Vaal-Frostwache
Konstrukt
Vaal Frostguard
Spectre | Y |
---|---|
Area | Das ewige Laboratorium, Verborgener Hohlraum, Enge Schlucht, Verborgener Hohlraum, Verschüttete Nische, Verbotene Kammer, Versiegelte Kanäle, Verwahrloster Keller, Vergessener Kanal, Uralte Katakombe, Trostloser Pfad, Verborgener Hohlraum, Enge Schlucht, Verborgener Hohlraum, Verschüttete Nische, Verbotene Kammer, Versiegelte Kanäle, Verwahrloster Keller, Vergessener Kanal, Uralte Katakombe, Trostloser Pfad |
Tags | bone_armour, bones, Zauberer, cold_affinity, construct, is_unarmed, medium_height, ranged, slashing_weapon, undead, very_slow_movement |
Packs |
Leben
102%
Energy Shield From Life
100%
Rüstung
+75%
Ausweichen
+15%
Ailment Threshold
102%
Widerstand
0 75 0 0
Damage
60%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 46
Attack Time
1.605 Second
Damage Spread
±20%
Erfahrung
120%
Model Size
100%
Type
ConstructCasterCold
Metadata
SkeletonCasterKnightCold
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
6,562
Rüstung
50,383
Ausweichen
5,450
Energieschild
6,127
Damage
224
Zauberschaden
224
Genauigkeit
290
Attack Time
1.605
Erfahrung
12,306
Ailment Threshold
6,562
Chill
21
Shock
21
Brittle
117
Scorch
21
Sap
57
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
SkeletonProjectileCold
Spell, Damage, Multicastable, Projectile, ProjectilesFromUser, Triggerable
Kritische Trefferchance: 5%
Zauberzeit: 1.95 Sek.
Verursacht 1535 bis 2394 Kälteschaden
15% Chance, Gegner einzufrieren
base is projectile [1]
spell maximum action distance +% [-60]
15% Chance, Gegner einzufrieren
base is projectile [1]
spell maximum action distance +% [-60]
Object Type
version 2 extends "Metadata/Monsters/Skeletons/SkeletonCaster" StateMachine { define_shared_state = "glow;" }
Object Type Codes
version 2 extends "Metadata/Monsters/Skeletons/SkeletonCaster" Actor { on_start_Revive = " AddAttachedObjectToBones( Metadata/Effects/Spells/monsters_effects/skeleton_glowhands/glowhand_ice.ao, R_Weapon ); AddAttachedObjectToBones( Metadata/Effects/Spells/monsters_effects/skeleton_glowhands/glowhand_ice.ao, L_Weapon ); " } StateMachine { on_or_create_state_glow_0 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk );" on_or_create_state_glow_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Skeletons/SkeletonCasterKnightCold"] = { name = "Vaal Frostguard", life = 1.02, energyShield = 1, fireResist = 0, coldResist = 75, lightningResist = 0, chaosResist = 0, damage = 0.6, damageSpread = 0.2, attackTime = 1.605, attackRange = 46, accuracy = 1, skillList = { "SkeletonProjectileCold", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["SkeletonProjectileCold"] = { name = "SkeletonProjectileCold", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Multicastable] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.95, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "spell_maximum_action_distance_+%", "base_chance_to_freeze_%", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -60, 15, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, -60, 15, critChance = 5, levelRequirement = 19, statInterpolation = {3, 3}, cost = { }, }, [3] = {2.7000000476837, 4.210000038147, -60, 15, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, }, }, }
Vaal-Frostwache
Konstrukt
Fertigkeiten feuern 2 zusätzliche Projektile
Vaal Frostguard
Spectre | N |
---|---|
Tags | bone_armour, bones, Zauberer, cold_affinity, construct, is_unarmed, medium_height, ranged, slashing_weapon, undead, very_slow_movement |
Leben
102%
Energy Shield From Life
100%
Rüstung
+75%
Ausweichen
+15%
Ailment Threshold
102%
Widerstand
0 75 0 0
Damage
60%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 100
Attack Time
1.605 Second
Damage Spread
±20%
Erfahrung
120%
Model Size
100%
Type
ConstructCasterCold
Metadata
SkeletonCasterKnightColdMachinarium
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
6,562
Rüstung
50,383
Ausweichen
5,450
Energieschild
6,127
Damage
224
Zauberschaden
224
Genauigkeit
290
Attack Time
1.605
Erfahrung
12,306
Ailment Threshold
6,562
Chill
21
Shock
21
Brittle
117
Scorch
21
Sap
57
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
SkeletonProjectileCold
Spell, Damage, Multicastable, Projectile, ProjectilesFromUser, Triggerable
Kritische Trefferchance: 5%
Zauberzeit: 1.95 Sek.
Verursacht 1535 bis 2394 Kälteschaden
15% Chance, Gegner einzufrieren
base is projectile [1]
spell maximum action distance +% [-60]
15% Chance, Gegner einzufrieren
base is projectile [1]
spell maximum action distance +% [-60]
Object Type
version 2 extends "Metadata/Monsters/Skeletons/SkeletonCaster"
Object Type Codes
version 2 extends "Metadata/Monsters/Skeletons/SkeletonCaster" Life { on_death = "SpawnEffect( Metadata/Effects/Spells/monsters_effects/inca_shadow/payloads/death.ao );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Skeletons/SkeletonCasterKnightColdMachinarium"] = { name = "Vaal Frostguard", life = 1.02, energyShield = 1, fireResist = 0, coldResist = 75, lightningResist = 0, chaosResist = 0, damage = 0.6, damageSpread = 0.2, attackTime = 1.605, attackRange = 100, accuracy = 1, skillList = { "SkeletonProjectileCold", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["SkeletonProjectileCold"] = { name = "SkeletonProjectileCold", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Multicastable] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.95, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "spell_maximum_action_distance_+%", "base_chance_to_freeze_%", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -60, 15, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, -60, 15, critChance = 5, levelRequirement = 19, statInterpolation = {3, 3}, cost = { }, }, [3] = {2.7000000476837, 4.210000038147, -60, 15, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, }, }, }
Fertigkeiten feuern 2 zusätzliche Projektile
Id | MonsterMultipleProjectiles1 | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Family | MonsterMultipleProjectile
| Domains | Monster (3)
| GenerationType | Einzigartig (3)
| Req. level | 1
| Stats | Spawn Tags | ranged: 1000 default: 0 | |
Vaal-Frostwache
Vaal Frostguard
Spectre | Y |
---|---|
Area | Doryanis Machinarium |
Tags | bone_armour, bones, Zauberer, cold_affinity, construct, is_unarmed, medium_height, ranged, slashing_weapon, undead, very_slow_movement |
Packs |
Leben
102%
Energy Shield From Life
100%
Rüstung
+75%
Ausweichen
+15%
Ailment Threshold
102%
Widerstand
0 75 0 0
Damage
60%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 100
Attack Time
1.605 Second
Damage Spread
±20%
Erfahrung
120%
Model Size
100%
Type
ConstructCasterCold
Metadata
SkeletonCasterKnightColdMachinariumNormal
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
81
Leben
25,906
Rüstung
138,805
Ausweichen
8,466
Energieschild
13,582
Damage
482
Zauberschaden
482
Genauigkeit
480
Attack Time
1.605
Erfahrung
15,436
Ailment Threshold
25,906
Chill
82
Shock
82
Brittle
463
Scorch
82
Sap
226
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
SkeletonProjectileCold
Spell, Damage, Multicastable, Projectile, ProjectilesFromUser, Triggerable
Kritische Trefferchance: 5%
Zauberzeit: 1.95 Sek.
Verursacht 2333 bis 3637 Kälteschaden
15% Chance, Gegner einzufrieren
base is projectile [1]
spell maximum action distance +% [-60]
15% Chance, Gegner einzufrieren
base is projectile [1]
spell maximum action distance +% [-60]
Object Type
version 2 extends "Metadata/Monsters/Skeletons/SkeletonCaster" StateMachine { define_shared_state = "glow;" }
Object Type Codes
version 2 extends "Metadata/Monsters/Skeletons/SkeletonCaster" Actor { on_start_Revive = " AddAttachedObjectToBones( Metadata/Effects/Spells/monsters_effects/skeleton_glowhands/glowhand_ice.ao, R_Weapon ); AddAttachedObjectToBones( Metadata/Effects/Spells/monsters_effects/skeleton_glowhands/glowhand_ice.ao, L_Weapon ); " } StateMachine { on_or_create_state_glow_0 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk );" on_or_create_state_glow_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Skeletons/SkeletonCasterKnightColdMachinariumNormal"] = { name = "Vaal Frostguard", life = 1.02, energyShield = 1, fireResist = 0, coldResist = 75, lightningResist = 0, chaosResist = 0, damage = 0.6, damageSpread = 0.2, attackTime = 1.605, attackRange = 100, accuracy = 1, skillList = { "SkeletonProjectileCold", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["SkeletonProjectileCold"] = { name = "SkeletonProjectileCold", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Multicastable] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.95, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "spell_maximum_action_distance_+%", "base_chance_to_freeze_%", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -60, 15, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, -60, 15, critChance = 5, levelRequirement = 19, statInterpolation = {3, 3}, cost = { }, }, [3] = {2.7000000476837, 4.210000038147, -60, 15, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, }, }, }
Fertigkeiten feuern 2 zusätzliche Projektile
Id | MonsterMultipleProjectiles1 | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Family | MonsterMultipleProjectile
| Domains | Monster (3)
| GenerationType | Einzigartig (3)
| Req. level | 1
| Stats | Spawn Tags | ranged: 1000 default: 0 | |
Vaal-Frostwache
Konstrukt
royale monster armour drop chance permyriad [80]
royale monster currency drop chance permyriad [200]
royale monster flask drop chance permyriad [0]
royale monster skill gem drop chance permyriad [300]
royale monster support gem drop chance permyriad [75]
royale monster unique drop chance permyriad [8]
royale monster weapon drop chance permyriad [80]
royale monster currency drop chance permyriad [200]
royale monster flask drop chance permyriad [0]
royale monster skill gem drop chance permyriad [300]
royale monster support gem drop chance permyriad [75]
royale monster unique drop chance permyriad [8]
royale monster weapon drop chance permyriad [80]
Vaal Frostguard
Spectre | Y |
---|---|
Tags | bone_armour, bones, Zauberer, cold_affinity, construct, is_unarmed, medium_height, ranged, slashing_weapon, undead, very_slow_movement |
Leben
98%
Energy Shield From Life
100%
Rüstung
+25%
Ausweichen
+15%
Ailment Threshold
98%
Widerstand
0 75 0 0
Damage
78%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 46
Attack Time
1.605 Second
Damage Spread
±20%
Erfahrung
140%
Model Size
100%
Type
ConstructCasterColdRoyale
Metadata
SkeletonCasterVaal2Royale
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
6,305
Rüstung
35,988
Ausweichen
5,450
Energieschild
6,127
Damage
291
Zauberschaden
291
Genauigkeit
290
Attack Time
1.605
Erfahrung
14,357
Ailment Threshold
6,305
Chill
20
Shock
20
Brittle
113
Scorch
20
Sap
55
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
SkeletonProjectileCold
Spell, Damage, Multicastable, Projectile, ProjectilesFromUser, Triggerable
Kritische Trefferchance: 5%
Zauberzeit: 1.95 Sek.
Verursacht 1535 bis 2394 Kälteschaden
15% Chance, Gegner einzufrieren
base is projectile [1]
spell maximum action distance +% [-60]
15% Chance, Gegner einzufrieren
base is projectile [1]
spell maximum action distance +% [-60]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" basic_action = "Revive" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Life { on_death = "DetachAllContainingText( glowhand );" on_spawned_dead = "DetachAllContainingText( glowhand );" } Render { //turn_duration = 0.35 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Skeletons/SkeletonCasterVaal2Royale"] = { name = "Vaal Frostguard", life = 0.98, energyShield = 1, fireResist = 0, coldResist = 75, lightningResist = 0, chaosResist = 0, damage = 0.78, damageSpread = 0.2, attackTime = 1.605, attackRange = 46, accuracy = 1, skillList = { "SkeletonProjectileCold", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["SkeletonProjectileCold"] = { name = "SkeletonProjectileCold", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Multicastable] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.95, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "spell_maximum_action_distance_+%", "base_chance_to_freeze_%", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -60, 15, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, -60, 15, critChance = 5, levelRequirement = 19, statInterpolation = {3, 3}, cost = { }, }, [3] = {2.7000000476837, 4.210000038147, -60, 15, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, }, }, }
royale monster armour drop chance permyriad [80]
royale monster currency drop chance permyriad [200]
royale monster flask drop chance permyriad [0]
royale monster skill gem drop chance permyriad [300]
royale monster support gem drop chance permyriad [75]
royale monster unique drop chance permyriad [8]
royale monster weapon drop chance permyriad [80]
Id | RoyaleAdditionalMonsterDrops |
---|---|
Family | RoyaleAdditionalMonsterDrops |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |