Kraityn, le Balafré
Humanoïde
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
250% d'Augmentation de l'Expérience octroyée par les Monstres
4500% d'Augmentation de la Rareté des Objets cédés
Kraityn, Scarbearer
SpectreN
AreaLe Pont brisé
Tagsbandit, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, human, humanoid, light_armour, medium_height, medium_movement, melee, not_int, physical_affinity, red_blood, slashing_weapon
Vie
600%
Armure
+25%
Évasion
+50%
Ailment Threshold
600%
Résistance
40 40 40 25
Damage
115%
Précision
120%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 13
Attack Time
1.2 Second
Damage Spread
±20%
Expérience
120%
Model Size
100%
Type
DexintBanditBoss
Metadata
BanditLeaderKraityn
Niveau
16
Vie
864
Armure
318
Évasion
642
Bouclier d'énergie
0
Damage
21
Dégâts des sorts
21
Précision
37
Attack Time
1.2
Expérience
553
Ailment Threshold
864
Chill
3
Shock
3
Brittle
15
Scorch
3
Sap
8
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 17–25
Chances de coup critique: 5%
Attack Time: 1.2 sec.
Frappez vos ennemis d'un coup puissant.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
BanditDualStrike
Attack, DualWieldOnly, MeleeSingleTarget, Multistrikeable, Melee, ThresholdJewelArea
Frappes simultanées
Base Damage: 17–25
Chances de coup critique: 5%
Attack Time: 1.2 sec.
Une attaque simultanée avec l'arme principale et secondaire, qui inflige les dégâts des deux armes en un seul coup. Fonctionne uniquement avec une arme dans chaque main, et ne fonctionne pas avec les baguettes.
10% de Perte de Dégâts
41% d'Augmentation des Dégâts physiques
skill double hits when dual wielding [1]
BanditFlickerStrike
Attack, Melee, MeleeSingleTarget, Multistrikeable, Movement, Duration, Cooldown
Frappe fulgurante
Base Damage: 17–25
Chances de coup critique: 5%
Attack Time: 1.2 sec.
Une téléportation du personnage jusqu'à un monstre à proximité suivie d'une attaque avec une arme de mêlée. Si aucun monstre n'est spécifiquement ciblé, la cible est choisie aléatoirement. Octroie un Effet bénéfique temporaire qui augmente la Vitesse de déplacement. Le temps de recharge peut être ignoré en dépensant une charge de frénésie.
10% Davantage de Dégâts
18% d'Augmentation des Dégâts physiques
40% d'Augmentation de la Vitesse d'attaque
15% d'Augmentation de la Vitesse d'attaque par Charge de frénésie
ignores proximity shield [1]
melee defer damage prediction [1]
PhaseRunKraityn
Spell, Buff, Duration, Triggerable, Physical, Travel, Cooldown
Course déphasée
Temps d'incantation: 0.5 sec.
Un effet bénéfique qui permet de se déplacer plus rapidement et sans être gêné par les ennemis, tout en devenant plus difficile à détecter. La prochaine attaque inflige également des dégâts accrus. Utiliser n'importe quelle aptitude enlève cet effet mais octroie un nouvel effet bénéfique qui augmente les dégâts de vos attaques pour un court moment. Les charges de frénésie sont consumées pour augmenter la durée.
La Durée de base est de 15 secondes
20% d'Augmentation de la Vitesse de déplacement
Ajoute 0.75 secondes au temps de réaction des Monstres
50% Davantage de Dégâts physiques de mêlée
TriggerSpawners1
Triggerable
Temps de recharge: 100 sec.
TriggerSpawners2
Triggerable
Temps de recharge: 100 sec.
TriggerSpawners3
Triggerable
Temps de recharge: 100 sec.
TriggerSpawners4
Triggerable
Temps de recharge: 100 sec.

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	main_hand_unarmed_type = "One_Hand_Sword"
	off_hand_unarmed_type = "One_Hand_Sword"
}

BaseEvents
{
	server_only = true
}

InteractionAction
{
}

NPC
{

}

MinimapIcon
{
	icon = 3
}

Transitionable
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Render
{
	display_text = "ObjectDisplayTextNPC"
}

Targetable
{
	attackable = true
}

Transitionable
{
	on_transition = "HideMinimapIcon();"
	on_untransition = "ShowMinimapIcon();"
	create_transitioned = "HideMinimapIcon();"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/BanditLeaderDexInt/BanditLeaderKraityn"] = {
    name = "Kraityn, Scarbearer",
    life = 6,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 1.15,
    damageSpread = 0.2,
    attackTime = 1.2,
    attackRange = 13,
    accuracy = 1.2,
    weaponType1 = "One Hand Sword",
    weaponType2 = "One Hand Sword",
    skillList = {
        "BanditDualStrike",
        "MeleeAtAnimationSpeedUnique",
        "PhaseRunKraityn",
        "BanditFlickerStrike",
        "TriggerSpawners1",
        "TriggerSpawners2",
        "TriggerSpawners3",
        "TriggerSpawners4",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["BanditDualStrike"] = {
    name = "Dual Strike",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Attacks with both weapons, dealing the damage of both in one strike. Dual wield only. Does not work with wands.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.DualWieldOnly] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ThresholdJewelArea] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "physical_damage_+%",
        "active_skill_damage_+%_final",
        "skill_double_hits_when_dual_wielding",
    },
    levels = {
        [1] = {41, -10, levelRequirement = 16, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["PhaseRunKraityn"] = {
    name = "Phase Run",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Gain a buff that makes you move faster, become harder to detect, and no longer have your movement impeded by enemies. Your next attack also deals extra damage. Performing any skill removes this buff but grants a new buff that increases the damage of your attacks for a short time. Consumes Frenzy Charges to increase duration.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Buff] = true,
        [SkillType.Duration] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Physical] = true,
        [SkillType.Travel] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_movement_velocity_+%",
        "phase_run_melee_physical_damage_+%_final",
        "monster_response_time_ms",
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {20, 50, 750, 15000, levelRequirement = 16, statInterpolation = {1, 1},  cost = { }, },
        [2] = {23, 56, 750, 15000, levelRequirement = 33, statInterpolation = {1, 1},  cost = { }, },
        [3] = {26, 62, 750, 15000, levelRequirement = 46, statInterpolation = {1, 1},  cost = { }, },
        [4] = {29, 70, 750, 15000, levelRequirement = 61, statInterpolation = {1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BanditFlickerStrike"] = {
    name = "Flicker Strike",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Movement] = true,
        [SkillType.Duration] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_speed_+%",
        "base_attack_speed_+%_per_frenzy_charge",
        "physical_damage_+%",
        "active_skill_damage_+%_final",
        "ignores_proximity_shield",
        "melee_defer_damage_prediction",
    },
    levels = {
        [1] = {40, 15, 18, 10, levelRequirement = 72, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TriggerSpawners1"] = {
    name = "TriggerSpawners1",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TriggerSpawners2"] = {
    name = "TriggerSpawners2",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TriggerSpawners3"] = {
    name = "TriggerSpawners3",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TriggerSpawners4"] = {
    name = "TriggerSpawners4",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
IdStunRepeatImmunityActBoss
FamilyNothing
Domainsmonstre (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • 250% d'Augmentation de l'Expérience octroyée par les Monstres
    4500% d'Augmentation de la Rareté des Objets cédés
    IdMonsterQuestBossAct2
    FamilyMonsterActBoss
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 250 Max: 250 Global
  • monster dropped item rarity +% Min: 4500 Max: 4500 Global
  • Kraityn, le Balafré
    Humanoïde
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    250% d'Augmentation de l'Expérience octroyée par les Monstres
    4500% d'Augmentation de la Rareté des Objets cédés
    Kraityn, Scarbearer
    SpectreN
    Tagsbandit, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, human, humanoid, light_armour, medium_movement, melee, not_int, physical_affinity, red_blood, slashing_weapon
    Vie
    600%
    Armure
    +25%
    Évasion
    +50%
    Ailment Threshold
    600%
    Résistance
    40 40 40 25
    Damage
    115%
    Précision
    120%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 13
    Attack Time
    1.2 Second
    Damage Spread
    ±20%
    Expérience
    120%
    Model Size
    100%
    Type
    DexintBanditBoss
    Metadata
    BanditLeaderKraitynStandalone
    Niveau
    68
    Vie
    38,600
    Armure
    35,988
    Évasion
    7,109
    Bouclier d'énergie
    0
    Damage
    430
    Dégâts des sorts
    430
    Précision
    348
    Attack Time
    1.2
    Expérience
    12,306
    Ailment Threshold
    38,600
    Chill
    122
    Shock
    122
    Brittle
    691
    Scorch
    122
    Sap
    337
    MeleeAtAnimationSpeedUnique
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 344–515
    Chances de coup critique: 5%
    Attack Time: 1.2 sec.
    Frappez vos ennemis d'un coup puissant.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    BanditDualStrike
    Attack, DualWieldOnly, MeleeSingleTarget, Multistrikeable, Melee, ThresholdJewelArea
    Frappes simultanées
    Base Damage: 344–515
    Chances de coup critique: 5%
    Attack Time: 1.2 sec.
    Une attaque simultanée avec l'arme principale et secondaire, qui inflige les dégâts des deux armes en un seul coup. Fonctionne uniquement avec une arme dans chaque main, et ne fonctionne pas avec les baguettes.
    10% de Perte de Dégâts
    41% d'Augmentation des Dégâts physiques
    skill double hits when dual wielding [1]
    BanditFlickerStrike
    Attack, Melee, MeleeSingleTarget, Multistrikeable, Movement, Duration, Cooldown
    Frappe fulgurante
    Base Damage: 344–515
    Chances de coup critique: 5%
    Attack Time: 1.2 sec.
    Une téléportation du personnage jusqu'à un monstre à proximité suivie d'une attaque avec une arme de mêlée. Si aucun monstre n'est spécifiquement ciblé, la cible est choisie aléatoirement. Octroie un Effet bénéfique temporaire qui augmente la Vitesse de déplacement. Le temps de recharge peut être ignoré en dépensant une charge de frénésie.
    10% Davantage de Dégâts
    18% d'Augmentation des Dégâts physiques
    40% d'Augmentation de la Vitesse d'attaque
    15% d'Augmentation de la Vitesse d'attaque par Charge de frénésie
    ignores proximity shield [1]
    melee defer damage prediction [1]
    PhaseRunKraityn
    Spell, Buff, Duration, Triggerable, Physical, Travel, Cooldown
    Course déphasée
    Temps d'incantation: 0.5 sec.
    Un effet bénéfique qui permet de se déplacer plus rapidement et sans être gêné par les ennemis, tout en devenant plus difficile à détecter. La prochaine attaque inflige également des dégâts accrus. Utiliser n'importe quelle aptitude enlève cet effet mais octroie un nouvel effet bénéfique qui augmente les dégâts de vos attaques pour un court moment. Les charges de frénésie sont consumées pour augmenter la durée.
