SpectreY
Spectre OverrideMetadata/Monsters/Spiders/DelveSpiderPacksMediumSpectre
AreaLa Mine d'Azurite, La Mine d'Azurite, La Mine d'Azurite, La Mine d'Azurite, La Mine d'Azurite, La Mine d'Azurite, La Mine d'Azurite, La Mine d'Azurite, Cavernes fongiques, Cavernes fongiques, Cavernes fongiques, Cavernes fongiques, Cavernes fongiques, Cavernes fongiques, Cavernes fongiques, Forêt pétrifiée, Forêt pétrifiée, Forêt pétrifiée, Forêt pétrifiée, Forêt pétrifiée, Forêt pétrifiée, Forêt pétrifiée, Profondeurs abyssales, Profondeurs abyssales, Profondeurs abyssales, Profondeurs abyssales, Profondeurs abyssales, Profondeurs abyssales, Profondeurs abyssales, Gouffre gelé, Gouffre gelé, Gouffre gelé, Gouffre gelé, Gouffre gelé, Gouffre gelé, Gouffre gelé, Crevasse magmatique, Crevasse magmatique, Crevasse magmatique, Crevasse magmatique, Crevasse magmatique, Crevasse magmatique, Crevasse magmatique, Geysers de soufre, Geysers de soufre, Geysers de soufre, Geysers de soufre, Geysers de soufre, Geysers de soufre, Geysers de soufre, Forteresse primitive, Forteresse primitive, Forteresse primitive, Forteresse primitive, Forteresse primitive, Forteresse primitive, Forteresse primitive, Forteresse primitive
Tagsanimal_claw_weapon, beast, cold_affinity, delve_monster, extra_extra_small_height, flesh_armour, has_one_hand_sword, has_one_handed_melee, insect_blood, medium_movement, melee, no_pantheon_mod, not_int, not_str, physical_affinity, spider
Packs
  • Petite araignée, Grouilleuse
  • Petite araignée, Grouilleuse, Veuve d'Azurite
  • Vie
    127%
    Évasion
    +75%
    Ailment Threshold
    127%
    Résistance
    0 40 0 0
    Damage
    94%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    4 ~ 13
    Attack Time
    1.755 Second
    Damage Spread
    ±20%
    Expérience
    110%
    Model Size
    60%
    Type
    DelveSpiderPacksMedium
    Metadata
    DelveSpiderPacksMedium
    Niveau
    68
    Vie
    8,170
    Armure
    28,790
    Évasion
    8,293
    Bouclier d'énergie
    0
    Damage
    351
    Dégâts des sorts
    351
    Précision
    290
    Attack Time
    1.755
    Expérience
    11,281
    Ailment Threshold
    8,170
    Chill
    26
    Shock
    26
    Brittle
    146
    Scorch
    26
    Sap
    71
    DelveMelee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 281–421
    Chances de coup critique: 5%
    Attack Time: 1.755 sec.
    Frappez vos ennemis d'un coup puissant.
    Inflige 323.3 Dégâts de froid de base par seconde
    action attack or cast time uses animation length [1]
    apply azurite debuff on hit ms [2500]
    DelveMeleeCold
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 281–421
    Chances de coup critique: 5%
    Attack Time: 1.755 sec.
    Frappez vos ennemis d'un coup puissant.
    Rajoutez 83.54% des Dégâts physiques sous forme de Dégâts de froid
    action attack or cast time uses animation length [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    DelveSpiderFlickerStrike
    Attack, Melee, MeleeSingleTarget, Multistrikeable, Movement, Duration, Cooldown
    Frappe fulgurante
    Base Damage: 281–421
    Chances de coup critique: 5%
    Dégâts d'Attaque: 50%
    Attack Time: 1.755 sec.
    Temps de recharge: 4 sec.
    Une téléportation du personnage jusqu'à un monstre à proximité suivie d'une attaque avec une arme de mêlée. Si aucun monstre n'est spécifiquement ciblé, la cible est choisie aléatoirement. Octroie un Effet bénéfique temporaire qui augmente la Vitesse de déplacement. Le temps de recharge peut être ignoré en dépensant une charge de frénésie.
    50% de Perte de Dégâts d'Attaque
    40% des Dégâts physiques sont Convertis en Dégâts de froid
    ignores proximity shield [1]
    melee defer damage prediction [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueDelve/DelveMonsterEmissive"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueDelve/DelveMonsterEmissive"
    
    Life
    {
    	on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/mine_mutation/enemies/tier02_small.epk );"
    	on_spawned_dead = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/mine_mutation/enemies/tier02_small.epk );"
    }
    
    StateMachine
    {
    	on_state_first_aggro_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/mine_mutation/enemies/tier02_small.epk );"
    	create_state_first_aggro_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/mine_mutation/enemies/tier02_small.epk );"
    }
    
