MirageVillageShippingSanctumArchnemesisExpeditionDetonatorUltimatumAltarRitualRuneHeistSumgglersCacheHarvestPortalAfflictionInitiatorBlightCoreLegionInitiatorBetrayalSymbolCatarinaDelveMineralVeinIncursionCraftingBenchBestiaryRareMonsterAbyssBreachEssenceVaalSideAreaStrongboxShrine
SpectreY
Area{Руин ваал}{Руины ваал}, {Лаборатории вечных}{Лаборатория вечных}, {Глухого переулка}{Глухой переулок}, {Отгороженных протоков}{Отгороженные протоки}, {Загадочных покоев}{Загадочные покои}, {Запретной галереи}{Запретная галерея}, {Заброшенного канала}{Заброшенный канал}, {Уединённого канала}{Уединённый канал}, {Лунной обители}{Лунная обитель}, {Глухого переулка}{Глухой переулок}, {Отгороженных протоков}{Отгороженные протоки}, {Загадочных покоев}{Загадочные покои}, {Запретной галереи}{Запретная галерея}, {Заброшенного канала}{Заброшенный канал}, {Уединённого канала}{Уединённый канал}, {Лунной обители}{Лунная обитель}, InvasionBoss, Озеро Каландры
TagsЧародейский, chaos_affinity, construct, ghost_armour, ghost_blood, is_unarmed, medium_height, medium_movement, not_dex, not_str, puncturing_weapon, ranged
Packs
  • {Руин ваал}{Руины ваал}: Древний механизм
  • {Лаборатории вечных}{Лаборатория вечных}: Древний механизм, Древний механизм
  • WorldAreas#837: Древний механизм, Павший ваал, Павший ваал
  • WorldAreas#931: Древний механизм, Павший ваал, Павший ваал
  • WorldAreas#1396: Древний механизм, Павший ваал
  • WorldAreas#1397: Древний механизм, Павший ваал
  • WorldAreas#1380: Древний механизм, Древний механизм
  • InvasionBoss: Исполняющий суд, Древний механизм
  • InvasionBoss: Разбиватель, Древний механизм
  • Древний механизм
  • Страж хаоса, Древний механизм, Гнилой претендент, Игольчатый аспид
  • Здоровье
    119%
    Energy Shield From Life
    50%
    Ailment Threshold
    119%
    Сопротивление
    MonsterResistanceIconFire0 MonsterResistanceIconCold0 MonsterResistanceIconLightning0 MonsterResistanceIconChaos40
    Damage
    168%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 25
    Attack Time
    1.32 Second
    Damage Spread
    ±20%
    Опыт
    100%
    Model Size
    100%
    Type
    Fragment
    Metadata
    Fragment
    Уровень
    68
    Здоровье
    7,656
    Броня
    28,790
    Уклонение
    4,739
    Энергетический щит
    3,646
    Damage
    628
    Урон от чар
    628
    Точность
    580
    Attack Time
    1.32
    Опыт
    10,255
    Minion Life
    1,661
    Minion Energy Shield
    791
    Minion Damage
    501
    Ailment Threshold
    7,656
    Chill
    24
    Shock
    24
    Brittle
    137
    Scorch
    24
    Sap
    67
    Phys Convert Ele
    240%
    IncaMinionProjectile
    Spell, Damage, Triggerable
    Шанс критического удара: 5%
    Время применения: 1.33 сек.
    Наносит от 135.8 до 204.4 физического урона
    Наносит от 90.11 до 135.8 урона хаосом
    75% уменьшение радиуса действия умения
    base is projectile [1]
    visual hit effect chaos is green [1]
    MonsterWaitVeryShort
    Перезарядка: 1 сек.
    Базовая длительность - 0.5 секунд(-ы)

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/incaminion/Fragment"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 40,
        name = "Ancient Construct",
        life = 1.19,
        energyShield = 0.5,
        damage = 1.68,
        damageSpread = 0.2,
        attackTime = 1.32,
        attackRange = 25,
        accuracy = 1,
        skillList = {
            "IncaMinionProjectile",
            "MonsterWaitVeryShort",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IncaMinionProjectile"] = {
        name = "IncaMinionProjectile",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.33,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "active_skill_damage_+%_final",
            "skill_range_+%",
            "visual_hit_effect_chaos_is_green",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.27000001072884, 0.40000000596046, 0.40000000596046, 0.60000002384186, 60, -75, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 3, 3, 2},  cost = { }, },
            [2] = {0.27000001072884, 0.40000000596046, 0.40000000596046, 0.60000002384186, 40, -75, critChance = 5, levelRequirement = 21, statInterpolation = {3, 3, 3, 3, 2},  cost = { }, },
            [3] = {0.6700000166893, 1.0099999904633, 1.0099999904633, 1.5199999809265, 0, -75, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 3, 3, 2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterWaitVeryShort"] = {
        name = "MonsterWaitVeryShort",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {500, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    SpectreY
    Area{Пещер}{Пещеры}, {Древней пирамиды}{Древняя пирамида}, {Храма разложения — уровень 2}{Храм разложения — уровень 2}, {Лаборатории вечных}{Лаборатория вечных}, {Запретных покоев}{Запретные покои}, {Запретных покоев}{Запретные покои}
    TagsЧародейский, chaos_affinity, construct, ghost_armour, ghost_blood, is_unarmed, medium_height, medium_movement, not_dex, not_str, puncturing_weapon, ranged
    Packs
  • {Пещер}{Пещеры}, {Древней пирамиды}{Древняя пирамида}: Древний механизм
  • {Храма разложения — уровень 2}{Храм разложения — уровень 2}: Древний механизм
  • {Лаборатории вечных}{Лаборатория вечных}: Древний механизм, Древний механизм
  • WorldAreas#1380: Древний механизм, Древний механизм
  • Древний механизм
  • Здоровье
    119%
    Energy Shield From Life
    50%
    Ailment Threshold
    119%
    Сопротивление
    MonsterResistanceIconFire0 MonsterResistanceIconCold0 MonsterResistanceIconLightning0 MonsterResistanceIconChaos40
    Damage
    168%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 25
    Attack Time
    1.32 Second
    Damage Spread
    ±20%
    Опыт
    100%
    Model Size
    100%
    Type
    Fragment
    Metadata
    FragmentMultipleProjectile
    Уровень
    68
    Здоровье
    7,656
    Броня
    28,790
    Уклонение
    4,739
    Энергетический щит
    3,646
    Damage
    628
    Урон от чар
    628
    Точность
    580
    Attack Time
    1.32
    Опыт
    10,255
    Minion Life
    1,661
    Minion Energy Shield
    791
    Minion Damage
    501
    Ailment Threshold
    7,656
    Chill
    24
    Shock
    24
    Brittle
    137
    Scorch
    24
    Sap
    67
    Phys Convert Ele
    240%
    IncaMinionProjectile
    Spell, Damage, Triggerable
    Шанс критического удара: 5%
    Время применения: 1.33 сек.
    Наносит от 135.8 до 204.4 физического урона
    Наносит от 90.11 до 135.8 урона хаосом
    75% уменьшение радиуса действия умения
    base is projectile [1]
    visual hit effect chaos is green [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/incaminion/FragmentMultipleProjectile"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 40,
        name = "Ancient Construct",
        life = 1.19,
        energyShield = 0.5,
        damage = 1.68,
        damageSpread = 0.2,
        attackTime = 1.32,
        attackRange = 25,
        accuracy = 1,
        skillList = {
            "IncaMinionProjectile",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IncaMinionProjectile"] = {
        name = "IncaMinionProjectile",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.33,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "active_skill_damage_+%_final",
            "skill_range_+%",
            "visual_hit_effect_chaos_is_green",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.27000001072884, 0.40000000596046, 0.40000000596046, 0.60000002384186, 60, -75, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 3, 3, 2},  cost = { }, },
            [2] = {0.27000001072884, 0.40000000596046, 0.40000000596046, 0.60000002384186, 40, -75, critChance = 5, levelRequirement = 21, statInterpolation = {3, 3, 3, 3, 2},  cost = { }, },
            [3] = {0.6700000166893, 1.0099999904633, 1.0099999904633, 1.5199999809265, 0, -75, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 3, 3, 2},  cost = { }, },
        },
    }
    
    Умения выпускают дополнительных снарядов: 2
    FamilyMonsterMultipleProjectile
    Domainsмонстр (3)
    GenerationTypeУникальные (3)
    Req. level1
    Stats
  • number of additional projectiles Min: 2 Max: 2 Global
  • Древний механизм
    Механизм
    MonsterResistanceIconChaos
    Ancient Construct
    SpectreN
    TagsЧародейский, chaos_affinity, construct, ghost_armour, ghost_blood, is_unarmed, medium_height, medium_movement, not_dex, not_str, puncturing_weapon, ranged
    Здоровье
    119%
    Energy Shield From Life
    50%
    Ailment Threshold
    119%
    Сопротивление
    MonsterResistanceIconFire0 MonsterResistanceIconCold0 MonsterResistanceIconLightning0 MonsterResistanceIconChaos40
    Damage
    168%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 25
    Attack Time
    1.32 Second
    Damage Spread
    ±20%
    Опыт
    100%
    Model Size
    100%
    Type
    Fragment
    Metadata
    FragmentMachinarium
    Уровень
    68
    Здоровье
    7,656
    Броня
    28,790
    Уклонение
    4,739
    Энергетический щит
    3,646
    Damage
    628
    Урон от чар
    628
    Точность
    580
    Attack Time
    1.32
    Опыт
    10,255
    Minion Life
    1,661
    Minion Energy Shield
    791
    Minion Damage
    501
    Ailment Threshold
    7,656
    Chill
    24
    Shock
    24
    Brittle
    137
    Scorch
    24
    Sap
    67
    Phys Convert Ele
    240%
    IncaMinionProjectileMachinarium
    Spell, Damage, Triggerable
    Шанс критического удара: 5%
    Время применения: 1.33 сек.
    Наносит от 135.8 до 204.4 физического урона
    Наносит от 90.11 до 135.8 урона хаосом
    75% уменьшение радиуса действия умения
    base is projectile [1]

    Object Type

    version 2
    extends "Metadata/Monsters/incaminion/IncaMinion"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/incaminion/FragmentMachinarium"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 40,
        name = "Ancient Construct",
        life = 1.19,
        energyShield = 0.5,
        damage = 1.68,
        damageSpread = 0.2,
        attackTime = 1.32,
        attackRange = 25,
        accuracy = 1,
        skillList = {
            "IncaMinionProjectileMachinarium",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IncaMinionProjectileMachinarium"] = {
        name = "IncaMinionProjectileMachinarium",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.33,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "skill_range_+%",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.6700000166893, 1.0099999904633, 1.0099999904633, 1.5199999809265, -75, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 3, 3},  cost = { }, },
        },
    }
    
    Древний механизм
    Механизм
    MonsterResistanceIconChaos
    Ancient Construct
    SpectreY
    AreaМашинариум Дориани
    TagsЧародейский, chaos_affinity, construct, ghost_armour, ghost_blood, is_unarmed, medium_height, medium_movement, not_dex, not_str, puncturing_weapon, ranged
    Packs
  • Машинариум Дориани: Древний механизм
  • Здоровье
    119%
    Energy Shield From Life
    50%
    Ailment Threshold
    119%
    Сопротивление
    MonsterResistanceIconFire0 MonsterResistanceIconCold0 MonsterResistanceIconLightning0 MonsterResistanceIconChaos40
    Damage
    168%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 25
    Attack Time
    1.32 Second
    Damage Spread
    ±20%
    Опыт
    100%
    Model Size
    100%
    Type
    Fragment
    Metadata
    FragmentMachinariumNormal
    Уровень
    72
    Здоровье
    11,583
    Броня
    39,449
    Уклонение
    5,444
    Энергетический щит
    4,671
    Damage
    797
    Урон от чар
    797
    Точность
    678
    Attack Time
    1.32
    Опыт
    11,170
    Minion Life
    2,426
    Minion Energy Shield
    978
    Minion Damage
    646
    Ailment Threshold
    11,583
    Chill
    37
    Shock
    37
    Brittle
    207
    Scorch
    37
    Sap
    101
    Phys Convert Ele
    260%
    IncaMinionProjectileMachinarium
    Spell, Damage, Triggerable
    Шанс критического удара: 5%
    Время применения: 1.33 сек.
    Наносит от 154 до 231.8 физического урона
    Наносит от 102.2 до 154 урона хаосом
    75% уменьшение радиуса действия умения
    base is projectile [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/incaminion/FragmentMachinariumNormal"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 40,
        name = "Ancient Construct",
        life = 1.19,
        energyShield = 0.5,
        damage = 1.68,
        damageSpread = 0.2,
        attackTime = 1.32,
        attackRange = 25,
        accuracy = 1,
        skillList = {
            "IncaMinionProjectileMachinarium",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IncaMinionProjectileMachinarium"] = {
        name = "IncaMinionProjectileMachinarium",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.33,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "skill_range_+%",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.6700000166893, 1.0099999904633, 1.0099999904633, 1.5199999809265, -75, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 3, 3},  cost = { }, },
        },
    }
    
