闪现打击
等级: (1–20)
消耗: 10 点魔力
冷却时间: 2.00 秒
攻击速度: 120% 基础
攻击伤害: (142–210)% 基础
伤害效用: (142–210)%
需求 等级 (10–70), (29–155) 敏捷
传送至目标怪物身边并用近战武器对其造成伤害。若是未选定目标,则系统会为其随机指定一只怪物。获得一个增益效果,使移动速度提高一段时间。消耗一个狂怒球能重置其技能冷却。
基础持续时间为 3
每个狂怒球可使攻击速度加快 10%
击中时有 15% 的几率获得狂怒球
增益效果使移动速度加快 20%

品质额外效果:
击中时有 (0–10)% 的几率获得狂怒球
将其放置于物品上同样颜色的插槽来获得这项技能。点击右键从插槽中移除。
Flicker Strike
等级效果 /40
固定
消耗: 10
每个狂怒球可使攻击速度加快 10%
击中时有 15% 的几率获得狂怒球
增益效果使移动速度加快 20%
基础持续时间为 3
等级需求等级敏捷基本伤害经验值
11029142%9,569
21335145.6%28,189
31743149.2%59,146
42152152.7%111,192
52560156.3%193,800
62969159.9%320,280
73377163.5%359,090
83683167.1%498,508
93990170.6%682,057
104296174.2%921,777
1145102177.8%1,727,879
1248109181.4%1,791,769
1351115184.9%2,353,679
1454121188.5%3,070,912
1557127192.1%9,095,466
1660134195.7%16,039,890
1763140199.3%29,817,117
1866146202.8%62,895,056
1968151206.4%212,051,599
2070155210%
2172213.6%
2274217.2%
2376220.7%
2478224.3%
2580227.9%
2682231.5%
2784235.1%
2886238.6%
2988242.2%
3090245.8%
3191247.6%
3292249.4%
3393251.2%
3494252.9%
3595254.7%
3696256.5%
3797258.3%
3898260.1%
3999261.9%
40100263.7%
Attribute /11

闪现打击

KeyValue
CostiLvl 1: 普通: 1x蜕变石
关键字Cooldown
DropLevel 10
BaseType 闪现打击
Class 技能宝石
武器, 匕首, 单手剑, 细剑, 单手斧, 单手锤, 长杖, 双手剑, 双手斧, 双手锤, 短杖, 符文匕首, 战杖
TargetTypes地面, 敌人
Type攻击, 近战, 近战单一目标, 攻击可重复, 位移, 持续时间, 冷却
BuffIcon
ItemTypeMetadata/Items/Gems/SkillGemFlickerStrike
Referencepoe.ninja, Community Wiki
古神熔炉 武器 /1
比重Desc
500 (T5)可以通过消耗一个暴击球来跳过闪现打击和戒备打击的冷却时间,而非狂怒球或耐力球
闪现打击
你的移动速度提高
base_movement_velocity_+%
Flicker Strike
Attribute /5

