瓦爾墮靈 VaalSkeletonMeleeKnight
瓦爾墮靈
怪物群大小:3-7 隻怪物
不死瓦爾守衛
使用元素打擊
使用元素打擊
Vaal Fallen
瓦爾墮靈 SkeletonKnightVaal
瓦爾墮靈
怪物群大小:3-7 隻怪物
創造物
使用元素打擊
使用元素打擊
Vaal Fallen
瓦爾墮靈 chaos-vaal3
瓦爾墮靈
怪物群大小:3-8 隻怪物
創造物
使用元素打擊
使用元素打擊
Vaal Fallen
瓦爾墮靈 chaos-vaal4
瓦爾墮靈
怪物群大小:3-8 隻怪物
創造物
使用元素打擊
使用元素打擊
Vaal Fallen
瓦爾墮靈
生命
145%
護甲
+100%
異常狀態臨界值
145%
抗性
20
20
20
0
傷害
161%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
4 ~ 11
攻擊間隔
1.32 秒
傷害分佈
±30%
經驗值
100%
Model Size
115%
類型
ConstructMeleeArmoured
Metadata
SkeletonMeleeKnightElementalSword
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
83
生命
46,424
護甲
92,477
閃避
7,860
能量護盾
0
傷害
1,450
法術傷害
1,450
命中
0
攻擊間隔
1.32
經驗值
13,132
異常狀態臨界值
46,424
冰緩
147
感電
147
易碎
830
焦灼
147
殘喘
406
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 1015–1884
暴擊率: 5%
攻擊間隔: 1.32 秒
用強大的攻擊擊倒敵人。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
ElementalHitSkeletonKnight
攻擊, 投射物, 玩家投射物, 圖騰技能, 陷阱技能, 地雷技能, 近戰單一目標, 攻擊可重複, 近戰, 火焰, 冰冷, 閃電, 範圍攻擊, 技能可幻影射手, 範圍, 可觸發, RandomElement
元素打擊
基本傷害: 1015–1884
暴擊率: 5%
攻擊傷害: 150%
攻擊間隔: 1.32 秒
每次使用此技能攻擊將會隨機選擇1種元素,並只會使用該元素造成傷害。攻擊擊中敵人時會對周圍的敵人造成傷害,若被攻擊的敵人已經受到被選中元素的異常狀態,半徑會更大。不會連續選擇到相同的元素。
造成 50% 更多攻擊傷害
造成 397.4% 更多傷害
50% 機率造成冰凍、感電與燃燒
基礎範圍為 1 米
action attack or cast time uses animation length [1]
is area damage [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
造成 397.4% 更多傷害
50% 機率造成冰凍、感電與燃燒
基礎範圍為 1 米
action attack or cast time uses animation length [1]
is area damage [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "One_Hand_Mace" basic_action = "Emerge" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.35 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Skeletons/SkeletonMeleeKnightElementalSword"] = { name = "Vaal Fallen", life = 1.45, fireResist = 20, coldResist = 20, lightningResist = 20, chaosResist = 0, damage = 1.61, damageSpread = 0.3, attackTime = 1.32, attackRange = 11, accuracy = 1, weaponType1 = "Two Hand Sword", skillList = { "ElementalHitSkeletonKnight", "MeleeAtAnimationSpeed", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["ElementalHitSkeletonKnight"] = { name = "Elemental Hit", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Each attack with this skill will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.", skillTypes = { [SkillType.Attack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Fire] = true, [SkillType.Cold] = true, [SkillType.Lightning] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Area] = true, [SkillType.Triggerable] = true, [SkillType.RandomElement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "chance_to_freeze_shock_ignite_%", "active_skill_base_area_of_effect_radius", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", "is_area_damage", }, levels = { [1] = {150, 50, 10, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [3] = {300, 50, 10, baseMultiplier = 1.5, levelRequirement = 45, statInterpolation = {2}, cost = { }, }, [4] = {400, 50, 10, baseMultiplier = 1.5, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
瓦爾墮靈
創造物
Vaal Fallen
幽魂 | Y |
---|---|
標籤 | bone_armour, bones, construct, has_two_hand_sword, has_two_handed_melee, melee, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, undead, very_slow_movement |
Packs |
生命
145%
護甲
+100%
異常狀態臨界值
145%
抗性
20
20
20
0
傷害
161%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
4 ~ 11
攻擊間隔
1.32 秒
傷害分佈
±30%
經驗值
100%
Model Size
115%
類型
ConstructMeleeArmoured
Metadata
SkeletonMeleeKnightElementalSwordHellscape
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
9,328
護甲
28,790
閃避
4,739
能量護盾
0
傷害
601
法術傷害
601
命中
0
攻擊間隔
1.32
經驗值
10,255
異常狀態臨界值
9,328
冰緩
29
感電
29
易碎
167
焦灼
29
殘喘
81
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 421–782
暴擊率: 5%
攻擊間隔: 1.32 秒
用強大的攻擊擊倒敵人。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
ElementalHitSkeletonKnight
攻擊, 投射物, 玩家投射物, 圖騰技能, 陷阱技能, 地雷技能, 近戰單一目標, 攻擊可重複, 近戰, 火焰, 冰冷, 閃電, 範圍攻擊, 技能可幻影射手, 範圍, 可觸發, RandomElement
元素打擊
基本傷害: 421–782
暴擊率: 5%
攻擊傷害: 150%
攻擊間隔: 1.32 秒
每次使用此技能攻擊將會隨機選擇1種元素,並只會使用該元素造成傷害。攻擊擊中敵人時會對周圍的敵人造成傷害,若被攻擊的敵人已經受到被選中元素的異常狀態,半徑會更大。不會連續選擇到相同的元素。
造成 50% 更多攻擊傷害
造成 359% 更多傷害
50% 機率造成冰凍、感電與燃燒
基礎範圍為 1 米
action attack or cast time uses animation length [1]
is area damage [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
造成 359% 更多傷害
50% 機率造成冰凍、感電與燃燒
基礎範圍為 1 米
action attack or cast time uses animation length [1]
is area damage [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "One_Hand_Mace" basic_action = "Emerge" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.35 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Skeletons/SkeletonMeleeKnightElementalSwordHellscape"] = { name = "Vaal Fallen", life = 1.45, fireResist = 20, coldResist = 20, lightningResist = 20, chaosResist = 0, damage = 1.61, damageSpread = 0.3, attackTime = 1.32, attackRange = 11, accuracy = 1, weaponType1 = "Two Hand Sword", skillList = { "ElementalHitSkeletonKnight", "MeleeAtAnimationSpeed", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["ElementalHitSkeletonKnight"] = { name = "Elemental Hit", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Each attack with this skill will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.", skillTypes = { [SkillType.Attack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Fire] = true, [SkillType.Cold] = true, [SkillType.Lightning] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Area] = true, [SkillType.Triggerable] = true, [SkillType.RandomElement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "chance_to_freeze_shock_ignite_%", "active_skill_base_area_of_effect_radius", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", "is_area_damage", }, levels = { [1] = {150, 50, 10, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [3] = {300, 50, 10, baseMultiplier = 1.5, levelRequirement = 45, statInterpolation = {2}, cost = { }, }, [4] = {400, 50, 10, baseMultiplier = 1.5, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
