幽魂 | Y |
---|---|
地区 | 瓦尔古城, 永恒的实验室, 远方谷地, 禁灵之间, 废旧窑炉, 血迹书廊, 老旧兵营, 封闭地库, 淹水建筑, 远方谷地, 禁灵之间, 废旧窑炉, 血迹书廊, 老旧兵营, 封闭地库, 淹水建筑 |
标签 | bone_armour, bones, 施法, construct, fire_affinity, is_unarmed, medium_height, not_dex, ranged, slashing_weapon, undead, very_slow_movement |
Packs |
生命
102%
生命转为护盾
100%
护甲
+75%
异常状态临界值
102%
抗性
75 0 0 0
伤害
60%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 46
攻击间隔
1.605 秒
伤害分布
±20%
经验值
120%
Model Size
100%
类型
ConstructCasterFire
Metadata
SkeletonCasterKnightFire
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
6,562
护甲
50,383
闪避值
4,739
能量护盾
6,127
伤害
224
法术伤害
224
命中
290
攻击间隔
1.605
经验值
12,306
异常状态临界值
6,562
冰缓
21
Shock
21
Brittle
117
Scorch
21
Sap
57
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
SkeletonProjectileFire
法术, 伤害, 法术可重复, 投射物, 玩家投射物, 可触发
暴击几率: 5%
施放间隔: 1.95 秒
造成 1709 - 2665 火焰伤害
50% 的几率点燃敌人
base is projectile [1]
ignite damage +% [33]
projectile uses contact position [1]
spell maximum action distance +% [-40]
use scaled contact offset [1]
50% 的几率点燃敌人
base is projectile [1]
ignite damage +% [33]
projectile uses contact position [1]
spell maximum action distance +% [-40]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Skeletons/SkeletonCaster"
Object Type Codes
version 2 extends "Metadata/Monsters/Skeletons/SkeletonCaster" Actor { on_start_Revive = " AddAttachedObjectToBones( Metadata/Effects/Spells/monsters_effects/skeleton_glowhands/glowhand_fire.ao, R_Weapon ); AddAttachedObjectToBones( Metadata/Effects/Spells/monsters_effects/skeleton_glowhands/glowhand_fire.ao, L_Weapon ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Skeletons/SkeletonCasterKnightFire"] = { name = "Vaal Arsonist", life = 1.02, energyShield = 1, fireResist = 75, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.6, damageSpread = 0.2, attackTime = 1.605, attackRange = 46, accuracy = 1, skillList = { "SkeletonProjectileFire", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["SkeletonProjectileFire"] = { name = "SkeletonProjectileFire", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Multicastable] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.95, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "spell_maximum_action_distance_+%", "base_chance_to_ignite_%", "ignite_damage_+%", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -40, 50, 33, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, -40, 50, 33, critChance = 5, levelRequirement = 19, statInterpolation = {3, 3}, cost = { }, }, [3] = {2.7000000476837, 4.210000038147, -40, 50, 33, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, }, }, }
瓦尔之炎
构造体
Vaal Arsonist
幽魂 | Y |
---|---|
标签 | bone_armour, bones, 施法, construct, fire_affinity, is_unarmed, not_dex, ranged, slashing_weapon, undead, very_slow_movement |
Packs |
生命
102%
生命转为护盾
100%
护甲
+75%
异常状态临界值
102%
抗性
75 0 0 0
伤害
60%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 46
攻击间隔
1.605 秒
伤害分布
±20%
经验值
120%
Model Size
100%
类型
ConstructCasterFire
Metadata
SkeletonCasterKnightFireHellscape
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
6,562
护甲
50,383
闪避值
4,739
能量护盾
6,127
伤害
224
法术伤害
224
命中
290
攻击间隔
1.605
经验值
12,306
异常状态临界值
6,562
冰缓
21
Shock
21
Brittle
117
Scorch
21
Sap
57
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
SkeletonProjectileFire
法术, 伤害, 法术可重复, 投射物, 玩家投射物, 可触发
暴击几率: 5%
施放间隔: 1.95 秒
造成 1709 - 2665 火焰伤害
50% 的几率点燃敌人
base is projectile [1]
ignite damage +% [33]
projectile uses contact position [1]
spell maximum action distance +% [-40]
use scaled contact offset [1]
50% 的几率点燃敌人
base is projectile [1]
ignite damage +% [33]
projectile uses contact position [1]
spell maximum action distance +% [-40]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Skeletons/SkeletonCaster"
Object Type Codes
version 2 extends "Metadata/Monsters/Skeletons/SkeletonCaster" Actor { on_start_Revive = " AddAttachedObjectToBones( Metadata/Effects/Spells/monsters_effects/skeleton_glowhands/glowhand_fire.ao, R_Weapon ); AddAttachedObjectToBones( Metadata/Effects/Spells/monsters_effects/skeleton_glowhands/glowhand_fire.ao, L_Weapon ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Skeletons/SkeletonCasterKnightFireHellscape"] = { name = "Vaal Arsonist", life = 1.02, energyShield = 1, fireResist = 75, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.6, damageSpread = 0.2, attackTime = 1.605, attackRange = 46, accuracy = 1, skillList = { "SkeletonProjectileFire", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["SkeletonProjectileFire"] = { name = "SkeletonProjectileFire", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Multicastable] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.95, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "spell_maximum_action_distance_+%", "base_chance_to_ignite_%", "ignite_damage_+%", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -40, 50, 33, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, -40, 50, 33, critChance = 5, levelRequirement = 19, statInterpolation = {3, 3}, cost = { }, }, [3] = {2.7000000476837, 4.210000038147, -40, 50, 33, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, }, }, }
瓦尔之炎
构造体
技能可以额外发射 2 个投射物
Vaal Arsonist
幽魂 | N |
---|---|
标签 | bone_armour, bones, 施法, construct, fire_affinity, is_unarmed, medium_height, not_dex, ranged, slashing_weapon, undead, very_slow_movement |
生命
102%
生命转为护盾
100%
护甲
+75%
异常状态临界值
102%
抗性
75 0 0 0
伤害
60%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 100
攻击间隔
1.605 秒
伤害分布
±20%
经验值
120%
Model Size
100%
类型
ConstructCasterFire
Metadata
SkeletonCasterKnightFireMachinarium
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
6,562
护甲
50,383
闪避值
4,739
能量护盾
6,127
伤害
224
法术伤害
224
命中
290
攻击间隔
1.605
经验值
12,306
异常状态临界值
6,562
冰缓
21
Shock
21
Brittle
117
Scorch
21
Sap
57
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
SkeletonProjectileFire
法术, 伤害, 法术可重复, 投射物, 玩家投射物, 可触发
暴击几率: 5%
施放间隔: 1.95 秒
造成 1709 - 2665 火焰伤害
50% 的几率点燃敌人
base is projectile [1]
ignite damage +% [33]
projectile uses contact position [1]
spell maximum action distance +% [-40]
use scaled contact offset [1]
50% 的几率点燃敌人
base is projectile [1]
ignite damage +% [33]
projectile uses contact position [1]
spell maximum action distance +% [-40]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Skeletons/SkeletonCaster"
Object Type Codes
version 2 extends "Metadata/Monsters/Skeletons/SkeletonCaster" Life { on_death = "SpawnEffect( Metadata/Effects/Spells/monsters_effects/inca_shadow/payloads/death.ao );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Skeletons/SkeletonCasterKnightFireMachinarium"] = { name = "Vaal Arsonist", life = 1.02, energyShield = 1, fireResist = 75, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.6, damageSpread = 0.2, attackTime = 1.605, attackRange = 100, accuracy = 1, skillList = { "SkeletonProjectileFire", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["SkeletonProjectileFire"] = { name = "SkeletonProjectileFire", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Multicastable] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.95, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "spell_maximum_action_distance_+%", "base_chance_to_ignite_%", "ignite_damage_+%", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -40, 50, 33, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, -40, 50, 33, critChance = 5, levelRequirement = 19, statInterpolation = {3, 3}, cost = { }, }, [3] = {2.7000000476837, 4.210000038147, -40, 50, 33, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, }, }, }
技能可以额外发射 2 个投射物
Id | MonsterMultipleProjectiles1 |
---|---|
Name | 分裂的 |
Family | MonsterMultipleProjectile |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Spawn Tags | ranged: 1000 default: 0 |
瓦尔之炎
Vaal Arsonist
幽魂 | Y |
---|---|
地区 | 多里亚尼的迷城 |
标签 | bone_armour, bones, 施法, construct, fire_affinity, is_unarmed, medium_height, not_dex, ranged, slashing_weapon, undead, very_slow_movement |
Packs |
生命
102%
生命转为护盾
100%
护甲
+75%
异常状态临界值
102%
抗性
75 0 0 0
伤害
60%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 100
攻击间隔
1.605 秒
伤害分布
±20%
经验值
120%
Model Size
100%
类型
ConstructCasterFire
Metadata
SkeletonCasterKnightFireMachinariumNormal
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
81
生命
25,906
护甲
138,805
闪避值
7,362
能量护盾
13,582
伤害
482
法术伤害
482
命中
480
攻击间隔
1.605
经验值
15,436
异常状态临界值
25,906
冰缓
82
Shock
82
Brittle
463
Scorch
82
Sap
226
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
SkeletonProjectileFire
法术, 伤害, 法术可重复, 投射物, 玩家投射物, 可触发
暴击几率: 5%
施放间隔: 1.95 秒
造成 2590 - 4039 火焰伤害
50% 的几率点燃敌人
base is projectile [1]
ignite damage +% [33]
projectile uses contact position [1]
spell maximum action distance +% [-40]
use scaled contact offset [1]
50% 的几率点燃敌人
base is projectile [1]
ignite damage +% [33]
projectile uses contact position [1]
spell maximum action distance +% [-40]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Skeletons/SkeletonCaster"
Object Type Codes
version 2 extends "Metadata/Monsters/Skeletons/SkeletonCaster" Actor { on_start_Revive = " AddAttachedObjectToBones( Metadata/Effects/Spells/monsters_effects/skeleton_glowhands/glowhand_fire.ao, R_Weapon ); AddAttachedObjectToBones( Metadata/Effects/Spells/monsters_effects/skeleton_glowhands/glowhand_fire.ao, L_Weapon ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Skeletons/SkeletonCasterKnightFireMachinariumNormal"] = { name = "Vaal Arsonist", life = 1.02, energyShield = 1, fireResist = 75, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.6, damageSpread = 0.2, attackTime = 1.605, attackRange = 100, accuracy = 1, skillList = { "SkeletonProjectileFire", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["SkeletonProjectileFire"] = { name = "SkeletonProjectileFire", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Multicastable] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.95, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "spell_maximum_action_distance_+%", "base_chance_to_ignite_%", "ignite_damage_+%", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -40, 50, 33, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, -40, 50, 33, critChance = 5, levelRequirement = 19, statInterpolation = {3, 3}, cost = { }, }, [3] = {2.7000000476837, 4.210000038147, -40, 50, 33, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, }, }, }
技能可以额外发射 2 个投射物
Id | MonsterMultipleProjectiles1 |
---|---|
Name | 分裂的 |
Family | MonsterMultipleProjectile |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Spawn Tags | ranged: 1000 default: 0 |
瓦尔之炎
构造体
royale monster armour drop chance permyriad [80]
royale monster currency drop chance permyriad [200]
royale monster flask drop chance permyriad [0]
royale monster skill gem drop chance permyriad [300]
royale monster support gem drop chance permyriad [75]
royale monster unique drop chance permyriad [8]
royale monster weapon drop chance permyriad [80]
royale monster currency drop chance permyriad [200]
royale monster flask drop chance permyriad [0]
royale monster skill gem drop chance permyriad [300]
royale monster support gem drop chance permyriad [75]
royale monster unique drop chance permyriad [8]
royale monster weapon drop chance permyriad [80]
Vaal Arsonist
幽魂 | Y |
---|---|
标签 | bone_armour, bones, 施法, construct, fire_affinity, is_unarmed, medium_height, not_dex, ranged, slashing_weapon, undead, very_slow_movement |
生命
98%
生命转为护盾
100%
护甲
+25%
异常状态临界值
98%
抗性
75 0 0 0
伤害
78%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 46
攻击间隔
1.605 秒
伤害分布
±20%
经验值
140%
Model Size
100%
类型
ConstructCasterFireRoyale
Metadata
SkeletonCasterVaal1Royale
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
6,305
护甲
35,988
闪避值
4,739
能量护盾
6,127
伤害
291
法术伤害
291
命中
290
攻击间隔
1.605
经验值
14,357
异常状态临界值
6,305
冰缓
20
Shock
20
Brittle
113
Scorch
20
Sap
55
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
SkeletonProjectileFire
法术, 伤害, 法术可重复, 投射物, 玩家投射物, 可触发
暴击几率: 5%
施放间隔: 1.95 秒
造成 1709 - 2665 火焰伤害
50% 的几率点燃敌人
base is projectile [1]
ignite damage +% [33]
projectile uses contact position [1]
spell maximum action distance +% [-40]
use scaled contact offset [1]
50% 的几率点燃敌人
base is projectile [1]
ignite damage +% [33]
projectile uses contact position [1]
spell maximum action distance +% [-40]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" basic_action = "Revive" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Life { on_death = "DetachAllContainingText( glowhand );" on_spawned_dead = "DetachAllContainingText( glowhand );" } Render { //turn_duration = 0.35 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Skeletons/SkeletonCasterVaal1Royale"] = { name = "Vaal Arsonist", life = 0.98, energyShield = 1, fireResist = 75, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.78, damageSpread = 0.2, attackTime = 1.605, attackRange = 46, accuracy = 1, skillList = { "SkeletonProjectileFire", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["SkeletonProjectileFire"] = { name = "SkeletonProjectileFire", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Multicastable] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.95, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "spell_maximum_action_distance_+%", "base_chance_to_ignite_%", "ignite_damage_+%", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -40, 50, 33, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, -40, 50, 33, critChance = 5, levelRequirement = 19, statInterpolation = {3, 3}, cost = { }, }, [3] = {2.7000000476837, 4.210000038147, -40, 50, 33, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, }, }, }
royale monster armour drop chance permyriad [80]
royale monster currency drop chance permyriad [200]
royale monster flask drop chance permyriad [0]
royale monster skill gem drop chance permyriad [300]
royale monster support gem drop chance permyriad [75]
royale monster unique drop chance permyriad [8]
royale monster weapon drop chance permyriad [80]
Id | RoyaleAdditionalMonsterDrops |
---|---|
Family | RoyaleAdditionalMonsterDrops |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |