斷魂之刃克雷頓
人形
地區: 河畔斷橋
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
怪物增加 250% 經驗值
增加 4500% 物品掉落稀有度
cannot be stunned while stunned [1]
怪物增加 250% 經驗值
增加 4500% 物品掉落稀有度
Kraityn, Scarbearer
幽魂 | N |
---|---|
地區 | 河畔斷橋 |
標籤 | bandit, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, human, humanoid, light_armour, medium_height, medium_movement, melee, not_int, physical_affinity, red_blood, slashing_weapon |
生命
600%
護甲
+25%
閃避
+50%
異常狀態臨界值
600%
抗性
40 40 40 25
傷害
115%
命中
120%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 13
攻擊間隔
1.2 秒
傷害分佈
±20%
經驗值
120%
Model Size
100%
類型
DexintBanditBoss
Metadata
BanditLeaderKraityn
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
16
生命
864
護甲
318
閃避
642
能量護盾
0
傷害
21
法術傷害
21
命中
37
攻擊間隔
1.2
經驗值
553
異常狀態臨界值
864
冰緩
3
感電
3
易碎
15
焦灼
3
殘喘
8
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeedUnique
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 17–25
暴擊率: 5%
攻擊間隔: 1.2 秒
用強大的攻擊擊倒敵人。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
BanditDualStrike
攻擊, 雙持, 近戰單一目標, 攻擊可重複, 近戰, ThresholdJewelArea
雙持打擊
基本傷害: 17–25
暴擊率: 5%
攻擊間隔: 1.2 秒
使用兩把武器對目標同時進行攻擊並造成傷害。限定雙持(不包含法杖)。
造成 10% 更少傷害
增加 41% 物理傷害
skill double hits when dual wielding [1]
增加 41% 物理傷害
skill double hits when dual wielding [1]
BanditFlickerStrike
攻擊, 近戰, 近戰單一目標, 攻擊可重複, 位移, 持續時間, 冷卻
閃現打擊
基本傷害: 17–25
暴擊率: 5%
攻擊間隔: 1.2 秒
傳送至目標怪物身邊並用近戰武器對其造成傷害。若是未指定目標,則系統會為其隨機指定一隻怪物。釋放一顆狂怒球能重置其技能冷卻。
造成 10% 更多傷害
增加 18% 物理傷害
增加 40% 攻擊速度
每個狂怒球增加 15% 攻擊速度
ignores proximity shield [1]
melee defer damage prediction [1]
增加 18% 物理傷害
增加 40% 攻擊速度
每個狂怒球增加 15% 攻擊速度
ignores proximity shield [1]
melee defer damage prediction [1]
PhaseRunKraityn
法術, 增益, 持續時間, 可觸發, 物理, 快行, 冷卻
暗影迷蹤
施放時間: 0.5 秒
使你的身影難以被發現,且增加你的移動速度。移動時不再被敵人阻擋。使用任何技能將移除此增益效果,並給予另外一個增加攻擊傷害的短暫增益效果。可以使用狂怒球延長持續時間。
+15 秒基礎持續時間
增加 20% 移動速度
附加 0.75 秒怪物反應時間
50% 更多近戰物理傷害
增加 20% 移動速度
附加 0.75 秒怪物反應時間
50% 更多近戰物理傷害
TriggerSpawners1
可觸發
冷卻時間: 100 秒
TriggerSpawners2
可觸發
冷卻時間: 100 秒
TriggerSpawners3
可觸發
冷卻時間: 100 秒
TriggerSpawners4
可觸發
冷卻時間: 100 秒
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "One_Hand_Sword" off_hand_unarmed_type = "One_Hand_Sword" } BaseEvents { server_only = true } InteractionAction { } NPC { } MinimapIcon { icon = 3 } Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { display_text = "ObjectDisplayTextNPC" } Targetable { attackable = true } Transitionable { on_transition = "HideMinimapIcon();" on_untransition = "ShowMinimapIcon();" create_transitioned = "HideMinimapIcon();" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/BanditLeaderDexInt/BanditLeaderKraityn"] = { name = "Kraityn, Scarbearer", life = 6, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.15, damageSpread = 0.2, attackTime = 1.2, attackRange = 13, accuracy = 1.2, weaponType1 = "One Hand Sword", weaponType2 = "One Hand Sword", skillList = { "BanditDualStrike", "MeleeAtAnimationSpeedUnique", "PhaseRunKraityn", "BanditFlickerStrike", "TriggerSpawners1", "TriggerSpawners2", "TriggerSpawners3", "TriggerSpawners4", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["BanditDualStrike"] = { name = "Dual Strike", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Attacks with both weapons, dealing the damage of both in one strike. Dual wield only. Does not work with wands.", skillTypes = { [SkillType.Attack] = true, [SkillType.DualWieldOnly] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ThresholdJewelArea] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "physical_damage_+%", "active_skill_damage_+%_final", "skill_double_hits_when_dual_wielding", }, levels = { [1] = {41, -10, levelRequirement = 16, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["PhaseRunKraityn"] = { name = "Phase Run", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Gain a buff that makes you move faster, become harder to detect, and no longer have your movement impeded by enemies. Your next attack also deals extra damage. Performing any skill removes this buff but grants a new buff that increases the damage of your attacks for a short time. Consumes Frenzy Charges to increase duration.", skillTypes = { [SkillType.Spell] = true, [SkillType.Buff] = true, [SkillType.Duration] = true, [SkillType.Triggerable] = true, [SkillType.Physical] = true, [SkillType.Travel] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.5, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_movement_velocity_+%", "phase_run_melee_physical_damage_+%_final", "monster_response_time_ms", "base_skill_effect_duration", }, levels = { [1] = {20, 50, 750, 15000, levelRequirement = 16, statInterpolation = {1, 1}, cost = { }, }, [2] = {23, 56, 750, 15000, levelRequirement = 33, statInterpolation = {1, 1}, cost = { }, }, [3] = {26, 62, 750, 15000, levelRequirement = 46, statInterpolation = {1, 1}, cost = { }, }, [4] = {29, 70, 750, 15000, levelRequirement = 61, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BanditFlickerStrike"] = { name = "Flicker Strike", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Movement] = true, [SkillType.Duration] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_speed_+%", "base_attack_speed_+%_per_frenzy_charge", "physical_damage_+%", "active_skill_damage_+%_final", "ignores_proximity_shield", "melee_defer_damage_prediction", }, levels = { [1] = {40, 15, 18, 10, levelRequirement = 72, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TriggerSpawners1"] = { name = "TriggerSpawners1", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TriggerSpawners2"] = { name = "TriggerSpawners2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TriggerSpawners3"] = { name = "TriggerSpawners3", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TriggerSpawners4"] = { name = "TriggerSpawners4", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityActBoss |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
怪物增加 250% 經驗值
增加 4500% 物品掉落稀有度
Id | MonsterQuestBossAct2 |
---|---|
Family | MonsterActBoss |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
斷魂之刃克雷頓
人形
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
怪物增加 250% 經驗值
增加 4500% 物品掉落稀有度
cannot be stunned while stunned [1]
怪物增加 250% 經驗值
增加 4500% 物品掉落稀有度
Kraityn, Scarbearer
幽魂 | N |
---|---|
標籤 | bandit, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, human, humanoid, light_armour, medium_movement, melee, not_int, physical_affinity, red_blood, slashing_weapon |
生命
600%
護甲
+25%
閃避
+50%
異常狀態臨界值
600%
抗性
40 40 40 25
傷害
115%
命中
120%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 13
攻擊間隔
1.2 秒
傷害分佈
±20%
經驗值
120%
Model Size
100%
類型
DexintBanditBoss
Metadata
BanditLeaderKraitynStandalone
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
38,600
護甲
35,988
閃避
7,109
能量護盾
0
傷害
430
法術傷害
430
命中
348
攻擊間隔
1.2
經驗值
12,306
異常狀態臨界值
38,600
冰緩
122
感電
122
易碎
691
焦灼
122
殘喘
337
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeedUnique
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 344–515
暴擊率: 5%
攻擊間隔: 1.2 秒
用強大的攻擊擊倒敵人。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
BanditDualStrike
攻擊, 雙持, 近戰單一目標, 攻擊可重複, 近戰, ThresholdJewelArea
雙持打擊
基本傷害: 344–515
暴擊率: 5%
攻擊間隔: 1.2 秒
使用兩把武器對目標同時進行攻擊並造成傷害。限定雙持(不包含法杖)。
造成 10% 更少傷害
增加 41% 物理傷害
skill double hits when dual wielding [1]
增加 41% 物理傷害
skill double hits when dual wielding [1]
BanditFlickerStrike
攻擊, 近戰, 近戰單一目標, 攻擊可重複, 位移, 持續時間, 冷卻
閃現打擊
基本傷害: 344–515
暴擊率: 5%
攻擊間隔: 1.2 秒
傳送至目標怪物身邊並用近戰武器對其造成傷害。若是未指定目標,則系統會為其隨機指定一隻怪物。釋放一顆狂怒球能重置其技能冷卻。
造成 10% 更多傷害
增加 18% 物理傷害
增加 40% 攻擊速度
每個狂怒球增加 15% 攻擊速度
ignores proximity shield [1]
melee defer damage prediction [1]
增加 18% 物理傷害
增加 40% 攻擊速度
每個狂怒球增加 15% 攻擊速度
ignores proximity shield [1]
melee defer damage prediction [1]
PhaseRunKraityn
法術, 增益, 持續時間, 可觸發, 物理, 快行, 冷卻
暗影迷蹤
施放時間: 0.5 秒
使你的身影難以被發現,且增加你的移動速度。移動時不再被敵人阻擋。使用任何技能將移除此增益效果,並給予另外一個增加攻擊傷害的短暫增益效果。可以使用狂怒球延長持續時間。
+15 秒基礎持續時間
增加 29% 移動速度
附加 0.75 秒怪物反應時間
70% 更多近戰物理傷害
增加 29% 移動速度
附加 0.75 秒怪物反應時間
70% 更多近戰物理傷害
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMonster" Actor { main_hand_unarmed_type = "One_Hand_Sword" off_hand_unarmed_type = "One_Hand_Sword" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMonster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/BanditLeaderDexInt/BanditLeaderKraitynStandalone"] = { name = "Kraityn, Scarbearer", life = 6, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.15, damageSpread = 0.2, attackTime = 1.2, attackRange = 13, accuracy = 1.2, weaponType1 = "One Hand Sword", weaponType2 = "One Hand Sword", skillList = { "BanditDualStrike", "MeleeAtAnimationSpeedUnique", "PhaseRunKraityn", "BanditFlickerStrike", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["BanditDualStrike"] = { name = "Dual Strike", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Attacks with both weapons, dealing the damage of both in one strike. Dual wield only. Does not work with wands.", skillTypes = { [SkillType.Attack] = true, [SkillType.DualWieldOnly] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ThresholdJewelArea] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "physical_damage_+%", "active_skill_damage_+%_final", "skill_double_hits_when_dual_wielding", }, levels = { [1] = {41, -10, levelRequirement = 16, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["PhaseRunKraityn"] = { name = "Phase Run", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Gain a buff that makes you move faster, become harder to detect, and no longer have your movement impeded by enemies. Your next attack also deals extra damage. Performing any skill removes this buff but grants a new buff that increases the damage of your attacks for a short time. Consumes Frenzy Charges to increase duration.", skillTypes = { [SkillType.Spell] = true, [SkillType.Buff] = true, [SkillType.Duration] = true, [SkillType.Triggerable] = true, [SkillType.Physical] = true, [SkillType.Travel] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.5, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_movement_velocity_+%", "phase_run_melee_physical_damage_+%_final", "monster_response_time_ms", "base_skill_effect_duration", }, levels = { [1] = {20, 50, 750, 15000, levelRequirement = 16, statInterpolation = {1, 1}, cost = { }, }, [2] = {23, 56, 750, 15000, levelRequirement = 33, statInterpolation = {1, 1}, cost = { }, }, [3] = {26, 62, 750, 15000, levelRequirement = 46, statInterpolation = {1, 1}, cost = { }, }, [4] = {29, 70, 750, 15000, levelRequirement = 61, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BanditFlickerStrike"] = { name = "Flicker Strike", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Movement] = true, [SkillType.Duration] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_speed_+%", "base_attack_speed_+%_per_frenzy_charge", "physical_damage_+%", "active_skill_damage_+%_final", "ignores_proximity_shield", "melee_defer_damage_prediction", }, levels = { [1] = {40, 15, 18, 10, levelRequirement = 72, statInterpolation = {}, cost = { }, }, }, }
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityActBoss |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
怪物增加 250% 經驗值
增加 4500% 物品掉落稀有度
Id | MonsterQuestBossAct2 |
---|---|
Family | MonsterActBoss |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
Kraityn, Scarbearer
人形
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
怪物增加 250% 經驗值
增加 4500% 物品掉落稀有度
cannot be stunned while stunned [1]
怪物增加 250% 經驗值
增加 4500% 物品掉落稀有度
幽魂 | N |
---|---|
標籤 | bandit, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, human, humanoid, light_armour, medium_height, medium_movement, melee, not_int, physical_affinity, red_blood, slashing_weapon |
生命
600%
護甲
+25%
閃避
+50%
異常狀態臨界值
600%
抗性
40 40 40 25
傷害
115%
命中
120%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 13
攻擊間隔
1.2 秒
傷害分佈
±20%
經驗值
120%
Model Size
100%
類型
DexintBanditBoss
Metadata
BanditLeaderKraitynGauntlet
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
38,600
護甲
35,988
閃避
7,109
能量護盾
0
傷害
430
法術傷害
430
命中
348
攻擊間隔
1.2
經驗值
12,306
異常狀態臨界值
38,600
冰緩
122
感電
122
易碎
691
焦灼
122
殘喘
337
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeedUnique
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 344–515
暴擊率: 5%
攻擊間隔: 1.2 秒
用強大的攻擊擊倒敵人。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
BanditDualStrike
攻擊, 雙持, 近戰單一目標, 攻擊可重複, 近戰, ThresholdJewelArea
雙持打擊
基本傷害: 344–515
暴擊率: 5%
攻擊間隔: 1.2 秒
使用兩把武器對目標同時進行攻擊並造成傷害。限定雙持(不包含法杖)。
造成 10% 更少傷害
增加 41% 物理傷害
skill double hits when dual wielding [1]
增加 41% 物理傷害
skill double hits when dual wielding [1]
BanditFlickerStrike
攻擊, 近戰, 近戰單一目標, 攻擊可重複, 位移, 持續時間, 冷卻
閃現打擊
基本傷害: 344–515
暴擊率: 5%
攻擊間隔: 1.2 秒
傳送至目標怪物身邊並用近戰武器對其造成傷害。若是未指定目標,則系統會為其隨機指定一隻怪物。釋放一顆狂怒球能重置其技能冷卻。
造成 10% 更多傷害
增加 18% 物理傷害
增加 40% 攻擊速度
每個狂怒球增加 15% 攻擊速度
ignores proximity shield [1]
melee defer damage prediction [1]
增加 18% 物理傷害
增加 40% 攻擊速度
每個狂怒球增加 15% 攻擊速度
ignores proximity shield [1]
melee defer damage prediction [1]
PhaseRunKraityn
法術, 增益, 持續時間, 可觸發, 物理, 快行, 冷卻
暗影迷蹤
施放時間: 0.5 秒
使你的身影難以被發現,且增加你的移動速度。移動時不再被敵人阻擋。使用任何技能將移除此增益效果,並給予另外一個增加攻擊傷害的短暫增益效果。可以使用狂怒球延長持續時間。
+15 秒基礎持續時間
增加 29% 移動速度
附加 0.75 秒怪物反應時間
70% 更多近戰物理傷害
增加 29% 移動速度
附加 0.75 秒怪物反應時間
70% 更多近戰物理傷害
TriggerSpawners1
可觸發
冷卻時間: 100 秒
TriggerSpawners2
可觸發
冷卻時間: 100 秒
TriggerSpawners3
可觸發
冷卻時間: 100 秒
TriggerSpawners4
可觸發
冷卻時間: 100 秒
Object Type
Object Type Codes
-- src\Data\Spectres.lua minions["Metadata/Monsters/BanditLeaderDexInt/BanditLeaderKraitynGauntlet"] = { name = "Kraityn, Scarbearer", life = 6, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.15, damageSpread = 0.2, attackTime = 1.2, attackRange = 13, accuracy = 1.2, weaponType1 = "One Hand Sword", weaponType2 = "One Hand Sword", skillList = { "BanditDualStrike", "MeleeAtAnimationSpeedUnique", "PhaseRunKraityn", "BanditFlickerStrike", "TriggerSpawners1", "TriggerSpawners2", "TriggerSpawners3", "TriggerSpawners4", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["BanditDualStrike"] = { name = "Dual Strike", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Attacks with both weapons, dealing the damage of both in one strike. Dual wield only. Does not work with wands.", skillTypes = { [SkillType.Attack] = true, [SkillType.DualWieldOnly] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ThresholdJewelArea] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "physical_damage_+%", "active_skill_damage_+%_final", "skill_double_hits_when_dual_wielding", }, levels = { [1] = {41, -10, levelRequirement = 16, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["PhaseRunKraityn"] = { name = "Phase Run", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Gain a buff that makes you move faster, become harder to detect, and no longer have your movement impeded by enemies. Your next attack also deals extra damage. Performing any skill removes this buff but grants a new buff that increases the damage of your attacks for a short time. Consumes Frenzy Charges to increase duration.", skillTypes = { [SkillType.Spell] = true, [SkillType.Buff] = true, [SkillType.Duration] = true, [SkillType.Triggerable] = true, [SkillType.Physical] = true, [SkillType.Travel] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.5, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_movement_velocity_+%", "phase_run_melee_physical_damage_+%_final", "monster_response_time_ms", "base_skill_effect_duration", }, levels = { [1] = {20, 50, 750, 15000, levelRequirement = 16, statInterpolation = {1, 1}, cost = { }, }, [2] = {23, 56, 750, 15000, levelRequirement = 33, statInterpolation = {1, 1}, cost = { }, }, [3] = {26, 62, 750, 15000, levelRequirement = 46, statInterpolation = {1, 1}, cost = { }, }, [4] = {29, 70, 750, 15000, levelRequirement = 61, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BanditFlickerStrike"] = { name = "Flicker Strike", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Movement] = true, [SkillType.Duration] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_speed_+%", "base_attack_speed_+%_per_frenzy_charge", "physical_damage_+%", "active_skill_damage_+%_final", "ignores_proximity_shield", "melee_defer_damage_prediction", }, levels = { [1] = {40, 15, 18, 10, levelRequirement = 72, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TriggerSpawners1"] = { name = "TriggerSpawners1", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TriggerSpawners2"] = { name = "TriggerSpawners2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TriggerSpawners3"] = { name = "TriggerSpawners3", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TriggerSpawners4"] = { name = "TriggerSpawners4", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityActBoss |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
怪物增加 250% 經驗值
增加 4500% 物品掉落稀有度
Id | MonsterQuestBossAct2 |
---|---|
Family | MonsterActBoss |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
克雷頓
人形
地區: 旱木原野
怪物增加 250% 經驗值
增加 6000% 物品掉落稀有度
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
增加 6000% 物品掉落稀有度
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Kraityn, Scarbearer
幽魂 | N |
---|---|
地區 | 旱木原野 |
標籤 | flesh_armour, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, human, humanoid, medium_height, medium_movement, melee, not_int, physical_affinity, puncturing_weapon, red_blood |
生命
800%
護甲
+25%
閃避
+50%
異常狀態臨界值
800%
抗性
40 40 40 25
傷害
200%
命中
120%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 9
攻擊間隔
1.2 秒
傷害分佈
±20%
經驗值
200%
Model Size
100%
類型
RalakeshKraityn
Metadata
Kraityn
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
53
生命
18,800
護甲
10,690
閃避
4,095
能量護盾
0
傷害
344
法術傷害
344
命中
191
攻擊間隔
1.2
經驗值
12,648
異常狀態臨界值
18,800
冰緩
59
感電
59
易碎
336
焦灼
59
殘喘
164
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 275–413
暴擊率: 5%
攻擊間隔: 1.2 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
BanditDualStrike
攻擊, 雙持, 近戰單一目標, 攻擊可重複, 近戰, ThresholdJewelArea
雙持打擊
基本傷害: 275–413
暴擊率: 5%
攻擊間隔: 1.2 秒
使用兩把武器對目標同時進行攻擊並造成傷害。限定雙持(不包含法杖)。
造成 10% 更少傷害
增加 41% 物理傷害
skill double hits when dual wielding [1]
增加 41% 物理傷害
skill double hits when dual wielding [1]
BanditFlickerStrike
攻擊, 近戰, 近戰單一目標, 攻擊可重複, 位移, 持續時間, 冷卻
閃現打擊
基本傷害: 275–413
暴擊率: 5%
攻擊間隔: 1.2 秒
傳送至目標怪物身邊並用近戰武器對其造成傷害。若是未指定目標,則系統會為其隨機指定一隻怪物。釋放一顆狂怒球能重置其技能冷卻。
造成 10% 更多傷害
增加 18% 物理傷害
增加 40% 攻擊速度
每個狂怒球增加 15% 攻擊速度
ignores proximity shield [1]
melee defer damage prediction [1]
增加 18% 物理傷害
增加 40% 攻擊速度
每個狂怒球增加 15% 攻擊速度
ignores proximity shield [1]
melee defer damage prediction [1]
PhaseRunKraityn
法術, 增益, 持續時間, 可觸發, 物理, 快行, 冷卻
暗影迷蹤
施放時間: 0.5 秒
使你的身影難以被發現,且增加你的移動速度。移動時不再被敵人阻擋。使用任何技能將移除此增益效果,並給予另外一個增加攻擊傷害的短暫增益效果。可以使用狂怒球延長持續時間。
+15 秒基礎持續時間
增加 26% 移動速度
附加 0.75 秒怪物反應時間
62% 更多近戰物理傷害
增加 26% 移動速度
附加 0.75 秒怪物反應時間
62% 更多近戰物理傷害
RalakeshBlessing
冷卻時間: 15 秒
+5 秒基礎持續時間
減少 75% 承受傷害
減少 75% 承受傷害
ChargedAttackBanditBoss
攻擊, 範圍, 引導, 近戰
刀鋒亂舞
基本傷害: 275–413
暴擊率: 5%
攻擊間隔: 1.2 秒
引導施放時對面前圓形範圍中敵人進行攻擊,每一擊皆對目標與附近造成傷害。持續引導時增加傷害。結束引導後釋放等同引導時所達層數的額外攻擊次數。限定使用匕首、爪或單手劍。
死亡時有 100% 更少傷害
80% 更多攻擊速度
active skill area of effect radius +% final [-14]
is area damage [1]
80% 更多攻擊速度
active skill area of effect radius +% final [-14]
is area damage [1]
KraitynReave
攻擊, 範圍, 攻擊可重複, 近戰
衝擊波
基本傷害: 275–413
暴擊率: 5%
攻擊間隔: 1.2 秒
對前方區域攻擊。每個擊中敵人的衝擊波獲得疊層。若是一段時間內沒有使用衝擊波擊中敵人時會開始失去疊層。限定匕首、爪、單手劍。
技能重複施放 1 次
造成 50% 更多傷害
減少 20% 物理傷害
增加 100% 攻擊速度
每階段有 80% 更多範圍效果
active skill area of effect radius +% final [-9]
is area damage [1]
造成 50% 更多傷害
減少 20% 物理傷害
增加 100% 攻擊速度
每階段有 80% 更多範圍效果
active skill area of effect radius +% final [-9]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Ralakesh/BanditLordBase" Stats { mana_regeneration_rate_per_minute_% = 1000 }
Object Type Codes
version 2 extends "Metadata/Monsters/Ralakesh/BanditLordBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Ralakesh/Kraityn/Kraityn"] = { name = "Kraityn, Scarbearer", life = 8, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2, damageSpread = 0.2, attackTime = 1.2, attackRange = 9, accuracy = 1.2, weaponType1 = "One Hand Sword", weaponType2 = "One Hand Sword", skillList = { "BanditDualStrike", "Melee", "PhaseRunKraityn", "BanditFlickerStrike", "KraitynReave", "ChargedAttackBanditBoss", "RalakeshBlessing", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["BanditDualStrike"] = { name = "Dual Strike", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Attacks with both weapons, dealing the damage of both in one strike. Dual wield only. Does not work with wands.", skillTypes = { [SkillType.Attack] = true, [SkillType.DualWieldOnly] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ThresholdJewelArea] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "physical_damage_+%", "active_skill_damage_+%_final", "skill_double_hits_when_dual_wielding", }, levels = { [1] = {41, -10, levelRequirement = 16, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["PhaseRunKraityn"] = { name = "Phase Run", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Gain a buff that makes you move faster, become harder to detect, and no longer have your movement impeded by enemies. Your next attack also deals extra damage. Performing any skill removes this buff but grants a new buff that increases the damage of your attacks for a short time. Consumes Frenzy Charges to increase duration.", skillTypes = { [SkillType.Spell] = true, [SkillType.Buff] = true, [SkillType.Duration] = true, [SkillType.Triggerable] = true, [SkillType.Physical] = true, [SkillType.Travel] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.5, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_movement_velocity_+%", "phase_run_melee_physical_damage_+%_final", "monster_response_time_ms", "base_skill_effect_duration", }, levels = { [1] = {20, 50, 750, 15000, levelRequirement = 16, statInterpolation = {1, 1}, cost = { }, }, [2] = {23, 56, 750, 15000, levelRequirement = 33, statInterpolation = {1, 1}, cost = { }, }, [3] = {26, 62, 750, 15000, levelRequirement = 46, statInterpolation = {1, 1}, cost = { }, }, [4] = {29, 70, 750, 15000, levelRequirement = 61, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BanditFlickerStrike"] = { name = "Flicker Strike", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Movement] = true, [SkillType.Duration] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_speed_+%", "base_attack_speed_+%_per_frenzy_charge", "physical_damage_+%", "active_skill_damage_+%_final", "ignores_proximity_shield", "melee_defer_damage_prediction", }, levels = { [1] = {40, 15, 18, 10, levelRequirement = 72, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["KraitynReave"] = { name = "Reave", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Attacks an area in front of you. Each Reave that hits an enemy grants stages, which you will begin to lose after a short period without hitting anything. Only works with Daggers, Claws, and One-Handed Swords.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "reave_area_of_effect_+%_final_per_stage", "physical_damage_+%", "attack_speed_+%", "active_skill_damage_+%_final", "skill_repeat_count", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {80, -20, 100, 50, 1, -9, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ChargedAttackBanditBoss"] = { name = "Blade Flurry", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Repeatedly hit enemies in a circle in front of you while channelling, dealing damage to and around the enemy. The damage is continually boosted while channelling. You unleash an additional hit for each stage reached once the channelling ends. Requires a Dagger, Claw or One-Handed Sword.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Channel] = true, [SkillType.Melee] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "cast_on_death_damage_+%_final_while_dead", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {80, -100, -14, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RalakeshBlessing"] = { name = "RalakeshBlessing", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "base_damage_taken_+%", }, levels = { [1] = {5000, -75, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
怪物增加 250% 經驗值
增加 6000% 物品掉落稀有度
Id | MonsterQuestBossAct7 |
---|---|
Family | MonsterActBoss |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityActBoss |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |