Prophecy Perandus Rampage
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Brinerot Raider

Brinerot Raider

SpectreN
Modmonster dropped item rarity +% [500]
unique boss curse effect on self +% final [0]
Lightning Damage
monster no map drops [1]
monster dropped item quantity +% [400]
monster dropped item rarity +% [200]
Blocks Attacks
base block % damage taken [10]
cannot have affliction mods [1]
Tagswb_basic, red_blood, human, humanoid, not_dex
Life160%
Energy Shield From Life50%
Armour+50%
Resistance
0000
00200
00400
Damage108%
Accuracy+100%
Critical Strike Chance5%
Attack Distance6 ~ 9
Attack Time1.65 Second
Damage Spread20%
Ailment Threshold160%
TypeWbLightningGrunt
Melee
iconbasicattack
Critical Strike Chance: 5%
Attack Time: 1.65 Second
Default Attack
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
WbDoubleStrike
icondoubleswing
Critical Strike Chance: 5%
Attack Time: 1.65 Second
Double Strike
Performs two fast strikes with a melee weapon.
15% reduced Physical Damage
base skill number of additional hits [1]

Attack MeleeSingleTarget AttackCanRepeat Melee PhysicalSkill
WbLightningWarp
teleportball
Critical Strike Chance: 5%
Cast Time: 1 Second
Lightning Warp
Waits for a duration before teleporting to a targeted destination, with the duration based on the distance and your movement speed. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to. Casting again will queue up multiple teleportations to occur in sequence.
Deals 1385 to 4156 Lightning Damage
is area damage [1]
skill override pvp scaling time ms [1000]
66% reduced Duration

base_skill_show_average_damage_instead_of_dps Spell Hit Area Duration SkillCanTrap SkillCanTotem SkillCanMine Triggerable MovementSkill LightningSkill AreaSpell TravelSkill SpellCanRepeat CanRapidFire
WbBallLightningOnDeath
balllightning
Cast Time: 0.8 Second
Ball Lightning
Fires a slow-moving projectile that periodically damages enemies in an area around it with bolts of lightning.
Deals 470.1 to 873.1 Lightning Damage
200% reduced Projectile Speed
100% chance to Trigger this Spell on Death
active skill area of effect radius +% final [0]

base_is_projectile spell_uncastable_if_triggerable Spell Hit Projectile SkillCanVolley Area SkillCanTotem SkillCanTrap SkillCanMine SpellCanRepeat Triggerable LightningSkill CanRapidFire AreaSpell
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy Shield
84Brinerot Raider230021698.61.6512190243988548609500400
Melee
iconbasicattack
Critical Strike Chance: 5%
Attack Time: 1.65 Second
Default Attack
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
WbDoubleStrike
icondoubleswing
Critical Strike Chance: 5%
Attack Time: 1.65 Second
Double Strike
Performs two fast strikes with a melee weapon.
15% reduced Physical Damage
base skill number of additional hits [1]

Attack MeleeSingleTarget AttackCanRepeat Melee PhysicalSkill
WbLightningWarp
teleportball
Critical Strike Chance: 5%
Cast Time: 1 Second
Lightning Warp
Waits for a duration before teleporting to a targeted destination, with the duration based on the distance and your movement speed. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to. Casting again will queue up multiple teleportations to occur in sequence.
Deals 1237 to 3710 Lightning Damage
is area damage [1]
skill override pvp scaling time ms [1000]
66% reduced Duration

base_skill_show_average_damage_instead_of_dps Spell Hit Area Duration SkillCanTrap SkillCanTotem SkillCanMine Triggerable MovementSkill LightningSkill AreaSpell TravelSkill SpellCanRepeat CanRapidFire
WbBallLightningOnDeath
balllightning
Cast Time: 0.8 Second
Ball Lightning
Fires a slow-moving projectile that periodically damages enemies in an area around it with bolts of lightning.
Deals 418.1 to 776.5 Lightning Damage
200% reduced Projectile Speed
100% chance to Trigger this Spell on Death
active skill area of effect radius +% final [0]

base_is_projectile spell_uncastable_if_triggerable Spell Hit Projectile SkillCanVolley Area SkillCanTotem SkillCanTrap SkillCanMine SpellCanRepeat Triggerable LightningSkill CanRapidFire AreaSpell
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy Shield
82Brinerot Raider206021515.31.6510134216387945506700400
Melee
iconbasicattack
Critical Strike Chance: 5%
Attack Time: 1.65 Second
Default Attack
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
WbDoubleStrike
icondoubleswing
Critical Strike Chance: 5%
Attack Time: 1.65 Second
Double Strike
Performs two fast strikes with a melee weapon.
15% reduced Physical Damage
base skill number of additional hits [1]

Attack MeleeSingleTarget AttackCanRepeat Melee PhysicalSkill
WbLightningWarp
teleportball
Critical Strike Chance: 5%
Cast Time: 1 Second
Lightning Warp
Waits for a duration before teleporting to a targeted destination, with the duration based on the distance and your movement speed. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to. Casting again will queue up multiple teleportations to occur in sequence.
Deals 984.4 to 2953 Lightning Damage
is area damage [1]
skill override pvp scaling time ms [1000]
58% reduced Duration

base_skill_show_average_damage_instead_of_dps Spell Hit Area Duration SkillCanTrap SkillCanTotem SkillCanMine Triggerable MovementSkill LightningSkill AreaSpell TravelSkill SpellCanRepeat CanRapidFire
WbBallLightningOnDeath
balllightning
Cast Time: 0.8 Second
Ball Lightning
Fires a slow-moving projectile that periodically damages enemies in an area around it with bolts of lightning.
Deals 330.3 to 613.3 Lightning Damage
200% reduced Projectile Speed
100% chance to Trigger this Spell on Death
active skill area of effect radius +% final [0]

base_is_projectile spell_uncastable_if_triggerable Spell Hit Projectile SkillCanVolley Area SkillCanTotem SkillCanTrap SkillCanMine SpellCanRepeat Triggerable LightningSkill CanRapidFire AreaSpell
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy Shield
78Brinerot Raider1594212031.656829169926852341500400
Melee
iconbasicattack
Critical Strike Chance: 5%
Attack Time: 1.65 Second
Default Attack
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
WbDoubleStrike
icondoubleswing
Critical Strike Chance: 5%
Attack Time: 1.65 Second
Double Strike
Performs two fast strikes with a melee weapon.
15% reduced Physical Damage
base skill number of additional hits [1]

Attack MeleeSingleTarget AttackCanRepeat Melee PhysicalSkill
WbLightningWarp
teleportball
Critical Strike Chance: 5%
Cast Time: 1 Second
Lightning Warp
Waits for a duration before teleporting to a targeted destination, with the duration based on the distance and your movement speed. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to. Casting again will queue up multiple teleportations to occur in sequence.
Deals 737.8 to 2214 Lightning Damage
is area damage [1]
skill override pvp scaling time ms [1000]
48% reduced Duration

base_skill_show_average_damage_instead_of_dps Spell Hit Area Duration SkillCanTrap SkillCanTotem SkillCanMine Triggerable MovementSkill LightningSkill AreaSpell TravelSkill SpellCanRepeat CanRapidFire
WbBallLightningOnDeath
balllightning
Cast Time: 0.8 Second
Ball Lightning
Fires a slow-moving projectile that periodically damages enemies in an area around it with bolts of lightning.
Deals 245.2 to 455.4 Lightning Damage
200% reduced Projectile Speed
100% chance to Trigger this Spell on Death
active skill area of effect radius +% final [0]

base_is_projectile spell_uncastable_if_triggerable Spell Hit Projectile SkillCanVolley Area SkillCanTotem SkillCanTrap SkillCanMine SpellCanRepeat Triggerable LightningSkill CanRapidFire AreaSpell
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy Shield
73Brinerot Raider11844897.41.654345125225676217300400
Melee
iconbasicattack
Critical Strike Chance: 5%
Attack Time: 1.65 Second
Default Attack
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
WbDoubleStrike
icondoubleswing
Critical Strike Chance: 5%
Attack Time: 1.65 Second
Double Strike
Performs two fast strikes with a melee weapon.
15% reduced Physical Damage
base skill number of additional hits [1]

Attack MeleeSingleTarget AttackCanRepeat Melee PhysicalSkill
WbLightningWarp
teleportball
Critical Strike Chance: 5%
Cast Time: 1 Second
Lightning Warp
Waits for a duration before teleporting to a targeted destination, with the duration based on the distance and your movement speed. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to. Casting again will queue up multiple teleportations to occur in sequence.
Deals 551 to 1653 Lightning Damage
is area damage [1]
skill override pvp scaling time ms [1000]
38% reduced Duration

base_skill_show_average_damage_instead_of_dps Spell Hit Area Duration SkillCanTrap SkillCanTotem SkillCanMine Triggerable MovementSkill LightningSkill AreaSpell TravelSkill SpellCanRepeat CanRapidFire
WbBallLightningOnDeath
balllightning
Cast Time: 0.8 Second
Ball Lightning
Fires a slow-moving projectile that periodically damages enemies in an area around it with bolts of lightning.
Deals 181.4 to 336.8 Lightning Damage
200% reduced Projectile Speed
100% chance to Trigger this Spell on Death
active skill area of effect radius +% final [0]

base_is_projectile spell_uncastable_if_triggerable Spell Hit Projectile SkillCanVolley Area SkillCanTotem SkillCanTrap SkillCanMine SpellCanRepeat Triggerable LightningSkill CanRapidFire AreaSpell
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy Shield
68Brinerot Raider8614665.71.65275591914681137800400
stance OneHandSwordThrustingShield
#Basic Attack
DoubleStrike20TargetIsWbHighRankTarget TargetIsEnemy
DoubleStrike40OnlyLastTarget TargetNear
DoubleStrike15OnlyLastTarget
Melee 10
#Aggressive Movement
LightningWarp15TargetIsEnemy TargetFar IAmAboveLevel39 IAmBelowLevel67
LightningWarp7TargetIsEnemy TargetNotNear IAmAboveLevel39 IAmBelowLevel67
LightningWarp30TargetIsEnemy TargetFar IAmAboveLevel66
LightningWarp15TargetIsEnemy TargetNotNear IAmAboveLevel66
Flee3TargetNear TargetIsEnemy
Advance15TargetNotNear AllyNotFarFromTarget
Advance5 TargetNotNear
StrafeLeft3 TargetNotNear TargetIsEnemy
StrafeRight3TargetNotNear TargetIsEnemy

Object Type

version 2
extends "Metadata/Monsters/Wb/Wb"

Stats
{
}

Actor
{	
}

Object Type Codes

version 2
extends "Metadata/Monsters/Wb/Wb"
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Wb/WbLightningGrunt1"] = {
    name = "Brinerot Raider",
    life = 1.6,
    energyShield = 0.5,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 40,
    chaosResist = 0,
    damage = 1.08,
    damageSpread = 0.2,
    attackTime = 1.65,
    attackRange = 9,
    accuracy = 1,
    weaponType1 = "Thrusting One Hand Sword",
    weaponType2 = "Shield",
    skillList = {
        "WbDoubleStrike",
        "Melee",
        "WbLightningWarp",
        "WbBallLightningOnDeath",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["WbDoubleStrike"] = {
    name = "Double Strike",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Performs two fast strikes with a melee weapon.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.PhysicalSkill] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "physical_damage_+%",
        "base_skill_number_of_additional_hits",
    },
    levels = {
        [1] = {-15, 1, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WbLightningWarp"] = {
    name = "Lightning Warp",
    hidden = true,
    color = 4,
    baseEffectiveness = 1.8125,
    incrementalEffectiveness = 0.047,
    description = "Waits for a duration before teleporting to a targeted destination, with the duration based on the distance and your movement speed. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to. Casting again will queue up multiple teleportations to occur in sequence.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.Triggerable] = true,
        [SkillType.MovementSkill] = true,
        [SkillType.LightningSkill] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.TravelSkill] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.CanRapidFire] = true,
    },
    statDescriptionScope = "variable_duration_skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "is_area_damage",
        "skill_override_pvp_scaling_time_ms",
        "skill_effect_duration_+%",
        "base_skill_show_average_damage_instead_of_dps",
    },
    levels = {
        [1] = {0.5, 1.5, 1, 1000, 0, critChance = 5, levelRequirement = 2, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [2] = {0.5, 1.5, 1, 1000, -2, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [3] = {0.5, 1.5, 1, 1000, -4, critChance = 5, levelRequirement = 6, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [4] = {0.5, 1.5, 1, 1000, -6, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [5] = {0.5, 1.5, 1, 1000, -8, critChance = 5, levelRequirement = 10, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [6] = {0.5, 1.5, 1, 1000, -10, critChance = 5, levelRequirement = 12, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [7] = {0.5, 1.5, 1, 1000, -12, critChance = 5, levelRequirement = 14, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [8] = {0.5, 1.5, 1, 1000, -14, critChance = 5, levelRequirement = 16, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [9] = {0.5, 1.5, 1, 1000, -16, critChance = 5, levelRequirement = 18, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [10] = {0.5, 1.5, 1, 1000, -18, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [11] = {0.5, 1.5, 1, 1000, -20, critChance = 5, levelRequirement = 24, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [12] = {0.5, 1.5, 1, 1000, -22, critChance = 5, levelRequirement = 28, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [13] = {0.5, 1.5, 1, 1000, -24, critChance = 5, levelRequirement = 29, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [14] = {0.5, 1.5, 1, 1000, -25, critChance = 5, levelRequirement = 34, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [15] = {0.5, 1.5, 1, 1000, -26, critChance = 5, levelRequirement = 38, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [16] = {0.5, 1.5, 1, 1000, -27, critChance = 5, levelRequirement = 43, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [17] = {0.5, 1.5, 1, 1000, -28, critChance = 5, levelRequirement = 48, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [18] = {0.5, 1.5, 1, 1000, -29, critChance = 5, levelRequirement = 52, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [19] = {0.5, 1.5, 1, 1000, -30, critChance = 5, levelRequirement = 56, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [20] = {0.5, 1.5, 1, 1000, -31, critChance = 5, levelRequirement = 60, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [21] = {0.5, 1.5, 1, 1000, -32, critChance = 5, levelRequirement = 64, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [22] = {0.5, 1.5, 1, 1000, -34, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [23] = {0.5, 1.5, 1, 1000, -36, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [24] = {0.5, 1.5, 1, 1000, -38, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [25] = {0.5, 1.5, 1, 1000, -40, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [26] = {0.5, 1.5, 1, 1000, -42, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [27] = {0.5, 1.5, 1, 1000, -44, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [28] = {0.5, 1.5, 1, 1000, -46, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [29] = {0.5, 1.5, 1, 1000, -48, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [30] = {0.5, 1.5, 1, 1000, -50, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [31] = {0.5, 1.5, 1, 1000, -52, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [32] = {0.5, 1.5, 1, 1000, -54, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [33] = {0.5, 1.5, 1, 1000, -56, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [34] = {0.5, 1.5, 1, 1000, -58, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [35] = {0.5, 1.5, 1, 1000, -60, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [36] = {0.5, 1.5, 1, 1000, -62, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [37] = {0.5, 1.5, 1, 1000, -64, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [38] = {0.5, 1.5, 1, 1000, -66, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WbBallLightningOnDeath"] = {
    name = "Ball Lightning",
    hidden = true,
    color = 4,
    baseEffectiveness = 0.375,
    incrementalEffectiveness = 0.049,
    description = "Fires a slow-moving projectile that periodically damages enemies in an area around it with bolts of lightning.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.Area] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.LightningSkill] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.8,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "base_projectile_speed_+%",
        "cast_on_death_%",
        "active_skill_area_of_effect_radius_+%_final",
        "base_is_projectile",
        "spell_uncastable_if_triggerable",
    },
    levels = {
        [1] = {0.7, 1.3, -200, 100, 0, levelRequirement = 3, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
    },
}
SpectreN
Modmonster dropped item rarity +% [500]
unique boss curse effect on self +% final [0]
Lightning Damage
monster no map drops [1]
monster dropped item quantity +% [400]
monster dropped item rarity +% [200]
cannot have affliction mods [1]
Tagswb_basic, red_blood, human, humanoid, not_dex
Life160%
Energy Shield From Life50%
Armour+50%
Resistance
0000
00200
00400
Damage108%
Accuracy+100%
Critical Strike Chance5%
Attack Distance6 ~ 9
Attack Time1.65 Second
Damage Spread20%
Ailment Threshold160%
TypeWbLightningGrunt
Melee
iconbasicattack
Critical Strike Chance: 5%
Attack Time: 1.65 Second
Default Attack
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
WbStaticStrike
StaticStrikeSkillIcon
Critical Strike Chance: 5%
Attack Time: 1.65 Second
Static Strike
Strike your enemies with a melee weapon, building up static energy on you. This energy damages enemies around you when it expires, dealing damage that cannot be evaded or dodged.
skill physical damage % to convert to lightning [60]
base skill effect duration [750]
static strike explosion damage +% final [-40]
active skill attack damage final permyriad [1000]

Attack MeleeSingleTarget AttackCanRepeat Melee Area Duration LightningSkill
WbFlickerStrike
iconblinkstrike
Critical Strike Chance: 5%
Attack Time: 1.65 Second
Cooldown Time: 1.7 Second
Flicker Strike
Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.
55% increased Attack Speed
Gain 20% of Physical Damage as Extra Cold Damage
Deals 30% less Damage

ignores_proximity_shield melee_defer_damage_prediction Attack Melee MeleeSingleTarget AttackCanRepeat MovementSkill Duration SecondWindSupport
WbBallLightningOnDeath
balllightning
Cast Time: 0.8 Second
Ball Lightning
Fires a slow-moving projectile that periodically damages enemies in an area around it with bolts of lightning.
Deals 470.1 to 873.1 Lightning Damage
200% reduced Projectile Speed
100% chance to Trigger this Spell on Death
active skill area of effect radius +% final [0]

base_is_projectile spell_uncastable_if_triggerable Spell Hit Projectile SkillCanVolley Area SkillCanTotem SkillCanTrap SkillCanMine SpellCanRepeat Triggerable LightningSkill CanRapidFire AreaSpell
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy Shield
84Brinerot Raider230021698.61.6512190243988548609500400
Melee
iconbasicattack
Critical Strike Chance: 5%
Attack Time: 1.65 Second
Default Attack
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
WbStaticStrike
StaticStrikeSkillIcon
Critical Strike Chance: 5%
Attack Time: 1.65 Second
Static Strike
Strike your enemies with a melee weapon, building up static energy on you. This energy damages enemies around you when it expires, dealing damage that cannot be evaded or dodged.
skill physical damage % to convert to lightning [60]
base skill effect duration [750]
static strike explosion damage +% final [-40]
active skill attack damage final permyriad [1000]

Attack MeleeSingleTarget AttackCanRepeat Melee Area Duration LightningSkill
WbFlickerStrike
iconblinkstrike
Critical Strike Chance: 5%
Attack Time: 1.65 Second
Cooldown Time: 1.7 Second
Flicker Strike
Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.
55% increased Attack Speed
Gain 20% of Physical Damage as Extra Cold Damage
Deals 30% less Damage

ignores_proximity_shield melee_defer_damage_prediction Attack Melee MeleeSingleTarget AttackCanRepeat MovementSkill Duration SecondWindSupport
WbBallLightningOnDeath
balllightning
Cast Time: 0.8 Second
Ball Lightning
Fires a slow-moving projectile that periodically damages enemies in an area around it with bolts of lightning.
Deals 418.1 to 776.5 Lightning Damage
200% reduced Projectile Speed
100% chance to Trigger this Spell on Death
active skill area of effect radius +% final [0]

base_is_projectile spell_uncastable_if_triggerable Spell Hit Projectile SkillCanVolley Area SkillCanTotem SkillCanTrap SkillCanMine SpellCanRepeat Triggerable LightningSkill CanRapidFire AreaSpell
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy Shield
82Brinerot Raider206021515.31.6510134216387945506700400
Melee
iconbasicattack
Critical Strike Chance: 5%
Attack Time: 1.65 Second
Default Attack
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
WbStaticStrike
StaticStrikeSkillIcon
Critical Strike Chance: 5%
Attack Time: 1.65 Second
Static Strike
Strike your enemies with a melee weapon, building up static energy on you. This energy damages enemies around you when it expires, dealing damage that cannot be evaded or dodged.
skill physical damage % to convert to lightning [60]
base skill effect duration [750]
static strike explosion damage +% final [-40]
active skill attack damage final permyriad [1000]

Attack MeleeSingleTarget AttackCanRepeat Melee Area Duration LightningSkill
WbFlickerStrike
iconblinkstrike
Critical Strike Chance: 5%
Attack Time: 1.65 Second
Cooldown Time: 1.7 Second
Flicker Strike
Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.
55% increased Attack Speed
Gain 20% of Physical Damage as Extra Cold Damage
Deals 30% less Damage

ignores_proximity_shield melee_defer_damage_prediction Attack Melee MeleeSingleTarget AttackCanRepeat MovementSkill Duration SecondWindSupport
WbBallLightningOnDeath
balllightning
Cast Time: 0.8 Second
Ball Lightning
Fires a slow-moving projectile that periodically damages enemies in an area around it with bolts of lightning.
Deals 330.3 to 613.3 Lightning Damage
200% reduced Projectile Speed
100% chance to Trigger this Spell on Death
active skill area of effect radius +% final [0]

base_is_projectile spell_uncastable_if_triggerable Spell Hit Projectile SkillCanVolley Area SkillCanTotem SkillCanTrap SkillCanMine SpellCanRepeat Triggerable LightningSkill CanRapidFire AreaSpell
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy Shield
78Brinerot Raider1594212031.656829169926852341500400
Melee
iconbasicattack
Critical Strike Chance: 5%
Attack Time: 1.65 Second
Default Attack
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
WbStaticStrike
StaticStrikeSkillIcon
Critical Strike Chance: 5%
Attack Time: 1.65 Second
Static Strike
Strike your enemies with a melee weapon, building up static energy on you. This energy damages enemies around you when it expires, dealing damage that cannot be evaded or dodged.
skill physical damage % to convert to lightning [60]
base skill effect duration [750]
static strike explosion damage +% final [-40]
active skill attack damage final permyriad [1000]

Attack MeleeSingleTarget AttackCanRepeat Melee Area Duration LightningSkill
WbFlickerStrike
iconblinkstrike
Critical Strike Chance: 5%
Attack Time: 1.65 Second
Cooldown Time: 1.7 Second
Flicker Strike
Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.
55% increased Attack Speed
Gain 20% of Physical Damage as Extra Cold Damage
Deals 30% less Damage

ignores_proximity_shield melee_defer_damage_prediction Attack Melee MeleeSingleTarget AttackCanRepeat MovementSkill Duration SecondWindSupport
WbBallLightningOnDeath
balllightning
Cast Time: 0.8 Second
Ball Lightning
Fires a slow-moving projectile that periodically damages enemies in an area around it with bolts of lightning.
Deals 245.2 to 455.4 Lightning Damage
200% reduced Projectile Speed
100% chance to Trigger this Spell on Death
active skill area of effect radius +% final [0]

base_is_projectile spell_uncastable_if_triggerable Spell Hit Projectile SkillCanVolley Area SkillCanTotem SkillCanTrap SkillCanMine SpellCanRepeat Triggerable LightningSkill CanRapidFire AreaSpell
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy Shield
73Brinerot Raider11844897.41.654345125225676217300400
Melee
iconbasicattack
Critical Strike Chance: 5%
Attack Time: 1.65 Second
Default Attack
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
WbStaticStrike
StaticStrikeSkillIcon
Critical Strike Chance: 5%
Attack Time: 1.65 Second
Static Strike
Strike your enemies with a melee weapon, building up static energy on you. This energy damages enemies around you when it expires, dealing damage that cannot be evaded or dodged.
skill physical damage % to convert to lightning [60]
base skill effect duration [750]
static strike explosion damage +% final [-40]
active skill attack damage final permyriad [1000]

Attack MeleeSingleTarget AttackCanRepeat Melee Area Duration LightningSkill
WbFlickerStrike
iconblinkstrike
Critical Strike Chance: 5%
Attack Time: 1.65 Second
Cooldown Time: 1.7 Second
Flicker Strike
Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.
55% increased Attack Speed
Gain 20% of Physical Damage as Extra Cold Damage
Deals 30% less Damage

ignores_proximity_shield melee_defer_damage_prediction Attack Melee MeleeSingleTarget AttackCanRepeat MovementSkill Duration SecondWindSupport
WbBallLightningOnDeath
balllightning
Cast Time: 0.8 Second
Ball Lightning
Fires a slow-moving projectile that periodically damages enemies in an area around it with bolts of lightning.
Deals 181.4 to 336.8 Lightning Damage
200% reduced Projectile Speed
100% chance to Trigger this Spell on Death
active skill area of effect radius +% final [0]

base_is_projectile spell_uncastable_if_triggerable Spell Hit Projectile SkillCanVolley Area SkillCanTotem SkillCanTrap SkillCanMine SpellCanRepeat Triggerable LightningSkill CanRapidFire AreaSpell
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy Shield
68Brinerot Raider8614665.71.65275591914681137800400
stance DaggerDagger
#Basic Attack
StaticStrike20TargetIsWbHighRankTarget TargetIsEnemy
StaticStrike60OnlyLastTarget TargetNear
StaticStrike20OnlyLastTarget
Melee10OnlyLastTarget TargetNear
Melee 5
#Aggressive Movement
FlickerStrike10TargetIsEnemy TargetFar IAmBelowLevel40
FlickerStrike5TargetIsEnemy TargetNotNear IAmBelowLevel40
FlickerStrike15TargetIsEnemy TargetNotNear HaveFrenzyCharge IAmBelowLevel40
FlickerStrike30TargetIsEnemy TargetNotNear IAmBelowLevel40 HaveTwoFrenzyCharges
FlickerStrike45TargetIsEnemy TargetNotNear IAmBelowLevel40 HaveThreeFrenzyCharges
FlickerStrike15TargetIsEnemy TargetFar IAmAboveLevel39 IAmBelowLevel67
FlickerStrike7TargetIsEnemy TargetNotNear IAmAboveLevel39 IAmBelowLevel67
FlickerStrike20TargetIsEnemy TargetNotNear IAmAboveLevel39 IAmBelowLevel67 HaveFrenzyCharge
FlickerStrike40TargetIsEnemy TargetNotNear IAmAboveLevel39 IAmBelowLevel67 HaveTwoFrenzyCharges
FlickerStrike60TargetIsEnemy TargetNotNear IAmAboveLevel39 IAmBelowLevel67 HaveThreeFrenzyCharges
FlickerStrike30TargetIsEnemy TargetFar IAmAboveLevel66
FlickerStrike15TargetIsEnemy TargetNotNear IAmAboveLevel66
FlickerStrike40TargetIsEnemy TargetNotNear IAmAboveLevel66 HaveFrenzyCharge
FlickerStrike60TargetIsEnemy TargetNotNear IAmAboveLevel66 HaveTwoFrenzyCharges
FlickerStrike80TargetIsEnemy TargetNotNear IAmAboveLevel66 HaveThreeFrenzyCharges
Flee3TargetNear TargetIsEnemy
Advance15TargetNotNear AllyNotFarFromTarget
Advance5 TargetNotNear
StrafeLeft3 TargetNotNear TargetIsEnemy
StrafeRight3TargetNotNear TargetIsEnemy

Object Type

version 2
extends "Metadata/Monsters/Wb/Wb"

Stats
{
}

Actor
{	
}

Object Type Codes

version 2
extends "Metadata/Monsters/Wb/Wb"
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Wb/WbLightningGrunt2"] = {
    name = "Brinerot Raider",
    life = 1.6,
    energyShield = 0.5,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 40,
    chaosResist = 0,
    damage = 1.08,
    damageSpread = 0.2,
    attackTime = 1.65,
    attackRange = 9,
    accuracy = 1,
    weaponType1 = "Dagger",
    weaponType2 = "Dagger",
    skillList = {
        "Melee",
        "WbFlickerStrike",
        "WbBallLightningOnDeath",
        "WbStaticStrike",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WbFlickerStrike"] = {
    name = "Flicker Strike",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.MovementSkill] = true,
        [SkillType.Duration] = true,
        [SkillType.SecondWindSupport] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_speed_+%",
        "physical_damage_%_to_add_as_cold",
        "active_skill_damage_+%_final",
        "ignores_proximity_shield",
        "melee_defer_damage_prediction",
    },
    levels = {
        [1] = {20, 0, -10, levelRequirement = 28, statInterpolation = {1, 1, 1},  cost = { }, },
        [2] = {45, 0, -30, levelRequirement = 45, statInterpolation = {1, 1, 1},  cost = { }, },
        [3] = {55, 20, -30, levelRequirement = 60, statInterpolation = {1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WbBallLightningOnDeath"] = {
    name = "Ball Lightning",
    hidden = true,
    color = 4,
    baseEffectiveness = 0.375,
    incrementalEffectiveness = 0.049,
    description = "Fires a slow-moving projectile that periodically damages enemies in an area around it with bolts of lightning.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.Area] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.LightningSkill] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.8,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "base_projectile_speed_+%",
        "cast_on_death_%",
        "active_skill_area_of_effect_radius_+%_final",
        "base_is_projectile",
        "spell_uncastable_if_triggerable",
    },
    levels = {
        [1] = {0.7, 1.3, -200, 100, 0, levelRequirement = 3, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WbStaticStrike"] = {
    name = "Static Strike",
    hidden = true,
    color = "1",
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    description = "Strike your enemies with a melee weapon, building up static energy on you. This energy damages enemies around you when it expires, dealing damage that cannot be evaded or dodged. ",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.LightningSkill] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_lightning",
        "base_skill_effect_duration",
        "static_strike_explosion_damage_+%_final",
    },
    levels = {
        [1] = {60, 750, -40, baseMultiplier = 1.1, levelRequirement = 1, statInterpolation = {1, 1, 1},  cost = { }, },
    },
}
SpectreN
Modmonster dropped item rarity +% [500]
unique boss curse effect on self +% final [0]
Lightning Damage
monster no map drops [1]
monster dropped item quantity +% [400]
monster dropped item rarity +% [200]
cannot have affliction mods [1]
Tagswb_basic, red_blood, human, humanoid, not_dex
Life160%
Energy Shield From Life50%
Armour+50%
Resistance
0000
00200
00400
Damage108%
Accuracy+100%
Critical Strike Chance5%
Attack Distance6 ~ 9
Attack Time1.65 Second
Damage Spread20%
Ailment Threshold160%
TypeWbLightningGrunt
Melee
iconbasicattack
Critical Strike Chance: 5%
Attack Time: 1.65 Second
Default Attack
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
WbLightningStrike
lightningslash
Critical Strike Chance: 6%
Attack Time: 1.65 Second
Lightning Strike
Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hits a target.
50% of Physical Damage Converted to Lightning Damage
21% increased Physical Damage
Deals 30% more Attack Damage
Fires 2 additional Projectiles
show number of projectiles [1]
Deals 20% more Damage
total projectile spread angle override [70]

Attack ProjectileAttack Projectile MeleeSingleTarget AttackCanRepeat Melee LightningSkill FiresProjectilesFromSecondaryLocation
WbPhaseRun
iconphaserun
Cast Time: 0.5 Second
Cooldown Time: 15 Second
Phase Running
You are fast and hard to see. If you end this buff by making a weapon attack, that attack will do more damage
#% increased Movement Speed
monster response time ms [#]
phase run melee physical damage +% final [#]
suppress phasing visual [#]

Phase Run
Gain a buff that makes you move faster, become harder to detect, and no longer have your movement impeded by enemies. Your next attack also deals extra damage. Performing any skill removes this buff but grants a new buff that increases the damage of your attacks for a short time. Consumes Frenzy Charges to increase duration.
30% increased Movement Speed
Base duration is 10 seconds
70% more Melee Physical Damage

Spell Buff Duration Triggerable PhysicalSkill TravelSkill SecondWindSupport
WbBallLightningOnDeath
balllightning
Cast Time: 0.8 Second
Ball Lightning
Fires a slow-moving projectile that periodically damages enemies in an area around it with bolts of lightning.
Deals 470.1 to 873.1 Lightning Damage
200% reduced Projectile Speed
100% chance to Trigger this Spell on Death
active skill area of effect radius +% final [0]

base_is_projectile spell_uncastable_if_triggerable Spell Hit Projectile SkillCanVolley Area SkillCanTotem SkillCanTrap SkillCanMine SpellCanRepeat Triggerable LightningSkill CanRapidFire AreaSpell
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy Shield
84Brinerot Raider230021698.61.6512190243988548609500400
Melee
iconbasicattack
Critical Strike Chance: 5%
Attack Time: 1.65 Second
Default Attack
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
WbLightningStrike
lightningslash
Critical Strike Chance: 6%
Attack Time: 1.65 Second
Lightning Strike
Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hits a target.
50% of Physical Damage Converted to Lightning Damage
21% increased Physical Damage
Deals 30% more Attack Damage
Fires 2 additional Projectiles
show number of projectiles [1]
Deals 20% more Damage
total projectile spread angle override [70]

Attack ProjectileAttack Projectile MeleeSingleTarget AttackCanRepeat Melee LightningSkill FiresProjectilesFromSecondaryLocation
WbPhaseRun
iconphaserun
Cast Time: 0.5 Second
Cooldown Time: 15 Second
Phase Running
You are fast and hard to see. If you end this buff by making a weapon attack, that attack will do more damage
#% increased Movement Speed
monster response time ms [#]
phase run melee physical damage +% final [#]
suppress phasing visual [#]

Phase Run
Gain a buff that makes you move faster, become harder to detect, and no longer have your movement impeded by enemies. Your next attack also deals extra damage. Performing any skill removes this buff but grants a new buff that increases the damage of your attacks for a short time. Consumes Frenzy Charges to increase duration.
30% increased Movement Speed
Base duration is 10 seconds
70% more Melee Physical Damage

