布琳洛特扫荡者
人形
物理伤害的 50% 转换为闪电伤害
monster no map drops [1]
20% 攻击伤害格挡率
被格挡的击中对你造成 10% 伤害
cannot have affliction mods [1]
monster no map drops [1]
20% 攻击伤害格挡率
被格挡的击中对你造成 10% 伤害
cannot have affliction mods [1]
Brinerot Raider
幽魂 | N |
---|---|
标签 | 施法, has_one_handed_melee, has_thrusting_one_hand_sword, human, humanoid, light_armour, lightning_affinity, medium_height, medium_movement, melee, not_dex, physical_affinity, puncturing_weapon, red_blood, wb_basic |
Packs |
生命
160%
生命转为护盾
50%
护甲
+50%
异常状态临界值
160%
抗性
0 0 40 0
伤害
108%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 9
攻击间隔
1.65 秒
伤害分布
±20%
经验值
80%
Model Size
85%
类型
WbLightningGrunt
Metadata
WbLightningGrunt1
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
10,293
护甲
43,185
闪避值
4,739
能量护盾
3,064
伤害
403
法术伤害
403
命中
290
攻击间隔
1.65
经验值
8,204
异常状态临界值
10,293
冰缓
33
Shock
33
Brittle
184
Scorch
33
Sap
90
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 323–484
暴击几率: 5%
攻击间隔: 1.65 秒
对你的敌人无情痛击。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
WbDoubleStrike
攻击, 近战单一目标, 攻击可重复, 近战, 物理
双重打击
基本伤害: 323–484
暴击几率: 5%
攻击间隔: 1.65 秒
使用近战武器发动两次快速打击。
物理伤害降低 15%
base skill number of additional hits [1]
base skill number of additional hits [1]
WbLightningWarp
法术, 伤害, 范围, 持续时间, 陷阱技能, 图腾技能, 地雷技能, 可触发, 位移, 闪电, 范围法术, 快行, 法术可重复, 可齐射
闪电传送
暴击几率: 5%
施放间隔: 1 秒
指定一个传送目的地,等待一段时间,该时间由距离和你的移动速度决定。传送发生时,对玩家原本所在位置和传送目的地周围同时造成闪电伤害。重复释放会按照顺序连续进行传送。
造成 551 - 1653 闪电伤害
持续时间缩短 38%
base skill show average damage instead of dps [1]
is area damage [1]
skill override pvp scaling time ms [1000]
持续时间缩短 38%
base skill show average damage instead of dps [1]
is area damage [1]
skill override pvp scaling time ms [1000]
WbBallLightningOnDeath
法术, 伤害, 投射物, 玩家投射物, 范围, 图腾技能, 陷阱技能, 地雷技能, 法术可重复, 可触发, 闪电, 可齐射, 范围法术
天雷之珠
伤害效用: 20%
施放间隔: 0.8 秒
射出一个移动缓慢的天雷之珠,对周围的每个敌人反复施放闪电并造成伤害。
造成 181.4 - 336.8 闪电伤害
投射物速度减慢 200%
死亡时有 100% 的几率触发该法术
基础范围为 1.8 米
active skill area of effect radius +% final [-47]
base is projectile [1]
spell uncastable if triggerable [1]
投射物速度减慢 200%
死亡时有 100% 的几率触发该法术
基础范围为 1.8 米
active skill area of effect radius +% final [-47]
base is projectile [1]
spell uncastable if triggerable [1]
Object Type
version 2 extends "Metadata/Monsters/Wb/Wb" Stats { } Actor { }
Object Type Codes
version 2 extends "Metadata/Monsters/Wb/Wb"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Wb/WbLightningGrunt1"] = { name = "Brinerot Raider", life = 1.6, energyShield = 0.5, fireResist = 0, coldResist = 0, lightningResist = 40, chaosResist = 0, damage = 1.08, damageSpread = 0.2, attackTime = 1.65, attackRange = 9, accuracy = 1, weaponType1 = "Thrusting One Hand Sword", weaponType2 = "Shield", skillList = { "WbDoubleStrike", "Melee", "WbLightningWarp", "WbBallLightningOnDeath", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["WbDoubleStrike"] = { name = "Double Strike", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Performs two fast strikes with a melee weapon.", skillTypes = { [SkillType.Attack] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Physical] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "physical_damage_+%", "base_skill_number_of_additional_hits", }, levels = { [1] = {-15, 1, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbLightningWarp"] = { name = "Lightning Warp", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Waits for a duration before teleporting to a targeted destination, with the duration based on the distance and your movement speed. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to. Casting again will queue up multiple teleportations to occur in sequence.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Movement] = true, [SkillType.Lightning] = true, [SkillType.AreaSpell] = true, [SkillType.Travel] = true, [SkillType.Multicastable] = true, [SkillType.CanRapidFire] = true, }, statDescriptionScope = "variable_duration_skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "skill_effect_duration_+%", "skill_override_pvp_scaling_time_ms", "base_skill_show_average_damage_instead_of_dps", "is_area_damage", }, levels = { [1] = {0.5, 1.5, 0, 1000, critChance = 5, levelRequirement = 2, statInterpolation = {3, 3, 1}, cost = { }, }, [2] = {0.5, 1.5, -2, 1000, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 1}, cost = { }, }, [3] = {0.5, 1.5, -4, 1000, critChance = 5, levelRequirement = 6, statInterpolation = {3, 3, 1}, cost = { }, }, [4] = {0.5, 1.5, -6, 1000, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3, 1}, cost = { }, }, [5] = {0.5, 1.5, -8, 1000, critChance = 5, levelRequirement = 10, statInterpolation = {3, 3, 1}, cost = { }, }, [6] = {0.5, 1.5, -10, 1000, critChance = 5, levelRequirement = 12, statInterpolation = {3, 3, 1}, cost = { }, }, [7] = {0.5, 1.5, -12, 1000, critChance = 5, levelRequirement = 14, statInterpolation = {3, 3, 1}, cost = { }, }, [8] = {0.5, 1.5, -14, 1000, critChance = 5, levelRequirement = 16, statInterpolation = {3, 3, 1}, cost = { }, }, [9] = {0.5, 1.5, -16, 1000, critChance = 5, levelRequirement = 18, statInterpolation = {3, 3, 1}, cost = { }, }, [10] = {0.5, 1.5, -18, 1000, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 1}, cost = { }, }, [11] = {0.5, 1.5, -20, 1000, critChance = 5, levelRequirement = 24, statInterpolation = {3, 3, 1}, cost = { }, }, [12] = {0.5, 1.5, -22, 1000, critChance = 5, levelRequirement = 28, statInterpolation = {3, 3, 1}, cost = { }, }, [13] = {0.5, 1.5, -24, 1000, critChance = 5, levelRequirement = 29, statInterpolation = {3, 3, 1}, cost = { }, }, [14] = {0.5, 1.5, -25, 1000, critChance = 5, levelRequirement = 34, statInterpolation = {3, 3, 1}, cost = { }, }, [15] = {0.5, 1.5, -26, 1000, critChance = 5, levelRequirement = 38, statInterpolation = {3, 3, 1}, cost = { }, }, [16] = {0.5, 1.5, -27, 1000, critChance = 5, levelRequirement = 43, statInterpolation = {3, 3, 1}, cost = { }, }, [17] = {0.5, 1.5, -28, 1000, critChance = 5, levelRequirement = 48, statInterpolation = {3, 3, 1}, cost = { }, }, [18] = {0.5, 1.5, -29, 1000, critChance = 5, levelRequirement = 52, statInterpolation = {3, 3, 1}, cost = { }, }, [19] = {0.5, 1.5, -30, 1000, critChance = 5, levelRequirement = 56, statInterpolation = {3, 3, 1}, cost = { }, }, [20] = {0.5, 1.5, -31, 1000, critChance = 5, levelRequirement = 60, statInterpolation = {3, 3, 1}, cost = { }, }, [21] = {0.5, 1.5, -32, 1000, critChance = 5, levelRequirement = 64, statInterpolation = {3, 3, 1}, cost = { }, }, [22] = {0.5, 1.5, -34, 1000, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1}, cost = { }, }, [23] = {0.5, 1.5, -36, 1000, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1}, cost = { }, }, [24] = {0.5, 1.5, -38, 1000, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1}, cost = { }, }, [25] = {0.5, 1.5, -40, 1000, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1}, cost = { }, }, [26] = {0.5, 1.5, -42, 1000, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 1}, cost = { }, }, [27] = {0.5, 1.5, -44, 1000, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1}, cost = { }, }, [28] = {0.5, 1.5, -46, 1000, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1}, cost = { }, }, [29] = {0.5, 1.5, -48, 1000, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1}, cost = { }, }, [30] = {0.5, 1.5, -50, 1000, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 1}, cost = { }, }, [31] = {0.5, 1.5, -52, 1000, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1}, cost = { }, }, [32] = {0.5, 1.5, -54, 1000, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1}, cost = { }, }, [33] = {0.5, 1.5, -56, 1000, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1}, cost = { }, }, [34] = {0.5, 1.5, -58, 1000, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 1}, cost = { }, }, [35] = {0.5, 1.5, -60, 1000, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1}, cost = { }, }, [36] = {0.5, 1.5, -62, 1000, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1}, cost = { }, }, [37] = {0.5, 1.5, -64, 1000, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1}, cost = { }, }, [38] = {0.5, 1.5, -66, 1000, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbBallLightningOnDeath"] = { name = "Ball Lightning", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires a slow-moving projectile that damages each enemy in an area around it repeatedly with bolts of lightning.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Area] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Lightning] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.8, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "base_projectile_speed_+%", "cast_on_death_%", "active_skill_area_of_effect_radius_+%_final", "active_skill_base_area_of_effect_radius", "base_is_projectile", "spell_uncastable_if_triggerable", }, levels = { [1] = {0.69999998807907, 1.2999999523163, -200, 100, -47, 18, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, }, }, }
物理伤害的 50% 转换为闪电伤害
Id | MonsterElementalSkeletonLightning |
---|---|
Family | LightningDamageAsPortionOfDamage |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental lightning |
monster no map drops [1]
Id | MonsterNoMapDrops |
---|---|
Family | MonsterNoMapDrops |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
20% 攻击伤害格挡率
被格挡的击中对你造成 10% 伤害
Id | MonsterAttackBlock30Bypass20 |
---|---|
Family | MonsterBlockAndBypass |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
cannot have affliction mods [1]
Id | CannotGainAfflictedMods |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
布琳洛特扫荡者
人形
物理伤害的 50% 转换为闪电伤害
monster no map drops [1]
cannot have affliction mods [1]
monster no map drops [1]
cannot have affliction mods [1]
Brinerot Raider
幽魂 | N |
---|---|
标签 | 施法, cold_affinity, has_dagger, has_dual_wield_melee, has_one_handed_melee, human, humanoid, light_armour, lightning_affinity, medium_height, medium_movement, melee, not_dex, physical_affinity, red_blood, slashing_weapon, wb_basic |
Packs |
生命
160%
生命转为护盾
50%
护甲
+50%
异常状态临界值
160%
抗性
0 0 40 0
伤害
108%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 9
攻击间隔
1.65 秒
伤害分布
±20%
经验值
80%
Model Size
90%
类型
WbLightningGrunt
Metadata
WbLightningGrunt2
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
10,293
护甲
43,185
闪避值
4,739
能量护盾
3,064
伤害
403
法术伤害
403
命中
290
攻击间隔
1.65
经验值
8,204
异常状态临界值
10,293
冰缓
33
Shock
33
Brittle
184
Scorch
33
Sap
90
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 323–484
暴击几率: 5%
攻击间隔: 1.65 秒
对你的敌人无情痛击。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
WbStaticStrike
攻击, 近战单一目标, 攻击可重复, 近战, 范围, 持续时间, 闪电
充能打击
基本伤害: 323–484
暴击几率: 5%
攻击伤害: 110%
攻击伤害: 110%
攻击间隔: 1.65 秒
使用近战武器对敌人进行攻击, 并对己身充能. 当能量释放时会对你周围的敌人造成伤害,该伤害无法被闪避或躲避。
60% 物理伤害转换为闪电伤害
攻击伤害总增 10%
基础持续时间为 0.75 秒
爆炸会使击中伤害和异常状态伤害总降 40%
active skill area of effect radius +% final [-16]
攻击伤害总增 10%
基础持续时间为 0.75 秒
爆炸会使击中伤害和异常状态伤害总降 40%
active skill area of effect radius +% final [-16]
WbFlickerStrike
攻击, 近战, 近战单一目标, 攻击可重复, 位移, 持续时间, 冷却
闪现打击
基本伤害: 323–484
暴击几率: 5%
攻击间隔: 1.65 秒
冷却时间: 1.7 秒
传送至目标怪物身边并用近战武器对其造成伤害。若是未选定目标,则系统会为其随机指定一只怪物。获得一个增益效果,使移动速度提高一段时间。消耗一个狂怒球能重置其技能冷却。
获得额外冰霜伤害, 其数值等同于物理伤害的 20%
伤害总降 30%
攻击速度加快 55%
ignores proximity shield [1]
melee defer damage prediction [1]
伤害总降 30%
攻击速度加快 55%
ignores proximity shield [1]
melee defer damage prediction [1]
WbBallLightningOnDeath
法术, 伤害, 投射物, 玩家投射物, 范围, 图腾技能, 陷阱技能, 地雷技能, 法术可重复, 可触发, 闪电, 可齐射, 范围法术
天雷之珠
伤害效用: 20%
施放间隔: 0.8 秒
射出一个移动缓慢的天雷之珠,对周围的每个敌人反复施放闪电并造成伤害。
造成 181.4 - 336.8 闪电伤害
投射物速度减慢 200%
死亡时有 100% 的几率触发该法术
基础范围为 1.8 米
active skill area of effect radius +% final [-47]
base is projectile [1]
spell uncastable if triggerable [1]
投射物速度减慢 200%
死亡时有 100% 的几率触发该法术
基础范围为 1.8 米
active skill area of effect radius +% final [-47]
base is projectile [1]
spell uncastable if triggerable [1]
Object Type
version 2 extends "Metadata/Monsters/Wb/Wb" Stats { } Actor { }
Object Type Codes
version 2 extends "Metadata/Monsters/Wb/Wb"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Wb/WbLightningGrunt2"] = { name = "Brinerot Raider", life = 1.6, energyShield = 0.5, fireResist = 0, coldResist = 0, lightningResist = 40, chaosResist = 0, damage = 1.08, damageSpread = 0.2, attackTime = 1.65, attackRange = 9, accuracy = 1, weaponType1 = "Dagger", weaponType2 = "Dagger", skillList = { "Melee", "WbFlickerStrike", "WbBallLightningOnDeath", "WbStaticStrike", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbFlickerStrike"] = { name = "Flicker Strike", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Movement] = true, [SkillType.Duration] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_speed_+%", "physical_damage_%_to_add_as_cold", "active_skill_damage_+%_final", "ignores_proximity_shield", "melee_defer_damage_prediction", }, levels = { [1] = {20, 0, -10, levelRequirement = 28, statInterpolation = {1, 1, 1}, cost = { }, }, [2] = {45, 0, -30, levelRequirement = 45, statInterpolation = {1, 1, 1}, cost = { }, }, [3] = {55, 20, -30, levelRequirement = 60, statInterpolation = {1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbBallLightningOnDeath"] = { name = "Ball Lightning", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires a slow-moving projectile that damages each enemy in an area around it repeatedly with bolts of lightning.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Area] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Lightning] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.8, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "base_projectile_speed_+%", "cast_on_death_%", "active_skill_area_of_effect_radius_+%_final", "active_skill_base_area_of_effect_radius", "base_is_projectile", "spell_uncastable_if_triggerable", }, levels = { [1] = {0.69999998807907, 1.2999999523163, -200, 100, -47, 18, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbStaticStrike"] = { name = "Static Strike", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your enemies with a melee weapon, building up static energy on you. This energy damages enemies around you when it expires, dealing damage that cannot be evaded or dodged. ", skillTypes = { [SkillType.Attack] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Lightning] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_lightning", "base_skill_effect_duration", "static_strike_explosion_damage_+%_final", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {60, 750, -40, -16, baseMultiplier = 1.1, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
物理伤害的 50% 转换为闪电伤害
Id | MonsterElementalSkeletonLightning |
---|---|
Family | LightningDamageAsPortionOfDamage |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental lightning |
monster no map drops [1]
Id | MonsterNoMapDrops |
---|---|
Family | MonsterNoMapDrops |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
cannot have affliction mods [1]
Id | CannotGainAfflictedMods |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
布琳洛特扫荡者
人形
物理伤害的 50% 转换为闪电伤害
monster no map drops [1]
cannot have affliction mods [1]
monster no map drops [1]
cannot have affliction mods [1]
Brinerot Raider
幽魂 | N |
---|---|
标签 | 施法, has_dagger, has_dual_wield_melee, has_one_handed_melee, human, humanoid, light_armour, lightning_affinity, medium_movement, melee, not_dex, physical_affinity, red_blood, slashing_weapon, small_height, wb_basic |
生命
160%
生命转为护盾
50%
护甲
+50%
异常状态临界值
160%
抗性
0 0 40 0
伤害
108%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 9
攻击间隔
1.65 秒
伤害分布
±20%
经验值
80%
Model Size
85%
类型
WbLightningGrunt
Metadata
WbLightningGrunt3
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
10,293
护甲
43,185
闪避值
4,739
能量护盾
3,064
伤害
403
法术伤害
403
命中
290
攻击间隔
1.65
经验值
8,204
异常状态临界值
10,293
冰缓
33
Shock
33
Brittle
184
Scorch
33
Sap
90
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 323–484
暴击几率: 5%
攻击间隔: 1.65 秒
对你的敌人无情痛击。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
WbLightningStrike
攻击, 范围攻击, 投射物, 近战单一目标, 攻击可重复, 近战, 闪电, ProjectilesNotFromUser
闪电打击
基本伤害: 323–484
暴击几率: 5%
攻击间隔: 1.65 秒
凝聚闪电之力,将近战武器的部分物理伤害转化为闪电伤害重击敌人。充盈的闪电之力在击中后会穿透并分裂成数道投射物,袭击更远处的敌人。若该近战攻击没有失手,则后续的闪电投射物无法被躲避。
50% 物理伤害转换为闪电伤害
攻击伤害总增 30%
伤害总增 20%
额外发射 2 个投射物
物理伤害提高 21%
show number of projectiles [1]
total projectile spread angle override [70]
攻击伤害总增 30%
伤害总增 20%
额外发射 2 个投射物
物理伤害提高 21%
show number of projectiles [1]
total projectile spread angle override [70]
WbPhaseRun
法术, 增益, 持续时间, 可触发, 物理, 快行, 冷却
暗影迷踪
施放间隔: 0.5 秒
冷却时间: 15 秒
使你的身影难以被发现, 且增加你的移动速度. 移动时不再被敌人阻挡. 使用任何技能将移除此增益效果, 并给予另外一个增加攻击伤害的短暂增益效果. 可以使用狂怒球延长持续时间.
