决斗者残影
人形
攻击速度加快 60%
Shade of a Duelist
幽魂 | N |
---|---|
标签 | aura_bearer, cold_affinity, exile, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, human, humanoid, light_armour, lightning_affinity, medium_height, medium_movement, not_int, physical_affinity, red_blood, rogue_exile, slashing_weapon |
生命
1650%
护甲
+50%
闪避值
+50%
异常状态临界值
1650%
抗性
40 40 40 25
伤害
62%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 6
攻击间隔
1.56 秒
伤害分布
±20%
经验值
220%
Model Size
100%
类型
DarkExileDuelist1
Metadata
DarkExileDuelist1
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
106,150
护甲
43,185
闪避值
7,109
能量护盾
0
伤害
232
法术伤害
232
命中
290
攻击间隔
1.56
经验值
22,561
异常状态临界值
106,150
冰缓
336
Shock
336
Brittle
1,899
Scorch
336
Sap
927
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
DarkExileHatred
法术, 范围, 增益, 消耗保留, 图腾施放单独, 图腾技能, 光环, 冰冷, 立即, 范围法术, 可祝福, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, 冷却
憎恨
施放间隔: 1.2 秒
冷却时间: 0.5 秒
施放一个光环,使你与受光环影响友军获得额外冰霜伤害.
你与周围友军额外获得 40% 物理伤害,并转化为冰霜伤害
active skill area of effect radius +% final [50]
active skill area of effect radius +% final [50]
DarkExileWrath
法术, 范围, 增益, 消耗保留, 图腾施放单独, 图腾技能, 光环, 闪电, 立即, 范围法术, 可祝福, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, 冷却
雷霆
施放间隔: 1.2 秒
冷却时间: 0.5 秒
施放一个光环, 使你与受光环影响友军在攻击时额外附带闪电伤害, 并且造成更多法术闪电伤害.
你和周围友军的攻击造成 68.51 到 685.1 点额外闪电伤害
active skill area of effect radius +% final [50]
active skill area of effect radius +% final [50]
DarkExileAnger
法术, 范围, 增益, 消耗保留, 图腾施放单独, 图腾技能, 光环, 火焰, 立即, 范围法术, 可祝福, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, 冷却
愤怒
施放间隔: 1.2 秒
冷却时间: 0.5 秒
施放一个光环,使你与受光环影响友军在攻击和施放法术时额外附带火焰伤害.
你和周围友军的攻击额外造成 182.7 - 304.5 火焰伤害
active skill area of effect radius +% final [50]
active skill area of effect radius +% final [50]
DarkExileVaalReave
攻击, 范围, 近战, 瓦尔, NeverExertable
瓦尔.冲击波
基本伤害: 185–278
暴击几率: 5%
攻击间隔: 1.56 秒
攻击不同方向的大片区域。击中敌人的每道瓦尔冲击波都会积累阶段,只要短期内没有击中任何目标就会失去阶段。 限定匕首,爪类,单手剑。
无法造成暴击
每层会使总范围额外扩大 100%
攻击速度总增 150%
+4 最大层数
active skill area of effect radius +% final [-9]
base attack repeat count [7]
is area damage [1]
reave additional starting stacks [4]
reave rotation on repeat [135]
每层会使总范围额外扩大 100%
攻击速度总增 150%
+4 最大层数
active skill area of effect radius +% final [-9]
base attack repeat count [7]
is area damage [1]
reave additional starting stacks [4]
reave rotation on repeat [135]
DarkExileWhirlingBlades
攻击, 近战, 位移, 快行
回旋之刃
基本伤害: 185–278
暴击几率: 5%
攻击间隔: 1.56 秒
在敌人之间穿梭,造成武器伤害。双持时使用两把武器同时发起攻击并造成一次伤害。需要匕首、爪类和单手剑。
伤害总降 30%
物理伤害提高 6%
攻击速度总增 100%
base skill show average damage instead of dps [1]
cast time overrides attack duration [0]
ignores proximity shield [1]
物理伤害提高 6%
攻击速度总增 100%
base skill show average damage instead of dps [1]
cast time overrides attack duration [0]
ignores proximity shield [1]
DarkExileFlickerStrike
攻击, 近战, 近战单一目标, 攻击可重复, 位移, 持续时间, 冷却
闪现打击
基本伤害: 185–278
暴击几率: 5%
攻击间隔: 1.56 秒
冷却时间: 12 秒
传送至目标怪物身边并用近战武器对其造成伤害。若是未选定目标,则系统会为其随机指定一只怪物。获得一个增益效果,使移动速度提高一段时间。消耗一个狂怒球能重置其技能冷却。
技能可重复施放 8 次
伤害总降 30%
获得额外闪电伤害, 其数值等同于物理伤害的 20%
攻击速度加快 180%
ignores proximity shield [1]
伤害总降 30%
获得额外闪电伤害, 其数值等同于物理伤害的 20%
攻击速度加快 180%
ignores proximity shield [1]
DarkExileReave
攻击, 范围, 攻击可重复, 近战
冲击波
基本伤害: 185–278
暴击几率: 5%
攻击间隔: 1.56 秒
攻击前方一片区域。击中敌人的每道冲击波都会积累阶段,只要短期内没有击中任何目标就会失去阶段。限定匕首,爪类,单手剑。
攻击速度加快 55%
每层会使总范围额外扩大 80%
active skill area of effect radius +% final [-9]
is area damage [1]
每层会使总范围额外扩大 80%
active skill area of effect radius +% final [-9]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Exiles/DarkExiles/DarkExile" Stats { set_base_mana_cost_-% = 0 set_mana_regeneration_rate_per_minute_% = 600 }
Object Type Codes
version 2 extends "Metadata/Monsters/Exiles/DarkExiles/DarkExile"
-- src\Data\Spectres.lua minions["Metadata/Monsters/DarkExiles/DarkExileDuelist1"] = { name = "Shade of a Duelist", life = 16.5, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 0.62, damageSpread = 0.2, attackTime = 1.56, attackRange = 6, accuracy = 1, weaponType1 = "One Hand Sword", weaponType2 = "One Hand Sword", skillList = { "DarkExileWhirlingBlades", "DarkExileFlickerStrike", "DarkExileAnger", "DarkExileHatred", "DarkExileWrath", "DarkExileReave", "DarkExileVaalReave", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["DarkExileWhirlingBlades"] = { name = "Whirling Blades", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.43, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "cast_time_overrides_attack_duration", "physical_damage_+%", "active_skill_damage_+%_final", "active_skill_attack_speed_+%_final", "ignores_proximity_shield", "base_skill_show_average_damage_instead_of_dps", }, levels = { [1] = {0, 6, -30, 100, levelRequirement = 73, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DarkExileFlickerStrike"] = { name = "Flicker Strike", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Movement] = true, [SkillType.Duration] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_speed_+%", "physical_damage_%_to_add_as_lightning", "active_skill_damage_+%_final", "skill_repeat_count", "ignores_proximity_shield", }, levels = { [1] = {180, 20, -30, 8, levelRequirement = 73, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DarkExileAnger"] = { name = "Anger", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Casts an aura that adds fire damage to the attacks and spells of you and your allies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Buff] = true, [SkillType.HasReservation] = true, [SkillType.TotemCastsAlone] = true, [SkillType.Totemable] = true, [SkillType.Aura] = true, [SkillType.Fire] = true, [SkillType.Instant] = true, [SkillType.AreaSpell] = true, [SkillType.CanHaveBlessing] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "aura_skill_stat_descriptions", castTime = 1.2, baseFlags = { area = true, spell = true, aura = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_minimum_added_fire_damage", "attack_maximum_added_fire_damage", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {0.60000002384186, 1, 50, levelRequirement = 73, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DarkExileHatred"] = { name = "Hatred", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Casts an aura that grants extra cold damage based on physical damage to you and your allies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Buff] = true, [SkillType.HasReservation] = true, [SkillType.TotemCastsAlone] = true, [SkillType.Totemable] = true, [SkillType.Aura] = true, [SkillType.Cold] = true, [SkillType.Instant] = true, [SkillType.AreaSpell] = true, [SkillType.CanHaveBlessing] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "aura_skill_stat_descriptions", castTime = 1.2, baseFlags = { area = true, spell = true, aura = true, }, baseMods = { }, qualityStats = { }, stats = { "physical_damage_%_to_add_as_cold", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {40, 50, levelRequirement = 73, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DarkExileWrath"] = { name = "Wrath", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Casts an aura that adds lightning damage to the attacks of you and your allies, and makes your spells deal more lightning damage.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Buff] = true, [SkillType.HasReservation] = true, [SkillType.TotemCastsAlone] = true, [SkillType.Totemable] = true, [SkillType.Aura] = true, [SkillType.Lightning] = true, [SkillType.Instant] = true, [SkillType.AreaSpell] = true, [SkillType.CanHaveBlessing] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "aura_skill_stat_descriptions", castTime = 1.2, baseFlags = { area = true, spell = true, aura = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_minimum_added_lightning_damage", "attack_maximum_added_lightning_damage", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {0.20000000298023, 2, 50, levelRequirement = 73, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DarkExileReave"] = { name = "Reave", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Attacks an area in front of you. Each Reave that hits an enemy grants stages, which you will begin to lose after a short period without hitting anything. Only works with Daggers, Claws, and One-Handed Swords.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "reave_area_of_effect_+%_final_per_stage", "attack_speed_+%", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {80, 55, -9, levelRequirement = 73, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DarkExileVaalReave"] = { name = "Vaal Reave", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Repeatedly attacks a large area in different directions. Each Vaal Reave that hits an enemy grants stages, which you will begin to lose after a short period without hitting anything. Only works with Daggers, Claws, and One-Handed Swords.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Vaal] = true, [SkillType.NeverExertable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "reave_area_of_effect_+%_final_per_stage", "reave_rotation_on_repeat", "reave_additional_max_stacks", "base_attack_repeat_count", "active_skill_attack_speed_+%_final", "reave_additional_starting_stacks", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "global_cannot_crit", }, levels = { [1] = {100, 135, 4, 7, 150, 4, -9, levelRequirement = 73, statInterpolation = {}, cost = { }, }, }, }
攻击速度加快 60%
Id | MonsterImplicitFastAttack3 |
---|---|
Family | IncreasedAttackSpeed |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | attack speed |