幽魂Y
地區瓦爾廢墟, 永恆實驗室, 幽閉暗巷, 水道密室, 奇術秘所, 血跡書廊, 遺忘水道, 幽僻河道, 月色之室, 幽閉暗巷, 水道密室, 奇術秘所, 血跡書廊, 遺忘水道, 幽僻河道, 月色之室, InvasionBoss, 卡蘭德迷湖
標籤法術, chaos_affinity, construct, ghost_armour, ghost_blood, is_unarmed, medium_height, medium_movement, not_dex, not_str, puncturing_weapon, ranged
Packs
  • 瓦爾廢墟: 遠古創造物
  • 永恆實驗室: 遠古創造物, 遠古創造物
  • WorldAreas#834: 遠古創造物, 瓦爾墮靈, 瓦爾墮靈
  • WorldAreas#928: 遠古創造物, 瓦爾墮靈, 瓦爾墮靈
  • WorldAreas#1379: 遠古創造物, 瓦爾墮靈
  • WorldAreas#1380: 遠古創造物, 瓦爾墮靈
  • WorldAreas#1363: 遠古創造物, 遠古創造物
  • InvasionBoss: 審靈之具, 遠古創造物
  • InvasionBoss: 利刃之靈, 遠古創造物
  • 遠古創造物
  • 混沌衛兵, 遠古創造物, 腐爛告發者, 迅影之牙
  • 生命
    119%
    生命轉為護盾
    50%
    異常狀態臨界值
    119%
    抗性
    0 0 0 40
    傷害
    168%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 25
    攻擊間隔
    1.32 秒
    傷害分佈
    ±20%
    經驗值
    100%
    Model Size
    100%
    類型
    Fragment
    Metadata
    Fragment
    等級
    68
    生命
    7,656
    護甲
    28,790
    閃避
    4,739
    能量護盾
    0
    傷害
    628
    法術傷害
    628
    命中
    0
    攻擊間隔
    1.32
    經驗值
    10,255
    異常狀態臨界值
    7,656
    冰緩
    24
    感電
    24
    易碎
    137
    焦灼
    24
    殘喘
    67
    IncaMinionProjectile
    法術, 傷害, 可觸發
    暴擊率: 5%
    施放時間: 1.33 秒
    造成 135.8204.4 物理傷害
    造成 90.11135.8 混沌傷害
    減少 75% 範圍效果半徑
    base is projectile [1]
    visual hit effect chaos is green [1]
    MonsterWaitVeryShort
    冷卻時間: 1 秒
    +0.5 秒基礎持續時間

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_death = "RemoveEffects();"
    	on_spawned_dead = "RemoveEffects();"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/incaminion/Fragment"] = {
        name = "Ancient Construct",
        life = 1.19,
        energyShield = 0.5,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 40,
        damage = 1.68,
        damageSpread = 0.2,
        attackTime = 1.32,
        attackRange = 25,
        accuracy = 1,
        skillList = {
            "IncaMinionProjectile",
            "MonsterWaitVeryShort",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IncaMinionProjectile"] = {
        name = "IncaMinionProjectile",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.33,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "active_skill_damage_+%_final",
            "skill_range_+%",
            "visual_hit_effect_chaos_is_green",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.27000001072884, 0.40000000596046, 0.40000000596046, 0.60000002384186, 60, -75, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 3, 3, 2},  cost = { }, },
            [2] = {0.27000001072884, 0.40000000596046, 0.40000000596046, 0.60000002384186, 40, -75, critChance = 5, levelRequirement = 21, statInterpolation = {3, 3, 3, 3, 2},  cost = { }, },
            [3] = {0.6700000166893, 1.0099999904633, 1.0099999904633, 1.5199999809265, 0, -75, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 3, 3, 2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterWaitVeryShort"] = {
        name = "MonsterWaitVeryShort",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {500, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    遠古創造物
    創造物
    技能發射 2 個額外投射物
    Ancient Construct
    幽魂Y
    地區瀑布洞穴, 古金字塔, 腐朽寺廟:第二層, 永恆實驗室, 禁靈之間, 禁靈之間
    標籤法術, chaos_affinity, construct, ghost_armour, ghost_blood, is_unarmed, medium_height, medium_movement, not_dex, not_str, puncturing_weapon, ranged
    Packs
  • 瀑布洞穴, 古金字塔: 遠古創造物
  • 腐朽寺廟:第二層: 遠古創造物
  • 永恆實驗室: 遠古創造物, 遠古創造物
  • WorldAreas#1363: 遠古創造物, 遠古創造物
  • 遠古創造物
  • 生命
    119%
    生命轉為護盾
    50%
    異常狀態臨界值
    119%
    抗性
    0 0 0 40
    傷害
    168%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 25
    攻擊間隔
    1.32 秒
    傷害分佈
    ±20%
    經驗值
    100%
    Model Size
    100%
    類型
    Fragment
    Metadata
    FragmentMultipleProjectile
    等級
    68
    生命
    7,656
    護甲
    28,790
    閃避
    4,739
    能量護盾
    0
    傷害
    628
    法術傷害
    628
    命中
    0
    攻擊間隔
    1.32
    經驗值
    10,255
    異常狀態臨界值
    7,656
    冰緩
    24
    感電
    24
    易碎
    137
    焦灼
    24
    殘喘
    67
    IncaMinionProjectile
    法術, 傷害, 可觸發
    暴擊率: 5%
    施放時間: 1.33 秒
    造成 135.8204.4 物理傷害
    造成 90.11135.8 混沌傷害
    減少 75% 範圍效果半徑
    base is projectile [1]
    visual hit effect chaos is green [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_death = "RemoveEffects();"
    	on_spawned_dead = "RemoveEffects();"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/incaminion/FragmentMultipleProjectile"] = {
        name = "Ancient Construct",
        life = 1.19,
        energyShield = 0.5,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 40,
        damage = 1.68,
        damageSpread = 0.2,
        attackTime = 1.32,
        attackRange = 25,
        accuracy = 1,
        skillList = {
            "IncaMinionProjectile",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IncaMinionProjectile"] = {
        name = "IncaMinionProjectile",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.33,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "active_skill_damage_+%_final",
            "skill_range_+%",
            "visual_hit_effect_chaos_is_green",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.27000001072884, 0.40000000596046, 0.40000000596046, 0.60000002384186, 60, -75, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 3, 3, 2},  cost = { }, },
            [2] = {0.27000001072884, 0.40000000596046, 0.40000000596046, 0.60000002384186, 40, -75, critChance = 5, levelRequirement = 21, statInterpolation = {3, 3, 3, 3, 2},  cost = { }, },
            [3] = {0.6700000166893, 1.0099999904633, 1.0099999904633, 1.5199999809265, 0, -75, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 3, 3, 2},  cost = { }, },
        },
    }
    
    技能發射 2 個額外投射物
    IdMonsterMultipleProjectilesImplicit1
    FamilyMonsterMultipleProjectile
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • number of additional projectiles Min: 2 Max: 2 全域
  • 遠古創造物
    創造物
    Ancient Construct
    幽魂N
    標籤法術, chaos_affinity, construct, ghost_armour, ghost_blood, is_unarmed, medium_height, medium_movement, not_dex, not_str, puncturing_weapon, ranged
    生命
    119%
    生命轉為護盾
    50%
    異常狀態臨界值
    119%
    抗性
    0 0 0 40
    傷害
    168%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 25
    攻擊間隔
    1.32 秒
    傷害分佈
    ±20%
    經驗值
    100%
    Model Size
    100%
    類型
    Fragment
    Metadata
    FragmentMachinarium
    等級
    68
    生命
    7,656
    護甲
    28,790
    閃避
    4,739
    能量護盾
    0
    傷害
    628
    法術傷害
    628
    命中
    0
    攻擊間隔
    1.32
    經驗值
    10,255
    異常狀態臨界值
    7,656
    冰緩
    24
    感電
    24
    易碎
    137
    焦灼
    24
    殘喘
    67
    IncaMinionProjectileMachinarium
    法術, 傷害, 可觸發
    暴擊率: 5%
    施放時間: 1.33 秒
    造成 135.8204.4 物理傷害
    造成 90.11135.8 混沌傷害
    減少 75% 範圍效果半徑
    base is projectile [1]

    Object Type

    version 2
    extends "Metadata/Monsters/incaminion/IncaMinion"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/incaminion/IncaMinion"
    
    Life
    {
    	on_death = "SpawnEffect( Metadata/Effects/Spells/monsters_effects/inca_shadow/payloads/death.ao );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/incaminion/FragmentMachinarium"] = {
        name = "Ancient Construct",
        life = 1.19,
        energyShield = 0.5,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 40,
        damage = 1.68,
        damageSpread = 0.2,
        attackTime = 1.32,
        attackRange = 25,
        accuracy = 1,
        skillList = {
            "IncaMinionProjectileMachinarium",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IncaMinionProjectileMachinarium"] = {
        name = "IncaMinionProjectileMachinarium",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.33,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "skill_range_+%",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.6700000166893, 1.0099999904633, 1.0099999904633, 1.5199999809265, -75, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 3, 3},  cost = { }, },
        },
    }
    
    遠古創造物
    創造物
    Ancient Construct
    幽魂Y
    地區多里亞尼的機械迷城
    標籤法術, chaos_affinity, construct, ghost_armour, ghost_blood, is_unarmed, medium_height, medium_movement, not_dex, not_str, puncturing_weapon, ranged
    Packs
  • 多里亞尼的機械迷城: 遠古創造物
  • 生命
    119%
    生命轉為護盾
    50%
    異常狀態臨界值
    119%
    抗性
    0 0 0 40
    傷害
    168%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 25
    攻擊間隔
    1.32 秒
    傷害分佈
    ±20%
    經驗值
    100%
    Model Size
    100%
    類型
    Fragment
    Metadata
    FragmentMachinariumNormal
    等級
    81
    生命
    30,224
    護甲
    79,317
    閃避
    7,362
    能量護盾
    0
    傷害
    1,349
    法術傷害
    1,349
    命中
    0
    攻擊間隔
    1.32
    經驗值
    12,863
    異常狀態臨界值
    30,224
    冰緩
    96
    感電
    96
    易碎
    541
    焦灼
    96
    殘喘
    264
    IncaMinionProjectileMachinarium
    法術, 傷害, 可觸發
    暴擊率: 5%
    施放時間: 1.33 秒
    造成 173.5261.1 物理傷害
    造成 115.1173.5 混沌傷害
    減少 75% 範圍效果半徑
    base is projectile [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_death = "RemoveEffects();"
    	on_spawned_dead = "RemoveEffects();"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/incaminion/FragmentMachinariumNormal"] = {
        name = "Ancient Construct",
        life = 1.19,
        energyShield = 0.5,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 40,
        damage = 1.68,
        damageSpread = 0.2,
        attackTime = 1.32,
        attackRange = 25,
        accuracy = 1,
        skillList = {
            "IncaMinionProjectileMachinarium",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IncaMinionProjectileMachinarium"] = {
        name = "IncaMinionProjectileMachinarium",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.33,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "skill_range_+%",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.6700000166893, 1.0099999904633, 1.0099999904633, 1.5199999809265, -75, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 3, 3},  cost = { }, },
        },
    }
    
    遠古創造物
    創造物
    技能發射 2 個額外投射物
    Ancient Construct
    幽魂Y
    地區生贄之尖, 誘人的深淵
    標籤法術, chaos_affinity, construct, ghost_armour, ghost_blood, is_unarmed, medium_height, medium_movement, not_dex, not_str, puncturing_weapon, ranged
    Packs
  • 生贄之尖: 瓦爾圖騰, 瓦爾圖騰, 邪面圖騰, 邪面圖騰, 邪面圖騰, 遠古創造物, 瓦爾墮靈
  • 生贄之尖: 瓦爾圖騰, 瓦爾圖騰, 邪面圖騰, 邪面圖騰, 邪面圖騰, 遠古創造物, 瓦爾雷電之衛
  • 誘人的深淵: 瓦爾圖騰, 瓦爾圖騰, 邪面圖騰, 邪面圖騰, 邪面圖騰, 遠古創造物, 瓦爾墮靈
  • 誘人的深淵: 瓦爾圖騰, 瓦爾圖騰, 邪面圖騰, 邪面圖騰, 邪面圖騰, 遠古創造物, 瓦爾雷電之衛
  • 生命
    175%
    生命轉為護盾
    50%
    異常狀態臨界值
    175%
    抗性
    0 0 0 40
    傷害
    280%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 25
    攻擊間隔
    1.32 秒
    傷害分佈
    ±20%
    經驗值
    140%
    Model Size
    100%
    類型
    FragmentAtziri
    Metadata
    FragmentMultipleProjectileAtziri
    等級
    80
    生命
    39,608
    護甲
    73,441
    閃避
    7,124
    能量護盾
    0
    傷害
    2,122
    法術傷害
    2,122
    命中
    0
    攻擊間隔
    1.32
    經驗值
    17,797
    異常狀態臨界值
    39,608
    冰緩
    125
    感電
    125
    易碎
    709
    焦灼
    125
    殘喘
    346
    IncaMinionProjectile
    法術, 傷害, 可觸發
    暴擊率: 5%
    施放時間: 1.33 秒
    造成 170.3256.2 物理傷害
    造成 112.9170.3 混沌傷害
    減少 75% 範圍效果半徑
    base is projectile [1]
    visual hit effect chaos is green [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_death = "RemoveEffects();"
    	on_spawned_dead = "RemoveEffects();"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/incaminion/FragmentMultipleProjectileAtziri"] = {
        name = "Ancient Construct",
        life = 1.75,
        energyShield = 0.5,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 40,
        damage = 2.8,
        damageSpread = 0.2,
        attackTime = 1.32,
        attackRange = 25,
        accuracy = 1,
        skillList = {
            "IncaMinionProjectile",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IncaMinionProjectile"] = {
        name = "IncaMinionProjectile",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.33,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "active_skill_damage_+%_final",
            "skill_range_+%",
            "visual_hit_effect_chaos_is_green",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.27000001072884, 0.40000000596046, 0.40000000596046, 0.60000002384186, 60, -75, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 3, 3, 2},  cost = { }, },
            [2] = {0.27000001072884, 0.40000000596046, 0.40000000596046, 0.60000002384186, 40, -75, critChance = 5, levelRequirement = 21, statInterpolation = {3, 3, 3, 3, 2},  cost = { }, },
            [3] = {0.6700000166893, 1.0099999904633, 1.0099999904633, 1.5199999809265, 0, -75, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 3, 3, 2},  cost = { }, },
        },
    }
    
    技能發射 2 個額外投射物
    IdMonsterMultipleProjectilesImplicit1
    FamilyMonsterMultipleProjectile
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • number of additional projectiles Min: 2 Max: 2 全域
  • 遠古創造物
    創造物
    royale monster armour drop chance permyriad [80]
    royale monster currency drop chance permyriad [200]
    royale monster flask drop chance permyriad [0]
    royale monster skill gem drop chance permyriad [300]
    royale monster support gem drop chance permyriad [75]
    royale monster unique drop chance permyriad [8]
    royale monster weapon drop chance permyriad [80]
    Ancient Construct
    幽魂Y
    地區鬼島殺戮戰
    標籤法術, chaos_affinity, construct, ghost_armour, ghost_blood, is_unarmed, medium_height, medium_movement, not_dex, not_str, puncturing_weapon, ranged
    Packs
  • 鬼島殺戮戰: 遠古創造物, 沉重石像
  • 生命
    80%
    生命轉為護盾
    50%
    異常狀態臨界值
    80%
    抗性
    0 0 0 40
    傷害
    240%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 25
    攻擊間隔
    1.32 秒
    傷害分佈
    ±20%
    經驗值
    160%
    Model Size
    100%
    類型
    FragmentRoyale
    Metadata
    FragmentRoyale
    等級
    2
    生命
    21
    護甲
    23
    閃避
    86
    能量護盾
    0
    傷害
    13
    法術傷害
    13
    命中
    0
    攻擊間隔
    1.32
    經驗值
    32
    異常狀態臨界值
    21
    冰緩
    0
    感電
    0
    易碎
    0
    焦灼
    0
    殘喘
    0
    IncaMinionProjectile
    法術, 傷害, 可觸發
    暴擊率: 5%
    施放時間: 1.33 秒
    造成 15.5323.3 物理傷害
    造成 10.4915.53 混沌傷害
    減少 75% 範圍效果半徑
    造成 60% 更多傷害
    base is projectile [1]
    visual hit effect chaos is green [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_death = "RemoveEffects();"
    	on_spawned_dead = "RemoveEffects();"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/incaminion/FragmentRoyale"] = {
        name = "Ancient Construct",
        life = 0.8,
        energyShield = 0.5,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 40,
        damage = 2.4,
        damageSpread = 0.2,
        attackTime = 1.32,
        attackRange = 25,
        accuracy = 1,
        skillList = {
            "IncaMinionProjectile",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IncaMinionProjectile"] = {
        name = "IncaMinionProjectile",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.33,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "active_skill_damage_+%_final",
            "skill_range_+%",
            "visual_hit_effect_chaos_is_green",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.27000001072884, 0.40000000596046, 0.40000000596046, 0.60000002384186, 60, -75, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 3, 3, 2},  cost = { }, },
            [2] = {0.27000001072884, 0.40000000596046, 0.40000000596046, 0.60000002384186, 40, -75, critChance = 5, levelRequirement = 21, statInterpolation = {3, 3, 3, 3, 2},  cost = { }, },
            [3] = {0.6700000166893, 1.0099999904633, 1.0099999904633, 1.5199999809265, 0, -75, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 3, 3, 2},  cost = { }, },
        },
    }
    
