等级效果 /40
固定 |
---|
每个狂怒球使攻击伤害总增 5% 每个狂怒球使攻击速度总增 5% |
等级 | 需求等级 | 敏捷 | 消耗 | 基本伤害 | 经验值 |
---|---|---|---|---|---|
1 | 16 | 41 | 7 | 115% | 49,725 |
2 | 20 | 50 | 7 | 116.1% | 95,714 |
3 | 24 | 58 | 7 | 117.1% | 169,595 |
4 | 28 | 67 | 7 | 118.2% | 199,345 |
5 | 31 | 73 | 8 | 119.2% | 285,815 |
6 | 34 | 79 | 8 | 120.3% | 401,344 |
7 | 37 | 85 | 8 | 121.3% | 554,379 |
8 | 40 | 92 | 8 | 122.4% | 755,049 |
9 | 43 | 98 | 8 | 123.4% | 1,016,533 |
10 | 46 | 104 | 8 | 124.5% | 1,898,602 |
11 | 49 | 111 | 9 | 125.5% | 1,964,019 |
12 | 52 | 117 | 9 | 126.6% | 2,573,731 |
13 | 55 | 123 | 9 | 127.6% | 4,676,439 |
14 | 58 | 130 | 9 | 128.7% | 3,017,327 |
15 | 60 | 134 | 9 | 129.7% | 7,823,001 |
16 | 62 | 138 | 10 | 130.8% | 15,264,208 |
17 | 64 | 142 | 10 | 131.8% | 26,272,845 |
18 | 66 | 146 | 10 | 132.9% | 62,872,274 |
19 | 68 | 151 | 10 | 133.9% | 212,023,122 |
20 | 70 | 155 | 10 | 135% | |
21 | 72 | 10 | 136.1% | ||
22 | 74 | 10 | 137.1% | ||
23 | 76 | 10 | 138.2% | ||
24 | 78 | 11 | 139.2% | ||
25 | 80 | 11 | 140.3% | ||
26 | 82 | 11 | 141.3% | ||
27 | 84 | 11 | 142.4% | ||
28 | 86 | 11 | 143.4% | ||
29 | 88 | 11 | 144.5% | ||
30 | 90 | 11 | 145.5% | ||
31 | 91 | 11 | 146.1% | ||
32 | 92 | 11 | 146.6% | ||
33 | 93 | 12 | 147.1% | ||
34 | 94 | 12 | 147.6% | ||
35 | 95 | 12 | 148.2% | ||
36 | 96 | 12 | 148.7% | ||
37 | 97 | 12 | 149.2% | ||
38 | 98 | 12 | 149.7% | ||
39 | 99 | 12 | 150.3% | ||
40 | 100 | 12 | 150.8% |
Attribute /9
狂怒
古神熔炉 武器 /51
比重 | Desc |
---|---|
250 (T2) | 攻击速度加快 4% 击败敌人时有 6% 的几率获得一个狂怒球 |
250 (T2) | 攻击速度加快 5% 击败敌人时有 6% 的几率获得一个狂怒球 |
250 (T2) | 攻击速度加快 6% 击败敌人时有 6% 的几率获得一个狂怒球 |
250 (T2) | 攻击速度加快 3% 击败敌人时有 6% 的几率获得一个狂怒球 |
250 (T2) | 攻击速度加快 4% 击败敌人时有 6% 的几率获得一个狂怒球 |
250 (T2) | 攻击速度加快 5% 击败敌人时有 6% 的几率获得一个狂怒球 |
50 (T3, T4) | 你的印记技能的效果降低 15% 有 6% 的几率在你击中被标记的敌人时获得一个狂怒球 |
50 (T3, T4) | 你的印记技能的效果降低 15% 有 10% 的几率在你击中被标记的敌人时获得一个狂怒球 |
50 (T3, T4) | 你的印记技能的效果降低 20% 有 12% 的几率在你击中被标记的敌人时获得一个狂怒球 |
50 (T3, T4) | 你的印记技能的效果降低 20% 有 20% 的几率在你击中被标记的敌人时获得一个狂怒球 |
300 (T3, T4) | 耐力球,狂怒球,以及暴击球的持续时间延长 50% |
300 (T3, T4) | 耐力球,狂怒球,以及暴击球的持续时间延长 65% |
300 (T3, T4) | 耐力球,狂怒球,以及暴击球的持续时间延长 80% |
300 (T3, T4) | 耐力球,狂怒球,以及暴击球的持续时间延长 100% |
300 (T3, T4) | 耐力球,狂怒球,以及暴击球的持续时间延长 120% |
300 (T3, T4) | 耐力球,狂怒球,以及暴击球的持续时间延长 140% |
300 (T3, T4) | 击中时有 5% 的几率偷取暴击,狂怒和耐力球 |
300 (T3, T4) | 击中时有 10% 的几率偷取暴击,狂怒和耐力球 |
300 (T3, T4) | 击中时有 15% 的几率偷取暴击,狂怒和耐力球 |
300 (T3, T4) | 击中时有 15% 的几率偷取暴击,狂怒和耐力球 |
300 (T3, T4) | 击中时有 20% 的几率偷取暴击,狂怒和耐力球 |
300 (T3, T4) | 击中时有 25% 的几率偷取暴击,狂怒和耐力球 |
200 (T3, T4) | 耐力球,狂怒球,以及暴击球的持续时间缩短 75% 击败敌人时获得一个暴击球、狂怒球或耐力球 |
400 (T3, T4) | 狂怒球持续时间缩短 50% 击败敌人时获得一个狂怒球 |
300 (T3, T4) | 狂怒球数量下限 +1 暴击球数量下限 +1 耐力球数量上限 -1 |
300 (T3, T4) | 狂怒球数量下限 +2 暴击球数量下限 +2 耐力球数量上限 -2 |
300 (T3, T4) | 耐力球数量下限 +1 狂怒球数量上限 -1 暴击球数量下限 +1 |
300 (T3, T4) | 耐力球数量下限 +2 狂怒球数量上限 -2 暴击球数量下限 +2 |
300 (T3, T4) | 耐力球数量下限 +1 狂怒球数量下限 +1 暴击球数量上限 -1 |
300 (T3, T4) | 耐力球数量下限 +2 狂怒球数量下限 +2 暴击球数量上限 -2 |
150 (T3, T4) | 耐力、狂怒和暴击球上限提高 -1 耐力球、狂怒球、暴击球下限 +1 |
150 (T3, T4) | 耐力、狂怒和暴击球上限提高 -1 耐力球、狂怒球、暴击球下限 +2 |
500 (T4) | 狂怒球数量上限 +1 暴击球数量上限 -1 耐力球数量上限 -1 |
500 (T4) | 狂怒球数量上限 +2 暴击球数量上限 -2 耐力球数量上限 -2 |
500 (T4) | 狂怒球数量上限 -1 暴击球数量上限 +1 耐力球数量上限 -1 |
500 (T4) | 狂怒球数量上限 -2 暴击球数量上限 +2 耐力球数量上限 -2 |
500 (T4) | 狂怒球数量上限 -1 暴击球数量上限 -1 耐力球数量上限 +1 |
500 (T4) | 狂怒球数量上限 -2 暴击球数量上限 -2 耐力球数量上限 +2 |
150 (T4) | 每个狂怒球使移动速度加快 4% 狂怒球数量上限 -1 |
150 (T4) | 每个狂怒球使移动速度加快 6% 狂怒球数量上限 -1 |
150 (T4) | 每个耐力球、狂怒球、暴击球都使伤害提高 15% 耐力、狂怒和暴击球上限提高 -1 |
150 (T4) | 每个耐力球、狂怒球、暴击球都使伤害提高 25% 耐力、狂怒和暴击球上限提高 -1 |
500 (T3, T4) | 此物品上的技能石受到 10 级的【狂怒饕餮】辅助 |
500 (T4) | 此物品上的技能石受到 10 级的【狂怒饕餮】辅助 |
125 (T3, T4) | 此物品上的技能石受到 10 级的【狂怒饕餮】辅助 |
125 (T4) | 此物品上的技能石受到 10 级的【狂怒饕餮】辅助 |
1000 (T5) | 每个耐力球使弹幕和狂怒的暴击几率提高 25% |
1000 (T5) | 每个耐力球使弹幕和狂怒的暴击几率提高 40% |
1000 (T5) | 每个狂怒球使毒蛇打击和致疫打击造成的攻击伤害提高 25% |
1000 (T5) | 每个狂怒球使毒蛇打击和致疫打击造成的攻击伤害提高 40% |
500 (T5) | 可以通过消耗一个暴击球来跳过闪现打击和戒备打击的冷却时间,而非狂怒球或耐力球 |
品质额外效果:
每个狂怒球使攻击速度总增 +(0–2)%
商城 /1
被辅助 /113
狂怒 怪物 /10
名字 | 词缀 | 幽魂 |
---|---|---|
宝库猎者 | undead description [1] monster casts frenzy text [1] | Y |
快手宗师力弗 | 怪物提供的经验值提高 100% 掉落的物品稀有度提高 15000% 陷阱在投掷后不能造成伤害的时间 +4 秒 地雷在投掷后不会受到伤害的时间 +4 秒 kill traps mines and totems on death [1] cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
青门欧拉 | monster base type attack cast speed +% and damage -% final [33] 攻击速度加快 20% | Y |
青门欧拉 | monster base type attack cast speed +% and damage -% final [33] 攻击速度加快 20% 生命上限提高 100% 效果区域扩大 100% 角色体型增大 80% | Y |
青门欧拉 | 怪物提供的经验值提高 100% 掉落的物品稀有度提高 15000% monster base type attack cast speed +% and damage -% final [33] 攻击速度加快 20% cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
布琳洛特扫荡者 | 物理伤害的 50% 转换为闪电伤害 monster no map drops [1] 20% 攻击伤害格挡率 被格挡的击中对你造成 10% 伤害 cannot have affliction mods [1] | Y |
布琳洛特风暴手 | Y | |
哑风野奔者 | 50% 的物理伤害转换为冰霜伤害 monster no map drops [1] 20% 攻击伤害格挡率 被格挡的击中对你造成 10% 伤害 cannot have affliction mods [1] | Y |
哑风雪歌者 | 50% 的物理伤害转换为冰霜伤害 | Y |
巨人克星欧提莎 | 50% 的物理伤害转换为冰霜伤害 怪物提供的经验值提高 100% 掉落的物品稀有度提高 15000% cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Community Wiki
Frenzy
Frenzy is an attack that grants frenzy charges on hit and also gets large bonuses from them. Frenzy is not the only skill that grants frenzy charges, but it is a good way to build them quickly. A Frenzy attack may be performed with any weapon type or unarmed.
Skill functions and interactions
Dual Wielding: Dual wielding attacks with Frenzy will alternate weapons each attack.
More Attack Damage per Frenzy Charge: When you use Frenzy (the skill) to attack an enemy, you will receive a bonus to the attack damage done by that attack based on how many frenzy charges you had before using the skill. This worked similarly to the previous Physical Damage per Frenzy Charge Frenzy had, now it works with Elemental Damage as well.
More Attack Speed per Frenzy Charge: When you use Frenzy (the skill) to attack an enemy, you will receive a bonus to the attack speed of the attack based on how many frenzy charges you had before using the skill. Note that frenzy charges grant +4% attack speed per charge to any attack, which also apply to attacks made with Frenzy (the skill). Let us say we have a base attack speed of 1 per second. So, if you have two frenzy charges, you will get a total of 8% (2 * 4%) increased attack speed with your next attack made with Frenzy. However, you need to implement the More Attack Speed per Frenzy Charge Frenzy gives, so in the end the calculation is like this (1.0+8%)+10% which would lead to 1.188 attacks per second, overall a 18.8% increase (this is almost the same as previous Frenzy, BUT this is only accounting in no increased attack speed from the tree and only having a weapon which attacks once a second, (for reference, old Frenzy would grant 18% increased attack speed overall in this scenario). Since the More Attack Speed is only supplement to Frenzy, it would not affect other Attack skills, therefore it would lead to having only a 8% increased attack speed bonus with any other attack that does not have a similar bonus.
Greater Multiple Projectiles Support: When Frenzy is used with a ranged weapon and multiple enemies are hit, only one frenzy charge maximum will be gained per use of the skill.
Melee Splash Support: Only one Frenzy charge will be granted no matter how many enemies are hit by it.
Multistrike Support: Only one Frenzy charge can be granted per sequence of attacks.
Ancestral Call Support: Only one Frenzy charge will be granted no matter how many enemies are hit by it.
Despite its Melee tag, its damage is not increased by linking it to melee support gems while using a bow. This includes Melee Physical Damage Support and Multistrike Support . However, the mana cost will increase as normal. Such gems will function with a melee weapon.
Version history
Version | Changes |
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3.16.0 |
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3.7.0 |
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3.4.0 |
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2.0.0 |
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1.2.0 |
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? |
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0.9.12qq |
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0.9.2f |
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0.9.2 |
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0.8.0 |
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