SpectreY
AreaЛаборатория вечных, Скрытая впадина, Узкая ложбина, Скрытая лощина, Укрытая ниша, Запретные покои, Отгороженные протоки, Запущенный подвал, Заброшенный канал, Древние катакомбы, Заброшенный путь, Скрытая впадина, Узкая ложбина, Скрытая лощина, Укрытая ниша, Запретные покои, Отгороженные протоки, Запущенный подвал, Заброшенный канал, Древние катакомбы, Заброшенный путь
Tagsbone_armour, bones, Чародейский, cold_affinity, construct, is_unarmed, medium_height, ranged, slashing_weapon, undead, very_slow_movement
Packs
  • Лаборатория вечных: Морозный страж ваал
  • Здоровье
    102%
    Energy Shield From Life
    100%
    Броня
    +75%
    Уклонение
    +15%
    Ailment Threshold
    102%
    Сопротивление
    0 75 0 0
    Damage
    60%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 46
    Attack Time
    1.605 Second
    Damage Spread
    ±20%
    Опыт
    120%
    Model Size
    100%
    Type
    ConstructCasterCold
    Metadata
    SkeletonCasterKnightCold
    Уровень
    68
    Здоровье
    6,562
    Броня
    50,383
    Уклонение
    5,450
    Энергетический щит
    6,127
    Damage
    224
    Урон от чар
    224
    Точность
    290
    Attack Time
    1.605
    Опыт
    12,306
    Ailment Threshold
    6,562
    Chill
    21
    Shock
    21
    Brittle
    117
    Scorch
    21
    Sap
    57
    SkeletonProjectileCold
    Spell, Damage, Multicastable, Projectile, ProjectilesFromUser, Triggerable
    Шанс критического удара: 5%
    Время применения: 1.95 сек.
    Наносит от 1535 до 2394 урона от холода
    15% шанс заморозить врагов
    base is projectile [1]
    spell maximum action distance +% [-60]

    Object Type

    version 2
    extends "Metadata/Monsters/Skeletons/SkeletonCaster"
    
    StateMachine
    {
    	define_shared_state = "glow;"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Skeletons/SkeletonCaster"
    
    Actor
    {
    	on_start_Revive =
    	"
    		AddAttachedObjectToBones( Metadata/Effects/Spells/monsters_effects/skeleton_glowhands/glowhand_ice.ao, R_Weapon );
    		AddAttachedObjectToBones( Metadata/Effects/Spells/monsters_effects/skeleton_glowhands/glowhand_ice.ao, L_Weapon );
    	"
    }
    
    StateMachine
    {
    	on_or_create_state_glow_0 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk );"
    	on_or_create_state_glow_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Skeletons/SkeletonCasterKnightCold"] = {
        name = "Vaal Frostguard",
        life = 1.02,
        energyShield = 1,
        fireResist = 0,
        coldResist = 75,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.6,
        damageSpread = 0.2,
        attackTime = 1.605,
        attackRange = 46,
        accuracy = 1,
        skillList = {
            "SkeletonProjectileCold",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SkeletonProjectileCold"] = {
        name = "SkeletonProjectileCold",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.95,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "spell_maximum_action_distance_+%",
            "base_chance_to_freeze_%",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -60, 15, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, -60, 15, critChance = 5, levelRequirement = 19, statInterpolation = {3, 3},  cost = { }, },
            [3] = {2.7000000476837, 4.210000038147, -60, 15, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    Морозный страж ваал
    Механизм
    Умения выпускают дополнительных снарядов: 2
    Vaal Frostguard
    SpectreN
    Tagsbone_armour, bones, Чародейский, cold_affinity, construct, is_unarmed, medium_height, ranged, slashing_weapon, undead, very_slow_movement
    Здоровье
    102%
    Energy Shield From Life
    100%
    Броня
    +75%
    Уклонение
    +15%
    Ailment Threshold
    102%
    Сопротивление
    0 75 0 0
    Damage
    60%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 100
    Attack Time
    1.605 Second
    Damage Spread
    ±20%
    Опыт
    120%
    Model Size
    100%
    Type
    ConstructCasterCold
    Metadata
    SkeletonCasterKnightColdMachinarium
    Уровень
    68
    Здоровье
    6,562
    Броня
    50,383
    Уклонение
    5,450
    Энергетический щит
    6,127
    Damage
    224
    Урон от чар
    224
    Точность
    290
    Attack Time
    1.605
    Опыт
    12,306
    Ailment Threshold
    6,562
    Chill
    21
    Shock
    21
    Brittle
    117
    Scorch
    21
    Sap
    57
    SkeletonProjectileCold
    Spell, Damage, Multicastable, Projectile, ProjectilesFromUser, Triggerable
    Шанс критического удара: 5%
    Время применения: 1.95 сек.
    Наносит от 1535 до 2394 урона от холода
    15% шанс заморозить врагов
    base is projectile [1]
    spell maximum action distance +% [-60]

    Object Type

    version 2
    extends "Metadata/Monsters/Skeletons/SkeletonCaster"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Skeletons/SkeletonCaster"
    
    Life
    {
    	on_death = "SpawnEffect( Metadata/Effects/Spells/monsters_effects/inca_shadow/payloads/death.ao );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Skeletons/SkeletonCasterKnightColdMachinarium"] = {
        name = "Vaal Frostguard",
        life = 1.02,
        energyShield = 1,
        fireResist = 0,
        coldResist = 75,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.6,
        damageSpread = 0.2,
        attackTime = 1.605,
        attackRange = 100,
        accuracy = 1,
        skillList = {
            "SkeletonProjectileCold",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SkeletonProjectileCold"] = {
        name = "SkeletonProjectileCold",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.95,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "spell_maximum_action_distance_+%",
            "base_chance_to_freeze_%",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -60, 15, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, -60, 15, critChance = 5, levelRequirement = 19, statInterpolation = {3, 3},  cost = { }, },
            [3] = {2.7000000476837, 4.210000038147, -60, 15, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    Умения выпускают дополнительных снарядов: 2
    IdMonsterMultipleProjectiles1
    Name{Расщеплённый}{Расщеплённая}{Расщеплённое}{Расщеплённые}{Расщеплённые}{Расщеплённые}
    FamilyMonsterMultipleProjectile
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • number of additional projectiles Min: 2 Max: 2 Global
  • Spawn Tagsranged: 1000 default: 0
    Морозный страж ваал
    Механизм
    Умения выпускают дополнительных снарядов: 2
    Vaal Frostguard
    SpectreY
    AreaМашинариум Дориани
    Tagsbone_armour, bones, Чародейский, cold_affinity, construct, is_unarmed, medium_height, ranged, slashing_weapon, undead, very_slow_movement
    Packs
  • Машинариум Дориани: Поджигатель ваал, Морозный страж ваал, Громовой страж ваал
  • Здоровье
    102%
    Energy Shield From Life
    100%
    Броня
    +75%
    Уклонение
    +15%
    Ailment Threshold
    102%
    Сопротивление
    0 75 0 0
    Damage
    60%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 100
    Attack Time
    1.605 Second
    Damage Spread
    ±20%
    Опыт
    120%
    Model Size
    100%
    Type
    ConstructCasterCold
    Metadata
    SkeletonCasterKnightColdMachinariumNormal
    Уровень
    81
    Здоровье
    25,906
    Броня
    138,805
    Уклонение
    8,466
    Энергетический щит
    13,582
    Damage
    482
    Урон от чар
    482
    Точность
    480
    Attack Time
    1.605
    Опыт
    15,436
    Ailment Threshold
    25,906
    Chill
    82
    Shock
    82
    Brittle
    463
    Scorch
    82
    Sap
    226
    SkeletonProjectileCold
    Spell, Damage, Multicastable, Projectile, ProjectilesFromUser, Triggerable
    Шанс критического удара: 5%
    Время применения: 1.95 сек.
    Наносит от 2333 до 3637 урона от холода
    15% шанс заморозить врагов
    base is projectile [1]
    spell maximum action distance +% [-60]

    Object Type

    version 2
    extends "Metadata/Monsters/Skeletons/SkeletonCaster"
    
    StateMachine
    {
    	define_shared_state = "glow;"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Skeletons/SkeletonCaster"
    
    Actor
    {
    	on_start_Revive =
    	"
    		AddAttachedObjectToBones( Metadata/Effects/Spells/monsters_effects/skeleton_glowhands/glowhand_ice.ao, R_Weapon );
    		AddAttachedObjectToBones( Metadata/Effects/Spells/monsters_effects/skeleton_glowhands/glowhand_ice.ao, L_Weapon );
    	"
    }
    
    StateMachine
    {
    	on_or_create_state_glow_0 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk );"
    	on_or_create_state_glow_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Skeletons/SkeletonCasterKnightColdMachinariumNormal"] = {
        name = "Vaal Frostguard",
        life = 1.02,
        energyShield = 1,
        fireResist = 0,
        coldResist = 75,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.6,
        damageSpread = 0.2,
        attackTime = 1.605,
        attackRange = 100,
        accuracy = 1,
        skillList = {
            "SkeletonProjectileCold",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SkeletonProjectileCold"] = {
        name = "SkeletonProjectileCold",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.95,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "spell_maximum_action_distance_+%",
            "base_chance_to_freeze_%",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -60, 15, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, -60, 15, critChance = 5, levelRequirement = 19, statInterpolation = {3, 3},  cost = { }, },
            [3] = {2.7000000476837, 4.210000038147, -60, 15, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    Умения выпускают дополнительных снарядов: 2
    IdMonsterMultipleProjectiles1
    Name{Расщеплённый}{Расщеплённая}{Расщеплённое}{Расщеплённые}{Расщеплённые}{Расщеплённые}
    FamilyMonsterMultipleProjectile
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • number of additional projectiles Min: 2 Max: 2 Global
  • Spawn Tagsranged: 1000 default: 0
    Морозный страж ваал
    Механизм
    royale monster armour drop chance permyriad [80]
    royale monster currency drop chance permyriad [200]
    royale monster flask drop chance permyriad [0]
    royale monster skill gem drop chance permyriad [300]
    royale monster support gem drop chance permyriad [75]
    royale monster unique drop chance permyriad [8]
    royale monster weapon drop chance permyriad [80]
    Vaal Frostguard
    SpectreY
    Tagsbone_armour, bones, Чародейский, cold_affinity, construct, is_unarmed, medium_height, ranged, slashing_weapon, undead, very_slow_movement
    Здоровье
    98%
    Energy Shield From Life
    100%
    Броня
    +25%
    Уклонение
    +15%
    Ailment Threshold
    98%
    Сопротивление
    0 75 0 0
    Damage
    78%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 46
    Attack Time
    1.605 Second
    Damage Spread
    ±20%
    Опыт
    140%
    Model Size
    100%
    Type
    ConstructCasterColdRoyale
    Metadata
    SkeletonCasterVaal2Royale
    Уровень
    68
    Здоровье
    6,305
    Броня
    35,988
    Уклонение
    5,450
    Энергетический щит
    6,127
    Damage
    291
    Урон от чар
    291
    Точность
    290
    Attack Time
    1.605
    Опыт
    14,357
    Ailment Threshold
    6,305
    Chill
    20
    Shock
    20
    Brittle
    113
    Scorch
    20
    Sap
    55
    SkeletonProjectileCold
    Spell, Damage, Multicastable, Projectile, ProjectilesFromUser, Triggerable
    Шанс критического удара: 5%
    Время применения: 1.95 сек.
    Наносит от 1535 до 2394 урона от холода
    15% шанс заморозить врагов
    base is projectile [1]
    spell maximum action distance +% [-60]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    	basic_action = "Revive"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_death = "DetachAllContainingText( glowhand );"
    	on_spawned_dead = "DetachAllContainingText( glowhand );"
    }
    
    Render
    {
         //turn_duration = 0.35
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Skeletons/SkeletonCasterVaal2Royale"] = {
        name = "Vaal Frostguard",
        life = 0.98,
        energyShield = 1,
        fireResist = 0,
        coldResist = 75,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.78,
        damageSpread = 0.2,
        attackTime = 1.605,
        attackRange = 46,
        accuracy = 1,
        skillList = {
            "SkeletonProjectileCold",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SkeletonProjectileCold"] = {
        name = "SkeletonProjectileCold",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.95,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "spell_maximum_action_distance_+%",
            "base_chance_to_freeze_%",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -60, 15, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, -60, 15, critChance = 5, levelRequirement = 19, statInterpolation = {3, 3},  cost = { }, },
            [3] = {2.7000000476837, 4.210000038147, -60, 15, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    royale monster armour drop chance permyriad [80]
    royale monster currency drop chance permyriad [200]
    royale monster flask drop chance permyriad [0]
    royale monster skill gem drop chance permyriad [300]
    royale monster support gem drop chance permyriad [75]
    royale monster unique drop chance permyriad [8]
    royale monster weapon drop chance permyriad [80]
    IdRoyaleAdditionalMonsterDrops
    FamilyRoyaleAdditionalMonsterDrops
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • royale monster flask drop chance permyriad Min: 0 Max: 0 Global
  • royale monster armour drop chance permyriad Min: 80 Max: 80 Global
  • royale monster unique drop chance permyriad Min: 8 Max: 8 Global
  • royale monster weapon drop chance permyriad Min: 80 Max: 80 Global
  • royale monster currency drop chance permyriad Min: 200 Max: 200 Global
  • royale monster skill gem drop chance permyriad Min: 300 Max: 300 Global
  • royale monster support gem drop chance permyriad Min: 75 Max: 75 Global