Kraityn
Humanoïde
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
cannot be stunned while stunned [1]
Spectre | N |
---|---|
Tags | bandit, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, human, humanoid, light_armour, medium_height, medium_movement, melee, not_int, physical_affinity, red_blood, slashing_weapon |
Vie
420%
Armure
+25%
Évasion
+50%
Ailment Threshold
420%
Résistance
40 40 40 25
Damage
115%
Précision
120%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 13
Attack Time
1.2 Second
Damage Spread
±20%
Expérience
120%
Model Size
100%
Type
DexintBanditBossEndlessLedge
Metadata
BanditLeaderKraitynEndlessLedge
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
27,020
Armure
35,988
Évasion
7,109
Bouclier d'énergie
0
Damage
430
Dégâts des sorts
430
Précision
348
Attack Time
1.2
Expérience
12,306
Ailment Threshold
27,020
Chill
85
Shock
85
Brittle
483
Scorch
85
Sap
236
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 344–515
Chances de coup critique: 5%
Attack Time: 1.2 sec.
Frappez vos ennemis d'un coup puissant.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
BanditDualStrike
Attack, DualWieldOnly, MeleeSingleTarget, Multistrikeable, Melee, ThresholdJewelArea
Frappes simultanées
Base Damage: 344–515
Chances de coup critique: 5%
Attack Time: 1.2 sec.
Une attaque simultanée avec l'arme principale et secondaire, qui inflige les dégâts des deux armes en un seul coup. Fonctionne uniquement avec une arme dans chaque main, et ne fonctionne pas avec les baguettes.
10% de Perte de Dégâts
41% d'Augmentation des Dégâts physiques
skill double hits when dual wielding [1]
41% d'Augmentation des Dégâts physiques
skill double hits when dual wielding [1]
BanditFlickerStrike
Attack, Melee, MeleeSingleTarget, Multistrikeable, Movement, Duration, Cooldown
Frappe fulgurante
Base Damage: 344–515
Chances de coup critique: 5%
Attack Time: 1.2 sec.
Une téléportation du personnage jusqu'à un monstre à proximité suivie d'une attaque avec une arme de mêlée. Si aucun monstre n'est spécifiquement ciblé, la cible est choisie aléatoirement. Octroie un Effet bénéfique temporaire qui augmente la Vitesse de déplacement. Le temps de recharge peut être ignoré en dépensant une charge de frénésie.
10% Davantage de Dégâts
18% d'Augmentation des Dégâts physiques
40% d'Augmentation de la Vitesse d'attaque
15% d'Augmentation de la Vitesse d'attaque par Charge de frénésie
ignores proximity shield [1]
melee defer damage prediction [1]
18% d'Augmentation des Dégâts physiques
40% d'Augmentation de la Vitesse d'attaque
15% d'Augmentation de la Vitesse d'attaque par Charge de frénésie
ignores proximity shield [1]
melee defer damage prediction [1]
PhaseRunKraityn
Spell, Buff, Duration, Triggerable, Physical, Travel, Cooldown
Course déphasée
Temps d'incantation: 0.5 sec.
Un effet bénéfique qui permet de se déplacer plus rapidement et sans être gêné par les ennemis, tout en devenant plus difficile à détecter. La prochaine attaque inflige également des dégâts accrus. Utiliser n'importe quelle aptitude enlève cet effet mais octroie un nouvel effet bénéfique qui augmente les dégâts de vos attaques pour un court moment. Les charges de frénésie sont consumées pour augmenter la durée.
La Durée de base est de 15 secondes
29% d'Augmentation de la Vitesse de déplacement
Ajoute 0.75 secondes au temps de réaction des Monstres
70% Davantage de Dégâts physiques de mêlée
29% d'Augmentation de la Vitesse de déplacement
Ajoute 0.75 secondes au temps de réaction des Monstres
70% Davantage de Dégâts physiques de mêlée
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "One_Hand_Sword" off_hand_unarmed_type = "One_Hand_Sword" } Transitionable { } Stats { set_mana_regeneration_rate_per_minute_% = 600 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/BanditLeaderDexInt/BanditLeaderKraitynEndlessLedge"] = { name = "Kraityn", life = 4.2, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.15, damageSpread = 0.2, attackTime = 1.2, attackRange = 13, accuracy = 1.2, weaponType1 = "One Hand Sword", weaponType2 = "One Hand Sword", skillList = { "BanditDualStrike", "MeleeAtAnimationSpeedUnique", "PhaseRunKraityn", "BanditFlickerStrike", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["BanditDualStrike"] = { name = "Dual Strike", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Attacks with both weapons, dealing the damage of both in one strike. Dual wield only. Does not work with wands.", skillTypes = { [SkillType.Attack] = true, [SkillType.DualWieldOnly] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ThresholdJewelArea] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "physical_damage_+%", "active_skill_damage_+%_final", "skill_double_hits_when_dual_wielding", }, levels = { [1] = {41, -10, levelRequirement = 16, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["PhaseRunKraityn"] = { name = "Phase Run", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Gain a buff that makes you move faster, become harder to detect, and no longer have your movement impeded by enemies. Your next attack also deals extra damage. Performing any skill removes this buff but grants a new buff that increases the damage of your attacks for a short time. Consumes Frenzy Charges to increase duration.", skillTypes = { [SkillType.Spell] = true, [SkillType.Buff] = true, [SkillType.Duration] = true, [SkillType.Triggerable] = true, [SkillType.Physical] = true, [SkillType.Travel] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.5, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_movement_velocity_+%", "phase_run_melee_physical_damage_+%_final", "monster_response_time_ms", "base_skill_effect_duration", }, levels = { [1] = {20, 50, 750, 15000, levelRequirement = 16, statInterpolation = {1, 1}, cost = { }, }, [2] = {23, 56, 750, 15000, levelRequirement = 33, statInterpolation = {1, 1}, cost = { }, }, [3] = {26, 62, 750, 15000, levelRequirement = 46, statInterpolation = {1, 1}, cost = { }, }, [4] = {29, 70, 750, 15000, levelRequirement = 61, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BanditFlickerStrike"] = { name = "Flicker Strike", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Movement] = true, [SkillType.Duration] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_speed_+%", "base_attack_speed_+%_per_frenzy_charge", "physical_damage_+%", "active_skill_damage_+%_final", "ignores_proximity_shield", "melee_defer_damage_prediction", }, levels = { [1] = {40, 15, 18, 10, levelRequirement = 72, statInterpolation = {}, cost = { }, }, }, }
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityActBoss |
---|---|
Family | Nothing |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Kraityn Topic /3
NPC | Nom |
---|---|
Éramir | Le balafré n'est plus ? J'aimerais pouvoir te dire que cela augure bien pour nous, mais maintenant que Kraityn est mort, Orme et Alira vont devenir encore plus forts. |
Éramir | Tu as accompli ce qu'aucun d'entre nous n'avait pu réussir auparavant, pas même l'implacable Greust. Mais sache que même si nous te sommes reconnaissants, nous ne pouvons toujours pas nous empêcher de ne dormir que d'un œil. L'équilibre du pouvoir est rompu. En renversant un seigneur et une dame, tu as fait de Kraityn un tyran. |
Amulette de Kraityn | Bien que cet objet résonne de puissance, il n'est qu'une pièce d'un plus grand puzzle. |