    royale monster armour drop chance permyriad [80]
    royale monster currency drop chance permyriad [200]
    royale monster flask drop chance permyriad [0]
    royale monster skill gem drop chance permyriad [300]
    royale monster support gem drop chance permyriad [75]
    royale monster unique drop chance permyriad [8]
    royale monster weapon drop chance permyriad [80]
    IdRoyaleAdditionalMonsterDrops
    FamilyRoyaleAdditionalMonsterDrops
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • royale monster flask drop chance permyriad Min: 0 Max: 0 全域
  • royale monster armour drop chance permyriad Min: 80 Max: 80 全域
  • royale monster unique drop chance permyriad Min: 8 Max: 8 全域
  • royale monster weapon drop chance permyriad Min: 80 Max: 80 全域
  • royale monster currency drop chance permyriad Min: 200 Max: 200 全域
  • royale monster skill gem drop chance permyriad Min: 300 Max: 300 全域
  • royale monster support gem drop chance permyriad Min: 75 Max: 75 全域
  • 遠古創造物
    創造物
    地區: 穿越之室
    Ancient Construct
    幽魂Y
    地區穿越之室, 穿越之室, 穿越之室
    標籤法術, chaos_affinity, construct, ghost_armour, is_unarmed, medium_height, medium_movement, no_pantheon_mod, not_dex, not_str, puncturing_weapon, ranged
    生命
    120%
    生命轉為護盾
    50%
    異常狀態臨界值
    120%
    抗性
    0 0 0 40
    傷害
    144%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 25
    攻擊間隔
    1.32 秒
    傷害分佈
    ±20%
    經驗值
    60%
    Model Size
    100%
    類型
    VaalFragmentIncursion
    Metadata
    FragmentIncursion
    等級
    55
    生命
    3,214
    護甲
    10,090
    閃避
    2,948
    能量護盾
    0
    傷害
    275
    法術傷害
    275
    命中
    0
    攻擊間隔
    1.32
    經驗值
    4,115
    異常狀態臨界值
    3,214
    冰緩
    10
    感電
    10
    易碎
    57
    焦灼
    10
    殘喘
    28
    IncursionIncaMinionProjectile
    法術, 傷害, 可觸發
    暴擊率: 5%
    施放時間: 1.33 秒
    造成 48.3272.47 物理傷害
    造成 32.6148.32 混沌傷害
    base is projectile [1]
    spell maximum action distance +% [-15]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueIncursion/MonsterIncursion"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueIncursion/MonsterIncursion"
    
    Life
    {
    	on_death = "RemoveEffects();"
    	on_spawned_dead = "RemoveEffects();"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/incaminion/FragmentIncursion"] = {
        name = "Ancient Construct",
        life = 1.2,
        energyShield = 0.5,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 40,
        damage = 1.44,
        damageSpread = 0.2,
        attackTime = 1.32,
        attackRange = 25,
        accuracy = 1,
        skillList = {
            "IncursionIncaMinionProjectile",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IncursionIncaMinionProjectile"] = {
        name = "IncursionIncaMinionProjectile",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.33,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.27000001072884, 0.40000000596046, 0.40000000596046, 0.60000002384186, -15, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 3, 3},  cost = { }, },
            [2] = {0.27000001072884, 0.40000000596046, 0.40000000596046, 0.60000002384186, -15, critChance = 5, levelRequirement = 21, statInterpolation = {3, 3, 3, 3},  cost = { }, },
            [3] = {0.6700000166893, 1.0099999904633, 1.0099999904633, 1.5199999809265, -15, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 3, 3},  cost = { }, },
        },
    }
    
    遠古創造物
    創造物
    地區: 穿越之室
    Ancient Construct
    幽魂Y
    地區穿越之室, 穿越之室, 穿越之室
    標籤法術, chaos_affinity, construct, ghost_armour, is_unarmed, medium_height, medium_movement, no_pantheon_mod, not_dex, not_str, puncturing_weapon, ranged
    生命
    201%
    生命轉為護盾
    50%
    異常狀態臨界值
    201%
    抗性
    0 0 0 40
    傷害
    241%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 25
    攻擊間隔
    1.32 秒
    傷害分佈
    ±20%
    經驗值
    67%
    Model Size
    100%
    類型
    VaalFragmentIncursionMap
    Metadata
    FragmentIncursionMap
    等級
    78
    生命
    36,659
    護甲
    62,934
    閃避
    6,667
    能量護盾
    0
    傷害
    1,627
    法術傷害
    1,627
    命中
    0
    攻擊間隔
    1.32
    經驗值
    8,293
    異常狀態臨界值
    36,659
    冰緩
    116
    感電
    116
    易碎
    656
    焦灼
    116
    殘喘
    320
    IncursionIncaMinionProjectile
    法術, 傷害, 可觸發
    暴擊率: 5%
    施放時間: 1.33 秒
    造成 188.1283.1 物理傷害
    造成 124.8188.1 混沌傷害
    base is projectile [1]
    spell maximum action distance +% [-15]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueIncursion/MonsterIncursion"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueIncursion/MonsterIncursion"
    
    Life
    {
    	on_death = "RemoveEffects();"
    	on_spawned_dead = "RemoveEffects();"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/incaminion/FragmentIncursionMap"] = {
        name = "Ancient Construct",
        life = 2.01,
        energyShield = 0.5,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 40,
        damage = 2.41,
        damageSpread = 0.2,
        attackTime = 1.32,
        attackRange = 25,
        accuracy = 1,
        skillList = {
            "IncursionIncaMinionProjectile",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IncursionIncaMinionProjectile"] = {
        name = "IncursionIncaMinionProjectile",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.33,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.27000001072884, 0.40000000596046, 0.40000000596046, 0.60000002384186, -15, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 3, 3},  cost = { }, },
            [2] = {0.27000001072884, 0.40000000596046, 0.40000000596046, 0.60000002384186, -15, critChance = 5, levelRequirement = 21, statInterpolation = {3, 3, 3, 3},  cost = { }, },
            [3] = {0.6700000166893, 1.0099999904633, 1.0099999904633, 1.5199999809265, -15, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 3, 3},  cost = { }, },
        },
    }
    
    遠古創造物
    創造物
    Ancient Construct
    幽魂Y
    標籤法術, chaos_affinity, construct, ghost_armour, is_unarmed, medium_height, medium_movement, no_pantheon_mod, no_spirit_walkers_archnemesis, not_dex, not_str, puncturing_weapon, ranged
    Packs
  • 瓦爾鮮肉商, 遠古創造物, 巨大瓦爾墮靈
  • 生命
    201%
    生命轉為護盾
    50%
    異常狀態臨界值
    201%
    抗性
    0 0 0 40
    傷害
    241%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 25
    攻擊間隔
    1.32 秒
    傷害分佈
    ±20%
    經驗值
    67%
    Model Size
    100%
    類型
    VaalFragmentIncursionMap
    Metadata
    FragmentIncursionMapMemoryLine
    等級
    68
    生命
    12,931
    護甲
    28,790
    閃避
    4,739
    能量護盾
    0
    傷害
    900
    法術傷害
    900
    命中
    0
    攻擊間隔
    1.32
    經驗值
    6,871
    異常狀態臨界值
    12,931
    冰緩
    41
    感電
    41
    易碎
    231
    焦灼
    41
    殘喘
    113
    IncursionIncaMinionProjectile
    法術, 傷害, 可觸發
    暴擊率: 5%
    施放時間: 1.33 秒
    造成 155.8234.5 物理傷害
    造成 103.4155.8 混沌傷害
    base is projectile [1]
    spell maximum action distance +% [-15]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueIncursion/MonsterIncursion"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueIncursion/MonsterIncursion"
    
    Life
    {
    	on_death = "RemoveEffects();"
    	on_spawned_dead = "RemoveEffects();"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/incaminion/FragmentIncursionMapMemoryLine"] = {
        name = "Ancient Construct",
        life = 2.01,
        energyShield = 0.5,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 40,
        damage = 2.41,
        damageSpread = 0.2,
        attackTime = 1.32,
        attackRange = 25,
        accuracy = 1,
        skillList = {
            "IncursionIncaMinionProjectile",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IncursionIncaMinionProjectile"] = {
        name = "IncursionIncaMinionProjectile",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.33,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.27000001072884, 0.40000000596046, 0.40000000596046, 0.60000002384186, -15, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 3, 3},  cost = { }, },
            [2] = {0.27000001072884, 0.40000000596046, 0.40000000596046, 0.60000002384186, -15, critChance = 5, levelRequirement = 21, statInterpolation = {3, 3, 3, 3},  cost = { }, },
            [3] = {0.6700000166893, 1.0099999904633, 1.0099999904633, 1.5199999809265, -15, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 3, 3},  cost = { }, },
        },
    }
    
    遠古創造物
    創造物
    Ancient Construct
    幽魂Y
    地區阿茲瓦特神殿, 阿茲瓦特神殿, 阿茲瓦特神殿, 阿茲瓦特神殿, 阿茲瓦特神殿, 阿茲瓦特神殿, 阿茲瓦特神殿
    標籤法術, chaos_affinity, construct, ghost_armour, is_unarmed, medium_height, medium_movement, no_pantheon_mod, not_dex, not_str, puncturing_weapon, ranged
    Packs
  • 阿茲瓦特神殿, 阿茲瓦特神殿, 阿茲瓦特神殿, 阿茲瓦特神殿, 阿茲瓦特神殿, 阿茲瓦特神殿, 阿茲瓦特神殿: 遠古創造物, 巨大瓦爾墮靈
  • 生命
    200%
    生命轉為護盾
    50%
    異常狀態臨界值
    200%
    抗性
    0 0 0 40
    傷害
    240%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 25
    攻擊間隔
    1.32 秒
    傷害分佈
    ±20%
    經驗值
    50%
    Model Size
    100%
    類型
    VaalFragmentIncursionTemple
    Metadata
    FragmentIncursionTemple
    等級
    55
    生命
    5,356
    護甲
    10,090
    閃避
    2,948
    能量護盾
    0
    傷害
    459
    法術傷害
    459
    命中
    0
    攻擊間隔
    1.32
    經驗值
    3,430
    異常狀態臨界值
    5,356
    冰緩
    17
    感電
    17
    易碎
    96
    焦灼
    17
    殘喘
    47
    IncursionIncaMinionProjectile
    法術, 傷害, 可觸發
    暴擊率: 5%
    施放時間: 1.33 秒
    造成 48.3272.47 物理傷害
    造成 32.6148.32 混沌傷害
    base is projectile [1]
    spell maximum action distance +% [-15]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueIncursion/MonsterTemple"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueIncursion/MonsterTemple"
    
    Life
    {
    	on_death = "RemoveEffects();"
    	on_spawned_dead = "RemoveEffects();"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/incaminion/FragmentIncursionTemple"] = {
        name = "Ancient Construct",
        life = 2,
        energyShield = 0.5,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 40,
        damage = 2.4,
        damageSpread = 0.2,
        attackTime = 1.32,
        attackRange = 25,
        accuracy = 1,
        skillList = {
            "IncursionIncaMinionProjectile",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IncursionIncaMinionProjectile"] = {
        name = "IncursionIncaMinionProjectile",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.33,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.27000001072884, 0.40000000596046, 0.40000000596046, 0.60000002384186, -15, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 3, 3},  cost = { }, },
            [2] = {0.27000001072884, 0.40000000596046, 0.40000000596046, 0.60000002384186, -15, critChance = 5, levelRequirement = 21, statInterpolation = {3, 3, 3, 3},  cost = { }, },
            [3] = {0.6700000166893, 1.0099999904633, 1.0099999904633, 1.5199999809265, -15, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 3, 3},  cost = { }, },
        },
    }
    
    遠古創造物
    創造物
    Ancient Construct
    幽魂Y
    地區阿茲瓦特神殿, 阿茲瓦特神殿, 阿茲瓦特神殿
    標籤法術, chaos_affinity, construct, ghost_armour, is_unarmed, medium_height, medium_movement, no_pantheon_mod, not_dex, not_str, puncturing_weapon, ranged
    Packs
  • 阿茲瓦特神殿, 阿茲瓦特神殿, 阿茲瓦特神殿: 遠古創造物, 巨大瓦爾墮靈
  • 生命
    200%
    生命轉為護盾
    50%
    異常狀態臨界值
    200%
    抗性
    0 0 0 40
    傷害
    240%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 25
    攻擊間隔
    1.32 秒
    傷害分佈
    ±20%
    經驗值
    100%
    Model Size
    100%
    類型
    VaalFragmentIncursionTempleMap
    Metadata
    FragmentIncursionTempleMap
    等級
    78
    生命
    36,476
    護甲
    62,934
    閃避
    6,667
    能量護盾
    0
    傷害
    1,620
    法術傷害
    1,620
    命中
    0
    攻擊間隔
    1.32
    經驗值
    12,377
    異常狀態臨界值
    36,476
    冰緩
    115
    感電
    115
    易碎
    653
    焦灼
    115
    殘喘
    319
    IncursionIncaMinionProjectile
    法術, 傷害, 可觸發
    暴擊率: 5%
    施放時間: 1.33 秒
    造成 188.1283.1 物理傷害
    造成 124.8188.1 混沌傷害
    base is projectile [1]
    spell maximum action distance +% [-15]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueIncursion/MonsterTemple"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueIncursion/MonsterTemple"
    
    Life
    {
    	on_death = "RemoveEffects();"
    	on_spawned_dead = "RemoveEffects();"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/incaminion/FragmentIncursionTempleMap"] = {
        name = "Ancient Construct",
        life = 2,
        energyShield = 0.5,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 40,
        damage = 2.4,
        damageSpread = 0.2,
        attackTime = 1.32,
        attackRange = 25,
        accuracy = 1,
        skillList = {
            "IncursionIncaMinionProjectile",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IncursionIncaMinionProjectile"] = {
        name = "IncursionIncaMinionProjectile",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.33,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.27000001072884, 0.40000000596046, 0.40000000596046, 0.60000002384186, -15, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 3, 3},  cost = { }, },
            [2] = {0.27000001072884, 0.40000000596046, 0.40000000596046, 0.60000002384186, -15, critChance = 5, levelRequirement = 21, statInterpolation = {3, 3, 3, 3},  cost = { }, },
            [3] = {0.6700000166893, 1.0099999904633, 1.0099999904633, 1.5199999809265, -15, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 3, 3},  cost = { }, },
        },
    }
    
    遠古創造物
    創造物
    地區: 瓦爾哨站
    Ancient Construct
    幽魂Y
    幽魂 取代Metadata/Monsters/incaminion/FragmentIncursion
    地區瓦爾哨站, 瓦爾哨站, 瓦爾哨站, 瓦爾哨站, 瓦爾哨站, 瓦爾哨站, 瓦爾哨站, 瓦爾哨站
    標籤法術, chaos_affinity, construct, delve_monster, ghost_armour, is_unarmed, medium_height, medium_movement, no_pantheon_mod, no_pantheon_mod, not_dex, not_str, puncturing_weapon, ranged
    生命
    200%
    生命轉為護盾
    50%
    異常狀態臨界值
    200%
    抗性
    0 0 0 40
    傷害
    240%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 25
    攻擊間隔
    1.32 秒
    傷害分佈
    ±20%
    經驗值
    100%
    Model Size
    100%
    類型
    VaalFragmentIncursionTempleMap
    Metadata
    FragmentIncursionDelve
    等級
    68
    生命
    12,867
    護甲
    28,790
    閃避
    4,739
    能量護盾
    0
    傷害
    897
    法術傷害
    897
    命中
    0
    攻擊間隔
    1.32
    經驗值
    10,255
    異常狀態臨界值
    12,867
    冰緩
    41
    感電
    41
    易碎
    230
    焦灼
    41
    殘喘
    112
    IncursionIncaMinionProjectile
    法術, 傷害, 可觸發
    暴擊率: 5%
    施放時間: 1.33 秒
    造成 155.8234.5 物理傷害
    造成 103.4155.8 混沌傷害
    base is projectile [1]
    spell maximum action distance +% [-15]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueIncursion/MonsterTemple"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueIncursion/MonsterTemple"
    
    Life
    {
    	on_death = "RemoveEffects();"
    	on_spawned_dead = "RemoveEffects();"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/incaminion/FragmentIncursionDelve"] = {
        name = "Ancient Construct",
        life = 2,
        energyShield = 0.5,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 40,
        damage = 2.4,
        damageSpread = 0.2,
        attackTime = 1.32,
        attackRange = 25,
        accuracy = 1,
        skillList = {
            "IncursionIncaMinionProjectile",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IncursionIncaMinionProjectile"] = {
        name = "IncursionIncaMinionProjectile",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.33,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.27000001072884, 0.40000000596046, 0.40000000596046, 0.60000002384186, -15, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 3, 3},  cost = { }, },
            [2] = {0.27000001072884, 0.40000000596046, 0.40000000596046, 0.60000002384186, -15, critChance = 5, levelRequirement = 21, statInterpolation = {3, 3, 3, 3},  cost = { }, },
            [3] = {0.6700000166893, 1.0099999904633, 1.0099999904633, 1.5199999809265, -15, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 3, 3},  cost = { }, },
        },
    }
    
    編輯

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