Effets supplémentaires provenant de la Qualité :
Level Effect /40
| Implicit |
|---|
| CooldownTime: 2000 |
| 10% d'Augmentation de la Vitesse d'attaque par Charge de frénésie |
| 15% de chance de générer une Charge de frénésie au Toucher |
| L'Effet bénéfique octroie 20% d'Augmentation de Vitesse de déplacement |
| La Durée de base est de 3 secondes |
| Niveau | — NécessiteNiveau | Dex | Mana | Base Damage | Expérience |
|---|---|---|---|---|---|
| 1 | 10 | 29 | 5 | 177.3%, 177.3%, 177.3% | 9,569 |
| 2 | 13 | 35 | 5 | 185.3%, 185.3%, 185.3% | 28,189 |
| 3 | 17 | 43 | 6 | 194%, 194%, 194% | 59,146 |
| 4 | 21 | 52 | 6 | 203%, 203%, 203% | 111,192 |
| 5 | 25 | 60 | 6 | 212.5%, 212.5%, 212.5% | 193,800 |
| 6 | 29 | 69 | 6 | 222.4%, 222.4%, 222.4% | 320,280 |
| 7 | 33 | 77 | 6 | 232.7%, 232.7%, 232.7% | 359,090 |
| 8 | 36 | 83 | 7 | 243.2%, 243.2%, 243.2% | 498,508 |
| 9 | 39 | 90 | 7 | 254%, 254%, 254% | 682,057 |
| 10 | 42 | 96 | 7 | 265.4%, 265.4%, 265.4% | 921,777 |
| 11 | 45 | 102 | 7 | 277.3%, 277.3%, 277.3% | 1,727,879 |
| 12 | 48 | 109 | 7 | 289.6%, 289.6%, 289.6% | 1,791,769 |
| 13 | 51 | 115 | 7 | 302.5%, 302.5%, 302.5% | 2,353,679 |
| 14 | 54 | 121 | 8 | 316%, 316%, 316% | 3,070,912 |
| 15 | 57 | 127 | 8 | 330.1%, 330.1%, 330.1% | 9,095,466 |
| 16 | 60 | 134 | 8 | 344.7%, 344.7%, 344.7% | 16,039,890 |
| 17 | 63 | 140 | 8 | 360%, 360%, 360% | 29,817,117 |
| 18 | 66 | 146 | 8 | 376.1%, 376.1%, 376.1% | 62,895,056 |
| 19 | 68 | 151 | 8 | 392.1%, 392.1%, 392.1% | 212,051,599 |
| 20 | 70 | 155 | 8 | 408.9%, 408.9%, 408.9% | |
| 21 | 72 | 8 | 426.3%, 426.3%, 426.3% | ||
| 22 | 74 | 9 | 444.5%, 444.5%, 444.5% | ||
| 23 | 76 | 9 | 463.5%, 463.5%, 463.5% | ||
| 24 | 78 | 9 | 483.3%, 483.3%, 483.3% | ||
| 25 | 80 | 9 | 503.8%, 503.8%, 503.8% | ||
| 26 | 82 | 9 | 525.3%, 525.3%, 525.3% | ||
| 27 | 84 | 9 | 547.7%, 547.7%, 547.7% | ||
| 28 | 86 | 9 | 571%, 571%, 571% | ||
| 29 | 88 | 9 | 595.3%, 595.3%, 595.3% | ||
| 30 | 90 | 9 | 620.6%, 620.6%, 620.6% | ||
| 31 | 91 | 10 | 658.7%, 658.7%, 658.7% | ||
| 32 | 92 | 10 | 672.7%, 672.7%, 672.7% | ||
| 33 | 93 | 10 | 687%, 687%, 687% | ||
| 34 | 94 | 10 | 701.7%, 701.7%, 701.7% | ||
| 35 | 95 | 10 | 716.5%, 716.5%, 716.5% | ||
| 36 | 96 | 10 | 731.8%, 731.8%, 731.8% | ||
| 37 | 97 | 10 | 747.3%, 747.3%, 747.3% | ||
| 38 | 98 | 10 | 763.2%, 763.2%, 763.2% | ||
| 39 | 99 | 10 | 779.4%, 779.4%, 779.4% | ||
| 40 | 100 | 10 | 796%, 796%, 796% |
Attribute /13
Frappe fulgurante
| Nom | Descriptions détaillées |
|---|---|
| Cost | iLvl 1: Normal: 1x |
| Acronym | Hit, Buff |
| Id | FlickerStrike |
| DropLevel | 10 |
| BaseType | Frappe fulgurante |
| Class | Gemmes d'aptitude |
| Arme | Griffes, Dagues, Épées à une main, Épées d'estoc à une main, Haches à une main, Masses à une main, Bâtons, Épées à deux mains, Haches à deux mains, Masses à deux mains, Sceptres, Dagues runiques, Bâtons de guerre |
| TargetTypes | Ground, Enemy |
| Type | Attack, Melee, MeleeSingleTarget, Multistrikeable, Movement, Duration, Cooldown |
| BuffIcon | |
| ItemType | Metadata/Items/Gems/SkillGemFlickerStrike |
| ActiveSkillsCode | flicker_strike |
| Reference |
Crucible Arme /1
| Weight | Desc |
|---|---|
| 500 (T5) | Le Temps de Recharge de Frappe fulgurante et Frappe du vigilant peut respectivement être ignoré en dépensant des Charges de pouvoir plutôt que des Charges de frénésie ou d'endurance |
Effets supplémentaires provenant de la Qualité :
Supported By /135
Microtransactions /4
Attribute /5
flicker_strike_speed_boost
| Nom | Descriptions détaillées |
|---|---|
| Cost | iLvl 1: Normal: 1x |
| IsRemovable | 1 |
| BuffGroupsID | 37 |
| IsBuffDefinition | 1 |
| BuffMergeModesID | 2 |
| Code | base movement velocity +% |
|---|---|
| IsPublic | 1 |
| IsLocal | 0 |
| IsWeaponLocal | 0 |
| IsProxied | |
| IsParty | 0 |
| IsVirtual | 0 |
| IsScalable | 1 |
| StatSemantics | 1 |
Frappe fulgurante monstre /66
Community Wiki
Flicker Strike
Flicker Strike is a melee attack skill that teleports the character to a nearby enemy and strikes it with their weapon and grants increased movement speed for a short time. If no specific monster is chosen, one is picked at random. The skill has a cooldown that can be bypassed by expending a Frenzy Charge and has a chance to generate a Frenzy Charge when used.
Skill Functions and Interactions
The character is considered to be stationary while flickering for the purpose of receiving buffs such as the Inexorable notable passive skill, and that they have moved each time they flickered. For this reason the character never benefits from "while moving" buffs and the timers for scaling stationary buffs are continuously reset.
Dual Wielding: Dual Wielding while using Flicker Strike will cause the player to alternate weapons each attack.
Melee Strike Range: Increases or reductions to Melee Strike Range have no special interaction with flicker, you will neither "land" farther from the target when you flicker, nor will you be able to initiate a flicker from father away.
Version history
| Version | Changes |
|---|---|
| 3.15.0 |
|
| 3.7.0 |
|
| 2.4.0 |
|
| 2.1.0 |
|
| 2.0.0 |
|
| 0.9.12qq |
|
| 0.9.12m |
Now it'll run into range and perform the skill. |
| 0.9.12 |
|
| 0.9.11 |
|
| 0.9.3 |
|
| 0.9.2f |
|
| 0.9.1 |
|
| 0.8.0 |
|
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.



























































































































