    Древний механизм
    Механизм
    MonsterResistanceIconChaos
    Умения выпускают дополнительных снарядов: 2
    Ancient Construct
    SpectreY
    Area{Вершины жертвоприношений}{Вершина жертвоприношений}, {Манящей бездны}{Манящая бездна}
    TagsЧародейский, chaos_affinity, construct, ghost_armour, ghost_blood, is_unarmed, medium_height, medium_movement, not_dex, not_str, puncturing_weapon, ranged
    Packs
  • {Вершины жертвоприношений}{Вершина жертвоприношений}: Тотем ваал, Тотем ваал, Скалящийся тотем, Древний механизм, Павший ваал
  • {Вершины жертвоприношений}{Вершина жертвоприношений}: Тотем ваал, Тотем ваал, Скалящийся тотем, Древний механизм, Громовой страж ваал
  • {Манящей бездны}{Манящая бездна}: Тотем ваал, Тотем ваал, Скалящийся тотем, Древний механизм, Павший ваал
  • {Манящей бездны}{Манящая бездна}: Тотем ваал, Тотем ваал, Скалящийся тотем, Древний механизм, Громовой страж ваал
  • Здоровье
    175%
    Energy Shield From Life
    50%
    Ailment Threshold
    175%
    Сопротивление
    MonsterResistanceIconFire0 MonsterResistanceIconCold0 MonsterResistanceIconLightning0 MonsterResistanceIconChaos40
    Damage
    280%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 25
    Attack Time
    1.32 Second
    Damage Spread
    ±20%
    Опыт
    140%
    Model Size
    100%
    Type
    FragmentAtziri
    Metadata
    FragmentMultipleProjectileAtziri
    Уровень
    80
    Здоровье
    39,608
    Броня
    73,441
    Уклонение
    7,124
    Энергетический щит
    11,189
    Damage
    2,122
    Урон от чар
    2,122
    Точность
    924
    Attack Time
    1.32
    Опыт
    17,797
    Minion Life
    7,744
    Minion Energy Shield
    2,188
    Minion Damage
    1,771
    Ailment Threshold
    39,608
    Chill
    125
    Shock
    125
    Brittle
    709
    Scorch
    125
    Sap
    346
    Phys Convert Ele
    300%
    IncaMinionProjectile
    Spell, Damage, Triggerable
    Шанс критического удара: 5%
    Время применения: 1.33 сек.
    Наносит от 196.5 до 295.8 физического урона
    Наносит от 130.4 до 196.5 урона хаосом
    75% уменьшение радиуса действия умения
    base is projectile [1]
    visual hit effect chaos is green [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/incaminion/FragmentMultipleProjectileAtziri"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 40,
        name = "Ancient Construct",
        life = 1.75,
        energyShield = 0.5,
        damage = 2.8,
        damageSpread = 0.2,
        attackTime = 1.32,
        attackRange = 25,
        accuracy = 1,
        skillList = {
            "IncaMinionProjectile",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IncaMinionProjectile"] = {
        name = "IncaMinionProjectile",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.33,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "active_skill_damage_+%_final",
            "skill_range_+%",
            "visual_hit_effect_chaos_is_green",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.27000001072884, 0.40000000596046, 0.40000000596046, 0.60000002384186, 60, -75, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 3, 3, 2},  cost = { }, },
            [2] = {0.27000001072884, 0.40000000596046, 0.40000000596046, 0.60000002384186, 40, -75, critChance = 5, levelRequirement = 21, statInterpolation = {3, 3, 3, 3, 2},  cost = { }, },
            [3] = {0.6700000166893, 1.0099999904633, 1.0099999904633, 1.5199999809265, 0, -75, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 3, 3, 2},  cost = { }, },
        },
    }
    
    Умения выпускают дополнительных снарядов: 2
    FamilyMonsterMultipleProjectile
    Domainsмонстр (3)
    GenerationTypeУникальные (3)
    Req. level1
    Stats
  • number of additional projectiles Min: 2 Max: 2 Global
  • Древний механизм
    Механизм
    MonsterResistanceIconChaos
    Область: Path of Exile Royale
    royale monster armour drop chance permyriad [80]
    royale monster currency drop chance permyriad [200]
    royale monster flask drop chance permyriad [0]
    royale monster skill gem drop chance permyriad [300]
    royale monster support gem drop chance permyriad [75]
    royale monster unique drop chance permyriad [8]
    royale monster weapon drop chance permyriad [80]
    Ancient Construct
    SpectreY
    AreaPath of Exile Royale
    TagsЧародейский, chaos_affinity, construct, ghost_armour, ghost_blood, is_unarmed, medium_height, medium_movement, not_dex, not_str, puncturing_weapon, ranged
    Packs
  • Path of Exile Royale: Древний механизм, Громадина
  • Здоровье
    80%
    Energy Shield From Life
    50%
    Ailment Threshold
    80%
    Сопротивление
    MonsterResistanceIconFire0 MonsterResistanceIconCold0 MonsterResistanceIconLightning0 MonsterResistanceIconChaos40
    Damage
    240%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 25
    Attack Time
    1.32 Second
    Damage Spread
    ±20%
    Опыт
    160%
    Model Size
    100%
    Type
    FragmentRoyale
    Metadata
    FragmentRoyale
    Уровень
    2
    Здоровье
    21
    Броня
    23
    Уклонение
    86
    Энергетический щит
    10
    Damage
    13
    Урон от чар
    13
    Точность
    30
    Attack Time
    1.32
    Опыт
    32
    Minion Life
    13
    Minion Energy Shield
    6
    Minion Damage
    14
    Ailment Threshold
    21
    Chill
    0
    Shock
    0
    Brittle
    0
    Scorch
    0
    Sap
    0
    Phys Convert Ele
    0%
    IncaMinionProjectile
    Spell, Damage, Triggerable
    Шанс критического удара: 5%
    Время применения: 1.33 сек.
    Наносит от 2.353 до 3.53 физического урона
    Наносит от 1.589 до 2.353 урона хаосом
    75% уменьшение радиуса действия умения
    Наносит на 60% больше урона
    base is projectile [1]
    visual hit effect chaos is green [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/incaminion/FragmentRoyale"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 40,
        name = "Ancient Construct",
        life = 0.8,
        energyShield = 0.5,
        damage = 2.4,
        damageSpread = 0.2,
        attackTime = 1.32,
        attackRange = 25,
        accuracy = 1,
        skillList = {
            "IncaMinionProjectile",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IncaMinionProjectile"] = {
        name = "IncaMinionProjectile",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.33,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "active_skill_damage_+%_final",
            "skill_range_+%",
            "visual_hit_effect_chaos_is_green",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.27000001072884, 0.40000000596046, 0.40000000596046, 0.60000002384186, 60, -75, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 3, 3, 2},  cost = { }, },
            [2] = {0.27000001072884, 0.40000000596046, 0.40000000596046, 0.60000002384186, 40, -75, critChance = 5, levelRequirement = 21, statInterpolation = {3, 3, 3, 3, 2},  cost = { }, },
            [3] = {0.6700000166893, 1.0099999904633, 1.0099999904633, 1.5199999809265, 0, -75, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 3, 3, 2},  cost = { }, },
        },
    }
    
    royale monster armour drop chance permyriad [80]
    royale monster currency drop chance permyriad [200]
    royale monster flask drop chance permyriad [0]
    royale monster skill gem drop chance permyriad [300]
    royale monster support gem drop chance permyriad [75]
    royale monster unique drop chance permyriad [8]
    royale monster weapon drop chance permyriad [80]
    FamilyRoyaleAdditionalMonsterDrops
    Domainsмонстр (3)
    GenerationTypeУникальные (3)
    Req. level1
    Stats
  • royale monster flask drop chance permyriad Min: 0 Max: 0 Global
  • royale monster armour drop chance permyriad Min: 80 Max: 80 Global
  • royale monster unique drop chance permyriad Min: 8 Max: 8 Global
  • royale monster weapon drop chance permyriad Min: 80 Max: 80 Global
  • royale monster currency drop chance permyriad Min: 200 Max: 200 Global
  • royale monster skill gem drop chance permyriad Min: 300 Max: 300 Global
  • royale monster support gem drop chance permyriad Min: 75 Max: 75 Global
  • Древний механизм
    Механизм
    MonsterResistanceIconChaos
    Ancient Construct
    SpectreY
    AreaКомната Вмешательства, Комната Вмешательства, Комната Вмешательства
    TagsЧародейский, chaos_affinity, construct, ghost_armour, is_unarmed, medium_height, medium_movement, no_pantheon_mod, not_dex, not_str, puncturing_weapon, ranged
    Здоровье
    120%
    Energy Shield From Life
    50%
    Ailment Threshold
    120%
    Сопротивление
    MonsterResistanceIconFire0 MonsterResistanceIconCold0 MonsterResistanceIconLightning0 MonsterResistanceIconChaos40
    Damage
    144%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 25
    Attack Time
    1.32 Second
    Damage Spread
    ±20%
    Опыт
    60%
    Model Size
    100%
    Type
    VaalFragmentIncursion
    Metadata
    FragmentIncursion
    Уровень
    55
    Здоровье
    3,214
    Броня
    10,090
    Уклонение
    2,948
    Энергетический щит
    1,607
    Damage
    275
    Урон от чар
    275
    Точность
    344
    Attack Time
    1.32
    Опыт
    4,115
    Minion Life
    784
    Minion Energy Shield
    392
    Minion Damage
    212
    Ailment Threshold
    3,214
    Chill
    10
    Shock
    10
    Brittle
    57
    Scorch
    10
    Sap
    28
    Phys Convert Ele
    175%
    IncursionIncaMinionProjectile
    Spell, Damage, Triggerable
    Шанс критического удара: 5%
    Время применения: 1.33 сек.
    Наносит от 40.24 до 60.36 физического урона
    Наносит от 27.16 до 40.24 урона хаосом
    base is projectile [1]
    spell maximum action distance +% [-15]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueIncursion/MonsterIncursion"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/incaminion/FragmentIncursion"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 40,
        name = "Ancient Construct",
        life = 1.2,
        energyShield = 0.5,
        damage = 1.44,
        damageSpread = 0.2,
        attackTime = 1.32,
        attackRange = 25,
        accuracy = 1,
        skillList = {
            "IncursionIncaMinionProjectile",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IncursionIncaMinionProjectile"] = {
        name = "IncursionIncaMinionProjectile",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.33,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.27000001072884, 0.40000000596046, 0.40000000596046, 0.60000002384186, -15, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 3, 3},  cost = { }, },
            [2] = {0.27000001072884, 0.40000000596046, 0.40000000596046, 0.60000002384186, -15, critChance = 5, levelRequirement = 21, statInterpolation = {3, 3, 3, 3},  cost = { }, },
            [3] = {0.6700000166893, 1.0099999904633, 1.0099999904633, 1.5199999809265, -15, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 3, 3},  cost = { }, },
        },
    }
    
    Древний механизм
    Механизм
    MonsterResistanceIconChaos
    Ancient Construct
    SpectreY
    AreaКомната Вмешательства, Комната Вмешательства, Комната Вмешательства
    TagsЧародейский, chaos_affinity, construct, ghost_armour, is_unarmed, medium_height, medium_movement, no_pantheon_mod, not_dex, not_str, puncturing_weapon, ranged
    Здоровье
    201%
    Energy Shield From Life
    50%
    Ailment Threshold
    201%
    Сопротивление
    MonsterResistanceIconFire0 MonsterResistanceIconCold0 MonsterResistanceIconLightning0 MonsterResistanceIconChaos40
    Damage
    241%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 25
    Attack Time
    1.32 Second
    Damage Spread
    ±20%
    Опыт
    67%
    Model Size
    100%
    Type
    VaalFragmentIncursionMap
    Metadata
    FragmentIncursionMap
    Уровень
    78
    Здоровье
    36,659
    Броня
    62,934
    Уклонение
    6,667
    Энергетический щит
    11,385
    Damage
    1,627
    Урон от чар
    1,627
    Точность
    856
    Attack Time
    1.32
    Опыт
    8,293
    Minion Life
    7,291
    Minion Energy Shield
    2,264
    Minion Damage
    1,347
    Ailment Threshold
    36,659
    Chill
    116
    Shock
    116
    Brittle
    656
    Scorch
    116
    Sap
    320
    Phys Convert Ele
    290%
    IncursionIncaMinionProjectile
    Spell, Damage, Triggerable
    Шанс критического удара: 5%
    Время применения: 1.33 сек.
    Наносит от 212.3 до 319.4 физического урона
    Наносит от 140.8 до 212.3 урона хаосом
    base is projectile [1]
    spell maximum action distance +% [-15]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueIncursion/MonsterIncursion"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/incaminion/FragmentIncursionMap"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 40,
        name = "Ancient Construct",
        life = 2.01,
        energyShield = 0.5,
        damage = 2.41,
        damageSpread = 0.2,
        attackTime = 1.32,
        attackRange = 25,
        accuracy = 1,
        skillList = {
            "IncursionIncaMinionProjectile",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IncursionIncaMinionProjectile"] = {
        name = "IncursionIncaMinionProjectile",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.33,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.27000001072884, 0.40000000596046, 0.40000000596046, 0.60000002384186, -15, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 3, 3},  cost = { }, },
            [2] = {0.27000001072884, 0.40000000596046, 0.40000000596046, 0.60000002384186, -15, critChance = 5, levelRequirement = 21, statInterpolation = {3, 3, 3, 3},  cost = { }, },
            [3] = {0.6700000166893, 1.0099999904633, 1.0099999904633, 1.5199999809265, -15, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 3, 3},  cost = { }, },
        },
    }
    
    Древний механизм
    Механизм
    MonsterResistanceIconChaos
    Ancient Construct
    SpectreY
    TagsЧародейский, chaos_affinity, construct, ghost_armour, is_unarmed, medium_height, medium_movement, no_pantheon_mod, no_spirit_walkers_archnemesis, not_dex, not_str, puncturing_weapon, ranged
    Packs
  • Торговец плотью ваал, Древний механизм, Огромный павший ваал
  • Здоровье
    201%
    Energy Shield From Life
    50%
    Ailment Threshold
    201%
    Сопротивление
    MonsterResistanceIconFire0 MonsterResistanceIconCold0 MonsterResistanceIconLightning0 MonsterResistanceIconChaos40
    Damage
    241%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 25
    Attack Time
    1.32 Second
    Damage Spread
    ±20%
    Опыт
    67%
    Model Size
    100%
    Type
    VaalFragmentIncursionMap
    Metadata
    FragmentIncursionMapMemoryLine
    Уровень
    68
    Здоровье
    12,931
    Броня
    28,790
    Уклонение
    4,739
    Энергетический щит
    6,158
    Damage
    900
    Урон от чар
    900
    Точность
    580
    Attack Time
    1.32
    Опыт
    6,871
    Minion Life
    2,805
    Minion Energy Shield
    1,336
    Minion Damage
    719
    Ailment Threshold
    12,931
    Chill
    41
    Shock
    41
    Brittle
    231
    Scorch
    41
    Sap
    113
    Phys Convert Ele
    240%
    IncursionIncaMinionProjectile
    Spell, Damage, Triggerable
    Шанс критического удара: 5%
    Время применения: 1.33 сек.
    Наносит от 155.8 до 234.5 физического урона
    Наносит от 103.4 до 155.8 урона хаосом
    base is projectile [1]
    spell maximum action distance +% [-15]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueIncursion/MonsterIncursion"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/incaminion/FragmentIncursionMapMemoryLine"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 40,
        name = "Ancient Construct",
        life = 2.01,
        energyShield = 0.5,
        damage = 2.41,
        damageSpread = 0.2,
        attackTime = 1.32,
        attackRange = 25,
        accuracy = 1,
        skillList = {
            "IncursionIncaMinionProjectile",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IncursionIncaMinionProjectile"] = {
        name = "IncursionIncaMinionProjectile",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.33,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.27000001072884, 0.40000000596046, 0.40000000596046, 0.60000002384186, -15, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 3, 3},  cost = { }, },
            [2] = {0.27000001072884, 0.40000000596046, 0.40000000596046, 0.60000002384186, -15, critChance = 5, levelRequirement = 21, statInterpolation = {3, 3, 3, 3},  cost = { }, },
            [3] = {0.6700000166893, 1.0099999904633, 1.0099999904633, 1.5199999809265, -15, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 3, 3},  cost = { }, },
        },
    }
    