基础持续时间为 10 秒
移动速度加快 30%
近战物理伤害总增 70%
移动速度加快 30%
近战物理伤害总增 70%
WbBallLightningOnDeath
法术, 伤害, 投射物, 玩家投射物, 范围, 图腾技能, 陷阱技能, 地雷技能, 法术可重复, 可触发, 闪电, 可齐射, 范围法术
天雷之珠
伤害效用: 20%
施放间隔: 0.8 秒
射出一个移动缓慢的天雷之珠,对周围的每个敌人反复施放闪电并造成伤害。
造成 181.4 - 336.8 闪电伤害
投射物速度减慢 200%
死亡时有 100% 的几率触发该法术
基础范围为 1.8 米
active skill area of effect radius +% final [-47]
base is projectile [1]
spell uncastable if triggerable [1]
投射物速度减慢 200%
死亡时有 100% 的几率触发该法术
基础范围为 1.8 米
active skill area of effect radius +% final [-47]
base is projectile [1]
spell uncastable if triggerable [1]
Object Type
version 2 extends "Metadata/Monsters/Wb/Wb" Stats { } Actor { }
Object Type Codes
version 2 extends "Metadata/Monsters/Wb/Wb"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Wb/WbLightningGrunt3"] = { name = "Brinerot Raider", life = 1.6, energyShield = 0.5, fireResist = 0, coldResist = 0, lightningResist = 40, chaosResist = 0, damage = 1.08, damageSpread = 0.2, attackTime = 1.65, attackRange = 9, accuracy = 1, weaponType1 = "Dagger", weaponType2 = "Dagger", skillList = { "Melee", "WbPhaseRun", "WbLightningStrike", "WbBallLightningOnDeath", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbPhaseRun"] = { name = "Phase Run", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Gain a buff that makes you move faster, become harder to detect, and no longer have your movement impeded by enemies. Your next attack also deals extra damage. Performing any skill removes this buff but grants a new buff that increases the damage of your attacks for a short time. Consumes Frenzy Charges to increase duration.", skillTypes = { [SkillType.Spell] = true, [SkillType.Buff] = true, [SkillType.Duration] = true, [SkillType.Triggerable] = true, [SkillType.Physical] = true, [SkillType.Travel] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.5, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_movement_velocity_+%", "phase_run_melee_physical_damage_+%_final", "base_skill_effect_duration", }, levels = { [1] = {15, 50, 10000, levelRequirement = 15, statInterpolation = {1, 1}, cost = { }, }, [2] = {20, 55, 10000, levelRequirement = 30, statInterpolation = {1, 1}, cost = { }, }, [3] = {25, 60, 10000, levelRequirement = 45, statInterpolation = {1, 1}, cost = { }, }, [4] = {30, 70, 10000, levelRequirement = 60, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbLightningStrike"] = { name = "Lightning Strike", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hit a target.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Lightning] = true, [SkillType.ProjectilesNotFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "physical_damage_+%", "skill_physical_damage_%_to_convert_to_lightning", "active_skill_attack_damage_+%_final", "number_of_additional_projectiles", "active_skill_damage_+%_final", "total_projectile_spread_angle_override", "show_number_of_projectiles", }, levels = { [1] = {7, 50, 30, 2, 20, 70, levelRequirement = 4, statInterpolation = {1}, cost = { }, }, [2] = {14, 50, 30, 2, 20, 70, levelRequirement = 34, statInterpolation = {1}, cost = { }, }, [3] = {21, 50, 30, 2, 20, 70, levelRequirement = 59, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbBallLightningOnDeath"] = { name = "Ball Lightning", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires a slow-moving projectile that damages each enemy in an area around it repeatedly with bolts of lightning.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Area] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Lightning] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.8, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "base_projectile_speed_+%", "cast_on_death_%", "active_skill_area_of_effect_radius_+%_final", "active_skill_base_area_of_effect_radius", "base_is_projectile", "spell_uncastable_if_triggerable", }, levels = { [1] = {0.69999998807907, 1.2999999523163, -200, 100, -47, 18, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, }, }, }
物理伤害的 50% 转换为闪电伤害
Id | MonsterElementalSkeletonLightning |
---|---|
Family | LightningDamageAsPortionOfDamage |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental lightning |
monster no map drops [1]
Id | MonsterNoMapDrops |
---|---|
Family | MonsterNoMapDrops |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
cannot have affliction mods [1]
Id | CannotGainAfflictedMods |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
布琳洛特扫荡者
人形
物理伤害的 50% 转换为闪电伤害
monster no map drops [1]
20% 攻击伤害格挡率
被格挡的击中对你造成 10% 伤害
cannot have affliction mods [1]
monster no map drops [1]
20% 攻击伤害格挡率
被格挡的击中对你造成 10% 伤害
cannot have affliction mods [1]
Brinerot Raider
幽魂 | N |
---|---|
标签 | 施法, cold_affinity, has_one_handed_melee, has_thrusting_one_hand_sword, human, humanoid, light_armour, lightning_affinity, medium_height, medium_movement, melee, not_dex, physical_affinity, puncturing_weapon, red_blood, wb_basic |
生命
160%
生命转为护盾
50%
护甲
+50%
异常状态临界值
160%
抗性
0 0 40 0
伤害
108%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 9
攻击间隔
1.65 秒
伤害分布
±20%
经验值
80%
Model Size
85%
类型
WbLightningGrunt
Metadata
WbLightningGrunt4
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
10,293
护甲
43,185
闪避值
4,739
能量护盾
3,064
伤害
403
法术伤害
403
命中
290
攻击间隔
1.65
经验值
8,204
异常状态临界值
10,293
冰缓
33
Shock
33
Brittle
184
Scorch
33
Sap
90
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 323–484
暴击几率: 5%
攻击间隔: 1.65 秒
对你的敌人无情痛击。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
WbFrenzy
攻击, 范围攻击, 技能可幻影射手, 投射物, 玩家投射物, 图腾技能, 陷阱技能, 地雷技能, 近战单一目标, 攻击可重复, 近战, 可触发
狂怒
基本伤害: 323–484
暴击几率: 5%
攻击间隔: 1.65 秒
进行一次攻击,若是命中敌人则累积一颗狂怒球。带着狂怒球的状态下将会增加你的攻击速度。
伤害总降 28%
物理伤害总增 10%
每个狂怒球使物理伤害提高 10%
额外发射 2 个投射物
每个狂怒球使攻击速度加快 10%
skill can fire arrows [1]
物理伤害总增 10%
每个狂怒球使物理伤害提高 10%
额外发射 2 个投射物
每个狂怒球使攻击速度加快 10%
skill can fire arrows [1]
WbFlickerStrike
攻击, 近战, 近战单一目标, 攻击可重复, 位移, 持续时间, 冷却
闪现打击
基本伤害: 323–484
暴击几率: 5%
攻击间隔: 1.65 秒
冷却时间: 1.7 秒
传送至目标怪物身边并用近战武器对其造成伤害。若是未选定目标,则系统会为其随机指定一只怪物。获得一个增益效果,使移动速度提高一段时间。消耗一个狂怒球能重置其技能冷却。
获得额外冰霜伤害, 其数值等同于物理伤害的 20%
伤害总降 30%
攻击速度加快 55%
ignores proximity shield [1]
melee defer damage prediction [1]
伤害总降 30%
攻击速度加快 55%
ignores proximity shield [1]
melee defer damage prediction [1]
WbBallLightningOnDeath
法术, 伤害, 投射物, 玩家投射物, 范围, 图腾技能, 陷阱技能, 地雷技能, 法术可重复, 可触发, 闪电, 可齐射, 范围法术
天雷之珠
伤害效用: 20%
施放间隔: 0.8 秒
射出一个移动缓慢的天雷之珠,对周围的每个敌人反复施放闪电并造成伤害。
造成 181.4 - 336.8 闪电伤害
投射物速度减慢 200%
死亡时有 100% 的几率触发该法术
基础范围为 1.8 米
active skill area of effect radius +% final [-47]
base is projectile [1]
spell uncastable if triggerable [1]
投射物速度减慢 200%
死亡时有 100% 的几率触发该法术
基础范围为 1.8 米
active skill area of effect radius +% final [-47]
base is projectile [1]
spell uncastable if triggerable [1]
Object Type
version 2 extends "Metadata/Monsters/Wb/Wb" Stats { } Actor { }
Object Type Codes
version 2 extends "Metadata/Monsters/Wb/Wb"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Wb/WbLightningGrunt4"] = { name = "Brinerot Raider", life = 1.6, energyShield = 0.5, fireResist = 0, coldResist = 0, lightningResist = 40, chaosResist = 0, damage = 1.08, damageSpread = 0.2, attackTime = 1.65, attackRange = 9, accuracy = 1, weaponType1 = "Thrusting One Hand Sword", weaponType2 = "Shield", skillList = { "WbFrenzy", "Melee", "WbFlickerStrike", "WbBallLightningOnDeath", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["WbFrenzy"] = { name = "Frenzy", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Performs an attack that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_speed_+%", "number_of_additional_projectiles", "active_skill_damage_+%_final", "physical_damage_+%_per_frenzy_charge", "base_attack_speed_+%_per_frenzy_charge", "active_skill_physical_damage_+%_final", "skill_can_fire_arrows", }, levels = { [1] = {0, 0, 0, 10, 10, 10, levelRequirement = 30, statInterpolation = {1, 1, 1}, cost = { }, }, [2] = {20, 0, 0, 10, 10, 10, levelRequirement = 40, statInterpolation = {1, 1, 1}, cost = { }, }, [3] = {0, 2, -20, 10, 10, 10, levelRequirement = 50, statInterpolation = {1, 1, 1}, cost = { }, }, [4] = {0, 2, -28, 10, 10, 10, levelRequirement = 65, statInterpolation = {1, 1, 1}, cost = { }, }, [5] = {0, 2, -36, 10, 10, 10, levelRequirement = 75, statInterpolation = {1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbFlickerStrike"] = { name = "Flicker Strike", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Movement] = true, [SkillType.Duration] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_speed_+%", "physical_damage_%_to_add_as_cold", "active_skill_damage_+%_final", "ignores_proximity_shield", "melee_defer_damage_prediction", }, levels = { [1] = {20, 0, -10, levelRequirement = 28, statInterpolation = {1, 1, 1}, cost = { }, }, [2] = {45, 0, -30, levelRequirement = 45, statInterpolation = {1, 1, 1}, cost = { }, }, [3] = {55, 20, -30, levelRequirement = 60, statInterpolation = {1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbBallLightningOnDeath"] = { name = "Ball Lightning", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires a slow-moving projectile that damages each enemy in an area around it repeatedly with bolts of lightning.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Area] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Lightning] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.8, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "base_projectile_speed_+%", "cast_on_death_%", "active_skill_area_of_effect_radius_+%_final", "active_skill_base_area_of_effect_radius", "base_is_projectile", "spell_uncastable_if_triggerable", }, levels = { [1] = {0.69999998807907, 1.2999999523163, -200, 100, -47, 18, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, }, }, }
物理伤害的 50% 转换为闪电伤害
Id | MonsterElementalSkeletonLightning |
---|---|
Family | LightningDamageAsPortionOfDamage |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental lightning |
monster no map drops [1]
Id | MonsterNoMapDrops |
---|---|
Family | MonsterNoMapDrops |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
20% 攻击伤害格挡率
被格挡的击中对你造成 10% 伤害
Id | MonsterAttackBlock30Bypass20 |
---|---|
Family | MonsterBlockAndBypass |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
cannot have affliction mods [1]
Id | CannotGainAfflictedMods |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
布琳洛特扫荡者
人形
物理伤害的 50% 转换为闪电伤害
monster no map drops [1]
20% 攻击伤害格挡率
被格挡的击中对你造成 10% 伤害
cannot have affliction mods [1]
monster no map drops [1]
20% 攻击伤害格挡率
被格挡的击中对你造成 10% 伤害
cannot have affliction mods [1]
Brinerot Raider
幽魂 | N |
---|---|
标签 | 施法, has_one_handed_melee, has_thrusting_one_hand_sword, human, humanoid, light_armour, lightning_affinity, medium_height, medium_movement, melee, not_dex, physical_affinity, puncturing_weapon, red_blood, wb_basic |
生命
160%
生命转为护盾
50%
护甲
+50%
异常状态临界值
160%
抗性
0 0 40 0
伤害
108%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 9
攻击间隔
1.65 秒
伤害分布
±20%
经验值
80%
Model Size
85%
类型
WbLightningGrunt
Metadata
WbLightningGrunt5
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
10,293
护甲
43,185
闪避值
4,739
能量护盾
3,064
伤害
403
法术伤害
403
命中
290
攻击间隔
1.65
经验值
8,204
异常状态临界值
10,293
冰缓
33
Shock
33
Brittle
184
Scorch
33
Sap
90
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 323–484
暴击几率: 5%
攻击间隔: 1.65 秒
对你的敌人无情痛击。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
WbCleave
攻击, 范围, 攻击可重复, 近战, ThresholdJewelArea
劈砍
基本伤害: 323–484
暴击几率: 5%
攻击间隔: 1.65 秒
在身体前方以弧状挥动武器(双持时则挥动两把武器),对前方区域的怪物造成伤害。限定斧类与剑类。
双持武器时,每把武器联合起来造成 60% 伤害
is area damage [1]
skill double hits when dual wielding [1]
is area damage [1]
skill double hits when dual wielding [1]
WbTempestShield
法术, 伤害, RequiresShield, 图腾施放单独, 闪电, 连锁, 增益, 消耗保留, 冷却, 图腾技能, 立即, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse
暴风之盾
暴击几率: 6%
伤害效用: 60%
施放间隔: 0.5 秒
冷却时间: 12 秒
以暴风之力强化你的盾牌,使你格挡时对攻击你的敌人造成闪电伤害。
造成 263.8 - 395.7 闪电伤害
基础持续时间为 4 秒
连锁弹射 +1 次
持盾牌时攻击伤害格挡几率 +20%
skill can add multiple charges per action [1]
skill override pvp scaling time ms [700]
基础持续时间为 4 秒
连锁弹射 +1 次
持盾牌时攻击伤害格挡几率 +20%
skill can add multiple charges per action [1]
skill override pvp scaling time ms [700]
WbLightningWarp
法术, 伤害, 范围, 持续时间, 陷阱技能, 图腾技能, 地雷技能, 可触发, 位移, 闪电, 范围法术, 快行, 法术可重复, 可齐射
闪电传送
暴击几率: 5%
施放间隔: 1 秒
指定一个传送目的地,等待一段时间,该时间由距离和你的移动速度决定。传送发生时,对玩家原本所在位置和传送目的地周围同时造成闪电伤害。重复释放会按照顺序连续进行传送。
造成 551 - 1653 闪电伤害
持续时间缩短 38%
base skill show average damage instead of dps [1]
is area damage [1]
skill override pvp scaling time ms [1000]
持续时间缩短 38%
base skill show average damage instead of dps [1]
is area damage [1]
skill override pvp scaling time ms [1000]
WbBallLightningOnDeath
法术, 伤害, 投射物, 玩家投射物, 范围, 图腾技能, 陷阱技能, 地雷技能, 法术可重复, 可触发, 闪电, 可齐射, 范围法术
天雷之珠
伤害效用: 20%
施放间隔: 0.8 秒
射出一个移动缓慢的天雷之珠,对周围的每个敌人反复施放闪电并造成伤害。
造成 181.4 - 336.8 闪电伤害
投射物速度减慢 200%
死亡时有 100% 的几率触发该法术
基础范围为 1.8 米
active skill area of effect radius +% final [-47]
base is projectile [1]
spell uncastable if triggerable [1]
投射物速度减慢 200%
死亡时有 100% 的几率触发该法术
基础范围为 1.8 米
active skill area of effect radius +% final [-47]
base is projectile [1]
spell uncastable if triggerable [1]
Object Type
version 2 extends "Metadata/Monsters/Wb/Wb" Stats { } Actor { }
Object Type Codes
version 2 extends "Metadata/Monsters/Wb/Wb"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Wb/WbLightningGrunt5"] = { name = "Brinerot Raider", life = 1.6, energyShield = 0.5, fireResist = 0, coldResist = 0, lightningResist = 40, chaosResist = 0, damage = 1.08, damageSpread = 0.2, attackTime = 1.65, attackRange = 9, accuracy = 1, weaponType1 = "Thrusting One Hand Sword", weaponType2 = "Shield", skillList = { "WbCleave", "Melee", "WbLightningWarp", "WbTempestShield", "WbBallLightningOnDeath", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["WbCleave"] = { name = "Cleave", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ThresholdJewelArea] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_merged_damage_+%_final_while_dual_wielding", "is_area_damage", "skill_double_hits_when_dual_wielding", }, levels = { [1] = {-40, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbLightningWarp"] = { name = "Lightning Warp", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Waits for a duration before teleporting to a targeted destination, with the duration based on the distance and your movement speed. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to. Casting again will queue up multiple teleportations to occur in sequence.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Movement] = true, [SkillType.Lightning] = true, [SkillType.AreaSpell] = true, [SkillType.Travel] = true, [SkillType.Multicastable] = true, [SkillType.CanRapidFire] = true, }, statDescriptionScope = "variable_duration_skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "skill_effect_duration_+%", "skill_override_pvp_scaling_time_ms", "base_skill_show_average_damage_instead_of_dps", "is_area_damage", }, levels = { [1] = {0.5, 1.5, 0, 1000, critChance = 5, levelRequirement = 2, statInterpolation = {3, 3, 1}, cost = { }, }, [2] = {0.5, 1.5, -2, 1000, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 1}, cost = { }, }, [3] = {0.5, 1.5, -4, 1000, critChance = 5, levelRequirement = 6, statInterpolation = {3, 3, 1}, cost = { }, }, [4] = {0.5, 1.5, -6, 1000, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3, 1}, cost = { }, }, [5] = {0.5, 1.5, -8, 1000, critChance = 5, levelRequirement = 10, statInterpolation = {3, 3, 1}, cost = { }, }, [6] = {0.5, 1.5, -10, 1000, critChance = 5, levelRequirement = 12, statInterpolation = {3, 3, 1}, cost = { }, }, [7] = {0.5, 1.5, -12, 1000, critChance = 5, levelRequirement = 14, statInterpolation = {3, 3, 1}, cost = { }, }, [8] = {0.5, 1.5, -14, 1000, critChance = 5, levelRequirement = 16, statInterpolation = {3, 3, 1}, cost = { }, }, [9] = {0.5, 1.5, -16, 1000, critChance = 5, levelRequirement = 18, statInterpolation = {3, 3, 1}, cost = { }, }, [10] = {0.5, 1.5, -18, 1000, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 1}, cost = { }, }, [11] = {0.5, 1.5, -20, 1000, critChance = 5, levelRequirement = 24, statInterpolation = {3, 3, 1}, cost = { }, }, [12] = {0.5, 1.5, -22, 1000, critChance = 5, levelRequirement = 28, statInterpolation = {3, 3, 1}, cost = { }, }, [13] = {0.5, 1.5, -24, 1000, critChance = 5, levelRequirement = 29, statInterpolation = {3, 3, 1}, cost = { }, }, [14] = {0.5, 1.5, -25, 1000, critChance = 5, levelRequirement = 34, statInterpolation = {3, 3, 1}, cost = { }, }, [15] = {0.5, 1.5, -26, 1000, critChance = 5, levelRequirement = 38, statInterpolation = {3, 3, 1}, cost = { }, }, [16] = {0.5, 1.5, -27, 1000, critChance = 5, levelRequirement = 43, statInterpolation = {3, 3, 1}, cost = { }, }, [17] = {0.5, 1.5, -28, 1000, critChance = 5, levelRequirement = 48, statInterpolation = {3, 3, 1}, cost = { }, }, [18] = {0.5, 1.5, -29, 1000, critChance = 5, levelRequirement = 52, statInterpolation = {3, 3, 1}, cost = { }, }, [19] = {0.5, 1.5, -30, 1000, critChance = 5, levelRequirement = 56, statInterpolation = {3, 3, 1}, cost = { }, }, [20] = {0.5, 1.5, -31, 1000, critChance = 5, levelRequirement = 60, statInterpolation = {3, 3, 1}, cost = { }, }, [21] = {0.5, 1.5, -32, 1000, critChance = 5, levelRequirement = 64, statInterpolation = {3, 3, 1}, cost = { }, }, [22] = {0.5, 1.5, -34, 1000, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1}, cost = { }, }, [23] = {0.5, 1.5, -36, 1000, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1}, cost = { }, }, [24] = {0.5, 1.5, -38, 1000, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1}, cost = { }, }, [25] = {0.5, 1.5, -40, 1000, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1}, cost = { }, }, [26] = {0.5, 1.5, -42, 1000, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 1}, cost = { }, }, [27] = {0.5, 1.5, -44, 1000, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1}, cost = { }, }, [28] = {0.5, 1.5, -46, 1000, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1}, cost = { }, }, [29] = {0.5, 1.5, -48, 1000, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1}, cost = { }, }, [30] = {0.5, 1.5, -50, 1000, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 1}, cost = { }, }, [31] = {0.5, 1.5, -52, 1000, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1}, cost = { }, }, [32] = {0.5, 1.5, -54, 1000, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1}, cost = { }, }, [33] = {0.5, 1.5, -56, 1000, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1}, cost = { }, }, [34] = {0.5, 1.5, -58, 1000, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 1}, cost = { }, }, [35] = {0.5, 1.5, -60, 1000, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1}, cost = { }, }, [36] = {0.5, 1.5, -62, 1000, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1}, cost = { }, }, [37] = {0.5, 1.5, -64, 1000, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1}, cost = { }, }, [38] = {0.5, 1.5, -66, 1000, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbTempestShield"] = { name = "Tempest Shield", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Enchants your shield with the power of storms, which lashes out to deal arcing lightning damage to attackers when you block them.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.RequiresShield] = true, [SkillType.TotemCastsAlone] = true, [SkillType.Lightning] = true, [SkillType.Chains] = true, [SkillType.Buff] = true, [SkillType.HasReservation] = true, [SkillType.Cooldown] = true, [SkillType.Totemable] = true, [SkillType.Instant] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, }, statDescriptionScope = "buff_skill_stat_descriptions", castTime = 0.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "shield_block_%", "skill_override_pvp_scaling_time_ms", "number_of_chains", "base_skill_effect_duration", "skill_can_add_multiple_charges_per_action", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 20, 700, 1, 4000, critChance = 6, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbBallLightningOnDeath"] = { name = "Ball Lightning", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires a slow-moving projectile that damages each enemy in an area around it repeatedly with bolts of lightning.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Area] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Lightning] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.8, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "base_projectile_speed_+%", "cast_on_death_%", "active_skill_area_of_effect_radius_+%_final", "active_skill_base_area_of_effect_radius", "base_is_projectile", "spell_uncastable_if_triggerable", }, levels = { [1] = {0.69999998807907, 1.2999999523163, -200, 100, -47, 18, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, }, }, }
物理伤害的 50% 转换为闪电伤害
Id | MonsterElementalSkeletonLightning |
---|---|
Family | LightningDamageAsPortionOfDamage |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental lightning |
monster no map drops [1]
Id | MonsterNoMapDrops |
---|---|
Family | MonsterNoMapDrops |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
20% 攻击伤害格挡率
被格挡的击中对你造成 10% 伤害
Id | MonsterAttackBlock30Bypass20 |
---|---|
Family | MonsterBlockAndBypass |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
cannot have affliction mods [1]
Id | CannotGainAfflictedMods |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
布琳洛特扫荡者
人形
物理伤害的 50% 转换为闪电伤害
monster no map drops [1]
cannot have affliction mods [1]
monster no map drops [1]
cannot have affliction mods [1]
Brinerot Raider
幽魂 | N |
---|---|
标签 | 施法, has_dagger, has_dual_wield_melee, has_one_handed_melee, human, humanoid, light_armour, lightning_affinity, medium_movement, melee, not_dex, physical_affinity, red_blood, slashing_weapon, small_height, wb_basic |
生命
160%
生命转为护盾
50%
护甲
+50%
异常状态临界值
160%
抗性
0 0 40 0
伤害
108%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 9
攻击间隔
1.65 秒
伤害分布
±20%
经验值
80%
Model Size
85%
类型
WbLightningGrunt
Metadata
WbLightningGrunt6
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
10,293
护甲
43,185
闪避值
4,739
能量护盾
3,064
伤害
403
法术伤害
403
命中
290
攻击间隔
1.65
经验值
8,204
异常状态临界值
10,293
冰缓
33
Shock
33
Brittle
184
Scorch
33
Sap
90
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 323–484
暴击几率: 5%
攻击间隔: 1.65 秒
对你的敌人无情痛击。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
WbDualStrike
攻击, 双持, 近战单一目标, 攻击可重复, 近战, ThresholdJewelArea
双持打击
基本伤害: 323–484
暴击几率: 5%
攻击间隔: 1.65 秒
使用两把武器对目标同时进行攻击并造成伤害。限定双持(不包含法杖)。
伤害总降 40%
skill double hits when dual wielding [1]
skill double hits when dual wielding [1]
WbWhirlingBlades
攻击, 近战, 位移, 快行
回旋之刃
基本伤害: 323–484
暴击几率: 5%
攻击间隔: 1.65 秒
在敌人之间穿梭,造成武器伤害。双持时使用两把武器同时发起攻击并造成一次伤害。需要匕首、爪类和单手剑。
伤害总降 30%
cast time overrides attack duration [1]
ignores proximity shield [1]
cast time overrides attack duration [1]
ignores proximity shield [1]
WbBallLightningOnDeath
法术, 伤害, 投射物, 玩家投射物, 范围, 图腾技能, 陷阱技能, 地雷技能, 法术可重复, 可触发, 闪电, 可齐射, 范围法术
天雷之珠
伤害效用: 20%
施放间隔: 0.8 秒
射出一个移动缓慢的天雷之珠,对周围的每个敌人反复施放闪电并造成伤害。
造成 181.4 - 336.8 闪电伤害
投射物速度减慢 200%
死亡时有 100% 的几率触发该法术
基础范围为 1.8 米
active skill area of effect radius +% final [-47]
base is projectile [1]
spell uncastable if triggerable [1]
投射物速度减慢 200%
死亡时有 100% 的几率触发该法术
基础范围为 1.8 米
active skill area of effect radius +% final [-47]
base is projectile [1]
spell uncastable if triggerable [1]
Object Type
version 2 extends "Metadata/Monsters/Wb/Wb" Stats { } Actor { }
Object Type Codes
version 2 extends "Metadata/Monsters/Wb/Wb"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Wb/WbLightningGrunt6"] = { name = "Brinerot Raider", life = 1.6, energyShield = 0.5, fireResist = 0, coldResist = 0, lightningResist = 40, chaosResist = 0, damage = 1.08, damageSpread = 0.2, attackTime = 1.65, attackRange = 9, accuracy = 1, weaponType1 = "Dagger", weaponType2 = "Dagger", skillList = { "WbDualStrike", "WbWhirlingBlades", "Melee", "WbBallLightningOnDeath", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["WbDualStrike"] = { name = "Dual Strike", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Attacks with both weapons, dealing the damage of both in one strike. Dual wield only. Does not work with wands.", skillTypes = { [SkillType.Attack] = true, [SkillType.DualWieldOnly] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ThresholdJewelArea] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_double_hits_when_dual_wielding", }, levels = { [1] = {-40, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbWhirlingBlades"] = { name = "Whirling Blades", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.43, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "ignores_proximity_shield", "cast_time_overrides_attack_duration", }, levels = { [1] = {-30, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbBallLightningOnDeath"] = { name = "Ball Lightning", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires a slow-moving projectile that damages each enemy in an area around it repeatedly with bolts of lightning.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Area] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Lightning] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.8, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "base_projectile_speed_+%", "cast_on_death_%", "active_skill_area_of_effect_radius_+%_final", "active_skill_base_area_of_effect_radius", "base_is_projectile", "spell_uncastable_if_triggerable", }, levels = { [1] = {0.69999998807907, 1.2999999523163, -200, 100, -47, 18, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, }, }, }
物理伤害的 50% 转换为闪电伤害
Id | MonsterElementalSkeletonLightning |
---|---|
Family | LightningDamageAsPortionOfDamage |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental lightning |
monster no map drops [1]
Id | MonsterNoMapDrops |
---|---|
Family | MonsterNoMapDrops |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
cannot have affliction mods [1]
Id | CannotGainAfflictedMods |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
布琳洛特扫荡者
人形
物理伤害的 50% 转换为闪电伤害
monster no map drops [1]
20% 攻击伤害格挡率
被格挡的击中对你造成 10% 伤害
monster no map drops [1]
20% 攻击伤害格挡率
被格挡的击中对你造成 10% 伤害
Brinerot Raider
幽魂 | N |
---|---|
标签 | elder_map_boss, has_one_handed_melee, has_thrusting_one_hand_sword, human, humanoid, light_armour, medium_height, medium_movement, non_attacking, not_dex, puncturing_weapon, red_blood, wb_basic |
生命
160%
生命转为护盾
50%
护甲
+50%
异常状态临界值
160%
抗性
0 0 40 0
伤害
108%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 9
攻击间隔
1.65 秒
伤害分布
±20%
经验值
80%
Model Size
85%
类型
WbLightningGrunt
Metadata
WbLightningGrunt1Elder
Object Type
version 2 extends "Metadata/Monsters/Monster" Life { corpse_usable = false } Stats { base_cannot_be_damaged = 1 base_cannot_be_stunned = 1 cannot_be_knocked_back = 1 is_hidden_monster = 1 immune_to_curses = 1 immune_to_auras_from_other_entities = 1 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" BaseEvents { on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target_instant.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Wb/WbLightningGrunt1Elder"] = { name = "Brinerot Raider", life = 1.6, energyShield = 0.5, fireResist = 0, coldResist = 0, lightningResist = 40, chaosResist = 0, damage = 1.08, damageSpread = 0.2, attackTime = 1.65, attackRange = 9, accuracy = 1, weaponType1 = "Thrusting One Hand Sword", weaponType2 = "Shield", skillList = { }, modList = { }, }
物理伤害的 50% 转换为闪电伤害
Id | MonsterElementalSkeletonLightning |
---|---|
Family | LightningDamageAsPortionOfDamage |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental lightning |
monster no map drops [1]
Id | MonsterNoMapDrops |
---|---|
Family | MonsterNoMapDrops |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
20% 攻击伤害格挡率
被格挡的击中对你造成 10% 伤害
Id | MonsterAttackBlock30Bypass20 |
---|---|
Family | MonsterBlockAndBypass |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |