SpectreY
AreaЛаборатория вечных, Таинственная поляна, Тайная лаборатория, Запретные покои, Укрытые покои, Запечатанные коридоры, Боковая часовня, Таинственная поляна, Тайная лаборатория, Запретные покои, Укрытые покои, Запечатанные коридоры, Боковая часовня
Tagsbone_armour, bones, Чародейский, construct, is_unarmed, lightning_affinity, medium_height, not_dex, ranged, slashing_weapon, undead, very_slow_movement
Packs
  • Лаборатория вечных: Громовой страж ваал
  • Здоровье
    102%
    Energy Shield From Life
    100%
    Броня
    +75%
    Ailment Threshold
    102%
    Сопротивление
    0 0 75 0
    Damage
    60%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 46
    Attack Time
    1.605 Second
    Damage Spread
    ±20%
    Опыт
    120%
    Model Size
    100%
    Type
    ConstructCasterLightning
    Metadata
    SkeletonCasterKnightLightning
    Уровень
    68
    Здоровье
    0
    Броня
    50,383
    Уклонение
    4,739
    Энергетический щит
    6,250
    Damage
    224
    Урон от чар
    224
    Точность
    580
    Attack Time
    1.605
    Опыт
    12,306
    Minion Life
    0
    Minion Energy Shield
    1,356
    Minion Damage
    179
    Ailment Threshold
    6,562
    Chill
    21
    Shock
    21
    Brittle
    117
    Scorch
    21
    Sap
    57
    SkeletonProjectileLightning
    Spell, Damage, Multicastable, Projectile, ProjectilesFromUser, Triggerable
    Шанс критического удара: 5%
    Время применения: 1.95 сек.
    Наносит от 677 до 2020 урона от молнии
    33% шанс наложить шок на врагов
    base is projectile [1]
    spell maximum action distance +% [-60]

    Object Type

    version 2
    extends "Metadata/Monsters/Skeletons/SkeletonCaster"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Skeletons/SkeletonCaster"
    
    Actor
    {
    	on_start_Revive =
    	"
    		AddAttachedObjectToBones( Metadata/Effects/Spells/monsters_effects/skeleton_glowhands/glowhand_light.ao, R_Weapon );
    		AddAttachedObjectToBones( Metadata/Effects/Spells/monsters_effects/skeleton_glowhands/glowhand_light.ao, L_Weapon );
    	"
    }
    
    Life
    {
    	on_death = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk );"
    	on_spawned_dead = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Skeletons/SkeletonCasterKnightLightning"] = {
        name = "Vaal Thunderguard",
        life = 1.02,
        energyShield = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 75,
        chaosResist = 0,
        damage = 0.6,
        damageSpread = 0.2,
        attackTime = 1.605,
        attackRange = 46,
        accuracy = 1,
        skillList = {
            "SkeletonProjectileLightning",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SkeletonProjectileLightning"] = {
        name = "SkeletonProjectileLightning",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.95,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "spell_maximum_action_distance_+%",
            "base_chance_to_shock_%",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.5, 1.5, -60, 33, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.5, 1.5, -60, 33, critChance = 5, levelRequirement = 19, statInterpolation = {3, 3},  cost = { }, },
            [3] = {1.1699999570847, 3.4900000095367, -60, 33, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    Громовой страж ваал
    Механизм
    Умения выпускают дополнительных снарядов: 2
    Vaal Thunderguard
    SpectreN
    Tagsbone_armour, bones, Чародейский, construct, is_unarmed, lightning_affinity, medium_height, not_dex, ranged, slashing_weapon, undead, very_slow_movement
    Здоровье
    102%
    Energy Shield From Life
    100%
    Броня
    +75%
    Ailment Threshold
    102%
    Сопротивление
    0 0 75 0
    Damage
    60%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 100
    Attack Time
    1.605 Second
    Damage Spread
    ±20%
    Опыт
    120%
    Model Size
    100%
    Type
    ConstructCasterLightning
    Metadata
    SkeletonCasterKnightLightningMachinarium
    Уровень
    68
    Здоровье
    0
    Броня
    50,383
    Уклонение
    4,739
    Энергетический щит
    6,250
    Damage
    224
    Урон от чар
    224
    Точность
    580
    Attack Time
    1.605
    Опыт
    12,306
    Minion Life
    0
    Minion Energy Shield
    1,356
    Minion Damage
    179
    Ailment Threshold
    6,562
    Chill
    21
    Shock
    21
    Brittle
    117
    Scorch
    21
    Sap
    57
    SkeletonProjectileLightning
    Spell, Damage, Multicastable, Projectile, ProjectilesFromUser, Triggerable
    Шанс критического удара: 5%
    Время применения: 1.95 сек.
    Наносит от 677 до 2020 урона от молнии
    33% шанс наложить шок на врагов
    base is projectile [1]
    spell maximum action distance +% [-60]

    Object Type

    version 2
    extends "Metadata/Monsters/Skeletons/SkeletonCaster"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Skeletons/SkeletonCaster"
    
    Life
    {
    	on_death = "SpawnEffect( Metadata/Effects/Spells/monsters_effects/inca_shadow/payloads/death.ao );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Skeletons/SkeletonCasterKnightLightningMachinarium"] = {
        name = "Vaal Thunderguard",
        life = 1.02,
        energyShield = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 75,
        chaosResist = 0,
        damage = 0.6,
        damageSpread = 0.2,
        attackTime = 1.605,
        attackRange = 100,
        accuracy = 1,
        skillList = {
            "SkeletonProjectileLightning",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SkeletonProjectileLightning"] = {
        name = "SkeletonProjectileLightning",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.95,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "spell_maximum_action_distance_+%",
            "base_chance_to_shock_%",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.5, 1.5, -60, 33, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.5, 1.5, -60, 33, critChance = 5, levelRequirement = 19, statInterpolation = {3, 3},  cost = { }, },
            [3] = {1.1699999570847, 3.4900000095367, -60, 33, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    Умения выпускают дополнительных снарядов: 2
    IdMonsterMultipleProjectiles1
    Name{Расщеплённый}{Расщеплённая}{Расщеплённое}{Расщеплённые}{Расщеплённые}{Расщеплённые}
    FamilyMonsterMultipleProjectile
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • number of additional projectiles Min: 2 Max: 2 Global
  • Spawn Tagsranged: 1000 default: 0
    Громовой страж ваал
    Механизм
    Умения выпускают дополнительных снарядов: 2
    Vaal Thunderguard
    SpectreY
    AreaМашинариум Дориани
    Tagsbone_armour, bones, Чародейский, construct, is_unarmed, lightning_affinity, medium_height, not_dex, ranged, slashing_weapon, undead, very_slow_movement
    Packs
  • Машинариум Дориани: Поджигатель ваал, Морозный страж ваал, Громовой страж ваал
  • Здоровье
    102%
    Energy Shield From Life
    100%
    Броня
    +75%
    Ailment Threshold
    102%
    Сопротивление
    0 0 75 0
    Damage
    60%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 100
    Attack Time
    1.605 Second
    Damage Spread
    ±20%
    Опыт
    120%
    Model Size
    100%
    Type
    ConstructCasterLightning
    Metadata
    SkeletonCasterKnightLightningMachinariumNormal
    Уровень
    81
    Здоровье
    0
    Броня
    138,805
    Уклонение
    7,362
    Энергетический щит
    13,854
    Damage
    482
    Урон от чар
    482
    Точность
    960
    Attack Time
    1.605
    Опыт
    15,436
    Minion Life
    0
    Minion Energy Shield
    2,686
    Minion Damage
    404
    Ailment Threshold
    25,906
    Chill
    82
    Shock
    82
    Brittle
    463
    Scorch
    82
    Sap
    226
    SkeletonProjectileLightning
    Spell, Damage, Multicastable, Projectile, ProjectilesFromUser, Triggerable
    Шанс критического удара: 5%
    Время применения: 1.95 сек.
    Наносит от 994.3 до 2966 урона от молнии
    33% шанс наложить шок на врагов
    base is projectile [1]
    spell maximum action distance +% [-60]

    Object Type

    version 2
    extends "Metadata/Monsters/Skeletons/SkeletonCaster"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Skeletons/SkeletonCaster"
    
    Actor
    {
    	on_start_Revive =
    	"
    		AddAttachedObjectToBones( Metadata/Effects/Spells/monsters_effects/skeleton_glowhands/glowhand_light.ao, R_Weapon );
    		AddAttachedObjectToBones( Metadata/Effects/Spells/monsters_effects/skeleton_glowhands/glowhand_light.ao, L_Weapon );
    	"
    }
    
    Life
    {
    	on_death = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk );"
    	on_spawned_dead = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Skeletons/SkeletonCasterKnightLightningMachinariumNormal"] = {
        name = "Vaal Thunderguard",
        life = 1.02,
        energyShield = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 75,
        chaosResist = 0,
        damage = 0.6,
        damageSpread = 0.2,
        attackTime = 1.605,
        attackRange = 100,
        accuracy = 1,
        skillList = {
            "SkeletonProjectileLightning",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SkeletonProjectileLightning"] = {
        name = "SkeletonProjectileLightning",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.95,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "spell_maximum_action_distance_+%",
            "base_chance_to_shock_%",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.5, 1.5, -60, 33, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.5, 1.5, -60, 33, critChance = 5, levelRequirement = 19, statInterpolation = {3, 3},  cost = { }, },
            [3] = {1.1699999570847, 3.4900000095367, -60, 33, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    Умения выпускают дополнительных снарядов: 2
    IdMonsterMultipleProjectiles1
    Name{Расщеплённый}{Расщеплённая}{Расщеплённое}{Расщеплённые}{Расщеплённые}{Расщеплённые}
    FamilyMonsterMultipleProjectile
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • number of additional projectiles Min: 2 Max: 2 Global
  • Spawn Tagsranged: 1000 default: 0
    Громовой страж ваал
    Механизм
    monster casts spark text [1]
    Vaal Thunderguard
    SpectreY
    AreaВершина жертвоприношений, Манящая бездна
    Tagsbone_armour, bones, Чародейский, construct, is_unarmed, lightning_affinity, medium_height, not_dex, not_str, ranged, slashing_weapon, undead, very_slow_movement
    Packs
  • Вершина жертвоприношений: Тотем ваал, Тотем ваал, Скалящийся тотем, Скалящийся тотем, Скалящийся тотем, Громовой страж ваал, Павший ваал, Механическая змея
  • Вершина жертвоприношений: Тотем ваал, Тотем ваал, Скалящийся тотем, Скалящийся тотем, Скалящийся тотем, Древний механизм, Громовой страж ваал
  • Манящая бездна: Тотем ваал, Тотем ваал, Скалящийся тотем, Скалящийся тотем, Скалящийся тотем, Громовой страж ваал, Павший ваал, Механическая змея
  • Манящая бездна: Тотем ваал, Тотем ваал, Скалящийся тотем, Скалящийся тотем, Скалящийся тотем, Древний механизм, Громовой страж ваал
  • Здоровье
    240%
    Energy Shield From Life
    100%
    Ailment Threshold
    240%
    Сопротивление
    0 0 75 0
    Damage
    150%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 46
    Attack Time
    1.605 Second
    Damage Spread
    ±20%
    Опыт
    150%
    Model Size
    100%
    Type
    ConstructCasterLightningAtziri
    Metadata
    SkeletonCasterLightningSparkAtziri
    Уровень
    80
    Здоровье
    0
    Броня
    73,441
    Уклонение
    7,124
    Энергетический щит
    30,689
    Damage
    1,137
    Урон от чар
    1,137
    Точность
    924
    Attack Time
    1.605
    Опыт
    19,068
    Minion Life
    0
    Minion Energy Shield
    6,000
    Minion Damage
    949
    Ailment Threshold
    54,319
    Chill
    172
    Shock
    172
    Brittle
    972
    Scorch
    172
    Sap
    475
    SkeletonProjectileLightning
    Spell, Damage, Multicastable, Projectile, ProjectilesFromUser, Triggerable
    Шанс критического удара: 5%
    Время применения: 1.95 сек.
    Наносит от 965.3 до 2879 урона от молнии
    33% шанс наложить шок на врагов
    base is projectile [1]
    spell maximum action distance +% [-60]
    MonsterSpark
    Spell, Projectile, ProjectilesFromUser, Damage, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire
    Искра
    Шанс критического удара: 5%
    Эффективность добавленного урона: 70%
    Время применения: 0.65 сек.
    Герой выпускает искры, которые движутся в случайном направлении, пока не попадут во врага или не истечёт время их существования.
    Наносит от 729.4 до 2188 урона от молнии
    Базовая длительность - 2 секунд(-ы)
    Выпускает дополнительный снаряд
    25% повышение скорости снаряда
    base is projectile [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Skeletons/SkeletonCaster"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Skeletons/SkeletonCaster"
    
    Actor
    {
    	on_start_Revive =
    	"
    		AddAttachedObjectToBones( Metadata/Effects/Spells/monsters_effects/skeleton_glowhands/glowhand_light.ao, R_Weapon );
    		AddAttachedObjectToBones( Metadata/Effects/Spells/monsters_effects/skeleton_glowhands/glowhand_light.ao, L_Weapon );
    	"
    }
    
    Life
    {
    	on_death = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk );"
    	on_spawned_dead = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Skeletons/SkeletonCasterLightningSparkAtziri"] = {
        name = "Vaal Thunderguard",
        life = 2.4,
        energyShield = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 75,
        chaosResist = 0,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.605,
        attackRange = 46,
        accuracy = 1,
        skillList = {
            "SkeletonProjectileLightning",
            "MonsterSpark",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SkeletonProjectileLightning"] = {
        name = "SkeletonProjectileLightning",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.95,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "spell_maximum_action_distance_+%",
            "base_chance_to_shock_%",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.5, 1.5, -60, 33, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.5, 1.5, -60, 33, critChance = 5, levelRequirement = 19, statInterpolation = {3, 3},  cost = { }, },
            [3] = {1.1699999570847, 3.4900000095367, -60, 33, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterSpark"] = {
        name = "Spark",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Launches unpredictable sparks that move randomly until they hit an enemy or expire.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Lightning] = true,
            [SkillType.CanRapidFire] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.65,
        baseFlags = {
            spell = true,
            projectile = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "base_skill_effect_duration",
            "number_of_additional_projectiles",
            "base_projectile_speed_+%",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.5, 1.5, 2000, 1, 25, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.5, 1.5, 2000, 1, 25, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3},  cost = { }, },
            [3] = {0.5, 1.5, 2000, 1, 25, critChance = 5, levelRequirement = 11, statInterpolation = {3, 3},  cost = { }, },
            [4] = {0.5, 1.5, 2000, 1, 25, critChance = 5, levelRequirement = 25, statInterpolation = {3, 3},  cost = { }, },
            [5] = {0.5, 1.5, 2000, 1, 25, critChance = 5, levelRequirement = 29, statInterpolation = {3, 3},  cost = { }, },
            [6] = {0.5, 1.5, 2000, 1, 25, critChance = 5, levelRequirement = 31, statInterpolation = {3, 3},  cost = { }, },
            [7] = {0.5, 1.5, 2000, 1, 25, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3},  cost = { }, },
            [8] = {1.1000000238419, 3.2999999523163, 2000, 1, 25, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    monster casts spark text [1]
    IdMonsterCastsSparkText
    FamilyMonsterCastsSparkText
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • monster casts spark text Min: 1 Max: 1 Global
  • Громовой страж ваал
    Механизм
    royale monster armour drop chance permyriad [80]
    royale monster currency drop chance permyriad [200]
    royale monster flask drop chance permyriad [0]
    royale monster skill gem drop chance permyriad [300]
    royale monster support gem drop chance permyriad [75]
    royale monster unique drop chance permyriad [8]
    royale monster weapon drop chance permyriad [80]
    Vaal Thunderguard
    SpectreY
    Tagsbone_armour, bones, Чародейский, construct, is_unarmed, lightning_affinity, medium_height, not_dex, ranged, slashing_weapon, undead, very_slow_movement
    Здоровье
    98%
    Energy Shield From Life
    100%
    Броня
    +25%
    Ailment Threshold
    98%
    Сопротивление
    0 0 75 0
    Damage
    78%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 46
    Attack Time
    1.605 Second
    Damage Spread
    ±20%
    Опыт
    140%
    Model Size
    100%
    Type
    ConstructCasterLightningRoyale
    Metadata
    SkeletonCasterVaal3Royale
    Уровень
    68
    Здоровье
    0
    Броня
    35,988
    Уклонение
    4,739
    Энергетический щит
    6,004
    Damage
    291
    Урон от чар
    291
    Точность
    580
    Attack Time
    1.605
    Опыт
    14,357
    Minion Life
    0
    Minion Energy Shield
    1,302
    Minion Damage
    233
    Ailment Threshold
    6,305
    Chill
    20
    Shock
    20
    Brittle
    113
    Scorch
    20
    Sap
    55
    SkeletonProjectileLightning
    Spell, Damage, Multicastable, Projectile, ProjectilesFromUser, Triggerable
    Шанс критического удара: 5%
    Время применения: 1.95 сек.
    Наносит от 677 до 2020 урона от молнии
    33% шанс наложить шок на врагов
    base is projectile [1]
    spell maximum action distance +% [-60]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    	basic_action = "Revive"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_death = "DetachAllContainingText( glowhand );"
    	on_spawned_dead = "DetachAllContainingText( glowhand );"
    }
    
    Render
    {
         //turn_duration = 0.35
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Skeletons/SkeletonCasterVaal3Royale"] = {
        name = "Vaal Thunderguard",
        life = 0.98,
        energyShield = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 75,
        chaosResist = 0,
        damage = 0.78,
        damageSpread = 0.2,
        attackTime = 1.605,
        attackRange = 46,
        accuracy = 1,
        skillList = {
            "SkeletonProjectileLightning",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SkeletonProjectileLightning"] = {
        name = "SkeletonProjectileLightning",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.95,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "spell_maximum_action_distance_+%",
            "base_chance_to_shock_%",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.5, 1.5, -60, 33, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.5, 1.5, -60, 33, critChance = 5, levelRequirement = 19, statInterpolation = {3, 3},  cost = { }, },
            [3] = {1.1699999570847, 3.4900000095367, -60, 33, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    royale monster armour drop chance permyriad [80]
    royale monster currency drop chance permyriad [200]
    royale monster flask drop chance permyriad [0]
    royale monster skill gem drop chance permyriad [300]
    royale monster support gem drop chance permyriad [75]
    royale monster unique drop chance permyriad [8]
    royale monster weapon drop chance permyriad [80]
    IdRoyaleAdditionalMonsterDrops
    FamilyRoyaleAdditionalMonsterDrops
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • royale monster flask drop chance permyriad Min: 0 Max: 0 Global
  • royale monster armour drop chance permyriad Min: 80 Max: 80 Global
  • royale monster unique drop chance permyriad Min: 8 Max: 8 Global
  • royale monster weapon drop chance permyriad Min: 80 Max: 80 Global
  • royale monster currency drop chance permyriad Min: 200 Max: 200 Global
  • royale monster skill gem drop chance permyriad Min: 300 Max: 300 Global
  • royale monster support gem drop chance permyriad Min: 75 Max: 75 Global
  • Edit

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