    La Durée de base est de 15 secondes
    29% d'Augmentation de la Vitesse de déplacement
    Ajoute 0.75 secondes au temps de réaction des Monstres
    70% Davantage de Dégâts physiques de mêlée

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMonster"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Sword"
    	off_hand_unarmed_type = "One_Hand_Sword"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMonster"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/BanditLeaderDexInt/BanditLeaderKraitynStandalone"] = {
        name = "Kraityn, Scarbearer",
        life = 6,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.15,
        damageSpread = 0.2,
        attackTime = 1.2,
        attackRange = 13,
        accuracy = 1.2,
        weaponType1 = "One Hand Sword",
        weaponType2 = "One Hand Sword",
        skillList = {
            "BanditDualStrike",
            "MeleeAtAnimationSpeedUnique",
            "PhaseRunKraityn",
            "BanditFlickerStrike",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BanditDualStrike"] = {
        name = "Dual Strike",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Attacks with both weapons, dealing the damage of both in one strike. Dual wield only. Does not work with wands.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.DualWieldOnly] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ThresholdJewelArea] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "physical_damage_+%",
            "active_skill_damage_+%_final",
            "skill_double_hits_when_dual_wielding",
        },
        levels = {
            [1] = {41, -10, levelRequirement = 16, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedUnique"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PhaseRunKraityn"] = {
        name = "Phase Run",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Gain a buff that makes you move faster, become harder to detect, and no longer have your movement impeded by enemies. Your next attack also deals extra damage. Performing any skill removes this buff but grants a new buff that increases the damage of your attacks for a short time. Consumes Frenzy Charges to increase duration.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Buff] = true,
            [SkillType.Duration] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Physical] = true,
            [SkillType.Travel] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_movement_velocity_+%",
            "phase_run_melee_physical_damage_+%_final",
            "monster_response_time_ms",
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {20, 50, 750, 15000, levelRequirement = 16, statInterpolation = {1, 1},  cost = { }, },
            [2] = {23, 56, 750, 15000, levelRequirement = 33, statInterpolation = {1, 1},  cost = { }, },
            [3] = {26, 62, 750, 15000, levelRequirement = 46, statInterpolation = {1, 1},  cost = { }, },
            [4] = {29, 70, 750, 15000, levelRequirement = 61, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BanditFlickerStrike"] = {
        name = "Flicker Strike",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Movement] = true,
            [SkillType.Duration] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_speed_+%",
            "base_attack_speed_+%_per_frenzy_charge",
            "physical_damage_+%",
            "active_skill_damage_+%_final",
            "ignores_proximity_shield",
            "melee_defer_damage_prediction",
        },
        levels = {
            [1] = {40, 15, 18, 10, levelRequirement = 72, statInterpolation = {},  cost = { }, },
        },
    }
    
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityActBoss
    FamilyNothing
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • 250% d'Augmentation de l'Expérience octroyée par les Monstres
    4500% d'Augmentation de la Rareté des Objets cédés
    IdMonsterQuestBossAct2
    FamilyMonsterActBoss
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 250 Max: 250 Global
  • monster dropped item rarity +% Min: 4500 Max: 4500 Global
  • Kraityn, Scarbearer
    Humanoïde
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    250% d'Augmentation de l'Expérience octroyée par les Monstres
    4500% d'Augmentation de la Rareté des Objets cédés
    SpectreN
    Tagsbandit, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, human, humanoid, light_armour, medium_height, medium_movement, melee, not_int, physical_affinity, red_blood, slashing_weapon
    Vie
    600%
    Armure
    +25%
    Évasion
    +50%
    Ailment Threshold
    600%
    Résistance
    40 40 40 25
    Damage
    115%
    Précision
    120%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 13
    Attack Time
    1.2 Second
    Damage Spread
    ±20%
    Expérience
    120%
    Model Size
    100%
    Type
    DexintBanditBoss
    Metadata
    BanditLeaderKraitynGauntlet
    Niveau
    68
    Vie
    38,600
    Armure
    35,988
    Évasion
    7,109
    Bouclier d'énergie
    0
    Damage
    430
    Dégâts des sorts
    430
    Précision
    348
    Attack Time
    1.2
    Expérience
    12,306
    Ailment Threshold
    38,600
    Chill
    122
    Shock
    122
    Brittle
    691
    Scorch
    122
    Sap
    337
    MeleeAtAnimationSpeedUnique
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 344–515
    Chances de coup critique: 5%
    Attack Time: 1.2 sec.
    Frappez vos ennemis d'un coup puissant.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    BanditDualStrike
    Attack, DualWieldOnly, MeleeSingleTarget, Multistrikeable, Melee, ThresholdJewelArea
    Frappes simultanées
    Base Damage: 344–515
    Chances de coup critique: 5%
    Attack Time: 1.2 sec.
    Une attaque simultanée avec l'arme principale et secondaire, qui inflige les dégâts des deux armes en un seul coup. Fonctionne uniquement avec une arme dans chaque main, et ne fonctionne pas avec les baguettes.
    10% de Perte de Dégâts
    41% d'Augmentation des Dégâts physiques
    skill double hits when dual wielding [1]
    BanditFlickerStrike
    Attack, Melee, MeleeSingleTarget, Multistrikeable, Movement, Duration, Cooldown
    Frappe fulgurante
    Base Damage: 344–515
    Chances de coup critique: 5%
    Attack Time: 1.2 sec.
    Une téléportation du personnage jusqu'à un monstre à proximité suivie d'une attaque avec une arme de mêlée. Si aucun monstre n'est spécifiquement ciblé, la cible est choisie aléatoirement. Octroie un Effet bénéfique temporaire qui augmente la Vitesse de déplacement. Le temps de recharge peut être ignoré en dépensant une charge de frénésie.
    10% Davantage de Dégâts
    18% d'Augmentation des Dégâts physiques
    40% d'Augmentation de la Vitesse d'attaque
    15% d'Augmentation de la Vitesse d'attaque par Charge de frénésie
    ignores proximity shield [1]
    melee defer damage prediction [1]
    PhaseRunKraityn
    Spell, Buff, Duration, Triggerable, Physical, Travel, Cooldown
    Course déphasée
    Temps d'incantation: 0.5 sec.
    Un effet bénéfique qui permet de se déplacer plus rapidement et sans être gêné par les ennemis, tout en devenant plus difficile à détecter. La prochaine attaque inflige également des dégâts accrus. Utiliser n'importe quelle aptitude enlève cet effet mais octroie un nouvel effet bénéfique qui augmente les dégâts de vos attaques pour un court moment. Les charges de frénésie sont consumées pour augmenter la durée.
    La Durée de base est de 15 secondes
    29% d'Augmentation de la Vitesse de déplacement
    Ajoute 0.75 secondes au temps de réaction des Monstres
    70% Davantage de Dégâts physiques de mêlée
    TriggerSpawners1
    Triggerable
    Temps de recharge: 100 sec.
    TriggerSpawners2
    Triggerable
    Temps de recharge: 100 sec.
    TriggerSpawners3
    Triggerable
    Temps de recharge: 100 sec.
    TriggerSpawners4
    Triggerable
    Temps de recharge: 100 sec.

