品质额外效果:
等级效果 /40
固定 |
---|
100% 的物理伤害转换为火焰、冰霜或闪电伤害 发射 3 个投射物 投射物贯穿所有目标 |
等级 | 需求等级 | 力量 | 敏捷 | 消耗 | 基本伤害 | 射线连锁弹跳 4 次 | 效果区域扩大 #% | 经验值 |
---|---|---|---|---|---|---|---|---|
1 | 28 | 29 | 42 | 7 | 219.4% | 4 | 199,345 | |
2 | 31 | 32 | 46 | 8 | 226.9% | 4 | 1 | 285,815 |
3 | 34 | 35 | 50 | 8 | 234.7% | 4 | 2 | 401,344 |
4 | 37 | 37 | 54 | 8 | 242.7% | 4 | 3 | 554,379 |
5 | 40 | 40 | 58 | 8 | 250.9% | 4 | 4 | 477,437 |
6 | 42 | 42 | 60 | 8 | 259% | 4 | 5 | 583,786 |
7 | 44 | 44 | 63 | 8 | 267.3% | 5 | 6 | 710,359 |
8 | 46 | 46 | 66 | 8 | 275.9% | 5 | 7 | 1,355,511 |
9 | 48 | 48 | 68 | 9 | 284.8% | 5 | 8 | 1,138,877 |
10 | 50 | 49 | 71 | 9 | 293.9% | 5 | 9 | 1,368,233 |
11 | 52 | 51 | 74 | 9 | 303.5% | 5 | 10 | 1,638,338 |
12 | 54 | 53 | 76 | 9 | 313.2% | 5 | 11 | 1,956,648 |
13 | 56 | 55 | 79 | 9 | 323.3% | 6 | 12 | 3,655,184 |
14 | 58 | 57 | 82 | 9 | 333.6% | 6 | 13 | 3,017,327 |
15 | 60 | 59 | 84 | 9 | 344.3% | 6 | 14 | 7,759,995 |
16 | 62 | 60 | 87 | 10 | 355.3% | 6 | 15 | 15,138,193 |
17 | 64 | 62 | 90 | 10 | 366.8% | 6 | 16 | 26,083,825 |
18 | 66 | 64 | 92 | 10 | 378.5% | 6 | 17 | 62,620,247 |
19 | 68 | 66 | 95 | 10 | 390.7% | 7 | 18 | 211,708,088 |
20 | 70 | 68 | 98 | 10 | 403.1% | 7 | 19 | |
21 | 72 | 10 | 416.1% | 7 | 20 | |||
22 | 74 | 10 | 429.4% | 7 | 21 | |||
23 | 76 | 10 | 443.1% | 7 | 22 | |||
24 | 78 | 11 | 457.3% | 7 | 23 | |||
25 | 80 | 11 | 471.9% | 8 | 24 | |||
26 | 82 | 11 | 487% | 8 | 25 | |||
27 | 84 | 11 | 502.6% | 8 | 26 | |||
28 | 86 | 11 | 518.7% | 8 | 27 | |||
29 | 88 | 11 | 535.2% | 8 | 28 | |||
30 | 90 | 11 | 552.3% | 8 | 29 | |||
31 | 91 | 11 | 577.2% | 8 | 29 | |||
32 | 92 | 11 | 586.4% | 9 | 30 | |||
33 | 93 | 12 | 595.7% | 9 | 30 | |||
34 | 94 | 12 | 605.1% | 9 | 31 | |||
35 | 95 | 12 | 614.8% | 9 | 31 | |||
36 | 96 | 12 | 624.6% | 9 | 32 | |||
37 | 97 | 12 | 634.6% | 9 | 32 | |||
38 | 98 | 12 | 644.7% | 9 | 33 | |||
39 | 99 | 12 | 654.9% | 9 | 33 | |||
40 | 100 | 12 | 665.3% | 9 | 34 |
Attribute /10
野性打击
Key | Value |
---|---|
Cost | iLvl 1: 普通: 1x机会石 |
关键字 | 投射物, Pierce, Chain |
DropLevel | 28 |
BaseType | 野性打击 |
Class | 技能宝石 |
武器 | 爪, 匕首, 单手剑, 细剑, 单手斧, 单手锤, 长杖, 双手剑, 双手斧, 双手锤, 短杖, 符文匕首, 战杖 |
TargetTypes | 地面, 敌人 |
Type | 攻击, 近战单一目标, 攻击可重复, 近战, 闪电, 冰冷, 火焰, 投射物, 范围, 连锁, 范围攻击, ProjectilesNotFromUser, RandomElement |
ItemType | Metadata/Items/Gems/SkillGemWildStrike |
Reference | poe.ninja, Community Wiki |
古神熔炉 武器 /1
比重 | Desc |
---|---|
500 (T5) | 元素打击和野性打击击中造成烧灼、易碎、力竭 无法点燃、冰缓、冻结、感电 |
品质额外效果:
被辅助 /126
野性打击 怪物 /2
名字 | 词缀 | 幽魂 |
---|---|---|
瓦尔巨人 | Y | |
尸肉指挥官 | 掉落的物品稀有度提高 % monster no map drops [1] monster additional quantity of dropped items in cruel +% [300] monster additional quantity of dropped items in merciless +% [600] monster additional rarity of dropped items in cruel +% [300] monster additional rarity of dropped items in merciless +% [600] | Y |
Community Wiki
Wild Strike
Wild Strike is a melee attack skill that converts all of the damage to a random element when an enemy is struck. Then, depending on the element chosen, it releases an explosion, an arcing bolt of lightning, or an icy wave.
Skill functions and interactions
An attack with Wild Strike consists of two parts: an initial melee hit that functions similarly to a default melee attack and one of the following effects being chosen at random with equal chance:If an enemy is hit with the melee part, they cannot be hit by the secondary effect.
- A fiery explosion with the keywords Fire, AoE, Attack
- An icy wave with the keywords Cold, Projectile, Attack
- An arcing bolt of lightning with the keywords Lightning, Chaining, Attack
Modifiers that require a specific keyword only apply to the appropriate portions of the attack.For example, supporting Wild Strike with Melee Physical Damage Support will increase the melee hit's physical and converted damage, but will not increase the damage of the secondary elemental effect. That said, passive points that grant Increased damage with one-handed melee weapons for example will in fact affect the triggered attacks as well if one is using a one-handed weapon, since it is still an attack that is dealt with a melee weapon (though the damage you're dealing is not actually melee damage). Similarly, supporting Wild Strike with Lesser Multiple Projectiles Support will cause the Icy Wave to fire additional projectiles and deal less damage, but will not affect any other portions of the attack.
Prismatic: Wild Strike will never pick the same element twice in a row.
Damage conversion: An attack with Wild Strike converts 100% of physical damage to a random element; this conversion applies to all parts of the attack. Like all converted damage, the elemental portion of Wild Strike's damage will be modified by both elemental and physical damage increases.
Additional damage: Any additional damage gains from gear, auras, weapons or any other source (such as Added Fire Damage Support, Hatred, or Anger) will apply to all parts of the attack.
Tooltip damage: The damage dealt and DPS values shown on this ability's tooltip only indicates the statistics of the initial hit and does not include the random elemental conversion.
Dual wielding: Wild Strike with dual wielding will always alternate between both weapons.
Version history
Version | Changes |
---|---|
3.16.0 |
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3.15.0 |
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3.8.0 |
|
3.7.0 |
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3.4.0 |
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2.6.0 |
|
2.4.0 |
|
2.1.0 |
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2.0.0 |
|
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