來自品質的額外效果:
等級效果 /40
| 固定 |
|---|
| CooldownTime: 2000 |
| 每個狂怒球增加 10% 攻擊速度 |
| 擊中時有 15% 機率獲得 1 顆狂怒球 |
| 增益效果增加 20% 移動速度 |
| 基礎持續時間為 3 秒 |
| 等級 | 需求等級 | 敏捷 | 魔力 | 基本傷害 | 經驗值 |
|---|---|---|---|---|---|
| 1 | 10 | 29 | 5 | 177.3%, 177.3%, 177.3% | 9,569 |
| 2 | 13 | 35 | 5 | 185.3%, 185.3%, 185.3% | 28,189 |
| 3 | 17 | 43 | 6 | 194%, 194%, 194% | 59,146 |
| 4 | 21 | 52 | 6 | 203%, 203%, 203% | 111,192 |
| 5 | 25 | 60 | 6 | 212.5%, 212.5%, 212.5% | 193,800 |
| 6 | 29 | 69 | 6 | 222.4%, 222.4%, 222.4% | 320,280 |
| 7 | 33 | 77 | 6 | 232.7%, 232.7%, 232.7% | 359,090 |
| 8 | 36 | 83 | 7 | 243.2%, 243.2%, 243.2% | 498,508 |
| 9 | 39 | 90 | 7 | 254%, 254%, 254% | 682,057 |
| 10 | 42 | 96 | 7 | 265.4%, 265.4%, 265.4% | 921,777 |
| 11 | 45 | 102 | 7 | 277.3%, 277.3%, 277.3% | 1,727,879 |
| 12 | 48 | 109 | 7 | 289.6%, 289.6%, 289.6% | 1,791,769 |
| 13 | 51 | 115 | 7 | 302.5%, 302.5%, 302.5% | 2,353,679 |
| 14 | 54 | 121 | 8 | 316%, 316%, 316% | 3,070,912 |
| 15 | 57 | 127 | 8 | 330.1%, 330.1%, 330.1% | 9,095,466 |
| 16 | 60 | 134 | 8 | 344.7%, 344.7%, 344.7% | 16,039,890 |
| 17 | 63 | 140 | 8 | 360%, 360%, 360% | 29,817,117 |
| 18 | 66 | 146 | 8 | 376.1%, 376.1%, 376.1% | 62,895,056 |
| 19 | 68 | 151 | 8 | 392.1%, 392.1%, 392.1% | 212,051,599 |
| 20 | 70 | 155 | 8 | 408.9%, 408.9%, 408.9% | |
| 21 | 72 | 8 | 426.3%, 426.3%, 426.3% | ||
| 22 | 74 | 9 | 444.5%, 444.5%, 444.5% | ||
| 23 | 76 | 9 | 463.5%, 463.5%, 463.5% | ||
| 24 | 78 | 9 | 483.3%, 483.3%, 483.3% | ||
| 25 | 80 | 9 | 503.8%, 503.8%, 503.8% | ||
| 26 | 82 | 9 | 525.3%, 525.3%, 525.3% | ||
| 27 | 84 | 9 | 547.7%, 547.7%, 547.7% | ||
| 28 | 86 | 9 | 571%, 571%, 571% | ||
| 29 | 88 | 9 | 595.3%, 595.3%, 595.3% | ||
| 30 | 90 | 9 | 620.6%, 620.6%, 620.6% | ||
| 31 | 91 | 10 | 658.7%, 658.7%, 658.7% | ||
| 32 | 92 | 10 | 672.7%, 672.7%, 672.7% | ||
| 33 | 93 | 10 | 687%, 687%, 687% | ||
| 34 | 94 | 10 | 701.7%, 701.7%, 701.7% | ||
| 35 | 95 | 10 | 716.5%, 716.5%, 716.5% | ||
| 36 | 96 | 10 | 731.8%, 731.8%, 731.8% | ||
| 37 | 97 | 10 | 747.3%, 747.3%, 747.3% | ||
| 38 | 98 | 10 | 763.2%, 763.2%, 763.2% | ||
| 39 | 99 | 10 | 779.4%, 779.4%, 779.4% | ||
| 40 | 100 | 10 | 796%, 796%, 796% |
屬性 /13
閃現打擊
| 名字 | 顯示物品素質 |
|---|---|
| Cost | iLvl 1: 普通: 1x |
| 關鍵字 | 擊中, 增益 |
| Id | FlickerStrike |
| DropLevel | 10 |
| BaseType | 閃現打擊 |
| Class | 技能寶石 |
| 武器 | 爪, 匕首, 單手劍, 細劍, 單手斧, 單手錘, 長杖, 雙手劍, 雙手斧, 雙手錘, 權杖, 符紋匕首, 征戰長杖 |
| TargetTypes | 地面, 敵人 |
| Type | 攻擊, 近戰, 近戰單一目標, 攻擊可重複, 位移, 持續時間, 冷卻 |
| BuffIcon | |
| ItemType | Metadata/Items/Gems/SkillGemFlickerStrike |
| ActiveSkillsCode | flicker_strike |
| Reference |
熔火冥獄 武器 /1
| 比重 | Desc |
|---|---|
| 500 (T5) | 閃現打擊和戒備打擊可以使用暴擊球無視冷卻,而不是狂怒或耐力球 |
Version history /20
| Version | Changes |
|---|---|
| 3.25.0b | |
| 3.25.0 | * 閃現打擊:現在在寶石1級時有5點魔力消耗,在寶石20級增加到8點魔力消耗(之前在所有寶石級都是10點)。現在在寶石1級有177%的傷害效用(以前是142%),在寶石20級增加到408%(以前是210%)。 * 閃現打擊.暴擊:現在在寶石等級1時有5點魔力消耗,在寶石等級20時有8點魔力消耗(之前是所有寶石等級10點魔力消耗)。現在在寶石1級有177%的傷害效用(以前是142%),在寶石20級增加到408%(以前是210%)。 * 瓦爾.閃現打擊:現在在寶石1級有174%的傷害效用(以前是142%),在寶石20級增加到362%(以前是210%)。 |
| 3.23.0 | * 閃現打擊:品質現在給予擊中敵人有 0-10% 機率獲得狂怒球(之前為 0-5%)。 * 瓦爾.閃現打擊:品質現在給予擊中敵人有 0-10% 的機率獲得狂怒球(之前 0-5%)。 |
| 3.20.0 | |
| 3.16.0d | |
| 3.15.0 | |
| 3.12.4d | |
| 3.10.0 | |
| 3.8.2 | |
| 3.8.0 | |
| 3.7.3 | |
| 3.7.2 | |
| 3.7.0 | |
| 3.2.0 | |
| 2.4.0 | |
| 2.2.0 | |
| 2.1.0 | |
| 2.0.0 | |
| 1.3.1c | |
| 1.3.0 |
來自品質的額外效果:
被輔助 /135
屬性 /4
flicker_strike_speed_boost
| 名字 | 顯示物品素質 |
|---|---|
| IsRemovable | 1 |
| BuffGroupsID | 36 |
| IsBuffDefinition | 1 |
| BuffMergeModesID | 2 |
| Code | base movement velocity +% |
|---|---|
| IsPublic | 1 |
| IsLocal | 0 |
| IsWeaponLocal | 0 |
| IsProxied | |
| IsParty | 0 |
| IsVirtual | 0 |
| IsScalable | 1 |
| StatSemantics | 1 |
閃現打擊 怪物 /66
Community Wiki
Flicker Strike
Flicker Strike is a melee attack skill that teleports the character to a nearby enemy and strikes it with their weapon and grants increased movement speed for a short time. If no specific monster is chosen, one is picked at random. The skill has a cooldown that can be bypassed by expending a Frenzy Charge and has a chance to generate a Frenzy Charge when used.
Skill Functions and Interactions
The character is considered to be stationary while flickering for the purpose of receiving buffs such as the Inexorable notable passive skill, and that they have moved each time they flickered. For this reason the character never benefits from "while moving" buffs and the timers for scaling stationary buffs are continuously reset.
Dual Wielding: Dual Wielding while using Flicker Strike will cause the player to alternate weapons each attack.
Melee Strike Range: Increases or reductions to Melee Strike Range have no special interaction with flicker, you will neither "land" farther from the target when you flicker, nor will you be able to initiate a flicker from father away.
Version history
| Version | Changes |
|---|---|
| 3.15.0 |
|
| 3.7.0 |
|
| 2.4.0 |
|
| 2.1.0 |
|
| 2.0.0 |
|
| 0.9.12qq |
|
| 0.9.12m |
Now it'll run into range and perform the skill. |
| 0.9.12 |
|
| 0.9.11 |
|
| 0.9.3 |
|
| 0.9.2f |
|
| 0.9.1 |
|
| 0.8.0 |
|
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.



























































































































































