布琳洛特扫荡者
Brinerot Raider

布琳洛特扫荡者(Brinerot Raider)

幽魂N
区域
词缀monster_dropped_item_rarity_+% [500]
unique_boss_curse_effect_on_self_+%_final [0]
造成闪电伤害
monster_no_map_drops [1]
monster_dropped_item_quantity_+% [400]
monster_dropped_item_rarity_+% [200]
格挡攻击
base_block_%_damage_taken [10]
cannot_have_affliction_mods [1]
标签wb_basic, red_blood, human, humanoid
伤害108%
生命160%
Energy Shield From Life50%
Ailment Threshold160%
攻击暴击率5%
类型WbLightningGrunt
攻击距离6 ~ 9
攻击间隔1.65 秒
伤害分布20%
护具+50%
命中+100%

Melee
普通攻击
对你的敌人无情痛击.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒

WbDoubleStrike
双重打击
使用近战武器发动两次快速打击。
物理伤害降低 15%
base_skill_number_of_additional_hits [1]

攻击 近战单一目标 攻击可重复 近战 物理技能
施放间隔: 1 秒

WbLightningWarp
闪电传送
指定一个传送目的地,等待一段时间,该时间由距离和你的移动速度决定。传送发生时,对玩家原本所在位置和传送目的地周围同时施加闪电伤害。重复释放会按照顺序反复进行传送。
造成 1385 - 4156 闪电伤害
is_area_damage [1]
skill_override_pvp_scaling_time_ms [1000]
持续时间缩短 66%

base_skill_show_average_damage_instead_of_dps 法术 击中 范围 持续时间 陷阱技能 图腾技能 地雷技能 可触发 位移技能 闪电技能 范围法术 快行技能 法术可重复 CanRapidFire
施放间隔: 1 秒

WbBallLightningOnDeath
天雷之珠
射出一个移动缓慢的天雷之珠, 将会周期性的对周围的敌人施放闪电并造成伤害.
造成 470.1 - 873.1 闪电伤害
投射物速度降低 200%
死亡时有 100% 几率触发该法术
active_skill_area_of_effect_radius_+%_final [0]

base_is_projectile spell_uncastable_if_triggerable 法术 击中 投射物 技能可齐射 范围 图腾技能 陷阱技能 地雷技能 法术可重复 可触发 闪电技能 CanRapidFire 范围法术
施放间隔: 0.8 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
84布琳洛特扫荡者230021699.21.6512190242428548609500400

Melee
普通攻击
对你的敌人无情痛击.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒

WbDoubleStrike
双重打击
使用近战武器发动两次快速打击。
物理伤害降低 15%
base_skill_number_of_additional_hits [1]

攻击 近战单一目标 攻击可重复 近战 物理技能
施放间隔: 1 秒

WbLightningWarp
闪电传送
指定一个传送目的地,等待一段时间,该时间由距离和你的移动速度决定。传送发生时,对玩家原本所在位置和传送目的地周围同时施加闪电伤害。重复释放会按照顺序反复进行传送。
造成 1237 - 3710 闪电伤害
is_area_damage [1]
skill_override_pvp_scaling_time_ms [1000]
持续时间缩短 66%

base_skill_show_average_damage_instead_of_dps 法术 击中 范围 持续时间 陷阱技能 图腾技能 地雷技能 可触发 位移技能 闪电技能 范围法术 快行技能 法术可重复 CanRapidFire
施放间隔: 1 秒

WbBallLightningOnDeath
天雷之珠
射出一个移动缓慢的天雷之珠, 将会周期性的对周围的敌人施放闪电并造成伤害.
造成 418.1 - 776.5 闪电伤害
投射物速度降低 200%
死亡时有 100% 几率触发该法术
active_skill_area_of_effect_radius_+%_final [0]

base_is_projectile spell_uncastable_if_triggerable 法术 击中 投射物 技能可齐射 范围 图腾技能 陷阱技能 地雷技能 法术可重复 可触发 闪电技能 CanRapidFire 范围法术
施放间隔: 0.8 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
82布琳洛特扫荡者206021515.51.6510134212977945506700400

Melee
普通攻击
对你的敌人无情痛击.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒

WbDoubleStrike
双重打击
使用近战武器发动两次快速打击。
物理伤害降低 15%
base_skill_number_of_additional_hits [1]

攻击 近战单一目标 攻击可重复 近战 物理技能
施放间隔: 1 秒

WbLightningWarp
闪电传送
指定一个传送目的地,等待一段时间,该时间由距离和你的移动速度决定。传送发生时,对玩家原本所在位置和传送目的地周围同时施加闪电伤害。重复释放会按照顺序反复进行传送。
造成 984.4 - 2953 闪电伤害
is_area_damage [1]
skill_override_pvp_scaling_time_ms [1000]
持续时间缩短 58%

base_skill_show_average_damage_instead_of_dps 法术 击中 范围 持续时间 陷阱技能 图腾技能 地雷技能 可触发 位移技能 闪电技能 范围法术 快行技能 法术可重复 CanRapidFire
施放间隔: 1 秒

WbBallLightningOnDeath
天雷之珠
射出一个移动缓慢的天雷之珠, 将会周期性的对周围的敌人施放闪电并造成伤害.
造成 330.3 - 613.3 闪电伤害
投射物速度降低 200%
死亡时有 100% 几率触发该法术
active_skill_area_of_effect_radius_+%_final [0]

base_is_projectile spell_uncastable_if_triggerable 法术 击中 投射物 技能可齐射 范围 图腾技能 陷阱技能 地雷技能 法术可重复 可触发 闪电技能 CanRapidFire 范围法术
施放间隔: 0.8 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
78布琳洛特扫荡者159421203.61.656829164106852341500400

Melee
普通攻击
对你的敌人无情痛击.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒

WbDoubleStrike
双重打击
使用近战武器发动两次快速打击。
物理伤害降低 15%
base_skill_number_of_additional_hits [1]

攻击 近战单一目标 攻击可重复 近战 物理技能
施放间隔: 1 秒

WbLightningWarp
闪电传送
指定一个传送目的地,等待一段时间,该时间由距离和你的移动速度决定。传送发生时,对玩家原本所在位置和传送目的地周围同时施加闪电伤害。重复释放会按照顺序反复进行传送。
造成 737.8 - 2214 闪电伤害
is_area_damage [1]
skill_override_pvp_scaling_time_ms [1000]
持续时间缩短 48%

base_skill_show_average_damage_instead_of_dps 法术 击中 范围 持续时间 陷阱技能 图腾技能 地雷技能 可触发 位移技能 闪电技能 范围法术 快行技能 法术可重复 CanRapidFire
施放间隔: 1 秒

WbBallLightningOnDeath
天雷之珠
射出一个移动缓慢的天雷之珠, 将会周期性的对周围的敌人施放闪电并造成伤害.
造成 245.2 - 455.4 闪电伤害
投射物速度降低 200%
死亡时有 100% 几率触发该法术
active_skill_area_of_effect_radius_+%_final [0]

base_is_projectile spell_uncastable_if_triggerable 法术 击中 投射物 技能可齐射 范围 图腾技能 陷阱技能 地雷技能 法术可重复 可触发 闪电技能 CanRapidFire 范围法术
施放间隔: 0.8 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
73布琳洛特扫荡者11844898.11.654345118085676217300400

Melee
普通攻击
对你的敌人无情痛击.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒

WbDoubleStrike
双重打击
使用近战武器发动两次快速打击。
物理伤害降低 15%
base_skill_number_of_additional_hits [1]

攻击 近战单一目标 攻击可重复 近战 物理技能
施放间隔: 1 秒

WbLightningWarp
闪电传送
指定一个传送目的地,等待一段时间,该时间由距离和你的移动速度决定。传送发生时,对玩家原本所在位置和传送目的地周围同时施加闪电伤害。重复释放会按照顺序反复进行传送。
造成 551 - 1653 闪电伤害
is_area_damage [1]
skill_override_pvp_scaling_time_ms [1000]
持续时间缩短 38%

base_skill_show_average_damage_instead_of_dps 法术 击中 范围 持续时间 陷阱技能 图腾技能 地雷技能 可触发 位移技能 闪电技能 范围法术 快行技能 法术可重复 CanRapidFire
施放间隔: 1 秒

WbBallLightningOnDeath
天雷之珠
射出一个移动缓慢的天雷之珠, 将会周期性的对周围的敌人施放闪电并造成伤害.
造成 181.4 - 336.8 闪电伤害
投射物速度降低 200%
死亡时有 100% 几率触发该法术
active_skill_area_of_effect_radius_+%_final [0]

base_is_projectile spell_uncastable_if_triggerable 法术 击中 投射物 技能可齐射 范围 图腾技能 陷阱技能 地雷技能 法术可重复 可触发 闪电技能 CanRapidFire 范围法术
施放间隔: 0.8 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
68布琳洛特扫荡者8614666.51.65275584634681137800400
stance OneHandSwordThrustingShield
#Basic Attack
DoubleStrike20TargetIsWbHighRankTarget TargetIsEnemy
DoubleStrike40OnlyLastTarget TargetNear
DoubleStrike15OnlyLastTarget
Melee 10
#Aggressive Movement
LightningWarp15TargetIsEnemy TargetFar IAmAboveLevel39 IAmBelowLevel67
LightningWarp7TargetIsEnemy TargetNotNear IAmAboveLevel39 IAmBelowLevel67
LightningWarp30TargetIsEnemy TargetFar IAmAboveLevel66
LightningWarp15TargetIsEnemy TargetNotNear IAmAboveLevel66
Flee3TargetNear TargetIsEnemy
Advance15TargetNotNear AllyNotFarFromTarget
Advance5 TargetNotNear
StrafeLeft3 TargetNotNear TargetIsEnemy
StrafeRight3TargetNotNear TargetIsEnemy

Object Type

version 2
extends "Metadata/Monsters/Wb/Wb"

Stats
{
}

Actor
{	
}

Object Type Codes

version 2
extends "Metadata/Monsters/Wb/Wb"
火焰抗性冰霜抗性闪电抗性混沌抗性
0000
00200
00400
Path of Building
Spectre
-- Data\3_0\Spectres.lua
minions["Metadata/Monsters/Wb/WbLightningGrunt1"] = {
    name = "Brinerot Raider",
    life = 1.6,
    energyShield = 0.5,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 40,
    chaosResist = 0,
    damage = 1.08,
    damageSpread = 0.2,
    attackTime = 1.65,
    attackRange = 9,
    accuracy = 1,
    weaponType1 = "Thrusting One Hand Sword",
    weaponType2 = "Shield",
    skillList = {
        "WbDoubleStrike",
        "Melee",
        "WbLightningWarp",
        "WbBallLightningOnDeath",
    },
    modList = {
    },
}
-- Data\3_0\Skills\spectre.lua
skills["WbDoubleStrike"] = {
    name = "Double Strike",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Performs two fast strikes with a melee weapon.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.PhysicalSkill] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "physical_damage_+%",
        "base_skill_number_of_additional_hits",
    },
    levels = {
        [1] = {-15, 1, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["WbLightningWarp"] = {
    name = "Lightning Warp",
    hidden = true,
    color = 4,
    baseEffectiveness = 1.8125,
    incrementalEffectiveness = 0.047,
    description = "Waits for a duration before teleporting to a targeted destination, with the duration based on the distance and your movement speed. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to. Casting again will queue up multiple teleportations to occur in sequence.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.Triggerable] = true,
        [SkillType.MovementSkill] = true,
        [SkillType.LightningSkill] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.TravelSkill] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.CanRapidFire] = true,
    },
    statDescriptionScope = "variable_duration_skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "is_area_damage",
        "skill_override_pvp_scaling_time_ms",
        "skill_effect_duration_+%",
        "base_skill_show_average_damage_instead_of_dps",
    },
    levels = {
        [1] = {0.5, 1.5, 1, 1000, 0, critChance = 5, levelRequirement = 2, statInterpolation = {3, 3, 1, 1, 1},  },
        [2] = {0.5, 1.5, 1, 1000, -2, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 1, 1, 1},  },
        [3] = {0.5, 1.5, 1, 1000, -4, critChance = 5, levelRequirement = 6, statInterpolation = {3, 3, 1, 1, 1},  },
        [4] = {0.5, 1.5, 1, 1000, -6, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3, 1, 1, 1},  },
        [5] = {0.5, 1.5, 1, 1000, -8, critChance = 5, levelRequirement = 10, statInterpolation = {3, 3, 1, 1, 1},  },
        [6] = {0.5, 1.5, 1, 1000, -10, critChance = 5, levelRequirement = 12, statInterpolation = {3, 3, 1, 1, 1},  },
        [7] = {0.5, 1.5, 1, 1000, -12, critChance = 5, levelRequirement = 14, statInterpolation = {3, 3, 1, 1, 1},  },
        [8] = {0.5, 1.5, 1, 1000, -14, critChance = 5, levelRequirement = 16, statInterpolation = {3, 3, 1, 1, 1},  },
        [9] = {0.5, 1.5, 1, 1000, -16, critChance = 5, levelRequirement = 18, statInterpolation = {3, 3, 1, 1, 1},  },
        [10] = {0.5, 1.5, 1, 1000, -18, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 1, 1, 1},  },
        [11] = {0.5, 1.5, 1, 1000, -20, critChance = 5, levelRequirement = 24, statInterpolation = {3, 3, 1, 1, 1},  },
        [12] = {0.5, 1.5, 1, 1000, -22, critChance = 5, levelRequirement = 28, statInterpolation = {3, 3, 1, 1, 1},  },
        [13] = {0.5, 1.5, 1, 1000, -24, critChance = 5, levelRequirement = 29, statInterpolation = {3, 3, 1, 1, 1},  },
        [14] = {0.5, 1.5, 1, 1000, -25, critChance = 5, levelRequirement = 34, statInterpolation = {3, 3, 1, 1, 1},  },
        [15] = {0.5, 1.5, 1, 1000, -26, critChance = 5, levelRequirement = 38, statInterpolation = {3, 3, 1, 1, 1},  },
        [16] = {0.5, 1.5, 1, 1000, -27, critChance = 5, levelRequirement = 43, statInterpolation = {3, 3, 1, 1, 1},  },
        [17] = {0.5, 1.5, 1, 1000, -28, critChance = 5, levelRequirement = 48, statInterpolation = {3, 3, 1, 1, 1},  },
        [18] = {0.5, 1.5, 1, 1000, -29, critChance = 5, levelRequirement = 52, statInterpolation = {3, 3, 1, 1, 1},  },
        [19] = {0.5, 1.5, 1, 1000, -30, critChance = 5, levelRequirement = 56, statInterpolation = {3, 3, 1, 1, 1},  },
        [20] = {0.5, 1.5, 1, 1000, -31, critChance = 5, levelRequirement = 60, statInterpolation = {3, 3, 1, 1, 1},  },
        [21] = {0.5, 1.5, 1, 1000, -32, critChance = 5, levelRequirement = 64, statInterpolation = {3, 3, 1, 1, 1},  },
        [22] = {0.5, 1.5, 1, 1000, -34, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1, 1, 1},  },
        [23] = {0.5, 1.5, 1, 1000, -36, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1},  },
        [24] = {0.5, 1.5, 1, 1000, -38, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1, 1, 1},  },
        [25] = {0.5, 1.5, 1, 1000, -40, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1},  },
        [26] = {0.5, 1.5, 1, 1000, -42, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 1, 1, 1},  },
        [27] = {0.5, 1.5, 1, 1000, -44, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1, 1, 1},  },
        [28] = {0.5, 1.5, 1, 1000, -46, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1, 1, 1},  },
        [29] = {0.5, 1.5, 1, 1000, -48, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1},  },
        [30] = {0.5, 1.5, 1, 1000, -50, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 1, 1, 1},  },
        [31] = {0.5, 1.5, 1, 1000, -52, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1},  },
        [32] = {0.5, 1.5, 1, 1000, -54, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1, 1, 1},  },
        [33] = {0.5, 1.5, 1, 1000, -56, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1},  },
        [34] = {0.5, 1.5, 1, 1000, -58, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 1, 1, 1},  },
        [35] = {0.5, 1.5, 1, 1000, -60, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1},  },
        [36] = {0.5, 1.5, 1, 1000, -62, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1, 1, 1},  },
        [37] = {0.5, 1.5, 1, 1000, -64, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1},  },
        [38] = {0.5, 1.5, 1, 1000, -66, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["WbBallLightningOnDeath"] = {
    name = "Ball Lightning",
    hidden = true,
    color = 4,
    baseEffectiveness = 0.375,
    incrementalEffectiveness = 0.049,
    description = "Fires a slow-moving projectile that periodically damages enemies in an area around it with bolts of lightning.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.Area] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.LightningSkill] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.8,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "base_projectile_speed_+%",
        "cast_on_death_%",
        "active_skill_area_of_effect_radius_+%_final",
        "base_is_projectile",
        "spell_uncastable_if_triggerable",
    },
    levels = {
        [1] = {0.7, 1.3, -200, 100, 0, levelRequirement = 3, statInterpolation = {3, 3, 1, 1, 1},  },
    },
}
幽魂N
区域
词缀monster_dropped_item_rarity_+% [500]
unique_boss_curse_effect_on_self_+%_final [0]
造成闪电伤害
monster_no_map_drops [1]
monster_dropped_item_quantity_+% [400]
monster_dropped_item_rarity_+% [200]
cannot_have_affliction_mods [1]
标签wb_basic, red_blood, human, humanoid
伤害108%
生命160%
Energy Shield From Life50%
Ailment Threshold160%
攻击暴击率5%
类型WbLightningGrunt
攻击距离6 ~ 9
攻击间隔1.65 秒
伤害分布20%
护具+50%
命中+100%

Melee
普通攻击
对你的敌人无情痛击.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒

WbStaticStrike
充能打击
使用近战武器对敌人进行攻击, 并对己身充能. 当能量释放时会对你周围的敌人造成伤害,该伤害无法被闪避或躲避。
60% 物理伤害转换为闪电伤害
+0.75 秒基础持续时间
爆炸会使击中总伤害和异常状态总伤害额外降低 40%
造成 110% 基础攻击伤害

攻击 近战单一目标 攻击可重复 近战 范围 持续时间 闪电技能
施放间隔: 1 秒

WbFlickerStrike
闪现打击
传送至目标怪物身边并用近战武器对其造成伤害。若是未选定目标,则系统会为其随机指定一只怪物。获得一个增益效果,使移动速度提高一段时间。消耗一个狂怒球能重置其技能冷却。
攻击速度提高 55%
获得额外冰霜伤害, 其数值等同于物理伤害的 20%
造成 70% 基础伤害

ignores_proximity_shield melee_defer_damage_prediction 攻击 近战 近战单一目标 攻击可重复 位移技能 持续时间 SecondWindSupport
施放间隔: 1 秒
冷却时间: 1.7 秒

WbBallLightningOnDeath
天雷之珠
射出一个移动缓慢的天雷之珠, 将会周期性的对周围的敌人施放闪电并造成伤害.
造成 470.1 - 873.1 闪电伤害
投射物速度降低 200%
死亡时有 100% 几率触发该法术
active_skill_area_of_effect_radius_+%_final [0]

base_is_projectile spell_uncastable_if_triggerable 法术 击中 投射物 技能可齐射 范围 图腾技能 陷阱技能 地雷技能 法术可重复 可触发 闪电技能 CanRapidFire 范围法术
施放间隔: 0.8 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
84布琳洛特扫荡者230021699.21.6512190242428548609500400

Melee
普通攻击
对你的敌人无情痛击.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒

WbStaticStrike
充能打击
使用近战武器对敌人进行攻击, 并对己身充能. 当能量释放时会对你周围的敌人造成伤害,该伤害无法被闪避或躲避。
60% 物理伤害转换为闪电伤害
+0.75 秒基础持续时间
爆炸会使击中总伤害和异常状态总伤害额外降低 40%
造成 110% 基础攻击伤害

攻击 近战单一目标 攻击可重复 近战 范围 持续时间 闪电技能
施放间隔: 1 秒

WbFlickerStrike
闪现打击
传送至目标怪物身边并用近战武器对其造成伤害。若是未选定目标,则系统会为其随机指定一只怪物。获得一个增益效果,使移动速度提高一段时间。消耗一个狂怒球能重置其技能冷却。
攻击速度提高 55%
获得额外冰霜伤害, 其数值等同于物理伤害的 20%
造成 70% 基础伤害

ignores_proximity_shield melee_defer_damage_prediction 攻击 近战 近战单一目标 攻击可重复 位移技能 持续时间 SecondWindSupport
施放间隔: 1 秒
冷却时间: 1.7 秒

WbBallLightningOnDeath
天雷之珠
射出一个移动缓慢的天雷之珠, 将会周期性的对周围的敌人施放闪电并造成伤害.
造成 418.1 - 776.5 闪电伤害
投射物速度降低 200%
死亡时有 100% 几率触发该法术
active_skill_area_of_effect_radius_+%_final [0]

base_is_projectile spell_uncastable_if_triggerable 法术 击中 投射物 技能可齐射 范围 图腾技能 陷阱技能 地雷技能 法术可重复 可触发 闪电技能 CanRapidFire 范围法术
施放间隔: 0.8 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
82布琳洛特扫荡者206021515.51.6510134212977945506700400

Melee
普通攻击
对你的敌人无情痛击.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒

WbStaticStrike
充能打击
使用近战武器对敌人进行攻击, 并对己身充能. 当能量释放时会对你周围的敌人造成伤害,该伤害无法被闪避或躲避。
60% 物理伤害转换为闪电伤害
+0.75 秒基础持续时间
爆炸会使击中总伤害和异常状态总伤害额外降低 40%
造成 110% 基础攻击伤害

攻击 近战单一目标 攻击可重复 近战 范围 持续时间 闪电技能
施放间隔: 1 秒

WbFlickerStrike
闪现打击
传送至目标怪物身边并用近战武器对其造成伤害。若是未选定目标,则系统会为其随机指定一只怪物。获得一个增益效果,使移动速度提高一段时间。消耗一个狂怒球能重置其技能冷却。
攻击速度提高 55%
获得额外冰霜伤害, 其数值等同于物理伤害的 20%
造成 70% 基础伤害

ignores_proximity_shield melee_defer_damage_prediction 攻击 近战 近战单一目标 攻击可重复 位移技能 持续时间 SecondWindSupport
施放间隔: 1 秒
冷却时间: 1.7 秒

WbBallLightningOnDeath
天雷之珠
射出一个移动缓慢的天雷之珠, 将会周期性的对周围的敌人施放闪电并造成伤害.
造成 330.3 - 613.3 闪电伤害
投射物速度降低 200%
死亡时有 100% 几率触发该法术
active_skill_area_of_effect_radius_+%_final [0]

base_is_projectile spell_uncastable_if_triggerable 法术 击中 投射物 技能可齐射 范围 图腾技能 陷阱技能 地雷技能 法术可重复 可触发 闪电技能 CanRapidFire 范围法术
施放间隔: 0.8 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
78布琳洛特扫荡者159421203.61.656829164106852341500400

Melee
普通攻击
对你的敌人无情痛击.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒

WbStaticStrike
充能打击
使用近战武器对敌人进行攻击, 并对己身充能. 当能量释放时会对你周围的敌人造成伤害,该伤害无法被闪避或躲避。
60% 物理伤害转换为闪电伤害
+0.75 秒基础持续时间
爆炸会使击中总伤害和异常状态总伤害额外降低 40%
造成 110% 基础攻击伤害

攻击 近战单一目标 攻击可重复 近战 范围 持续时间 闪电技能
施放间隔: 1 秒

WbFlickerStrike
闪现打击
传送至目标怪物身边并用近战武器对其造成伤害。若是未选定目标,则系统会为其随机指定一只怪物。获得一个增益效果,使移动速度提高一段时间。消耗一个狂怒球能重置其技能冷却。
攻击速度提高 55%
获得额外冰霜伤害, 其数值等同于物理伤害的 20%
造成 70% 基础伤害

ignores_proximity_shield melee_defer_damage_prediction 攻击 近战 近战单一目标 攻击可重复 位移技能 持续时间 SecondWindSupport
施放间隔: 1 秒
冷却时间: 1.7 秒

WbBallLightningOnDeath
天雷之珠
射出一个移动缓慢的天雷之珠, 将会周期性的对周围的敌人施放闪电并造成伤害.
造成 245.2 - 455.4 闪电伤害
投射物速度降低 200%
死亡时有 100% 几率触发该法术
active_skill_area_of_effect_radius_+%_final [0]

base_is_projectile spell_uncastable_if_triggerable 法术 击中 投射物 技能可齐射 范围 图腾技能 陷阱技能 地雷技能 法术可重复 可触发 闪电技能 CanRapidFire 范围法术
施放间隔: 0.8 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
73布琳洛特扫荡者11844898.11.654345118085676217300400

Melee
普通攻击
对你的敌人无情痛击.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒

WbStaticStrike
充能打击
使用近战武器对敌人进行攻击, 并对己身充能. 当能量释放时会对你周围的敌人造成伤害,该伤害无法被闪避或躲避。
60% 物理伤害转换为闪电伤害
+0.75 秒基础持续时间
爆炸会使击中总伤害和异常状态总伤害额外降低 40%
造成 110% 基础攻击伤害

攻击 近战单一目标 攻击可重复 近战 范围 持续时间 闪电技能
施放间隔: 1 秒

WbFlickerStrike
闪现打击
传送至目标怪物身边并用近战武器对其造成伤害。若是未选定目标,则系统会为其随机指定一只怪物。获得一个增益效果,使移动速度提高一段时间。消耗一个狂怒球能重置其技能冷却。
攻击速度提高 55%
获得额外冰霜伤害, 其数值等同于物理伤害的 20%
造成 70% 基础伤害

ignores_proximity_shield melee_defer_damage_prediction 攻击 近战 近战单一目标 攻击可重复 位移技能 持续时间 SecondWindSupport
施放间隔: 1 秒
冷却时间: 1.7 秒

WbBallLightningOnDeath
天雷之珠
射出一个移动缓慢的天雷之珠, 将会周期性的对周围的敌人施放闪电并造成伤害.
造成 181.4 - 336.8 闪电伤害
投射物速度降低 200%
死亡时有 100% 几率触发该法术
active_skill_area_of_effect_radius_+%_final [0]

base_is_projectile spell_uncastable_if_triggerable 法术 击中 投射物 技能可齐射 范围 图腾技能 陷阱技能 地雷技能 法术可重复 可触发 闪电技能 CanRapidFire 范围法术
施放间隔: 0.8 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
68布琳洛特扫荡者8614666.51.65275584634681137800400
stance DaggerDagger
#Basic Attack
StaticStrike20TargetIsWbHighRankTarget TargetIsEnemy
StaticStrike60OnlyLastTarget TargetNear
StaticStrike20OnlyLastTarget
Melee10OnlyLastTarget TargetNear
Melee 5
#Aggressive Movement
FlickerStrike10TargetIsEnemy TargetFar IAmBelowLevel40
FlickerStrike5TargetIsEnemy TargetNotNear IAmBelowLevel40
FlickerStrike15TargetIsEnemy TargetNotNear HaveFrenzyCharge IAmBelowLevel40
FlickerStrike30TargetIsEnemy TargetNotNear IAmBelowLevel40 HaveTwoFrenzyCharges
FlickerStrike45TargetIsEnemy TargetNotNear IAmBelowLevel40 HaveThreeFrenzyCharges
FlickerStrike15TargetIsEnemy TargetFar IAmAboveLevel39 IAmBelowLevel67
FlickerStrike7TargetIsEnemy TargetNotNear IAmAboveLevel39 IAmBelowLevel67
FlickerStrike20TargetIsEnemy TargetNotNear IAmAboveLevel39 IAmBelowLevel67 HaveFrenzyCharge
FlickerStrike40TargetIsEnemy TargetNotNear IAmAboveLevel39 IAmBelowLevel67 HaveTwoFrenzyCharges
FlickerStrike60TargetIsEnemy TargetNotNear IAmAboveLevel39 IAmBelowLevel67 HaveThreeFrenzyCharges
FlickerStrike30TargetIsEnemy TargetFar IAmAboveLevel66
FlickerStrike15TargetIsEnemy TargetNotNear IAmAboveLevel66
FlickerStrike40TargetIsEnemy TargetNotNear IAmAboveLevel66 HaveFrenzyCharge
FlickerStrike60TargetIsEnemy TargetNotNear IAmAboveLevel66 HaveTwoFrenzyCharges
FlickerStrike80TargetIsEnemy TargetNotNear IAmAboveLevel66 HaveThreeFrenzyCharges
Flee3TargetNear TargetIsEnemy
Advance15TargetNotNear AllyNotFarFromTarget
Advance5 TargetNotNear
StrafeLeft3 TargetNotNear TargetIsEnemy
StrafeRight3TargetNotNear TargetIsEnemy

Object Type

version 2
extends "Metadata/Monsters/Wb/Wb"

Stats
{
}

Actor
{	
}

Object Type Codes

version 2
extends "Metadata/Monsters/Wb/Wb"
火焰抗性冰霜抗性闪电抗性混沌抗性
0000
00200
00400
Path of Building
Spectre
-- Data\3_0\Spectres.lua
minions["Metadata/Monsters/Wb/WbLightningGrunt2"] = {
    name = "Brinerot Raider",
    life = 1.6,
    energyShield = 0.5,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 40,
    chaosResist = 0,
    damage = 1.08,
    damageSpread = 0.2,
    attackTime = 1.65,
    attackRange = 9,
    accuracy = 1,
    weaponType1 = "Dagger",
    weaponType2 = "Dagger",
    skillList = {
        "Melee",
        "WbFlickerStrike",
        "WbBallLightningOnDeath",
        "WbStaticStrike",
    },
    modList = {
    },
}
-- Data\3_0\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["WbFlickerStrike"] = {
    name = "Flicker Strike",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.MovementSkill] = true,
        [SkillType.Duration] = true,
        [SkillType.SecondWindSupport] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_speed_+%",
        "physical_damage_%_to_add_as_cold",
        "active_skill_damage_+%_final",
        "ignores_proximity_shield",
        "melee_defer_damage_prediction",
    },
    levels = {
        [1] = {20, 0, -10, levelRequirement = 28, statInterpolation = {1, 1, 1},  },
        [2] = {45, 0, -30, levelRequirement = 45, statInterpolation = {1, 1, 1},  },
        [3] = {55, 20, -30, levelRequirement = 60, statInterpolation = {1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["WbBallLightningOnDeath"] = {
    name = "Ball Lightning",
    hidden = true,
    color = 4,
    baseEffectiveness = 0.375,
    incrementalEffectiveness = 0.049,
    description = "Fires a slow-moving projectile that periodically damages enemies in an area around it with bolts of lightning.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.Area] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.LightningSkill] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.8,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "base_projectile_speed_+%",
        "cast_on_death_%",
        "active_skill_area_of_effect_radius_+%_final",
        "base_is_projectile",
        "spell_uncastable_if_triggerable",
    },
    levels = {
        [1] = {0.7, 1.3, -200, 100, 0, levelRequirement = 3, statInterpolation = {3, 3, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["WbStaticStrike"] = {
    name = "Static Strike",
    hidden = true,
    color = "1",
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    description = "Strike your enemies with a melee weapon, building up static energy on you. This energy damages enemies around you when it expires, dealing damage that cannot be evaded or dodged. ",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.LightningSkill] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_lightning",
        "base_skill_effect_duration",
        "static_strike_explosion_damage_+%_final",
    },
    levels = {
        [1] = {60, 750, -40, baseMultiplier = 1.1, levelRequirement = 1, statInterpolation = {1, 1, 1},  },
    },
}
幽魂N
区域
词缀monster_dropped_item_rarity_+% [500]
unique_boss_curse_effect_on_self_+%_final [0]
造成闪电伤害
monster_no_map_drops [1]
monster_dropped_item_quantity_+% [400]
monster_dropped_item_rarity_+% [200]
cannot_have_affliction_mods [1]
标签wb_basic, red_blood, human, humanoid
伤害108%
生命160%
Energy Shield From Life50%
Ailment Threshold160%
攻击暴击率5%
类型WbLightningGrunt
攻击距离6 ~ 9
攻击间隔1.65 秒
伤害分布20%
护具+50%
命中+100%

Melee
普通攻击
对你的敌人无情痛击.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒

WbLightningStrike
闪电打击
凝聚闪电之力,将近战武器的部分物理伤害转化为闪电伤害重击敌人。充盈的闪电之力在击中后会穿透并分裂成数道投射物,袭击更远处的敌人。若该近战攻击没有失手,则后续的闪电投射物无法被躲避。
50% 物理伤害转换为闪电伤害
物理伤害提高 21%
造成 130% 基础攻击伤害
额外发射 2 个投射物
show_number_of_projectiles [1]
造成 120% 基础伤害
total_projectile_spread_angle_override [70]

攻击 投射物攻击 投射物 近战单一目标 攻击可重复 近战 闪电技能 Type83
施放间隔: 1 秒

WbPhaseRun
相位奔驰
你的移动速度增加, 可以穿越敌人. 发动攻击会提前结束增益, 但该次攻击会造成额外伤害.
移动速度提高 #%
monster_response_time_ms [#]
phase_run_melee_physical_damage_+%_final [#]
suppress_phasing_visual [#]

暗影迷踪
使你的身影难以被发现, 且增加你的移动速度. 移动时不再被敌人阻挡. 使用任何技能将移除此增益效果, 并给予另外一个增加攻击伤害的短暂增益效果. 可以使用狂怒球延长持续时间.
移动速度提高 30%
+10 秒基础持续时间
近战物理总伤害额外提高 70%

法术 增益 持续时间 可触发 物理技能 快行技能 SecondWindSupport
施放间隔: 0.5 秒
冷却时间: 15 秒

WbBallLightningOnDeath
天雷之珠
射出一个移动缓慢的天雷之珠, 将会周期性的对周围的敌人施放闪电并造成伤害.
造成 470.1 - 873.1 闪电伤害
投射物速度降低 200%
死亡时有 100% 几率触发该法术
active_skill_area_of_effect_radius_+%_final [0]

base_is_projectile spell_uncastable_if_triggerable 法术 击中 投射物 技能可齐射 范围 图腾技能 陷阱技能 地雷技能 法术可重复 可触发 闪电技能 CanRapidFire 范围法术
施放间隔: 0.8 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
84布琳洛特扫荡者230021699.21.6512190242428548609500400

Melee
普通攻击
对你的敌人无情痛击.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒

WbLightningStrike
闪电打击
凝聚闪电之力,将近战武器的部分物理伤害转化为闪电伤害重击敌人。充盈的闪电之力在击中后会穿透并分裂成数道投射物,袭击更远处的敌人。若该近战攻击没有失手,则后续的闪电投射物无法被躲避。
50% 物理伤害转换为闪电伤害
物理伤害提高 21%
造成 130% 基础攻击伤害
额外发射 2 个投射物
show_number_of_projectiles [1]
造成 120% 基础伤害
total_projectile_spread_angle_override [70]

攻击 投射物攻击 投射物 近战单一目标 攻击可重复 近战 闪电技能 Type83
施放间隔: 1 秒

WbPhaseRun
相位奔驰
你的移动速度增加, 可以穿越敌人. 发动攻击会提前结束增益, 但该次攻击会造成额外伤害.
移动速度提高 #%
monster_response_time_ms [#]
phase_run_melee_physical_damage_+%_final [#]
suppress_phasing_visual [#]

暗影迷踪
使你的身影难以被发现, 且增加你的移动速度. 移动时不再被敌人阻挡. 使用任何技能将移除此增益效果, 并给予另外一个增加攻击伤害的短暂增益效果. 可以使用狂怒球延长持续时间.
移动速度提高 30%
+10 秒基础持续时间
近战物理总伤害额外提高 70%