    Preload
    {
    	preload_buff_visual = "azurite_debuff"
    	preload_epk = "Metadata/Effects/Spells/monsters_effects/League_Delve/general/mine_mutation/player_debuff/mine_mutation_x1.epk"
    	preload_epk = "Metadata/Effects/Spells/monsters_effects/League_Delve/general/mine_mutation/player_debuff/mine_mutation_x2.epk"
    	preload_epk = "Metadata/Effects/Spells/monsters_effects/League_Delve/general/mine_mutation/player_debuff/mine_mutation_x3.epk"
    	preload_epk = "Metadata/Effects/Spells/monsters_effects/League_Delve/general/mine_mutation/player_debuff/mine_mutation_x4.epk"
    	preload_epk = "Metadata/Effects/Spells/monsters_effects/League_Delve/general/mine_mutation/player_debuff/mine_mutation_x5.epk"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Spiders/DelveSpiderPacksMedium"] = {
        name = "Skitterling",
        life = 1.27,
        fireResist = 0,
        coldResist = 40,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.94,
        damageSpread = 0.2,
        attackTime = 1.755,
        attackRange = 13,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "DelveMeleeCold",
            "DelveSpiderFlickerStrike",
            "DelveMelee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DelveMeleeCold"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "physical_damage_%_to_add_as_cold",
            "action_attack_or_cast_time_uses_animation_length",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {10, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {100, levelRequirement = 83, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DelveSpiderFlickerStrike"] = {
        name = "Flicker Strike",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Movement] = true,
            [SkillType.Duration] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_cold",
            "ignores_proximity_shield",
            "melee_defer_damage_prediction",
        },
        levels = {
            [1] = {40, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DelveMelee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_cold_damage_to_deal_per_minute",
            "apply_azurite_debuff_on_hit_ms",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {1.5, 2500, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    
    Grouilleuse
    Bête
    Skitterling
    SpectreY
    Tagsanimal_claw_weapon, beast, cold_affinity, delve_monster, flesh_armour, has_one_hand_sword, has_one_handed_melee, insect_blood, medium_movement, melee, no_pantheon_mod, not_int, not_str, physical_affinity, spider
    Vie
    127%
    Évasion
    +75%
    Ailment Threshold
    127%
    Résistance
    0 40 0 0
    Damage
    94%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    4 ~ 13
    Attack Time
    1.755 Second
    Damage Spread
    ±20%
    Expérience
    110%
    Model Size
    60%
    Type
    DelveSpiderPacksMedium
    Metadata
    DelveSpiderPacksMediumSpectre
    Niveau
    68
    Vie
    8,170
    Armure
    28,790
    Évasion
    8,293
    Bouclier d'énergie
    0
    Damage
    351
    Dégâts des sorts
    351
    Précision
    290
    Attack Time
    1.755
    Expérience
    11,281
    Ailment Threshold
    8,170
    Chill
    26
    Shock
    26
    Brittle
    146
    Scorch
    26
    Sap
    71
    DelveMelee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 281–421
    Chances de coup critique: 5%
    Attack Time: 1.755 sec.
    Frappez vos ennemis d'un coup puissant.
    Inflige 323.3 Dégâts de froid de base par seconde
    action attack or cast time uses animation length [1]
    apply azurite debuff on hit ms [2500]
    DelveMeleeCold
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 281–421
    Chances de coup critique: 5%
    Attack Time: 1.755 sec.
    Frappez vos ennemis d'un coup puissant.
    Rajoutez 83.54% des Dégâts physiques sous forme de Dégâts de froid
    action attack or cast time uses animation length [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    DelveSpiderFlickerStrike
    Attack, Melee, MeleeSingleTarget, Multistrikeable, Movement, Duration, Cooldown
    Frappe fulgurante
    Base Damage: 281–421
    Chances de coup critique: 5%
    Dégâts d'Attaque: 50%
    Attack Time: 1.755 sec.
    Temps de recharge: 4 sec.
    Une téléportation du personnage jusqu'à un monstre à proximité suivie d'une attaque avec une arme de mêlée. Si aucun monstre n'est spécifiquement ciblé, la cible est choisie aléatoirement. Octroie un Effet bénéfique temporaire qui augmente la Vitesse de déplacement. Le temps de recharge peut être ignoré en dépensant une charge de frénésie.
    50% de Perte de Dégâts d'Attaque
    40% des Dégâts physiques sont Convertis en Dégâts de froid
    ignores proximity shield [1]
    melee defer damage prediction [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueDelve/DelveMonsterEmissive"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueDelve/DelveMonsterEmissive"
    
    Life
    {
    	on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/mine_mutation/enemies/tier02_small.epk );"
    	on_spawned_dead = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/mine_mutation/enemies/tier02_small.epk );"
    }
    
    StateMachine
    {
    	on_state_first_aggro_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/mine_mutation/enemies/tier02_small.epk );"
    	create_state_first_aggro_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/mine_mutation/enemies/tier02_small.epk );"
    }
    
    Preload
    {
    	preload_buff_visual = "azurite_debuff"
    	preload_epk = "Metadata/Effects/Spells/monsters_effects/League_Delve/general/mine_mutation/player_debuff/mine_mutation_x1.epk"
    	preload_epk = "Metadata/Effects/Spells/monsters_effects/League_Delve/general/mine_mutation/player_debuff/mine_mutation_x2.epk"
    	preload_epk = "Metadata/Effects/Spells/monsters_effects/League_Delve/general/mine_mutation/player_debuff/mine_mutation_x3.epk"
    	preload_epk = "Metadata/Effects/Spells/monsters_effects/League_Delve/general/mine_mutation/player_debuff/mine_mutation_x4.epk"
    	preload_epk = "Metadata/Effects/Spells/monsters_effects/League_Delve/general/mine_mutation/player_debuff/mine_mutation_x5.epk"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Spiders/DelveSpiderPacksMediumSpectre"] = {
        name = "Skitterling",
        life = 1.27,
        fireResist = 0,
        coldResist = 40,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.94,
        damageSpread = 0.2,
        attackTime = 1.755,
        attackRange = 13,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "DelveMeleeCold",
            "DelveSpiderFlickerStrike",
            "DelveMelee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DelveMeleeCold"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "physical_damage_%_to_add_as_cold",
            "action_attack_or_cast_time_uses_animation_length",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {10, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {100, levelRequirement = 83, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DelveSpiderFlickerStrike"] = {
        name = "Flicker Strike",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Movement] = true,
            [SkillType.Duration] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_cold",
            "ignores_proximity_shield",
            "melee_defer_damage_prediction",
        },
        levels = {
            [1] = {40, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DelveMelee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_cold_damage_to_deal_per_minute",
            "apply_azurite_debuff_on_hit_ms",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {1.5, 2500, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    
    Grouilleuse
    Bête
    Skitterling
    SpectreY
    Spectre OverrideMetadata/Monsters/Spiders/DelveSpiderPacksMediumSpectre
    Tagsanimal_claw_weapon, beast, cold_affinity, delve_monster, extra_extra_small_height, flesh_armour, has_one_hand_sword, has_one_handed_melee, insect_blood, medium_movement, melee, no_pantheon_mod, not_int, not_str, physical_affinity, spider
    Vie
    127%
    Évasion
    +75%
    Ailment Threshold
    127%
    Résistance
    0 40 0 0
    Damage
    94%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    4 ~ 13
    Attack Time
    1.755 Second
    Damage Spread
    ±20%
    Expérience
    110%
    Model Size
    60%
    Type
    DelveSpiderPacksMedium
    Metadata
    DelveSpiderPacksMediumSpawned
    Niveau
    68
    Vie
    8,170
    Armure
    28,790
    Évasion
    8,293
    Bouclier d'énergie
    0
    Damage
    351
    Dégâts des sorts
    351
    Précision
    290
    Attack Time
    1.755
    Expérience
    11,281
    Ailment Threshold
    8,170
    Chill
    26
    Shock
    26
    Brittle
    146
    Scorch
    26
    Sap
    71
    DelveMelee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 281–421
    Chances de coup critique: 5%
    Attack Time: 1.755 sec.
    Frappez vos ennemis d'un coup puissant.
    Inflige 323.3 Dégâts de froid de base par seconde
    action attack or cast time uses animation length [1]
    apply azurite debuff on hit ms [2500]
    DelveMeleeCold
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 281–421
    Chances de coup critique: 5%
    Attack Time: 1.755 sec.
    Frappez vos ennemis d'un coup puissant.
    Rajoutez 83.54% des Dégâts physiques sous forme de Dégâts de froid
    action attack or cast time uses animation length [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueDelve/DelveMonsterEmissiveSink"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueDelve/DelveMonsterEmissiveSink"
    
    Life
    {
    	on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/mine_mutation/enemies/tier02_small.epk );"
    	on_spawned_dead = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/mine_mutation/enemies/tier02_small.epk );"
    }
    
    StateMachine
    {
    	on_state_first_aggro_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/mine_mutation/enemies/tier02_small.epk );"
    	create_state_first_aggro_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/mine_mutation/enemies/tier02_small.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Spiders/DelveSpiderPacksMediumSpawned"] = {
        name = "Skitterling",
        life = 1.27,
        fireResist = 0,
        coldResist = 40,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.94,
        damageSpread = 0.2,
        attackTime = 1.755,
        attackRange = 13,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "DelveMeleeCold",
            "DelveMelee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DelveMeleeCold"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "physical_damage_%_to_add_as_cold",
            "action_attack_or_cast_time_uses_animation_length",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {10, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {100, levelRequirement = 83, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DelveMelee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_cold_damage_to_deal_per_minute",
            "apply_azurite_debuff_on_hit_ms",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {1.5, 2500, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    
    Edit

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