ヴァール・ガルガンチュア
コンストラクト
Vaal Gargantuan
SpectreY
Area土手道, ヴァールの街, 堕落の寺院 -第一層-
Tagsbone_armour, bones, construct, has_one_hand_sword, has_one_handed_melee, large_height, not_dex, physical_affinity, skeleton, slashing_weapon, slow_movement, undead
Packs
  • 土手道, ヴァールの街, 堕落の寺院 -第一層-: ヴァール・ガルガンチュア
  • ライフ
    270%
    Energy Shield From Life
    30%
    防具
    +70%
    Ailment Threshold
    270%
    耐性
    37 37 37 0
    Damage
    324%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    4 ~ 15
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    経験値
    180%
    Model Size
    100%
    Type
    ConstructLarge2
    Metadata
    SkeletonMeleeKnightElementalLargeSword2
    レベル
    54
    ライフ
    6,774
    防具
    15,793
    回避力
    2,837
    エナジーシールド
    753
    Damage
    588
    スペルダメージ
    588
    命中
    165
    Attack Time
    1.5
    経験値
    11,853
    Ailment Threshold
    6,774
    Chill
    21
    Shock
    21
    Brittle
    121
    Scorch
    21
    Sap
    59
    ElementalStrikeVaalColossus
    Attack, MeleeSingleTarget, Multistrikeable, Melee, Lightning, Cold, Fire, Projectile, Area, Chains, RangedAttack, ProjectilesNotFromUser, RandomElement
    ワイルドストライク
    Base Damage: 470–705
    クリティカル率: 5%
    Attack Time: 1.5 秒
    近接武器で敵を攻撃し、物理ダメージをランダムな元素ダメージに変換する。変換された元素ダメージに応じて、炎の爆発、稲妻の放電または氷の波動のいずれかを放つ。このスキルは同じ元素を二度連続して選ぶことを避ける。
    投射物は全ての対象を貫通する
    +2回連鎖する
    物理ダメージの60%を火、冷気または雷ダメージに変換する
    action attack or cast time uses animation length [1]
    base is projectile [1]
    fixed projectile spread [70]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Mace"
    	basic_action = "Emerge"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
         //turn_duration = 0.35
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Skeletons/SkeletonMeleeKnightElementalLargeSword2"] = {
        name = "Vaal Gargantuan",
        life = 2.7,
        energyShield = 0.3,
        fireResist = 37,
        coldResist = 37,
        lightningResist = 37,
        chaosResist = 0,
        damage = 3.24,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 15,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "ElementalStrikeVaalColossus",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ElementalStrikeVaalColossus"] = {
        name = "Wild Strike",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Your melee weapon strikes enemies, converting physical damage to a random element. Then, depending on the element chosen, it releases a fiery explosion, an arcing bolt of lightning, or an icy wave. It will avoid choosing the same element twice in a row.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.Lightning] = true,
            [SkillType.Cold] = true,
            [SkillType.Fire] = true,
            [SkillType.Projectile] = true,
            [SkillType.Area] = true,
            [SkillType.Chains] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.ProjectilesNotFromUser] = true,
            [SkillType.RandomElement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "elemental_strike_physical_damage_%_to_convert",
            "number_of_chains",
            "fixed_projectile_spread",
            "always_pierce",
            "action_attack_or_cast_time_uses_animation_length",
            "base_is_projectile",
        },
        levels = {
            [1] = {60, 2, 70, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    ヴァール・ガルガンチュア
    コンストラクト
    Vaal Gargantuan
    SpectreY
    Tagsbone_armour, bones, construct, has_one_hand_sword, has_one_handed_melee, not_dex, physical_affinity, skeleton, slashing_weapon, slow_movement, undead
    Packs
  • ヴァール・ガルガンチュア, ヴァールの戦死者
  • ヴァールの放火魔, ヴァール・ガルガンチュア
  • ヴァール・フロスト・ガーディアン, ヴァール・ガルガンチュア
  • ライフ
    270%
    Energy Shield From Life
    30%
    防具
    +70%
    Ailment Threshold
    270%
    耐性
    37 37 37 0
    Damage
    324%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    4 ~ 15
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    経験値
    180%
    Model Size
    100%
    Type
    ConstructLarge2
    Metadata
    SkeletonMeleeKnightElementalLargeSword2Hellscape
    レベル
    68
    ライフ
    17,370
    防具
    48,943
    回避力
    4,739
    エナジーシールド
    1,838
    Damage
    1,210
    スペルダメージ
    1,210
    命中
    290
    Attack Time
    1.5
    経験値
    18,459
    Ailment Threshold
    17,370
    Chill
    55
    Shock
    55
    Brittle
    311
    Scorch
    55
    Sap
    152
    ElementalStrikeVaalColossus
    Attack, MeleeSingleTarget, Multistrikeable, Melee, Lightning, Cold, Fire, Projectile, Area, Chains, RangedAttack, ProjectilesNotFromUser, RandomElement
    ワイルドストライク
    Base Damage: 968–1452
    クリティカル率: 5%
    Attack Time: 1.5 秒
    近接武器で敵を攻撃し、物理ダメージをランダムな元素ダメージに変換する。変換された元素ダメージに応じて、炎の爆発、稲妻の放電または氷の波動のいずれかを放つ。このスキルは同じ元素を二度連続して選ぶことを避ける。
    投射物は全ての対象を貫通する
    +2回連鎖する
    物理ダメージの60%を火、冷気または雷ダメージに変換する
    action attack or cast time uses animation length [1]
    base is projectile [1]
    fixed projectile spread [70]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Mace"
    	basic_action = "Emerge"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
         //turn_duration = 0.35
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Skeletons/SkeletonMeleeKnightElementalLargeSword2Hellscape"] = {
        name = "Vaal Gargantuan",
        life = 2.7,
        energyShield = 0.3,
        fireResist = 37,
        coldResist = 37,
        lightningResist = 37,
        chaosResist = 0,
        damage = 3.24,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 15,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "ElementalStrikeVaalColossus",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ElementalStrikeVaalColossus"] = {
        name = "Wild Strike",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Your melee weapon strikes enemies, converting physical damage to a random element. Then, depending on the element chosen, it releases a fiery explosion, an arcing bolt of lightning, or an icy wave. It will avoid choosing the same element twice in a row.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.Lightning] = true,
            [SkillType.Cold] = true,
            [SkillType.Fire] = true,
            [SkillType.Projectile] = true,
            [SkillType.Area] = true,
            [SkillType.Chains] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.ProjectilesNotFromUser] = true,
            [SkillType.RandomElement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "elemental_strike_physical_damage_%_to_convert",
            "number_of_chains",
            "fixed_projectile_spread",
            "always_pierce",
            "action_attack_or_cast_time_uses_animation_length",
            "base_is_projectile",
        },
        levels = {
            [1] = {60, 2, 70, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Edit

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