SpectreY
Spectre OverrideMetadata/Monsters/Spiders/DelveSpiderPacksMediumSpectre
AreaMina de Azurita, Mina de Azurita, Mina de Azurita, Mina de Azurita, Mina de Azurita, Mina de Azurita, Mina de Azurita, Mina de Azurita, Cavernas Fungais, Cavernas Fungais, Cavernas Fungais, Cavernas Fungais, Cavernas Fungais, Cavernas Fungais, Cavernas Fungais, Floresta Petrificada, Floresta Petrificada, Floresta Petrificada, Floresta Petrificada, Floresta Petrificada, Floresta Petrificada, Floresta Petrificada, Profundezas Abissais, Profundezas Abissais, Profundezas Abissais, Profundezas Abissais, Profundezas Abissais, Profundezas Abissais, Profundezas Abissais, Cavidade Congelada, Cavidade Congelada, Cavidade Congelada, Cavidade Congelada, Cavidade Congelada, Cavidade Congelada, Cavidade Congelada, Fissura de Magma, Fissura de Magma, Fissura de Magma, Fissura de Magma, Fissura de Magma, Fissura de Magma, Fissura de Magma, Respiradouro de Enxofre, Respiradouro de Enxofre, Respiradouro de Enxofre, Respiradouro de Enxofre, Respiradouro de Enxofre, Respiradouro de Enxofre, Respiradouro de Enxofre, Fortaleza Primitiva, Fortaleza Primitiva, Fortaleza Primitiva, Fortaleza Primitiva, Fortaleza Primitiva, Fortaleza Primitiva, Fortaleza Primitiva, Fortaleza Primitiva
Tagsanimal_claw_weapon, beast, cold_affinity, delve_monster, extra_extra_small_height, flesh_armour, has_one_hand_sword, has_one_handed_melee, insect_blood, medium_movement, melee, no_pantheon_mod, not_int, not_str, physical_affinity, spider
Packs
  • Filhote, Filhote Rastejante
  • Filhote, Filhote Rastejante, Viúva Azurita
  • Vida
    127%
    Evasão
    +75%
    Ailment Threshold
    127%
    Resistência
    0 40 0 0
    Damage
    94%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    4 ~ 13
    Attack Time
    1.755 Second
    Damage Spread
    ±20%
    Experiência
    110%
    Model Size
    60%
    Type
    DelveSpiderPacksMedium
    Metadata
    DelveSpiderPacksMedium
    Nível
    68
    Vida
    8,170
    Armadura
    28,790
    Evasão
    8,293
    Escudo de Energia
    0
    Damage
    351
    Dano Mágico
    351
    Precisão
    290
    Attack Time
    1.755
    Experiência
    11,281
    Ailment Threshold
    8,170
    Chill
    26
    Shock
    26
    Brittle
    146
    Scorch
    26
    Sap
    71
    DelveMelee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Padrão
    Base Damage: 281–421
    Chance de Crítico: 5%
    Attack Time: 1.755 seg
    Abate seus inimigos com um golpe poderoso.
    Causa 323.3 do Dano de Gelo Base por segundo
    action attack or cast time uses animation length [1]
    apply azurite debuff on hit ms [2500]
    DelveMeleeCold
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Padrão
    Base Damage: 281–421
    Chance de Crítico: 5%
    Attack Time: 1.755 seg
    Abate seus inimigos com um golpe poderoso.
    Receba 83.54% do Dano Físico como Dano de Gelo Extra
    action attack or cast time uses animation length [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    DelveSpiderFlickerStrike
    Attack, Melee, MeleeSingleTarget, Multistrikeable, Movement, Duration, Cooldown
    Golpe Súbito
    Base Damage: 281–421
    Chance de Crítico: 5%
    Dano de Ataque: 50%
    Attack Time: 1.755 seg
    Recarga: 4 seg
    Teleporta o personagem para um monstro próximo e o ataca com uma arma corpo a corpo. Se nenhum monstro específico for escolhido, um será escolhido aleatoriamente. Concede um buff que aumenta a velocidade de movimento por um tempo. A recarga pode ser ignorado ao gastar uma Carga de Frenesi.
    Causa 50% menos Dano de Ataque
    40% do Dano Físico Convertido para Dano de Gelo
    ignores proximity shield [1]
    melee defer damage prediction [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueDelve/DelveMonsterEmissive"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueDelve/DelveMonsterEmissive"
    
    Life
    {
    	on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/mine_mutation/enemies/tier02_small.epk );"
    	on_spawned_dead = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/mine_mutation/enemies/tier02_small.epk );"
    }
    
    StateMachine
    {
    	on_state_first_aggro_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/mine_mutation/enemies/tier02_small.epk );"
    	create_state_first_aggro_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/mine_mutation/enemies/tier02_small.epk );"
    }
    
    Preload
    {
    	preload_buff_visual = "azurite_debuff"
    	preload_epk = "Metadata/Effects/Spells/monsters_effects/League_Delve/general/mine_mutation/player_debuff/mine_mutation_x1.epk"
    	preload_epk = "Metadata/Effects/Spells/monsters_effects/League_Delve/general/mine_mutation/player_debuff/mine_mutation_x2.epk"
    	preload_epk = "Metadata/Effects/Spells/monsters_effects/League_Delve/general/mine_mutation/player_debuff/mine_mutation_x3.epk"
    	preload_epk = "Metadata/Effects/Spells/monsters_effects/League_Delve/general/mine_mutation/player_debuff/mine_mutation_x4.epk"
    	preload_epk = "Metadata/Effects/Spells/monsters_effects/League_Delve/general/mine_mutation/player_debuff/mine_mutation_x5.epk"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Spiders/DelveSpiderPacksMedium"] = {
        name = "Skitterling",
        life = 1.27,
        fireResist = 0,
        coldResist = 40,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.94,
        damageSpread = 0.2,
        attackTime = 1.755,
        attackRange = 13,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "DelveMeleeCold",
            "DelveSpiderFlickerStrike",
            "DelveMelee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DelveMeleeCold"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "physical_damage_%_to_add_as_cold",
            "action_attack_or_cast_time_uses_animation_length",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {10, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {100, levelRequirement = 83, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DelveSpiderFlickerStrike"] = {
        name = "Flicker Strike",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Movement] = true,
            [SkillType.Duration] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_cold",
            "ignores_proximity_shield",
            "melee_defer_damage_prediction",
        },
        levels = {
            [1] = {40, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DelveMelee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_cold_damage_to_deal_per_minute",
            "apply_azurite_debuff_on_hit_ms",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {1.5, 2500, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    
    Filhote Rastejante
    Bestial
    Skitterling
    SpectreY
    Tagsanimal_claw_weapon, beast, cold_affinity, delve_monster, flesh_armour, has_one_hand_sword, has_one_handed_melee, insect_blood, medium_movement, melee, no_pantheon_mod, not_int, not_str, physical_affinity, spider
    Vida
    127%
    Evasão
    +75%
    Ailment Threshold
    127%
    Resistência
    0 40 0 0
    Damage
    94%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    4 ~ 13
    Attack Time
    1.755 Second
    Damage Spread
    ±20%
    Experiência
    110%
    Model Size
    60%
    Type
    DelveSpiderPacksMedium
    Metadata
    DelveSpiderPacksMediumSpectre
    Nível
    68
    Vida
    8,170
    Armadura
    28,790
    Evasão
    8,293
    Escudo de Energia
    0
    Damage
    351
    Dano Mágico
    351
    Precisão
    290
    Attack Time
    1.755
    Experiência
    11,281
    Ailment Threshold
    8,170
    Chill
    26
    Shock
    26
    Brittle
    146
    Scorch
    26
    Sap
    71
    DelveMelee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Padrão
    Base Damage: 281–421
    Chance de Crítico: 5%
    Attack Time: 1.755 seg
    Abate seus inimigos com um golpe poderoso.
    Causa 323.3 do Dano de Gelo Base por segundo
    action attack or cast time uses animation length [1]
    apply azurite debuff on hit ms [2500]
    DelveMeleeCold
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Padrão
    Base Damage: 281–421
    Chance de Crítico: 5%
    Attack Time: 1.755 seg
    Abate seus inimigos com um golpe poderoso.
    Receba 83.54% do Dano Físico como Dano de Gelo Extra
    action attack or cast time uses animation length [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    DelveSpiderFlickerStrike
    Attack, Melee, MeleeSingleTarget, Multistrikeable, Movement, Duration, Cooldown
    Golpe Súbito
    Base Damage: 281–421
    Chance de Crítico: 5%
    Dano de Ataque: 50%
    Attack Time: 1.755 seg
    Recarga: 4 seg
    Teleporta o personagem para um monstro próximo e o ataca com uma arma corpo a corpo. Se nenhum monstro específico for escolhido, um será escolhido aleatoriamente. Concede um buff que aumenta a velocidade de movimento por um tempo. A recarga pode ser ignorado ao gastar uma Carga de Frenesi.
    Causa 50% menos Dano de Ataque
    40% do Dano Físico Convertido para Dano de Gelo
    ignores proximity shield [1]
    melee defer damage prediction [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueDelve/DelveMonsterEmissive"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueDelve/DelveMonsterEmissive"
    
    Life
    {
    	on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/mine_mutation/enemies/tier02_small.epk );"
    	on_spawned_dead = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/mine_mutation/enemies/tier02_small.epk );"
    }
    
    StateMachine
    {
    	on_state_first_aggro_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/mine_mutation/enemies/tier02_small.epk );"
    	create_state_first_aggro_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/mine_mutation/enemies/tier02_small.epk );"
    }
    
    Preload
    {
    	preload_buff_visual = "azurite_debuff"
    	preload_epk = "Metadata/Effects/Spells/monsters_effects/League_Delve/general/mine_mutation/player_debuff/mine_mutation_x1.epk"
    	preload_epk = "Metadata/Effects/Spells/monsters_effects/League_Delve/general/mine_mutation/player_debuff/mine_mutation_x2.epk"
    	preload_epk = "Metadata/Effects/Spells/monsters_effects/League_Delve/general/mine_mutation/player_debuff/mine_mutation_x3.epk"
    	preload_epk = "Metadata/Effects/Spells/monsters_effects/League_Delve/general/mine_mutation/player_debuff/mine_mutation_x4.epk"
    	preload_epk = "Metadata/Effects/Spells/monsters_effects/League_Delve/general/mine_mutation/player_debuff/mine_mutation_x5.epk"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Spiders/DelveSpiderPacksMediumSpectre"] = {
        name = "Skitterling",
        life = 1.27,
        fireResist = 0,
        coldResist = 40,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.94,
        damageSpread = 0.2,
        attackTime = 1.755,
        attackRange = 13,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "DelveMeleeCold",
            "DelveSpiderFlickerStrike",
            "DelveMelee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DelveMeleeCold"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "physical_damage_%_to_add_as_cold",
            "action_attack_or_cast_time_uses_animation_length",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {10, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {100, levelRequirement = 83, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DelveSpiderFlickerStrike"] = {
        name = "Flicker Strike",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Movement] = true,
            [SkillType.Duration] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_cold",
            "ignores_proximity_shield",
            "melee_defer_damage_prediction",
        },
        levels = {
            [1] = {40, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DelveMelee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_cold_damage_to_deal_per_minute",
            "apply_azurite_debuff_on_hit_ms",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {1.5, 2500, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    
    Filhote Rastejante
    Bestial
    Skitterling
    SpectreY
    Spectre OverrideMetadata/Monsters/Spiders/DelveSpiderPacksMediumSpectre
    Tagsanimal_claw_weapon, beast, cold_affinity, delve_monster, extra_extra_small_height, flesh_armour, has_one_hand_sword, has_one_handed_melee, insect_blood, medium_movement, melee, no_pantheon_mod, not_int, not_str, physical_affinity, spider
    Vida
    127%
    Evasão
    +75%
    Ailment Threshold
    127%
    Resistência
    0 40 0 0
    Damage
    94%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    4 ~ 13
    Attack Time
    1.755 Second
    Damage Spread
    ±20%
    Experiência
    110%
    Model Size
    60%
    Type
    DelveSpiderPacksMedium
    Metadata
    DelveSpiderPacksMediumSpawned
    Nível
    68
    Vida
    8,170
    Armadura
    28,790
    Evasão
    8,293
    Escudo de Energia
    0
    Damage
    351
    Dano Mágico
    351
    Precisão
    290
    Attack Time
    1.755
    Experiência
    11,281
    Ailment Threshold
    8,170
    Chill
    26
    Shock
    26
    Brittle
    146
    Scorch
    26
    Sap
    71
    DelveMelee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Padrão
    Base Damage: 281–421
    Chance de Crítico: 5%
    Attack Time: 1.755 seg
    Abate seus inimigos com um golpe poderoso.
    Causa 323.3 do Dano de Gelo Base por segundo
    action attack or cast time uses animation length [1]
    apply azurite debuff on hit ms [2500]
    DelveMeleeCold
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Padrão
    Base Damage: 281–421
    Chance de Crítico: 5%
    Attack Time: 1.755 seg
    Abate seus inimigos com um golpe poderoso.
    Receba 83.54% do Dano Físico como Dano de Gelo Extra
    action attack or cast time uses animation length [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueDelve/DelveMonsterEmissiveSink"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueDelve/DelveMonsterEmissiveSink"
    
    Life
    {
    	on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/mine_mutation/enemies/tier02_small.epk );"
    	on_spawned_dead = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/mine_mutation/enemies/tier02_small.epk );"
    }
    
    StateMachine
    {
    	on_state_first_aggro_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/mine_mutation/enemies/tier02_small.epk );"
    	create_state_first_aggro_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/mine_mutation/enemies/tier02_small.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Spiders/DelveSpiderPacksMediumSpawned"] = {
        name = "Skitterling",
        life = 1.27,
        fireResist = 0,
        coldResist = 40,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.94,
        damageSpread = 0.2,
        attackTime = 1.755,
        attackRange = 13,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "DelveMeleeCold",
            "DelveMelee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DelveMeleeCold"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "physical_damage_%_to_add_as_cold",
            "action_attack_or_cast_time_uses_animation_length",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {10, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {100, levelRequirement = 83, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DelveMelee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_cold_damage_to_deal_per_minute",
            "apply_azurite_debuff_on_hit_ms",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {1.5, 2500, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    
    Edit

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