Prophecy Perandus Rampage
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Kraityn

Kraityn

SpectreN
Area
Modcannot be stunned while stunned [1]
cannot be stunned for ms after stun finished [2000]
Tagsred_blood, human, humanoid, not_int
Damage115%
Life420%
Ailment Threshold420%
Critical Strike Chance5%
TypeDexintBanditBossEndlessLedge
Attack Distance6 ~ 13
Attack Time1.2 Second
Damage Spread20%
Armour+25%
Evasion+50%
Accuracy+120%

MeleeAtAnimationSpeedUnique
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows skill_can_fire_wand_projectiles action_attack_or_cast_time_uses_animation_length Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second

BanditDualStrike
icondualswing
Dual Strike
Attacks with both weapons, dealing the damage of both in one strike. Dual wield only. Does not work with wands.
41% increased Physical Damage
skill double hits when dual wielding [1]
Deals 10% less Damage

Attack DualWield MeleeSingleTarget AttackCanRepeat Melee Type53
Cast Time: 1 Second

BanditFlickerStrike
iconblinkstrike
Flicker Strike
Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.
40% increased Attack Speed
15% increased Attack Speed per Frenzy Charge
18% increased Physical Damage
Deals 10% more Damage

ignores_proximity_shield melee_defer_damage_prediction Attack Melee MeleeSingleTarget AttackCanRepeat MovementSkill Duration SecondWindSupport
Cast Time: 1 Second

PhaseRunKraityn
iconphaserun
Phase Running
You are fast and hard to see. If you end this buff by making a weapon attack, that attack will do more damage
#% increased Movement Speed
monster response time ms [#]
phase run melee physical damage +% final [#]
suppress phasing visual [#]

Phase Run
Gain a buff that makes you move faster, become harder to detect, and no longer have your movement impeded by enemies. Your next attack also deals extra damage. Performing any skill removes this buff but grants a new buff that increases the damage of your attacks for a short time. Consumes Frenzy Charges to increase duration.
29% increased Movement Speed
Adds 0.75 seconds to monster response time
Base duration is 15 seconds
70% more Melee Physical Damage

Spell Buff Duration Triggerable PhysicalSkill TravelSkill SecondWindSupport
Cast Time: 0.5 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
84Kraityn345031315.41.2319992033112822040404025

MeleeAtAnimationSpeedUnique
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows skill_can_fire_wand_projectiles action_attack_or_cast_time_uses_animation_length Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second

BanditDualStrike
icondualswing
Dual Strike
Attacks with both weapons, dealing the damage of both in one strike. Dual wield only. Does not work with wands.
41% increased Physical Damage
skill double hits when dual wielding [1]
Deals 10% less Damage

Attack DualWield MeleeSingleTarget AttackCanRepeat Melee Type53
Cast Time: 1 Second

BanditFlickerStrike
iconblinkstrike
Flicker Strike
Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.
40% increased Attack Speed
15% increased Attack Speed per Frenzy Charge
18% increased Physical Damage
Deals 10% more Damage

ignores_proximity_shield melee_defer_damage_prediction Attack Melee MeleeSingleTarget AttackCanRepeat MovementSkill Duration SecondWindSupport
Cast Time: 1 Second

PhaseRunKraityn
iconphaserun
Phase Running
You are fast and hard to see. If you end this buff by making a weapon attack, that attack will do more damage
#% increased Movement Speed
monster response time ms [#]
phase run melee physical damage +% final [#]
suppress phasing visual [#]

Phase Run
Gain a buff that makes you move faster, become harder to detect, and no longer have your movement impeded by enemies. Your next attack also deals extra damage. Performing any skill removes this buff but grants a new buff that increases the damage of your attacks for a short time. Consumes Frenzy Charges to increase duration.
29% increased Movement Speed
Adds 0.75 seconds to monster response time
Base duration is 15 seconds
70% more Melee Physical Damage

Spell Buff Duration Triggerable PhysicalSkill TravelSkill SecondWindSupport
Cast Time: 0.5 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
82Kraityn309021173.41.2266031803111918040404025

MeleeAtAnimationSpeedUnique
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows skill_can_fire_wand_projectiles action_attack_or_cast_time_uses_animation_length Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second

BanditDualStrike
icondualswing
Dual Strike
Attacks with both weapons, dealing the damage of both in one strike. Dual wield only. Does not work with wands.
41% increased Physical Damage
skill double hits when dual wielding [1]
Deals 10% less Damage

Attack DualWield MeleeSingleTarget AttackCanRepeat Melee Type53
Cast Time: 1 Second

BanditFlickerStrike
iconblinkstrike
Flicker Strike
Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.
40% increased Attack Speed
15% increased Attack Speed per Frenzy Charge
18% increased Physical Damage
Deals 10% more Damage

ignores_proximity_shield melee_defer_damage_prediction Attack Melee MeleeSingleTarget AttackCanRepeat MovementSkill Duration SecondWindSupport
Cast Time: 1 Second

PhaseRunKraityn
iconphaserun
Phase Running
You are fast and hard to see. If you end this buff by making a weapon attack, that attack will do more damage
#% increased Movement Speed
monster response time ms [#]
phase run melee physical damage +% final [#]
suppress phasing visual [#]

Phase Run
Gain a buff that makes you move faster, become harder to detect, and no longer have your movement impeded by enemies. Your next attack also deals extra damage. Performing any skill removes this buff but grants a new buff that increases the damage of your attacks for a short time. Consumes Frenzy Charges to increase duration.
29% increased Movement Speed
Adds 0.75 seconds to monster response time
Base duration is 15 seconds
70% more Melee Physical Damage

Spell Buff Duration Triggerable PhysicalSkill TravelSkill SecondWindSupport
Cast Time: 0.5 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
78Kraityn23912931.61.2179261416010278040404025

MeleeAtAnimationSpeedUnique
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows skill_can_fire_wand_projectiles action_attack_or_cast_time_uses_animation_length Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second

BanditDualStrike
icondualswing
Dual Strike
Attacks with both weapons, dealing the damage of both in one strike. Dual wield only. Does not work with wands.
41% increased Physical Damage
skill double hits when dual wielding [1]
Deals 10% less Damage

Attack DualWield MeleeSingleTarget AttackCanRepeat Melee Type53
Cast Time: 1 Second

BanditFlickerStrike
iconblinkstrike
Flicker Strike
Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.
40% increased Attack Speed
15% increased Attack Speed per Frenzy Charge
18% increased Physical Damage
Deals 10% more Damage

ignores_proximity_shield melee_defer_damage_prediction Attack Melee MeleeSingleTarget AttackCanRepeat MovementSkill Duration SecondWindSupport
Cast Time: 1 Second

PhaseRunKraityn
iconphaserun
Phase Running
You are fast and hard to see. If you end this buff by making a weapon attack, that attack will do more damage
#% increased Movement Speed
monster response time ms [#]
phase run melee physical damage +% final [#]
suppress phasing visual [#]

Phase Run
Gain a buff that makes you move faster, become harder to detect, and no longer have your movement impeded by enemies. Your next attack also deals extra damage. Performing any skill removes this buff but grants a new buff that increases the damage of your attacks for a short time. Consumes Frenzy Charges to increase duration.
29% increased Movement Speed
Adds 0.75 seconds to monster response time
Base duration is 15 seconds
70% more Melee Physical Damage

Spell Buff Duration Triggerable PhysicalSkill TravelSkill SecondWindSupport
Cast Time: 0.5 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
73Kraityn177656951.211406104358514040404025

MeleeAtAnimationSpeedUnique
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows skill_can_fire_wand_projectiles action_attack_or_cast_time_uses_animation_length Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second

BanditDualStrike
icondualswing
Dual Strike
Attacks with both weapons, dealing the damage of both in one strike. Dual wield only. Does not work with wands.
41% increased Physical Damage
skill double hits when dual wielding [1]
Deals 10% less Damage

Attack DualWield MeleeSingleTarget AttackCanRepeat Melee Type53
Cast Time: 1 Second

BanditFlickerStrike
iconblinkstrike
Flicker Strike
Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.
Attack Melee MeleeSingleTarget AttackCanRepeat MovementSkill Duration SecondWindSupport
Cast Time: 1 Second

PhaseRunKraityn
iconphaserun
Phase Running
You are fast and hard to see. If you end this buff by making a weapon attack, that attack will do more damage
#% increased Movement Speed
monster response time ms [#]
phase run melee physical damage +% final [#]
suppress phasing visual [#]

Phase Run
Gain a buff that makes you move faster, become harder to detect, and no longer have your movement impeded by enemies. Your next attack also deals extra damage. Performing any skill removes this buff but grants a new buff that increases the damage of your attacks for a short time. Consumes Frenzy Charges to increase duration.
29% increased Movement Speed
Adds 0.75 seconds to monster response time
Base duration is 15 seconds
70% more Melee Physical Damage

Spell Buff Duration Triggerable PhysicalSkill TravelSkill SecondWindSupport
Cast Time: 0.5 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
68Kraityn12921515.51.2723276597022040404025
Melee30OnlyLastTarget TargetNear
Melee30OnlyLastTarget
FlickerStrike60TargetNotNear TargetNotFar
PhaseRun90NoLastTarget IHaveNoPhaseRun
Flee120IHavePhaseRun TargetNear TargetIsEnemy
Melee 3
TriggerSpawners TriggerSpawners1300OnLessThan90PercentLife
TriggerSpawnersTriggerSpawners2300 OnLessThan75PercentLife
TriggerSpawnersTriggerSpawners3300 OnLessThan50PercentLife
TriggerSpawnersTriggerSpawners4300 OnLessThan25PercentLife
RalakeshBlessing-1ForceTargetRalakesh OnLessThan75PercentLife IHaveNoRalakeshBuff ShiftAttack

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	main_hand_unarmed_type = "One_Hand_Sword"
	off_hand_unarmed_type = "One_Hand_Sword"
}

Transitionable
{
}

Stats
{
	set_mana_regeneration_rate_per_minute_% = 600
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Resists FireResists ColdResists LightningResists Chaos
1515157
30303020
40404025
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/BanditLeaderDexInt/BanditLeaderKraitynEndlessLedge"] = {
    name = "Kraityn",
    life = 4.2,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 1.15,
    damageSpread = 0.2,
    attackTime = 1.2,
    attackRange = 13,
    accuracy = 1.2,
    weaponType1 = "One Hand Sword",
    weaponType2 = "One Hand Sword",
    skillList = {
        "BanditDualStrike",
        "MeleeAtAnimationSpeedUnique",
        "PhaseRunKraityn",
        "BanditFlickerStrike",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["BanditDualStrike"] = {
    name = "Dual Strike",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Attacks with both weapons, dealing the damage of both in one strike. Dual wield only. Does not work with wands.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.DualWield] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.Type53] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "physical_damage_+%",
        "skill_double_hits_when_dual_wielding",
        "active_skill_damage_+%_final",
    },
    levels = {
        [1] = {41, 1, -10, levelRequirement = 16, statInterpolation = {1, 1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["PhaseRunKraityn"] = {
    name = "Phase Run",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Gain a buff that makes you move faster, become harder to detect, and no longer have your movement impeded by enemies. Your next attack also deals extra damage. Performing any skill removes this buff but grants a new buff that increases the damage of your attacks for a short time. Consumes Frenzy Charges to increase duration.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Buff] = true,
        [SkillType.Duration] = true,
        [SkillType.Triggerable] = true,
        [SkillType.PhysicalSkill] = true,
        [SkillType.TravelSkill] = true,
        [SkillType.SecondWindSupport] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_movement_velocity_+%",
        "monster_response_time_ms",
        "base_skill_effect_duration",
        "phase_run_melee_physical_damage_+%_final",
    },
    levels = {
        [1] = {20, 750, 15000, 50, levelRequirement = 16, statInterpolation = {1, 1, 1, 1},  },
        [2] = {23, 750, 15000, 56, levelRequirement = 33, statInterpolation = {1, 1, 1, 1},  },
        [3] = {26, 750, 15000, 62, levelRequirement = 46, statInterpolation = {1, 1, 1, 1},  },
        [4] = {29, 750, 15000, 70, levelRequirement = 61, statInterpolation = {1, 1, 1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["BanditFlickerStrike"] = {
    name = "Flicker Strike",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.MovementSkill] = true,
        [SkillType.Duration] = true,
        [SkillType.SecondWindSupport] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_speed_+%",
        "base_attack_speed_+%_per_frenzy_charge",
        "physical_damage_+%",
        "active_skill_damage_+%_final",
        "ignores_proximity_shield",
        "melee_defer_damage_prediction",
    },
    levels = {
        [1] = {40, 15, 18, 10, levelRequirement = 72, statInterpolation = {1, 1, 1, 1},  },
    },
}
Kraityn Audio /16

Kraityn Audio /16

TitleNameAudio
Hand in AmuletsAh, sweeter than mother's milk. Might as well take this pretty husk with you. Something to remember me by.

Nice working with you, matey. I wish you luck on your travels but, from what I seen, you won't be needing it.

Kraityn's RivalsNo pain, no gain, I once heard someone say. Make sure it's Oak and Alira's pain now, won't you. And lots of it.

Kraityn's RivalsLike I figured, first time I saw you: you're trouble. And trouble don't play nice with others.

Guess what? I'm a bit troubled myself.

Kraityn's RivalsYou know, you could always stick around and be part of our cozy little commune. It's about to get a damn sight bigger, thanks to you...

No? I'd be making tracks then. I don't mind you hanging about, but this lot... They're not as {tolerant} as I am.

I'm afraid, my friend, I simply can't vouch for your safety.

Kraityn's RivalsYou're trouble. I like that. Know what I don't like? Oak and Alira, and their thieving mongrels. They keep taking what's mine. I'm thinking you could do something about that.

What's in it for you? The amulets around Oak's and Alira's necks. The ones like mine here. There's power in them beyond reckoning.

Take two heads and two amulets, bring them to me, and take half the power. That add up right for you?

Kraityn's RivalsHeard you toppled a big tree. Handy work, that. And if you can chop down an Oak, you can pull out a weed. The weed's got a name: Alira, and I'm sick of seeing her in my garden.

What's in it for you? The amulets around Oak's and Alira's necks. The ones like mine here. There's power in them beyond reckoning.

I'm thinking you got one already from old lumber-for-brains. Make it two, bring them to me, and take half the power for yourself. That add up right for you?

Kraityn's RivalsHeard you pulled a weed out of my garden: the Alira thistle. Handy work, that. Now there's a tree needs chopping down, too. An Oak. He's blocking my sun.

What's in it for you? The amulets around Oak's and Alira's necks. The ones like mine here. There's power in them beyond reckoning.

I'm thinking you got one already from the whore. Make it two, bring them to me, and take half the power for yourself. That add up right for you?

Kraityn's RivalsHeard you been doing some serious gardenin' around the place. Felled a big, dumb Oak, and plucked an Alira thistle from a foul bed.

And I'm thinking you got a couple of amulets in your pockets. Ones like mine here. There's power in them, you know. But only when all three get to dance together.

I'm not greedy, mind. I'm willing to split that power with you, right down the middle.

Hand me those amulets, and let's see what fate has in store for us.

Kraityn's RivalsSo you're Oak's lackey, are you? I could be wasting the last of my breath here, but you're barking up the wrong tree. Once he's done with you, your brains will be splattered all over the nearest trunk.

Here's the truth of it. Oak and Alira, they care for nothing and no one. Me? I care about a thing called arithmetic.

You take two heads and two amulets, bring them to me, and you get half the power. That add up right for you?

Kraityn's RivalsHeard you pulled a weed out of my garden: the Alira thistle. Handy work, that. But you're Oak's lackey, are you? I could be wasting the last of my breath here but... you're barking up the wrong tree.

Once he's done with you, your brains will be splattered all over the nearest trunk. Me? I care about a thing called arithmetic.

You go take one head, bring me two amulets, and I'll give you half the power. That add up right to you?

Kraityn's RivalsSo you're Alira's lap dog, are you? I could be wasting the last of my breath here, but you're chasing the wrong tail. Once Alira's done with you, those brave guts of yours will be steaming on the ground.

Here's the truth of it. Oak and Alira, they care for nothing and no one. Me? I care about a thing called arithmetic.

You go take two heads and two amulets, bring them to me, and you get half the power. That add up right to you?

Kraityn's RivalsHeard you felled a big tree. Handy work, that. But you're Alira's lap dog, are you? I could be wasting the last of my breath here... you're chasing the wrong tail. Once Alira's done with you, those brave guts of yours will be steaming on the ground.

Here's the truth of it: Alira cares for nothing and no one. Me? I care about a thing called arithmetic.

You go take one head, bring me two amulets, and I'll give you half the power. That add up right to you?

Kraityn's RivalsHeard you felled a big tree, and got yourself one of the amulets. Handy work, that.

But you don't seem the kind to leave a job half done. If you can chop down an Oak, you can pull out a weed.

The weed's got a name: Alira, and I'm sick of seeing her in my garden.

Kraityn's RivalsHeard you pulled a weed out of my garden, and got yourself one of the amulets. Handy work, that.

But you don't seem the kind to leave a job half done. Remember, there's a tree needs chopping down. Goes by the name of Oak. He's blocking my sun.

Kraityn's RivalsMy gardens all tidy, just like that. I knew you were just the kind of trouble I needed.

Now, hand me those amulets, and let's see what fate has in store for us.

Kraityn's RivalsDon't think we've got anything more to talk about, do we? Bring me a head or two. That's always a good conversation starter.

Kraityn Directory /28

Kraityn Directory /28

CodeNameAudio
KraitynOnDarknessThe world gets all bent out of shape, and suddenly here you are. Doesn't take a genius to add that one up. I'm the kind that cleans up his own messes. What kind are you?
KraitynOnLightNever thought I'd be so happy to see that old sun baring its shiny ass at me.

I think I'll take credit for this one. Tell the boys it was {my} doing. It'd be good for them to have a strong role model. I'm sure you understand.
KraitynAmuletRewardAh, sweeter than mother's milk. Might as well take this pretty husk with you. Something to remember me by.

Nice working with you, matey. I wish you luck on your travels but, from what I seen, you won't be needing it.
KraitynHelpedNo pain, no gain, I once heard someone say. Make sure it's Oak and Alira's pain now, won't you. And lots of it.
KraitynAttacksLike I figured, first time I saw you: you're trouble. And trouble don't play nice with others.

Guess what? I'm a bit troubled myself.
KraitynDoneYou know, you could always stick around and be part of our cozy little commune. It's about to get a damn sight bigger, thanks to you...

No? I'd be making tracks then. I don't mind you hanging about, but this lot... They're not as {tolerant} as I am.

I'm afraid, my friend, I simply can't vouch for your safety.
KraitynSpielYou're trouble. I like that. Know what I don't like? Oak and Alira, and their thieving mongrels. They keep taking what's mine. I'm thinking you could do something about that.