flicker_strike_speed_boost

KeyValue
关键字投射物, Chain, 护甲, 闪避值
IsRemovable1
BuffGroupsID-1
IsBuffDefinition1
BuffMergeModesID2
Base Movement Velocity +%
Codebase movement velocity +%
IsPublic1
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemanticsPercentage
闪现打击 怪物 /75 ⍟
名字词缀幽魂
断魂之刃克雷顿cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
怪物提供的经验值提高 250%
monster dropped item rarity +% [4500]
Y
克雷顿cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
水手咒灵物理伤害的 50% 转换为闪电伤害
20% 攻击伤害格挡率
20% 法术伤害格挡几率
被格挡的击中对你造成 40% 伤害
Y
水手咒灵获得额外闪电伤害, 其数值等同于物理伤害的 100%
monster uses flicker strike text [1]
20% 攻击伤害格挡率
20% 法术伤害格挡几率
被格挡的击中对你造成 40% 伤害
Y
无灵海盗物理伤害的 50% 转换为闪电伤害Y
幽冥掠夺者物理伤害的 50% 转换为闪电伤害
20% 攻击伤害格挡率
20% 法术伤害格挡几率
被格挡的击中对你造成 40% 伤害
Y
海上智者Y
迷失的水手Y
费尔的掠夺者20% 攻击伤害格挡率
被格挡的击中对你造成 10% 伤害
Y
福克的冰霜卫士50% 的物理伤害转换为冰霜伤害
undead description [1]
20% 攻击伤害格挡率
被格挡的击中对你造成 10% 伤害
Y
致命毛蛛Y
跃影巨蛛Y
阿拉卡力的女儿Y
织网巨蛛Y
水晶巨蛛Y
未熟蜘蛛monster no map drops [1]Y
成熟蜘蛛monster no map drops [1]Y
达夫纳里厄斯monster no map drops [1]Y
精华蛛母Y
不朽格斗者monster gain power charge on kin death [1]
monster uses flicker strike text [1]
monster casts discharge text [1]
Y
薛朗石像monster uses flicker strike text [1]
monster casts discharge text [1]
Y
强化捕捉者monster uses flicker strike text [1]
monster casts discharge text [1]
monster casts conductivity text [1]
monster gain power charge on kin death [1]
Y
盛宴斗士monster no drops or experience [1]
monster penalty against minions damage +% final vs player minions [-30]
Y
白刃宗师怪物提供的经验值提高 100%
monster dropped item rarity +% [15000]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
快手宗师力弗怪物提供的经验值提高 100%
monster dropped item rarity +% [15000]
陷阱在投掷后不能造成伤害的时间 +4
地雷在投掷后不会受到伤害的时间 +4
kill traps mines and totems on death [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
阿密欧斯monster base type attack cast speed +% and damage -% final [33]Y
阿密欧斯monster base type attack cast speed +% and damage -% final [33]
生命上限提高 100%
效果区域扩大 100%
角色体型增大 80%
Y
暗雾者伊恩monster base type attack cast speed +% and damage -% final [33]Y
暗雾者伊恩monster base type attack cast speed +% and damage -% final [33]
生命上限提高 100%
效果区域扩大 100%
角色体型增大 80%
Y
游弋之刃艾昂怪物提供的经验值提高 100%
monster dropped item rarity +% [15000]
monster base type attack cast speed +% and damage -% final [33]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
暗雾者伊恩monster base type attack cast speed +% and damage -% final [33]
monster no map drops [1]
Y
决斗者残影攻击速度加快 60%Y
西方守卫移动速度加快 30%
物理伤害的 50% 转换为闪电伤害
移动速度加快 25%
攻击速度加快 20%
Y
复活的守卫移动速度加快 30%
物理伤害的 50% 转换为闪电伤害
monster no drops or experience [1]
移动速度加快 25%
攻击速度加快 20%
Y
索命者辛提库monster dropped item rarity +% [0]
monster additional quantity of dropped items in cruel +% [500]
monster additional quantity of dropped items in merciless +% [1000]
monster additional rarity of dropped items in cruel +% [750]
monster additional rarity of dropped items in merciless +% [1500]
display monster uses far shot text [0]
monster reverse point blank damage -% at minimum range [30]
monster penalty against minions damage +% final vs player minions [-30]
monster no map drops [1]
Y
索命者辛提库monster dropped item rarity +% [0]
monster additional quantity of dropped items in cruel +% [500]
monster additional quantity of dropped items in merciless +% [1000]
monster additional rarity of dropped items in cruel +% [750]
monster additional rarity of dropped items in merciless +% [1500]
display monster uses far shot text [0]
monster reverse point blank damage -% at minimum range [30]
monster penalty against minions damage +% final vs player minions [-30]
monster no map drops [1]
monster is invasion boss [1]
Y
石颅贝卢斯monster dropped item quantity +% [300]
monster dropped item rarity +% [800]
monster no map drops [1]
monster is invasion boss [1]
20% 攻击伤害格挡率
被格挡的击中对你造成 10% 伤害
Y
奇迹修士monster gain power charge on kin death [1]
monster uses flicker strike text [1]
monster casts discharge text [1]
monster dropped item quantity +% [300]
monster dropped item rarity +% [800]
击中时有 50% 的几率获得暴击球
获得额外火焰伤害, 其数值等同于物理伤害的 25%
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
monster no map drops [1]
monster casts puncture text [1]
monster is invasion boss [1]
Y
迷雾刃牙monster dropped item quantity +% [300]
monster dropped item rarity +% [800]
monster no map drops [1]
monster is invasion boss [1]
Y
巴曼斯信徒monster no beyond portal [1]
每秒受到等同最大生命 4% 的混沌伤害
monster no map drops [1]
Y
终焉之末阿巴萨斯monster no beyond portal [1]
display monster mod nemesis test [0]
display monster mod nemesis test [0]
每秒受到等同最大生命 4% 的混沌伤害
display monster mod nemesis test [0]
获得额外冰霜伤害, 其数值等同于物理伤害的 25%
display monster mod nemesis test [0]
nemesis transform on low life [1]
monster dropped item quantity +% [300]
monster dropped item rarity +% [800]
monster additional quantity of dropped items in cruel +% [1715]
monster additional quantity of dropped items in merciless +% [3430]
monster additional rarity of dropped items in cruel +% [1200]
monster additional rarity of dropped items in merciless +% [2400]
monster base type attack cast speed +% and damage -% final [22]
行动速度不能调整至低于基础值的 70%
monster is beyond boss [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
腐化的巨蛛monster no map drops [1]Y
突变的异蛛monster no map drops [1]Y
布琳洛特扫荡者物理伤害的 50% 转换为闪电伤害
monster no map drops [1]
cannot have affliction mods [1]
Y
布琳洛特扫荡者物理伤害的 50% 转换为闪电伤害
monster no map drops [1]
20% 攻击伤害格挡率
被格挡的击中对你造成 10% 伤害
cannot have affliction mods [1]
Y
布琳洛特风暴手Y
哑风野奔者50% 的物理伤害转换为冰霜伤害
monster no map drops [1]
20% 攻击伤害格挡率
被格挡的击中对你造成 10% 伤害
cannot have affliction mods [1]
Y
巨人克星欧提莎50% 的物理伤害转换为冰霜伤害
怪物提供的经验值提高 100%
monster dropped item rarity +% [15000]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
嗜血者伊兰雅本50% 的物理伤害转换为火焰伤害
同时可以放置最多 12 个额外陷阱
陷阱在投掷后不能造成伤害的时间 +10
地雷在投掷后不会受到伤害的时间 +10
kill traps mines and totems on death [1]
base trap duration [4000]
怪物提供的经验值提高 100%
monster dropped item rarity +% [15000]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
阴影潜伏者monster gain power charge on kin death [1]
monster uses flicker strike text [1]
monster casts discharge text [1]
Y
工匠幽魂物理伤害的 50% 转换为闪电伤害
damage taken +% from spike traps final [-80]
immune to labyrinth degen effect [1]
20% 攻击伤害格挡率
20% 法术伤害格挡几率
被格挡的击中对你造成 40% 伤害
Y
奇美拉守卫怪物提供的经验值提高 100%
monster dropped item rarity +% [15000]
行动速度不能调整至低于基础值的 70%
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
dropped items have influence type [1]
monster dropped item quantity +% final for influenced monster [-80]
Y
不朽格斗者(塑)monster gain power charge on kin death [1]
monster uses flicker strike text [1]
monster casts discharge text [1]
monster no drops or experience [1]
Y
致命毛蛛(塑)monster no drops or experience [1]Y
夏乌拉的完美monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Y
逐梦者‧夏乌拉怪物提供的经验值提高 100%
monster dropped item rarity +% [15000]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
温迪戈Y
白色死兆移动速度加快 50%Y
断魂之刃克雷顿怪物提供的经验值提高 250%
monster dropped item rarity +% [6000]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
奥拉乌娜monster dropped item rarity +% [0]
monster no map drops [1]
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
Y
夏乌拉的完美cannot be used as minion [1]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
N
幼蛛Y
跳虫幼蛛Y
巴曼斯信徒monster no beyond portal [1]
每秒受到等同最大生命 4% 的混沌伤害
monster no map drops [1]
怪物提供的经验值提高 300%
monster no drops [0]
Y
辛迪加沉默者Y
废土守卫者monster ignores delve darkness mechanic [1]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
不能获得充能
Y
废土守卫者monster ignores delve darkness mechanic [1]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Y
菌潮跃影巨蛛忽略召唤防御塔
monster uses flicker strike text [1]
Y
菌潮集群忽略召唤防御塔Y
活性荆蛛monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Y
伏击毒蛛Y
巧匠塑像monster gain power charge on kin death [1]
monster uses flicker strike text [1]
monster casts discharge text [1]
击中时有 50% 的几率获得暴击球
获得额外火焰伤害, 其数值等同于物理伤害的 25%
Y
烈毒塑像display monster uses far shot text [0]
monster reverse point blank damage -% at minimum range [30]
monster penalty against minions damage +% final vs player minions [-30]
Y
铸炼格斗者Y
铸炼温迪戈Y
商城 /4 ⍟
闪现打击:忍术
将技能【闪现打击】的特效替换为忍术效果。
闪现打击:亡魂
将技能【闪现打击】的特效替换为亡魂效果。
闪现打击:邪徒
你的闪现打击外观改变。
闪现打击:残影
将你的闪现打击改为残影主题。
迷宫 附魔 helmet /6 ⍟
等级名字词缀比重
无情帝王试炼Enchantment Flicker Strike Damage 1【闪现打击】的伤害提高 25%100
终极帝王试炼Enchantment Flicker Strike Damage 2【闪现打击】的伤害提高 40%100
无情帝王试炼Enchantment Flicker Strike Cooldown Speed 1闪现打击的冷却回复率提高 20%100
终极帝王试炼Enchantment Flicker Strike Cooldown Speed 2闪现打击的冷却回复率提高 30%100
无情帝王试炼Enchantment Flicker Strike Damage Per Frenzy Charge 1每个狂怒球可使【闪现打击】的伤害提高 6%100
终极帝王试炼Enchantment Flicker Strike Damage Per Frenzy Charge 2每个狂怒球可使【闪现打击】的伤害提高 9%100
被辅助 /107 ⍟
图示名字
附加火焰伤害(辅)
快速攻击(辅)
附加冰霜伤害(辅)
额外命中(辅)
附加闪电伤害(辅)
提高暴击几率(辅)
提高暴击伤害(辅)
击退(辅)
生命偷取(辅)
魔力偷取(辅)
附加混沌伤害(辅)
击晕(辅)
近战物理伤害(辅)
物品稀有度增幅(辅)
持续时间延长(辅)
寒冰转烈焰(辅)
几率点燃(辅)
武器元素伤害(辅)
血怒(辅)
击中生命回复(辅)
元素扩散(辅)
终结(辅)
满血伤害(辅)
几率逃跑(辅)
致盲(辅)
火焰穿透(辅)
冰霜穿透(辅)
闪电穿透(辅)
元素穿透(辅)
多重打击(辅)
近战伤害扩散(辅)
暴击获得暴击球(辅)
增加燃烧伤害(辅)
蛊咒(辅)
暴击时施放(辅)
近战击败时施放(辅)
近战击晕获得耐力球(辅)
持续时间缩短(辅)
减少格挡几率(辅)
物理转闪电(辅)
护体(辅)
霜咬(辅)
急冻(辅)
闪电支配(辅)
毒化(辅)
虚空操纵(辅)
精准破坏(辅)
极速腐化(辅)
元素集中(辅)
点燃扩散(辅)
几率流血(辅)
低阶毒化(辅)
致命异常状态(辅)
腐蚀(辅)
效能(辅)
猛毒(辅)
瘫痪(辅)
献祭(辅)
异常爆发(辅)
残暴(辅)
无情(辅)
动量(辅)
先祖召唤(辅)
召唤幻影(辅)
凋零之触(辅)
彻骨(辅)
能量偷取(辅)
近战(辅)
震波(辅)
尖刺战杖
粉碎(辅)
怒火(辅)
夜刃(辅)
附加火焰伤害(强辅)
先祖召唤(强辅)
残暴(强辅)
增加燃烧伤害(强辅)
武器元素伤害(强辅)
火焰穿透(强辅)
近战物理伤害(强辅)
近战伤害扩散(强辅)
多重打击(强辅)
附加冰霜伤害(强辅)
暴击时施放(强辅)
冰霜穿透(强辅)
致命异常状态(强辅)
极速腐化(强辅)
虚空操纵(强辅)
附加混沌伤害(强辅)
附加闪电伤害(强辅)
精准破坏(强辅)
蛊咒【强辅】
元素集中(强辅)
闪电穿透(强辅)
异常爆发(强辅)
助力之风(辅)
三位一体(辅)
血气(辅)
凌厉(辅)
斩首(辅)
过载(辅)
棱光魔爆(辅)
内伤(辅)
吞噬(辅)
凌虐(辅)
精准炽炎(辅)
无常(辅)

Community Wiki

Edit

Flicker Strike


Flicker Strike is a melee attack skill that teleports the character to a nearby enemy and strikes it with their weapon and grants increased movement speed for a short time. If no specific monster is chosen, one is picked at random. The skill has a cooldown that can be bypassed by expending a Frenzy Charge and has a chance to generate a Frenzy Charge when used.

Skill Functions and Interactions

The character is considered to be stationary while flickering for the purpose of receiving buffs such as the Inexorable notable passive skill, and that they have moved each time they flickered. For this reason the character never benefits from "while moving" buffs and the timers for scaling stationary buffs are continuously reset.

Dual Wielding: Dual Wielding while using Flicker Strike will cause the player to alternate weapons each attack.

Melee Strike Range: Increases or reductions to Melee Strike Range have no special interaction with flicker, you will neither "land" farther from the target when you flicker, nor will you be able to initiate a flicker from father away.

Version history

VersionChanges
3.15.0
  • Now deals 210% of Base Damage, and has 210% Effectiveness of Added Damage at gem level 20 (previously 168%).
  • 3.7.0
  • Now deals base damage equal to, and has an added damage effectiveness of, 142%-168% (from 130%-160%)
  • Now grants 15% chance to gain a Frenzy charge on hit at all levels.
  • Now grants a buff that provides +20% increased movement speed for 3 seconds.
  • Now has a 120% attack speed multiplier, instead of 20% more attack speed. This is functionally equivalent.
  • Now grants 0.25% chance to gain a Frenzy charge on hit per 1% gem quality (previously 1% increased damage per 1% quality).
  • 2.4.0
  • Flicker Strike no longer causes you to drop Haku's spirit.
  • 2.1.0
  • Attack skills that have their damage based on the wielded weapon have their mana costs fixed in place from level 1 onwards.
  • 2.0.0
  • Base damage increased to 130% from 125%. The Increased Attack Speed has been removed and instead Flicker Strike grants 20% More Attack Speed. It now increases damage by 1% per 1% quality instead of increasing critical strike chance.
  • 0.9.12qq
  • Reduced damage bonus from +40% to +25%. This is now also represented as Damage Effectiveness.
  • 0.9.12m
  • Fixed a bug where Flicker Strike would not work properly if you click on a monster outside of range.
    Now it'll run into range and perform the skill.
  • 0.9.12
  • Flicker Strike can't be used through walls anymore.
  • 0.9.11
  • Now has a cooldown which can be bypassed by spending a Frenzy Charge.
  • Corrected some mistakes in its damage progression.
  • 0.9.3
  • Flicker Strike now only attacks one target (ignoring Frenzy Charges).
  • 0.9.2f
  • Reclassified Flicker Strike as Melee.
  • 0.9.1
  • Fixed a problem so that it'll now teleport each time.
  • Reduced damage at lower levels.
  • 0.8.0
  • Added new skills: Frenzy, Blood Rage, Flicker Strike, Sweep, Dual Strike, Double Strike

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