霸气之击
等级: (1–20)
消耗: 8 点魔力
伤害效用: (165–238)%
需求 等级 (28–70), (42–98) 力量, (29–68) 智慧
近战攻击敌人,在短期内施加一个减益效果。如果非传奇敌人在受到该效果影响时击败,则会消耗它的灵柩创造一个统御哨兵,具有相同稀有度、前缀和后缀,并持续一段更长的时间。
基础持续时间为 1 秒
基础额外效果持续时间 20 秒
最多召唤 9 个【普通统御哨兵】
最多召唤 3 个【魔法统御哨兵】
最多召唤 1 个【稀有统御哨兵】
有 25% 的几率在击中传奇敌人时召唤一个普通统御哨兵
基础额外效果持续时间 20 秒
最多召唤 9 个【普通统御哨兵】
最多召唤 3 个【魔法统御哨兵】
最多召唤 1 个【稀有统御哨兵】
有 25% 的几率在击中传奇敌人时召唤一个普通统御哨兵
品质额外效果:
召唤生物的冷却回复率提高 (0–40)%
将其放置于物品上同样颜色的插槽来获得这项技能。点击右键从插槽中移除。
Dominating Blow
等级效果 /40
固定 |
---|
消耗: 8 基础持续时间为 1 秒 最多召唤 9 个【普通统御哨兵】 最多召唤 3 个【魔法统御哨兵】 最多召唤 1 个【稀有统御哨兵】 基础额外效果持续时间 20 秒 有 25% 的几率在击中传奇敌人时召唤一个普通统御哨兵 |
等级 | 需求等级 | 力量 | 智慧 | 基本伤害 | 经验值 |
---|---|---|---|---|---|
1 | 28 | 42 | 29 | 165% | 199,345 |
2 | 31 | 46 | 32 | 168.8% | 285,815 |
3 | 34 | 50 | 35 | 172.7% | 401,344 |
4 | 37 | 54 | 37 | 176.5% | 554,379 |
5 | 40 | 58 | 40 | 180.4% | 477,437 |
6 | 42 | 60 | 42 | 184.2% | 583,786 |
7 | 44 | 63 | 44 | 188.1% | 710,359 |
8 | 46 | 66 | 46 | 191.9% | 1,355,511 |
9 | 48 | 68 | 48 | 195.7% | 1,138,877 |
10 | 50 | 71 | 49 | 199.6% | 1,368,233 |
11 | 52 | 74 | 51 | 203.4% | 1,638,338 |
12 | 54 | 76 | 53 | 207.3% | 1,956,648 |
13 | 56 | 79 | 55 | 211.1% | 3,655,184 |
14 | 58 | 82 | 57 | 214.9% | 3,017,327 |
15 | 60 | 84 | 59 | 218.8% | 7,759,995 |
16 | 62 | 87 | 60 | 222.6% | 15,138,193 |
17 | 64 | 90 | 62 | 226.5% | 26,083,825 |
18 | 66 | 92 | 64 | 230.3% | 62,620,247 |
19 | 68 | 95 | 66 | 234.2% | 211,708,088 |
20 | 70 | 98 | 68 | 238% | |
21 | 72 | 241.8% | |||
22 | 74 | 245.7% | |||
23 | 76 | 249.5% | |||
24 | 78 | 253.4% | |||
25 | 80 | 257.2% | |||
26 | 82 | 261.1% | |||
27 | 84 | 264.9% | |||
28 | 86 | 268.7% | |||
29 | 88 | 272.6% | |||
30 | 90 | 276.4% | |||
31 | 91 | 278.3% | |||
32 | 92 | 280.3% | |||
33 | 93 | 282.2% | |||
34 | 94 | 284.1% | |||
35 | 95 | 286% | |||
36 | 96 | 287.9% | |||
37 | 97 | 289.9% | |||
38 | 98 | 291.8% | |||
39 | 99 | 293.7% | |||
40 | 100 | 295.6% |
Attribute /10
霸气之击
古神熔炉 武器 /1
比重 | Desc |
---|---|
500 (T5) | 对召唤生物伤害的增幅与减益有 150% 也套用于霸气之击和赦罪 |
商城 /1 ⍟
霸气之击:众星
改变霸气之击的外观。
迷宫 附魔 helmet /9 ⍟
等级 | 名字 | 词缀 | 比重 |
---|---|---|---|
无情帝王试炼 | Enchantment Dominating Blow Duration 1 | 【统御哨兵】持续时间延长 20% | 100 |
终极帝王试炼 | Enchantment Dominating Blow Duration 2 | 【统御哨兵】持续时间延长 30% | 100 |
无情帝王试炼 | 【召唤统御哨兵】的效果区域扩大 20% | ||
终极帝王试炼 | 【召唤统御哨兵】的效果区域扩大 30% | ||
无情帝王试炼 | 【霸气之击】的伤害提高 24% | ||
终极帝王试炼 | 【霸气之击】的伤害提高 36% | ||
无情帝王试炼 | Enchantment Dominating Blow Additional Magic 1 | 【霸气之击】可以召唤 2 个【魔法统御哨兵】 | 100 |
终极帝王试炼 | Enchantment Dominating Blow Additional Magic 2 | 【霸气之击】可以召唤 3 个【魔法统御哨兵】 | 100 |
终极帝王试炼 | Enchantment Dominating Blow Additional Rare 1 | 【霸气之击】可以召唤 1 个【稀有统御哨兵】 | 100 |
被辅助 /112 ⍟
Community Wiki
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Dominating Blow
Dominating Blow is a melee attack that summons a friendly Sentinel minion on kill or sometimes when you hit a rare or unique enemy. Sentinels copy the mods of the monster it was raised from.
Skill functions and interactions
- Sentinels: Sentinels use regular melee attacks, as well as Shield Charge on a cooldown. They can also perform a Crusade Slam, which deals area of effect damage in a cone in front of them.
- Sentinel types: Magic (blue named) and rare (yellow named) enemies can be made into a Sentinel using this skill, but unique monsters cannot. Magic and Rare Sentinels will keep all special attributes of the enemy it was raised from, including auras which will be applied to the player and all allies. Auras come from monster modifiers.
- Support gems: Any support gem that can apply to both an attack as well as a minion skill will apply to both the attack made by Dominating Blow and the Sentinels. For example, Melee Splash Support will grant both the attacks made with Dominating Blow and the Sentinel's basic attacks splash damage.
- Sentinels won't hit additional targets if the skill gems is supported by Ancestral Call Support, but will still receive the "Supported skills deal x% less Damage" penalty.
- Dual wielding: Dual wielding attacks with Dominating Blow will alternate the weapon being swung.
- Sentinel stats scale heavily with the gem level of Dominating Blow. For example at gem level 20 they have a base physical damage of 768 to 1,152 with a total life of 7,228 per Sentinel, while at gem level 15 their base physical damage is 461 to 692 with a total life of 4,408 per Sentinel.
- Sentinels have 40% Elemental Resistances and 20% Chaos Resistance.
- Sentinels have a base attack time of 1.20.
Version history
Version | Changes |
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3.19.0 |
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3.16.0 |
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3.15.0 |
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3.8.0 |
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3.7.0 |
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3.4.0 |
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2.4.0 |
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2.1.0 |
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2.0.0 |
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1.3.0b |
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0.11.4 |
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0.9.12 |
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0.9.5 |
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0.9.3 |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.