伏擊毒蛛 SpiderScaleViper4

伏擊毒蛛
怪物群大小:3-8 隻怪物
蜘蛛野獸
使用毒蛇打擊,命中時造成中毒
經常從上方突襲敵人
Lurking Venom
伏擊毒蛛
野獸
種類: 海妖
屬類: 蜘蛛
科類: 洞窟
Lurking Venom
幽魂Y
幽魂 取代Metadata/Monsters/Spiders/SpiderClimbDownViperStrikeSpectre
地區織網者巢穴, 腐朽寺廟:第一層
標籤animal_claw_weapon, beast, cannot_be_monolith, chaos_affinity, extra_small_height, flesh_armour, has_dagger, has_one_handed_melee, hidden_monster, insect_blood, melee, physical_affinity, slow_movement, spider
Packs
  • 織網者巢穴: 伏擊毒蛛
  • 腐朽寺廟:第一層: 伏擊毒蛛
  • 生命
    100%
    異常狀態臨界值
    100%
    抗性
    0 0 40 0
    傷害
    144%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    3 ~ 12
    攻擊間隔
    0.945 秒
    傷害分佈
    ±20%
    經驗值
    100%
    Model Size
    100%
    類型
    Spider
    Metadata
    SpiderClimbDownViperStrike
    等級
    54
    生命
    2,509
    護甲
    9,290
    閃避
    2,837
    能量護盾
    0
    傷害
    261
    法術傷害
    261
    命中
    165
    攻擊間隔
    0.945
    經驗值
    6,585
    異常狀態臨界值
    2,509
    冰緩
    8
    感電
    8
    易碎
    45
    焦灼
    8
    殘喘
    22
    MeleeAtAnimationSpeed
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 209–314
    暴擊率: 5%
    攻擊間隔: 0.945 秒
    用強大的攻擊擊倒敵人。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MonsterViperStrike
    攻擊, 持續時間, 攻擊可重複, 近戰, 近戰單一目標, DoT, 混沌
    毒蛇打擊
    基本傷害: 209–314
    暴擊率: 5%
    攻擊間隔: 0.945 秒
    對敵人進行攻擊,轉化你部分的物理傷害為混沌傷害並造成中毒,該中毒受到技能持續時間影響。雙持時,會使用兩把武器打擊。限定爪、匕首與劍。
    +4 秒基礎持續時間
    獲得等同你 10% 物理傷害的額外混沌傷害
    擊中使敵人中毒
    poison duration is skill duration [1]
    visual hit effect chaos is green [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Spiders/Spider"
    
    Transitionable
    {
    }
    
    
    Animated
    {
    	//If we ever get preloading on SpawnServerEffect we should remove this
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act2/spider/spider_splat/spidersplat.ao"
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Spiders/Spider"
    
    Transitionable
    {
    	create_untransitioned = "PlayAnimation(drop_down); PauseAnimation();"
    	create_transitioned = "EnableTargetable();"
    	on_transition = "EnableTargetable();"
    }
    
    Targetable
    {
    	targetable = false
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Spiders/SpiderClimbDownViperStrike"] = {
        name = "Lurking Venom",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        damage = 1.44,
        damageSpread = 0.2,
        attackTime = 0.945,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "MonsterViperStrike",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterViperStrike"] = {
        name = "Viper Strike",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Hits enemies, converting some of your physical damage to chaos damage and inflicting poison which will be affected by modifiers to skill duration. If dual wielding, will strike with both weapons. Requires a claw, dagger or sword.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Duration] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Chaos] = true,
        },
        statDescriptionScope = "debuff_skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "physical_damage_%_to_add_as_chaos",
            "base_chance_to_poison_on_hit_%",
            "base_skill_effect_duration",
            "poison_duration_is_skill_duration",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {10, 100, 4000, levelRequirement = 4, statInterpolation = {},  cost = { }, },
        },
    }
    
    伏擊毒蛛
    野獸
    Lurking Venom
    幽魂Y
    標籤animal_claw_weapon, beast, cannot_be_monolith, chaos_affinity, flesh_armour, has_dagger, has_one_handed_melee, hidden_monster, insect_blood, melee, physical_affinity, slow_movement, spider
    生命
    100%
    異常狀態臨界值
    100%
    抗性
    0 0 40 0
    傷害
    144%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    3 ~ 12
    攻擊間隔
    0.945 秒
    傷害分佈
    ±20%
    經驗值
    100%
    Model Size
    100%
    類型
    Spider
    Metadata
    SpiderClimbDownViperStrikeStandalone
    等級
    68
    生命
    6,433
    護甲
    28,790
    閃避
    4,739
    能量護盾
    0
    傷害
    538
    法術傷害
    538
    命中
    290
    攻擊間隔
    0.945
    經驗值
    10,255
    異常狀態臨界值
    6,433
    冰緩
    20
    感電
    20
    易碎
    115
    焦灼
    20
    殘喘
    56
    MeleeAtAnimationSpeed
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 430–645
    暴擊率: 5%
    攻擊間隔: 0.945 秒
    用強大的攻擊擊倒敵人。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MonsterViperStrike
    攻擊, 持續時間, 攻擊可重複, 近戰, 近戰單一目標, DoT, 混沌
    毒蛇打擊
    基本傷害: 430–645
    暴擊率: 5%
    攻擊間隔: 0.945 秒
    對敵人進行攻擊,轉化你部分的物理傷害為混沌傷害並造成中毒,該中毒受到技能持續時間影響。雙持時,會使用兩把武器打擊。限定爪、匕首與劍。
    +4 秒基礎持續時間
    獲得等同你 10% 物理傷害的額外混沌傷害
    擊中使敵人中毒
    poison duration is skill duration [1]
    visual hit effect chaos is green [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	set_is_spider = 1
    }
    
    Actor
    {
    	basic_action = "Emerge"
    	basic_action = "Emerge2"
    	main_hand_unarmed_type = "Dagger"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Spiders/SpiderClimbDownViperStrikeStandalone"] = {
        name = "Lurking Venom",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        damage = 1.44,
        damageSpread = 0.2,
        attackTime = 0.945,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "MonsterViperStrike",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterViperStrike"] = {
        name = "Viper Strike",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Hits enemies, converting some of your physical damage to chaos damage and inflicting poison which will be affected by modifiers to skill duration. If dual wielding, will strike with both weapons. Requires a claw, dagger or sword.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Duration] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Chaos] = true,
        },
        statDescriptionScope = "debuff_skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "physical_damage_%_to_add_as_chaos",
            "base_chance_to_poison_on_hit_%",
            "base_skill_effect_duration",
            "poison_duration_is_skill_duration",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {10, 100, 4000, levelRequirement = 4, statInterpolation = {},  cost = { }, },
        },
    }
    
    伏擊毒蛛
    野獸
    Lurking Venom
    幽魂Y
    標籤animal_claw_weapon, beast, cannot_be_monolith, chaos_affinity, flesh_armour, has_dagger, has_one_handed_melee, hidden_monster, insect_blood, melee, physical_affinity, slow_movement, spider
    生命
    100%
    異常狀態臨界值
    100%
    抗性
    0 0 40 0
    傷害
    144%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    3 ~ 12
    攻擊間隔
    0.945 秒
    傷害分佈
    ±20%
    經驗值
    100%
    Model Size
    100%
    類型
    Spider
    Metadata
    SpiderClimbDownViperStrikeSpectre
    等級
    68
    生命
    6,433
    護甲
    28,790
    閃避
    4,739
    能量護盾
    0
    傷害
    538
    法術傷害
    538
    命中
    290
    攻擊間隔
    0.945
    經驗值
    10,255
    異常狀態臨界值
    6,433
    冰緩
    20
    感電
    20
    易碎
    115
    焦灼
    20
    殘喘
    56
    Melee
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 430–645
    暴擊率: 5%
    攻擊間隔: 0.945 秒
    用強大的攻擊擊倒敵人。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    MonsterViperStrike
    攻擊, 持續時間, 攻擊可重複, 近戰, 近戰單一目標, DoT, 混沌
    毒蛇打擊
    基本傷害: 430–645
    暴擊率: 5%
    攻擊間隔: 0.945 秒
    對敵人進行攻擊,轉化你部分的物理傷害為混沌傷害並造成中毒,該中毒受到技能持續時間影響。雙持時,會使用兩把武器打擊。限定爪、匕首與劍。
    +4 秒基礎持續時間
    獲得等同你 10% 物理傷害的額外混沌傷害
    擊中使敵人中毒
    poison duration is skill duration [1]
    visual hit effect chaos is green [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Spiders/Spider"
    
    Animated
    {
    	//If we ever get preloading on SpawnServerEffect we should remove this
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act2/spider/spider_splat/spidersplat.ao"
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Spiders/Spider"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Spiders/SpiderClimbDownViperStrikeSpectre"] = {
        name = "Lurking Venom",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        damage = 1.44,
        damageSpread = 0.2,
        attackTime = 0.945,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "Melee",
            "MonsterViperStrike",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterViperStrike"] = {
        name = "Viper Strike",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Hits enemies, converting some of your physical damage to chaos damage and inflicting poison which will be affected by modifiers to skill duration. If dual wielding, will strike with both weapons. Requires a claw, dagger or sword.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Duration] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Chaos] = true,
        },
        statDescriptionScope = "debuff_skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "physical_damage_%_to_add_as_chaos",
            "base_chance_to_poison_on_hit_%",
            "base_skill_effect_duration",
            "poison_duration_is_skill_duration",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {10, 100, 4000, levelRequirement = 4, statInterpolation = {},  cost = { }, },
        },
    }
    
    伏擊毒蛛
    野獸
    Lurking Venom
    幽魂Y
    標籤animal_claw_weapon, beast, cannot_be_monolith, chaos_affinity, extra_small_height, flesh_armour, has_dagger, has_one_handed_melee, hidden_monster, insect_blood, melee, physical_affinity, slow_movement, spider
    生命
    100%
    異常狀態臨界值
    100%
    抗性
    0 0 40 0
    傷害
    144%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    3 ~ 12
    攻擊間隔
    0.945 秒
    傷害分佈
    ±20%
    經驗值
    100%
    Model Size
    100%
    類型
    Spider
    Metadata
    SpiderClimbDownViperStrikeMenagerie
    等級
    68
    生命
    6,433
    護甲
    28,790
    閃避
    4,739
    能量護盾
    0
    傷害
    538
    法術傷害
    538
    命中
    290
    攻擊間隔
    0.945
    經驗值
    10,255
    異常狀態臨界值
    6,433
    冰緩
    20
    感電
    20
    易碎
    115
    焦灼
    20
    殘喘
    56
    MeleeAtAnimationSpeed
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 430–645
    暴擊率: 5%
    攻擊間隔: 0.945 秒
    用強大的攻擊擊倒敵人。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MonsterViperStrike
    攻擊, 持續時間, 攻擊可重複, 近戰, 近戰單一目標, DoT, 混沌
    毒蛇打擊
    基本傷害: 430–645
    暴擊率: 5%
    攻擊間隔: 0.945 秒
    對敵人進行攻擊,轉化你部分的物理傷害為混沌傷害並造成中毒,該中毒受到技能持續時間影響。雙持時,會使用兩把武器打擊。限定爪、匕首與劍。
    +4 秒基礎持續時間
    獲得等同你 10% 物理傷害的額外混沌傷害
    擊中使敵人中毒
    poison duration is skill duration [1]
    visual hit effect chaos is green [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	set_is_spider = 1
    }
    
    Actor
    {
    	basic_action = "Emerge"
    	basic_action = "Emerge2"
    	main_hand_unarmed_type = "Dagger"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Spiders/SpiderClimbDownViperStrikeMenagerie"] = {
        name = "Lurking Venom",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        damage = 1.44,
        damageSpread = 0.2,
        attackTime = 0.945,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "MonsterViperStrike",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterViperStrike"] = {
        name = "Viper Strike",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Hits enemies, converting some of your physical damage to chaos damage and inflicting poison which will be affected by modifiers to skill duration. If dual wielding, will strike with both weapons. Requires a claw, dagger or sword.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Duration] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Chaos] = true,
        },
        statDescriptionScope = "debuff_skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "physical_damage_%_to_add_as_chaos",
            "base_chance_to_poison_on_hit_%",
            "base_skill_effect_duration",
            "poison_duration_is_skill_duration",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {10, 100, 4000, levelRequirement = 4, statInterpolation = {},  cost = { }, },
        },
    }
    
    伏擊毒蛛
    野獸
    monster no map drops [1]
    Lurking Venom
    幽魂N
    標籤animal_claw_weapon, beast, chaos_affinity, flesh_armour, has_dagger, has_one_handed_melee, insect_blood, melee, physical_affinity, slow_movement, spider
    生命
    100%
    異常狀態臨界值
    100%
    抗性
    0 0 40 0
    傷害
    144%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    3 ~ 12
    攻擊間隔
    0.945 秒
    傷害分佈
    ±20%
    經驗值
    100%
    Model Size
    100%
    類型
    Spider
    Metadata
    ExpeditionSpider
    等級
    68
    生命
    6,433
    護甲
    28,790
    閃避
    4,739
    能量護盾
    0
    傷害
    538
    法術傷害
    538
    命中
    290
    攻擊間隔
    0.945
    經驗值
    10,255
    異常狀態臨界值
    6,433
    冰緩
    20
    感電
    20
    易碎
    115
    焦灼
    20
    殘喘
    56
    Melee
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 430–645
    暴擊率: 5%
    攻擊間隔: 0.945 秒
    用強大的攻擊擊倒敵人。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    MonsterViperStrike
    攻擊, 持續時間, 攻擊可重複, 近戰, 近戰單一目標, DoT, 混沌
    毒蛇打擊
    基本傷害: 430–645
    暴擊率: 5%
    攻擊間隔: 0.945 秒
    對敵人進行攻擊,轉化你部分的物理傷害為混沌傷害並造成中毒,該中毒受到技能持續時間影響。雙持時,會使用兩把武器打擊。限定爪、匕首與劍。
    +4 秒基礎持續時間
    獲得等同你 10% 物理傷害的額外混沌傷害
    擊中使敵人中毒
    poison duration is skill duration [1]
    visual hit effect chaos is green [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	set_is_spider = 1
    }
    
    Actor
    {
    	basic_action = "Emerge"
    	main_hand_unarmed_type = "Dagger"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueExpedition/Spider/ExpeditionSpider"] = {
        name = "Lurking Venom",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        damage = 1.44,
        damageSpread = 0.2,
        attackTime = 0.945,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "Melee",
            "MonsterViperStrike",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterViperStrike"] = {
        name = "Viper Strike",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Hits enemies, converting some of your physical damage to chaos damage and inflicting poison which will be affected by modifiers to skill duration. If dual wielding, will strike with both weapons. Requires a claw, dagger or sword.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Duration] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Chaos] = true,
        },
        statDescriptionScope = "debuff_skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "physical_damage_%_to_add_as_chaos",
            "base_chance_to_poison_on_hit_%",
            "base_skill_effect_duration",
            "poison_duration_is_skill_duration",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {10, 100, 4000, levelRequirement = 4, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 全域
  • 伏擊毒蛛
    野獸
    Lurking Venom
    幽魂Y
    地區織網者巢穴
    標籤animal_claw_weapon, beast, flesh_armour, insect_blood, is_unarmed, medium_movement, melee, not_int, physical_affinity, spider
    Packs
  • 織網者巢穴: 伏擊毒蛛
  • 生命
    150%
    護甲
    +50%
    閃避
    +50%
    異常狀態臨界值
    150%
    抗性
    0 0 40 0
    傷害
    162%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    3 ~ 11
    攻擊間隔
    1.065 秒
    傷害分佈
    ±20%
    經驗值
    120%
    Model Size
    140%
    類型
    ScalySabreSpider
    Metadata
    ScalySabreSpider
    等級
    18
    生命
    260
    護甲
    482
    閃避
    740
    能量護盾
    0
    傷害
    34
    法術傷害
    34
    命中
    34
    攻擊間隔
    1.065
    經驗值
    715
    異常狀態臨界值
    260
    冰緩
    1
    感電
    1
    易碎
    5
    焦灼
    1
    殘喘
    2
    MeleeAtAnimationSpeed
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 28–41
    暴擊率: 5%
    攻擊間隔: 1.065 秒
    用強大的攻擊擊倒敵人。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MonsterFlickerStrikeAtAnimationSpeed
    攻擊, 近戰, 近戰單一目標, 攻擊可重複, 位移, 持續時間, 冷卻
    閃現打擊
    基本傷害: 28–41
    暴擊率: 5%
    攻擊間隔: 1.065 秒
    冷卻時間: 2 秒
    傳送至目標怪物身邊並用近戰武器對其造成傷害。若是未指定目標,則系統會為其隨機指定一隻怪物。釋放一顆狂怒球能重置其技能冷卻。
    造成 10% 更多傷害
    增加 30% 攻擊速度
    每個狂怒球增加 10% 攻擊速度
    action attack or cast time uses animation length [1]
    ignores proximity shield [1]
    melee defer damage prediction [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Spiders/ScalySabre/ScalySabreSpider"] = {
        name = "Lurking Venom",
        life = 1.5,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        damage = 1.62,
        damageSpread = 0.2,
        attackTime = 1.065,
        attackRange = 11,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "MonsterFlickerStrikeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterFlickerStrikeAtAnimationSpeed"] = {
        name = "Flicker Strike",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Movement] = true,
            [SkillType.Duration] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_speed_+%",
            "base_attack_speed_+%_per_frenzy_charge",
            "active_skill_damage_+%_final",
            "ignores_proximity_shield",
            "melee_defer_damage_prediction",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {30, 10, 10, levelRequirement = 13, statInterpolation = {},  cost = { }, },
        },
    }
    
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