    Древний механизм
    Механизм
    MonsterResistanceIconChaos
    Область: Храм Ацоатль
    Ancient Construct
    SpectreY
    AreaХрам Ацоатль, Храм Ацоатль, Храм Ацоатль, Храм Ацоатль, Храм Ацоатль, Храм Ацоатль, Храм Ацоатль
    TagsЧародейский, chaos_affinity, construct, ghost_armour, is_unarmed, medium_height, medium_movement, no_pantheon_mod, not_dex, not_str, puncturing_weapon, ranged
    Packs
  • Храм Ацоатль, Храм Ацоатль, Храм Ацоатль, Храм Ацоатль, Храм Ацоатль, Храм Ацоатль, Храм Ацоатль: Древний механизм, Огромный павший ваал
  • Здоровье
    200%
    Energy Shield From Life
    50%
    Ailment Threshold
    200%
    Сопротивление
    MonsterResistanceIconFire0 MonsterResistanceIconCold0 MonsterResistanceIconLightning0 MonsterResistanceIconChaos40
    Damage
    240%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 25
    Attack Time
    1.32 Second
    Damage Spread
    ±20%
    Опыт
    50%
    Model Size
    100%
    Type
    VaalFragmentIncursionTemple
    Metadata
    FragmentIncursionTemple
    Уровень
    55
    Здоровье
    5,356
    Броня
    10,090
    Уклонение
    2,948
    Энергетический щит
    2,678
    Damage
    459
    Урон от чар
    459
    Точность
    344
    Attack Time
    1.32
    Опыт
    3,430
    Minion Life
    1,306
    Minion Energy Shield
    653
    Minion Damage
    353
    Ailment Threshold
    5,356
    Chill
    17
    Shock
    17
    Brittle
    96
    Scorch
    17
    Sap
    47
    Phys Convert Ele
    175%
    IncursionIncaMinionProjectile
    Spell, Damage, Triggerable
    Шанс критического удара: 5%
    Время применения: 1.33 сек.
    Наносит от 40.24 до 60.36 физического урона
    Наносит от 27.16 до 40.24 урона хаосом
    base is projectile [1]
    spell maximum action distance +% [-15]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueIncursion/MonsterTemple"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/incaminion/FragmentIncursionTemple"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 40,
        name = "Ancient Construct",
        life = 2,
        energyShield = 0.5,
        damage = 2.4,
        damageSpread = 0.2,
        attackTime = 1.32,
        attackRange = 25,
        accuracy = 1,
        skillList = {
            "IncursionIncaMinionProjectile",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IncursionIncaMinionProjectile"] = {
        name = "IncursionIncaMinionProjectile",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.33,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.27000001072884, 0.40000000596046, 0.40000000596046, 0.60000002384186, -15, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 3, 3},  cost = { }, },
            [2] = {0.27000001072884, 0.40000000596046, 0.40000000596046, 0.60000002384186, -15, critChance = 5, levelRequirement = 21, statInterpolation = {3, 3, 3, 3},  cost = { }, },
            [3] = {0.6700000166893, 1.0099999904633, 1.0099999904633, 1.5199999809265, -15, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 3, 3},  cost = { }, },
        },
    }
    
