Strahlen verketten sich (4–7) Mal
Feuert 3 Projektile
(0–19)% vergrößerter Wirkungsbereich
100% des physischen Schadens umgewandelt in Feuer-, Kälte- oder Blitzschaden
Zusätzliche Effekte durch Qualität:
Quest /2
Act | Quest | NPC | Charakter |
---|---|---|---|
3 | Die rechte Hand abtrennen | Quest Reward | Waldläuferin |
3 | Die rechte Hand abtrennen | Clarissa | Waldläuferin · Adelstochter · Schatten |
Gattung
Level Effect /40
Implicit |
---|
100% des physischen Schadens umgewandelt in Feuer-, Kälte- oder Blitzschaden Feuert 3 Projektile Projektile durchbohren alle Ziele |
Stufe | Erfordert Stufe | Str | Ges | Kosten | Base Damage | Strahlen verketten sich 4 Mal | #% vergrößerter Wirkungsbereich | Erfahrung |
---|---|---|---|---|---|---|---|---|
1 | 28 | 29 | 42 | 7 | 219.4% | 4 | 199,345 | |
2 | 31 | 32 | 46 | 8 | 226.9% | 4 | 1 | 285,815 |
3 | 34 | 35 | 50 | 8 | 234.7% | 4 | 2 | 401,344 |
4 | 37 | 37 | 54 | 8 | 242.7% | 4 | 3 | 554,379 |
5 | 40 | 40 | 58 | 8 | 250.9% | 4 | 4 | 477,437 |
6 | 42 | 42 | 60 | 8 | 259% | 4 | 5 | 583,786 |
7 | 44 | 44 | 63 | 8 | 267.3% | 5 | 6 | 710,359 |
8 | 46 | 46 | 66 | 8 | 275.9% | 5 | 7 | 1,355,511 |
9 | 48 | 48 | 68 | 9 | 284.8% | 5 | 8 | 1,138,877 |
10 | 50 | 49 | 71 | 9 | 293.9% | 5 | 9 | 1,368,233 |
11 | 52 | 51 | 74 | 9 | 303.5% | 5 | 10 | 1,638,338 |
12 | 54 | 53 | 76 | 9 | 313.2% | 5 | 11 | 1,956,648 |
13 | 56 | 55 | 79 | 9 | 323.3% | 6 | 12 | 3,655,184 |
14 | 58 | 57 | 82 | 9 | 333.6% | 6 | 13 | 3,017,327 |
15 | 60 | 59 | 84 | 9 | 344.3% | 6 | 14 | 7,759,995 |
16 | 62 | 60 | 87 | 10 | 355.3% | 6 | 15 | 15,138,193 |
17 | 64 | 62 | 90 | 10 | 366.8% | 6 | 16 | 26,083,825 |
18 | 66 | 64 | 92 | 10 | 378.5% | 6 | 17 | 62,620,247 |
19 | 68 | 66 | 95 | 10 | 390.7% | 7 | 18 | 211,708,088 |
20 | 70 | 68 | 98 | 10 | 403.1% | 7 | 19 | |
21 | 72 | 10 | 416.1% | 7 | 20 | |||
22 | 74 | 10 | 429.4% | 7 | 21 | |||
23 | 76 | 10 | 443.1% | 7 | 22 | |||
24 | 78 | 11 | 457.3% | 7 | 23 | |||
25 | 80 | 11 | 471.9% | 8 | 24 | |||
26 | 82 | 11 | 487% | 8 | 25 | |||
27 | 84 | 11 | 502.6% | 8 | 26 | |||
28 | 86 | 11 | 518.7% | 8 | 27 | |||
29 | 88 | 11 | 535.2% | 8 | 28 | |||
30 | 90 | 11 | 552.3% | 8 | 29 | |||
31 | 91 | 11 | 577.2% | 8 | 29 | |||
32 | 92 | 11 | 586.4% | 9 | 30 | |||
33 | 93 | 12 | 595.7% | 9 | 30 | |||
34 | 94 | 12 | 605.1% | 9 | 31 | |||
35 | 95 | 12 | 614.8% | 9 | 31 | |||
36 | 96 | 12 | 624.6% | 9 | 32 | |||
37 | 97 | 12 | 634.6% | 9 | 32 | |||
38 | 98 | 12 | 644.7% | 9 | 33 | |||
39 | 99 | 12 | 654.9% | 9 | 33 | |||
40 | 100 | 12 | 665.3% | 9 | 34 |
Attribute /10
Wilder Schlag
Key | Value |
---|---|
Cost | iLvl 1: Normal: 1xSphäre der Möglichkeiten |
Acronym | Projektil, Pierce, Chain |
DropLevel | 28 |
BaseType | Wilder Schlag |
Class | Fertigkeitengemmen |
Waffe | Klauen, Dolche, Einhandschwerter, Einhandstichschwerter, Einhandäxte, Einhandstreitkolben, Stäbe, Zweihandschwerter, Zweihandäxte, Zweihandstreitkolben, Zepter, Runendolche, Kriegsstäbe |
TargetTypes | Ground, Enemy |
Type | Attack, MeleeSingleTarget, Multistrikeable, Melee, Lightning, Cold, Fire, Projectile, Area, Chains, RangedAttack, ProjectilesNotFromUser, RandomElement |
ItemType | Metadata/Items/Gems/SkillGemWildStrike |
Reference | poe.ninja, Community Wiki |
Crucible Waffe /1
Weight | Desc |
---|---|
500 (T5) | 'Elementartreffer' und 'Wilder Schlag' verursachen bei Treffer immer Versengt, Zerbrechlich und Ausgelaugt Kann nicht entzünden, unterkühlen, einfrieren oder schocken |
Strahlen verketten sich (4–7) Mal
Feuert 3 Projektile
(0–19)% vergrößerter Wirkungsbereich
100% des physischen Schadens umgewandelt in Feuer-, Kälte- oder Blitzschaden
console skill dont chase [1]
fixed projectile spread [70]
show number of projectiles [1]
Zusätzliche Effekte durch Qualität:
Supported By /126