Spell Buff Duration Triggerable PhysicalSkill TravelSkill SecondWindSupport
WbBallLightningOnDeath
balllightning
Cast Time: 0.8 Second
Ball Lightning
Fires a slow-moving projectile that periodically damages enemies in an area around it with bolts of lightning.
Deals 418.1 to 776.5 Lightning Damage
200% reduced Projectile Speed
100% chance to Trigger this Spell on Death
active skill area of effect radius +% final [0]

base_is_projectile spell_uncastable_if_triggerable Spell Hit Projectile SkillCanVolley Area SkillCanTotem SkillCanTrap SkillCanMine SpellCanRepeat Triggerable LightningSkill CanRapidFire AreaSpell
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy Shield
82Brinerot Raider206021515.31.6510134216387945506700400
Melee
iconbasicattack
Critical Strike Chance: 5%
Attack Time: 1.65 Second
Default Attack
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
WbLightningStrike
lightningslash
Critical Strike Chance: 6%
Attack Time: 1.65 Second
Lightning Strike
Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hits a target.
50% of Physical Damage Converted to Lightning Damage
21% increased Physical Damage
Deals 30% more Attack Damage
Fires 2 additional Projectiles
show number of projectiles [1]
Deals 20% more Damage
total projectile spread angle override [70]

Attack ProjectileAttack Projectile MeleeSingleTarget AttackCanRepeat Melee LightningSkill FiresProjectilesFromSecondaryLocation
WbPhaseRun
iconphaserun
Cast Time: 0.5 Second
Cooldown Time: 15 Second
Phase Running
You are fast and hard to see. If you end this buff by making a weapon attack, that attack will do more damage
#% increased Movement Speed
monster response time ms [#]
phase run melee physical damage +% final [#]
suppress phasing visual [#]

Phase Run
Gain a buff that makes you move faster, become harder to detect, and no longer have your movement impeded by enemies. Your next attack also deals extra damage. Performing any skill removes this buff but grants a new buff that increases the damage of your attacks for a short time. Consumes Frenzy Charges to increase duration.
30% increased Movement Speed
Base duration is 10 seconds
70% more Melee Physical Damage

Spell Buff Duration Triggerable PhysicalSkill TravelSkill SecondWindSupport
WbBallLightningOnDeath
balllightning
Cast Time: 0.8 Second
Ball Lightning
Fires a slow-moving projectile that periodically damages enemies in an area around it with bolts of lightning.
Deals 330.3 to 613.3 Lightning Damage
200% reduced Projectile Speed
100% chance to Trigger this Spell on Death
active skill area of effect radius +% final [0]

base_is_projectile spell_uncastable_if_triggerable Spell Hit Projectile SkillCanVolley Area SkillCanTotem SkillCanTrap SkillCanMine SpellCanRepeat Triggerable LightningSkill CanRapidFire AreaSpell
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy Shield
78Brinerot Raider1594212031.656829169926852341500400
Melee
iconbasicattack
Critical Strike Chance: 5%
Attack Time: 1.65 Second
Default Attack
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
WbLightningStrike
lightningslash
Critical Strike Chance: 6%
Attack Time: 1.65 Second
Lightning Strike
Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hits a target.
50% of Physical Damage Converted to Lightning Damage
21% increased Physical Damage
Deals 30% more Attack Damage
Fires 2 additional Projectiles
show number of projectiles [1]
Deals 20% more Damage
total projectile spread angle override [70]

Attack ProjectileAttack Projectile MeleeSingleTarget AttackCanRepeat Melee LightningSkill FiresProjectilesFromSecondaryLocation
WbPhaseRun
iconphaserun
Cast Time: 0.5 Second
Cooldown Time: 15 Second
Phase Running
You are fast and hard to see. If you end this buff by making a weapon attack, that attack will do more damage
#% increased Movement Speed
monster response time ms [#]
phase run melee physical damage +% final [#]
suppress phasing visual [#]

Phase Run
Gain a buff that makes you move faster, become harder to detect, and no longer have your movement impeded by enemies. Your next attack also deals extra damage. Performing any skill removes this buff but grants a new buff that increases the damage of your attacks for a short time. Consumes Frenzy Charges to increase duration.
30% increased Movement Speed
Base duration is 10 seconds
70% more Melee Physical Damage

Spell Buff Duration Triggerable PhysicalSkill TravelSkill SecondWindSupport
WbBallLightningOnDeath
balllightning
Cast Time: 0.8 Second
Ball Lightning
Fires a slow-moving projectile that periodically damages enemies in an area around it with bolts of lightning.
Deals 245.2 to 455.4 Lightning Damage
200% reduced Projectile Speed
100% chance to Trigger this Spell on Death
active skill area of effect radius +% final [0]

base_is_projectile spell_uncastable_if_triggerable Spell Hit Projectile SkillCanVolley Area SkillCanTotem SkillCanTrap SkillCanMine SpellCanRepeat Triggerable LightningSkill CanRapidFire AreaSpell
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy Shield
73Brinerot Raider11844897.41.654345125225676217300400
Melee
iconbasicattack
Critical Strike Chance: 5%
Attack Time: 1.65 Second
Default Attack
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
WbLightningStrike
lightningslash
Critical Strike Chance: 6%
Attack Time: 1.65 Second
Lightning Strike
Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hits a target.
50% of Physical Damage Converted to Lightning Damage
21% increased Physical Damage
Deals 30% more Attack Damage
Fires 2 additional Projectiles
show number of projectiles [1]
Deals 20% more Damage
total projectile spread angle override [70]

Attack ProjectileAttack Projectile MeleeSingleTarget AttackCanRepeat Melee LightningSkill FiresProjectilesFromSecondaryLocation
WbPhaseRun
iconphaserun
Cast Time: 0.5 Second
Cooldown Time: 15 Second
Phase Running
You are fast and hard to see. If you end this buff by making a weapon attack, that attack will do more damage
#% increased Movement Speed
monster response time ms [#]
phase run melee physical damage +% final [#]
suppress phasing visual [#]

Phase Run
Gain a buff that makes you move faster, become harder to detect, and no longer have your movement impeded by enemies. Your next attack also deals extra damage. Performing any skill removes this buff but grants a new buff that increases the damage of your attacks for a short time. Consumes Frenzy Charges to increase duration.
30% increased Movement Speed
Base duration is 10 seconds
70% more Melee Physical Damage

Spell Buff Duration Triggerable PhysicalSkill TravelSkill SecondWindSupport
WbBallLightningOnDeath
balllightning
Cast Time: 0.8 Second
Ball Lightning
Fires a slow-moving projectile that periodically damages enemies in an area around it with bolts of lightning.
Deals 181.4 to 336.8 Lightning Damage
200% reduced Projectile Speed
100% chance to Trigger this Spell on Death
active skill area of effect radius +% final [0]

base_is_projectile spell_uncastable_if_triggerable Spell Hit Projectile SkillCanVolley Area SkillCanTotem SkillCanTrap SkillCanMine SpellCanRepeat Triggerable LightningSkill CanRapidFire AreaSpell
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy Shield
68Brinerot Raider8614665.71.65275591914681137800400
stance DaggerDagger
#Basic Attack
LightningStrike60TargetIsWbHighRankTarget TargetIsEnemy
LightningStrike30OnlyLastTarget TargetNear TargetIsEnemy
LightningStrike30TargetIsEnemy TargetNotNear ShiftAttack
Melee20OnlyLastTarget TargetNear
Melee 10
#Movement
PhaseRun60NoEnemyNearMe
Flee3TargetNear TargetIsEnemy
Advance15TargetNotNear AllyNotFarFromTarget
Advance5 TargetNotNear
StrafeLeft3 TargetNotNear TargetIsEnemy
StrafeRight3TargetNotNear TargetIsEnemy

Object Type

version 2
extends "Metadata/Monsters/Wb/Wb"

Stats
{
}

Actor
{	
}

Object Type Codes

version 2
extends "Metadata/Monsters/Wb/Wb"
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Wb/WbLightningGrunt3"] = {
    name = "Brinerot Raider",
    life = 1.6,
    energyShield = 0.5,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 40,
    chaosResist = 0,
    damage = 1.08,
    damageSpread = 0.2,
    attackTime = 1.65,
    attackRange = 9,
    accuracy = 1,
    weaponType1 = "Dagger",
    weaponType2 = "Dagger",
    skillList = {
        "Melee",
        "WbPhaseRun",
        "WbLightningStrike",
        "WbBallLightningOnDeath",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WbPhaseRun"] = {
    name = "Phase Run",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Gain a buff that makes you move faster, become harder to detect, and no longer have your movement impeded by enemies. Your next attack also deals extra damage. Performing any skill removes this buff but grants a new buff that increases the damage of your attacks for a short time. Consumes Frenzy Charges to increase duration.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Buff] = true,
        [SkillType.Duration] = true,
        [SkillType.Triggerable] = true,
        [SkillType.PhysicalSkill] = true,
        [SkillType.TravelSkill] = true,
        [SkillType.SecondWindSupport] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_movement_velocity_+%",
        "base_skill_effect_duration",
        "phase_run_melee_physical_damage_+%_final",
    },
    levels = {
        [1] = {15, 10000, 50, levelRequirement = 15, statInterpolation = {1, 1, 1},  cost = { }, },
        [2] = {20, 10000, 55, levelRequirement = 30, statInterpolation = {1, 1, 1},  cost = { }, },
        [3] = {25, 10000, 60, levelRequirement = 45, statInterpolation = {1, 1, 1},  cost = { }, },
        [4] = {30, 10000, 70, levelRequirement = 60, statInterpolation = {1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WbLightningStrike"] = {
    name = "Lightning Strike",
    hidden = true,
    color = "1",
    baseEffectiveness = 1.87,
    incrementalEffectiveness = 0,
    description = "Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hits a target.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.LightningSkill] = true,
        [SkillType.FiresProjectilesFromSecondaryLocation] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_lightning",
        "physical_damage_+%",
        "active_skill_attack_damage_+%_final",
        "number_of_additional_projectiles",
        "active_skill_projectile_damage_+%_final",
        "show_number_of_projectiles",
        "active_skill_damage_+%_final",
        "total_projectile_spread_angle_override",
    },
    levels = {
        [1] = {50, 7, 30, 2, 0, 1, 20, 70, critChance = 6, levelRequirement = 4, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [2] = {50, 14, 30, 2, 0, 1, 20, 70, critChance = 6, levelRequirement = 34, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [3] = {50, 21, 30, 2, 0, 1, 20, 70, critChance = 6, levelRequirement = 59, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WbBallLightningOnDeath"] = {
    name = "Ball Lightning",
    hidden = true,
    color = 4,
    baseEffectiveness = 0.375,
    incrementalEffectiveness = 0.049,
    description = "Fires a slow-moving projectile that periodically damages enemies in an area around it with bolts of lightning.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.Area] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.LightningSkill] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.8,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "base_projectile_speed_+%",
        "cast_on_death_%",
        "active_skill_area_of_effect_radius_+%_final",
        "base_is_projectile",
        "spell_uncastable_if_triggerable",
    },
    levels = {
        [1] = {0.7, 1.3, -200, 100, 0, levelRequirement = 3, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
    },
}
SpectreN
Modmonster dropped item rarity +% [500]
unique boss curse effect on self +% final [0]
Lightning Damage
monster no map drops [1]
monster dropped item quantity +% [400]
monster dropped item rarity +% [200]
Blocks Attacks
base block % damage taken [10]
cannot have affliction mods [1]
Tagswb_basic, red_blood, human, humanoid, not_dex
Life160%
Energy Shield From Life50%
Armour+50%
Resistance
0000
00200
00400
Damage108%
Accuracy+100%
Critical Strike Chance5%
Attack Distance6 ~ 9
Attack Time1.65 Second
Damage Spread20%
Ailment Threshold160%
TypeWbLightningGrunt
Melee
iconbasicattack
Critical Strike Chance: 5%
Attack Time: 1.65 Second
Default Attack
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
WbFrenzy
iconfrenzy
Critical Strike Chance: 5%
Attack Time: 1.65 Second
Frenzy
Performs an attack that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed.
10% increased Physical Damage per Frenzy Charge
10% increased Attack Speed per Frenzy Charge
Deals 10% more Physical Damage
Fires 2 additional Projectiles
Deals 36% less Damage

