決鬥者殘影
人形
增加 60% 攻擊速度
Shade of a Duelist
幽魂 | N |
---|---|
標籤 | aura_bearer, cold_affinity, exile, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, human, humanoid, light_armour, lightning_affinity, medium_height, medium_movement, not_int, physical_affinity, red_blood, rogue_exile, slashing_weapon |
生命
1650%
護甲
+50%
閃避
+50%
異常狀態臨界值
1650%
抗性
40
40
40
25
傷害
62%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 6
攻擊間隔
1.56 秒
傷害分佈
±20%
經驗值
220%
Model Size
100%
類型
DarkExileDuelist1
Metadata
DarkExileDuelist1
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
106,150
護甲
28,790
閃避
4,739
能量護盾
0
傷害
232
法術傷害
232
命中
0
攻擊間隔
1.56
經驗值
22,561
異常狀態臨界值
106,150
冰緩
336
感電
336
易碎
1,899
焦灼
336
殘喘
927
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
DarkExileHatred
法術, 範圍, 增益, 消耗保留, 圖騰施放單獨, 圖騰技能, 光環, 冰冷, 立即, 範圍法術, 可祝福, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, 冷卻
憎恨
施放時間: 1.2 秒
冷卻時間: 0.5 秒
施放一個光環,使你與受光環影響友方獲得根據物理傷害的額外冰冷傷害。
你和附近友方獲得等同 40% 物理傷害的額外冰冷傷害
active skill area of effect radius +% final [50]
active skill area of effect radius +% final [50]
DarkExileWrath
法術, 範圍, 增益, 消耗保留, 圖騰施放單獨, 圖騰技能, 光環, 閃電, 立即, 範圍法術, 可祝福, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, 冷卻
雷霆
施放時間: 1.2 秒
冷卻時間: 0.5 秒
施放一個光環,使你與受光環影響友方在攻擊時額外附帶閃電傷害,並且造成更多法術閃電傷害。
你和附近友方的攻擊額外造成 68.51 至 685.1 閃電傷害
active skill area of effect radius +% final [50]
active skill area of effect radius +% final [50]
DarkExileAnger
法術, 範圍, 增益, 消耗保留, 圖騰施放單獨, 圖騰技能, 光環, 火焰, 立即, 範圍法術, 可祝福, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, 冷卻
憤怒
施放時間: 1.2 秒
冷卻時間: 0.5 秒
施放一個光環,使你與受光環影響友方在攻擊和施放法術時額外附帶火焰傷害。
你和附近友方的攻擊額外造成 182.7 至 304.5 火焰傷害
active skill area of effect radius +% final [50]
active skill area of effect radius +% final [50]
DarkExileVaalReave
攻擊, 範圍, 近戰, 瓦爾, NeverExertable
瓦爾.衝擊波
基本傷害: 185–278
暴擊率: 5%
攻擊間隔: 1.56 秒
重複對不同方向進行範圍攻擊。每擊中一個敵人將會使瓦爾.衝擊波的範圍增大。若是一段時間內沒有使用瓦爾.衝擊波擊中敵人或是使用了其他技能,此範圍將會還原。限定匕首、爪、單手劍。
不會暴擊
每階段有 100% 更多範圍效果
150% 更多攻擊速度
+4 最大層數
active skill area of effect radius +% final [-9]
base attack repeat count [7]
is area damage [1]
reave additional starting stacks [4]
reave rotation on repeat [135]
每階段有 100% 更多範圍效果
150% 更多攻擊速度
+4 最大層數
active skill area of effect radius +% final [-9]
base attack repeat count [7]
is area damage [1]
reave additional starting stacks [4]
reave rotation on repeat [135]
DarkExileWhirlingBlades
攻擊, 近戰, 位移, 快行
迴旋之刃
基本傷害: 185–278
暴擊率: 5%
攻擊間隔: 1.56 秒
迅速穿越敵人並同時造成武器傷害。如果雙持武器攻擊,會使用兩把武器打出一次性傷害。限定匕首、爪以及單手劍。
造成 30% 更少傷害
增加 6% 物理傷害
100% 更多攻擊速度
base skill show average damage instead of dps [1]
cast time overrides attack duration [0]
ignores proximity shield [1]
增加 6% 物理傷害
100% 更多攻擊速度
base skill show average damage instead of dps [1]
cast time overrides attack duration [0]
ignores proximity shield [1]
DarkExileFlickerStrike
攻擊, 近戰, 近戰單一目標, 攻擊可重複, 位移, 持續時間, 冷卻
閃現打擊
基本傷害: 185–278
暴擊率: 5%
攻擊間隔: 1.56 秒
冷卻時間: 12 秒
傳送至目標怪物身邊並用近戰武器對其造成傷害。若是未指定目標,則系統會為其隨機指定一隻怪物。釋放一顆狂怒球能重置其技能冷卻。
技能重複施放 8 次
造成 30% 更少傷害
附加 20% 物理傷害的閃電傷害
增加 180% 攻擊速度
ignores proximity shield [1]
造成 30% 更少傷害
附加 20% 物理傷害的閃電傷害
增加 180% 攻擊速度
ignores proximity shield [1]
DarkExileReave
攻擊, 範圍, 攻擊可重複, 近戰
衝擊波
基本傷害: 185–278
暴擊率: 5%
攻擊間隔: 1.56 秒
對前方區域攻擊。每個擊中敵人的衝擊波獲得疊層。若是一段時間內沒有使用衝擊波擊中敵人時會開始失去疊層。限定匕首、爪、單手劍。
增加 55% 攻擊速度
每階段有 80% 更多範圍效果
active skill area of effect radius +% final [-9]
is area damage [1]
每階段有 80% 更多範圍效果
active skill area of effect radius +% final [-9]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Exiles/DarkExiles/DarkExile" Stats { set_base_mana_cost_-% = 0 set_mana_regeneration_rate_per_minute_% = 600 }
Object Type Codes
version 2 extends "Metadata/Monsters/Exiles/DarkExiles/DarkExile"
-- src\Data\Spectres.lua minions["Metadata/Monsters/DarkExiles/DarkExileDuelist1"] = { name = "Shade of a Duelist", life = 16.5, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 0.62, damageSpread = 0.2, attackTime = 1.56, attackRange = 6, accuracy = 1, weaponType1 = "One Hand Sword", weaponType2 = "One Hand Sword", skillList = { "DarkExileWhirlingBlades", "DarkExileFlickerStrike", "DarkExileAnger", "DarkExileHatred", "DarkExileWrath", "DarkExileReave", "DarkExileVaalReave", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["DarkExileWhirlingBlades"] = { name = "Whirling Blades", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.43, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "cast_time_overrides_attack_duration", "physical_damage_+%", "active_skill_damage_+%_final", "active_skill_attack_speed_+%_final", "ignores_proximity_shield", "base_skill_show_average_damage_instead_of_dps", }, levels = { [1] = {0, 6, -30, 100, levelRequirement = 73, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DarkExileFlickerStrike"] = { name = "Flicker Strike", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Movement] = true, [SkillType.Duration] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_speed_+%", "physical_damage_%_to_add_as_lightning", "active_skill_damage_+%_final", "skill_repeat_count", "ignores_proximity_shield", }, levels = { [1] = {180, 20, -30, 8, levelRequirement = 73, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DarkExileAnger"] = { name = "Anger", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Casts an aura that adds fire damage to the attacks and spells of you and your allies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Buff] = true, [SkillType.HasReservation] = true, [SkillType.TotemCastsAlone] = true, [SkillType.Totemable] = true, [SkillType.Aura] = true, [SkillType.Fire] = true, [SkillType.Instant] = true, [SkillType.AreaSpell] = true, [SkillType.CanHaveBlessing] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "aura_skill_stat_descriptions", castTime = 1.2, baseFlags = { area = true, spell = true, aura = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_minimum_added_fire_damage", "attack_maximum_added_fire_damage", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {0.60000002384186, 1, 50, levelRequirement = 73, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DarkExileHatred"] = { name = "Hatred", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Casts an aura that grants extra cold damage based on physical damage to you and your allies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Buff] = true, [SkillType.HasReservation] = true, [SkillType.TotemCastsAlone] = true, [SkillType.Totemable] = true, [SkillType.Aura] = true, [SkillType.Cold] = true, [SkillType.Instant] = true, [SkillType.AreaSpell] = true, [SkillType.CanHaveBlessing] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "aura_skill_stat_descriptions", castTime = 1.2, baseFlags = { area = true, spell = true, aura = true, }, baseMods = { }, qualityStats = { }, stats = { "physical_damage_%_to_add_as_cold", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {40, 50, levelRequirement = 73, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DarkExileWrath"] = { name = "Wrath", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Casts an aura that adds lightning damage to the attacks of you and your allies, and makes your spells deal more lightning damage.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Buff] = true, [SkillType.HasReservation] = true, [SkillType.TotemCastsAlone] = true, [SkillType.Totemable] = true, [SkillType.Aura] = true, [SkillType.Lightning] = true, [SkillType.Instant] = true, [SkillType.AreaSpell] = true, [SkillType.CanHaveBlessing] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "aura_skill_stat_descriptions", castTime = 1.2, baseFlags = { area = true, spell = true, aura = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_minimum_added_lightning_damage", "attack_maximum_added_lightning_damage", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {0.20000000298023, 2, 50, levelRequirement = 73, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DarkExileReave"] = { name = "Reave", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Attacks an area in front of you. Each Reave that hits an enemy grants stages, which you will begin to lose after a short period without hitting anything. Only works with Daggers, Claws, and One-Handed Swords.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "reave_area_of_effect_+%_final_per_stage", "attack_speed_+%", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {80, 55, -9, levelRequirement = 73, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DarkExileVaalReave"] = { name = "Vaal Reave", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Repeatedly attacks a large area in different directions. Each Vaal Reave that hits an enemy grants stages, which you will begin to lose after a short period without hitting anything. Only works with Daggers, Claws, and One-Handed Swords.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Vaal] = true, [SkillType.NeverExertable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "reave_area_of_effect_+%_final_per_stage", "reave_rotation_on_repeat", "reave_additional_max_stacks", "base_attack_repeat_count", "active_skill_attack_speed_+%_final", "reave_additional_starting_stacks", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "global_cannot_crit", }, levels = { [1] = {100, 135, 4, 7, 150, 4, -9, levelRequirement = 73, statInterpolation = {}, cost = { }, }, }, }
增加 60% 攻擊速度
Id | MonsterImplicitFastAttack3 |
---|---|
Family | IncreasedAttackSpeed |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | attack speed |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.