幽魂Y
地區瓦爾廢墟, 永恆實驗室, 秘密實驗室, 遺落地窖, 荒蕪之島, 秘密實驗室, 遺落地窖, 荒蕪之島, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 遠古之印
標籤法術, chaos_affinity, construct, ghost_armour, ghost_blood, is_unarmed, medium_height, medium_movement, not_dex, not_str, puncturing_weapon, ranged
Packs
  • 瓦爾廢墟: 瓦爾創造物, 瓦爾墮靈, 瓦爾墮靈
  • 永恆實驗室: 瓦爾創造物
  • 永恆實驗室: 瓦爾創造物, 瓦爾墮靈
  • WorldAreas#820, WorldAreas#887, WorldAreas#980, 遠古之印: 瓦爾創造物
  • WorldAreas#820, WorldAreas#887, WorldAreas#980, 遠古之印: 瓦爾創造物, 不朽之毒, 阿莉亞的赤血守衛
  • 瓦爾創造物
  • 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空: 瓦爾墮靈, 瓦爾墮靈, 瓦爾創造物
  • 生命
    119%
    生命轉為護盾
    50%
    異常狀態臨界值
    119%
    抗性
    0 0 0 40
    傷害
    168%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 25
    攻擊間隔
    1.32 秒
    傷害分佈
    ±20%
    經驗值
    100%
    Model Size
    100%
    類型
    Fragment
    Metadata
    FragmentPoisonCloud
    等級
    83
    生命
    38,100
    護甲
    92,477
    閃避
    7,860
    能量護盾
    7,660
    傷害
    1,513
    法術傷害
    1,513
    命中
    518
    攻擊間隔
    1.32
    經驗值
    13,132
    異常狀態臨界值
    38,100
    冰緩
    120
    感電
    120
    易碎
    682
    焦灼
    120
    殘喘
    333
    IncaMinionProjectile
    法術, 傷害, 可觸發
    暴擊率: 5%
    施放時間: 1.33 秒
    造成 214.9323.4 物理傷害
    造成 142.6214.9 混沌傷害
    減少 75% 範圍效果半徑
    base is projectile [1]
    visual hit effect chaos is green [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_death = "RemoveEffects();"
    	on_spawned_dead = "RemoveEffects();"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/incaminion/FragmentPoisonCloud"] = {
        name = "Vaal Construct",
        life = 1.19,
        energyShield = 0.5,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 40,
        damage = 1.68,
        damageSpread = 0.2,
        attackTime = 1.32,
        attackRange = 25,
        accuracy = 1,
        skillList = {
            "IncaMinionProjectile",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IncaMinionProjectile"] = {
        name = "IncaMinionProjectile",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.33,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "active_skill_damage_+%_final",
            "skill_range_+%",
            "visual_hit_effect_chaos_is_green",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.27000001072884, 0.40000000596046, 0.40000000596046, 0.60000002384186, 60, -75, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 3, 3, 2},  cost = { }, },
            [2] = {0.27000001072884, 0.40000000596046, 0.40000000596046, 0.60000002384186, 40, -75, critChance = 5, levelRequirement = 21, statInterpolation = {3, 3, 3, 3, 2},  cost = { }, },
            [3] = {0.6700000166893, 1.0099999904633, 1.0099999904633, 1.5199999809265, 0, -75, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 3, 3, 2},  cost = { }, },
        },
    }
    
    瓦爾創造物
    生物
    monster no drops or experience [1]
    Vaal Construct
    幽魂Y
    標籤法術, chaos_affinity, construct, ghost_armour, ghost_blood, is_unarmed, medium_height, medium_movement, not_dex, not_str, puncturing_weapon, ranged
    生命
    119%
    生命轉為護盾
    50%
    異常狀態臨界值
    119%
    抗性
    0 0 0 40
    傷害
    168%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 25
    攻擊間隔
    1.32 秒
    傷害分佈
    ±20%
    經驗值
    100%
    Model Size
    100%
    類型
    Fragment
    Metadata
    TormentFragment
    等級
    68
    生命
    7,656
    護甲
    28,790
    閃避
    4,739
    能量護盾
    3,064
    傷害
    628
    法術傷害
    628
    命中
    290
    攻擊間隔
    1.32
    經驗值
    10,255
    異常狀態臨界值
    7,656
    冰緩
    24
    感電
    24
    易碎
    137
    焦灼
    24
    殘喘
    67
    IncaMinionProjectile
    法術, 傷害, 可觸發
    暴擊率: 5%
    施放時間: 1.33 秒
    造成 162243.9 物理傷害
    造成 107.5162 混沌傷害
    減少 75% 範圍效果半徑
    base is projectile [1]
    visual hit effect chaos is green [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_death = "RemoveEffects();"
    	on_spawned_dead = "RemoveEffects();"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/incaminion/TormentFragment"] = {
        name = "Vaal Construct",
        life = 1.19,
        energyShield = 0.5,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 40,
        damage = 1.68,
        damageSpread = 0.2,
        attackTime = 1.32,
        attackRange = 25,
        accuracy = 1,
        skillList = {
            "IncaMinionProjectile",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IncaMinionProjectile"] = {
        name = "IncaMinionProjectile",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.33,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "active_skill_damage_+%_final",
            "skill_range_+%",
            "visual_hit_effect_chaos_is_green",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.27000001072884, 0.40000000596046, 0.40000000596046, 0.60000002384186, 60, -75, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 3, 3, 2},  cost = { }, },
            [2] = {0.27000001072884, 0.40000000596046, 0.40000000596046, 0.60000002384186, 40, -75, critChance = 5, levelRequirement = 21, statInterpolation = {3, 3, 3, 3, 2},  cost = { }, },
            [3] = {0.6700000166893, 1.0099999904633, 1.0099999904633, 1.5199999809265, 0, -75, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 3, 3, 2},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 全域
  • Edit

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