skill_can_fire_arrows Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley SkillCanTotem SkillCanTrap SkillCanMine MeleeSingleTarget AttackCanRepeat Melee Triggerable
WbFlickerStrike
iconblinkstrike
Critical Strike Chance: 5%
Attack Time: 1.65 Second
Cooldown Time: 1.7 Second
Flicker Strike
Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.
55% increased Attack Speed
Gain 20% of Physical Damage as Extra Cold Damage
Deals 30% less Damage

ignores_proximity_shield melee_defer_damage_prediction Attack Melee MeleeSingleTarget AttackCanRepeat MovementSkill Duration SecondWindSupport
WbBallLightningOnDeath
balllightning
Cast Time: 0.8 Second
Ball Lightning
Fires a slow-moving projectile that periodically damages enemies in an area around it with bolts of lightning.
Deals 470.1 to 873.1 Lightning Damage
200% reduced Projectile Speed
100% chance to Trigger this Spell on Death
active skill area of effect radius +% final [0]

base_is_projectile spell_uncastable_if_triggerable Spell Hit Projectile SkillCanVolley Area SkillCanTotem SkillCanTrap SkillCanMine SpellCanRepeat Triggerable LightningSkill CanRapidFire AreaSpell
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy Shield
84Brinerot Raider230021698.61.6512190243988548609500400
Melee
iconbasicattack
Critical Strike Chance: 5%
Attack Time: 1.65 Second
Default Attack
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
WbFrenzy
iconfrenzy
Critical Strike Chance: 5%
Attack Time: 1.65 Second
Frenzy
Performs an attack that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed.
10% increased Physical Damage per Frenzy Charge
10% increased Attack Speed per Frenzy Charge
Deals 10% more Physical Damage
Fires 2 additional Projectiles
Deals 36% less Damage

skill_can_fire_arrows Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley SkillCanTotem SkillCanTrap SkillCanMine MeleeSingleTarget AttackCanRepeat Melee Triggerable
WbFlickerStrike
iconblinkstrike
Critical Strike Chance: 5%
Attack Time: 1.65 Second
Cooldown Time: 1.7 Second
Flicker Strike
Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.
55% increased Attack Speed
Gain 20% of Physical Damage as Extra Cold Damage
Deals 30% less Damage

ignores_proximity_shield melee_defer_damage_prediction Attack Melee MeleeSingleTarget AttackCanRepeat MovementSkill Duration SecondWindSupport
WbBallLightningOnDeath
balllightning
Cast Time: 0.8 Second
Ball Lightning
Fires a slow-moving projectile that periodically damages enemies in an area around it with bolts of lightning.
Deals 418.1 to 776.5 Lightning Damage
200% reduced Projectile Speed
100% chance to Trigger this Spell on Death
active skill area of effect radius +% final [0]

base_is_projectile spell_uncastable_if_triggerable Spell Hit Projectile SkillCanVolley Area SkillCanTotem SkillCanTrap SkillCanMine SpellCanRepeat Triggerable LightningSkill CanRapidFire AreaSpell
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy Shield
82Brinerot Raider206021515.31.6510134216387945506700400
Melee
iconbasicattack
Critical Strike Chance: 5%
Attack Time: 1.65 Second
Default Attack
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
WbFrenzy
iconfrenzy
Critical Strike Chance: 5%
Attack Time: 1.65 Second
Frenzy
Performs an attack that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed.
10% increased Physical Damage per Frenzy Charge
10% increased Attack Speed per Frenzy Charge
Deals 10% more Physical Damage
Fires 2 additional Projectiles
Deals 36% less Damage

skill_can_fire_arrows Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley SkillCanTotem SkillCanTrap SkillCanMine MeleeSingleTarget AttackCanRepeat Melee Triggerable
WbFlickerStrike
iconblinkstrike
Critical Strike Chance: 5%
Attack Time: 1.65 Second
Cooldown Time: 1.7 Second
Flicker Strike
Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.
55% increased Attack Speed
Gain 20% of Physical Damage as Extra Cold Damage
Deals 30% less Damage

ignores_proximity_shield melee_defer_damage_prediction Attack Melee MeleeSingleTarget AttackCanRepeat MovementSkill Duration SecondWindSupport
WbBallLightningOnDeath
balllightning
Cast Time: 0.8 Second
Ball Lightning
Fires a slow-moving projectile that periodically damages enemies in an area around it with bolts of lightning.
Deals 330.3 to 613.3 Lightning Damage
200% reduced Projectile Speed
100% chance to Trigger this Spell on Death
active skill area of effect radius +% final [0]

base_is_projectile spell_uncastable_if_triggerable Spell Hit Projectile SkillCanVolley Area SkillCanTotem SkillCanTrap SkillCanMine SpellCanRepeat Triggerable LightningSkill CanRapidFire AreaSpell
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy Shield
78Brinerot Raider1594212031.656829169926852341500400
Melee
iconbasicattack
Critical Strike Chance: 5%
Attack Time: 1.65 Second
Default Attack
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
WbFrenzy
iconfrenzy
Critical Strike Chance: 5%
Attack Time: 1.65 Second
Frenzy
Performs an attack that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed.
10% increased Physical Damage per Frenzy Charge
10% increased Attack Speed per Frenzy Charge
Deals 10% more Physical Damage
Fires 2 additional Projectiles
Deals 28% less Damage

skill_can_fire_arrows Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley SkillCanTotem SkillCanTrap SkillCanMine MeleeSingleTarget AttackCanRepeat Melee Triggerable
WbFlickerStrike
iconblinkstrike
Critical Strike Chance: 5%
Attack Time: 1.65 Second
Cooldown Time: 1.7 Second
Flicker Strike
Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.
55% increased Attack Speed
Gain 20% of Physical Damage as Extra Cold Damage
Deals 30% less Damage

ignores_proximity_shield melee_defer_damage_prediction Attack Melee MeleeSingleTarget AttackCanRepeat MovementSkill Duration SecondWindSupport
WbBallLightningOnDeath
balllightning
Cast Time: 0.8 Second
Ball Lightning
Fires a slow-moving projectile that periodically damages enemies in an area around it with bolts of lightning.
Deals 245.2 to 455.4 Lightning Damage
200% reduced Projectile Speed
100% chance to Trigger this Spell on Death
active skill area of effect radius +% final [0]

base_is_projectile spell_uncastable_if_triggerable Spell Hit Projectile SkillCanVolley Area SkillCanTotem SkillCanTrap SkillCanMine SpellCanRepeat Triggerable LightningSkill CanRapidFire AreaSpell
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy Shield
73Brinerot Raider11844897.41.654345125225676217300400
Melee
iconbasicattack
Critical Strike Chance: 5%
Attack Time: 1.65 Second
Default Attack
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
WbFrenzy
iconfrenzy
Critical Strike Chance: 5%
Attack Time: 1.65 Second
Frenzy
Performs an attack that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed.
10% increased Physical Damage per Frenzy Charge
10% increased Attack Speed per Frenzy Charge
Deals 10% more Physical Damage
Fires 2 additional Projectiles
Deals 28% less Damage

skill_can_fire_arrows Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley SkillCanTotem SkillCanTrap SkillCanMine MeleeSingleTarget AttackCanRepeat Melee Triggerable
WbFlickerStrike
iconblinkstrike
Critical Strike Chance: 5%
Attack Time: 1.65 Second
Cooldown Time: 1.7 Second
Flicker Strike
Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.
55% increased Attack Speed
Gain 20% of Physical Damage as Extra Cold Damage
Deals 30% less Damage

ignores_proximity_shield melee_defer_damage_prediction Attack Melee MeleeSingleTarget AttackCanRepeat MovementSkill Duration SecondWindSupport
WbBallLightningOnDeath
balllightning
Cast Time: 0.8 Second
Ball Lightning
Fires a slow-moving projectile that periodically damages enemies in an area around it with bolts of lightning.
Deals 181.4 to 336.8 Lightning Damage
200% reduced Projectile Speed
100% chance to Trigger this Spell on Death
active skill area of effect radius +% final [0]

base_is_projectile spell_uncastable_if_triggerable Spell Hit Projectile SkillCanVolley Area SkillCanTotem SkillCanTrap SkillCanMine SpellCanRepeat Triggerable LightningSkill CanRapidFire AreaSpell
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy Shield
68Brinerot Raider8614665.71.65275591914681137800400
stance OneHandSwordThrustingShield
#Basic Attack
Frenzy20TargetIsWbHighRankTarget TargetIsEnemy
Frenzy40OnlyLastTarget TargetNear
Frenzy15OnlyLastTarget
Melee10OnlyLastTarget
#Aggressive Movement
FlickerStrike10TargetIsEnemy TargetFar IAmBelowLevel40
FlickerStrike5TargetIsEnemy TargetNotNear IAmBelowLevel40
FlickerStrike10TargetIsEnemy TargetNotNear IAmBelowLevel40 HaveFrenzyCharge
FlickerStrike20TargetIsEnemy TargetNotNear IAmBelowLevel40 HaveTwoFrenzyCharges
FlickerStrike30TargetIsEnemy TargetNotNear IAmBelowLevel40 HaveThreeFrenzyCharges
FlickerStrike15TargetIsEnemy TargetFar IAmAboveLevel39 IAmBelowLevel67
FlickerStrike7TargetIsEnemy TargetNotNear IAmAboveLevel39 IAmBelowLevel67
FlickerStrike20TargetIsEnemy TargetNotNear IAmAboveLevel39 IAmBelowLevel67 HaveFrenzyCharge
FlickerStrike40TargetIsEnemy TargetNotNear IAmAboveLevel39 IAmBelowLevel67 HaveTwoFrenzyCharges
FlickerStrike60TargetIsEnemy TargetNotNear IAmAboveLevel39 IAmBelowLevel67 HaveThreeFrenzyCharges
FlickerStrike30TargetIsEnemy TargetFar IAmAboveLevel66
FlickerStrike15TargetIsEnemy TargetNotNear IAmAboveLevel66
FlickerStrike40TargetIsEnemy TargetNotNear IAmAboveLevel66 HaveFrenzyCharge
FlickerStrike60TargetIsEnemy TargetNotNear IAmAboveLevel66 HaveTwoFrenzyCharges
FlickerStrike80TargetIsEnemy TargetNotNear IAmAboveLevel66 HaveThreeFrenzyCharges
Flee3TargetNear TargetIsEnemy
Advance15TargetNotNear AllyNotFarFromTarget
Advance5 TargetNotNear
StrafeLeft3 TargetNotNear TargetIsEnemy
StrafeRight3TargetNotNear TargetIsEnemy

Object Type

version 2
extends "Metadata/Monsters/Wb/Wb"

