遠古創造物
| 幽魂 | Y |
|---|---|
| 地區 | 瓦爾廢墟, 永恆實驗室, 幽閉暗巷, 水道密室, 奇術秘所, 血跡書廊, 遺忘水道, 幽僻河道, 月色之室, 幽閉暗巷, 水道密室, 奇術秘所, 血跡書廊, 遺忘水道, 幽僻河道, 月色之室, InvasionBoss, 卡蘭德迷湖 |
| 標籤 | 法術, chaos_affinity, construct, ghost_armour, ghost_blood, is_unarmed, medium_height, medium_movement, not_dex, not_str, puncturing_weapon, ranged |
| Packs |
生命
119%
生命轉為護盾
50%
異常狀態臨界值
119%
抗性
傷害
168%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 25
攻擊間隔
1.32 秒
傷害分佈
±20%
經驗值
100%
Model Size
100%
類型
Fragment
Metadata
Fragment
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
3,828
護甲值
28,790
閃避值
4,739
能量護盾
3,646
傷害
628
法術傷害
628
命中
580
攻擊間隔
1.32
經驗值
10,255
召喚物生命
830
Minion Energy Shield
791
召喚物傷害
501
異常狀態臨界值
7,656
冰緩
24
感電
24
易碎
137
焦灼
24
殘喘
67
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
IncaMinionProjectile
法術, 傷害, 可觸發
暴擊率: 5%
施放時間: 1.33 秒
造成 135.8 至 204.4 物理傷害
造成 90.11 至 135.8 混沌傷害
減少 75% 範圍效果半徑
base is projectile [1]
visual hit effect chaos is green [1]
MonsterWaitVeryShort
冷卻時間: 1 秒
+0.5 秒基礎持續時間
Object Type
version 2
extends "Metadata/Monsters/Monster"
Actor
{
basic_action = "Emerge"
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
Life
{
on_death = "RemoveEffects();"
on_spawned_dead = "RemoveEffects();"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/incaminion/Fragment"] = {
name = "Ancient Construct",
life = 1.19,
energyShield = 0.5,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 40,
damage = 1.68,
damageSpread = 0.2,
attackTime = 1.32,
attackRange = 25,
accuracy = 1,
skillList = {
"IncaMinionProjectile",
"MonsterWaitVeryShort",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["IncaMinionProjectile"] = {
name = "IncaMinionProjectile",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.33,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_chaos_damage",
"spell_maximum_base_chaos_damage",
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"active_skill_damage_+%_final",
"skill_range_+%",
"visual_hit_effect_chaos_is_green",
"base_is_projectile",
},
levels = {
[1] = {0.27000001072884, 0.40000000596046, 0.40000000596046, 0.60000002384186, 60, -75, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 3, 3, 2}, cost = { }, },
[2] = {0.27000001072884, 0.40000000596046, 0.40000000596046, 0.60000002384186, 40, -75, critChance = 5, levelRequirement = 21, statInterpolation = {3, 3, 3, 3, 2}, cost = { }, },
[3] = {0.6700000166893, 1.0099999904633, 1.0099999904633, 1.5199999809265, 0, -75, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 3, 3, 2}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MonsterWaitVeryShort"] = {
name = "MonsterWaitVeryShort",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_skill_effect_duration",
},
levels = {
[1] = {500, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
| 幽魂 | Y |
|---|---|
| 地區 | 瀑布洞穴, 古金字塔, 腐朽寺廟:第二層, 永恆實驗室, 禁靈之間, 禁靈之間 |
| 標籤 | 法術, chaos_affinity, construct, ghost_armour, ghost_blood, is_unarmed, medium_height, medium_movement, not_dex, not_str, puncturing_weapon, ranged |
| Packs |
生命
119%
生命轉為護盾
50%
異常狀態臨界值
119%
抗性
傷害
168%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 25
攻擊間隔
1.32 秒
傷害分佈
±20%
經驗值
100%
Model Size
100%
類型
Fragment
Metadata
FragmentMultipleProjectile
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
3,828
護甲值
28,790
閃避值
4,739
能量護盾
3,646
傷害
628
法術傷害
628
命中
580
攻擊間隔
1.32
經驗值
10,255
召喚物生命
830
Minion Energy Shield
791
召喚物傷害
501
異常狀態臨界值
7,656
冰緩
24
感電
24
易碎
137
焦灼
24
殘喘
67
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
IncaMinionProjectile
法術, 傷害, 可觸發
暴擊率: 5%
施放時間: 1.33 秒
造成 135.8 至 204.4 物理傷害
造成 90.11 至 135.8 混沌傷害
減少 75% 範圍效果半徑
base is projectile [1]
visual hit effect chaos is green [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Actor
{
basic_action = "Emerge"
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
Life
{
on_death = "RemoveEffects();"
on_spawned_dead = "RemoveEffects();"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/incaminion/FragmentMultipleProjectile"] = {
name = "Ancient Construct",
life = 1.19,
energyShield = 0.5,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 40,
damage = 1.68,
damageSpread = 0.2,
attackTime = 1.32,
attackRange = 25,
accuracy = 1,
skillList = {
"IncaMinionProjectile",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["IncaMinionProjectile"] = {
name = "IncaMinionProjectile",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.33,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_chaos_damage",
"spell_maximum_base_chaos_damage",
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"active_skill_damage_+%_final",
"skill_range_+%",
"visual_hit_effect_chaos_is_green",
"base_is_projectile",
},
levels = {
[1] = {0.27000001072884, 0.40000000596046, 0.40000000596046, 0.60000002384186, 60, -75, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 3, 3, 2}, cost = { }, },
[2] = {0.27000001072884, 0.40000000596046, 0.40000000596046, 0.60000002384186, 40, -75, critChance = 5, levelRequirement = 21, statInterpolation = {3, 3, 3, 3, 2}, cost = { }, },
[3] = {0.6700000166893, 1.0099999904633, 1.0099999904633, 1.5199999809265, 0, -75, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 3, 3, 2}, cost = { }, },
},
}
技能發射 2 個額外投射物
| Family | MonsterMultipleProjectile |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
遠古創造物
創造物
Ancient Construct
| 幽魂 | N |
|---|---|
| 標籤 | 法術, chaos_affinity, construct, ghost_armour, ghost_blood, is_unarmed, medium_height, medium_movement, not_dex, not_str, puncturing_weapon, ranged |
生命
119%
生命轉為護盾
50%
異常狀態臨界值
119%
抗性
傷害
168%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 25
攻擊間隔
1.32 秒
傷害分佈
±20%
經驗值
100%
Model Size
100%
類型
Fragment
Metadata
FragmentMachinarium
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
3,828
護甲值
28,790
閃避值
4,739
能量護盾
3,646
傷害
628
法術傷害
628
命中
580
攻擊間隔
1.32
經驗值
10,255
召喚物生命
830
Minion Energy Shield
791
召喚物傷害
501
異常狀態臨界值
7,656
冰緩
24
感電
24
易碎
137
焦灼
24
殘喘
67
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
IncaMinionProjectileMachinarium
法術, 傷害, 可觸發
暴擊率: 5%
施放時間: 1.33 秒
造成 135.8 至 204.4 物理傷害
造成 90.11 至 135.8 混沌傷害
減少 75% 範圍效果半徑
base is projectile [1]
Object Type
version 2 extends "Metadata/Monsters/incaminion/IncaMinion"
Object Type Codes
version 2
extends "Metadata/Monsters/incaminion/IncaMinion"
Life
{
on_death = "SpawnEffect( Metadata/Effects/Spells/monsters_effects/inca_shadow/payloads/death.ao );"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/incaminion/FragmentMachinarium"] = {
name = "Ancient Construct",
life = 1.19,
energyShield = 0.5,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 40,
damage = 1.68,
damageSpread = 0.2,
attackTime = 1.32,
attackRange = 25,
accuracy = 1,
skillList = {
"IncaMinionProjectileMachinarium",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["IncaMinionProjectileMachinarium"] = {
name = "IncaMinionProjectileMachinarium",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.33,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_chaos_damage",
"spell_maximum_base_chaos_damage",
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"skill_range_+%",
"base_is_projectile",
},
levels = {
[1] = {0.6700000166893, 1.0099999904633, 1.0099999904633, 1.5199999809265, -75, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 3, 3}, cost = { }, },
},
}
遠古創造物
Ancient Construct
| 幽魂 | Y |
|---|---|
| 地區 | 多里亞尼的機械迷城 |
| 標籤 | 法術, chaos_affinity, construct, ghost_armour, ghost_blood, is_unarmed, medium_height, medium_movement, not_dex, not_str, puncturing_weapon, ranged |
| Packs |
生命
119%
生命轉為護盾
50%
異常狀態臨界值
119%
抗性
傷害
168%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 25
攻擊間隔
1.32 秒
傷害分佈
±20%
經驗值
100%
Model Size
100%
類型
Fragment
Metadata
FragmentMachinariumNormal
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
81
生命
15,112
護甲值
79,317
閃避值
7,362
能量護盾
8,081
傷害
1,349
法術傷害
1,349
命中
960
攻擊間隔
1.32
經驗值
12,863
召喚物生命
2,930
Minion Energy Shield
1,567
召喚物傷害
1,130
異常狀態臨界值
30,224
冰緩
96
感電
96
易碎
541
焦灼
96
殘喘
264
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
IncaMinionProjectileMachinarium
法術, 傷害, 可觸發
暴擊率: 5%
施放時間: 1.33 秒
造成 202.5 至 304.7 物理傷害
造成 134.3 至 202.5 混沌傷害
減少 75% 範圍效果半徑
base is projectile [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Actor
{
basic_action = "Emerge"
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
Life
{
on_death = "RemoveEffects();"
on_spawned_dead = "RemoveEffects();"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/incaminion/FragmentMachinariumNormal"] = {
name = "Ancient Construct",
life = 1.19,
energyShield = 0.5,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 40,
damage = 1.68,
damageSpread = 0.2,
attackTime = 1.32,
attackRange = 25,
accuracy = 1,
skillList = {
"IncaMinionProjectileMachinarium",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["IncaMinionProjectileMachinarium"] = {
name = "IncaMinionProjectileMachinarium",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.33,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_chaos_damage",
"spell_maximum_base_chaos_damage",
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"skill_range_+%",
"base_is_projectile",
},
levels = {
[1] = {0.6700000166893, 1.0099999904633, 1.0099999904633, 1.5199999809265, -75, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 3, 3}, cost = { }, },
},
}
| 幽魂 | Y |
|---|---|
| 地區 | 生贄之尖, 誘人的深淵 |
| 標籤 | 法術, chaos_affinity, construct, ghost_armour, ghost_blood, is_unarmed, medium_height, medium_movement, not_dex, not_str, puncturing_weapon, ranged |
| Packs |
生命
175%
生命轉為護盾
50%
異常狀態臨界值
175%
抗性
傷害
280%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 25
攻擊間隔
1.32 秒
傷害分佈
±20%
經驗值
140%
Model Size
100%
類型
FragmentAtziri
Metadata
FragmentMultipleProjectileAtziri
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
80
生命
19,804
護甲值
73,441
閃避值
7,124
能量護盾
11,189
傷害
2,122
法術傷害
2,122
命中
924
攻擊間隔
1.32
經驗值
17,797
召喚物生命
3,872
Minion Energy Shield
2,188
召喚物傷害
1,771
異常狀態臨界值
39,608
冰緩
125
感電
125
易碎
709
焦灼
125
殘喘
346
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
IncaMinionProjectile
法術, 傷害, 可觸發
暴擊率: 5%
施放時間: 1.33 秒
造成 196.5 至 295.8 物理傷害
造成 130.4 至 196.5 混沌傷害
減少 75% 範圍效果半徑
base is projectile [1]
visual hit effect chaos is green [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Actor
{
basic_action = "Emerge"
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
Life
{
on_death = "RemoveEffects();"
on_spawned_dead = "RemoveEffects();"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/incaminion/FragmentMultipleProjectileAtziri"] = {
name = "Ancient Construct",
life = 1.75,
energyShield = 0.5,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 40,
damage = 2.8,
damageSpread = 0.2,
attackTime = 1.32,
attackRange = 25,
accuracy = 1,
skillList = {
"IncaMinionProjectile",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["IncaMinionProjectile"] = {
name = "IncaMinionProjectile",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.33,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_chaos_damage",
"spell_maximum_base_chaos_damage",
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"active_skill_damage_+%_final",
"skill_range_+%",
"visual_hit_effect_chaos_is_green",
"base_is_projectile",
},
levels = {
[1] = {0.27000001072884, 0.40000000596046, 0.40000000596046, 0.60000002384186, 60, -75, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 3, 3, 2}, cost = { }, },
[2] = {0.27000001072884, 0.40000000596046, 0.40000000596046, 0.60000002384186, 40, -75, critChance = 5, levelRequirement = 21, statInterpolation = {3, 3, 3, 3, 2}, cost = { }, },
[3] = {0.6700000166893, 1.0099999904633, 1.0099999904633, 1.5199999809265, 0, -75, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 3, 3, 2}, cost = { }, },
},
}
技能發射 2 個額外投射物
| Family | MonsterMultipleProjectile |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
遠古創造物
創造物地區: 鬼島殺戮戰
royale monster armour drop chance permyriad [80]
royale monster currency drop chance permyriad [200]
royale monster flask drop chance permyriad [0]
royale monster skill gem drop chance permyriad [300]
royale monster support gem drop chance permyriad [75]
royale monster unique drop chance permyriad [8]
royale monster weapon drop chance permyriad [80]
royale monster currency drop chance permyriad [200]
royale monster flask drop chance permyriad [0]
royale monster skill gem drop chance permyriad [300]
royale monster support gem drop chance permyriad [75]
royale monster unique drop chance permyriad [8]
royale monster weapon drop chance permyriad [80]
Ancient Construct
| 幽魂 | Y |
|---|---|
| 地區 | 鬼島殺戮戰 |
| 標籤 | 法術, chaos_affinity, construct, ghost_armour, ghost_blood, is_unarmed, medium_height, medium_movement, not_dex, not_str, puncturing_weapon, ranged |
| Packs |
生命
80%
生命轉為護盾
50%
異常狀態臨界值
80%
抗性
傷害
240%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 25
攻擊間隔
1.32 秒
傷害分佈
±20%
經驗值
160%
Model Size
100%
類型
FragmentRoyale
Metadata
FragmentRoyale
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
2
生命
10
護甲值
23
閃避值
86
能量護盾
10
傷害
13
法術傷害
13
命中
30
攻擊間隔
1.32
經驗值
32
召喚物生命
6
Minion Energy Shield
6
召喚物傷害
14
異常狀態臨界值
21
冰緩
0
感電
0
易碎
0
焦灼
0
殘喘
0
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
IncaMinionProjectile
法術, 傷害, 可觸發
暴擊率: 5%
施放時間: 1.33 秒
造成 2.353 至 3.53 物理傷害
造成 1.589 至 2.353 混沌傷害
減少 75% 範圍效果半徑
造成60%更多傷害
base is projectile [1]
visual hit effect chaos is green [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Actor
{
basic_action = "Emerge"
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
Life
{
on_death = "RemoveEffects();"
on_spawned_dead = "RemoveEffects();"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/incaminion/FragmentRoyale"] = {
name = "Ancient Construct",
life = 0.8,
energyShield = 0.5,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 40,
damage = 2.4,
damageSpread = 0.2,
attackTime = 1.32,
attackRange = 25,
accuracy = 1,
skillList = {
"IncaMinionProjectile",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["IncaMinionProjectile"] = {
name = "IncaMinionProjectile",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.33,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_chaos_damage",
"spell_maximum_base_chaos_damage",
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"active_skill_damage_+%_final",
"skill_range_+%",
"visual_hit_effect_chaos_is_green",
"base_is_projectile",
},
levels = {
[1] = {0.27000001072884, 0.40000000596046, 0.40000000596046, 0.60000002384186, 60, -75, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 3, 3, 2}, cost = { }, },
[2] = {0.27000001072884, 0.40000000596046, 0.40000000596046, 0.60000002384186, 40, -75, critChance = 5, levelRequirement = 21, statInterpolation = {3, 3, 3, 3, 2}, cost = { }, },
[3] = {0.6700000166893, 1.0099999904633, 1.0099999904633, 1.5199999809265, 0, -75, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 3, 3, 2}, cost = { }, },
},
}
royale monster armour drop chance permyriad [80]
royale monster currency drop chance permyriad [200]
royale monster flask drop chance permyriad [0]
royale monster skill gem drop chance permyriad [300]
royale monster support gem drop chance permyriad [75]
royale monster unique drop chance permyriad [8]
royale monster weapon drop chance permyriad [80]
| Family | RoyaleAdditionalMonsterDrops |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
遠古創造物
Ancient Construct
| 幽魂 | Y |
|---|---|
| 地區 | 穿越之室, 穿越之室, 穿越之室 |
| 標籤 | 法術, chaos_affinity, construct, ghost_armour, is_unarmed, medium_height, medium_movement, no_pantheon_mod, not_dex, not_str, puncturing_weapon, ranged |
生命
120%
生命轉為護盾
50%
異常狀態臨界值
120%
抗性
傷害
144%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 25
攻擊間隔
1.32 秒
傷害分佈
±20%
經驗值
60%
Model Size
100%
類型
VaalFragmentIncursion
Metadata
FragmentIncursion
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
55
生命
1,607
護甲值
10,090
閃避值
2,948
能量護盾
1,607
傷害
275
法術傷害
275
命中
344
攻擊間隔
1.32
經驗值
4,115
召喚物生命
392
Minion Energy Shield
392
召喚物傷害
212
異常狀態臨界值
3,214
冰緩
10
感電
10
易碎
57
焦灼
10
殘喘
28
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
IncursionIncaMinionProjectile
法術, 傷害, 可觸發
暴擊率: 5%
施放時間: 1.33 秒
造成 40.24 至 60.36 物理傷害
造成 27.16 至 40.24 混沌傷害
base is projectile [1]
spell maximum action distance +% [-15]
Object Type
version 2 extends "Metadata/Monsters/LeagueIncursion/MonsterIncursion"
Object Type Codes
version 2
extends "Metadata/Monsters/LeagueIncursion/MonsterIncursion"
Life
{
on_death = "RemoveEffects();"
on_spawned_dead = "RemoveEffects();"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/incaminion/FragmentIncursion"] = {
name = "Ancient Construct",
life = 1.2,
energyShield = 0.5,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 40,
damage = 1.44,
damageSpread = 0.2,
attackTime = 1.32,
attackRange = 25,
accuracy = 1,
skillList = {
"IncursionIncaMinionProjectile",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["IncursionIncaMinionProjectile"] = {
name = "IncursionIncaMinionProjectile",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.33,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_chaos_damage",
"spell_maximum_base_chaos_damage",
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"spell_maximum_action_distance_+%",
"base_is_projectile",
},
levels = {
[1] = {0.27000001072884, 0.40000000596046, 0.40000000596046, 0.60000002384186, -15, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 3, 3}, cost = { }, },
[2] = {0.27000001072884, 0.40000000596046, 0.40000000596046, 0.60000002384186, -15, critChance = 5, levelRequirement = 21, statInterpolation = {3, 3, 3, 3}, cost = { }, },
[3] = {0.6700000166893, 1.0099999904633, 1.0099999904633, 1.5199999809265, -15, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 3, 3}, cost = { }, },
},
}
遠古創造物
Ancient Construct
| 幽魂 | Y |
|---|---|
| 地區 | 穿越之室, 穿越之室, 穿越之室 |
| 標籤 | 法術, chaos_affinity, construct, ghost_armour, is_unarmed, medium_height, medium_movement, no_pantheon_mod, not_dex, not_str, puncturing_weapon, ranged |
生命
201%
生命轉為護盾
50%
異常狀態臨界值
201%
抗性
傷害
241%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 25
攻擊間隔
1.32 秒
傷害分佈
±20%
經驗值
67%
Model Size
100%
類型
VaalFragmentIncursionMap
Metadata
FragmentIncursionMap
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
78
生命
18,329
護甲值
62,934
閃避值
6,667
能量護盾
11,385
傷害
1,627
法術傷害
1,627
命中
856
攻擊間隔
1.32
經驗值
8,293
召喚物生命
3,645
Minion Energy Shield
2,264
召喚物傷害
1,347
異常狀態臨界值
36,659
冰緩
116
感電
116
易碎
656
焦灼
116
殘喘
320
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
IncursionIncaMinionProjectile
法術, 傷害, 可觸發
暴擊率: 5%
施放時間: 1.33 秒
造成 212.3 至 319.4 物理傷害
造成 140.8 至 212.3 混沌傷害
base is projectile [1]
spell maximum action distance +% [-15]
Object Type
version 2 extends "Metadata/Monsters/LeagueIncursion/MonsterIncursion"
Object Type Codes
version 2
extends "Metadata/Monsters/LeagueIncursion/MonsterIncursion"
Life
{
on_death = "RemoveEffects();"
on_spawned_dead = "RemoveEffects();"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/incaminion/FragmentIncursionMap"] = {
name = "Ancient Construct",
life = 2.01,
energyShield = 0.5,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 40,
damage = 2.41,
damageSpread = 0.2,
attackTime = 1.32,
attackRange = 25,
accuracy = 1,
skillList = {
"IncursionIncaMinionProjectile",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["IncursionIncaMinionProjectile"] = {
name = "IncursionIncaMinionProjectile",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.33,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_chaos_damage",
"spell_maximum_base_chaos_damage",
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"spell_maximum_action_distance_+%",
"base_is_projectile",
},
levels = {
[1] = {0.27000001072884, 0.40000000596046, 0.40000000596046, 0.60000002384186, -15, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 3, 3}, cost = { }, },
[2] = {0.27000001072884, 0.40000000596046, 0.40000000596046, 0.60000002384186, -15, critChance = 5, levelRequirement = 21, statInterpolation = {3, 3, 3, 3}, cost = { }, },
[3] = {0.6700000166893, 1.0099999904633, 1.0099999904633, 1.5199999809265, -15, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 3, 3}, cost = { }, },
},
}
遠古創造物
創造物
Ancient Construct
| 幽魂 | Y |
|---|---|
| 標籤 | 法術, chaos_affinity, construct, ghost_armour, is_unarmed, medium_height, medium_movement, no_pantheon_mod, no_spirit_walkers_archnemesis, not_dex, not_str, puncturing_weapon, ranged |
| Packs |
生命
201%
生命轉為護盾
50%
異常狀態臨界值
201%
抗性
傷害
241%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 25
攻擊間隔
1.32 秒
傷害分佈
±20%
經驗值
67%
Model Size
100%
類型
VaalFragmentIncursionMap
Metadata
FragmentIncursionMapMemoryLine
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
6,466
護甲值
28,790
閃避值
4,739
能量護盾
6,158
傷害
900
法術傷害
900
命中
580
攻擊間隔
1.32
經驗值
6,871
召喚物生命
1,402
Minion Energy Shield
1,336
召喚物傷害
719
異常狀態臨界值
12,931
冰緩
41
感電
41
易碎
231
焦灼
41
殘喘
113
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
IncursionIncaMinionProjectile
法術, 傷害, 可觸發
暴擊率: 5%
施放時間: 1.33 秒
造成 155.8 至 234.5 物理傷害
造成 103.4 至 155.8 混沌傷害
base is projectile [1]
spell maximum action distance +% [-15]
Object Type
version 2 extends "Metadata/Monsters/LeagueIncursion/MonsterIncursion"
Object Type Codes
version 2
extends "Metadata/Monsters/LeagueIncursion/MonsterIncursion"
Life
{
on_death = "RemoveEffects();"
on_spawned_dead = "RemoveEffects();"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/incaminion/FragmentIncursionMapMemoryLine"] = {
name = "Ancient Construct",
life = 2.01,
energyShield = 0.5,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 40,
damage = 2.41,
damageSpread = 0.2,
attackTime = 1.32,
attackRange = 25,
accuracy = 1,
skillList = {
"IncursionIncaMinionProjectile",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["IncursionIncaMinionProjectile"] = {
name = "IncursionIncaMinionProjectile",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.33,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_chaos_damage",
"spell_maximum_base_chaos_damage",
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"spell_maximum_action_distance_+%",
"base_is_projectile",
},
levels = {
[1] = {0.27000001072884, 0.40000000596046, 0.40000000596046, 0.60000002384186, -15, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 3, 3}, cost = { }, },
[2] = {0.27000001072884, 0.40000000596046, 0.40000000596046, 0.60000002384186, -15, critChance = 5, levelRequirement = 21, statInterpolation = {3, 3, 3, 3}, cost = { }, },
[3] = {0.6700000166893, 1.0099999904633, 1.0099999904633, 1.5199999809265, -15, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 3, 3}, cost = { }, },
},
}
遠古創造物
Ancient Construct
| 幽魂 | Y |
|---|---|
| 地區 | 阿茲瓦特神殿, 阿茲瓦特神殿, 阿茲瓦特神殿, 阿茲瓦特神殿, 阿茲瓦特神殿, 阿茲瓦特神殿, 阿茲瓦特神殿 |
| 標籤 | 法術, chaos_affinity, construct, ghost_armour, is_unarmed, medium_height, medium_movement, no_pantheon_mod, not_dex, not_str, puncturing_weapon, ranged |
| Packs |
生命
200%
生命轉為護盾
50%
異常狀態臨界值
200%
抗性
傷害
240%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 25
攻擊間隔
1.32 秒
傷害分佈
±20%
經驗值
50%
Model Size
100%
類型
VaalFragmentIncursionTemple
Metadata
FragmentIncursionTemple
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
55
生命
2,678
護甲值
10,090
閃避值
2,948
能量護盾
2,678
傷害
459
法術傷害
459
命中
344
攻擊間隔
1.32
經驗值
3,430
召喚物生命
653
Minion Energy Shield
653
召喚物傷害
353
異常狀態臨界值
5,356
冰緩
17
感電
17
易碎
96
焦灼
17
殘喘
47
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
IncursionIncaMinionProjectile
法術, 傷害, 可觸發
暴擊率: 5%
施放時間: 1.33 秒
造成 40.24 至 60.36 物理傷害
造成 27.16 至 40.24 混沌傷害
base is projectile [1]
spell maximum action distance +% [-15]
Object Type
version 2 extends "Metadata/Monsters/LeagueIncursion/MonsterTemple"
Object Type Codes
version 2
extends "Metadata/Monsters/LeagueIncursion/MonsterTemple"
Life
{
on_death = "RemoveEffects();"
on_spawned_dead = "RemoveEffects();"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/incaminion/FragmentIncursionTemple"] = {
name = "Ancient Construct",
life = 2,
energyShield = 0.5,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 40,
damage = 2.4,
damageSpread = 0.2,
attackTime = 1.32,
attackRange = 25,
accuracy = 1,
skillList = {
"IncursionIncaMinionProjectile",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["IncursionIncaMinionProjectile"] = {
name = "IncursionIncaMinionProjectile",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.33,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_chaos_damage",
"spell_maximum_base_chaos_damage",
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"spell_maximum_action_distance_+%",
"base_is_projectile",
},
levels = {
[1] = {0.27000001072884, 0.40000000596046, 0.40000000596046, 0.60000002384186, -15, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 3, 3}, cost = { }, },
[2] = {0.27000001072884, 0.40000000596046, 0.40000000596046, 0.60000002384186, -15, critChance = 5, levelRequirement = 21, statInterpolation = {3, 3, 3, 3}, cost = { }, },
[3] = {0.6700000166893, 1.0099999904633, 1.0099999904633, 1.5199999809265, -15, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 3, 3}, cost = { }, },
},
}
遠古創造物
Ancient Construct
| 幽魂 | Y |
|---|---|
| 地區 | 阿茲瓦特神殿, 阿茲瓦特神殿, 阿茲瓦特神殿 |
| 標籤 | 法術, chaos_affinity, construct, ghost_armour, is_unarmed, medium_height, medium_movement, no_pantheon_mod, not_dex, not_str, puncturing_weapon, ranged |
| Packs |
生命
200%
生命轉為護盾
50%
異常狀態臨界值
200%
抗性
傷害
240%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 25
攻擊間隔
1.32 秒
傷害分佈
±20%
經驗值
100%
Model Size
100%
類型
VaalFragmentIncursionTempleMap
Metadata
FragmentIncursionTempleMap
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
78
生命
18,238
護甲值
62,934
閃避值
6,667
能量護盾
11,328
傷害
1,620
法術傷害
1,620
命中
856
攻擊間隔
1.32
經驗值
12,377
召喚物生命
3,627
Minion Energy Shield
2,253
召喚物傷害
1,342
異常狀態臨界值
36,476
冰緩
115
感電
115
易碎
653
焦灼
115
殘喘
319
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
IncursionIncaMinionProjectile
法術, 傷害, 可觸發
暴擊率: 5%
施放時間: 1.33 秒
造成 212.3 至 319.4 物理傷害
造成 140.8 至 212.3 混沌傷害
base is projectile [1]
spell maximum action distance +% [-15]
Object Type
version 2 extends "Metadata/Monsters/LeagueIncursion/MonsterTemple"
Object Type Codes
version 2
extends "Metadata/Monsters/LeagueIncursion/MonsterTemple"
Life
{
on_death = "RemoveEffects();"
on_spawned_dead = "RemoveEffects();"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/incaminion/FragmentIncursionTempleMap"] = {
name = "Ancient Construct",
life = 2,
energyShield = 0.5,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 40,
damage = 2.4,
damageSpread = 0.2,
attackTime = 1.32,
attackRange = 25,
accuracy = 1,
skillList = {
"IncursionIncaMinionProjectile",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["IncursionIncaMinionProjectile"] = {
name = "IncursionIncaMinionProjectile",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.33,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_chaos_damage",
"spell_maximum_base_chaos_damage",
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"spell_maximum_action_distance_+%",
"base_is_projectile",
},
levels = {
[1] = {0.27000001072884, 0.40000000596046, 0.40000000596046, 0.60000002384186, -15, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 3, 3}, cost = { }, },
[2] = {0.27000001072884, 0.40000000596046, 0.40000000596046, 0.60000002384186, -15, critChance = 5, levelRequirement = 21, statInterpolation = {3, 3, 3, 3}, cost = { }, },
[3] = {0.6700000166893, 1.0099999904633, 1.0099999904633, 1.5199999809265, -15, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 3, 3}, cost = { }, },
},
}
遠古創造物
Ancient Construct
| 幽魂 | Y |
|---|---|
| 幽魂 取代 | Metadata/Monsters/incaminion/FragmentIncursion |
| 地區 | 瓦爾哨站, 瓦爾哨站, 瓦爾哨站, 瓦爾哨站, 瓦爾哨站, 瓦爾哨站, 瓦爾哨站, 瓦爾哨站 |
| 標籤 | 法術, chaos_affinity, construct, delve_monster, ghost_armour, is_unarmed, medium_height, medium_movement, no_pantheon_mod, no_pantheon_mod, not_dex, not_str, puncturing_weapon, ranged |
生命
200%
生命轉為護盾
50%
異常狀態臨界值
200%
抗性
傷害
240%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 25
攻擊間隔
1.32 秒
傷害分佈
±20%
經驗值
100%
Model Size
100%
類型
VaalFragmentIncursionTempleMap
Metadata
FragmentIncursionDelve
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
6,433
護甲值
28,790
閃避值
4,739
能量護盾
6,127
傷害
897
法術傷害
897
命中
580
攻擊間隔
1.32
經驗值
10,255
召喚物生命
1,395
Minion Energy Shield
1,329
召喚物傷害
716
異常狀態臨界值
12,867
冰緩
41
感電
41
易碎
230
焦灼
41
殘喘
112
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
IncursionIncaMinionProjectile
法術, 傷害, 可觸發
暴擊率: 5%
施放時間: 1.33 秒
造成 155.8 至 234.5 物理傷害
造成 103.4 至 155.8 混沌傷害
base is projectile [1]
spell maximum action distance +% [-15]
Object Type
version 2 extends "Metadata/Monsters/LeagueIncursion/MonsterTemple"
Object Type Codes
version 2
extends "Metadata/Monsters/LeagueIncursion/MonsterTemple"
Life
{
on_death = "RemoveEffects();"
on_spawned_dead = "RemoveEffects();"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/incaminion/FragmentIncursionDelve"] = {
name = "Ancient Construct",
life = 2,
energyShield = 0.5,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 40,
damage = 2.4,
damageSpread = 0.2,
attackTime = 1.32,
attackRange = 25,
accuracy = 1,
skillList = {
"IncursionIncaMinionProjectile",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["IncursionIncaMinionProjectile"] = {
name = "IncursionIncaMinionProjectile",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.33,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_chaos_damage",
"spell_maximum_base_chaos_damage",
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"spell_maximum_action_distance_+%",
"base_is_projectile",
},
levels = {
[1] = {0.27000001072884, 0.40000000596046, 0.40000000596046, 0.60000002384186, -15, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 3, 3}, cost = { }, },
[2] = {0.27000001072884, 0.40000000596046, 0.40000000596046, 0.60000002384186, -15, critChance = 5, levelRequirement = 21, statInterpolation = {3, 3, 3, 3}, cost = { }, },
[3] = {0.6700000166893, 1.0099999904633, 1.0099999904633, 1.5199999809265, -15, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 3, 3}, cost = { }, },
},
}
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.