Vaal gigantesco
Constructo
Vaal Gargantuan
Spectre | Y |
---|---|
Area | La calzada, La ciudad vaal, El templo de putrefacción nivel 1 |
Tags | bone_armour, bones, construct, has_one_hand_sword, has_one_handed_melee, large_height, not_dex, physical_affinity, skeleton, slashing_weapon, slow_movement, undead |
Packs |
Vida
270%
Energy Shield From Life
30%
Armadura
+100%
Ailment Threshold
270%
Resistencia
37 37 37 0
Damage
324%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
4 ~ 15
Attack Time
1.5 Second
Damage Spread
±20%
Experiencia
180%
Model Size
100%
Type
ConstructLarge2
Metadata
SkeletonMeleeKnightElementalLargeSword2
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
54
Vida
6,774
Armadura
18,580
Evasión
2,837
Escudo de energía
753
Damage
588
Daño de hechizos
588
Precisión
165
Attack Time
1.5
Experiencia
11,853
Ailment Threshold
6,774
Chill
21
Shock
21
Brittle
121
Scorch
21
Sap
59
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
ElementalStrikeVaalColossus
Attack, MeleeSingleTarget, Multistrikeable, Melee, Lightning, Cold, Fire, Projectile, Area, Chains, RangedAttack, ProjectilesNotFromUser, RandomElement
Golpe salvaje
Base Damage: 470–705
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
Tu arma cuerpo a cuerpo golpea a los enemigos y convierte el daño físico en un elemento aleatorio. Luego, dependiendo del elemento elegido, libera una explosión ardiente, un arco de electricidad o una ola helada. Evitará elegir el mismo elemento dos veces seguidas.
Los proyectiles perforan a todos los objetivos
Se encadena +2 veces
El 60% del daño físico se convierte en daño de fuego, hielo o rayo
action attack or cast time uses animation length [1]
base is projectile [1]
fixed projectile spread [70]
Se encadena +2 veces
El 60% del daño físico se convierte en daño de fuego, hielo o rayo
action attack or cast time uses animation length [1]
base is projectile [1]
fixed projectile spread [70]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "One_Hand_Mace" basic_action = "Emerge" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.35 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Skeletons/SkeletonMeleeKnightElementalLargeSword2"] = { name = "Vaal Gargantuan", life = 2.7, energyShield = 0.3, fireResist = 37, coldResist = 37, lightningResist = 37, chaosResist = 0, damage = 3.24, damageSpread = 0.2, attackTime = 1.5, attackRange = 15, accuracy = 1, weaponType1 = "One Hand Sword", skillList = { "ElementalStrikeVaalColossus", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["ElementalStrikeVaalColossus"] = { name = "Wild Strike", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Your melee weapon strikes enemies, converting physical damage to a random element. Then, depending on the element chosen, it releases a fiery explosion, an arcing bolt of lightning, or an icy wave. It will avoid choosing the same element twice in a row.", skillTypes = { [SkillType.Attack] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Lightning] = true, [SkillType.Cold] = true, [SkillType.Fire] = true, [SkillType.Projectile] = true, [SkillType.Area] = true, [SkillType.Chains] = true, [SkillType.RangedAttack] = true, [SkillType.ProjectilesNotFromUser] = true, [SkillType.RandomElement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "elemental_strike_physical_damage_%_to_convert", "number_of_chains", "fixed_projectile_spread", "always_pierce", "action_attack_or_cast_time_uses_animation_length", "base_is_projectile", }, levels = { [1] = {60, 2, 70, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Vaal gigantesco
Constructo
Vaal Gargantuan
Spectre | Y |
---|---|
Tags | bone_armour, bones, construct, has_one_hand_sword, has_one_handed_melee, not_dex, physical_affinity, skeleton, slashing_weapon, slow_movement, undead |
Packs |
Vida
270%
Energy Shield From Life
30%
Armadura
+100%
Ailment Threshold
270%
Resistencia
37 37 37 0
Damage
324%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
4 ~ 15
Attack Time
1.5 Second
Damage Spread
±20%
Experiencia
180%
Model Size
100%
Type
ConstructLarge2
Metadata
SkeletonMeleeKnightElementalLargeSword2Hellscape
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
17,370
Armadura
57,580
Evasión
4,739
Escudo de energía
1,838
Damage
1,210
Daño de hechizos
1,210
Precisión
290
Attack Time
1.5
Experiencia
18,459
Ailment Threshold
17,370
Chill
55
Shock
55
Brittle
311
Scorch
55
Sap
152
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
ElementalStrikeVaalColossus
Attack, MeleeSingleTarget, Multistrikeable, Melee, Lightning, Cold, Fire, Projectile, Area, Chains, RangedAttack, ProjectilesNotFromUser, RandomElement
Golpe salvaje
Base Damage: 968–1452
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
Tu arma cuerpo a cuerpo golpea a los enemigos y convierte el daño físico en un elemento aleatorio. Luego, dependiendo del elemento elegido, libera una explosión ardiente, un arco de electricidad o una ola helada. Evitará elegir el mismo elemento dos veces seguidas.
Los proyectiles perforan a todos los objetivos
Se encadena +2 veces
El 60% del daño físico se convierte en daño de fuego, hielo o rayo
action attack or cast time uses animation length [1]
base is projectile [1]
fixed projectile spread [70]
Se encadena +2 veces
El 60% del daño físico se convierte en daño de fuego, hielo o rayo
action attack or cast time uses animation length [1]
base is projectile [1]
fixed projectile spread [70]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "One_Hand_Mace" basic_action = "Emerge" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.35 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Skeletons/SkeletonMeleeKnightElementalLargeSword2Hellscape"] = { name = "Vaal Gargantuan", life = 2.7, energyShield = 0.3, fireResist = 37, coldResist = 37, lightningResist = 37, chaosResist = 0, damage = 3.24, damageSpread = 0.2, attackTime = 1.5, attackRange = 15, accuracy = 1, weaponType1 = "One Hand Sword", skillList = { "ElementalStrikeVaalColossus", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["ElementalStrikeVaalColossus"] = { name = "Wild Strike", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Your melee weapon strikes enemies, converting physical damage to a random element. Then, depending on the element chosen, it releases a fiery explosion, an arcing bolt of lightning, or an icy wave. It will avoid choosing the same element twice in a row.", skillTypes = { [SkillType.Attack] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Lightning] = true, [SkillType.Cold] = true, [SkillType.Fire] = true, [SkillType.Projectile] = true, [SkillType.Area] = true, [SkillType.Chains] = true, [SkillType.RangedAttack] = true, [SkillType.ProjectilesNotFromUser] = true, [SkillType.RandomElement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "elemental_strike_physical_damage_%_to_convert", "number_of_chains", "fixed_projectile_spread", "always_pierce", "action_attack_or_cast_time_uses_animation_length", "base_is_projectile", }, levels = { [1] = {60, 2, 70, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.