Gigante Vaal
Construto
Vaal Gargantuan
Spectre | Y |
---|---|
Area | A Ponte, Cidade Vaal, Templo da Decadência Nível 1 |
Tags | bone_armour, bones, construct, has_one_hand_sword, has_one_handed_melee, large_height, not_dex, physical_affinity, skeleton, slashing_weapon, slow_movement, undead |
Packs |
Vida
270%
Energy Shield From Life
30%
Armadura
+100%
Ailment Threshold
270%
Resistência
37 37 37 0
Damage
324%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
4 ~ 15
Attack Time
1.5 Second
Damage Spread
±20%
Experiência
180%
Model Size
100%
Type
ConstructLarge2
Metadata
SkeletonMeleeKnightElementalLargeSword2
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
54
Vida
6,774
Armadura
18,580
Evasão
2,837
Escudo de Energia
753
Damage
588
Dano Mágico
588
Precisão
165
Attack Time
1.5
Experiência
11,853
Ailment Threshold
6,774
Chill
21
Shock
21
Brittle
121
Scorch
21
Sap
59
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
ElementalStrikeVaalColossus
Attack, MeleeSingleTarget, Multistrikeable, Melee, Lightning, Cold, Fire, Projectile, Area, Chains, RangedAttack, ProjectilesNotFromUser, RandomElement
Golpe Selvagem
Base Damage: 470–705
Chance de Crítico: 5%
Attack Time: 1.5 seg
Sua arma corpo a corpo golpe inimigos, convertendo dano físico para um elemento aleatório. Então, dependendo do elemento escolhido, ela libera uma explosão ardente, ou tiro relampejante ou uma onda gélida. Ela evitará escolher o mesmo elemento duas vezes consecutivas.
Projéteis Perfuram todos Alvos
Ricocheteia +2 Vezes
60% de Dano Físico Convertido em Dano de Fogo, Gelo ou Raio
action attack or cast time uses animation length [1]
base is projectile [1]
fixed projectile spread [70]
Ricocheteia +2 Vezes
60% de Dano Físico Convertido em Dano de Fogo, Gelo ou Raio
action attack or cast time uses animation length [1]
base is projectile [1]
fixed projectile spread [70]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "One_Hand_Mace" basic_action = "Emerge" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.35 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Skeletons/SkeletonMeleeKnightElementalLargeSword2"] = { name = "Vaal Gargantuan", life = 2.7, energyShield = 0.3, fireResist = 37, coldResist = 37, lightningResist = 37, chaosResist = 0, damage = 3.24, damageSpread = 0.2, attackTime = 1.5, attackRange = 15, accuracy = 1, weaponType1 = "One Hand Sword", skillList = { "ElementalStrikeVaalColossus", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["ElementalStrikeVaalColossus"] = { name = "Wild Strike", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Your melee weapon strikes enemies, converting physical damage to a random element. Then, depending on the element chosen, it releases a fiery explosion, an arcing bolt of lightning, or an icy wave. It will avoid choosing the same element twice in a row.", skillTypes = { [SkillType.Attack] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Lightning] = true, [SkillType.Cold] = true, [SkillType.Fire] = true, [SkillType.Projectile] = true, [SkillType.Area] = true, [SkillType.Chains] = true, [SkillType.RangedAttack] = true, [SkillType.ProjectilesNotFromUser] = true, [SkillType.RandomElement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "elemental_strike_physical_damage_%_to_convert", "number_of_chains", "fixed_projectile_spread", "always_pierce", "action_attack_or_cast_time_uses_animation_length", "base_is_projectile", }, levels = { [1] = {60, 2, 70, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Gigante Vaal
Construto
Vaal Gargantuan
Spectre | Y |
---|---|
Tags | bone_armour, bones, construct, has_one_hand_sword, has_one_handed_melee, not_dex, physical_affinity, skeleton, slashing_weapon, slow_movement, undead |
Packs |
Vida
270%
Energy Shield From Life
30%
Armadura
+100%
Ailment Threshold
270%
Resistência
37 37 37 0
Damage
324%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
4 ~ 15
Attack Time
1.5 Second
Damage Spread
±20%
Experiência
180%
Model Size
100%
Type
ConstructLarge2
Metadata
SkeletonMeleeKnightElementalLargeSword2Hellscape
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
17,370
Armadura
57,580
Evasão
4,739
Escudo de Energia
1,838
Damage
1,210
Dano Mágico
1,210
Precisão
290
Attack Time
1.5
Experiência
18,459
Ailment Threshold
17,370
Chill
55
Shock
55
Brittle
311
Scorch
55
Sap
152
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
ElementalStrikeVaalColossus
Attack, MeleeSingleTarget, Multistrikeable, Melee, Lightning, Cold, Fire, Projectile, Area, Chains, RangedAttack, ProjectilesNotFromUser, RandomElement
Golpe Selvagem
Base Damage: 968–1452
Chance de Crítico: 5%
Attack Time: 1.5 seg
Sua arma corpo a corpo golpe inimigos, convertendo dano físico para um elemento aleatório. Então, dependendo do elemento escolhido, ela libera uma explosão ardente, ou tiro relampejante ou uma onda gélida. Ela evitará escolher o mesmo elemento duas vezes consecutivas.
Projéteis Perfuram todos Alvos
Ricocheteia +2 Vezes
60% de Dano Físico Convertido em Dano de Fogo, Gelo ou Raio
action attack or cast time uses animation length [1]
base is projectile [1]
fixed projectile spread [70]
Ricocheteia +2 Vezes
60% de Dano Físico Convertido em Dano de Fogo, Gelo ou Raio
action attack or cast time uses animation length [1]
base is projectile [1]
fixed projectile spread [70]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "One_Hand_Mace" basic_action = "Emerge" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.35 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Skeletons/SkeletonMeleeKnightElementalLargeSword2Hellscape"] = { name = "Vaal Gargantuan", life = 2.7, energyShield = 0.3, fireResist = 37, coldResist = 37, lightningResist = 37, chaosResist = 0, damage = 3.24, damageSpread = 0.2, attackTime = 1.5, attackRange = 15, accuracy = 1, weaponType1 = "One Hand Sword", skillList = { "ElementalStrikeVaalColossus", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["ElementalStrikeVaalColossus"] = { name = "Wild Strike", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Your melee weapon strikes enemies, converting physical damage to a random element. Then, depending on the element chosen, it releases a fiery explosion, an arcing bolt of lightning, or an icy wave. It will avoid choosing the same element twice in a row.", skillTypes = { [SkillType.Attack] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Lightning] = true, [SkillType.Cold] = true, [SkillType.Fire] = true, [SkillType.Projectile] = true, [SkillType.Area] = true, [SkillType.Chains] = true, [SkillType.RangedAttack] = true, [SkillType.ProjectilesNotFromUser] = true, [SkillType.RandomElement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "elemental_strike_physical_damage_%_to_convert", "number_of_chains", "fixed_projectile_spread", "always_pierce", "action_attack_or_cast_time_uses_animation_length", "base_is_projectile", }, levels = { [1] = {60, 2, 70, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.