聚石者道魯堤
人形
地區: 教堂翼側
增加 % 物品掉落稀有度
monster no map drops [1]
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
monster no map drops [1]
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
Daluatti, Stoneraiser
幽魂 | N |
---|---|
地區 | 教堂翼側, 教堂翼側 |
標籤 | 法術, has_one_hand_sword, has_one_handed_melee, human, humanoid, large_height, mail_armour, medium_movement, melee, not_int, not_str, physical_affinity, red_blood, slashing_weapon, vaalsidearea_boss |
生命
180%
閃避
+50%
異常狀態臨界值
180%
抗性
30
30
30
20
傷害
204%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 14
攻擊間隔
1.695 秒
傷害分佈
±20%
經驗值
200%
Model Size
110%
類型
VaalSideAreaBossVendigo
Metadata
VaalSideAreaBoss2
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
11,580
護甲
28,790
閃避
4,739
能量護盾
0
傷害
762
法術傷害
762
命中
0
攻擊間隔
1.695
經驗值
20,510
異常狀態臨界值
11,580
冰緩
37
感電
37
易碎
207
焦灼
37
殘喘
101
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
VaalSideAreaBossVendigoCleave
攻擊, 範圍, 攻擊可重複, 近戰, ThresholdJewelArea
劈砍
基本傷害: 610–914
暴擊率: 5%
攻擊間隔: 1.695 秒
角色以弧狀揮動武器(雙持時則揮動兩把武器),並同時對多名敵人造成傷害。限定斧與劍。
雙持武器時,每把武器造成 60% 傷害
增加 31% 物理傷害
is area damage [1]
monster penalty against minions damage +% final vs player minions [-20]
skill double hits when dual wielding [1]
增加 31% 物理傷害
is area damage [1]
monster penalty against minions damage +% final vs player minions [-20]
skill double hits when dual wielding [1]
VaalSideAreaVendigoBonespire
法術, 範圍, 持續時間, 傷害, 範圍法術, 可觸發
魔符詛咒
施放時間: 1 秒
冷卻時間: 10 秒
造成 101.5 至 121.8 物理傷害
你的擊中不能暈眩敵人
+5 秒基礎持續時間
爆發 +20
corrupted blood on hit % average damage to deal per minute per stack [25]
corrupted blood on hit duration [5000]
你的擊中不能暈眩敵人
+5 秒基礎持續時間
爆發 +20
corrupted blood on hit % average damage to deal per minute per stack [25]
corrupted blood on hit duration [5000]
VendigoFlickerStrike
攻擊, 近戰, 近戰單一目標, 攻擊可重複, 位移, 持續時間, 冷卻
閃現打擊
基本傷害: 610–914
暴擊率: 5%
攻擊間隔: 1.695 秒
冷卻時間: 2 秒
傳送至目標怪物身邊並用近戰武器對其造成傷害。若是未指定目標,則系統會為其隨機指定一隻怪物。釋放一顆狂怒球能重置其技能冷卻。
造成 10% 更多傷害
增加 30% 攻擊速度
每個狂怒球增加 10% 攻擊速度
ignores proximity shield [1]
增加 30% 攻擊速度
每個狂怒球增加 10% 攻擊速度
ignores proximity shield [1]
SummonBladeVortexDaemon
法術, 法術可重複, 可觸發
施放時間: 1 秒
冷卻時間: 5 秒
alternate minion [220]
monster no drops or experience [1]
number of monsters to summon [1]
summoned monsters are minions [1]
monster no drops or experience [1]
number of monsters to summon [1]
summoned monsters are minions [1]
MeleeAtAnimationSpeedUnique
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 610–914
暴擊率: 5%
攻擊間隔: 1.695 秒
用強大的攻擊擊倒敵人。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Positioned { scale = 90 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.4 } Life { on_death = "RemoveEffects();" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/VaalSideAreaBosses/VaalSideAreaBoss2"] = { name = "Daluatti, Stoneraiser", life = 1.8, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 2.04, damageSpread = 0.2, attackTime = 1.695, attackRange = 14, accuracy = 1, weaponType1 = "One Hand Sword", skillList = { "VaalSideAreaBossVendigoCleave", "MeleeAtAnimationSpeedUnique", "VendigoFlickerStrike", "SummonBladeVortexDaemon", "VaalSideAreaVendigoBonespire", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["VaalSideAreaBossVendigoCleave"] = { name = "Cleave", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ThresholdJewelArea] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_merged_damage_+%_final_while_dual_wielding", "physical_damage_+%", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "skill_double_hits_when_dual_wielding", }, levels = { [1] = {-40, 31, -20, levelRequirement = 4, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VendigoFlickerStrike"] = { name = "Flicker Strike", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Movement] = true, [SkillType.Duration] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_speed_+%", "base_attack_speed_+%_per_frenzy_charge", "active_skill_damage_+%_final", "ignores_proximity_shield", }, levels = { [1] = {30, 10, 10, levelRequirement = 13, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SummonBladeVortexDaemon"] = { name = "SummonBladeVortexDaemon", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_monsters_to_summon", "alternate_minion", "summoned_monsters_are_minions", "monster_no_drops_or_experience", }, levels = { [1] = {1, 220, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VaalSideAreaVendigoBonespire"] = { name = "Talisman Degen", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Damage] = true, [SkillType.AreaSpell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "upheaval_number_of_spikes", "corrupted_blood_on_hit_duration", "corrupted_blood_on_hit_%_average_damage_to_deal_per_minute_per_stack", "base_skill_effect_duration", "cannot_stun", }, levels = { [1] = {0.5, 0.60000002384186, 20, 5000, 25, 5000, levelRequirement = 38, statInterpolation = {3, 3}, cost = { }, }, }, }
增加 % 物品掉落稀有度
Id | MonsterSideAreaBoss |
---|---|
Family | MonsterSideAreaBoss |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
monster no map drops [1]
Id | MonsterNoMapDrops |
---|---|
Family | MonsterNoMapDrops |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
Id | MonsterInvasionMercilessDrops1 |
---|---|
Family | MonsterMercilessDrops |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.