Kraityn
Humanoid
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
SpectreN
Tagsbandit, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, human, humanoid, light_armour, medium_height, medium_movement, melee, not_int, physical_affinity, red_blood, slashing_weapon
Life
420%
Armour
+25%
Evasion
+50%
Ailment Threshold
420%
Resistance
40 40 40 25
Damage
115%
Accuracy
120%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 13
Attack Time
1.2 Second
Damage Spread
±20%
Experience
120%
Model Size
100%
Type
DexintBanditBossEndlessLedge
Metadata
BanditLeaderKraitynEndlessLedge
Level
68
Life
27,020
Armour
28,790
Evasion
4,739
Energy Shield
0
Damage
430
Spell Damage
430
Accuracy
0
Attack Time
1.2
Experience
12,306
Ailment Threshold
27,020
Chill
85
Shock
85
Brittle
483
Scorch
85
Sap
236
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 344–515
Critical Strike Chance: 5%
Attack Time: 1.2 sec
Strike your foes down with a powerful blow.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
BanditDualStrike
Attack, DualWieldOnly, MeleeSingleTarget, Multistrikeable, Melee, ThresholdJewelArea
Dual Strike
Base Damage: 344–515
Critical Strike Chance: 5%
Attack Time: 1.2 sec
Attacks with both weapons, dealing the damage of both in one strike. Dual wield only. Does not work with wands.
Deals 10% less Damage
41% increased Physical Damage
skill double hits when dual wielding [1]
BanditFlickerStrike
Attack, Melee, MeleeSingleTarget, Multistrikeable, Movement, Duration, Cooldown
Flicker Strike
Base Damage: 344–515
Critical Strike Chance: 5%
Attack Time: 1.2 sec
Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.
Deals 10% more Damage
18% increased Physical Damage
40% increased Attack Speed
15% increased Attack Speed per Frenzy Charge
ignores proximity shield [1]
melee defer damage prediction [1]
PhaseRunKraityn
Spell, Buff, Duration, Triggerable, Physical, Travel, Cooldown
Phase Run
Cast Time: 0.5 sec
Gain a buff that makes you move faster, become harder to detect, and no longer have your movement impeded by enemies. Your next attack also deals extra damage. Performing any skill removes this buff but grants a new buff that increases the damage of your attacks for a short time. Consumes Frenzy Charges to increase duration.
Base duration is 15 seconds
29% increased Movement Speed
Adds 0.75 seconds to monster response time
70% more Melee Physical Damage

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	main_hand_unarmed_type = "One_Hand_Sword"
	off_hand_unarmed_type = "One_Hand_Sword"
}

Transitionable
{
}

Stats
{
	set_mana_regeneration_rate_per_minute_% = 600
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

-- src\Data\Spectres.lua
minions["Metadata/Monsters/BanditLeaderDexInt/BanditLeaderKraitynEndlessLedge"] = {
    name = "Kraityn",
    life = 4.2,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 1.15,
    damageSpread = 0.2,
    attackTime = 1.2,
    attackRange = 13,
    accuracy = 1.2,
    weaponType1 = "One Hand Sword",
    weaponType2 = "One Hand Sword",
    skillList = {
        "BanditDualStrike",
        "MeleeAtAnimationSpeedUnique",
        "PhaseRunKraityn",
        "BanditFlickerStrike",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["BanditDualStrike"] = {
    name = "Dual Strike",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Attacks with both weapons, dealing the damage of both in one strike. Dual wield only. Does not work with wands.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.DualWieldOnly] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ThresholdJewelArea] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "physical_damage_+%",
        "active_skill_damage_+%_final",
        "skill_double_hits_when_dual_wielding",
    },
    levels = {
        [1] = {41, -10, levelRequirement = 16, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["PhaseRunKraityn"] = {
    name = "Phase Run",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Gain a buff that makes you move faster, become harder to detect, and no longer have your movement impeded by enemies. Your next attack also deals extra damage. Performing any skill removes this buff but grants a new buff that increases the damage of your attacks for a short time. Consumes Frenzy Charges to increase duration.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Buff] = true,
        [SkillType.Duration] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Physical] = true,
        [SkillType.Travel] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_movement_velocity_+%",
        "phase_run_melee_physical_damage_+%_final",
        "monster_response_time_ms",
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {20, 50, 750, 15000, levelRequirement = 16, statInterpolation = {1, 1},  cost = { }, },
        [2] = {23, 56, 750, 15000, levelRequirement = 33, statInterpolation = {1, 1},  cost = { }, },
        [3] = {26, 62, 750, 15000, levelRequirement = 46, statInterpolation = {1, 1},  cost = { }, },
        [4] = {29, 70, 750, 15000, levelRequirement = 61, statInterpolation = {1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BanditFlickerStrike"] = {
    name = "Flicker Strike",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Movement] = true,
        [SkillType.Duration] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_speed_+%",
        "base_attack_speed_+%_per_frenzy_charge",
        "physical_damage_+%",
        "active_skill_damage_+%_final",
        "ignores_proximity_shield",
        "melee_defer_damage_prediction",
    },
    levels = {
        [1] = {40, 15, 18, 10, levelRequirement = 72, statInterpolation = {},  cost = { }, },
    },
}
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
IdStunRepeatImmunityActBoss
FamilyNothing
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • Kraityn Topic /3
    NPCName
    EramirThe scarred one is no more? I wish I could say that this bodes well for us, but with Kraityn gone, Oak and Alira will only grow stronger.
    EramirYou have done what none of us could, not even the fierce Greust. And while we are grateful, we dare not sleep with both eyes shut just yet.

    The balance of power has gone. In overthrowing a Lord and a Lady, you have created a tyrant in Kraityn.
    Kraityn's AmuletWhile this artefact resonates with power,
    it is simply a piece in a larger puzzle.
    Kraityn Text Audio /18
    Name
    The world gets all bent out of shape, and suddenly here you are. Doesn't take a genius to add that one up. I'm the kind that cleans up his own messes. What kind are you?
    KraitynOnDarkness
    Never thought I'd be so happy to see that old sun baring its shiny ass at me.

    I think I'll take credit for this one. Tell the boys it was {my} doing. It'd be good for them to have a strong role model. I'm sure you understand.
    KraitynOnLight
    Ah, sweeter than mother's milk. Might as well take this pretty husk with you. Something to remember me by.

    Nice working with you, matey. I wish you luck on your travels but, from what I seen, you won't be needing it.
    Hand in Amulets
    No pain, no gain, I once heard someone say. Make sure it's Oak and Alira's pain now, won't you. And lots of it.
    Kraityn's Rivals
    Like I figured, first time I saw you: you're trouble. And trouble don't play nice with others.

    Guess what? I'm a bit troubled myself.
    Kraityn's Rivals
    You know, you could always stick around and be part of our cozy little commune. It's about to get a damn sight bigger, thanks to you...

    No? I'd be making tracks then. I don't mind you hanging about, but this lot... They're not as {tolerant} as I am.

    I'm afraid, my friend, I simply can't vouch for your safety.
    Kraityn's Rivals
    You're trouble. I like that. Know what I don't like? Oak and Alira, and their thieving mongrels. They keep taking what's mine. I'm thinking you could do something about that.

    What's in it for you? The amulets around Oak's and Alira's necks. The ones like mine here. There's power in them beyond reckoning.

    Take two heads and two amulets, bring them to me, and take half the power. That add up right for you?
    Kraityn's Rivals
    Heard you toppled a big tree. Handy work, that. And if you can chop down an Oak, you can pull out a weed. The weed's got a name: Alira, and I'm sick of seeing her in my garden.

    What's in it for you? The amulets around Oak's and Alira's necks. The ones like mine here. There's power in them beyond reckoning.

    I'm thinking you got one already from old lumber-for-brains. Make it two, bring them to me, and take half the power for yourself. That add up right for you?
    Kraityn's Rivals
    Heard you pulled a weed out of my garden: the Alira thistle. Handy work, that. Now there's a tree needs chopping down, too. An Oak. He's blocking my sun.

    What's in it for you? The amulets around Oak's and Alira's necks. The ones like mine here. There's power in them beyond reckoning.

    I'm thinking you got one already from the whore. Make it two, bring them to me, and take half the power for yourself. That add up right for you?
    Kraityn's Rivals
    Heard you been doing some serious gardenin' around the place. Felled a big, dumb Oak, and plucked an Alira thistle from a foul bed.

    And I'm thinking you got a couple of amulets in your pockets. Ones like mine here. There's power in them, you know. But only when all three get to dance together.

    I'm not greedy, mind. I'm willing to split that power with you, right down the middle.

    Hand me those amulets, and let's see what fate has in store for us.
    Kraityn's Rivals
    So you're Oak's lackey, are you? I could be wasting the last of my breath here, but you're barking up the wrong tree. Once he's done with you, your brains will be splattered all over the nearest trunk.

    Here's the truth of it. Oak and Alira, they care for nothing and no one. Me? I care about a thing called arithmetic.

    You take two heads and two amulets, bring them to me, and you get half the power. That add up right for you?
    Kraityn's Rivals
    Heard you pulled a weed out of my garden: the Alira thistle. Handy work, that. But you're Oak's lackey, are you? I could be wasting the last of my breath here but... you're barking up the wrong tree.

    Once he's done with you, your brains will be splattered all over the nearest trunk. Me? I care about a thing called arithmetic.

    You go take one head, bring me two amulets, and I'll give you half the power. That add up right to you?
    Kraityn's Rivals
    So you're Alira's lap dog, are you? I could be wasting the last of my breath here, but you're chasing the wrong tail. Once Alira's done with you, those brave guts of yours will be steaming on the ground.

    Here's the truth of it. Oak and Alira, they care for nothing and no one. Me? I care about a thing called arithmetic.

    You go take two heads and two amulets, bring them to me, and you get half the power. That add up right to you?
    Kraityn's Rivals
    Heard you felled a big tree. Handy work, that. But you're Alira's lap dog, are you? I could be wasting the last of my breath here... you're chasing the wrong tail. Once Alira's done with you, those brave guts of yours will be steaming on the ground.

    Here's the truth of it: Alira cares for nothing and no one. Me? I care about a thing called arithmetic.

    You go take one head, bring me two amulets, and I'll give you half the power. That add up right to you?
    Kraityn's Rivals
    Heard you felled a big tree, and got yourself one of the amulets. Handy work, that.

    But you don't seem the kind to leave a job half done. If you can chop down an Oak, you can pull out a weed.

    The weed's got a name: Alira, and I'm sick of seeing her in my garden.
    Kraityn's Rivals
    Heard you pulled a weed out of my garden, and got yourself one of the amulets. Handy work, that.

    But you don't seem the kind to leave a job half done. Remember, there's a tree needs chopping down. Goes by the name of Oak. He's blocking my sun.
    Kraityn's Rivals
    My gardens all tidy, just like that. I knew you were just the kind of trouble I needed.

    Now, hand me those amulets, and let's see what fate has in store for us.
    Kraityn's Rivals
    Don't think we've got anything more to talk about, do we? Bring me a head or two. That's always a good conversation starter.
    Kraityn's Rivals
    Edit

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