幽魂Y
地区永恒的实验室, 隐蔽洞穴, 狭窄溪谷, 异能树洞, 隐蔽密室, 禁灵之间, 水道密室, 遗落地窖, 遗忘水道, 远古陵墓, 苍凉小道, 隐蔽洞穴, 狭窄溪谷, 异能树洞, 隐蔽密室, 禁灵之间, 水道密室, 遗落地窖, 遗忘水道, 远古陵墓, 苍凉小道
标签bone_armour, bones, 施法, cold_affinity, construct, is_unarmed, medium_height, not_str, ranged, slashing_weapon, undead, very_slow_movement
Packs
  • 永恒的实验室: 瓦尔冰霜之卫
  • 生命
    102%
    生命转为护盾
    100%
    闪避值
    +15%
    异常状态临界值
    102%
    抗性
    0 75 0 0
    伤害
    60%
    命中
    100%
    攻击暴击率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 46
    攻击间隔
    1.605 秒
    伤害分布
    ±20%
    经验值
    120%
    Model Size
    100%
    类型
    ConstructCasterCold
    Metadata
    SkeletonCasterKnightCold
    等级
    68
    生命
    6,562
    护甲
    28,790
    闪避值
    5,450
    能量护盾
    6,127
    伤害
    224
    法术伤害
    224
    命中
    290
    攻击间隔
    1.605
    经验值
    12,306
    异常状态临界值
    6,562
    冰缓
    21
    Shock
    21
    Brittle
    117
    Scorch
    21
    Sap
    57
    SkeletonProjectileCold
    法术, 伤害, 法术可重复, 投射物, 玩家投射物, 可触发
    攻击暴击率: 5%
    施放间隔: 1.95 秒
    造成 1535 - 2394 冰霜伤害
    15% 的几率对敌人造成冻结状态
    base is projectile [1]
    spell maximum action distance +% [-60]

    Object Type

    version 2
    extends "Metadata/Monsters/Skeletons/SkeletonCaster"
    
    StateMachine
    {
    	define_shared_state = "glow;"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Skeletons/SkeletonCaster"
    
    Actor
    {
    	on_start_Revive =
    	"
    		AddAttachedObjectToBones( Metadata/Effects/Spells/monsters_effects/skeleton_glowhands/glowhand_ice.ao, R_Weapon );
    		AddAttachedObjectToBones( Metadata/Effects/Spells/monsters_effects/skeleton_glowhands/glowhand_ice.ao, L_Weapon );
    	"
    }
    
    StateMachine
    {
    	on_or_create_state_glow_0 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk );"
    	on_or_create_state_glow_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Skeletons/SkeletonCasterKnightCold"] = {
        name = "Vaal Frostguard",
        life = 1.02,
        energyShield = 1,
        fireResist = 0,
        coldResist = 75,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.6,
        damageSpread = 0.2,
        attackTime = 1.605,
        attackRange = 46,
        accuracy = 1,
        skillList = {
            "SkeletonProjectileCold",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SkeletonProjectileCold"] = {
        name = "SkeletonProjectileCold",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.95,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "spell_maximum_action_distance_+%",
            "base_chance_to_freeze_%",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -60, 15, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, -60, 15, critChance = 5, levelRequirement = 19, statInterpolation = {3, 3},  cost = { }, },
            [3] = {2.7000000476837, 4.210000038147, -60, 15, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    瓦尔冰霜之卫
    构造体
    技能可以额外发射 2 个投射物
    Vaal Frostguard
    幽魂N
    标签bone_armour, bones, 施法, cold_affinity, construct, is_unarmed, medium_height, not_str, ranged, slashing_weapon, undead, very_slow_movement
    生命
    102%
    生命转为护盾
    100%
    闪避值
    +15%
    异常状态临界值
    102%
    抗性
    0 75 0 0
    伤害
    60%
    命中
    100%
    攻击暴击率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 100
    攻击间隔
    1.605 秒
    伤害分布
    ±20%
    经验值
    120%
    Model Size
    100%
    类型
    ConstructCasterCold
    Metadata
    SkeletonCasterKnightColdMachinarium
    等级
    68
    生命
    6,562
    护甲
    28,790
    闪避值
    5,450
    能量护盾
    6,127
    伤害
    224
    法术伤害
    224
    命中
    290
    攻击间隔
    1.605
    经验值
    12,306
    异常状态临界值
    6,562
    冰缓
    21
    Shock
    21
    Brittle
    117
    Scorch
    21
    Sap
    57
    SkeletonProjectileCold
    法术, 伤害, 法术可重复, 投射物, 玩家投射物, 可触发
    攻击暴击率: 5%
    施放间隔: 1.95 秒
    造成 1535 - 2394 冰霜伤害
    15% 的几率对敌人造成冻结状态
    base is projectile [1]
    spell maximum action distance +% [-60]

    Object Type

    version 2
    extends "Metadata/Monsters/Skeletons/SkeletonCaster"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Skeletons/SkeletonCaster"
    
    Life
    {
    	on_death = "SpawnEffect( Metadata/Effects/Spells/monsters_effects/inca_shadow/payloads/death.ao );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Skeletons/SkeletonCasterKnightColdMachinarium"] = {
        name = "Vaal Frostguard",
        life = 1.02,
        energyShield = 1,
        fireResist = 0,
        coldResist = 75,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.6,
        damageSpread = 0.2,
        attackTime = 1.605,
        attackRange = 100,
        accuracy = 1,
        skillList = {
            "SkeletonProjectileCold",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SkeletonProjectileCold"] = {
        name = "SkeletonProjectileCold",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.95,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "spell_maximum_action_distance_+%",
            "base_chance_to_freeze_%",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -60, 15, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, -60, 15, critChance = 5, levelRequirement = 19, statInterpolation = {3, 3},  cost = { }, },
            [3] = {2.7000000476837, 4.210000038147, -60, 15, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    技能可以额外发射 2 个投射物
    IdMonsterMultipleProjectiles1
    Name分裂的
    FamilyMonsterMultipleProjectile
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • number of additional projectiles Min: 2 Max: 2 全域
  • Spawn Tagsranged: 1000 default: 0
    瓦尔冰霜之卫
    构造体
    技能可以额外发射 2 个投射物
    Vaal Frostguard
    幽魂Y
    地区多利亚尼的迷城
    标签bone_armour, bones, 施法, cold_affinity, construct, is_unarmed, medium_height, not_str, ranged, slashing_weapon, undead, very_slow_movement
    Packs
  • 多利亚尼的迷城: 瓦尔之炎, 瓦尔冰霜之卫, 瓦尔雷电之卫
  • 生命
    102%
    生命转为护盾
    100%
    闪避值
    +15%
    异常状态临界值
    102%
    抗性
    0 75 0 0
    伤害
    60%
    命中
    100%
    攻击暴击率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 100
    攻击间隔
    1.605 秒
    伤害分布
    ±20%
    经验值
    120%
    Model Size
    100%
    类型
    ConstructCasterCold
    Metadata
    SkeletonCasterKnightColdMachinariumNormal
    等级
    81
    生命
    25,906
    护甲
    79,317
    闪避值
    8,466
    能量护盾
    13,582
    伤害
    482
    法术伤害
    482
    命中
    480
    攻击间隔
    1.605
    经验值
    15,436
    异常状态临界值
    25,906
    冰缓
    82
    Shock
    82
    Brittle
    463
    Scorch
    82
    Sap
    226
    SkeletonProjectileCold
    法术, 伤害, 法术可重复, 投射物, 玩家投射物, 可触发
    攻击暴击率: 5%
    施放间隔: 1.95 秒
    造成 2333 - 3637 冰霜伤害
    15% 的几率对敌人造成冻结状态
    base is projectile [1]
    spell maximum action distance +% [-60]

    Object Type

    version 2
    extends "Metadata/Monsters/Skeletons/SkeletonCaster"
    
    StateMachine
    {
    	define_shared_state = "glow;"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Skeletons/SkeletonCaster"
    
    Actor
    {
    	on_start_Revive =
    	"
    		AddAttachedObjectToBones( Metadata/Effects/Spells/monsters_effects/skeleton_glowhands/glowhand_ice.ao, R_Weapon );
    		AddAttachedObjectToBones( Metadata/Effects/Spells/monsters_effects/skeleton_glowhands/glowhand_ice.ao, L_Weapon );
    	"
    }
    
    StateMachine
    {
    	on_or_create_state_glow_0 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk );"
    	on_or_create_state_glow_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Skeletons/SkeletonCasterKnightColdMachinariumNormal"] = {
        name = "Vaal Frostguard",
        life = 1.02,
        energyShield = 1,
        fireResist = 0,
        coldResist = 75,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.6,
        damageSpread = 0.2,
        attackTime = 1.605,
        attackRange = 100,
        accuracy = 1,
        skillList = {
            "SkeletonProjectileCold",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SkeletonProjectileCold"] = {
        name = "SkeletonProjectileCold",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.95,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "spell_maximum_action_distance_+%",
            "base_chance_to_freeze_%",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -60, 15, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, -60, 15, critChance = 5, levelRequirement = 19, statInterpolation = {3, 3},  cost = { }, },
            [3] = {2.7000000476837, 4.210000038147, -60, 15, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    技能可以额外发射 2 个投射物
    IdMonsterMultipleProjectiles1
    Name分裂的
    FamilyMonsterMultipleProjectile
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • number of additional projectiles Min: 2 Max: 2 全域
  • Spawn Tagsranged: 1000 default: 0
    瓦尔冰霜之卫
    构造体
    royale monster armour drop chance permyriad [80]
    royale monster currency drop chance permyriad [200]
    royale monster flask drop chance permyriad [0]
    royale monster skill gem drop chance permyriad [300]
    royale monster support gem drop chance permyriad [75]
    royale monster unique drop chance permyriad [0]
    royale monster weapon drop chance permyriad [80]
    Vaal Frostguard
    幽魂Y
    标签bone_armour, bones, 施法, cold_affinity, construct, is_unarmed, medium_height, not_str, ranged, slashing_weapon, undead, very_slow_movement
    生命
    98%
    生命转为护盾
    100%
    闪避值
    +15%
    异常状态临界值
    98%
    抗性
    0 75 0 0
    伤害
    78%
    命中
    100%
    攻击暴击率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 46
    攻击间隔
    1.605 秒
    伤害分布
    ±20%
    经验值
    140%
    Model Size
    100%
    类型
    ConstructCasterColdRoyale
    Metadata
    SkeletonCasterVaal2Royale
    等级
    68
    生命
    6,305
    护甲
    28,790
    闪避值
    5,450
    能量护盾
    6,127
    伤害
    291
    法术伤害
    291
    命中
    290
    攻击间隔
    1.605
    经验值
    14,357
    异常状态临界值
    6,305
    冰缓
    20
    Shock
    20
    Brittle
    113
    Scorch
    20
    Sap
    55
    SkeletonProjectileCold
    法术, 伤害, 法术可重复, 投射物, 玩家投射物, 可触发
    攻击暴击率: 5%
    施放间隔: 1.95 秒
    造成 1535 - 2394 冰霜伤害
    15% 的几率对敌人造成冻结状态
    base is projectile [1]
    spell maximum action distance +% [-60]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    	basic_action = "Revive"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_death = "DetachAllContainingText( glowhand );"
    	on_spawned_dead = "DetachAllContainingText( glowhand );"
    }
    
    Render
    {
         //turn_duration = 0.35
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Skeletons/SkeletonCasterVaal2Royale"] = {
        name = "Vaal Frostguard",
        life = 0.98,
        energyShield = 1,
        fireResist = 0,
        coldResist = 75,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.78,
        damageSpread = 0.2,
        attackTime = 1.605,
        attackRange = 46,
        accuracy = 1,
        skillList = {
            "SkeletonProjectileCold",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SkeletonProjectileCold"] = {
        name = "SkeletonProjectileCold",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.95,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "spell_maximum_action_distance_+%",
            "base_chance_to_freeze_%",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -60, 15, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, -60, 15, critChance = 5, levelRequirement = 19, statInterpolation = {3, 3},  cost = { }, },
            [3] = {2.7000000476837, 4.210000038147, -60, 15, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    royale monster armour drop chance permyriad [80]
    royale monster currency drop chance permyriad [200]
    royale monster flask drop chance permyriad [0]
    royale monster skill gem drop chance permyriad [300]
    royale monster support gem drop chance permyriad [75]
    royale monster unique drop chance permyriad [0]
    royale monster weapon drop chance permyriad [80]
    IdRoyaleAdditionalMonsterDrops
    FamilyRoyaleAdditionalMonsterDrops
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • royale monster flask drop chance permyriad Min: 0 Max: 0 全域
  • royale monster armour drop chance permyriad Min: 80 Max: 80 全域
  • royale monster unique drop chance permyriad Min: 0 Max: 0 全域
  • royale monster weapon drop chance permyriad Min: 80 Max: 80 全域
  • royale monster currency drop chance permyriad Min: 200 Max: 200 全域
  • royale monster skill gem drop chance permyriad Min: 300 Max: 300 全域
  • royale monster support gem drop chance permyriad Min: 75 Max: 75 全域
  • Edit

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