法术 增益 持续时间 可触发 物理技能 快行技能 SecondWindSupport
施放间隔: 0.5 秒
冷却时间: 15 秒

WbBallLightningOnDeath
天雷之珠
射出一个移动缓慢的天雷之珠, 将会周期性的对周围的敌人施放闪电并造成伤害.
造成 418.1 - 776.5 闪电伤害
投射物速度降低 200%
死亡时有 100% 几率触发该法术
active_skill_area_of_effect_radius_+%_final [0]

base_is_projectile spell_uncastable_if_triggerable 法术 击中 投射物 技能可齐射 范围 图腾技能 陷阱技能 地雷技能 法术可重复 可触发 闪电技能 CanRapidFire 范围法术
施放间隔: 0.8 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
82布琳洛特扫荡者206021515.51.6510134212977945506700400

Melee
普通攻击
对你的敌人无情痛击.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒

WbLightningStrike
闪电打击
凝聚闪电之力,将近战武器的部分物理伤害转化为闪电伤害重击敌人。充盈的闪电之力在击中后会穿透并分裂成数道投射物,袭击更远处的敌人。若该近战攻击没有失手,则后续的闪电投射物无法被躲避。
50% 物理伤害转换为闪电伤害
物理伤害提高 21%
造成 130% 基础攻击伤害
额外发射 2 个投射物
show_number_of_projectiles [1]
造成 120% 基础伤害
total_projectile_spread_angle_override [70]

攻击 投射物攻击 投射物 近战单一目标 攻击可重复 近战 闪电技能 Type83
施放间隔: 1 秒

WbPhaseRun
相位奔驰
你的移动速度增加, 可以穿越敌人. 发动攻击会提前结束增益, 但该次攻击会造成额外伤害.
移动速度提高 #%
monster_response_time_ms [#]
phase_run_melee_physical_damage_+%_final [#]
suppress_phasing_visual [#]

暗影迷踪
使你的身影难以被发现, 且增加你的移动速度. 移动时不再被敌人阻挡. 使用任何技能将移除此增益效果, 并给予另外一个增加攻击伤害的短暂增益效果. 可以使用狂怒球延长持续时间.
移动速度提高 30%
+10 秒基础持续时间
近战物理总伤害额外提高 70%

法术 增益 持续时间 可触发 物理技能 快行技能 SecondWindSupport
施放间隔: 0.5 秒
冷却时间: 15 秒

WbBallLightningOnDeath
天雷之珠
射出一个移动缓慢的天雷之珠, 将会周期性的对周围的敌人施放闪电并造成伤害.
造成 330.3 - 613.3 闪电伤害
投射物速度降低 200%
死亡时有 100% 几率触发该法术
active_skill_area_of_effect_radius_+%_final [0]

base_is_projectile spell_uncastable_if_triggerable 法术 击中 投射物 技能可齐射 范围 图腾技能 陷阱技能 地雷技能 法术可重复 可触发 闪电技能 CanRapidFire 范围法术
施放间隔: 0.8 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
78布琳洛特扫荡者159421203.61.656829164106852341500400

Melee
普通攻击
对你的敌人无情痛击.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒

WbLightningStrike
闪电打击
凝聚闪电之力,将近战武器的部分物理伤害转化为闪电伤害重击敌人。充盈的闪电之力在击中后会穿透并分裂成数道投射物,袭击更远处的敌人。若该近战攻击没有失手,则后续的闪电投射物无法被躲避。
50% 物理伤害转换为闪电伤害
物理伤害提高 21%
造成 130% 基础攻击伤害
额外发射 2 个投射物
show_number_of_projectiles [1]
造成 120% 基础伤害
total_projectile_spread_angle_override [70]

攻击 投射物攻击 投射物 近战单一目标 攻击可重复 近战 闪电技能 Type83
施放间隔: 1 秒

WbPhaseRun
相位奔驰
你的移动速度增加, 可以穿越敌人. 发动攻击会提前结束增益, 但该次攻击会造成额外伤害.
移动速度提高 #%
monster_response_time_ms [#]
phase_run_melee_physical_damage_+%_final [#]
suppress_phasing_visual [#]

暗影迷踪
使你的身影难以被发现, 且增加你的移动速度. 移动时不再被敌人阻挡. 使用任何技能将移除此增益效果, 并给予另外一个增加攻击伤害的短暂增益效果. 可以使用狂怒球延长持续时间.
移动速度提高 30%
+10 秒基础持续时间
近战物理总伤害额外提高 70%

法术 增益 持续时间 可触发 物理技能 快行技能 SecondWindSupport
施放间隔: 0.5 秒
冷却时间: 15 秒

WbBallLightningOnDeath
天雷之珠
射出一个移动缓慢的天雷之珠, 将会周期性的对周围的敌人施放闪电并造成伤害.
造成 245.2 - 455.4 闪电伤害
投射物速度降低 200%
死亡时有 100% 几率触发该法术
active_skill_area_of_effect_radius_+%_final [0]

base_is_projectile spell_uncastable_if_triggerable 法术 击中 投射物 技能可齐射 范围 图腾技能 陷阱技能 地雷技能 法术可重复 可触发 闪电技能 CanRapidFire 范围法术
施放间隔: 0.8 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
73布琳洛特扫荡者11844898.11.654345118085676217300400

Melee
普通攻击
对你的敌人无情痛击.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒

WbLightningStrike
闪电打击
凝聚闪电之力,将近战武器的部分物理伤害转化为闪电伤害重击敌人。充盈的闪电之力在击中后会穿透并分裂成数道投射物,袭击更远处的敌人。若该近战攻击没有失手,则后续的闪电投射物无法被躲避。
50% 物理伤害转换为闪电伤害
物理伤害提高 21%
造成 130% 基础攻击伤害
额外发射 2 个投射物
show_number_of_projectiles [1]
造成 120% 基础伤害
total_projectile_spread_angle_override [70]

攻击 投射物攻击 投射物 近战单一目标 攻击可重复 近战 闪电技能 Type83
施放间隔: 1 秒

WbPhaseRun
相位奔驰
你的移动速度增加, 可以穿越敌人. 发动攻击会提前结束增益, 但该次攻击会造成额外伤害.
移动速度提高 #%
monster_response_time_ms [#]
phase_run_melee_physical_damage_+%_final [#]
suppress_phasing_visual [#]

暗影迷踪
使你的身影难以被发现, 且增加你的移动速度. 移动时不再被敌人阻挡. 使用任何技能将移除此增益效果, 并给予另外一个增加攻击伤害的短暂增益效果. 可以使用狂怒球延长持续时间.
移动速度提高 30%
+10 秒基础持续时间
近战物理总伤害额外提高 70%

法术 增益 持续时间 可触发 物理技能 快行技能 SecondWindSupport
施放间隔: 0.5 秒
冷却时间: 15 秒

WbBallLightningOnDeath
天雷之珠
射出一个移动缓慢的天雷之珠, 将会周期性的对周围的敌人施放闪电并造成伤害.
造成 181.4 - 336.8 闪电伤害
投射物速度降低 200%
死亡时有 100% 几率触发该法术
active_skill_area_of_effect_radius_+%_final [0]

base_is_projectile spell_uncastable_if_triggerable 法术 击中 投射物 技能可齐射 范围 图腾技能 陷阱技能 地雷技能 法术可重复 可触发 闪电技能 CanRapidFire 范围法术
施放间隔: 0.8 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
68布琳洛特扫荡者8614666.51.65275584634681137800400
stance DaggerDagger
#Basic Attack
LightningStrike60TargetIsWbHighRankTarget TargetIsEnemy
LightningStrike30OnlyLastTarget TargetNear TargetIsEnemy
LightningStrike30TargetIsEnemy TargetNotNear ShiftAttack
Melee20OnlyLastTarget TargetNear
Melee 10
#Movement
PhaseRun60NoEnemyNearMe
Flee3TargetNear TargetIsEnemy
Advance15TargetNotNear AllyNotFarFromTarget
Advance5 TargetNotNear
StrafeLeft3 TargetNotNear TargetIsEnemy
StrafeRight3TargetNotNear TargetIsEnemy

Object Type

version 2
extends "Metadata/Monsters/Wb/Wb"

Stats
{
}

Actor
{	
}

Object Type Codes

version 2
extends "Metadata/Monsters/Wb/Wb"
火焰抗性冰霜抗性闪电抗性混沌抗性
0000
00200
00400
Path of Building
Spectre
-- Data\3_0\Spectres.lua
minions["Metadata/Monsters/Wb/WbLightningGrunt3"] = {
    name = "Brinerot Raider",
    life = 1.6,
    energyShield = 0.5,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 40,
    chaosResist = 0,
    damage = 1.08,
    damageSpread = 0.2,
    attackTime = 1.65,
    attackRange = 9,
    accuracy = 1,
    weaponType1 = "Dagger",
    weaponType2 = "Dagger",
    skillList = {
        "Melee",
        "WbPhaseRun",
        "WbLightningStrike",
        "WbBallLightningOnDeath",
    },
    modList = {
    },
}
-- Data\3_0\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["WbPhaseRun"] = {
    name = "Phase Run",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Gain a buff that makes you move faster, become harder to detect, and no longer have your movement impeded by enemies. Your next attack also deals extra damage. Performing any skill removes this buff but grants a new buff that increases the damage of your attacks for a short time. Consumes Frenzy Charges to increase duration.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Buff] = true,
        [SkillType.Duration] = true,
        [SkillType.Triggerable] = true,
        [SkillType.PhysicalSkill] = true,
        [SkillType.TravelSkill] = true,
        [SkillType.SecondWindSupport] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_movement_velocity_+%",
        "base_skill_effect_duration",
        "phase_run_melee_physical_damage_+%_final",
    },
    levels = {
        [1] = {15, 10000, 50, levelRequirement = 15, statInterpolation = {1, 1, 1},  },
        [2] = {20, 10000, 55, levelRequirement = 30, statInterpolation = {1, 1, 1},  },
        [3] = {25, 10000, 60, levelRequirement = 45, statInterpolation = {1, 1, 1},  },
        [4] = {30, 10000, 70, levelRequirement = 60, statInterpolation = {1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["WbLightningStrike"] = {
    name = "Lightning Strike",
    hidden = true,
    color = "1",
    baseEffectiveness = 1.87,
    incrementalEffectiveness = 0,
    description = "Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hits a target.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.LightningSkill] = true,
        [SkillType.Type83] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_lightning",
        "physical_damage_+%",
        "active_skill_attack_damage_+%_final",
        "number_of_additional_projectiles",
        "active_skill_projectile_damage_+%_final",
        "show_number_of_projectiles",
        "active_skill_damage_+%_final",
        "total_projectile_spread_angle_override",
    },
    levels = {
        [1] = {50, 7, 30, 2, 0, 1, 20, 70, critChance = 6, levelRequirement = 4, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
        [2] = {50, 14, 30, 2, 0, 1, 20, 70, critChance = 6, levelRequirement = 34, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
        [3] = {50, 21, 30, 2, 0, 1, 20, 70, critChance = 6, levelRequirement = 59, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["WbBallLightningOnDeath"] = {
    name = "Ball Lightning",
    hidden = true,
    color = 4,
    baseEffectiveness = 0.375,
    incrementalEffectiveness = 0.049,
    description = "Fires a slow-moving projectile that periodically damages enemies in an area around it with bolts of lightning.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.Area] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.LightningSkill] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.8,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "base_projectile_speed_+%",
        "cast_on_death_%",
        "active_skill_area_of_effect_radius_+%_final",
        "base_is_projectile",
        "spell_uncastable_if_triggerable",
    },
    levels = {
        [1] = {0.7, 1.3, -200, 100, 0, levelRequirement = 3, statInterpolation = {3, 3, 1, 1, 1},  },
    },
}
幽魂N
区域
词缀monster_dropped_item_rarity_+% [500]
unique_boss_curse_effect_on_self_+%_final [0]
造成闪电伤害
monster_no_map_drops [1]
monster_dropped_item_quantity_+% [400]
monster_dropped_item_rarity_+% [200]
格挡攻击
base_block_%_damage_taken [10]
cannot_have_affliction_mods [1]
标签wb_basic, red_blood, human, humanoid
伤害108%
生命160%
Energy Shield From Life50%
Ailment Threshold160%
攻击暴击率5%
类型WbLightningGrunt
攻击距离6 ~ 9
攻击间隔1.65 秒
伤害分布20%
护具+50%
命中+100%

Melee
普通攻击
对你的敌人无情痛击.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒

WbFrenzy
狂怒
进行一次攻击, 若是命中敌人则累积一颗狂怒球. 带着狂怒球的状态下将会增加你的攻击速度.
每个狂怒球可使物理伤害提高 10%
每个狂怒球可使攻击速度提高 10%
造成 110% 基础物理伤害
额外发射 2 个投射物
造成 64% 基础伤害

skill_can_fire_arrows 攻击 投射物攻击 技能可幻影射手 投射物 技能可齐射 图腾技能 陷阱技能 地雷技能 近战单一目标 攻击可重复 近战 可触发
施放间隔: 1 秒

WbFlickerStrike
闪现打击
传送至目标怪物身边并用近战武器对其造成伤害。若是未选定目标,则系统会为其随机指定一只怪物。获得一个增益效果,使移动速度提高一段时间。消耗一个狂怒球能重置其技能冷却。
攻击速度提高 55%
获得额外冰霜伤害, 其数值等同于物理伤害的 20%
造成 70% 基础伤害

ignores_proximity_shield melee_defer_damage_prediction 攻击 近战 近战单一目标 攻击可重复 位移技能 持续时间 SecondWindSupport
施放间隔: 1 秒
冷却时间: 1.7 秒

WbBallLightningOnDeath
天雷之珠
射出一个移动缓慢的天雷之珠, 将会周期性的对周围的敌人施放闪电并造成伤害.
造成 470.1 - 873.1 闪电伤害
投射物速度降低 200%
死亡时有 100% 几率触发该法术
active_skill_area_of_effect_radius_+%_final [0]

base_is_projectile spell_uncastable_if_triggerable 法术 击中 投射物 技能可齐射 范围 图腾技能 陷阱技能 地雷技能 法术可重复 可触发 闪电技能 CanRapidFire 范围法术
施放间隔: 0.8 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
84布琳洛特扫荡者230021699.21.6512190242428548609500400

Melee
普通攻击
对你的敌人无情痛击.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒

WbFrenzy
狂怒
进行一次攻击, 若是命中敌人则累积一颗狂怒球. 带着狂怒球的状态下将会增加你的攻击速度.
每个狂怒球可使物理伤害提高 10%
每个狂怒球可使攻击速度提高 10%
造成 110% 基础物理伤害
额外发射 2 个投射物
造成 64% 基础伤害

skill_can_fire_arrows 攻击 投射物攻击 技能可幻影射手 投射物 技能可齐射 图腾技能 陷阱技能 地雷技能 近战单一目标 攻击可重复 近战 可触发
施放间隔: 1 秒

WbFlickerStrike
闪现打击
传送至目标怪物身边并用近战武器对其造成伤害。若是未选定目标,则系统会为其随机指定一只怪物。获得一个增益效果,使移动速度提高一段时间。消耗一个狂怒球能重置其技能冷却。
攻击速度提高 55%
获得额外冰霜伤害, 其数值等同于物理伤害的 20%
造成 70% 基础伤害

ignores_proximity_shield melee_defer_damage_prediction 攻击 近战 近战单一目标 攻击可重复 位移技能 持续时间 SecondWindSupport
施放间隔: 1 秒
冷却时间: 1.7 秒

WbBallLightningOnDeath
天雷之珠
射出一个移动缓慢的天雷之珠, 将会周期性的对周围的敌人施放闪电并造成伤害.
造成 418.1 - 776.5 闪电伤害
投射物速度降低 200%
死亡时有 100% 几率触发该法术
active_skill_area_of_effect_radius_+%_final [0]

base_is_projectile spell_uncastable_if_triggerable 法术 击中 投射物 技能可齐射 范围 图腾技能 陷阱技能 地雷技能 法术可重复 可触发 闪电技能 CanRapidFire 范围法术
施放间隔: 0.8 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
82布琳洛特扫荡者206021515.51.6510134212977945506700400

Melee
普通攻击
对你的敌人无情痛击.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒

WbFrenzy
狂怒
进行一次攻击, 若是命中敌人则累积一颗狂怒球. 带着狂怒球的状态下将会增加你的攻击速度.
每个狂怒球可使物理伤害提高 10%
每个狂怒球可使攻击速度提高 10%
造成 110% 基础物理伤害
额外发射 2 个投射物
造成 64% 基础伤害

skill_can_fire_arrows 攻击 投射物攻击 技能可幻影射手 投射物 技能可齐射 图腾技能 陷阱技能 地雷技能 近战单一目标 攻击可重复 近战 可触发
施放间隔: 1 秒

WbFlickerStrike
闪现打击
传送至目标怪物身边并用近战武器对其造成伤害。若是未选定目标,则系统会为其随机指定一只怪物。获得一个增益效果,使移动速度提高一段时间。消耗一个狂怒球能重置其技能冷却。
攻击速度提高 55%
获得额外冰霜伤害, 其数值等同于物理伤害的 20%
造成 70% 基础伤害

ignores_proximity_shield melee_defer_damage_prediction 攻击 近战 近战单一目标 攻击可重复 位移技能 持续时间 SecondWindSupport
施放间隔: 1 秒
冷却时间: 1.7 秒

WbBallLightningOnDeath
天雷之珠
射出一个移动缓慢的天雷之珠, 将会周期性的对周围的敌人施放闪电并造成伤害.
造成 330.3 - 613.3 闪电伤害
投射物速度降低 200%
死亡时有 100% 几率触发该法术
active_skill_area_of_effect_radius_+%_final [0]

base_is_projectile spell_uncastable_if_triggerable 法术 击中 投射物 技能可齐射 范围 图腾技能 陷阱技能 地雷技能 法术可重复 可触发 闪电技能 CanRapidFire 范围法术
施放间隔: 0.8 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
78布琳洛特扫荡者159421203.61.656829164106852341500400

Melee
普通攻击
对你的敌人无情痛击.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒

WbFrenzy
狂怒
进行一次攻击, 若是命中敌人则累积一颗狂怒球. 带着狂怒球的状态下将会增加你的攻击速度.
每个狂怒球可使物理伤害提高 10%
每个狂怒球可使攻击速度提高 10%
造成 110% 基础物理伤害
额外发射 2 个投射物
造成 72% 基础伤害

skill_can_fire_arrows 攻击 投射物攻击 技能可幻影射手 投射物 技能可齐射 图腾技能 陷阱技能 地雷技能 近战单一目标 攻击可重复 近战 可触发
施放间隔: 1 秒

WbFlickerStrike
闪现打击
传送至目标怪物身边并用近战武器对其造成伤害。若是未选定目标,则系统会为其随机指定一只怪物。获得一个增益效果,使移动速度提高一段时间。消耗一个狂怒球能重置其技能冷却。
攻击速度提高 55%
获得额外冰霜伤害, 其数值等同于物理伤害的 20%
造成 70% 基础伤害

ignores_proximity_shield melee_defer_damage_prediction 攻击 近战 近战单一目标 攻击可重复 位移技能 持续时间 SecondWindSupport
施放间隔: 1 秒
冷却时间: 1.7 秒

WbBallLightningOnDeath
天雷之珠
射出一个移动缓慢的天雷之珠, 将会周期性的对周围的敌人施放闪电并造成伤害.
造成 245.2 - 455.4 闪电伤害
投射物速度降低 200%
死亡时有 100% 几率触发该法术
active_skill_area_of_effect_radius_+%_final [0]

base_is_projectile spell_uncastable_if_triggerable 法术 击中 投射物 技能可齐射 范围 图腾技能 陷阱技能 地雷技能 法术可重复 可触发 闪电技能 CanRapidFire 范围法术
施放间隔: 0.8 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
73布琳洛特扫荡者11844898.11.654345118085676217300400

Melee
普通攻击
对你的敌人无情痛击.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒

WbFrenzy
狂怒
进行一次攻击, 若是命中敌人则累积一颗狂怒球. 带着狂怒球的状态下将会增加你的攻击速度.
每个狂怒球可使物理伤害提高 10%
每个狂怒球可使攻击速度提高 10%
造成 110% 基础物理伤害
额外发射 2 个投射物
造成 72% 基础伤害

skill_can_fire_arrows 攻击 投射物攻击 技能可幻影射手 投射物 技能可齐射 图腾技能 陷阱技能 地雷技能 近战单一目标 攻击可重复 近战 可触发
施放间隔: 1 秒

WbFlickerStrike
闪现打击
传送至目标怪物身边并用近战武器对其造成伤害。若是未选定目标,则系统会为其随机指定一只怪物。获得一个增益效果,使移动速度提高一段时间。消耗一个狂怒球能重置其技能冷却。
攻击速度提高 55%
获得额外冰霜伤害, 其数值等同于物理伤害的 20%
造成 70% 基础伤害

ignores_proximity_shield melee_defer_damage_prediction 攻击 近战 近战单一目标 攻击可重复 位移技能 持续时间 SecondWindSupport
施放间隔: 1 秒
冷却时间: 1.7 秒

WbBallLightningOnDeath
天雷之珠
射出一个移动缓慢的天雷之珠, 将会周期性的对周围的敌人施放闪电并造成伤害.
造成 181.4 - 336.8 闪电伤害
投射物速度降低 200%
死亡时有 100% 几率触发该法术
active_skill_area_of_effect_radius_+%_final [0]

base_is_projectile spell_uncastable_if_triggerable 法术 击中 投射物 技能可齐射 范围 图腾技能 陷阱技能 地雷技能 法术可重复 可触发 闪电技能 CanRapidFire 范围法术
施放间隔: 0.8 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
68布琳洛特扫荡者8614666.51.65275584634681137800400
stance OneHandSwordThrustingShield
#Basic Attack
Frenzy20TargetIsWbHighRankTarget TargetIsEnemy
Frenzy40OnlyLastTarget TargetNear
Frenzy15OnlyLastTarget
Melee10OnlyLastTarget
#Aggressive Movement
FlickerStrike10TargetIsEnemy TargetFar IAmBelowLevel40
FlickerStrike5TargetIsEnemy TargetNotNear IAmBelowLevel40
FlickerStrike10TargetIsEnemy TargetNotNear IAmBelowLevel40 HaveFrenzyCharge
FlickerStrike20TargetIsEnemy TargetNotNear IAmBelowLevel40 HaveTwoFrenzyCharges
FlickerStrike30TargetIsEnemy TargetNotNear IAmBelowLevel40 HaveThreeFrenzyCharges
FlickerStrike15TargetIsEnemy TargetFar IAmAboveLevel39 IAmBelowLevel67
FlickerStrike7TargetIsEnemy TargetNotNear IAmAboveLevel39 IAmBelowLevel67
FlickerStrike20TargetIsEnemy TargetNotNear IAmAboveLevel39 IAmBelowLevel67 HaveFrenzyCharge
FlickerStrike40TargetIsEnemy TargetNotNear IAmAboveLevel39 IAmBelowLevel67 HaveTwoFrenzyCharges
FlickerStrike60TargetIsEnemy TargetNotNear IAmAboveLevel39 IAmBelowLevel67 HaveThreeFrenzyCharges
FlickerStrike30TargetIsEnemy TargetFar IAmAboveLevel66
FlickerStrike15TargetIsEnemy TargetNotNear IAmAboveLevel66
FlickerStrike40TargetIsEnemy TargetNotNear IAmAboveLevel66 HaveFrenzyCharge
FlickerStrike60TargetIsEnemy TargetNotNear IAmAboveLevel66 HaveTwoFrenzyCharges
FlickerStrike80TargetIsEnemy TargetNotNear IAmAboveLevel66 HaveThreeFrenzyCharges
Flee3TargetNear TargetIsEnemy
Advance15TargetNotNear AllyNotFarFromTarget
Advance5 TargetNotNear
StrafeLeft3 TargetNotNear TargetIsEnemy
StrafeRight3TargetNotNear TargetIsEnemy

Object Type

version 2
extends "Metadata/Monsters/Wb/Wb"

Stats
{
}

Actor
{	
}

Object Type Codes

version 2
extends "Metadata/Monsters/Wb/Wb"
火焰抗性冰霜抗性闪电抗性混沌抗性
0000
00200
00400
Path of Building
Spectre
-- Data\3_0\Spectres.lua
minions["Metadata/Monsters/Wb/WbLightningGrunt4"] = {
    name = "Brinerot Raider",
    life = 1.6,
    energyShield = 0.5,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 40,
    chaosResist = 0,
    damage = 1.08,
    damageSpread = 0.2,
    attackTime = 1.65,
    attackRange = 9,
    accuracy = 1,
    weaponType1 = "Thrusting One Hand Sword",
    weaponType2 = "Shield",
    skillList = {
        "WbFrenzy",
        "Melee",
        "WbFlickerStrike",
        "WbBallLightningOnDeath",
    },
    modList = {
    },
}
-- Data\3_0\Skills\spectre.lua
skills["WbFrenzy"] = {
    name = "Frenzy",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Performs an attack that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "physical_damage_+%_per_frenzy_charge",
        "base_attack_speed_+%_per_frenzy_charge",
        "active_skill_physical_damage_+%_final",
        "attack_speed_+%",
        "number_of_additional_projectiles",
        "active_skill_damage_+%_final",
        "skill_can_fire_arrows",
    },
    levels = {
        [1] = {10, 10, 10, 0, 0, 0, levelRequirement = 30, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [2] = {10, 10, 10, 20, 0, 0, levelRequirement = 40, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [3] = {10, 10, 10, 0, 2, -20, levelRequirement = 50, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [4] = {10, 10, 10, 0, 2, -28, levelRequirement = 65, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [5] = {10, 10, 10, 0, 2, -36, levelRequirement = 75, statInterpolation = {1, 1, 1, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["WbFlickerStrike"] = {
    name = "Flicker Strike",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.MovementSkill] = true,
        [SkillType.Duration] = true,
        [SkillType.SecondWindSupport] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_speed_+%",
        "physical_damage_%_to_add_as_cold",
        "active_skill_damage_+%_final",
        "ignores_proximity_shield",
        "melee_defer_damage_prediction",
    },
    levels = {
        [1] = {20, 0, -10, levelRequirement = 28, statInterpolation = {1, 1, 1},  },
        [2] = {45, 0, -30, levelRequirement = 45, statInterpolation = {1, 1, 1},  },
        [3] = {55, 20, -30, levelRequirement = 60, statInterpolation = {1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["WbBallLightningOnDeath"] = {
    name = "Ball Lightning",
    hidden = true,
    color = 4,
    baseEffectiveness = 0.375,
    incrementalEffectiveness = 0.049,
    description = "Fires a slow-moving projectile that periodically damages enemies in an area around it with bolts of lightning.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.Area] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.LightningSkill] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.8,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "base_projectile_speed_+%",
        "cast_on_death_%",
        "active_skill_area_of_effect_radius_+%_final",
        "base_is_projectile",
        "spell_uncastable_if_triggerable",
    },
    levels = {
        [1] = {0.7, 1.3, -200, 100, 0, levelRequirement = 3, statInterpolation = {3, 3, 1, 1, 1},  },
    },
}
幽魂N
区域
词缀monster_dropped_item_rarity_+% [500]
unique_boss_curse_effect_on_self_+%_final [0]
造成闪电伤害
monster_no_map_drops [1]
monster_dropped_item_quantity_+% [400]
monster_dropped_item_rarity_+% [200]
格挡攻击
base_block_%_damage_taken [10]
cannot_have_affliction_mods [1]
标签wb_basic, red_blood, human, humanoid
伤害108%
生命160%
Energy Shield From Life50%
Ailment Threshold160%
攻击暴击率5%
类型WbLightningGrunt
攻击距离6 ~ 9
攻击间隔1.65 秒
伤害分布20%
护具+50%
命中+100%

Melee
普通攻击
对你的敌人无情痛击.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒

WbCleave
劈砍
在身体前方以弧状挥动武器(双持时则挥动两把武器), 对前方区域的怪物造成伤害。限定斧类与剑类。
双持武器时,每把武器造成 60% 伤害
is_area_damage [1]
skill_double_hits_when_dual_wielding [1]

攻击 范围 攻击可重复 近战 Type53 物理技能
施放间隔: 1 秒

WbTempestShield
暴风之盾
以暴风之力强化你的盾牌, 当你格挡攻击时将会对攻击者造成闪电伤害.
造成 472.2 - 708.2 闪电伤害
持盾牌时攻击伤害格挡几率 +20%
skill_override_pvp_scaling_time_ms [700]
投射物连锁弹射 +1
+4 秒基础持续时间

skill_can_add_multiple_charges_per_action 法术 击中 Type27 闪电技能 连锁 可触发 持续时间
施放间隔: 0.5 秒
冷却时间: 12 秒

WbLightningWarp
闪电传送
指定一个传送目的地,等待一段时间,该时间由距离和你的移动速度决定。传送发生时,对玩家原本所在位置和传送目的地周围同时施加闪电伤害。重复释放会按照顺序反复进行传送。
造成 1385 - 4156 闪电伤害
is_area_damage [1]
skill_override_pvp_scaling_time_ms [1000]
持续时间缩短 66%

base_skill_show_average_damage_instead_of_dps 法术 击中 范围 持续时间 陷阱技能 图腾技能 地雷技能 可触发 位移技能 闪电技能 范围法术 快行技能 法术可重复 CanRapidFire
施放间隔: 1 秒

WbBallLightningOnDeath
天雷之珠
射出一个移动缓慢的天雷之珠, 将会周期性的对周围的敌人施放闪电并造成伤害.
造成 470.1 - 873.1 闪电伤害
投射物速度降低 200%
死亡时有 100% 几率触发该法术
active_skill_area_of_effect_radius_+%_final [0]

base_is_projectile spell_uncastable_if_triggerable 法术 击中 投射物 技能可齐射 范围 图腾技能 陷阱技能 地雷技能 法术可重复 可触发 闪电技能 CanRapidFire 范围法术
施放间隔: 0.8 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
84布琳洛特扫荡者230021699.21.6512190242428548609500400

Melee
普通攻击
对你的敌人无情痛击.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒

WbCleave
劈砍
在身体前方以弧状挥动武器(双持时则挥动两把武器), 对前方区域的怪物造成伤害。限定斧类与剑类。
双持武器时,每把武器造成 60% 伤害
is_area_damage [1]
skill_double_hits_when_dual_wielding [1]

攻击 范围 攻击可重复 近战 Type53 物理技能
施放间隔: 1 秒

WbTempestShield
暴风之盾
以暴风之力强化你的盾牌, 当你格挡攻击时将会对攻击者造成闪电伤害.
造成 439.8 - 659.7 闪电伤害
持盾牌时攻击伤害格挡几率 +20%
skill_override_pvp_scaling_time_ms [700]
投射物连锁弹射 +1
+4 秒基础持续时间

skill_can_add_multiple_charges_per_action 法术 击中 Type27 闪电技能 连锁 可触发 持续时间
施放间隔: 0.5 秒
冷却时间: 12 秒

WbLightningWarp
闪电传送
指定一个传送目的地,等待一段时间,该时间由距离和你的移动速度决定。传送发生时,对玩家原本所在位置和传送目的地周围同时施加闪电伤害。重复释放会按照顺序反复进行传送。
造成 1237 - 3710 闪电伤害
is_area_damage [1]
skill_override_pvp_scaling_time_ms [1000]
持续时间缩短 66%

base_skill_show_average_damage_instead_of_dps 法术 击中 范围 持续时间 陷阱技能 图腾技能 地雷技能 可触发 位移技能 闪电技能 范围法术 快行技能 法术可重复 CanRapidFire
施放间隔: 1 秒

WbBallLightningOnDeath
天雷之珠
射出一个移动缓慢的天雷之珠, 将会周期性的对周围的敌人施放闪电并造成伤害.
造成 418.1 - 776.5 闪电伤害
投射物速度降低 200%
死亡时有 100% 几率触发该法术
active_skill_area_of_effect_radius_+%_final [0]

base_is_projectile spell_uncastable_if_triggerable 法术 击中 投射物 技能可齐射 范围 图腾技能 陷阱技能 地雷技能 法术可重复 可触发 闪电技能 CanRapidFire 范围法术
施放间隔: 0.8 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
82布琳洛特扫荡者206021515.51.6510134212977945506700400

Melee
普通攻击
对你的敌人无情痛击.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒

WbCleave
劈砍
在身体前方以弧状挥动武器(双持时则挥动两把武器), 对前方区域的怪物造成伤害。限定斧类与剑类。
双持武器时,每把武器造成 60% 伤害
is_area_damage [1]
skill_double_hits_when_dual_wielding [1]

攻击 范围 攻击可重复 近战 Type53 物理技能
施放间隔: 1 秒

WbTempestShield
暴风之盾
以暴风之力强化你的盾牌, 当你格挡攻击时将会对攻击者造成闪电伤害.
造成 381.1 - 571.6 闪电伤害
持盾牌时攻击伤害格挡几率 +20%
skill_override_pvp_scaling_time_ms [700]
投射物连锁弹射 +1
+4 秒基础持续时间

skill_can_add_multiple_charges_per_action 法术 击中 Type27 闪电技能 连锁 可触发 持续时间
施放间隔: 0.5 秒
冷却时间: 12 秒

WbLightningWarp
闪电传送
指定一个传送目的地,等待一段时间,该时间由距离和你的移动速度决定。传送发生时,对玩家原本所在位置和传送目的地周围同时施加闪电伤害。重复释放会按照顺序反复进行传送。
造成 984.4 - 2953 闪电伤害
is_area_damage [1]
skill_override_pvp_scaling_time_ms [1000]
持续时间缩短 58%

base_skill_show_average_damage_instead_of_dps 法术 击中 范围 持续时间 陷阱技能 图腾技能 地雷技能 可触发 位移技能 闪电技能 范围法术 快行技能 法术可重复 CanRapidFire
施放间隔: 1 秒

WbBallLightningOnDeath
天雷之珠
射出一个移动缓慢的天雷之珠, 将会周期性的对周围的敌人施放闪电并造成伤害.
造成 330.3 - 613.3 闪电伤害
投射物速度降低 200%
死亡时有 100% 几率触发该法术
active_skill_area_of_effect_radius_+%_final [0]

base_is_projectile spell_uncastable_if_triggerable 法术 击中 投射物 技能可齐射 范围 图腾技能 陷阱技能 地雷技能 法术可重复 可触发 闪电技能 CanRapidFire 范围法术
施放间隔: 0.8 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
78布琳洛特扫荡者159421203.61.656829164106852341500400

Melee
普通攻击
对你的敌人无情痛击.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒

WbCleave
劈砍
在身体前方以弧状挥动武器(双持时则挥动两把武器), 对前方区域的怪物造成伤害。限定斧类与剑类。
双持武器时,每把武器造成 60% 伤害
is_area_damage [1]
skill_double_hits_when_dual_wielding [1]

攻击 范围 攻击可重复 近战 Type53 物理技能
施放间隔: 1 秒

WbTempestShield
暴风之盾
以暴风之力强化你的盾牌, 当你格挡攻击时将会对攻击者造成闪电伤害.
造成 317.6 - 476.5 闪电伤害
持盾牌时攻击伤害格挡几率 +20%
skill_override_pvp_scaling_time_ms [700]
投射物连锁弹射 +1
+4 秒基础持续时间

skill_can_add_multiple_charges_per_action 法术 击中 Type27 闪电技能 连锁 可触发 持续时间
施放间隔: 0.5 秒
冷却时间: 12 秒

WbLightningWarp
闪电传送
指定一个传送目的地,等待一段时间,该时间由距离和你的移动速度决定。传送发生时,对玩家原本所在位置和传送目的地周围同时施加闪电伤害。重复释放会按照顺序反复进行传送。
造成 737.8 - 2214 闪电伤害
is_area_damage [1]
skill_override_pvp_scaling_time_ms [1000]
持续时间缩短 48%

base_skill_show_average_damage_instead_of_dps 法术 击中 范围 持续时间 陷阱技能 图腾技能 地雷技能 可触发 位移技能 闪电技能 范围法术 快行技能 法术可重复 CanRapidFire
施放间隔: 1 秒

WbBallLightningOnDeath
天雷之珠
射出一个移动缓慢的天雷之珠, 将会周期性的对周围的敌人施放闪电并造成伤害.
造成 245.2 - 455.4 闪电伤害
投射物速度降低 200%
死亡时有 100% 几率触发该法术
active_skill_area_of_effect_radius_+%_final [0]

base_is_projectile spell_uncastable_if_triggerable 法术 击中 投射物 技能可齐射 范围 图腾技能 陷阱技能 地雷技能 法术可重复 可触发 闪电技能 CanRapidFire 范围法术
施放间隔: 0.8 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
73布琳洛特扫荡者11844898.11.654345118085676217300400

Melee
普通攻击
对你的敌人无情痛击.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒

WbCleave
劈砍
在身体前方以弧状挥动武器(双持时则挥动两把武器), 对前方区域的怪物造成伤害。限定斧类与剑类。
双持武器时,每把武器造成 60% 伤害
is_area_damage [1]
skill_double_hits_when_dual_wielding [1]

攻击 范围 攻击可重复 近战 Type53 物理技能
施放间隔: 1 秒

WbTempestShield
暴风之盾
以暴风之力强化你的盾牌, 当你格挡攻击时将会对攻击者造成闪电伤害.
造成 263.8 - 395.7 闪电伤害
持盾牌时攻击伤害格挡几率 +20%
skill_override_pvp_scaling_time_ms [700]
投射物连锁弹射 +1
+4 秒基础持续时间

skill_can_add_multiple_charges_per_action 法术 击中 Type27 闪电技能 连锁 可触发 持续时间
施放间隔: 0.5 秒
冷却时间: 12 秒

WbLightningWarp
闪电传送
指定一个传送目的地,等待一段时间,该时间由距离和你的移动速度决定。传送发生时,对玩家原本所在位置和传送目的地周围同时施加闪电伤害。重复释放会按照顺序反复进行传送。
造成 551 - 1653 闪电伤害
is_area_damage [1]
skill_override_pvp_scaling_time_ms [1000]
持续时间缩短 38%

base_skill_show_average_damage_instead_of_dps 法术 击中 范围 持续时间 陷阱技能 图腾技能 地雷技能 可触发 位移技能 闪电技能 范围法术 快行技能 法术可重复 CanRapidFire
施放间隔: 1 秒

WbBallLightningOnDeath
天雷之珠
射出一个移动缓慢的天雷之珠, 将会周期性的对周围的敌人施放闪电并造成伤害.
造成 181.4 - 336.8 闪电伤害
投射物速度降低 200%
死亡时有 100% 几率触发该法术
active_skill_area_of_effect_radius_+%_final [0]

base_is_projectile spell_uncastable_if_triggerable 法术 击中 投射物 技能可齐射 范围 图腾技能 陷阱技能 地雷技能 法术可重复 可触发 闪电技能 CanRapidFire 范围法术
施放间隔: 0.8 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
68布琳洛特扫荡者8614666.51.65275584634681137800400
stance OneHandSwordThrustingShield
#Basic Attack
Cleave20TargetIsWbHighRankTarget TargetIsEnemy
Cleave40OnlyLastTarget TargetNear
Cleave15OnlyLastTarget
Melee10OnlyLastTarget
LightningShield25IHaveNoTempestShield
#Aggressive Movement
LightningWarp10TargetIsEnemy TargetFar IAmBelowLevel40
LightningWarp5TargetIsEnemy TargetNotNear IAmBelowLevel40
LightningWarp15TargetIsEnemy TargetFar IAmAboveLevel39 IAmBelowLevel67
LightningWarp7TargetIsEnemy TargetNotNear IAmAboveLevel39 IAmBelowLevel67
LightningWarp30TargetIsEnemy TargetFar IAmAboveLevel66
LightningWarp15TargetIsEnemy TargetNotNear IAmAboveLevel66
Flee3TargetNear TargetIsEnemy
Advance15TargetNotNear AllyNotFarFromTarget
Advance5 TargetNotNear
StrafeLeft3 TargetNotNear TargetIsEnemy
StrafeRight3TargetNotNear TargetIsEnemy

Object Type

version 2
extends "Metadata/Monsters/Wb/Wb"

Stats
{
}

Actor
{	
}

Object Type Codes

version 2
extends "Metadata/Monsters/Wb/Wb"
火焰抗性冰霜抗性闪电抗性混沌抗性
0000
00200
00400
Path of Building
Spectre
-- Data\3_0\Spectres.lua
minions["Metadata/Monsters/Wb/WbLightningGrunt5"] = {
    name = "Brinerot Raider",
    life = 1.6,
    energyShield = 0.5,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 40,
    chaosResist = 0,
    damage = 1.08,
    damageSpread = 0.2,
    attackTime = 1.65,
    attackRange = 9,
    accuracy = 1,
    weaponType1 = "Thrusting One Hand Sword",
    weaponType2 = "Shield",
    skillList = {
        "WbCleave",
        "Melee",
        "WbLightningWarp",
        "WbTempestShield",
        "WbBallLightningOnDeath",
    },
    modList = {
    },
}
-- Data\3_0\Skills\spectre.lua
skills["WbCleave"] = {
    name = "Cleave",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.Type53] = true,
        [SkillType.PhysicalSkill] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "cleave_damage_+%_final_while_dual_wielding",
        "is_area_damage",
        "physical_damage_+%",
        "skill_double_hits_when_dual_wielding",
    },
    levels = {
        [1] = {-40, 1, 0, 1, levelRequirement = 1, statInterpolation = {1, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["WbLightningWarp"] = {
    name = "Lightning Warp",
    hidden = true,
    color = 4,
    baseEffectiveness = 1.8125,
    incrementalEffectiveness = 0.047,
    description = "Waits for a duration before teleporting to a targeted destination, with the duration based on the distance and your movement speed. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to. Casting again will queue up multiple teleportations to occur in sequence.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.Triggerable] = true,
        [SkillType.MovementSkill] = true,
        [SkillType.LightningSkill] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.TravelSkill] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.CanRapidFire] = true,
    },
    statDescriptionScope = "variable_duration_skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "is_area_damage",
        "skill_override_pvp_scaling_time_ms",
        "skill_effect_duration_+%",
        "base_skill_show_average_damage_instead_of_dps",
    },
    levels = {
        [1] = {0.5, 1.5, 1, 1000, 0, critChance = 5, levelRequirement = 2, statInterpolation = {3, 3, 1, 1, 1},  },
        [2] = {0.5, 1.5, 1, 1000, -2, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 1, 1, 1},  },
        [3] = {0.5, 1.5, 1, 1000, -4, critChance = 5, levelRequirement = 6, statInterpolation = {3, 3, 1, 1, 1},  },
        [4] = {0.5, 1.5, 1, 1000, -6, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3, 1, 1, 1},  },
        [5] = {0.5, 1.5, 1, 1000, -8, critChance = 5, levelRequirement = 10, statInterpolation = {3, 3, 1, 1, 1},  },
        [6] = {0.5, 1.5, 1, 1000, -10, critChance = 5, levelRequirement = 12, statInterpolation = {3, 3, 1, 1, 1},  },
        [7] = {0.5, 1.5, 1, 1000, -12, critChance = 5, levelRequirement = 14, statInterpolation = {3, 3, 1, 1, 1},  },
        [8] = {0.5, 1.5, 1, 1000, -14, critChance = 5, levelRequirement = 16, statInterpolation = {3, 3, 1, 1, 1},  },
        [9] = {0.5, 1.5, 1, 1000, -16, critChance = 5, levelRequirement = 18, statInterpolation = {3, 3, 1, 1, 1},  },
        [10] = {0.5, 1.5, 1, 1000, -18, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 1, 1, 1},  },
        [11] = {0.5, 1.5, 1, 1000, -20, critChance = 5, levelRequirement = 24, statInterpolation = {3, 3, 1, 1, 1},  },
        [12] = {0.5, 1.5, 1, 1000, -22, critChance = 5, levelRequirement = 28, statInterpolation = {3, 3, 1, 1, 1},  },
        [13] = {0.5, 1.5, 1, 1000, -24, critChance = 5, levelRequirement = 29, statInterpolation = {3, 3, 1, 1, 1},  },
        [14] = {0.5, 1.5, 1, 1000, -25, critChance = 5, levelRequirement = 34, statInterpolation = {3, 3, 1, 1, 1},  },
        [15] = {0.5, 1.5, 1, 1000, -26, critChance = 5, levelRequirement = 38, statInterpolation = {3, 3, 1, 1, 1},  },
        [16] = {0.5, 1.5, 1, 1000, -27, critChance = 5, levelRequirement = 43, statInterpolation = {3, 3, 1, 1, 1},  },
        [17] = {0.5, 1.5, 1, 1000, -28, critChance = 5, levelRequirement = 48, statInterpolation = {3, 3, 1, 1, 1},  },
        [18] = {0.5, 1.5, 1, 1000, -29, critChance = 5, levelRequirement = 52, statInterpolation = {3, 3, 1, 1, 1},  },
        [19] = {0.5, 1.5, 1, 1000, -30, critChance = 5, levelRequirement = 56, statInterpolation = {3, 3, 1, 1, 1},  },
        [20] = {0.5, 1.5, 1, 1000, -31, critChance = 5, levelRequirement = 60, statInterpolation = {3, 3, 1, 1, 1},  },
        [21] = {0.5, 1.5, 1, 1000, -32, critChance = 5, levelRequirement = 64, statInterpolation = {3, 3, 1, 1, 1},  },
        [22] = {0.5, 1.5, 1, 1000, -34, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1, 1, 1},  },
        [23] = {0.5, 1.5, 1, 1000, -36, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1},  },
        [24] = {0.5, 1.5, 1, 1000, -38, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1, 1, 1},  },
        [25] = {0.5, 1.5, 1, 1000, -40, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1},  },
        [26] = {0.5, 1.5, 1, 1000, -42, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 1, 1, 1},  },
        [27] = {0.5, 1.5, 1, 1000, -44, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1, 1, 1},  },
        [28] = {0.5, 1.5, 1, 1000, -46, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1, 1, 1},  },
        [29] = {0.5, 1.5, 1, 1000, -48, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1},  },
        [30] = {0.5, 1.5, 1, 1000, -50, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 1, 1, 1},  },
        [31] = {0.5, 1.5, 1, 1000, -52, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1},  },
        [32] = {0.5, 1.5, 1, 1000, -54, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1, 1, 1},  },
        [33] = {0.5, 1.5, 1, 1000, -56, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1},  },
        [34] = {0.5, 1.5, 1, 1000, -58, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 1, 1, 1},  },
        [35] = {0.5, 1.5, 1, 1000, -60, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1},  },
        [36] = {0.5, 1.5, 1, 1000, -62, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1, 1, 1},  },
        [37] = {0.5, 1.5, 1, 1000, -64, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1},  },
        [38] = {0.5, 1.5, 1, 1000, -66, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["WbTempestShield"] = {
    name = "Tempest Shield",
    hidden = true,
    color = "3",
    baseEffectiveness = 2.25,
    incrementalEffectiveness = 0.025,
    description = "Enchants your shield with the power of storms, which lashes out to deal arcing lightning damage to attackers when you block them. Blocking refreshes the duration of Tempest Shield.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Shield] = true,
        [SkillType.Type27] = true,
        [SkillType.LightningSkill] = true,
        [SkillType.Chaining] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Duration] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "shield_block_%",
        "skill_override_pvp_scaling_time_ms",
        "number_of_chains",
        "base_skill_effect_duration",
        "skill_can_add_multiple_charges_per_action",
    },
    levels = {
        [1] = {0.8, 1.2, 20, 700, 1, 4000, critChance = 6, levelRequirement = 3, statInterpolation = {3, 3, 1, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["WbBallLightningOnDeath"] = {
    name = "Ball Lightning",
    hidden = true,
    color = 4,
    baseEffectiveness = 0.375,
    incrementalEffectiveness = 0.049,
    description = "Fires a slow-moving projectile that periodically damages enemies in an area around it with bolts of lightning.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.Area] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.LightningSkill] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.8,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "base_projectile_speed_+%",
        "cast_on_death_%",
        "active_skill_area_of_effect_radius_+%_final",
        "base_is_projectile",
        "spell_uncastable_if_triggerable",
    },
    levels = {
        [1] = {0.7, 1.3, -200, 100, 0, levelRequirement = 3, statInterpolation = {3, 3, 1, 1, 1},  },
    },
}
幽魂N
区域
词缀monster_dropped_item_rarity_+% [500]
unique_boss_curse_effect_on_self_+%_final [0]
造成闪电伤害
monster_no_map_drops [1]
monster_dropped_item_quantity_+% [400]
monster_dropped_item_rarity_+% [200]
cannot_have_affliction_mods [1]
标签wb_basic, red_blood, human, humanoid
伤害108%
生命160%
Energy Shield From Life50%
Ailment Threshold160%
攻击暴击率5%
类型WbLightningGrunt
攻击距离6 ~ 9
攻击间隔1.65 秒
伤害分布20%
护具+50%
命中+100%

Melee
普通攻击
对你的敌人无情痛击.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒

WbDualStrike
双持打击
使用两把武器对目标同时进行攻击并造成伤害. 限定双持(不包含法杖).
造成 60% 基础伤害
skill_double_hits_when_dual_wielding 攻击 双持 近战单一目标 攻击可重复 近战 Type53
施放间隔: 1 秒

WbWhirlingBlades
回旋之刃
迅速穿越敌人并同时造成武器伤害. 限定匕首, 爪以及单手剑.
造成 70% 基础伤害
ignores_proximity_shield cast_time_overrides_attack_duration 攻击 近战 位移技能 快行技能
施放间隔: 1.43 秒

WbBallLightningOnDeath
天雷之珠
射出一个移动缓慢的天雷之珠, 将会周期性的对周围的敌人施放闪电并造成伤害.
造成 470.1 - 873.1 闪电伤害
投射物速度降低 200%
死亡时有 100% 几率触发该法术
active_skill_area_of_effect_radius_+%_final [0]

base_is_projectile spell_uncastable_if_triggerable 法术 击中 投射物 技能可齐射 范围 图腾技能 陷阱技能 地雷技能 法术可重复 可触发 闪电技能 CanRapidFire 范围法术
施放间隔: 0.8 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
84布琳洛特扫荡者230021699.21.6512190242428548609500400

Melee
普通攻击
对你的敌人无情痛击.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒

WbDualStrike
双持打击
使用两把武器对目标同时进行攻击并造成伤害. 限定双持(不包含法杖).
造成 60% 基础伤害
skill_double_hits_when_dual_wielding 攻击 双持 近战单一目标 攻击可重复 近战 Type53
施放间隔: 1 秒

WbWhirlingBlades
回旋之刃
迅速穿越敌人并同时造成武器伤害. 限定匕首, 爪以及单手剑.
造成 70% 基础伤害
ignores_proximity_shield cast_time_overrides_attack_duration 攻击 近战 位移技能 快行技能
施放间隔: 1.43 秒

WbBallLightningOnDeath
天雷之珠
射出一个移动缓慢的天雷之珠, 将会周期性的对周围的敌人施放闪电并造成伤害.
造成 418.1 - 776.5 闪电伤害
投射物速度降低 200%
死亡时有 100% 几率触发该法术
active_skill_area_of_effect_radius_+%_final [0]

base_is_projectile spell_uncastable_if_triggerable 法术 击中 投射物 技能可齐射 范围 图腾技能 陷阱技能 地雷技能 法术可重复 可触发 闪电技能 CanRapidFire 范围法术
施放间隔: 0.8 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
82布琳洛特扫荡者206021515.51.6510134212977945506700400

Melee
普通攻击
对你的敌人无情痛击.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒

WbDualStrike
双持打击
使用两把武器对目标同时进行攻击并造成伤害. 限定双持(不包含法杖).
造成 60% 基础伤害
skill_double_hits_when_dual_wielding 攻击 双持 近战单一目标 攻击可重复 近战 Type53
施放间隔: 1 秒

WbWhirlingBlades
回旋之刃
迅速穿越敌人并同时造成武器伤害. 限定匕首, 爪以及单手剑.
造成 70% 基础伤害
ignores_proximity_shield cast_time_overrides_attack_duration 攻击 近战 位移技能 快行技能
施放间隔: 1.43 秒

WbBallLightningOnDeath
天雷之珠
射出一个移动缓慢的天雷之珠, 将会周期性的对周围的敌人施放闪电并造成伤害.
造成 330.3 - 613.3 闪电伤害
投射物速度降低 200%
死亡时有 100% 几率触发该法术
active_skill_area_of_effect_radius_+%_final [0]

base_is_projectile spell_uncastable_if_triggerable 法术 击中 投射物 技能可齐射 范围 图腾技能 陷阱技能 地雷技能 法术可重复 可触发 闪电技能 CanRapidFire 范围法术
施放间隔: 0.8 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
78布琳洛特扫荡者159421203.61.656829164106852341500400

Melee
普通攻击
对你的敌人无情痛击.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒

WbDualStrike
双持打击
使用两把武器对目标同时进行攻击并造成伤害. 限定双持(不包含法杖).
造成 60% 基础伤害
skill_double_hits_when_dual_wielding 攻击 双持 近战单一目标 攻击可重复 近战 Type53
施放间隔: 1 秒

WbWhirlingBlades
回旋之刃
迅速穿越敌人并同时造成武器伤害. 限定匕首, 爪以及单手剑.
造成 70% 基础伤害
ignores_proximity_shield cast_time_overrides_attack_duration 攻击 近战 位移技能 快行技能
施放间隔: 1.43 秒

WbBallLightningOnDeath
天雷之珠
射出一个移动缓慢的天雷之珠, 将会周期性的对周围的敌人施放闪电并造成伤害.
造成 245.2 - 455.4 闪电伤害
投射物速度降低 200%
死亡时有 100% 几率触发该法术
active_skill_area_of_effect_radius_+%_final [0]

base_is_projectile spell_uncastable_if_triggerable 法术 击中 投射物 技能可齐射 范围 图腾技能 陷阱技能 地雷技能 法术可重复 可触发 闪电技能 CanRapidFire 范围法术
施放间隔: 0.8 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
73布琳洛特扫荡者11844898.11.654345118085676217300400

Melee
普通攻击
对你的敌人无情痛击.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒

WbDualStrike
双持打击
使用两把武器对目标同时进行攻击并造成伤害. 限定双持(不包含法杖).
造成 60% 基础伤害
skill_double_hits_when_dual_wielding 攻击 双持 近战单一目标 攻击可重复 近战 Type53
施放间隔: 1 秒

WbWhirlingBlades
回旋之刃
迅速穿越敌人并同时造成武器伤害. 限定匕首, 爪以及单手剑.
造成 70% 基础伤害
ignores_proximity_shield cast_time_overrides_attack_duration 攻击 近战 位移技能 快行技能
施放间隔: 1.43 秒

WbBallLightningOnDeath
天雷之珠
射出一个移动缓慢的天雷之珠, 将会周期性的对周围的敌人施放闪电并造成伤害.
造成 181.4 - 336.8 闪电伤害
投射物速度降低 200%
死亡时有 100% 几率触发该法术
active_skill_area_of_effect_radius_+%_final [0]

base_is_projectile spell_uncastable_if_triggerable 法术 击中 投射物 技能可齐射 范围 图腾技能 陷阱技能 地雷技能 法术可重复 可触发 闪电技能 CanRapidFire 范围法术
施放间隔: 0.8 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
68布琳洛特扫荡者8614666.51.65275584634681137800400
stance DaggerDagger
#Basic Attack
DualStrike20TargetIsWbHighRankTarget TargetIsEnemy
DualStrike40OnlyLastTarget TargetNear
DualStrike15OnlyLastTarget
Melee10OnlyLastTarget
#Aggressive Movement
BladeFlurry10TargetIsEnemy TargetFar IAmBelowLevel40
BladeFlurry5TargetIsEnemy TargetNotNear IAmBelowLevel40
BladeFlurry15TargetIsEnemy TargetFar IAmAboveLevel39 IAmBelowLevel67
BladeFlurry7TargetIsEnemy TargetNotNear IAmAboveLevel39 IAmBelowLevel67
BladeFlurry30TargetIsEnemy TargetFar IAmAboveLevel66
BladeFlurry15TargetIsEnemy TargetNotNear IAmAboveLevel66
Flee3TargetNear TargetIsEnemy
Advance15TargetNotNear AllyNotFarFromTarget
Advance5 TargetNotNear
StrafeLeft3 TargetNotNear TargetIsEnemy
StrafeRight3TargetNotNear TargetIsEnemy

Object Type

version 2
extends "Metadata/Monsters/Wb/Wb"

Stats
{
}

Actor
{	
}

Object Type Codes

version 2
extends "Metadata/Monsters/Wb/Wb"
火焰抗性冰霜抗性闪电抗性混沌抗性
0000
00200
00400
Path of Building
Spectre
-- Data\3_0\Spectres.lua
minions["Metadata/Monsters/Wb/WbLightningGrunt6"] = {
    name = "Brinerot Raider",
    life = 1.6,
    energyShield = 0.5,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 40,
    chaosResist = 0,
    damage = 1.08,
    damageSpread = 0.2,
    attackTime = 1.65,
    attackRange = 9,
    accuracy = 1,
    weaponType1 = "Dagger",
    weaponType2 = "Dagger",
    skillList = {
        "WbDualStrike",
        "WbWhirlingBlades",
        "Melee",
        "WbBallLightningOnDeath",
    },
    modList = {
    },
}
-- Data\3_0\Skills\spectre.lua
skills["WbDualStrike"] = {
    name = "Dual Strike",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Attacks with both weapons, dealing the damage of both in one strike. Dual wield only. Does not work with wands.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.DualWield] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.Type53] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_double_hits_when_dual_wielding",
    },
    levels = {
        [1] = {-40, levelRequirement = 1, statInterpolation = {1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["WbWhirlingBlades"] = {
    name = "Whirling Blades",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Dive through enemies, dealing weapon damage. Only works with daggers, claws and one handed swords. Cannot be supported by Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.MovementSkill] = true,
        [SkillType.TravelSkill] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.43,
    baseFlags = {
        attack = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "physical_damage_+%",
        "active_skill_damage_+%_final",
        "ignores_proximity_shield",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {0, -30, levelRequirement = 0, statInterpolation = {1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["WbBallLightningOnDeath"] = {
    name = "Ball Lightning",
    hidden = true,
    color = 4,
    baseEffectiveness = 0.375,
    incrementalEffectiveness = 0.049,
    description = "Fires a slow-moving projectile that periodically damages enemies in an area around it with bolts of lightning.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.Area] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.LightningSkill] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.8,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "base_projectile_speed_+%",
        "cast_on_death_%",
        "active_skill_area_of_effect_radius_+%_final",
        "base_is_projectile",
        "spell_uncastable_if_triggerable",
    },
    levels = {
        [1] = {0.7, 1.3, -200, 100, 0, levelRequirement = 3, statInterpolation = {3, 3, 1, 1, 1},  },
    },
}
幽魂N
区域
词缀monster_dropped_item_rarity_+% [500]
unique_boss_curse_effect_on_self_+%_final [0]
造成闪电伤害
monster_no_map_drops [1]
monster_dropped_item_quantity_+% [400]
monster_dropped_item_rarity_+% [200]
格挡攻击
base_block_%_damage_taken [10]
标签wb_basic, red_blood, human, humanoid
伤害108%
生命160%
Energy Shield From Life50%
Ailment Threshold160%
攻击暴击率5%
类型WbLightningGrunt
攻击距离6 ~ 9
攻击间隔1.65 秒
伤害分布20%
护具+50%
命中+100%
火焰抗性冰霜抗性闪电抗性混沌抗性
0000
00200
00400
Path of Building
Spectre
-- Data\3_0\Spectres.lua
minions["Metadata/Monsters/Wb/WbLightningGrunt1Elder"] = {
    name = "Brinerot Raider",
    life = 1.6,
    energyShield = 0.5,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 40,
    chaosResist = 0,
    damage = 1.08,
    damageSpread = 0.2,
    attackTime = 1.65,
    attackRange = 9,
    accuracy = 1,
    weaponType1 = "Thrusting One Hand Sword",
    weaponType2 = "Shield",
    skillList = {
    },
    modList = {
    },
}