1}, cost = { }, },
[33] = {58, 39, 3, -60, 30, levelRequirement = 79, statInterpolation = {1, 1}, cost = { }, },
[34] = {59, 38, 3, -60, 30, levelRequirement = 80, statInterpolation = {1, 1}, cost = { }, },
[35] = {60, 39, 3, -60, 30, levelRequirement = 81, statInterpolation = {1, 1}, cost = { }, },
[36] = {61, 40, 3, -60, 30, levelRequirement = 82, statInterpolation = {1, 1}, cost = { }, },
[37] = {64, 41, 3, -60, 30, levelRequirement = 84, statInterpolation = {1, 1}, cost = { }, },
[38] = {66, 43, 3, -60, 30, levelRequirement = 86, statInterpolation = {1, 1}, cost = { }, },
[39] = {68, 44, 3, -60, 30, levelRequirement = 88, statInterpolation = {1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WalkEmergeExile"] = {
name = "WalkEmergeExile",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"walk_emerge_distance",
},
levels = {
[1] = {200, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
monster base type attack cast speed +% and damage -% final [33]
| Family | MonsterSpeedAndDamageFixup |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | caster_damage Dégâts Attaque Lanceur de sorts Vitesse |
20% d'Augmentation de la Vitesse d'attaque
| Family | IncreasedAttackSpeed |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | Attaque Vitesse |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.