    Древний механизм
    Механизм
    MonsterResistanceIconChaos
    Область: Храм Ацоатль
    Ancient Construct
    SpectreY
    AreaХрам Ацоатль, Храм Ацоатль, Храм Ацоатль
    TagsЧародейский, chaos_affinity, construct, ghost_armour, is_unarmed, medium_height, medium_movement, no_pantheon_mod, not_dex, not_str, puncturing_weapon, ranged
    Packs
  • Храм Ацоатль, Храм Ацоатль, Храм Ацоатль: Древний механизм, Огромный павший ваал
  • Здоровье
    200%
    Energy Shield From Life
    50%
    Ailment Threshold
    200%
    Сопротивление
    MonsterResistanceIconFire0 MonsterResistanceIconCold0 MonsterResistanceIconLightning0 MonsterResistanceIconChaos40
    Damage
    240%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 25
    Attack Time
    1.32 Second
    Damage Spread
    ±20%
    Опыт
    100%
    Model Size
    100%
    Type
    VaalFragmentIncursionTempleMap
    Metadata
    FragmentIncursionTempleMap
    Уровень
    78
    Здоровье
    36,476
    Броня
    62,934
    Уклонение
    6,667
    Энергетический щит
    11,328
    Damage
    1,620
    Урон от чар
    1,620
    Точность
    856
    Attack Time
    1.32
    Опыт
    12,377
    Minion Life
    7,255
    Minion Energy Shield
    2,253
    Minion Damage
    1,342
    Ailment Threshold
    36,476
    Chill
    115
    Shock
    115
    Brittle
    653
    Scorch
    115
    Sap
    319
    Phys Convert Ele
    290%
    IncursionIncaMinionProjectile
    Spell, Damage, Triggerable
    Шанс критического удара: 5%
    Время применения: 1.33 сек.
    Наносит от 212.3 до 319.4 физического урона
    Наносит от 140.8 до 212.3 урона хаосом
    base is projectile [1]
    spell maximum action distance +% [-15]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueIncursion/MonsterTemple"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/incaminion/FragmentIncursionTempleMap"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 40,
        name = "Ancient Construct",
        life = 2,
        energyShield = 0.5,
        damage = 2.4,
        damageSpread = 0.2,
        attackTime = 1.32,
        attackRange = 25,
        accuracy = 1,
        skillList = {
            "IncursionIncaMinionProjectile",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IncursionIncaMinionProjectile"] = {
        name = "IncursionIncaMinionProjectile",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.33,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.27000001072884, 0.40000000596046, 0.40000000596046, 0.60000002384186, -15, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 3, 3},  cost = { }, },
            [2] = {0.27000001072884, 0.40000000596046, 0.40000000596046, 0.60000002384186, -15, critChance = 5, levelRequirement = 21, statInterpolation = {3, 3, 3, 3},  cost = { }, },
            [3] = {0.6700000166893, 1.0099999904633, 1.0099999904633, 1.5199999809265, -15, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 3, 3},  cost = { }, },
        },
    }
    
    Древний механизм
    Механизм
    MonsterResistanceIconChaos
    Область: Форпост ваал
    Ancient Construct
    SpectreY
    Spectre OverrideMetadata/Monsters/incaminion/FragmentIncursion
    AreaФорпост ваал, Форпост ваал, Форпост ваал, Форпост ваал, Форпост ваал, Форпост ваал, Форпост ваал, Форпост ваал
    TagsЧародейский, chaos_affinity, construct, delve_monster, ghost_armour, is_unarmed, medium_height, medium_movement, no_pantheon_mod, no_pantheon_mod, not_dex, not_str, puncturing_weapon, ranged
    Здоровье
    200%
    Energy Shield From Life
    50%
    Ailment Threshold
    200%
    Сопротивление
    MonsterResistanceIconFire0 MonsterResistanceIconCold0 MonsterResistanceIconLightning0 MonsterResistanceIconChaos40
    Damage
    240%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 25
    Attack Time
    1.32 Second
    Damage Spread
    ±20%
    Опыт
    100%
    Model Size
    100%
    Type
    VaalFragmentIncursionTempleMap
    Metadata
    FragmentIncursionDelve
    Уровень
    68
    Здоровье
    12,867
    Броня
    28,790
    Уклонение
    4,739
    Энергетический щит
    6,127
    Damage
    897
    Урон от чар
    897
    Точность
    580
    Attack Time
    1.32
    Опыт
    10,255
    Minion Life
    2,791
    Minion Energy Shield
    1,329
    Minion Damage
    716
    Ailment Threshold
    12,867
    Chill
    41
    Shock
    41
    Brittle
    230
    Scorch
    41
    Sap
    112
    Phys Convert Ele
    240%
    IncursionIncaMinionProjectile
    Spell, Damage, Triggerable
    Шанс критического удара: 5%
    Время применения: 1.33 сек.
    Наносит от 155.8 до 234.5 физического урона
    Наносит от 103.4 до 155.8 урона хаосом
    base is projectile [1]
    spell maximum action distance +% [-15]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueIncursion/MonsterTemple"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/incaminion/FragmentIncursionDelve"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 40,
        name = "Ancient Construct",
        life = 2,
        energyShield = 0.5,
        damage = 2.4,
        damageSpread = 0.2,
        attackTime = 1.32,
        attackRange = 25,
        accuracy = 1,
        skillList = {
            "IncursionIncaMinionProjectile",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IncursionIncaMinionProjectile"] = {
        name = "IncursionIncaMinionProjectile",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.33,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.27000001072884, 0.40000000596046, 0.40000000596046, 0.60000002384186, -15, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 3, 3},  cost = { }, },
            [2] = {0.27000001072884, 0.40000000596046, 0.40000000596046, 0.60000002384186, -15, critChance = 5, levelRequirement = 21, statInterpolation = {3, 3, 3, 3},  cost = { }, },
            [3] = {0.6700000166893, 1.0099999904633, 1.0099999904633, 1.5199999809265, -15, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 3, 3},  cost = { }, },
        },
    }
    
    Edit

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