SpectreY
Spectre OverrideMetadata/Monsters/Spiders/DelveSpiderPacksMediumSpectre
AreaMina de azurita, Mina de azurita, Mina de azurita, Mina de azurita, Mina de azurita, Mina de azurita, Mina de azurita, Mina de azurita, Cavernas fúngicas, Cavernas fúngicas, Cavernas fúngicas, Cavernas fúngicas, Cavernas fúngicas, Cavernas fúngicas, Cavernas fúngicas, Bosque petrificado, Bosque petrificado, Bosque petrificado, Bosque petrificado, Bosque petrificado, Bosque petrificado, Bosque petrificado, Profundidades abisales, Profundidades abisales, Profundidades abisales, Profundidades abisales, Profundidades abisales, Profundidades abisales, Profundidades abisales, Gruta helada, Gruta helada, Gruta helada, Gruta helada, Gruta helada, Gruta helada, Gruta helada, Fisura de magma, Fisura de magma, Fisura de magma, Fisura de magma, Fisura de magma, Fisura de magma, Fisura de magma, Fumarolas de azufre, Fumarolas de azufre, Fumarolas de azufre, Fumarolas de azufre, Fumarolas de azufre, Fumarolas de azufre, Fumarolas de azufre, Fortaleza primitiva, Fortaleza primitiva, Fortaleza primitiva, Fortaleza primitiva, Fortaleza primitiva, Fortaleza primitiva, Fortaleza primitiva, Fortaleza primitiva
Tagsanimal_claw_weapon, beast, cold_affinity, delve_monster, extra_extra_small_height, flesh_armour, has_one_hand_sword, has_one_handed_melee, insect_blood, medium_movement, melee, no_pantheon_mod, not_int, not_str, physical_affinity, spider
Packs
  • Cría, Cría Arácnida
  • Cría, Cría Arácnida, Viuda de Azurita
  • Vida
    127%
    Evasión
    +75%
    Ailment Threshold
    127%
    Resistencia
    0 40 0 0
    Damage
    94%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de golpe crítico
    +130%
    Attack Distance
    4 ~ 13
    Attack Time
    1.755 Second
    Damage Spread
    ±20%
    Experiencia
    110%
    Model Size
    60%
    Type
    DelveSpiderPacksMedium
    Metadata
    DelveSpiderPacksMedium
    Nivel
    68
    Vida
    8,170
    Armadura
    28,790
    Evasión
    8,293
    Escudo de energía
    0
    Damage
    351
    Daño de hechizos
    351
    Precisión
    290
    Attack Time
    1.755
    Experiencia
    11,281
    Ailment Threshold
    8,170
    Chill
    26
    Shock
    26
    Brittle
    146
    Scorch
    26
    Sap
    71
    DelveMelee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 281–421
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.755 seg
    Derriba a tus enemigos con un golpe poderoso.
    Inflige 323.3 de daño de hielo base por segundo
    action attack or cast time uses animation length [1]
    apply azurite debuff on hit ms [2500]
    DelveMeleeCold
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 281–421
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.755 seg
    Derriba a tus enemigos con un golpe poderoso.
    Ganas el 83.54% del daño físico como daño de hielo extra
    action attack or cast time uses animation length [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    DelveSpiderFlickerStrike
    Attack, Melee, MeleeSingleTarget, Multistrikeable, Movement, Duration, Cooldown
    Golpe repentino
    Base Damage: 281–421
    Probabilidad de golpe crítico: 5%
    Daño de ataque: 50%
    Attack Time: 1.755 seg
    Tiempo de recarga: 4 seg
    Teletransporta al personaje a un monstruo cercano y lo ataca con un arma cuerpo a cuerpo. Si no seleccionas un monstruo específico, elige uno al azar. Otorga una bonificación que aumenta la velocidad de movimiento durante un tiempo. Puedes ignorar su tiempo de recarga consumiendo una carga de frenesí.
    Inflige un 50% menos de daño de ataque
    El 40% del daño físico se convierte en daño de hielo
    ignores proximity shield [1]
    melee defer damage prediction [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueDelve/DelveMonsterEmissive"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueDelve/DelveMonsterEmissive"
    
    Life
    {
    	on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/mine_mutation/enemies/tier02_small.epk );"
    	on_spawned_dead = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/mine_mutation/enemies/tier02_small.epk );"
    }
    
    StateMachine
    {
    	on_state_first_aggro_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/mine_mutation/enemies/tier02_small.epk );"
    	create_state_first_aggro_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/mine_mutation/enemies/tier02_small.epk );"
    }
    
    Preload
    {
    	preload_buff_visual = "azurite_debuff"
    	preload_epk = "Metadata/Effects/Spells/monsters_effects/League_Delve/general/mine_mutation/player_debuff/mine_mutation_x1.epk"
    	preload_epk = "Metadata/Effects/Spells/monsters_effects/League_Delve/general/mine_mutation/player_debuff/mine_mutation_x2.epk"
    	preload_epk = "Metadata/Effects/Spells/monsters_effects/League_Delve/general/mine_mutation/player_debuff/mine_mutation_x3.epk"
    	preload_epk = "Metadata/Effects/Spells/monsters_effects/League_Delve/general/mine_mutation/player_debuff/mine_mutation_x4.epk"
    	preload_epk = "Metadata/Effects/Spells/monsters_effects/League_Delve/general/mine_mutation/player_debuff/mine_mutation_x5.epk"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Spiders/DelveSpiderPacksMedium"] = {
        name = "Skitterling",
        life = 1.27,
        fireResist = 0,
        coldResist = 40,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.94,
        damageSpread = 0.2,
        attackTime = 1.755,
        attackRange = 13,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "DelveMeleeCold",
            "DelveSpiderFlickerStrike",
            "DelveMelee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DelveMeleeCold"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "physical_damage_%_to_add_as_cold",
            "action_attack_or_cast_time_uses_animation_length",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {10, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {100, levelRequirement = 83, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DelveSpiderFlickerStrike"] = {
        name = "Flicker Strike",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Movement] = true,
            [SkillType.Duration] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_cold",
            "ignores_proximity_shield",
            "melee_defer_damage_prediction",
        },
        levels = {
            [1] = {40, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DelveMelee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_cold_damage_to_deal_per_minute",
            "apply_azurite_debuff_on_hit_ms",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {1.5, 2500, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    
    Cría Arácnida
    Bestia
    Skitterling
    SpectreY
    Tagsanimal_claw_weapon, beast, cold_affinity, delve_monster, flesh_armour, has_one_hand_sword, has_one_handed_melee, insect_blood, medium_movement, melee, no_pantheon_mod, not_int, not_str, physical_affinity, spider
    Vida
    127%
    Evasión
    +75%
    Ailment Threshold
    127%
    Resistencia
    0 40 0 0
    Damage
    94%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de golpe crítico
    +130%
    Attack Distance
    4 ~ 13
    Attack Time
    1.755 Second
    Damage Spread
    ±20%
    Experiencia
    110%
    Model Size
    60%
    Type
    DelveSpiderPacksMedium
    Metadata
    DelveSpiderPacksMediumSpectre
    Nivel
    68
    Vida
    8,170
    Armadura
    28,790
    Evasión
    8,293
    Escudo de energía
    0
    Damage
    351
    Daño de hechizos
    351
    Precisión
    290
    Attack Time
    1.755
    Experiencia
    11,281
    Ailment Threshold
    8,170
    Chill
    26
    Shock
    26
    Brittle
    146
    Scorch
    26
    Sap
    71
    DelveMelee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 281–421
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.755 seg
    Derriba a tus enemigos con un golpe poderoso.
    Inflige 323.3 de daño de hielo base por segundo
    action attack or cast time uses animation length [1]
    apply azurite debuff on hit ms [2500]
    DelveMeleeCold
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 281–421
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.755 seg
    Derriba a tus enemigos con un golpe poderoso.
    Ganas el 83.54% del daño físico como daño de hielo extra
    action attack or cast time uses animation length [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    DelveSpiderFlickerStrike
    Attack, Melee, MeleeSingleTarget, Multistrikeable, Movement, Duration, Cooldown
    Golpe repentino
    Base Damage: 281–421
    Probabilidad de golpe crítico: 5%
    Daño de ataque: 50%
    Attack Time: 1.755 seg
    Tiempo de recarga: 4 seg
    Teletransporta al personaje a un monstruo cercano y lo ataca con un arma cuerpo a cuerpo. Si no seleccionas un monstruo específico, elige uno al azar. Otorga una bonificación que aumenta la velocidad de movimiento durante un tiempo. Puedes ignorar su tiempo de recarga consumiendo una carga de frenesí.
    Inflige un 50% menos de daño de ataque
    El 40% del daño físico se convierte en daño de hielo
    ignores proximity shield [1]
    melee defer damage prediction [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueDelve/DelveMonsterEmissive"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueDelve/DelveMonsterEmissive"
    
    Life
    {
    	on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/mine_mutation/enemies/tier02_small.epk );"
    	on_spawned_dead = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/mine_mutation/enemies/tier02_small.epk );"
    }
    
    StateMachine
    {
    	on_state_first_aggro_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/mine_mutation/enemies/tier02_small.epk );"
    	create_state_first_aggro_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/mine_mutation/enemies/tier02_small.epk );"
    }
    
    Preload
    {
    	preload_buff_visual = "azurite_debuff"
    	preload_epk = "Metadata/Effects/Spells/monsters_effects/League_Delve/general/mine_mutation/player_debuff/mine_mutation_x1.epk"
    	preload_epk = "Metadata/Effects/Spells/monsters_effects/League_Delve/general/mine_mutation/player_debuff/mine_mutation_x2.epk"
    	preload_epk = "Metadata/Effects/Spells/monsters_effects/League_Delve/general/mine_mutation/player_debuff/mine_mutation_x3.epk"
    	preload_epk = "Metadata/Effects/Spells/monsters_effects/League_Delve/general/mine_mutation/player_debuff/mine_mutation_x4.epk"
    	preload_epk = "Metadata/Effects/Spells/monsters_effects/League_Delve/general/mine_mutation/player_debuff/mine_mutation_x5.epk"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Spiders/DelveSpiderPacksMediumSpectre"] = {
        name = "Skitterling",
        life = 1.27,
        fireResist = 0,
        coldResist = 40,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.94,
        damageSpread = 0.2,
        attackTime = 1.755,
        attackRange = 13,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "DelveMeleeCold",
            "DelveSpiderFlickerStrike",
            "DelveMelee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DelveMeleeCold"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "physical_damage_%_to_add_as_cold",
            "action_attack_or_cast_time_uses_animation_length",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {10, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {100, levelRequirement = 83, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DelveSpiderFlickerStrike"] = {
        name = "Flicker Strike",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Movement] = true,
            [SkillType.Duration] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_cold",
            "ignores_proximity_shield",
            "melee_defer_damage_prediction",
        },
        levels = {
            [1] = {40, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DelveMelee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_cold_damage_to_deal_per_minute",
            "apply_azurite_debuff_on_hit_ms",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {1.5, 2500, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    
    Cría Arácnida
    Bestia
    Skitterling
    SpectreY
    Spectre OverrideMetadata/Monsters/Spiders/DelveSpiderPacksMediumSpectre
    Tagsanimal_claw_weapon, beast, cold_affinity, delve_monster, extra_extra_small_height, flesh_armour, has_one_hand_sword, has_one_handed_melee, insect_blood, medium_movement, melee, no_pantheon_mod, not_int, not_str, physical_affinity, spider
    Vida
    127%
    Evasión
    +75%
    Ailment Threshold
    127%
    Resistencia
    0 40 0 0
    Damage
    94%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de golpe crítico
    +130%
    Attack Distance
    4 ~ 13
    Attack Time
    1.755 Second
    Damage Spread
    ±20%
    Experiencia
    110%
    Model Size
    60%
    Type
    DelveSpiderPacksMedium
    Metadata
    DelveSpiderPacksMediumSpawned
    Nivel
    68
    Vida
    8,170
    Armadura
    28,790
    Evasión
    8,293
    Escudo de energía
    0
    Damage
    351
    Daño de hechizos
    351
    Precisión
    290
    Attack Time
    1.755
    Experiencia
    11,281
    Ailment Threshold
    8,170
    Chill
    26
    Shock
    26
    Brittle
    146
    Scorch
    26
    Sap
    71
    DelveMelee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 281–421
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.755 seg
    Derriba a tus enemigos con un golpe poderoso.
    Inflige 323.3 de daño de hielo base por segundo
    action attack or cast time uses animation length [1]
    apply azurite debuff on hit ms [2500]
    DelveMeleeCold
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 281–421
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.755 seg
    Derriba a tus enemigos con un golpe poderoso.
    Ganas el 83.54% del daño físico como daño de hielo extra
    action attack or cast time uses animation length [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueDelve/DelveMonsterEmissiveSink"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueDelve/DelveMonsterEmissiveSink"
    
    Life
    {
    	on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/mine_mutation/enemies/tier02_small.epk );"
    	on_spawned_dead = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/mine_mutation/enemies/tier02_small.epk );"
    }
    
    StateMachine
    {
    	on_state_first_aggro_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/mine_mutation/enemies/tier02_small.epk );"
    	create_state_first_aggro_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/mine_mutation/enemies/tier02_small.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Spiders/DelveSpiderPacksMediumSpawned"] = {
        name = "Skitterling",
        life = 1.27,
        fireResist = 0,
        coldResist = 40,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.94,
        damageSpread = 0.2,
        attackTime = 1.755,
        attackRange = 13,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "DelveMeleeCold",
            "DelveMelee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DelveMeleeCold"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "physical_damage_%_to_add_as_cold",
            "action_attack_or_cast_time_uses_animation_length",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {10, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {100, levelRequirement = 83, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DelveMelee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_cold_damage_to_deal_per_minute",
            "apply_azurite_debuff_on_hit_ms",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {1.5, 2500, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    
    Edit

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