瓦爾墮靈
創造物
地區: 堤道
Vaal Fallen
幽魂 | Y |
---|---|
地區 | 堤道 |
標籤 | bone_armour, bones, construct, has_two_hand_sword, has_two_handed_melee, medium_height, melee, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, undead, very_slow_movement |
Packs |
生命
145%
護甲
+100%
異常狀態臨界值
145%
抗性
20
20
20
0
傷害
161%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
4 ~ 11
攻擊間隔
1.32 秒
傷害分佈
±30%
經驗值
100%
Model Size
115%
類型
ConstructMeleeArmoured
Metadata
SkeletonMeleeKnightElementalSwordCauseway
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
54
生命
3,638
護甲
9,290
閃避
2,837
能量護盾
0
傷害
292
法術傷害
292
命中
0
攻擊間隔
1.32
經驗值
6,585
異常狀態臨界值
3,638
冰緩
12
感電
12
易碎
65
焦灼
12
殘喘
32
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 204–380
暴擊率: 5%
攻擊間隔: 1.32 秒
用強大的攻擊擊倒敵人。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
ElementalHitSkeletonKnight
攻擊, 投射物, 玩家投射物, 圖騰技能, 陷阱技能, 地雷技能, 近戰單一目標, 攻擊可重複, 近戰, 火焰, 冰冷, 閃電, 範圍攻擊, 技能可幻影射手, 範圍, 可觸發, RandomElement
元素打擊
基本傷害: 204–380
暴擊率: 5%
攻擊傷害: 150%
攻擊間隔: 1.32 秒
每次使用此技能攻擊將會隨機選擇1種元素,並只會使用該元素造成傷害。攻擊擊中敵人時會對周圍的敵人造成傷害,若被攻擊的敵人已經受到被選中元素的異常狀態,半徑會更大。不會連續選擇到相同的元素。
造成 50% 更多攻擊傷害
造成 323.1% 更多傷害
50% 機率造成冰凍、感電與燃燒
基礎範圍為 1 米
action attack or cast time uses animation length [1]
is area damage [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
造成 323.1% 更多傷害
50% 機率造成冰凍、感電與燃燒
基礎範圍為 1 米
action attack or cast time uses animation length [1]
is area damage [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "One_Hand_Mace" basic_action = "Emerge" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.35 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Skeletons/SkeletonMeleeKnightElementalSwordCauseway"] = { name = "Vaal Fallen", life = 1.45, fireResist = 20, coldResist = 20, lightningResist = 20, chaosResist = 0, damage = 1.61, damageSpread = 0.3, attackTime = 1.32, attackRange = 11, accuracy = 1, weaponType1 = "Two Hand Sword", skillList = { "ElementalHitSkeletonKnight", "MeleeAtAnimationSpeed", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["ElementalHitSkeletonKnight"] = { name = "Elemental Hit", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Each attack with this skill will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.", skillTypes = { [SkillType.Attack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Fire] = true, [SkillType.Cold] = true, [SkillType.Lightning] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Area] = true, [SkillType.Triggerable] = true, [SkillType.RandomElement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "chance_to_freeze_shock_ignite_%", "active_skill_base_area_of_effect_radius", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", "is_area_damage", }, levels = { [1] = {150, 50, 10, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [3] = {300, 50, 10, baseMultiplier = 1.5, levelRequirement = 45, statInterpolation = {2}, cost = { }, }, [4] = {400, 50, 10, baseMultiplier = 1.5, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
瓦爾墮靈
創造物
Vaal Fallen
幽魂 | Y |
---|---|
標籤 | bone_armour, bones, construct, has_two_hand_sword, has_two_handed_melee, melee, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, undead, very_slow_movement |
Packs |
生命
145%
護甲
+100%
異常狀態臨界值
145%
抗性
20
20
20
0
傷害
161%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
4 ~ 11
攻擊間隔
1.32 秒
傷害分佈
±30%
經驗值
100%
Model Size
115%
類型
ConstructMeleeArmoured
Metadata
SkeletonMeleeKnightElementalSwordCausewayHellscape_
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
9,328
護甲
28,790
閃避
4,739
能量護盾
0
傷害
601
法術傷害
601
命中
0
攻擊間隔
1.32
經驗值
10,255
異常狀態臨界值
9,328
冰緩
29
感電
29
易碎
167
焦灼
29
殘喘
81
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 421–782
暴擊率: 5%
攻擊間隔: 1.32 秒
用強大的攻擊擊倒敵人。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
ElementalHitSkeletonKnight
攻擊, 投射物, 玩家投射物, 圖騰技能, 陷阱技能, 地雷技能, 近戰單一目標, 攻擊可重複, 近戰, 火焰, 冰冷, 閃電, 範圍攻擊, 技能可幻影射手, 範圍, 可觸發, RandomElement
元素打擊
基本傷害: 421–782
暴擊率: 5%
攻擊傷害: 150%
攻擊間隔: 1.32 秒
每次使用此技能攻擊將會隨機選擇1種元素,並只會使用該元素造成傷害。攻擊擊中敵人時會對周圍的敵人造成傷害,若被攻擊的敵人已經受到被選中元素的異常狀態,半徑會更大。不會連續選擇到相同的元素。
造成 50% 更多攻擊傷害
造成 359% 更多傷害
50% 機率造成冰凍、感電與燃燒
基礎範圍為 1 米
action attack or cast time uses animation length [1]
is area damage [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
造成 359% 更多傷害
50% 機率造成冰凍、感電與燃燒
基礎範圍為 1 米
action attack or cast time uses animation length [1]
is area damage [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "One_Hand_Mace" basic_action = "Emerge" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.35 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Skeletons/SkeletonMeleeKnightElementalSwordCausewayHellscape_"] = { name = "Vaal Fallen", life = 1.45, fireResist = 20, coldResist = 20, lightningResist = 20, chaosResist = 0, damage = 1.61, damageSpread = 0.3, attackTime = 1.32, attackRange = 11, accuracy = 1, weaponType1 = "Two Hand Sword", skillList = { "ElementalHitSkeletonKnight", "MeleeAtAnimationSpeed", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["ElementalHitSkeletonKnight"] = { name = "Elemental Hit", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Each attack with this skill will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.", skillTypes = { [SkillType.Attack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Fire] = true, [SkillType.Cold] = true, [SkillType.Lightning] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Area] = true, [SkillType.Triggerable] = true, [SkillType.RandomElement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "chance_to_freeze_shock_ignite_%", "active_skill_base_area_of_effect_radius", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", "is_area_damage", }, levels = { [1] = {150, 50, 10, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [3] = {300, 50, 10, baseMultiplier = 1.5, levelRequirement = 45, statInterpolation = {2}, cost = { }, }, [4] = {400, 50, 10, baseMultiplier = 1.5, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
瓦爾墮靈
生命
145%
護甲
+100%
異常狀態臨界值
145%
抗性
20
20
20
0
傷害
161%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
4 ~ 11
攻擊間隔
1.32 秒
傷害分佈
±30%
經驗值
100%
Model Size
115%
類型
ConstructMeleeArmoured
Metadata
SkeletonMeleeKnightElementalMaul
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
83
生命
46,424
護甲
92,477
閃避
7,860
能量護盾
0
傷害
1,450
法術傷害
1,450
命中
0
攻擊間隔
1.32
經驗值
13,132
異常狀態臨界值
46,424
冰緩
147
感電
147
易碎
830
焦灼
147
殘喘
406
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 1015–1884
暴擊率: 5%
攻擊間隔: 1.32 秒
用強大的攻擊擊倒敵人。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
ElementalHitSkeletonKnight
攻擊, 投射物, 玩家投射物, 圖騰技能, 陷阱技能, 地雷技能, 近戰單一目標, 攻擊可重複, 近戰, 火焰, 冰冷, 閃電, 範圍攻擊, 技能可幻影射手, 範圍, 可觸發, RandomElement
元素打擊
基本傷害: 1015–1884
暴擊率: 5%
攻擊傷害: 150%
攻擊間隔: 1.32 秒
每次使用此技能攻擊將會隨機選擇1種元素,並只會使用該元素造成傷害。攻擊擊中敵人時會對周圍的敵人造成傷害,若被攻擊的敵人已經受到被選中元素的異常狀態,半徑會更大。不會連續選擇到相同的元素。
造成 50% 更多攻擊傷害
造成 397.4% 更多傷害
50% 機率造成冰凍、感電與燃燒
基礎範圍為 1 米
action attack or cast time uses animation length [1]
is area damage [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
造成 397.4% 更多傷害
50% 機率造成冰凍、感電與燃燒
基礎範圍為 1 米
action attack or cast time uses animation length [1]
is area damage [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "One_Hand_Mace" basic_action = "Emerge" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.35 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Skeletons/SkeletonMeleeKnightElementalMaul"] = { name = "Vaal Fallen", life = 1.45, fireResist = 20, coldResist = 20, lightningResist = 20, chaosResist = 0, damage = 1.61, damageSpread = 0.3, attackTime = 1.32, attackRange = 11, accuracy = 1, weaponType1 = "Two Hand Mace", skillList = { "ElementalHitSkeletonKnight", "MeleeAtAnimationSpeed", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["ElementalHitSkeletonKnight"] = { name = "Elemental Hit", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Each attack with this skill will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.", skillTypes = { [SkillType.Attack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Fire] = true, [SkillType.Cold] = true, [SkillType.Lightning] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Area] = true, [SkillType.Triggerable] = true, [SkillType.RandomElement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "chance_to_freeze_shock_ignite_%", "active_skill_base_area_of_effect_radius", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", "is_area_damage", }, levels = { [1] = {150, 50, 10, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [3] = {300, 50, 10, baseMultiplier = 1.5, levelRequirement = 45, statInterpolation = {2}, cost = { }, }, [4] = {400, 50, 10, baseMultiplier = 1.5, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
瓦爾墮靈
創造物
Vaal Fallen
幽魂 | Y |
---|---|
標籤 | bludgeoning_weapon, bone_armour, bones, construct, has_two_hand_mace, has_two_handed_melee, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
Packs |
生命
145%
護甲
+100%
異常狀態臨界值
145%
抗性
20
20
20
0
傷害
161%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
4 ~ 11
攻擊間隔
1.32 秒
傷害分佈
±30%
經驗值
100%
Model Size
115%
類型
ConstructMeleeArmoured
Metadata
SkeletonMeleeKnightElementalMaulHellscape
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
9,328
護甲
28,790
閃避
4,739
能量護盾
0
傷害
601
法術傷害
601
命中
0
攻擊間隔
1.32
經驗值
10,255
異常狀態臨界值
9,328
冰緩
29
感電
29
易碎
167
焦灼
29
殘喘
81
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 421–782
暴擊率: 5%
攻擊間隔: 1.32 秒
用強大的攻擊擊倒敵人。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
ElementalHitSkeletonKnight
攻擊, 投射物, 玩家投射物, 圖騰技能, 陷阱技能, 地雷技能, 近戰單一目標, 攻擊可重複, 近戰, 火焰, 冰冷, 閃電, 範圍攻擊, 技能可幻影射手, 範圍, 可觸發, RandomElement
元素打擊
基本傷害: 421–782
暴擊率: 5%
攻擊傷害: 150%
攻擊間隔: 1.32 秒
每次使用此技能攻擊將會隨機選擇1種元素,並只會使用該元素造成傷害。攻擊擊中敵人時會對周圍的敵人造成傷害,若被攻擊的敵人已經受到被選中元素的異常狀態,半徑會更大。不會連續選擇到相同的元素。
造成 50% 更多攻擊傷害
造成 359% 更多傷害
50% 機率造成冰凍、感電與燃燒
基礎範圍為 1 米
action attack or cast time uses animation length [1]
is area damage [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
造成 359% 更多傷害
50% 機率造成冰凍、感電與燃燒
基礎範圍為 1 米
action attack or cast time uses animation length [1]
is area damage [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "One_Hand_Mace" basic_action = "Emerge" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.35 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Skeletons/SkeletonMeleeKnightElementalMaulHellscape"] = { name = "Vaal Fallen", life = 1.45, fireResist = 20, coldResist = 20, lightningResist = 20, chaosResist = 0, damage = 1.61, damageSpread = 0.3, attackTime = 1.32, attackRange = 11, accuracy = 1, weaponType1 = "Two Hand Mace", skillList = { "ElementalHitSkeletonKnight", "MeleeAtAnimationSpeed", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["ElementalHitSkeletonKnight"] = { name = "Elemental Hit", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Each attack with this skill will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.", skillTypes = { [SkillType.Attack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Fire] = true, [SkillType.Cold] = true, [SkillType.Lightning] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Area] = true, [SkillType.Triggerable] = true, [SkillType.RandomElement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "chance_to_freeze_shock_ignite_%", "active_skill_base_area_of_effect_radius", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", "is_area_damage", }, levels = { [1] = {150, 50, 10, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [3] = {300, 50, 10, baseMultiplier = 1.5, levelRequirement = 45, statInterpolation = {2}, cost = { }, }, [4] = {400, 50, 10, baseMultiplier = 1.5, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
瓦爾墮靈
創造物
Vaal Fallen
幽魂 | N |
---|---|
標籤 | bludgeoning_weapon, bone_armour, bones, construct, has_two_hand_mace, has_two_handed_melee, medium_height, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
生命
145%
護甲
+100%
異常狀態臨界值
145%
抗性
20
20
20
0
傷害
161%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
4 ~ 11
攻擊間隔
1.32 秒
傷害分佈
±30%
經驗值
100%
Model Size
115%
類型
ConstructMeleeArmoured
Metadata
SkeletonMeleeKnightElementalMaulMachinarium
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
9,328
護甲
28,790
閃避
4,739
能量護盾
0
傷害
601
法術傷害
601
命中
0
攻擊間隔
1.32
經驗值
10,255
異常狀態臨界值
9,328
冰緩
29
感電
29
易碎
167
焦灼
29
殘喘
81
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 421–782
暴擊率: 5%
攻擊間隔: 1.32 秒
用強大的攻擊擊倒敵人。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
ElementalHitSkeletonKnight
攻擊, 投射物, 玩家投射物, 圖騰技能, 陷阱技能, 地雷技能, 近戰單一目標, 攻擊可重複, 近戰, 火焰, 冰冷, 閃電, 範圍攻擊, 技能可幻影射手, 範圍, 可觸發, RandomElement
元素打擊
基本傷害: 421–782
暴擊率: 5%
攻擊傷害: 150%
攻擊間隔: 1.32 秒
每次使用此技能攻擊將會隨機選擇1種元素,並只會使用該元素造成傷害。攻擊擊中敵人時會對周圍的敵人造成傷害,若被攻擊的敵人已經受到被選中元素的異常狀態,半徑會更大。不會連續選擇到相同的元素。
造成 50% 更多攻擊傷害
造成 359% 更多傷害
50% 機率造成冰凍、感電與燃燒
基礎範圍為 1 米
action attack or cast time uses animation length [1]
is area damage [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
造成 359% 更多傷害
50% 機率造成冰凍、感電與燃燒
基礎範圍為 1 米
action attack or cast time uses animation length [1]
is area damage [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Skeletons/ConstructSkeleton"
Object Type Codes
version 2 extends "Metadata/Monsters/Skeletons/ConstructSkeleton" Life { on_death = "SpawnEffect( Metadata/Effects/Spells/monsters_effects/inca_shadow/payloads/death.ao );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Skeletons/SkeletonMeleeKnightElementalMaulMachinarium"] = { name = "Vaal Fallen", life = 1.45, fireResist = 20, coldResist = 20, lightningResist = 20, chaosResist = 0, damage = 1.61, damageSpread = 0.3, attackTime = 1.32, attackRange = 11, accuracy = 1, weaponType1 = "Two Hand Mace", skillList = { "ElementalHitSkeletonKnight", "MeleeAtAnimationSpeed", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["ElementalHitSkeletonKnight"] = { name = "Elemental Hit", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Each attack with this skill will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.", skillTypes = { [SkillType.Attack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Fire] = true, [SkillType.Cold] = true, [SkillType.Lightning] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Area] = true, [SkillType.Triggerable] = true, [SkillType.RandomElement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "chance_to_freeze_shock_ignite_%", "active_skill_base_area_of_effect_radius", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", "is_area_damage", }, levels = { [1] = {150, 50, 10, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [3] = {300, 50, 10, baseMultiplier = 1.5, levelRequirement = 45, statInterpolation = {2}, cost = { }, }, [4] = {400, 50, 10, baseMultiplier = 1.5, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
瓦爾墮靈
創造物
地區: 多里亞尼的機械迷城
Vaal Fallen
幽魂 | Y |
---|---|
地區 | 多里亞尼的機械迷城 |
標籤 | bludgeoning_weapon, bone_armour, bones, construct, has_two_hand_mace, has_two_handed_melee, medium_height, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
Packs |
生命
145%
護甲
+100%
異常狀態臨界值
145%
抗性
20
20
20
0
傷害
161%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
4 ~ 11
攻擊間隔
1.32 秒
傷害分佈
±30%
經驗值
100%
Model Size
115%
類型
ConstructMeleeArmoured
Metadata
SkeletonMeleeKnightElementalMaulMachinariumNormal_
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
81
生命
36,828
護甲
79,317
閃避
7,362
能量護盾
0
傷害
1,293
法術傷害
1,293
命中
0
攻擊間隔
1.32
經驗值
12,863
異常狀態臨界值
36,828
冰緩
116
感電
116
易碎
659
焦灼
116
殘喘
322
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 905–1680
暴擊率: 5%
攻擊間隔: 1.32 秒
用強大的攻擊擊倒敵人。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
ElementalHitSkeletonKnight
攻擊, 投射物, 玩家投射物, 圖騰技能, 陷阱技能, 地雷技能, 近戰單一目標, 攻擊可重複, 近戰, 火焰, 冰冷, 閃電, 範圍攻擊, 技能可幻影射手, 範圍, 可觸發, RandomElement
元素打擊
基本傷害: 905–1680
暴擊率: 5%
攻擊傷害: 150%
攻擊間隔: 1.32 秒
每次使用此技能攻擊將會隨機選擇1種元素,並只會使用該元素造成傷害。攻擊擊中敵人時會對周圍的敵人造成傷害,若被攻擊的敵人已經受到被選中元素的異常狀態,半徑會更大。不會連續選擇到相同的元素。
造成 50% 更多攻擊傷害
造成 392.3% 更多傷害
50% 機率造成冰凍、感電與燃燒
基礎範圍為 1 米
action attack or cast time uses animation length [1]
is area damage [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
造成 392.3% 更多傷害
50% 機率造成冰凍、感電與燃燒
基礎範圍為 1 米
action attack or cast time uses animation length [1]
is area damage [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "One_Hand_Mace" basic_action = "Emerge" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.35 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Skeletons/SkeletonMeleeKnightElementalMaulMachinariumNormal_"] = { name = "Vaal Fallen", life = 1.45, fireResist = 20, coldResist = 20, lightningResist = 20, chaosResist = 0, damage = 1.61, damageSpread = 0.3, attackTime = 1.32, attackRange = 11, accuracy = 1, weaponType1 = "Two Hand Mace", skillList = { "ElementalHitSkeletonKnight", "MeleeAtAnimationSpeed", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["ElementalHitSkeletonKnight"] = { name = "Elemental Hit", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Each attack with this skill will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.", skillTypes = { [SkillType.Attack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Fire] = true, [SkillType.Cold] = true, [SkillType.Lightning] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Area] = true, [SkillType.Triggerable] = true, [SkillType.RandomElement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "chance_to_freeze_shock_ignite_%", "active_skill_base_area_of_effect_radius", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", "is_area_damage", }, levels = { [1] = {150, 50, 10, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [3] = {300, 50, 10, baseMultiplier = 1.5, levelRequirement = 45, statInterpolation = {2}, cost = { }, }, [4] = {400, 50, 10, baseMultiplier = 1.5, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
瓦爾墮靈
創造物
地區: 神殿禁區
Vaal Fallen
幽魂 | N |
---|---|
地區 | 神殿禁區, 神殿禁區 |
標籤 | bone_armour, bones, construct, has_two_hand_sword, has_two_handed_melee, medium_height, melee, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, undead, very_slow_movement |
生命
600%
護甲
+100%
異常狀態臨界值
600%
抗性
37
37
37
0
傷害
161%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
4 ~ 11
攻擊間隔
1.32 秒
傷害分佈
±30%
經驗值
100%
Model Size
115%
類型
ConstructMeleeArmouredSummoned
Metadata
SkeletonMeleeKnightElementalSummoned
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
38,600
護甲
28,790
閃避
4,739
能量護盾
0
傷害
601
法術傷害
601
命中
0
攻擊間隔
1.32
經驗值
10,255
異常狀態臨界值
38,600
冰緩
122
感電
122
易碎
691
焦灼
122
殘喘
337
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 421–782
暴擊率: 5%
攻擊間隔: 1.32 秒
用強大的攻擊擊倒敵人。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
ElementalHitSkeletonKnight
攻擊, 投射物, 玩家投射物, 圖騰技能, 陷阱技能, 地雷技能, 近戰單一目標, 攻擊可重複, 近戰, 火焰, 冰冷, 閃電, 範圍攻擊, 技能可幻影射手, 範圍, 可觸發, RandomElement
元素打擊
基本傷害: 421–782
暴擊率: 5%
攻擊傷害: 150%
攻擊間隔: 1.32 秒
每次使用此技能攻擊將會隨機選擇1種元素,並只會使用該元素造成傷害。攻擊擊中敵人時會對周圍的敵人造成傷害,若被攻擊的敵人已經受到被選中元素的異常狀態,半徑會更大。不會連續選擇到相同的元素。
造成 50% 更多攻擊傷害
造成 359% 更多傷害
50% 機率造成冰凍、感電與燃燒
基礎範圍為 1 米
action attack or cast time uses animation length [1]
is area damage [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
造成 359% 更多傷害
50% 機率造成冰凍、感電與燃燒
基礎範圍為 1 米
action attack or cast time uses animation length [1]
is area damage [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Skeletons/Skeleton"
Object Type Codes
version 2 extends "Metadata/Monsters/Skeletons/Skeleton" Animated { on_end_death1 = "RemoveEffects();" on_end_death2 = "RemoveEffects();" on_end_death2_bow = "RemoveEffects();" on_end_death2_shield = "RemoveEffects();" on_end_death3 = "RemoveEffects();" on_end_death_unarmed = "RemoveEffects();" } Render { //turn_duration = 0.35 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Skeletons/SkeletonMeleeKnightElementalSummoned"] = { name = "Vaal Fallen", life = 6, fireResist = 37, coldResist = 37, lightningResist = 37, chaosResist = 0, damage = 1.61, damageSpread = 0.3, attackTime = 1.32, attackRange = 11, accuracy = 1, weaponType1 = "Two Hand Sword", skillList = { "ElementalHitSkeletonKnight", "MeleeAtAnimationSpeed", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["ElementalHitSkeletonKnight"] = { name = "Elemental Hit", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Each attack with this skill will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.", skillTypes = { [SkillType.Attack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Fire] = true, [SkillType.Cold] = true, [SkillType.Lightning] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Area] = true, [SkillType.Triggerable] = true, [SkillType.RandomElement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "chance_to_freeze_shock_ignite_%", "active_skill_base_area_of_effect_radius", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", "is_area_damage", }, levels = { [1] = {150, 50, 10, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [3] = {300, 50, 10, baseMultiplier = 1.5, levelRequirement = 45, statInterpolation = {2}, cost = { }, }, [4] = {400, 50, 10, baseMultiplier = 1.5, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
瓦爾墮靈
創造物
Vaal Fallen
幽魂 | N |
---|---|
標籤 | bone_armour, bones, construct, has_two_hand_sword, has_two_handed_melee, medium_height, melee, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, undead, very_slow_movement |
生命
1000%
護甲
+100%
異常狀態臨界值
1000%
抗性
35
35
35
20
傷害
322%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
4 ~ 11
攻擊間隔
1.32 秒
傷害分佈
±30%
經驗值
100%
Model Size
115%
類型
ConstructMeleeArmouredSummonedDoryani
Metadata
SkeletonMeleeKnightFireSummonedDoryani
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
64,334
護甲
28,790
閃避
4,739
能量護盾
0
傷害
1,203
法術傷害
1,203
命中
0
攻擊間隔
1.32
經驗值
10,255
異常狀態臨界值
64,334
冰緩
203
感電
203
易碎
1,151
焦灼
203
殘喘
562
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 842–1564
暴擊率: 5%
攻擊間隔: 1.32 秒
用強大的攻擊擊倒敵人。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MachinariumElementalHitFire
攻擊, 投射物, 玩家投射物, 圖騰技能, 陷阱技能, 地雷技能, 近戰單一目標, 攻擊可重複, 近戰, 火焰, 冰冷, 閃電, 範圍攻擊, 技能可幻影射手, 範圍, 可觸發, RandomElement
元素打擊
基本傷害: 842–1564
暴擊率: 5%
攻擊傷害: 150%
攻擊間隔: 1.32 秒
每次使用此技能攻擊將會隨機選擇1種元素,並只會使用該元素造成傷害。攻擊擊中敵人時會對周圍的敵人造成傷害,若被攻擊的敵人已經受到被選中元素的異常狀態,半徑會更大。不會連續選擇到相同的元素。
三相技能打擊不能選擇冰冷
三相技能打擊不能選擇閃電
造成 50% 更多攻擊傷害
25% 機率造成冰凍、感電與燃燒
基礎範圍為 1 米
action attack or cast time uses animation length [1]
is area damage [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
三相技能打擊不能選擇閃電
造成 50% 更多攻擊傷害
25% 機率造成冰凍、感電與燃燒
基礎範圍為 1 米
action attack or cast time uses animation length [1]
is area damage [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/Skeletons/Skeleton"
Object Type Codes
version 2 extends "Metadata/Monsters/Skeletons/Skeleton" Animated { on_end_death1 = "RemoveEffects();" on_end_death2 = "RemoveEffects();" on_end_death2_bow = "RemoveEffects();" on_end_death2_shield = "RemoveEffects();" on_end_death3 = "RemoveEffects();" on_end_death_unarmed = "RemoveEffects();" } Render { //turn_duration = 0.35 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Skeletons/SkeletonMeleeKnightFireSummonedDoryani"] = { name = "Vaal Fallen", life = 10, fireResist = 35, coldResist = 35, lightningResist = 35, chaosResist = 20, damage = 3.22, damageSpread = 0.3, attackTime = 1.32, attackRange = 11, accuracy = 1, weaponType1 = "Two Hand Sword", skillList = { "MachinariumElementalHitFire", "MeleeAtAnimationSpeed", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MachinariumElementalHitFire"] = { name = "Elemental Hit", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Each attack with this skill will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.", skillTypes = { [SkillType.Attack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Fire] = true, [SkillType.Cold] = true, [SkillType.Lightning] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Area] = true, [SkillType.Triggerable] = true, [SkillType.RandomElement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "chance_to_freeze_shock_ignite_%", "active_skill_base_area_of_effect_radius", "is_area_damage", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "elemental_hit_cannot_roll_cold_damage", "elemental_hit_cannot_roll_lightning_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0, 25, 10, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
瓦爾墮靈
創造物
Vaal Fallen
幽魂 | N |
---|---|
標籤 | bone_armour, bones, construct, has_two_hand_sword, has_two_handed_melee, medium_height, melee, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, undead, very_slow_movement |
生命
1000%
護甲
+100%
異常狀態臨界值
1000%
抗性
35
35
35
20
傷害
322%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
4 ~ 11
攻擊間隔
1.32 秒
傷害分佈
±30%
經驗值
100%
Model Size
115%
類型
ConstructMeleeArmouredSummonedDoryani
Metadata
SkeletonMeleeKnightColdSummonedDoryani
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
64,334
護甲
28,790
閃避
4,739
能量護盾
0
傷害
1,203
法術傷害
1,203
命中
0
攻擊間隔
1.32
經驗值
10,255
異常狀態臨界值
64,334
冰緩
203
感電
203
易碎
1,151
焦灼
203
殘喘
562
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 842–1564
暴擊率: 5%
攻擊間隔: 1.32 秒
用強大的攻擊擊倒敵人。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MachinariumElementalHitCold
攻擊, 投射物, 玩家投射物, 圖騰技能, 陷阱技能, 地雷技能, 近戰單一目標, 攻擊可重複, 近戰, 火焰, 冰冷, 閃電, 範圍攻擊, 技能可幻影射手, 範圍, 可觸發, RandomElement
元素打擊
基本傷害: 842–1564
暴擊率: 5%
攻擊傷害: 150%
攻擊間隔: 1.32 秒
每次使用此技能攻擊將會隨機選擇1種元素,並只會使用該元素造成傷害。攻擊擊中敵人時會對周圍的敵人造成傷害,若被攻擊的敵人已經受到被選中元素的異常狀態,半徑會更大。不會連續選擇到相同的元素。
三相技能打擊不能選擇火焰
三相技能打擊不能選擇閃電
造成 50% 更多攻擊傷害
25% 機率造成冰凍、感電與燃燒
基礎範圍為 1 米
action attack or cast time uses animation length [1]
is area damage [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
三相技能打擊不能選擇閃電
造成 50% 更多攻擊傷害
25% 機率造成冰凍、感電與燃燒
基礎範圍為 1 米
action attack or cast time uses animation length [1]
is area damage [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/Skeletons/Skeleton"
Object Type Codes
version 2 extends "Metadata/Monsters/Skeletons/Skeleton" Animated { on_end_death1 = "RemoveEffects();" on_end_death2 = "RemoveEffects();" on_end_death2_bow = "RemoveEffects();" on_end_death2_shield = "RemoveEffects();" on_end_death3 = "RemoveEffects();" on_end_death_unarmed = "RemoveEffects();" } Render { //turn_duration = 0.35 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Skeletons/SkeletonMeleeKnightColdSummonedDoryani"] = { name = "Vaal Fallen", life = 10, fireResist = 35, coldResist = 35, lightningResist = 35, chaosResist = 20, damage = 3.22, damageSpread = 0.3, attackTime = 1.32, attackRange = 11, accuracy = 1, weaponType1 = "Two Hand Sword", skillList = { "MachinariumElementalHitCold", "MeleeAtAnimationSpeed", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MachinariumElementalHitCold"] = { name = "Elemental Hit", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Each attack with this skill will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.", skillTypes = { [SkillType.Attack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Fire] = true, [SkillType.Cold] = true, [SkillType.Lightning] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Area] = true, [SkillType.Triggerable] = true, [SkillType.RandomElement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "chance_to_freeze_shock_ignite_%", "active_skill_base_area_of_effect_radius", "is_area_damage", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "elemental_hit_cannot_roll_fire_damage", "elemental_hit_cannot_roll_lightning_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0, 25, 10, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
瓦爾墮靈
創造物
Vaal Fallen
幽魂 | N |
---|---|
標籤 | bone_armour, bones, construct, has_two_hand_sword, has_two_handed_melee, medium_height, melee, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, undead, very_slow_movement |
生命
1000%
護甲
+100%
異常狀態臨界值
1000%
抗性
35
35
35
20
傷害
322%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
4 ~ 11
攻擊間隔
1.32 秒
傷害分佈
±30%
經驗值
100%
Model Size
115%
類型
ConstructMeleeArmouredSummonedDoryani
Metadata
SkeletonMeleeKnightLightningSummonedDoryani
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
64,334
護甲
28,790
閃避
4,739
能量護盾
0
傷害
1,203
法術傷害
1,203
命中
0
攻擊間隔
1.32
經驗值
10,255
異常狀態臨界值
64,334
冰緩
203
感電
203
易碎
1,151
焦灼
203
殘喘
562
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 842–1564
暴擊率: 5%
攻擊間隔: 1.32 秒
用強大的攻擊擊倒敵人。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MachinariumElementalHitLightning
攻擊, 投射物, 玩家投射物, 圖騰技能, 陷阱技能, 地雷技能, 近戰單一目標, 攻擊可重複, 近戰, 火焰, 冰冷, 閃電, 範圍攻擊, 技能可幻影射手, 範圍, 可觸發, RandomElement
元素打擊
基本傷害: 842–1564
暴擊率: 5%
攻擊傷害: 150%
攻擊間隔: 1.32 秒
每次使用此技能攻擊將會隨機選擇1種元素,並只會使用該元素造成傷害。攻擊擊中敵人時會對周圍的敵人造成傷害,若被攻擊的敵人已經受到被選中元素的異常狀態,半徑會更大。不會連續選擇到相同的元素。
三相技能打擊不能選擇冰冷
三相技能打擊不能選擇火焰
造成 50% 更多攻擊傷害
25% 機率造成冰凍、感電與燃燒
基礎範圍為 1 米
action attack or cast time uses animation length [1]
is area damage [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
三相技能打擊不能選擇火焰
造成 50% 更多攻擊傷害
25% 機率造成冰凍、感電與燃燒
基礎範圍為 1 米
action attack or cast time uses animation length [1]
is area damage [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/Skeletons/Skeleton"
Object Type Codes
version 2 extends "Metadata/Monsters/Skeletons/Skeleton" Animated { on_end_death1 = "RemoveEffects();" on_end_death2 = "RemoveEffects();" on_end_death2_bow = "RemoveEffects();" on_end_death2_shield = "RemoveEffects();" on_end_death3 = "RemoveEffects();" on_end_death_unarmed = "RemoveEffects();" } Render { //turn_duration = 0.35 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Skeletons/SkeletonMeleeKnightLightningSummonedDoryani"] = { name = "Vaal Fallen", life = 10, fireResist = 35, coldResist = 35, lightningResist = 35, chaosResist = 20, damage = 3.22, damageSpread = 0.3, attackTime = 1.32, attackRange = 11, accuracy = 1, weaponType1 = "Two Hand Sword", skillList = { "MachinariumElementalHitLightning", "MeleeAtAnimationSpeed", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MachinariumElementalHitLightning"] = { name = "Elemental Hit", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Each attack with this skill will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.", skillTypes = { [SkillType.Attack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Fire] = true, [SkillType.Cold] = true, [SkillType.Lightning] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Area] = true, [SkillType.Triggerable] = true, [SkillType.RandomElement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "chance_to_freeze_shock_ignite_%", "active_skill_base_area_of_effect_radius", "is_area_damage", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "elemental_hit_cannot_roll_fire_damage", "elemental_hit_cannot_roll_cold_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0, 25, 10, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
幽魂 | Y |
---|---|
地區 | 生贄之尖, 誘人的深淵 |
標籤 | bone_armour, bones, construct, has_two_hand_sword, has_two_handed_melee, medium_height, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, undead, very_slow_movement |
Packs |
生命
270%
護甲
+100%
異常狀態臨界值
270%
抗性
37
37
37
0
傷害
266%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
4 ~ 11
攻擊間隔
1.32 秒
傷害分佈
±30%
經驗值
150%
Model Size
120%
類型
ConstructMeleeArmouredAtziri
Metadata
SkeletonMeleeKnightElementalSwordAtziri
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
80
生命
61,109
護甲
73,441
閃避
7,124
能量護盾
0
傷害
2,016
法術傷害
2,016
命中
0
攻擊間隔
1.32
經驗值
19,068
異常狀態臨界值
61,109
冰緩
193
感電
193
易碎
1,093
焦灼
193
殘喘
534
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
ElementalHitSkeletonKnight
攻擊, 投射物, 玩家投射物, 圖騰技能, 陷阱技能, 地雷技能, 近戰單一目標, 攻擊可重複, 近戰, 火焰, 冰冷, 閃電, 範圍攻擊, 技能可幻影射手, 範圍, 可觸發, RandomElement
元素打擊
基本傷害: 1411–2621
暴擊率: 5%
攻擊傷害: 150%
攻擊間隔: 1.32 秒
每次使用此技能攻擊將會隨機選擇1種元素,並只會使用該元素造成傷害。攻擊擊中敵人時會對周圍的敵人造成傷害,若被攻擊的敵人已經受到被選中元素的異常狀態,半徑會更大。不會連續選擇到相同的元素。
造成 50% 更多攻擊傷害
造成 389.7% 更多傷害
50% 機率造成冰凍、感電與燃燒
基礎範圍為 1 米
action attack or cast time uses animation length [1]
is area damage [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
造成 389.7% 更多傷害
50% 機率造成冰凍、感電與燃燒
基礎範圍為 1 米
action attack or cast time uses animation length [1]
is area damage [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "One_Hand_Mace" basic_action = "Emerge" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.35 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Skeletons/SkeletonMeleeKnightElementalSwordAtziri"] = { name = "Vaal Fallen", life = 2.7, fireResist = 37, coldResist = 37, lightningResist = 37, chaosResist = 0, damage = 2.66, damageSpread = 0.3, attackTime = 1.32, attackRange = 11, accuracy = 1, weaponType1 = "Two Hand Sword", skillList = { "ElementalHitSkeletonKnight", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["ElementalHitSkeletonKnight"] = { name = "Elemental Hit", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Each attack with this skill will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.", skillTypes = { [SkillType.Attack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Fire] = true, [SkillType.Cold] = true, [SkillType.Lightning] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Area] = true, [SkillType.Triggerable] = true, [SkillType.RandomElement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "chance_to_freeze_shock_ignite_%", "active_skill_base_area_of_effect_radius", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", "is_area_damage", }, levels = { [1] = {150, 50, 10, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [3] = {300, 50, 10, baseMultiplier = 1.5, levelRequirement = 45, statInterpolation = {2}, cost = { }, }, [4] = {400, 50, 10, baseMultiplier = 1.5, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, }
幽魂 | Y |
---|---|
地區 | 生贄之尖, 誘人的深淵 |
標籤 | bludgeoning_weapon, bone_armour, bones, construct, has_two_hand_mace, has_two_handed_melee, medium_height, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
Packs |
生命
270%
護甲
+100%
異常狀態臨界值
270%
抗性
37
37
37
0
傷害
266%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
4 ~ 11
攻擊間隔
1.32 秒
傷害分佈
±30%
經驗值
150%
Model Size
120%
類型
ConstructMeleeArmouredAtziri
Metadata
SkeletonMeleeKnightElementalMaceAtziri
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
80
生命
61,109
護甲
73,441
閃避
7,124
能量護盾
0
傷害
2,016
法術傷害
2,016
命中
0
攻擊間隔
1.32
經驗值
19,068
異常狀態臨界值
61,109
冰緩
193
感電
193
易碎
1,093
焦灼
193
殘喘
534
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
ElementalHitSkeletonKnight
攻擊, 投射物, 玩家投射物, 圖騰技能, 陷阱技能, 地雷技能, 近戰單一目標, 攻擊可重複, 近戰, 火焰, 冰冷, 閃電, 範圍攻擊, 技能可幻影射手, 範圍, 可觸發, RandomElement
元素打擊
基本傷害: 1411–2621
暴擊率: 5%
攻擊傷害: 150%
攻擊間隔: 1.32 秒
每次使用此技能攻擊將會隨機選擇1種元素,並只會使用該元素造成傷害。攻擊擊中敵人時會對周圍的敵人造成傷害,若被攻擊的敵人已經受到被選中元素的異常狀態,半徑會更大。不會連續選擇到相同的元素。
造成 50% 更多攻擊傷害
造成 389.7% 更多傷害
50% 機率造成冰凍、感電與燃燒
基礎範圍為 1 米
action attack or cast time uses animation length [1]
is area damage [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
造成 389.7% 更多傷害
50% 機率造成冰凍、感電與燃燒
基礎範圍為 1 米
action attack or cast time uses animation length [1]
is area damage [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "One_Hand_Mace" basic_action = "Emerge" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.35 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Skeletons/SkeletonMeleeKnightElementalMaceAtziri"] = { name = "Vaal Fallen", life = 2.7, fireResist = 37, coldResist = 37, lightningResist = 37, chaosResist = 0, damage = 2.66, damageSpread = 0.3, attackTime = 1.32, attackRange = 11, accuracy = 1, weaponType1 = "Two Hand Mace", skillList = { "ElementalHitSkeletonKnight", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["ElementalHitSkeletonKnight"] = { name = "Elemental Hit", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Each attack with this skill will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.", skillTypes = { [SkillType.Attack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Fire] = true, [SkillType.Cold] = true, [SkillType.Lightning] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Area] = true, [SkillType.Triggerable] = true, [SkillType.RandomElement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "chance_to_freeze_shock_ignite_%", "active_skill_base_area_of_effect_radius", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", "is_area_damage", }, levels = { [1] = {150, 50, 10, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [3] = {300, 50, 10, baseMultiplier = 1.5, levelRequirement = 45, statInterpolation = {2}, cost = { }, }, [4] = {400, 50, 10, baseMultiplier = 1.5, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, }
瓦爾墮靈
創造物
monster casts elemental hit text [1]
royale monster armour drop chance permyriad [80]
royale monster currency drop chance permyriad [200]
royale monster flask drop chance permyriad [0]
royale monster skill gem drop chance permyriad [300]
royale monster support gem drop chance permyriad [75]
royale monster unique drop chance permyriad [8]
royale monster weapon drop chance permyriad [80]
royale monster currency drop chance permyriad [200]
royale monster flask drop chance permyriad [0]
royale monster skill gem drop chance permyriad [300]
royale monster support gem drop chance permyriad [75]
royale monster unique drop chance permyriad [8]
royale monster weapon drop chance permyriad [80]
Vaal Fallen
幽魂 | Y |
---|---|
標籤 | bone_armour, bones, construct, has_two_hand_sword, has_two_handed_melee, medium_height, melee, not_dex, not_int, physical_affinity, slashing_weapon, undead, very_slow_movement |
生命
132%
護甲
+100%
異常狀態臨界值
132%
抗性
20
20
20
0
傷害
123%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 9
攻擊間隔
1.605 秒
傷害分佈
±30%
經驗值
110%
Model Size
115%
類型
ConstructMeleeRoyale
Metadata
SkeletonMeleeVaal1Royale
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
8,492
護甲
28,790
閃避
4,739
能量護盾
0
傷害
459
法術傷害
459
命中
0
攻擊間隔
1.605
經驗值
11,281
異常狀態臨界值
8,492
冰緩
27
感電
27
易碎
152
焦灼
27
殘喘
74
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 322–597
暴擊率: 5%
攻擊間隔: 1.605 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
ElementalHitSkeletonKnight
攻擊, 投射物, 玩家投射物, 圖騰技能, 陷阱技能, 地雷技能, 近戰單一目標, 攻擊可重複, 近戰, 火焰, 冰冷, 閃電, 範圍攻擊, 技能可幻影射手, 範圍, 可觸發, RandomElement
元素打擊
基本傷害: 322–597
暴擊率: 5%
攻擊傷害: 150%
攻擊間隔: 1.605 秒
每次使用此技能攻擊將會隨機選擇1種元素,並只會使用該元素造成傷害。攻擊擊中敵人時會對周圍的敵人造成傷害,若被攻擊的敵人已經受到被選中元素的異常狀態,半徑會更大。不會連續選擇到相同的元素。
造成 50% 更多攻擊傷害
造成 359% 更多傷害
50% 機率造成冰凍、感電與燃燒
基礎範圍為 1 米
action attack or cast time uses animation length [1]
is area damage [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
造成 359% 更多傷害
50% 機率造成冰凍、感電與燃燒
基礎範圍為 1 米
action attack or cast time uses animation length [1]
is area damage [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "One_Hand_Mace" basic_action = "Emerge" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.35 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Skeletons/SkeletonMeleeVaal1Royale"] = { name = "Vaal Fallen", life = 1.32, fireResist = 20, coldResist = 20, lightningResist = 20, chaosResist = 0, damage = 1.23, damageSpread = 0.3, attackTime = 1.605, attackRange = 9, accuracy = 1, weaponType1 = "Two Hand Sword", skillList = { "ElementalHitSkeletonKnight", "Melee", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["ElementalHitSkeletonKnight"] = { name = "Elemental Hit", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Each attack with this skill will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.", skillTypes = { [SkillType.Attack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Fire] = true, [SkillType.Cold] = true, [SkillType.Lightning] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Area] = true, [SkillType.Triggerable] = true, [SkillType.RandomElement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "chance_to_freeze_shock_ignite_%", "active_skill_base_area_of_effect_radius", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", "is_area_damage", }, levels = { [1] = {150, 50, 10, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [3] = {300, 50, 10, baseMultiplier = 1.5, levelRequirement = 45, statInterpolation = {2}, cost = { }, }, [4] = {400, 50, 10, baseMultiplier = 1.5, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster casts elemental hit text [1]
Id | MonsterCastsElementalHitText |
---|---|
Family | MonsterCastsElementalHitText |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
royale monster armour drop chance permyriad [80]
royale monster currency drop chance permyriad [200]
royale monster flask drop chance permyriad [0]
royale monster skill gem drop chance permyriad [300]
royale monster support gem drop chance permyriad [75]
royale monster unique drop chance permyriad [8]
royale monster weapon drop chance permyriad [80]
Id | RoyaleAdditionalMonsterDrops |
---|---|
Family | RoyaleAdditionalMonsterDrops |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.