Wilder Schlag Einzigartig /3
Bei insgesamt 40 Stärke und Intelligenz im Radius verursachen Prismatische Fertigkeiten 50% weniger Kälteschaden
Bei insgesamt 40 Stärke und Intelligenz im Radius können Prismatische Fertigkeiten das Element Kälte nicht auswählen
Bei insgesamt 40 Geschick und Stärke im Radius verursachen Prismatische Fertigkeiten 50% weniger Blitzschaden
Bei insgesamt 40 Geschick und Stärke im Radius können Prismatische Fertigkeiten das Element Blitz nicht auswählen
Bei insgesamt 40 Intelligenz und Geschick im Radius verursachen Prismatische Fertigkeiten 50% weniger Feuerschaden
Bei insgesamt 40 Intelligenz und Geschick im Radius können Prismatische Fertigkeiten das Element Feuer nicht auswählen
Wilder Schlag Monster /2
Name | Modifikatoren | Spectre |
---|---|---|
Vaal-Gigant | Y | |
Kommandant des Fleisches | % erhöhte Seltenheit fallen gelassener Gegenstände monster no map drops [1] monster additional quantity of dropped items in cruel +% [300] monster additional quantity of dropped items in merciless +% [600] monster additional rarity of dropped items in cruel +% [300] monster additional rarity of dropped items in merciless +% [600] | Y |
Community Wiki
Wild Strike
Wild Strike is a melee attack skill that converts all of the damage to a random element when an enemy is struck. Then, depending on the element chosen, it releases an explosion, an arcing bolt of lightning, or an icy wave.
Skill functions and interactions
An attack with Wild Strike consists of two parts: an initial melee hit that functions similarly to a default melee attack and one of the following effects being chosen at random with equal chance:If an enemy is hit with the melee part, they cannot be hit by the secondary effect.
- A fiery explosion with the keywords Fire, AoE, Attack
- An icy wave with the keywords Cold, Projectile, Attack
- An arcing bolt of lightning with the keywords Lightning, Chaining, Attack
Modifiers that require a specific keyword only apply to the appropriate portions of the attack.For example, supporting Wild Strike with Melee Physical Damage Support will increase the melee hit's physical and converted damage, but will not increase the damage of the secondary elemental effect. That said, passive points that grant Increased damage with one-handed melee weapons for example will in fact affect the triggered attacks as well if one is using a one-handed weapon, since it is still an attack that is dealt with a melee weapon (though the damage you're dealing is not actually melee damage). Similarly, supporting Wild Strike with Lesser Multiple Projectiles Support will cause the Icy Wave to fire additional projectiles and deal less damage, but will not affect any other portions of the attack.
Prismatic: Wild Strike will never pick the same element twice in a row.
Damage conversion: An attack with Wild Strike converts 100% of physical damage to a random element; this conversion applies to all parts of the attack. Like all converted damage, the elemental portion of Wild Strike's damage will be modified by both elemental and physical damage increases.
Additional damage: Any additional damage gains from gear, auras, weapons or any other source (such as Added Fire Damage Support, Hatred, or Anger) will apply to all parts of the attack.
Tooltip damage: The damage dealt and DPS values shown on this ability's tooltip only indicates the statistics of the initial hit and does not include the random elemental conversion.
Dual wielding: Wild Strike with dual wielding will always alternate between both weapons.
Version history
Version | Changes |
---|---|
3.16.0 |
|
3.15.0 |
|
3.8.0 |
|
3.7.0 |
|
3.4.0 |
|
2.6.0 |
|
2.4.0 |
|
2.1.0 |
|
2.0.0 |
|
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