Kraityn, o Cicatrizado
Humanóide
Área: Ponte Quebrada
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Monstros concedem Experiência aumentada em 250%
Raridade dos Itens Derrubados aumentada em 4500%
cannot be stunned while stunned [1]
Monstros concedem Experiência aumentada em 250%
Raridade dos Itens Derrubados aumentada em 4500%
Kraityn, Scarbearer
Spectre | N |
---|---|
Area | Ponte Quebrada |
Tags | bandit, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, human, humanoid, light_armour, medium_height, medium_movement, melee, not_int, physical_affinity, red_blood, slashing_weapon |
Vida
600%
Armadura
+25%
Evasão
+50%
Ailment Threshold
600%
Resistência
40 40 40 25
Damage
115%
Precisão
120%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 13
Attack Time
1.2 Second
Damage Spread
±20%
Experiência
120%
Model Size
100%
Type
DexintBanditBoss
Metadata
BanditLeaderKraityn
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
16
Vida
864
Armadura
318
Evasão
642
Escudo de Energia
0
Damage
21
Dano Mágico
21
Precisão
37
Attack Time
1.2
Experiência
553
Ailment Threshold
864
Chill
3
Shock
3
Brittle
15
Scorch
3
Sap
8
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 17–25
Chance de Crítico: 5%
Attack Time: 1.2 seg
Abate seus inimigos com um golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
BanditDualStrike
Attack, DualWieldOnly, MeleeSingleTarget, Multistrikeable, Melee, ThresholdJewelArea
Ataque Combinado
Base Damage: 17–25
Chance de Crítico: 5%
Attack Time: 1.2 seg
Ataca com ambas as armas, causando o dano de ambas em um ataque. Dupla empunhadura apenas. Não funciona com varinhas.
Causa 10% menos Dano
Dano Físico aumentado em 41%
skill double hits when dual wielding [1]
Dano Físico aumentado em 41%
skill double hits when dual wielding [1]
BanditFlickerStrike
Attack, Melee, MeleeSingleTarget, Multistrikeable, Movement, Duration, Cooldown
Golpe Súbito
Base Damage: 17–25
Chance de Crítico: 5%
Attack Time: 1.2 seg
Teleporta o personagem para um monstro próximo e o ataca com uma arma corpo a corpo. Se nenhum monstro específico for escolhido, um será escolhido aleatoriamente. Concede um buff que aumenta a velocidade de movimento por um tempo. A recarga pode ser ignorado ao gastar uma Carga de Frenesi.
Causa 10% mais Dano
Dano Físico aumentado em 18%
Velocidade de Ataque aumentada em 40%
Velocidade de Ataque aumentada em 15% por Carga de Frenesi
ignores proximity shield [1]
melee defer damage prediction [1]
Dano Físico aumentado em 18%
Velocidade de Ataque aumentada em 40%
Velocidade de Ataque aumentada em 15% por Carga de Frenesi
ignores proximity shield [1]
melee defer damage prediction [1]
PhaseRunKraityn
Spell, Buff, Duration, Triggerable, Physical, Travel, Cooldown
Passo Etéreo
Tempo de Conjuração: 0.5 seg
Ganha um bônus que o faz mover mais rápido, ser mais difícil de detectar e seu movimento não é mais impedido por inimigos. Seu próximo ataque também causa dano adicional. Usar qualquer habilidade remove o bônus, mas concede um novo bônus que aumenta o dano dos seus ataques por um curto tempo. Consume Cargas de Frenesi para aumentar a duração.
Duração base é de 15 segundos
Velocidade de Movimento aumentada em 20%
Adiciona 0.75 segundos ao tempo de reação dos monstros
50% mais Dano Físico Corpo a Corpo
Velocidade de Movimento aumentada em 20%
Adiciona 0.75 segundos ao tempo de reação dos monstros
50% mais Dano Físico Corpo a Corpo
TriggerSpawners1
Triggerable
Recarga: 100 seg
TriggerSpawners2
Triggerable
Recarga: 100 seg
TriggerSpawners3
Triggerable
Recarga: 100 seg
TriggerSpawners4
Triggerable
Recarga: 100 seg
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "One_Hand_Sword" off_hand_unarmed_type = "One_Hand_Sword" } BaseEvents { server_only = true } InteractionAction { } NPC { } MinimapIcon { icon = 3 } Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { display_text = "ObjectDisplayTextNPC" } Targetable { attackable = true } Transitionable { on_transition = "HideMinimapIcon();" on_untransition = "ShowMinimapIcon();" create_transitioned = "HideMinimapIcon();" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/BanditLeaderDexInt/BanditLeaderKraityn"] = { name = "Kraityn, Scarbearer", life = 6, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.15, damageSpread = 0.2, attackTime = 1.2, attackRange = 13, accuracy = 1.2, weaponType1 = "One Hand Sword", weaponType2 = "One Hand Sword", skillList = { "BanditDualStrike", "MeleeAtAnimationSpeedUnique", "PhaseRunKraityn", "BanditFlickerStrike", "TriggerSpawners1", "TriggerSpawners2", "TriggerSpawners3", "TriggerSpawners4", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["BanditDualStrike"] = { name = "Dual Strike", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Attacks with both weapons, dealing the damage of both in one strike. Dual wield only. Does not work with wands.", skillTypes = { [SkillType.Attack] = true, [SkillType.DualWieldOnly] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ThresholdJewelArea] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "physical_damage_+%", "active_skill_damage_+%_final", "skill_double_hits_when_dual_wielding", }, levels = { [1] = {41, -10, levelRequirement = 16, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["PhaseRunKraityn"] = { name = "Phase Run", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Gain a buff that makes you move faster, become harder to detect, and no longer have your movement impeded by enemies. Your next attack also deals extra damage. Performing any skill removes this buff but grants a new buff that increases the damage of your attacks for a short time. Consumes Frenzy Charges to increase duration.", skillTypes = { [SkillType.Spell] = true, [SkillType.Buff] = true, [SkillType.Duration] = true, [SkillType.Triggerable] = true, [SkillType.Physical] = true, [SkillType.Travel] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.5, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_movement_velocity_+%", "phase_run_melee_physical_damage_+%_final", "monster_response_time_ms", "base_skill_effect_duration", }, levels = { [1] = {20, 50, 750, 15000, levelRequirement = 16, statInterpolation = {1, 1}, cost = { }, }, [2] = {23, 56, 750, 15000, levelRequirement = 33, statInterpolation = {1, 1}, cost = { }, }, [3] = {26, 62, 750, 15000, levelRequirement = 46, statInterpolation = {1, 1}, cost = { }, }, [4] = {29, 70, 750, 15000, levelRequirement = 61, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BanditFlickerStrike"] = { name = "Flicker Strike", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Movement] = true, [SkillType.Duration] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_speed_+%", "base_attack_speed_+%_per_frenzy_charge", "physical_damage_+%", "active_skill_damage_+%_final", "ignores_proximity_shield", "melee_defer_damage_prediction", }, levels = { [1] = {40, 15, 18, 10, levelRequirement = 72, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TriggerSpawners1"] = { name = "TriggerSpawners1", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TriggerSpawners2"] = { name = "TriggerSpawners2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TriggerSpawners3"] = { name = "TriggerSpawners3", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TriggerSpawners4"] = { name = "TriggerSpawners4", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityActBoss |
---|---|
Family | Nothing |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Monstros concedem Experiência aumentada em 250%
Raridade dos Itens Derrubados aumentada em 4500%
Id | MonsterQuestBossAct2 |
---|---|
Family | MonsterActBoss |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Kraityn, o Cicatrizado
Humanóide
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Monstros concedem Experiência aumentada em 250%
Raridade dos Itens Derrubados aumentada em 4500%
cannot be stunned while stunned [1]
Monstros concedem Experiência aumentada em 250%
Raridade dos Itens Derrubados aumentada em 4500%
Kraityn, Scarbearer
Spectre | N |
---|---|
Tags | bandit, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, human, humanoid, light_armour, medium_movement, melee, not_int, physical_affinity, red_blood, slashing_weapon |
Vida
600%
Armadura
+25%
Evasão
+50%
Ailment Threshold
600%
Resistência
40 40 40 25
Damage
115%
Precisão
120%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 13
Attack Time
1.2 Second
Damage Spread
±20%
Experiência
120%
Model Size
100%
Type
DexintBanditBoss
Metadata
BanditLeaderKraitynStandalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
38,600
Armadura
35,988
Evasão
7,109
Escudo de Energia
0
Damage
430
Dano Mágico
430
Precisão
348
Attack Time
1.2
Experiência
12,306
Ailment Threshold
38,600
Chill
122
Shock
122
Brittle
691
Scorch
122
Sap
337
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 344–515
Chance de Crítico: 5%
Attack Time: 1.2 seg
Abate seus inimigos com um golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
BanditDualStrike
Attack, DualWieldOnly, MeleeSingleTarget, Multistrikeable, Melee, ThresholdJewelArea
Ataque Combinado
Base Damage: 344–515
Chance de Crítico: 5%
Attack Time: 1.2 seg
Ataca com ambas as armas, causando o dano de ambas em um ataque. Dupla empunhadura apenas. Não funciona com varinhas.
Causa 10% menos Dano
Dano Físico aumentado em 41%
skill double hits when dual wielding [1]
Dano Físico aumentado em 41%
skill double hits when dual wielding [1]
BanditFlickerStrike
Attack, Melee, MeleeSingleTarget, Multistrikeable, Movement, Duration, Cooldown
Golpe Súbito
Base Damage: 344–515
Chance de Crítico: 5%
Attack Time: 1.2 seg
Teleporta o personagem para um monstro próximo e o ataca com uma arma corpo a corpo. Se nenhum monstro específico for escolhido, um será escolhido aleatoriamente. Concede um buff que aumenta a velocidade de movimento por um tempo. A recarga pode ser ignorado ao gastar uma Carga de Frenesi.
Causa 10% mais Dano
Dano Físico aumentado em 18%
Velocidade de Ataque aumentada em 40%
Velocidade de Ataque aumentada em 15% por Carga de Frenesi
ignores proximity shield [1]
melee defer damage prediction [1]
Dano Físico aumentado em 18%
Velocidade de Ataque aumentada em 40%
Velocidade de Ataque aumentada em 15% por Carga de Frenesi
ignores proximity shield [1]
melee defer damage prediction [1]
PhaseRunKraityn
Spell, Buff, Duration, Triggerable, Physical, Travel, Cooldown
Passo Etéreo
Tempo de Conjuração: 0.5 seg
Ganha um bônus que o faz mover mais rápido, ser mais difícil de detectar e seu movimento não é mais impedido por inimigos. Seu próximo ataque também causa dano adicional. Usar qualquer habilidade remove o bônus, mas concede um novo bônus que aumenta o dano dos seus ataques por um curto tempo. Consume Cargas de Frenesi para aumentar a duração.
Duração base é de 15 segundos
Velocidade de Movimento aumentada em 29%
Adiciona 0.75 segundos ao tempo de reação dos monstros
70% mais Dano Físico Corpo a Corpo
Velocidade de Movimento aumentada em 29%
Adiciona 0.75 segundos ao tempo de reação dos monstros
70% mais Dano Físico Corpo a Corpo
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMonster" Actor { main_hand_unarmed_type = "One_Hand_Sword" off_hand_unarmed_type = "One_Hand_Sword" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMonster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/BanditLeaderDexInt/BanditLeaderKraitynStandalone"] = { name = "Kraityn, Scarbearer", life = 6, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.15, damageSpread = 0.2, attackTime = 1.2, attackRange = 13, accuracy = 1.2, weaponType1 = "One Hand Sword", weaponType2 = "One Hand Sword", skillList = { "BanditDualStrike", "MeleeAtAnimationSpeedUnique", "PhaseRunKraityn", "BanditFlickerStrike", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["BanditDualStrike"] = { name = "Dual Strike", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Attacks with both weapons, dealing the damage of both in one strike. Dual wield only. Does not work with wands.", skillTypes = { [SkillType.Attack] = true, [SkillType.DualWieldOnly] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ThresholdJewelArea] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "physical_damage_+%", "active_skill_damage_+%_final", "skill_double_hits_when_dual_wielding", }, levels = { [1] = {41, -10, levelRequirement = 16, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["PhaseRunKraityn"] = { name = "Phase Run", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Gain a buff that makes you move faster, become harder to detect, and no longer have your movement impeded by enemies. Your next attack also deals extra damage. Performing any skill removes this buff but grants a new buff that increases the damage of your attacks for a short time. Consumes Frenzy Charges to increase duration.", skillTypes = { [SkillType.Spell] = true, [SkillType.Buff] = true, [SkillType.Duration] = true, [SkillType.Triggerable] = true, [SkillType.Physical] = true, [SkillType.Travel] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.5, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_movement_velocity_+%", "phase_run_melee_physical_damage_+%_final", "monster_response_time_ms", "base_skill_effect_duration", }, levels = { [1] = {20, 50, 750, 15000, levelRequirement = 16, statInterpolation = {1, 1}, cost = { }, }, [2] = {23, 56, 750, 15000, levelRequirement = 33, statInterpolation = {1, 1}, cost = { }, }, [3] = {26, 62, 750, 15000, levelRequirement = 46, statInterpolation = {1, 1}, cost = { }, }, [4] = {29, 70, 750, 15000, levelRequirement = 61, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BanditFlickerStrike"] = { name = "Flicker Strike", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Movement] = true, [SkillType.Duration] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_speed_+%", "base_attack_speed_+%_per_frenzy_charge", "physical_damage_+%", "active_skill_damage_+%_final", "ignores_proximity_shield", "melee_defer_damage_prediction", }, levels = { [1] = {40, 15, 18, 10, levelRequirement = 72, statInterpolation = {}, cost = { }, }, }, }
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityActBoss |
---|---|
Family | Nothing |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Monstros concedem Experiência aumentada em 250%
Raridade dos Itens Derrubados aumentada em 4500%
Id | MonsterQuestBossAct2 |
---|---|
Family | MonsterActBoss |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Kraityn, Scarbearer
Humanóide
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Monstros concedem Experiência aumentada em 250%
Raridade dos Itens Derrubados aumentada em 4500%
cannot be stunned while stunned [1]
Monstros concedem Experiência aumentada em 250%
Raridade dos Itens Derrubados aumentada em 4500%
Spectre | N |
---|---|
Tags | bandit, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, human, humanoid, light_armour, medium_height, medium_movement, melee, not_int, physical_affinity, red_blood, slashing_weapon |
Vida
600%
Armadura
+25%
Evasão
+50%
Ailment Threshold
600%
Resistência
40 40 40 25
Damage
115%
Precisão
120%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 13
Attack Time
1.2 Second
Damage Spread
±20%
Experiência
120%
Model Size
100%
Type
DexintBanditBoss
Metadata
BanditLeaderKraitynGauntlet
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
38,600
Armadura
35,988
Evasão
7,109
Escudo de Energia
0
Damage
430
Dano Mágico
430
Precisão
348
Attack Time
1.2
Experiência
12,306
Ailment Threshold
38,600
Chill
122
Shock
122
Brittle
691
Scorch
122
Sap
337
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 344–515
Chance de Crítico: 5%
Attack Time: 1.2 seg
Abate seus inimigos com um golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
BanditDualStrike
Attack, DualWieldOnly, MeleeSingleTarget, Multistrikeable, Melee, ThresholdJewelArea
Ataque Combinado
Base Damage: 344–515
Chance de Crítico: 5%
Attack Time: 1.2 seg
Ataca com ambas as armas, causando o dano de ambas em um ataque. Dupla empunhadura apenas. Não funciona com varinhas.
Causa 10% menos Dano
Dano Físico aumentado em 41%
skill double hits when dual wielding [1]
Dano Físico aumentado em 41%
skill double hits when dual wielding [1]
BanditFlickerStrike
Attack, Melee, MeleeSingleTarget, Multistrikeable, Movement, Duration, Cooldown
Golpe Súbito
Base Damage: 344–515
Chance de Crítico: 5%
Attack Time: 1.2 seg
Teleporta o personagem para um monstro próximo e o ataca com uma arma corpo a corpo. Se nenhum monstro específico for escolhido, um será escolhido aleatoriamente. Concede um buff que aumenta a velocidade de movimento por um tempo. A recarga pode ser ignorado ao gastar uma Carga de Frenesi.
Causa 10% mais Dano
Dano Físico aumentado em 18%
Velocidade de Ataque aumentada em 40%
Velocidade de Ataque aumentada em 15% por Carga de Frenesi
ignores proximity shield [1]
melee defer damage prediction [1]
Dano Físico aumentado em 18%
Velocidade de Ataque aumentada em 40%
Velocidade de Ataque aumentada em 15% por Carga de Frenesi
ignores proximity shield [1]
melee defer damage prediction [1]
PhaseRunKraityn
Spell, Buff, Duration, Triggerable, Physical, Travel, Cooldown
Passo Etéreo
Tempo de Conjuração: 0.5 seg
Ganha um bônus que o faz mover mais rápido, ser mais difícil de detectar e seu movimento não é mais impedido por inimigos. Seu próximo ataque também causa dano adicional. Usar qualquer habilidade remove o bônus, mas concede um novo bônus que aumenta o dano dos seus ataques por um curto tempo. Consume Cargas de Frenesi para aumentar a duração.
Duração base é de 15 segundos
Velocidade de Movimento aumentada em 29%
Adiciona 0.75 segundos ao tempo de reação dos monstros
70% mais Dano Físico Corpo a Corpo
Velocidade de Movimento aumentada em 29%
Adiciona 0.75 segundos ao tempo de reação dos monstros
70% mais Dano Físico Corpo a Corpo
TriggerSpawners1
Triggerable
Recarga: 100 seg
TriggerSpawners2
Triggerable
Recarga: 100 seg
TriggerSpawners3
Triggerable
Recarga: 100 seg
TriggerSpawners4
Triggerable
Recarga: 100 seg
Object Type
Object Type Codes
-- src\Data\Spectres.lua minions["Metadata/Monsters/BanditLeaderDexInt/BanditLeaderKraitynGauntlet"] = { name = "Kraityn, Scarbearer", life = 6, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.15, damageSpread = 0.2, attackTime = 1.2, attackRange = 13, accuracy = 1.2, weaponType1 = "One Hand Sword", weaponType2 = "One Hand Sword", skillList = { "BanditDualStrike", "MeleeAtAnimationSpeedUnique", "PhaseRunKraityn", "BanditFlickerStrike", "TriggerSpawners1", "TriggerSpawners2", "TriggerSpawners3", "TriggerSpawners4", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["BanditDualStrike"] = { name = "Dual Strike", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Attacks with both weapons, dealing the damage of both in one strike. Dual wield only. Does not work with wands.", skillTypes = { [SkillType.Attack] = true, [SkillType.DualWieldOnly] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ThresholdJewelArea] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "physical_damage_+%", "active_skill_damage_+%_final", "skill_double_hits_when_dual_wielding", }, levels = { [1] = {41, -10, levelRequirement = 16, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["PhaseRunKraityn"] = { name = "Phase Run", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Gain a buff that makes you move faster, become harder to detect, and no longer have your movement impeded by enemies. Your next attack also deals extra damage. Performing any skill removes this buff but grants a new buff that increases the damage of your attacks for a short time. Consumes Frenzy Charges to increase duration.", skillTypes = { [SkillType.Spell] = true, [SkillType.Buff] = true, [SkillType.Duration] = true, [SkillType.Triggerable] = true, [SkillType.Physical] = true, [SkillType.Travel] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.5, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_movement_velocity_+%", "phase_run_melee_physical_damage_+%_final", "monster_response_time_ms", "base_skill_effect_duration", }, levels = { [1] = {20, 50, 750, 15000, levelRequirement = 16, statInterpolation = {1, 1}, cost = { }, }, [2] = {23, 56, 750, 15000, levelRequirement = 33, statInterpolation = {1, 1}, cost = { }, }, [3] = {26, 62, 750, 15000, levelRequirement = 46, statInterpolation = {1, 1}, cost = { }, }, [4] = {29, 70, 750, 15000, levelRequirement = 61, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BanditFlickerStrike"] = { name = "Flicker Strike", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Movement] = true, [SkillType.Duration] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_speed_+%", "base_attack_speed_+%_per_frenzy_charge", "physical_damage_+%", "active_skill_damage_+%_final", "ignores_proximity_shield", "melee_defer_damage_prediction", }, levels = { [1] = {40, 15, 18, 10, levelRequirement = 72, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TriggerSpawners1"] = { name = "TriggerSpawners1", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TriggerSpawners2"] = { name = "TriggerSpawners2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TriggerSpawners3"] = { name = "TriggerSpawners3", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TriggerSpawners4"] = { name = "TriggerSpawners4", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityActBoss |
---|---|
Family | Nothing |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Monstros concedem Experiência aumentada em 250%
Raridade dos Itens Derrubados aumentada em 4500%
Id | MonsterQuestBossAct2 |
---|---|
Family | MonsterActBoss |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Kraityn
Humanóide
Área: Campos Cinzentos
Monstros concedem Experiência aumentada em 250%
Raridade dos Itens Derrubados aumentada em 6000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Raridade dos Itens Derrubados aumentada em 6000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Kraityn, Scarbearer
Spectre | N |
---|---|
Area | Campos Cinzentos |
Tags | flesh_armour, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, human, humanoid, medium_height, medium_movement, melee, not_int, physical_affinity, puncturing_weapon, red_blood |
Vida
800%
Armadura
+25%
Evasão
+50%
Ailment Threshold
800%
Resistência
40 40 40 25
Damage
200%
Precisão
120%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 9
Attack Time
1.2 Second
Damage Spread
±20%
Experiência
200%
Model Size
100%
Type
RalakeshKraityn
Metadata
Kraityn
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
53
Vida
18,800
Armadura
10,690
Evasão
4,095
Escudo de Energia
0
Damage
344
Dano Mágico
344
Precisão
191
Attack Time
1.2
Experiência
12,648
Ailment Threshold
18,800
Chill
59
Shock
59
Brittle
336
Scorch
59
Sap
164
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 275–413
Chance de Crítico: 5%
Attack Time: 1.2 seg
Abate seus inimigos com um golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
BanditDualStrike
Attack, DualWieldOnly, MeleeSingleTarget, Multistrikeable, Melee, ThresholdJewelArea
Ataque Combinado
Base Damage: 275–413
Chance de Crítico: 5%
Attack Time: 1.2 seg
Ataca com ambas as armas, causando o dano de ambas em um ataque. Dupla empunhadura apenas. Não funciona com varinhas.
Causa 10% menos Dano
Dano Físico aumentado em 41%
skill double hits when dual wielding [1]
Dano Físico aumentado em 41%
skill double hits when dual wielding [1]
BanditFlickerStrike
Attack, Melee, MeleeSingleTarget, Multistrikeable, Movement, Duration, Cooldown
Golpe Súbito
Base Damage: 275–413
Chance de Crítico: 5%
Attack Time: 1.2 seg
Teleporta o personagem para um monstro próximo e o ataca com uma arma corpo a corpo. Se nenhum monstro específico for escolhido, um será escolhido aleatoriamente. Concede um buff que aumenta a velocidade de movimento por um tempo. A recarga pode ser ignorado ao gastar uma Carga de Frenesi.
Causa 10% mais Dano
Dano Físico aumentado em 18%
Velocidade de Ataque aumentada em 40%
Velocidade de Ataque aumentada em 15% por Carga de Frenesi
ignores proximity shield [1]
melee defer damage prediction [1]
Dano Físico aumentado em 18%
Velocidade de Ataque aumentada em 40%
Velocidade de Ataque aumentada em 15% por Carga de Frenesi
ignores proximity shield [1]
melee defer damage prediction [1]
PhaseRunKraityn
Spell, Buff, Duration, Triggerable, Physical, Travel, Cooldown
Passo Etéreo
Tempo de Conjuração: 0.5 seg
Ganha um bônus que o faz mover mais rápido, ser mais difícil de detectar e seu movimento não é mais impedido por inimigos. Seu próximo ataque também causa dano adicional. Usar qualquer habilidade remove o bônus, mas concede um novo bônus que aumenta o dano dos seus ataques por um curto tempo. Consume Cargas de Frenesi para aumentar a duração.
Duração base é de 15 segundos
Velocidade de Movimento aumentada em 26%
Adiciona 0.75 segundos ao tempo de reação dos monstros
62% mais Dano Físico Corpo a Corpo
Velocidade de Movimento aumentada em 26%
Adiciona 0.75 segundos ao tempo de reação dos monstros
62% mais Dano Físico Corpo a Corpo
RalakeshBlessing
Recarga: 15 seg
Duração base é de 5 segundos
75% de redução do Dano recebido
75% de redução do Dano recebido
ChargedAttackBanditBoss
Attack, Area, Channel, Melee
Rajada de Lâminas
Base Damage: 275–413
Chance de Crítico: 5%
Attack Time: 1.2 seg
Golpeie repetidamente inimigos em um círculo à sua frente enquanto canalizando, causando dano no inimigo atingido e ao redor dele. O dano é continuamente intensificado enquanto canalizando. Você libera um golpe adicional por cada estágio alcançado depois que a canalização terminar. Requer uma Adaga, Garra ou Espada de Uma Mão.
100% menos Dano enquanto Morto
80% mais Velocidade de Ataque
active skill area of effect radius +% final [-14]
is area damage [1]
80% mais Velocidade de Ataque
active skill area of effect radius +% final [-14]
is area damage [1]
KraitynReave
Attack, Area, Multistrikeable, Melee
Devastar
Base Damage: 275–413
Chance de Crítico: 5%
Attack Time: 1.2 seg
Ataca uma área na sua frente. Cada Devastação que acertar um inimigo concede estágios, que você começa a perder após um curto período sem acertar nada. Funciona apenas com Adagas, Garras e Espadas de Uma Mão.
Habilidades se Repetem uma Vez mais
Causa 50% mais Dano
Dano Físico reduzido em 20%
Velocidade de Ataque aumentada em 100%
80% mais Área de Efeito por cada estágio
active skill area of effect radius +% final [-9]
is area damage [1]
Causa 50% mais Dano
Dano Físico reduzido em 20%
Velocidade de Ataque aumentada em 100%
80% mais Área de Efeito por cada estágio
active skill area of effect radius +% final [-9]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Ralakesh/BanditLordBase" Stats { mana_regeneration_rate_per_minute_% = 1000 }
Object Type Codes
version 2 extends "Metadata/Monsters/Ralakesh/BanditLordBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Ralakesh/Kraityn/Kraityn"] = { name = "Kraityn, Scarbearer", life = 8, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2, damageSpread = 0.2, attackTime = 1.2, attackRange = 9, accuracy = 1.2, weaponType1 = "One Hand Sword", weaponType2 = "One Hand Sword", skillList = { "BanditDualStrike", "Melee", "PhaseRunKraityn", "BanditFlickerStrike", "KraitynReave", "ChargedAttackBanditBoss", "RalakeshBlessing", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["BanditDualStrike"] = { name = "Dual Strike", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Attacks with both weapons, dealing the damage of both in one strike. Dual wield only. Does not work with wands.", skillTypes = { [SkillType.Attack] = true, [SkillType.DualWieldOnly] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ThresholdJewelArea] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "physical_damage_+%", "active_skill_damage_+%_final", "skill_double_hits_when_dual_wielding", }, levels = { [1] = {41, -10, levelRequirement = 16, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["PhaseRunKraityn"] = { name = "Phase Run", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Gain a buff that makes you move faster, become harder to detect, and no longer have your movement impeded by enemies. Your next attack also deals extra damage. Performing any skill removes this buff but grants a new buff that increases the damage of your attacks for a short time. Consumes Frenzy Charges to increase duration.", skillTypes = { [SkillType.Spell] = true, [SkillType.Buff] = true, [SkillType.Duration] = true, [SkillType.Triggerable] = true, [SkillType.Physical] = true, [SkillType.Travel] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.5, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_movement_velocity_+%", "phase_run_melee_physical_damage_+%_final", "monster_response_time_ms", "base_skill_effect_duration", }, levels = { [1] = {20, 50, 750, 15000, levelRequirement = 16, statInterpolation = {1, 1}, cost = { }, }, [2] = {23, 56, 750, 15000, levelRequirement = 33, statInterpolation = {1, 1}, cost = { }, }, [3] = {26, 62, 750, 15000, levelRequirement = 46, statInterpolation = {1, 1}, cost = { }, }, [4] = {29, 70, 750, 15000, levelRequirement = 61, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BanditFlickerStrike"] = { name = "Flicker Strike", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Movement] = true, [SkillType.Duration] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_speed_+%", "base_attack_speed_+%_per_frenzy_charge", "physical_damage_+%", "active_skill_damage_+%_final", "ignores_proximity_shield", "melee_defer_damage_prediction", }, levels = { [1] = {40, 15, 18, 10, levelRequirement = 72, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["KraitynReave"] = { name = "Reave", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Attacks an area in front of you. Each Reave that hits an enemy grants stages, which you will begin to lose after a short period without hitting anything. Only works with Daggers, Claws, and One-Handed Swords.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "reave_area_of_effect_+%_final_per_stage", "physical_damage_+%", "attack_speed_+%", "active_skill_damage_+%_final", "skill_repeat_count", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {80, -20, 100, 50, 1, -9, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ChargedAttackBanditBoss"] = { name = "Blade Flurry", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Repeatedly hit enemies in a circle in front of you while channelling, dealing damage to and around the enemy. The damage is continually boosted while channelling. You unleash an additional hit for each stage reached once the channelling ends. Requires a Dagger, Claw or One-Handed Sword.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Channel] = true, [SkillType.Melee] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "cast_on_death_damage_+%_final_while_dead", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {80, -100, -14, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RalakeshBlessing"] = { name = "RalakeshBlessing", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "base_damage_taken_+%", }, levels = { [1] = {5000, -75, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Monstros concedem Experiência aumentada em 250%
Raridade dos Itens Derrubados aumentada em 6000%
Id | MonsterQuestBossAct7 |
---|---|
Family | MonsterActBoss |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityActBoss |
---|---|
Family | Nothing |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |