クレイティン
人型
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
cannot be stunned while stunned [1]
Kraityn
Spectre | N |
---|---|
Tags | bandit, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, human, humanoid, light_armour, medium_height, medium_movement, melee, not_int, physical_affinity, red_blood, slashing_weapon |
ライフ
420%
アーマー
+25%
回避力
+50%
Ailment Threshold
420%
耐性
40 40 40 25
Damage
115%
命中
120%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 13
Attack Time
1.2 Second
Damage Spread
±20%
経験値
120%
Model Size
100%
Type
DexintBanditBossEndlessLedge
Metadata
BanditLeaderKraitynEndlessLedge
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
68
ライフ
27,020
アーマー
35,988
回避力
7,109
エナジーシールド
0
Damage
430
スペルダメージ
430
命中
348
Attack Time
1.2
経験値
12,306
Ailment Threshold
27,020
Chill
85
Shock
85
Brittle
483
Scorch
85
Sap
236
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 344–515
クリティカル率: 5%
Attack Time: 1.2 秒
強力な一撃で敵を打ち倒す。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
BanditDualStrike
Attack, DualWieldOnly, MeleeSingleTarget, Multistrikeable, Melee, ThresholdJewelArea
デュアルストライク
Base Damage: 344–515
クリティカル率: 5%
Attack Time: 1.2 秒
両方の武器で攻撃し、両武器のダメージを一つの強打で与える。二刀流でのみ使える。ワンドでは使えない。
ダメージが10%低下する
物理ダメージが41%増加する
skill double hits when dual wielding [1]
物理ダメージが41%増加する
skill double hits when dual wielding [1]
BanditFlickerStrike
Attack, Melee, MeleeSingleTarget, Multistrikeable, Movement, Duration, Cooldown
フリッカーストライク
Base Damage: 344–515
クリティカル率: 5%
Attack Time: 1.2 秒
近くの敵へテレポートし、近接武器で攻撃する。対象が選択されていない場合は、ランダムに選択される。持続時間中、移動スピードが増加するバフを付与する。フレンジーチャージを消費することで、クールダウンを回避することができる。
ダメージが10%上昇する
物理ダメージが18%増加する
アタックスピードが40%増加する
フレンジーチャージ1個ごとにアタックスピードが15%増加する
ignores proximity shield [1]
melee defer damage prediction [1]
物理ダメージが18%増加する
アタックスピードが40%増加する
フレンジーチャージ1個ごとにアタックスピードが15%増加する
ignores proximity shield [1]
melee defer damage prediction [1]
PhaseRunKraityn
Spell, Buff, Duration, Triggerable, Physical, Travel, Cooldown
フェーズラン
キャストタイム: 0.5 秒
使用者の移動が速くなり、探知されにくく、また敵によって移動が妨げられることがなくなるバフを付与する。また、次の攻撃にダメージが追加される。スキルを使用するとこのバフの効果は消えるが、攻撃によるダメージを増加させる新たなバフが短い時間付与される。持続時間を延ばすためにフレンジーチャージを消費する。
基礎持続時間は15秒
移動スピードが29%増加する
モンスターの反応時間が0.75秒増える
近接物理ダメージが70%上昇する
移動スピードが29%増加する
モンスターの反応時間が0.75秒増える
近接物理ダメージが70%上昇する
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "One_Hand_Sword" off_hand_unarmed_type = "One_Hand_Sword" } Transitionable { } Stats { set_mana_regeneration_rate_per_minute_% = 600 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/BanditLeaderDexInt/BanditLeaderKraitynEndlessLedge"] = { name = "Kraityn", life = 4.2, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.15, damageSpread = 0.2, attackTime = 1.2, attackRange = 13, accuracy = 1.2, weaponType1 = "One Hand Sword", weaponType2 = "One Hand Sword", skillList = { "BanditDualStrike", "MeleeAtAnimationSpeedUnique", "PhaseRunKraityn", "BanditFlickerStrike", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["BanditDualStrike"] = { name = "Dual Strike", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Attacks with both weapons, dealing the damage of both in one strike. Dual wield only. Does not work with wands.", skillTypes = { [SkillType.Attack] = true, [SkillType.DualWieldOnly] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ThresholdJewelArea] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "physical_damage_+%", "active_skill_damage_+%_final", "skill_double_hits_when_dual_wielding", }, levels = { [1] = {41, -10, levelRequirement = 16, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["PhaseRunKraityn"] = { name = "Phase Run", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Gain a buff that makes you move faster, become harder to detect, and no longer have your movement impeded by enemies. Your next attack also deals extra damage. Performing any skill removes this buff but grants a new buff that increases the damage of your attacks for a short time. Consumes Frenzy Charges to increase duration.", skillTypes = { [SkillType.Spell] = true, [SkillType.Buff] = true, [SkillType.Duration] = true, [SkillType.Triggerable] = true, [SkillType.Physical] = true, [SkillType.Travel] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.5, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_movement_velocity_+%", "phase_run_melee_physical_damage_+%_final", "monster_response_time_ms", "base_skill_effect_duration", }, levels = { [1] = {20, 50, 750, 15000, levelRequirement = 16, statInterpolation = {1, 1}, cost = { }, }, [2] = {23, 56, 750, 15000, levelRequirement = 33, statInterpolation = {1, 1}, cost = { }, }, [3] = {26, 62, 750, 15000, levelRequirement = 46, statInterpolation = {1, 1}, cost = { }, }, [4] = {29, 70, 750, 15000, levelRequirement = 61, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BanditFlickerStrike"] = { name = "Flicker Strike", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Movement] = true, [SkillType.Duration] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_speed_+%", "base_attack_speed_+%_per_frenzy_charge", "physical_damage_+%", "active_skill_damage_+%_final", "ignores_proximity_shield", "melee_defer_damage_prediction", }, levels = { [1] = {40, 15, 18, 10, levelRequirement = 72, statInterpolation = {}, cost = { }, }, }, }
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityActBoss |
---|---|
Family | Nothing |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
クレイティン Topic /3
NPC | 名前 |
---|---|
エラミール | あの傷持ちを始末したのか?それは良い知らせだ、と言いたい所だが、クレイティンがいなくなった今、オークとアリーラは勢力を強めるばかりだろう。 |
エラミール | 我らの誰にも、あの猛烈なグルーストでさえできないことをお主はやってのけた。だが感謝はしている一方で、我らは未だ両目を閉じて眠ることはできない。 力の均衡が崩れた。君主と女傑を倒したことで、お主はクレイティンを暴君としてしまった。 |
クレイティンのお守り | この遺物は力で振動しているが、 より大きなパズルの欠片に過ぎない。 |