等級效果 /40
等級 | 需要等級 | 敏捷 | 消耗 | 基本傷害 | 經驗值 |
---|---|---|---|---|---|
1 | 16 | 41 | 7 | 115% | 49,725 |
2 | 20 | 50 | 7 | 116.1% | 95,714 |
3 | 24 | 58 | 7 | 117.1% | 169,595 |
4 | 28 | 67 | 7 | 118.2% | 199,345 |
5 | 31 | 73 | 8 | 119.2% | 285,815 |
6 | 34 | 79 | 8 | 120.3% | 401,344 |
7 | 37 | 85 | 8 | 121.3% | 554,379 |
8 | 40 | 92 | 8 | 122.4% | 755,049 |
9 | 43 | 98 | 8 | 123.4% | 1,016,533 |
10 | 46 | 104 | 8 | 124.5% | 1,898,602 |
11 | 49 | 111 | 9 | 125.5% | 1,964,019 |
12 | 52 | 117 | 9 | 126.6% | 2,573,731 |
13 | 55 | 123 | 9 | 127.6% | 4,676,439 |
14 | 58 | 130 | 9 | 128.7% | 3,017,327 |
15 | 60 | 134 | 9 | 129.7% | 7,823,001 |
16 | 62 | 138 | 10 | 130.8% | 15,264,208 |
17 | 64 | 142 | 10 | 131.8% | 26,272,845 |
18 | 66 | 146 | 10 | 132.9% | 62,872,274 |
19 | 68 | 151 | 10 | 133.9% | 212,023,122 |
20 | 70 | 155 | 10 | 135% | |
21 | 72 | 10 | 136.1% | ||
22 | 74 | 10 | 137.1% | ||
23 | 76 | 10 | 138.2% | ||
24 | 78 | 11 | 139.2% | ||
25 | 80 | 11 | 140.3% | ||
26 | 82 | 11 | 141.3% | ||
27 | 84 | 11 | 142.4% | ||
28 | 86 | 11 | 143.4% | ||
29 | 88 | 11 | 144.5% | ||
30 | 90 | 11 | 145.5% | ||
31 | 91 | 11 | 146.1% | ||
32 | 92 | 11 | 146.6% | ||
33 | 93 | 12 | 147.1% | ||
34 | 94 | 12 | 147.6% | ||
35 | 95 | 12 | 148.2% | ||
36 | 96 | 12 | 148.7% | ||
37 | 97 | 12 | 149.2% | ||
38 | 98 | 12 | 149.7% | ||
39 | 99 | 12 | 150.3% | ||
40 | 100 | 12 | 150.8% |
屬性 /9
狂怒
熔火冥獄 武器 /51
比重 | Desc |
---|---|
250 (T2) | 增加 4% 攻擊速度 擊殺時有 6% 機率獲得 1 顆狂怒球 |
250 (T2) | 增加 5% 攻擊速度 擊殺時有 6% 機率獲得 1 顆狂怒球 |
250 (T2) | 增加 6% 攻擊速度 擊殺時有 6% 機率獲得 1 顆狂怒球 |
250 (T2) | 增加 3% 攻擊速度 擊殺時有 6% 機率獲得 1 顆狂怒球 |
250 (T2) | 增加 4% 攻擊速度 擊殺時有 6% 機率獲得 1 顆狂怒球 |
250 (T2) | 增加 5% 攻擊速度 擊殺時有 6% 機率獲得 1 顆狂怒球 |
50 (T3, T4) | 減少 15% 你印記的效果 當你擊中被標記的敵人時,有 6% 機率獲得 1 顆狂怒球 |
50 (T3, T4) | 減少 15% 你印記的效果 當你擊中被標記的敵人時,有 10% 機率獲得 1 顆狂怒球 |
50 (T3, T4) | 減少 20% 你印記的效果 當你擊中被標記的敵人時,有 12% 機率獲得 1 顆狂怒球 |
50 (T3, T4) | 減少 20% 你印記的效果 當你擊中被標記的敵人時,有 20% 機率獲得 1 顆狂怒球 |
300 (T3, T4) | 增加 50% 耐力球、狂怒球、以及暴擊球的持續時間 |
300 (T3, T4) | 增加 65% 耐力球、狂怒球、以及暴擊球的持續時間 |
300 (T3, T4) | 增加 80% 耐力球、狂怒球、以及暴擊球的持續時間 |
300 (T3, T4) | 增加 100% 耐力球、狂怒球、以及暴擊球的持續時間 |
300 (T3, T4) | 增加 120% 耐力球、狂怒球、以及暴擊球的持續時間 |
300 (T3, T4) | 增加 140% 耐力球、狂怒球、以及暴擊球的持續時間 |
300 (T3, T4) | 擊中時有 5% 機率偷取暴擊、狂怒和耐力球 |
300 (T3, T4) | 擊中時有 10% 機率偷取暴擊、狂怒和耐力球 |
300 (T3, T4) | 擊中時有 15% 機率偷取暴擊、狂怒和耐力球 |
300 (T3, T4) | 擊中時有 15% 機率偷取暴擊、狂怒和耐力球 |
300 (T3, T4) | 擊中時有 20% 機率偷取暴擊、狂怒和耐力球 |
300 (T3, T4) | 擊中時有 25% 機率偷取暴擊、狂怒和耐力球 |
200 (T3, T4) | 減少 75% 耐力球、狂怒球、以及暴擊球的持續時間 擊殺時獲得 1 顆暴擊、狂怒或耐力球 |
400 (T3, T4) | 減少 50% 狂怒球持續時間 擊殺時獲得 1 顆狂怒球 |
300 (T3, T4) | +1 最小狂怒球 +1 最小暴擊球 -1 最大耐力球 |
300 (T3, T4) | +2 最小狂怒球 +2 最小暴擊球 -2 最大耐力球 |
300 (T3, T4) | +1 最小耐力球 -1 最大狂怒球 +1 最小暴擊球 |
300 (T3, T4) | +2 最小耐力球 -2 最大狂怒球 +2 最小暴擊球 |
300 (T3, T4) | +1 最小耐力球 +1 最小狂怒球 -1 最大暴擊球 |
300 (T3, T4) | +2 最小耐力球 +2 最小狂怒球 -2 最大暴擊球 |
150 (T3, T4) | -1 最大耐力、狂怒和暴擊球 +1 最小耐力、狂怒和暴擊球 |
150 (T3, T4) | -1 最大耐力、狂怒和暴擊球 +2 最小耐力、狂怒和暴擊球 |
500 (T4) | +1 最大狂怒球 -1 最大暴擊球 -1 最大耐力球 |
500 (T4) | +2 最大狂怒球 -2 最大暴擊球 -2 最大耐力球 |
500 (T4) | -1 最大狂怒球 +1 最大暴擊球 -1 最大耐力球 |
500 (T4) | -2 最大狂怒球 +2 最大暴擊球 -2 最大耐力球 |
500 (T4) | -1 最大狂怒球 -1 最大暴擊球 +1 最大耐力球 |
500 (T4) | -2 最大狂怒球 -2 最大暴擊球 +2 最大耐力球 |
150 (T4) | 每個狂怒球增加 4% 移動速度 -1 最大狂怒球 |
150 (T4) | 每個狂怒球增加 6% 移動速度 -1 最大狂怒球 |
150 (T4) | 每顆狂怒、暴擊或耐力球增加 15% 傷害 -1 最大耐力、狂怒和暴擊球 |
150 (T4) | 每顆狂怒、暴擊或耐力球增加 25% 傷害 -1 最大耐力、狂怒和暴擊球 |
500 (T3, T4) | 插槽中寶石被等級 10 的豢養狂熱輔助 |
500 (T4) | 插槽中寶石被等級 10 的豢養狂熱輔助 |
125 (T3, T4) | 插槽中寶石被等級 10 的豢養狂熱輔助 |
125 (T4) | 插槽中寶石被等級 10 的豢養狂熱輔助 |
1000 (T5) | 每顆耐力球使彈幕和狂怒增加 25% 暴擊率 |
1000 (T5) | 每顆耐力球使彈幕和狂怒增加 40% 暴擊率 |
1000 (T5) | 每顆狂怒球,使毒蛇打擊和瘟疫打擊增加 25% 攻擊傷害 |
1000 (T5) | 每顆狂怒球,使毒蛇打擊和瘟疫打擊增加 40% 攻擊傷害 |
500 (T5) | 閃現打擊和戒備打擊可以使用暴擊球無視冷卻,而不是狂怒或耐力球 |
Patchnotes /62
Title | 描述 |
---|---|
Affliction | |
Ancestor | |
Archnemesis | |
Crucible | |
Kalandra | |
Necropolis | |
Settlers | |
20240814 改版資訊 3.25.1 | |
20240806 版本更新 3.25.0c | |
20240411 版本 3.24.1 | |
20230308 版本 3.20.2B | |
20220902 版本 3.19.0F | |
20220706 版本 3.18.1C | |
20220303 版本 3.17.1B | |
20220210 版本 3.17.2 | |
20211116 版本 3.16.1 | |
20211028 版本 3.16.0 | |
20210729 版本 3.15.0 | |
20210121 版本 3.13.0 | |
20201112 版本 3.12.4D | |
20200924 版本 3.12.0 | |
20200623 版本 3.11.0 | |
20200421 版本 3.10.1D | |
20200409 版本 3.10.1C | |
20200319 版本 3.10.0 | |
20191218 版本 3.9.0 | |
20190920 版本 3.8.1 | |
20190912 版本 3.8.0 | |
20190719 版本 3.7.3D | |
20190703 版本 3.7.3 | |
20190626 版本 3.7.2 | |
20190614 3.7.0 | |
20190612 版本 3.7.0 | |
20190403 版本 3.6.3 | |
20190312 版本 3.6.0 | |
20190213 版本 3.5.3 | |
20181009 版本 3.4.3D | |
20180904 版本 3.4.0 | |
20180605 版本 3.3.0 | |
20180322 版本 3.2.1 | |
20180306 版本 3.2.0 | |
20180125 版本 3.1.2 | |
20171212 版本 3.1.0 | |
20170808 版本 3.0.0 | |
20170309 版本 2.6.0 | |
20161212 版本 2.5.0 | |
20160919 版本 2.4.0 | |
20160803 版本 2.3.2b | |
20160629 版本 2.3.1 | |
20160616 版本 2.3.0 | |
20160421 版本 2.2.2 | |
20160316 版本 2.2.0 | |
20151224 版本 2.1.1 | |
20151217 版本 2.1.0 | |
20150827 版本 2.0.2b | |
20150804 版本 2.0.0i | |
20150715 版本 2.0.0 | |
20141218 版本 1.3.0 | |
20141204 狂怒與超越聯盟結束 | |
20141028 版本 1.1.0 | |
20141002 版本 自然之力 | |
20140918 版本 1.2.0 |
來自品質的額外效果:
每顆狂怒球有 +(0–2)% 更多攻擊速度
商城道具 /1
被輔助 /113
狂怒 怪物 /10
名字 | 詞綴 | 幽魂 |
---|---|---|
寶庫獵者 | undead description [1] monster casts frenzy text [1] | Y |
快手利夫 | 怪物增加 100% 經驗值 增加 15000% 物品掉落稀有度 陷阱投擲後 +4 秒不會被傷害 地雷投擲後 +4 秒不會被傷害 kill traps mines and totems on death [1] cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
青門之士歐拉 | monster base type attack cast speed +% and damage -% final [33] 增加 20% 攻擊速度 | Y |
青門之士歐拉 | monster base type attack cast speed +% and damage -% final [33] 增加 20% 攻擊速度 增加 100% 最大生命 增加 100% 範圍效果 增加 80% 角色體型 | Y |
青門之士歐拉 | 怪物增加 100% 經驗值 增加 15000% 物品掉落稀有度 monster base type attack cast speed +% and damage -% final [33] 增加 20% 攻擊速度 cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
布琳洛特掃蕩者 | 50% 物理傷害轉換為閃電傷害 monster no map drops [1] 20% 攻擊傷害格擋率 你承受 10% 來自格擋擊中的傷害 cannot have affliction mods [1] | Y |
布琳洛特慰言者 | Y | |
啞風野奔者 | 50% 物理傷害轉換為冰冷傷害 monster no map drops [1] 20% 攻擊傷害格擋率 你承受 10% 來自格擋擊中的傷害 cannot have affliction mods [1] | Y |
啞風雪歌者 | 50% 物理傷害轉換為冰冷傷害 | Y |
巨人殺手歐提莎 | 50% 物理傷害轉換為冰冷傷害 怪物增加 100% 經驗值 增加 15000% 物品掉落稀有度 cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Community Wiki
Frenzy
Frenzy is an attack that grants frenzy charges on hit and also gets large bonuses from them. Frenzy is not the only skill that grants frenzy charges, but it is a good way to build them quickly. A Frenzy attack may be performed with any weapon type or unarmed.
Skill functions and interactions
Dual Wielding: Dual wielding attacks with Frenzy will alternate weapons each attack.
More Attack Damage per Frenzy Charge: When you use Frenzy (the skill) to attack an enemy, you will receive a bonus to the attack damage done by that attack based on how many frenzy charges you had before using the skill. This worked similarly to the previous Physical Damage per Frenzy Charge Frenzy had, now it works with Elemental Damage as well.
More Attack Speed per Frenzy Charge: When you use Frenzy (the skill) to attack an enemy, you will receive a bonus to the attack speed of the attack based on how many frenzy charges you had before using the skill. Note that frenzy charges grant +4% attack speed per charge to any attack, which also apply to attacks made with Frenzy (the skill). Let us say we have a base attack speed of 1 per second. So, if you have two frenzy charges, you will get a total of 8% (2 * 4%) increased attack speed with your next attack made with Frenzy. However, you need to implement the More Attack Speed per Frenzy Charge Frenzy gives, so in the end the calculation is like this (1.0+8%)+10% which would lead to 1.188 attacks per second, overall a 18.8% increase (this is almost the same as previous Frenzy, BUT this is only accounting in no increased attack speed from the tree and only having a weapon which attacks once a second, (for reference, old Frenzy would grant 18% increased attack speed overall in this scenario). Since the More Attack Speed is only supplement to Frenzy, it would not affect other Attack skills, therefore it would lead to having only a 8% increased attack speed bonus with any other attack that does not have a similar bonus.
Greater Multiple Projectiles Support: When Frenzy is used with a ranged weapon and multiple enemies are hit, only one frenzy charge maximum will be gained per use of the skill.
Melee Splash Support: Only one Frenzy charge will be granted no matter how many enemies are hit by it.
Multistrike Support: Only one Frenzy charge can be granted per sequence of attacks.
Ancestral Call Support: Only one Frenzy charge will be granted no matter how many enemies are hit by it.
Despite its Melee tag, its damage is not increased by linking it to melee support gems while using a bow. This includes Melee Physical Damage Support and Multistrike Support . However, the mana cost will increase as normal. Such gems will function with a melee weapon.
Version history
Version | Changes |
---|---|
3.16.0 |
|
3.7.0 |
|
3.4.0 |
|
2.0.0 |
|
1.2.0 |
|
? |
|
0.9.12qq |
|
0.9.2f |
|
0.9.2 |
|
0.8.0 |
|
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