Stats
{
}

Actor
{	
}

Object Type Codes

version 2
extends "Metadata/Monsters/Wb/Wb"
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Wb/WbLightningGrunt4"] = {
    name = "Brinerot Raider",
    life = 1.6,
    energyShield = 0.5,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 40,
    chaosResist = 0,
    damage = 1.08,
    damageSpread = 0.2,
    attackTime = 1.65,
    attackRange = 9,
    accuracy = 1,
    weaponType1 = "Thrusting One Hand Sword",
    weaponType2 = "Shield",
    skillList = {
        "WbFrenzy",
        "Melee",
        "WbFlickerStrike",
        "WbBallLightningOnDeath",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["WbFrenzy"] = {
    name = "Frenzy",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Performs an attack that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "physical_damage_+%_per_frenzy_charge",
        "base_attack_speed_+%_per_frenzy_charge",
        "active_skill_physical_damage_+%_final",
        "attack_speed_+%",
        "number_of_additional_projectiles",
        "active_skill_damage_+%_final",
        "skill_can_fire_arrows",
    },
    levels = {
        [1] = {10, 10, 10, 0, 0, 0, levelRequirement = 30, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [2] = {10, 10, 10, 20, 0, 0, levelRequirement = 40, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [3] = {10, 10, 10, 0, 2, -20, levelRequirement = 50, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [4] = {10, 10, 10, 0, 2, -28, levelRequirement = 65, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [5] = {10, 10, 10, 0, 2, -36, levelRequirement = 75, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WbFlickerStrike"] = {
    name = "Flicker Strike",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.MovementSkill] = true,
        [SkillType.Duration] = true,
        [SkillType.SecondWindSupport] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_speed_+%",
        "physical_damage_%_to_add_as_cold",
        "active_skill_damage_+%_final",
        "ignores_proximity_shield",
        "melee_defer_damage_prediction",
    },
    levels = {
        [1] = {20, 0, -10, levelRequirement = 28, statInterpolation = {1, 1, 1},  cost = { }, },
        [2] = {45, 0, -30, levelRequirement = 45, statInterpolation = {1, 1, 1},  cost = { }, },
        [3] = {55, 20, -30, levelRequirement = 60, statInterpolation = {1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WbBallLightningOnDeath"] = {
    name = "Ball Lightning",
    hidden = true,
    color = 4,
    baseEffectiveness = 0.375,
    incrementalEffectiveness = 0.049,
    description = "Fires a slow-moving projectile that periodically damages enemies in an area around it with bolts of lightning.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.Area] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.LightningSkill] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.8,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "base_projectile_speed_+%",
        "cast_on_death_%",
        "active_skill_area_of_effect_radius_+%_final",
        "base_is_projectile",
        "spell_uncastable_if_triggerable",
    },
    levels = {
        [1] = {0.7, 1.3, -200, 100, 0, levelRequirement = 3, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
    },
}
SpectreN
Modmonster dropped item rarity +% [500]
unique boss curse effect on self +% final [0]
Lightning Damage
monster no map drops [1]
monster dropped item quantity +% [400]
monster dropped item rarity +% [200]
Blocks Attacks
base block % damage taken [10]
cannot have affliction mods [1]
Tagswb_basic, red_blood, human, humanoid, not_dex
Life160%
Energy Shield From Life50%
Armour+50%
Resistance
0000
00200
00400
Damage108%
Accuracy+100%
Critical Strike Chance5%
Attack Distance6 ~ 9
Attack Time1.65 Second
Damage Spread20%
Ailment Threshold160%
TypeWbLightningGrunt
Melee
iconbasicattack
Critical Strike Chance: 5%
Attack Time: 1.65 Second
Default Attack
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
WbCleave
iconcleave
Critical Strike Chance: 5%
Attack Time: 1.65 Second
Cleave
The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.
When Dual Wielding, Deals 60% Damage from each Weapon combined
is area damage [1]
skill double hits when dual wielding [1]

Attack Area AttackCanRepeat Melee Type53 PhysicalSkill
WbTempestShield
lightningshield
Critical Strike Chance: 6%
Cast Time: 0.5 Second
Cooldown Time: 12 Second
Tempest Shield
Enchants your shield with the power of storms, which lashes out to deal arcing lightning damage to attackers when you block them. Blocking refreshes the duration of Tempest Shield.
Deals 472.2 to 708.2 Lightning Damage
+20% Chance to Block Attack Damage while holding a Shield
skill override pvp scaling time ms [700]
Chains +1 Times
Base duration is 4 seconds

skill_can_add_multiple_charges_per_action Spell Hit Shield Type27 LightningSkill Chaining Triggerable Duration
WbLightningWarp
teleportball
Critical Strike Chance: 5%
Cast Time: 1 Second
Lightning Warp
Waits for a duration before teleporting to a targeted destination, with the duration based on the distance and your movement speed. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to. Casting again will queue up multiple teleportations to occur in sequence.
Deals 1385 to 4156 Lightning Damage
is area damage [1]
skill override pvp scaling time ms [1000]
66% reduced Duration

base_skill_show_average_damage_instead_of_dps Spell Hit Area Duration SkillCanTrap SkillCanTotem SkillCanMine Triggerable MovementSkill LightningSkill AreaSpell TravelSkill SpellCanRepeat CanRapidFire
WbBallLightningOnDeath
balllightning
Cast Time: 0.8 Second
Ball Lightning
Fires a slow-moving projectile that periodically damages enemies in an area around it with bolts of lightning.
Deals 470.1 to 873.1 Lightning Damage
200% reduced Projectile Speed
100% chance to Trigger this Spell on Death
active skill area of effect radius +% final [0]

base_is_projectile spell_uncastable_if_triggerable Spell Hit Projectile SkillCanVolley Area SkillCanTotem SkillCanTrap SkillCanMine SpellCanRepeat Triggerable LightningSkill CanRapidFire AreaSpell
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy Shield
84Brinerot Raider230021698.61.6512190243988548609500400
Melee
iconbasicattack
Critical Strike Chance: 5%
Attack Time: 1.65 Second
Default Attack
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
WbCleave
iconcleave
Critical Strike Chance: 5%
Attack Time: 1.65 Second
Cleave
The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.
When Dual Wielding, Deals 60% Damage from each Weapon combined
is area damage [1]
skill double hits when dual wielding [1]

Attack Area AttackCanRepeat Melee Type53 PhysicalSkill
WbTempestShield
lightningshield
Critical Strike Chance: 6%
Cast Time: 0.5 Second
Cooldown Time: 12 Second
Tempest Shield
Enchants your shield with the power of storms, which lashes out to deal arcing lightning damage to attackers when you block them. Blocking refreshes the duration of Tempest Shield.
Deals 439.8 to 659.7 Lightning Damage
+20% Chance to Block Attack Damage while holding a Shield
skill override pvp scaling time ms [700]
Chains +1 Times
Base duration is 4 seconds

skill_can_add_multiple_charges_per_action Spell Hit Shield Type27 LightningSkill Chaining Triggerable Duration
WbLightningWarp
teleportball
Critical Strike Chance: 5%
Cast Time: 1 Second
Lightning Warp
Waits for a duration before teleporting to a targeted destination, with the duration based on the distance and your movement speed. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to. Casting again will queue up multiple teleportations to occur in sequence.
Deals 1237 to 3710 Lightning Damage
is area damage [1]
skill override pvp scaling time ms [1000]
66% reduced Duration

base_skill_show_average_damage_instead_of_dps Spell Hit Area Duration SkillCanTrap SkillCanTotem SkillCanMine Triggerable MovementSkill LightningSkill AreaSpell TravelSkill SpellCanRepeat CanRapidFire
WbBallLightningOnDeath
balllightning
Cast Time: 0.8 Second
Ball Lightning
Fires a slow-moving projectile that periodically damages enemies in an area around it with bolts of lightning.
Deals 418.1 to 776.5 Lightning Damage
200% reduced Projectile Speed
100% chance to Trigger this Spell on Death
active skill area of effect radius +% final [0]

base_is_projectile spell_uncastable_if_triggerable Spell Hit Projectile SkillCanVolley Area SkillCanTotem SkillCanTrap SkillCanMine SpellCanRepeat Triggerable LightningSkill CanRapidFire AreaSpell
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy Shield
82Brinerot Raider206021515.31.6510134216387945506700400
Melee
iconbasicattack
Critical Strike Chance: 5%
Attack Time: 1.65 Second
Default Attack
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
WbCleave
iconcleave
Critical Strike Chance: 5%
Attack Time: 1.65 Second
Cleave
The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.
When Dual Wielding, Deals 60% Damage from each Weapon combined
is area damage [1]
skill double hits when dual wielding [1]

Attack Area AttackCanRepeat Melee Type53 PhysicalSkill
WbTempestShield
lightningshield
Critical Strike Chance: 6%
Cast Time: 0.5 Second
Cooldown Time: 12 Second
Tempest Shield
Enchants your shield with the power of storms, which lashes out to deal arcing lightning damage to attackers when you block them. Blocking refreshes the duration of Tempest Shield.
Deals 381.1 to 571.6 Lightning Damage
+20% Chance to Block Attack Damage while holding a Shield
skill override pvp scaling time ms [700]
Chains +1 Times
Base duration is 4 seconds

skill_can_add_multiple_charges_per_action Spell Hit Shield Type27 LightningSkill Chaining Triggerable Duration
WbLightningWarp
teleportball
Critical Strike Chance: 5%
Cast Time: 1 Second
Lightning Warp
Waits for a duration before teleporting to a targeted destination, with the duration based on the distance and your movement speed. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to. Casting again will queue up multiple teleportations to occur in sequence.
Deals 984.4 to 2953 Lightning Damage
is area damage [1]
skill override pvp scaling time ms [1000]
58% reduced Duration

base_skill_show_average_damage_instead_of_dps Spell Hit Area Duration SkillCanTrap SkillCanTotem SkillCanMine Triggerable MovementSkill LightningSkill AreaSpell TravelSkill SpellCanRepeat CanRapidFire
WbBallLightningOnDeath
balllightning
Cast Time: 0.8 Second
Ball Lightning
Fires a slow-moving projectile that periodically damages enemies in an area around it with bolts of lightning.
Deals 330.3 to 613.3 Lightning Damage
200% reduced Projectile Speed
100% chance to Trigger this Spell on Death
active skill area of effect radius +% final [0]

base_is_projectile spell_uncastable_if_triggerable Spell Hit Projectile SkillCanVolley Area SkillCanTotem SkillCanTrap SkillCanMine SpellCanRepeat Triggerable LightningSkill CanRapidFire AreaSpell
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy Shield
78Brinerot Raider1594212031.656829169926852341500400
Melee
iconbasicattack
Critical Strike Chance: 5%
Attack Time: 1.65 Second
Default Attack
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
WbCleave
iconcleave
Critical Strike Chance: 5%
Attack Time: 1.65 Second
Cleave
The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.
When Dual Wielding, Deals 60% Damage from each Weapon combined
is area damage [1]
skill double hits when dual wielding [1]

Attack Area AttackCanRepeat Melee Type53 PhysicalSkill
WbTempestShield
lightningshield
Critical Strike Chance: 6%
Cast Time: 0.5 Second
Cooldown Time: 12 Second
Tempest Shield
Enchants your shield with the power of storms, which lashes out to deal arcing lightning damage to attackers when you block them. Blocking refreshes the duration of Tempest Shield.
Deals 317.6 to 476.5 Lightning Damage
+20% Chance to Block Attack Damage while holding a Shield
skill override pvp scaling time ms [700]
Chains +1 Times
Base duration is 4 seconds

skill_can_add_multiple_charges_per_action Spell Hit Shield Type27 LightningSkill Chaining Triggerable Duration
WbLightningWarp
teleportball
Critical Strike Chance: 5%
Cast Time: 1 Second
Lightning Warp
Waits for a duration before teleporting to a targeted destination, with the duration based on the distance and your movement speed. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to. Casting again will queue up multiple teleportations to occur in sequence.
Deals 737.8 to 2214 Lightning Damage
is area damage [1]
skill override pvp scaling time ms [1000]
48% reduced Duration

base_skill_show_average_damage_instead_of_dps Spell Hit Area Duration SkillCanTrap SkillCanTotem SkillCanMine Triggerable MovementSkill LightningSkill AreaSpell TravelSkill SpellCanRepeat CanRapidFire
WbBallLightningOnDeath
balllightning
Cast Time: 0.8 Second
Ball Lightning
Fires a slow-moving projectile that periodically damages enemies in an area around it with bolts of lightning.
Deals 245.2 to 455.4 Lightning Damage
200% reduced Projectile Speed
100% chance to Trigger this Spell on Death
active skill area of effect radius +% final [0]

base_is_projectile spell_uncastable_if_triggerable Spell Hit Projectile SkillCanVolley Area SkillCanTotem SkillCanTrap SkillCanMine SpellCanRepeat Triggerable LightningSkill CanRapidFire AreaSpell
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy Shield
73Brinerot Raider11844897.41.654345125225676217300400
Melee
iconbasicattack
Critical Strike Chance: 5%
Attack Time: 1.65 Second
Default Attack
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
WbCleave
iconcleave
Critical Strike Chance: 5%
Attack Time: 1.65 Second
Cleave
The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.
When Dual Wielding, Deals 60% Damage from each Weapon combined
is area damage [1]
skill double hits when dual wielding [1]

Attack Area AttackCanRepeat Melee Type53 PhysicalSkill
WbTempestShield
lightningshield
Critical Strike Chance: 6%
Cast Time: 0.5 Second
Cooldown Time: 12 Second
Tempest Shield
Enchants your shield with the power of storms, which lashes out to deal arcing lightning damage to attackers when you block them. Blocking refreshes the duration of Tempest Shield.
Deals 263.8 to 395.7 Lightning Damage
+20% Chance to Block Attack Damage while holding a Shield
skill override pvp scaling time ms [700]
Chains +1 Times
Base duration is 4 seconds

skill_can_add_multiple_charges_per_action Spell Hit Shield Type27 LightningSkill Chaining Triggerable Duration
WbLightningWarp
teleportball
Critical Strike Chance: 5%
Cast Time: 1 Second
Lightning Warp
Waits for a duration before teleporting to a targeted destination, with the duration based on the distance and your movement speed. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to. Casting again will queue up multiple teleportations to occur in sequence.
Deals 551 to 1653 Lightning Damage
is area damage [1]
skill override pvp scaling time ms [1000]
38% reduced Duration

base_skill_show_average_damage_instead_of_dps Spell Hit Area Duration SkillCanTrap SkillCanTotem SkillCanMine Triggerable MovementSkill LightningSkill AreaSpell TravelSkill SpellCanRepeat CanRapidFire
WbBallLightningOnDeath
balllightning
Cast Time: 0.8 Second
Ball Lightning
Fires a slow-moving projectile that periodically damages enemies in an area around it with bolts of lightning.
Deals 181.4 to 336.8 Lightning Damage
200% reduced Projectile Speed
100% chance to Trigger this Spell on Death
active skill area of effect radius +% final [0]

base_is_projectile spell_uncastable_if_triggerable Spell Hit Projectile SkillCanVolley Area SkillCanTotem SkillCanTrap SkillCanMine SpellCanRepeat Triggerable LightningSkill CanRapidFire AreaSpell
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy Shield
68Brinerot Raider8614665.71.65275591914681137800400
stance OneHandSwordThrustingShield
#Basic Attack
Cleave20TargetIsWbHighRankTarget TargetIsEnemy
Cleave40OnlyLastTarget TargetNear
Cleave15OnlyLastTarget
Melee10OnlyLastTarget
LightningShield25IHaveNoTempestShield
#Aggressive Movement
LightningWarp10TargetIsEnemy TargetFar IAmBelowLevel40
LightningWarp5TargetIsEnemy TargetNotNear IAmBelowLevel40
LightningWarp15TargetIsEnemy TargetFar IAmAboveLevel39 IAmBelowLevel67
LightningWarp7TargetIsEnemy TargetNotNear IAmAboveLevel39 IAmBelowLevel67
LightningWarp30TargetIsEnemy TargetFar IAmAboveLevel66
LightningWarp15TargetIsEnemy TargetNotNear IAmAboveLevel66
Flee3TargetNear TargetIsEnemy
Advance15TargetNotNear AllyNotFarFromTarget
Advance5 TargetNotNear
StrafeLeft3 TargetNotNear TargetIsEnemy
StrafeRight3TargetNotNear TargetIsEnemy

Object Type

version 2
extends "Metadata/Monsters/Wb/Wb"

Stats
{
}

Actor
{	
}

Object Type Codes

version 2
extends "Metadata/Monsters/Wb/Wb"
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Wb/WbLightningGrunt5"] = {
    name = "Brinerot Raider",
    life = 1.6,
    energyShield = 0.5,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 40,
    chaosResist = 0,
    damage = 1.08,
    damageSpread = 0.2,
    attackTime = 1.65,
    attackRange = 9,
    accuracy = 1,
    weaponType1 = "Thrusting One Hand Sword",
    weaponType2 = "Shield",
    skillList = {
        "WbCleave",
        "Melee",
        "WbLightningWarp",
        "WbTempestShield",
        "WbBallLightningOnDeath",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["WbCleave"] = {
    name = "Cleave",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.Type53] = true,
        [SkillType.PhysicalSkill] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "cleave_damage_+%_final_while_dual_wielding",
        "is_area_damage",
        "physical_damage_+%",
        "skill_double_hits_when_dual_wielding",
    },
    levels = {
        [1] = {-40, 1, 0, 1, levelRequirement = 1, statInterpolation = {1, 1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WbLightningWarp"] = {
    name = "Lightning Warp",
    hidden = true,
    color = 4,
    baseEffectiveness = 1.8125,
    incrementalEffectiveness = 0.047,
    description = "Waits for a duration before teleporting to a targeted destination, with the duration based on the distance and your movement speed. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to. Casting again will queue up multiple teleportations to occur in sequence.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.Triggerable] = true,
        [SkillType.MovementSkill] = true,
        [SkillType.LightningSkill] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.TravelSkill] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.CanRapidFire] = true,
    },
    statDescriptionScope = "variable_duration_skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "is_area_damage",
        "skill_override_pvp_scaling_time_ms",
        "skill_effect_duration_+%",
        "base_skill_show_average_damage_instead_of_dps",
    },
    levels = {
        [1] = {0.5, 1.5, 1, 1000, 0, critChance = 5, levelRequirement = 2, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [2] = {0.5, 1.5, 1, 1000, -2, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [3] = {0.5, 1.5, 1, 1000, -4, critChance = 5, levelRequirement = 6, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [4] = {0.5, 1.5, 1, 1000, -6, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [5] = {0.5, 1.5, 1, 1000, -8, critChance = 5, levelRequirement = 10, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [6] = {0.5, 1.5, 1, 1000, -10, critChance = 5, levelRequirement = 12, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [7] = {0.5, 1.5, 1, 1000, -12, critChance = 5, levelRequirement = 14, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [8] = {0.5, 1.5, 1, 1000, -14, critChance = 5, levelRequirement = 16, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [9] = {0.5, 1.5, 1, 1000, -16, critChance = 5, levelRequirement = 18, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [10] = {0.5, 1.5, 1, 1000, -18, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [11] = {0.5, 1.5, 1, 1000, -20, critChance = 5, levelRequirement = 24, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [12] = {0.5, 1.5, 1, 1000, -22, critChance = 5, levelRequirement = 28, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [13] = {0.5, 1.5, 1, 1000, -24, critChance = 5, levelRequirement = 29, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [14] = {0.5, 1.5, 1, 1000, -25, critChance = 5, levelRequirement = 34, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [15] = {0.5, 1.5, 1, 1000, -26, critChance = 5, levelRequirement = 38, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [16] = {0.5, 1.5, 1, 1000, -27, critChance = 5, levelRequirement = 43, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [17] = {0.5, 1.5, 1, 1000, -28, critChance = 5, levelRequirement = 48, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [18] = {0.5, 1.5, 1, 1000, -29, critChance = 5, levelRequirement = 52, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [19] = {0.5, 1.5, 1, 1000, -30, critChance = 5, levelRequirement = 56, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [20] = {0.5, 1.5, 1, 1000, -31, critChance = 5, levelRequirement = 60, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [21] = {0.5, 1.5, 1, 1000, -32, critChance = 5, levelRequirement = 64, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [22] = {0.5, 1.5, 1, 1000, -34, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [23] = {0.5, 1.5, 1, 1000, -36, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [24] = {0.5, 1.5, 1, 1000, -38, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [25] = {0.5, 1.5, 1, 1000, -40, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [26] = {0.5, 1.5, 1, 1000, -42, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [27] = {0.5, 1.5, 1, 1000, -44, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [28] = {0.5, 1.5, 1, 1000, -46, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [29] = {0.5, 1.5, 1, 1000, -48, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [30] = {0.5, 1.5, 1, 1000, -50, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [31] = {0.5, 1.5, 1, 1000, -52, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [32] = {0.5, 1.5, 1, 1000, -54, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [33] = {0.5, 1.5, 1, 1000, -56, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [34] = {0.5, 1.5, 1, 1000, -58, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [35] = {0.5, 1.5, 1, 1000, -60, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [36] = {0.5, 1.5, 1, 1000, -62, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [37] = {0.5, 1.5, 1, 1000, -64, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [38] = {0.5, 1.5, 1, 1000, -66, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WbTempestShield"] = {
    name = "Tempest Shield",
    hidden = true,
    color = "3",
    baseEffectiveness = 2.25,
    incrementalEffectiveness = 0.025,
    description = "Enchants your shield with the power of storms, which lashes out to deal arcing lightning damage to attackers when you block them. Blocking refreshes the duration of Tempest Shield.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Shield] = true,
        [SkillType.Type27] = true,
        [SkillType.LightningSkill] = true,
        [SkillType.Chaining] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Duration] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "shield_block_%",
        "skill_override_pvp_scaling_time_ms",
        "number_of_chains",
        "base_skill_effect_duration",
        "skill_can_add_multiple_charges_per_action",
    },
    levels = {
        [1] = {0.8, 1.2, 20, 700, 1, 4000, critChance = 6, levelRequirement = 3, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WbBallLightningOnDeath"] = {
    name = "Ball Lightning",
    hidden = true,
    color = 4,
    baseEffectiveness = 0.375,
    incrementalEffectiveness = 0.049,
    description = "Fires a slow-moving projectile that periodically damages enemies in an area around it with bolts of lightning.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.Area] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.LightningSkill] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.8,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "base_projectile_speed_+%",
        "cast_on_death_%",
        "active_skill_area_of_effect_radius_+%_final",
        "base_is_projectile",
        "spell_uncastable_if_triggerable",
    },
    levels = {
        [1] = {0.7, 1.3, -200, 100, 0, levelRequirement = 3, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
    },
}
SpectreN
Modmonster dropped item rarity +% [500]
unique boss curse effect on self +% final [0]
Lightning Damage
monster no map drops [1]
monster dropped item quantity +% [400]
monster dropped item rarity +% [200]
cannot have affliction mods [1]
Tagswb_basic, red_blood, human, humanoid, not_dex
Life160%
Energy Shield From Life50%
Armour+50%
Resistance
0000
00200
00400
Damage108%
Accuracy+100%
Critical Strike Chance5%
Attack Distance6 ~ 9
Attack Time1.65 Second
Damage Spread20%
Ailment Threshold160%
TypeWbLightningGrunt
Melee
iconbasicattack
Critical Strike Chance: 5%
Attack Time: 1.65 Second
Default Attack
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
WbDualStrike
icondualswing
Critical Strike Chance: 5%
Attack Time: 1.65 Second
Dual Strike
Attacks with both weapons, dealing the damage of both in one strike. Dual wield only. Does not work with wands.
Deals 40% less Damage
skill_double_hits_when_dual_wielding Attack DualWield MeleeSingleTarget AttackCanRepeat Melee Type53
WbWhirlingBlades
iconbladeflurry
Critical Strike Chance: 5%
Attack Time: 1.65 Second
Whirling Blades
Dive through enemies, dealing weapon damage. Only works with daggers, claws and one handed swords. Cannot be supported by Multistrike.
Deals 30% less Damage
ignores_proximity_shield cast_time_overrides_attack_duration Attack Melee MovementSkill TravelSkill
WbBallLightningOnDeath
balllightning
Cast Time: 0.8 Second
Ball Lightning
Fires a slow-moving projectile that periodically damages enemies in an area around it with bolts of lightning.
Deals 470.1 to 873.1 Lightning Damage
200% reduced Projectile Speed
100% chance to Trigger this Spell on Death
active skill area of effect radius +% final [0]