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/BanditLeaderDexInt/BanditLeaderKraitynGauntlet"] = {
        name = "Kraityn, Scarbearer",
        life = 6,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.15,
        damageSpread = 0.2,
        attackTime = 1.2,
        attackRange = 13,
        accuracy = 1.2,
        weaponType1 = "One Hand Sword",
        weaponType2 = "One Hand Sword",
        skillList = {
            "BanditDualStrike",
            "MeleeAtAnimationSpeedUnique",
            "PhaseRunKraityn",
            "BanditFlickerStrike",
            "TriggerSpawners1",
            "TriggerSpawners2",
            "TriggerSpawners3",
            "TriggerSpawners4",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BanditDualStrike"] = {
        name = "Dual Strike",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Attacks with both weapons, dealing the damage of both in one strike. Dual wield only. Does not work with wands.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.DualWieldOnly] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ThresholdJewelArea] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "physical_damage_+%",
            "active_skill_damage_+%_final",
            "skill_double_hits_when_dual_wielding",
        },
        levels = {
            [1] = {41, -10, levelRequirement = 16, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedUnique"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PhaseRunKraityn"] = {
        name = "Phase Run",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Gain a buff that makes you move faster, become harder to detect, and no longer have your movement impeded by enemies. Your next attack also deals extra damage. Performing any skill removes this buff but grants a new buff that increases the damage of your attacks for a short time. Consumes Frenzy Charges to increase duration.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Buff] = true,
            [SkillType.Duration] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Physical] = true,
            [SkillType.Travel] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_movement_velocity_+%",
            "phase_run_melee_physical_damage_+%_final",
            "monster_response_time_ms",
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {20, 50, 750, 15000, levelRequirement = 16, statInterpolation = {1, 1},  cost = { }, },
            [2] = {23, 56, 750, 15000, levelRequirement = 33, statInterpolation = {1, 1},  cost = { }, },
            [3] = {26, 62, 750, 15000, levelRequirement = 46, statInterpolation = {1, 1},  cost = { }, },
            [4] = {29, 70, 750, 15000, levelRequirement = 61, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BanditFlickerStrike"] = {
        name = "Flicker Strike",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Movement] = true,
            [SkillType.Duration] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_speed_+%",
            "base_attack_speed_+%_per_frenzy_charge",
            "physical_damage_+%",
            "active_skill_damage_+%_final",
            "ignores_proximity_shield",
            "melee_defer_damage_prediction",
        },
        levels = {
            [1] = {40, 15, 18, 10, levelRequirement = 72, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TriggerSpawners1"] = {
        name = "TriggerSpawners1",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TriggerSpawners2"] = {
        name = "TriggerSpawners2",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TriggerSpawners3"] = {
        name = "TriggerSpawners3",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TriggerSpawners4"] = {
        name = "TriggerSpawners4",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityActBoss
    FamilyNothing
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • 250% d'Augmentation de l'Expérience octroyée par les Monstres
    4500% d'Augmentation de la Rareté des Objets cédés
    IdMonsterQuestBossAct2
    FamilyMonsterActBoss
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 250 Max: 250 Global
  • monster dropped item rarity +% Min: 4500 Max: 4500 Global
  • Kraityn, le Balafré
    Humanoïde
    250% d'Augmentation de l'Expérience octroyée par les Monstres
    6000% d'Augmentation de la Rareté des Objets cédés
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Kraityn, Scarbearer
    SpectreN
    AreaLes Prés cendreux
    Tagsflesh_armour, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, human, humanoid, medium_height, medium_movement, melee, not_int, physical_affinity, puncturing_weapon, red_blood
    Vie
    800%
    Armure
    +25%
    Évasion
    +50%
    Ailment Threshold
    800%
    Résistance
    40 40 40 25
    Damage
    200%
    Précision
    120%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.2 Second
    Damage Spread
    ±20%
    Expérience
    200%
    Model Size
    100%
    Type
    RalakeshKraityn
    Metadata
    Kraityn
    Niveau
    53
    Vie
    18,800
    Armure
    10,690
    Évasion
    4,095
    Bouclier d'énergie
    0
    Damage
    344
    Dégâts des sorts
    344
    Précision
    191
    Attack Time
    1.2
    Expérience
    12,648
    Ailment Threshold
    18,800
    Chill
    59
    Shock
    59
    Brittle
    336
    Scorch
    59
    Sap
    164
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 275–413
    Chances de coup critique: 5%
    Attack Time: 1.2 sec.
    Frappez vos ennemis d'un coup puissant.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    BanditDualStrike
    Attack, DualWieldOnly, MeleeSingleTarget, Multistrikeable, Melee, ThresholdJewelArea
    Frappes simultanées
    Base Damage: 275–413
    Chances de coup critique: 5%
    Attack Time: 1.2 sec.
    Une attaque simultanée avec l'arme principale et secondaire, qui inflige les dégâts des deux armes en un seul coup. Fonctionne uniquement avec une arme dans chaque main, et ne fonctionne pas avec les baguettes.
    10% de Perte de Dégâts
    41% d'Augmentation des Dégâts physiques
    skill double hits when dual wielding [1]
    BanditFlickerStrike
    Attack, Melee, MeleeSingleTarget, Multistrikeable, Movement, Duration, Cooldown
    Frappe fulgurante
    Base Damage: 275–413
    Chances de coup critique: 5%
    Attack Time: 1.2 sec.
    Une téléportation du personnage jusqu'à un monstre à proximité suivie d'une attaque avec une arme de mêlée. Si aucun monstre n'est spécifiquement ciblé, la cible est choisie aléatoirement. Octroie un Effet bénéfique temporaire qui augmente la Vitesse de déplacement. Le temps de recharge peut être ignoré en dépensant une charge de frénésie.
    10% Davantage de Dégâts
    18% d'Augmentation des Dégâts physiques
    40% d'Augmentation de la Vitesse d'attaque
    15% d'Augmentation de la Vitesse d'attaque par Charge de frénésie
    ignores proximity shield [1]
    melee defer damage prediction [1]
    PhaseRunKraityn
    Spell, Buff, Duration, Triggerable, Physical, Travel, Cooldown
    Course déphasée
    Temps d'incantation: 0.5 sec.
    Un effet bénéfique qui permet de se déplacer plus rapidement et sans être gêné par les ennemis, tout en devenant plus difficile à détecter. La prochaine attaque inflige également des dégâts accrus. Utiliser n'importe quelle aptitude enlève cet effet mais octroie un nouvel effet bénéfique qui augmente les dégâts de vos attaques pour un court moment. Les charges de frénésie sont consumées pour augmenter la durée.
    La Durée de base est de 15 secondes
    26% d'Augmentation de la Vitesse de déplacement
    Ajoute 0.75 secondes au temps de réaction des Monstres
    62% Davantage de Dégâts physiques de mêlée
    RalakeshBlessing
    Temps de recharge: 15 sec.
    La Durée de base est de 5 secondes
    75% de Réduction des Dégâts subis
    ChargedAttackBanditBoss
    Attack, Area, Channel, Melee
    Déluge de lames
    Base Damage: 275–413
    Chances de coup critique: 5%
    Attack Time: 1.2 sec.
    Une attaque canalisée qui permet de frapper continuellement les ennemis situés dans un cercle face à vous, infligeant des dégâts à l'ennemi ciblé ainsi qu'à ceux situés autour de lui. Tant que la canalisation est maintenue, les dégâts s'accroissent continuellement. Lorsque la canalisation prend fin, vous infligez un coup supplémentaire pour chaque palier qu'elle a atteint. Fonctionne uniquement avec les dagues, griffes ou épées à une main.
    100% de Perte de Dégâts pendant que vous êtes Mort(e)
    80% Davantage de Vitesse d'attaque
    active skill area of effect radius +% final [-14]
    is area damage [1]
    KraitynReave
    Attack, Area, Multistrikeable, Melee
    Ravage
    Base Damage: 275–413
    Chances de coup critique: 5%
    Attack Time: 1.2 sec.
    Une attaque qui cible une zone face à vous. Chaque Ravage qui touche un ennemi accroît la zone d'effet. Cette zone est perdue progressivement après une courte période sans toucher quoi que ce soit. Fonctionne uniquement avec les dagues, griffes ou épées à une main.
    Les Aptitudes se répètent une fois de plus
    50% Davantage de Dégâts
    20% de Réduction des Dégâts physiques
    100% d'Augmentation de la Vitesse d'attaque
    80% Davantage de Zone d'effet pour chaque Palier
    active skill area of effect radius +% final [-9]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Ralakesh/BanditLordBase"
    
    Stats
    {
    	mana_regeneration_rate_per_minute_% = 1000
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Ralakesh/BanditLordBase"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Ralakesh/Kraityn/Kraityn"] = {
        name = "Kraityn, Scarbearer",
        life = 8,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 2,
        damageSpread = 0.2,
        attackTime = 1.2,
        attackRange = 9,
        accuracy = 1.2,
        weaponType1 = "One Hand Sword",
        weaponType2 = "One Hand Sword",
        skillList = {
            "BanditDualStrike",
            "Melee",
            "PhaseRunKraityn",
            "BanditFlickerStrike",
            "KraitynReave",
            "ChargedAttackBanditBoss",
            "RalakeshBlessing",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BanditDualStrike"] = {
        name = "Dual Strike",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Attacks with both weapons, dealing the damage of both in one strike. Dual wield only. Does not work with wands.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.DualWieldOnly] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ThresholdJewelArea] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "physical_damage_+%",
            "active_skill_damage_+%_final",
            "skill_double_hits_when_dual_wielding",
        },
        levels = {
            [1] = {41, -10, levelRequirement = 16, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PhaseRunKraityn"] = {
        name = "Phase Run",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Gain a buff that makes you move faster, become harder to detect, and no longer have your movement impeded by enemies. Your next attack also deals extra damage. Performing any skill removes this buff but grants a new buff that increases the damage of your attacks for a short time. Consumes Frenzy Charges to increase duration.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Buff] = true,
            [SkillType.Duration] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Physical] = true,
            [SkillType.Travel] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_movement_velocity_+%",
            "phase_run_melee_physical_damage_+%_final",
            "monster_response_time_ms",
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {20, 50, 750, 15000, levelRequirement = 16, statInterpolation = {1, 1},  cost = { }, },
            [2] = {23, 56, 750, 15000, levelRequirement = 33, statInterpolation = {1, 1},  cost = { }, },
            [3] = {26, 62, 750, 15000, levelRequirement = 46, statInterpolation = {1, 1},  cost = { }, },
            [4] = {29, 70, 750, 15000, levelRequirement = 61, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BanditFlickerStrike"] = {
        name = "Flicker Strike",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Movement] = true,
            [SkillType.Duration] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_speed_+%",
            "base_attack_speed_+%_per_frenzy_charge",
            "physical_damage_+%",
            "active_skill_damage_+%_final",
            "ignores_proximity_shield",
            "melee_defer_damage_prediction",
        },
        levels = {
            [1] = {40, 15, 18, 10, levelRequirement = 72, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["KraitynReave"] = {
        name = "Reave",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Attacks an area in front of you. Each Reave that hits an enemy grants stages, which you will begin to lose after a short period without hitting anything. Only works with Daggers, Claws, and One-Handed Swords.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "reave_area_of_effect_+%_final_per_stage",
            "physical_damage_+%",
            "attack_speed_+%",
            "active_skill_damage_+%_final",
            "skill_repeat_count",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {80, -20, 100, 50, 1, -9, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ChargedAttackBanditBoss"] = {
        name = "Blade Flurry",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Repeatedly hit enemies in a circle in front of you while channelling, dealing damage to and around the enemy. The damage is continually boosted while channelling. You unleash an additional hit for each stage reached once the channelling ends. Requires a Dagger, Claw or One-Handed Sword.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Channel] = true,
            [SkillType.Melee] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "cast_on_death_damage_+%_final_while_dead",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {80, -100, -14, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RalakeshBlessing"] = {
        name = "RalakeshBlessing",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "base_damage_taken_+%",
        },
        levels = {
            [1] = {5000, -75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    250% d'Augmentation de l'Expérience octroyée par les Monstres
    6000% d'Augmentation de la Rareté des Objets cédés
    IdMonsterQuestBossAct7
    FamilyMonsterActBoss
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 250 Max: 250 Global
  • monster dropped item rarity +% Min: 6000 Max: 6000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityActBoss
    FamilyNothing
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global