Kraityn
SpectreN
Modcannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Tagsbandit, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, human, humanoid, light_armour, medium_height, medium_movement, melee, not_int, physical_affinity, red_blood, slashing_weapon
420%Life
+25%Armour
+50%Evasion
420%Ailment Threshold
40 40 40 25Resistance
115%Damage
120%Accuracy
+5%Critical Strike Chance
+130%Critical Strike Multiplier
6 ~ 13Attack Distance
1.2 SecondAttack Time
±20%Damage Spread
120%Experience
100%Model Size
DexintBanditBossEndlessLedgeType
148,239Life
20,331Armour
12,180Evasion
0Energy Shield
1,096Damage
646Accuracy
1.2Attack Time
15,900Experience
148,239Ailment Threshold
469Chill
469Shock
2,652Brittle
469Scorch
1,295Sap
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 877–1315
Critical Strike Chance: 5%
Attack Time: 1.2 Second
Strike your foes down with a powerful blow.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

iconbasicattack
BanditDualStrike
Attack, DualWieldOnly, MeleeSingleTarget, Multistrikeable, Melee, ThresholdJewelArea
Dual Strike
Base Damage: 877–1315
Critical Strike Chance: 5%
Attack Time: 1.2 Second
Attacks with both weapons, dealing the damage of both in one strike. Dual wield only. Does not work with wands.
Deals 10% less Damage
41% increased Physical Damage
skill double hits when dual wielding [1]

icondualswing
BanditFlickerStrike
Attack, Melee, MeleeSingleTarget, Multistrikeable, Movement, Duration, Cooldown
Flicker Strike
Base Damage: 877–1315
Critical Strike Chance: 5%
Attack Time: 1.2 Second
Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.
Deals 10% more Damage
18% increased Physical Damage
40% increased Attack Speed
15% increased Attack Speed per Frenzy Charge
ignores proximity shield [1]
melee defer damage prediction [1]

iconblinkstrike
PhaseRunKraityn
Spell, Buff, Duration, Triggerable, Physical, Travel, Cooldown
Phase Run
Critical Strike Chance: 0%
Cast Time: 0.5 Second
Gain a buff that makes you move faster, become harder to detect, and no longer have your movement impeded by enemies. Your next attack also deals extra damage. Performing any skill removes this buff but grants a new buff that increases the damage of your attacks for a short time. Consumes Frenzy Charges to increase duration.
Base duration is 15 seconds
29% increased Movement Speed
Adds 0.75 seconds to monster response time
70% more Melee Physical Damage

iconphaserun
119,958Life
18,031Armour
11,412Evasion
0Energy Shield
978Damage
599Accuracy
1.2Attack Time
15,607Experience
119,958Ailment Threshold
379Chill
379Shock
2,146Brittle
379Scorch
1,048Sap
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 782–1173
Critical Strike Chance: 5%
Attack Time: 1.2 Second
Strike your foes down with a powerful blow.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

iconbasicattack
BanditDualStrike
Attack, DualWieldOnly, MeleeSingleTarget, Multistrikeable, Melee, ThresholdJewelArea
Dual Strike
Base Damage: 782–1173
Critical Strike Chance: 5%
Attack Time: 1.2 Second
Attacks with both weapons, dealing the damage of both in one strike. Dual wield only. Does not work with wands.
Deals 10% less Damage
41% increased Physical Damage
skill double hits when dual wielding [1]

icondualswing
BanditFlickerStrike
Attack, Melee, MeleeSingleTarget, Multistrikeable, Movement, Duration, Cooldown
Flicker Strike
Base Damage: 782–1173
Critical Strike Chance: 5%
Attack Time: 1.2 Second
Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.
Deals 10% more Damage
18% increased Physical Damage
40% increased Attack Speed
15% increased Attack Speed per Frenzy Charge
ignores proximity shield [1]
melee defer damage prediction [1]

iconblinkstrike
PhaseRunKraityn
Spell, Buff, Duration, Triggerable, Physical, Travel, Cooldown
Phase Run
Critical Strike Chance: 0%
Cast Time: 0.5 Second
Gain a buff that makes you move faster, become harder to detect, and no longer have your movement impeded by enemies. Your next attack also deals extra damage. Performing any skill removes this buff but grants a new buff that increases the damage of your attacks for a short time. Consumes Frenzy Charges to increase duration.
Base duration is 15 seconds
29% increased Movement Speed
Adds 0.75 seconds to monster response time
70% more Melee Physical Damage

iconphaserun
76,600Life
14,160Armour
10,001Evasion
0Energy Shield
776Damage
514Accuracy
1.2Attack Time
14,852Experience
76,600Ailment Threshold
242Chill
242Shock
1,370Brittle
242Scorch
669Sap
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 621–932
Critical Strike Chance: 5%
Attack Time: 1.2 Second
Strike your foes down with a powerful blow.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

iconbasicattack
BanditDualStrike
Attack, DualWieldOnly, MeleeSingleTarget, Multistrikeable, Melee, ThresholdJewelArea
Dual Strike
Base Damage: 621–932
Critical Strike Chance: 5%
Attack Time: 1.2 Second
Attacks with both weapons, dealing the damage of both in one strike. Dual wield only. Does not work with wands.
Deals 10% less Damage
41% increased Physical Damage
skill double hits when dual wielding [1]

icondualswing
BanditFlickerStrike
Attack, Melee, MeleeSingleTarget, Multistrikeable, Movement, Duration, Cooldown
Flicker Strike
Base Damage: 621–932
Critical Strike Chance: 5%
Attack Time: 1.2 Second
Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.
Deals 10% more Damage
18% increased Physical Damage
40% increased Attack Speed
15% increased Attack Speed per Frenzy Charge
ignores proximity shield [1]
melee defer damage prediction [1]

iconblinkstrike
PhaseRunKraityn
Spell, Buff, Duration, Triggerable, Physical, Travel, Cooldown
Phase Run
Critical Strike Chance: 0%
Cast Time: 0.5 Second
Gain a buff that makes you move faster, become harder to detect, and no longer have your movement impeded by enemies. Your next attack also deals extra damage. Performing any skill removes this buff but grants a new buff that increases the damage of your attacks for a short time. Consumes Frenzy Charges to increase duration.
Base duration is 15 seconds
29% increased Movement Speed
Adds 0.75 seconds to monster response time
70% more Melee Physical Damage

iconphaserun
45,580Life
10,435Armour
8,450Evasion
0Energy Shield
579Damage
422Accuracy
1.2Attack Time
13,666Experience
45,580Ailment Threshold
144Chill
144Shock
815Brittle
144Scorch
398Sap
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 463–695
Critical Strike Chance: 5%
Attack Time: 1.2 Second
Strike your foes down with a powerful blow.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

iconbasicattack
BanditDualStrike
Attack, DualWieldOnly, MeleeSingleTarget, Multistrikeable, Melee, ThresholdJewelArea
Dual Strike
Base Damage: 463–695
Critical Strike Chance: 5%
Attack Time: 1.2 Second
Attacks with both weapons, dealing the damage of both in one strike. Dual wield only. Does not work with wands.
Deals 10% less Damage
41% increased Physical Damage
skill double hits when dual wielding [1]

icondualswing
BanditFlickerStrike
Attack, Melee, MeleeSingleTarget, Multistrikeable, Movement, Duration, Cooldown
Flicker Strike
Base Damage: 463–695
Critical Strike Chance: 5%
Attack Time: 1.2 Second
Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.
Deals 10% more Damage
18% increased Physical Damage
40% increased Attack Speed
15% increased Attack Speed per Frenzy Charge
ignores proximity shield [1]
melee defer damage prediction [1]

iconblinkstrike
PhaseRunKraityn
Spell, Buff, Duration, Triggerable, Physical, Travel, Cooldown
Phase Run
Critical Strike Chance: 0%
Cast Time: 0.5 Second
Gain a buff that makes you move faster, become harder to detect, and no longer have your movement impeded by enemies. Your next attack also deals extra damage. Performing any skill removes this buff but grants a new buff that increases the damage of your attacks for a short time. Consumes Frenzy Charges to increase duration.
Base duration is 15 seconds
29% increased Movement Speed
Adds 0.75 seconds to monster response time
70% more Melee Physical Damage

iconphaserun
27,020Life
7,659Armour
7,109Evasion
0Energy Shield
430Damage
348Accuracy
1.2Attack Time
12,306Experience
27,020Ailment Threshold
85Chill
85Shock
483Brittle
85Scorch
236Sap
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 344–515
Critical Strike Chance: 5%
Attack Time: 1.2 Second
Strike your foes down with a powerful blow.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

iconbasicattack
BanditDualStrike
Attack, DualWieldOnly, MeleeSingleTarget, Multistrikeable, Melee, ThresholdJewelArea
Dual Strike
Base Damage: 344–515
Critical Strike Chance: 5%
Attack Time: 1.2 Second
Attacks with both weapons, dealing the damage of both in one strike. Dual wield only. Does not work with wands.
Deals 10% less Damage
41% increased Physical Damage
skill double hits when dual wielding [1]

icondualswing
BanditFlickerStrike
Attack, Melee, MeleeSingleTarget, Multistrikeable, Movement, Duration, Cooldown
Flicker Strike
Base Damage: 344–515
Critical Strike Chance: 5%
Attack Time: 1.2 Second
Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.
iconblinkstrike
PhaseRunKraityn
Spell, Buff, Duration, Triggerable, Physical, Travel, Cooldown
Phase Run
Critical Strike Chance: 0%
Cast Time: 0.5 Second
Gain a buff that makes you move faster, become harder to detect, and no longer have your movement impeded by enemies. Your next attack also deals extra damage. Performing any skill removes this buff but grants a new buff that increases the damage of your attacks for a short time. Consumes Frenzy Charges to increase duration.
Base duration is 15 seconds
29% increased Movement Speed
Adds 0.75 seconds to monster response time
70% more Melee Physical Damage

iconphaserun
Melee30OnlyLastTarget TargetNear
Melee30OnlyLastTarget
FlickerStrike60TargetNotNear TargetNotFar
PhaseRun90NoLastTarget IHaveNoPhaseRun
Flee120IHavePhaseRun TargetNear TargetIsEnemy
Melee 3
TriggerSpawners TriggerSpawners1300OnLessThan90PercentLife
TriggerSpawnersTriggerSpawners2300 OnLessThan75PercentLife
TriggerSpawnersTriggerSpawners3300 OnLessThan50PercentLife
TriggerSpawnersTriggerSpawners4300 OnLessThan25PercentLife
RalakeshBlessing-1ForceTargetRalakesh OnLessThan75PercentLife IHaveNoRalakeshBuff ShiftAttack

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	main_hand_unarmed_type = "One_Hand_Sword"
	off_hand_unarmed_type = "One_Hand_Sword"
}

Transitionable
{
}

Stats
{
	set_mana_regeneration_rate_per_minute_% = 600
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

-- src\Data\Spectres.lua
minions["Metadata/Monsters/BanditLeaderDexInt/BanditLeaderKraitynEndlessLedge"] = {
    name = "Kraityn",
    life = 4.2,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 1.15,
    damageSpread = 0.2,
    attackTime = 1.2,
    attackRange = 13,
    accuracy = 1.2,
    weaponType1 = "One Hand Sword",
    weaponType2 = "One Hand Sword",
    skillList = {
        "BanditDualStrike",
        "MeleeAtAnimationSpeedUnique",
        "PhaseRunKraityn",
        "BanditFlickerStrike",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["BanditDualStrike"] = {
    name = "Dual Strike",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Attacks with both weapons, dealing the damage of both in one strike. Dual wield only. Does not work with wands.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.DualWieldOnly] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ThresholdJewelArea] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 16, statInterpolation = ,  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["PhaseRunKraityn"] = {
    name = "Phase Run",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Gain a buff that makes you move faster, become harder to detect, and no longer have your movement impeded by enemies. Your next attack also deals extra damage. Performing any skill removes this buff but grants a new buff that increases the damage of your attacks for a short time. Consumes Frenzy Charges to increase duration.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Buff] = true,
        [SkillType.Duration] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Physical] = true,
        [SkillType.Travel] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 16, statInterpolation = ,  cost = { }, },
        [2] = {levelRequirement = 33, statInterpolation = ,  cost = { }, },
        [3] = {levelRequirement = 46, statInterpolation = ,  cost = { }, },
        [4] = {levelRequirement = 61, statInterpolation = ,  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BanditFlickerStrike"] = {
    name = "Flicker Strike",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Movement] = true,
        [SkillType.Duration] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 72, statInterpolation = ,  cost = { }, },
    },
}
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]

cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]

Mod IdStunRepeatImmunityActBoss
FamilyNothing
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • Kraityn Topic /3 ⍟

    Kraityn Topic /3 ⍟

    NPCName
    EramirThe scarred one is no more? I wish I could say that this bodes well for us, but with Kraityn gone, Oak and Alira will only grow stronger.
    EramirYou have done what none of us could, not even the fierce Greust. And while we are grateful, we dare not sleep with both eyes shut just yet.

    The balance of power has gone. In overthrowing a Lord and a Lady, you have created a tyrant in Kraityn.
    Kraityn's AmuletWhile this artefact resonates with power,
    it is simply a piece in a larger puzzle.
    Kraityn Text Audio /28 ⍟

    Kraityn Text Audio /28 ⍟

    TypeNameCount
    KraitynOnDarknessThe world gets all bent out of shape, and suddenly here you are. Doesn't take a genius to add that one up. I'm the kind that cleans up his own messes. What kind are you?
    KraitynOnLightNever thought I'd be so happy to see that old sun baring its shiny ass at me.

    I think I'll take credit for this one. Tell the boys it was {my} doing. It'd be good for them to have a strong role model. I'm sure you understand.
    Hand in AmuletsAh, sweeter than mother's milk. Might as well take this pretty husk with you. Something to remember me by.

    Nice working with you, matey. I wish you luck on your travels but, from what I seen, you won't be needing it.
    Kraityn's RivalsNo pain, no gain, I once heard someone say. Make sure it's Oak and Alira's pain now, won't you. And lots of it.
    Kraityn's RivalsLike I figured, first time I saw you: you're trouble. And trouble don't play nice with others.

    Guess what? I'm a bit troubled myself.
    Kraityn's RivalsYou know, you could always stick around and be part of our cozy little commune. It's about to get a damn sight bigger, thanks to you...

    No? I'd be making tracks then. I don't mind you hanging about, but this lot... They're not as {tolerant} as I am.

    I'm afraid, my friend, I simply can't vouch for your safety.
    Kraityn's RivalsYou're trouble. I like that. Know what I don't like? Oak and Alira, and their thieving mongrels. They keep taking what's mine. I'm thinking you could do something about that.

    What's in it for you? The amulets around Oak's and Alira's necks. The ones like mine here. There's power in them beyond reckoning.

    Take two heads and two amulets, bring them to me, and take half the power. That add up right for you?
    Kraityn's RivalsHeard you toppled a big tree. Handy work, that. And if you can chop down an Oak, you can pull out a weed. The weed's got a name: Alira, and I'm sick of seeing her in my garden.

    What's in it for you? The amulets around Oak's and Alira's necks. The ones like mine here. There's power in them beyond reckoning.

    I'm thinking you got one already from old lumber-for-brains. Make it two, bring them to me, and take half the power for yourself. That add up right for you?
    Kraityn's RivalsHeard you pulled a weed out of my garden: the Alira thistle. Handy work, that. Now there's a tree needs chopping down, too. An Oak. He's blocking my sun.

    What's in it for you? The amulets around Oak's and Alira's necks. The ones like mine here. There's power in them beyond reckoning.

    I'm thinking you got one already from the whore. Make it two, bring them to me, and take half the power for yourself. That add up right for you?
    Kraityn's RivalsHeard you been doing some serious gardenin' around the place. Felled a big, dumb Oak, and plucked an Alira thistle from a foul bed.

    And I'm thinking you got a couple of amulets in your pockets. Ones like mine here. There's power in them, you know. But only when all three get to dance together.

    I'm not greedy, mind. I'm willing to split that power with you, right down the middle.

    Hand me those amulets, and let's see what fate has in store for us.
    Kraityn's RivalsSo you're Oak's lackey, are you? I could be wasting the last of my breath here, but you're barking up the wrong tree. Once he's done with you, your brains will be splattered all over the nearest trunk.

    Here's the truth of it. Oak and Alira, they care for nothing and no one. Me? I care about a thing called arithmetic.

    You take two heads and two amulets, bring them to me, and you get half the power. That add up right for you?
    Kraityn's RivalsHeard you pulled a weed out of my garden: the Alira thistle. Handy work, that. But you're Oak's lackey, are you? I could be wasting the last of my breath here but... you're barking up the wrong tree.

    Once he's done with you, your brains will be splattered all over the nearest trunk. Me? I care about a thing called arithmetic.

    You go take one head, bring me two amulets, and I'll give you half the power. That add up right to you?
    Kraityn's RivalsSo you're Alira's lap dog, are you? I could be wasting the last of my breath here, but you're chasing the wrong tail. Once Alira's done with you, those brave guts of yours will be steaming on the ground.

    Here's the truth of it. Oak and Alira, they care for nothing and no one. Me? I care about a thing called arithmetic.

    You go take two heads and two amulets, bring them to me, and you get half the power. That add up right to you?
    Kraityn's RivalsHeard you felled a big tree. Handy work, that. But you're Alira's lap dog, are you? I could be wasting the last of my breath here... you're chasing the wrong tail. Once Alira's done with you, those brave guts of yours will be steaming on the ground.

    Here's the truth of it: Alira cares for nothing and no one. Me? I care about a thing called arithmetic.

    You go take one head, bring me two amulets, and I'll give you half the power. That add up right to you?
    Kraityn's RivalsHeard you felled a big tree, and got yourself one of the amulets. Handy work, that.

    But you don't seem the kind to leave a job half done. If you can chop down an Oak, you can pull out a weed.

    The weed's got a name: Alira, and I'm sick of seeing her in my garden.
    Kraityn's RivalsHeard you pulled a weed out of my garden, and got yourself one of the amulets. Handy work, that.

    But you don't seem the kind to leave a job half done. Remember, there's a tree needs chopping down. Goes by the name of Oak. He's blocking my sun.
    Kraityn's RivalsMy gardens all tidy, just like that. I knew you were just the kind of trouble I needed.

    Now, hand me those amulets, and let's see what fate has in store for us.
    Kraityn's RivalsDon't think we've got anything more to talk about, do we? Bring me a head or two. That's always a good conversation starter.
    Kraityn_07.ogg
    Kraityn_14.ogg
    Kraityn_15.ogg
    Kraityn_20.ogg
    Kraityn_22.ogg
    Kraityn_23.ogg
    Kraityn_Death_01.ogg
    Kraityn_Death_02.ogg
    Kraityn_Taunt_01.ogg
    Kraityn_Taunt_03.ogg
    Wiki Edit

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