base_is_projectile spell_uncastable_if_triggerable Spell Hit Projectile SkillCanVolley Area SkillCanTotem SkillCanTrap SkillCanMine SpellCanRepeat Triggerable LightningSkill CanRapidFire AreaSpell
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy Shield
84Brinerot Raider230021698.61.6512190243988548609500400
Melee
iconbasicattack
Critical Strike Chance: 5%
Attack Time: 1.65 Second
Default Attack
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
WbDualStrike
icondualswing
Critical Strike Chance: 5%
Attack Time: 1.65 Second
Dual Strike
Attacks with both weapons, dealing the damage of both in one strike. Dual wield only. Does not work with wands.
Deals 40% less Damage
skill_double_hits_when_dual_wielding Attack DualWield MeleeSingleTarget AttackCanRepeat Melee Type53
WbWhirlingBlades
iconbladeflurry
Critical Strike Chance: 5%
Attack Time: 1.65 Second
Whirling Blades
Dive through enemies, dealing weapon damage. Only works with daggers, claws and one handed swords. Cannot be supported by Multistrike.
Deals 30% less Damage
ignores_proximity_shield cast_time_overrides_attack_duration Attack Melee MovementSkill TravelSkill
WbBallLightningOnDeath
balllightning
Cast Time: 0.8 Second
Ball Lightning
Fires a slow-moving projectile that periodically damages enemies in an area around it with bolts of lightning.
Deals 418.1 to 776.5 Lightning Damage
200% reduced Projectile Speed
100% chance to Trigger this Spell on Death
active skill area of effect radius +% final [0]

base_is_projectile spell_uncastable_if_triggerable Spell Hit Projectile SkillCanVolley Area SkillCanTotem SkillCanTrap SkillCanMine SpellCanRepeat Triggerable LightningSkill CanRapidFire AreaSpell
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy Shield
82Brinerot Raider206021515.31.6510134216387945506700400
Melee
iconbasicattack
Critical Strike Chance: 5%
Attack Time: 1.65 Second
Default Attack
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
WbDualStrike
icondualswing
Critical Strike Chance: 5%
Attack Time: 1.65 Second
Dual Strike
Attacks with both weapons, dealing the damage of both in one strike. Dual wield only. Does not work with wands.
Deals 40% less Damage
skill_double_hits_when_dual_wielding Attack DualWield MeleeSingleTarget AttackCanRepeat Melee Type53
WbWhirlingBlades
iconbladeflurry
Critical Strike Chance: 5%
Attack Time: 1.65 Second
Whirling Blades
Dive through enemies, dealing weapon damage. Only works with daggers, claws and one handed swords. Cannot be supported by Multistrike.
Deals 30% less Damage
ignores_proximity_shield cast_time_overrides_attack_duration Attack Melee MovementSkill TravelSkill
WbBallLightningOnDeath
balllightning
Cast Time: 0.8 Second
Ball Lightning
Fires a slow-moving projectile that periodically damages enemies in an area around it with bolts of lightning.
Deals 330.3 to 613.3 Lightning Damage
200% reduced Projectile Speed
100% chance to Trigger this Spell on Death
active skill area of effect radius +% final [0]

base_is_projectile spell_uncastable_if_triggerable Spell Hit Projectile SkillCanVolley Area SkillCanTotem SkillCanTrap SkillCanMine SpellCanRepeat Triggerable LightningSkill CanRapidFire AreaSpell
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy Shield
78Brinerot Raider1594212031.656829169926852341500400
Melee
iconbasicattack
Critical Strike Chance: 5%
Attack Time: 1.65 Second
Default Attack
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
WbDualStrike
icondualswing
Critical Strike Chance: 5%
Attack Time: 1.65 Second
Dual Strike
Attacks with both weapons, dealing the damage of both in one strike. Dual wield only. Does not work with wands.
Deals 40% less Damage
skill_double_hits_when_dual_wielding Attack DualWield MeleeSingleTarget AttackCanRepeat Melee Type53
WbWhirlingBlades
iconbladeflurry
Critical Strike Chance: 5%
Attack Time: 1.65 Second
Whirling Blades
Dive through enemies, dealing weapon damage. Only works with daggers, claws and one handed swords. Cannot be supported by Multistrike.
Deals 30% less Damage
ignores_proximity_shield cast_time_overrides_attack_duration Attack Melee MovementSkill TravelSkill
WbBallLightningOnDeath
balllightning
Cast Time: 0.8 Second
Ball Lightning
Fires a slow-moving projectile that periodically damages enemies in an area around it with bolts of lightning.
Deals 245.2 to 455.4 Lightning Damage
200% reduced Projectile Speed
100% chance to Trigger this Spell on Death
active skill area of effect radius +% final [0]

base_is_projectile spell_uncastable_if_triggerable Spell Hit Projectile SkillCanVolley Area SkillCanTotem SkillCanTrap SkillCanMine SpellCanRepeat Triggerable LightningSkill CanRapidFire AreaSpell
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy Shield
73Brinerot Raider11844897.41.654345125225676217300400
Melee
iconbasicattack
Critical Strike Chance: 5%
Attack Time: 1.65 Second
Default Attack
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
WbDualStrike
icondualswing
Critical Strike Chance: 5%
Attack Time: 1.65 Second
Dual Strike
Attacks with both weapons, dealing the damage of both in one strike. Dual wield only. Does not work with wands.
Deals 40% less Damage
skill_double_hits_when_dual_wielding Attack DualWield MeleeSingleTarget AttackCanRepeat Melee Type53
WbWhirlingBlades
iconbladeflurry
Critical Strike Chance: 5%
Attack Time: 1.65 Second
Whirling Blades
Dive through enemies, dealing weapon damage. Only works with daggers, claws and one handed swords. Cannot be supported by Multistrike.
Deals 30% less Damage
ignores_proximity_shield cast_time_overrides_attack_duration Attack Melee MovementSkill TravelSkill
WbBallLightningOnDeath
balllightning
Cast Time: 0.8 Second
Ball Lightning
Fires a slow-moving projectile that periodically damages enemies in an area around it with bolts of lightning.
Deals 181.4 to 336.8 Lightning Damage
200% reduced Projectile Speed
100% chance to Trigger this Spell on Death
active skill area of effect radius +% final [0]

base_is_projectile spell_uncastable_if_triggerable Spell Hit Projectile SkillCanVolley Area SkillCanTotem SkillCanTrap SkillCanMine SpellCanRepeat Triggerable LightningSkill CanRapidFire AreaSpell
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy Shield
68Brinerot Raider8614665.71.65275591914681137800400
stance DaggerDagger
#Basic Attack
DualStrike20TargetIsWbHighRankTarget TargetIsEnemy
DualStrike40OnlyLastTarget TargetNear
DualStrike15OnlyLastTarget
Melee10OnlyLastTarget
#Aggressive Movement
BladeFlurry10TargetIsEnemy TargetFar IAmBelowLevel40
BladeFlurry5TargetIsEnemy TargetNotNear IAmBelowLevel40
BladeFlurry15TargetIsEnemy TargetFar IAmAboveLevel39 IAmBelowLevel67
BladeFlurry7TargetIsEnemy TargetNotNear IAmAboveLevel39 IAmBelowLevel67
BladeFlurry30TargetIsEnemy TargetFar IAmAboveLevel66
BladeFlurry15TargetIsEnemy TargetNotNear IAmAboveLevel66
Flee3TargetNear TargetIsEnemy
Advance15TargetNotNear AllyNotFarFromTarget
Advance5 TargetNotNear
StrafeLeft3 TargetNotNear TargetIsEnemy
StrafeRight3TargetNotNear TargetIsEnemy

Object Type

version 2
extends "Metadata/Monsters/Wb/Wb"

Stats
{
}

Actor
{	
}

Object Type Codes

version 2
extends "Metadata/Monsters/Wb/Wb"
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Wb/WbLightningGrunt6"] = {
    name = "Brinerot Raider",
    life = 1.6,
    energyShield = 0.5,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 40,
    chaosResist = 0,
    damage = 1.08,
    damageSpread = 0.2,
    attackTime = 1.65,
    attackRange = 9,
    accuracy = 1,
    weaponType1 = "Dagger",
    weaponType2 = "Dagger",
    skillList = {
        "WbDualStrike",
        "WbWhirlingBlades",
        "Melee",
        "WbBallLightningOnDeath",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["WbDualStrike"] = {
    name = "Dual Strike",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Attacks with both weapons, dealing the damage of both in one strike. Dual wield only. Does not work with wands.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.DualWield] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.Type53] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_double_hits_when_dual_wielding",
    },
    levels = {
        [1] = {-40, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WbWhirlingBlades"] = {
    name = "Whirling Blades",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Dive through enemies, dealing weapon damage. Only works with daggers, claws and one handed swords. Cannot be supported by Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.MovementSkill] = true,
        [SkillType.TravelSkill] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.43,
    baseFlags = {
        attack = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "physical_damage_+%",
        "active_skill_damage_+%_final",
        "ignores_proximity_shield",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {0, -30, levelRequirement = 0, statInterpolation = {1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WbBallLightningOnDeath"] = {
    name = "Ball Lightning",
    hidden = true,
    color = 4,
    baseEffectiveness = 0.375,
    incrementalEffectiveness = 0.049,
    description = "Fires a slow-moving projectile that periodically damages enemies in an area around it with bolts of lightning.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.Area] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.LightningSkill] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.8,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "base_projectile_speed_+%",
        "cast_on_death_%",
        "active_skill_area_of_effect_radius_+%_final",
        "base_is_projectile",
        "spell_uncastable_if_triggerable",
    },
    levels = {
        [1] = {0.7, 1.3, -200, 100, 0, levelRequirement = 3, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
    },
}
SpectreN
Modmonster dropped item rarity +% [500]
unique boss curse effect on self +% final [0]
Lightning Damage
monster no map drops [1]
monster dropped item quantity +% [400]
monster dropped item rarity +% [200]
Blocks Attacks
base block % damage taken [10]
Tagswb_basic, red_blood, human, humanoid, not_dex
Life160%
Energy Shield From Life50%
Armour+50%
Resistance
0000
00200
00400
Damage108%
Accuracy+100%
Critical Strike Chance5%
Attack Distance6 ~ 9
Attack Time1.65 Second
Damage Spread20%
Ailment Threshold160%
TypeWbLightningGrunt
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Wb/WbLightningGrunt1Elder"] = {
    name = "Brinerot Raider",
    life = 1.6,
    energyShield = 0.5,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 40,
    chaosResist = 0,
    damage = 1.08,
    damageSpread = 0.2,
    attackTime = 1.65,
    attackRange = 9,
    accuracy = 1,
    weaponType1 = "Thrusting One Hand Sword",
    weaponType2 = "Shield",
    skillList = {
    },
    modList = {
    },
}