What's in it for you? The amulets around Oak's and Alira's necks. The ones like mine here. There's power in them beyond reckoning.

Take two heads and two amulets, bring them to me, and take half the power. That add up right for you?
KraitynSpielStrHeard you toppled a big tree. Handy work, that. And if you can chop down an Oak, you can pull out a weed. The weed's got a name: Alira, and I'm sick of seeing her in my garden.

What's in it for you? The amulets around Oak's and Alira's necks. The ones like mine here. There's power in them beyond reckoning.

I'm thinking you got one already from old lumber-for-brains. Make it two, bring them to me, and take half the power for yourself. That add up right for you?
KraitynSpielIntHeard you pulled a weed out of my garden: the Alira thistle. Handy work, that. Now there's a tree needs chopping down, too. An Oak. He's blocking my sun.

What's in it for you? The amulets around Oak's and Alira's necks. The ones like mine here. There's power in them beyond reckoning.

I'm thinking you got one already from the whore. Make it two, bring them to me, and take half the power for yourself. That add up right for you?
KraitynSpielStrIntHeard you been doing some serious gardenin' around the place. Felled a big, dumb Oak, and plucked an Alira thistle from a foul bed.

And I'm thinking you got a couple of amulets in your pockets. Ones like mine here. There's power in them, you know. But only when all three get to dance together.

I'm not greedy, mind. I'm willing to split that power with you, right down the middle.

Hand me those amulets, and let's see what fate has in store for us.
KraitynOakSpielSo you're Oak's lackey, are you? I could be wasting the last of my breath here, but you're barking up the wrong tree. Once he's done with you, your brains will be splattered all over the nearest trunk.

Here's the truth of it. Oak and Alira, they care for nothing and no one. Me? I care about a thing called arithmetic.

You take two heads and two amulets, bring them to me, and you get half the power. That add up right for you?
KraitynOakSpielIntHeard you pulled a weed out of my garden: the Alira thistle. Handy work, that. But you're Oak's lackey, are you? I could be wasting the last of my breath here but... you're barking up the wrong tree.

Once he's done with you, your brains will be splattered all over the nearest trunk. Me? I care about a thing called arithmetic.

You go take one head, bring me two amulets, and I'll give you half the power. That add up right to you?
KraitynIntSpielSo you're Alira's lap dog, are you? I could be wasting the last of my breath here, but you're chasing the wrong tail. Once Alira's done with you, those brave guts of yours will be steaming on the ground.

Here's the truth of it. Oak and Alira, they care for nothing and no one. Me? I care about a thing called arithmetic.

You go take two heads and two amulets, bring them to me, and you get half the power. That add up right to you?
KraitynIntSpielStrHeard you felled a big tree. Handy work, that. But you're Alira's lap dog, are you? I could be wasting the last of my breath here... you're chasing the wrong tail. Once Alira's done with you, those brave guts of yours will be steaming on the ground.

Here's the truth of it: Alira cares for nothing and no one. Me? I care about a thing called arithmetic.

You go take one head, bring me two amulets, and I'll give you half the power. That add up right to you?
KraitynOnStrDeadHeard you felled a big tree, and got yourself one of the amulets. Handy work, that.

But you don't seem the kind to leave a job half done. If you can chop down an Oak, you can pull out a weed.

The weed's got a name: Alira, and I'm sick of seeing her in my garden.
KraitynOnIntDeadHeard you pulled a weed out of my garden, and got yourself one of the amulets. Handy work, that.

But you don't seem the kind to leave a job half done. Remember, there's a tree needs chopping down. Goes by the name of Oak. He's blocking my sun.
KraitynVictoriousMy gardens all tidy, just like that. I knew you were just the kind of trouble I needed.

Now, hand me those amulets, and let's see what fate has in store for us.
KraitynImpatientDon't think we've got anything more to talk about, do we? Bring me a head or two. That's always a good conversation starter.
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