Simulacre de Duelliste
Humanoïde
60% d'Augmentation de la Vitesse d'attaque
Shade of a Duelist
SpectreN
Tagsaura_bearer, cold_affinity, exile, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, human, humanoid, light_armour, lightning_affinity, medium_height, medium_movement, not_int, physical_affinity, red_blood, rogue_exile, slashing_weapon
Vie
1650%
Armure
+50%
Évasion
+50%
Ailment Threshold
1650%
Résistance
40 40 40 25
Damage
62%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 6
Attack Time
1.56 Second
Damage Spread
±20%
Expérience
220%
Model Size
100%
Type
DarkExileDuelist1
Metadata
DarkExileDuelist1
Niveau
68
Vie
106,150
Armure
43,185
Évasion
7,109
Bouclier d'énergie
0
Damage
232
Dégâts des sorts
232
Précision
290
Attack Time
1.56
Expérience
22,561
Ailment Threshold
106,150
Chill
336
Shock
336
Brittle
1,899
Scorch
336
Sap
927
DarkExileHatred
Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Cold, Instant, AreaSpell, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
Haine
Temps d'incantation: 1.2 sec.
Temps de recharge: 0.5 sec.
Une aura qui rajoute une partie des dégâts physiques sous forme de dégâts de froid, affectant le lanceur et ses alliés.
Vous et les Alliés à proximité Rajoutez 40% de vos Dégâts physiques sous forme de Dégâts de froid
active skill area of effect radius +% final [50]
DarkExileWrath
Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Lightning, Instant, AreaSpell, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
Fureur
Temps d'incantation: 1.2 sec.
Temps de recharge: 0.5 sec.
Une aura qui ajoute des dégâts de foudre aux attaques et augmente les dégâts de foudre infligés par les sorts, affectant le lanceur et ses alliés.
Vous et les Alliés à proximité avez 68.51 à 685.1 Dégâts de foudre supplémentaires avec les Attaques
active skill area of effect radius +% final [50]
DarkExileAnger
Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Fire, Instant, AreaSpell, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
Colère
Temps d'incantation: 1.2 sec.
Temps de recharge: 0.5 sec.
Une aura qui ajoute des dégâts de feu aux attaques et aux sorts, affectant le lanceur et ses alliés.
Vous et les Alliés à proximité avez 182.7 à 304.5 Dégâts de feu supplémentaires avec les Attaques
active skill area of effect radius +% final [50]
DarkExileVaalReave
Attack, Area, Melee, Vaal, NeverExertable
Ravage vaal
Base Damage: 185–278
Chances de coup critique: 5%
Attack Time: 1.56 sec.
Une attaque à plusieurs reprises qui cible une grande zone dans différentes directions. Chaque Ravage vaal qui touche un ennemi augmente la zone d'effet. Cette zone est progressivement perdue après une courte période sans toucher quoi que ce soit. Fonctionne uniquement avec les dagues, griffes ou épées à une main.
Vous n'infligez plus de Coups critiques
100% Davantage de Zone d'effet pour chaque Palier
150% Davantage de Vitesse d'attaque
+4 au nombre maximum de Paliers
active skill area of effect radius +% final [-9]
base attack repeat count [7]
is area damage [1]
reave additional starting stacks [4]
reave rotation on repeat [135]
DarkExileWhirlingBlades
Attack, Melee, Movement, Travel
Lames tourbillonnantes
Base Damage: 185–278
Chances de coup critique: 5%
Attack Time: 1.56 sec.
Un plongeon à travers les ennemis, qui inflige des dégâts d'arme. Si vous maniez deux armes, vous attaquerez avec vos deux armes simultanément pour n'infliger qu'un seul coup. Fonctionne uniquement avec les dagues, épées à une main ou griffes.
30% de Perte de Dégâts
6% d'Augmentation des Dégâts physiques
100% Davantage de Vitesse d'attaque
base skill show average damage instead of dps [1]
cast time overrides attack duration [0]
ignores proximity shield [1]
DarkExileFlickerStrike
Attack, Melee, MeleeSingleTarget, Multistrikeable, Movement, Duration, Cooldown
Frappe fulgurante
Base Damage: 185–278
Chances de coup critique: 5%
Attack Time: 1.56 sec.
Temps de recharge: 12 sec.
Une téléportation du personnage jusqu'à un monstre à proximité suivie d'une attaque avec une arme de mêlée. Si aucun monstre n'est spécifiquement ciblé, la cible est choisie aléatoirement. Octroie un Effet bénéfique temporaire qui augmente la Vitesse de déplacement. Le temps de recharge peut être ignoré en dépensant une charge de frénésie.
Les Aptitudes se répètent 8 fois de plus
30% de Perte de Dégâts
Rajoutez 20% des Dégâts physiques sous forme de Dégâts de foudre
180% d'Augmentation de la Vitesse d'attaque
ignores proximity shield [1]
DarkExileReave
Attack, Area, Multistrikeable, Melee
Ravage
Base Damage: 185–278
Chances de coup critique: 5%
Attack Time: 1.56 sec.
Une attaque qui cible une zone face à vous. Chaque Ravage qui touche un ennemi accroît la zone d'effet. Cette zone est perdue progressivement après une courte période sans toucher quoi que ce soit. Fonctionne uniquement avec les dagues, griffes ou épées à une main.
55% d'Augmentation de la Vitesse d'attaque
80% Davantage de Zone d'effet pour chaque Palier
active skill area of effect radius +% final [-9]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Exiles/DarkExiles/DarkExile"

Stats
{
	set_base_mana_cost_-% = 0
	set_mana_regeneration_rate_per_minute_% = 600
}

Object Type Codes

version 2
extends "Metadata/Monsters/Exiles/DarkExiles/DarkExile"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/DarkExiles/DarkExileDuelist1"] = {
    name = "Shade of a Duelist",
    life = 16.5,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 0.62,
    damageSpread = 0.2,
    attackTime = 1.56,
    attackRange = 6,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    weaponType2 = "One Hand Sword",
    skillList = {
        "DarkExileWhirlingBlades",
        "DarkExileFlickerStrike",
        "DarkExileAnger",
        "DarkExileHatred",
        "DarkExileWrath",
        "DarkExileReave",
        "DarkExileVaalReave",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["DarkExileWhirlingBlades"] = {
    name = "Whirling Blades",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.Movement] = true,
        [SkillType.Travel] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.43,
    baseFlags = {
        attack = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "cast_time_overrides_attack_duration",
        "physical_damage_+%",
        "active_skill_damage_+%_final",
        "active_skill_attack_speed_+%_final",
        "ignores_proximity_shield",
        "base_skill_show_average_damage_instead_of_dps",
    },
    levels = {
        [1] = {0, 6, -30, 100, levelRequirement = 73, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DarkExileFlickerStrike"] = {
    name = "Flicker Strike",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Movement] = true,
        [SkillType.Duration] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_speed_+%",
        "physical_damage_%_to_add_as_lightning",
        "active_skill_damage_+%_final",
        "skill_repeat_count",
        "ignores_proximity_shield",
    },
    levels = {
        [1] = {180, 20, -30, 8, levelRequirement = 73, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DarkExileAnger"] = {
    name = "Anger",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Casts an aura that adds fire damage to the attacks and spells of you and your allies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Buff] = true,
        [SkillType.HasReservation] = true,
        [SkillType.TotemCastsAlone] = true,
        [SkillType.Totemable] = true,
        [SkillType.Aura] = true,
        [SkillType.Fire] = true,
        [SkillType.Instant] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.CanHaveBlessing] = true,
        [SkillType.InstantNoRepeatWhenHeld] = true,
        [SkillType.InstantShiftAttackForLeftMouse] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "aura_skill_stat_descriptions",
    castTime = 1.2,
    baseFlags = {
        area = true,
        spell = true,
        aura = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_minimum_added_fire_damage",
        "attack_maximum_added_fire_damage",
        "active_skill_area_of_effect_radius_+%_final",
    },
    levels = {
        [1] = {0.60000002384186, 1, 50, levelRequirement = 73, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DarkExileHatred"] = {
    name = "Hatred",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Casts an aura that grants extra cold damage based on physical damage to you and your allies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Buff] = true,
        [SkillType.HasReservation] = true,
        [SkillType.TotemCastsAlone] = true,
        [SkillType.Totemable] = true,
        [SkillType.Aura] = true,
        [SkillType.Cold] = true,
        [SkillType.Instant] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.CanHaveBlessing] = true,
        [SkillType.InstantNoRepeatWhenHeld] = true,
        [SkillType.InstantShiftAttackForLeftMouse] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "aura_skill_stat_descriptions",
    castTime = 1.2,
    baseFlags = {
        area = true,
        spell = true,
        aura = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "physical_damage_%_to_add_as_cold",
        "active_skill_area_of_effect_radius_+%_final",
    },
    levels = {
        [1] = {40, 50, levelRequirement = 73, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DarkExileWrath"] = {
    name = "Wrath",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Casts an aura that adds lightning damage to the attacks of you and your allies, and makes your spells deal more lightning damage.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Buff] = true,
        [SkillType.HasReservation] = true,
        [SkillType.TotemCastsAlone] = true,
        [SkillType.Totemable] = true,
        [SkillType.Aura] = true,
        [SkillType.Lightning] = true,
        [SkillType.Instant] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.CanHaveBlessing] = true,
        [SkillType.InstantNoRepeatWhenHeld] = true,
        [SkillType.InstantShiftAttackForLeftMouse] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "aura_skill_stat_descriptions",
    castTime = 1.2,
    baseFlags = {
        area = true,
        spell = true,
        aura = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_minimum_added_lightning_damage",
        "attack_maximum_added_lightning_damage",
        "active_skill_area_of_effect_radius_+%_final",
    },
    levels = {
        [1] = {0.20000000298023, 2, 50, levelRequirement = 73, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DarkExileReave"] = {
    name = "Reave",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Attacks an area in front of you. Each Reave that hits an enemy grants stages, which you will begin to lose after a short period without hitting anything. Only works with Daggers, Claws, and One-Handed Swords.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "reave_area_of_effect_+%_final_per_stage",
        "attack_speed_+%",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {80, 55, -9, levelRequirement = 73, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DarkExileVaalReave"] = {
    name = "Vaal Reave",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Repeatedly attacks a large area in different directions. Each Vaal Reave that hits an enemy grants stages, which you will begin to lose after a short period without hitting anything. Only works with Daggers, Claws, and One-Handed Swords.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.Vaal] = true,
        [SkillType.NeverExertable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "reave_area_of_effect_+%_final_per_stage",
        "reave_rotation_on_repeat",
        "reave_additional_max_stacks",
        "base_attack_repeat_count",
        "active_skill_attack_speed_+%_final",
        "reave_additional_starting_stacks",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
        "global_cannot_crit",
    },
    levels = {
        [1] = {100, 135, 4, 7, 150, 4, -9, levelRequirement = 73, statInterpolation = {},  cost = { }, },
    },
}
60% d'Augmentation de la Vitesse d'attaque
IdMonsterImplicitFastAttack3
FamilyIncreasedAttackSpeed
Domainsmonstre (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • attack speed +% Min: 60 Max: 60 Global
  • Craft Tagsattack speed
    Edit

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