幽魂Y
地區永恆實驗室, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 巨蛛巢穴, 劇毒林谷, 異蛛巢穴, 異蛛墓塚, 巨蛛之林, 亞特蘭提斯
標籤animal_claw_weapon, beast, extra_small_height, flesh_armour, has_dagger, has_one_handed_melee, insect_blood, large_model, melee, physical_affinity, slow_movement, spider
Packs
  • 永恆實驗室: 網床之母, 躍影巨蛛
  • 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空: 躍影巨蛛, 網床之母
  • 生命
    150%
    異常狀態臨界值
    150%
    抗性
    0 0 75 0
    傷害
    172%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    4 ~ 13
    攻擊間隔
    0.945 秒
    傷害分佈
    ±20%
    經驗值
    100%
    Model Size
    120%
    類型
    SpiderChampion
    Metadata
    SpiderWebChampion
    等級
    83
    生命
    48,025
    護甲
    92,477
    閃避
    7,860
    能量護盾
    0
    傷害
    1,549
    法術傷害
    1,549
    命中
    0
    攻擊間隔
    0.945
    經驗值
    13,132
    異常狀態臨界值
    48,025
    冰緩
    152
    感電
    152
    易碎
    859
    焦灼
    152
    殘喘
    420
    MeleeAtAnimationSpeed
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 1239–1858
    暴擊率: 5%
    攻擊間隔: 0.945 秒
    用強大的攻擊擊倒敵人。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MonsterFlickerStrike
    攻擊, 近戰, 近戰單一目標, 攻擊可重複, 位移, 持續時間, 冷卻
    閃現打擊
    基本傷害: 1239–1858
    暴擊率: 5%
    攻擊間隔: 0.945 秒
    冷卻時間: 2 秒
    傳送至目標怪物身邊並用近戰武器對其造成傷害。若是未指定目標,則系統會為其隨機指定一隻怪物。釋放一顆狂怒球能重置其技能冷卻。
    造成 10% 更多傷害
    增加 30% 攻擊速度
    每個狂怒球增加 10% 攻擊速度
    ignores proximity shield [1]
    melee defer damage prediction [1]
    SpiderWebChampion
    法術, 範圍, 範圍法術, 可觸發
    施放時間: 1 秒
    冷卻時間: 10 秒
    +5 秒基礎持續時間
    active skill area of effect radius +% final [-50]
    movement velocity while spider +% [50]
    phase through objects while spider [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	set_is_spider = 1
    }
    
    Actor
    {
    	basic_action = "Emerge"
    	basic_action = "Emerge2"
    	main_hand_unarmed_type = "Dagger"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Spiders/SpiderWebChampion"] = {
        name = "Webbed Spider",
        life = 1.5,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 75,
        chaosResist = 0,
        damage = 1.72,
        damageSpread = 0.2,
        attackTime = 0.945,
        attackRange = 13,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "MonsterFlickerStrike",
            "SpiderWebChampion",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterFlickerStrike"] = {
        name = "Flicker Strike",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Movement] = true,
            [SkillType.Duration] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_speed_+%",
            "base_attack_speed_+%_per_frenzy_charge",
            "active_skill_damage_+%_final",
            "ignores_proximity_shield",
            "melee_defer_damage_prediction",
        },
        levels = {
            [1] = {30, 10, 10, levelRequirement = 13, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SpiderWebChampion"] = {
        name = "SpiderWebChampion",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "movement_velocity_while_spider_+%",
            "active_skill_area_of_effect_radius_+%_final",
            "phase_through_objects_while_spider",
        },
        levels = {
            [1] = {5000, 50, -50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
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