瓦尔巨人
Vaal Gargantuan
幽魂Y
地区堤道, 瓦尔古城, 坠欲之殿 1 层
标签bone_armour, bones, construct, has_one_hand_sword, has_one_handed_melee, large_height, not_dex, physical_affinity, skeleton, slashing_weapon, slow_movement, undead
Packs
  • 堤道, 瓦尔古城, 坠欲之殿 1 层: 瓦尔巨人
  • 生命
    270%
    生命转为护盾
    30%
    护甲
    +70%
    异常状态临界值
    270%
    抗性
    37 37 37 0
    伤害
    324%
    命中
    100%
    攻击暴击率
    +5%
    暴击伤害
    +130%
    攻击距离
    4 ~ 15
    攻击间隔
    1.5 秒
    伤害分布
    ±20%
    经验值
    180%
    Model Size
    100%
    类型
    ConstructLarge2
    Metadata
    SkeletonMeleeKnightElementalLargeSword2
    等级
    54
    生命
    6,774
    护甲
    15,793
    闪避值
    2,837
    能量护盾
    753
    伤害
    588
    法术伤害
    588
    命中
    165
    攻击间隔
    1.5
    经验值
    11,853
    异常状态临界值
    6,774
    冰缓
    21
    Shock
    21
    Brittle
    121
    Scorch
    21
    Sap
    59
    ElementalStrikeVaalColossus
    攻击, 近战单一目标, 攻击可重复, 近战, 闪电, 冰冷, 火焰, 投射物, 范围, 连锁, 范围攻击, ProjectilesNotFromUser, RandomElement
    野性打击
    基本伤害: 470–705
    攻击暴击率: 5%
    攻击间隔: 1.5 秒
    使用近战武器打击敌人,将物理伤害转换为随机的元素伤害。根据转换成的元素释放出猛烈的爆炸、弧动的闪电箭或冰霜波。不会连续两次选择相同的元素。
    投射物贯穿所有目标
    连锁弹射 +2
    60% 的物理伤害转换为火焰、冰霜或闪电伤害
    action attack or cast time uses animation length [1]
    base is projectile [1]
    fixed projectile spread [70]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Mace"
    	basic_action = "Emerge"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
         //turn_duration = 0.35
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Skeletons/SkeletonMeleeKnightElementalLargeSword2"] = {
        name = "Vaal Gargantuan",
        life = 2.7,
        energyShield = 0.3,
        fireResist = 37,
        coldResist = 37,
        lightningResist = 37,
        chaosResist = 0,
        damage = 3.24,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 15,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "ElementalStrikeVaalColossus",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ElementalStrikeVaalColossus"] = {
        name = "Wild Strike",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Your melee weapon strikes enemies, converting physical damage to a random element. Then, depending on the element chosen, it releases a fiery explosion, an arcing bolt of lightning, or an icy wave. It will avoid choosing the same element twice in a row.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.Lightning] = true,
            [SkillType.Cold] = true,
            [SkillType.Fire] = true,
            [SkillType.Projectile] = true,
            [SkillType.Area] = true,
            [SkillType.Chains] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.ProjectilesNotFromUser] = true,
            [SkillType.RandomElement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "elemental_strike_physical_damage_%_to_convert",
            "number_of_chains",
            "fixed_projectile_spread",
            "always_pierce",
            "action_attack_or_cast_time_uses_animation_length",
            "base_is_projectile",
        },
        levels = {
            [1] = {60, 2, 70, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    瓦尔巨灵
    构造体
    Vaal Gargantuan
    幽魂Y
    标签bone_armour, bones, construct, has_one_hand_sword, has_one_handed_melee, not_dex, physical_affinity, skeleton, slashing_weapon, slow_movement, undead
    Packs
  • 瓦尔巨灵, 瓦尔堕灵
  • 瓦尔之炎, 瓦尔巨灵
  • 瓦尔霜卫, 瓦尔巨灵
  • 生命
    270%
    生命转为护盾
    30%
    护甲
    +70%
    异常状态临界值
    270%
    抗性
    37 37 37 0
    伤害
    324%
    命中
    100%
    攻击暴击率
    +5%
    暴击伤害
    +130%
    攻击距离
    4 ~ 15
    攻击间隔
    1.5 秒
    伤害分布
    ±20%
    经验值
    180%
    Model Size
    100%
    类型
    ConstructLarge2
    Metadata
    SkeletonMeleeKnightElementalLargeSword2Hellscape
    等级
    68
    生命
    17,370
    护甲
    48,943
    闪避值
    4,739
    能量护盾
    1,838
    伤害
    1,210
    法术伤害
    1,210
    命中
    290
    攻击间隔
    1.5
    经验值
    18,459
    异常状态临界值
    17,370
    冰缓
    55
    Shock
    55
    Brittle
    311
    Scorch
    55
    Sap
    152
    ElementalStrikeVaalColossus
    攻击, 近战单一目标, 攻击可重复, 近战, 闪电, 冰冷, 火焰, 投射物, 范围, 连锁, 范围攻击, ProjectilesNotFromUser, RandomElement
    野性打击
    基本伤害: 968–1452
    攻击暴击率: 5%
    攻击间隔: 1.5 秒
    使用近战武器打击敌人,将物理伤害转换为随机的元素伤害。根据转换成的元素释放出猛烈的爆炸、弧动的闪电箭或冰霜波。不会连续两次选择相同的元素。
    投射物贯穿所有目标
    连锁弹射 +2
    60% 的物理伤害转换为火焰、冰霜或闪电伤害
    action attack or cast time uses animation length [1]
    base is projectile [1]
    fixed projectile spread [70]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Mace"
    	basic_action = "Emerge"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
         //turn_duration = 0.35
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Skeletons/SkeletonMeleeKnightElementalLargeSword2Hellscape"] = {
        name = "Vaal Gargantuan",
        life = 2.7,
        energyShield = 0.3,
        fireResist = 37,
        coldResist = 37,
        lightningResist = 37,
        chaosResist = 0,
        damage = 3.24,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 15,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "ElementalStrikeVaalColossus",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ElementalStrikeVaalColossus"] = {
        name = "Wild Strike",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Your melee weapon strikes enemies, converting physical damage to a random element. Then, depending on the element chosen, it releases a fiery explosion, an arcing bolt of lightning, or an icy wave. It will avoid choosing the same element twice in a row.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.Lightning] = true,
            [SkillType.Cold] = true,
            [SkillType.Fire] = true,
            [SkillType.Projectile] = true,
            [SkillType.Area] = true,
            [SkillType.Chains] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.ProjectilesNotFromUser] = true,
            [SkillType.RandomElement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "elemental_strike_physical_damage_%_to_convert",
            "number_of_chains",
            "fixed_projectile_spread",
            "always_pierce",
            "action_attack_or_cast_time_uses_animation_length",
            "base_is_projectile",
        },
        levels = {
            [1] = {60, 2, 70, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
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